For all you guys who think shooters won't work....

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  3. For all you guys who think shooters won't work....

User Info: sackboypwnsall

sackboypwnsall
7 years ago#1
http://www.engadget.com/2010/06/25/gyroscope-gunning-on-the-iphone-4-with-eliminate-gun-range-vid/
This proves that gyroscopes (like the one in the 3DS) can handle pretty well.
PSN:YOTESnintendo LBP everyday!

User Info: PlatinumAce

PlatinumAce
7 years ago#2
who said shooters wouldnt work? or do you mean they said it wont work with the gyroscope?
because on the original DS we've had plenty of shooters; like CoD and MPH
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User Info: strife14467

strife14467
7 years ago#3
Seems like most people are saying it won't work because there's no second analogue.
my consoles: NES, SNES, N64, Gamecube, Master System, Genesis, Saturn, Dreamcast, Playstation, PS2, XBOX, and Wii

User Info: ForcefulBoot

ForcefulBoot
7 years ago#4
think back to 007. Thats about as smooth as it will get.
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User Info: TheGreatUnown

TheGreatUnown
7 years ago#5
@Strife: Well, Metal Gear Solid Portable Ops+ was a pain to control.
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User Info: frogman_295

frogman_295
7 years ago#6
That gyrosensor looks pretty cool. I wonder how developers will use it in 3DS games...

User Info: AceBandage_Jr

AceBandage_Jr
7 years ago#7
MPH controlled pretty awesomely with the thumb pad touchscreen.
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User Info: sackboypwnsall

sackboypwnsall
7 years ago#8
I have hopes for quality FPSes on this thing...
PSN:YOTESnintendo LBP everyday!

User Info: Vamphaery

Vamphaery
7 years ago#9
There is no way in hell I want to play a FPS by aiming and turning with the gyroscope. I would never argue they won't work on 3DS, though. They'll work. If nothing else, we can aim with the stylus.

That said, I do not want to tilt a system back and forth to aim. And I would absolutely prefer the current industry standard for shooter controls: two analog sticks.

User Info: DAVID_KING

DAVID_KING
7 years ago#10
The gyro tilt aiming is pretty cool, but I think it might not work well with the 3d screen since you need to have the proper angle to get the 3d effect. Or is the 3d viewing angle actually pretty wide? I haven't seen it in action yet.
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