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Chimpsonabus posted... Enemies don't seem to have weak spots. You just pump them full of bullets until they die.
I haven't actually played the demo; I was only giving an example of how varied gameplay can be reduced down to sounding like it's repetitive. I don't know whether the game is repetitive, but describing the game the way TC did doesn't show if a game is repetitive or not.
QI, the only fake gameshow that will take points away from panelists for false positive answers in previous episodes.
Chimpsonabus posted... As far as I can tell, the ground levels consist of Move forward > Encounter enemies > Barrier appears > Kill enemies to get rid of the barrier > Move forward > Encounter enemies > Barrier appears > Kill enemies to get rid of the barrier > and so on...
I thought this topic was about Kid Icarus, not Devil May Cry.
emagdnE posted... RPG: Walk a little and random encounter then talk to NPC that's a jRPG (read: interactive movie), not an actual RPG
don't lump actual RPGs with jRPGs, they're entirely different things
i hope you are not serious...
this applies to wrpgs too start game> make character> talk to story mode character> move to next location> do chore (can be kill or fetch)> go back to npc to complete quest> move onto new npc and talk ^rinse and repeat until gameover
the only rpg that doesnt use the linear formular are mmorpgs (or games that tries to emulate that experience) ^basically a huge open world game where story isnt needed to grind