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They MADE OoT. To remake it is basically to make it a new experience. Look at a lot of the games accepted as remakes: Final Fantasy IV (DS), Sword of Mana, SaGa Frontier 2, Pokémon FireRed/LeafGreen, Metroid: Zero Mission.
FFIV has an entirely new graphics and gameplay engine; Sword of Mana has the same, feeling much more similar to Secret of Mana than Final Fantasy Adventure; Pokémon FR/LG adds all 386 Pokémon available at the time, new areas, mechanics that did not exist in the original, such as breeding, item-holding, abilities, etc., and a new gameplay engine; SaGa Frontier 2 is the same as FFIV's updates; and Metroid: Zero Mission is a massive update, with new physics, new graphics, new bosses, new abilities, an entirely new area, etc.
OoT3D, meanwhile, largely consists of graphical updates (which weren't even all THAT great - the character models were not very impressive, outside of the main ones) and added features such as boss rush and a new Master Quest. However, it is still the same engine, which is why it is fair to call it an enhanced port.
Playing: The Legend of Zelda: Ocarina of Time 3D, Alice in Wonderland (DS), Shin Megami Tensei: Strange Journey