Subweapon Leveling and You

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User Info: ArslanX

ArslanX
6 years ago#1
So, after being bored and with no firm answer in hand, I decided to figure out just how subweapons level and what effect Master Rings have on leveling. Armed with a handy hex editor and some spare time, I decided to mess around and figure out exactly what the values are.

First thing I did was make see if all characters level the same. Taking a fresh save, this was easy to check just by hitting once with a subweapon then looking at the value. Result? All characters level subweapons at the same speed per hit.

Next up, I had to see if some subweapons level at different speed than other. Again with fresh save data except for having all subs unlocked at 0 XP, I hit every enemy once with each of Jonathan's subweapons. End result, each weapon levels at the same speed per hit.

From here it was a simple task to find out how much "XP" each hit gives with 0/1/2 Master Rings equipped. The end results are below:

Normal Mode XP Per Hit, 0/1/2 Master Rings: 1/3/4
Hard Mode XP Per Hit, 0/1/2 Master Rings: 4/8/12

XP per subweapon level
1 0
2 16
3 64
4 256
5 1024
6 4096
7 16384
8 32768
9 99999

Hope this helps everyone wondering about the whole subject! Also explains why it took me so darned long to level Grando... 12,500 hits with Astral Ring/Master Ring.
(edited 6 years ago)

User Info: Guillermo55

Guillermo55
6 years ago#2
Wow! This is pretty neat. Thanks!
If you don't wear pants you have to live with the chance that someone would stick their hand up your butt.-DrJawless
Gamertag: GUILLERBRO
#3
(message deleted)

User Info: FoxFanatic1995

FoxFanatic1995
6 years ago#4
*saves data to a notepad file*

Holy crow you're amazing.

I wonder if it would be best to run two master rings and full MP regen gear and use subweapons on Beelzebub and Legion. On Hard mode there's a 3x experience rate with two Master rings?

Weird how it scales from 3x to 4x on Normal mode, though.
Gamertag :SG1Niner
Valmanways are fine, just don't be an idiot with them.

User Info: MacDeeMac

MacDeeMac
6 years ago#5
This needs to be stickied!

User Info: ArslanX

ArslanX
6 years ago#6
Yeah, I thought it was really weird that it goes 1/3/4 as well. At first, I thought it was a mistake and that I must be misreading the wrong weapon or I hit multiple times or something. After two more save data manipulations though, I came up with 3 points for 1 Master Ring on Normal still. No idea why they decided that, but that's the way it is.
(edited 6 years ago)

User Info: gekkomitch

gekkomitch
6 years ago#7
Normal Mode XP Per Hit, 0/1/2 Master Rings: 1/3/4
Hard Mode XP Per Hit, 0/1/2 Master Rings: 4/8/12

XP per subweapon level
9 99999

Son of a. . .
I guess it's easier for me because I'm always thinking of 12 year olds when I play halo. - th33m00s3
Why don't you have a seat over there. - jaredt13

User Info: FoxFanatic1995

FoxFanatic1995
6 years ago#8
Sticky requested. Because it's awesome.
Gamertag :SG1Niner
Valmanways are fine, just don't be an idiot with them.

User Info: FouCapitan

FouCapitan
6 years ago#9
8 32768
9 99999

Yeah, that feels about right... Ugh.
Killing means never having to say you're sorry.

User Info: DanSidney

DanSidney
6 years ago#10
Are the values the necessary XP to reach the next level or the total necessary XP? o.O

....but in either case.

HAWLY FAWK. 8 to 9.

Also, I heard here on board before, that on normal, you get no more XP after level 5. Is that still true?
GT: Dan and Nite
(edited 6 years ago)
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