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the only control scheme that was confirmed so far is wiimote and nunchuck combo and wii control in it's side. I don't think it will be classic controller compatible but neither was mario bros wii. --- "Holding the Wiimote side-on for more traditional control will be an option in the final game, but Nintendo and Retro definitely like the idea of the Wiimote and Nunchuk combination, as moves like the ground pound feel more like slapping your hands down. This also means the pointer functionality won't be used at all. "
Read more: http://au.wii.ign.com/articles/110/1107723p1.html#ixzz11ipb0KNP My name is Jack. Please don't call me Rippa.
^ But NSMBW had a few instances of tilt control, so I can see why you would need to use the remote for that. DKCR seems to just have waggle for pounding and rolling, which could (and IMO, should) easily be mapped to a button. It's not a deal-breaker for me if I have to go Wiimote, but I sure would like to use the CC.
I at least hope there are control options. I really, really want to use a button to roll. I tried the demo at the NYCC today, and shake-rolling is going to take a lot of getting used to.
From: dewc1 | #005 THis is the reason I didn't buy NSMB. The wii remote on its side gets uncomfortable quick!
Have you ever used a NES controller? The wiimote on its side is perfect for 2d platformers. If DKCR requires the nunchuck in one hand and the wiimore in the other hand, it will be a huge turn off. I am ready to play this with just the wiimote.