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I attempted a low HP run in Paper Mario, only leveling up badges and stuff, but since I usually tend to fight all enemies, I ended up over-leveling by Chapter 7. It was pretty fun, but when you played the game as much as me and have access to the Danger badges and Chill Out, it's pretty exploitable.
I'm attempting the same in TTYD doing the Danger Run, but the rumors about the challenge being absent due to the benefits have proven absolutely true. Still lots of fun to rack up massive damage with Power Bounces without having to charge, though. =p
What can I say? I love watching her box. - Quagmire That means two things. - Peter
I completed a Pre-Hooktail run, I failed it on my first attempt, but beat it on my second.
I've also done a 10 HP Pit run right after completing chapter 4.
The Pre-Hooktail Run was extremely challenging especially levels 80-99, and I went in lacking any really great items (No Shooting Stars, Thunder Rages, Ultra Shrooms, Jammin Jellies, etc). I went into Bonetail with not much HP because of the Elite Wizzerds on floor 99, but managed to consistently superguard his fire attacks.
Well, I one hundred percented TYD, if that counts.
Difficulty: Meh, the Pit of 100 Jerks is kind of a butt, but the rest isn't so bad, it just takes a lot of effort and time. And internet searches.
Fun: Definitely. A metric ****ton of backtracking is involved, but the feeling of completion is totally worth it. After doing it, I have realized that TYD is easily in my top five favorite games of all time. Seeing just how many side quests and secrets are hidden in the game gives you so much more appreciation for it.
Gearmo, I know cleanliness is important, but for the love of all that is holy, WHY must I do it in 30 seconds???