Description

"I OPERATE ALONE... the D.O.A. Punks are out to stop me, but I've got orders to bring them in or drop 'em dead.
To entice their cooperation, my VMAX TWIN-TURBO Interceptor is equipped with APACHE Side-Mounted cannons and PULSE long-range nuclear torpedoes.
Packing a .95 AutoMag, designed for internal explosion of human targets and a TONARI snare gun ...I play to win." - TECHNOCOP

Not suggested for children under 12.

4 MegaBit
16 Bit Graphics

User Ratings

Owned:

Your Rating:

  1. Never Owned
  2. Played It
  3. Used to Own
  4. Digital
  5. Own
Never Owned
Which Retail Release(s)?

Hold the CTRL or Command key to select multiple releases

Rating:

7 total votes

Your Rating:

  1. ½ out of 5
  2. 1 out of 5
  3. 1½ out of 5
  4. 2 out of 5
  5. 2½ out of 5
  6. 3 out of 5
  7. 3½ out of 5
  8. 4 out of 5
  9. 4½ out of 5
  10. 5 out of 5
Not Rated

#253 lowest rated C64 action game (#449 on C64, #20190 overall)

Difficulty:

42.86% of 7 total votes

Your Rating:

Not Rated

#137 hardest C64 action game (#222 on C64, #3276 overall)

Length:

3 total votes

Your Rating:

Not Rated
Completed:

57% of 7 total votes

Your Rating:

Not Rated

GameFAQs Answers

If you're stuck in Techno Cop, ask your fellow GameFAQs members for help.

You're browsing GameFAQs Answers as a guest. Sign Up for free (or Log In if you already have an account) to be able to ask and answer questions.