Carrier Version 1.0 3/10/00 by Howard D. aka. Unabomber I am writing a brief overview of Carrier by Jaleco since it seems that none exist at this point. I have enjoyed Carrier thus far and hope any of you who purchased it feel the same way. Be forewarned this is NOT a complete walkthrough, but more of an overview and boss guide. However it is still a spoiler and should not be used unless you are stuck or just dont care that you spent 40 bucks on a game and would rather just finish it in 2 hours instead of experiencing it. Bosses:The boss characters in this game are few and far between; most of them should give you no real problems if you use proper strategies to defeat them. 1st boss (found on elevator to get to level 2) Plant creature: The first boss is relatively simple, it's a large tentacled venus flytrap sorta thing that spits spiders and slams you with long arms. To defeat this boss simply use the handgun (note dont use the handgun against normal enemies on the first level since ammo is in extreme short supply early in the game rather use the welding tool) to shoot at the mouthlike extendature that spits out the spiders. You should be able to avoid all of the plants tentacle attacks if you stand in the top left corner behind (orientation if looking from the door where you entered the room) the large elevators control panel. Wait for the plant to extend its mouth and fire away watch out for the spiders though. Should only take about a minute to kill this guy. 2nd boss (found on level 3) Hanging Human/Plant hybrid: Okay this guy is a little nastier than the 1st boss is. He is a human, transmogrified by ARK into a creature with 2 large arms (stay away from these at all costs) and an underground spiked tail (a real pain in the butt, literally). To beat this guy aim at its head and fire a round or 2 dont use the submachine gun cause it makes you run to slowly and it's a waste of ammo. After you shoot move quickly for if you are observant you will notice a small spike moving around the room on the floor, it will launch a large multispike attack from the ground wherever your character was last standing. Simply shoot and move, shoot and move forget the arms and go for the head. This guy shouldn't be too tough unless you get caught up in its arms. One note depending on where you stand in the room the camera angle may not benefit your attack. I suggest standing in the left side of the room (orientation from where you entered the room) and running from the door you came in to this point and back and forth till boss is dead. That way you get a view of the creature at all times. 3rd boss (note level 4 has no boss that needs to be defeated) Looks like mothra from the Godzilla series: Okay you dont really have to kill this guy, the trick here is once you have entered this guys room you cant leave the way you came in. All you have to do is pull 4 levers to open the door however there are a total of 8 switches and 2 doors. Pull levers (or switches if you want) 14 to unlock the room with the portable winch (need this to get to level 5), now exit the storage room and pull lever 14 again to deactivate (if all 8 levers are pulled neither door will open). Now pull 58 and you can exit the room completely. 4th boss Shark/Human/Plant thing (found in level 5) This ones a doosey: Okay this guy pissed me off a few times till I figured out his pattern of attack. Arm your handgun and prepare to do battle a few times before you get it right (the camera angles dont help here either). To defeat fish guy, shoot him once then move, never stop moving unless shooting. Try and wait till he lunge attacks to counter with a shot and move. He has 3 attacks a lunge (does pretty sick damage), a swat, and blue vomit breath (this really sux because no matter what health you are at if he hits you with it 3 or 4 times you still die!!!).Once you finish this guy off you have actually defeated the most difficult boss. Final Boss Good Ôol Doc : Okay at first it seems like you wont have to fight this guy, but later on its kinda like Tyrant from resident evil 1/ directors cut. First actual confrontation is in the room that mothra was in. Arm your handgun since it lets you run faster but dont shoot at this guy, instead pull levers 58 and run to the hallway. Out here open the large elevator Ð since there is no time limit at this point just keep pushing on walls till you find the door. Once inside arm grenade launcher if you have it, otherwise use the handgun. Aim at the creature but dont shoot till you see the little target reticules highlighting the creature. Now shoot slowly so you dont waste ammo, otherwise you'll hit him once and waste the next few rounds. Keep doing this ( COUNT how many rounds you fire, pause the game when you hit 12 or 13 on the handgun so you dont waste time watching the reload animation and get hit, 2 hits take you to almost 0 health) till the doc comes out of his trance a little and says ÒARK is not evilÓ yeah right sure you betcha. Now doc transforms further and you get to do this again only now doc is even stronger. Keep up the same tactics shoot shoot shoot, reload, consume health drinks when needed and do it some more. Eventually you will see an ending seemingly ripped right outta resident evil 1. The elevator comes up onto the flight deck and wham bam some dude in a helicopter shoots him with a rocket launcher (okay okay, so in RE they give you the rocket launcher and in this one they shoot him for you.) Now you see the final sceen in the helicopter and a sequel is obviously left hanging ominously over your head. Roll end credits and now you get to play as Jessifer (weird name) Manning Ð as I have only just gotten to her I dont know how different the puzzles are or how many if any different areas of the game she sees will be, but by the intro it looks like it will at least be more different than resident evil 2 (shame on you capcom) GAMEPLAY NOTES: This game handles just like resident evil, same control, same pros, same cons. Note if you hold down the action button and push back you do a quick 180 good for fast escapes. Throughout the game I found several weapons, the submachinegun and grenade launcher. You start off with a welder (unlimited ammo) and handgun. Use the machinegun to mow down hordes of zombie like things after level 2 forget about using the welder as it does far less damage than the handgun. Anyway its more fun to blow them limb from limb. Also whenever you find the grenade launcher dont be afraid to use it, it comes in especially handy against enemies on deck 4 and 6. The enemies look like living mushrooms and spit spores theres only 2 ways of dispatching them, bombs (you usually end up getting hit with this method since you have to kneel and place the bomb by the time you stand you get hit and stunned by the spores and the 3 seconds you had to get away from the bomb are gone and you get hit by that) and the trusty ole grenade launcher (found in room 312 on deck 3, but you wont be able to get this until you get the roomkey for your brothers room rm#303 and find a memo telling you something was hidden in 312). I will not go into further detail on the Jack Ingles portion of the game since the puzzles are straightforward (no tomb raider / resident evil BS like find the red coin, shove up donkeys ass, when donkey screams remove blue coin, place in fountain, get white key etc....). Anything you have to do in this game usually makes realworld logical sense (GAME COMPANIES TAKE NOTE, PUZZLES DONT ALWAYS HAVE TO BE REDICULOUS TO BE FUN), I think I have new respect for Jaleco. COPYRIGHT CRAP: This Document Copyright 3/10/2000 Howard D. Carrier is a trademark of Jaleco, Dreamcast is Trademark copyright of Sega and this FAQ is copyright of me. Only Game FAQS.com Segadojo.com and dreamcast.ign.com may use this FAQ Dont ask me use it you will be ignored. Anyone may update this FAQ anytime but must include the entirety of this FAQ including copyright and credits also the updated/ amended FAQS are only to be placed on Game FAQS.com Segadojo.com and dreamcast.ign.com. Sorry but like I said before dont ask. If I find this FAQ or any portion thereof on any other site or anyone takes any part or whole and does not give me credit, I will pursue to the best of my abilities legal action. Howard D The unabomber email@example.com (dont email me about this as I already have a substantial script in place to remove any emails concerning carrier) _ I will never see them.