EEEEEEEEEEE NNNNNNNNN EEEEEEEEEE VV VV OOOO LL UU UU TTTTTTT II OOOO NNNNNNNNNN __________ VV VV OO OO LL UU UU ------- -- OO OO NNN NNNN EEEEEEEEEE VV VV OO OO LL UU UU TTT II OO OO NNN NNNN EEEEEEEEEE VVVV OO OO LL UU UU TTT II OO OO NNN NNNN EEEEEE VV OOOO LLLLL UUUU TTTTTTT II OOOO NNN NNNN EEEEEEEEEE NNN NNNN EEEEEEEEEEE -THE WORLD OF SACRED DEVICE- NNN NNN MAG'S HAND IN-DEPTH FAQ v.1.1 by: Jonothon Ortiz date: 07/06/01 email: firstname.lastname@example.org *************** Changes in v.1.2 -changed email address Changes in v.1.1 -added Mag Launcher Introduction *************** The purpose of this In-depth is to show a list of Mag's available hands and the skills with each hand. Due to the large number of hands, Mag is the most versatile character in the whole game. This list of hands is based on the hands that I have found so far in my game (level 79, approx. 50 hours into game) [yeah yeah yeah a long time; I have RL work to do so I let the game sit while I do my work] I've purposely not listed a cyframe that you get at the last level because I feel it would be a spoiler. If you have not gotten there and really really want to know what it is email me. *************** General Cyframe Information 1. Select which parts you want to upgrade carefully. Keep in mind that the attack/effect is more effective at a higher level. 2. Think ahead. Will upgrading the Fire hand be more effective than Lightning hand in the Ice dungeon? 3. Keep an eye on your money. Too low is NOT good of a level. 4. Some parts function just fine at level 1 and depend more on your attack level. *************** Index: 1. Introduction to Mag Launcher 2. Mag's Hands - Hand Parts - Steal Parts - Hammer Parts - Rock Parts - Moving Parts - Flame Hand Parts - Ice Hand Parts - Lightning Hand Parts 3. Copyright and Credits *************** INTRODUCTION TO MAG LAUNCHER -Mag Launcer is the hero of the game. He is nicely well-rounded in terms of attack and receiving damage. However, as the game progresses, his strengths will lend themselves more to attack and defense while his luck, evasion, agility, and hits lower. Concentrate on Mag's attack and defense parameters and let whatever armor you find compensate for his weaknesses in the other areas. IF you have a spare, use one of the processed items enhancers to boost up a weak area. MAG'S HANDS +(in no particular order) =======////////////// Hand parts Mag's default hand. He starts the game with this one. Magna Punch: a double-punch combo that does decent damage. useful if you have to get rid of pesky enemies that just won't die. Charge Punch: a dashing attack that moves Mag up to the front row after he makes contact. be VERY smart when using this attack; the enemy that attacks Mag after Mag gets moved up front will hit Mag for more damage. Magna Combo: a tripe-punch combo that looks VERY sweet. it's a magna punch finished off with a variation of a dragon punch that has multiple hits. useful when it's a strong enemy that needs to be moved back a line. when using this technique be careful that you don't push a monster that's dying to the back line and the monster is up next; the monster will very likely run away and you will lose experience points and/or items. Mach Punch: a nice medium-sized damage slammer. EXTREMELY SWEET!. however, it will 'freeze' mag up for one wait turn after usage. use it for fun or for that last-ditch hit. can also be useful if you want to have the other members of your team move up in their wait time. Shock Punch: Mag's first multi-hit attack that is a real show-off. Hits a complete row of enemies for a very nice damage chunk. A friend of mine and I sometimes attack with this JUST to see the animation ;) Dive Punch: Anoter multi-hi attack. This one hits all the enemies for another nice chunk of damage. Perfect for groups greater than four and when you have five enemies inbetween Mag and the next character. Definately a house cleaner ;) Magna Rave: The ultimate single enemy attack; Mag does a tight combo and finishes it Yung Phat style. VERY tight, VERY classy. The damage chunk is usually over 1,500; depending on your attack strength and Hand upgrade levl. Giant Knuckle: This one is just for fun; the Giant Knuckle will hit a large group of enemies for mega damage. It's hillarious to see at times. Useful when you just want to swat every annoying creature on the screen. =======////////////// Steal Parts Gimme an Item!: Steals an item from an enemy Gimme Health!: Steals health from an enemy and distributes it to the group. Gimme Power!: Steals FP from an enemy and distributes it to the group. This comes in VERY handy when fighting a boss and using a character with high-FP consumption. Two birds with one stone!: Steals an item and kills an enemy at the same time ;) =======////////////// Hammer Parts Magna Hammer: Slams enemy from the side with the hammer. The enemy takes a step back. same strategy as with the Magna Combo. Stun Hammer: Bang'em on the head like a carnival toy! ;) Causes paralysis; this isn't too effective but <shrug> Mad Hammer: Strong hammer attack that does decent damage. Apart from moving an enemy back, it also causes confusion to the enemy. This is useful in large enemy numbers. Strike Hammer: Viscious hammer attack that moves the enemy two steps back. Very cool and very nice damage. Trip Hammer: Like the Stun Hammer except Mag takes a giant leap and just smashes them in. Gives enemy brainwashing. Sledge Hammer: Slams all enemies with some tight animation. Causes Paralysis, Confusion, Brainwashing to all enemies. You have GOT to see this one! =======////////////// Rock Parts + note: the Rock Parts have an unusual targeting system; instead of a line or all it, for the most part, affect a circular area around one enemy. Magna Rock: Hurls a giant boulder attack that increases enemy wait time. Affects everything one step around enemy. Roller Rock: Let's go bowling! Rolls a giant boulder to TWO enemy ranks. Stun Rock: EXTREMELY COOL ANIMATION HERE! Mag whips up edge-sharp stones and just slams them into the enemy like a shish-ka-bob. Nice damage and causes paralysis. One step around enemy. Double Magna Rock: Drops two giant boulders on the enemy; like if you were dropping two quarters into a phone. Very funny animation. Increases wait time; one step around enemy. Hyper Magna Rock: This one's tricky; not only does it hit all the enemies but the stone this one drops is so huge that it also damages any characters in the front line. Be careful when using this against anyone. Increases wait time greatly; all enemies and characters front line. =======////////////// Moving Parts Members Advance: Moves another character forward a rank Members Retreat: Moves another character back a rank Enemy Advance: Moves an enemy forward. Useful for enemies with high defense. Enemy Retreat: Moves an enemy backward. Useful for enemies that are strong. Rank Moves: Lines up all characters on same rank. Useful for healing and for effect/status techniques that affect only one row. =======////////////// Spray Parts Insecticide Spray: Gas attack against an enemy; kills bugs dead. One enemy. Sleep Spray: Gas attack that induces sleep. All enemies. Energy-Saving Spray: Reduces FP consumption on all characters except Mag. Does not work with Pepper's "Use All FP" attacks. Rolling Spray: Gas attack that causes poison. If you keep doing it, the poison will be stronger. All enemies. Tear Gas Spray: Causes blindness (DUh!!!!) =======////////////// Flame Hand Parts Burning Punch: Fire envelops hand for a punch attack. One enemy. Burn, baby, burn!: All enemies weak vs. fire freeze (like paralysis) Fire Shield: Makes Mag stronger vs. fire =======////////////// Ice Hand Parts Freezing Punch: Ice envelops hand for a punch attack. One enemy. Freeze, baby, Freeze!: All enemies weak vs. ice freeze (like paralysis) Ice Shield: Makes Mag stronger vs. ice =======////////////// Lightning Hand Parts Lightning Punch: Lightning envelops hand for a punch attack. One Enemy. Zap, baby, Zap!: All enemies weak vs. lightning freeze (like paralysis) Thunder Shield: Makes Mag stronger vs. lightning =======////////////// Copyright Information & Credits ---Credits +My Lord and Savior Jesus Christ for saving me from the pit of hell. John 3:16 is more than just a football phrase folks; read more about Jesus and how He can save you and change your live at: http://chick.com +My loving gift from God, my Fiancee Carla for putting up with all the time I gave this game while she was visiting. Thanks Honey! +UBI Soft, E.S.P., and Sting for creating such a great game. Keep up the good work and keep steering RPGs from the lameness that is magic! +This information was written by Jonothon Ortiz on Dec. 30, 1999, out of PURE FRUSTRATION AT THE TOTAL LACK OF DECENT FAQs FOR THE US VERSION OF EVOLUTION! ---Copyright Information +This FAQ is copyright 1999 by Jonothon Ortiz. +No reprinting or copying of this FAQ for profit is allowed unless prior contact is made and an agreement is reached. +You MAY freely pass out this FAQ as LONG AS IT IS NOT ALTERED IN ANY WAY SHAPE OR FORM FOR NON-PROFIT USAGE. +You MAY use sections of this FAQ within your FAQ as LONG AS YOU GIVE ME CREDIT FOR WHATEVER AREA THIS FAQ HELPED YOU WITH YOUR FAQ! (also, contact me if you did use it and I will add your name to the bottom of this FAQ as a reference to your FAQ.) + The name "EVOLUTION", subtitle "THE WORLD OF SACRED DEVICE", the name "MAG LAUNCHER", all names used for each item (i.e. Hands Parts), respective game characters, and all other names used are copyrighted by UbiSoft, Sting, and E.S.P.
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