Review by matt91486
Reviewed: 06/03/00 | Updated: 07/18/01
A new style that goes a long way
Power Stone represents the future of tournament fighting games. 3D fighting with environment interaction. The last time we had an innovative tournament fighter was what? 1991? Street Fighter II came out that year. That just goes to show you: Capcom's tournament fighters are among the best ever.
The graphics are great. Though they are not as realistic as Soul Calibur, they are better in a different sense. They do not try to look realistic. I respect, and applaud, that. The characters may look cartoonish, but they are still detailed and they make Power Stone have an interesting look throughout. Some of the environments look like they could be taken right out of a movie, since they have all of the typical props for the setting for use as weapons in the levels.
The music meshes perfectly with the different levels and areas. In some ways it seems like the music came first, and the game was made to it.
This is where Capcom's new direction really shines. One new thing is that there is no method of blocking. If you are playing someone really good at this game they, literally, will be jumping half of the time, as that is the only way to really dodge attacks. Counter attacks are also a good method.
This is a game you will still be playing months after you buy it. You probably won't be playing it as much, but you will still have fun with it in the bouts.
This is the future. Don't blink. You may miss some of the subtleties in Capcom's innovation. Notice how flames hurt you. Notice how other parts of the environment hurt you. Tournament fighters now force people to pay attention to their surroundings, not only their opponents. The best thing is that I hear there is a 4-player mode in the sequel. Keep up the innovation Capcom!
Rating: 4.0 - Great
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