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    Secrets FAQ (JP) by ruyeyama

    Version: 1.0 | Updated: 10/20/00 | Search Guide | Bookmark Guide

    Samba de Amigo (Sega (Sonic Team), Music/Rhythm Action, DCast)
    Secrets FAQ (Frequently Asked Questions)
    V1.0  10/20/00
    Written by: Richard Uyeyama (ru e ama best com)*
    * Instances of the letter "y", the "at" symbol, and all periods have been
      removed (replaced with spaces) from the above e-mail address in order to
      prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes
      from adding to the amount of e-mail I already get...
    The latest version of this file can be found at:
      Everybody SAMBA!
        ...de Amigo!
    Document formatting, organization, and wording Copyright 2000 by Richard 
    Permission granted by author to duplicate (unaltered) this document in its 
    entirety for NON-PROFIT purposes only.  All other rights reserved.  Author 
    reserves the right to rescind specific or general permission, if he sees a 
    reason (such as loophole abuse) to do so.  Unauthorized duplication of 
    this document is a violation of all applicable national and international 
    This document is protected by International Copyright Law.  It is a 
    criminal act to use this document (or any derivative work (including 
    translations)) in any way that makes you (and/or your company) money; you 
    MAY NOT sell this document, host this document on a website with an ad 
    banner and/or membership fee, give this document away as a "purchase 
    bonus", and/or use this document in any other manner which profits 
    (financially) you (and/or your company) either directly or indirectly.
    If you are unsure as to whether you can use this document, or if you wish 
    to apply for specific rights not granted to you by the above, send a 
    polite, detailed, and clearly phrased inquiry to me at the e-mail address 
    listed above.  Note, however, that due to the amount of e-mail I get, I 
    may not be able to reply to every query or request I receive (also note 
    that the lack of a reply will NEVER constitute legal permission).
    GameFAQs (www.gamefaqs.com) has been granted permission to host this 
    The following webpage contains the most recent version of the above 
    copyright notice.  If there is a discrepancy between the above copyright 
    notice and the one located on my current webpage, the information on my 
    webpage will be treated as authentic:
    Samba de Amigo is Copyright 1999, 2000 by Sega Enterprises, Ltd.  All 
    rights reserved.
                 "Oh Lucy, you're so dizzy, don't you have a clue?
                             Well here's to you, Lucy!
                Let's Babalu, Lucy, too, Lucy... everybody SAMBA!"
                                -- "Ricky", by Weird Al Yankovic
                                   (slightly altered quote)
    Table of Contents:
    0. Document History
    I. Basic Stuff
       1. What is this document?
       2. What is Samba de Amigo?
       3. Terminology, notation, and stuff
       4. A few general notes
          A. P1 vs. P2 side
          B. Got maracas?
          C. Setting your height
          D. Hitting the zones
          E. Shake timing
          F. Poses
          G. High scores
    II. Codes and Stuff
       1. Super Hard Mode
       2. Random Mode
       3. All Music Mode (Arcade Mode only)
    III. Songs and Stuff
       1. Hidden Songs
       2. Special Stage
       3. Download Songs
       4. Complete Song List
    IV. Miscellany
       1. Challenge Mode
       2. More Maraca sounds (Voice option)
       3. Amigo Number and Amigo Bonus
       4. Auto-save process
       5. .bmp files on game disc!
       6. Pose Show in game booklet (flip book)
       7. Reset command
       8. Screensaver function
    V. Thanks and Stuff
    0. Document History
    V1.0: 10/20/00
          Launch version
     (4/27/00: Samba de Amigo now on sale)
    I. Basic Stuff
    I.1  What is this document?
         This document is an English language informational resource for Samba 
    de Amigo, a Music/Rhythm Action game by Sega.
         In this document, I'll be covering codes, secrets, details, 
    clarifications, and other such information which may be of interest to 
    Samba de Amigo fans.  This is a Secrets FAQ (side note: I'm using "faq" 
    herein with its more colloquial definition of "document of organized 
    information", rather than its more traditional definition, which implies 
    organizational headings in the form of questions...), and not a general 
    FAQ, btw, so I won't be including detailed gameplay information, tactics, 
    score strategies, or anything like that in this document...
         This document was written for the J version of Samba de Amigo, but it 
    is probable that at least some (i.e. probably not all) of the information 
    contained herein may apply to other versions of the game as well.
         Samba de Amigo (DCast, J) basic info:
            1 Disc (HDR-0063)
            1-2 Players
            Works with: Maracas Controller, Arcade stick, VMU (6 blocks),
                        VGA Box, DCast Modem.
    I.2  What is Samba de Amigo?
         Samba de Amigo is a maraca-based Music/Rhythm game, where you hold a 
    pair of maracas (one in each hand), and shake them to the music, according 
    to location and timing information on the screen.
         The basic game mechanics are similar to other music rhythm games 
    (i.e. do the proper command when the timing markers hit the command 
    markers), except that instead of timing markers drifting down from the top 
    of the screen (as in Pop'n Music), or up from the bottom (Dance Dance 
    Revolution), they start from the center of a circle, and move outward.  
    There are six zones indicated by the command markers: High, Mid, and Low, 
    for both the left and right side.
         There are three basic command types: Shake, Free Shake, and Pose.
           Shake - Shake a maraca once in the proper location when the timing
             marker gets to the location marker.  Timing markers are blue.
           Free Shake - Timing markers are red, and closely clustered.  During
             the indicated period of time (the red timing marker span), shake
             a maraca in the proper location as much as you want.  A certain
             minimum number of shakes must be done, or you will fail the Free
             Shake section.
           Pose - As indicated by a stick-figure-like character, pose with
             your maracas in the specified zones.  The maracas must be held
             there for a little bit (a third of a second or so, I think)
             before the Pose will register.  You're given a limited amount of
             time to complete the Pose.
         Your status meter starts out at C Rank.  Proper Shake timing, or 
    successful completion of a Pose or Free Shake section will increase your 
    status meter.  Improper timing, and Pose or Free Shake failures will 
    decrease your status meter.  You must have a C Rank or better in order to 
    clear a song.  Falling below E Rank will immediately end your game (except 
    in Easy Mode).
    I.3  Terminology, notation, and stuff
         SdA vs. SDA: Just so there's no confusion, when referring to the game 
    title, I shall leave "de" uncapitalized ("Samba de Amigo"), and when 
    referring to the song title, I shall Capitalize each word ("Samba De 
         When referring to maraca zones/locations, I shall use the following 
           LH or LHigh - High zone on the left side
           LM or LMid - Mid zone on the left side
           LL or LLow - Low zone on the left side
           RH or RHigh - High zone on the right side
           RM or RMid - Mid zone on the right side
           RL or RLow - Low zone on the right side
         Here's a visual chart:
              LH   RH
           LM         RM
              LL   RL
         If it's necessary to indicate which maraca should be in a specific 
    location, I'll denote that with a lowercase l (left), r (right), or b 
    (both) preceding the location notation (for example: rLH = use right 
    maraca to hit Left High zone).
         And here follow some of the other standards of notation I may use in 
    this document:
            +     and
            /     or
            x(y)  press y while holding x
            >=    greater/better than or equal to
            <=    less/worse than or equal to
    I.4  A few general notes
         P1 vs. P2 side - The command patterns on the P1 and P2 sides are 
    actually somewhat different.
         Got maracas? - For the most part, it will be assumed in this document 
    that you are playing Samba de Amigo with the Maracas Controller.  If you 
    do not have a Maracas Controller, I would *highly* recommend that you get 
    one (if you're a fan of this game); the game is a *lot* more fun (as well 
    as more challenging) when playing with the Maracas.  =)  Truth to tell, 
    playing Samba de Amigo on the standard DCast pad is just not the same...
         Setting your height - In general, I'd probably recommend setting your 
    height to a height setting that's actually *taller* than you are.  I've 
    found (as have some other people I know) that setting the height setting 
    one notch higher seems to make the Low maraca zones easier to hit (i.e. 
    without having to bend one's knees and/or back), while still keeping the 
    High zones within easy reach.
         The height settings are, of course, in centimeters (cm).  In order to 
    convert cms to inches (or vice versa), all you have to do is remember this 
    simple formula: 1 inch = 2.54 cm.  =)
         For easy reference, however, here follow the height options (cms), 
    and their approximate (i.e. rounded to the nearest inch) US equivalents:
           >= 190 cm    6'3" or taller
           >= 170 cm    5'7" or taller
           >= 150 cm    4'11" or taller
           >= 130 cm    4'3" or taller
           >= 110 cm    3'7" or taller
         If you're taller than the highest setting, and you're finding the Low 
    zones difficult to hit, just elevate the sensor bar from floor level, by 
    setting it atop something else (the Maracas Controller box, for example, 
    can supply about an extra 5 or 7 inches).
         Hitting the zones - Here are a few tips (some of which are more 
    obvious than others), if you're having trouble hitting the maraca zones 
         1) Make sure the sensors on the sensor bar are unobstructed.
         2) Make sure the little broadcast device (or whatever it is) on the 
    cord beneath each maraca is in front of the cord (i.e. screen-side, as 
    opposed to player-side), as you hold the maracas. (This makes it easier 
    for it to communicate location information to the sensor bar.)
         3) Stand where you're supposed to (as indicated by the feet on the 
    floor mat... even if you don't use the floor mat), and try to keep the 
    Shake commands more or less above (as opposed to too far in front, in 
    back, or to the side of) the sensor bar.
         4) For the Mid zones, in spite of what the instructional pictures in 
    attract mode seem to indicate, do *not* shake outward (to the side), but 
    shake forward (towards the screen) instead.  After all, if you're playing 
    a 2-player game, and you shake outward, you're a lot more likely to hit 
    the person playing next to you.  =)
         5) If you're having trouble with the Low zones, you could try setting 
    the height setting higher (see height notes, above).
         6) Learn where the zones are.  Your maraca locations will be marked 
    on screen as dotted white circles around the location markers.  Move the 
    maracas around and see exactly how high each maraca has to be to hit a 
    High zone, how low it has to be to hit a Low zone, etc.  Training Mode is 
    a good place to practice learning zone locations (even if your status 
    meter bottoms out, the song won't end, so select a song and just ignore 
    it).  The "Pose & Pose" Mini-game is also a good place to practice, being that 
    there won't be as many distracting visuals (timing markers, background 
    stuff, etc.) as in Training Mode.
         Shake timing - Normally, when you hit a note properly, you'll get 
    "YEAH!" printed in orange and red.  If your timing is *really* good on 
    that note, however, the "YEAH!" message will be printed completely in red 
    instead (and you'll get more points for that note).
         Similarly, the message for Amigo Bonuses (see the Amigo Bonus section 
    of this document) is normally orange, but will be red instead (plus you'll 
    get even more points), if your timing is really good.
         Poses - All that matters for poses is the location(s) of your two 
    maracas.  Which maraca goes in which spot doesn't matter.  So don't waste 
    your time trying to match your hands, feet, and body position to the Pose 
    stick figure... unless you're trying to amuse your audience, or something, 
    that is.  =) 
         Tips on Poses: A useful general tactic, I've found, is to hold your 
    maracas both at Mid (i.e. left maraca at LMid, and right maraca at RMid) 
    while waiting for the Pose to show up.  Then, when the Pose appears, 
    adjust accordingly (for example, if one of the Pose spots is at Mid, leave 
    that maraca there, and just move the other one to the appropriate spot).  
    By starting from Mid-Mid, it's guaranteed that for at least one maraca, 
    the *most* you will have to move it is one zone (either upward or 
         Practicing Poses: The "Pose & Pose" Mini-game is one possible place to 
    practice Poses.  Of course, since it doesn't give you any "setup" time, if 
    you want to practice the "wait at Mid-Mid" tactic (or any similar tactic) 
    mentioned above, perhaps Training Mode would be a better place to 
    practice.  Open Your Heart, iirc, has a number of consecutive Poses (four 
    or five, I think) at the end of the song, so it might be a good song to 
    practice with.
         High scores - Note that high scores are only recorded for completed 
    games (i.e. you have to have gotten to the end of the game) in Arcade and 
    Original Modes.  Since Special Stage (see Special Stage section of this 
    document) is basically a bonus (extra) stage, even if you Fail that stage, 
    your score will still be considered for the high score list...
         For each difficulty mode (yes, including Super Hard and Random Modes 
    (see the Super Hard Mode and Random Mode sections of this document), once 
    you've played them), there are separate high score lists for 1-stage, 
    2-stage, and 3-stage games (you can set the number of stages in Option 
    Mode (Game options, Stage setting)).
         Finally, note that Maracas Controller games and standard DCast 
    controller games were *not* given separate high score lists (though it is 
    marked for each score in the (shared) high score list whether you used the 
    Maracas Controller or the standard DCast controller).  Thus, because it's 
    so much easier (imho) to get significantly higher scores by using the 
    DCast controller, if you don't want your high score list to become overrun 
    with DCast controller scores (thus making it harder to see what your level 
    of achievement with the Maracas Controller is), you probably shouldn't 
    save any high scores to your VMU that were made with the standard DCast 
    controller.  =/
    II. Codes and Stuff
    II.1  Super Hard Mode
         At the difficulty select menu, move the select cursor to "Hard", then 
    shake the Left maraca 6 or more times (or, with the standard DCast 
    controller, just hold the d-pad up for a couple seconds, with the select 
    cursor on "Hard").  A "Super Hard" selection should appear (and be 
    selected), and you should hear the announcer say "Super Hard Mode!".
         Super Hard Mode is a song difficulty that's more difficult than Hard.  
    It's, uh, super hard.  ^^;
         The number of stages in a Super Hard Mode game will be the same as 
    for a Hard Mode game.
    II.2  Random Mode
         At the difficulty select menu, move the select cursor to "Easy", then 
    shake the Left maraca 6 or more times (or, with the standard DCast 
    controller, just hold the d-pad down for a couple seconds, with the select 
    cursor on "Easy").  A "Random" selection should appear (and be selected), 
    and you should hear the announcer say "Random Mode!".
         Random Mode is based on the Normal Mode note patterns... except that 
    the locations will be selected at random!  This is actually harder than it 
    probably sounds!  ^^;
         The number of stages in a Random Mode game will be the same as for a 
    Hard Mode game.
    II.3  All Music Mode (Arcade Mode only)
         After The Theme Of Inoki has been made playable (see Download Songs 
    and Challenge Mode sections of this document), the All Music Mode code 
    will become active in Arcade Mode: At the height select menu, move the 
    select cursor to the highest setting (>=190cm), then shake the Left maraca 
    6 or more times (or, with the standard DCast controller, just hold the 
    d-pad up for a couple seconds, with the select cursor on the highest 
    setting).  You should hear the announcer say "All Music!".  Now select 
    your height as normal, and during your game, instead of 3 songs to choose 
    from for each stage, you'll be able to choose from all 13 Arcade Mode 
    songs (note: any song you clear will be removed from the list for the rest 
    of your game, btw, so technically, you'll only have a choice of 12 songs 
    for Stage 2, 11 songs for Stage 3...).
         Do note, however, that the amount of time you're given to select your 
    song will still be only 20 seconds, so make sure not to take too much time 
    deciding!  Also note that, unlike in the normal song select menus, 
    scrolling up will actually scroll the music list (as opposed to the select 
    cursor) upward, and scrolling down will scroll the music list downward...
         Here is the complete list of songs available in All Music Mode:
           The Theme Of Inoki (in Arcade Mode, playable only via All Music!)
           Samba De Janeiro
           El Ritmo Tropical
           Mambo Beat
           Mas Que Nada
           Take On Me
           La Bamba
           El Mambo
           Love Lease
           Soul Bossa Nova
    III. Songs and Stuff
    III.1  Hidden Songs
         In Arcade Mode, the songs are grouped into sets of three, as follows:
           Stage 1 (Carnival): El Ritmo Tropical, Samba De Janeiro, Tubthumping
           Stage 2 (TV studio): Mas Que Nada, Mambo Beat, Macarena
           Stage 3 (Concert): El Mambo, Take On Me, La Bamba
           Special Stage (Maracas World): Tequila, Soul Bossa Nova, Love Lease
         The Theme Of Inoki is playable in Arcade Mode, but only in All Music 
    Mode (see All Music Mode section of this document for more information).
         In 2-stage Arcade Mode games (you can set the number of stages in 
    Option Mode (Game options, Stage setting), btw), if you clear Stage 1 with 
    an A Rank, then during Stage 2, you'll be able to choose from the Stage 3 
    songs in addition to the Stage 2 ones (scroll to the left to switch 
    between the select screens).  (side note: Continuing (if you have the 
    Continue option set to On) or Restarting (Pause the game to Abort 
    (automatically fail) the song, then select the Restart option) the song 
    will not negate this effect (though it will reset your score to 0), btw.)
         See the Special Stage section of this document for information on how 
    to get to Special Stage.
         Original, Training, Battle, and LoveLove Modes start out initially 
    with only 6 songs: Samba De Janeiro, Tubthumping, El Ritmo Tropical, Mambo 
    Beat, Macarena, Mas Que Nada.  To release Take On Me, La Bamba, and El 
    Mambo, simply play each song at least once (you don't necessarily have to 
    clear the song) in Arcade Mode.  The Download songs will become available 
    when unlocked via a download resource file (see Download Songs section for 
    more information).
         See the Challenge Mode section (and/or the Download Songs section) of 
    this document for information on how to unlock the Special Stage songs 
    (Tequila, Love Lease, Soul Bossa Nova), Samba De Amigo, and The Theme Of 
    III.2  Special Stage
         In Arcade and Original Modes, on any difficulty besides Easy, and any 
    game length besides 1 Stage: Clear every Stage with an A Rank *and* a 
    rating of 98% or higher, and after the final Stage, you'll get a "Welcome 
    to Special Stage!!" message, and get to play an additional Stage.  In 
    Arcade Mode, your song selection for Special Stage will be the Special 
    Stage songs: Tequila, Love Lease, Soul Bossa Nova.  For Original Mode, 
    your song selection will be the same as your normal selection (i.e. all 
    playable songs, minus the songs you've already cleared during that game).
         Note: Continues (if the Continue option is On) and Restarts (Pause 
    the game to Abort (automatically fail) the song, and select the Restart 
    option to start the song over) don't matter for getting to Special Stage 
    (though they do reset your score to 0), btw.
    III.3  Download Songs
         Some songs can be unlocked by downloading unlock resource files from 
    the Samba de Amigo webpage: http://samba.dricas.ne.jp/
         From the main menu in Samba de Amigo, select "Internet", then click 
    on the direct link to the Samba Dricas page to connect to your ISP (if 
    you've set up any previous version of Dream Passport 1 or 2, the 
    information should be stored in your system's internal memory; if you 
    haven't, you'll have to take care of that first (consult a DP1 or DP2 
    FAQ)).  Once you're logged in and have gotten to the Samba page, click 
    "Download" on the left sidebar, and click on any of the download options, 
    then you'll be on a page where you can download all of the songs.
         IMPORTANT NOTE: The download page *does* check to make sure you're 
    running the Samba browser (i.e. the Samba de Amigo version of Dream 
    Passport 2), so if you're using some other browser, you will *not* be able 
    to access the files.
         [side notes: If you need help configuring Dream Passport for your 
    ISP, consult a Dream Passport FAQ.  If you need further assistance, e-mail 
    the author of that FAQ.  Do not e-mail me with any such queries/requests, 
    because in all likelihood, unless you're a close personal friend, I 
    probably won't have the time to even respond to your e-mail, let alone 
    actually help you out.  ^^; ]
         There are 12 unlock resource files.  Each file is 2 blocks in size.  
    However, being that they're "unlock resource" files, after you've used 
    them to unlock the songs (just load the game, with both your Samba de 
    Amigo save file and the unlock resource file(s) on your VMU), and have 
    saved the unlocked status for those songs to your VMU (just pass an 
    auto-save point (enter, then exit Option Mode, for example)), you won't 
    need the resource files anymore, and can simply delete them.
         Starting on 4/27/00 (the day Samba de Amigo was released), one unlock 
    resource file was made available per week, as follows:
          Date      File  Song(s) unlocked              Source
           4/27/00   D01   Open Your Heart               Sonic Adventure
           5/2/00    D09   Rent A Hero No.1              Rent A Hero No.1
           5/11/00   D03   Super Sonic Racing            Sonic R
           5/18/00   D12   Samba De Amigo               (DC-SdA original song)
           5/25/00   D06   After Burner                  After Burner
           6/1/00    D04   Burning Hearts                Burning Ranger
           6/8/00    D08   Opa-Opa!                      Fantasy Zone
           6/15/00   D13   The Theme Of Inoki           (Arcade, All Music)
           6/22/00   D07   Magical Sound Shower          Out Run
           6/29/00   D02   Sonic - You Can Do Anything   Sonic CD
           7/6/00    D05   Dreams Dreams                 Nights
           7/13/00   D10   Tequila                      (Special Stage songs)
                           Soul Bossa Nova
                           Love Lease
         Samba De Amigo, The Theme Of Inoki, and the Special Stage songs 
    (Tequila, Soul Bossa Nova, Love Lease) can also be unlocked via Challenge 
    Mode (see the Challenge Mode section of this document).  However, the 
    other nine songs can *only* be unlocked via the download unlock resource 
         All Music Mode note: Unlock resource file D13 (The Theme Of Inoki) is 
    all that's necessary to enable the All Music Mode code (see the All Music 
    Mode section of this document) in Arcade Mode.
    III.4  Complete Song List
         For reference purposes, here's a complete list of songs, along with 
    the number of "notes" in Easy, Normal/Random, Hard, and Super Hard Mode 
    versions of each song, as well as the stage background ("1" = Stage 1 
    (Carnival), "2" = Stage 2 (TV studio), "3" = Stage 3 (Concert), "S" = 
    Special Stage (Maracas World)) used for each:
         (Songs marked with a * are songs that were not in the arcade version 
    of Samba de Amigo)
           Song                          Easy  N/R  Hard  Super   Stage
           Samba De Janeiro              180   178   276   247    1
           Tubthumping                   272   294   376   424    1
          *El Ritmo Tropical             307   307   335   391       S
           Mambo Beat                    212   188   252   272     2
           Macarena                      212   200   236   370     2
           Mas Que Nada                  264   240   299   327     2
           Take On Me                    232   222   302   341      3
           La Bamba                      214   218   291   387      3
          *El Mambo                      287   323   339   347       S
           Tequila                       181   220   271   381       S
           Love Lease                    296   324   420   434       S
           Soul Bossa Nova               179   185   300   470       S
          *Samba De Amigo                255   293   397   397       S
           The Theme Of Inoki            258   268   338   358       S
          *Open Your Heart               232   230   280   358      3
          *Sonic - You Can Do Anything   199   271   287   301     2
          *Super Sonic Racing            298   326   386   438      3
          *Burning Hearts                229   249   247   283      3
          *Dreams Dreams                 222   248   260   266    1
          *Magical Sound Shower          221   258   282   294       S
          *After Burner                  195   223   240   334       S
          *Opa-Opa!                      225   205   249   269       S
          *Rent A Hero No.1              198   239   272   284       S
         Ricky Martin note: For those of you who have played the arcade 
    version of Samba de Amigo, and were wondering why The Cup of Life and 
    Livin' La Vida Loca don't seem to be in the home version, apparently Sega 
    was not able to acquire the home version rights for those two songs (both 
    by Ricky Martin) in time for the home version release of Samba de Amigo.  
    Thus, the spot in Stage 1 that The Cup of Life held was filled by El Ritmo 
    Tropical, and the spot in Stage 3 that Livin' La Vida Loca held was filled 
    by El Mambo.  Do note, however, that it has been officially announced that 
    the rights to those two songs *have* actually been acquired (!) for the 
    upcoming home version of Samba de Amigo Ver.2000, currently scheduled for 
    Dec/14/2000 release (in Japan).
         (side note: For more information on Samba de Amigo Ver.2000, see the 
    Samba Ver.2000 homepage at: http://samba.dricas.ne.jp/2000hp/top.html)
    IV. Miscellany
    IV.1  Challenge Mode
         There are five Challenge courses in Challenge Mode.  Here's what you 
    get for completing (successfully complete each challenge in the course at 
    least once) each course:
           Course 1: Unlocks Special Stage songs (Tequila, Love Lease,
                     Soul Bossa Nova).
           Course 2: Unlocks Samba De Amigo.
           Course 3: Unlocks The Theme Of Inoki. (side note: This also enables
                     the All Music Mode code in Arcade Mode)
           Course 4: (nothing)
           Course 5: Game credits
         Completing the final challenge in Course 5 won't release anything 
    special, but after completing it (the first, as well as all subsequent 
    times), you will get to watch a special end credits sequence, with Amigo 
    dancing to Samba De Janeiro.  I think this is the only place in the game 
    you can get the end credits (the game credits in attract mode are a lot 
    shorter), so if you want to see the complete game credits, it looks like 
    you'll have to finish Challenge Mode.
         Tips on completing Challenge Mode: Things are a *lot* easier (imho) 
    using the standard DCast controller, as opposed to the Maracas Controller 
    (for example, I've actually been able to get a Perfect on the final 
    challenge, using the standard DCast controller), so if you're having 
    trouble finishing any of the challenges, try using the standard DCast 
    controller instead.  Note that there are two controller options (in Option 
    Mode) for the DCast controller.  One allows you to get Amigo Bonuses (see 
    the Amigo Bonus section of this document), and one doesn't.  But since 
    score isn't really an issue (well, it is on two of the challenges, but not 
    in any extreme way that would absolutely require the use of Amigo 
    Bonuses), just choose whichever seems easier to you.
         Here's a list of all of the challenges in Challenge Mode, so you'll 
    know what to expect:
           Course 1         Clear              Type      Condition(s)
            Challenge No.1   Samba De Janeiro   Normal    >= C Rank
            Challenge No.2   Mambo Beat         Normal    >= B Rank
            Challenge No.3   Take On Me         Normal    A Rank
           Course 2         Clear              Type          Condition(s)
            Challenge No.1   Tubthumping        Normal        A Rank
            Challenge No.2   Macarena           Normal        A Rank
            Challenge No.3   Mini-games         Total Check   score >= 80
            Challenge No.4   Samba De Janeiro   Normal        A Rank, >= 98%
           Course 3         Clear          Type     Condition(s)
            Challenge No.1   Tubthumping    Hard     >= C Rank
            Challenge No.2   Mas Que Nada   Normal   Perfect
            Challenge No.3   La Bamba       Hard     >= 400,000 pts.
            Challenge No.4   Mambo Beat     Normal   Perfect
            Challenge No.5   Take On Me     Hard     A Rank
           Course 4         Clear         Type          Condition(s)
            Challenge No.1   Love Lease    Normal        Perfect
            Challenge No.2   La Bamba      Hard          A Rank
            Challenge No.3   Mini-games    Total Check   score >= 90
            Challenge No.4   Tequila       Hard          A Rank, >= 98%
            Challenge No.5   Tubthumping   Hard          Perfect
           Course 5         Clear                Type         Condition(s)
            Challenge No.1   Samba De Janeiro     Random       >= 430,000 pts.
            Challenge No.2   Macarena             Super Hard   >= C Rank
            Challenge No.3   The Theme of Inoki   Hard         Perfect
            Challenge No.4   Mas Que Nada         Super Hard   >= B Rank
            Challenge No.5   Soul Bossa Nova      Super Hard   A Rank
    IV.2  More Maraca sounds (Voice option)
         In Option Mode, there's an option called "Voice".  This basically 
    assigns game-produced sounds for maraca Shakes.  The Voice option starts 
    with: None (default) and Maracas.  You can earn more sounds (there are 20 
    total, including the initial two) by playing Total Check Mode in the 
    Mini-games section of Party Mode.  New sound sets (Voices) are earned 
    three at a time, upon completion of Total Check Mode with a certain 
    minimum Total Check score, as follows:
           1st set of 3: score >= 75
           2nd set of 3: score >= 85
           3rd set of 3: score >= 88
           4th set of 3: score >= 91
           5th set of 3: score >= 93
           6th set of 3: score >= 95
         Each "Voice" has up to three sounds (High, Mid, Low).  In general, I 
    find it's somewhat distracting to play with one of the Voices on... but 
    then again, I suppose that could make things more interesting, if one is 
    playing with a bunch of friends, or something...
    IV.3  Amigo Number and Amigo Bonus
         The Amigo Number is what some other games would call a "Combo".  
    Basically, it's the number of consecutive "notes" you've gotten without 
    missing any.  A Shake, of course, counts as one "note" for the purposes of 
    the Amigo Number.  A Pose also counts as one "note".  And finally, a Free 
    Shake section will actually only count as one "note".
         The higher your Amigo Number is, the more points each note will be 
    worth.  The Amigo Number will be printed in the center of your command 
    circle, but only after it's reached 10 or higher...
         Amigo Bonuses are given whenever both maracas (as opposed to just 
    one) are used to hit a note.  So if at any particular time, there's only 
    one note that has to be hit, hit the note with both maracas, and you'll 
    get an Amigo Bonus (instead of "YEAH!", you'll get a "Amigo" message), 
    which, as far as I can tell, will give you twice as many points as normal 
    for the note.  If your Amigo Number is high, you can earn quite a number 
    of extra points from Amigo Bonuses!
         Technical notes: You don't actually have to *shake* both maracas to 
    earn an Amigo Bonus.  All you have to do is have both maracas in the 
    proper zone, and then shake either one (just one) of them.  This also 
    applies for the standard DCast controller, where it's actually much easier 
    holding one command marker in the proper zone before hitting the note with 
    the other side, than trying to hit both at exactly the same time...
         Amigo Bonuses will *not* increase the Amigo Number any faster (i.e. a 
    note will still be worth only +1 for the Amigo Number, even if you get an 
    Amigo Bonus on that note).  And from what I can tell, Amigo Bonuses don't 
    seem to affect your status meter much (if at all).  So it seems that the 
    only real reason to go for Amigo Bonuses is to increase your score...
    IV.4  Auto-save process
         Samba de Amigo has an auto-save process, which is activated 
    automatically at certain points (examples: I'm pretty sure the game 
    auto-saves after each completed game; and I'm almost positive that the 
    game auto-saves every time you exit Option Mode; just keep an eye on the 
    VMU screen if you're interested in spotting the auto-save points).  
    However, this auto-save feature cannot manually be turned off.
         Note that, if you pass an auto-save point, and the game does *not* 
    detect a VMU (if you pulled it out during an idle moment (when it was 
    neither loading nor saving) to prevent a save, for example), it will shut 
    down the auto-save process.  Once it's been shut down, it looks like 
    there's no way to reactivate the auto-save process.  Which wouldn't be a 
    problem if there was a manual Save option... but there isn't.  =/  So if 
    at any point, you prevent an auto-save, do be warned that you will *not* 
    be able to save to your VMU anything you do after that point!
         While there is no manual Save option, there is a manual Load (it's 
    the last option in Option Mode).  Use this option if you want to load a 
    different save file (a friend's file, for example) without resetting and 
    reloading the game.  After manually Loading, the auto-save process will be 
    active, as normal.
    IV.5  .bmp files on game disc!
         If you check your game disc on a computer's CD ROM drive, you should 
    spot a subdirectory called "Extra".  Inside there, there should be two 
    more subdirectories, called "800x600" and "1280x1024".  These should 
    contain 9 .bmp files each (of size 800x600 or 1280x1024, respectively), 
    of Samba de Amigo background wallpapers.
    IV.6  Pose Show in game booklet (flip book)
         In the upper edge corners of the game manual, there are little stick 
    figures printed, kind of like a flip book.  Starting from the beginning, 
    flip through the pages, in order to see the stick figure in the upper 
    right corner "move" in what the corner of page 3 calls a Pose Show.  =)  
    Once you get to the end of the game maual, flip the manual the other way, 
    in order to watch the second half in the upper left corner...
    IV.7  Reset command
         The standard Dreamcast 5-button reset (A+B+X+Y(START)) will, from 
    either controller (P1 or P2), reset the game back to the main title 
    screen.  From there (or from anywhere else in attract mode, I think), if 
    you input the reset command again, you'll exit the game entirely, back to 
    the main Dreamcast system menu...
         Using the Maracas Controller (from either the P1 or P2 side), simply 
    hold both buttons down for a couple seconds in order to reset the game 
    back to the main title screen.  From there (or from anywhere else in 
    attract mode, I think), if you enter the reset command again, you'll exit 
    the game entirely, back to the main Dreamcast system menu...
    IV.8  Screensaver function
         There doesn't seem to be a screensaver in Samba de Amigo, but the 
    disc will actually stop spinning after 60 minutes of idle time (no inputs 
    from any controller, and no reading from the disc).
         There is, however, a screensaver in the web browser (Dream Passport 
    2) included with the game (to get to DP2, just select Internet Mode from 
    the main menu).  The screensaver seems to be based upon pictures of the 
    Samba de Amigo cast, and will apparently choose one at random, and take it 
    through one of a few simple screensaver effects.
         Once you're running DP2 (you don't necessarily have to be connected 
    to your ISP), screensaver activation time is 5 minutes (of idle time).  
    Approximately every five minutes thereafter, the screensaver will reset, 
    choosing a new character portrait and/or effect to run...
    V. Thanks and Stuff
    Thanks to:
       That Salaryman we saw playing the Arcade Samba de Amigo in Japan
          (Dec/1999), for the basics of the Super Hard Mode code and the All
          Music Mode code...
       Shuukan Dreamcast Magazine (Japanese)
          (I don't remember which issue(s)), for the Random Mode code, the "6
          songs on Stage 2" conditions, and the Special Stage conditions, as
          well as for confirming the Super Hard Mode and All Music Mode
       The Samba de Amigo game manual
          (included with the game), for confirming the "6 songs on Stage 2"
          conditions and the Special Stage conditions for 2-stage games...
       Shuukan Dreamcast Magazine (Japanese)
          (2/11/00 issue), for the Arcade version Samba de Amigo song list.

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