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    FAQ/Walkthrough by CChan

    Version: 1.4a | Updated: 02/24/01 | Search Guide | Bookmark Guide

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                 /        \|   Y  \  ___/|   |  \  Y Y  \  |  /\  ___/
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                \     \___|   Y  \/ __ \|  |_> >  | \  ___/|  | \/  |   | /\
                 \______  /___|  (____  /   __/|__|  \___  >__|     |___| \/
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                  _____.___.       __                      __
                  \__  |   | ____ |  | ______  ________ __|  | _______
                   /   |   |/  _ \|  |/ /  _ \/  ___/  |  \  |/ /\__  \
                   \____   (  <_> )    <  <_> )___ \|  |  /    <  / __ \_
                   / ______|\____/|__|_ \____/____  >____/|__|_ \(____  /
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    Shenmue Chapter 1: Yokosuka Guide                           version 1.4a
    Last updated: 24th of February 2001
    Created by: Clement Chan Zhi Li
    E-mail address: saigoheiki@gmail.com
    Table of Contents
        <1> Introduction  <1>
            [1.1] About Shenmue Chapter 1: Yokosuka [1.2] Copyright info
            [1.3] How to Best View this Guide [1.4] Review
        <2> Basic and Important Things <2>
            [2.1] Main Menu [2.2] Controls [2.3] Move [2.4] Action
            [2.5] Conversation [2.6] Action Selector [2.7] Search
            [2.8] Menu [2.9] Quick Timer Event [2.10] Free Battle
            [2.10A] Training [2.11] Time and Magic Weather
            [2.12] Saving and Configurations
        <3> Shenmue Chapter 1: Yokosuka - Disc 1 Guide <3>
            [3.1] Introduction [3.2] In Hazuki's House [3.3] Yamanose
            [3.4] Sakuragaoka [3.5] Dobuita [3.6] Battle with Thugs
            [3.7] Charlie [3.8] A Letter
        <4> Shenmue Chapter 1: Yokosuka - Disc 2 Guide <4>
            [4.1] New Yokosuka Harbor [4.2] Into Warehouse No. 8
            [4.3] In Search of Phoenix Mirror [4.4] Ticket to Hong Kong
        <5> Shenmue Chapter 1: Yokosuka - Disc 3 Guide <5>
            [5.1] Searching for Job [5.2] Fork-Lift Driver
            [5.3] Mostly about Friends [5.4] The Last Battles
        <6> Mini-Games <6>
            [6.1] Raising the Cat [6.2] Darts 7 [6.3] QTE 2
            [6.4] QTE Title [6.5] Hang-On [6.6] Space Harrier
        <7> Miscellaneous <7>
            [7.1] Lucky Draw
        <8> Frequently Asked Questions <8>
        <9> Credits <9>
        <10> History <10>
    <1> I n t r o d u c t i o n <1>
     First of all, let me introduce myself. I'm Clement Chan and I'm proud and glad
    to present you with this guide. This guide is targeted and mainly for those who
    have problems playing this game (and of course, since I'm using an import game,
    I'll try and translate the Japanese words throughout the game (though I'm not
    from Japan and can't even understand a single word of it).
     I've bought Dreamcast in 6th November 1999 (I don't believe I can even
    remember the exact date!) and I have never regretted buying it. I've bought
    just a few games and one of the game is the game you're playing now and I'm
    writing for, Shenmue Chapter 1: Yokosuka.
     If you want some help on this game, give comments or send info (that I will
    gladly accept and put your name in the Credits section), feel free to do so at
    saigoheiki@gmail.com .
    [1.1] About Shenmue Chapter 1: Yokosuka
     Shenmue Chapter 1: Yokosuka (I'm going to use 'Shenmue' throughout the game
    since the name is incredibly long) is the game that you will be addicted and
    dream and talk about. It's also the first game ever to open the new genre, FREE
    (short for Full Reactive Eyes Entertainment).
     Why the new genre? Shenmue (pronounced as 'Shen-moo'), lead by the superior Yu
    Suzuki team, has created, experimented and transform it into the game you know
    now. Originally, Yu Suzuki planned to make a Virtua Fighter RPG game and put in
    Virtua Fighter characters in it. But later on, Yu Suzuki dropped out Virtua
    Fighter characters and changed the name into Shenmue.
     The game has three types of special modes, Free Quest, Quick Timer Event (QTE)
    and Free Battle.
     Free Quest is the one you'll use the most throughout the game. What's the good
    thing? You can roam about almost everywhere (except for places that you can't
    really go and can only be accessed at a certain time).
     Quick Timer Event (better known as QTE) is the most exciting part of the game.
    At certain parts in the game, letters like A, B, X, Y and directions will be
    shown and you must press them quickly and accurately in order to continue the
     Well, Free Battle is just like the name. You can battle your enemies using the
    moves and techniques that you have already learned. But that's not all. You may
    fight more than 2 people at once and on that time, your controls in the
    Adventure Mode will change (so that you can have new moves in battle).
     That's all about Shenmue. You can start playing it now.
    [1.2] Copyright info
    This FAQ is Copyright © 2000 Clement Chan Zhi Li. You can distribute this FAQ
    as long as its contents are not changed. No. Not even a single letter.
    Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any
    unauthorized changes and updates without my permission is prohibited by law.
    If you want to put parts of this FAQ publicly, at least write down the
    name of this FAQ and the owner's name (mine) together. One more word, don't
    even send parts of this Guide to other FAQs and write it as your own. I will
    soon find out.
    Shenmue Chapter 1: Yokosuka and the rest are Copyright Sega Enterprises, Ltd.
    [1.3] How to Best View this Guide
    If you view this guide of the Internet and noticed that some words are filled
    in with spaces and etc., it's because your browser did not view it at the right
    width. Save the guide and open it up with WordPad (recommended).
    Click File, then Page Setup. At the section where they put Margins (inches),
    look for Right and type 0.8" in it. That way, you could view this guide neatly
    as it is meant to be!
    [1.4] Review
    When Shenmue is released, I know that we are going to get something special
    from Yu Suzuki’s hard-work of seven years all together. And I did. It’s
    possibly the best game ever created, far superior than any other action /
    adventure game that Yu Suzuki insists that a new genre should be called for
    this game, FREE (Full Reactive Eyes Entertainment).
    Graphics – 10
    The graphics are the best ones I’ve ever seen and they’re completely detailed!
    Every human and every character in the game have their own resounding
    expressions and looks. Their looks was well lined-up and their clothing look
    especially real. The surrounding areas have been re-created and designed into
    an almost realistic city, where motorcycles are drawn up the road, people
    walking in the streets, children laughing and playing in one corner and many
    other features which look incredibly cool.
    Watching this game is like watching a movie out of a television screen and if
    you have a cinema-sized screen, it would look much better (if you can ever buy
    that screen, of course). The colour of the human skin matches like the Japanese
    ones and the way their mouth moves interacted with when the voices spoke. The
    sky will always change from time to time, into when cloudy, or even at dawn and
    you’re likely not to noticed it because it’s all automatic. The background, on
    the other hand, are truly perfect as you walk about into this fully 3D roaming
    world with the internal engines drawing up into a realistic world.
    Music – 10
    The background music all happens automatically, after a certain scene appears,
    might it be horrifying or normal, steady talk, they will still be there to
    entertain you. The music change and vary from time to time, some of them may be
    either romantic, ghastly or musical themes that will enhance the game even
    further, together with the tons of sound effects that helped this game to be
    more realistic.
    When you’re walking through the snow, you’ll hear your feet shuffling about
    into the freezing white cotton and when you knocked on a door, the exact sound
    from the real world can also be heard. Every single thing, might it be the
    thundering rain, birds flying about and gossiping women chatting can all be
    The voices themselves are what helping dramatically through all the game as
    they’re one of the most important aspect of the game. Lots of people will help
    you through, even from a young girl to an elderly man so it’s crucial for you
    to hear the conversation of everyone in the game. The kitten, which you can
    also rear will mew pathetically everytime you went near there and it’s sort of
    real, even to the ringing of the telephone. The voice acting in the Japanese
    version was really good, as it has emotions and feelings in it while in the
    English version… well, it’s good and nice but it’s not as natural as the
    Japanese version so you might not get used to it or even feel awkward about it.
    Gameplay – 10
    Yu Suzuki’s seven years of hard work has even entered him to the Guinness World
    Records 2001 and it was entered under the section Computer Games with the title
    of Most Expensive Computer Game Development: and here’s the exact quote from
    the reputable book: “The Dreamcast FREE (Full Reactive Eyes Entertainment)
    title Shenmue cost over $20 million (£12 million) to develop. The project took
    seven years, and was the brainchild of Yu Suzuki, the head of Sega’s
    game-development AM2 division.”
    And there’s no denying that Shenmue is a really cool game and as great as it
    sounds. It combines almost all of the major genres into one: adventure, action,
    fighting and semi-RPG. Some may say it will fit the adventure/action genre but
    it’s actually not, since other types of genre are fit inside this game.
    The adventure is a bit difficult but can be easy if you know what to do. Listen
    to other people’s conversation and they often give you bits of clue to catch
    what you want. There are exciting and thrilling missions very often and they’ll
    bring you to more new places to explore and lastly, solve the whole game. You
    can collect items almost everywhere which often are the key to your problems.
    Best of all, you can have your daily allowance which allows you to spend all
    you like in shops and arcades and even buses that will take you to a new place!
    What makes this game exciting and real? First, it’s because of Quick Timer
    Event (better known as QTE). When QTE is about to start, you’re treated with a
    short, automatic sequence and then, a button is presented in the middle of the
    screen (or directional buttons) where you have to press it quickly. If you
    pressed either the wrong button or just too late, then Ryo will fail a bit of
    his mission (maybe knocked onto a person, get slashed by bad guys and etc.).
    Well, second is Free Battle. It uses style from Virtua Fighter instead of a
    one-on-one duel. Ryo may fight more than two person at one time. You can train
    your moves to enhance it even more, learn more new moves from other people
    around you.
    Third, it’s Free Quest (also known as Adventure Mode) that is used the most in
    this wonderful game. Free Quest is just what it’s said, you can roam simply
    anywhere! Talk to people, open drawers and cabinet, play ‘gotcha-gotcha (known
    as capsule toys in the English version) machines’, buy items from shops, win
    luck draw, knock on doors, run and do other hundreds of moves and actions in
    the game!
    Alright, how about fourth? The most important concept in the game that can
    effect the realism in the game and it’s time. Not that you have to use the real
    time (which will be certainly slow and a waste of time), every second in
    reality will be about one to two minutes in the game. All shops will only open
    according to their own time which I find this logical. Pubs will only open at
    night (ever heard they open in the morning?) and shops will open around ten or
    later. If you notice the sky properly, it will gradually go darker when the
    time in the game reaches its specific time (example: 3 p.m. it will be a bit
    dark). Also, there will be weather conditions like snow, rain, cloudy, sunny
    that is certainly cool to look and hear.
    Fifth, it’s facial movements. Every character is created with their own facial
    designs. They don’t just open and shut their mouths for no abrupt reasons, they
    will move the facial muscles (which us humans certainly have) and they can
    frown, smile, laugh, grin and other feelings that will change the face, just
    like all of us do in the real world.
    Lastly, there are games to play inside Shenmue. Arcade games like Hang On and
    Space Harrier are inside the game (which you have to pay for it in the game, of
    course), darts and many others. You can even take care of a little kitten who
    was ‘dumped’ by cruel people and take care of it until it grows into a mature
    cat. Feed him with food provided from your nearest, convenience store! The
    camera is also good and almost follows you wherever you go.
    There is also the fourth disc (called the Passport disc and by the way, there
    are three discs all together excluding the Passport disc) that allows you to
    upload your high scores to the Internet, tells you how far you have gone
    through based on your save file, characters' profiles, movies and lots more
    things to do and see! The short movies will be available more and more based on
    certain people you talk to and how far you have progressed. You can even
    download a special file while connecting to the network (I don’t have one,
    sadly as I don’t have a modem in my Dreamcast) which you can use to trade your
    capsule toys from your own.
    Undeniably, you can do simply lots of things in the game, for the sake of fun.
    You can buy those capsule toys and get Virtua Fighter characters and
    Sonic-related characters or even other old Genesis games! The jackpot is a nice
    addition to the game as you can earn lots of coins that will enable you to be a
    winner while the lucky-draw, well, it’s the best addition of the lot. You can
    get lots of things from different shops and you can get special and unique
    games that will enthrall you further and excite you even more. You can also buy
    music cassettes from the convenience stores that could be heard by using a
    radio! Neat!
    You can also practice your moves that you have learned, or gain them from
    various people in the game or through scrolls that you have found. There is
    also a shop where you can buy your scrolls from but they’re pretty expensive,
    ranging from different prices and different attack moves. Practicing the moves
    can be practiced from various places like the car park, or parks, where there
    are no people around that can be hurt by your attacks. You can even choose to
    master all of them to the maximum where your moves will be enhanced.
    Controls – 10
    The controls are purely easy to remember but needs a bit of handling in the
    beginning for you to get used in this huge game so you won’t get lost. Shenmue
    used every single buttons that are available in the standard Dreamcast
    controller, A, B, X, Y, L, R, D-pad and even the analog stick. They vary from
    different modes, Free Quest and Free Battle so it’s best to remember all of
    them first.
    Story – 10
    The story gets Ryo Hazuki, the main character in this game mixed up in several
    situations (some even terrible). Ryo’s father is mysteriously killed by Shoryu
    (Lan Di in the English version), the evil villain in the game who wants two
    special mirrors, Phoenix and Dragon mirrors. There’s a mystery connection
    between him, Iwao (Ryo’s father) and the mirrors, added with another mysterious
    and innocent country girl, Shenhua Rei (Ling Sha Hua in the English version)
    who appears does not knows the feelings of being to hate others. Another
    mysterious girl which never ever appear in the game (except in the Passport
    Disc), Shuei Kou. The story is interesting as it centers on an obedient child
    and how he even risks his life to find the meaning of his father’s death and to
    get revenge. The story evolved bigger and bigger into serious missions that
    sometimes risk Ryo’s life.
    The story starts in the year of 1986 which means that you have to expect 1980's
    kind of stuffs, old telephones instead of the 'dial-and-phone' kinds, a bit old
    Japanese houses instead of modern ones and the list goes on. That's why Space
    Harrier that is created in 1985 appears in the game! That also explains is why
    there are no Sonic the Hedgehog or even Sonic Jam in the game. They appear in
    1991, six years later after Space Harrier is created.
    Replay Value – 10
    If you simply play through the game without enjoying every single bits of the
    game, you’ll have to play through the game, enjoying the jackpot machines, in
    the arcade center Game You or buy lots of capsule toys which will surprise you
    even more with their unique looks. While playing through the adventure, enjoy
    Ryo’s daily talks and earnest finds to unravel more of the mystery or you’ll be
    sorry. I’ve played through the game over and over for a few times (now’s my
    fourth) as this possibly the best and most enjoyable game ever.
    Overall – 10
    Those who gives a score lower than 10 (even 9!) must have their head to be
    examined and those who gives an even poor score deserves to be executed, for he
    or she did not have the sense of enjoying this game, after literally thousands
    of people all over the world are commenting the good things about this game.
    Gather all of the information above that I had gave, and consider yourself
    carefully though this is simply a must-have game that is not to be missed. The
    story has only just begun…
    + Real-life and realistic graphics that will simply get you real through the
    + Unbelievable cool music soundtrack and real-time sound effects.
    + Simply lots of things to do…
    - ... and you’ll get addicted...
    - ... and you’ll lose sleep...
    - ... and you’ll have red eyes...
    <2> B a s i c  a n d  I m p o r t a n t  T h i n g s <2>
    As the whole game is dubbed in Japanese (for the import game), I have to take
    time translating the whole game. For those who are new to Dreamcast and
    Shenmue, I will make the guide easier for you to understand.
    [2.1] Main Menu
    The main menu is in English so you shouldn't have to take time finding the
    right option. Below is an example on what it should have been.
                  [New Game]
    [Load & Start]          [Continue]
    Name                   | Uses
    New Game               - Press A and click on it. It will let you start
                             a new game.
    Load & Start           - Press A and select it. Select the file you want
                             to load, and press the left button to load the
    Continue               - Press A and it will let you to load the game
                             previously saved in the Menu (see [2.8] Menu
                             for more info).
    Options                - A series of options will appear and the
                             translations are below:
        Kids Mode:        On <-> Off
        Language Options: Cinema Mode    (Speech ON and subtitles OFF)
                          Shenmue Mode   (Speech ON and subtitles ON)
                          Game Mode      (Speech ON and subtitles ON)
                          Text Mode      (Speech OFF and subtitles ON)
                          Sound:    Mono <-> Stereo
         Jump Area (teleporter):    On   <-> Off
                         [Sakuragaoka]       [Yamanose]
                               [Outside the house]
                       Triggers:    L button is Run / R button is Search <->
                                    R button is Run / L button is Search
                           Year:    On <-> Off
             70 Men Battle Mode:    Press A to play.
    Please note that 70 Men Battle Mode will only be available once you complete
    the whole game and save after the credits. This will enable the 70 Men Battle
    Mode option to appear.
    [2.2] Controls
    Below is a rough drawing on the original Dreamcast controller and the lists of
    moves that it could do on certain modes.
                          / |  __  |  \
       L button -----|   /  | |  | |   \  |----- R button
                    _|__/   | |__| |    \_|__
                   |  _      \____/   _   _ |
    Analog Pad ----|-/ \             |X| |Y||
                   | \_/              _   _ |
                   |  _              |A| |B||
                   |_| |_             ¯   ¯ |
        D-Pad -----|_   _|                  |
                   | |_|      /\            |
                    \        /__\          /
                     \    ____|________   /
                      \  /    |       \  /
                       \/     |        \/
                          Start button
    Name                   | Uses
    Analog Pad              - Can change the camera view
                            - Can be used to move from an item or people to
                              another in View Mode
    D-Pad                   - Allows Ryo to move at certain directions:
                            - UP - Moves Ryo forward
                            - DOWN - Ryo makes a 180 degrees turn downwards
                            - LEFT - Ryo makes a 90 degrees turn to the
                            - RIGHT - Ryo makes a 90 degrees turn to the
    Start button            - Brings the help menu up
                            - To pause in arcade games and pause the time
                              in Free Quest
                            - Ends training
    L button                - In Free Quest, this button will make Ryo run
                            - In training, press R button to bring up the
                              move list. Press L button to show the button
                            - In the move list, it will enlarge the model
                              of Ryo.
    R button                - Allows Ryo to go into Search Mode
                            - Brings up the move list in training
    A button                - It's a multi-purpose button. Allows Ryo to
                              talk to people, open drawers and chests,
                              select a particular item and ect.
                            - To select options
    B button                - To cancel commands
                            - To exit from viewing items and notebook
    X button                - To bring up notebook
    Y button                - To bring up the menu that contains items that
                              you have collected, notebook and etc.
                            - To select and use the specific item
    [2.3] Move
    Well, you can actually refer to the above table to find out about the controls
    in Free Quest. The Up button, as you know, will let Ryo move forward (or
    rather, walk). The Down button will let Ryo walk in the opposite direction.
    Left button will allow Ryo to walk to the left while Right button will make Ryo
    walk to the right. To run, press the L button and move any of the direction
    buttons (up, down, left, right).
    Take note that Ryo can't run in small places like in the corridors. If you
    press L in these small places, he will only walk.
    [2.4] Action
    The A button is used a lot throughout the game. With it, you can open drawers,
    doors, cabinets and activate items. Pressing A near people will make Ryo talk
    to that particular person. If you can open drawers and etc., there will be a
    small, red A icon on the bottom-right (near the watch) which you must press.
    [2.5] Conversation
    Another use for the A button is to talk to people to gather information in
    order to complete certain missions. While talking, you can also press the B
    button to stop what they are talking. Once you press this, there will be a
    series of Japanese words on the bottom.
    Take note that when you stop the person talking, you will probably not get any
    [2.6] Action Selector
    Instead of using the A button, you will have to use the D-pad controls.
    Usually, there are two boxes will appear on the top-left of the screen as shown
    The left option will usually means yes while the left will mean no. But,
    certain options like these will have different actions that will effect the
    game. Boxes that will come out range between two and four.
    [2.7] Search
    Search can also be said one of the most important thing in Shenmue. It allows
    you (well, Ryo) to look carefully at certain item, object or people (like using
    a magnifying glass to see closer). To do this, in the Free Quest, press the R
    button for a while to zoom at a spot. While pressing the R button, you can also
    move the D-pad to look around.
    Once Ryo spots something, he will automatically go closer and stay there until
    you press the A button to do an action (example: when you zoom at a drawer,
    pressing A will open it). Then, press A or B button to undo the action
    (example: closing the drawer back).
    While pressing R, you can still use the X button to bring up the notebook or Y
    button to bring up the menu. To exit from Search, just make sure you didn't
    open any thing or pick up any object. Then, press B to exit from it.
    [2.8] Menu
    The menu will appear when you press the Y button. It is something like below:
     ----------------------------------------------------------------------      | 
       Watch ------ Items that are collected will be here -----        |
    |     Money - How much you've collected so far                        |
    |     Description of the selected item                                |
    Name                   | Description
    Watch                  - It's a picture of the watch in the item
                             inventory. Press A to select it. It will show
                             a picture of Ryo's watch. Press A to 'light'
                             the watch.
    VMS                    - It's a picture of the memory card in the
                             specific space. Press A to select it and it
                             will load the file where you last saved.
    Controller             - It's a picture of the official Dreamcast
                             controller. Press A to select it and it will
                             let you to configure and change the options.
    List                   - The picture shows a white paper. Press A to
                             select it and it will present the list of
                             fighting moves that you can use in Free
                             Battle. More notes about it are below.
    Notebook               - It's a picture of a brown notebook. Press A to
                             select it to read Ryo's important notes during
                             his long adventure.
    CL                     - It's a yellow paper with letters CL on it,
                             stands for Collectible List. Click the A
                             button to select it and it will show your
                             collectible items in your adventure.
    Tape                   - It's a picture of a cassette tape. Press A to
                             select it and you will be able to play the
                             songs from tapes that you have collected.
    SEGA Coin              - It's a picture of coin with the SEGA words
                             carved in it. You can't actually use it;
                             it's just tokens that you won during the
                             jackpot game.
    Calendar               - It's a picture of the calendar and it shows
                             you the date and month of the year.
    [2.9] Quick Timer Event
    Quick Timer Event (or QTE as it is popularly called) is one of the best
    features I personally like myself. As described earlier, series of buttons will
    appear on the screen and you will have to press them quickly and accurately in
    order to continue further.
    QTE will use the Left, Right, Up, Down, A, B and X buttons so prepare to use
    them in future.
    [2.10] Free Battle
    The most exciting and engrossing feature of the game that allows you to fight
    with other people. There are lots of controls for you to learn as well as
    practice. Since I haven't actually master all of the moves yet, I will list all
    of them together with the descriptions and moves lists.
    [2.10A] Training
    To learn new moves and practice them, you can train yourself at the selected
    practice areas. Certain places like in the park, can't be used as training
    areas if there are more than two people in it (one people is basically okay).
    Training areas
    - Suzume Park (right side of Game YOU)
    - Sakuragaoka Park
    - Parking lot (left side of Game YOU)
    - Dojo
    To move into training mode, go to one of the training areas listed above. Then,
    Ryo will speak something in Japanese and two boxes (as in Action Selector) will
    appear. The left box will mean yes and right means no. So select the left box.
    Red words in Chinese characters will appear on bottom-left. Now, you can
    practice your moves. In training, you can press the R button to bring up the
    move list. Note that on every moves, there will be bar on it.
    The bottom-right side in black words means Beginner Mode. When one of the moves
    are in black, it means that you haven't learn that particular move yet. The
    middle words means Intermediate Mode and now, your moves will be enhanced even
    more. Try and aim for the Expert Mode in white characters.
    Important Notes
    - Moves in black means that you haven't learn that move yet.
    - Moves in brown means that you have learn that move.
    - Moves in white means that you have succeeded to train it to Expert
      Mode which is more powerful.
    To build up your skill, go to the move list by pressing the R button. Choose
    the moves that you want to build it up and press the A button. Then, use the
    same move over and over again until you get your Expert status.
    [2.11] Time and Magic Weather
    Time is another important factor that effects the game a lot. Shops will open
    based on the time that it would open. One second in the real world will be one
    to two minutes in Shenmue. The sky will change on certain time, making the
    'realism' feeling coming true.
    Morning Sky - 8.00 a.m. - 3.00 p.m.
    Evening Sky - 3.00 p.m. - 6.00 p.m.
    Night Sky   - 6.00 p.m. - 11.30 p.m.
    The light in the streets will start to operate at 7.00 p.m. so don't be
    surprise when you are treated with this short sequence.
    The 'Magic Weather' system in the game boasts specific weather that will occur
    occasionally in the game. When it's raining, people will start wearing
    umbrellas and raincoats while when it's near Christmas, people will start
    decorating their shops with nice and neat Christmas trees.
    [2.12] Saving and Configurations
    To save, you'll need to get into Ryo's room and press A at his bed. When you
    can sleep and select other two more options will depend on the the time.
    8.30 a.m. - 8.00 p.m.
    [Save]     [Config]
    8.00 p.m. - 11.30 p.m.
    [Save]     [Config]
    Name                   | Description
    Save                   - Function is to save and wait for a little while
                             when it's saving. Shenmue requires 80 blocks
                             so prepare to free some space in your VMS.
    Config                 - It's configurations and since I can't even
                             understand a word from it, I suggest that you
                             just ignore this.
                   - Once it reached 8.00 at night, you can sleep
                             already and will wake up the next morning.
    Training               - Another options will appear as below:
                                          [All Moves]
                             [Punch Moves]           [Kick Moves]
                                         [Throw Moves]
                           - When you select either punch, kick or throw
                             moves, this will let you to pay attention
                             on the particular moves thus increasing
                             chances to be in Expert Mode.
                           - Choosing All Moves will let you to train
                             all of the moves but the process will be
    <3> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 1 Guide <3>
    Before you proceed with the rest of the walkthrough, please take note of what
    I'm going to say. The rest of this guide MAY contained spoilers and I'll try to
    translate what it's going on since the game is fully dubbed in Japanese.
    Disc 1 is a basic disc but still fun and enjoyable. It introduces you the main
    characters thus revealing the story more where the mystery unfolds.
    Don't just play through this game by just following this guide completely. Try
    and play some arcade games, wonder around a bit or you'll certainly miss a lot
    from this masterpiece, created by Yu Suzuki and AM2 team.
    Since this game have the Time Control, that will mean that certain parts of the
    game can be gone through by you based on how fast you went. I don't want you to
    rush (as explained above), so have a nice enjoyable game.
    [3.1] Introduction
    There will be a long cut-scene where you'll see the beginning of the story.
    It's 29th of November, 1986 at 4.00 p.m. and it's snowing. Ryo came running
    down towards his house and saw the broken wooden signboard of the Hazuki house.
    Beside of it, he noticed a black car. Feeling uneasy, he went towards his house
    and saw Ine Hayata lying on the ground.
    After asking her what had happenned, he saw Fuk-san (as Ryo had called him)
    thrown out from the house. Ryo ran into the house and saw a very, very evil
    Chinese man called Lan Di engaged in a battle with his father and it seems that
    he is searching for the legendary Dragon Mirror.
    After Iwao (Ryo's father) still refusing, Lan Di decided to threaten him by
    trying to kill Ryo. Iwao quickly reveal the location and Lan Di dropped Ryo to
    the ground. His men found the Dragon Mirror and the three of them went off,
    leaving Ryo and Iwao behind.
    Ryo's father told him about the Phoenix Mirror and then dies.
    [3.2] In Hazuki's House
    Four days after bad beginning, Ryo begin to have a nightmare of Lan Di
    defeating his father. Wait until he finally wakes up. Once you can get into
    control of him, try and practice the controls for a while in the room.
    Go into Search Mode by pressing the R button and zoom on top of his table.
    Press A at the Shenmue tape to pick it up and press A one more time to keep it.
    Search the three drawers on the same table to get a cassette player, photo of
    himself and his friends and Shenhua tape. You can also examine his bed by
    pressing A (remember what I have explained above?) and save the game for now.
    Exit from the room (press the A button at the door) and you will have an
    automatic sequence with Ine-san (as Ryo called her). She will tell you that you
    will get 500 yen for daily allowance everyday. Since you start with 9800 yen,
    she will give you 500 yen for that day totalling up 10300 yen all together. She
    will then inform that Fuk-san wants to see you. Before you even go and meet
    him, take note at the map below as Ryo's house can get confusing at first.
    {Diagram 1} - Map of Hazuki's house
                 |       |
                 |Toilet |              _________________________________
                 |_____++|_____________|        Alley                    |
                           |           |________ ++_________ ++__________|
        +++____ ______++   |           |        |           |            |
       | Iwao's| Altar  |  |  Kitchen  | Living + Ine-san's | Fuk-san's  |
       |  room | room   |  |           |  room  +   room    |   room     |
       |++_____|______++|  |+++________|+++_____|+++________|+++_________|
       |                |  |
       |________________|  |                    +++___________________+++
                        |                      |           |             |
                        |__________            |   Ryo's   |   Study     |
                                   |           |   room    |   room      |
                                   |           |           |             |
    +++  -    Door
    ==== -    Exit
    Note that Ine-san's room is devided into two.
    Wander around this house a bit so you can get used to it. I know how you feel
    the first time you play here, it seems like a labyrinth! Use the map above to
    guide you and you should have no problem.
    Head to Fuk-san's room (it has the Virtua Fighter poster in it) and search on
    top of his table. You will find a move scroll. To use it, press Y to bring up
    the menu and press A at the scroll. Head to Ine-san's room and examine the
    drawer to get a family photograph. Then, go to the living room and examine
    below the TV (a drawer), open it and Ryo will put the SEGA Saturn on top of the
    TV. You can use it to play Saturn games gotten from the lucky draw.
    Next, move to the kitchen and examine the drawers on the left to get 2 SEGA
    batteries. You can also press A at the table to get a flashback of Ryo when he
    is small and his father. You may also come back later after seeing the kitten
    and check the refridgerator for milk and above the stove (the supporter above
    is made of steel) for a packet of fish.
    Go to the Altar room and check on top of the table for a box of matches. Then,
    find at the cupboard to get a box of candles. You might want to examine the
    altar to pay respects to Ryo's late father.
    Now, go to Iwao's room and check on top of his table to get Iwao's letter and
    examine the drawer for a grey box (which contained an old key). Head to the
    alley at the back of Iwao's and Altar room and you'll find a basket. Go into
    Search Mode and examine it to find another move scroll.
    Go to the place near the exit where there are telephone, calendar and closets.
    Search the drawer (near the telephone) and you will find a torchlight.
    Exit the house and head to the dojo (which is at the back of the house). Once
    you have talk to Fuk-san, Ryo will exit from the dojo. Enter back and talk to
    him where he will teach you a new technique. In order to let you take time with
    everything in the game, I would not tell you what kind of move is it.
    After talking to you, the Action Selector boxes will appear. Choose the left
    option (yes). Look carefully what kind of move it is, whether he moves forward
    or back (sometimes, you will need to do combination of buttons like X+A
    together or others). If you still can't do it after some time, the character
    that teaches you the technique (Fuk-san for now) will ask you whether you want
    him to show you the move again. Press right (for no) and then practice again.
    If you still fail, the move will be shown on the VMS and then select the left
    box of the Action Selector. Remember, this applies to the rest of the game.
    You can also go closer the big tree near the dojo to get a flashback of Ryo in
    his childhood again.
    [3.3] Yamanose
    Don't get too confused here as it a simple place to remember. But, I will give
    you a map of this place just in case.
    {Diagram 2} - Map of Yamanose
          | Ryo's  |
          | house  |
             |  |
             |  |
             |  |
             |  |      _____
             |  |     |     |
             |  |     |     |
             |  |_____|_____|_   ______
             |_____________   | |      |
                           |  | |      |
                           |  | |______|
                           |  |
                   _______ |  |  ________
                  |       ||  | |        |
                  |       ||  | | Temple |
                  |_______||  | |        |
                           |  | |________|
    Note that the kitten is in the temple compound. The empty boxes means the
    houses. This applies to the rest of this Guide.
    Wander about here until you get used to it if you like. Then, head to the
    temple where you will have an automatic conversation with Megumi, the little
    girl near the kitten. Since the kitten's mother has been knocked down, Megumi
    and Ryo will have to take care of it (it's optional but I think it's rather fun
    if you take care of it).
    Then, Ryo will notice that there are food near the temple and decides to take
    them. Choose the left option (fish) and the kitten will eat it. In fact, Megumi
    will tell you that Yamagishi had hurt his backside.
    If you choose the right option (biscuit), the kitten will not eat it and Megumi
    will not tell you about Yamagishi-san.
    From now on, whenever you want to feed the kitten, go near it until the red
    button A is displayed on the bottom-right screen. Then, press Y to bring up the
    menu and press A to select it. Do not be alarmed when your kitten is sleeping,
    it is not dying.
    Now, head to the town below, Sakuragaoka.
    [3.4] Sakuragaoka
    This place will be much more complicated that Yamanose so take time and explore
    this place to your heart's content.
    {Diagram 2} - Map of Sakuragaoka
        _______                            |            |
       |       |                           |Sakuragaoka |
       |       |        _____   |  |______ |   Park     |
       |_______|       |     |  |   ______ |____________|
        ___________    |     |  |  |____________________
        _S______   |   |_____|  |   ____________________ Dobuita Entrance 1
                |  |            |  |
                |  | Telephone  | /|  ________
                |  |   booth    | \| | Ah Pu's|
                |  |____________| \| |  Shop  |
                |   ____________   | |________|
                |  |            |  |
                |  |   ______   |  |
                |  |  |      |  |  |
                |  |  |      |  |  |
                |  |  |______|  |  |
                |  |            |  |
                |  |             \  \
              Yamanose            \  \
                    ___________    \  \
                   |           |    \  \
                   |Yamagishi's|     \  \
                   |   House   |    Dobuita Entrance 2
    S   - Sweeping woman
    \\  - Gotcha-gotcha machines
    /   - Drink machine
    Once you are quite familiar with this place, go to the front of Ah Pu's store
    and you may want to try the gotcha-gotcha machines (both Virtua Fighter and
    Sonic the Hedgehog series for 100 yen) and drink from the vending machine.
    If you have feed the kitten with the fish (left option), then you will have an
    automatic sequence where a woman has a poor eyesight. Now, you can try and find
    a house, by the name of Yamamoto for her. To find the house, examine the
    Japanese characters in front of the houses (like the name of the house).
    The correct house is the one just opposite of Sakuragaoka Park (refer to
    Diagram 2 - Map of Sakuragaoka). Once you have examined the name, Ryo will say
    something. Head to Sakuragaoka Park and you will find the same old woman. Ryo
    will bring the old woman to her house and she will thank Ryo for it.
    If you have feed the kitten with the biscuit (right option) earlier, now you
    need to get another clue. Talk to the sweeping woman (refer to the map above)
    and she will direct you to Yamagishi.
    Now, whether you choose the fish or biscuit to give the kitten, go to
    Yamagishi's house (near Ah Po's shop to the right). He will be in his garden,
    trimming up his plants. Talk to him until the notebook icon appears on the
    bottom-right of the screen and go to Dobuita Entrance 1.
    [3.5] Dobuita
    Dobuita is amazingly big and you can get lost here if you are not careful.
    Again, try and walk about the streets until you get familiar and this is
    important as this street have many shops, places and people to help you later
    {Diagram 3} - Map of Dobuita
         ______    |       |
     _  |      |   |Parking|     ________
    |B| | Kiosk|   | lot   |    |        |
    |U|||______|   |_______|    | Game   |
    |S||______________________  |  YOU   |              |  |
    |______________________   | |________|              |  |
                   _____   |  |_________________________|  |
                  |  B2 |  |   ______________    _______   |
                  |_____|  /  /              |  |       |  |
                  _______ /  /   _______    _|__|___    |  |
                 |  The  |\  \  |Tomu's |  | Suzume |   |  |
                 | World | \  \ |Hot Dog|  | Park   | Dobuita Exit 2
                 |__Tour_|  \  \|_Stall_|  |________|
                      _______\  \
                     |Antique|  |
                     | Shop  |  |
                     |_______|  |
                       ______|  |
                      |      |  |
                      |Tomato|  |
                      | Mart |  |
                      |      |  |
               _______|______|  |
              /  ____________
             /  /  ____      |  |
            /  /  |    |     |  |
     ______|  |   | CR2|     |  |
    H______   |   |____|     |  | _______
     _____ |  |_____         |  || Aida  |
    |Slot ||  |     |        |  ||Flower |
    |     ||  |  M  |        |  | ¯¯ __¯¯  ___       ___
    |____ ||  |_____| _____  |  |   |F |  |Pot|     | B1|
    |CR1 | |  |  Y   | MJQ | |  |   |__|  |___|     |___|
    |    | |  |_Bar__|_____|_|  |__________________________
    |____| |____________________________________________   |
                                                        |  |
                               ______                   |  |
                              |Funny |             Dobuita Exit 1
                              |Bear  |
    B1    - Barber Shop (Riyori Hatten)
    B2    - Barber Shop
    Pot   - Pottery Shop (Doukya Russia)
    F     - Fortune Teller Shop
    Y Bar - Yokosuka Bar
    CR1   - Chinese Restaurant 1 (Real name in Cantonese - Mun Fuk Hin)
    Slot  - Jackpot shop
    M     - Motorcycle Shop (Yokosuka Japan Knocking)
    CR2   - Chinese Restaurant 2 (Real name in Cantonese - Zhong Wah) (Also known
            as Aji-ichi)
    H     - Heart Beats Pub
    BUS   - Bus stop (accesible on the end of Disc 1)
    I have tried to draw the exact copy of Dobuita and since it is too big, I try
    and resize it and did not put the locations of vending machines and etc.
    Certain shops did not appear because it is not really essential to the game
    except for certain shops and there is not enough space to draw.
    Head to the Funny Bear Burger stall and talk to the owner. Then, talk to
    Harasaki and she will say that Tomu may have seen it. Now, go to Tomu (the
    funny guy with curly hair and red shirt with the word Tom on it) and talk to
    Apparently, he will get nervous and keep talking. Ryo will say that Harasaki
    had said that he have seen the black car. Then, he will admit that he saw the
    black car and direct Ryo to The World Tour (just opposite Tomu's stall).
    Talk to the person inside it and talk to Kurita-san (the shop is just next to
    The World Tour). Then, he will suggest that you go to a Chinese Restaurant. Go
    to the Chinese Restaurant 2, the Aji-ichi. Talk to the couple inside the
    restaurant and then, head to the barber shop opposite Game YOU.
    Talk to him until you get the notebook icon on the bottom-right of the screen.
    Take a long walk to the barber shop (Riyori Hatten) near the Dobuita Exit 1
    (refer to the map above again). This barber shop will normally be closed until
    you talk to the other barber near Game YOU. After talking to Riyori Hatten, he
    will tell that you'll need to see his father at Suzume Park. Now, you'll need
    to go all the way back to Game YOU area again (what a long way...).
    Go to the alley at the right side of Game YOU and head to Suzume Park. There
    will be an old man with black and white checkered shirt. Talk to him for a long
    time and you'll get more info on where to go.
    Talk to Tomu for a while, then head to Yokosuka Bar (use the map above to guide
    you). You will have an automatic sequence where the bartender will give you a
    Coca-cola can. After that, go to the MJQ Bar right next to Yokosuka Bar. Enter
    the bar to have an automatic sequence on the two men playing pool. Have a
    conversation with the bartender (just press the A button once you enter the
    bar) and he will direct you to the men.
    Walk towards them and they will bet with you 1000 yen on the game. Press left
    to accept it and you can try and make a shoot towards the ball.
    A button - Change view to the ball.
    A button - After pressing A button to change view, press again to shoot.
    B button - After pressing A button to change view, press B to return the
               view to normal.
    D-pad    - Press left and right to move the stick to aim at the ball.
    Many people have complained that this won't work and will never work forever.
    Well, as for my brother, he somehow make a lucky shot and the ball when
    directly towards the hole (bottom-left). The other guys will say something and
    won't give you your deserved 1000 yen. Then, walk out of the bar and head for
    the next mission.
    Actually, I don't really know the exact thing to do to shoot the ball to the
    hole. This is just my theory which is NOT confirmed: Try and make the stick aim
    to the right (not just a little bit) and then shoot. I won't guarentee you if
    you fail but if you want to succeed, save the game before you move on and try
    until you win.
    ShynyGlaze (ShynyGlaze@aol.com) e-mailed to me regarding this section.
    According to him, press A to change the view and make sure that the Q ball is
    directly lined up with the other ball. It's mostly to the right side (hey, that
    means my theory is correct!) and then press A. The ball will go in all the
    Thanks to Dan (AoZoRaMaGNuM@aol.com) for giving a more detailed explanation on
    how to get it for your first time. Here's what he said: " When the camera is
    zoomed in on the ball, tap 17 times to the right with the D-pad (keyword:
    TAP!). You will able to make the shot. However, since you're too young for that
    Bourbon (as part of the deal)...they tell you that they are not sailors and to
    check out Heartbeats. As for the other times of playing pool with them, it will
    be difficult to explain because the ball will be placed in different directions
    BUT, if you fail and the ball did not enter on either holes, then you will have
    to pay 1000 yen to the bartender as to treat the two people. Now, you'll need
    to get prepared for the next part.
    Go to Heart Beats Pub (you can actually refer to the map above) located near
    this small and narrow street. Go until you reach the motorcycle shop, Yokosuka
    Japan Knocking (it's stated in English clearly on the shop itself). Opposite of
    it, will be a small and narrow lane (narrower than this). Walk down the stairs
    and you will encounter two people who wants to block your way. It will be a
    short and simple QTE so get prepared to jolt down some buttons.
    Finally, enter Heart Beats Pub and you can prepare for another QTE. The people
    inside will call Ryo as schoolboy and then put up a fight. After the QTE, you
    can have a nice peaceful rest for the night.
    [3.6] Battle with Thugs
    Anytime, once you have talked with Harasaki, between the above and below parts,
    there may be a QTE in front of Tomato Mart with two thugs. Give them a nice
    kick and they will run away.
    After that, head towards Sakuragaoka Park where you will have an automatic
    sequence with the two thugs again. This will be probably your first Free Battle
    but it is quite easy. Just kick them a few times, probably some punches and
    throw them and they will be knocked out immediately. Get used to this Free
    Battle as more of them will soon come later.
    Another short QTE will happen automatically on the second day of the game. Two
    boys playing football will kick the ball unintentionally towards you. If you
    fail, the ball will bounce towards the girl nearby and she will cry and run
    On the next day, head to the dojo where Fuk-san will teach you a new fighting
    skill. Then, go back all the way to Dobuita. Near the beginning of the
    entrance, you will meet a Chinese man from one of the restaurants. He forgot to
    bring his money and then, asked Ryo if he could treat him a drink. The Action
    Selector will appear so press left to buy him a drink and select any drink.
    You can 'kill time' now by playing at Game YOU, practice your moves (the most
    important aspect), buy move scrolls from the Antique Shop that is just right
    side of Tomato Mart and etc. Go back to Water Dragon Jeans that is near the
    part where you meet the Chinese man earlier. Talk to the man outside of Water
    Dragon Jeans (not the other shop, remember!). Sometimes, his sister will appear
    outside and you need around 30 minutes (according to the game) until she will
    be gone.
    Now, head to the place where the man showed, a green door with the camera on
    top near Water Dragon Jeans. Go inside the door, walk upstairs, enter the door
    and talk to the second man you see inside the room who is sitting on a chair.
    Go towards the man opposite Tomo's Hot Dog stall who is dressed in yellow
    shirt. He's Kurita-san and talk to him twice. Then, you will have plenty of
    time to 'kill' until 7 p.m.. If you decide to practice near Game YOU's parking
    lot, do so and until 7 p.m., quit from training manually (or automatically as
    the lights will go on and you are forced to quit it). Then, go past Game YOU
    for a few metres and return back to have a cut-scene.
    Do whatever you like but return as soon as possible to Game YOU by 7 p.m. The
    first thug you met will answer that he knew Charlie after being asked by Ryo.
    He will then bring you to a parking lot near Game YOU and where his other four
    friends and himself will have a battle against you.
    Now, here's where the practice come to work. It is relatively easy; just give
    them some good kicks the most and throws when you are near them. If you want,
    probably punches will do them good (though it have a little effect on them, in
    my opinion).
    After finishing them off, Ryo will force one of the five thugs to tell him
    about Charlie and talks about a tattoo shop. Press A repeatedly until the whole
    scene ends. Next, go inside the Game YOU and look at the two men playing with a
    Talk to the one on the right side about the tattoo shop. When the Action
    Selector comes up, press left and he will give you another piece of clue about
    the location of the tattoo shop. So, where's the tattoo shop? Head to the dark
    alley (with pubs and all) and go to the apartment opposite of Yokosuka Bar.
    Walk upstairs and go to the second door with a poster pasted on the door. Open
    it, talk to the owner and he will ask you to return the next day. There is
    nothing to do now, but you can waste some time until 11.30 p.m. or just sleep
    straightaway now.
    [3.7] Charlie
    When you wake up, you can already 'kill' more time until 3 p.m. Train more
    skills espeacially the normal kick; believe me, you'll need it. After all that,
    head to the same tattoo shop as you have went before and open the door. The
    thugs that you see will complain about the 'schoolboy' (in case you are
    wondering, they're talking about Ryo).
    When your much-favourite hero enters the door, the thugs will run away in
    fright and Ryo will talk to the tattoo guy. He will hint that Charlie's at the
    back and Ryo will automatically walk towards the curtains.
    Once you are well prepared, press the A button to snatch open the curtains and
    prepare for a very quick QTE. Charlie will slash you with his knife and run
    away if you fail but if not, he will be caught. He then will tell you to go to
    Game YOU at 3 p.m. the next day.
    Go outside and walk down the stairs to have an automatic cut-scene with
    Harasaki. You can know have more than 4 hours of free time to 'kill' once more
    so do what you like in the game and enjoy it to the fullest. Practice if you
    want and sleep for the day.
    [3.8] A Letter
    Wake up as usual and head to the dojo. Fuk-san is now fully recovered (notice
    he didn't wear any plasters?) and both of you will have a match against each
    other. Practice your throws the most as you can practice other moves (punches
    and kicks) on your favourite training areas. You can also try and discover the
    other two throw moves that you may not probably learned yet (that are marked
    black in the movelist screen).
    Then, Ryo will walk out of the dojo and meet Ine-san on the way. She will then
    give you a letter that both of them unable to read due to the mixed up Chinese
    chracters (yes, it's not in Japanese). Try and exit the house and Fuk-san will
    appear and talk to you. Then, get out from the house and walk towards to
    Sakuragaoka. Walk for a little while and a boy (in automatic sequence) will
    come crying incredibly loud to you.
    Follow him and you'll meet Charlie and four other people. Get ready for a quick
    Free Battle against three of them. Use what you have practiced before. Also,
    it's a real easy battle. Afterwards, Charlie will capture the boy hostage and
    he (the boy) will drop the ball. It's very quick and cool QTE so press the
    button shown on the screen to kick the ball right to the bad guy's face! Then,
    the rest will run away. The boy will thank you in Mandarin ('xie-xie'.
    Honestly, it's badly said Mandarin as it does not sound like Mandarin at all.
    The Japanese version said it more clearly.) and tell you that he is Chinese and
    his name is Gao Wen.
    After that, use the Dobuita Entrance 2 (look at the Diagram 2) near
    Yamagishan's house. Walk outside and down the stairs to Suzume Park and wander
    around near Game YOU and you'll meet the boy playing on his own once more. He
    will tell Ryo to go and meet his grandmother at the pottery shop (Doukya
    Russia). Refer to {Diagram 3} - Map of Dobuita. The shop is right of the
    fortune teller shop.
    Enter the shop and you will have an automatic conversation with the
    grandmother. Apparently, she used the mirror to solve the puzzle and translates
    it to Ryo (The reason why she used the mirror is because the letter is all
    opposite and can only be read by using the mirror).
    Now, you can pick two choices.
    1) Continue with the Harasaki part.
    2) Go straight ahead to Disc 2.
    If you wish to continue with the Harasaki part, then continue the whole
    walkthrough as normal. But if you want to go quickly to Disc 2, then skip the
    Harasaki part.
    If you're early, do whatever you like and wander around the streets and REACH
    HOME before 7 p.m. (start going home at 6 p.m. for safety). Once you reach home
    and if you're early before 7 p.m., you may want to give a call. Call
    0468-61-5647 and listen VERY carefully. If the guy says something in the
    beginning with 'Father's Heaven', choose the right option then left. If the guy
    says something in the beginning with 'Mother's Earth', choose the left option
    then right.
    Wait patiently at the telephone (use Search mode at the telephone) and at 7
    p.m. sharp, the telephone will ring. Press A to pick up the phone and you will
    talk to Harasaki for a while and automatically be shifted to the park. After
    some bit of conversation with Harasaki, you will reach home at 11.30 p.m. and
    you will have to sleep.
    The next morning (or the same day if you didn't follow the Harasaki part), head
    towards the kiosk at the end of Dobuita streets (near the bus stop and near
    Game YOU). Use the telephone and call 0468-61-5647 if you haven't call before.
    Answer by following the above instructions. If you answer wrongly, the person
    will immediatly hang up. After calling, talk to the old lady inside by using
    Search mode. Then, search on the table for a telephone book and press the A
    Ryo will search for a particular place and will find it. Then, head towards
    Tomu's stall and talk to him where he will point you to the bus stop. Now, you
    can head towards the bus stop near the kiosk. Wait patiently for a little while
    and the bus will come (press the A button to ride the bus. You'll need to pay
    160 yen for the 20-30 minutes ride.
    Now, it's end of Disc 1. When you see the warning screen and the red A button
    on the bottom-right, press the A button and save your game (like in Ryo's
    room). Once it saves and with a black screen with few letters, you can safely
    take out your Disc 1 and put in thr Disc 2 to continue your journey.
    <4> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 2 Guide <4>
    Disc 2 is definitely much longer than Disc 1 and there are many more exciting
    Free Battle and QTE. You can explore an extra place, of course and the
    incredible story of Ryo will unfold by itself, more and more.
    {Diagram 4} - Map of the New Yokosuka Harbor
                                       |                                   |
                                       |     Warehouse No. 11 & Beyond     |
                                       |                                   |
                                       |                                   |
     ______________                     |  |
    |              |                    |  |
    | Other        |                    |  |
    |   buildings  |                    |  |           ____________________
    |              |                    |  |          |   _____    _____   |
    |______________|                    |  |          |  |___  |  | ____|  |
    | |                                 |  |          |  |   | |  ||    |  |
    | |_______________                  |  |          |  |___| |  ||____|  |
    |______________   |_________________|  |          |  |   | |  ||    |  |
             |    ||  ____________  /\___  |          |  |___| |  ||____|  |
             | 18 || |Tomato Mart ||     | |  H Stall |  |   | |  ||    |  |
             |____|| |____________||     | |__________|  |___|_|  ||____|  |
                   |              ||  O  |  __________    _____    _____   |
                   |              ||     | |          |  |___  |  | ____|  |
                   | |____________||_____| |          |  |   | |  || 8  |  |
                   |  _____________________|          |  |___| |  ||____|  |
                   | |                                |  |   | |  ||    |  |
                   | |                                |  |___| |  ||____|  |
                   | |                                |  |   | |  ||    |  |
        ___________| |_____                           |  |___| |  ||____|  |
        _Bus stop__________ Unaccessable              |  |     |  |     |  |
                                                      |  |_____|  |_____|  |
    18      - Warehouse No. 18
    8       - Warehouse No. 8
    H Stall - Hisaka Stall
    O       - Office
    /\      - Door
    This place will be more confusing so I guess another set of wandering will make
    you memorize the place perfectly. The empty blocks represents the other
    warehouses and buildings. The New Yokosuka Harbor is certainly big so I tried
    and resize it and delete certain warehouses and put them in one big space.
    Remember, I have deleted certain roads (like when you have to turn a corner) to
    make it really fit in this guide. If you take notice on the floors, there are
    numbers on it that shows you the location of the warehouses. The only door I
    put is the door to the office (since you can easily find the rest of the
    warehouses' doors). So, happy exploring!
    [4.1] New Yokosuka Harbor
    You're treated with a short view of the New Yokosuka Harbor. Once you get out
    from the bus, go left at the first junction and walk ahead. Two thugs again are
    robbing a poor kid so get ready for a QTE. Once you drop them to the ground,
    Ryo will ask one of them (Goro) about the location of Warehouse No. 8.
    Before you go anywhere, you might want to go to Warehouse No. 14. Remember,
    this part is just OPTIONAL. Head to the part near Warehouse No. 14 and there
    will be an automatic sequence on the old man who will be kicked out from a
    warehouse. Talk to him and he will request for some hot drink. Realising that
    there is a nearby vending machine, buy the brown coloured drink (there are two
    of them, located below above all the soft drinks) and offer it to the old man.
    If you buy him other soft drinks, he will refuse.
    Okay, use the {Diagram 4} above and find your way to Warehouse No. 8. The floor
    will show you the numbers of the warehouses so you should be able to find
    yourself. Okay, try and enter the warehouse and the guard will shoo you off.
    Ryo will say that he will have to try and get in another way so head at the
    back of Warehouse No. 8.
    Wander around those brown boxes and Ryo will say that he could try and get in
    so follow his idea. Go to one of the box on the right and press the up
    directional button to push it to the front. Keep holding the same button and
    you should be able to push the box against other boxes. Press the A button at
    the same box that you just pushed and Ryo will climb it. Press the A button
    again and Ryo will jump on top of other boxes.
    Now, head towards the window and you are in Warehouse No. 8. Walk about here
    (don't bother to enter the rooms, Ryo will just exit them) and there will be a
    short automatic sequence. Ryo will overhead the two guards that there is
    another Warehouse No. 8 so you'll need to find it.
    Before going anywhere, walk around and you will see Tomu's Hot Dog Stall. It's
    located around the 'Other Buildings' area drawn on the map above. Once you
    actually see Tomu's stall, head to the right and you will see a gate. Try and
    enter it and a guard will stop you. Then, Ryo will suggest that he should go
    later at night (depends on what time you come).
    After that, you might want to go for another QTE. Walk towards Hisaka's stall
    (refer to the map above. It's near a Coca-Cola vending machine) and you will
    see a scene between her and her younger sister, Mai. According to the
    conversation (as far as what I can make out), Mai is hanging out with the wrong
    'crowd' lately and was demanding money from Hisaka. Then, she will walk away
    with two girls (that can be found in Dobuita sometimes). Hisaka will then ask
    you whether you can help her so press the left button to say 'yes' and the
    right button to say 'no' at the Action Selector.
    Now, walk towards Warehouse No. 17. Near it (or rather, at the end of the road)
    will be two nasty girls who wants to act 'gangsters'. Take good care at the
    next double-quick QTE because if you lose, you will find yourself at home (can
    anyone confirm this?). Then, Ryo will walk away, leaving Mai behind.
    Walk back to Hisaka and Ryo will report what had happened before. Hisaka will
    ask you for another favour; to send lunch-boxes to the workers. It's all
    automatic and Ryo will walk towards the area (the place where you are supposed
    to get into another Warehouse No. 8). Ryo will leave the boxes and overheard
    conversation between the two guards. Then, he will look at the schedule nearby
    and think that he should return at 8.00 p.m.
    [4.2] Into Warehouse No. 8
    Since there are lots of time to spare (again, depending what time you arrived
    here), kill some time by wandering around until you get used to the
    surroundings or go to Game YOU and play the darts there or buy items for your
    convenience or lucky draw.
    TIP: You can practice at Warehouse No. 4 INSIDE it (thanks to Frosty840@aol.com
    and JAPAN16@aol.com, as well as few other people that I had forgotten)
    You can actually do this once it's at 7.00 p.m. so once the lights are on, head
    towards the same area and enter a small place. Ryo will crawl in and he will
    bang his head into the table above him when the telephone sounds shocked him.
    This quick QTE will soon be over once you press the correct buttons. Grabbing
    the torchlight that fell earlier, he will walk away and get prepare to sneak
    {Diagram 5} - Map of the Warehouse No. 8
                              |                 |
                              | Warehouse No. 8 |
                              |                 |
                          ______________  ^ ___________|
          | |         | ||              ||||
          | |         | ||     C        ||||
          | |_________| ||______________||||________
          |^---B---B------------------------>       |
    ______|||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    S----->_|                   | |
                                | |
    B        - Boxes
    C        - Construction stuff
    S        - Start (in the beginning)
    ->, ^, | - Arrows on where you should go based on the guide below
    /\       - Door
    This is a rough map on what the place is supposed to be. If you find the guide
    for the area difficult, use the map above. Take note that this map is BASED on
    the guide below. The map is also based on my memory so if there's anything
    wrong with it, please e-mail me. Also, other warehouses are not included except
    for Warehouse No. 8 to make the map not so confusing.
    This part is famous and known as the Metal Gear Solid part. You will soon see
    why. Once you are caught by a guard, you will miss a day and have to start all
    over again. Press the A button to hide between walls or items (like boxes).
    Follow my instructions and you should be able to get past through in no time.
    First, press the A button at the wall just at the side of Ryo to hide behind
    it. Once the guard turns his back, quickly run (yes, run) towards the first
    junction the right and hide behind the second stack of boxes (by pressing the A
    button again). Once the guard walk the other way, run straight to the front
    (DON'T go to other junctions), past by some sort of construction stuff and hide
    behind the wall after the second junction to the left (I hope this is not
    Then, once the guard walks away, go towards the second junction earlier and run
    towards the well-hidden door (right side of the big number 8) located a bit to
    the right. Press A at the door and you're in. If you're stuck, try and get used
    to it and get as few mistakes as possible or you will waste lots of time and
    Few times after you get caught, the old man that you helped just now will give
    you a map. Another couple more mistakes and he will draw the movement of the
    guards on the map. Still more mistakes and he will label the warehouses and
    more mistakes, he will appear once more and suggest that you come back at 11.00
    p.m. To see the map, press the X button (it's safer to do that once you hide
    behind walls or boxes).
    Once you reached inside Warehouse No. 8, ransack the shelves and try and find
    for a piece of white china plate. The voice will call out and Ryo will drop it
    and it will be smashed to pieces. It's all automatic later on and you will have
    a conversation between Master Chen (the fat, jolly in red suit old man) and Gui
    Zhang (in his black suit), his son. Ryo will talk about Rantei (I figure out
    that Rantei as Ryo called is really Lan Di) and found that he is in the group
    called Shuemon and is related to Mad Angels. Then, Ryo will automatically sleep
    and wake up at the next morning. If you keep wasting your days, there is some
    good advantage too. You will find a short raise in your total money income.
    [4.3] In Search of Phoenix Mirror
    Okay, the next morning, go and talk to Ine-san. Then, go to the dojo an speak
    to Fuk-san. After a good deal of conversation, Ryo will automatically leave the
    area and Ine-san will appear and begin to talk to you. Apparently, she had
    heard something from Fuk-san because of his loud voice. It seems that Ryo's
    father had left some important item at the Antique Shop.
    Along the road of Yamanose, there will be a short cut-scene of the kitten
    growing bigger (if you take care of it properly). It does not need the box
    already so be sure to take care of the kitten properly.
    Walk to Dobuita and head to the Antique shop which is near Tomato Mart. It's
    the place where you can buy the move scrolls which costs around 300 yen to 3000
    yen. Move back to the subject, enter the door and you will have an automatic
    conversation with the old man (not the woman like before when you come here to
    buy the move scrolls). After another long talk, he will reveal and give you a
    special item that will be very, very useful later on.
    Return home and on the way at Sakuragaoka, you will meet up with Gui Zhang,
    Master Chen's son once more. After a short Free Battle-style fight, he will
    tell that it seems that Ryo don't need a bodyguard (he's speaking 'bodyguard'
    in English) as he is instructed to do so by his father. Ryo will talk for a
    while and your worst enemy of the entire Shenmue, Chai will leave after spying
    the two on top of the roof.
    Okay, now go home and head to the dojo. You will have a short cut-scene with
    and a short conversation. When you enter the dojo, go the right side a bit and
    try and look around for a small and long rectangular brown box on the ground.
    Examine it in Search mode and press the Y button to select the old key that you
    have found in Disc 1 at his father's room earlier. Use it and he will find the
    'katana', the sword.
    While taking it around, go towards the two drawings and writings on the scrolls
    near the box. Examine the right one and press the A button to take it out and
    put it down. At the hole there, press the A button and Ryo will draw out his
    long and sharp sword. Then, he will insert it at the hole and will fit in
    nicely. At the left scroll, examine it and put the scroll down like the right
    one. Then, once you see the hole, press the Y button and select the item that
    have been given by the old man at the Antique Shop earlier. Put the item in and
    'ting!', you have the item in and reveal a secret passage.
    Walk down the stairs and Ryo will rub himself clean. If you try and enter
    through the darkness, Ryo will automatically climb up back. Use the torchlight
    that have been found (or bought) and use it. If it run out of batteries, buy a
    couple at the Tomato Mart. Okay, switch on the torch and wander around a few
    short corners and you will reach the main room.
    There are three items all together to find. Ransack every corner and shelves
    and items you can find to get an old leaf, an almost faded picture of Ryo's
    father and another friend of his and a move scroll. Keep the scroll until Disc
    3. Here, you can also try and light every candle you can see. It helps a little
    to make the room brighter.
    Now, head to the mirror (you can examine it if you want) and face out from it
    (what's face out you may ask? Look towards the mirror and press the down button
    to make a 180 degrees turn). Head to the table on the right side (after facing
    out, it's the table with a small writing on it and can be seen when you examine
    the mirror. On the left side of the table, examine the floor and you will see
    white marks. Press the A button at the nearby table and Ryo will pull it away.
    Examine the wall behind it and Ryo will mention something.
    Now, there will be an axe in the same room (you have probably find it after
    'ransacking' the whole area) so grab it and head to the strange wall. Ryo will
    break it and collect the treasure prize that Lan Di wants too, the Phoenix
    Mirror. Exit the area in peace and have a short talk with Fuk-san. After this,
    it may be dark (probably not).
    You may also want to get a second secret scroll in the dojo (thanks to
    RYOJI1@aol.com again). Here's what he said: When you walk into the dojo, look
    to the left. On the wall you will see a frame that has black Japanese writing
    on a white paper. First-person-view on that frame and Ryo will say that he
    can't reach it. Walk over to the little stool to the right of the frame and
    press A. Ryo will move the stool over and get on top of it to remove the frame
    and find the scroll.
    Whatever, give Master Chen another call by 0468-61-5647 and answer by the usual
    password, hear the word 'Father's Heaven' and press the right button and then
    left. Hear the word 'Mother's Earth' in the beginning so press the left button
    and then right. He will tell you to go to Warehouse No. 8 again.
    Board the bus (if it's not near 9.00 p.m. as you are forced to sleep once it's
    at 11.30 p.m.) and head to the place where you have went before and have to
    sneak in (near Tomu's Hot Dog Stall at the right side; Tomu's stall may not
    appear if it's night). Talk to the guard and he will let you in (it can ONLY
    work if you called Master Chen earlier).
    Walk inside Warehouse No. 8 peacefully without guards bothering you as before.
    There, you will meet Master Chen and Gui Zhang once more. After a bit of
    talking, Ryo will show the Phoenix Mirror to Master Chen. After another
    conversation, the perfect and pure evil one appears, Chai. He will make a fast
    grab at the Phoenix Mirror and begins to run away. Gui Zhang will run and try
    and catch him but Master Chen will command you quickly at the switch control.
    Succeed in this quick QTE and Ryo will have the Phoenix Mirror back at the
    right hands. Then, Chai will leap away. Then, Ryo decides to go to Hong Kong to
    chase down Lan Di.
    [4.4] Ticket to Hong Kong
    Sleep for the night and have a beautifully created short dream of the Phoenix.
    When you get up, you will get around 32,000 yen through his back accont. Talk
    to Fuk-san (in his room) and after telling him your plans to Hong Kong, he will
    look shocked. Ryo will then decide to Ine-san and walk towards the kitchen.
    Before Ryo can even tell her, that most annoying Fuk-san tells her in a very
    loud voice (perhaps what Ine-san said was true after all). Ine-san will walk
    away (is she crying?) and left Ryo in distress. Well, Fuk-san is a real idiot,
    as Ryo had calls him sarcastically.
    Now, walk out all the way to Dobuita and go to 'The World Tour' opposite Tomu's
    Hot Dog Stall. Go inside and talk to the person there and he will give you a
    phamplet. Now, head to another travel agent opposite Aida's Flower Shop and
    near Funny Bear Burger shop. Go inside to have a most unpleasant conversation
    with an extreme rude girl. Take the phamplet and go away. Ryo will speak
    something and then, walk all the way home. Talk to Fuk-san again and he will
    break his piggy bank and give you around 40,000 yen and you will gain around
    70,000 yen all together.
    Walk all the way back to Dobuita and walk to Harasaki at Aida's Flower Shop.
    Talk to her and she will tell you to go with boat for a cheaper price. Go to
    the unpleasant shop opposite Aida's Flower Shop and you will give the lady
    69,000 yen for the ticket after some discussing. She will tell you to come back
    the next day.
    Now, you may want to kill time until around 7 or 8 p.m. On that time, head back
    home and you will have a short conversation with Fuk-san where you will tell
    everything to him. Then, sleep for the night and wake up the next morning.
    Again, you may take this opportunity to kill time until 3.00 p.m. Practice your
    fighting skills espeacially the normal kick (A button) as it is very, very
    important for a difficult battle later on. Once at 3.00 p.m. or so, head to the
    travel agent opposite Aida's Flower Shop.
    You will have an automatic sequence later and fight the bad guys inside. After
    talking to Jimmy (the man inside the shop), exit from the shop and kill time
    until 7.00 p.m or earlier. Go home and Fuk-san will tell you that Harasaki has
    left some flowers for you.
    Go inside the house and to the altar room and Ine-san will appear and say that
    Harasaki has left some flowers for Iwao. Sleep again at 8 p.m. if you like or
    practice some moves for some time. Before you sleep, you might want to save
    first. Once you wake up, Jimmy will call you and ask you to head to Game YOU at
    12.00 p.m. If you haven't save you better do it.
    Go at the right time to Game YOU and go inside. You will meet that pure,
    supreme evil Chai and he will gobble up your ticket to Hong Kong. Now, you will
    have one of the most difficult Free Battle against that 'more-evil-than-Lan Di'
    Chai. Try and win this part to prove your fighting skills.
    Okay, fighting with Chai can be absolutely difficult. The only attacks that can
    get him are kicks so DON'T ever use any punch-related techniques. As for me,
    normal kicks will do. Kick him repeatedly and even when he is falling on the
    ground, kick him and you will succeed. Throws can only work one or two times
    (for me) so I recommend that you don't use it at all.
    Two 'endings' will go if you lose or win. Losing this part is very obvious and
    you will end up Chai running away and Fuk-san will enter Game YOU to save you
    (did he have telephatic powers?). Then, you will sleep in your own room and
    wasted one whole day. You CAN'T replay the whole Free Battle so if you lose and
    you desperately want to win, save first in Ryo's room before you come all the
    way to battle.
    If you win, Chai will run away of course and you can continue the game as
    usual. Whether you wake up the next morning or immediately go after defeating
    Chai, head to Asia Travel (the travel agent opposite Aida's Flower Shop). While
    opening the door, Jimmy will suddenly appear and try and push you over. He will
    then run away and prepare for the longest QTE in Disc 1 and 2. If you fail,
    you'll have to start all over again.
    Once you caught up with that guy, he will tell that you don't have the ticket.
    Then, the usual black screen will appear so save the game and pop in Disc 3 and
    <5> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 3 Guide <5>
    Finally, you've entered Disc 3 where tons and tons of Free Battle are here
    including the best and longest QTE are here. You can even earn more money
    through a new job so you can actually spend your money without getting scared
    that it will run out. Enjoy yourself here as it's the last disc. If you haven't
    check the Passport Disc yet, check it out after completing the whole game.
    Also, in this guide, I will list out the moves that will be taught since they
    can be quite confusing. Good luck and enjoy!
    [5.1] Searching for Job
    As you catch up with Jimmy, he will give you a new replacement ticket and tell
    you that Mad Angels work at the New Yokosuka Harbor so go your way there.
    Before going there, walk to Harasaki and have a little chat. Note that if it is
    around 1.00 or 2.00 p.m. (espeacially those who have completed and succeeded
    the Chai part), don't bother to go there as you will waste your money (bus
    ticket) and time. Kill time and practice every single of your moves or at Game
    Now, head to the harbor and go to Warehouse No. 18 (look back at the map, it's
    near Tomato Mart). Talk to the person inside and go to Warehouse No. 12. Walk
    around the Warehouse No. 12 and wait at around 12 p.m. until Goro with his
    absolutely odd hairstyle appears (walk around the area near Warehouse No. 12
    since he won't appear right in front of it).
    After talking, you might want to catch a bus and kill time at Dobuita or
    practice your fighting skills. If you haven't got used to New Yokosuka Habor's
    surroundings, you better do so for later convenience's sake.
    Also, once you're at the New Yokosuka Harbor, you might want to get the two
    secret scrolls that you got in the dojo (at Disc 2) to work. Thanks to
    RYOJI1@aol.com for the help. Go to the telephone booth (near the entrance) and
    call Master Chen's telephone number: 61-5764 and answer the usual answers. If
    the guy says something in the beginning with 'Father's Heaven', choose the
    right option then left. If the guy says something in the beginning with
    'Mother's Earth', choose the left option then right.
    Gui Zhang will pick answer the phone. Then, go and find Gui Zhang at the Old
    Warehouse No. 8. Gui Zhang will read this for Ryo since it is in Chinese. Once
    the event is done, check the item inventory and look at the manual. Ryo will
    speak and learn a new punch move: ->, <-, <-, X+A
    Now repeat the phone call sequence and go see Gui Zhang a second time. If you
    have the mysterious scroll found behind the frame in the dojo, Gui Zhang will
    read this to Ryo as well. It's a legendary move written in Chinese and also in
    the form of a song. Only the master who wrote it and the actual person who
    receives the scroll can understand the true meaning of the scroll. Gui Zhang
    tells Ryo to hold onto the scroll because he might meet the master who wrote
    the scroll.
    From now on (I think), Harasaki's friend will appear outside Game YOU around
    7.00 p.m. to 9.00 p.m. You will have an automatic conversation with her (when
    you walk near her) and she will tell you that Harasaki is in the Sakuragaoka
    Park. She will talk to you and have a romantic scene where she will lean
    against Ryo's shoulder until 11.30 p.m. BUT for certain people (it's just your
    luck), that girl will just talk to you and nothing else. Anyway, sleep for the
    night and get up the next morning.
    Head all the way to the harbor outside NEAR the big, blue door at Warehouse No.
    1. Wait until around 12.00 p.m. Goro and Mai will appear (it's an absurd and
    funny scene) and direct you to go to the office. Again, refer to the map above,
    {Diagram 4} and find your way yourself. It's a very big building with a small
    Head inside the door and have a talk with the boss inside. He will let you see
    Mark and he will teach you ways of handling the fork-lift machine. In the
    beginning, he will ask you to do these moves in order:
    Left / Right, Accelerate, Reverse, Lift up boxes
    For the controls, learn it below:
    A button - Lift up boxes
    X button - View map (once you got it)
    Y button - Open the menu
    L button - Reverse
    R button - Accelerate
    D-pad    - To move the wheels of the fork-lift
    Try and get used to these controls as you will have this job mostly throughout
    the game. You need to take the boxes and put it inside the nearest warehouse
    just next to you. Put the boxes inside the white lines and in order if you like
    but the more boxes you put, the more money you will get. You need to get the
    'fork' down first and them ram it below the boxes. Press the A button
    repeatedly to get the 'fork' higher or lower.
    At 5.00 p.m., you will stop work and the guy inside you will explain to you
    about the work's routine. Then, talk to everyone here if you like to gain info
    about the Mad Angels. At 7.00 p.m. (once the lights are on), go and walk around
    the office the Mad Angels attacking the old man you had helped or eitherwise.
    Get ready for a short QTE and attack the motorcycles as well as the drivers.
    After helping him, then you will be automatically at home and asleep. If you
    want to save, save before you sleep as you can't save at all throughout the
    game except when you're back at home).
    [5.2] Fork-Lift Driver
    Wake up the next day quite early then usual (you will not have your usual
    allowance from now on) and prepare for a fork-lift race with other four
    drivers. In the beginning, it will be a bit hard but as the saying goes,
    "Practice makes Perfect". If you win either first, second, third, fourth or
    fifth, you will get a small toy truck marked with the number (position) you
    have won. You can also press the X button for the map of the area if you're
    After that, Mark will give you a map. Carry the boxes and put it at Warehouse
    No. 18. At lunch time, you will help Mark as he is about to get beaten up by
    the two Mad Angels people. After the Free Battle, the two will run away. Wander
    around the place until around 2 p.m. and you will be automatically back to
    Half-way through, you'll encounter another three Mad Angels again so kick them
    out of the way in another Free Battle. After 5 p.m., get your pay and walk
    outside the office for a little while until Goro comes to have a short
    conversation with him.
    Walk around a little bit (around 6.00 p.m.) and Gui Zhang should appear. He
    will offer to teach you a new technique so press the left button to accept.
    It's <- + A. Then, wait until around 8 p.m. and walk around the Tomato Mart
    You'll see the jolly old man again you helped earlier. He will ask Ryo to fight
    him but Ryo doesn't want to hurt him and hit softly. Then, after asking Ryo to
    use all his energy, he agrees and the old man successfully avoids all. He will
    teach you a new fighting skill (-> + Y + B).
    Now, go back home and have a good night sleep. Take note that you can't go home
    until after 8.00 p.m. for some reason. Then, have a dream about the Phoenix
    Mirror and you will wake up the next day.
    It's the whole same step like the previous day before. You will have a
    fork-lift race, take your prize and get a new map. Each work-place will be
    different each day. In the afternoon, talk to the rest of the men sitting
    nearby if you want and wait until 2 p.m. as usual.
    In the middle of the working period, you will be attacked by 9 men from Mad
    Angels again. Fight 2 rounds of Free Battle (first five, then four people) and
    finish them off. They will tell youm to go to Warehouse No. 17. Continue until
    5 p.m. and collect your usual pay.
    After work, go to Warehouse No. 17 and you will see the Mad Angels up to their
    usual no good. They're beating up poor Mark so fight them up in Free Battle
    mode. Wait until 8 p.m. and talk to the old man again near Tomato Mart. He will
    teach you another technique, -> + Y + B, X. After learning the move, talk to
    him again and then sleep peacefully at home.
    The next day, you will repeat the same process as before; joining the fork-lift
    driver race and shifting boxes in the right warehouse after getting the map.
    Now, you need to shift the boxes to Warehouse No. 8 again.
    During lunch, Harasaki will come and her friend will take a photo with the both
    of them. You can actually choose with photos you want to take, either left or
    right by using the Action Selector. Whichever you had choose, Harasaki will
    choose the other one. Then, the two of them will leave and you have to wait
    patiently until 2.00 p.m.
    Try and put as many boxes as you can into Warehouse No. 18 and you know that
    hard work pays off. After getting yor pay and work at 5.00 p.m., talk to Goro
    who will hang around in front of the office. Walk around the office and talk to
    him. Then, head to the area near Tomato Mart at around 7.00 p.m.
    You will have a long QTE chase on the motorcycle and it's a cool one. You must
    get it right or you will have to start all over again. After that, you will
    have to fight with 5 Mad Angels and Charlie again in Free Battle mode. After
    that, wait until past 8 p.m. and you can go home and sleep.
    Later that night, Ryo will dream of short sequences on Lan Di. Then, wake up
    the next morning and join the fork-lift race like normal and get your prize and
    map. You'll have to put the boxes in Warehouse No. 18 again but on longer
    distance. Do this unti 12.00 p.m., hang around or kill time at Tomato Mart for
    Once at 2.00 p.m., start work again and half-way through during work, you will
    have a QTE against the Mad Angels. After defeating them, resume your work until
    5.00 p.m. and get your pay. Now, after work you will have an automatic sequence
    with Mark near the office and after finishing talking, talk to him once more
    near the office again (facing out from the office, head left).
    Hang out by talking to people or doing other activities until 8.00 p.m. Then,
    board the bus and go home (or hang around in Dobuita if you like). Wake up the
    next morning and do all the same thing as before. It will be the last day for
    you to enjoy so have a good time with it. Race in the fork-lift race and
    collect your toy fork-lift machine and map.
    Now, you will have to take the boxes to Warehouse No. 8. Put them at the white
    lines and take the redish boxes to Warehouse No. 18. It will be a little
    confusing so practice the area a bit. At lunch-time, you will have a scene with
    Goro and Mai and it seems as if both of them are getting married.
    Still at lunch-time, you may want to talk to Mark and the rest or wander around
    the streets. Now, after lunch at 2.00 p.m., you will get back to work and
    half-way working, you will encounter 2 Mad Angels on the way. Ryo decided to
    give them a chase so prepare for yet another QTE.
    Chase one of them and they will tell you the name of Mad Angels' boss, Terry
    (not at all a frightening name). After work, your boss will tell you that
    someone had left a letter for you and it turns out to be from Gui Zhang. You
    will have an automatic conversation with Master Chen and Gui Zhang and begin to
    talk about the Mad Angels.
    Again, wait until 8 p.m. and board the bus home to sleep.
    [5.3] Mostly about Friends
    At 11.45 p.m., Ryo will awake by himself and went to get out. Ine-san will say
    that Harasaki haven't return home yet and at that point, the telephone rang.
    Ryo will pick up the phone and it turns out to be Chai! Ryo will hear
    Harasaki's voice and Chai asked him to come if he wants her to be safe. You'll
    need to go to New Yokosuka Harbor by 3.00 a.m. but Ryo needs to go before 2.00
    a.m. Now, walk out of the street and head all the way to Dobuita. Try and go to
    the bus stop and it seems that the bus operations are stopped at the moment.
    You will have to use another transport so head to Yokosuka Japan Knocking, the
    motorcycle shop. Knock on the green door and the owner will come out. He will
    tell you to go to other place at Sakuragaoka. Go there and head to the
    motorcycle near the gotcha-gotcha machines (don't go to any junctions).
    It should be easy to find and you will have an automatic scene of Ryo borrowing
    the motorcycle from the owner. After a very quick conversation, Ryo will be
    given the keys and he drove away in the motorcycle (cool looks with the helmet,
    don't you think?).
    L button - Brake
    R button - Accelerate
    D-pad    - Move the motorcycle
    Now, you'll need to have extreme good controls in this motorcycle game. There
    won't be any cars or vehicles at all and you are given only 1 minute and 30
    seconds as in real world. The trick is you'll need to slow down a bit (by not
    pressing the accelerate button) at certain corners (brakes won't help at all
    except for certain times).
    If you lose, you will have to start all over again. It takes some good practice
    and make sure you don't bang into corners or walls because it will slow you a
    lot considerably. After that, you will have a cut-scene where Ryo drives his
    motorcycle to the New Yokosuka Harbor.
    After that, you will have two rounds of Free Battle with the Mad Angels, first
    with six people and then five. It's pretty easy if you had practiced a lot
    before by giving the normal kicks, punches and throws. You might want to use
    the new techniques that had been taught (try a few times or you will get
    After fighting, Terry (the big boss) will free Harasaki with a condition. He
    wants you to 'kill' Gui Zhang but Harasaki try and prevents him from agreeing.
    Later on, Terry will free Harasaki after Ryo say 'yes
    ' and unfortunately, you can't have a fight with him in Free Battle which is a
    pity (for those who eagerly wanting to give him a punch). Later on, you will
    see a cool romantic scene of Harasaki hanging on Ryo on a motorcycle with a
    serene music in the background (record it, quick!).
    The next morning, you will have a nice cut-scene at the dojo. Then, head to the
    harbor and your boss will fire you for no apparent reason. Walk to Tomu's Hot
    Dog Stall and he will try and cheer you up and even offer you a cup of coffee.
    He will show you a move that his friend had taught him and it's called the
    Tornado Kick (it's partially English as he talked). He will ask you whether you
    want to learn it or not so press right for 'no'. Then, he will ask you once
    again so press the left button for 'yes'. He will then teach you 2 whole new
    skills instead of a miserable one (->, ->, A, A).
    Then, Tomu will tell you that he wants to go to America and then the two of
    them will sit together and eat. Then, Ryo will see Tomu fly in an aeroplane
    away and say a nice, friendship-related sentence to him (find out yourself!).
    At 10.00 p.m., you will be automatically send to the right place. Terry's men
    will be there and Gui Zhang will show up later. Ryo will put up a fight and
    soon, both of them will engaged into a battle. At that point in Free Battle,
    you can control so you can freely punch, kick or throw him if you like. In the
    middle of the battle, Ryo will talk to him for a while and both of them will
    get exhausted.
    Now, this will be a very quick QTE so don't leave your controller once both of
    them lie down (learned from my lesson). One of the Mad Angels will swing down
    some sort of metal at Gui Zhang so press the right button or you will hear Gui
    Zhang's agony scream.
    [5.4] The Last Battles
    This will be the last section of Shenmue Chapter 1: Yokosuka Guide for Disc 3
    so enjoy it for the last time. Ryo and Gui Zhang will fight together throughout
    the game against 70 men. Of course, Gui Zhang will be computer-controlled so
    sometimes, he is not really helpful though he will defeat some enemies too.
    There will be three main bosses here, a big raging guy, a guy with some sort of
    stick and the main leader of Mad Angels. Be careful of them so if your life is
    low, you might want to run about the place to gain life a bit but be warned
    that enemies will chase you as well and Ryo will get tired easily.
    After tiring yourself with the Free Battle, there will be one more QTE with
    Terry. Succeed the QTE and Gui Zhang will fling him to almost-death. The next
    day, Ryo will take a last look on his house and Fuk-san will come to talk to
    him. Ine-san will look at Ryo secretly and then the heart-wrenching scene is
    Next, you will reach the harbor and meet Master Chen and Gui Zhang. Gui Zhang
    tells that he will follow Ryo to Hong Kong. Master Chen will teach you a new
    technique (-> + X, A). You will then practice it at Gui Zhang. Later, your
    worst enemy has arrived. Take a guess.
    Nope, not Lan Di but the supreme horrible looking villain, Chai. As usual, he
    sneaks at the top and drops a metal plank at Ryo. Sharp-eyed Gui Zhang noticed
    it and pushed Ryo away in time but got hit by the plank at his leg.
    This is the last Free Battle of lifetime and it's tough if you haven't
    practiced lately. Kick him a lot and try and use the new techniques if you
    want. Recover some life by running around (but Chai will follow you too like a
    dog chasing you).
    Once defeated him, Gui Zhang will not be able to go together with Ryo and you
    will see a scene Lan Di getting on the boat. Well, the evil villain has not
    given up as he is back to life and prepare for the last QTE and kick him splash
    to the sea. And, he's gone... probably forever.
    Watch the nice sweet ending of Ryo having a flashback (before going to the
    harbor) with Harasaki. With Ryo getting on the boat, and the last poem floating
    across the scene, Shenmue Chapter 1: Yokosuka is at the end. Wait until the
    credits rolled down and save your game. Thanks for reading this guide and hope
    you had enjoyed it. You may have nothing to do now but you may want to replay
    the 70 Men Battle at the options and explore the Passport Disc.
    <6> M i n i - G a m e s <6>
    This is the part where information of mini-games or others are located here.
    Happy reading!
    [6.1] Raising the Cat
    You can easily raise your cat in the beginning at Disc 1 by giving him the fish
    but not the biscuit. Then, raise him by giving specific food for him (not
    snacks or chocolates!).
    When you have got him healthy, talk to Megumi, the girl near the kitten always.
    You will have a selection on what name to give him:
    [Sasuke]     [Chibi]
    [6.2] Darts 7
    Now, in Game YOU, there will be few mini-games for you to play and enjoy. This
    game will be much easy than the rest so you can actually find out by yourself.
    Insert your 100 yen and you will be given 5 darts to begin.
    Your goal is to gain as much points as you can but to gain more, you must hit
    the middle region or the red colour part to get extra points. Hitting other
    parts will gain you few points only.
    Ryo's hand will move about and you must have concentration. Once it moves at
    the middle or other parts, press the A button to shoot. If you get enough
    points, you will advance to the next level (or game as they call it).
    Winning the three games for the first time and the owner will give you a mini
    model of Darts 7. Nice for collection.
    [6.3] QTE 2
    Ryo will pronounce it as Excite QTE. Press the A button to play it (it's only
    100 yen, as usual). The objective of the game is to advance level by level
    (only three by the way, beginner, medium and hard). This game is good to test
    your 'QTE skill'.
    There will be a fast bar moving that represents the time. The faster you press
    the right button, the more points you'll get. Press the wrong button or too
    slowly and you will lose a chance (or life). The buttons are usually A, B, X,
    Y, <- and ->.
    [6.4] QTE Title
    This game will test you reflexes of QTE again like QTE 2 but slightly
    different. It's a boxing-type game where you must quickly press the right
    buttons in order to hit it. Try and get the highest score for fun or upload on
    the Internet by using Passport Disc.
    The left pad is the X button, middle pad will be the A button and right pad
    will be the B button. As you progress, the game will be much harderm as you
    will have to press two or three buttons quickly or together. Like QTE 2, you
    will lose a chance if you lose.
    [6.5] Hang-On
    It's located near the entrance of Game YOU (in a motorcycle shape) or you can
    get it as the Saturn game when you win the lucky draw. Since it's created years
    ago on 1985, don't blame its bad graphics design and controls. To play it,
    press the A button and insert your 100 yen.
    D-pad    - Move left or right
    L button - brake
    R button - accelerate
    Try not to get knocked by items or go off-side the track or it will reduce your
    speed a lot. Your objective is to get the end of the track while passing the
    check-points which will add 60 seconds to your total time.
    When you lose the game, press the L button to change letters and R button to
    confirm in order to name yourself. At the main menu, press the B button to
    [6.6] Space Harrier
    You need to pay 100 yen to play this game or either get it again as a Saturn
    game from the lucky draw. You will begin with three lives so take care of it!
    D-pad             - Move up the screen, left, right or down.
    A, B, X, Y button - Shoot
    You need to shoot your way out from here and kill as many enemies as you can to
    gain points. The bosses can be quite easy but it's only the level and enemies
    on the way that will give you a problem.
    <7> M i s c e l l a n e o u s <7>
    This section is other things to write that are not suitable for other sections.
    It's all sorts of things that you may not have known before so explore and
    enjoy to gain more knowledge about Shenmue.
    [7.1] Lucky Draw
    As you might know, the lucky draw can be found in two shops only, Tomato Mart
    and Ah Pu's Shop. But to get better prizes, Tomato Mart is the right choice.
    Some people may complain that it's hard to find but it's all patience. To enter
    the lucky draw, you must buy one of three items, snack, chocolate or biscuit.
    Then, in order to get the item that you want, buy the item a few times and
    press the A button when Ryo tries to take the paper.
    Tomato Mart in Dobuita
    1st prize: It's a radio! You can choose which to get in three colours,         
                           black, red and grey.
    2nd prize: You can only choose one of two Saturn games, Hang-On and            
              Space Harrier.
    3rd prize: Four cassettes to hear. One of them being Hang-On.
    4th prize: Super Sonic, Mecha Sonic dolls, car vehicle and pink sfera.
    5th prize: It's capsule. It contain one of the toys from the scattered
               gotcha-gotcha machines.
    Rest of them are to be continued.
    <8> F r e q u e n t l y  A s k e d  Q u e s t i o n s <8>
    I have already have e-mails asking me about certain things. So, to make it more
    convenient and easier for me and other players, I include this section. I read
    every single mail except for certain time when I am all cooked up with school
    and work.
    Surprisingly, I've been receiving all answered questions in this section so
    please visit www.gamefaqs.com for my latest guide if I update it. One more
    thing, I'm really surprised that some of you had actually e-mailed people
    listed on my Credits section. I would prefer that you don't e-mail to them as
    to fill their Inbox with messages which all can be answered by me.
    What is Shenmue?
    It seems that you haven't open your eyes wide to the gaming world (just
    kidding!). Shenmue is a real masterpiece game created by two intelligent team
    and people, Yu Suzuki and AM2. It's the first game in the new genre, FREE
    (known as Full Reactive Eyes Entertainment).
    Its own special features, such as Time Control, Magic Weather, QTE and Free
    Battle is the main things that made this game look realistic, in fact, too real
    as if it's straight from television. The breath-taking sounds and cool and
    exciting background music waves out from the speakers are definitely the best!
    Graphics itself is real, as I have said before, it's the one that adds a lot to
    the feel of realism to the game. The millions of polygons appeared on the
    screen as well as the nice, sweet and real colours made the game cool.
    'Fun-tastic' is the word that I can give to Shenmue.
    Nevertheless, it's the game that you want to play, buy and own. First answer to
    first question is completed.
    I can't get past certain parts of the game.
    Well, that's what the Guide is made for. Refer back to the part that you want
    to find out more about and if you don't understand what I say or don't know
    that to do, then e-mail to me and I'll send your a quick reply.
    How can I win the pool game at MJQ Bar? (Thanks to ShynyGlaze, Dan and my bro.)
    It's clearly stated at [3.5] Dobuita so search back and find. Or rather, I will
    copy the whole part and paste it here.
    Many people have complained that this won't work and will never work forever.
    Well, as for my brother, he somehow make a lucky shot and the ball when
    directly towards the hole (bottom-left). The other guys will say something and
    won't give you your deserved 1000 yen. Then, walk out of the bar and head for
    the next mission.
    Actually, I don't really know the exact thing to do to shoot the ball to the
    hole. This is just my theory which is NOT confirmed: Try and make the stick aim
    to the right (not just a little bit) and then shoot. I won't guarentee you if
    you fail but if you want to succeed, save the game before you move on and try
    until you win.
    ShynyGlaze (ShynyGlaze@aol.com) e-mailed to me regarding this section.
    According to him, press A to change the view and make sure that the Q ball is
    directly lined up with the other ball. It's mostly to the right side (hey, that
    means my theory is correct!) and then press A. The ball will go in all the
    Thanks to Dan (AoZoRaMaGNuM@aol.com) for giving a more detailed explanation on
    how to get it for your first time. Here's what he said: " When the camera is
    zoomed in on the ball, tap 17 times to the right with the D-pad (keyword:
    TAP!). You will able to make the shot. However, since you're too young for that
    Bourbon (as part of the deal)...they tell you that they are not sailors and to
    check out Heartbeats. As for the other times of playing pool with them, it will
    be difficult to explain because the ball will be placed in different directions
    How do I defeat Chai at the end of Disc 2?
    Again, go back and find [4.4] Ticket to Hong Kong for more details. If you are
    quick and don't want to waste time, I will put it here.
    Okay, fighting with Chai can be absolutely difficult. The only attacks that can
    get him are kicks so DON'T ever use any punch-related techniques. As for me,
    normal kicks will do. Kick him repeatedly and even when he is falling on the
    ground, kick him and you will succeed. Throws can only work one or two times
    (for me) so I recommend that you don't use it at all.
    When you win, he will only run away and you won't waste one whole day.
    How do I get this item in the lucky draw?
    It's based on luck, of course. That's why it's called 'lucky draw'. You can
    actually get one. Keep on buying items like snack, chocolate and yellow biscuit
    to get into lucky draw. Do this a few times (it will waste few hundred yens, of
    course) and you should be able to get something (though not nessecarily what
    you may want). When Ryo is trying to take the paper, press the A button.
    What's the bad ending I always hear about? (Thanks to RYOJI1@aol.com)
    The bad ending can be triggered if you play the game too long until it's the
    next year on April 15 (date unconfirmed).
    Here's what Ryoji has said: If you get caught by the guards (Metal Gear Solid
    part in disc 2) over and over again until April 15th, you automatically get
    sent back to your room. When you exit the house, you get a cut scene of Rantei
    (Shouryu) beating the hell out of Fuku-san then Rantei asks Ryo about the
    second Phoenix mirror. Ryo gets angry and runs to attack Rantei but Rantei does
    the same move he did to Ryo's father and then the screen goes white... Then you
    get a screen that says Game Over and it goes back to the title screen.
    How do I learn the two secret scrolls in the dojo? (Thanks to RYOJI1@aol.com)
    Get one of the scrolls in the dojo in the basment when you're finding for the
    Phoenix Mirror. You can get a second secret scroll in the dojo (thanks to
    RYOJI1@aol.com again). Here's what he said: When you walk into the dojo, look
    to the left. On the wall you will see a frame that has black Japanese writing
    on a white paper. First-person-view on that frame and Ryo will say that he
    can't reach it. Walk over to the little stool to the right of the frame and
    press A. Ryo will move the stool over and get on top of it to remove the frame
    and find the scroll.
    Once you're at the New Yokosuka Harbor, you might want to get the two secret
    scrolls that you got in the dojo (at Disc 2) to work. Thanks to RYOJI1@aol.com
    for the help. Go to the telephone booth (near the entrance) and call Master
    Chen's telephone number: 61-5764 and answer the usual answers. If the guy says
    something in the beginning with 'Father's Heaven', choose the right option then
    left. If the guy says something in the beginning with 'Mother's Earth', choose
    the left option then right.
    Gui Zhang will pick answer the phone. Then, go and find Gui Zhang at the Old
    Warehouse No. 8. Gui Zhang will read this for Ryo since it is in Chinese. Once
    the event is done, check the item inventory and look at the manual. Ryo will
    speak and learn a new punch move: ->, <-, <-, X+A
    Now repeat the phone call sequence and go see Gui Zhang a second time. If you
    have the mysterious scroll found behind the frame in the dojo, Gui Zhang will
    read this to Ryo as well. It's a legendary move written in Chinese and also in
    the form of a song. Only the master who wrote it and the actual person who
    receives the scroll can understand the true meaning of the scroll. Gui Zhang
    tells Ryo to hold onto the scroll because he might meet the master who wrote
    the scroll.
    How do I fight those 9 Mad Angels in Disc 3? (Thanks to ODean's FAQ for this)
    I've been receiving numerous e-mails about this question, how do you actually
    get past those 9 Mad Angels as some of you can't encounter it and this actually
    was a bug in the English version as the Japanese version does not have any
    problems with this. Once again, thanks to ODean for this.
    When you're working carrying those boxes in Day 2, you'll need to go to the
    correct side of Warehouse 3 which is with the white van. It is near Hisaka's
    stall and the drinking machine. Pass it each time you go and you should
    automatically have a fight with them.
    Can I still continue as normal if I didn't take the key in Disc 1?
    Okay, you guys probably meant about the key that is used to open up the box in
    the dojo that contains the katana. Basically, yes, you can. In the beginning,
    my answers are in theory to those people (more than five, I don't know what's
    the reason as I had not encountered this problem yet. So, I had to add this in
    by force).
    Go to Ryo's father's room. There should be a letter on the table. The drawer
    should be on the right side at the table. Examine it by pressing A and Ryo will
    open the drawer, zoom in at the box by pressing the R button (that's by
    default), Ryo will open the box and press A at the key. There, you got it!
    I had a winning can from the drinking machine. What is it for?
    You don't know what it's for? Zoom in at the can and it should tell you
    something like this: "Use it for a free try at the lucky draw or download
    Shenmue Goodies from the Passport disc". Get it?
    How do I learn the 'Double Slap' move? (thanks to Japan16@aol.com, S K. Lee
    NightmareDCast64@aol.com, WFRASER1@aol.com)
    There are actually two ways to get the Double Slap move. The first one is
    easier of course, but in case you missed it, you can easily use the second way.
    1. Go to Suzume Park before you asked around for Charlie, that means, before
       you go to the Heart Beats Bar to ask further information of Charlie.
       Yamagishi-san will be holding a cup of liquor or something, and teach
       you the move.
    2. If you accidentally got too far and asked information of Charlie or far
       after that, there is always a second choice. It's rather difficult
       though, because it will take almost all your money. Buy all of the moves
       from the antique shop, head to Suzume Park and Yamagishi-san will teach
       you the move.
    Please give some information on Shenmue 2 / Why can't I get to Hong Kong? /
    When is Shenmue 2 going to be released?
    I have been receiving this question a lot of times from various people all over
    the world for some time, filling up my Inbox with these similar questions.
    Please read this carefully and don't ask my one more time about Shenmue 2
    because I wouldn't know.
    You can't get to Hong Kong because it's just it. Shenmue Chapter 1: Yokosuka is
    just a prequel to the series that are going to be released. Rumours had stated
    that there are 16 chapters in all.
    No, you do not need to wait for several years for all chapters to be released.
    Shenmue 2 is said to be consist of four chapters together, 2, 3, 4 and 5.
    As some of you had known, Shenmue 2 would take place in Hong Kong, as hinted in
    the ending of Shenmue Chapter 1: Yokosuka. Ling Sha Hua seems to take as a
    major role in the game, while the girl on the horse (Shuei Kou in Japanese
    version) will seem to take part in the game.
    Rumours around had also said that the in-depth engine would be enhanced so that
    about 50 people can appear on the screen, so that no slow-down will occur. The
    QTE system seemed to be changed a bit by the appearance, as the screenshots in
    my website (http://www.shenmuera.cjb.net) had shown.
    I do not know the release date of Shenmue 2, as Sega officials had kept all
    these a bit quiet for now.
    Who is Ren Wuying? I had seen a profile of him in a Japanese website / other
    He will be appearing in Shenmue 2, and it is said to be a gang leader of the
    Hong Kong streets. He is apparently a rival with Ryo, and that is all known
    about him currently.
    How do you train throw moves?
    This question is a bit odd, really. But in case you don't know, you can't
    really train throw moves in any practice place. You can either spar with
    Fuku-san and train your throw moves by using them repeatedly, or use lots of
    throw moves in Free Battle. Beware, if you use throw moves in Free Battle, it
    is quite hard to win so you need to kick and punch occasionally.
    <9> C r e d i t s <9>
    Clement Chan (saigoheiki@gmail.com)
    I made this Guide simply for you to read!
    Eugene Chan - (eugenechan90@hotmail.com)
    Helped me with the MJQ Bar pool game. He's the one who find out about it.
    ShynyGlaze - (ShynyGlaze@aol.com)
    Thanks, thanks, a thousand thanks for his pool game info! I can't reply to him
    (I think it's because of the AOL problem) and I got a return mail from his
    server so it's impossible to contact him. Well, here's the credit you deserved!
    Ryoji - (RYOJI1@aol.com)
    Thanks to him too for answering the 'bad ending' question, together with the
    secret moves you get from Gui Zhang. Thanks too!
    Dan - (AoZoRaMaGNuM@aol.com)
    He has gone real in-depth about the pool game and you can actually give it a
    shot for the first time. Thanks to him!
    This guy refused to put his name in this Guide but I'll list him all the same.
    He corrected me for the mistake of how Shenmue was to be pronounced which is
    ODean - (nekofever@hotmail.com)
    I used his FAQ a bit, where it states about how to get pass the Disc 3 where
    you're supposed to fight those nine Mad Angels in the English version.
    Frosty840@aol.com and other people that I had forgotten about
    Thanks to them for actually telling me the training area in Warehouse No. 4.
    I'm sorry if I didn't put your names down as I had lost your e-mail in the
    midst of the crowds of e-mails that I had received.
    Thanks to him for telling how to get the Double Slap move and the training area
    in Warehouse No. 4.
    S K. Lee - (narnia_m3@hotmail.com), NightmareDCast64@aol.com, WFRASER1@aol.com
    Thanks for the kind information about the Double Slap move. This confirms two
    ways to get it. Thanks!
    <10> H i s t o r y <10>
    Version 1.0 - 24th June 2000
    This FAQ was created.
    Version 1.1 - 25th June 2000
    Changed Miscellaneous to Mini-Games.
    Added a bunch of other new sections for Mini-Games.
    Added <7> Miscellaneous <7> and [7.1] Lucky Draw.
    Added <8> Frequently Asked Questions <8> section.
    Version 1.2 - 12th September 2000
    Changed the format of the Guide a bit to make it look nicer.
    Added more info about the pool game.
    Added question about bad ending for <8> Frequently Asked Questions <8> section
    and learning the two secret scrolls found in the dojo.
    Added info about the two scrolls to the walkthrough.
    Version 1.3 - 27th September 2000
    Changed the ASCII art. It's the Japanese words and I hope I make it out nicely
    ^_^. I changed the layout a little bit but I don't think you'll notice it.
    Another more detailed info regarding the pool game, thanks to Dan for his help.
    Version 1.3a - 30th of September 2000
    Added [1.3] How to Best View this Guide
    Version 1.3b - 20th of November 2000
    Changed the ASCII art as the English version of Shenmue has been released.
    Added 'How do I fight those 9 Mad Angels in Disc 3?' for the Frequently Asked
    Questions. The answer is there!
    As I already bought the English version, there should be more crucial updates
    coming on, like the names of the English characters, perhaps an item list and
    move-list if I have time.
    Version 1.4 - 9th of January 2001
    Added [1.4] Review.
    Updated the whole walkthrough to change it into English version. This
    walkthrough is still not fully updated to English because I had not enough time
    to do it. As I had quickly brush through the walkthrough, there might be still
    parts of the game in Japanese version. Please e-mail to me at
    saigoheiki@gmail.com of these unchanged parts.
    Updated the look of <8> Frequently Asked Questions <8> a bit so it looked a bit
    neater. Added lots of questions and the answers.
    Version 1.4a - 24th of February 2001
    Yeah, I updated the <8> Frequently Asked Questions <8> with one question and
    more new answers to other questions, especially about the Double Slap move.

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