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    Kilik by Namak

    Version: 1.2 | Updated: | Search Guide | Bookmark Guide

    Kilik Guide by Namak v1.2
    Moves hits staggers
    All names and  here are trademarks of NAMCO
    I will update this FAQ regularly so keep an eye out.
    Comments etc. on this FAQ to "Whitedevil@iname.com"
    Don't forget to visit NAMCO's Soul Calibur site "http://www.namco.com"
    'Soul Calibur' is the newest fighting game from NAMCO it is the long awaited 
    sequel to 'Soul Edge/blade'
    Table of Contents
    1) Story
    Soul Edge 
    There was an evil pirate called Cervantes who got these two swords called the 
    'Soul edge'.  These swords were pure evil and thrived on consuming human souls.
    At the end Sophitia confronted Cervantes and managed to destroy one of the Soul 
    Edges but it wounded her, Taki then came and rescued her.  Then Siefried beat 
    the Soul Edge himself but he picked the sword up after and it now possesses him.
    Kilik was an orphan who grew up in Ling Sheung Su temple learning the art of the 
    Bo/Staff/rod/pole (whatever you want to call it).  Kilik was so good at the art 
    he was given one of the temple's three treasures the rod "Kali-Yuga".  Before 
    the ceremony a great evil possessed all the people in the temple driving them 
    all insane.  Everyone was killing each other.  But there was one person that 
    resisted the evil Xianglian a girl who was learning the art of the sword.  She 
    managed to put he mirror Dvapara-Yuga on Kilik and because he loved her they 
    stopped fighting.  Kilik was forced to kill his whole family and all his 
    friends, then his girlfriend who later became possessed by the evil.
    The next day, when Kilik woke up an old man was standing beside him.  The old 
    man was sent to teach the champion of the temple the secret style of Ling-Sheng 
    Su.  The old man also told him that the evil spirits were inside Kilik and the 
    Kali-Yuga but the dvapara-yuga was keeping them back.  Therefore if the dvapara-
    yuga was removed from Kilik he would become evil and if the Kali-yuga was 
    removed it would be disastrous.  The old man told Kilik about the evil sword 
    'Soul Edge'
    Now three years after training with the old man Kilik sets out to cleanse 
    himself and the Kali-Yuga
    Moves and Conventions
    f - tap forward
    F - hold forward
    b - tab back
    (B) - hold back
    u - tap up
    U - hold up
    d - tap down
    D - hold down
    d/f - tap down and forward
    D/F - hold down and forward
    d/b - tap down and back
    D/B - hold down and back
    u/f - tap up and forward 
    U/F - hold up and forward
    u/b - tap down and back 
    U/B - hold up and back
    QCF - quarter circle toward (d,d/f,f)
    QCB - quarter circle back(d,d/b,d)
    ~ -y Immediately followed by... 
    ss - Side Step
    ws - While rising
    LD - while laying down
    A= Horizontal Attack
    B = Vertical Attack
    K = Kick 
    G = Guard
    Soul charge - By pressing A+B+K at once your character glows, I'm not sure what 
    this does but I take it is the same as Tekken 3 where your hits count as 
    counters if you hit someone.
    Guard Impact - Same as the last Soul Edge except this time you can do it low as 
    well.  Press f+G (high/med)  d/f+G (med/Low) as the opponent's attack hits. A 
    green light should appear if you have done it right, it reflects your opponent's 
    attack and gives you a bit of time to hit him/her back.  Does not work against 
    Guard Parry - Same as the Guard Impact but this time instead of forcing your 
    opponent away you drag them in, very similar to the parries of Forrest Law in 
    Tekken 3.  b+G (high Med) d/b+G (med/Low).  Does not work against kicks.
    Air Control -  Not sure of this at all but when you are knocked high for a 
    juggle you are able to control your direction to avoid the juggle.
    Sprit charge - While doing the Soul Charge press G, your character should glow 
    green then gold in this mode some normal moves will become UNBLOCKABLE
    Quick rise -  Like in Tekken 3 there is a quick rise from the ground. In Soul 
    Calibur it becomes very important cause you actually lose energy by falling flat 
    onto the ground.
    8 Way run -  I knew about this, just forgot to put it into the faq, really!!! 
    Anyway you press any direction twice holding the joystick on the second press, 
    your character will begin to run in that direction and then if you keep the 
    joystick held then work it into another direction your character will run in the 
    new direction.
    e.g. run towards Ivy. Ivy sees this and tries to whip you. work the joystick to 
    Up before and your character runs into the background side-stepping Ivy's 
    attack, setting you up for a free hit!
    While on the ground
    K - get up and Kick low
    A - get up and horizontal attack (high)
    B - Get up and vertical attack (med)
    G - get up and Guard
    press direction on the joystick to roll in that direction.
    <NEW> * =  staggers opponent if they block the move if * is before and after the 
    move the whole combo staggers
                                    Press                   Hits             Damage         
    Bo Rush Combo			A,A,B			hhm*		17,20,30	
    Bo Rush Feint			A,A,u/d			hh		17,20		
    Twin Phoenix			A~A,B			hh*m*		17,9,37
    Phoenix Feint			A~B			m		18
    Raging Phoenix			f+A,A,A			hhh*		14,23,23
    Cross Bo			f,F+A			h*h*		23,23
    Advancing Ling Su		df+A,A			mh*		24,18		
    Inner Peace			d+A			l		23		
    Lower Bo Slice			db+A			l		18		
    Escaping Bo			b+A			h*		23		
    Cross Tide			b,(B)+A,A		ml		23,23			
    Quick Wave Divide		[G]+u,land+A		l		28
    Sky Divide			u+A			m		23
    Ling Sheng Slash		WS+A			m		25
    Rushing Waterfall		B,B			mm		20,24		
    Sheng Mirage Kick		B~K			hm		18,18
    Bo Thrust			f+B			m*		20
    Lower Bo Feint			f+B,d			l*		28		
    Heavy Bo			f,[f]+B			m*		20
    Twin Bo Upper			df+B,B			mm*		17,23		
    Waterfall			d+B			m		24		
    Advancing Bo			db+B			m*		26
    Phoenix Thrust			b+B			m*		42		
    	=Extra Weight		(B)			m*		55
    Stream Thrust			b,(B)+B			l		18		
    Midnight Sun			[G]+u+B			m*		23		
    Raven Slaughter		        [G]+u,land+B		m*		24		
    Yang Falling			u+B			m*		33		
    Yin and Yang			qcb+B			m!		70		
    	=Cancel			G
    Ling Sheng Slash		WS+B			m*		30
    River Thrust			FC,db+B			l*		15		
    Bridge				left SS, B		h*		18
    Sheng Front Kick		K			h		14
    Sheng Illusion Kick		K~B			hl		14,14		
    Sheng Lunge Kick		f+K			m		24	
    Sheng Lunge Kick Combo	        f+K~B			mh*		23,23
    Rising Phoenix			f,[f]+K,K,B		mmmm*		18,23,23,23	
    Sheng Side Kick		        df+K			m		22
    Sheng Su Low Kick		d+K			l		9		
    Ling Sheng Su Sweep		db+K			l		22		
    Biting Kick			b+K			m		17		
    Biting Heaven			b+K~B			mm*		14,23		
    Cloud Kick			b,[b]+K			m*		28
    Ling Sheng Su Sweep		[G]+u,land K		l		18		
    Lian Hua Jump Kick		u+K			h*		18		
    Phoenix Hop Kick		WS+K,B			mm*		22,22
    Retreating Thrust		G+K			h		6
    Phoenix Roar			A+B			mmmmm*  	14,14,14,14,14
    Biting Phoenix			f+A+B			mmmmm    	18,18,9,9,14
    Phoenix Flare			b+A+B			mmmm    	17,17,17,17
    	=to Raven Slaughter	B,B			m*m*	   	34,20		
    Tricky Bo			df+A+B			l		9		
    Lower Bo Smack Down		d+A+B			llll		9,9,18,18	
    Dirty Bo			db+A+B			l		9		
    	Pounding Stones		        FC,A+B			mmm*		18,18,18
    Heaven Monument		        LD, A+B			m*		42
    	=Cancel			G
    Phoenix Cross			A+K			mh*		18,23
    Bo Smack Down			f+A+K			hhhhhh		18,14,7,7,7,7
    Phoenix Claw			df+A+K			l		23		
    Wave Divide			d+A+K			l*		26		
    Phoenix Tail			db+A+K			ll*		18,18		
    Rising Flare   		        LD,A+K			l*		33		
    Upper Bo Feint			B+K			m*		47
    	=Cancel			G
    Yin Rising			f+B+K			mm*		14,23
    Playful Phoenix		        db+B+K			m		28
    	=Lie Down		[d]
    	=Fall On Face		[u]
    Lower Bo Feint			b+B+K			l		42		
    MONUMENT		        qcf   Guard impacts ALL HORIZONTAL ATTACKS
    	=Inner Peace		A			l*		23		
    	=Advancing Bo		B			m*		20
    	=Scythe			K			hh*		18,18
    	=Heaven Monument	A+B			m*		42		 
    		=Cancel		G
    	=Wave Divide		A+K			l*		24		 
    	=Upper Bo Feint  	B+K			m*		47
    		=Cancel		G
    	=False Statue		u/d,n							 
    8 Way Run
    Cross Bo			8,f+A			h*h*		23,23
    Cross Tide			8,b+A,A			ml		23,23		 
    Heavy Bo			8,f/df/uf+B		m*		20
    Phoenix Thrust			8,db/ub+B		m*		42
    	=Extra Weight		(B)      		m*		55
    Stream Thrust			8,b+B			l		N18 F23		 
    Raven Slaughter		        8,u/d+B			m*m*		34		 
    Rising Phoenix			8,f/df/uf+K,K,B	mmmm*		23,23,22,22	 
    Ling Sheng Slice		8,db/ub+A		l		23		
    Gale Divide			8,df/uf+A,A		mm*		28,33
    Wind Divide			8,u/d+A,A		ml*		23,28		
    Mountain Carve			8,u/d+A,B		mh*		23,28
    Mountain Breaker		8,u/d+K~A		lh		20,31		
    Sheng Heh Kick			8,b/db/ub+K		m*		28
    1) Learn to impact guard cause normal guard will make you stagger after power 
    moves hit.  Devote a round on stage one and/or two to just impact guarding your 
    opponent don't forget about the impact parry.
    2)Range: Then range of a move is important as in real life fighting.  This is 
    where fights can be won or lost.  Using b+B close in and the opponent will hit 
    you before the animation starts, and if you use a short range move far away the 
    opponent will hit you while you recover since they did not need to block.  In 
    general B is  long to medium range, A is medium to close and K is close range.
    Long range is when you have to take more than two steps to be in grabbing range 
    med range is one step and close is when you can grab. 
    3) "Offence without defence means wasted energy and defence without offence 
    means wasted time"
    Jet Li in Fist of Legend 
    When you attack think of defence it when you do f,F+A look for a counter of 
    side-step from the other player.
    4) Don't forget there are kicks in this game, great for those impact guard crazy 
    5) The computer AI is really only designed to react to moves by standing still 
    you cause the computer to perform random moves often leaving itself open.
    6) The computer has a habit of attacking out of range and with Kilik you can 
    really kill them for it. If the computer attacks far away and is not going to 
    hit you the hit them hard with a long range move.
    7) Dash Buffer:  To execute a move that requires a dash without dashing hold G 
    during the double pressing of the direction.
    eg:  f,F+B  can be done on the spot using this method,
    G(HOLD) f,F(release G)+B
    Against CPU
    Ivy - Ivy blade  (transforming sword and whip)
    Strengths:Extrmely good at all ranges
    Ivy's strength is in her ability to change her sword into a whip.  Watch out for 
    her sword from the ground moves.  In general keep your guard up when she attacks 
    but when she isn't hit her as hard as you can.
    Mitsurgi - Katana
    Strengths:Power, Juggles, unblockables
    Weaknesses :
    Whatever you learned to fight Mits in Soul Edge throw it out cause now he has 
    all new moves.  He's slow so impact guard him remember your weapon cannot break 
    in this game so defend well.
    Maxi - Nanchuku
    Strengths: Speed, good power, ring out juggles
    Weaknesses: Long Range
    Maxi is very tough, mainly because the amount of moves he can do, left side, 
    right side etc. He will always beat you in speed so don't try it.  Instead use 
    Kilik's range and attack him from afar. Maxi also tends to attack in a straight 
    line so side-step him regularly.
    Sophitia - Omega short sword and shield
    Strengths :variety of combos
    Weaknesses:Sometimes slow
    Ok this girl is very hard to beat. Her weakness is  long recovery time.  Watch 
    out for her 'stab' and her High to Low to Medium attack if you block the Low 
    you're fine but if you don't the Medium will automatically juggle you, you'll 
    know to block low when she crouches with her sword drawn to her side.
    Voldo - Twin Katar
    Strengths: Trickiness, power
    Weaknesses:Doesn't use enough tricks
    Voldo is weird. When he has his back towards you hit him fast, if he does do a 
    move with his back turned on you block and if he is close enough throw him for 
    lots of damage.
    Taki - Ninjatou daggers
    Strengths: Extreme speed
    Weaknesses:Weak power, poor range
    I you play the right way Taki is really easy to beat.  Unless you are sure of 
    the move she is doing, don't try to impact guard her cause she has a lot of 
    kicking moves.
    Taki's strength is her speed.  (probably took steroids like in Duke nuk'em)
    Astaroth - A Big Axe
    Strengths: Power, long range, grabs, Nearly all moves stagger if blocked
    Weaknesses: slow
    This guy loves to grab you.  Keep your distance, he's slow so impact parry.  
    Guerrilla warfare works well just know that you can still block when you 
    retreat.  Use your quick moves to chip at his life bar.
    Nightmare -  Soul Calibur
    Strengths: Long range, variety of moves
    Weaknesses: bit slow
    This is the boss so don't underestimate him.  If he leaves himself open punish 
    him.  Watch out for his different stances.
    Xianghua - Chinese straight sword
    Strengths: Tricky
    Weaknesses:Short range compared to Kilik
    I've noticed now that you must fight Xianghua at stage 6 so I think she is the 
    sub boss.  Anyway  if you finish the game with her, before she fights 'Inferno' 
    the 'Soul Calibur' appears and she uses it in her final battle.
    Use extrme care when fighting her.  Learn her moves and chip away her life bar 
    with small moves
    Hwang Sung Kyung - Chinese broad sword
    Hwang is a more direct 'I will kill you ' version of Xianghua less tricky more 
    Still to come:
    Yoshimitsu - Katana
    Lizardman - almost same as Sophitita
    Siefried - almost same as Nightmare
    Rock:See Astaroth
    Thanks to: 
    ANDY (The Hack Attack) GRAY "shitcool@usa.net"
    Star Amustments
    Joe and Martin 
    Kaman (tekken 3 freak) Lo "kamanlo@iname.com"

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