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    FAQ/Walkthrough by Tazzmission

    Version: 1.0 | Updated: 01/05/00 | Search Guide | Bookmark Guide

    Vigilante 8: 2nd Offense Faq
    Version- 1.0
    Written By- cookinwiththerock
    E-Mail- ddoyle@tconl.com
    AOL SN- Cwtrock
    ICQ- 41909042
    Last Updated- Monday, January 5th, 1999
    *Table O' Contents*
    1. 	Introduction
    2. 	Updates
    3. 	How To Play
    4. 	Modes
    5. 	Vehicles
    6. 	Weapons
    7. Tips
    8. Quest Mode Walkthrough
    9. Secrets
    10. 	Credits
    *1. Introduction*
     Welcome to my faq on the sequel to Vigilante 8, Vigilante 8:2nd 
    Offense! I hope this faq will help you playing the game. Right now this 
    is one of the better Dreamcast games out. This game allows you to choose 
    from 19 different vehicles. 
    *2. Updates*
    Version 1.0(01.05.99)- Everything is new.
    *3. How To Play*
    A- Gas
    B- Toggle Weapons
    X- Brake
    Y- Select Target
    L Trigger- Fire Selected Weapon
    R Trigger- Fire Machine Gun
    Analog Stick- Move Vehicle
    D-Pad- Move Vehicle
    How To Play
    Your job is to destroy all enemy vehicles by any means possible. The 
    rules can differentiate between modes so check the #4. Modes section to 
    learn about those.
    *4. Modes*
    One Player
    -Quest Mode
    This mode is different for each of the 18 characters. You go through 8 
    matches. To win the match you must complete the mission objectives and 
    destroy all the enemy vehicles. To complete the stage you must complete 
    the first two objectives before destroying all the enemy vehicles. 
    Completing Quest mode will unlock hidden arenas or secret characters.
    -Arcade Mode
    This mode is where you select all the enemy vehicles, your vehicle, and 
    the arena. You can select from 1 enemy vehicle to up to 12.
    -Survival Mode
    Like Arcade mode but you face an unlimited amount of enemies. You only 
    will face up to 4 enemies at a time. You lose when you die trying to 
    last the longest.
    Two Player
    -Versus Mode
    This is a one-on-one battle against Player 1 and Player 2 with no enemy 
    The 2 human players team up against a group of enemies. The game ends 
    when one of the human player dies or all enemies are destroyed.
    -Quest Mode
    This mode allows two players to play quest mode. One player is the 
    primary character while the other becomes the "buddy". Both players must 
    survive to advance.
    -Brawl(3-4 Players)
    In this you each player will select a vehicle and they last player 
    remaining is the winner. There are no enemy vehicles in this mode.
    -Team(3-4 Players)
    Player 1 and Player 2 team up to battle Player 3 and Player 4. You must 
    destroy both of the opposing teams vehicles. No enemy vehicles are in 
    this mode.
    -Smear(3-4 Players)
    It is Player 2 against the other 3 players. The first team or player 
    destroyed loses.
    *5. Vehicles*
    (Note Acceleration, Speed, Armor, and Target Avoidance are out of 400 
    Name: John Torque
    Vehicle: Thunderbolt
    Special Weapon: Wheel O' Fortune
    Acceleration: 400
    Speed: 344
    Armor: 182
    Target Avoidance: 104
    Bio: Having acquired Sid Burn's payoff money, Torque bought himself a 
    new set of tires and some new clothes, then gambled the rest of it away 
    in less than a year. Good thing Sid wasn't coming back for the cash-
    Torque made sure of it, though he would never admit to anything. 
    When the money ran out, J.T. needed a new gig. Unfortunately, the 
    Coyotes were no more and his pal Convoy became domesticated, which 
    certainly wasn't Torque's idea of fun. So, he got himself a bounty
    hunter's license and set his sights on a bad girl
    named Nina Loco, a notorious weapon smuggler he
    was well familiar with from the old days. Now, Uncle
    Sam had put a serious reward on Nina's head, which
    may have had something to do with Nina acquiring
    most of the classified government weaponry originally
    stolen from Site-4. 
    While on Nina's trail, Torque decided to pay his
    former mentor a visit. He was horrified to find Convoy
    and Houston's place plundered and the two lovebirds
    missing. Without delay, J.T. unearthed a couple of
    old Mosquitoes from Convoy's backyard and set out
    on a search for his friends… 
    Name: Sheila
    Vehicle: Wonderwagon
    Special Weapon: Tantrum Gun
    Acceleration: 348
    Speed: 176
    Armor: 86
    Target Avoidance: 310
    Bio: Despite her defiant nature, orphan Sheila always
    looked up to her righteous uncle Convoy, who had
    been having a difficult time adopting her. To prove her
    worth, Sheila joined her uncle in battle, infuriating him
    even more. Only when the Coyote Wars ended did
    Convoy finally come around. Not only did he marry
    Houston, his former adversary, but he also embraced
    Sheila as his own daughter. 
    Sheila hit it off with Houston immediately. Convoy,
    however, ruled the household with an iron fist and
    soon Sheila felt one person too many. Neither did she
    enjoy working the pumps at her uncle's new service
    station. So, when she turned 18, Convoy packed her
    bags and put her on a bus to California to pursue
    higher education. 
    Sheila felt right at home at UC Berkeley. She quickly
    shed her leather garb for tank-top fashion and
    became heavily involved in multiple pacifist and
    environmental causes. However, her academic bliss
    came to a screeching halt when a few months later,
    she received an alarming call from John
    Torque-apparently, the Coyotes have resurfaced, led
    by a mysterious new leader, and both his uncle and
    Houston were missing! 
    Without hesitation, Sheila filled up the tank of her
    new Baja and headed for New Mexico… 
    Name: All Star Trio
    Vehicle: Dakota Stunt Cycle
    Special Weapon: Soaring Glory
    Acceleration: 336
    Speed: 204
    Armor: 50
    Target Avoidance: 346
    Bio: : In 1973, when Tomey, Romey and Leilah were
    only 11 years old, their older sister Tanyah
    disappeared from a Houston gym without a trace.
    Tanyah was a promising athlete and the family was
    devastated. Suspecting foul play, the parents decided
    to send the younger triplets to live with their
    grandfather in Jersey. 
    Grandpa Joe was a big motorcycle fan and owned an
    old racing ring just south of Trenton. The kids soon
    showed a keen aptitude for his hobby and "Team
    F.A.S.T" was born, With grandpa as their manager.
    They began touring at the age of 14 and their
    incredible stunt shows soon captivated audiences
    One early morning in September of 1977, during a
    breakfast at Donny's, Tomey picked up grandpa's
    newspaper. The headline read "Famous Vigilante To
    Wed Former Foe" and the article talked of a girl
    named Houston, who claimed to have been
    kidnapped and then forced to work for the Coyote
    terrorist group. Apparently, the girl suffered from
    amnesia and was unable to recall any details of the
    kidnapping or her past. After one quick glance at the
    photograph, Tomey went pale-Houston was their
    missing sister Tanyah! 
    The trio immediately put their tour on hold, kissed
    grandpa goodbye, and headed for New Mexico. They
    had no idea that the reunion would be a long way
    Name: Convoy
    Vehicle: Livingston Truck
    Special Weapon: Tow Hook
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: After nearly two years of vigilantism, Convoy was
    ready to call it quits. With Sid Burn and Beezwax out
    of the picture, Boogie and Molo locked up, and Loki
    institutionalized, Convoy saw no reason not to. The
    true incentive, though, was his blooming romance
    with Houston. 
    With his support, Houston turned herself in to the
    authorities, only to be released due to her involuntary
    and unknowing participation in the events. They
    settled in New Mexico and bought a small trucking
    operation on Route 285, just outside of Roswell. Soon
    thereafter they married. The press ate it up and the
    news of the famous vigilante marrying his former
    archenemy quickly made headlines countrywide. 
    Convoy was aware of Houston's nightmares and her
    desire to remember who she truly was; He did his
    best to help. Houston liked to travel, as new
    environments occasionally evoked fragments of her
    missing memories, so Convoy took her along on his
    hauls whenever possible. Little did he know that one
    of their trips would change their destiny forever… 
    On the evening of September 3, 1977, the two were
    returning from Santa Fe. Houston was sound asleep
    most of the way, but not far from home she began
    talking in her sleep. As Convoy tried to shake her
    from her nightmare, she woke up screaming, then
    froze-with her eyes wide open, she was staring far
    into the distance. Convoy followed her gaze-ahead,
    three unusual vehicles, appearing to float above the
    road, were approaching from the opposite direction.
    Convoy had never seen anything like it, but he knew
    immediately that these 'travelers' were up to no good.
    Before he could react, however, the vehicles opened
    Name: Houston
    Vehicle: Samson Tow Truck
    Special Weapon: Tow Hook
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: After freeing herself of OMAR's mind-control
    device, which ruled her life for over two years,
    Houston slowly began to find herself. Meeting Convoy
    marked a new beginning, yet her dark past continued
    to haunt her-she experienced frequent nightmares
    and strange visions and her inability to remember
    anything of her past often spoiled her mood. 
    Yet, despite her dark moments, Houston was happy.
    Convoy proved to be a wonderful husband and their
    business was growing. She often accompanied him
    on his trucking trips. It was during one such trip, on
    September 3, 1977, while asleep in the cab of the
    moving truck, that she experienced her most
    disturbing nightmare yet: 
    Her whole body appeared to be made of metal,
    feeling ice cold, rigid... She was standing on a
    massive platform high above a city, in the company
    of two people, both of them eerily familiar. One of the
    two, a frightening old man, inserted something into
    her arm, sending her brain into overdrive. She knew
    this feeling-bombarded by impulses, forced to follow
    orders, helpless... She got into a strange car. The
    others boarded their own vehicles. All three cars lifted
    off the platform, accelerating, flying into the clouds,
    into a light… When the clouds cleared, way below
    she saw a desert highway… a lone truck… Convoy's
    truck. Her brain, as if locked in a loop, was
    screaming… "DESTROY!" 
    Houston screamed and opened her eyes. She was
    inside the truck, with Convoy right next to her…
    Name: Dave's Cultmen
    Vehicle: XANADU RV
    Special Weapon: Super Saucer Invasion
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: At the end of the Coyote Wars, legends of
    Dave's extraterrestrial travels spread quickly among
    UFO aficionados, alternative religion advocates and
    other believers. Ham-radio enthusiasts across the
    nation tuned in every night, scanning the airwaves for
    transmissions from the mythical Dave. Soon, a small
    industry sprang up to satisfy the craving for Dave
    memorabilia-"Daveness" T-shirts, Dave-brand
    telescopes, toys and books. "Davemania" was
    destined to become one of the key cultural
    phenomena of the era, often credited as one of the
    key factors in lifting America's economy out of the
    Thus, it should come as no surprise that there were
    many who took the movement a little too seriously.
    Take a group of hippies from Santa Cruz, Dave's
    hometown. Tired of their unfocused existence, they
    became easily enraptured with Dave's heroics and
    decided to seek his guidance. The group's resident
    wise guy, Dorkiel, spent countless nights at his
    ham-radio, awaiting a message from The Man.
    Finally, Dorkiel emerged from his RV enlightened; He
    proclaimed that in order to find their true calling, the
    group must retrace Dave's footsteps. 
    And so, in the summer of 1977, the hippies boarded
    Dorkiel's RV and embarked on a spiritual journey
    across the southwest. They decided to begin by
    paying respects to Convoy-the man who guided Dave
    during the Coyote Wars…
    Name: Dallas 13
    Vehicle: Palomino XIII
    Special Weapon: Mega Collider
    Acceleration: 362
    Speed: 316
    Armor: 232
    Target Avoidance: 72
    Bio: In 2017 Dallas 13 was the latest and most
    advanced "BioBot" in OMAR's long line of cybernetic
    henchmen. The corporation had been working on the
    "BioBot" program since the early '70s, hoping to
    invent the perfect company servant-strong, intelligent,
    unconditionally loyal and emotionless. These
    programmed soldiers were commonly used by OMAR
    as sentries, bodyguards, bill collectors, but also, as
    secret operatives and assassins. 
    Since sophisticated Artificial Intelligence was a long
    way off, OMAR resorted to utilizing a living human
    body as the basis for each biobot. In the early days,
    the subjects were simply equipped with mind-control
    electronics, but later the scientists began replacing
    key body organs with artificial enhancements.
    OMAR's track record in mastering the human mind
    was spotty at best. The first two biobots went haywire
    and needed to be terminated. The next attempt,
    Houston 3-based on the first 'imported' subject and
    field-tested during the infamous U.S. operation in
    1974-performed to specifications for nearly two years
    before going off-line. Much progress had been made
    since then, but OMAR has yet to produce the perfect
    Enter Dallas 13, created specifically for Lord Clyde's
    new project-"Mission: Second Offense". His entire
    body was constructed from space-age alloys and the
    latest in nano-technology, fitted with a brain from a
    classified subject of superior IQ, and two
    next-generation processors to keep it in check. The
    biobot's program consisted of the following primary
    >Terminate Convoy and other remaining Vigilantes…
    >Destroy key U.S. industrial installations… 
    >Follow Lord Clyde's orders…
    Name: Nina Loco
    Vehicle: El Guerrero
    Special Weapon: Lemming Missile
    Acceleration: 336
    Speed: 260
    Armor: 206
    Target Avoidance: 136
    Bio: Even as a child, Nina could always hold her own
    among the boys-no one messed with the "Loco" girl.
    As a teenager, she became the best border guide in
    the south-she could smuggle one or thirty people
    across the line, either way, every time, as long as
    she got paid. Often, however, she would just take
    poor country folk to the Promised Land for free. Nina
    hated herself for doing that, so she switched to
    moving guns-it was easier, more profitable and less
    The oil crisis proved to be a boon for her-the
    American boys wanted to play gang wars and were
    willing to buy plenty of Mosquitoes at a nice markup.
    Things began to look even better when Sid Burn,
    leader of the Coyote gang, offered Nina an exclusive
    deal. Too bad the other guys finished him off before
    she got paid, and the whole war was over. No matter,
    she simply confiscated Sid's stockpile of high-tech
    weaponry stolen from some Nevada lab; She knew
    the booty was worth a fortune. 
    Sure enough, a few months later, a stranger named
    Clyde approached her with an interesting deal-Clyde
    would buy the loot for one million "dollares" if Nina
    agreed to work for him for one year. It appeared that
    Clyde wanted to revive the Coyotes and needed
    someone who could supply his new army with
    firepower and other services right up Nina's alley.
    Nina never worked for anyone, lest a Lord claiming to
    have arrived from the future, but the money-it could be
    enough to pack up and move down to the Gulf, like
    she always dreamed. Nina accepted... 
    Name: Molo
    Vehicle: Blue Burro Bus
    Special Weapon: Smog Check
    Acceleration: 128
    Speed: 92
    Armor: 352
    Target Avoidance: 112
    Bio: After Sid Burn disappeared, Molo was lost-he
    could not believe that the mighty Sid would simply
    leave. He crisscrossed the deserts in search of the
    man, to no avail. When he finally came upon Sid's
    abandoned car in Nevada, he knew Sid was gone for
    Disillusioned and just plain bored, Molo began
    burglarizing gas stations and small trailer parks, so it
    was only a matter of time before the cops picked him
    up. He was served a severe sentence for his
    involvement with the Coyotes, but due to his age, he
    was placed in a juvenile detention camp in Colorado. 
    Within a year, Molo became the undisputed top dog
    among the delinquents. The place was a heaven for
    someone of his persuasion, but the good times were
    coming to an end-he was scheduled to transfer to
    San Quentin Penitentiary on his upcoming 18th
    birthday; He became restless. 
    One day before Molo's transfer, an old man arrived at
    the camp in a white limousine and requested a visit
    with the kid. Molo knew his salvation had come when
    the stranger offered to get him out in return for his
    loyalty-he agreed immediately. Afterwards, the man
    simply walked into the superintendent's office and
    within minutes Molo was leaving the compound in his
    savior's limousine…
    Name: Lord Clyde
    Vehicle: Excelsior Stretch Limo
    Special Weapon: Chain Lightning
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: In 2017, Lord Clyde of OMAR, also known as
    Slick, was the most powerful man of the century. He
    was not only the CEO of the largest global
    corporation controlling all of oil production outside the
    United States, but also, covertly, the leader of the
    Coyote Cartel-an expansive underworld organization.
    Of course, Clyde wouldn't be in that position if he
    were a man of principles or integrity. On the contrary,
    he was the most calculating and ruthless person the
    world had ever seen. 
    While Clyde was never a saint, he wasn't always
    such a monster. His cruelty and blind devotion to
    OMAR were first triggered by an electronic adornment
    he had found in an Arizona roadside restroom in
    1975. It was Houston's forlorn armband, one of the
    first mind-control devices designed by OMAR. Though
    not entirely functional, it changed Clyde forever. Now,
    the path of his lifelong quest for supremacy was
    littered with countless broken lives, bankrupt
    companies and ruined economies. The United States,
    however, managed to withstand OMAR's repeated
    attempts to monopolize its oil trade, thanks to its
    early adoption of nuclear power and other alternative
    sources. By the early 21st century America was
    stronger than ever, and was quickly becoming a
    major threat to OMAR's dominance. 
    By 2016, Clyde's health was deteriorating and it
    appeared that the world would soon be rid of the
    tyrant. Clyde, however, was not intent on leaving until
    his dream was fulfilled. In his most desperate move
    yet, he acquired a time-travel device to send himself
    back to the days when OMAR still had a chance of
    putting America out of business-the '70s. But first, he
    would have to eliminate Convoy-the legendary
    Vigilante leader who spoiled OMAR's plans once
    Name: Obake
    Vehicle: Tsunami
    Special Weapon: Rift Blade
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: Keiko underwent a rigorous education as a
    disciple of the Katana School-run by her father's
    Uzumi Manufacturing Company. She excelled in all
    subjects, only to be occasionally outdone by a
    classmate named Darius; Keiko and Darius were the
    best of friends. Keiko especially loved martial arts
    and Darius nicknamed her "Obake" (Ghost), for she
    could move without a sound or trace. 
    Obake and Darius were first placed into Clyde's
    service when only eight years old. Supposedly,
    Uzumi gave the children to OMAR as a token of
    gratitude. A short letter from her father confirmed it-he
    asked her to respect and obey Lord Clyde as if he
    were her own father. Soon afterwards, OMAR
    acquired her father's company, and Obake never
    heard of her family again. 
    Though Obake always felt out of place in OMAR's
    world, she followed her father's wishes and soon
    became Clyde's favorite pupil. She and Darius
    continued training, though the focus of their studies
    changed to offensive combat, surveillance,
    interrogation, with a heavy dose of nonstop OMAR
    propaganda. By the time they reached adulthood,
    Obake and Darius were seasoned operatives, having
    never failed a mission. 
    This was to change in 2017, when the two were sent
    to America to steal time propulsion capsules from
    Stanford University. While they managed to fulfill the
    objective, the mission went awry due to Darius' error.
    As a result, the CIA were on OMAR's tail, and Clyde
    was outraged. Soon, Darius disappeared. 
    In the meantime, Clyde was preparing for an
    important sabotage mission and requested Obake's
    assistance. While her head was still reeling from the
    events, Obake accompanied her master without
    Name: Boogie
    Vehicle: Marathon
    Special Weapon: Disco Inferno
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: Disco aficionado and the late Sid Burn's prime
    henchman, Boogie had been sentenced to serve 10
    years at San Quentin Penitentiary for burglary,
    assault with a deadly weapon, and DUI. Despite
    agent Blue's testimony, the court did not find
    sufficient evidence of Boogie's involvement with the
    After one year in the can, Boogie had had enough-not
    only didn't the prison meet his sanitary standards, the
    ambient elevator music piped constantly through the
    speakers was truly unbearable. Thank God for a visit
    from Nina Loco, Sid's former flame, arms supplier and
    an all-around bad Mama. Boogie knew Nina was
    always charmed by his genteel ways, so it wasn't
    surprising that she volunteered to help. Orchestrating
    Boogie's jailbreak was second nature for Nina,
    especially after befriending the prison's warden at a
    local saloon. Adding insult to injury, Boogie stole the
    warden's Marathon on his way out. 
    En route to New Mexico, Nina told Boogie of old
    Clyde's paranormal arrival from the future and his
    efforts to revive the Coyotes. At first, Boogie was
    miffed at Nina when he learned that Clyde paid her to
    get him out. Nevertheless, he was thrilled to be free
    and was anxious to show off for the new Boss…
    Name: Agent R. Chase
    Vehicle: Chrono Stinger
    Special Weapon: Hard Time
    Acceleration: 374
    Speed: 330
    Armor: 98
    Target Avoidance: 224
    Bio: In 2017, Agent Chase-one of CIA's best
    detectives-had been following OMAR and its
    enigmatic leader, Lord Clyde, for years. He was intent
    on proving that Clyde doubled as the leader of the
    Coyote Cartel-the only remaining underworld
    organization, linked to dozens of terrorist attacks and
    other criminal activities-and that Clyde was using the
    mob to enforce OMAR's interests around the world. 
    Chase had just managed to collect enough evidence
    to incriminate Clyde when he was approached by
    CIA's ChronoPol division, requesting assistance in an
    investigation of missing time propulsion capsules
    from Stanford University. The ChronoPol was
    established in response to the first successful time
    travel experiment conducted in 2016, and had been
    monitoring illegal time-space intrusions since. The
    agency suspected OMAR's involvement in the
    Two days later, on September 3, ChronoPol's
    intelligence detected a temporal time disruption
    originating at OMAR's headquarters. Further research
    determined that three OMAR vehicles, led by Clyde
    himself, reversed through time-space by an estimated
    40 years. Their arrival coordinates were placed near
    Roswell, New Mexico, USA. 
    Agent Chase immediately volunteered to travel to the
    '70s, to apprehend Clyde and bring him back.
    Subconsciously, he was also hopeful to look up
    Chassey Blue-the favorite actress of his teenage
    years.) Given Chase's thorough knowledge of the
    case, the agency approved his mission without
    Name: Astronaut Bob O.
    Vehicle: Moon Trekker
    Special Weapon: Collector
    Acceleration: 322
    Speed: 64
    Armor: 134
    Target Avoidance: 308
    Bio: This strange loner had been seen roaming the
    countryside, anywhere from Florida to New Mexico.
    Some said that the first sightings of the lunar rover
    coincided with the mysterious destruction of NASA's
    Space Defense Labs at Cape Canaveral in the fall of
    1977. While no one ever heard the astronaut speak or
    saw his face, always hidden behind a helmet, he was
    known as Bob O., as embroidered on his spacesuit
    Bob appeared to favor remote farmer's markets and
    gas station marts, and had an obvious weakness for
    oatmeal and fruit. Always eager to assault the
    curious onlooker, he quickly became infamous for his
    anti-social behavior. 
    When new auto skirmishes first began in the fall of
    1977, Bob's rover was often reported seen amidst the
    action. The extent of his involvement, however, was
    Name: Garbage Man
    Vehicle: Grubb Dual Loader
    Special Weapon: Compactor
    Acceleration: 180
    Speed: 50
    Armor: 376
    Target Avoidance: 78
    Bio: After the Coyote Wars, many strangers began
    appearing in the Southwest. Some were simply
    curious outsiders drawn by media hype, others
    however, were characters of truly dubious origins.
    Among these drifters was a grungy garbage man,
    driving a battered Grubb collection truck. 
    The garbage man was first spotted in 1976, near
    Indian Springs, Nevada, rummaging through a landfill.
    Since then, he was seen as far as Florida and
    Oregon. While he didn't appear to be associated with
    any official trash company, he often made regular
    rounds at various locations, though no one knew what
    he did with the stolen refuse…
    Name: Chassey Blue
    Vehicle: Vertigo
    Special Weapon: Star Power
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: After quitting the FBI, Chassey turned actress
    and took Hollywood by storm. She debuted in the
    spring of 1976 in the true-to-life action romp "Agent
    Blue: Auto Vigilante", starring as herself-an
    undercover FBI agent cleaning up the southwest of
    motorized gangsters. The film was an instant hit,
    making her a major movie star literally overnight. 
    Chassey went on to make five films in one year, all of
    them blockbusters. At the end of 1977, however, she
    became the central figure in a major controversy.
    When the tabloids printed fake photos of Chassey
    with the President, the studios shut their doors to her
    just as fast as they opened them, and her Hollywood
    career was over. Chassey was devastated. 
    Luckily the doldrums didn't last. She was soon
    contacted by her old boss at the FBI, who not only
    wanted her back, but also offered her a promotion to
    Secret Agent. While Chassey was surprised at the
    sudden interest, she was sick of Hollywood and took
    the job without hesitation. If only she knew that it was
    the bureau who blackballed her career in Tinseltown
    just to get her back on the force-her previous
    experience and unique qualifications made her the
    perfect, and only, candidate for the agency's latest
    mission. Suspecting something major at play, the
    FBI wanted Chassey in New Mexico to investigate
    reports of renewed Coyote activity, and its possible
    connection to local time disparities and abnormal
    weather patterns. 
    Sporting a serious makeover and a brand new
    concept car, Chassey was ready for action… 
    Name: Padre Destino
    Vehicle: Goliath Halftrack
    Special Weapon: Hades Gate
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: Constantly on the move, this traveling preacher
    was busy spreading the word. He was not singing
    gospel however; he was promoting the idea of an
    impending Armageddon. His prophecy called for an
    "Event of Annihilation", which would destroy all life in
    a single moment and mark the arrival of a "New
    Beginning" for the chosen few who followed him. 
    The preacher's origins were unclear, though he was
    believed to be an erstwhile military man. The
    Southerners called him Padre Destino. During his
    sermons, he often referred to his "Tome of
    Scriptures"-a large red book he never parted with,
    believed by some to be the source of his madness. 
    No person would ever buy into Destino's ramblings
    and so he wasn't very successful in his recruitment
    efforts. This was partly due to his lack of credibility-he
    simply kept on changing the date of the "Event" each
    time his prophecy failed to come true. The other
    reason was that after each sermon, the Padre liked to
    celebrate the upcoming miracle with a good dose of
    Destino was growing increasingly frustrated with his
    results, but when he noticed the violence around him
    intensifying, he knew that the end was coming. With
    all his energy and enthusiasm, he threw himself into
    the midst of the turmoil… 
    Name: Dusty 'Earth'
    Vehicle: Wapiti 4WD
    Special Weapon: Tribal Magic
    Acceleration: ?
    Speed: ?
    Armor: ?
    Target Avoidance: ?
    Bio: Dusty, chief of the Zuni tribe, had seen better
    days. It was 1975, gas was expensive and vandals
    were plundering the countryside. He had heard of the
    oil crisis, but hoped that it would have little bearing on
    his tribe; He was wrong. 
    After the gangsters destroyed a nearby ghost town,
    Dusty tried calling the police in Gallup. He knew there
    was trouble when he learned that the sheriff and his
    deputy were recalled to Albuquerque to help control
    rioters there. Dusty watched helplessly as the
    perpetrators burned down the trading post, but when
    they desecrated the Zuni burial grounds, he just
    couldn't stand by any longer. 
    Dusty never had much appreciation for guns, so he
    decided to call upon the ancestral spirits for help.
    After three nights of 'kachina' trances in his pueblo, a
    spirit Falcon appeared to him in a vision. The Falcon
    told him to rest and prepare, as these scuffles were
    nothing compared to what's to come-it warned him of
    an evil Coyote Demon who was soon to descend
    upon the land and ravage all that lay in its path. To
    battle the demon, the Falcon said, Dusty must leave
    the pueblo and go to the mountains to learn the
    shaman ways of his great ancestors… 
    When Dusty woke up the next morning, his soul was
    filled with sadness, but suddenly he noticed a falcon
    sitting on the roof of his car-there and then Dusty
    knew that when the demon arrives, he would be ready
    to take him on… 
    *6. Weapons and Power-Ups*
    Hoverpods- A really cool addition to the game. Pressing up or down will 
    make your vehicle adjust it's height off the ground. You will lose 
    Hydrofloaters- This power-up allows you to travel around on water. The 
    front tires become floatation devices and the rear wheels become 
    Skis and Treads- This power-up helps on levels with snow because they 
    add traction. The front wheels become skis and the rear wheels become 
    treaded tires.
    (Note: To get rid of hoverpods, htdrofloaters, or skis and treads hit 
    A+Y at the same time.)
    Shield(Green)- Protects your vehicle from damage for a short time.
    Radar Jammer(Yellow)- Keeps enemies from see you on radar or locking 
    their target on to you.
    Weapon Upgrade(Blue)- Doubles the amount of damage a weapon puts out.
    Repair Wrench- Partial damage repair.
    (Note: you can only carry 3 weapons at a time, besides your machine gun, 
    so if you pick up another one you current weapon will be discarded.)
    Mosquito Machine Gun- This weapon is standard equipment on all vehicles. 
    It contains unlimited ammo.
    Interceptor Missiles- When fired these missiles go straight after your 
    current target.
    Up, Up, Down + Machine Gun- Cost:2
    Up, Up, Up + Machine Gun- Cost:2
    Up, Up, Right + Machine Gun- Cost:2
    Bull's Eye Rocket- When fired they go straight. The do not track your 
    Up, Down, Down + Machine Gun- Cost:2
    Up, Down, Up + Machine Gun- Cost: 2-5
    Up, Down, Right + Machine Gun- Cost: 3
    Sky Hammer Mortar- A rocket type weapon where it's fired in the air and 
    goes after your current target.
    Down, Down, Down + Machine Gun- Cost: 2
    Down, Down, Up + Machine Gun- Cost: 2-5
    Down, Down, Right + Machine Gun- Cost: 2
    Bruiser Cannon- A cannon that fires from the top of your vehicle and 
    goes after your current target.
    Down, Up, Down + Machine Gun- Cost: 2
    Down, Up ,Up + Machine Gun- Cost: 2-6
    Down, Up, Right + Machine Gun- Cost: 2
    Roadkill Mines- You drop this weapons on to the ground and when someone 
    drives on them they explode. Remember when you left them cause they can 
    hurt you to.
    Left, Right, Down + Machine Gun- Cost: 2
    Left, Right, Up + Machine Gun- Cost: 2-6
    Left, Right, Right + Machine Gun- Cost: 2
    Brimstone Burner- A flame-thrower-type weapon. Get in close to your 
    opponent to scorch them.
    Right, Left, Up + Machine Gun- Cost: 10
    Right, Left, Down + Machine Gun- Cost: 2-6
    Right, Left, Right + Machine Gun- Cost: 5
    *7. Tips*
    If you have any tips please e-mail them to me.
    *8. Quest Mode Walkthrough*
    If you can help with any part of the walkthroughs please e-mail me.
    *John Torque*
    *All-Star Trio*
    *Dave's Cultmen*
    *Dallas 13*
    Objective 1- Collect Three Bombs
    Bomb Locations
    1. Behind the Donut Shop at ground level.
    2. At the stone building by the movie theater.
    3. 	Same as #2.
    Objective 2- Destroy Gas Stations
    Gas Station Locations
    1. By movie theater.
    2. 	On tall cliff.
    Objective 3- Destroy All Enemies
    Objective 1- Collect 4 Briefcases
    Briefcase Locations
    1. Down the Big Ski Ramp
    2. In The Ski Lodge there is a transport go through it to pick up a 
    3. 	Same as #2
    4. 	Behind The Ski Lodge
    Objective 2- Destroy Lodge
    Objective 3- Destroy All Enemies
    *Nina Loco*
    *Lord Clyde*
    *Agent R. Chase*
    *Astronaut Bob O.*
    *Garbage Man*
    *Chassey Blue*
    *Padre Destino*
    *Dusty 'Earth'*
    *9. Secrets*
    Password screen 
    Enter the options screen, select "Game Status", highlight one of the 
    characters, then press L + R. -From: h.seeley@att.net
    Rapid fire 
    Enter "RAPID_FIRE" as a password to remove the delay when shooting 
    weapons. -From: PinheadGun@aol.com
    Super missiles 
    Enter "BLAST_FIRE" as a password to increase the damage from missiles. -
    From: PinheadGun@aol.com
    Faster cars 
    Enter "MORE_SPEED" as a password. -From: PinheadGun@aol.com
    Heavier cars 
    Enter "GO_RAMMING" as a password to increase your car's weight and 
    ramming ability. -From: PinheadGun@aol.com
    Fast action 
    Enter "QUICK_PLAY" as a password to enable a random fast action arcade 
    feature. -From: PinheadGun@aol.com
    Attract enemies 
    Enter "UNDER_FIRE" as a password to have three enemies attack 
    simultaneously. -From: PinheadGun@aol.com
    Slow-motion mode 
    Enter "GO_SLOW_MO" as a password. -From: PinheadGun@aol.com
    No enemies in arcade mode 
    Enter "HOME_ALONE" as a password. -From: PinheadGun@aol.com
    No gravity 
    Enter "NO_GRAVITY" as a password to reduce gravity to the point that 
    your car will almost float when a bump is hit. -From:
    High suspensions 
    Enter "JACK_IT_UP" as a password. -From: PinheadGun@aol.com
    Big wheels 
    Enter "GO_MONSTER" as a password. -From: PinheadGun@aol.com
    No wheel attachment icons 
    Enter "DRIVE_ONLY" as a password to disable wheel attachment icons from 
    spawning. -From: PinheadGun@aol.com
    View all ending sequences 
    Enter "LONG_MOVIE" as a password to view all endings in one continuous 
    sequence. -From: PinheadGun@aol.com
    Same cars in multi-player 
    Enter "MIXED_CARS" as a password to allow more than one person to select 
    the same car in multi-player mode. -From:
    Bonus characters 
    Complete the following tasks to unlock each character in the game:
    Lord Clyde: Complete all objectives in quest mode with Nina Loco, Molo, 
    and Dallas 13. 
    Obake: Complete all objectives in quest mode with Lord Clyde. 
    Boogie: Complete all objectives in quest mode with Obake. Note: You 
    cannot play Quest Mode with Boogie. 
    Houston: Complete all objectives in quest mode with Sheila, John Torque, 
    and The Flying All-Star Trio. 
    Convoy: Complete all objectives in quest mode with Houston. 
    Dave's Cultsmen: Complete all objectives in quest mode with Convoy. 
    Note: You cannot play Quest Mode with Dave's Cultsmen. 
    Chassey Blue: Complete all objectives in quest mode with Astronaunt Bob 
    O, Garbage Man, and Agent R. Chase. 
    Padre Destino: Complete all objectives in quest mode with Chassey Blue. 
    Dusty Earth: Complete all objectives in quest mode with Padre Destino. 
    Note: You cannot play Quest Mode with Dusty Earth. 
    *10. Credits*
    Activision- For Story for each character and making this game.
    Luxoflux- For Making this game.
    CheatCC.com- For the codes.

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