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    Puzzle Guide by SWright

    Updated: 02/13/00 | Search Guide | Bookmark Guide

    PUZZLE GUIDE: by Scott Wright (13/2/2000)
    E-mail craig345@x-stream.co.uk
    This is not a walkthrough but a guide to some of the more puzzling 
    moments of the game. I've missed out some of the dead easy bits to 
    keep it short so there are large sections of the game missing but 
    this guide should allow you to finish the game without losing your 
    hair and your mind.
    DISC 1: Claire at Rock Fort Prison
    *Copying the gold medallion
    After the second cut scene of Steve check the desk to get the gold 
    medal and flick the switch Steve was looking at. Place the gold 
    medallion on the 3D scanner in the previous room then head back out 
    side. Flick the switch out side the building to get the fire 
    extinguisher and take this to the flaming car where you first 
    started. Pick the suitcase up and investigate it to find TG-01 item 
    and take it to the 3D scanner to get the replica medallion. Use it on 
    the big gates where you first met Steve. 
    *Helping Steve
    To get Steve out of the room he is trapped in early in the game 
    select the two guns on the computer they should be C and E.
     *The Two Shields
    The first shield is found just after the cut scene of Steve killing 
    his zombie dad in a room with a model of the military base and a 
    picture on the wall. Use it where the guillotine is. The second is 
    found after using the silver key in the ground floor of the palace. 
    Use it at the rear of the military building.
    *The Lock Pick 
    Take the bottle of medicine to the guy from the very start of the 
    game. The lock pick can be used on locked draws and suitcases. One of 
    the suitcases contains a gun modification kit.
    *The family tree picture puzzle
    If you don't understand Japanese your going to have a hard time 
    working this out. 
    1). Young Alfred Ashford.
    2). Mrs Ashford
    3). Ashford with candles
    4). Ashford next to baby twins
    5). Grandfather Ashford with baby twins
    6). Grandfather Ashford  
    7). Ashford next to grandfather on his own
    The correct order is 2, 5, 7, 4, 6, 3, 1
    This will reveal a vase, which has to be investigated to find the red 
    *The Blue Bug
    After using the first shield you will access a new area where you 
    will find a suitcase and a cut scene of two zombies eating each 
    other. kill them both to get an eye ball use this on the biology 
    dummy to open a secret passage, find the stairs to the stone garden 
    and remove the sword from the statue, now quickly push the statue 
    with the shield two face the first statue and place the sword in the 
    hole to get the piano music, use the in the games room on the first 
    floor of the palace. The blue bug will be revealed.
    *The Grenade Launcher
    After using the second shield you will get a blue card with the 
    Ashford symbol on it. Use this in the area you played as Steve to 
    find the grenade launcher. Note : If you don't have this towards the 
    end of disc one god help you as you have to fight a Tyrant boss 
    *Some Key and Card Locations and uses
    Biohazard access card: - found after the crane puzzle in the airport 
    and used in the military building.
    Blue Family Crest card: - found when the second shield is in place 
    use on blue card slots in the military building.
    Silver Key: -Found on Alexia Ashford's bed and used in the palace 
    Gold Key:- Found in the model base room after the skeleton picture is 
    Dragon Fly key:- found in the private residence roof area the dragon 
    fly has to be investigated in 3D to make it a key it is used on the 
    ant picture in the same room.
    *Air Port Medalions   
    1).in front of the Palace.
    2).in the CCTV room found in the military building.
    3).above the carousel in the private residence under the diary.
    *The Tyrant boss
    I've included this bit because it's a little bit complicated. When 
    Claire and Steve finally take off you'll have to fight the Tyrant in 
    the back of the plane. As soon as you get control again hit the 
    switch to Claire's left to see a crate bash the Tyrant to the back of 
    the plane. After this fight him but keep your distance to avoid his 
    attacks and wait for the machine to make a beeping noise. When you 
    hear this you can press the switch again, it should take about three 
    presses of the switch to knock the Tyrant off the plane.
    DISC 2: Claire at the Antarctic base
    *Getting the Power on
    Go to the weapons room and take the red key, use this in the previous 
    room with the locked door to gain access to the power area where you 
    have to find two switches to get the power back on.
    *The AK-47
    This gun is found in the weapons room in a green locker and takes up 
    two inventory spaces
    *The Blue Key   
    After the power is on go back to the save room and push the bookcase 
    and check the lockers to find a hidden room and a spooky cut scene. 
    Take the plant pot and investigate it to find the blue key. Use the 
    blue key on the locked door on the floor above to get a cut scene of 
    *The gas mask
    go to the B.O.W room to get the B.O.W. warehouse sticker and use it 
    on the crate on the conveyer belt found in the previous room. After 
    turning the conveyer on flick the switch and head back to the B.O.W. 
    room which is now flooded with gas take the gas mask which is right 
    next to the door.
    *Stopping the toxic gas
    Get to the room above the boiler room and take the valve. Take this 
    to the pipe next to the digger on the level below. Claire will see 
    that she needs an 8 sided valve and not the 4 sided she has. Take the 
    valve to the room with the caged zombie and use the machine on the 
    valve to get the 8 sided valve. Take it to the pipe for a cut scene 
    of Alfred Ashford.
    *The sniper rifle
    Take it after the cut scene where Alfred drops it. Use R to aim and L 
    to zoom in. The sniper rifle is the best weapon for the next boss 
    which has to be shot in its heart house of the dead style. 
    Chris at Rock Fort Prison
    *The shield puzzle
    Use the door knob in the area where there was a biohazard level 3 out 
    break. In the room you'll find a model tank. Use this in the model 
    base room to access a hidden switch. You have to go to the airport 
    via the cargo lift to get the three medallions back and solve a quick 
    puzzle to lower the bridge. Take the medallions back to the model 
    room to access a new area where the Shield lies in a pool of water.  
    *The chemicals 
    Change the code on the freezer door to 12.8c (the date from the model 
    room) this will make the yellow chemical turn blue. Mix this with the 
    green chemical you find later to get the purple chemical. 
    *Chris's re-modelled gun
    Where you find the green chemical you can re-model your gun by 
    checking the table. 
     *The Draw 
    Blue, Green, Red, Blue, Orange
    This gets you the golden gun.
    *The gold axe 
    Mix the purple chemical with the shield to remove the gold axe from 
    it. Use it in the area under the real tank like Alfred did to get 
    access to a harrier jet.
    Chris at the Antarctic base
    *Getting the power on
    Take the valve from where Claire left it and use it in the high 
    voltage room. Flick the switch to get the power back on. 
    *The green gem
    Take the valve socket you find when you take the Tiger's eyes out and 
    combine it with the 8 sided valve to get the 4 sided valve and take 
    it to the area with the two lifts to drain the water to get the crane 
    key. Take it to the frozen conveyer belt room and use it, you'll get 
    a cut scene of Alexia Ashford and a massive spider. Take the green 
    earring from the boss from Claire's game. Investigate it to get the 
    green gem. Use this on the picture at the top of the stairs in the 
    room from Biohazard 1.
    *The blue gem
    Go to the save room from Claire's game and use the gold axe, you will 
    get the dice, take it to the room near all the fly's you'll see the 
    puzzle on the right hand side of the room the code, which you get 
    from investigating the dice should be, 
    1). AA symbol
    2). Crown symbol  
    3). Heart symbol
    4). Spades symbol
    A draw will open, place the dice inside and Alfred's dead body will 
    be revealed take his ring and investigate it to find the blue gem. 
    Use this on the same picture as the green gem.
    *The magnum
    To get the magnum take the fire extinguisher to the room above the 
    weapons room and refill it by using it on the barrel that you raise 
    up. Take the full fire extinguisher to the weapons room below and put 
    the fire out. The magnum is on top of the box on the conveyer belt.
    *Getting Claire back
    Use your knife on the yellow goo under the stairs to reveal Claire, 
    during the cut scene she will tell you she is poisoned. Go to the 
    weapons room and you'll find the cure, which was not there before. 
    Take it back to Claire for another cut scene of Alexia. You now have 
    control of Claire again.
    (Note: give Chris strong weapons as he has to fight a harder boss 
    soon after the next bit).
    Playing as Claire again. 
    *Finding Steve.
    Investigate the cannon and select "yes" a card in a glass ball will 
    appear and a stone trap will drop. Now quickly run under it and drop 
    the glass globe to shatter in then quickly take the card. Take the 
    card to the room next to the cell's and use it to access a new area 
    and a cut scene of Steve being turned into some mutant hunter type 
    thing. Fire a grenade to buy you some time then run away until you 
    see a cut scene where Steve dies. As soon as this is over, its back 
    to playing as Chris.
    Playing as Chris again.
    *The T-Veronica monster. 
    After Albert Wesker runs away you'll have to fight Alexia, if she 
    grabs you you'll be killed straight away. Keep your distance and use 
    strong weapons like the magnum. When you defeat her take the red gem, 
    investigate it and use it on the portrait at the top of the stairs to 
    reveal a hidden door.
    *The dragon fly key.
    After finding the biohazard key in the save room go back to the large 
    biohazard 1 hall room and unlock the double doors to the tiger room. 
    Now go back to the save room with the power on/off switch and turn 
    the power off. Make your way back to the tiger room via the biohazard 
    1 hall and take both the tigers eyes and go back upstairs. And go to 
    the room that looks like the Ashford twins bedrooms. Use the tiger's 
    eyes on each music box take the music disc to the blue music box to 
    reveal some ladders. Go up them to get the base for the dragon fly 
    key. Combine the base of the key with the 4 insect wings you should 
    have found to get the dragon fly key.  
    *The self-destruct code
    Make your way to the area Claire was last to get a cut scene where 
    she tells you to activate the self-destruct sequence to unlock all 
    the electric doors. She slides a folder under the door, investigate 
    it to find the self-destruct card she just had. Use the dragon fly 
    key on the door that's up the stairs round the corner. Use the card 
    on the computer. The self-destruct code is VERONICA (I suggest you 
    get your strong weapons before you do this) go back out side to see 
    Claire and a cut scene of the Veronica monster.
    *The last boss.
    This boss is easy to kill but annoying because of its little helpers. 
    Avoid them as best you can and hit the boss hard with strong weapons 
    like the magnum and grenade launcher. After a while of this you'll 
    get a cut scene of the boss taking to the sky and the B.O.W. launcher 
    will be released aiming is difficult but one hit and the boss is 
    *Battle game
    After the end credits the Battle game will be saved on to your VMU 
    insert disc one to play it. The battle game can be played in 1st 
    person mode if you picked up Alfred's sniper rifle or 3rd person mode 
    characters available to begin with are Claire, Chris and Steve. 
    Albert Wesker and Hunk are both secret characters. I've unlocked 
    Wesker by finishing the battle mode with Chris but I haven't found 
    how to get Hunk yet.     
    Biohazard Code Veronica copyright 2000, Capcom  
    This guide copyright 2000, Scott Wright 

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