hide results

    FAQ by TCallahan

    Version: 3.1 | Updated: 04/04/01 | Search Guide | Bookmark Guide

    S P A C E   C H A N N E L   5   F A Q / H E L P - Version 3.1 - 03.23.01
    by Tom Callahan
    'How to get perfect' section by Candy Nurse
    'For all people who love music, dance and games.'
    NOTE: There's a lot of stuff you can find out just by playing the game or
    reading the manual. Be sure to read the Contact Info section before 
    e-mailing me anything I didn't put in here.
    First, let me say that this is not a game that can have a real walkthrough.
    The patterns change a lot depending on how well you do, and each situation
    is a little different, but they all use the same basic method so once you
    figure that out you should be able to figure out how to do any of them. For
    exceptions see the Bosses and Hints sections further down.
    The 'Moroliens' have come and enslaved most of the people on Earth with their
    dancing prowess, and you, 'Ulala', are a reporter for 'Space Channel 5'. You
    have to out-dance the aliens to free the people, fighting not only the aliens
    but your rival reporters along the way.  Only in Japan...
    MINI WALKTHROUGH (story spoilers!)
    The first level is the spaceport. You go around rescuing people. You go onto
    the roof where you dance against a rival reporter, 'Pudding', the girl from
    Space Channel 42. You can steal her guitar-playing sidekick 'Guitar Man'. Then
    you fight the boss 'Coco Tapioca' and move on. 
    The second level is the spaceship. You rescue the crew and captain, then move
    through the ship rescuing passengers. Next, you dance against the other rival
    reporter 'Jaguar' and steal his sax-playing sidekick 'Brass Man'. Then there's
    another boss.
    The third level is the asteroid field. You fly through the field blasting
    asteroids and guys on space bikes, then you fight Jaguar again, this time in a
    shooting situation. Next, you enter a big asteroid (the alien base), and on
    the way in through a long, fast tube you fight Pudding from the first level,
    who is now being controlled by the aliens. Then you fight the alien boss, and 
    during the fight Jaguar joins your side to help.
    At the end of level 3 as the aliens are closing in on you, you destroy the
    giant TV that's mind-controlling the aliens, thereby freeing all of the
    aliens, who start dancing happily, then they join your side. They were being
    controlled by Blank, the guy that runs Space Channel 5. You escape out of the
    asteroid just ahead of a giant fireball.
    The last level is Space Channel 5 studios. You start in the board room, where
    you confront what first appears to be the head aliens (only they turn out to
    be holograms), then Blank who is also a hologram. Then you rescue Michael
    Jackson, then a little girl playing a keyboard, then you confront Blank again.
    He drops a bunch of aliens in to delay you, then retreats. After that fight,
    you fight a robotic version of you, Evila, then Blank reappears, controlling
    Evila who is actually the television broadcasting antenna (I think - if I'm
    wrong, I don't want to hear about it). You fight him, and the head pops off 
    and turns into a TV floating in space. He sucks you into the TV and you fight 
    him while all of the people you rescued show up outside. Eventually you escape 
    from the TV and finish him off by blasting him with a big antenna. Finally, 
    you all walk off into space on a road made of sparkly things.
    Makes sense to me!
    She's a reporter for Space Channel 5, the main character of the game. You
    control her.
    The aliens that have come to enslave the humans with their dancing. They
    look sort of like teletubbies with TVs for faces instead of in their stomachs.
    They're much less annoying, too...
    She's a reporter for Space Channel 42, one of Space Channel 5's competitors.
    You meet her in the first level.
    He's the director of 'Ulala's Swinging Report Show' (the guy on the radio).
    A rival reporter from the pirate broadcasting station 
    'Rogueship A-Go-Go'.
    Owns Space Channel 5.
    Each level is divided into several segments. Each segment has a few situations
    in it. At the end of the level is the boss. After each level, if you did well
    enough, it will offer to save and continue to the next level. If you choose
    continue and you didn't have a high enough percentage, you just start the
    previous level over again.
    When you start a level, it will display a percentage in the middle of the
    screen. That's the percentage necessary to finish the current level and go to
    the next. Your percentage is affected by your performance. Dance well and it
    rises, dance poorly and it drops. It starts you at 10%. The levels and the
    percentages necessary to finish each are as follows:
    Level 1 - Spaceport - 15%
    Level 2 - Spaceship - 25%
    Level 3 - Asteroid Field - 45%
    Level 4 - Space Channel 5 - 70%
    After you start a level, you will see Ulala walking along. She will then come
    upon a dancing 'situation'.
    There are two types of dancing situations, a dancing one and a shooting
    The opponent (usually aliens) will be on screen with hypnotized people in the
    background. Your job is to out-dance them to rescue those people. Along the
    way you'll rescue generic people as well as important people like the captain
    of the spaceship and, yes, Michael Jackson.
    You have a given number of hearts. Each time you screw up, you lose a heart.
    Lose all of your hearts and it's game over.
    If you do well, the aliens will spin around and disappear, and the people you
    rescued will appear behind you. As you rescue more people your entourage
    grows. If you're good, you can get up to about 15 people at a time following
    If you suck, the people will be taken away by the aliens.
    You can't lose the game by sucking at these, unless it causes you not to
    have a high enough percentage to continue. Targets will pop out from behind
    things or just materialize in mid-air. Some will be aliens. Some will be
    people. Some will be objects. You have to hit the correct directions and
    buttons to save the people and kill everything else. More on this later, but
    every person you shoot with the good gun in this part appears in your group.
    In the bottom left corner is an indicator - blue for the enemy's turn, orange
    for yours. There's a little chime that sounds when it switches. The enemy will
    say a series of directions (up, down, left, right) and and/or a 'noise'
    which sounds a little different depending on who's saying it. Sometimes it
    sounds like 'nyah', sometimes like 'chin', sometimes like 'chew', sometimes
    like 'shoot'. At any rate, that's the cue to hit the A or B button. In the
    dancing situations it's always A. Never B. In the shooting situations, A is
    the kill weapon, B is the rescue weapon. Shoot aliens and objects with A,
    people with B. Just do everything in the time to the way the enemy did it and
    you'll get it right. Mess up anything at all and you get it wrong. Each time
    you screw up, you could lose one of the people following you - they'll become
    hypnotized and at the end of that situation will leave your group.
    After each situation, Ulala moves on to the next one. If you did well, she and
    everyone following her will walk tall (or dance tall - she never just 'walks')
    for a while until they reach the next situation. The dance they do changes
    depending on your ranking and what section of the game you're in (there at
    least a dozen that I've seen). If you didn't do so well, they'll walk hunched
    over and depressed, or sometimes with their hands on their foreheads, and the
    music will be out of tune and screwed up. That, and the director will
    yell at you.
    First Boss: 'Coco Tapioca'
    Just like a normal dancing situation. You have hearts, you have to repeat
    what it does. Eventually it changes modes and it becomes a shooting gallery.
    Second Boss: 'Mororina'
    It will dance around and hold out various things in it's arms. Sometimes
    they're aliens, sometimes they're people - shoot the appropriate button (one
    clue is to look for the hypnotizing ring around the people's heads).
    Eventually it picks Ulala up in it's tongue and you have to fight it off. 
    Third Boss: 'Morolian Monroe'
    It's a happy/sad monster. It starts out with the monster drawing patterns on
    the screen, then he hits you (you can't avoid it). Jaguar, one of the rival
    reporters shows up and helps you out, and it starts shooting out a series of
    pictures - some aliens and some people. You know the drill.
    Fourth Boss: 'Evila/Broadcast thing'
    The key to this one - hit the OPPOSITE direction. The button hits are all
    button A, but if it says UP, hit DOWN. Do the opposite. It gets pretty screwed
    up, and eventually there's one you're just not allowed to do. You get knocked
    away and picked up by the male reporter, then you go back into the fight for
    two very hard patterns, and you only have two hearts. You just have to get one
    of them right and you can go on to the last boss. The first one is the easier
    of the two - 5 'shoots' in a row - watch for a very small difference between
    them - they're not 100% evenly spaced out in time.
    Final Boss: 'Blank'
    The guy behind it all. Back to normal directional buttons. He's the president 
    of Space Channel 5. He reveals his grand plot, yells about ratings, and sucks 
    you into his TV. All of the people you've rescued (or could have rescued) and 
    the aliens and bosses show up. You fight him for a while in the TV, then you 
    break out of the TV to finish him off. It's pretty straightforward. He 
    alternates pictures of you and him on his various TVs. A for him, B for you. 
    Once you get out of the TV and he turns into a big TV-monster, it's all A 
    button hits. It's really pretty easy compared to the fourth boss. Watch out 
    for a really easy way to blow it and LOSE THE GAME. When you escape from his 
    TV and it shows all  three reporters (Ulala and her two rivals) say something 
    to him, then power builds up in the big antenna, you have to hit A three times. 
    IF YOU MISS ANY OF THEM, you LOSE. Aaarghh...
    My highest final ranking: 99% (Sooooo close!)
    -Don't focus too much on the video - it's the sound that matters. The moves
    the people onscreen are doing aren't always 100% in line with the buttons
    you're hitting, and if you're watching too closely you'll just throw your
    rhythm off.
    -Sometimes the noise and lights from you getting shot or something else
    dramatic happening onscreen will screw you up. In particular, I'm thinking
    of the fourth boss when he whacks the other reporters, Ulala screams their
    names as they fly off, but at the same time the boss is moving on with the
    next pattern, and it's easy to miss something. If you're having trouble, try
    to ignore everything except the patterns. Once you get through a part you can
    always come back and pay attention to the wackiness.
    -Pay attention to whose turn it is. There's a lot of variety in the length of
    the things you have to repeat, so one time it may say 'UP LEFT RIGHT DOWN
    SHOOT SHOOT SHOOT' and the next just say 'UP', then it's your turn again, and
    you can miss your turn entirely if you're not ready for it.
    -In the asteroid field level, in the first segment, there are no 'good'
    people. All the guys on the space bikes are baddies. Blast away.
    -After the credits, there's one more thing to do. It's always said 'UP' for
    me, and it never seems to give me anything for getting it. I'm sure it's just
    there to ruin your 100% ranking if you get it.
    -If you get above 95% ranking Ulala glows with purple flames. 
    [this is possible towards the end of level 3 in the original mode, or 
    anywhere in extra mode *]
    -YES, you do indeed rescue Michael Jackson (or Space Michael, as he's called
    in the game. And yes, it's really him - it's in the credits. It says:
    'Space Michael.............Michael Jackson (Thanks!)'.)   He's in the last
    stage, the second situation. While you're trying to rescue him, whenever it
    switches from your turn to the enemies or vice versa, he says 'woo!' and if
    you rescue him, he says 'Thank You, Ulala!' when he appears on your side.
    Then you walk like him as your celebration dance.
    -At the end of most sub-sections, there's a little 3-shot shooting situation,
    where three aliens or gun turrets or something jump you as you move on to the
    next section. Just be ready for it and it's really easy.
    -If you have no rhythm, you will suck at this game.
    -If you're having a bad day or you're tired, you will suck at this game.
    Once you beat it and save, you can choose which level to load from that saved
    game (hit left or right when loading to switch). If you load that game, then
    continue, the game is different in some ways. You have to have a ranking of 90% 
    or better to get into the alternate paths. So far I've found:
    ALTERNATE PATHS (For more on these see the next section)
    Level 1:
    -A different path that goes through a transport system of some sort (sort
    of like the tubes in Futurama). It starts at the end of the first area at the
    elevators. At one point you have to resuce a bunch of things that look like
    rabbits. This path replaces the part on the roof. You can see a section of
    this part if you let the game sit at it'stitle screen for a while. (I think
    it's the second clip it shows) Once you get through this you rejoin the
    original path at the boss.
    -A path that replaces the same part of the original path as the first
    alternate path, but this time I want through the waiting area. I rescued a guy
    with sideburns that looks at his watch while he dances after a VERY long dance
    situation, then something zoomed in from the outside and there was an
    explosion that blew Ulala onto some hanging Neon rockets, where you had to
    hit Up three times to avoid falling, then you rejoin the original path at
    the boss.
    Level 2:
    -A different path through the second level, diverging from the main path after
    you rescue the ship captain, in which you go into a dark tunnel and rescue a
    guy with a raygun-looking thing. There are glow-in-the-dark rat-things running
    around. Then you go into the trash processing area and fight aliens jumping
    out of garbage cans and rescue people, then you go back to the original path
    to fight the boss.
    Level 3:
    -No alternate path even though I started at 95% and finished at 99%, never
    went below 96% once I got over it, and held 100% for about 1/3 of the level!
    Level 4:
    -After the Michael Jackson section, there is an alternate path where you go
    through the studios, including a news desk with news anchors to rescue and a
    game show with a game show host to rescue. At the end you catch a glimpse of
    the final boss who runs away. Once you make it through this part, you rejoin
    the original path at the dance against the robotic doppelganger.
    (Note: I haven't tested any of this section - someone named 'Candy Nurse'
    sent this to me).
    -tap the control keys along with the Morolians, and then repeat. You  will 
    have PERFECT rythm. But this won't work until you get the hang  of it.
    -try it for about ten to fifteen times to master this method and you  will 
    be a professional.
    Note: you can separate these levels (path 1 levels) to different slots, or 
    save it on one
    PATH 1:
    -Level 1:complete without mistakes
    -Level 2:complete without mistakes
    -Level 3:complete without mistakes
    -Level 4:complete without mistakes
    Note: this can be saved on one slot (path 2 levels are all available on one 
    PATH 2:
    -Level 1:complete without mistakes
    -Level 2:complete without mistakes
    -Level 3:complete without mistakes
    -Level 4:complete without mistakes
    Note: the repeat of this path (path 2) SHOULD BE saved on the slot after the 
    original PATH 2 save (this gives you room to experiment with your view 
    ratings so that it will not effect previous (perfect) progress saved)
    PATH 2:(again)
    -Level 1:hold view rating at 91% for the entire level (if you want to lower 
    your view rating to the lower 90's just do LEVEL 3 (with mistakes) on this 
    slot FIRST before this level (LEVEL 1)
    -Level 2:hold view rating at 92% for the entire level (you should recieve 
    all of the missing Earthlings in the game except for Earthling #34)
    -Level 3:nothing important to obtain (skip if you want to, but doing this 
    level, (with mistakes) will help you lower your view rating to the mid 80's 
    which is vital to the beginning of level 4)
    -Level 4:hold your view rating in the upper 80's (84%-89%) until you reach 
    the Dancing Police Bots, (in place of 'Space Michael' Michael Jackson) then 
    get up to 90% before you leave that area, (to reach the second path -- 
    RECORDING STUDIO) then while in this path hold your view rating at 89% until 
    you get to THE ALIEN UP/DOWN QUIZ (Earthling #34 will be obtained here)
    ***Earthling #34 is a man wearing a yellow and white short jumper and is 
    wearing a head-set***
    PATH 2:(again)
    -Level 2:hold your view rating just below 90% (this will allow you to reach 
    path 1--DINING ROOM where you will obtain Space Grandma, (in place of Space 
    ***At this point your CHARACTER PROFILES will indicate 98% rescued. You will 
    only be missing Danceling #51 which can only be obtained in the LUGGAGE 
    ROOM*** (a small dog)
    -Level 1:hold your view rating just below 90% to unlock THE LUGGAGE ROOM
    NOTE -
    This is less of a problem in the American release than the Japaense one. It's
    still there to a degree, though...
    -There's a big problem with the syncing of the video backgrounds with the
    polygon people. Especially towards the end of each little section, it can get
    very out of sync. If you're having trouble, try not really focusing on the
    on-screen action. It's the sound that matters so it sometimes helps to stare
    at the LCD screen on your VMU. The face on that changes just like the
    enemy/you icon on the screen so you can still get a visual cue of when it's
    your turn, but you won't be distracted by weird video stuff. Sometimes pausing
    the game and waiting a few seconds then unpausing it seems to help. 
    -Related to that, the first thing (enemy does something/you repeat) you do in
    each section is hard because the game seems to be re-syncing the video and
    polygons, so the actions skips a little. You'll get used to it and after a
    while it's just second nature to do things a little different for that first
    JAPANESE VERSION TRANSLATION - For more information see the sections above...
    THE MENUS-Everything's in English or is listed above, except:
    The tutorial option translated says to either read the instructions or to ask
    a friend how to play.
    Space Channel 5 and all game-related names and terms Copyright 1999 Sega
    This walkthrough Copyright 2000 Tom Callahan
    Sticky, sticky, sticky!

    View in: