Review by KasketDarkfyre

Reviewed: 12/10/00 | Updated: 11/20/01

To your right...the wonderful shopping district of Raccoon City. To your left...a zombie eating some man's spleen. Next on the tour...

Alone in a city full of flesh eating zombies. The police? Decimated. The dead? They control the city now, dinner is served, and you’re the main course. Your role, as the S.T.A.R.S. cutie, Jill Valentine, is to make it out of Raccoon City, a.k.a. City of the Dead, alive and in one piece! The story follows the further adventures of Raccoon City residents in the fight against a terrorizing evil set down by the evil corporation, Umbrella Inc. This time, the story has changed slightly, twisting the time frame around Resident Evil 2, taking place the night before, the night during and the night after the events of Resident Evil 2. From start to finish, it's a combination of not knowing what will happen around the next corner, to trying to outrun the monstrous evil known as Nemesis everytime you turn around. Consider this installment the next and truly last Resident Evil game that is set in Raccoon City that features some of the most intricate puzzles and the most blood and gore in any of the Resident Evil series.

Don't get me wrong, the gameplay is great. Things pop out unexpectedly, even when you play it once, something in the game changes, whether it be the placement of weapons and items, to the position of zombies and monsters. This time around, the zombies don't stop at the bottom of the stairs, they climb or descend after you...they don't stumble and shamble for you, and they bolt for your throat. The appearance of Nemesis when you least expect it is enough to scare you, with or without the lights on. Remember the dogs crashing through the window of Resident Evil? Same thing. Interactions with ''real-time'' situations and environments give the extra flare as each decision you make sets an ending in motion, each one different with each decision! Items are found in key places that range from the obvious to the surprising. In some areas, you may have to come back after you’ve completed a certain puzzle or event later on in the game. All in all, it does add quite a bit to the game play and with the amount of items and other things that you can find and seek out, you’ll find that RE3 is probably the best Resident Evil on the Dreamcast! With the secrets that you can find and unlock for later play, you can add at least another twenty hours of play to the game alone and for most gamers, that is plenty to keep the interest going.

The control could use a little work, it's awkward with the double aiming feature. You may be trying to aim for the zombie/monster, but end up aiming for the ''interactive'' background instead, or vice versa. Running is still smooth though, and the newest feature...a dodge button! That's right, a zombie comes running at you, it's a quick dodge with a firing of the gun. However, it's not an exact science, you have to get the hang of it. Aiming some of the heavier weaponry later on in the game can be a pain, but once you have it on target, it's a breeze. Playing with the Dreamcast analog can be a little difficult with the placing of the analog stick. When you look at the Dreamcast version of this game, your control configuration hasn't changed, just the placing of the buttons, the analog and other features. While this isn't bad, it merely forces you to look at the game with a little more practice to get used to it!

What can I say? Nothing like unloading a full clip of bullets into group of oncoming zombies, or looping a grenade into a gas can to have it explode and char the background. The flames, the dripping water, right down to the FMV of ''special-events'' makes that alone worth buying. In some parts of the game, you'll take a double look at some of the backgrounds and what goes on. Some of the best graphics in the RE series are found here on the Dreamcast version of RE3! With the addition of new camera angles for the Dreamcast version, you have much more to look at, and different things to see. To finish this out, everything on the Dreamcast version is smooth and flawless, the areas are a little more shadowed, and even the detail seems to have been increased in other areas. There isn't much else that you could do to this game, outside of re-vamp it on the PS 2.

Okay, you have the lights off, playing the game late at night, listening to the music of the game, and all of a sudden, through that music, you hear the echoing moan of the zombies in the distance. The soft howl of the dogs that patrol the streets seeking a fresh, living victim and the dragging feet to the squishing thud of zombie feet. Each bullet fired, cracking across the air, to the bullet casing striking the ground, shows what ''stereo/surround'' sound means. If you listen closely enough, the crystal clear scream of a man or woman being eaten can also be heard. Again, some of the best efforts in the RE series ring clear in the Dreamcast version! There is nothing that Code Veronica touch here in terms of the audio and that is easily seen, or rather heard in just the first hour of play.

Overall, you’ve got quite a bit to be overjoyed for. Great gameplay, great visuals, hellified storyline, and the crystal clear sounds of survival horror at its best on top of replay value? You've got a keeper of a game, even if you're just a weekend renter, you can get through this in one weekend, but to fully unlock all of the secrets that RE3 has to hold? You'll definitely want to pick this one up to add to your collection. If you already have the PSX version, you won't find much that's new outside of the way that things look. This isn't a bad thing, but actually, is something neat to look at...

...and the 29.99 price tag isn’t that bad either!

Rating:   4.5 - Outstanding

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