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    FAQ/Walkthrough by Credo

    Version: 1.3 | Updated: 08/13/01 | Search Guide | Bookmark Guide

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    | #01 - FAQ Header                                                           |
                        Tomb Raider Chronicles Walkthrough/FAQ
                          Game: Tomb Raider Chronicles (TR5)
                      Author: Credo (http://credo.resource.cx/)
                       Version: 1.3, Date: 11-11-00 - 13-08-01
                    System: PC, PlayStation, Dreamcast, Macintosh
                         Genre: third person action/adventure
                 Developer: Core Design, Publisher: EIDOS Interactive
                          Player(s): 1, Number of disc(s): 1
                     Memory card: 2 blocks for each save (on PSX)
                    Author's website: (http://credo.resource.cx/)
                     Game's website: (http://www.tombraider.com/)
                 This is free, accept as is, you get what you pay for
                    Copyright (C) 2000 - 2001 All rights reserved
    Note:  You  can find always the latest, up to date version of this walkthrough
    on  my site (http://credo.resource.cx/), also you can find some saved files on
    my  site  for  the  PC  final  and PSX beta versions to the case you have some
    trouble  with  yours  (you can read a lot about the socalled save bugs below).
    Sorry, I don't have the other versions and the PSX beta saves are working only
    with  the  PSX beta (don't ask me how to transfer them to a memory card if you
    don't know it) and the PC saves may not work with your version if it dedicated
    to  a different territory than my US version. Also please don't e-mail me with
    questions,  requests and others, I really have no time for these, only contact
    me  if  you  have  some  new tips, tricks and bugs to add, however I think the
    latest  version  is  quite  complete,  I don't really plan to update it in the
    | #02 - Table Of Contents                                                    |
                                  Table Of Contents:
                       #00 ........................ ASCII Logo
                       #01 ........................ FAQ Header
                       #02 ................. Table Of Contents
                       #03 ............. Author's Introduction
                       #04 ..................... Game Overview
                       #05 ...................... Level Editor
                       #06 ....................... Walkthrough
                       #07 ........................ Characters
                       #08 ........................... Weapons
                       #09 ........................... Secrets
                       #10 .................. Cheats And Codes
    | #03 - Author's Introduction                                                |
    Hello,  my  pen-name  is  Credo,  I also use this nickname in most of my hobby
    projects.  I'm  not  living  in  an  English speaking territory, this isn't my
    language  and  I'm not even good in it. So don't expect shakespearian highness
    of  literature  and real professionalism here, but do expect many spelling and
    typing  errors. Sorry for this. I'm writing this FAQ mostly for myself (to see
    if  I  can  do  it  in  English  well enough) and for the gamers who get stuck
    somewhere.  I'm  sure  even  if the help is written with worse English they'll
    find it useful. This is a totally free project so you get what you pay for.
    Please  don't  tell  me how you dislike my FAQ, how bad my English is etc. I'm
    not  interested  in  these. I'm taking critism only from my employers who pays
    for me. (I'm a professional journalist, writing similiar articles about games,
    but  in  my  own mother language. I'm also taking professional game programmer
    jobs  from  time  to time.) But do send corrections if I make real errors, for
    example  "you wrote turn right here, but you have to turn left" or if you have
    some  tips  and  cheats to add. Out of these please don't e-mail me, I already
    got  a  huge  amount  of e-mails, I don't have more time to waste by answering
    them. What I know about the game is here, what I don't, isn't. This is my best
    English, if something is not clear for you, I can't write it better for you. I
    feel that everything was written in enough details, out of the cases sometimes
    I  don't specify some destinations clearly, because if you look around and can
    see the areas you can reach, you'll find the way to continue anyway.
    When I first saw the first Tomb Raider demo, immediately that became one of my
    favourite  games.  I  always  missed the spirit and gameplay from the PC games
    before  that  one,  so that was the perfect game for me. (Not just because the
    nice  and  sexy polygon chick, but Lara is cool too ofcourse.) The game looked
    good,  was  fast and was really-really playable. It was the 3D version of Rick
    Dangerous,  Core's  first big success. I wrote the first published walkthrough
    in  my  country about the game, what is still the most popular TR1 walkthrough
    here,  after  4 years I'm still getting positive feedback about it. Since that
    time  every year I wanted to write walkthroughs about the TR games, but either
    somebody  else  got  it  or only reviews were needed (wrote a few, but no more
    walkthroughs).  Now I've got the Tomb Raider Chronicles PSX beta quick enough,
    I  thought I'll make a nonprofit walkthrough about it just for fun in English,
    the  world's  first one. So I did it. Since the 1.0 version I bought the final
    PC  game  too, finished that one a few times too and updated this FAQ with the
    differences,  so  the  PC  final  (and  probably everything stands for the PSX
    final,  Macintosh  final and Dreamcast final too) and PSX beta owners both can
    use this walkthrough.
    I've  got  many  questions  about  what beta is, so I have to write some words
    about  this  too  (not the most accurate description, but easier to understand
    and  most  people  know  these  anyway).  Beta  is a term in game development,
    usually used as the last phase of a software or game before it is finished. So
    the  beta  is  a  finished  game according to the programmers and artists, but
    after this the socalled betatesters will test it a lot and find more bugs what
    will  be then fixed and when the betatesters and Q&A and other people find the
    product  final too it will go to the gold disc and the stores soon. Often beta
    versions  are  showed  at  tradeshows  and  being sent to the press too and of
    course  sometimes  pirates are copying beta versions too and people are buying
    these  until  they  can't  buy the final game, but this is another story. Many
    people  also  asked  do  they  have the beta version or not. Beta versions are
    usually  incomplete  and  more  buggy and aren't available in the stores ever,
    sometimes there are some open beta projects for the PC (for example about 1000
    average  people  had  the  possibility  to get the Settlers 4 beta freely long
    before  it  was  released,  so  they  became  the  betatesters, hunters of the
    programmer  bugs),  but  there  aren't  any  for consoles. So if you bought or
    rented the game at retailers, you have the final game, if you are a journalist
    or a pirate you may have the beta.
    And  some  words  about  this  walkthrough itself. As I'm really busy now with
    several jobs and tons of hobby projects, probably it won't be that detailed as
    some  better FAQs (anyway it was the first one as I know and I'm proud of it).
    You  can  finish  the  game  and  collect  all the secrets with this, anyway I
    skipped  a  few extra pickups what I already found and a few ones what I maybe
    missed.  And  there  are  a  few  different pickups at different places in the
    different  versions  I  tested  (PC  final and PSX beta), I mentioned a lot of
    these  but  not  all of these. Anyway I think this is complete enough and as I
    wrote  above, you get what you pay for, this is free, if you'll find only some
    parts a bit useful, it was worth to write.
    | #04 - Game Overview                                                        |
    I'm  sure everybody who knows computer games knows Tomb Raider games just like
    Quake.  And  not  just  the  gamers.  So everybody reading this knows the main
    character,  the  sexy English aristocrat brunette, Lara Croft too, she doesn't
    need  any  introduction.  She's  mainly  the  female  rippoff of Indiana Jones
    (hunting for old artifacts) and Batman (she's rich and living alone in a large
    manor  with  a  butler). Now in this fifth story of her she will explore a few
    more movie rippoff areas, one inspired by an X-Files episode and the other one
    was  inspired by The Matrix and the Metal Gear Solid game. And we all know the
    previous  games  too,  not  just  the  character.  These  games  are  full  3D
    arcade/adventure  games,  following  the oldskool path with new technology. We
    can  wander in the 3D world, climb and jump to things, use and combine object,
    interact  with the world, kill enemies (or get killed by them), swim under the
    water  etc, etc. There are millions of well animated and useful moves what are
    making  the TR games more interesting and more complex. The authors are always
    keeping the previous moves and adding new ones to each major episode.
    We  all  know  how  Tomb  Raider 4: The Last Revelation ended. A whole pyramid
    collapsed  to  Lara,  so  everybody  thought she died and even there were many
    rumours  about  that  TR4:  The Last Revelation is the very last TR game. Tomb
    Raider  Chronicles  is  following this story. Lara's friends are meeting after
    her funeral (her corpse wasn't found of course) and telling four small stories
    about Lara's previous adventures. The stories are really small compared to the
    previous  games,  even  smaller than the Gold version games. So the whole game
    has less levels than any previous game, including the first one, and isn't the
    most  complicated  game  either.  It is really good in my opinion, I found the
    third  game  a bit too hard and the fourth one a bit too long (too many levels
    and  you had to go back and combine puzzles between many levels). This game is
    smaller  and  easier  and  still  well  balanced.  Also  the gameplay is a bit
    different  in  every  story  (not  just  Lara's outfit). I only miss the block
    moving  puzzles (there are around 3 moveable blocks in the whole game) and the
    wehicles.  Some  people miss the multi level puzzles too as seen in the fourth
    The first story is a typical TR level, we'll find ourselves in Rome again just
    like  in a previous game (at least as I remember we already explored Rome too,
    not  just  Venice,  but I'm not sure, I finished too many TR levels). Lara has
    the  usual  outfit  and has to jump over rooftops, wander in houses and swim a
    lot.  The story is around a small artifact (the Philosopher's stone), as usual
    and two enemies are from the first game, Larson and Pierre. And there are many
    creatures of course.
    Jean Yves is telling the second story, the Russian Base story, where he helped
    Lara  on  a  quest.  This  one was heavily inspired by an old X-Files episode.
    Mostly  playing  on  a  Russian  u-boat hired by a Russian gangster Sergei and
    controlled  by Admiral Yarofev. They are diving for Hitler's Spear Of Destiny,
    a  powerful  artifact  what  was a base of many other games too. In this story
    Lara has two clothes. First she wears some winter camouflage military suit and
    a  cap,  then a heavy diving suit too for a short time. The enemies are mostly
    Russian  soldiers  and  Russian mafiosi. The gameplay is mostly the usual here
    (out  of  the  diving  part),  in  the  u-boat  we  have  to use a bit stealth
    technique too.
    The  third  story,  the  Black  Isle,  is the story of Lara and Father Patrick
    Dunstan,  when  Lara  was  a  teenager  (if you loved the TR4 training levels,
    you'll  love  this one too). Father Patrick Dunstan is travelling to an unholy
    abandoned  (well,  mostly)  Irish island to fight against evil forces and Lara
    is  hiding  in his boat, so she ends up on the island aswell. In this level we
    can  control  the young Lara and we are unarmed, we can't use weapons, so this
    is more an adventure and avoiding enemies game. A really cool part.
    Finally  the  fourth  episode, the Tower Block, is a high tech episode. Lara's
    outfit  was  heavily  inspired  by  The  Matrix,  Lara has a black shiny latex
    catsuit  and  headset.  And  the  gameplay  was heavily inspired by Metal Gear
    Solid.  We  have  to  avoid  enemies  (on  the  second level we mostly will be
    unarmed)  and hide a lot and kill some enemies with chloroform. There are some
    really  heavy  enemies in this story, the Mobile Refrigerators, these guys are
    looking  like  Judge  Dredd  and  shooting large electric shock beams (one hit
    takes  50%  of  our energy usually), it's not easy to stop them, only an exact
    headshot  will  kill  them.  In this story we have to steal the Iris artifact,
    what  we  already  know  from  the beginning of Tomb Raider 4, and the boss is
    Verner  Von  Croy once again, in the time when he was evil, however he's quite
    passive in this story. This is the hardest story of the game.
    About  the  new  moves.  There are many smaller ones. The most interesting new
    moves  since  the  last  game are the tightrope walking (only on the first and
    last  two  levels,  quite  easy, sometimes randomly Lara is unbalancing to the
    left  or right, we have to push immediately her to the opposite direction) and
    the  stealth  attack (we can knock out the chef on the u-boat with the crowbar
    and kill some enemies with chloroform in the Tower Block). Another new move is
    that,  Lara  can grab horizontal poles and spin around them and can somersault
    from  crouch  position to lower areas. (BTW it is funny when you take out your
    weapon  and  start shooting while Lara is spinning around a pole. She keeps on
    spinning  without  even touching the pole and just flying around it, hehe.) In
    the  Tower  Block  we  will  have a cool HK gun with scope and three different
    speed  modes.  Also  we  will  have a grappling hook gun, with this one we can
    shoot  out  hooks with rope and make ropes for ourselves. We can interact more
    with  the  background too, for example shoot out pipes and search out drawers,
    shelves and cabinets.
    To  sum  it  all, I really enjoyed this game. Everything is well balanced, the
    size, the complexity, the different game modes and stealth modes too. I mostly
    played  Tomb  Raider  games on the PC, I only have one TR game on PlayStation,
    TR3 (thanks to EIDOS Interactive or Croft Times, I don't know where I won it).
    That  game was really slow, ugly and uncontrollable on the PSX compared to the
    PC  version  (I  guess became too complex for the machine as they improved the
    original engine the third time and made larger levels and more complex objects
    for  the  actual  standard  PCs),  so  this  one  was  a surprise, Tomb Raider
    Chronicles  is extremely fast, nice, detailed and playable on the PlayStation.
    Of  course  it is great on PC too and I guess on Dreamcast too. First I played
    the  leaked  out  PSX  beta version and based the first version of this FAQ to
    that  version. That version had some serious bugs (especially on the very last
    level),  but  was  complete  out of the missing voice and final music from the
    full  motion videos. Since that time I bought the final PC version and updated
    the  FAQ  with  this  one, also added a lot of new tricks and all the secrets.
    There  are  a  lot  of small differences between the PSX beta and the PC final
    version  (and  I  guess  the  PSX and Dreamcast final versions too), usually I
    wrote  about these too. And even the Macintosh version came out these days, as
    Mac isn't a widespread machine in my country, probably I won't be able to test
    it ever. I don't know any Mac owners personally.
    | #05 - Level Editor                                                         |
    I think I have to add a few words about the Tomb Raider level editor too, what
    is  only  available for the owners of the PC version of Tomb Raider Chronicles
    (on  a  second  CD). I don't know how many people are interested in it, anyway
    the level editor was one of the most important keys to the success of Doom and
    Quake,  many  fans  begged for many years to have the Tomb Raider level editor
    too.  I also was really interested in it, even if I'm not experienced in 3D, I
    thought  it  would be fun to try to create some own worlds in this game. Well,
    after  checking  out, it was a bit of disappointment for me. The editor is not
    supported  by  Core and EIDOS, they released as is, just as a "free bonus" for
    the game, so you can image the quality you can expect. (However EIDOS released
    a  few  plus  textures  and  levels  too  on  its FTP, don't ask for the exact
    location,  I don't remember, so we can expect some more addons in the future I
    guess.)  So  the editor is mostly an improved version of the original DOS Tomb
    Raider  1  editor,  still  it  is  mostly  a DOS program compiled as a Windows
    executable,  so  its  user interface is terrible in these days. Really hard to
    use  and hanging out often. If you want to work with it, save often. The other
    problem  is,  it is working in 256 colours (and the hard to use preview screen
    is  even  a  software  renderer  with  affine mapper), so it looks really ugly
    compared  to  that  how it will look out in the game, so it is hard to set the
    lights,  shadows  and  colours  this  way. These are problems, not the biggest
    ones,  it  is a developer tool and more than nothing, so really hardcore level
    editors  still  can  use  it.  The even bigger problem is that, there are many
    tools  what  aren't  included.  Especially  the  main script editor (so we can
    program  that  when  Lara  is stepping to a platform, a door will open, but we
    can't  program  for  example  own  puzzles,  where Lara has to combine several
    things  and  use somewhere to open a door, we can work only with preprogrammed
    scripts),  object  editor,  object  animator and object skinning tool. Without
    these  all  we  can  do  is  to  remix  the few levels came with the editor or
    available  on the EIDOS site. Mostly the Egypt theme, so only mummys, Egyptian
    guards,  scorpions and similiar things are the enemies, the only puzzle is the
    Eye of Horus and a few similiar things, we can use only the predefined objects
    (sarcophagi  and  stuff), nothing more. We can't even mix the levels, we can't
    import/export  objects, only whole levels can be loaded, remixed and saved. So
    all we can do is to build and texture (fortunately even with own textures) the
    floors,  walls  and  ceilings and place the available objects and enemies into
    our rooms. This is far less and less flexible than what I expected. And due to
    these  restrictions  even  if  a  large Tomb Raider level editor scene will be
    formed  (I  doubt  in  it), all the levels will be quite boring, only the same
    puzzles,  the  same objects, mostly the same textures, always the Egypt theme,
    so will be pure boredom. By the way the editor contains a few levels from Tomb
    Raider  4: The Last Revelation, not the final levels, but not finished earlier
    beta  versions.  Together  with the room editor (and a few level compilers), a
    cutdown version of Tomb Raider 4: The Last Revelation game is also included to
    play these and our levels. This isn't that great thing either, I was expecting
    the  Tomb  Raider  5  engine  with  the  new  moves  and stuff. Core and EIDOS
    announced  this  editor  CD as a free giveaway, because they leave behind this
    engine and editor forever (from TR1 to TR5 the base of the game was mostly the
    same,  they  only  improved the engine and the editor) and they are working on
    the  next,  brand  new engine now, Tomb Raider 6: Next Generation or something
    like  this  will  be  the title of the next game. So this is the editor, I was
    kinda  disappointed  by it (however more than nothing), if you still find this
    interesting  enough  (to  only  remix  the  levels,  not  to build totally own
    levels  from  scratch,  with puzzles, objects, enemies, maybe even a brand new
    ego (main character)), go on and start your own level now.
    | #06 - Walkthrough                                                          |
    Some words about the walkthrough. This walkthrough was originally based on the
    PlayStation  beta version, so I originally wrote the first version of this FAQ
    about that game. Since that time I bought the final PC version too and updated
    the  FAQ, also updated with all the secrets and many more areas, pickups, tips
    and tricks. There aren't big differences between the PSX beta and the PC final
    version  (and  I  guess  the  PSX,  Macintosh and Dreamcast final versions are
    totally  the same as the PC final version), I wrote about most of these when I
    thought  it  is  needed (gameplay differences) and I skipped a few unimportant
    differences  (a  few  extra  or  missing  platforms, a few extra or missing or
    different  goodies  etc). Due to that I kept mostly the original PSX beta FAQ,
    but  added  a  really lot of things, sometimes this FAQ can be a bit confusing
    (for  example  when I'm writing a solution for a problem both for the PSX beta
    and the PC final version), but when you are playing I'm sure you will find out
    what  to  do  with this FAQ, even if you stuck somewhere. Of course if you are
    playing  the final games, ignore the parts where I warn you about the PSX beta
    bugs. So you can use this FAQ with the final PlayStation, Dreamcast, Macintosh
    and  PC  versions too, also with the PSX beta version. I added all the secrets
    too for both versions and made a secret guide for those who want to finish the
    game  on  their  own, only missing a few secrets. I advise you to play on your
    own  and use this only if you are getting stuck, that will be more fun. I also
    have  to  add  that  I'm  not  an  English  speaking  person and my English is
    terrible,  so this FAQ is probably filled with stupid errors due to this, also
    it  isn't  a  paid  work and I did it in a rush, due to these it has even more
    typos  and  spelling and other errors as my usual paid works. Sorry for these,
    but  as  it  is 100 percently free and was done to help the people out, I hope
    you  don't  mind the errors and can at least imagine what I wanted to write in
    some really stupid sentences. Finally thanks to Core Design for the great game
    (great   job   Del  and  Nuke  of  Anarchy,  hey,  aren't  you  looking  for a
    betatester-programmer,  hehe),  CHOIR for the PSX beta (of course I bought the
    final  game too), the people who submitted the cheats to GameFAQs from where I
    borrowed  most  of  them and everybody who sent me additional tricks, tips and
    solutions  for some problems (I can't remember to everybody, but I've got some
    great  tips  from Tom Beckham, Tracy Snowball, Susie Gray, Burt Orange, Hrvoje
    Mates  and  his  son Matej Mates and Marion "Mia" Nittel (thanks again for the
    many  great tips and bugreports)). Of course greetings to all my other friends
    too. Now let's start!
    Level 01 - Streets of Rome - Rome
    This is the first story. Winston or Jean Yves is telling it. From the movie we
    can  learn  that  Lara  tried  to  buy an artifact, the Mercury stone (what is
    needed  to  find  the Philosopher's stone), but the sellers, Larson and Pierre
    (Natla's  goons)  wanted to keep it for themselves together with Lara's money.
    Lara  took  the  stone  and  ran away from them. And we get the control on the
    streets  of  Rome.  Lara has the usual green top and brown short in this whole
    story.  I  was  hoping after the FMV that we can control her in that cool blue
    dress a bit too. :)
    First  run  to  the corner and turn right. (Or it is more recommended to start
    with  the  practice  area. In the beta I had no voice here, so only recognized
    later  that below the Opera Backstage there is a training area. If you are new
    to  Tomb  Raider it is even more recommended to start there, of course you can
    come here later too, I came back here later, in the next paragraph, hehe.) You
    get to a small fountain, you can shoot your first enemy there, a dog. From the
    fountain  you  can do a running jump to the top of the cafe and get the Flares
    there.  As this is a quick walkthrough, I will not write about everything like
    this, feel free to explore the areas in details yourself (I leave a little bit
    of  fun  for  you).  Go to the path behind the cafe and put your head into the
    mouth  of the lion. Just kidding, press action (on the PSX the X button, on PC
    the  Ctrl by default) and you pull a handle in its mouth (anyway Lara will put
    her head into the lion's mouth on PSX, hehe). From the fountain go to the path
    you  originally came from and turn right at the first corner. Go down and pull
    another  handle in another lion's mouth. Bats will attack you. Now climb up to
    the  platform  and  into  the house from there. Follow the path. You'll find a
    window, if you shoot it out, you can find some ammo behind it. Follow the path
    and  you'll  find another window with a Small Medipack. Go down on the stairs,
    kill  the dog and pull the switch, now you can get back to the fountain easier
    and here you can open a door too to get more goodies and find another dog. Now
    go  back to the last window, shoot out the opposite one and jump over the gap.
    Go to the left and get the Golden key 1. Now go back to the fountain, kill the
    dog  and  open  the door. Inside you have to gunfight with Larson, after a few
    shots  he  will run away and you can get a Small Medipack there. Go after him,
    turn  left  and  get the Garden key from the top of the wooden box. Follow the
    other  path  and gunfight with Larson again, he'll run away again. Now you can
    try  out  one  of  Lara's new moves. Go to the rope, press the action and then
    press  and hold Up. Lara will randomly lose her balance, stop and lean left or
    right,  when  she  does  it, press the opposite direction, she'll get back her
    balance  and  you  can  continue  walking  on the rope with Up. Go down to the
    street  with action and pull the handle, you have another open way back to the
    You  can  skip this part if you don't need practice, goodies and a Secret, the
    following  is  a  large  practice  area  filled with these but isn't needed to
    finish  the  level.  Go  back to the fountain and go where you originally came
    from,  go  to  the Opera Backstage. (You can do this in different order too of
    course,  maybe  it  is  the  best  to start here, learn and practice the moves
    first.)  Climb  up  on the boxes, jump and go to the other room. Jump over the
    gap  and  climb  up  to  the metal platform (you can't do this in the final PC
    version,  you can jump to these metal platforms from the yellow machine you'll
    reach on the other way, if you need some more goodies). From there you can get
    some  goodies  and  after  a jump, from the middle platform even more. Now you
    have  to reach the top of the yellow machine, you can do it on two ways in the
    PSX beta, either with a simple jump from this platform, or you get back to the
    previous gap and follow the path to the next room where you jump from platform
    to  platform  and finally get back to this room. (And I must add you can go to
    that  third room on ground level and climb up there too.) When you get back to
    this  second  room,  jump  and grab the platform above you, monkeyswing to the
    other  end  of the room and climb up to the yellow machine there. Many ways to
    choose.  When  you  finished here, crawl into the hole, pull the switch and go
    through the door. Climb up to the next yellow machine and jump to and into the
    pool.  Follow the path by swimming under the water. And from the next pool you
    can  follow  a  small path too what you can find at the bottom of the pool, to
    get  some  goodies.  Get  out  of the pool and you'll find another rope. Don't
    cross  it,  but  explore the area below it. Press action at the shelves to get
    goodies  and push the shelves at the corners to get even more behind them, and
    a Secret. Now go back to the rope, you can simply climb up at the other end if
    you  don't  want  to  practice  on the rope. More shelves, more stuff. Finally
    you'll  reach  another  handle,  pull  that one too and you can go back to the
    Now  go back to the last opened path and turn left. In the opening on the left
    you  can  pick  up some ammo, then follow the path and pick up the Revolver at
    the top of the stairs. Go down to the closed door and press action to open it.
    You  can find the LaserSight there, combine it with the Revolver and shoot the
    lock  this  way.  Take  the  second Garden key and get out of here quickly. Go
    back  to  the  previous  junction,  run  to the end, turn left and use the two
    Garden  keys  to open the garden gate. Now you can go into the garden from the
    street through the gate.
    When  you  go to the snake heads, you get the cutscene with Larson and Pierre.
    Continue your way behind the building. Another cutscene with a bell. Of course
    you  have  to  ring  the  bell  with  the Revolver and LaserSight. You can get
    another  LaserSight  and  a box of ammo at the upper door. Go back to the path
    where  you  found  the  Revolver and second Garden key. On the way to the left
    there was a closed door, now you can go inside, kill the dog and take a Secret
    and  a  Large Medipack from the shelves. Go back to the bell again and go into
    the  opening  on  the  left  from  the upper door. Do a running jump, pull the
    handle  in  the  mouth of the lion and the upper door is open now. Now go back
    and  into the upper building, go to the left and pull the handle, then operate
    with  the  crystal  bird. Go to the right and on the upper platform turn left,
    hop  backwards  with  action,  then  shimmy  right  below  the swinging wooden
    battering  ram.  (Many  people  asked  for details about this area. It's quite
    easy, you can learn the shimmy move from the booklet and the training area. So
    when  you reach this upper area, stand there where the battering ram can't hit
    you,  but  almost can, turn to the left, so your back will look to the edge of
    the  platform,  then hop backwards while pressing action. Keep holding action,
    Lara  will  hold  the  edge  and  hang  on it, at the same time press and keep
    holding  the right direction too, so you'll shimmy to the right. Don't stop at
    the  corners,  Lara can shimmy across the corners too, however she wasn't able
    to  in  the previous games, after a lot of shimmy you'll stop at the other end
    of  the  hall,  climb there up with the up direction. But don't release action
    while  you  are  hanging  on the ledge or Lara will release it and fall down.)
    Pull the handle you find there to the right, and then go down and operate with
    the other crystal bird too. Now you can get the third Secret. Go back again to
    the  room  where  the  previous lion mouth switch was and you can find two new
    openings  with  a  Secret and a Medipack. Now go back to the building with the
    bell  and  go  through  the  lower  door. Take the Saturn symbol and watch the
    Level 02 - Trajan's markets - Rome
    In  the  cutscene Larson and Pierre are taking the Saturn symbol from Lara and
    placing it into the gate. Now two symbols are there, two more are needed.
    We  find  ourselves  on the streets again. Go into the left room and shoot the
    box  to  get the Crowbar. You can do the same on the right too, to get another
    LaserSight.  Open  the  metal  door  with the Crowbar and climb up. (There's a
    Small  Medipack in the box.) Take the other Small Medipack from the window and
    walk  through the rope. Jump to the other platform, go out and jump across the
    two  gaps.  You  can  get  the  ammo from the window too. Continue your way by
    climbing and jumping and finally fall down with action into the building where
    the  gears  are (before this you can go down into the closed room too for some
    goodies).  Climb  up  on  the  climbable wall on the right (go to the right of
    this  area  and after looking a bit, you'll find a climbable wall on the right
    of  a  small  U  shaped wall coming out from the wall, also it isn't climbable
    from  the  bottom  as  I remember, you have to jump for joy, hehe), at the top
    climb  left  across  its corner. Now you can jump into two directions. Jump to
    the right beam and into the building from there. Pull the rope you find there,
    the  cutscene  shows that the gear goes up. Don't leave yet, pull it again and
    again  to  raise the gear to the top. Now jump from platform to platform (from
    beam  to  beam)  until  you  reach  the  other  rope in a similiar room to the
    previous  one, pull this rope too to start the big machine what will move away
    the  biggest  gear  from the way. At the same time a trapdoor opened too. Take
    the  ammo  from  the  window  above  the  gear,  then  go down and through the
    trapdoor, what you can find on the floor where you reached this building. Take
    the  ammos  and the Secret, climb out, then enter the door where the gear was.
    Get  the  goodies inside, then continue your way to the left exactly where the
    big  gear  was.  Get  the  Golden  coin with the Crowbar and place it into the
    knight's  platform.  You  can leave the building now and enter a new area what
    was closed before. Get the ammo and continue your way in the water.
    Get  the  Medipack and get out of the water at the other end. Get the ammo and
    prepare  for  the  metal  octopus  boss.  It is not easy, it will fry you very
    quickly  with  electric beam. You have to use the Revolver with LaserSight and
    aim  and  shoot its green eyes really quickly. You can jump in and out for the
    two  eyes.  Save  here,  probably  you  have to retry it a few times (anyway I
    usually kill it without problem with one quick aim to the two eyes). I have to
    mention  a  quite  interesting trick here what somebody e-mailed me and what I
    improved  a  bit. Before you meet with the octopus boss, push your back to the
    opposite  wall  (opposite  to  the  entrance  of  the  octopus room) and start
    stepping  right. Always use the Revolver with LaserSight and if you are lucky,
    you'll  reach a point this way where the octopus can't see you, but from where
    you  can  shoot  out  easily  both of its eyes without risk or problem. Lara's
    steps  are a bit larger, so sometimes you can't reach the desired position (it
    will  be between two steps, so either the octopus will notice you or you can't
    shoot  it  down), you can step smaller to the right if you turn 45 degrees and
    step  one  this way more precisiously (not a big trick, simple trigonometrics,
    hehe). So this way you can kill the octopus easily without risk.
    After  finishing the octopus, go down and get the Mars symbol. Back at the red
    machine  you  can jump up to the metal platform and jump to the top of the red
    machine  to  get  a Secret. Go back to the octopus room, get the ammo and open
    the  manhole. Well, I have to write a few more words about this manhole, after
    I  got  average  daily  10 e-mails about it in the last few months (often even
    more),  so  according  to the questions I've got, this is the most problematic
    part  of  the whole game. Totally easy and logical for me and probably for you
    too,  but many people stuck here. So the manhole is in the octopus room, below
    the original entrance on the floor (behind the higher platform on the middle).
    The manhole looks like a normal manhole, its texture looks like many triangles
    shaping  a  circle.  Well, it's a bit harder to open it as it depends on where
    are  you  standing.  Stand  onto  the  manhole where you can see a light brown
    triangle  (what  is different from the others) and simply press action to open
    it.  Imagine  a  trapdoor with a handle there. Lara will open the manhole just
    like  a  trapdoor,  the  only difference is that she will use the Crowbar this
    time  (what  is absolutely logical of course). Climb down into the sewers, get
    the  Medipack  in the water and swim through the upper hole in the big hole on
    the  middle.  Follow  the  path, get the ammo and get the Valve wheel with the
    Crowbar.  Go  back  to the red machine, use the Valve wheel on it and turn the
    wheel,  then go back to the sewers and dive at the big hole again. Now you can
    swim  through  the  deeper  hole, you can get a Large Medipack in a room, then
    swim  up  where  a ventillator is pumping the water. Another red machine, turn
    the  valve  and  you can swim right at the ventillator. Follow the path to the
    surface.  Get  the  ammo and the Shotgun, then kill the knight boss. Don't let
    him  catch  you  with  his  sword  and  jump  to  the left or right when he is
    preparing  his  electric shock. Get the goodies, jump out where the window was
    and  go  back  to  the main street. You can find a new open door there now, go
    through  it and take the third Secret there. Now go back to the water and dive
    down  for  the  fourth  piece,  the  Venus  symbol. Swim through the other new
    underwater door too and you'll find yourself at the snake gate again.
    Time  to  save.  After  a  small cutscene you have to fight again with Larson,
    after he's down, you have to shoot him some more times. The time gone out, the
    snakes  are  coming alive. These are the next bosses to fight against. Get the
    goodies  in  the  garden  and shoot the snakes with Shotgun (other weapons are
    really  weak  against  these  so  be sure to have a lot of Shotgun Ammo here).
    Don't go too close to them and always jump left and right to avoid their fire.
    Now all you have to do is to place the two symbols into the gate and jump from
    platform  to platform in the open gate (this area is different in the final PC
    version,  but  you  have  to  do  the  same  basically).  You  can't  take the
    Philosopher's  stone  at  the  end, it was a trap and you fall down ... to the
    next  level.  There is an alternative solution for this part. Don't shoot back
    to  Larson,  just  go  to  the gate, use the symbols and jump from platform to
    platform  in the open gate. In this case you have to waste some Medipacks, but
    you  can  avoid  the  big  snake  bosses  (anyway I doubt anybody want to skip
    Level 03 - The Colosseum - Rome
    No  FMV  or cutscene this time. Just follow the path, in the second small area
    push  the  block  with  the  ring  and take the Secret you'll find in the room
    behind  it.  Now  continue  your  way  and  run  and  jump when the stones are
    collapsing  below  your  feet.  From the stone you landed, in the PSX beta hop
    back while you hold the action, climb a bit down (these walls are climbable in
    the  PSX  beta),  then  a lot to the left until you reach a small place with a
    stone button on the wall. Push it, then go back the same way. (In the final PC
    version  this  is totally different. Hop back, shimmy to the left, climb up to
    the  hole,  climb  down on the other side, push the stone button and go back.)
    Now  the  door is open, follow the path, it is really linear. Slide down, kill
    the  lion,  push  the button, kill the lion, climb up and pick up the Gemstone
    piece.  The  simple  linear  part  continues.  Kill the gladiator, pick up the
    Medipack in the opening, go up, kill the gladiator, pick up the ammo, push the
    stone  button, go up, go up, kill the gladiator, kill the lion, go through the
    door,  go  to the left, pick up the Large Medipack and pick up the Uzi. Now go
    down  to the previous level and go into the big hall and save there. This is a
    quite  heavy  timed part and strange, but the PC hall is the mirror of the PSX
    beta  hall.  Probably  you have to waste a lot of time until you can make this
    part in time. Explore the hall if you want to (you have to learn the places of
    the  platforms),  then  do  a  running  jump to the right, where you can see a
    pulling  rope switch. Pull the rope three times, then quickly run to the right
    corner  of the platform (right when you are facing to the middle of the hall),
    jump  to  the  platform  what  is  in front of the middle area, jump from that
    platform  to the next one, from that to the next again (you'll see the order),
    climb up, run around on that large platform, finally you'll face to the middle
    and with a running jump you can reach the middle again. Everywhere you have to
    do  running  jumps  at  the exact points. You can't hop back for runup and you
    have  to  press jump at the very last position. Also you can't save in a timed
    sequence  like this, at least not in the PSX beta. Technically you can, but it
    will f*ck up the game. (As I remember this problem exists in many TR games and
    I had to restart many levels due to that I save sometimes in timed sequences.)
    Anyway  as it seems this isn't a problem in the PC final version, you can save
    inside  this timed sequence if you wish. If you did it right, you'll reach the
    metal  cylinder  before it goes down again and you can get the second Gemstone
    piece  from  it.  Combine  the  two  pieces  into the Gemstone and go into the
    direction  of  the  closed door, what will open when you reach it. You'll fall
    into  another  trapdoor  trap  and a cool and funny cutscene is coming up with
    After  the  "busy girl gotta go", running jump over the steep stones and climb
    back  to the previous hall with the timing puzzle through a newly opened door.
    Go  up  to  the cylinder and go through the door again where the trapdoor was.
    Now  you  can  jump  across  the  gap and go into the room and take the Secret
    there.  Now  go  back to the big pit where you met Pierre, go through the door
    into  the next room and use the Gemstone on that thing. The room is collapsing
    under  your  feet,  turn  around quickly and do a running jump to the opposite
    direction  (to  the  direction  of  the  door). Turn around again a do another
    running  jump to the opposite direction again. Hop back with action and shimmy
    left  around  the  corner  until  you  can,  there  you can release action and
    continue  your  way. After you climb up to the next level, finally you can see
    the outdoors again and you see the Colosseum. You have to kill a gladiator and
    a  lion  and the gladiator will leave the Colosseum key 1 for you. Use the key
    at  the  door and go inside, prepare for a fight with another big knight boss.
    After  you  killed him, go into the opening, take the Colosseum key 2 and open
    the  next  large  door  with  it. Slide down and running jump from platform to
    platform, then at the end crawl into the hole and take the last Secret. Now go
    back  the  same  way and finally get the red artifact, the Philosopher's stone
    with the Crowbar. This is the end of the level and the end of the first story.
    You  get  the  FMV  where  Lara  is  holding the Philosopher's stone, then her
    friends are watching the stone.
    Level 04 - The base - Russian Base
    The  FMV  is  continuing and Jean Yves is telling the next story, the story of
    the  Russian Base and the Russian and German submarines. The story is starting
    in  1945,  a German submarine is sinking (German submarines are always sinking
    in  every  movie like Das Boot) and we will learn that the Spear Of Destiny, a
    mysterious  and  powerful mythological artifact was on the board. Something is
    moving  in the boxes and then the soldiers are fighting against something what
    is  lighting. A little bit of Abyss, a little bit of Das Boot and a really lot
    of  X-Files  rippoff. And then they died and the submarine crushed. We can see
    Lara in a white snow camouflage suit and a small cap and Jean Yves standing on
    a  hill  above  a  Russian  military base, watching Russian mafiosi going into
    the  base.  I  have  no  sound in this beta version, probably they are talking
    about  that the base is organizing a u-boat mission into the German submarine,
    to  get  the  Spear  Of  Destiny.  Then  Lara  is leaving to get into the base
    Where  we start to control her after a small sliding sequence. Follow the path
    into  a  large  hall with a lot of boxes. There is a large crane what can move
    everywhere on the ceiling and its heavy head can go down to the floor quickly.
    A  bad  guy  is  controlling it behind a bullet-proof glass and trying to kill
    Lara  with it. When we aren't in move it will reach us and kill us (we can see
    its  shadow too and the voice is a big help too, also when we are close to the
    wall  it can't reach us). First get the Silver key from the cabinet, then open
    the  door  on  the opposite wall (where you entered the hall). Go up, kill the
    enemies and get the Swipe card. Get the Uzi too from the cabinet. Go back down
    and  use  the Swipe card at the left door, then kill the dog and shoot out the
    grating.  Climb  into the air shaft for a Secret. Now open the other door with
    the Swipe card and go up. You have to jump from box to box now, really quickly
    without  falling  down  or getting killed by the crane. It's not that hard and
    you  can  see the sequence easily. Now you reached the other end, you can open
    the  door with the button and take a revenge on the crane controlling bad guy.
    It  is  just a keyframe cutscene, we don't have to fight this time. After Lara
    killed  the guy, she's taking over the crane controller and ripping out a phat
    part  from  the  wall,  opening  new  areas  for us this way. Get the ammo and
    Medipack from the cabinets and open the other door with the button.
    Continue  the  way through the ripped out wall. Kill the commies and go out on
    the  left. You can explore a few areas here, you can go into the water or jump
    on  boxes, if you want to. To get a Secret, climb up to the box on the middle,
    then  to the hanged box from this. From here you can see the Secret on the top
    of the boxes on the left, but even if the distance isn't that far, you usually
    fall  through  the boxes (bug both in the final PC and PSX beta version). Keep
    on  trying, from the right place you can reach the left box with running jump.
    Climb  up  and get the Secret. To continue, open the door with the Swipe card,
    go  inside  and  run around that machine. You'll see that a fuse is missing. A
    guard will come in and after you kill him, you'll get a Silver key. Go back to
    the  other  door and go up on the stairs. Open the door there with the key and
    watch  the  cutscene.  Go to the right, jump to platform from platform and get
    the  goodies  at  the  end. Hop to the ground and open the door with the Swipe
    card.  Go into the building, kill the dog and open all the cabinets. There are
    a  lot  of  goodies, including the Revolver (Desert Eagle on PC) and the Fuse.
    Open  the  trapdoor  in the shower under the water, take a big breath and dive
    down.  Turn to the right at the first junction and follow the path, you'll get
    a  Secret  at  the  end.  Go  back to the shower, open the other door with the
    button  and  go  to the machine with the missing fuse. On the way you can kill
    two snipers in the windows with the LaserSight. Use the Fuse, kill the dog and
    push  the  button  behind the newly opened door. Go out, climb up to the large
    box  on the middle and jump to the hanged box you just moved, then jump to the
    u-boat of course.
    A  keyframe cutscene is coming up, Lara is landing on the u-boat, knocking out
    a big Russian dock-worker and hiding between the boxes in the cargo space.
    Level 05 - The submarine - Russian Base
    The  cutscene  is continuing here. Several hours later Admiral Yarofev and his
    men  found Lara, took away her weapons and locked her into a cabin. We get the
    control there.
    We have a limited invertory, not too many things to do. In these cases we have
    to  work  with  the  given  things  what  we  can find (Lara learned this from
    McGyver,  hehe).  There  is  a  lazy  handle  on the middle, hmm, looks like a
    Crowbar.  Use  the action and you'll have a Crowbar. Now what can we do with a
    Crowbar?  Maybe  open  the cracked wall at a grating. And we have a way out of
    here.  Now follow the air shaft, you have to move, crawl and climb a lot there
    (Lara  learned  this  from  Bruce  Willis, hehe). Soon you'll reach a sparking
    hole,  climb down into it (it won't hurt you) and you can find a Secret there.
    Climb  back  and  continue  your  way.  After  some more crawling and climbing
    you'll  reach  another  sparking  hole with moving phat wires. I think this is
    dangerous,  crawl backwards and use the action to avoid them. Shimmy and climb
    out  on  the  right,  open  the  trapdoor  with action and climb down. Get the
    Battery  (-)  from  the  drawer  and  the Medipack from the shelf. The door is
    closed, so you have to go back to the wires and continue your way on the known
    way.  After  even  more crawling and climbing you'll reach a grating and get a
    cutscene with Admiral Yarofev and the gangster Sergei on the bridge.
    Continue  your way by crawling, running and climbing down, until you reach the
    end of the air shaft at a trapdoor. Open it, climb down carefully and with the
    walk  button  walk silently behind the chef. Knock him out with the Crowbar by
    pressing action behind him. Take the Bronze key, open the door with it and get
    everything  from  the shelves and drawer. You'll get your Pistols back finally
    and  the  Silver  key to leave the kitchen, use it at the other door. Kill the
    guys  in  the dining hall and get the ammo one of them left behind. Go through
    the  open  door what isn't leading to the restrooms, follow the path, kill the
    soldier  and  open  the  only door you can open there. Climb up and run a bit,
    you'll  reach  the  cargo  space.  Kill  the guys and collect the Shotgun, the
    Aqualung  and  the Large Medipack from the top of the boxes. To the right from
    the  entrance  you can find a cracked box, open it and get the Secret from it.
    Go  back to the dining hall and open the closed door, go through it. Go to the
    room on the right, kill the guy, climb up to the box and at the right position
    jump and hold the action, you'll open the trapdoor above you. (The shelves and
    drawer  are  always empty.) Climb up to the air shaft, climb up for the Secret
    at  the second bigger hole where you can stand up above a ventillator and open
    the  trapdoor  at  the end of the air shaft, climb down. Kill the guy, get the
    Battery  (+)  from  the  drawer  and  combine  the two battery parts into Suit
    battery.  Continue  your  way, but don't turn left where you can (that path is
    leading  back  to the dining hall), climb down, kill the guy, get his ammo and
    get  the  Small  Medipack  in the sleeping room. Open the door on the previous
    corridor,  kill  the  guy  at the torpedoes and climb up. On the next corridor
    there  are four rooms, open the first door on the right, kill the soldier, get
    his  Suit  console  and combine it with the Aqualung. Continue your way on the
    corridor,  in  the  second room on the right you can kill a guy, but you won't
    get anything for doing it. Finally open the last door, go to the upper part of
    the diving suit, use the Suit console and use the Suit battery.
    A  small  cutscene  is  coming up. Lara is taking on the heavy diving suit and
    going out from the submarine.
    Level 06 - Deepsea dive - Russian Base
    This  isn't  a  real  level,  just  a  small half level in my opinion. All the
    stories  in this game are built up from three levels, this is the extra one in
    the Russian Base story. There aren't things to combine or kill here.
    You are starting in the water in the diving suit below the u-boat. Now you can
    swim  without losing air (at least in the first part of this level). New items
    are  the  Chaff  flares  and  the  only  enemies  are the indestructable small
    submarines  what  are  trying to kill you with torpedoes. The Chaff flares are
    the  only help to fool the torpedoes and of course the quick move. Swim to the
    forth  and  then right. At the first small submarine you can find a small hole
    at  the back of the area on the bottom. Pick up the only Secret there. Go back
    to  the  u-boat,  to  the forth and at the junction turn right again. Continue
    your  way at the back of that area. You will reach a large hole (once this was
    the entrance of the German submarine), dive into it and follow the path.
    After  you  swim  a bit, you'll reach a box. A keyframe cutscene is coming up.
    Lara  is  taking  the Spear Of Destiny out from the box, then some rusty metal
    things  are collapsing on her and Lara's suit starting to lose the air. So now
    you  have  to get back to the starting point at the u-boat as quick as you can
    or  you  will  die. Fortunately you can use the other path back to the u-boat,
    the flow will even speed you up a bit.
    Level 07 - Sinking submarine - Russian Base
    Another  cutscene  is  coming  up.  Lara  got  back to the u-boat, Sergei, the
    gangster  is  waiting  for  her  with  his men. After a conversation Sergei is
    taking the Spear Of Destiny from Lara and ordering his men to inject Lara into
    the  ocean  from  the  torpedo  room. After Sergei is doing something with the
    Spear, he opens its powers what are killing him with a detonation. At the same
    time Lara is knocking out the other men. Probably due to the detonation of the
    Spear  Of  Destiny,  the  u-boat  is  sinking.  Fire  and  electric  shock  is
    everywhere.  These  are  the  worst  enemies  on this level, together with the
    Russian  soldiers and mafiosi. Lara is again in her previous winter camouflage
    suit and cap.
    Climb  down  on  the  ladder, kill the guys and get the ammos they are leaving
    behind.  Continue your way until you'll reach the corridor with fire. Don't go
    there  yet,  continue your way further and kill the guy and take his ammo. Now
    go  back  to  the  corridor  with fire and get through it into the room on the
    middle of the corridor. (Face to the wall and use side jump.) Get the Uzi from
    the  shelf,  then  go back to the corridor and jump again, until you reach the
    dining  hall.  You can see a small cutscene showing high voltage cables coming
    down from the ceiling and reaching the water filling the dining hall's floor.
    So  you  have  to  avoid  touching the floor, jump from table to table. Anyway
    electricity  won't  kill  you  immediately,  you always have time to jump to a
    table  if you fall down. Leave the hall at the cables, go right, kill the guy,
    get  his  Swipe  card  and  get the Medipack from the shelf. Now get back to a
    previous  door what you can and have to open with the Swipe card (it is before
    the  electric  dining  hall  and  the  corridor  with fire). Open the door and
    continue  your  way  there. You can't cross the electric corridor on the right
    yet,  climb  up on the ladder, ignore the other electric room on the left too,
    follow  the path to the bridge. Open the door there and you'll get a cutscene.
    Lara will find Admiral Yarofev there, he's a friend now, talking to Lara about
    the  only  escape,  the  Escape Pod (above him, but don't climb there yet) and
    giving  her  the  Silver  key.  After you get the control back, go back to the
    bridge,  climb up to the table with the map and face to the lazy grating. Jump
    and  shoot  it out, then jump and climb into it. In the air shaft crawl to the
    right and open the trapdoor you find there. Climb down, go to the high voltage
    switch,  face to the wall, jump and hold the action and you finally turned off
    those  high  voltage  cables.  Now go back to the high voltage room before the
    bridge.  (You  can  finish this without switching off the electricity, but now
    you  can  collect  more.)  Collect  all  the goodies you can find in this room
    including the Revolver (Desert Eagle on PC) and the Nitrogen canister, then go
    out and climb down to the lower corridor. Now you can go throught the corridor
    with  the  many high voltage cables, do it and use the Silver key at the door.
    In  the  conference room open the cabinets, collect the goodies, including the
    Oxygen canister, then go to the kitchen through the corridor with fire and the
    now  not  electric dining hall. On the way you have to kill a few soldiers and
    you  get a Bronze key from one of them. Take the Secret in the kitchen, now go
    back  to  the  bridge on the known way. On the bridge jump up to the air shaft
    again  and crawl to the room with the electricity switch, now you can open the
    door  there with the Bronze key. Get the Secret from the drawer there. Go back
    to Admiral Yarofev, climb up to the Escape Pod and use the Nitrogen and Oxygen
    canisters up there.
    A  cutscene  is  coming  up  followed  by  a FMV. Admiral Yarofev and Lara are
    arguing, Lara wants to save the Admiral, finally they are agreeing in that the
    Admiral  will  close the airlock and release the Escape Pod and Lara will tell
    his  story  to  the  world.  So  this  is  happening, the white (X-Files type)
    lightbeam  is  killing the Admiral and destroying the u-boat, Lara is reaching
    the  surface  where  his  friend,  Jean  Yves  is  waiting for her. End of the
    second story.
    Level 08 - Gallows tree - Black Isle
    The previous full motion video is following here too. After Jean Yves finished
    his  story,  Father Patrick Dunstan is starting his and Lara's story when Lara
    was  young. The story is starting in Ireland (I still don't have voice and the
    right  music  in this beta, so this may be wrong) where Father Patrick Dunstan
    is  meeting  with  his old friend Winston in Winston's house (where Lara is on
    vacation), then leaving the town on a boat, travelling to a small Irish island
    to  hunt  down  demons.  Lara  heard  when those two talked about the priest's
    quest,  found  it interesting, so she was hiding on that boat too and ended on
    the  island.  She  is  the same young Lara from the previous Tomb Raider game,
    wearing the same clothes (must be cold in that bad rainy weather). We start to
    control  her  on  the  island.  In  this story we don't have weapons and can't
    fight, so it is more an adventure part.
    Follow  the  path  from  the  starting point until you reach a big chasm. Do a
    running  jump  to  the other side of the chasm where you can see the platform.
    Grab  the  ledge  and  shimmy  to  the left until the end. You can see a steep
    platform  where  you  have to continue your way. Jump to it and when you slide
    down,  grab the ledge, then release it. To the right there is a hole, you have
    to  jump  inside. It is easier if you jump with the walk button together (swan
    dive).  In  the cave bats will attack you (you can't do anything against them)
    and  you can collect a Large Medipack and a Secret. You can't do anything, but
    go  down  to  the  bottom  of the chasm. From a platform climb into a cave and
    after  a  few  climbing  you'll  end  exactly at the starting position of this
    level.  Now  go  to  the  chasm again, jump to the other side, grab the ledge,
    shimmy  to  the  left  and  jump and grab the steep platform's edge again, but
    instead  releasing  it,  now shimmy to the right on it. Release the ledge here
    and  immediately grab it again (the ledge below), then crawl through the hole.
    Slide  down  at the other end and climb up to that small platform. You can see
    plants above you on the rocks, jump and grab them, monkeyswing this way to the
    other  side  of  the  chasm again. Follow the path, on the right you can get a
    Large  Medipack.  Slide  down  on  the left and watch the keyframe cutscene, a
    hanged demon on the Gallows tree orders Lara to get back his Heart for him.
    After  you  get back the control, imps (the small white creatures) will follow
    you  and  stab  you whenever they can. You can't do anything but run away from
    them, luckily they are slow and first there is only one on this area. First go
    to  the  wall where you came from. Jump to the steep wall in the corner, climb
    up  and hold the jump button, so instead sliding down, you will jump backwards
    to  a  platform,  where you can get a Secret. Go to the opening near the well.
    You  can  crawl throught the hole, but there's nothing interesting over there,
    this  is only an exit path what you will need later. At the hole jump and grab
    the  ceiling  and  monkeyswing  until  its  end.  (You still can't do anything
    against  the  bats.)  From here you can standing jump into the well (you can't
    jump  into  it  from the ground due to it is surrounded with high walls). Swim
    until  you reach the surface at the house. There are a few dead ends under the
    water,  but  even  if  some  of  them will fool you, you can easily reach your
    destination.  Climb  out from the water, and don't jump to the other pool, but
    from  the  platfrom in front of the closed door do a running jump to that long
    steep  platform and jump backwards from that to the corner of the house. Crawl
    into  the  house  and  take  the  Large  Medipack and the Rubber tube from the
    drawer.  Unfortunately  you can't ride that cool rusty bicycle, or anything in
    this  game.  :( Jump into the hole and swim through it. You'll end at the same
    place  where you reached the house. Now you can't do anything else, climb out,
    jump to the other pool, climb out and go back to the well through the hole and
    Now  go  to the tower and crawl through the crawlingspace. Follow the path, at
    the  end  get  the  Pitchfork  and  combine it with the Rubber tube to get the
    Catapult. Climb up there (in front of the place where you found the Pitchfork)
    and  use  the  Catapult  at  the  planks.  A small cutscene is coming, Lara is
    shooting  a  heavy  stone  attached  to the heavy bells with chains. The bells
    are  falling down and the wall is collapsing too, so the way is open now. Take
    the  Iron  clapper  and hop into the hole. Climb out at the other end, go into
    the first crypt (the only one immediately to the left) and get the unlit Torch
    (behind  the  coffin,  some  people  find it hard to pick it up). The next two
    crypts are empty, light the Torch in the third crypt by pressing action at the
    flaming  torch.  The  last crypt is empty too and you can't do anything at the
    top  of  the  hill  yet,  so go into the hole next to the last crypt. Drop the
    Torch  into  it with the drop button, hop backwards and climb down. There is a
    trap inside, collapsing platform with spiked trap, so be careful. At the first
    junction  go right, at the next one right again. You'll reach the roots of the
    spiked trap. You can't go into the spikes with the Torch, so drop it down at a
    safe  area  temporary and with the walk button go into the spiked area. At the
    end crawl into the hole and get the Large Medipack and the Secret. Now go back
    carefully by crawling and walking again, take your Torch and continue your way
    at  the  last  junction. Another junction, to the left is this spiked trap and
    the starting point, so go to the right. And soon you'll reach the roots of the
    Gallows tree. Step to the platform below the roots and light the roots and the
    tree with the Torch (action button). You get the demon's Heart, to take it you
    have  to  drop the Torch at least temporary, so do this (anyway you won't need
    the Torch anymore, so you can leave it here).
    A  cutscene  is  coming  up. The door is opening and Lara finds Father Patrick
    Dunstan  while  he is destroying the demon in the hole. They are talking a bit
    and  Father Dunstan is leaving, while telling Lara to go to the chapel and use
    iron  against  unholy creatures. We get back the control here. You can get the
    Torch again if you want to (isn't needed from here) and follow Father Dunstan.
    After  a few sliding you get back to the well. Crawl through the hole again at
    the  tower (you can't climb or crawl with the Torch, so you have to leave that
    cool  Torch),  jump  up again at the bells and go through the hole to the area
    with the crypts. Go up to the hill at the end of the path and use the Heart at
    the  hole  on  the wall. Now from every coffin in every crypt an imp is coming
    out (a really small cutscene is showing this) and going up to the hill to kill
    Lara.  So  you  have to act quickly when you get the control back, but all you
    have to do is to run through the newly opened door. Another cutscene is coming
    up,  Lara  is  opening  a hole on the floor of that crypt and tossing the Iron
    clapper  (be sure you have it here) into the imps. The Iron clapper is killing
    the  imps as those are unholy creatures and iron is a good weapon against them
    (also  it  is  from  a  bell of a church or something). Follow the new path by
    crawling,  running  and  climbing  (on  the bridge get the Large Medipack) and
    finally you'll reach the chapel and the next level.
    Level 09 - Labyrinth - Black Isle
    No  cutscene  this  time,  you immediately find yourself inside the chapel. Go
    around  a  bit and you will get a cutscene. A monk ghost is flying through the
    walls  and  in the other room turning around a golden thing at the corner of a
    seat.  Now go to the other end of this room and push the stones. First the one
    on  the middle, then the left and finally the right one. The camera is showing
    that  the  door  is  now  open  to the room where that monk operated with that
    thing.  Now there are big skeletons with big swords everywhere (and are really
    dangerous), try to avoid them, fortunately they aren't moving. Go to the other
    room and use action on that golden thing, a small cutscene is following with a
    really  stupid  church music and you get the Bone dust. Get the Small Medipack
    too  and  go back to the previous room to the stone buttons. Use the Bone dust
    in the corner, now the camera is showing us that the skeletons are burning and
    flying  away,  so  they won't hurt Lara anymore. Another door is opened now at
    the  beginning  position,  go that way and climb up at the opposite wall. Pull
    the  switch  and go back to the room where you found the Bone dust. Go through
    the newly opened door, take the Large Medipack and the Secret from the hole on
    the  wall.  Now  go  back to the previous door with the switch, slide down and
    fall into the hole. Swim up and climb out from the water.
    Another  small  cutscene  is  coming up, showing that monk ghost and the whole
    building.  Now  this is a big, but not that heavy puzzle. First start to go up
    and  go out at the first hole in the wall. Don't go through the bridge yet, on
    the  bridge  turn  left  and do a running jump to that platform. Shimmy to the
    right,  climb up and do another running jump to the next platform you see from
    there. Follow the path and take the Secret. Now go back to the bridge the very
    same  way  and  go  through  the bridge, into the rotating wooden tower in the
    middle  of  this  hall.  You have to play with these towers like with that old
    Rubik Tower toy. Pull the switch and the tower is rotating two times (or maybe
    it  was  this  tower  and  a cut and the other tower, now I'm lazy to check it
    out).  Go  out  and  start  climbing  again.  This isn't the same place as the
    previous  one,  the figures on the stones on the walls are helping you to find
    out where you are. Go one level up, out to the tower again, but now don't pull
    the  switch,  but leave the tower on the other path. In that place go up until
    the  top  and  there  you can crawl for a Small Medipack. Go back to the upper
    exit  and go out to the tower again from there. Now in the tower you will find
    a  book  titled  Bestiary,  take it and the exit will open from here. Now do a
    running  jump to the door, climb up and leave this area. Probably you can play
    more  with  these rotating towers if you want to get more goodies, but this is
    the easiest and fastest way to solve it.
    Outside  you  will  find a lighting spirit (you can hear it too what is also a
    help  to find it if you get lost), what is a good spirit probably, showing you
    the  right  way out of here. So all you have to do is to follow it always. And
    if  you are slow and getting lost, it will wait for you after some corners, so
    you  can find it again easily. First get the Large Medipack, jump up, grab the
    ledge  and  climb  up.  From the top of this platform jump diagonal way to the
    climbable  ceiling,  grab it and monkeyswing on it to the crawlingspace. There
    release action and immediately grab the ledge of the crawlingspace again, then
    crawl  into  the  crawlingspace. When you can't crawl anymore, turn around and
    climb into the spiked hole, but don't release action, shimmy around, climb out
    on  the  other  side  of  the hole and finally take the Secret. Go back to the
    previous room, again jump and grab the ledge and climb up to the platform, but
    instead  monkeyswinging  again,  do  a running jump and grab the ledge of that
    thin  wooden  platform.  Then  do  a  running jump from this to the other thin
    wooden  platform (you won't slide down from it even if it looks steep). Follow
    the  path,  go  up,  slide down, go up, get out and keep following the spirit.
    Outside  there  are a few monsters, try to avoid them, and a few pits, try not
    to fall down into them. After a few corners, monsters and pits the spirit will
    lead  you  out  to  a  path. Slide down, take the Large Medipack and leave the
    level through the opened coffin door.
    In  the  following  cutscene  Lara is sliding down a bit more and meeting with
    Father Dunstan again. The Father's hair turned white, probably he saw too many
    creepy things around here. He is leading Lara out from the labyrinth finally.
    Level 10 - Old mill - Black Isle
    The  previous cutscene is continuing here. Father Dunstan and Lara are talking
    while walking, about leaving the island, the Bestiary book and things and soon
    we  get  back the control here. If you follow the path here, a few steps after
    that  grey  stone  you'll  get another cutscene. You can't go there, but it is
    worth  watching  once  why you can't go there. A living dead Cossack horseman,
    Vladimir  Kaleta  is  chasing Lara and knocking her out two times. And this is
    happening  every time you cross the grey stone, so you have to go on the other
    path to the left.
    After running a bit in the cave you get to a hole, you can do running jump and
    climb  up at the other ledge or simply climb down and climb up if you wish. At
    the next junction go to the right. You get to the big pit and the rope and the
    camera  is  giving a hint what to do. You can see two imps on a lower platform
    and something on an upper platform. This won't be easy if you aren't good with
    the  ropes  in  Tomb  Raider and the imps are really dangerous now as they are
    throwing  stones  at  you nonstop. So jump and grab the rope, move down to its
    bottom,  rotate  around  it  and face to the upper platform where you saw that
    thing.  Then  start  to  swing  with  the  dash  button.  Finally when you are
    swinging,  at  the  right position jump to the platform from the rope with the
    jump  button. Take the unlit Torch and slide down to the starting position. Go
    back  into  the cave and follow the third path. After the next junction on the
    right  take the Small Medipack (bats are attacking you there and of course you
    have  to  drop  down the Torch temporary to pick the Medipack up), then on the
    left  light  the Torch. Go back to the rope and it is recommended to save now.
    You  have  to  drop  the  burning  Torch  to  the platform where the imps are.
    Unfortunately  the  Torch is bouncing down to the pit often. Try to aim to the
    longest  opposite corner. If the burning Torch is landing there well, the imps
    won't  hurt you anymore, they are running in circles from now without throwing
    stones  or stabbing you. Jump to the rope again, slide to its bottom, now your
    destination is that door with metal bars, turn into that destination. Start to
    swing  and  jump  to that platform. You can see that it is not a real door and
    there's  nothing  really  interesting  there, only the metal bars. And that is
    what  you  need, use the action button and you will get the Crowbar. Hop back,
    grab  the ledge and fall down to the starting position again. And now you have
    to  swing with the rope again. Now this will be easy, you simply have to reach
    the  opposite  area, jump into that direction from the rope and you are there.
    (Aim  to  the  steep  rocky platform and you can reach the destination without
    losing energy.) Get into the small cave, pick up the stuff, then check out the
    white-grey  rocky  stones  with  steep  upper areas. You saw things like these
    before  in the previous TR games. You have to jump in a sequence from stone to
    stone,  without  falling  or  sliding  down. This one is hard, fortunately not
    dangerous.  Start  on  the only not steep rocky platform and face to the steep
    platform  below  it. Step to the steep platform, when you start to slide down,
    push and hold jump and left. You will jump to the next steep platform and from
    there to the next steep platform and always move left a bit, then you jump off
    from  that  one too, in the air press and hold action to grab the ledge of the
    next  steep  stone. Shimmy to the right and climb up to this one. You start to
    slide  down  again, press and hold jump to jump to the next steep platform and
    from  there into the direction of the crawlingspace. In the air press and hold
    action  too  to grab the ledge of the crawlingspace. (If you can't finish this
    jumping sequence, keep on trying.) Finally climb up to the small crawlingspace
    and crawl around. At the end climb out, but don't release the ledge, shimmy to
    the  left  and  at the end climb up again and crawl into the hole. Climb down,
    take the Large Medipack and use the Crowbar at the stone to get the Chalk. Now
    climb  out to the imps and crawl into the hole below the platform there to get
    the  Secret.  Crawl  out  again  and  now  get  back to the starting position.
    (Standing  jump  to the platfrom below the starting position platform and jump
    and climb to that platform.)
    You finished here now, go back to the starting position of the whole level and
    go  to  the  grey  stone  before  the  Cossack.  Use the Chalk on it to draw a
    pentagram.  A  really  cool  keyframe  cutscene is coming, Lara is drawing the
    pentagram, the Cossack is attacking and Father Dunstan is saving Lara. Finally
    the  Cossack  is  knocking  out Father Dunstan, kidnapping him and riding away
    with  him.  After  you  get back the control, you can go behind the grey stone
    now. Slide down into the cave and follow the path until you get another really
    cool  cutscene with Lara, the Cossack and Father Patrick Dunstan. From this we
    will learn that the Cossack's name is Vladimir Kaleta, he is 700 years old and
    imprisoned  into that valley, because he is a demon and demons can't cross the
    running  water  what  is  running  around  that valley. Finally the Cossack is
    ordering  Lara  to  stop the water (or he will kill Father Dunstan), then he's
    taking away Father Dunstan again and we get back the control.
    This  is  a  really  cool  area.  Go  between the two houses and jump over the
    running  water there and you'll reach another great area, a windmill after the
    previous  watermill.  On the left you can find two small caves, crawl into the
    second  one,  take  the  Large  Medipack, run through the flames with the dash
    button  and  jump  immediately into the water (I don't think it is possible to
    jump  over  the  fire as the ceiling isn't high enough, so you'll get fire and
    you have to waste the Medipack you just found), then take the Secret and leave
    the cave through the two waterpools (so the two caves are one cave). (Mia just
    wrote  me  that  you actually can get this Secret without problem, first leave
    the  caves  alone and go and stop the windmill as you can see below, then when
    the  windmill  is stopped, the fires won't burn in these caves anymore, so you
    can take the Secret without problem.) Jump into the big water and swim around.
    You  can  see a lot of interesting things, but you can't do too many things at
    the  moment.  There  is a deeper area of the water, you can see a red creature
    there,  Swampy, it is swimming around its gold and silver collection. You have
    to  swim  to  the gold and silver really quickly when you can't see Swampy and
    steal  its Silver coin. No problem if your timing is wrong, you get a cutscene
    where  Lara  is  fighting with Swampy and you can try again until you make it.
    After this Swampy is chasing you and its Silver coin. Swim to the cage and use
    the  Silver coin there. Another cutscene is coming, Lara is putting the Silver
    coin  into  the  cage,  the  creature,  Swampy goes after the coin and getting
    trapped.  The  imps  are  lifting  up  the cage with a crane, then killing and
    probably eating Swampy.
    Now  swim back to the area what the red creature, Swampy patrolled and now the
    path  is  open,  swim into the windmill from there. Inside the windmill go up,
    until  you  reach  that large gear switch. This is a timed one, but not really
    hard.  Pull  it  three times, then do a running jump on its left to that small
    horizontal  pole.  Grab  it  with action and you can see a great move, Lara is
    spinning around that pole like a striptease chick. The only difference is that
    Lara  isn't  naked  (maybe  Scorpion  will make a nude code for this game too,
    hehe)  and  the  pole  is  horizontal,  not  vertical.  (I must add here after
    getting  a  lot of e-mails from cyber perverts who are turned on only by naked
    polygon babes, hehehe, that I don't have any nude codes or cheats for TR games
    and I can't help to find them. I heard about a few ones years ago and as these
    are  all  just  hacks  and  not  real built in works, only hacked amateur skin
    replacements  instead original game arts, I wasn't interested in these things.
    There were many rumours about real built in nude cheats too, I just heard some
    about that there's one in TR5 too, these would be more interesting, but as far
    as  I  know all of these real codes are just urban legends, maybe even started
    from  Core  Design,  they  also  know  that sex sells.) Lara could spin around
    forever,  but  you  are in a timed sequence, so jump off that pole and jump to
    the  platform  on  the  middle  (after  turning  around,  you  can jump to the
    platform  in front of the door diagonal way). Quickly crawl below that closing
    door.  Behind  the  door don't slide yet down, but jump up and grab the ledge,
    then climb up to that platform. From that platform jump off into the direction
    of  the  switch, hold the action and you pull that switch. A small cutscene is
    showing  the  whole  area,  you  stopped the windmill now and the water became
    slower, also you opened the windmill's underwater door. Now you can slide down
    and you will end in the water at the bottom of the windmill. Swim out from the
    windmill  through  the  new  door  or  where  you came from and go back to the
    Jump  over  the  water again and go back to the barn of the Cossack. Now go to
    the  other,  left  side  of  the  barn and jump into the water. Swim below the
    rocks,  around  and  somewhere  below  and behind the barn you can swim to the
    left,  now  you  can  do it, the water is slow. Get the third Secret there and
    swim and go back to the Cossack's barn. Go to the left of the barn again, into
    the  water  again,  but  don't  swim a lot, get out from the water to the left
    before  the water runs below the rocks. Jump up there and crawl into the hole,
    climb down, run and crawl again, finally climb up to the platform and you will
    have a good view to the Cossack's valley. Slide a little bit down (don't slide
    down  in the PC version) to the platform below and from its ledge do a running
    jump to the other white-grey rocky stone platform. You can see easily what you
    have  to do, another running jump to the roof of the Cossack's barn (where the
    roof  isn't  that steep), then a standing jump to the roof above the entrance,
    then  another  running  jump to the platform similiar to the previous one. The
    next destination is the watermill's roof, but it is a harder jump. Even if you
    do  a  running jump from the very-very corner you usually can't grab the ledge
    to  climb  up  (however  works sometimes). If you fall down, reload it and try
    again, if you use swan dive (walk + jump), it is easier to reach that roof, so
    probably  the  makers  wanted  us to use swan dive (and in the air don't press
    action  to  grab  the ledge, without this you can land on the roof easily as I
    remember).  Now  this  is another interesting part where some people stuck. If
    you  try to crawl into the watermill, Lara won't do it. The reason is that the
    ground is lower inside. You can get into it two ways. You crawl to the opening
    and push the jump button, in this case Lara will somersault into the watermill
    control  room (a new move, so probably Core wanted us to use this), or you can
    crawl  backwards  and  climb down with action. There is a wheel switch inside,
    turn it around to finish the level and the story.
    Another  cool  keyframe cutscene is coming up. Lara switched off the watermill
    too,  the water stopped flowing. The Cossack is coming out from his house with
    Father Dunstan. Now he is free, the water isn't flowing around him anymore and
    he isn't imprisoned into his valley. He is fighting with Father Dunstan again.
    The  Father  is  telling  Lara to use the Bestiary book, to read out the names
    from  it.  Lara  is  reading, but the Cossack is getting closer to her to kill
    her.  Father  Dunstan  is saving Lara once again and fighting with the Cossack
    and finally Lara is reading out the right demon name and naming the demon what
    the  Cossack  is.  With this move she is saving her and Father Dunstan's life,
    then  she  is  sending  back the demon to the hell. Finally we get a FMV where
    Lara  and  Father  Dunstan  are leaving the island on a boat. (Note that funny
    thing, Father Dunstan's hair turned back to black quickly again, hehe.) End of
    the third story.
    Level 11 - The 13th floor - Tower Block
    The previous FMV is continuing here. After Father Patrick Dunstan finished his
    story,  Winston,  Lara's old Irish butler is showing Lara's secret room to the
    others, where Lara is keeping her artifacts. Winston is starting the new story
    about the Iris artifact. At the same time we can see Verner Von Croy in Egypt.
    Everybody  who  finished  Tomb  Raider  4:  The Last Revelation knows the Iris
    artifact  and  Verner  Von Croy. Verner was Lara's mentor, they found the Iris
    artifact  together, what was Lara's first and Von Croy's last adventure in the
    past.  Von  Croy  was  an enemy in the middle of the game (the Egyptian god of
    death,  Seth  was in him) and at the end he was Lara's friend again. He wasn't
    able  to  save  Lara's life and now wandering in Egypt and feeling guilt about
    it. Back to Winston's tale (what was a few years back when Verner Von Croy was
    evil),  we  can  see Lara in a large urban city at a rooftop. She is flying to
    another  rooftop  with  a  hang-glider like in the old Pink Panther movie with
    Peter   Sellers.  She  hired  a  partner  for  this  quest,  Zip,  who  is  an
    African-American hacker and/or communication specialist or something (as I can
    see  it  is  an  unwritten  rule  in  the  American  movies  that  hackers and
    communication  specialists are almost always African-American people), helping
    Lara from a van through Lara's headset. Lara has a cool shiny catsuit here and
    a  cool  headset and shades, inspired by the movie The Matrix. Lara is jumping
    down  with  a  rope from the rooftop and while swinging, she is shooting out a
    grating and jumping into the air shaft.
    We  get  the control when Lara is sliding down in the air shaft. This story is
    also  different  a  bit  from  the  usual  Tomb Raider gameplay, just like the
    previous  one.  The  gameplay  here  was  heavily  inspired  by Hideo Kojima's
    masterpiece  game,  Metal  Gear Solid. We don't have to make noise, we have to
    use  stealth  techniques  and  in  a part we won't have any weapons out of the
    Chloroform  to disable really silently and carefully the guards. We start with
    new  Binoculars with infrared mode and a cool HK Gun with built in LaserSight,
    three  different  modes  (different  speeds) and the possibility to combine it
    with  silencer to kill the guards without a noise. (However the silencer isn't
    available  in the game, I was able to get it only in the PSX beta version with
    the  item  cheat,  so  it was just left over this way, but isn't really in the
    game.)  Another  similiarity  with  MGS  is that Zip is talking a lot to Lara,
    telling stupid jokes and stuff, and sometimes a few useful infos.
    So  from the starting position after Zip stopped talking go to the left and on
    the  bottom  shoot  out  the grating. Crawl into the air shaft, take the Large
    Medipack  and  keep  on  crawling.  You'll  get a cutscene where you can see a
    heavily  armed  guard  in  a Judge Dredd like suit and Zip is talking too (you
    have  to  fight with this guard soon). When you get the control back, continue
    crawling,  take  the Large Medipack on the right, then turn left. Crawl behind
    the  red  hole (there is laser inside so don't step into it) and only stand up
    when the laser robot (just like the ones in Metal Gear Solid) goes behind you.
    Jump across the hole and continue crawling. At the end turn right, crawl a bit
    and  then  somersault  into  the  room  through the left opening with the jump
    button.  Take  everything  from the shelves, you'll get ammo and a Hammer. Now
    from  the box do a running jump and climb into the air shaft again. Crawl back
    to  the right and shoot out the grating, crawl into that air shaft too. At the
    end  somersault  to  the right when the laser robot isn't close, then crawl to
    the  left. At the upper area wait until the laser robot goes behind you, stand
    up,  run a few steps and crawl into the hole at the end. Crawl to the left and
    somersault  into  the  next room. Take the Secret here and then go back on the
    known  route  to the very beginning of this level. Now there are two dangerous
    laser  robots  here  and  you have to reach the other end of the air shaft and
    climb  up  there.  Notice  that  the  lower  robot is coming closer to you but
    leaving out a small area at the other end and at the same time the upper robot
    is  leaving  out  a  small  area here. When the lower robot goes away from you
    follow  it  to  the last point where the upper robot can't reach you. When the
    upper  robot goes there and goes away from there follow it and jump across the
    lower  robot.  Run  until  you  can and at the end crawl below the upper robot
    and  crawl  to  the  end.  Now you have a little bit time to jump and climb up
    before the upper robot comes back.
    You can see the Iris artifact in a room on the right and after a few steps Zip
    is starting to talk again in a small cutscene. Take the ammo and after another
    few  steps, another cutscene and another stupid joke from Zip. Now you have to
    be  very  quick,  shoot  the  lock  on the grating, slide down and kill REALLY
    quickly  that  Judge Dredd like guy. Zip is calling these Mobile Refrigerators
    and  these are the most dangerous enemies in this story. These are similiar to
    the  electric  octopus  in  the first story, are shooting electric shock beams
    (one  hit  is  usually  taking  50%  energy from Lara) and are really fast and
    unvulnerable in most parts. They can only be killed with an aimed headshot, so
    aim  really-really  quickly with the HK Gun's LaserSight or you'll get killed.
    After  you  killed  him,  climb  up to the air shaft from the broken air shaft
    parts  and  make  a  few  steps. You'll fall down into another air shaft and a
    detonation  sequence  is  starting. It won't stop until you are there (move or
    heat  detector  against  intruders),  you have to run through it with the dash
    button. Get the Secret at the end and climb up on the ladder. (In the final PC
    version  you  can't find the Secret here, only in the PSX beta.) Alternatively
    if  you have the Hammer, you can use that at the lock instead shooting it out.
    You'll  reach  the  area after the ladder and you don't have to fight with the
    Judge  Dredd  and  run  from the fire (of course in the PSX beta you'll miss a
    Secret  too  if  you choose this easier route, in the final PC version this is
    the recommended route).
    You can find an interesting ladder here and another laser robot with dangerous
    laserbeams. Climb up into the hole on the wall and take the ammo (you can't do
    this  in  the  PSX  beta)  then  go down and climb up on the ladder, avoid the
    laserbeams  (go  below it and continue climbing immediately when it is leaving
    to  the  left). The door is closed, shoot out the white wall and continue that
    way.  Take  the ammo in that air shaft and somersault out at its end. Be quick
    and  careful,  there is an automatic machine gun in this air shaft and a guard
    is  patrolling  the  corridor outside. On the corridor go to the right, at the
    drink  automat  Zip  will  start to talk again. Crawl behind the glass, so the
    sleeping  guard  won't  notice you, nor the automatic machine gun and no other
    guard  will show up. Take the High level access card from there silently. Keep
    on  crawling  and  use  the High level access card there at the door, take the
    ammo  and  Medipack from the shelves, then crawl back to the corridor. (In the
    final  PC  version this area is a bit different. There are lasers at the drink
    automat  and  a  grating, so you have to shoot out the grating, crawl into the
    crawlingspace,  shoot  out the other grating too and crawl out. From there you
    can crawl behind the glass.)
    Go  to  the  elevator  and  use  it,  you  will get to the 16th floor. A small
    cutscene  is  showing  the two guards, kill them (really easy with LaserSight)
    and there's a third one too if you wait a bit. Now go to the left and open the
    door  with the High level access card. This room also has an automatic machine
    gun, so be careful. You don't have to kill the scientists in the orange suits,
    push  the only button in the room, then go back to the elevator and follow the
    corridor into the other direction. You will reach a place above the Iris, only
    one  of the other doors can be opened, on the opposite side, go there. This is
    the  orange suit room, you don't have to wear this stuff and you don't have to
    kill  the  scientist  here  either  (but no problem if you kill him). Push the
    green button on the side of the scientist and you'll get the Access code disc.
    Go  back to the elevator and with the elevator to the 13th floor. (If you were
    silent  before  and didn't killed the sleeping guard and no other guard showed
    up,  now  they usually will attack you.) Use the Access code disc at the other
    end  of  the  corridor  with  the console and climb up to the newly opened air
    shaft.  Another explosion sequence is starting here, run to the pole and slide
    down  on  it. (It's a bit hard and I think I can't give tips here, you have to
    figure  out  the  timing  yourself when you can slide down on the pole without
    getting  hurt  by  the fire and explosions.) At halfway jump backwards and you
    can find a Secret there. From there you can hop down to the floor and continue
    your  way by crawling. You'll reach a hall where Zip is starting to talk again
    and  where  you  have  to  kill  two  of  those  electric  Judge  Dredd Mobile
    Refrigerators.  You have to be quick and aim precisely. In the upper level get
    the  Medipack and the Cloth from the cabinets, then go downstairs. There are a
    few  doors,  but  you  can open only two. First open the smaller door with the
    High level access card and go inside. Take everything from the cabinets (Small
    and Large Medipacks, Chloroform etc) and leave the room quickly, the quick and
    dangerous  bugs  will  attack  you.  (Mia  sent  me an interesting alternative
    solution  for  this  area.  You can kill the first Judge Dredd with Chloroform
    soaked  cloth  too  by  combining Chloroform and Cloth and sneaking behind the
    Judge Dredd guard and using it. In this case the other one won't appear, so it
    is  the  easier  and more recommended solution, however sneaking into the room
    for  the  Chloroform must be hard I guess. I'm personally lazy to try this one
    out at the moment.) In the hall open the other, large door with the High level
    card  and  go  through  it. Kill the Judge Dredd guy with a headshot, take his
    Iris lab access disc and use it at the console. Continue your way, there is an
    automatic  machine gun and a guard. The guard is patrolling the area and if he
    is  noticing you, the gun will notice you too. After you killed the guard, you
    will  reach  a  lab.  Zip  is  calling  you and telling you to not to kill the
    scientist  in  the  orange  suit. Kill him if you need the third Secret in the
    final  PC  version  (in the PSX beta you already have all the Secrets here and
    the  next one isn't available in this version, so don't kill him, aim your gun
    to  him  and Lara will force the scientist to help her to open the door), this
    will  alert  a  lot  of  guards and open a way to a Secret. Now go back to the
    beginning  of  the  previous U shaped corridor (with the automatic gun) and go
    through the newly opened door. On the way kill all the guards. Follow the path
    and kill even more guards. At the end crouch under the laser robot and when it
    is on the right, run to the left and take the Secret. Now wait until the robot
    goes  to the right again, run to the middle, crouch and when the robot goes to
    the  left,  run to the right and out through the door. (You'll end here if you
    open  the  door  with the scientist and knock him out. In the PSX beta version
    this Secret and laser robot is missing.) After the door go upstairs first, you
    will  reach  the control room above the Iris. You can find a timed switch here
    (on  the wall next to the door where you entered the room), switch it over (it
    is  disabling  the  force  field  around  the Iris for a short time), then run
    downstairs  quickly  to  the  Iris  (I  recommend you to jump over the barrier
    first,  instead  running down the stairs, then turn around with the somersault
    button  and when you reach the hall of the Iris, use the dash button too, this
    way  you  can reach it easily), take it, then leave the hall through the other
    Level 12 - Escape with the iris - Tower Block
    No  cutscene  this  time,  you'll  find  yourself  in  the  office area of the
    building. After a few steps Zip is calling you and telling you to put your gun
    into  that tray. Do it by going to it. That grey corridor is a weapon detector
    x-ray  area,  killing  you  if  you go there with your gun (also the automatic
    machine  guns are starting to shoot you from the two ends of that corridor and
    the  end  will be closed with deadly laserbeams, so it is a deadtrap with your
    gun).  Before going through that corridor, you can see a small cracking on the
    ceiling,  you  can jump and grab that block and open a trapdoor. Unfortunately
    you  can't  go  that  way  yet,  there is a closed door behind it. You can see
    Lara's  skeleton  when you go into the x-ray corridor, open the second box and
    get the Small Medipack, don't touch the first one, that's a bomb. But remember
    later how bombs are looking through the x-ray, two bombs and two panels on the
    top.  On  the  next  corridor Zip is starting to talk again, also you can find
    three  closed  doors,  some  ammo  and  a monitor where you can see the stairs
    outside.  (In  the  PSX  beta  version  there  is  a door on the middle of the
    corridor, so you can't go to the right. You can't go to the right in the final
    PC  version  either,  but instead the door, infrared lasers are there and will
    kill  you,  so  don't  go past the ammo to the right.) Go through the door and
    into the room through the opposite door. Take the Chloroform from the cabinet,
    then  go  out  to the small corridor, follow it and go into the next door (the
    other one is closed). Before going inside you can see a small cutscene showing
    the  guard  at  the  end  of  the corridor. Take the Cloth from the drawer and
    combine  it  with  the  Chloroform  to get the Chloroform soaked cloth. Now go
    behind  the  guard  carefully  with  the  walk  button  and  kill him with the
    Chloroform soaked cloth by pressing the action button. Unfortunately you can't
    take  his  gun,  it  is  disappearing  with  him. Go into the last room on the
    previous  corridor and get the Small Medipack from the drawer. Now on the next
    corridor  go  into  every room and search through them. In the second room you
    will  find a Chloroform in the cabinet and in the last one the Restroom access
    card  in  the  drawer. Now go back to the end of the previous corridor, to the
    restroom.  Strange,  it  is a high security restroom, you can get into it only
    with  a  code,  they  are guarding the sh*t well, so you have to continue that
    way. You can see the number "8526" on the Restroom access card, this number is
    what  you  have  to type into the keypad at the restroom. To the left you will
    find the women's area, even if Lara is a chick, ignore that area, you can't do
    anything  interesting there. :) (Anyway in the PC version you can find a Large
    Medipack  behind  the  door on the middle.) Go into the men's area and kick in
    the  first door. Inside, above Lara you can see another cracked ceiling, jump,
    grab it and open that trapdoor.
    Climb  up and crawl. Be careful, there's a deep pit at the end. Hop backwards,
    grab  the  ledge,  release it and grab the ledge below it too. Then release it
    and  when you are landing you are losing only a little bit of energy. Crawl at
    the end of this air shaft, crawl backwards and climb out to the climbable wall
    of  the  elevator  shaft.  Climb down on the wall to the very bottom until you
    can.  Lara  is hanging there, if you keep pushing the down button too together
    with  the action, Lara is swinging a bit to the left and right and forth. When
    she  is  swinging  out to the forth, into that hole, release the action and go
    into  the hole for the Secret. Now face back to the elevator shaft, exactly to
    the  pole,  jump to the pole, grab it and climb up to its top. A bit below its
    top  push  the jump button and you'll jump backwards and land on a platform at
    the  elevators.  You  can  see  a horizontal pole between the elevator and the
    wall,  you  have  to  do  a  running  jump  to it, spin around and jump to the
    platform  on the other side where the grating is. This is a heavy jump, if you
    fall  down,  keep  on  trying, you will do it. From the opposite platform do a
    diagonal standing jump to the top of the elevator and grab the ledge and climb
    up.  Open  the  trapdoor  on  the top of the elevator, climb down and push the
    button.  Go  to  the door, it will open for you. On the corridor you can see a
    guard  looking  elsewhere.  Seems  like a guard you can kill with a Chloroform
    soaked  cloth,  but nor in the PSX beta, nor in the final PC version you can't
    kill  him,  so  walk  to  the  other elevator silently, open it by pushing the
    button on the panel, and inside start the elevator by pusing the button on its
    panel.  The  elevator  is  moving  up  and  you find yourself looking at three
    heavily  armed  guards,  one  of  them  is  in that Judge Dredd suit, they are
    starting  to fire you immediately and Zip is telling you to close the elevator
    door immediately. As you can't kill them without your gun, the best thing what
    you  can  do  is  to  run to the control panel inside the elevator and push it
    again  quickly  before  the  guards are killing you. (If you are really-really
    good,  you  can  run  to the end of the guarded corridor and get the two Large
    Medipacks  and  run  back,  but  your surviving chances are really low on this
    area.)  After  you  push  the  button you get a cutscene, the elevator door is
    closed  and  the elevator (probably due to the gunfire) is heavily damaged and
    starting  to fall down rapidly. When you get the control back, you have to run
    to  the  control panel and use the action button again, you are turning on the
    elevator  breaks  and with this move you can survive the crash of the elevator
    to the ground level.
    Lara is in one piece, Zip is calling her again. Climb up on the grating to the
    top  of  the  elevator, do a standing jump to the horizontal pole, spin around
    and jump off to the platform, grab the ledge and climb up. From there climb up
    on  the  climbable wall and around the half position jump backwards to another
    platform  behind  your  back.  From  there  do  a  running  jump  to the other
    horizontal  pole,  grab it, spin around it and jump off to the platform on the
    other  side.  From there climb up and crawl into the hole in the wall and stop
    at the end. It is recommended to save now (however this isn't that hard part).
    Slide  down  on  the slope and start to slide on the next slope too, then jump
    and grab the pole. Spin around it until the fire goes out for a short time (as
    it  seems  the  first  fire  can't  reach you so you don't really have to wait
    here),  then  jump to the next pole and spin around it too until the fire goes
    out  at  the end (this is really needed). When this happens, jump off the pole
    and  immediately  start hopping back before the fire is starting again, at the
    end  grab  the  ledge  of the platform, shimmy right and climb up to that safe
    place.  Do a running jump to the opening on the wall, grab the ledge, climb up
    and  now  you  have  to walk across that horizontal pole as you learned on the
    first  level  with  ropes.  (In  the  final  PC  version  here  you can take a
    Chloroform  too.)  Slide down a lot and crawl out to the corridor, then run to
    the  right end of the corridor. The guard will notice you, chase you and shoot
    you  whatever  you  do.  If  you  need the Secret, stand in front of the green
    aquarium and the guard will shoot out the glass for you. Go into it, crouch at
    the  hole and somersault into it with the jump button. Take the Secret and get
    out of there quickly. (In the final PC version you can simply take it from the
    aquarium,  you  don't have to somersault into a hole.) Go around the corridor,
    no matter if you go to the left or right, you will end up at the same place.
    Go  up to the upper area where you can see the lasers. A sniper will shoot you
    on  this area, always move quickly to avoid it. On the upper area go around to
    the  opposite  door  and climb up to the next level on the grating to the left
    from that door. Go around to the other side again and push the button you find
    there,  this  will  disable the lasers. Run around that red fire-extinguisher,
    the  sniper  will  shoot it accidentally, it will blow up and you can get into
    that hole for the third Secret. Now climb down and go through the newly opened
    door where the lasers were. Don't step to the lower floor in the room you find
    there,  the  laser  will  kill  you.  Wait a bit at the end before the lasered
    floor,  a guard will come out from a closed door behind you and start shooting
    at  you.  (In the final PC version jump to the aquarium.) He will accidentally
    shoot  out  the  green aquarium if you are standing at the right place and the
    water  is  disabling  the lasers. Run to the switch on the other side, use the
    action  button and immediately run through the opening door, from the opposite
    door  a  Judge  Dredd guy is coming out, so now these two guys are chasing you
    and  shooting at you. Run to the left into a room and watch the small cutscene
    what  is a conversation with Zip. The chasers are opening the door behind you,
    so  run  through  the room quickly, left on the corridor and through the right
    door  at  its  end. This is the teleport room, the chasers will not follow you
    here.  (In  the  final version it is a bit harder than in the PSX beta. In the
    room  two automatic machine guns will shoot you if the camera will notice you,
    what  is  a  motion  detector according to Zip. So you can only survive if you
    walk with the walk button (and don't release it), you don't really have to act
    quickly  because the guys won't break into the room before you don't finish in
    this  room.  There are also two buttons, walk to both buttons and push both to
    open  the  door  to  the  corridor  and  then  leave the room, run through the
    corridor  into the teleport room. Alternatively as somebody e-mailed me today,
    you  can  solve  this  area if you use the cheat to get some weapons and shoot
    down the camera, of course it is just something interesting for the cheaters.)
    So you are in the teleport room now, behind the only other door you can find a
    room  filled  with boxes. Jump and grab the cracked ceiling part and climb and
    crawl  behind  that  opened  trapdoor.  Climb down and use the switch. Now you
    turned  on the x-ray in the room, you can see that all boxes are bombs (if you
    opened  up one you sure know this already) except one. Go back to the room and
    take out the Teleporter disc from that box. As I can see the disc is always in
    the  same  box.  Crawl out from this room and use the Teleporter disc with the
    console  at  the  entrance  of  the  teleporter room. Now go to the teleporter
    (marked with X) and use the Iris artifact there to teleport.
    After a small cutscene you'll find yourself in a similiar teleporter room. You
    can  leave  it through a hole on the floor, in the air shaft Zip will call you
    again  and  tell  you  what  to  do.  You  have  to use your Binoculars at the
    grating  with maximum zoom to the keypad on the wall and watch the numbers the
    guard  is typing in. Crawl out from the air shaft and quickly enter the number
    to  the  console,  what  is "1672". (You can avoid the guard, go to the keypad
    when  he  is  inside,  when  he  is coming out and going to the left, type the
    number  and  walk  inside with the walk button, he won't notice you.) You will
    reach  the  control  room behind the first x-ray area at the beginning of this
    level. You can find a switch, push it quickly to disable the x-ray, then leave
    the  room,  crawl through the red hole. Climb up on the grating and somersault
    down  at  the other end, you will find yourself at the beginning of the level,
    you  just  came through the door what you found on the ceiling before. Finally
    get  back  your HK Gun and run through the disabled x-ray area. All the hassle
    was  for  this. On the next corridor aim and shoot to the fire-extinguisher at
    the  closed  smaller door (where the monitor showed the stairs outside). It is
    blowing away the door and you can go out to the stairs and to the next level.
    Level 13 - Red alert! - Tower Block
    This  is  the  last  level  of  the  game.  It  is  starting with two keyframe
    cutscenes.  In  the  first  one  a  guard  is reporting to his bosses that the
    intruder  (Lara) evaded his men and stole the Iris artifact. They are watching
    on  a  big screen what the cameras recorded and the big boss in the wheelchair
    (who  is nobody else than Verner Von Croy when he was evil) is identifying the
    intruder  as  Lara  Croft  from his past. The other cutscene is showing that a
    helicopter is firing a rocket to the stairs where Lara is, so when we get back
    the  control,  we  have  to  climb up on the almost totally destroyed, burning
    I  have  to  waste  a  few words on the bugs too. The PSX beta (if somebody is
    playing  that after the release of the full game) is filled with many bugs, no
    surprise,  it  wasn't betatested and finished in that state. But unfortunately
    even the final game (all versions, including the PC, PlayStation and Dreamcast
    versions)  has  a  lot  of  extremely terrible bugs on this level. You have to
    watch  out  for  these  and  save a lot and even save to different save slots,
    because  if  you  aren't cautious, you can easily find yourself in a situation
    where  you  can't finish the game, not even if you reload your last save. This
    level  is  really  buggy, I had to update this area several times with the PSX
    beta  and  all  final bugs, so sorry for these, on some areas it will be a bit
    confusing  (when  I start to write about different bugs at certain areas), but
    reading  confusing  things  is  better than restarting the whole game from the
    very  beginning.  I don't know whether the final bugs will be fixed or not, at
    this moment (middle of March 2001), still there's no patch for the PC version,
    maybe there will be one, also as I know all the PSX and DC versions have these
    final  game  bugs,  but companies sometimes change the contents of the console
    CDs  too  from time to time without a notice, so it can happen one day bugfree
    versions  will  come  out or maybe even there are shipped bugfree versions out
    there  already.  Back  to  the  beta,  the beta is almost totally complete and
    bugfree  out  of  the  wellknown  missing voice (and temporary previous music)
    under the FMVs. But this last level is totally buggy. Whenever I reached it, I
    started  this level in the beta version with an already messed up invertory. I
    had  an  empty slot in the invertory with the Restroom access card description
    (what  we don't need here and we don't have here normally), also the invertory
    was  messed  up,  after  a  while  the Iris artifact grew larger (its rotating
    point  moved)  and  was  renamed  to  load  etc, etc. There are many-many more
    problems  I  will mention later what even can lock the game totally or make it
    impossible to finish, fortunately in the final version there are only the bugs
    what  I  call "save bugs", however those are really dangerous ones. It is wise
    to save a lot to several slots and watch out for the bugs, especially the save
    So  you  start  on  the  stairs.  From the starting point you can see a Mobile
    Refrigerator  or  Judge  Dredd standing higher on the stairs. He didn't notice
    you  yet,  with  the  LaserSight  with  zooming  you  can shoot him out easily
    (remember,  aim  to his head). Continue your way up. From the top of the first
    part  of  the  broken stairs do a running jump to the other part. Go up on the
    next  stairs to the door, then run up on the next stairs and do a running jump
    from  the  middle,  the  stairs will fall down below your feet. Wait until the
    helicopter  is  leaving, then hop back and climb down on the fallen stairs and
    left  into  a hole for a Secret. Jump back to the stairs, climb back, go up on
    the next stairs and from the top do a standing jump to the next platform. From
    there  do  a  running jump to the opposite area and run up on the next stairs,
    but jump off from the middle, this part will go down too with an explosion.
    Kick in the cracked wall and crawl through the crawlingspace. In the next room
    you have to jump up, grab the trapdoor above you and open it with action, then
    climb  up  and  kill  the  guard. I have to add that it isn't easy to spot the
    handle  of  the  trapdoor  above  you, especially on PSX or if you play the PC
    version  with  lower  resolution  or DC version on a TV set. As I remember the
    handle  is  in  the  second  row  from where you came from, around the middle,
    unfortunately  it  was about 5 months ago when I played the game last time, my
    memory  is  rusty now and I can't help more. So open it, climb up and kill the
    guard.  Zip is giving a useful information here, you can see to the right with
    the Binoculars (you have to use the action button to turn the infrared mode on
    it) the area is heavily protected with infrared lasers. Take the ammo from the
    bigger box, but don't take the stuff from the other one yet if you are playing
    with the PSX beta, otherwise you can't finish the level, only by cheating. Now
    you  have  to cross the infrared lasers the first time. Aim the valve wheel on
    the  pipe where the steam is coming out, shoot it down and the steam will show
    you  the lasers from this time. Now you can cross the lasers. Some more hints:
    they  are  at the white lines and always disappearing twice, first for a short
    time,  then  for  a longer time, use this timing. Take the Large Medipack from
    the  box  and  continue  your  way, kill the guard, use the elevator, kill the
    guard.  This is the training area, first you can only go into the left door at
    the  elevator.  Inside  pick  up  the  ammo, push the button and shoot all the
    targets  as  quick  as  you can. You have only one try, if the upper lamp will
    light  up, you were good and opened two other rooms on this level. If you were
    slow you can access only one room, still you can finish the game, but not with
    all  the  Secrets.  So  if  you were good, you can go to the next room too and
    continue the shooting practice. This is a harder one, you have only one chance
    here  too,  but now your life depends on it. Pick up the ammo, push the button
    again  and  shoot  the  targets.  This  time  the  targets are showing up in a
    sequence  (sometimes  two  at  the  same  time and once three), you have to be
    really  quick, when a target is leaving the middle line, gas will kill you and
    the  door was closed after you entered the room, it is a deadtrap. If you were
    good,  now  you  can access both the weapon rooms. You are getting gas in this
    case too, so quickly run out from the room, to the end of the corridor.
    Here you can go to the righ in every case (if you practiced at least once) and
    to  the  left  only  if you finished and survived the second gun practice too.
    First  go  to  the right and pick up the Grappling Gun at the green laser. Now
    this  is  an interesting stuff. Not a real weapon, but you can shoot out ropes
    to  gratings  on  the  ceiling  at  some places and you can make rope this way
    yourself.  Also this is a problematic stuff in the PSX beta (no problem in the
    final version of course). When you pick up its ammo first (behind the infrared
    lasers),  the  ammo is disappearing when you pick up the gun. And you need all
    the ammo you can find on this level. Also sometimes when you are trying to use
    it  at the wrong place it can even destroy Lara's object and kill the game, so
    be  careful with this stuff, but only in the PSX beta. After you picked it up,
    a  soldier is coming in and after you kill him, the door is closing, you can't
    leave  the  weapon  room that way. Pick up the other things here, the ammo and
    the  Grappling  Gun  Ammo, then leave to the other practice area. A soldier is
    hiding behind the boxes, you can kill him easily, then climb up to the highest
    box.  Pick  up  the ammo and aim the grating on the middle of the ceiling with
    your  new Grappling Gun and shoot. You have your own rope now, jump to it from
    a  box  and  swing  into  the  direction of the opening on the wall. Well, not
    exactly into that direction, you can't jump into the opening, but you can jump
    to  the upper cracked walls and climb into the opening from there, so do this.
    Slide  down  and  you will end on the previous corridor in front of two Mobile
    Refrigerators. If you survived the second shooting practice, two headshots for
    these will be a piece of cake for you.
    Now  if  you  survived the second shooting practice, go into the second weapon
    room. If not, skip this part, you can finish the game without this. So go into
    the  room  if you can, pick up the Secret, the Large Medipack (this is missing
    in the final version) and the ammo, then leave.
    Now  go  back to the elevator and use it. You get back to the infrared lasers,
    kill  the guard, cross the lasers again and now pick up the Grappling Gun Ammo
    you  left behind. (In the PSX beta, of course in the full version you can take
    this  whenever you want to.) Now go outside to the stairs again on the way you
    came inside.
    Use  the  Grappling Gun again at the stairs, aim upside and when the target is
    green,  shoot  to get another rope and a way to continue. From the stairs do a
    running  jump  to  the  rope,  swing out and jump off on the other side to the
    opening.  You start to slide down, jump to the ledge before you slide into the
    fire.  Crawl  into the air shaft, follow it and at the other end somersault to
    the next box diagonal way with the jump button. From there shoot precisely and
    quickly  the  guard  with  LaserSight,  before  he is activizing the automatic
    machine  gun.  Now  jump and climb down on the boxes and use the switch at the
    door  to  open it and leave the room (of course take the Large Medipack too in
    the  final  version, what is missing from the beta). From the corridor use the
    elevator  and  quickly kill the two soldiers coming down from the ceiling with
    ropes.  This  area  is  really  buggy.  First  there  is a bug in the PSX beta
    version,  if you go back to the elevator where you came from and try to use it
    again,  the  game  will lock up totally. You don't have to go back anymore, so
    this  is  not  a  big problem, but don't do this accidentally in the PSX beta.
    This isn't a problem in the final version, but this is the first area with the
    save  bug. Don't even think about saving in or around this room, if you reload
    the  saved  file, you'll be locked into the elevator if you saved there or the
    ropes  will  be  missing  and will never appear again, so you can't finish the
    game,  also  the  door  at  the  top  of the box won't open, but you can climb
    through  it  if you accidentally save and reload while you are standing on the
    box,  still  it  is better to not to save here to not to cause any trouble for
    yourself.  So  after  killing  the soldiers, go to the switch and do a running
    jump  to  the  rope. Swing out with the rope and jump to the high box. Jump up
    with  action  and  open  the door above you, then kill the guard behind it and
    kill  the other guard on the ground. Climb up and follow the air shaft. Before
    you  can  push  the button you find, a trapdoor is opening under your feet and
    you slide down.
    Follow  the  path and you'll reach a junction with four doors, two of them are
    closed  with  lasers,  so you can go only into one direction. Another junction
    and  another  laser,  crawl  into  the crawlingspace and follow the air shaft.
    Climb  up  on the grating and you'll reach a hall and a bald android boss. Now
    this  is  an  even more problematic room in every version, the save bug exists
    here  too  and even if it seems like it is helping you a bit, you can't finish
    the game if you save and reload in this room, it is affecting many things, the
    valve  wheel,  the  gratings,  the  water level and other stuff. So don't even
    think  about saving when you are in this room or you can't finish the game and
    your  save  file  will be corrupt too. So when you reach the room, fall to the
    box,  take the ammo and start shooting the guy. When you can see that his half
    metal  leg  starting  to  spark  too,  go to the corner of the box what is the
    closest  to  the  valve  wheel on the pipe (if you activized the save bug, the
    valve wheel also will be missing, you can't shoot it down and you can't finish
    the  game).  Aim  the valve wheel and shoot it, the water is killing the enemy
    because  he  is  an electric robot (or a human with many implants, who knows).
    But  now  the  room is filled with water and there is high voltage coming from
    the  dead  boss. So don't fall down to the ground level, you will die. (And if
    you  aren't at the right corner when you are shooting the valve wheel, Lara is
    falling  down  automatically  in  the PSX beta, however no problem in the full
    version,  you can be anywhere on the box when you shoot out the valve wheel in
    that  version.)  And  yet other big bug exists in every beta and final version
    here.  If you climb back to the air shaft now and go back a bit on this level,
    when  you  come  back, the save bug will be activized even without saving, you
    will  notice  it  by  that the water will disappear. So DONT'T leave this area
    until  you  don't  finish  here  completely  and DON'T save. Now do a diagonal
    running  jump to that steep platform, you don't have to do anything, just keep
    pushing  the  jump  button, you jump to the other steep platform and the other
    one  and then you'll end up on a normal platform above the pipe automatically.
    Hop  to  the grating exactly above the running water and pick up the Grappling
    Gun  Ammo  from there. Climb up to the grey platform (the top of the air shaft
    where  you  came  from), aim the grating on the middle of the ceiling with the
    Grappling Gun and shoot a rope. Hop back from the end of the platform and do a
    standing  jump from there, grab the rope, slide to its bottom, swing out, jump
    to  the opposite area (now that grating will be open normally or you activized
    the  save  bug  somehow), grab the ledge and climb up. Switch over the switch,
    then  do a running jump back to the rope, slide down, jump off to the previous
    platform  and go down from there. On the dry ground collect the Large Medipack
    and  the  Key  bit  (left), then on the previous way go back to the switch and
    switch  it  over  again. (When the water disappeared, the exit also closed, so
    you  have to switch these back to the previous state.) After you finished with
    it,  go  down again, of course not to the ground level, only to the top of the
    air  shaft.  From  there fall to the box (or in the final version into the air
    shaft  immediately)  and  from  there jump and climb up into the air shaft and
    leave the area back to where the previous laser was.
    There's  no  laser  now  at the moment. Maybe this is the worst bug in the PSX
    beta.  If you go around, especially to the area from where you originally came
    here  (but only a few steps are enough), the laser will show up again here and
    you  can't  finish  the  game.  So don't go anywhere else from here in the PSX
    beta,  just  into  the direction of those yellow cans. No problem in the final
    version.  Run like mad in a straight line, because a helicopter will chase you
    and  shoot  into your direction (rockets and machine gun). Jump when you reach
    the  yellow  cans,  those will blow up too. (If you save around here, the cans
    will be missing and you can only see the gaps on the corridor, just like after
    the  cans  blew  up. Another minor save bug, however this one doesn't kill the
    game.)  You  will  reach  a room, go to the next one where the helicopter will
    shoot  at  you  again,  you have to run behind the bar counter to the opposite
    corner (crawl where you can and the gunfire will not reach you). You will find
    a  switch there, push it. It is operating the door in the bar, but seems to be
    broken,  the  door  is  always  opening  and closing, so that isn't the way to
    escape. Run back to the previous room, at least that switch did something, you
    find  yourself face to face with another bald android boss shooting heavily at
    you. And in the worst moment Zip is starting to talk a lot again. Now run back
    where  the  yellow  cans  were  and jump across the gaps. If you are brave and
    really  good  you  can  explore every pit while the helicopter and the boss is
    shooting at you nonstop. In the first one you can take a Large Medipack and in
    the  second  one  you can take another Large Medipack in the crawlingspace. So
    run back to where the laser was/is, the boss will follow you. Maybe it is good
    to shoot him until he will be half metal and sparking everywhere, but as I can
    see  this  doesn't  slow  him down and isn't needed. Here you can find another
    save  bug  in  every  version  of  the game. If you save around here (probably
    anywhere  after  this boss noticed you) and load back that save file, the boss
    will  lose his interest in you and won't follow you anymore no matter what you
    do,  so  you  can't  finish  the  game  if you save around here. Run into that
    corridor  where  you  weren't  before,  even use dash there, turn at the first
    corner, turn again and again at the junction and stop at the switch. Now watch
    the  corridor  above  you  through  the  grating, when the boss is leaving the
    grating  above you and entering the L shaped room, turn the switch immediately
    to  trap him into that L shaped room between two doors. You can repeat this if
    he  already  left the trap and shooting at you or if he missed the trap at the
    other  end. After you trapped him, go to the previous junction and to the four
    way junction. (Now the other two doors are closed with lasers.) Go through the
    open  door. This area is filled with gas, so be careful. When you are poisoned
    with  the  gas,  your  lifebar  will turn yellow sometimes and the screen will
    stretch  in  X and Y direction with a sinetable, looks cool (as it seems it is
    missing  on PC). You can usually crouch down to get fresh air. Run straight to
    the  opposite  door,  then into the next room through the door. There pull the
    switch  above  the  small platform and crawl into the crawlingspace to get the
    Secret.  Now run back to the previous room, kill the soldiers, then go another
    room back and leave that room through the other door (what was closed before).
    You  can  see the boss through a glass window, running around in his trap. Use
    the  switch  on  the wall, the gas will be pumped from your room into his room
    and  slowly  will  kill  him (so probably he was more a man with many implants
    instead  an  android, only the game designers know the exact answer). After he
    died  and  disappeared, he left something for you. Switch this switch back, go
    back to the trap switch and switch that back too, then in the trap pick up the
    Key  bit  (right)  and  combine  it with the Key bit (left) to get the Helipad
    access key. Now run back to the place where the laser was (hopefully you won't
    find  it  there  now),  run to the right from there and in the junction to the
    left.  Climb  up  at  the  two  closed  doors and you will see the steep floor
    where  you reached this area. You can't run up on it, but turn around, jump to
    the  climbable  wall  and  climb  up  on  it. The top of this shaft was closed
    before,  but  now you can climb out at the top. Climb down to the box and from
    the  box to the floor. Now all you have to do is to use the Helipad access key
    at the door and run though it.
    Lean  back  and  enjoy  the  endsequence. It is a full motion video with three
    parts. First Lara is reaching the top of the building with her hang-glider and
    escaping with it while the enemies are shooting at her. In the next cut we can
    see  Lara's friends, Jean Yves, Winston and Father Patrick Dunstan, while they
    are  drinking  to Lara. And finally we can see Verner Von Croy in the Egyptian
    desert.  An  Egyptian  kid  is  leading him into the pyramid where some people
    found  someting.  One  of the things is Lara's backpack. Von Croy is taking it
    and we can see in his eyes that there is a chance, maybe Lara is living and we
    can  play Tomb Raider 6 (sure she is living and we can play TR6, it is heavily
    under  development  for a while). Of course only after the usual Tomb Raider 4
    Gold  if  there  will  be  one in this year too. :) After these we can see the
    credits  in  front  of a few keyframe action sequences what we can also see on
    the main menu. That's all folks.
    | #07 - Characters                                                           |
    Lara  Croft:  She  is the main character we have to control in the Tomb Raider
    games.  She  is one of the most wellknown computer game characters, like Mario
    and  Sonic.  A  rich  young  English aristocrat brunette chick with long hair,
    sporty  body,  really  big  boobs  and  big  hunger  for  gold  and other rare
    historical  and  mythological  artifacts.  She's the female Indiana Jones (and
    Rick  Dangerous)  and she's always in trouble. We controlled her in 4 previous
    major episodes, 3 Gold episodes, one small extra game and one 2D GameBoy Color
    Winston:  He  is Lara's butler and old Irish friend, maybe a little bit father
    figure  for  her  too  (at least I think after I saw a few pages from the Tomb
    Raider  comics  online,  unfortunately  not  available  in my country). We can
    usually  see  him  in  the  TR  games since the first one. Originally the fans
    called  him Jeeves as he had no official name before. He is really similiar to
    Alfred,   Bruce   "Batman"  Wayne's  butler,  both  in  outfit,  position  and
    workingplace. (Or we can say he's an Alfred rippoff.)
    Jean  Yves  or  Jean-Pierre:  Well,  this character is a bit confusing in this
    game.  His  name  was removed from the development sketches (you can win these
    with  all  the Secrets), so as it seems not even Core was sure in the identity
    of  this character. People call him Jean Yves, Jean-Pierre, Jean Ives and even
    John  too. When I first played the game, it was the beta PSX version and there
    I  saw  the  same Jean Yves whom we met first in Tomb Raider 4. He's a bit fat
    and  probably  an  archeologist, maybe even a secret agent in one. He's an old
    friend of Lara, they are always ready to risk their lives for each-other as we
    learned  from  TR4.  Well,  I  was  kinda surprised when I played the final PC
    version of this game, Jean Yves was replaced in this version (and probably all
    the  final  versions)  in the cutscenes and stuff to a new character. Probably
    he's  Jean-Pierre,  also French and also an old friend of Lara, but he's bald,
    isn't  fat  and looks totally different, probably working in a French commando
    or  something.  There are some interesting news about this character popped up
    nowadays  on  every  Tomb  Raider  related  sites.  There  is  a famous French
    archeologist,  Jean-Yves Empereur, who found many interesting things in Egypt,
    near  Alexandria  and  from  whom  Core ripped the Jean Yves character in Tomb
    Raider  4.  Probably he sued EIDOS for this (maybe even the looks is similiar,
    but  the  profession,  nationality, first names and where he worked are enough
    probably),  so  EIDOS asked publicly for his apology, and probably this is the
    reason  this  character  was  replaced  with a brand new one in the final Tomb
    Raider Chronicles, to avoid the same problem.
    Father  Patrick Dunstan: He is a new character in Tomb Raider Chronicles. Also
    Irish.  As it seems from the movies he is an old friend of Winston. We can see
    in  this game when he first met Lara and they saved each-other's life. He is a
    priest  and  demon hunter. Probably he was in touch with Lara since they first
    met.  His speciality is that he can turn his hair quickly to white and back to
    black  or  dark  hazel  again,  hehe.  (Or was it just a communication problem
    between the authors and the FMV team, hehe.) Sometimes EIDOS is writing Father
    Dustan instead Father Dunstan.
    Zip: Also a new character in Tomb Raider Chronicles. He is an African-American
    hacker  and/or communication specialist. (As I can see it is an unwritten rule
    in  the  American  movies  that hackers are usually African-Americans.) He has
    terrible  Jar Jar Binks like voice and terrible jokes. He is keeping the touch
    with Lara through a headset and helping her out from the distance, that's what
    Lara hired him for in the Tower Block story.
    Verner  Von  Croy:  A  really  interesting character. We saw him first in Tomb
    Raider  4:  The  Last  Revelation.  At the beginning in the past he was Lara's
    mentor,  introduced  her into the world of adventures. He was lost in a failed
    quest  for  the  Iris  where he and Lara were partners and Lara wasn't able to
    save  him. The Egyptian god of death, Seth used him since that time and he was
    an  enemy,  until the end of the game when Seth left him. At the end of TR4 we
    saw  the  same  what  we  saw  at  the  beginning, but Lara was lost below the
    collapsing  pyramid  and  Von Croy was who wasn't able to save her. Since that
    time he is wandering around the pyramids in Egypt and feeling guilt for Lara's
    death. He is the big boss enemy too in the last story of TR5 (before the TR4's
    present time) when he was evil.
    Larson:  He  was an enemy in the first Tomb Raider game, one of Natla's men. A
    mad  texan  man, one of the enemies in the first story of this game too. He is
    quite stupid.
    Pierre:  Another  enemy  from  the  original Tomb Raider, was Natla's goon and
    Larson's mentor and partner. He is French of course with heavy French accent.
    Admiral  Yarofev:  He  is a new key character in the second story of this game
    and  he's  also  dying  there.  He is an old Russian admiral, commander of the
    u-boat.  He served Russia for many years and he doesn't like that what the big
    bear  (Russia)  is now, falling apart, under the control of the Russian mafia.
    First  he  is  more or less an enemy (doing his job), at the end Lara's friend
    and helping her out.
    Sergei:  He  is a big typical Russian gangster, probably one of the leaders of
    the  Russian mafia. He want to get the Spear Of Destiny to take over the world
    with  it.  A  typical  stupid and greedy boss. Also a new character in TR5 and
    dying here too in the second story, the Spear Of Destiny is killing him.
    Vladimir Kaleta: (I hope I heard the name right.) He is a 700 years old living
    dead  Cossack  horseman  demon.  Somehow  stuck on an Irish island in a valley
    surrounded  by  running water. He is the main enemy in the third story of this
    game. Introducing and dying (goin back to hell) in this game.
    | #08 - Weapons                                                              |
    Pistols:  These  are  the  basic pistols we can see since the first TR game. I
    don't  know  this  pistol  type  (maybe weapon maniacs know this), but this is
    probably a reincarnation of the spaghetti western Colts as it is never running
    out  of  the  ammo. :) This is the best part of it, it is OK if you don't have
    anything else or you don't have a lot of ammo for your other weapons. It has a
    low firepower, but it is always there (at least usually).
    Revolver or Desert Eagle (technically the same weapons in this game): This one
    has  a far better firepower, of course it has limited ammo. It can be combined
    with the LaserSight and with that can be used in sniper mode too to shoot down
    target from long distance precisely. We saw this one first in Tomb Raider 4.
    Shotgun:  Another  old friend since the first TR game. But since TR4 it can be
    used  with  two  different  ammo  packs,  Normal  and  Wideshot  ones.  It  is
    extremely  powerful.  A  bit  slow,  but the best one against bosses (when you
    don't have to shoot out eyes or make a headshot).
    Uzi:  And  yet  another  old  friend  since the first TR. It is good and fast,
    unfortunately  less  powerful  than the Revolver, Desert Eagle and Shotgun and
    wasting the ammo quickly, especially at bosses.
    HK  Gun:  An  extremely great automatic gun we will get in the fourth story in
    this  game  the  first  time. Its speed can be set between three speeds, has a
    built  in  LaserSight  and  can  be combined with Silencer. (However this item
    isn't  really  available  in the game, I was able to get it only with the item
    cheat  in  the  PSX  beta.)  It  is  a  bit  similiar  to  the  Uzi,  but more
    customizable,  can  be  slowed  down even to the speed of a sniper gun and the
    LaserSight is really cool on it.
    Grappling  Gun:  This  isn't a real weapon, but works like one. This thing can
    shoot  out hooked ropes, so we can shoot it to a grating on the ceiling and we
    can  make a classical rope for ourselves. This one is making its debut in this
    game  too,  exactly  on  the  very last level and can be (and have to be) used
    only three times.
    Chloroform  soaked  cloth:  Well,  this  is  a  weapon even if not a dangerous
    looking  one  with  high  firepower. This one is also making its debut in this
    game,  a classical spy stuff we already saw in many other games. The Cloth can
    be  combined  with the Chloroform and we get the Chloroform soaked cloth. What
    can be used only once with one bottle of Chloroform. Lara has to move silently
    behind  the enemy and kill him with it. However can be used only twice in this
    game as I know. I have to mention that the Crowbar is acting this way too once
    in  this  game,  but  its  main  function isn't a weapon in the TR games, so I
    better don't list it as a weapon.
    And  here's  an  alphabetical list of the items I saw in the game. Without any
    reason, I just took notes about these too when I finished the game and thought
    maybe  somebody will find this list useful. I hope this is complete, of course
    maybe  I missed a few things in the game and maybe even I forgot to take notes
    about  a  few  ones.  Most  of  the  names,  including the capital letters are
    A  Fuse,  Access  code  disc,  Aqualung,  Battery  (+), Battery (-), Bestiary,
    Binoculars,  Bone  dust, Bronze key, Catapult (Pitchfork + Rubber tube), Chaff
    flares,  Chalk,  Chloroform  soaked  cloth  (Chloroform  + Cloth), Chloroform,
    Cloth,  Colosseum  key  1, Colosseum key 2, Crowbar, Desert Eagle Ammo, Desert
    Eagle,  Flares,  Garden  key,  Gemstone  (Gemstone  piece  +  Gemstone piece),
    Gemstone  piece, Golden coin, Golden key 1, Grappling Gun Ammo, Grappling Gun,
    HK  Gun  Ammo, HK Gun, Hammer, Heart, Helipad access key (Key bit (left) + Key
    bit  (right)),  High level access card, Iris lab access, Iron clapper, Key bit
    (left),  Key  bit  (right),  Large  Medipack, LaserSight, Mars symbol, Mercury
    stone,  Nitrogen  canister,  Oxygen  canister,  Philosopher's  stone, Pistols,
    Pitchfork,  Restroom access card, Revolver Ammo, Revolver, Rubber tube, Saturn
    symbol,   Secrets,  Shotgun  Normal  Ammo,  Shotgun  Wideshot  Ammo,  Shotgun,
    Silencer,  Silver  coin,  Silver  key,  Small Medipack, Spear Of Destiny, Suit
    battery  (Battery  (+) + Battery (-)), Suit console (Suit battery + Aqualung),
    Swipe  card,  Teleporter  disc,  Timex-TMX, Torch, Uzi Ammo, Uzi, Valve wheel,
    Venus symbol
    | #09 - Secrets                                                              |
    Here  are the full Secrets of the game. Both for the PSX beta and the final PC
    version  (one  Secret  is  at  a  different  place,  I  guess  the  final PSX,
    Macintosh  and  Dreamcast  version is the same as the final PC version). These
    Secrets  are  in the walkthrough above too, this Secret guide is useful mostly
    for  those  people  who  are  playing  on  their  own  without  following  the
    walkthrough  and missing a few Secrets. It is worth to collect all, 36 Secrets
    will  unlock a few extras, however won't give an extra level as in the case of
    Tomb Raider 3.
    In  the  beta PSX version I don't know whether you can win something or not, I
    never  finished  it  with  all  secrets. In the specials menu there is a Movie
    Trailer,  so  probably  that  can  be unlocked, however when the beta was done
    there  was  no  movie  trailer and there is no movie trailer physically on the
    beta CD, so forger that one. Probably with the beta nothing can be won. In the
    final  PSX  version  as  I know you can win a movie from the next, sixth major
    Tomb  Raider  game,  what  will  be  called  Tomb Raider 6 or Tomb Raider Next
    Generation  or  simply  Next  Generation.  It isn't clear at this very moment,
    probably  concept  art  from TR5 and TR6 can also be won. In the PC version if
    you  collect  all  the  secrets  you  can  only win some sketches, scripts and
    concept art from TR5 and TR6, no movie at all. I don't know anything about the
    Dreamcast and Macintosh versions, probably you can win the same stuff what you
    can win in the PC version.
    Level 01 - Streets of Rome - Rome
    Secret  01: This can be collected in the practice area (Opera Backstage) below
    the rope, after pushing back a shelf and going behind it.
    Secret  02:  This  is  on  the  left  behind  a closed door on the path to the
    Revolver  and  second  Garden  key. The door will be opened after we shoot and
    ring the bell.
    Secret 03: We can access this Secret at the last lion head switch (opening the
    upper door of the bell house), after we finished the bell house and opened the
    lower door with the crystal birds.
    Level 02 - Trajan's markets - Rome
    Secret 04: This Secret is below the trapdoor in the house with the gears where
    we  reach  the  ground  first.  It  will  be opened after we pulled the second
    ropeswitch here and moved the large gear.
    Secret  05:  This  Secret  is  on  the  red  machine where we killed the metal
    octopus.  We  can jump to the metal platform and from there to the red machine
    to take this Secret.
    Secret  06:  This  Secret  is  behind  a  door  from the main street, what was
    originally closed. It will be opened after we killed the knight boss.
    Level 03 - The Colosseum - Rome
    Secret  07: At the beginning at the second small area to the right we can push
    a block with a ring on it. Behind this block we can take this Secret.
    Secret  08: After the cutscene with Pierre we can go back to the hall with the
    timed  puzzle.  Where  we  felt down we can jump into a new room now (the door
    will be opened this time) and take the Secret there.
    Secret  09:  This  Secret  is  at the end of the level. Instead picking up the
    Philosopher's  stone  to  finish  the  story,  running  jump  from platform to
    platform there and at the end we can find the Secret behind the crawlingspace.
    Level 04 - The base - Russian Base
    Secret  10:  We  can get this Secret when we go through the left door with the
    Swipe card in the hall with the boxes and shoot the grating and climb into the
    air shaft.
    Secret  11:  When  we first go outside into the snowy area (before we move the
    hanged  box),  we can jump to the hanged box from the box in the middle of the
    area  and  from there to the boxes on the left. On these boxes we can find the
    Secret.  It  is  a  hard  jump due to a bug, we usually fall through the boxes
    instead grabbing their ledges (what isn't that far by the way).
    Secret  12:  In the shower we can open a trapdoor in the water, swim a lot and
    find a Secret at the end.
    Level 05 - The submarine - Russian Base
    Secret  13:  We can find the first Secret when we find the first sparking hole
    in the air shaft. We can climb into it and get this Secret there.
    Secret  14:  In the cargo space where we can get the Shotgun and the Aqualung,
    to  the  right from the entrace we can open a cracked box with the Crowbar and
    inside we can find this Secret.
    Secret  15:  We can find this Secret in the air shaft, when we climb up from a
    box though a trapdoor into the air shaft and going into another room this way.
    At  the second hole where we can stand up above a ventillator, we can climb up
    into a hole for this Secret.
    Level 06 - Deepsea dive - Russian Base
    Secret  16: From the beginning we have to swim forth and right and at the back
    of the area on the bottom we can find this Secret in a small hole.
    Level 07 - Sinking submarine - Russian Base
    Secret  17: After you turn off the high voltage electricity behind the bridge,
    you  can  go  back  to  the dining room and into the kitchen, electicity won't
    kill you this time. Take the Secret from the kitchen floor.
    Secret  18:  When  you collected everything in the conference room and go out,
    you'll  meet  a  few  soldiers and after you kill them, one of them will leave
    behind  the  Bronze key. Go to the high voltage switch from the bridge through
    the  air shaft and open the door there with this key, take the Secret from the
    Level 08 - Gallows tree - Black Isle
    Secret 19: At the beginning after you shimmy to the left in the shaft and then
    jump to the other steep platform, simply release its ledge and from there swan
    dive into the cave on the right. Take the Secret there.
    Secret  20:  At  the hanged demon and Gallows tree where you reached the area,
    face  to  the steep wall on the right, jump, grab the ledge, climb up and push
    jump  to  jump  backwards from the steep wall. You'll end on another platform,
    take the Secret there.
    Secret  21:  From  the crypt area go into the hole, in front of you there is a
    spiked  trap.  Go  right and right at the next junction too. Soon you'll reach
    the  roots  of  the  spikes. If you drop the Torch temporary, you can walk and
    crawl  through them and at the end of the spikes in the crawlingspace there is
    a Secret.
    Level 09 - Labyrinth - Black Isle
    Secret 22: When you opened the door at the starting position by using the Bone
    dust, inside you can climb up to a platform and pull a switch. Then go back to
    the  other  room, through the newly opened door and you can take a Secret from
    the hole with action.
    Secret  23:  When  you  climb out from the water after the fall, go out to the
    bridge  at  the  first  opening  on the wall when you start going up. From the
    bridge  do  a  running  jump  to  the  left, shimmy to the right, climb up and
    running  jump  to the next platform you see from there. Go inside and take the
    Secret  24:  After the Bestiary book when you found the lighting spirit, jump,
    grab  the  ledge,  climb  up  and  jump diagonal way to the climbable ceiling.
    Monkeyswing  until  you can, release action and grab the ledge below it. Crawl
    into  the crawlingspace. Climb into the spiked hole, but don't release action,
    shimmy around its ledge to the other side, climb out and finally you can crawl
    to the Secret and take it.
    Level 10 - Old mill - Black Isle
    Secret  25:  At  the  large  deep  pit  with  the  rope  you  can crawl into a
    crawlingspace where the imps are and you'll find a Secret there.
    Secret  26:  In  the area where the windmill is, you can find two caves on the
    left.  Crawl inside to the second one, take the Medipack, run through the fire
    with  the  dash  button (I think it is impossible to jump over them due to the
    low  ceiling),  jump  into the water (so you won't burn alive), climb out, use
    the  Medipack  to  heal  yourself and take the Secret there. (Mia just sent me
    that  if  you  go into the cave after you stopped the windmill the fires won't
    burn anymore, so you can finish this part without any problem.)
    Secret  27: After you turned off the windmill, the water slowed down. From the
    Cossack's  barn  jump  into  the  water on the left, swim and swim to the left
    somewhere  behind  the  Cossack's barn (the flow was too fast before) and take
    the Secret there.
    Level 11 - The 13th floor - Tower Block
    Secret  28:  At  the beginning go to the left, shoot out the grating and crawl
    inside  to  the air shaft. At the end crawl to the left again, avoid the laser
    robot,  stand  up  and jump across the lasered small pit too. At the end shoot
    out  the  grating  and  crawl inside, to the left again. At the end somersault
    into  the  next  air shaft with jump and keep crawling to the left, avoid this
    laser robot too. When it goes behind you run to the upper area, crawl into the
    air  shaft  and  crawl to the left again. At the end somersault with jump into
    the  Judge Dredd weapon room and take the Secret finally. Of course on the way
    you can collect many goodies too.
    Secret  29: When you have the Access code disc from the 16th floor, go back to
    the  13th  floor  with  the  elevator,  use  the  disc at the other end of the
    corridor  and  climb  up  into  the air shaft. Jump to the pole and slide down
    (avoid  the  fire  and explosions) and around halfway jump backwards to a hole
    where you can get the Secret.
    Secret  30  in  the  PC  and  probably  other final versions: After a U shaped
    corridor  when  Zip  is telling you to not to kill a scientist, do kill him. A
    new door will open at the other end of the U shaped corridor, go that way. You
    have  to  fight  with  a  really  lot of guards on the way down. At the bottom
    crouch  on  the  middle and when the laser robot goes to the right, run to the
    left and take the Secret.
    Secret  30  in the PSX beta: In this version if you follow the above lines you
    won't find the laser robot there, nor the Secret. Instead that, this Secret is
    elsewhere  on  this level in the PSX beta. It should be called Secret 29 as it
    can  be  collected  before Secret 29, but now I numbered these in the order of
    the  final  game instead. At the beginning when you collected Secret 28 behind
    the  grating  on  the  left  and  climbed up on the right and followed the air
    shaft,  you  have to shoot the lock instead using the Hammer. Slide down, kill
    the Judge Dredd guy, climb up back into the air shaft and now you'll fall down
    into  another  air  shaft  where fire and explosions will try to kill you. Run
    through  the  air  shaft in one piece with the dash button and at the end take
    this  Secret.  What  is missing from the final PC and probably all other final
    Level 12 - Escape with the iris - Tower Block
    Secret  31: When you reach the elevator shaft from the restrooms, climb out to
    the  climbable wall, down to the bottom and at the very bottom keep on pushing
    the  down  and  action  buttons.  Lara will swing a bit to the left, right and
    forth. When she is swinging to the forth, release the buttons, you'll end in a
    small hole and can take a Secret.
    Secret  32:  When  you finally left the elevator shaft, after walking across a
    pole  and  sliding  down a lot, crawl out to the corridor and run to the right
    until  you'll  reach  a green aquarium and a junction. A guard will notice you
    and  chase  you  and shoot at you. Stand in front of the aquarium so the guard
    will  shoot  its  glass  out  for you and you can go inside. (You don't have a
    weapon  here.) In the PSX beta you have to somersault into a hole and take the
    Secret there, in the final PC version you can simply pick up the Secret inside
    the dry aquarium.
    Secret  33:  From  Secret  32  run  to the left or right, go up, around to the
    opposite  door  and climb up on the grating to the left from the door. On this
    level run to the opposite area again and run around the red fire-extinguisher.
    A  sniper  will  hunt you on this area (and you still don't have a weapon), if
    you stand at the right place he will shoot out the fire-extinguisher what will
    blow up and open a way to this Secret.
    Level 13 - Red alert! - Tower Block
    Secret  34: At the beginning of the level when you reach the first stairs what
    are  falling  down  below your feet (run up and running jump from the middle),
    hop  back  and  climb  down  on the remains of these stairs. Around the bottom
    climb to the left into a hole and take the Secret there.
    Secret  35: This is the hardest Secret in the game IMHO. After you gone across
    the  lasers  the first time and used the elevator, go into the only open room,
    the  left one from the elevator. Take the ammo, push the button and shoot down
    all the targets as quick as you can. If you were good the light will light up.
    This  shooting practice is easier, if you finished it two more doors will open
    on  this  level.  Go  to  the  next  room, another shooting practice room, but
    harder.  Take  the ammo, push the button and shoot down the targets again. Now
    you have to be quicker, when a target is leaving the middle, gas will kill you
    (and  you  are  closed into this room). More targets will show up at different
    positions,  sometimes  in  pairs  and once three at the same time. If you were
    good  the  door  will  open (gas will come in this case too, so leave the room
    quickly).  Only if you finished this can you acces the left room at the end of
    the corridor and take the Secret there.
    Secret  36: The last one. At the endgame when you trap the second bald android
    into  an  L  shaped corner room between two doors, you have to go into an area
    filled  with gas. Go through the next, opposite door and through the left door
    from  there,  here  you  can  crawl  into a crawlingspace for this Secret. (Of
    course  you  can  collect  this whenever you can reach this area. So after you
    killed this first bald android.)
    | #10 - Cheats And Codes                                                     |
    At  the  moment  there aren't too many cheats for this game and as the game is
    out  for  almost  a year at the moment, I doubt many will pop up in the future
    too.  However  the  first  working  PC  cheats  just came out these days (only
    nonworking  fake  ones  were  out  before),  maybe  more  will  follow and the
    Macintosh version of the game is only a few weeks old at the moment, hopefully
    cheats  will  be  available for that version too, in the near future. In these
    cases  I'll  update  this  section again. The following cheats are mostly from
    (http://www.gamefaqs.com/)  and other major cheat sites on the net (and I also
    found  out a few ones myself), so if you have problems with them don't contact
    me.  But  if  you  find  some  new  (and serious and what's the most important
    working)  ones,  send  them  into  my direction. Don't forget that some of the
    cheats,  especially what are manipulating with the memory (like the PC trainer
    and the PSX and Dreamcast codes for cheat cards) will work only with their own
    territory  versions  (US, UK, German, etc). Another important note is that, if
    you  are  giving  yourself  extra  items  by cheating, be sure to follow every
    important  step  (for  example from the walkthrough above), if you skip parts,
    for  example  you don't dive for the Valve wheel on the second level, just use
    the  cheat  and  try to use the Valve wheel at the red machine, you can easily
    lock the game and can't finish it.
    PlayStation beta version cheats (tested by me):
    Cut-scenes:  At  the  main  menu  press  Select+R2  to  bring up the cut-scene
    selection menu.
    Start  at other stories: On the title screen move to the "New Game" option and
    press  and hold L1 and press X to start the second story (Russian Base), press
    and  hold  L2  and  press X to start the third story (Black Isle) or press and
    hold R1 and press X to start the fourth story (Tower Block).
    Unlimited  Large  and  Small  Medipacks, Flares, weapons, ammo, extras: In the
    game   open   the   invertory  and  move  to  the  Small  Medipack  and  press
    L1+L2+R1+R2+Up. You have to exit from the invertory to see some of the changes
    (the new things).
    Get  all  level specific keys, pickups etc: In the game open the invertory and
    move  to  the Large Medipack and press L1+L2+R1+R2+Down. You have to exit from
    the invertory to see the changes.
    PlayStation final version cheats (not tested by me):
    Unlimited  Large  and  Small  Medipacks, Flares, weapons, ammo, extras: In the
    game  open  the  invertory and move to the Timex-TMX and press L1+L2+R1+R2+Up.
    You  have  to  exit  from  the  invertory  to see some of the changes (the new
    Get  all  level specific keys, pickups etc: In the game open the invertory and
    move  to  the  Timex-TMX and press L1+L2+R1+R2+Down. You have to exit from the
    invertory to see the changes.
    Enable the Special Features option: In the game open the invertory and move to
    the  Timex-TMX  and press and hold L1+L2+R1+R2+Down+Circle and press Triangle.
    Quit the game and go to the main menu to access the "Special Features" option.
    GameShark  codes:  Here  I list the GameShark codes I have found on the web, I
    didn't  tested  these either so I can't write more about these. Probably these
    are  for  the  US  version  of the game (but I'm not sure), so you can be sure
    these  won't  work with the other versions. Also you can use Action Replay Pro
    cheat  card too and probably the Xplorer (EU), Xploder (US), X-Terminator (JP)
    cards  can use these codes too as these cards are supporting each-other's code
    formats as I know.
    "Tomb Raider Chronicles"
    "Infinite Health"
    80007600 3AA4
    80007602 8C21
    80007604 03E8
    80007606 4302
    80007608 AAA4
    8000760A 0801
    8000760C 0022
    8000760E A422
    D006A7CC BB42
    8006A7C8 1D80
    D006A7CC BB42
    8006A7CA 0C00
    "Have All Weapons"
    8008872C 0005
    "Have Revolver"
    300A730A 0001
    "Have Uzi"
    800A7306 0009
    "Have LaserSight"
    300A730B 0001
    "Have Crowbar"
    800A730E 0001
    "Have Mars Symbol"
    300A7317 0001
    "Have Venus Symbol"
    300A7318 0001
    "Unlimited Large Medipacks"
    800A732C FFFF
    "Unlimited Small Medipacks"
    800A732A FFFF
    "Unlimited Flares"
    800A732E FFFF
    "Unlimited Revolver Ammo"
    800A7334 FFFF
    "Unlimited Normal Shotgun Ammo"
    800A7336 FFFF
    "Unlimited Wide Shot Shotgun Ammo"
    800A7338 FFFF
    "Unlimited HK Gun Ammo"
    800A733A FFFF
    "Unlimited Uzi Ammo"
    800A7332 FFFF
    "Unlimited Grappling Gun Ammo"
    800A733C FFFF
    "Matrix Lara"
    D00A603A 7FFF
    801CB7B0 FFE0
    D00A603A 7FFF
    801D2124 FFE0
    D00A603A 7FFF
    801BB990 FFE0
    D00A603A 7FFF
    801D2FFC FFE0
    Xploder  codes:  And  these  are codes I have found on the web for the Xploder
    (US)  card,  so  probably  these  work  perfectly  with  the  Xplorer (EU) and
    X-Terminator  (JP) cards too, but probably are for the US version of the game,
    so  work  only  with  that  one.  Also probably these codes will work with the
    Action Replay Pro (EU) and GameShark (US) cards too as these cards are usually
    compatible with each-other's code formats as I know. Of course I didn't tested
    these  codes  either  and I also left out a lot of useless codes (there were 4
    different  extra jump codes for every level so the list of codes was huge, but
    filled  with  totally  useless  fun  codes) and left in the different Infinite
    Health  codes  as  I  can't  test  and  say  which are the better (or at least
    working)  ones. Also note that one of the Infinite Health codes will work only
    if you have Caetla 0.34 or above ROM in your card.
    "Tomb Raider Chronicles"
    "Infinite Health (All Levels)"
    80007600 3AA4
    80007602 8C21
    80007604 03E8
    80007606 3402
    80007608 AAA4
    8000760A 0801
    8000760C 0022
    8000760E A422
    D006A7CC BB42
    8006A7C8 1D80
    D006A7CC BB42
    8006A7CA 0C00
    "Infinite Health (All Levels)"
    C30A3AA4 0001
    91000022 000003E8
    "Infinite Oxygen"
    800A71FE 0708
    "Unlimited Large Medipacks"
    800A732C FFFF
    "Unlimited Small Medipacks"
    800A732A FFFF
    "Unlimited Flares"
    800A732E FFFF
    "Have Crowbar"
    800A730E 0001
    "Have LaserSight"
    300A730B 0001
    "Have Revolver"
    300A730A 0001
    "Have Uzi"
    800A7306 0009
    "Have HK Sniper Burst & Rapid Mode"
    800A730A 0009
    "Unlimited Revolver Ammo"
    800A7334 FFFF
    "Unlimited Uzi Ammo"
    800A7332 FFFF
    "Unlimited Normal Shotgun Ammo"
    800A7336 FFFF
    "Unlimited Wide Shot Shotgun Ammo"
    800A7338 FFFF
    "Unlimited HK Gun Ammo"
    800A733A FFFF
    "Unlimited Grappling Gun Ammo"
    800A733C FFFF
    "Unlimited Bottles Of Chloroform"
    300A7313 0009
    "Infinite Health - Streets of Rome"
    801CB7B2 03E8
    "Infinite Health - Trajans Markets"
    801D2126 03E8
    "Infinite Health - Colosseum"
    801BB992 03E8
    "Infinite Health - The Base"
    801D2FFE 03E8
    "Infinite Health - The Submarine"
    801D3152 03E8
    "Infinite Health - Deapsea Dive"
    80184CC2 03E8
    "Infinite Health - Sinkinig Submarine"
    801D8B6E 03E8
    "Infinite Health - Gallows Tree"
    801C3A56 03E8
    "Infinite Health - Labyrinth"
    801D2BE6 03E8
    "Infinite Health - The Old Mill"
    801C7E2A 03E8
    "Infinite Health - The 13th Floor"
    801CDE22 03E8
    "Infinite Health - Escape With The Iris"
    801CC196 03E8
    "Infinite Health - Red Alert!"
    801C4D7E 03E8
    PC final version cheats (tested by me):
    First,  forget the cheats you can find on every Tomb Raider and cheat site and
    elsewhere,  starting  with  "face  absolutely north". That was a joke somebody
    submitted  somewhere  to  laugh  on  the  people  looking for the non-existing
    compass.  Everybody  copied  it  without  trying  it out, even if it's totally
    I  actively hunted every Tomb Raider and cheat site for almost a year and only
    found  two  working  cheats  now,  when the game is already out for 10 months.
    These are really useful, so you won't need a trainer or anything else.
    Unlimited  Large  Medipacks:  You  can  only perform this easy cheat when your
    health  isn't  full  (let  the  dog  bite  you  once at the starting level for
    example)  and  you  have 1 Large Medipack, no more, no less. In other cases it
    won't  work.  Open  the  invertory  with Esc, focus the invertory to the Large
    Medipack, then press and hold the look button (numeric 0 by default) and press
    9  too,  what isn't on the numeric pad. After this, use the Large Medipack too
    once  (if  you  don't  do  it  now, you'll lose it), then exit and reenter the
    invertory to see that you have unlimited Large Medipacks.
    Unlimited  Small  Medipacks:  You  can  only perform this easy cheat when your
    health  isn't  full  (let  the  dog  bite  you  once at the starting level for
    example)  and  you  have 1 Small Medipack, no more, no less. In other cases it
    won't  work  (so  at  the  beginning  you  have  to  waste the two extra Small
    Medipacks).  Open  the  invertory  with  Esc, focus the invertory to the Small
    Medipack, then press and hold the look button (numeric 0 by default) and press
    0  too,  what isn't on the numeric pad. After this, use the Small Medipack too
    once  (if  you  don't  do  it  now, you'll lose it), then exit and reenter the
    invertorty to see that you have unlimited Small Medipacks.
    Dreamcast final version cheats (not tested by me):
    Start  at other stories: On the title screen move to the "New Game" option and
    press  and  hold  L+R and press Down to start the second story (Russian Base),
    press  and  hold  L+R  and press Left to start the third story (Black Isle) or
    press  and  hold  L+R and press Right to start the fourth story (Tower Block),
    keep holding the buttons until the level loads.
    Enable the Special Features option: In the game open the invertory and move to
    the  Timex-TMX  and  press and hold Y until the Secret counter is reaching the
    36/36.  Quit the game and go to the main menu to access the "Special Features"
    Xploder  codes:  And  these  are codes I have found on the web for the Xploder
    (US)  card,  so  probably  these  work  perfectly  with  the  Xplorer (EU) and
    X-Terminator  (JP) cards too, but probably are for the US version of the game,
    so  work  only  with  that  one.  Also probably these codes will work with the
    Action Replay Pro (EU) and GameShark (US) cards too as these cards are usually
    compatible with each-other's code formats as I know. Of course I didn't tested
    these codes either and I also left out a lot of useless codes (there were many
    extra  jump  codes  for  different  levels  to  fill up the list of codes with
    totally useless fun codes).
    "Tomb Raider Chronicles"
    "Infinite Oxygen"
    01B8C176 00000708
    "Unlimited Large Medipaks"
    01B8C2A4 0000FFFF
    "Unlimited Small Medipaks"
    01B8C2A2 0000FFFF
    "Unlimited Flares"
    01B8C2A6 0000FFFF
    "Have Crowbar"
    00B8C286 00000009
    "Have LaserSight"
    00B8C283 00000009
    "Have Silencer"
    00B8C284 00000009
    "Have Revolver"
    00B8C282 00000009
    "Have Shotgun"
    00B8C27F 00000009
    "Have Uzi"
    00B8C27E 00000009
    "Have Grappling Gun"
    00B8C280 00000009
    "Unlimited Revolver Ammo"
    01B8C2AC 0000FFFF
    "Unlimited Normal Shotgun Ammo"
    01B8C2AE 0000FFFF
    "Unlimited Wide Shot Shotgun Ammo"
    01B8C2B0 0000FFFF
    "Unlimited Uzi Ammo"
    01B8C2AA 0000FFFF
    "Unlimited HK Gun Ammo"
    01B8C2B2 0000FFFF
    "Unlimited Grappling Gun Ammo"
    01B8C2B4 0000FFFF
    "Unlimited Chloroform"
    00B8C28B 00000009
    "Infinite Health - Streets Of Rome"
    015D8602 000003E8
    "Infinite Health - Trajans Markets"
    01616626 000003E8
    Macintosh final version cheats (not tested by me):
    Well,  at  this  very moment I don't know any cheats for the Macintosh port of
    the  game,  and  I don't have any Macs around me, nor I don't know any friends
    with  Mac access (it isn't a widespread machine in my country). When I'll find
    some  cheats  somewhere, I'll add them of course, and if you have some, e-mail
    them into my direction.
    | #EOF - Copyright (C) Credo (http://credo.resource.cx/) 2000-2001           |

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