hide results

    Powersliding Guide by Ke6dRt

    Version: 1.0 | Updated: 11/05/01 | Search Guide | Bookmark Guide

                       Daytona USA (arcade) Powersliding Manual     
                                     Jason Lewis
                                GameFAQs alias: JaSoN
                                Version 1.0 11/5/2001
                                     8:00 pm CST
    Daytona USA, quite possibly the greatest arcade racing game, even if 
    it's years old. This game was a revolution in it's time, because never 
    before did a game look and feel so amazingly real. This game was created 
    by Sega's AM2 division, and uses the Model 2 polygon board. It pales in 
    comparision to the newer Naomi board, but anyone who played Daytona when 
    it was new will tell you that it NEVER gets old.
    Powersliding is an integral part in Daytona USA.  Not only does it look 
    cool, it allows you to take some of the toughest and sharpest corners at 
    insane speeds.  This manual has been created to teach players some of 
    the basics of powersliding, as well as some of my own techniques.
    Legal stuff: Daytona USA Powersliding Manual is Copyright 2001 Jason 
    Lewis. Print this out, share with your friends, whatever. I don't really 
    care if you post a modified version of this FAQ somewhere, just as long 
    as I receive the proper credit.  And don't let me find out you're making 
    money off this.
    Version history:
    1.0: First version
    The bare bones basics
    There isn't a single person reading this FAQ who when he or she first 
    started playing this game, didn't race the beginner track "turn hard 
    left, ride the wall, hope for the best" style.  This certainly isn't the 
    way to go.  It would actually be faster to do a controlled braking to 
    160 mph (255 kph) and take the corner without sliding at all, which 
    wouldn't be a bad strategy, but it won't win races.  In Daytona USA, 
    powersliding is the name of the game.  Powersliding is all about forcing 
    the car to jump sideways, and making the car slide around the turn in a 
    four wheel drift while using the throttle to keep the speed up.  If 
    you've ever watched a dirt track race, such as the World of Outlaws or 
    the Campionship Off Road Racing series, this isn't too different.
    The Mount Sonic turn in the beginner track is the perfect spot to learn 
    how to powerslide, just because there are a number of different ways to 
    tackle that turn, each with a balance of speed and difficulty.  The most 
    basic way to powerslide is by using the brake alone.  This is achieved 
    by pressing the brake while turning into the corner, allowing the car to 
    slide.  Then when the car has slowed enough, usually by the apex, or 
    middle, of the corner, feed the throttle back in to accelerate off the 
    corner.  I would recommend slowing the car down to 165 mph (265 kph) for 
    your first few slides.  Don't be discouraged if you smack the tail of 
    the car on the outside wall a few times, powersliding is an art and 
    requires hours of practice.  It has taken me from about the time this 
    game first came out in 1994 to just recently to gain the knowledge for 
    this game I have today.
    After mastering the 165/265 slide, try doing the same thing, except 
    slowing to only 170 mph (273 kph) before feeding the gas back in.  
    Again, this requires practice.  Luckily, with 8 laps a race, you should 
    be able to get a fair amount of practice with only a few dollars.  Once 
    you get good at the 170/273 slide, it's time to try something new: 
    manual transmission.  This may add a bit of diffuculty, knowing when to 
    shift, but the amount of control manual provides far outweigh any added 
    difficulties.  Now try this: just about the time you would start braking 
    for the turn, downshift to 3rd and press the brake, sliding into the 
    corner as normal.  Try slowing to about 175 mph (280 kph) then feed the 
    gas back in, keeping the gearshift in 3rd for now.  Later you will find 
    that shifting to 4th in the corner will allow for additional 
    acceleration, but this would mandate a slightly wider exit.
    Advanced techniques
    Now it's time to utilize the shifter a bit more than previously.  It is 
    possible to powerslide using only the shifter, with no brakes, and this 
    method would allow for both faster speeds and more control.  Continue 
    practicing on the beginner track for now.  At the Mount Sonic turn, try 
    this: instead of downshifting to 3rd, downshift to 1st, and press the 
    brake to slow to 175 mph (280 kph), then feed the gas back in.  You 
    should notice that the car slowed down a bit faster than before.  By 
    using 1st gear, you can slow the car down quickly, yet maintain fast 
    speeds through the corners.
    You can try using the shifter alone without the brakes, which would even 
    allow you to keep the foot on the gas through the whole corner.  Again 
    in the Mount Sonic turn, downshift to 1st, keeping your foot on the gas, 
    and slide into the corner.  Allow the car to slow to 180 mph (288 kph), 
    then shift to 3rd, finish the slide, and finally shift to 4th off the 
    corner.  We are now taking this turn 15 mph (23 kph) faster than when we 
    started, yet with practice you should notice that this method is 
    actually easier to execute than using brakes alone! 
    After a few laps, try shifting to 4th in the middle of the corner 
    instead of exiting the corner.  This will add a little more speed to 
    your exit, but again, allow for a slightly wider exit.  There is still 
    however, room for more speed through the corner.  My current strategy 
    for this corner is to downshift to 2nd and slow to 185 mph (295 kph), 
    then shift to 3rd for a moment, then to 4th as I exit the corner.  
    Sometimes when I feel lucky, I shift directly from 2nd to 4th in the 
    middle of the corner.  However, this would allow for acceleration 
    through the middle of the corner, and that concrete wall sure loves to 
    reach out and touch someone.
    Of course, not every turn in the game is just like the Mount Sonic turn, 
    but practice here should provide you with a strong foundation for 
    developing strategies for the other turns in the game.  The next step 
    would be to try the Advanced track, which has a nice mix of quick turns, 
    long sweeping turns, and one nasty hairpin!  The Expert track will come 
    later down the line.  Go ahead and read my Daytona USA Track Guide for 
    more information.  Good luck!
    I would like to hand my thanks out to Sega AM2, for making such a fine 
    game; Eugene Moon, for the novice strategies in his FAQ I used as a 
    bumbling rookie; Mark Kim, for his advanced strategies I used to improve 
    my game; The Game Room at the Birdcage Walk in Citrus Heights, CA for 
    having that 4-player machine all those years; and the Main Event bowling 
    alley in Lewisville, TX for having the 8-player deluxe extravaganza, 
    which is also the most well-maintenced Daytona USA machine I have 
    Thanks for reading my FAQ!  If you have questions, comments, or 
    corrections, feel free to email me.

    FAQ Display Options: Printable Version