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    FAQ by CChavez

    Version: 1.2 | Updated: 02/03/02 | Search Guide | Bookmark Guide

    version 1.2
    by Carl Chavez (comments@sakuraarchives.com)
    Latest version of this FAQ can be found at:
    Last updated 3 February 2002.
    The primary function of this FAQ is to explain the rules for the 
    various games that are part of Sakura Taisen Online. In the 
    future, it may contain more information, such as how to sign 
    up for an account and how to unlock extra characters and 
    Version 1.2 (3 February 2002) - room info added, link to
    connection FAQ added, allowance info added
    Version 1.1 (29 Jan 2002) - rules faq updated, quest info added.
    Version 1.0 (mid-Jan 2002) - rules faq (preliminary).
    Please, if you have any corrections, contact me at 
    I. Connecting to Sakura Taisen Online servers
    II. "mini-game" rules
    III. Koi-Koi Hanafuda rules
    	A. koi-koi
    	B. pair koi-koi
    	C. variants
    IV. Mahjongg rules
    	A. mahjongg
    	B. "sure-kill" mahjongg
    	C. variants
    V. Poker rules
    	A. normal rules
    	B. variants
    VI. Daifugou rules
    	A. normal rules
    	B. variants
    VII. Quests and Raising Money
    	A. Grand Mere
    	B. Yoneda
    	C. Monthly Allowances
    VIII.  Your Room
    	A. Bed
    	B. Dresser 
    	C. Kinematron
    	D. Diary
    	E. Goodies Box
    	F. Door
    	G. Window
    	H. Walls
    	I. Clock
    	J. Table
    	K. Floor
    IX. Credits
    **********       I. Connecting to Sakura Taisen Online servers
    	Terrence Huey has created a connection FAQ that will 
    hopefully help you connect to the Sakura Taisen Online servers if you
    live outside Japan.
    	If you cannot connect after following these instructions, you
    may have a problem with your Dreamcast's configuration. For step #2, 
    part 14, instead of selecting "User", select "Sega". This will open a 
    Web page to the isao.net servers. Somewhere on that page is a link 
    that will help you automatically configure your Dreamcast after you 
    enter your isao.net username and password.
    YOU HAVE BEEN WARNED, so don't complain to me if you can't use the 
    Dreamcast with your local ISP for NA/EUR games anymore!!! However, 
    this was the only way I could get my Dreamcast configured correctly 
    for STO. Luckily, I can still play the North American version of 
    Phantasy Star Online v1, so that game may work correctly with the 
    isao.net settings...
    Speaking of PSO v1: one side-effect of the whole configuration 
    process is that you will be able to play the North American version 
    of PSO v1 online with a broadband adapter, which the game can't 
    normally do! :-)
    **********       II. "mini-game" rules
    	The mini-game that is playable during the connection process
    is very simple. Four characters appear at the top and bottom of the
    rectangular "well". The top row descends slowly. Your goal is to make
    the descending row match the bottom row before the descending row
    reaches the bottom.
    	Your control pad or analog stick will move the cursor around.
    The cursor is used to select two characters in the descending row. If
    you press the X button, the positions of the two characters will be
    Example: change ABBA to BBAA
    [A B]B A <-- descending row with cursor around the first two
    [B A]B A <-- descending row after pressing X
     B[A B]A <-- cursor moved one column to the right
     B[B A]A <-- X pressed again
     B B A A <-- descending now matches bottom row
    	If you are unsuccessful in matching the bottom row, you will
    get 10 points per correctly matched character.
    	If you do succeed, you get 40 points for four matched
    characters, plus 100 bonus points. If you do it again, you get 200
    bonus points. The bonus amount will increase by 100 points for every
    consecutive successful match.
    	When your connection is successful, you may earn bonus body
    parts for your avatar based on your performance. I think it is based
    on the average points scored, so even if you have broadband and the
    connection takes less than five seconds, you shouldn't have to worry 
    about not being able to unlock those parts. Just match the first two
    rounds quickly, and you'll average over one hundred points.
    **********        III. Koi-Koi Hanafuda rules
    A. koi-koi
    	In the beginning, each player draws one card to determine
    something. (Who goes first? Or maybe strong suit?)
    	The cards are reshuffled and dealt. Each player gets eight
    cards. Eight more cards are placed between them. I will refer to this
    area as the "play area".
    	Each turn, a player plays a card. If the played card matches 
    another card on the play area, both cards are collected by the 
    current player. Otherwise, the card is placed within the play area. 
    You can see which cards match with what by the brightness: if all of
    the cards in the play area are dimmed, then there is no card that
    matches the currently highlighted card. If a card does match, then
    press the A button to collect both cards. If more than one card is a
    match, you can select which card you will take.
    	Next, a card is drawn from the deck. If it matches another 
    card on the play area, then both cards are collected by the current 
    player. Otherwise, the card is placed within the play area. Again, if
    more than one card in the play area matches the drawn card, then you
    can choose which one to take.
    	The goal of the game is to collect certain sequences of 
    cards. It is difficult to explain these sequences in a text file. 
    You can see the sequences in the game manual. (You do have a manual, 
    right? :-)   )
    	When you succeed in collecting the cards that form sequences,
    you score the points related to that sequence (again, look at the
    manual for the point values). A menu will appear that lists all of
    the scoring sequences you possess. At the bottom will be two choices:
    "koikoi" (on the left) or "yameru" (on the right). Choose "koikoi"
    to continue play with the current set of cards. You can try to earn
    more points in the current set. You can pick "yameru" to collect
    the points and start a new set. If you pick "koikoi", and then your
    opponent scores and picks "yameru", then you don't get ANY points
    for the current set. "koikoi" is a gamble... don't pick it if you
    feel that your opponent is about to score.
    	You can see a zoomed picture of both your and your opponent's
    collected cards by pressing the L or R triggers.
    	The first to remove 15 points from the opponent wins the
    round. In the normal rules, there is only one round.
    B. pair koi-koi
    	This is the same as the standard koi-koi, except there are
    two teams of two players. Each player gets four cards instead of 
    eight. You can't see your teammate's cards, so you have to guess what
    your teammate is trying to set up, and help out if possible. You 
    share the same collection of cards. If your teammate scores, then
    that person gets to choose "koikoi" or "yameru".
    C. variants
    * In the first variant (second option):
    	There are 3 rounds, not one. Each round is played for 5 
    points. (Not sure about this next thing) You can't choose between 
    "koikoi" and "yameru"; if you score, it's automatically "yameru".
    Because of this, you probably want to go for the high-scoring combos.
    * In the second variant (third option):
    	The game is more customizable. There's only one round, but 
    the points required for the win can be set to 5, 15, 30, or 60 
    points. (Not sure about his next thing) You can also see all of the
    **********        IV. Mahjongg rules
    	Mahjongg has many, many, MANY variants, depending on the
    country and/or the people you're playing with. Sakura Taisen's
    mahjongg is somewhat like Japanese mahjongg. This explanation of the
    rules assume you've never played any version of mahjongg. It isn't
    really like US-rules or Chinese-rules mahjongg, so if you've played
    either of those, then forget those rules and study these! :-)
    A. mahjongg
    	The object of ST mahjongg is to collect 14 tiles that form
    a pair, plus any combination of 3-of-a-kind, 4-of-a-kind, or straight
    runs of at least three tiles in the same suit (like 1-2-3 or 
    5-6-7-8). When you form such a hand, you have gotten mahjongg and you
    win the round.
    	When the game starts, the tiles are dealt out to each player.
    They are automatically sorted by value from 1-9. There are other
    tiles representing wind direction (N, S, E, W), blank tiles, and
    tiles with a red symbol on them that means "middle". If you can't
    recognize Chinese numbering, this game will be hard for you because
    one of the suits has Chinese numbering on its tiles. The other suits
    have dots or sticks that you can count, but that particular suit will
    be difficult to remember for a while.
    	Each player discards a tile that he or she doesn't want.
    Then the player must draw a new tile from the ones remaining. If the
    player draws a tile that results in mahjongg, then that player can
    press the X button to bring up a menu:
    Pick SHIMO (the first option) to declare a win. It may be dimmed
    if you have what looks like a winning hand... I'm not sure why that
    is, but it may have something to do with having a pair of direction
    tiles...? Perhaps you can only have three-of-a-kind or four-of-a-kind
    with non-numeric tiles.
    	I'm not sure how to claim a RI-CHI yet...
    	When a player discards a tile, the other players (in a
    clockwise direction) decide whether they want to pick that tile up.
    The tile can only be picked up if one of the following can be done
    (a menu will automatically pop up if one of these is possible):
    	RON - PON - CHI- - KAN
    * a pon or kan that results in mahjongg ("ron")
    * three-of-a-kind ("pon")
    * four-of-a-kind ("kan")
    * a run of three cards, like "2-3-4" or "6-7-8" ("chi")
    If you take the tile, then you have to set those tiles aside. The
    other players can see those tiles, and you won't be able to break
    them apart to form other combinations. It will often happen that
    you don't want to pick up a discarded tile... for example, if
    you have a a pair of 2s and a 4, and somebody discards a 3, then
    you could "chi" the 2-3-4, but then you'd break your pair of 2s.
    	If you pick up a discarded tile, and you didn't do it with
    a "ron", then you have to draw another tile, and you can't win
    this round even if the new tile forms mahjongg. 
    B. "sure-kill" mahjongg
    	This is like normal mahjongg, except you have a ki gauge for
    performing "sure-kill" moves. You can use these moves that will let 
    you draw another tile or perform other such rulebending. The special 
    moves are different for each possible partner. I'm not sure what is 
    possible yet, but it's in the manual (in Japanese, heh heh)...
    C. variants
    	Mahjongg is already rather complex. There are two rules
    variants, and I haven't figured out either one yet...
    * the first variant, ZAKU ZAKU (second option)
    * the second variant (third option)
    **********        V. Poker rules
    A. normal rules
    	In the normal rules of ST Poker, each player is dealt five
    cards. Next, each player looks at his or her cards and either:
    * "checks", if the player is the dealer
    * "bets", if the player is the dealer; the dealer can set the initial
    amount of money that each player must bet. Max initial bet is 10 
    * "raises", if the player wants to raise the amount of money that 
    each player must bet. Max raise is 10 chips.
    * "calls", if the player wants to match the current bet amount.
    There is no "folding" in the first round of normal ST Poker.
    	Once bets are set, players are allowed to select up to five
    cards to discard. Any discarded cards are replaced by new cards drawn
    from the deck. Select cards to discard by pressing the A button when
    the card is selected. Select multiple cards by selecting one and then
    moving to another card and pressing A again. If you press A on a card
    that is already selected, you will discard all selected cards. Press
    B to cancel a selected card. Press B when no cards are selected to
    "pass" and not discard any cards.
    	Another round of betting begins, with the same options as
    before. If nobody raises the initial bet of this round, then nobody 
    can "fold", which means you drop out of the current game round and
    forfeit all money you've bet so far. If somebody does raise the 
    initial bet, then other players can fold.
    	Another round of discarding and drawing begins.
    	The last round of bets begins. If nobody raises the initial 
    bet of this round, then nobody can fold. If somebody does raise the 
    initial bet, then other players can fold.
    	After the last round of bets, the "showdown" occurs and
    everybody still in the game reveals his or her cards. Best hand wins,
    determined by the following (card combinations at the bottom beat
    anything above):
    * high card - 2 is lowest, A is highest
    * pair of cards
    * two pair of cards
    * three pair of cards
    * straight - all cards are consecutively numbered (up to 10-J-Q-K-A)
    * flush - all cards are from the same suit
    * full house - three of a kind and a pair
    * straight flush
    * royal straight flush - 10-J-Q-K-A, and all cards are flush
    * four of a kind
    * five of a kind - joker required
    	Chips won in poker don't count toward money in the shops
    (unless, perhaps, you win first place?).
    B. variants
    * first variant (second option)
    	No joker; 20-chip max bet or raise, 2 rounds of discards, 4
    game rounds
    * second variant, "ori ori" (third option)
    	Joker; 20-chip max bet or raise, 1 rounds of discards, 8
    game rounds
    * third variant, "original" (fourth option)
    	Joker; 10-chip max bet or raise,  4 game rounds. Each player
    is dealt four cards, and three cards are placed face-up in the center
    of the table. There are three rounds of discards: each player
    places exactly one card face-up on the table, and then a new card
    is drawn from the deck and placed face-up in the middle. The object 
    is to create the best possible five-card hand out of the five middle 
    cards and the two cards left in your hand after the three discards. 
    Bets are placed after a card is added to the cards in the middle. 
    After a fifth card is added to the middle, one last round of betting 
    occurs, then the winning hand is determined.
    **********        VI. Daifugou rules
    A. normal rules
    	In Daifugou, you try to get rid of all your cards. If you're
    first, then you get 4 points. If you're second, you get 2 points.
    Third place gets 1 point, and last place gets 0 points. After six
    rounds, the person with the highest point total wins.
    	A nice thing about getting first place is that you will have
    an advantage during the next round. You will get the two best cards
    from the last-place player. You can choose two cards to give to the
    last-place player. The second-place player gets the best card from 
    the third-place player and picks one card for the third-place player.
    	There's a potential problem in getting first place in a 
    round, though. In the next round, you MUST get first place or you 
    will automatically get last place! 
    	In this game, the 3 is the lowest card and the 2 is the
    highest. The joker can beat anything.
    	When the first round starts, the player with the 3 of Clubs
    starts the game. Play continues clockwise around the table. The first
    player during any set can choose to place one or more cards on the
    table. A player may place:
    * one card (3)
    * a pair (J-J)
    * three of a kind (5-5-5)
    * three or more straight of the same suit (7-8-9 of hearts, or
    9-10-J-Q-K of clubs)
    * four of a kind (SPECIAL EFFECT! see below)
    * five of a kind (? does this have any effect?)
    To select more than one card, press the A button to highlight a card,
    then move the cursor. The previous card will be raised. When you're
    done selecting cards, press A over an already-highlighted card to
    make your play. A joker may be played as any card, so it may be
    selected to create any of the sets listed above (such as 5-5-Jo or
    	If a player plays four of a kind, all card values are 
    reversed! Now 3 is the high card, and 2 is the low card! 
    	Once an initial set has been started, consecutive players
    can get rid of cards in their hand if they can beat the current
    high play. (A player can also pass if strategy calls for it.) 
    Here's an example:
    1) first player starts with 4-4
    2) next player plays 9-9
    3) next player plays 10-10
    4) next player plays K-K
    5) first player plays 2-2 and gains control of the next set
    6) first player plays 5
    7) next plays 9
    8) next plays joker and gains control of the next set
    	When a player gets rid of his or her hand, the player gets
    4 points. If the player is not the person who got 4 points last
    round, then the previous winner gets 0 points this round and cannot
    play any more cards until the 2nd and 3rd places are decided.
    	A joker may not be played as the last card in your hand,
    nor may it be a part of the last set of cards you play. For 
    example, if you have 7-Jo as your last two cards, you cannot play
    them as a pair of 7s. You must play the joker as the second-to-last
    B. variants
    * first variant, "beginner" (second option)
            - 3 rounds
            - winner of previous round does not have to win next round 
              to avoid zero points
            - no card swapping at the beginning of the next round
    * second variant, "local" (third option)
            - 6 rounds
            - single jokers lose to 3 of spades; the 3 of spades can be
            - when an 8 is played, then any play afterward must contain 
              an 8 to beat the previous play. For example, a 6-7-8 can
              only be beaten by a 7-8-9 or 8-9-10. A J-K-A could not beat
              it, because it does not contain an 8. Other examples: an 8
              can only be beaten by another 8; a pair of 8s can only be
              beaten by another pair of 8s.
    **********        VII. Quests and Raising Money
    	When you perform certain tasks in the online game, you can 
    earn more credits that can be used to buy things from Tsubaki. To
    claim these credits, you must visit Grand Mere or Yoneda. They will
    offer five quests at a time. Once you accept them, you can try to
    fulfill them. When you have completed the quest they will pay credits
    to you.
    A. Grand Mere
              TASK                                         CREDITS
    LEVEL 1
              MAKE GOOD FRIENDS                            1200
                   Exchange name cards with the same
                   person several times (5?). You can
                   only exchange name cards with the
                   same person once per day.
              NO FOLD                                      1400
                   Win a game of poker without ever
              PLAY 10 ROUNDS OF POKER                      600
                   Play ten games of Poker.
              DAIFUGOU FOREVER!                            1000
                   Win a Daifugou match, and you must
                   be daifugou for all six rounds.
              OVERTURN 10 TIMES                            800
                   Be daifugou and then lose the next
                   round 10 times.
    LEVEL 2
              ?                                            ?
              ?                                            ?
              ?                                            ?
              ?                                            ?
              ?                                            ?
    B. Yoneda
              TASK                                         CREDITS
    LEVEL 1
              LET'S EXCHANGE NAMECARDS!                    1000
                   Exchange name cards with ten different
              KOI KOI 2X AND YAME                          1200
                  Win a game by declaring koikoi twice
                  and then declaring yame.
              TEN BATTLES OF KOI KOI                       600
                  Play ten games of Koi-Koi.
              SCORE A TRIPLE 10X                           1400
                  Score a triple in mahjongg ten times.
                  (in a row?)
              WIN WITHOUT DECLARING                        800
                   Win a game of mah-jongg without ever
                   declaring ri-ichi, chi, pon, or kan.
    LEVEL 2
              ?                                            ?
              ?                                            ?
              ?                                            ?
              ?                                            ?
              ?                                            ?
    C. Monthly Allowances
    	After one month of play, your commanding officer (Gran Mere 
    if you own the Paris version of STO, or Yoneda if you own the Teito 
    version) will give you an allowance of 30000 credits. You can use 
    this money at Tsubaki's shop in case you spent too much money at her 
    shop when you first bought the game. :-) This is great, because some 
    of the quests are pretty hard to complete.
    	You're probably paid every month, but since the game isn't 
    two months old yet, this cannot be verified!
    **********        VIII. Your Room
    	Whenever you start the online game, you are in your room. 
    Your room is your home, and you can personalize it in many ways. 
    	After a month has passed, the size of your room will 
    increase. This will let you put more things on the floor and walls. 
    It also lets you reach the window so you can open and close the 
    	If you go to the "My Room" chat room, you can create a chat 
    room that will be hosted in your room. That way, other people can 
    see what your room looks like. Conversely, you can see other peoples' 
    rooms by entering their chats!
    	These objects are in your room:
    A. Bed
    	Use the bed to save the game. The first option lets you 
    save, and the second option cancels. If you don't want to save the 
    game, just turn your Dreamcast off.
    	Your bed can have two stuffed toys on it.
    B. Dresser 
    	Use the dresser to change the appearance of your avatar.
    	Your dresser can have two stuffed toys on it.
    C. Kinematron
    	Use the kinematron to contact a Sakura Taisen character who 
    you have met in the game. That character will be your playing 
    D. Diary
    	The diary lets you manage your VM files, view the staff roll,
    and play the connection mini-game. A random bromide appears on the 
    inside front cover.
    E. Goodies Box
    	Use the goodies container next to the door to change the look
    of any of the objects in your room. You can buy new objects from 
    Tsubaki at the Imperial Theater.
    	You can also get new goodies containers from Tsubaki. Each 
    container has its own unique animation when opening and closing. I 
    prefer the cardboard box, because your avatar will kick it to open or 
    close it!
    F. Door
    	To connect to the Sakura Taisen Online servers, just open the 
    door. If you have not yet connected successfully, the game will ask 
    you for a username and password for a Dricas account. Please read 
    Terrence Huey's Connection FAQ (go to section I for the link) for 
    more information on how to connect to the servers.
    G. Window
    	Once your room is big enough, you'll be able to walk up to 
    the window. Press the A button to open or close the curtains. Unlike 
    the other usable objects, no popup will appear to tell you that you 
    can do something. This is a hidden function!
    H. Walls
    	You can cover the walls with posters purchased from Tsubaki's 
    shop. The smaller photos can be placed over some of the larger 
    posters. As the size of your room increases, you'll gain more wall 
    space for photos!
    	You can also change the wall decorations. Orihime's 
    Italian-themed wall decorations with the red, green, and white 
    bunting will cover some of the photographs on the walls, so that may 
    not be a good choice if you're not an Orihime fan (or Italian!).
    I. Clock
    	The clock displays the current time programmed into your 
    Dreamcast.  The glass one is nice on some walls but nearly 
    invisible on others.
    J. Table
    	Your kinematron and your diary are on your table. You can
    also put four toys of any size on the ends of the table.
    	When your room's size increases, your table's size does 
    not increase.
    K. Floor
    	You can put four toys of any size on the floor.
    	When your room's size increases, you are still allowed 
    only four toys on the floor, but the way to the window opens, so 
    you can now open and close it.
    **********        IX. Credits
    This FAQ is Copyright 2002 Carl Chavez. This FAQ may be distributed 
    freely for non-commercial use. It may not be edited or altered in any 
    way. It may not be distributed with advertising in any form without 
    permission. GameFAQs.com has explicit permission to distribute this 
    Thanks to Terrence Huey for helping with many translations, for
    figuring out the quests, and for playing online with me every week.
    Thanks to Alwin Wong for help with the Daifugou rules and variants.
    Thanks to Yana (via Terrence Huey) for help with the mahjongg rules.

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