hide results

    Mini-FAQ by kaioshade

    Version: 1.1 | Updated: 08/27/00 | Search Guide | Bookmark Guide

    Spawn: In The Demon's Hand Mini Guide. Version 1.0
    This Faq/ Mini Guide is Copyright 2000 Kevin Deane
    e-mail : kaioshade@yahoo.com
    This Faq/ Mini guide may be posted on any web site that wishes to 
    do so, but please e-mail me and ask me first. In pretty much all
    instances i will say yes, but i want to know who is actually using
    my work.
    Table Of Contents:
    I. Version History
    II. Introduction
    III. Game Modes
    IV. Game System
    V. Basic Controls
    VI. General Strategies
    I.Version History
      1.1 (8-27-00) - Added evasion Tactics to the basic controls
    section. Thanks to VvRedeemervV for the info! 
      1.0 - Initial Release. I have only had the game for a few hours 
    so far, but it is pretty easy to pick up, so im writing this to give
    players a glimpse of what to expect
    II. Introduction
      Spawn: In the Demon's Hand is one of Capcom's newest Dreamcast
    games, and also one of their best ones so far. At first glance, 
    impressions and comparisons to Powerstone will most likely be among 
    a player's initial reactions. After playing the game for a while however,
    Spawn quickly comes into the light as its own games, with its own set 
    of unique playing styles and innovations.
    III. Game Modes
      Spawn Features several modes of play. The first choice is an arcade 
    mode. In Arcade mode, there are 3 types of play: Boss Mode, where you
    progress through various stages fighting a different character from the 
    Spawn Universe. There is the option of fighting alone, or with a 
    teammate. Battle Royal Mode is an all-out deathmatch with four
    people. Team mode is also available. You can either fight with a CPU 
    character or with a human character as you go through the stages.
      There is a tournament mode. Similar to the deathmatch mode, 4 
    people are pitted against each other. However, a certain amount of
    points are the goal. When the player reaches those set amount of points,
    they move on to the next three oppnents.
      Network allows you to connect to various players to find deathmatches 
    with. Unfortunately, for importers, this option is useless because there is
    no way to do anything from their current location. There is also an option
    to go to the Spawn webpage on Capcom's site. Information and other things
    are available from this site.
      Gallery mode is composed of two sections: Picture gallery and Items. 
    The picture gallery is a various assortment of Spawn artwork. The Item 
    gallery is a database of every weapon used by the characters in the game. 
    As the game is beaten with various characters, their weapons are added to 
    the database.
      The option mode allows you to change various aspects of the game. The
    camera can be adjusted, length of the battles can eb made longer or shorter,
    and the difficulty and controls can be modified. 
    IV. Game System.
      Spawn is a very easy game to pick up and play. Controls are very easy 
    and responsive, and the gme moves at a brisk pace. Stages are large and 
    varied, giving the player plenty of space to explore, run around and evade 
    incoming attacks. Boxes can be hidden behind (they can aslo be destroyed, 
    revealing your location), barrels can be blown up on unsuspecting opponents
    (remember DOOM?). You can also push an unknowing opponent into some
    hot lava, resulting in a quick end There are various powerups to be found in each level,
    some of them which are VERY crucial to your survival. Speed, Weapon Power
    and Defense can all be increased, giving you a better fighting change against
    some of the bosses.
      Whether with a teammate or alone, In Boss Attack mode, the object is to simply 
    destroy the boss and move on to the next level. This is not as easy as it sounds. 
    For starters, you only have three minutes to complete this task. The second obstacle 
    that must be overcome is that every boss has their own little bunch of henchmen 
    intent on stopping you. And for the most part, they do a very good job. Upon being 
    defeated, 12 seconds are subtracted from your timer. Being defested too many times
    can bring a swift end to the match. When time runs out, you must restart the battle.
      Tournament and Battle Royal are very similar to each other. The key differences lie
    in how to win the battles. In Battle Royal, the winner is determined by who has the 
    most points after a certain amount of time. In Tournament, however, the winner is 
    determined by who reaches a set number of points first. In each mode, a kill is worth 
    two points, and a suicide kill is a 2 point penalty. So you cannot just go and kill yourself
    if someone is about to kill you.
    V. Basic Controls
      The Controls in Spawn are very simple. In the first battle, the controls are outlined
    while you are fighting (It is In Japanese though).
    X Button - Attack with the selected Weapon.
    Y or L Button - Switch to first person view. *note: If any camera problems are 
    encountered, going into first person mode and then going back to normal "resets" the 
    camera back to normal.*
    A Button - Jump  *note: some characters are able to double-jump*
    B Button - Weapon switch. Each character has 3 types of weapons to fight with. 
    A standard weapon, their fists, and some kind of weapon that is thrown, such as knives or 
    grenades. These are limited however, so take note. It also seems that under certain
    circumstances (im not sure what yet) a weapon can be broken somehow, forcing a bare
    handed fight.
    X+B or R Button - Special Attack. Depending on the character, the special attack may be 
    executed differently. Some characters can only do their special moves when they are using
    their fists as their weapon. Other special moves are two part deals, with an additional 
    button press required to do the move.
    Tap left or right twice + Y button - Evasion roll. Use this roll to avoid quick one hit attacks
    or to get out of the way of some of the enemy bullets. Extremely useful maneuver.
    VI. General Strategies.
    - Keep moving! In Spawn, staying in one place for more than a quick second can get you 
    killed in a hurry.
    - Find the powerups early. Attack up greatly increases your attacking power, and for some 
    fights, it is a necessity due to some of the bosses' LONG energy meters. Defense is perhaps
    even more important than attack. Some of your opponents are capable of killing you in one 
    hit, quickly draining your time to finish the level. Obtaining defense allows you to survive, and 
    find some health. Speed is useful for quickly getting around some of the opponents attacks.
    - Know your enemy.. As stated above, some of your opponents can take you out in one blow,
    so going toe-to-toe with them is not a very good idea. look for ways around them and their 
    - Know your character. Ties in with knowing your enemy, if you have a fast, but weak character,
    do not try to fight a head on fight. run around and hit them from behind. If your character has a 
    long range weapon (like Spawn himself) take advantage of it.
    - Do not ignore the little henchmen. The time spent taking them out is far better spent than the 
    time taken away after you are killed. lure them in a spot away from the boss, quickly dispatch
    of them, and then return to the boss. it will make the fight MUCH easier. Be quick about it,
    because they regenerate.
    - Try to use the environments. Sometimes, the only reasonable way to kill an enemy is to push
    them into lava, off a cliff,  or some other method because you are so overpowered.
    - ShinjiNaju: For convincing me to get this game. If you werent constantly telling me how good
    this game was, i would have never have gotten it.
    - Rahim: For actually getting me a copy of the game. I owe you big time! Now get me SNK vs 
    Capcom and youre the man!
    - Ranma_Shiro: You've always been there when ive needed it. Lets continue to do our thing.
    - VegetaWM: What can i say? You've pretty much turned me into the gamer i am today.
    - To VvRedeemervV for telling me about the evasion moves.
    - And of course to Capcom for making this game. Wouldn't be writing this without you.
    Copyright 2000 Kevin Deane

    View in: