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    Lulu Valentine by RJStreety

    Version: 1 | Updated: 11/14/00 | Search Guide | Bookmark Guide

    First version : November 14, 2000 by RJ Streety (Ytteres@aol.com)
    The following FAQ is copyrighted by me, RJ Streety.  If you'd like
     to use it, all you have to do is ask.  All I ask in return is that
     it not be changed in any way.  Thank you for reading.
    Here's another guide for one of my favorite boxers in R2R - Round 2,
     Lulu Valentine.
     Special Thanks
     Control Key - Dreamcast Default
     Rumble Basics
     Lulus' Bio and Stats
     Lulus' Outfits
     Lulus' Standard Punches
     Lulus' Special Attacks
     Lulus' Combos
     Lulus' Taunts
     Overall Strategy
    Special Thanks
    I'd like to thank Midway for making this game.  I appreciate it.
    I'd also like to give thanks to Z-Force for making the FAQ that
     allowed me to find special attacks and combos, and for generously
     posting info that I found on his FAQ.
    And thanks to you for reading this thing.
    Control Key - Dreamcast Default 
    u  -  up
    d  -  down
    f  -  forward
    b  -  back
    df -  diagonal down and forward
    uf -  diagonal up and forward
    HL -  High Left  (Button X)
    HR -  High Right (Button Y)
    LL -  Low Left   (Button A) 
    LR -  Low Right  (Button B)
    HB -  High Block (Trigger R)
    LB -  Low Block  (Trigger L)
    Rumble Basics
    Here, I'll describe the moves basic to every boxer.
    Jab        - press HL.
    Lunge Jab  - hold f, press HL.
    Straight   - press HR.
    Lunge      - hold f, press HR.
    Overhand   - hold b, press HR.
    High Hook  - hold u or d, press HL or HR.
    Uppercut   - hold df or uf, press HL or HR.
    Body Blow  - press LL or LR.
    Lunge Body - hold f, press LL or LR.
    Low Hook   - hold u or d, press LL or LR.
    High Block  - hold Trigger R.
    Low Block   - hold Trigger L.
    Ducking     - during Low Block, hold f.
    Sway Motion - during High Block, hold u, d or b to sway in those
    Jump Motion - during Low Block, hold u, d or b to jump in those
    Each boxer has four taunts.  These are done with the following
     button combinations.
    HL + LL
    HR + LR
    HL + LR
    HR + LL
    Strength and Stamina
    There are two bars next to the portrait of your selected fighter,
     the strength bar, and your stamina bar.  The strength bar is the
     multi colored bar on top, and the solid blue bar below that is
     your stamina bar.  The strength bar decreases when you are hit,
     and when it is fully drained, you will be knocked down.  Quickly
     rotate the analog stick and press all the punch buttons to gain
     strength.  You'll get back to your feet when the stamina bar is
    The stamina bar determines how many punches you can throw before
     needing to rest.  As long as you have stamina you can throw a
     punch.  When it is drained, your punches come out at a slow rate.
     Stop throwing punches to regain stamina.  Also, when you are hit,
     stamina is decreased as well.
    Rumble Power
    As you hit your opponent, letters will appear under your boxers'
     picture at the bottom of the screen.  These letters spell out
     "R-U-M-B-L-E".  You can build this up to three times, going
     from yellow letters, to red letters, and finally smoking white
     letters.  A new feature added to R2R is that taunting adds
     letters as well. 
    To activate Rumble Power, you must spell out RUMBLE at least
     once.  Then you have to press both HB and LB at the same time.
     After this, your boxers' hands will begin to glow.  During this
     time, you have unlimited stamina and increased speed, but it is
     short, so don't waste it.  When you activate Rumble Power, ALL
     letters are used.
    To start your Rumble Flurry, press HL and HR at the same time
     during Rumble Power.  The flurry depends on the amount of
     letters built up before activating Rumble Power.  A Level
     1 Rumble Flurry uses yellow letters, a Level 2 Rumble Flurry
     uses red letters, and a Level 3 Rumble Flurry uses white
    A Level 3 Rumble Flurry results in an instant knockout if
     it connects.
    If you are knocked down, you will lose a level of Rumble
     Power.  This also occurs at the end of each round.
    New to R2R is a parrying feature.  With this you can intercept your
     opponent's punches and leave them open for a counter attack.  What
     happens with parrying is that your opponent must hit your boxer's
     parrying motion to leave them open.  Timing and practice are
     essential in doing this properly.
    High Parry  - quickly tap HB twice.  Parries high punches only.
    Low Parry   - quickly tap LB twice.  Parries low punches only.
    Lulus' Bio and Stats
    Hometown : Seattle, Washington        Weight : 108 pounds
    Age      : 27 years                   Reach  : 64 inches    
    Height   : 5 feet, 2 inches           Rival  : Joey T.
    Nickname : "The Sweet Petite"
    Boxing and fashion design isn't very compatible.  At least that's
     what Lulus' critics say.  They feel that her commitment to boxing
     isn't as focused as her commitment to designs.  That may be true,
     but that doesn't hide the fact that Lulu is one of the quickest
     boxers in the circuit, and her custom ringwear is always a crowd
    Lulus' Outfits
    To change your fighter's default outfit, place the selector icon on
     your fighter, and press X.
    Release Champion Outfits for your fighter by beating the game in
     Championship Mode with the fighter selected.
    When the internal Dreamcast calendar reaches certain holidays,
     Holiday Outfits are available to select boxers.
    Outfit 1   - Pink top and boots, sky blue shorts and gauntlets.
    Outfit 2   - Black top and boots, black and gold shorts and
    Champion 1 - Red and purple top, single purple legging and boots.
    Champion 2 - Green and brown top, single green legging and boots.
    Holiday    - Valentines' Day - Sexy red and white outfit.
    Lulus' Standard Punches
    This is a description of the punches Lulu has.  They're separated by
     the punches stated in the Rumble Basics section.
    Jab        - A basic, average speed jab.  Range is decent too.
    Lunge Jab  - Not that much slower than her regular jab, and it has
                  better range.
    Straight   - Has nearly the same range and speed as her regular jab,
                  and it hits a little harder.
    Lunge      - It's a little telegraphed from Lulu leading with her left
     Straight     hand before throwing it.  The speed is average, and the
                  range is decent.
    Overhand   - It comes out with good speed and range, but Lulu will
     Right        need time to recover after throwing it.
    High Hook  - Both the HL and HR versions of this punch have good
                  speed and range.  No real difference between either one.
    Uppercut   - The HL version may be the fastest in the game, but the
                  range is a little short.  The HR version has better
                  range in exchange for speed.
    Body Blow  - Both the LL and LR versions have good speed, and average
                  range.  No real difference in these punches either.
    Lunge Body - The LL version has average speed, and the range is good.
     Blow         The LR version is telegraphed from Lulu leading with
                  her left hand before throwing it.
    Low Hook   - Lulus' low hooks have been slowed down tremendously from
                  the original R2R.  Both the LL and LR versions are
                  pretty slow, and the range is average.  The LL version
                  is the better one to throw since it's faster.  The LR
                  version has a delay in it that REALLY telegraphs it.
    Lulus' Special Attacks
    Here, I'll describe Lulus' special punches, its advantages and
     disadvantages.  A (+) is an advantage, and a (-) is a disadvantage.
    Special Attack #1 - b, b, f + HR
    Lulu spins around with her fists extended, then finishes with an
       (+) Has nice range on it.
       (-) Easy to counter or block since it takes a while for Lulu to
            get the punches off.
    Special Attack #2 - f + HL + HR
    Lulu swings her fists in double overhead strikes, one after the other.
       (+) A quick two hits for good damage.
       (-) Lulu's open to a counter if it's blocked, missed, and if it
            hits since she needs time to recover after throwing it.
    Special Attack #3 - f + LL + LR
    Lulu gets low, then swings two punches to the body, one after the
       (+) Nice ranged low punch.
       (-) Comes out, and finishes, pretty slow.  The first one can hit,
            but the second one can be blocked or parried.
    Lulus' Combos
    These are Lulus' combos in the game.  Do each command quickly and in
     order to get the punches of correctly.
    Combo #1 : HL - HR - LR - LR
    Lulus' regular jab followed by her straight, then her LR body blow
     followed by a spinning low right hook.  The last shot is good for
     hitting opponents from a distance.  There's a slight delay between
     the straight and the body blow, so look out for the block or parry.
    Combo #2 : df + HL - HR
    Lulus' HL uppercut followed by her straight.  The last shot of this
     simple combo can surprise opponents since most boxers are vulnerable
     after throwing an uppercut.  With the HL uppercut, Lulu isn't one
     of them.
    Combo #3 : f + LL + LR - LR - HR - HR - HL - HL
    Lulus' double low punch, then a lunging body blow, followed by Lulus'
     double overhead strikes and finished with two spinning hooks.  This
     is a monster 7 hit combo that can stun an opponent if all of the
     blows hit.  There is a delay needed to throw the last two shots.
     You have to wait for the animation of the double overhead strikes
     to end, then as soon as it does, input the last two HL commands.
     Needless to say, practice is recommended.  The only drawback for this
     combo is the delay in between the blows of the double low punches.
     Opponent has time to put up their guard, or parry and counter.
    Lulus' Taunts
    These are Lulus' taunts.  I'll describe each one, and how many letters
     she gets for finishing them.
    HL + LL
    Lulu raises her fists, shakes her head and says : "Can't catch meee"!
     If she finishes, she gets one letter.
    HR + LR
    Lulu throws her head back and poses.  She says : "You stink"!  If she
     finishes, she'll get one letter.
    HL + LR
    Lulu poses for the crowd saying : "Bring it on, doughhead".  If she
     finishes, she'll get two letters.
    HR + LL
    Lulu hops up and down swiveling her hips saying : "I'm so fast and
     pretty".  If she finishes, she'll get two letters.
    Overall Strategy
    Lulu doesn't have a lot of long range punches, so a lot of times, you
     have to get close to your opponent to do some damage.  The jab and
     straight punches are good to keep your distance, although with her
     reach, you may exchange shots every now and then.  Lulu players need
     a good defense and ability to counter well, so be prepared to block
     or move when you finish your special and power punches.
    This is the end of my strategy guide for Lulu Valentine.  If you
     have any questions or comments for me, just e-mail me at the
     address above.

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