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    FAQ/Walkthrough by ashlar79

    Updated: 09/22/10 | Search Guide | Bookmark Guide

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    .Walkthrough/FAQ, Version 1.1, for the Nintendo DS version of the game
    .Last Updated - 9/21/2010
    .By Ashlar79 (red13ut@gmail.com)
    .Copyright (c)2010 Jeff Allred. All rights reserved. 
                                      ~o&) V (&o~
                ~o~&~o~&(  T A B L E   O F   C O N T E N T S  )&~o~&~o~
                               1.  Cast of Characters
                               2.  The Donnelly Mansion
                               3.  Miss Pennywell's Shop
                               4.  The Burning Church
                               5.  An Empty Grave
                               6.  Light in the Darkness
                               7.  Blood Bank Robbery
                               8.  Room 102
                               9.  The Mansion Revisited
                              10.  Secrets of the Swamp
                              11.  Perils in the Castle
                              12.  List of Items
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    !                                                                             !
    .                     C A S T   O F   C H A R A C T E R S                     .
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    ~ CLAIRE DONNELLY:  An accomplished businesswoman who suffers from unexplained
                        headaches and odd visions.  She returns home to Savannah,
                        Georgia, to seek respite from her life in the city.
    ~ ROSE DONNELLY:    Claire's beloved aunt and caretaker of the old family
    ~ MISS PENNYWELL:   A local fortune teller whom appears to have offered aid to
                        Aunt Rosie.
    ~ DEVIN GRAMM:      A mysterious stranger who aids Claire on her journey
                        through the Savannah night.
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    .                   T H E   D O N N E L L Y   M A N S I O N                   .
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    Check the front door to find a note from Aunt Rosie.  The door is locked;
    you'll need to solve a hidden-object puzzle to find the key which the note
    refers to.  Tap the area to the right of the porch to begin the puzzle.  
    HIDDEN-OBJECT PUZZLES:  To solve hidden-object puzzles, simply find and tap all
    of the objects on the upper-screen list.  You can easily navigate the scene
    using the directional pad.  If you get stuck, just tap the magnifying glass in
    the corner for a hint.  Once you've found all of the hidden objects, you'll
    usually receive one or more objects to aid you on your journey.
    In this case, you'll get the front door key.  Back at the front door, open your
    inventory and use the key in the door lock and enter the house.  In the foyer,
    tap the lamp to get the butter knife.  The closet door can't be opened yet, and
    if you look at the wall above the stairs you'll notice a spot where a painting
    used to be.  Head upstairs to the first floor landing and use the butter knife
    to open the jammed drawer, in which you'll find a light bulb.  Don't worry
    about the clock puzzle just yet...  Instead, head to the right and investigate
    the bedroom.  Use the bulb in the lamp to reveal the clue "120."  Before
    leaving the room, solve the hidden-object puzzle by the nightstand to score a
    book about Savannah and a painting.  Return to the foyer and use the painting
    on the wall above the stairs.
    PAINTINGS PUZZLE:  Simply arrange the four paintings in seasonal order (just
    as they're listed in the Savannah book): spring, summer, fall, winter.
    Now the closet door is unlocked, so enter it and solve another hidden-object
    puzzle to get the oilcan.  Head back upstairs to the clock in the hall and tap
    it to find another puzzle.
    CLOCK PUZZLE:  Arrange the hands to read 1:20, the time indicated by the clue
    you saw earlier in the bedroom.
    Grab the bird from the clock and go left to a set of double doors.  Place the
    cuckoo bird on the empty branch to the left of the doors and enter the study.  
    Use the oilcan on the ladder and take the diary from atop the bookcase.
    To open the diary, you'll have to solve another puzzle.  
    DIARY PUZZLE:  Look at the four shapes on the right edge of cover.  You'll need
    to find and tap these four shapes in cover's design.  
    The diary shines a bit of light on where your aunt may be, so Claire travels
    there next.
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    .                  M I S S   P E N N Y W E L L ' S   S H O P                  .
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    Check the appointment book; you'll see that your aunt recently visited the
    shop.  Look inside the gumball machine to find a quarter.  Enter Pennywell's
    office and take a look around.  Put the quarter in the crane game and receive a
    voodoo doll.  Go through the door to the right and you'll find yourself in the
    stockroom.  Check the shelves and solve the hidden-object puzzle there to get a
    book on voodoo and the date stamper.  Return to the shop entry, use the stamper
    on the inkpad then stamp the appointment book.  The numbers you'll see, 2593,
    are the combination to the locked cabinet in the office.  Unlock the cabinet
    and look inside to find another hidden-object puzzle; complete it to find a
    pair of wire cutters.  Now go back to the stockroom and use the cutters on the
    exposed wires to the right of the door.  Exit the shop and look in the
    overturned trash can to find an old radio, which contains batteries.  Back in
    the stockroom, check out the door on the left.  
    VOODOO PUZZLE:  Using the voodoo book, translate the symbols in each of the
    three colored circles. The three clues you need to solve this puzzle are Green:
    Left Leg, Red: Head, and Blue: Torso.  Place the corresponding pins into their
    correct place on the doll and you'll be granted access Miss Pennywell's reading
    Use the batteries on the flashlight lying on the side table, then return to the
    the back alley and use the flashlight on the dumpster.  Solving another hidden-
    object puzzle will give you the wind-up crank.  Use it on the jack-in-the-box
    in Pennywell's office.  Take the tarot cards from the jack-in-the-box and use
    them on the crystal ball in the reading room.  
    TAROT PUZZLE:  The object of the tarot card puzzle is to match the cards up to
    their corresponding section on the wheel.  The red cards need to be in the Cups
    section, blue in the Swords, purple in the Pentacles, and green in the Swords
    area.  To accomplish this you must move cards into the four empty slots in the
    center of the wheel and rotate the wheel to place the cards into their correct
    groups of three.  The cards must also be in the correct order within each
    group: 1,2,3, AND each group must be separated by an empty slot.
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    .                     T H E   B U R N I N G   C H U R C H                     .
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    First head into the chapel, approach the altar and tap the bowl to find a new
    hidden-object puzzle; solve the puzzle to get the chalice.  Return to the
    church entryway and use the chalice on the font to fill it.  Back in the
    chapel, go right and douse the flames with the water-filled chalice.  Now look
    in the confessional to find sheet music.  Also check the open book lying on the
    chair to find a number for a hymnal board.  Go back one screen, head left and
    look behind the organ to find the candles.  Place the hymnal number on the
    hymnal board to get the stained glass piece, which you need to place in the
    window of the door in the church entryway.  
    STAINED GLASS PUZZLE:  The aim here is to swap the jumbled glass pieces to form
    a complete image.  The only tricky part here is that each piece can only be
    swapped with an adjacent piece.  
    Enter the coat closet and solve the hidden-object puzzle there to score a
    candle lighter.  Go back to the altar, place the candles in the wall sconces,
    use the candle lighter on the lit candles, then use it to light the unlit
    candles.  Now check the secret compartment to find the sacristy key.  Use the
    key on the locked door, enter the sacristy and tap the drawer for another
    hidden-object puzzle.  Solving this one will earn you an organ pipe and a
    hymnal.  Return to the organ, fit the pipe into the empty spot and place the
    sheet music on the organ.  Tap the organ and you'll find another puzzle.
    ORGAN PUZZLE:  The aim of this puzzle is to play the correct sequence of notes
    on the organ, as shown by the sheet music.  If you need a hint, look in the
    hymnal for a guide to the keys.
    Take the map piece you find to the map located in the sacristy and fit it into
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    .                         A N   E M P T Y   G R A V E                         .
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    Tap the gate and rotate the two symbols to read "E-W" (for Ellis Whitmore).
    Enter the cemetery and head to the arch monument; tap on it to find another
    hidden-object puzzle, for which you'll be rewarded with a chisel.  Take the
    brick from the base of the arch as well.  Go to the shed now and use the brick
    on the padlock to gain entrance.  Check the shelf and solve another hidden-
    object puzzle to receive the book on Romania and a crowbar.  Return to the
    front gate and use the chisel on the loose brick to the right of the gate;
    you'll find a metal peg.  Take the peg to the mausoleum and use it on the door
    to uncover a puzzle.
    DOOR PUZZLE:  Here you must slide all of the metal rods into the doorway,
    keeping in mind that moving one rod may move other rods as well.  Try each rod
    to see how it affects the other rods in the doorway.  If you're stumped, number
    the rods from 1 to 5 beginning with the top and tap them in this order:
    Enter the mausoleum now and take the screwdriver.  Pry away the boards from the
    window using the crowbar, then take a look at the next puzzle.  
    STAINED GLASS WINDOW PUZZLE:  The matching hexagons puzzle is one best solved
    by process of elimination, starting with the center hexagon and working your
    way outward.  If you're stuck, here's the solution:
            RBW   WBG                B = Blue
            GYG   RYR                G = Green
         WBG   GYR   RBP             W = White
         GBP   RBG   WBR             P = Purple
            PYR   GYW                Y = Yellow
            RYP   WYG                R = Red
         WBR   PBW   GBY
         YBR   WBP   GBW
            RYW   PYG
            WYR   GYP
         GBW   RBG   PBR     
         PBG   GYR   RBW
            GYG   RYR
            WBR   GBW
    Grab the ruby, take it outside and fit it into the snake statue on the
    mausoleum fence.  Tap the fence to reveal another hidden-object puzzle; solve
    it to receive the shovel head.  Go back to the shed and use the screwdriver to
    unscrew the head from the rake hanging on the wall.  Take the rake handle and
    you'll have a complete shovel.  Now return to the arch monument and dig up the
    fresh grave to the left of the arch.  Use the crowbar to open the casket; tap
    it to find that it's strangely empty.
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    .                  L I G H T   I N   T H E   D A R K N E S S                  .
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    First get the pile of shingles lying near the sign, then head to the dock.
    Take the oar from the boat and pull the rope to reveal a lobster trap, which
    contains a set of gears that you'll need later.  Enter the lighthouse now and
    have a look around.  Tap the chair to open another hidden-object puzzle, which
    will gain you a fishing pole.  Go through the door to the left and up the
    stairs to the second floor.  Take a lure from the open tackle box and it will
    automatically be added to your fishing pole.  Tap the chair to find a saw.  Now
    return to the workroom downstairs and place the oar in the workbench clamp,
    then use the saw on it.  Take the oar pieces to the stairs and use them on the
    broken ladder lying on the ground, then take the ladder with you.  Also while
    you're here, look at the hole in the floor and use the fishing pole to retrieve
    the switchblade from it.  Now you need to go back outside and use the ladder
    on the portion of the roof missing shingles, then place the pile of shingles
    SHINGLES PUZZLE:  Simply fit the colored shapes so that they all fit within the
    space provided.  Here's the solution:
            P P P P G G G G             B = Blue
            P P P R G Y Y G             G = Green
            T T O R R Y V V             O = Orange
            T T O R R Y V V             R = Red
            T O O R R Y Y B             Y = Yellow
            T O O R B B B B             P = Pink
                                        V = Violet
                                        T = Turquoise
    Now head back to the dock and use the switchblade on the rope holding the door
    shut.  Enter the boathouse and solve another hidden-object puzzle to gain the
    book on chemistry and a boat hook.  Return to the 2nd floor and use the boat
    hook on the trap door overhead.  Go up to the 3rd floor and grab the fuses
    lying on the ground, then use the gears on the lighthouse mechanism.
    GEARS PUZZLE:  You need to place the gears so that the mechanism works
    properly.  Your gears come in three different sizes, and you can use more than
    one of the same size.  Begin by placing a large gear at the bottom left, just
    above the gear that's already spinning.  Next put a medium gear to the right of
    it, and a small gear above the medium one.  Place another medium gear above
    that, and a large gear to the upper-left of the medium one.
    Return to the workroom and place the fuses in the fuse box.
    FUSE PUZZLE:  The aim here is to match all the colored fuses with slots of the
    same color, AND have the numbers in each column of fuses total 100.  Switch
    fuse positions by tapping one fuse then another to swap them.  If you need
    help, here's a solution:
              26     15     32
               8     37     17
              35     16     21
              12      4      6
              19     28     24
    Head back up to the 3rd floor to complete the lighthouse portion of the game.
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    .                     B L O O D   B A N K   R O B B E R Y                     .
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    Take the skeleton hand and coffee pot from the reception desk, then head back
    to the hallway.  Get the towel from the linen basket here and tap on the
    restroom for another hidden-object puzzle, which will garner you the cleaning
    solution.  Head left, to the blood bank, and use the coffee pot on the lab
    HYDROCHLORIC ACID PUZZLE:  Your goal here is to combine the chemicals in the
    correct order to create hydrochloric acid.  Use the chemistry book found at
    the lighthouse for help.  To make the acid correctly, select the component
    chemicals in this order: H, O, BR, F, Cl.
    Return to the hall and go forward, to the courtyard, and take the envelope from
    the table.  Also take the broken bone from the trash receptacle.  If you're
    ready for another hidden-object puzzle, tap the fountain.  Solving the puzzle
    will win you the surgical tape, which will repair the broken bones, and a book
    on ancient Greece.  Go back to the blood bank, use the taped bone and skeleton
    hand on the skeleton, and take the torn paper from its mouth.  Now go back to
    the hallway and turn right, to the patient room.  Get the medical chart from
    the table.  Use the cleaning solution on the lightbox, then finish cleaning it
    using the towel.  Use the envelope on the lightbox to get another piece of torn
    paper.  A third piece of torn paper can be obtained by using the pot of acid
    on the fire box in the hallway.  To get the fourth numbered piece of paper,
    return to the reception desk and use the medical chart on the file cabinet.
    FILE CABINET PUZZLE:  You need to arrange the mixed-up files in their correct
    order, first by color (red being first) then alphabetically by letter.
    Remember that first in a file cabinet means toward the front of the drawer.
    The solution looks like this:
    Now go back to the blood bank and look at the door keypad.
    DOOR CODE PUZZLE:  To enter the correct code, arrange the torn paper pieces to
    fit like a jigsaw puzzle.  You should come up with the code 5-7-4-3.
    Tap the empty blood bags to be transported to the next location in our story.
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    .                               R O O M   1 0 2                               .
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    Your first stop here should be the pool, where you'll find the pool net head.
    Tap the pipe housing behind the pool for another hidden-object puzzle, solving
    which will earn you a can of spray paint.  Enter the hotel and grab the power
    cord from the chair and paint scraper from the desk.  Take a look at the fish
    in the tank and remember what it looks like for later.  Look at the security
    camera above the doorway and use the spray paint on it, then head back to the
    office.  Click the filing cabinet and solve another hidden-object puzzle to get
    some paper clips and a book about fish.  Use the power cord on the CPU, which
    you can now power on, but you'll need a password to unlock it.
    COMPUTER PUZZLE:  Here you must guess the password to the computer.  Remember
    that fish in the motel lobby?  Look it up in the fish book you found in the
    office.  If you're still having trouble figuring it out, the password is
    Check out the guest log and particularly room 102.  When you're finished, go
    back outside and use the paper clips on the door to room 102.
    LOCK PICK PUZZLE:  The goal of this puzzle is to use the paperclilp to press in
    the tumblers all the way without pushing them in too far.  If you do push them
    too far, they'll fall back to their original position.  Tap a tumbler to select
    it, then tap it again when the meter reaches the level of pressure you want to
    apply, red being the maximum.  This puzzle is basically a matter of trial and
    error.  I found it a good rule of thumb to stay within the green zone as much
    as possible.
    Inside room 102, tap the open suitcase and solve another hidden-object puzzle
    which will award you with an ice pick.  In the bathroom, take the shower
    curtain rod, which will complete your pool net.  Use the paint scraper to
    remove the wallpaper from the mirror, then go outside to the parking lot and
    use the ice pick on the ice machine.  Look inside to find a hammer, which
    you'll use back in room 102 to remove the curtain from the window.  Now return
    to the pool and fish out the small key from the bottom using the pool net.
    Unlock the safe in room 102 with the small key to end the chapter.
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    .                  T H E   M A N S I O N   R E V I S I T E D                  .
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    First take the pliers from the table, then head outside and down to the cellar.
    Tap the furnace pipe and solve a hidden-object puzzle to earn a pool rack and
    the rancher's manual.  Check out the animal skull; use the pliers to pull the
    teeth from it.  Return to the foyer and use the teeth on the lion's head above
    the door, then enter the dining room.  Click the table and solve a hidden-
    object puzzle; you'll be rewarded with a water pitcher.  Go through the door to
    the billiard room and tap the bar stools for another hidden-object puzzle.  
    This time, you'll earn a faucet knob.  Grab a pool cue from the wall as well.
    Use the pool rack to rack the balls and solve another puzzle:
    BILLIARDS PUZZLE:  Arrange the balls so that each edge of the triangle adds up
    to the same number.  Swap balls by tapping them.  Hint: The number you're
    shooting for is 50.  Here's one solution:
                                         7     8
                                     15     1     5
                                  3     6      2     10
                              12     9     11    4      14
    Now use the pool cue on the racked balls and take the snow globe from the
    floor.  Go back out to the front porch, use the faucet knob on the water faucet
    there, then fill the empty pitcher.  Take it back in to the dining room and use
    it on the empty pitchers.
    PITCHERS PUZZLE:  The aim of this puzzle is to fill each vase with the correct
    object to form a sequence of different column heights.  Check your book on
    ancient Greece for the key to solving it.  If you're having trouble, here's the
    solution: number the vases from left to right and fill each with the following
    1: Flower bouquet
    2: Single rose
    3: Blue pebbles
    4: Water
    Be sure to take the left arm from the drawer below the vases.  Now go back to
    the foyer and head upstairs to the study.  Place the snow globe on the pedestal
    there and take the right arm from the drawer.  Return to the billiard room and
    attach both arms to the figurine by the chair to get the pendant.  Go back down
    to the cellar now and fit the pendant onto the large trunk's clasp.  Take the
    pile of books from inside.  The books will be used on the bookshelf in the
    study, which will open another puzzle.
    BOOKSHELF PUZZLE: Here you need to group all books of the same color together.
    To do this, you must swap groups of books by tapping them; groups of books can
    only be swapped if they have the same number of books, or if they're side by
    side (groups can have differing numbers of books).  It doesn't matter which
    color groups go where, just work on one color group at a time.
    Take a look at the map that's revealed and you'll find yourself at yet another
    spooky location.
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    !                                                                             !
    .                   S E C R E T S   O F   T H E   S W A M P                   .
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    Start this area by going inside the camper and tapping on the table to find
    another hidden-object puzzle.  This one will award you with an airboat
    throttle and the Notre Dame book.  Exit the camper and go forward, to the
    signpost.  Tap the plant to the left for another hidden-object puzzle, from
    which you'll get a pick axe.  Head left now, to the bridge, and get the rope
    lying to the right of it.  Return to the camper and take a look at the garage.
    Use your pick axe on the boulder blocking the doorway.  Step inside and tap the
    work bench for another hidden-object puzzle, which will earn you a stool.  Tap
    the wall chart for another puzzle.
    KNOT PUZZLE:  To solve this puzzle, stop the spinning wheels so that they show
    the steps to tying a lasso knot in the correct order.  Check the rancher's
    manual you found earlier back at the mansion to see what the three steps look
    Solving the puzzle will transform your rope to a lasso.  Now go back to the 
    signpost, head right to the dock, and take a look at the airboat. Use your
    airboat throttle on it to blow away the nearby reeds, then use the lasso on the
    newly revealed boat.  Grab the cage from inside the boat, then go back to the
    camper.  Inside, look at the snake and use the cage on it.  Now you should have
    the snake catcher.  Return to the signpost, use the stool on it, then use the
    snake catcher to score the machete.  Go left, to the bridge, and use the
    machete on the foliage to the left to reveal a path.  Follow it to a crank
    mechanism, which you should tap to extend the bridge.  Exit and go across the
    bridge to end the chapter.
                                      ~o&) 11 (&o~
    ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~
    !                                                                             !
    .                   P E R I L S   I N   T H E   C A S T L E                   .
    !                                                                             !
    ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~
    Enter the cell to the right and take the mace.  Exit the dungeon to the ground
    floor hall and go upstairs to the second-floor hall.  Examine the table here
    and pick up the mirror shards.  Take the stairs up the the 3rd floor hall; take
    the Scorpio coin from the table and move forward, to the master bedroom.  Take
    the clock face from the pillow and use the mirror shards on the mirror frame.
    MIRROR PUZZLE:  Repair the mirror by placing the shards correctly within the
    frame, like a jigsaw puzzle.  When you put a piece in the right place, it will
    lock into position.  Grab the mural piece from the mirror when you finish.
    Go through the double doors to the balcony and get the trowel from the plant.
    Tap on the wall gate for another dialogue scene, then examine the gate
    mechanism built into the balcony.  Exit the master bedroom to the 3rd floor
    hall and go to the far right; you'll find yourself in the archery room.  Take
    the helmet lying on the table and use the mace on the coat of arms.  Go back
    down to the 2nd floor hall and take the door on the right, which leads to the
    banquet hall.  Use the helmet on the suit of armor to get the sword.  Go
    through the double doors in the back and grab the bar of soap by the sink,
    then tap the oven for a hidden-object puzzle, which earns you a torch.  Take
    the sword up to the archery room and place it on the coat of arms.
    COAT OF ARMS PUZZLE:  Tap each section of the crest till you see the correct
    component symbol of the Romanian crest.  If you need help, look at the book
    about Romania which was found at the cemetery.  Here's the solution:
                                 Eagle          Cow
                                 Lion           Eagle
                                       Two fish
    Solving the puzzle gets you a fire poker.  Exit the archery room and head back
    down to the ground floor hall and put the clock face on the grandfather clock,
    then take the hook from near the chimes.  Now go to the far left to the wine
    cellar.  Tap the shelves to find another hidden-object puzzle, which will earn
    you a vine; this will automatically join with the hook to form the grappling
    hook.  Now go back upstairs to the 2nd floor hall and enter the door on the
    left, which leads to the ballroom.  Tap the drums to open a hidden-object
    puzzle, which will gain you a bell and a book about chess.  Use the grappling
    hook on the animal head near the chandelier to get the left antler.
    Exit through the double doors to the courtyard and examine the ground; use the
    trowel to dig up the dirty statue.  Now return to the ground floor hall and go
    to the coffin room, to the far right.  Fit the mural piece into the mural;
    take the right antler from the hidden compartment.  Go back to the 2nd floor 
    hall and use both antlers on the moose head above the doorways; take the lever
    from its mouth.  Return to the ground floor hall and enter the room to the
    right of the stairs, the washroom.  Use the bar of soap on the tub, then put
    the dirty statue in the tub.  Take the newly cleaned statue to the table in
    the middle of the ground floor hall and fit it into place.  Grab the black
    queen from the hidden compartment.
    Return to the 3rd floor hall and take the far-left doorway, which leads to the
    game room.  Use the torch on the wall near the painting and enter the hidden
    passage to the ballroom balcony.  Take the sun pendant lying there, go back to
    the 3rd floor hall and use it above the barred doorway on the left.  Now tap
    the doorway for another hidden-object puzzle, this one earning you a box
    cutter.  Take it to the 2nd floor hall and use it on the box lying on the table
    to get a bunch of pipes.  Return to the washroom and use the pipes on the wall
    PIPES PUZZLE:  Arrange the pipe segments so that water can flow between the
    two pipes on the edges of the screen.  To do this, tap each pipe segment to
    rotate it into the position you want.  Keep in mind that all segments must be
    connected to one another and there can't be any open ends.  Here's the
    XXX-XXX-XX   XX-XXX-XXX-XX              X = Pipe
             X   X   X       X            -/| = Connection between pipes
             |   |   |       |
             X   X   X       X
         XX-XXX-XX   XX-XXX-XX
         X                   X
         |                   |
         X                   X
         X   XX-XX   XX-XXX-XX
         X   X   X   X
         |   |   |   |
         X   X   X   X
         X   XX-XXX-XX   XX-XX
         X   X   X       X   X
         |   |   |       |   |
         X   X   X       X   X
         XX-XX   XX-XXX-XX   XX-XXX
    Solving the puzzle will activate the courtyard foundtain, so go there now and
    find the tongs that should be there.  Return to the game room and use the fire
    poker on the blazing fireplace, then use the tongs to retreive the key from it.
    Take the key down to the dungeon and unlock the cell on the left to encounter
    a hidden-object puzzle.  Solve it to get the moon pendant.  Take it up to the
    3rd floor hall and use it above the barred doorway on the right, in which
    you'll find the second lever.  Return to the banquet hall and use the Scorpio
    coin on the stone plaque on the wall.
    ZODIAC PUZZLE:  The object of this puzzle is to group the zodiac symbols into
    two main categories: man and animal.  Two of the symbols will fit both
    categories and should be placed in the overlap section.  It doesn't matter
    where the symbols are placed.  If you're not sure which goes where, here's some
    Twins           (Gemini)
    Water bearer    (Aquarius)
    Warrior         (Aries?)
    Man with scales (Libra)
    Discus thrower  (??)
    Archer          (??)
    Crab            (Cancer)
    Scorpion        (Scorpio)
    Sea goat        (Capricorn)
    Bull            (Taurus)
    Lion            (Leo)
    Two fish        (Pisces)
    Mermaid         (??)
    Centaur         (Sagittarius)
    You'll be rewarded for your effort with the decoder card for the Notre Dame
    book.  Go back down to the coffin room and use the bell on the wall there,
    which will activate a puzzle.
    BELLS PUZZLE:  Play the bells in the correct order to unlock a secret.  To find
    out the right sequence, place the decoder card in the top left corner, where it
    will lock into position.  The correct sequence is E-C-A-D.
    Look in the open coffin for another hidden-object puzzle.  This one will land
    you the white queen, which should complete your pair if you got the black queen
    earlier.  Now return to the game room and use the pair of queens on the chess
    CHESS PUZZLE:  To solve this puzzle, you need to place all eight queens  on the
    board so that no queen attacks another.  If you aren't sure how the queen can
    attack in chess, check the chess book you found earlier in the ballroom. Here's
    one possible solution:
             |x|Q|x| |x| |x| |            x = black space
             | |x| |x| |x|Q|x|            Q = queen
             |x| |Q| |x| |x| |
             | |x| |x| |Q| |x|
             |x| |x| |x| |x|Q|
             | |x| |x|Q|x| |x|
             |Q| |x| |x| |x| |
             | |x| |Q| |x| |x|
    Take the corkscrew from the drawer and head back down to the wine cellar.  Use
    it to open the wine bottle and get the third and final lever.  Now go back to
    the bedroom balcony and use all three levers on the gate mechanism.
    GARDEN PATH PUZZLE:  Tap the rings to create a path to the exit.  Tapping each
    ring will move two rings at a time; this puzzle is mostly a matter of trial
    and error.  Tapping the outer ring moves the center two rings, tapping the
    middle ring moves the outer two, and tapping the center ring moves it and the
    outer ring.  Work on getting the light gray exit paths toward the top of the
    After solving the puzzle, watch the closing scene and congratulate yourself on
    completing the game!                          
                                      ~o&) 12 (&o~
    ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~
    !                                                                             !
    .                          L I S T   O F   I T E M S                          .
    !                                                                             !
    ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~
      THE MANSION (1)             .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Key                         Front porch                 Front door
    ~ Butter knife                Foyer                       First floor landing
    ~ Light bulb                  First floor landing         Bedroom
    ~ Savannah book               Bedroom                     Foyer
    ~ Painting                    Bedroom                     Foyer
    ~ Oilcan                      Foyer closet                Study
    ~ Cuckoo bird                 First floor landing         Study doors
    ~ Aunt Rosie's diary          Study                       Study
      ________________________    ________________________    _____________________
      PENNYWELL'S SHOP            .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Quarter                     Shop entry                  Pennywell's office
    ~ Voodoo doll                 Pennywell's office          Stockroom
    ~ Voodoo book                 Stockroom                   Stockroom
    ~ Date stamper                Stockroom                   Shop entry
    ~ Wire cutters                Pennywell's office          Stockroom
    ~ Batteries                   Shop alley                  Reading room
    ~ Flashlight                  Reading room                Shop alley
    ~ Wind-up crank               Shop alley                  Pennywell's office
    ~ Tarot cards                 Pennywell's office          Reading room
      ________________________    ________________________    _____________________
      THE CHURCH                  .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Chalice                     Altar                       Confessional
    ~ Sheet music                 Confessional                Organ
    ~ Hymnal number               Confessional                Organ
    ~ Candles                     Organ                       Altar
    ~ Stained glass piece         Organ                       Church entryway
    ~ Candle lighter              Coat closet                 Altar
    ~ Sacristy key                Altar                       Altar
    ~ Organ pipe                  Sacristy                    Organ
    ~ Map piece                   Organ                       Sacristy
      ________________________    ________________________    _____________________
      THE CEMETERY                .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Chisel                      Arch monument               Cemetery gate
    ~ Brick                       Arch monument               Storage shed
    ~ Romania book                Storage shed                Castle archery room
    ~ Crowbar                     Storage shed                Arch monument
    ~ Metal peg                   Cemetery gate               Mausoleum door
    ~ Screwdriver                 Mausoleum                   Storage shed
    ~ Ruby                        Mausoleum                   Mausoleum fence
    ~ Shovel head                 Mausoleum fence             Storage shed
    ~ Shovel                      Storage shed                Arch monument
      ________________________    ________________________    _____________________
      THE LIGHTHOUSE              .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Pile of shingles            Lighthouse porch            Lighthouse porch
    ~ Fishing pole                Lighthouse workroom         Lighthouse stairs
    ~ Oar                         Dock                        Lighthouse workroom
    ~ Gears                       Dock                        Lighthouse 3rd floor
    ~ Lure                        Lighthouse 2nd floor        Lighthouse 2nd floor
    ~ Saw                         Lighthouse 2nd floor        Lighthouse workroom
    ~ Oar pieces                  Lighthouse workroom         Lighthouse porch
    ~ Ladder                      Lighthouse stairs           Lighthouse porch
    ~ Switchblade                 Lighthouse stairs           Dock
    ~ Chemistry book              Boathouse                   Hospital blood bank
    ~ Boat hook                   Boathouse                   Lighthouse 2nd floor
    ~ Fuses                       Lighthouse 3rd floor        Lighthouse workroom
      ________________________    ________________________    _____________________
      THE HOSPITAL                .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Skeleton hand               Reception desk              Blood bank
    ~ Coffee pot                  Reception desk              Blood bank
    ~ Towel                       Hallway                     Patient room
    ~ Cleaning solution           Hallway restroom            Patient room
    ~ Pot of acid                 Blood bank                  Hallway
    ~ Envelope                    Hospital courtyard          Patient room
    ~ Broken bones                Hospital courtyard          W/ surgical tape
    ~ Surgical tape               Hospital courtyard          W/ broken bones
    ~ Taped bone                  Hospital courtyard          Blood bank
    ~ Ancient Greece book         Hospital courtyard          Mansion dining room
    ~ Medical chart               Patient room                Reception desk
    ~ Torn paper (4)              Blood bank                  Blood bank
    ~ Torn paper (3)              Patient room                Blood bank
    ~ Torn paper (7)              Hallway                     Blood bank
    ~ Torn paper (5)              Reception desk              Blood bank
      ________________________    ________________________    _____________________
      THE MOTEL                   .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Pool net head               Pool                        Room 102 bathroom
    ~ Spray paint                 Pool                        Front desk
    ~ Power cord                  Front desk                  Motel office
    ~ Paint scraper               Front desk                  Room 102 bathroom
    ~ Paper clips                 Motel office                Parking lot
    ~ Fish book                   Motel office                Motel office
    ~ Ice pick                    Room 102                    Parking lot
    ~ Pool net                    Room 102 bathroom           Pool
    ~ Hammer                      Parking lot                 Room 102
    ~ Small key                   Pool                        Room 102
      ________________________    ________________________    _____________________
      THE MANSION (2)             .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Pliers                      Foyer                       Cellar
    ~ Pool rack                   Cellar                      Billiard room
    ~ Rancher's manual            Cellar                      Swamp garage
    ~ Teeth                       Cellar                      Foyer
    ~ Empty water pitcher         Dining room                 Front porch
    ~ Faucet knob                 Billiard room               Front porch
    ~ Pool cue                    Billiard room               Billiard room
    ~ Snow globe                  Billiard room               Study
    ~ Water pitcher (full)        Front porch                 Dining room
    ~ Left arm                    Dining room                 Billiard room
    ~ Right arm                   Study                       Billiard room
    ~ Pendant                     Billiard room               Cellar
    ~ Pile of books               Cellar                      Study
      ________________________    ________________________    _____________________
      THE SWAMP                   .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Airboat throttle            Camper                      Airboat dock
    ~ Notre Dame book             Camper                      Castle coffin room
    ~ Pick axe                    Signpost                    Garage
    ~ Rope                        Bridge                      Garage
    ~ Stool                       Garage                      Signpost
    ~ Lasso                       Garage                      Dock
    ~ Cage                        Dock                        Camper
    ~ Snake catcher               Camper                      Signpost
    ~ Machete                     Signpost                    Bridge
      ________________________    ________________________    _____________________
      THE CASTLE                  .WHERE FOUND.               .WHERE USED. 
      ________________________    ________________________    _____________________
    ~ Mace                        Dungeon cell                Archery room
    ~ Mirror shards               2nd floor hall              Master bedroom
    ~ Scorpio coin                3rd floor hall              Banquet hall
    ~ Helmet                      Archery room                Banquet hall
    ~ Sword                       Banquet hall                Archery room
    ~ Clock face                  Master bedroom              Ground floor hall
    ~ Mural piece                 Master bedroom              Coffin room
    ~ Trowel                      Bedroom Balcony             Courtyard
    ~ Bar of soap                 Kitchen                     Washroom
    ~ Torch                       Kitchen                     Game room
    ~ Hook                        Ground floor hall           Wine cellar
    ~ Right antler                Coffin room                 2nd floor hall
    ~ Vine                        Wine cellar                 Wine cellar
    ~ Grappling hook              Wine cellar                 Ballroom
    ~ Left antler                 Ballroom                    2nd floor hall
    ~ Bell                        Ballroom                    Coffin room
    ~ Chess book                  Ballroom                    Game room
    ~ Dirty statue                Courtyard                   Washroom
    ~ Monkey statue               Washroom                    Ground floor hall
    ~ Black queen                 Ground floor hall           W/ white queen      
    ~ Lever (1)                   2nd floor hall              Bedroom Balcony
    ~ Fire poker                  Archery room                Game room
    ~ Sun pendant                 Ballroom                    3rd floor hall
    ~ Box cutter                  3rd floor hall              2nd floor hall
    ~ Pipes                       2nd floor hall              Washroom
    ~ Tongs                       Courtyard                   Game room
    ~ Key                         Game room                   Dungeon
    ~ Moon pendant                Dungeon                     3rd floor hall
    ~ Lever (2)                   3rd floor hall              Bedroom balcony
    ~ White queen                 Coffin room                 W/ black queen
    ~ Pair of queens              GF hall/ coffin room        Game room
    ~ Corkscrew                   Game room                   Wine cellar
    ~ Lever (3)                   Wine cellar                 Bedroom balcony

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