hide results

    FAQ/Walkthrough by DBM11085

    Version: 1.1 | Updated: 01/03/11 | Search Guide | Bookmark Guide

                         Super Mario 64 DS FAQ/Walkthrough
                                For the Nintendo DS
                        Version 1.1 (Last Updated 1/3/2011)
                                  By Devin Morgan
        This file is Copyright (c)2004-2011 Devin Morgan. All rights reserved.
    Table of Contents
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Characters
    6. Walkthrough
    7. Castle Secret Stars
    8. Items
    9. The Rec Room
    10. Key Rabbit Locations
    11. Versus Mode
    12. Secrets/Tips and Tricks
    13. Credits
    14. Copyright Notice
    -=  1. What's New -=
    Version 1.1 (1/3/11): Made a couple of updates to Luigi's Power Flower 
    ability, and added a fun section about the Toads in the Secrets section.
    Version 1.05 (6/3/07): Made a very minor correction, thanks to Juju.
    Version 1.0 (12/8/04): This guide is now fully complete, covering all 150 
    stars and all areas in the game!
    Version 0.7 (12/4/04): As of now, this guide covers through Stage 12. Expect 
    the walkthrough to be (hopefully) finished by next update.
    Version 0.5 (11/29/04): Walkthrough now covers through Dire, Dire Docks. The 
    Characters section has also been updated, to accomodate the 2 new playables 
    since the previous update.
    Version 0.3 (11/27/04): Sorry for the delay in updates, but here's the latest 
    one so far. The walkthrough currently covers 100% of the first 6 stages. More 
    to come in the next few days.
    Version 0.1 (11/22/04): The first version of this FAQ. Please understand that 
    I've only had this game as long as everyone else here, and real-life things 
    take precedence over this FAQ. I will try my best to get this done quickly 
    and efficiently, so please don't jump the gun on complaining to me about its 
    incompleteness! If you have information about collecting mini-game keys 
    though, I'd like to hear it.
    -=  2. Introduction -=
    On November 21, the Nintendo DS was released in the US, and this game was one 
    of the launch titles. Super Mario 64 DS, despite the name, is not entirely a 
    port; there are plenty of new aspects to this one to make it worthwhile. For 
    example, through the course of the game you'll have 4 different characters to 
    control, each with their own unique strengths and weaknesses. Also, in 
    addition to the 15 worlds, which for the most part remain true to their 
    original counterparts, there are plenty of new side areas and such, giving a 
    total of 150 Power Stars to collect this time around! This game is well done, 
    especially on a portable such as this, and would be definitely worth your 
    purchase (if you can find it sometime in the next month or so, of course)!
    -=  3. Story  -=
    "Please come to the castle. I've baked a cake for you."
    At the invitation of Princess Peach, Mario, accompanied by party crashers 
    Luigi and Wario, enter the Mushroom Castle.
    But when the three don't come out of the castle for a long time, Yoshi 
    decides to check up on them.
    Upon entering the castle, Yoshi discovers that no one is there. According to 
    Toad, Bowser has stolen the Power Stars guarding the castle and locked 
    Princess Peach into the walls and paintings. Maybe Mario and his friends have 
    been captured in the paintings, too!
    Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from 
    the castle's paintings and walls!
    -=  4. Controls -=
    Basic Controls
    Start: Begin/pause game, make selection on menu screens
    Select: Make selection on menu screens (can also use stylus)
    Control Pad: Walk around (hold Y to run), move cursor on menus, handstand
                 (when atop a pole or tree, hit Up)
    A: Use character's main attack, talk to NPCs, check signs, pick up objects
    B: Jump, swim, climb (hold while hanging, then move around)
    Y: Run (hold while moving)
    X: Camera zoom in/out, look around
    L: Move camera behind you
    R: Squat down, ground pound (when in the air)
    Touch Screen Functions: Rotate camera (tap the boxes in the bottom corner)
                            Move character (slide the stylus around the screen)
    Advanced Controls
    Combo Attack: Tap A repeatedly (non-Yoshi)
    Double/Triple Jump: Tap B repeatedly (to perform a triple, run while tapping)
    Backward Somersault: Hold R, press B
    Side Somersault: Left/Right, then B or Y
    Long Jump: While running, hold R and press B
    Crawl: Hold R, then move around
    Slide: While running, press A (non-Yoshi)
    Slide Kick: While running, press R + A
    Sweeping Kick: Hold R, press A
    -=  5. Characters -=
    The famed green dinosaur finally gets his chance to star in an adventure, 
    somewhat. You start the game as Yoshi, and he comes with all the moves you'd 
    expect of him. He has some drawbacks, such as being weaker than the others, 
    but the height of his flutter jump makes up for it!
    Power: 0/3
    Speed: 2/3
     Jump: 3/3
    Yoshi-Only Moves
    A: Swallow enemy
    B: Flutter jump (hold while in air)
    R: Lay an egg (when enemy is in Yoshi's mouth; press A to toss egg)
    Power Flower Ability
    Flamethrower: Yoshi's mouth will become engulfed with fire, enabling him to
                  breathe fire when A is pressed.
    The legendary plumber from countless titles in the past is back yet again. 
    This time around, he's the one needing rescuing early on! He comes with all 
    the usual moves from SM64, such as the triple jump and combo attack. He did 
    lose some abilities though because of his friends helping out, but he also 
    gains new ones as well. Overall, Mario is your well-balanced character here 
    who can perform most tasks well; check out the other characters if you need 
    someone whose specialization can do the job better.
    Power: 2/3
    Speed: 2/3
     Jump: 2/3
    Mario-Only Moves
    B: Wall kick (jump towards a wall; upon contact, hit B)
    Power Flower Ability
    Balloon Mario: You will become overinflated, and begin to float in the air.
                   Use the B button to ascend and move around with the D-pad.
    For years, the younger sibling of Mario was often overlooked and never given 
    the respect he deserves as a game character. Finally, Luigi has a starring 
    role (sort of) in Super Mario 64 DS. He is by far the best jumper of the 
    four, and moves the fastest on land/in water, which greatly helps in many 
    situations. Additionally, Luigi's copter ability simplifies several areas, 
    which may cause diehard players to consider him overpowered. Regardless, 
    Luigi is probably the top choice of the four heroes, and he deserves credit.
    Power: 1/3
    Speed: 2/3
     Jump: 3/3
    Luigi-Only Moves
    Flutter Jump: In the air after jumping, hold B
    Copter Flying: Perform a backward somersault, and Luigi will copter spin in
                   the air, much like a helicopter
    Water Walking: Hold Y and run onto the water surface to run across the top
                   for a limited time
    Power Flower Ability
    Invisibility: Luigi will be able to walk through many objects, such as grated
                  cages and most enemies.
    Perhaps the most unexpected character to play as in this game, Wario makes an 
    appearance in SM64DS. His strength exceeds the other three, but his mobility 
    takes a MAJOR hit because of it (you'll notice this especially when in the 
    water). That, and he runs oddly, almost like an ape. Anyway, there are plenty 
    of areas in the game that require Wario's brute force to complete it, so at 
    least he has some use in the game.
    Power: 3/3
    Speed: 1/3
     Jump: 1/3
    Wario-Only Moves
    Spin Throw: Press A to grab the opponent, rotate the D-pad to spin, then A
                again (this only works in multiplayer mode)
    Power Flower Ability
    Metal Wario: You will become fully metallic, and maintain all metallic
                 properties as well. Enemies cannot hurt Wario in this state, and
                 you will sink to the bottom of a body of water rather quickly,
                 allowing you to walk through strong currents and such.
    -=  6. Walkthrough  -=
    This adventure begins out in the fields in front of the Mushroom Castle. 
    Mario, Luigi, and Wario run up to the castle and enter as the invitation 
    says. Only thing is, they don't come back out. The camera then shifts to 
    Yoshi, who is asleep outside. The cameraman will wake him up, which is when 
    he realizes everyone else is gone, and that he should go find what's up.
    When you finally get control of Yoshi, start heading up to the castle's main 
    door. You'll find that a key is needed to enter. The cameraman will point out 
    a rabbit is holding the key, and to consult your map to find it. Chase it 
    down and press A to swallow the rabbit, collecting the key in the process. 
    Now you're ready, so run up to the castle and go inside.
    Mushroom Castle
    Inside, you can't really go anywhere else in the castle besides a couple of 
    the unmarked rooms. So, go up the steps to the left and enter the room with a 
    star on the door. Jump through the bomb painting and you'll emerge in the 
    first stage.
    NOTE: The walkthrough will cover all the stars of a given world at once; you
          may or may not be able to collect them all at this point in the game.
          Thus, you can come back later on to retrieve stars you needed a
          specific character or ability to obtain. Then after a given world's
          walkthrough, I'll throw in relevant information for reaching other
          areas you should be going towards (read on, you'll understand).
    Stage 1: Bob-omb Battlefield
    Star 1: Big Bob-omb on the Summit
    You'll be playing this first stage as Yoshi, of course. Mario is nowhere to 
    be found either, but there's a star to be had here (check your map to see its 
    location). To get there, start by going up the ramp ahead and along the dirt 
    path. You can defeat some simple Goombas here for coins (if you ever take 
    damage, grab a coin to recover it). Pass by the Chain Chomp and continue 
    across the tilting bridge; don't stay on too long or you'll fall to the area 
    below. Run ahead and right across the fields to the opening in the gate where 
    the arrows are pointing. Drop into the small pit and run or jump across, 
    avoiding the giant balls moving back and forth.
    Continue along the path going around the hill, and eventually up it. There 
    will be many black balls rolling down the hill as you proceed upward; jump to 
    avoid those. You'll find an opening to the left as you go up, where the balls 
    are coming out of. If you go inside, you can take a quick warp to the top of 
    the mountain (it's a short walk otherwise, but just to let you know it's 
    there). Continue to the top and you'll meet the Big Bob-omb. You have to 
    defeat him to get his star.
    Big Bob-omb will move around very slowly, throwing smaller Bob-ombs at you. 
    To attack him, swallow a smaller bomb with A, then spit it back out at the 
    boss. When he gets back up, he'll throw a couple more bombs at you, which you 
    can swallow and spit back again. Do this 3 times total and you'll win. Then, 
    just touch the Power Star and it'll be yours!
    Star 2: Footrace with Koopa the Quick
    NOTE: You must be playing as Mario in order to complete this mission.
    When you enter the area, you'll spot Koopa the Quick standing at the start of 
    the path. Talk to him and agree to race him to the top of the mountain. When 
    you select Go, the race begins. Just run at full speed along the path like 
    you did for Star #1, dodging enemies and jumping over things when you can. 
    Follow the path past the Chain Chomp, right across the fields, and through 
    the ball pit. Continue up the path spiraling around the hill, jumping over 
    numerous balls rolling downward. At the top, touch the flagpole to stop your 
    timer. If you made it there first (you should really have no trouble pulling 
    this off), you'll win Koopa the Quick's Power Star.
    Star 3: 5 Silver Stars!
    In order to obtain this star, you'll have to collect 5 silver stars scattered 
    in the stage. Luckily, they're all marked on your map rather clearly. Going 
    from the start, they are located at:
    1. Climb the tree just before the first ramp, and jump from the top of it.
    2. In the first large field, the Chain Chomp has it on its tail.
    3. In the field to the left of the tilting bridge, one of the Goombas has it.
    4. At the back of the Bob-omb field, it's sitting in a flower bed.
    5. Going up the hill, there are 2 Goombas to the side; one of them has it.
    Once you collect all 5 silver stars, return to where you started the level 
    and break the glass ball to win this Power Star.
    Star 4: Big Bob-omb's Revenge
    As with Star #1 in this stage, simply make your way to the top of the 
    mountain a second time. This time, Big Bob-omb will be back, and will fight 
    you just like before. It would be a good idea if you were Mario for this, but 
    if you're Yoshi, there is an alternate method. As Mario, simply run behind 
    the boss and pick him up/toss him to cause damage. With Yoshi though, wait 
    until he throws out smaller bombs; swallow and spit those out to attack. 3 
    hits/throws will defeat this boss and net you another star.
    Star 5: Mario Wings to the Sky
    NOTE: You must be Mario, and you must have hit the red switch (Wing Cap
          stage) in order to get this star.
    Start by talking to the red Bob-omb by where you begin, and he will prepare 
    the stage's cannons for you. Now, head along the path and up the hill. When 
    the path turns though, hop the fence and run into the field. Run up the small 
    hill and drop into the cannon that's inside, and aim upward. Aim just above 
    the red coin on the tree atop the floating island, and launch yourself up 
    there. Hit the red box and grab the wing, then jump into the cannon there (if 
    you're having bad luck shooting up to this island from below, there's another 
    cannon post if you run about halfway up the mountainside).
    Anyway, you'll see a series of coin rings in the air, with a single coin in 
    the center of each. Aim directly at the coin in the middle of the first ring, 
    then launch yourself. You should fly through the first 2 rings with no 
    problem, but as soon as you collect the second ring, pull up (Down on the 
    Control Pad) to reach the last 3 rings. If you do this successfully, a star 
    will appear below in the corner of the Goomba field. Land there and collect 
    your Power Star to exit.
    Star 6: Find the 8 Red Coins
    Being that it's the first stage, it's relatively easy to find the 8 Red Coins 
    scattered through the area. Here's where you can find them:
    1. Above the moving platforms to the left of the first hill.
    2. In the first field, the coin is atop a hill (you may need to defeat the
       Koopa Troopa and ride his shell to reach it).
    3. On the stake holding Chain Chomp in place.
    4. After crossing the tilting bridge, go into the field of stakes to the
       left. You'll find 2 coins there.
    5. See #4.
    6. Run under the bridge leading to the mountain; you'll find a 1-Up and this
       red coin there, as well as a gate-opening switch.
    7. As you run around the mountain, you'll see a slope to the right. There is
       a coin on that slide. You can either slide down or run up to get it.
    8. Above the tree on the floating island. Use the cannon on the mountain to
       reach the tree, then climb up/jump to grab it.
    With all 8 Red Coins in your possession, the Power Star will appear in the 
    fields below. Go down and claim it to clear this stage.
    Star 7: Beyond Chain Chomp's Gate
    For this star, head up the path and around the curve to where Chain Chomp is. 
    You'll see he's being held down by a stake. Run to the stake and ground pound 
    it to gradually pound it into the ground. Be careful though, as if Chain 
    Chomp spots you he'll charge at you to attack. Move away when he turns 
    around, then continue pounding upon the stake. Pound it 3 times to let the 
    Chain Chomp loose. Before he runs off, he bashes in the nearby gate, giving 
    you access to a star. So, run over and collect it!
    Star 8: Collect 100 Coins
    Lucky for you, it's actually quite easy to obtain 100+ coins in this stage. 
    All the enemies yield 1 coin apiece, and there are plenty of them. If you can 
    knock the Koopa Troopa from its shell and then kill it, you'll get a blue 
    coin (5 coins) right there. If you break the blocks as Mario, each one will 
    get you 3 coins. Also, running around those stakes 3 times will cause some 
    more coins to pop out. Don't forget collecting the 8 red coins, and the 
    random coins found in the fields. As you run up the mountain, you'll find a 
    red box with a super mushroom inside. If you kill enemies as Mario when in 
    large form, you'll get 2x the coins. Lastly, get to the floating island and 
    use the Wing Cap and cannon to launch yourself through the coin rings. After 
    doing all this, you should easily have accumulated 100 coins!
    Mushroom Castle
    After obtaining 1 star as Yoshi, you will be alerted that you can open doors 
    with a "1" on them, requiring only 1 Power Star to open. There are 2 doors 
    like this in the main hall; the one on the upper level leads to a character 
    switch room, and the Rec Room (more on that in another section). Head back 
    out to the main hall and enter the door on the bottom floor with a "1" on it. 
    Then, jump into the painting to reach Stage 2.
    Stage 2: Whomp's Fortress
    Star 1: Chip Off Whomp's Block
    Upon entry, you will receive a notice about how to sneak up on enemies using 
    the touch screen. Anyway, start by going up the hill (flutter jump to the 
    wall for a shortcut). If not, then jump across the blocks that move in and 
    out, and some platforms, then up another hill. At the top of the hill, sneak 
    by the plant and continue across the collapsing bridge. You'll find a Mario 
    hat here; if you take it, you can become Mario for the rest of this stage. 
    It's not necessary to complete this objective, but if you want it, take it.
    Go across the plank, then when the rotating plank comes to you, walk to the 
    middle of it so you don't get knocked off by the wall. At the other side, 
    continue to the right past some Mini-Whomps until you reach a couple moving 
    platforms. Ride them to the top of this place, where you'll meet Whomp. He 
    works just like any of the smaller ones; walk in front of him and he'll fall 
    to try and crush you. When he falls, move out of the way, then ground pound 
    on his back to cause damage (jump, then hit R in the air). Do this 3 times to 
    win, then grab the star to leave here.
    Star 2: To the Top of the Fortress
    For this star, follow the same walkthrough for Star #1. When you get to the 
    top this time, there will be another spiraling tower for you to climb. 
    Starting from the lowest one, jump from platform to platform going upward. Be 
    careful since every other ledge moves in and out. Additionally, Bullet Bills 
    will be shot in your direction every now and then, so watch out for those as 
    well. When you get to the last ledge, it will elevate you to the top of the 
    fortress. There, simply jump to the star and you'll clear this stage.
    Star 3: Shoot Into the Wild Blue
    Starting off, instead of going up the hills, make your way around the bottom 
    area. Kill off the Goombas and piranha plants along the way to get some 
    coins, and jump across some platforms. Eventually after going around a bit 
    you'll come to a red Bob-omb beside a closed cannon. Talk to him and the 
    cannon will be opened up for you, so jump in. When you aim, look for the 
    flagpole, and aim for the very bottom of it (trust me on this). When you 
    shoot, you'll rocket to the platform below that flagpole, and just catch the 
    lower pole. It should work out fine, so long as you line it up properly. 
    After you land, slide down the pole and collect your star.
    Star 4: Red Coins on the Floating Isle
    Here you'll have to collect the 8 Red Coins in order to obtain a Power Star. 
    They are found in the following locations:
    1. Going around the base, you'll find this one above a flower bed guarded by
       piranha plants.
    2. When you go up the first hill, it's above the blocks that push outward to
       knock you off the ledge.
    3. As you go up the steps, jump atop the second Thwomp and ride it upward. At
       its peak, jump straight up to find this one.
    4. Behind the first sleeping piranha plant as you go up the fortress.
    5. After #4, hug the wall and walk along the narrow ledge to get it.
    6. When the rotating platform comes around, hop on and stand in the center.
       When it reaches the far end, stand on the end so that when it goes around
       again, you'll collect the coins, red included.
    7. At the top of the fortress, wall kick with Mario to knock the plank over.
       Walk across it, and jump to the second platform to retrieve this coin.
    8. Jump to the last floating platform for this one.
    When you get all 8, the star will appear in the fields near where you start 
    the level. Go down there to collect it.
    Star 5: Fall Onto the Caged Island
    When you enter the stage, you may or may not notice it, but there's an owl in 
    the tree nearby. If you climb up the tree, the owl will come out and fly 
    around; jump to it and it'll start flying with you in its talons. Hold B to 
    hang on, and release it to fall. You can control the direction in which it 
    flies, too. Your goal is to reach the caged star on an island in the sky; fly 
    to it then drop onto it from above. Then, just enter the cage and collect 
    your star.
    Star 6: Blast Away the Wall
    Start off by backflipping up to the wall, then run across the water to the 
    red Bob-omb. Drop into the cannon and aim at the corner of the far wall 
    (above it you'll see some coins). Shoot at the corner to chip it off, 
    revealing another Power Star. Now, go up the hills and across the bridges, 
    then walk onto the chipped portion to get the star.
    Star 7: Switch Star of the Fortress
    The objective of this star is rather simple: hit the switch and collect the 
    star that appears. From where you start, head around the base and drop down 
    to a lower area. Break the first block as Mario and you'll reveal the switch; 
    step on it to make the star appear. It appears halfway around the map though. 
    So, get running around the course, jumping over the necessary gaps on the 
    way. You'll find the star encased in a glass ball soon after; simply break it 
    and the star is yours.
    Star 8: Collect 100 Coins
    This stage is another fairly easy one to get 100 Coins in. All along the 
    base, you'll find plenty of piranha plants you can stomp (or punch as Mario), 
    which give 5 coins apiece. There are 3 posts you can run around, each netting 
    an additional 5 coins each. Don't forget all the Goombas and the coin lines 
    and rings in the water and going up the hills. Also, there's a blue coin 
    switch you'll find that if you stomp it, 4 blue coins (20 coins) will appear 
    nearby. Of course, as you go up the fortress, you'll find more plants and 
    Mini-Whomps, each giving 5 coins per kill. By the time you go up the first 
    hill, you should have around 70 coins, so this shouldn't be hard in the 
    Mushroom Castle
    After you collect 3 Stars (1 from Stage 1, and 2 from Stage 2), you will now 
    be able to open the doors with a "3" on them. Both doors are on the first 
    floor and will lead to Stages 3 and 4. If you want, you can check those out 
    now. Additionally, if you enter through one of the wooden doors, you'll find 
    a locked door leading to the basement, and a long hallway. If you chase the 
    Boo down the hall into the courtyard, then defeat the one with a carousel-
    like object inside, you'll gain access to Stage 5.
    Stage 3: Jolly Roger Bay
    Star 1: Plunder in the Sunken Ship
    From the start, get into the water and start swimming! Make your way to the 
    back portion of the map where it shows the star's location. When you're in 
    that open body of water, dive downward all the way. You'll find a sunken ship 
    with an opening on it; inside that opening though is an eel. Don't get too 
    close to it, or you may get hit by it. Stay above it as you swim towards the 
    hole, and the eel will swim out. When he leaves, go into the ship. Swim down 
    to a treasure chest at the bottom of the ship to find an air bubble. This 
    will send the ship toward the water's surface, thus draining it of all the 
    water. Now's your chance to jump up all the ledges and collect the Power Star 
    from the box at the top.
    Star 2: Can the Eel Come Out to Play?
    For this star, make your way out toward the open body of water once again. 
    This time, the ship from Star #1 will be on the surface tilting back and 
    forth. Dive below the ship and swim toward the marking on your map, and the 
    eel will come out of its hole and swim around. Attached to its tail is the 
    star you need. So, swim after this creature and touch the star on its tail to 
    knock it loose. After that, simply swim over to the star (it should be below 
    the eel's hole) and it'll be yours to keep.
    Star 3: Treasure in the Ocean Cave
    Once again, start off this mission by swimming to the large body of water 
    where the ship is floating. Dive all the way down, and you'll find an 
    opening; swim through it and you'll reach some dry land again. This is the 
    cave shown on your map. Make your way through here, being careful of the 
    falling pillars as you walk by, as well as the Goombas. You'll find 4 chests 
    on a ledge at the end; you must open them in a certain order to obtain the 
    star. If you touch one in the wrong order, you will be electrocuted. The 
    order is: back, left, right, front. Get it right and the Power Star will pop 
    out; take it and you'll be done here.
    Star 4: Blast to the Stone Pillar
    Start off by swimming forward and to the right. You'll find a ledge with a 
    red Bob-omb on it (not the one where you start, but another one). Talk to him 
    and he will open the cannon for you. Head back by where you started the level 
    and you'll see a small island in the water. That is the cannon; jump in and 
    start to aim yourself. Out in the distance you'll see some pointed pillars; 
    line yourself up with the leftmost one, then aim above it a bit.
    When you shoot yourself out there, you will (hopefully) grab onto the top of 
    that pillar. If you don't, you just have to swim back and try it again, which 
    will really suck. If you do make it however, then line yourself up so your 
    back is to the ledge with the star on it, then jump. That way you'll jump 
    backwards onto that ledge. Then, just take the next Power Star as your own.
    Star 5: Red Coins on the Ship Afloat
    Once again, you must set out to recover 8 Red Coins scattered in the area. 
    Here are their locations:
    1. Swimming around in the shallow area before the ship, you'll find clams
       underwater. Swim close to make them open their shells. 3 of them have red
       coins inside.
    2. See #1.
    3. See #1.
    4. A red coin is found atop the pillar next to the ledge where the Bob-omb
       will prepare the cannon for you if you haven't already. Go to the cannon
       and aim just a bit above the pole and you should make it.
    5. Getting onto the ship, you'll find 3 floating in the air on board.
    6. See #5.
    7. See #5.
    8. In the deep section of water below the ship, dive down to find a clam.
       Inside its shell is your last coin.
    Once you have secured all the red coins, the star will appear aboard the ship 
    for you to claim.
    Star 6: Switch Star of the Bay
    NOTE: You must be playing as Luigi in order to complete this objective.
    In this area, make your way all the way to the cave at the end of the course. 
    To get here, swim to the ship, then dive and swim through the opening you 
    find in the wall. Swim through that tunnel and you'll end up in a new cave. 
    Hit the red box to make Luigi turn invisible with the Power Flower. Now, 
    check behind one of the rocks to find the switch; hit it to make the star 
    appear. To get it, run by where the treasure chests are, and run through the 
    gated section and hit the glass ball to take your star.
    Star 7: Through the Jet Stream
    NOTE: You must be playing as Wario to collect this star.
    In here, swim out to the platforms on the right side of the area. Backflip to 
    the upper ledge from the beach, and hit the red box to get a flower. With 
    metal Wario, sink into the deep section and simply walk into the strong water 
    current in the middle to find the star.
    Star 8: Collect 100 Coins
    When you try for this record, it would be best if you were Luigi for it. To 
    start off, break the blocks behind you for some coins, and a Koopa shell. Hit 
    the blue coin switch, then ride across the water with the shell to collect 
    all those coins for an easy 40 coins added up. There are coin rings around 
    one of the pillars, as well as under the water in the shallow regions. Don't 
    forget about the coins on the wooden planks to the side in the air, as well 
    as the coin rings in the deep region. Also, remember to grab the 8 red coins 
    and swim down into that cave with the treasure chests for added coins/enemies 
    to beat.
    Stage 4: Cool, Cool Mountain
    Star 1: Slip Slidin' Away
    As soon as you enter this icy area, you'll be given a message to enter the 
    cottage. Jump into it via the chimney and you will see a slide. The objective 
    is to simply make it to the bottom in one piece. Just slide your way down the 
    path, collecting coins on the way and being careful of the tight curves. You 
    can use the shortcut here too if you like; when you see a line of coins 
    leading into the wall, go straight into a hidden path to the end. When you 
    reach the bottom, exit the cottage and collect the star waiting for you.
    Star 2: Li'l Penguin Lost
    NOTE: Yoshi cannot complete this one, so use Mario or one of the others.
    From the start, jump onto the cottage as before. Instead of jumping inside, 
    jump to the ledge above and pick up the baby penguin you find. Then, run down 
    the hill past the fire, and start the long slide down the mountain (can't 
    cheat by going through the cottage slide). Slide your way along the icy, coin 
    covered path, being careful not to fall off the sides or lose control. At the 
    bottom, run past the snowball on the pedestal and across a bridge, running 
    under the snowmen enemies when they jump in the air. Continue along that 
    bridge as it goes downward some more, then along the path to the very bottom. 
    Once there, simply present the baby to its mother and you'll get the star!
    Star 3: Big Penguin Race
    As the name implies, this takes you back inside the cottage for a race with 
    the big penguin. Jump into the small house and talk to the penguin to begin 
    the race. You must be fast, yet cautious, to make it to the bottom first. 
    This time around, you can't cheat by using the shortcut in the wall. Finish 
    the race first and you'll win another star.
    Star 4: Frosty Slide for 8 Red Coins
    NOTE: You will need to be Yoshi to complete this stage.
    Here are the locations, going from top to bottom, of the 8 Red Coins:
    1. Jump to the area above the cottage and swallow the fire, then spit it at
       the ice cube to melt it, revealing a coin.
    2. As you start to slide, after you make it around the corner, you'll cross a
       bridge above a blue slope. Jump onto that slope to the ledge below. Use
       the fire to melt the ice and grab the next coin.
    3. From where the snowman head sits, go up the path to find a red coin next
       to the helpful red Bob-omb.
    4. To the right of the snowman bridge, walk down to a lower ledge to find
       this one.
    5. At the other end of the bridge, jump on the upper ledge and pick up this
       coin from the broken bridge end.
    6. Once you hit the bottom of the hill, follow the path to the side. Walk
       onto a bridge below the hill above to find this coin.
    7. Continue around the snowy path to the edge, where you'll find this coin in
       the corner.
    8. Going back the other way, climb the tree and jump from the top to get the
       final coin.
    Once you have the 8 red coins, a star will appear near the snowman's head. 
    Use the owl that flew out of the tree and fly up to the star.
    Star 5: Snowman's Lost His Head
    From the start, jump to the upper ledge and go by the fire. Drop to a lower 
    ledge and you'll spot a small snowball on a platform. Approach it and it'll 
    choose to follow you to a good head (which we saw earlier). Now, quickly 
    start sliding down the hill, and the ball will follow, getting larger as it 
    rolls along the snowy slopes. When you reach the open, flat section, run over 
    to the snowman's head. The first snowball will still follow you over here, 
    but it will collide with the head to form the body. The grateful snowman will 
    give you a star as thanks.
    Star 6: Mario's Super Wall Kick
    NOTE: This should be obvious, but you'll have to be Mario to get this star!
    No matter what you do in this stage to start, you must end up at the very 
    bottom by the second cottage. Do this easily by going into the top cottage 
    and using the slide. At the bottom, head toward the lift platform and ride it 
    to an island halfway up. Talk to the red Bob-omb there to prepare the cannon, 
    then get back down to the area below. Jump into the cannon and aim directly 
    across to a tree on the far platform (aim above it, of course).
    Shoot to the tree and follow the path around, defeating the enemies on the 
    way. You'll find an arrow made of coins; run through it and long jump to the 
    next ledge (hold R, hit B while running). Go up the path and make your way up 
    the next 2 ledges by wall jumping. At the top, run across the ice bridge and 
    claim your next Power Star!
    Star 7: Switch Star of Cool, Cool Mountain
    NOTE: You must be Wario in order to complete this objective.
    Here again, make your way to the very bottom of the stage, where the second 
    cottage is. Once there, pound the ground at the icy patch to break it. Now, 
    defeat a nearby Goomba and grab the Luigi hat. Head over to the gondola and 
    ride it to the platform halfway up. Hit the star switch to make the star 
    appear, then backflip and copter to the lower area again (aim for the tree so 
    you don't have to fall in the snow and waste time). Run over to the hole and 
    break the glass bubble to get this star.
    Star 8: Collect 100 Coins
    Now, this is a VERY easy course to get 100 coins in. By taking the slide in 
    the cottage all the way down, you should easily net 70-75 coins from the 
    getgo. Once at the bottom, defeat some enemies and collect red coins. If you 
    triple jump to the top of the second cottage, you'll find a blue coin, worth 
    5 regular coins. You can jump in the tree at the bottom to awaken the owl, 
    then fly to the top of the level and slide down the icy slopes for even more 
    coins. Doing these few things should easily get you over the 100-coin mark.
    Stage 5: Big Boo's Haunt
    Star 1: Go On A Ghost Hunt
    You start off here outside the actual mansion. Head inside and you'll be in 
    the main foyer. There are ghosts floating around in a few of these rooms, and 
    as the star name implies, you need to kill them all. In the upper door on the 
    west wall, face away from the portrait of a hiding Boo, and 2 will appear. 
    Stomp them to defeat the ghosts, collecting blue coins from each. In the left 
    door within the north wall, defeat a third ghost and if you want, run around 
    the eyeball a few times to kill it. In the east/northeast rooms, you'll find 
    2 more Boos. Kill them and you'll get a notice about the Big Boo appearing.
    Return to the main room and you'll encounter a Big Boo. Get behind it and 
    punch it to start shrinking it down. 3 hits will destroy the giant ghost, 
    leaving the star behind. The center area will rise up to form steps, so jump 
    up those to reach your star.
    Star 2: Ride Big Boo's Merry-Go-Round
    From the start, enter the building to your left instead of the actual mansion 
    in front of you. Ride the elevator down, then follow the path through a 
    couple of watery rooms. When you're in the large chamber (see the map), go 
    into the middle area; that is the merry-go-round. It's decorated with 
    portraits of Boos all around it. It moves counter-clockwise, so run in a 
    clockwise direction to cause the Boos to start coming out. Defeat them all, 
    then a Big Boo will materialize. Punch it 3 times to kill it, giving up a 
    star in the process.
    Star 3: Secret of the Haunted Books
    For this star, head into the mansion once again. This time, there will be a 
    Luigi cap placed somewhere in the rooms. Go to the room that the cap is in, 
    and defeat the Boo to get it. Now, go to the middle room on the west side, 
    and hit the red box. Collect the Power Flower to make Luigi turn invisible. 
    Now, exit this room and head up the steps to the second floor. There, enter 
    the upper door in the west wall. Follow the hall around the curve to a wall 
    with 3 books sticking out (you see why I wanted you to be invisible going 
    through here now?).
    Hit the books in this order to open the wall up: middle, right, left. Enter 
    the next room and take the Power Star to win here.
    Star 4: Seek the 8 Red Coins
    NOTE: You need to be Mario in order to complete this star's objective.
    Start by going into the mansion itself, since that's where all the coins are. 
    Now, here's a list of the coin locations:
    1. In the piano room (bottom-left room, first floor), check behind the piano
       for this coin. Be careful since it does wake up and attack you!
    2. In the west room on the first floor, check atop the bookcases for 2 coins.
    3. See #2.
    4. In the southeast room on the first floor, collect the coin from the center
       platform by walking along the catwalks.
    5. On the second floor, enter the left door to the north. You'll find this
       coin along a narrow portion of grating against the wall.
    6. In the northeast room on the second floor, the coffin to the right in the
       first row is hiding a coin. Move by it to make the coffin rise, so you can
       get the coin.
    7. In the east room, run around to the south side by the tilting section of
       flooring. The red coin is to the side of that.
    8. Hit the red box on the balcony to make Mario inflate and float around. Use
       this ability to grab the final coin in the air above the center area.
    Once you gather the red coins, the star will appear on the second floor, so 
    go get it to exit.
    Star 5: Big Boo's Balcony
    NOTE: You will need to be Mario for this star as well.
    To start off, enter the mansion and jump to the second floor. There, enter 
    the room on the right. In there, avoid the flying books and jump to the 
    elevated ledge with the red box. Wall jump to a hidden ledge above and enter 
    that room. This is the room where you can jump into a Luigi painting to 
    rescue him (check the area after this part for a walkthrough of that). But 
    for this star, head through the double doors to meet Big Boo. Punch him 3 
    times to win. The star will appear on the roof. Use the Power Flower from the 
    red box to inflate Mario, then simply float up to it.
    Star 6: Eye to Eye in the Secret Room
    NOTE: For this star, you must be playing as Luigi.
    From the start, head into the mansion and jump up to the second floor. Enter 
    the eastern room and hop onto the elevated platform. Hit the red box to turn 
    Luigi invisible, then backflip to the upper ledge and enter that room. Run 
    around the corner and jump through the Boo painting while still invisible. 
    Defeat the small Boo in there so it doesn't get in the way. You'll see a 
    giant eyeball in there as well; run circles around it to make it vanish, 
    revealing a star. Take the star to end this stage.
    Stage 7: Switch Star in the Basement
    NOTE: You must be Wario in order to get this Power Star.
    As Wario, enter the small building behind you. Ride the elevator down into 
    the basement, then head through the halls to the path that goes around the 
    carousel. You'll find a black block on the way; break it to reveal the 
    switch. Before you hit it, grab the Mario hat in the water nearby. Now, hit 
    the switch to make the Power Star appear in the glass bubble. So, run around 
    the central area in a clockwise fashion to reach the star in time.
    Star 8: Collect 100 Coins
    Because of the types of enemies you face in here, you should have an easy 
    time getting 100+ here. It would be a good idea to pick one of the later 
    stars besides the first one to try for 100 coins in. Just run into every 
    single room of the mansion, the smaller building, and the basement, defeating 
    every Boo and eyeball enemy you see. Each of those drops a blue coin worth 5 
    regular coins! The spiders outside each drop 3 coins, and if you pick up the 
    bouncing box, you'll get 5 out of that as well. Don't forget the 8 red coins, 
    and the blue coins you can get by hitting the blue coin switch on the third 
    floor. Also, if you can get onto the roof (float up with Mario), you can find 
    more coins there too.
    Mushroom Castle
    When you end up getting at least 8 Stars, you will get a message saying to 
    visit the Princess's Rec Room. In the main foyer, go up the steps and enter 
    the door on the right with a "1" on it. This is the character switching room; 
    you can't really switch to anyone as of yet, though. If you want, jump into 
    the south stained glass window to find the secret slide for a chance at 
    another Power Star. If not, continue onward into the Rec Room. There you'll 
    find an 8-Star door. Open it and you'll find a painting of Mario on the wall. 
    That must be a clue, so jump inside!
    Goomboss Battle
    You'll have to get through this area and fight a boss in order to rescue 
    Mario. There are a couple stars to be had in this course as well, but our 
    main purpose now is to find the boss. From where you start, go down the slide 
    and continue going forward, jumping across a bunch of platforms that go up 
    and down. You'll eventually come to a pole you can climb up. Do that and once 
    you hit the top (climb to the tip to get a 1-Up), run up the wooden bridge 
    and defeat the Goombas on it. At the end, kill the plant by stomping on it, 
    then jump up a couple ledges to the boss hole. Run through the heart to fully 
    recover, then when you're ready, jump in.
    To defeat the giant Goomboss, you'll notice that he has regular-sized Goombas 
    trailing behind him. Run in the same direction the boss is running, so that 
    you eventually turn up behind them. Then, swallow one of the Goombas and spit 
    it at Goomboss to cause damage. The boss will then turn red, send another set 
    of Goombas behind him, and start walking your way again. Run back the other 
    way to end up behind the boss, and repeat. Do this 3 times total, and you 
    will receive the key for Mario's door!
    If you want the 8 Red Coins for this stage, here's a list of where to get 
    1. Get to the center area where there is a yellow box. If you jump onto the
       tilting platform in the middle, the red coin is above it.
    2. Jump across the tree stump platforms that move up and down. On the last
       one you'll find a piranha plant and a red coin.
    3. Hang from the grating in the middle area and climb along under it to
       collect some coins, including this one.
    4. Ride the square platforms to an island away from the main course. Break
       the black block there (the Goomba should have a Wario cap for you to use)
       and you'll find this coin there.
    5. Climb the pole to reach the upper area. Instead of going up the bridge,
       turn around and run to the tip of the platform to get this.
    6. In the back corner of the area, jump onto the stationary platform that
       moves up and down. At the peak, jump straight up to reach the coin.
    7. As Mario, hit the red box to make him into a balloon. Float to the top of
       the tree stump to find this coin.
    8. With Luigi, hit the red box and become invisible. Now, run around the path
       to the tree stump by the red Bob-omb. Backflip to the upper ledge and walk
       through the gate to reach this last coin.
    Once you've secured these 8 red coins, the star will appear on a platform 
    nearby. Run over and grab it to clear this objective.
    Mushroom Castle
    Now that you have one of the keys, go back to the character switch room and 
    unlock Mario's door. Yoshi will go in and Mario will come out as a playable 
    character now! To get Yoshi back, simply go back into Mario's room.
    Big Boo Battle
    If you jumped into the painting on the third floor of the mansion in Stage 5, 
    you should end up here (see Star #5 of Big Boo's Haunt for exact details). 
    Anyway, this whole place is a maze which you have no map for (besides the 
    current room). There is only one path to the end, so if you enter the wrong 
    door on the way, you are sent back to the start. In the carousel room, go 
    east. Cross the bridge in the second room, then turn left and head northward. 
    Going into the third room, jump to the middle platform and continue into the 
    east room. Here, ride the platforms all around the room until you reach the 
    north door. In that final room, run across the long collapsing bridge and 
    ride the platforms upward. Then, drop into the hole to meet the boss.
    In this mirror room, walk up to your reflection and it will turn into Luigi. 
    However, that's in the reflection, and at that point, Big Boo appears. Since 
    he is a ghost, you won't see a reflection on the mirror, so you'll have to 
    rely on your own reflection to find where he is and attack it from behind. 
    Keep on your toes and attack Big Boo from behind 3 times to win. Be careful 
    though since he does get faster with each attack you inflict on him. When 
    it's over, you will receive the key for unlocking Luigi's room!
    If you return later, you can collect the 8 Red Coins. They can be found at 
    the following spots:
    1. In the carousel room, check the north platform for the first coin.
    2. Going into the second room, run to the middle platform; you'll see the
       coin at one of the corners.
    3. Run across the collapsing bridge to the south ledge for this one.
    4. In the third room, you'll find a coin on the east ledge.
    5. This coin is high in the air in the northeast corner of this room. Triple
       jump to reach it (you may have to drop into the hole and return to the
       start of this area just to get it).
    6. In the room with the moving platforms, riding the first platform while
       standing in the middle will net you this coin.
    7. Ride the third platform to get this coin.
    8. In the last room, simply break the black block to the right of where you
    The star will appear in the final room when you get all 8 red coins.
    Mushroom Castle
    With the key you just won, go unlock Luigi's room. Now that you've rescued 
    two new characters, you're ready to go for Bowser the first time! If you 
    don't have 12 Stars by now, go get some more from the first 4 Stages. When 
    you're ready, go back to the main foyer and enter the big star door on the 
    left side. There, go down the hall and the portrait of Peach will turn into 
    Bowser. You will then fall into a trap door leading to Bowser's world.
    Bowser in the Dark World
    In here, make your way forward, past a flamethrower and across some moving 
    platforms. Take the side path, then go around and up the first hill. Jump 
    across some more platforms and continue across a bridge and another hill. At 
    the top of this pathway, jump across a couple platforms when they move in and 
    out. Go across some more moving platforms, then jump across some tilting ones 
    as well. Jump off at the end and then go up to the base of a checkered hill. 
    Hit the switch to form steps going up that hill. Climb them to the top, then 
    go into the pipe to meet Bowser.
    This first meeting with Bowser is relatively quick and simple. It's highly 
    recommended you came here as Mario, but if you went as Yoshi, it may take 
    slightly longer. If you're Mario, simply grab Bowser's tail and rotate the 
    directional pad to spin him around. Then, toss him at one of the spiked balls 
    along the outskirts of the arena to defeat him. If you're Yoshi however, 
    stand in front of Bowser until he spits fire, then after the fire clears, 
    pick up the Mario hat to transform. One hit will be all it takes to beat 
    Bowser this time around, and when you win, you receive the basement key!
    If you wish to return here afterward for the Red Coins, here are their 
    1. Hit the switch in front of the flamethrower, then run back to the start.
       Walk on the block jutting out to the side because of the switch, and grab
       the coin.
    2. Walk onto the block directly in front of the switch after you hit it (be
       careful of the flames).
    3. When you run up the hill with the sparks, you'll find the red coin behind
       the third crystal formation.
    4. At the top of the hill, drop onto the platform that moves in and out (the
       back one) and grab this coin.
    5. Ride the first set of rotating platforms after the previous one, and
       you'll get this one.
    6. On the ledge with the lone Goomba, walk along the narrow blue path to a
       platform with many coins, including this Red Coin.
    7. After the tilting platforms, walk onto the ledge to the side of them to
       find this one.
    8. Stand on one of the tilting platforms and backflip to the high ledges
       above them. Then, run and jump across to the final coin.
    Mushroom Castle
    Now that you have a key, it would probably be a good idea to return to the 
    main room. This time you'll notice sunlight shining upon the sun design on 
    the floor. Stand in it as Mario and look up (use X) to enter the Wing Cap 
    Wing Cap Stage
    Up in the air, you'll notice a line of coins in the air. Follow it all the 
    way around, flying through coin rings with 2 Red Coins inside each. Collect 
    all 8 Red Coins to make a Power Star appear on the bottom platform. Land 
    there and hit the red ? switch to make all the red blocks in the game solid 
    for now on. Not all of them will yield feathers, however. When you're done, 
    grab the star to exit. Please note that if you don't get all 8 red coins in 
    this first visit, you CAN return again by simply looking up while standing on 
    the sun emblem.
    Mushroom Castle
    Now that you have the Wing Cap, there are stars in the first few worlds you 
    can probably collect now. Also, since you have the basement key in your 
    possession, you have some new areas to check out. So, in the main foyer, 
    enter one of the wooden doors. You'll find a long hallway with a Boo floating 
    around, and behind you some stairs leading to the locked door. You can use 
    your key there if you want.
    In the basement, you'll find another large star door; you need 30 Power Stars 
    to open it this time. Follow the path around the curve and into the next 
    room. In this familiar set of halls, you can branch out to a few new worlds. 
    The far north wall's painting of a fireball leads into Lethal Lava Land 
    (Stage 7). If you go left from there to a dead end, it will appear to be a 
    plain wall, but you can jump through this one to the Shifting Sand Land 
    (Stage 8).
    There are 2 doors on the east side. The northeast door leads to an odd 
    looking pool of water, which leads into the Hazy Maze Cave (Stage 6). If you 
    go into the southeast door, dive into the water and swim to the other end of 
    the room. There you'll find 2 pillars; ground pound them to drain the room. 
    This will also drain the castle moat outside, which the door leads to. As for 
    the other wooden door in the first half of the room, that will lead to a one 
    way slide that will leave you off at the entrance to the basement. But since 
    you're down here in the basement, might as well check out the new areas.
    Stage 6: Hazy Maze Cave
    Star 1: Swimming Beast in the Cavern
    In here, you'll first notice the split path. Take the left passage and long 
    jump over the gap, then enter the room. Follow the path across the bridges of 
    grating to the end, then run up the hill evading the boulders. In the next 
    room, ride the elevator down to the underground lake. Once there, follow the 
    dirt path as you defeat some Goombas, and you'll reach the lake. The swimming 
    beast is there as you can see, wearing a giant Wario hat. Swim out to the 
    creature and  ground pound its back to make it lower its head. Take the hat 
    to become Wario, then swim to the central island. Punch the boulder to clear 
    it (only Wario can do this, mind you), and collect your first Power Star 
    Star 2: Elevate for 8 Red Coins
    This time when you enter the course, head along the right path. Avoid the 
    fire being shot from the holes in the floor, especially at the end. In the 
    next room, slide down the pole to the ground, and hop up the steps to a high 
    ledge in the nearby corner. From here you'll be able to get the 8 red coins; 
    follow these directions to find them all:
    1. Ride the arrow platform to the first red block; break it for a coin.
    2. Head to the second red block and do the same for the second red coin.
    3. Move to the platform in the back corner to find a lone coin sitting there.
    4. Return to where the platform starts off, and ride it to the ledge with the
       glass ball. Climb the purple pole and ride the next platform around. Break
       the first block in your way to get the next coin.
    5. Further along the track, you'll find a coin simply floating in the air.
    6. The platform will ride under a ledge with a red coin on it; jump to reach
       the coin then land on the platform as it passes underneath.
    7. The next ledge you'll pass has 2 red coins on it; jump over to get them.
    8. See #7.
    Once you have all 8 red coins, the star will appear on the ground level. So, 
    drop down to collect it and you'll exit here.
    Star 3: Metal-Head Wario Can Move
    As the name implies, you will need to become Wario for this. Not far from the 
    entrance, you should find a Goomba with the Wario hat; defeat it to get it. 
    Now, take the left path and long jump to the next room. Continue onward to 
    the elevator room, and ride down to the underground lake. You will find the 
    red box there; take the flower inside to turn Wario into metal. Now, run down 
    the path and follow the left wall to the next ledge (you'll see it on the 
    side of the lake on your map). There is a floor switch underwater next to 
    that ledge you must step on; it will open the gate in front of the door. 
    Enter that room and long jump across the 2 pits (I recommend you do this 
    along the sides to avoid the spiders hopping out from the middle). At the far 
    end is your star; grab it to win this stage.
    Star 4: Navigating the Toxic Maze
    Here, begin by taking the right path to the next room. Slide down the red 
    pole to the area below. Down there, enter the first room on the left side (it 
    leads into the purple maze room). Collect the coins in the room, then drop 
    down the hole and you'll be in the toxic maze itself. You gradually lose your 
    health if you stay in the haze, so run up to the nearby patch of land to stay 
    safe. There will be red boxes you can use to make Mario float over the haze, 
    if you wish. Either way, get across the maze to the exit that leads to the 
    hall where your star is (you'll see what I mean if you look at the map). It's 
    a high ledge, so you'll have to run through the haze and jump/float up to the 
    ledge. In that room, run up the hall and ride the elevator up to your star! 
    This is really easy, you just need to be able to navigate with your map.
    Star 5: A-Maze-Ing Emergency Exit
    For this star, you basically follow the same exact directions you did for #4. 
    When you get to the toxic cave, make your way to the first patch of land. 
    Then, head to the left as if you're headed toward the exit leading to star #
    4. You'll notice another door to the left of that exit; backflip to it, but 
    make sure you don't die from the haze. In that room, ride the elevator all 
    the way up, then go through the next door. Jump to the grating above and 
    climb along, grabbing the coins on the way. Follow it to the right where you 
    can claim your star.
    Star 6: Watch for Rolling Rocks
    NOTE: You must be Wario in order to complete this objective.
    Here, start by long jumping over the left gap to reach that room as before. 
    Walk along the pathways until you reach the ramp where the boulders roll down 
    into the center pit. As the boulders roll down, punch them as Wario to break 
    them instantly. You'll eventually knock a Power Star out of one of those 
    rocks, so grab it when it appears.
    Star 7: Underground Switch Star
    NOTE: You will also need to be Wario for this star, as well.
    From the start, head to the right and across the fiery gap into that room. 
    Slide down the pole and head to the back corner of this place. You'll find a 
    black block; have Wario break it to reveal the switch. Before you hit it 
    though, an enemy nearby should have a Luigi cap; get the cap, then hit the 
    switch. Now, quickly run along that wall to the steps next to the upper ledge 
    (it helps to start a triple jump when you get close to save time). Get up 
    there and run across the arrow platform, then jump/flutter over to the glass 
    ball. Break it to get your star.
    Star 8: Collect 100 Coins
    This is probably the first level that will annoy you for getting the 100 coin 
    mark. You should probably start off in the upper areas of the level (not the 
    toxic cave and the underground lake). Remember that spiders go for 3 coins 
    each, and the Goombas give the standard single coin. The crate near where you 
    start gives 3 coins when you break it. If you check the room where you found 
    the red coins earlier, you can re-collect those for 16 coins, not to mention 
    the enemies below for some more. If you go into the toxic cave, the flying 
    Snifits will give 2 coins each. If you're playing as Wario (and you probably 
    should just for this), hit a red box to become metal, then hit the blue coin 
    switch you find. Then, run along for an easy 40 coins.
    There are several small areas you may forget, but the coins are valuable, 
    such as the grating you can hang from above the boulder room, and the coin 
    rings by the elevator leading to the lake, and even on the island on the 
    center of the lake itself. With all these opportunities, you really shouldn't 
    have a problem getting over 100 coins here.
    Stage 7: Lethal Lava Land
    Star 1: Boil the Big Bully
    Starting off in this fiery zone, follow the path under the arc ahead and onto 
    the next ledge. You'll find the first bull enemy; simply punch it to knock it 
    into the lava, killing it. At this path split, go left across a drawbridge, 
    then across some grating. Go right across a Bowser floor puzzle and continue 
    along the path until you reach the platform marked on your map where the big 
    bully is. Take this one down by punching it off the ledge. Doing this will 
    make a star appear on a ledge nearby. To reach it, run and jump up the 
    collapsing platforms. Then, grab the star to exit this level.
    Star 2: Bully the Bullies
    From the start, head forward and under the arc. When the path splits, go 
    right this time. Jump across some of those low platforms that get covered 
    with lava. Make your way to the zigzag platform you see; run across that to a 
    group of square platforms in the lava. Then, jump to the platform with the 3 
    bullies on it. Knock them all into the lava (this can be VERY tricky, so 
    watch out and try not to be ganged upon). When you knock the smaller ones 
    out, the big bully will appear. Knock him out to win this star.
    Star 3: 8-Coin Puzzle With 15 Pieces
    Here, take the left path at the split and make your way to the Bowser floor 
    puzzle you saw earlier. You'll notice that the pieces of this puzzle move all 
    around, so you'll have to keep an eye on where the hole is, so you know which 
    pieces may possibly be moving next. All 8 red coins are atop this puzzle, so 
    just run around and grab them all. Collect the Power Star on the regular 
    ledge in the corner to complete this stage.
    Star 4: Red-Hot Log Rolling
    For this star, begin by running forward, then under the arc. At the split, 
    head right and continue onto the zigzag platform shaped like a M. Instead of 
    running along that path, jump onto the platform ahead with the bullies. At 
    the far side, you'll find a grated platform on the lava; jump onto it and 
    it'll start to move. Ride it across the lava, avoiding the fire geysers along 
    the way. At the end, go up the ramp and onto the giant log. Start running in 
    the direction opposite the way you wish to go, and the log will roll. When 
    you make it to the other end, jump to the ledge and walk along the path to 
    the star.
    Star 5: Hot-Foot-It Into the Volcano
    Starting off, head along the path to the split, then take either direction. 
    Simply make your way to the volcano in the middle area. Jump onto the 
    platform ring that spins around it, then run/jump into the volcano itself. In 
    there, follow the narrow path going around and upward inside the perimeter of 
    the volcano itself. Watch out for the fire and wall panels falling out of the 
    walls, as well as the enemies. Climb the poles and jump to the final platform 
    at the top to receive your star.
    Star 6: Inside the Volcano
    This should be a simple star for many of you to get; it's just a matter of 
    getting to the volcano. Make your way to the volcano like you did for star 5, 
    and jump inside. Instead of taking the initial path upward, turn around and 
    jump on some platforms in the ground. Ride the first platform up and around 
    in the air. Hop onto the second one when its track ends, and take this next 
    one to a pole. Climb up a couple poles, then jump across a couple platforms 
    to find the next Power Star.
    Star 7: Flaming Silver Stars
    In the outside area of this stage, there will be 5 silver stars scattered 
    around. To make this REALLY easy, go forward from where you start and hit the 
    yellow box to get a Koopa shell. As for the stars, here are their locations:
    1. On the black curve in the corner behind where you start the stage.
    2. On another black curve in the corner by the flamethrower platform.
    3. In the center area by the volcano, you'll find another black curve with a
       silver star on it.
    4. In the far corner of the area, by the bully platform, ride up a steep
       incline to pick up the star at the top.
    5. This last one is on a low platform with an eyeball sitting on it.
    Once you have all 5 silver stars, the Power Star will appear. Get to the 
    opposite corner of the area and break the glass ball to receive it.
    Star 8: Collect 100 Coins
    Despite the two maps, there really isn't a whole lot you need to do for this 
    easy 100-coin quota. Start by running around the land portions of the area, 
    jumping across platforms and knocking the bullies into the lava for 1 coin 
    apiece. The 8 red coins on the Bowser puzzle can add up, as do the couple of 
    eyeball enemies you'll meet on the way, each yielding a blue coin. Also note 
    that for the Bowser puzzle, if you stand around long enough, the puzzle will 
    complete itself, and coins will appear on all the platforms, giving you an 
    extra 15 if you can get them all. After you collect everything on the 
    platforms, go back to where you started and use the Koopa shell to ride 
    around and gather the rest. This really shouldn't take long at all to do.
    Stage 8: Shifting Sand Land
    Star 1: In the Talons of the Big Bird
    In this area, start by making your way to the pillars surrounding the center 
    pyramid. Beware of the darker portions of sand, since that's quicksand and 
    you'll immediately die. Also, watch for the whirlwind which can send you 
    flying in the air. Anyway, run up the side of a pillar and wait up there for 
    the bird with the star in its grip to fly above. At that point, jump up and 
    knock the star away; it'll land at the far end of the pyramid. Go back down 
    and head toward the start of the gray path on your map (where the giant 
    blocks are moving along). Make your way along that path, being sure to stand 
    where the openings in the boxes will fall so you don't get crushed. When you 
    make it to the end of this, go by the oasis and check between the 2 columns 
    to find the star you just knocked over here
    Star 2: Shining Atop the Pyramid
    For an easy way through this level, head to the right of where you start. You 
    will see a stone structure; backflip to the roof (you may need the Luigi cap 
    for this, so get it). Hit the yellow box to get a Koopa shell. Ride it across 
    the sands to the pyramid. Ride along the slanted sides of the pyramid to the 
    top. You'll find an opening at the top, where the star is hiding.
    Star 3: Inside the Ancient Pyramid
    Here, begin by going right to the stone structure and collecting the Koopa 
    shell from the box on the roof. Ride it back to where you started, and use it 
    to scale the dunes. Go down the other side and you'll be at the opposite side 
    of the gate blocking access to that side of the pyramid without having to go 
    around. Go up the ramp in front of the pyramid, and drop into the hole to 
    enter it.
    Inside the pyramid, go around to the back wall and go up the steps to the 
    upper ledge. Basically, you're trying to reach the top of the pyramid inside 
    where you can find the star. Continue up the ledges and ropes, defeating the 
    enemies you meet along the way. Once you reach the very top, you'll find 
    nothing else but the Power Star on a thin platform.
    Star 4: Stand Tall On the Four Pillars
    NOTE: You need to be Mario to complete this star's objective.
    Here, you'll have to make a run to each of the 4 pillars around the pyramid. 
    Three of them are reachable by foot, so run up the first one, then go around 
    to the back two via the box maze. After you run atop the first three, get 
    onto the first tier of the pyramid (you can use one of the hopping boxes if 
    you want), and use the red box to get a feather. Triple jump to take flight, 
    and fly onto the fourth pillar surrounded by quicksand. Land on it, and the 
    pyramid's top will crumble, revealing an opening. Run/jump down to the maze, 
    then make your way up the pyramid top. Once there, drop inside.
    In here, simply ride the cage all the way down to the bottom. You'll stop at 
    a ledge you couldn't reach before. Jump in and break the block, then drop 
    into the final room. There, jump onto the block platform to reach the star, 
    but to your surprise the platform moves! Two giant hands will attack you. To 
    defeat them, punch the eye that opens when you see one of the hand's palms. 
    Be careful when one of/both hands attack you, though. When you destroy both 
    hands, jump up to grab your star and exit here.
    Star 5: Tox Box Switch Star
    NOTE: For this star, you must be Wario in order to get it.
    Starting off, head toward the structure to your right, then continue onward 
    to the box maze. Those giant boxes with the holes in them are called Tox 
    Boxes, just so you know. Go forward onto the maze, then get past the first 
    box. At the split, go right and long jump to the ledge where the red box is. 
    Break the black block to reveal the switch; hit it and the star will appear 
    in the glass bubble. There is a good shortcut to get there in time, though. 
    Walk by the red box, and stand in the middle of the last tile there. You 
    should warp to the oasis, which is right next to where the Power Star is.
    Star 6: Pyramid Puzzle
    NOTE: Though not required, it would probably make things easier if you came
          as Luigi to this stage.
    For this puzzle, you must first enter the pyramid! Go around the stage to the 
    main entrance, and drop in. Once there, make your way up the ledges and ropes 
    to the top area like you did earlier. This time around though, if you check 
    the map, you'll find silver stars. First thing's first though; get to the 
    very top of the area. Once there, you'll spot a sandy waterfall. As for 
    getting the stars, here they are:
    1. On the second highest platform in the pyramid, you'll see this one easily.
    2. Drop off this ledge to a smaller platform on the right side of the falls.
    3. Jump down to a third ledge to the left of the falls for another star.
    4. On the sand current path below, ride it around to collect the last stars.
    5. See #4.
    Now that you have all 5 silver stars, the Power Star will appear at the end 
    of the track. So, trudge along to the end and break the glass bubble for it.
    Star 7: Free Flying For 8 Red Coins
    NOTE: It is highly recommended you play as Mario for this one, though you can
          pull it off using Luigi as well.
    For this star you have to collect the 8 red coins scattered in the area. As 
    always, here are the locations of each of them, from where you start:
    1. Turn around from where you start, and follow the sandy path to a hidden
       corner. You'll find this obscure red coin there.
    2. Go by the stone structure and you'll see 2 blocks on the lower level. One
       of them holds this coin.
    3. At the Tox Box maze, you'll see a red coin sitting on one of the ledges.
    4. After the maze, dive into the oasis to find a coin floating there.
    5. The remaining 4 red coins are high in the air, near each of the 4 pillars.
       You can either get the feather from the red box as Mario, and fly to each
       of them. Alternatively, as Luigi, get onto each pillar, then backflip and
       fly like a copter to them.
    6. See #5.
    7. See #5.
    8. See #5.
    However you get it done, once you have 8 red coins, the star will appear atop 
    that stone structure. Make your way back there and collect it on the roof.
    Star 8: Collect 100 Coins
    This objective will probably annoy you, mainly because of the quicksand and 
    the whirlwinds you'll encounter plenty of. There are a good amount of enemies 
    around, including Pokey (the segmented prickly enemy) which gives 5 coins 
    each. There are plenty of Goombas and flying Shy Guys around, as well as the 
    blocks that bounce around when you grab them, each of those yielding 5 coins 
    too. Don't forget to collect the 8 red coins again for an easy 16 added to 
    your total. The many ledges wrapping around the pyramid have coins on them as 
    well, so be sure and collect them. Inside the pyramid, walk around the base 
    defeating more enemies and picking up the loose coins on the way. Hit the 
    blue coin switch to make 4 blue coins appear nearby, netting you 20 coins. As 
    you head up the ledges to the top of the pyramid, you'll find plenty of 
    coins, so you should easily grab over 100 from all this.
    Mushroom Castle
    When you attain 30 Power Stars, you'll be able to open the large star door in 
    the basement. Open it and you'll find a portal directly in front of you, and 
    it seems to block a hole you can drop into. For now you have to enter this 
    area known as Dire, Dire Docks. Please note that you'll be able to drop into 
    the hole after you get the first star in this stage, which leads to the next 
    Bowser stage.
    Stage 9: Dire, Dire Docks
    Star 1: Board Bowser's Sub
    In this watery area, start by diving into the water where you begin. Head 
    through the underwater tunnel on your map, swimming upward and diving back 
    down further ahead. When you reach the second main area, swim up to the 
    surface. On the ledges going around the perimeter of the chamber, you'll find 
    a red switch; step on it to make a bridge leading to the sub appear. Walk and 
    jump onto the sub, then run to the front and collect the Power Star.
    Star 2: Chests in the Current
    Starting off, dive into the water you're in, and you'll find some chests at 
    the bottom. There are 3 of them, and they must be opened in order, or else 
    you'll be electrocuted. First, go for the one next to the clam shell. Second 
    should be by the seaweed. The final chest is on the upper ledge by the water 
    spiral. Opening all 3 chests will make a star appear; swim up and grab it to 
    beat this part.
    Star 3: Pole-Jumping For Red Coins
    NOTE: You must complete Bowser in the Fire Sea in order for the poles to
          appear in the area.
    Start off by diving down, and swimming through the tunnels to the second 
    area. Get to the surface and walk over the red floor switch to make steps 
    appear behind you. From here you can collect the 8 Red Coins; here's the list 
    of where you can find them:
    1. On the first platform you step on after climbing the steps.
    2. Ride the left pole back and forth, picking up 3 red coins on the way.
    3. See #2.
    4. See #2.
    5. Take the right pole from the first platform, then take the center pole.
       Switch to the next one and ride it to where this coin is found.
    6. Back on the second platform, ride the rightmost pole to the next one, then
       jump onto that one. Ride that pole to the end to grab this coin.
    7. On the last platform, walk to the pole at the opposite side of the wall.
       Hang on it to reach the last 2 coins.
    8. See #7.
    After you get them all, the Power Star will appear on the second platform in 
    the air. Get to it and you'll be done with this objective.
    Star 4: Through the Jet Stream
    NOTE: You must be Wario in order to complete this level for the star.
    As Wario, dive down and swim through the tunnels to the second main area. 
    There, swim to the ledges around the area and hit the red box to get the 
    flower. Use it to turn Wario into metal, then jump into the water. Of course 
    Wario will sink, so run to the middle area where the rings are coming out of 
    the center area. Simply stand there as the rings form from under you. Let 5 
    pass and the star will appear, then simply jump up and collect it!
    Star 5: Koopa Surfin' Switch Star
    NOTE: You must enter the stage as Wario to get this star.
    From the start, swim to the beach along the outskirts of the room. You'll 
    find 3 black blocks; break them to reveal a star switch. Hit the yellow box 
    and hop onto the Koopa Shell that falls out. Go over the switch to activate 
    it. Now, surf across the water at high speeds and break the glass bubble 
    across the way to get your star.
    Star 6: Inside the Cage
    NOTE: You must be Luigi to get this star, so make sure you enter as him.
    Starting off, dive down and swim through to the second area. Get onto the 
    ledges going around the room, and hit the red box. A flower will pop out; 
    take it and become invisible, then dive into the water. Using your map as 
    guidance, swim down towards the red cage. Since you're invisible, you'll go 
    right through it, collecting the star inside with ease.
    Star 7: The Manta Ray's Reward
    In the first pool where you start, dive into the water. You'll notice a manta 
    ray swimming around, creating rings that trail behind it as it moves. If you 
    swim through 5 consecutive rings, a star will appear in the center area. 
    Then, simply swim over and collect it to clear this area.
    Star 8: Collect 100 Coins
    In order to collect over 100 coins, you'll have to grab pretty much every 
    coin you can here. In the underwater areas, swim around to collect all the 
    coins in the ring formations, as well as on the floor. Over in the second 
    half, be sure to grab all 8 red coins above. On one of the platforms in the 
    air, you'll find a blue coin switch; hit it and collect the 6 blue coins that 
    appear on the same platform for 30 more coins. By now you should have enough 
    to win the star here.
    Bowser in the Fire Sea
    Starting off here, head along the moving platform, jumping to the side ledges 
    when it goes under the lava. Continue across some more platforms and you'll 
    come to a pole with a spark flying around it. Handstand on the pole to reach 
    the upper ledge. Go across the tilting platforms and up another pole, then up 
    an elevator. Head across the next area by hanging from the grating, jumping 
    across platforms and avoiding the lava. Run up the ramps ahead, and continue 
    onward to some poles that move up and down. Hang from the pole and jump to 
    the ledge, and repeat as you move onward. When you reach the end of this, run 
    across the collapsing bridge and slide down the hole to meet Bowser.
    The objective this time is the same as before in order to defeat Bowser. This 
    time he will jump and pound the ground, which will tilt the entire arena in 
    his direction, so be careful and run/jump to avoid sliding into him. Run 
    circles around him, then take the tail and spin Bowser around. Simply throw 
    him at one of the spiked orbs surrounding the arena, and you'll be win. 
    Bowser doesn't give up though, as he taunts you before vanishing. Pick up the 
    key he leaves behind and you'll be out of here.
    When you return, you can also collect the 8 Red Coins. Here they are:
    1. After the platform with the bully, run up the side hill and jump at the
       top to get a red coin.
    2. On the first tilting platform, this one is to the side on that platform.
    3. In the area before the elevator, jump in the back corner to find this one.
    4. At the elevator, step on it to trigger it to move up, but step off. Drop
       down the hole where that platform was to get the coin.
    5. Before the grating area you can hang from, go up a side hill. Watch out
       for the bully up there as you collect this red coin.
    6. After you go up the third section of the hill, wait for the platform to
       rise up so you can grab this coin in the air.
    7. As you move across the series of platforms in the lava with the flame
       shooters on the side, you'll find a coin in front of one of those flame
       shooters over on the left side.
    8. In the last area, do a handstand on the final pole to reach this coin.
    Now that you have all 8 red coins, the star will appear above. Wall jump via 
    the walls above the second sinking/rising pole, and you'll be able to reach 
    it from there.
    Mushroom Castle
    Now that you have the second key, head back upstairs and unlock the door in 
    the first room of the castle. Head up the stairs to the second floor now. Up 
    there, you'll find a new set of areas to check out. In this hallway itself, 
    you'll find a painting of a spider leading to Wet-Dry World (Stage 11). A 
    smaller one of tall mushroom platforms will bring you to Tall, Tall Mountain 
    (Stage 12). In the western door, you'll find 3 paintings of Goombas. The ones 
    to the left and right will bring you to Tiny-Huge Island (Stage 13). However, 
    the one on the left will bring you to the tiny section first, while the right 
    one will bring you to the huge section.
    In the eastern room, you'll be in a mirrored chamber. If you look in the 
    mirror, you'll notice the painting of Luigi is that of Wario. As for the 
    other wall, it is blank while the mirror shows a snowy painting. If you jump 
    into that wall you'll be in Snowman's Land (Stage 10). Come to this room as 
    Luigi, and you'll find flowers on the pedestals. Take one to make Luigi 
    become invisible. Run through the mirror and jump into the Wario painting.
    Chief Chilly Challenge
    Starting off here, slide down the icy slope collecting coins on the way. Fly 
    through the air at the end to the next platform with the bully on it. Jump 
    across some tilting platforms to another bully platform, then ride the moving 
    platform to the right. Continue right and ride the wind gust in the air to 
    hit the coin wall. Drop into the pool below and hop the fence. Go past the 
    bullies and jump onto the series of moving ice blocks. At the other side of 
    this, jump up the elevated ledges as they move up and down, avoiding the 
    snowmen on the way. At the very top, drop into the pit and meet the boss.
    Here, you'll meet up with Chief Chilly himself. This icy bully will charge at 
    you endlessly, trying to knock you into the freezing water where you'll jump 
    out, taking damage. Run around, then when you can, charge at him and dive to 
    knock him off the platform (hopefully). If you're successful, he'll start 
    breaking the outer edge of the area apart, giving you less area to work with. 
    Repeat this and it'll happen again. Do this 3 times total, and the boss will 
    be defeated. So, pick up the key to Wario's room and exit the area.
    If you return for the 8 Red Coins, use this list to find them all:
    1. Ride the first moving platform across the gap to pick this one up.
    2. Go right at the first path split and ride the wind gust in the air to
       reach this red coin, among many other coins in the air.
    3. Drop into the pond below the coins in the air to grab this one.
    4. At the platform with the many bullies, jump in the middle area to get it.
    5. Jump in the air from one of the moving ice platforms to get this coin.
    6. See #5.
    7. Hit the red box atop the final area, then drop to the lower ledge and walk
       through the cage to get this one.
    8. Get the Mario cap, then hit the red box to puff him up like a balloon.
       Float over to the large platform to the side (check your map) and collect
       the last coin there.
    When you grab all 8 coins, the star will appear near where the Mario cap was 
    found. So, float back over and collect it!
    Mushroom Castle
    Now that you have the key to his room, return to the first floor. Enter the 
    character switch room, and unlock Wario's room to gain Wario as a playable 
    character, giving you access to all 4 heroes here! Now that you've done this, 
    try to catch up on stars in the previous areas you needed Wario to get. When 
    you're ready, head back to the second floor and take on the next set of 
    stages there.
    Stage 10: Snowman's Land
    Star 1: Snowman's Big Head
    Starting off, follow the path to the right along the edge of the zone. When 
    you get to it, try not to fall into the water since you WILL lose health this 
    time. At the land's end, jump across the water to the next platform, and 
    continue to the section where ice walls are sliding along a path. Walk up 
    that path, jumping over the walls on the way. Jump to the ledge above the 
    black hole where the ice walls originate, and follow the path up the 
    When you reach the ice bridge, the giant snowman will come alive and try to 
    blow you off. If you wait for the big penguin to come by you, walk alongside 
    it so the snowman doesn't affect you. Be sure to follow the penguin exactly, 
    since it does tend to speed up, move backwards, etc. At the other side, 
    backflip to the top area and collect your Power Star!
    Star 2: Chill With the Bully
    From the start, head right until you reach the corral of Goombas with hats 
    on. Go up the hill just past that and jump onto the ice platform where the 
    bully is. Knock the enemy off the ledge by punching at him when he charges at 
    you, and you will get the star.
    Star 3: Yoshi's Ice Sculpture
    NOTE: You must be playing as Yoshi in order to complete this objective.
    Start by heading to the right and up the first hill to a red box. Hit it to 
    get the Power Flower. Now, run back to where you started and you'll notice a 
    bunch of ice blocks stacked upon each other. Jump onto the lowest one, then 
    onto the second column. Use Yoshi's fire spitting ability to melt the top 
    block off the next column, then jump to there and melt the block with the 
    star inside. Then, all you have to do is jump over and collect your star!
    Star 4: Whirl From the Freezing Pond
    Make your way to the right going through the area, until you reach the long 
    ledge where the ice walls are moving across. You may notice those enemies 
    with flowers on their heads. Well, if you jump on them, you will fly in the 
    air much like Luigi's copter ability. Jump on one of these enemies, and fly 
    over the brick wall across the water. You will find 2 yellow boxes over 
    there; break open the left one to get the Power Star. The other box contains 
    a Koopa Shell.
    Star 5: Snowman's Silver Star
    As you may've guessed, you have to collect the 5 silver stars scattered 
    throughout the area. Here are their locations, as always:
    1. In front of the fenced-in area by the Goombas, jump to get this star.
    2. Pass the lake with the bully on the platform above, and you'll see this
       star in the corner of a snowy field.
    3. Use one of the hovering enemies to float over the brick wall to the 2
       yellow boxes at the other side (like you did for star #4). Hit the right
       box for a Koopa Shell, and use it to reach the next star atop the hill
       behind you.
    4. Continue riding the shell along the upper path to the seemingly hidden
       silver star at the end.
    5. Ride the shell across the lake under the bully platform to capture this
    Once you get the 5 silver stars, the Power Star will appear near where you 
    started. Head over to it and break the glass ball to get the star.
    Star 6: Into the Igloo
    NOTE: You must be Luigi in order to even reach this star.
    In this world again, make your way around the area until you reach the long 
    platform where the ice walls slide down into the water. Since you're Luigi, 
    do a backflip and use the copter ability to make it over the brick wall. Hit 
    one of the yellow boxes for a Koopa Shell, then ride it back to the water. 
    You'll notice a snowy hill coming out of the water, leading up to an igloo. 
    Ride up that hill with the shell, then crawl into the igloo.
    Inside, make your way across the icy platforms to the back corner. You'll see 
    a red box there; hit it for the Power Flower inside. Now, hop on back to the 
    igloo entrance and fall through the grating to get your star.
    Star 7: Red Coins in the House
    This star requires you to revisit the igloo once more. So, follow the 
    previous star's directions to get back there if you don't remember. When 
    you're there, you will probably spot the 8 Red Coins easily. They're all 
    found in this one small room, either in the air or under the water. With 
    that, actual directions are redundant. Just go around and collect the coins, 
    and when you finish, the Power Star will appear on one of the platforms 
    against the wall.
    Star 8: Collect 100 Coins
    For this particular star, it won't be hard to get 100 coins, but I do 
    recommend you play as Luigi for it. Throughout the outside area, you can kill 
    each of those flower enemies for 3 coins each. There are some enemies that 
    disguise themselves as coins until you get close; kill those for 5 coins each 
    too. Don't forget the snowmen for 3 coins, and the flying Shy Guy. There are 
    also plenty of coins just lying around you can get easily. Make your way 
    behind the brick wall, and use the Koopa Shell to go up the hill (more coins) 
    and enter the igloo. Inside there, you'll find the most coins, red coins 
    included. Because of this, your 100-coin star will definitely come from your 
    visit to the igloo.
    Stage 11: Wet-Dry World
    Here in this new flooded world, there is something you need to know first. If 
    you explore the area prior to doing your objectives, you'll notice several 
    multi-colored diamonds in the water. If you touch one, the water level will 
    rise/lower to that particular one's height. This isn't as major for the 
    current star, but it will matter later on. There are several levels that the 
    water can be at. The following is a list of the different water switches, 
    from the bottom on up (Level 1 means the entire area is drained, where Level 
    5 is a fully flooded area):
    Level 1: On the ground near the elevator shaft and the giant cage.
    Level 2: On a slightly elevated platform below the dock.
    Level 3: From the previous platform, you'll see a white structure with ledges
             on it. Jump up those ledges and the switch is at the top.
    Level 4: Hit the red switch on the dock and jump up the platforms that appear
             to reach this switch on a high plateau.
    Level 5: Get to the very top area by backflipping your way up the ledges on
             the large area of dry land. At the top, pass the red Bob-omb and go
             down the ramp. The switch is at the bottom of it.
    Star 1: Shocking Arrow Lifts!
    From where you start, turn around and dive into the water. You'll see a 
    submerged platform with coins on it, and one of the water switches. Touch it 
    to lower the water a bit. Now, go back to the surface and swim to one of the 
    square platforms nearby. From those, jump to the red block ledges and you'll 
    see a bunch of arrow platforms. Step on one and the platform will move back 
    and forth in the marked direction. Make your way across these, being very 
    careful of the spark that flies around. Get to the regular ledge at the end 
    and break the yellow box to get your star.
    Star 2: Top O' the Town
    First off, make sure the water is at a high level before continuing to this 
    star. When it is, swim to the upper hill by the cage in the corner. Walk up 
    it and continue to the platform with the giant Bob-omb. Jump onto the wooden 
    plank and walk across, then hop up to the next ledge to the left. From there, 
    simply jump to the Power Star on the high platform.
    Star 3: 5 Secrets In the Shallows & Sky
    Now, this mission will make you get used to changing the water levels of the 
    stage. Start off by diving and swimming toward the tall cage in the corner of 
    the stage. At the ground there, you'll find a water switch; hit it and the 
    water will be at its lowest level. Now we can continue. Head to the opposite 
    corner of the stage and you'll find a block you can push to reach a yellow 
    box. As you push the block, you'll uncover the first secret, signified by a 1 
    appearing onscreen for a moment. Continue pushing until you're under the box, 
    then jump up and break it to get the second secret along with some coins.
    Next, walk underneath the dock and touch that water switch to raise it a tiny 
    bit. Go back in the direction you just came and jump onto the upper ledge 
    this time. You'll spot a block in the wall; push it in until you get the 
    third secret. Now, go down into the water and swim to the white tall 
    structure. Jump up the 3 ledges and touch the water switch at the top to 
    raise the swater significantly.
    Get onto the dock itself and step on the red switch to make some platforms 
    appear. Hop across them to another ledge with some coins and a water switch. 
    Raise the water, then swim towards the ramp located near the cage in the 
    corner. Go up it and hit the red switch to the left, and jump up some red 
    blocks. Atop the cage, hit the yellow block, and you'll have uncovered the 
    fourth secret.
    Go back down to the large platform below the cage. You'll spot a column of 
    sorts with a spark buzzing around its base. Backflip onto it and hit the box 
    for some coins and the final secret. With that, the Power Star will appear on 
    the now-submerged dock. So, dive down and swim over to collect it!
    Star 4: Express Elevator -- Hurry Up!
    Starting off, you need to lower the water to ground level, so hit the water 
    switch on the ground by the tall cage. Now, head the other way and jump onto 
    the first platform with the blue coin switch on it. Stand on the brown 
    platform around the corner and backflip from that to the upper ledge. There, 
    you'll find a tray enemy moving around. Let it toss you to the next tier of 
    this stage (make sure it's moving with its back to the wall so you actually 
    go in that direction). Up there, hit the red switch by the cage to make some 
    red blocks appear. Go up them and onto the cage, then stand on the ledge at 
    the far side; it's an elevator and will move all the way down.
    Beat the elevator moving downward by dropping down yourself, ground pounding 
    at the bottom to conserve energy. Walk into the hole at the bottom of the 
    elevator shaft, and wall jump so you get onto the elevator platform. Ride it 
    back to the top and collect your star once you get there.
    Star 5: Go To Town For the Red Coins
    Begin by first setting the water level to its highest possible point. After 
    you do that, swim out to the upper hill by the tall cage in the corner. Go up 
    and talk to the red Bob-omb to prepare the cannon, which is located at the 
    far corner of the area. Swim out to the cannon in the other corner, and jump 
    inside. Aim towards the tall cage in that opposite corner, but aim very high 
    so you make it all the way across. Inside that cage, swim all the way down 
    and through a tunnel to reach the town area.
    As soon as you enter the town, you'll need to lower the water area. Directly 
    below where you enter, the water switch is on the floor; hit that to drain 
    the room. Now, you're ready to collect those red coins!
    1. In the town center, jump up the first gray step and break the red block to
       reveal this coin.
    2. As Luigi, backflip to the top of the church. A red coin sits on the roof.
    3. Behind the house by the tunnel is a red switch; hit it to make steps
       appear alongside a larger house in front of this one. Go up the steps to
       the roof and break the block there for this coin.
    4. Jump to the next roof (it's best you have Luigi for this) and break the
       block on the flat portion for this coin.
    5. Along the outer wall in the town center, you'll see 2 red blocks at the
       front end. Break them for the red coins inside.
    6. See #5.
    7. From the narrow outer wall, jump to the building with an entirely flat
       roof. Break the block there for this coin.
    8. From there, as Luigi, backflip and copter to the tall building with the
       flat roof as well. Break the block and you will get the final red coin.
    With the red coins collected, the Power Star will appear inside the church 
    building. So, head over there and collect it to exit this stage.
    Star 6: Quick Race Through Downtown!
    For this stage, make sure the water is at its highest level once again. Then, 
    use the cannon and shoot into the cage at the far corner. Swim down into the 
    town once again, and drain the water to the lowest level, much like you did 
    for the previous star actually. Take the Luigi cap from the ground nearby, 
    then hit the red box you find to get a Power Flower. Become invisible and run 
    through the gray walls as a shortcut to reaching the corner designated on 
    your map. Get through the cage and jump up the ledges to the star at top.
    Star 7: Soaked Silver Stars
    As you might've figured, you must hunt down 5 silver stars in the first 
    watery area. Starting from the bottom, here are their locations:
    1. Drain the water totally, then head to the area under the dock. Break the 2
       red blocks against the wall to find this star.
    2. After raising the water level twice, get onto the dock and hit the red
       switch. Jump across the blocks to reach the high platform with the coins.
       A star floats above that location.
    3. Raise the water via the platform you found #2 on, then swim under the long
       ramp near the cage in the corner.
    4. On the platform before the group of arrow platforms, you'll find this
       star (you can reach it from the same water level as the last two).
    5. Backflip your way to the very top of this level, via the high platforms
       against the back wall. Up there, pass the big bomb enemy and walk the
       plank across to the platform with this star. You'll need to use the Power
       Flower ability as Mario to reach it.
    When you grab the fifth silver star, the actual Power Star will appear on a 
    high platform nearby. Swim out to it, then backflip to the ledge and collect 
    the star from the glass ball.
    Star 8: Collect 100 Coins
    With the two areas to check out, you should have NO problem getting 100+ 
    coins in here. The best way to do this is to drain the whole area, then 
    collect all you can before raising the water again. If you drain the water 
    and kill the spiders, you can get 3 coins apiece from them. There are plenty 
    of red blocks around, each containing another 3 coins within them, as well as 
    yellow boxes all the way up. There are also plenty of coins just lying around 
    waiting to be picked up as well, not to mention the blue coin switch. You 
    shouldn't even need to go to the town segment to get at least 100 coins. If 
    you want to though, you can probably find another 50ish by collecting the red 
    coins and killing more enemies, as well as picking up other random coins 
    Stage 12: Tall, Tall Mountain
    Star 1: Scale the Mountain
    From the start, simply run up the path and long jump the 2 gaps you reach. 
    Follow the path around a mushroom pit with coins above them, and then past an 
    area with Monty Moles coming out of the ground. Up ahead will be Bob-ombs to 
    get past, and a larger version at the top. Cross the plank and jump onto the 
    upper ledge, trying your best not to get your hat stolen by the monkey. Run 
    along the giant log to move it to the left so you can reach the next 
    platform. There, pound the stake to get a Super Mushroom to become large-
    sized. Continue up the path with the giant balls rolling down it (since 
    you're big, they won't hurt you). Continue all the way up the path, then down 
    the other side.
    Onward from here, pass some Goombas and collect a 1-Up in the corner, then 
    long jump over the waterfall to the ledge ahead and below. Follow the path 
    around the mountain some more, passing a cloud enemy. Keep going upward past 
    some more Goombas, and eventually you'll be at the very top. All that's there 
    is the Power Star, so grab it to exit!
    Star 2: Mystery of the Monkey Cage
    Begin by making the long hike up the mountainside once again. Just follow the 
    same path we did the first goaround, and you'll be fine. Once at the top this 
    time, you'll meet a monkey who will run around to avoid you. Capture it and 
    it will agree to give you something good if you let it go. Agree, and follow 
    the monkey down the path to the bridge. Talk to the monkey when he stops 
    moving and he will jump onto the small cage with a star inside. The cage will 
    fall to a platform at the bottom of the falls. Plummet into the water below 
    and swim to the ledge where you can get the Power Star.
    Star 3: Scary 'Shrooms, Red Coins
    As with all the stages, you will need to retrieve 8 Red Coins here as well. 
    Here's the list of where to find them:
    1. After passing the 2 gaps, you will find a patch of mushrooms in the pit on
       the left side. Jumping across them will net you 4 red ones.
    2. See #1.
    3. See #1.
    4. See #1.
    5. When you reach the Monty Mole segment, you'll see a bunch of ledges along
       the wall. Jumping up them to the very top, you'll find 4 more red coins.
    6. See #5.
    7. See #5.
    8. See #5.
    Upon collecting all 8 coins, the star will appear atop a mushroom to the side 
    of the Monty Mole section. Go back down and jump to it for your star.
    Star 4: Mysterious Mountainside
    The few times you've gone up the mountain thus far, I'm sure you've noticed 
    the cloud enemy that blows wind at you floating around. Anyway, climb the 
    mountain up to the gray section, and walk along the path to where the cloud 
    is. Pass it and you'll see some coins on the ledge ahead. At that point, jump 
    into the wall to enter a hidden chamber. Inside will be another secret slide 
    of sorts; ride it all the way to the bottom. Be careful since there's a spot 
    where it seems to trip you up (where the wooden path goes right and the slide 
    path goes straight, turn right since the path actually does turn). At the 
    end, drop into the hole to reach a hidden area outside and take this star.
    Star 5: Blast To the Lonely Mushroom
    Starting off, make your way up the path as per the usual. When you come to 
    the giant Bob-omb, continue across the plank onto the next platform. This 
    time though, drop off the other side of the platform onto a small ledge below 
    (look down before doing this). Talk to the red Bob-omb on that ledge and he 
    will prepare the cannon for you. Backflip up to that ledge or jump into the 
    water below to start from the beginning. Now, return back to where you saw 
    the mushrooms with the red coins on them. Jump onto the lowest mushroom 
    platform there, and you will activate a warp leading to the hidden ledge you 
    need to reach.
    Down here on this new path, follow it around the corner as it becomes more 
    narrow. At the end, jump into the cannon and set your aim so that the entire 
    mushroom platform you're aiming for is at the bottom of your scope. Shoot out 
    to it and collect the Power Star, if you make it.
    Star 6: 5 Secrets of the Mountain
    NOTE: You must be Mario in order to collect this star.
    This star might be among the trickier ones for you to collect in the game. 
    Starting off, turn around and climb the tree to make the owl come out. Grab 
    onto its talons by jumping and holding B, then fly to the peak of the 
    mountain. Let go at that point, and you'll see a red box at the top. Break it 
    and a Feather will come out, so take it to give Mario wings. Triple jump to 
    launch yourself, then fly around the outer perimeter of the map, flying 
    through the coin rings you find. You must collect the center coin in each of 
    these rings to find a "secret". Go through all 5 rings in this fashion (it 
    may take you a couple Feather refills from the same red box to complete) and 
    the Power Star will appear at the peak for you to take.
    Star 7: Breathtaking View From the Bridge
    NOTE: You will need to be Wario to reach this star.
    Once again, jump in the tree at the beginning to make the owl come out. Fly 
    with it to the top area of the mountain, just like you did for Star #6. When 
    you reach the peak this time around, walk to the gray bridge in front of the 
    waterfall. If you look into the falls, you'll see an alcove with a black 
    block inside. Go to the right side of the waterfall and drop to the wooden 
    ledge below, then walk along it and jump into said alcove. Break the block 
    and collect your star to exit here.
    Star 8: Collect 100 Coins
    This will definitely be one of those stages where you'll be running around 
    trying to scrounge up every last coin you can grab. Just from wandering 
    around the path going all the way up the mountain, you can get a decent 
    amount of coins. Be sure to take the lower path from the start of the stage; 
    that bouncing box can get you 5 coins, plus there's a coin ring down there. 
    There will be a post you can pound down after the giant Bob-omb; get 5 coins 
    from that as well. Also, make sure you defeat all the enemies and collect the 
    8 red coins on the mushrooms/ledges. If you want additional coins, get the 
    Feather as Mario and fly through all the coin rings. Additionally, get to the 
    secret slide by jumping into the right spot of the wall, and you can obtain a 
    significant amount of coins there as well.
    Stage 13: Tiny-Huge Island
    Just for reference, when I say to begin via the "huge" painting, I mean the 
    one on the left. Same thing goes for the "tiny" painting; it's to the right. 
    It refers to your character's size compared to the area when you enter.
    Star 1: Pluck the Piranha Flower
    NOTE: Begin by jumping through the huge painting.
    Starting off, head to the left through the small pools of water (at your size 
    at least). At the ledge with the pipe, drop in it to become small. This now 
    makes the world its "regular" size, causing you to be small and the enemies 
    to be giant. On this same platform, there will now be a bunch of giant 
    piranha plants to defeat. If you walk near one, it'll pop out and shoot fire 
    at you. When you see one, punch it to defeat it. After you clear all of them, 
    the Power Star will be yours to take.
    Star 2: The Tip Top of the Huge Island
    NOTE: As the name would imply, you enter via the tiny painting for this star.
    This time around, you'll be small while the surroundings and the enemies will 
    be giant-sized. Start by going through the opening in the wall to a large 
    watery area. Swim your way across to the dry ledges at the far end. Run up 
    the hill and long jump to the first platform across the gap. When the wind 
    kicks up, jump into it and float up to the ledge with the yellow box on it. 
    Head across the wooden plank against the wall, then at the corner ledge, 
    continue across the next plank. Jump up the ledges ahead while avoiding the 
    giant balls rolling down the hill.
    At the top of this section, go up the hill and jump up to some higher 
    platforms by the pipe. Backflip your way onto the larger ledges, and defeat 
    the giant Bob-omb enemy at the top. Then, go along the large wooden plank to 
    a yellow box. Break open that box to get your Power Star!
    Star 3: Rematch With Koopa the Quick
    NOTE: Enter via the tiny painting. Also, it's required that you're Mario for
          this star.
    From the start, go through the hole in the wall and swim your way across the 
    area. Continue around the island until you reach the top of the platforms 
    where the balls roll upon. Instead of continuing up the hill to the mountain 
    top, go down the hill ahead to the opening where the balls come out. Past the 
    opening, defeat 2 giant Goombas and you'll find Koopa the Quick in the 
    corner. Talk to him for a rematch of the first race early in the game. This 
    race is really simple; turn around and run/jump through the fenced area, and 
    follow the path down the hill. Run down the hill and drop down the platforms, 
    then go across the wooden plank with the wind blowing against you. Be the 
    first to touch the flagpole on that final ledge and you'll win the star once 
    Star 4: Klepto the Condor
    NOTE: Enter this stage through the huge painting this time. It is also a good
          idea to be Luigi in order to get this star.
    As you start, you'll notice the star icon on your map moving around. This is 
    the condor named Klepto flying around with it. Climb the tree on the next 
    ledge and jump to the upper platform from it. Wait until Klepto flies 
    overhead, then jump and hit him to knock the star away to a distant platform. 
    If you aren't already Luigi, get his hat, and return to the top of the area. 
    Once there, backflip and copter over to the small island with the Power Star 
    on it.
    Star 5: Wiggler's Red Coins
    NOTE: Enter from the tiny painting on the right, and be sure to come as Mario
          or Luigi to complete this with ease.
    Starting off, run through that opening in the wall and swim over to the beach 
    area. Knock the Koopa Troopa out of his shell, and take it. You will notice 
    the wall to the right of the beach is sloped, so jump onto it and ride up the 
    hill to a green ledge with a tree and a single Goomba on it. Press R on the 
    platform to lose the shell, then walk along the narrow path leading into a 
    Inside here, you will notice a bunch of platforms you can jump to. Since each 
    of them has a red coin on it, there's no need for me to list individually. 
    For the last one on the high ledge, use Luigi's backflip/copter, or if you're 
    Mario, hit the red box and float as a balloon to it. The Power Star will 
    appear on a low platform in the corner by this high pedestal, so drop down 
    and get it to exit this stage.
    Star 6: Make Wiggler Squirm
    NOTE: Enter from the huge painting to start off here.
    From the start, jump to the nearby tree and handstand on the top, then jump 
    to the upper ledge. Continue the quick run/jump to the top of the level. 
    You'll find a square pool of water at the top; ground pound it to make a hole 
    in the middle where the water drains into. Now, go back down a couple ledges 
    to the alcove where the balls rolls out of. There's a pipe on the hill next 
    to that; go in the pipe to shrink down the area and yourself. This time, 
    backflip your way up the high platforms and run up the hill to the top again. 
    Since the pool will be drained, you can easily drop into the hole.
    Inside, you will meet Wiggler face to face. He will be slightly upset that 
    you flooded his home within the mountain. When you can move, drop down and 
    jump on his head once. He will become angry and will move around a little bit 
    faster than before. Hop on his head a second time and Wiggler will become 
    extremely angry and turn red. This time he'll follow you around to attack, so 
    keep ahead of him to avoid damage. When you can, jump onto one of his body 
    segments and that will turn him yellow again. Wiggler will give up at this 
    point, and gives you the Power Star as a reward.
    Star 7: Switch Star On the Island
    NOTE: For this star, jump into the tiny painting. It is also required that
          you are either Mario or Luigi for this.
    In order to reach the switch star of this stage, you must go inside the 
    mountain a second time. Do this by going to the beach area and riding the 
    Koopa Shell up the hill, then walk along the narrow path into the cave. Once 
    inside, hop around the platforms until you reach the corner with the red box 
    and the star switch on the ground. Hit the switch and the star will appear in 
    the adjacent corner. If you're Mario, hit the red box and float over to it; 
    if you're playing as Luigi, backflip and copter to it. Either way, you'll 
    receive your latest Power Star here.
    Star 8: Collect 100 Coins
    This should definitely be an easy star for you to get, considering the two 
    worlds in one. If you start off in the tiny half, you can stomp on (not just 
    a regular jump) the giant Goombas to get blue coins from them, worth 5 coins 
    each. Each of the giant piranha plants on the one platform give 3 coins, so 
    they're worth killing as well. If you run around the path going up the 
    mountain, you can collect a whole bunch of coins. Don't forget to kill the 
    Koopa Troopas for 5 coins each, and ride one of its shells to the ledge where 
    you can enter the cave from. Inside, collect the 8 red coins of course, and 
    hit the blue coin switch to get 2 blue coins (10 regular ones). All this 
    should definitely net you over 100 coins in just a couple minutes of 
    Mushroom Castle
    Once you have collected 50 Power Stars (you should have way more than that by 
    now, though), you will be able to open the giant star door leading to the 
    third floor. So, head up there and you'll find a few new areas to check out. 
    The giant clock in the center area is Tick Tock Clock (Stage 14); jump into 
    its face to start that level. There are 2 high ledges on either side of the 
    room. The right one leads to a secret area, and the one on the left leads to 
    Rainbow Ride (Stage 15). At the top of the steps, you'll find the next large 
    star door. You can get inside with a few more stars, but if you don't have 
    enough, the stairs will be endless. Only after you have obtained 80 Power 
    Stars will the steps revert to normal and you can continue into the tower. 
    For now though, you should check out the next 2 stages in the game.
    Stage 14: Tick Tock Clock
    For this stage, the area itself is affected by the "time" you enter the 
    clock. For instance, if you enter the clock when the minute hand points at 
    the 12, the entire area will be frozen in time (nothing will be moving, 
    besides the enemies of course). For all the stars in this area, enter the 
    clock at the 12 unless otherwise instructed.
    Star 1: Luigi In the Cage
    NOTE: You will need to be Luigi in order to collect this star.
    From the start, jump across the gap by the first pendulum, and start jumping 
    up the ledges. Make your way around the area by jumping up from platform to 
    platform. Along the way, you'll walk across the cage with a Power Star 
    inside; that's the one you'll be returning to shortly. Up ahead, you will 
    reach a pole you can climb up. Do so, but when you reach it, don't continue 
    around the path. Instead, backflip to the ledge above the pole and walk onto 
    the grated platform. Hit the red box and collect the Power Flower. This will 
    make Luigi invisible, but this will also make him fall through the floor. 
    Don't worry though; stay against the wall and you'll fall straight down into 
    the cage where your star is!
    Star 2: The Pendulum Switch Star
    Just like you did for the previous star, begin by jumping up the platforms 
    along the perimeter of the stage. When you reach the pole, climb up it and 
    continue along that platform this time. Avoid the tray enemies so you don't 
    get tossed off the ledge to your doom. Hit the star switch on the floor to 
    make the Power Star appear in a glass ball nearby. To reach it, simply 
    continue past the blue coin switch and jump across a couple short ledges to 
    the star. Of course, since everything should be frozen in time, you won't 
    have any problems reaching it quickly and easily.
    Star 3: Get A Hand
    NOTE: Getting this star can be made VERY easy with Luigi, so come to this
          level as him.
    From the start, head across the initial gap and jump up the platforms as you 
    did earlier. When you reach the first large grated platform, where a giant 
    minute hand would otherwise be moving around, you'll see a star in an alcove 
    at the 12 o'clock position on the map. Backflip and copter from the platform 
    you're on, and you should reach it with no effort. If the area were moving 
    though, simply ride that minute hand around and jump to the star when you get 
    Star 4: Stomp On the Thwomp
    NOTE: To reach this particular star, you will need the area to be moving
          normally. To make things as easy as possible, jump in when the minute
          hand is at the 3, so the platforms move at a slow enough speed for you.
          Also, to make things even easier, come here as Luigi.
    Starting off, jump over the gap when the pendulum swings past to avoid 
    getting hit by it. Jump your way up the rotating blocks when they stop (they 
    will shake before turning, so be sure to jump to avoid getting knocked off). 
    On the first large platform, run across while evading the minute hand slowly 
    moving along the ground. Jump up some spinning platforms and continue upward 
    through this clock. Climb the pole and jump onto the moving platforms above 
    it; use those to reach the next ledge above. Jump onto a couple of rotating 
    blocks, then onto a grated platform.
    From here, go past the Wario cap and wait for the blocks that come out of the 
    wall trying to push you off, to retract into the wall again. While you wait, 
    hold Y to charge up. When the blocks get out of your way momentarily, dash 
    across the path and hop onto the conveyor belt ledges. Run up the path as it 
    goes upward some more. When you reach the 2 spinning ledges, jump across 
    safely when they're both horizontal. Continue onward to the red box, and wait 
    for the minute hand to move towards you. When it does, hop on and ride it 
    around to the 12 o'clock position on your map, where the Thwomp is. Hop onto 
    the conveyor belt there, and backflip atop the Thwomp when it comes down. 
    Ride it upward to the final ledge where you can claim your next Power Star.
    Star 5: Timed Jumps On Moving Bars
    NOTE: Enter this stage as Luigi, though you will need to switch to Wario to
          get the star afterward.
    From the start, make your way up the ledges as per the usual by now. After 
    you climb the pole, jump to the ledges above and backflip to the much higher 
    platform. Up there, make your way up the next set of platforms above until 
    you reach the Wario cap. Take it to become Wario, then go back right and drop 
    down to a grated platform with the star below you. Go across this platform 
    and drop onto the steps leading into the cage. The opening is blocked by a 
    black block; destroy it as Wario and go inside to get your star.
    Star 6: Stop Time For Red Coins
    This star will probably be THE easiest one you can obtain in this stage, 
    especially since you have to stop time to reach them. Instead of going up the 
    platforms where you start, turn around and go by the red Bob-omb. Jump onto 
    the lowest ledge that would normally rotate around, and you'll be set to go. 
    Make your way up all these ledges to accumulate 8 Red Coins. Doing this will 
    make a Power Star appear at the bottom by the Bob-omb. So, drop back down and 
    collect it to exit this stage.
    Star 7: Tick Tock Silver Stars
    As you may notice when checking your map, the 5 silver stars in this area 
    move around. Therefore, specific directions to reach them would be horribly 
    redundant. The best course of action would be to wait at your starting 
    position, and eventually all 5 silver stars will fall to where you are. The 
    star will then appear in a glass ball high in the stage. To reach the star 
    from the bottom area, jump your way up the platforms until you reach the 
    pole. Climb up it, then jump up the ledge above it and backflip to the higher 
    ledge. From there, jump to the grated platform instead of the blocks in the 
    other direction. Hop across a few small ledges, and break the glass ball to 
    claim the star.
    Star 8: Collect 100 Coins
    In order to get this star, you'll need to grab pretty much every single coin 
    the level has to offer, seriously. There's a yellow box near where you start 
    (and another at the top of the level) with 10 coins inside. Be sure to grab 
    all 8 red coins from the series of ledges along the wall. As you make your 
    way upward through the area, kill any and all enemies you meet, and hit all 
    yellow boxes since most of them do have coins inside. The blue coin switch 
    will really help you out, since it will put 7 blue coins (35 coins) on a 
    ledge for you to collect. By the time you reach the top of the stage, if 
    you've collected every single coin you could get your hands on, you should 
    have 100+ for the star.
    Stage 15: Rainbow Ride
    Star 1: Cruiser Crossing the Rainbow
    NOTE: You must be Wario in order to get this star at the end.
    Starting off, hop onto the carpet and it will start to move along the rainbow 
    track. Hop over the ledge in the way, and continue riding while avoiding the 
    flamethrower ahead. When you reach the end of the path, jump off and go 
    across the spinning platforms. Get to the ledge where the next carpet is, and 
    continue along the track. As with before, hop over the ledges in the way of 
    your carpet ride. When you reach the end of the path, you can pick one of two 
    carpets to continue upon. Ride the left one as it moves upward, spiraling 
    around a spinning platform. Be sure to jump over the ledges as you move 
    upward so you don't get pushed off the carpet.
    Continue along the rainbow track via the carpet, jumping over the ledges in 
    your way. When you reach the platform at the end of the track, jump onto it, 
    then quickly hop up to the regular ledge before the platform you're on falls. 
    Walk across the plank onto the flying ship and hit the red box to become 
    metal as Wario. Now, walk to the other end of the ship and go against the 
    wind to reach the Power Star at the tip.
    Star 2: The Big House In the Sky
    NOTE: Be sure to come to this level as Mario or Luigi, Luigi recommended.
    Starting off, ride the first carpet along its path until it ends. Then, jump 
    onto the spinning platforms and continue right to the second carpet track. 
    Ride along that path, jumping over and onto the ledges along the way. This 
    time around, when you reach the split path, jump onto the right carpet and 
    ride it upward. Be sure to jump quickly to the upper ledges as you move, 
    being sure to keep up with the carpet itself (that's why I recommend using 
    Luigi from the start). Continue along with this carpet and you'll eventually 
    reach the building in the sky. You'll pass through it once, then go around 
    and up the middle. Jump over the flamethrower so you don't get knocked off 
    the carpet and lose your place. If that happens, take the Mario cap and hit 
    the red box to float upward. Either way, at the top of the house is the star.
    Star 3: Coins Amassed In A Maze
    NOTE: Although you're technically supposed to use Mario here, go as Luigi.
    From where you start, don't jump onto the carpet. Instead, turn around and 
    backflip/copter to the pole you see. Climb up it to the top, then hop onto 
    the spinning platforms. Head left and across a moving platform, then jump 
    down to the base of the giant maze. Within this maze are the 8 Red Coins you 
    must collect. If you were Mario, you would have to wall jump your way upward; 
    if you went with Luigi like I said, you can simply backflip your way up with 
    much greater ease. All the coins are on ledges/in the air within this maze, 
    so jump around to collect them all. Finally, grab the Power Star when it 
    appears at the bottom of the maze.
    Star 4: Swingin' In the Breeze
    NOTE: Although it's not required, being Luigi for this would make it easier.
    Once again here, turn around and make a long jump to the pole behind you. 
    Head down the first set of steps to the tilting platform. From it, jump to 
    the upper ledge and ride the swinging platform to the other side of the gap, 
    grabbing the coins on the way. Turn the camera so you get a side view, then 
    hop across the ledges that sink when you stand on them. Jump and backflip 
    across some of those, then ride a moving platform in the other direction. 
    Defeat the Goomba on the next ledge, then hop up the steps along the hill. 
    Ride the next swinging platform across, then avoid the flamethrower and take 
    the Power Star at the end.
    Star 5: Tricky Triangles!
    From the start, turn around and long jump to the pole. Follow the path across 
    the various platforms, until you reach the ledge with the Goomba again. This 
    time around, instead of going up the hill with the steps, continue onto the 
    next ledge. Hop across several sinking platforms and run up/down the triangle 
    platform before them. At the end, you'll find a red switch and several 
    triangular objects in the air. If you hit the switch, they will flip around 
    to act as platforms for a limited time. Quickly hop across the first 5, then 
    turn around and jump onto the upper half. If you're fast enough, you should 
    be able to make it to the final platform with the star on it. If you're Luigi 
    though, you can skip many of the platforms simply because of his jump height.
    Star 6: Somewhere Over the Rainbow
    NOTE: You must be Mario in order to finish this objective.
    Starting off, ride the carpet to the first stop, by the spinning platforms. 
    Jump to the moving platform and make your way to the giant maze. Run to the 
    far end of it, and wall jump to the very top of it. Up there, talk to the red 
    Bob-omb to open up the cannon aboard the flying ship. Now you're ready to go 
    after this star! Run to the end and ride the platform downward, then get back 
    to the spinning platforms and ride the next carpet upward. At the split, take 
    the left carpet to the end. Walk across the plank onto the flying ship when 
    you get there, and hop into the cannon at the back end. Line yourself up with 
    the pole in the distance with the rainbow ring above it. Aim so the bottom 
    part of that ring is on the bottom of your screen. Then, shoot out there and 
    break open the box for your star.
    Star 7: Switch Star of the Manor
    Begin by making your way to the spinning platforms above. Ride the second 
    carpet to the path split; take the right carpet this time, heading to the 
    manor. Be sure to backflip onto the high platform to avoid getting knocked 
    off at the start of this ride. Continue along as you enter the manor the 
    first time. As you go out the front door and begin the path going around for 
    a second entrance, drop onto the bridge outside. If you're playing as Luigi, 
    get the Mario cap now since you'll need it. Hit the star switch to make the 
    star appear on the roof. Run back into the manor and hit the red box to get 
    the Power Flower. Now, fly up through the opening onto the roof and break the 
    glass ball to get the star.
    Star 8: Collect 100 Coins
    NOTE: You will want to come as Mario so you can collect every possible coin.
    The final regular stage in the game will probably be the most annoying one as 
    far as collecting coins goes. Firstly, check the area behind where you start 
    (long jump to it, or climb down from the spinning platforms above) to get a 
    whole load of coins. The spinning platforms themselves have 16 coins on them, 
    and if you defeat Lakitu, that will give you another 5. Get to the maze and 
    defeat the enemies, then hit the blue coin switch at the left side. Wall jump 
    above the switch to claim all the blue coins for a nice bonus. Also, jumping 
    around in the maze for the red coins will definitely help. On the flying 
    ship, you can find some more enemies and a Lakitu to defeat for several 
    coins. Finally, check out the manor for a few more spare coins. You should 
    have over 100 after exploring the entire level top to bottom, of course.
    Mushroom Castle
    Now that I've walked you through all the regular courses in the game, you 
    should have enough stars to go after Bowser for the final time. So, on the 
    third floor as Mario, go through the large star door and run upstairs to the 
    top level. Up there, drop into the hole and you'll be in the final area.
    Bowser in the Sky
    Start by jumping up the first set of platforms you see. Watch for the block 
    that pushes you off the ledge, and continue onward across a tilting platform. 
    Run up the steep hill and around the corner, defeating the 2 Goombas you see. 
    On the spinning platform, watch out for the spark. Following that, avoid the 
    piranha plant and jump to the tilting platform ahead. Ride the rotating set 
    of ledges around, then jump to the following ledge (note that you can 
    backflip at the peak to skip a few ledges). If not, then defeat the Whomp 
    ahead and hop up a few more ledges to reach the upper area.
    There, cautiously defeat the giant Bob-omb so you hopefully avoid being 
    tossed to your death. Up ahead, hit the red floor switch and hop up the steps 
    that form in front of you temporarily. Talk to the red Bob-omb if you want 
    the red coin locations (they will be covered below, don't worry). Run up the 
    steep hill, then avoid the flamethrowers as you run/jump down the other side. 
    Defeat the small piranha plant ahead and hop onto the moving platform. Ride 
    that to the other end, jumping over the ledges in your way. At the end, go 
    across 2 spinning platforms and climb up a pole.
    Atop the pole, go forward and walk along the extending ledge to reach the 
    pole. Jump to the pole, then position yourself so you can jump to the 
    opposite extending platform. Past that, run up the path and hop onto the 
    rotating series of ledges. Jump to the second set, then run around the corner 
    to a rather windy area. Run against the wind, defeating the Goombas in the 
    way. At the top, jump into the pipe to meet Bowser.
    This Bowser fight, as you can imagine, is the same as your first two meetings 
    but with a few added differences. This time around, Bowser can shoot fire 
    into the air, which will rain down on the area, leaving coins in their wake, 
    which can help keep you alive. Also, if you toss Bowser out of the arena, and 
    not hit a mine, he will pound the ground upon his return, knocking a piece of 
    the arena away. Also, when Bowser lands, 2 small shockwaves will be sent out, 
    which you can easily jump over. The plan is the same as before; grab Bowser's 
    tail, spin him around, then toss him at one of the mines around the arena to 
    cause damage. After you do this 2 times, Bowser will automatically knock away 
    pieces of the arena to make it shaped like a star instead of a large circle. 
    Now, just knock Bowser into a mine one last time to defeat him.
    Upon his defeat, Bowser will leave behind a giant Power Star. Grab it and 
    Mario will fly off into the sunset. Congratulations on beating this game, and 
    enjoy the ending! Of course, the game doesn't end here, so you can reload 
    your save file and continue playing to collect more stars, etc.
    In Bowser in the Sky, if you wish to collect the 8 Red Coins this time, here 
    they are:
    1. On the ledge with the box, push the box back a little, then jump onto it
       and jump again for the coin.
    2. After you pass the glass ball, the ledge with the piranha plant has a red
       coin in the corner by it.
    3. Drop the lower area past the tilting platform, and you'll notice a coin
       line. Follow it to the edge and you'll find a hidden ledge with this red
       coin on it.
    4. Run up the hill with the flamethrowers, and jump at the top to get this
    5. While riding the moving platform, you'll spot a tilted ledge in the air.
       Jump over it to get the coin floating there.
    6. After riding the moving platform, go onto the spinning ones. The red coin
       is behind the central pedestal on the first spinning platform.
    7. After climbing the tall pole, jump to the short pole between the extending
       ledges and handstand to reach this coin.
    8. Below the steps leading to the pipe, you'll find a hidden ledge. Jump to
       it and walk under the steps to find this final coin.
    After collecting all 8 Red Coins, the star will appear behind the final pipe. 
    So, simply jump up behind it to get the star. Once again, congratulations on 
    completing this game!
    -=  7. Castle Secret Stars  -=
    1. In the room where the painting for Jolly Roger Bay is, jump to a high
       ledge on the right side (facing the painting). You'll enter an underwater
       area; swim around and collect the 8 red coins for this star.
    2. In the character switch room, jump into the southeast stain glass window
       of Peach to reach the Princess's Secret Slide. Simply slide down to the
       bottom and hit the yellow box for a Power Star.
    3. Replay the Princess's Secret Slide and get a faster time than 21 seconds
       to get a second star.
    4. In the Goomboss Battle area, collect the 8 Red Coins to win a Star (see
       that section in the walkthrough for the locations of these coins).
    5. In the Goomboss Battle stage, after you go down the slide, head to the
       right. You'll find a hill you can go up, then on the long platform, a star
       switch. Step on it to make a star appear atop a cage. Run to where it's
       located on the map, then wall jump (yes, you need Mario for this one) to
       the top. Once there, walk over to the Power Star to get it.
    6. In the Wing Cap stage, simply collect all 8 Red Coins (pretty easy to do,
       look in the walkthrough).
    7. In Bowser in the Dark World, when you get to the end by the pipe, you'll
       spot a star switch. Hit it to make a star appear on a platform above the
       tilting platforms before the hill. Go back down and tilt on one end of the
       platform to make the other side rise, then quickly jump up from it to the
       higher ledge (if you have Yoshi, just flutter jump from the base of the
       hill to the first platform, then flutter jump from there). Either way, the
       star is on the last ledge for you to get.
    8. In the Bowser in the Dark World area, collect all 8 Red Coins for a star.
    9. In the Rec Room, jump into the painting of the Sunshine Isles. There,
       collect the 5 silver stars to get another secret Power Star.
    10. In the courtyard where you enter Big Boo's Haunt, you'll find several
        smaller Boos. Defeat each of them to get a red coin; collect all 8 for a
    11. In the castle's courtyard, break the blocks to the right and drop into
        the hole to reach the Battle Fort. Collect the 5 silver stars there to
        get a secret star.
    12. In the Big Boo Battle, collect the 8 Red Coins to get a Power Star (the
        locations are in the walkthrough for that area).
    13. Go to the Big Boo Battle as Luigi. In the third room, hit the red box and
        make him invisible. Now, quickly jump/flutter through the next room to
        reach the final chamber. Run across the bridge and jump into the ghost
        painting to run into a hidden star!
    14. In the Hazy Maze Cave as Mario, get to the underground lake. Ride the
        Nessie to the door on the ledge you can't reach by swimming. In there,
        drop into the portal to reach the area Behind the Waterfall. Jump across
        the ledges to the last one (it's the one with 2 red coins on it). Use the
        flower from the red box to invoke Mario's floating ability. Then, simply
        fly straight up to this hidden star.
    15. In the Behind the Waterfall area again (see the previous listing here for
        details), collect the 8 red coins (use Wario and hit the red box to get
        his metal power) to get this star.
    16. In the room where the portal to Hazy Maze Cave is located, there is a
        Toad. Talk to him to receive a Power Star.
    17. In the Bowser in the Fire Sea stage, collect the 8 Red Coins to get a
        Power Star (check the walkthrough for details on that).
    18. In Bowser in the Fire Sea, you must find a star switch. I highly
        recommend you use Luigi for this one. It's on a high ledge above the
        sinking/rising poles in the end area. Hit it, then jump to the other high
        ledge up here. Backflip and copter across the lava area below, and break
        the glass ball to obtain your Power Star!
    19. In the mirror room on the second floor, enter as Luigi. Take a flower and
        walk through the mirror. Enter the door at the opposite end of the room.
        You will end up in an empty room with the Power Star sitting right there.
    20. In the Chief Chilly Challenge, collect all 8 Red Coins to make this star
    21. In the Chief Chilly Challenge stage, pick up the Wario cap when you find
        it. At the path split, hit the red box to become metal, then take the
        narrow path to the left past the wind gusts. Break the black block to get
        this star.
    22. Talk to the Toad standing directly across from the Tall, Tall Mountain
        painting and he will give up this Power Star.
    23. As Wario, go outside of the castle to the drained moat, and break the
        black block by the waterfall. Drop into the hole to reach the Secret
        Under the Moat. There, collect 8 red coins (4 are on ledges along the
        steep wall, 3 are in the air by the moving platforms, and the last is by
        the cage at the end). Get them all and the Power Star will appear inside
        the cage. Use the Luigi cap and the Power Flower from the box to get it.
    24. In the Secret Under the Moat area again, get the Mario cap and hit the
        red box at the bottom of the hill. Float across the gap to the southwest
        ledge. Hit the star switch there, then hit the red box and take the Power
        Flower inside. Start floating upward along the coin path, constantly
        tapping B to go faster. At the first ledge you reach, run to the right
        and hit the second red box for another flower. Repeat this to reach the
        top ledge, where you'll break the glass ball for a star.
    25. Talk to the Toad on the third floor, to the right of Tick Tock Clock, and
        he will hand you another Power Star.
    26. On the third floor, jump to the high ledge on the right side of the room.
        Drop into the hole as Mario to reach the Over the Rainbows hidden area.
        Take the first red coin and hit the red box for a Feather. Triple jump to
        launch, then fly to the different platforms (look at your map to keep
        track) and collect the other 7 Red Coins. Note that for some of them, you
        will have to land and use the cannons mounted on a couple of the clouds
        to reach them (i.e. the one floating within the poles below one large
        cloud, the small cloud below that, and the top of that large cloud). When
        you eventually uncover all 8 coins, the star will appear on the large
        middle cloud, so fly over to get it.
    27. In the Over the Rainbows secret area again, fly to the larger pink
        platform with the red Bob-omb on it. Talk to the bomb and he will prepare
        the cannons for you. Now, take the Wario hat and jump into the cannon.
        Look around and you'll find a cloud near you with a tree on it. Line up
        the sights with that tree, and aim a bit above it, then shoot. With luck
        you'll grab onto the tree safely, then all you have to do is break the
        black box to retrieve this star.
    28. After you catch all of the glowing rabbits, you will receive the key for
        the final door in the character switch room. Open it to receive this
        elusive Power Star.
    29. In Bowser in the Sky, drop the lower platform below the first set of
        rotating ledges (it's after the first piranha plant you meet). Hit the
        star switch to make a star appear. Now, run the length of this platform
        and hop up the ledges to the platform before the tilting one. Run past
        the piranha plant and hop onto the spinning platform, then break the
        glass ball for the star.
    30. In Bowser in the Sky, collect all 8 Red Coins (see the walkthrough for
        directions) to get this Power Star.
    -=  8. Items  -=
    1-Up Mushroom: A fairly rare green mushroom, take this to get an extra life.
    Coins: The common gold coins found in every Mario game to date. Collect 100
           of those to gain a Power Star in the regular stages. At the end of a
           stage, every 50 will net you an extra life too.
    Feather: Gives Mario the Wing Cap, allowing him to fly around. Triple jump or
             get launched out of a cannon to take flight.
    Heart: Run through these to regain health. The faster you run through them,
           the more you'll recover.
    Koopa Shell: Take this off the Koopa Troopa enemies and ride it around, much
                 like surfing! Knock out other baddies upon impact with this. You
                 can even ride up hills you can't normally run upon.
    Power Flower: Mainly found in red "!" boxes. Depending on which character it
                  is that picks it up, they will gain a special ability for a
                  limited time. Further details of these abilities can be found
                  under each person's entry in the Characters section.
    Power Stars: The main focus of the game; getting one increases your power
                 inside the castle (not literally). There are 150 total out there
                 which this walkthrough hopes to accurately cover.
    Super Mushroom: Become temporarily giant-sized. In this state, you can simply
                    run into enemies to kill them. As you hit enemies, you will
                    notice a counter; if you reach 8 and up, you will start to
                    gain extra lives for each additional kill.
    -=  9. The Rec Room -=
    In the room past the character switching room, you'll find a colorful new 
    area. This is the Princess's Rec Room, where she would enjoy herself and play 
    games as a child. Basically, this is where you can play some mini-games while 
    in adventure mode. Talk to the Toad in this room to find out about the room 
    itself (this is the only way to make the rabbits start appearing). Now, 
    throughout the castle grounds, there will be rabbits carrying keys. Catch one 
    and you'll get its key, which can be used to unlock new mini-games for the 
    character who captured the key. The next section in the guide will cover 
    those rabbits. This section will be meant to give information about all the 
    mini-games, as I unlock them. More to be added soon!
    Yoshi Mini-Games
    You are shown a picture of the wanted character on the top screen, then a 
    grid of faces appears on the touch screen. You must point out the wanted 
    character from the crowd within the time limit to add more seconds to your 
    time for the next level.
    Loves me...?
    No real point to this game, other than a time-passer. A flower is on the 
    touch screen, and you simply pluck its petals with your stylus until it is 
    bare. You "win" if you get the loves me petal at the end, but "lose" if you 
    get the loves me not one. Of course, you win nothing for this either way, so 
    don't worry.
    Hide and Boo Seek
    You are shown a room in a haunted mansion, where Boos float around. 1-3 Boos 
    will float in the room shown on your touch screen, then the room will go to 
    black and you'll have 3 seconds to rub the screen to reveal the hidden Boo or 
    Boos. Succeed and you go to the next level. After 15 levels, you will only 
    have 2 seconds to find the Boos.
    Puzzle Panel
    You are shown a grid on the top screen, then a mixed up version of the same 
    board on the touch screen. You then have a certain amount of turns, or times 
    you can flip panels around to rearrange them, to make the bottom match the 
    top. When you point at a given tile, it flips all surrounding tiles, so keep 
    that in mind and good luck with this one. If you can't make it work within 
    the amount of turns you have, you'll lose a heart and get to try again; lose 
    all 3 and it'll be game over.
    Boom Box
    There will be several treasure chests on your touch screen. They open by 
    pointing at them, but the idea here is that each chest makes a different 
    sound when they open. You have to match the 2 chests that make the same sound 
    but if you miss, you lose a heart. Miss 3 times to lose the game. If you pair 
    all the chests, you'll go on to the next level. Beware though, as it does get 
    tricky when more chests are added!
    Tox Box Shuffle
    There will be 3 boxes displayed onscreen, with a Yoshi hiding under one of 
    them. You will see which box Yoshi starts under, then the boxes will move 
    around for a bit. When you're asked to pick a box, point at the correct one 
    to go on. In later levels, more differently colored Yoshis will be added to 
    the mix, which can make things harder to keep up with.
    Which Wiggler?
    On the top screen, you will be shown the top view of a Wiggler. Take note of 
    its pattern since you'll have to pick it out of a crowd on the touch screen 
    below within the time limit. Guess wrong and you'll lose 10 seconds; get it 
    right and gain 5 seconds. At first it's easy to pick them out in time, but it 
    really ramps up in difficulty as the levels progress, so beware!
    You will have a character's face shown to you on the top screen. On the touch 
    screen there will be 3 sections of faces moving left and right rapidly, like 
    a slot machine. Use the stylus to touch the face you want, and that row will 
    stop; do this for the others to create a face. If it's the one you need, you 
    will get 3 coins and the next face will be shown. You will get 2x the coins 
    if the face you need is the center picture.
    Puzzle Panic
    This is the same idea as the Puzzle Panel game. The only difference this time 
    is that this is the "hard version" of the original. The base concept is still 
    the same though; match the top and bottom grids by only flipping the panels a 
    certain amount of times.
    Mario Mini-Games
    Mario's Slides
    There are 4 poles extending down both screens, which Mario's head slides 
    down. There are bars on the top half which causes Mario to move to an 
    adjacent bar. When the head gets to the lower half, you have to draw lines 
    between the bars to lead the head to the star below. Be conservative with 
    your line drawing though, since they do NOT disappear after each star! If you 
    make it to 5 stars, you'll go to a new stage, meaning a clearer board. Also, 
    the more stars you get, the faster Mario descends, so be careful!
    Bounce and Pounce
    You will have control of 3 Marios bouncing around in the air. There are 3 Fly 
    Guys situated on the touch screen, and you must stomp on them all to get a 
    star and move to the next stage. The Marios are in free-fall though, so you 
    have to tap them to make them bounce. Where you actually tap them will 
    determine the direction they jump, so keep this in mind. If you miss and let 
    a Mario fall off the screen 3 times, you lose.
    Sort or 'Splode
    On the touch screen, there is a room with two "camps": red and black. Slowly 
    but with increasing speed, black and red Bob-ombs will be sent into the room. 
    You have to drag each one to their appropriately colored pen. Be careful 
    though since they come out much faster as you go on. If you put the wrong 
    colored bomb into a pen, it will explode and the game will be over. The idea 
    is to have as many red Bob-ombs as possible, as that's how you score.
    Trampoline Time
    On the right side of the screen, there will be 2 ledges that Mario can climb 
    onto for safety. The one you must lead them to will be lit up. Anyway, Marios 
    will walk off the left side and fall onto the touch screen area, where a pit 
    will be. You have to draw lines to form trampolines (up to 3 can be onscreen 
    at once), and bounce them to the safe ledge. Let 3 fall and you lose.
    Shuffle Shell
    You will have 5 Koopa Shells and a paddle on the touch screen, and a target 
    on the top screen. The idea here is to hit the shells up to the top screen, 
    and make it land on the target. Take into consideration the icy floor, and 
    the fact you can knock other shells around by hitting them again. The closer 
    to the center you hit, the better (blue = 100, white = 300, red = 500, center 
    = 1000 points). Your score is determined by where all the shells are at the 
    end of the game.
    Bounce and Trounce
    This time around, 3 Marios will be bouncing around in the air, with many Fly 
    Guys floating on both screens. When the Marios fall to the touch screen, tap 
    them to make them jump in the direction you tapped them. The objective is to 
    stomp on as many Fly Guys as possible. You lose after letting 3 of your guys 
    drop below the screen.
    Connect the Characters
    At the top screen, you will have 4 character heads, each waiting atop one of 
    4 poles. Looking at the bottom of the poles, you'll see the character bodies. 
    The idea is to make the heads fall onto the proper bodies by drawing lines 
    between the poles to direct the heads properly. If you can do this 5 times 
    successfully, you move on to the next stage where different characters will 
    be added to the mix. Be conservative with your drawings though, since the 
    lines don't disappear until you obtain 5 stars and go to the next stage!
    Shell Smash
    Initially here, there will be red shells set up on the top screen, and you'll 
    have green shells on the touch screen to launch upward with the paddle. You 
    get points for each shell you hit, and points increase if you form combos 
    where the same shell hits other ones many times. The major points come with 
    you have 2 green shells hit each other, though. After launching 5 shells to 
    bounce around, the game will end and your points will be recorded.
    Trampoline Terror
    This second version of the trampoline game allows you to draw lines to form 
    trampolines, but there's a catch this time. You have to bounce Mario through 
    varying amounts of rings that will appear on both screens, and move around. 
    As you progress, more Marios will be added to the mess, which can make things 
    crazy for you later on. You can only have 3 drawn trampolines on the screen 
    at once, and the smaller you draw them, the more of an effect they will have 
    Luigi Mini-Games
    Memory Match
    This memory game can be a bit annoying because of how quickly you can lose. 
    There will be an even amount of cards placed face down, and the idea is to 
    pick 2 cards that match. Each time you play, 3 coins are bet, so each time 
    you pick a wrong match, you lose a coin. If you lose all 3, you lose that 
    game and can continue until you run out of coins. The more flawless you are 
    in guessing the pairs, the more coins you will win in the end. For each coin 
    you have left of the original 3, multiply that by 6 and that's your prize.
    There will be 20 cards dealt face up randomly, and you must form pairs that 
    connect to each other in any direction, including diagonal. You must be able 
    to make connecting pairs from all the cards, including the added 16 Luigi 
    deals you at the bottom after a successful pair, to win. If you get stuck at 
    the end, the amount of coins lost is equal to cards you have left. Each time 
    you win a round though, you get 5 coins.
    Picture Poker
    This is a version of poker using Mario-esque symbols instead of a traditional 
    deck of cards. You are dealt 5 cards, then given an option to either hold all 
    your cards, or get rid of some. Tap the one(s) you don't want and tap the Hit 
    button to discard them and bring in however many new cards you wanted. Before 
    you hit/hold though, you can increase your bet up to 5 coins by tapping the 
    bet button on the upper left corner of the touch screen. After being dealt 
    your new cards, your hand is compared to the dealer's, and whomever has the 
    better hand wins (see the chart on the top screen for the different combos 
    you can get, and how much you win; on the touch screen will be a chart 
    showing a card's weight versus another (a pair of stars is worth more than a 
    pair of flowers, for example). If you actually win, the amount you bet is 
    multiplied by the amount next to the combination you had (consult the chart).
    Mushroom Roulette
    As with regular roulette, you must guess what space the ball is going to land 
    on when the spinning stops. You are given 5 coins to place wherever you want, 
    be it on a single space, on a line (meaning if either of those spaces win, 
    you get coins), or on a corner (if any of the spaces touching your coin wins, 
    you do too). You get 12 coins if you pick the exact spot, 3 coins if you bet 
    on the corner, and 2 coins if you picked the right color (the spaces on the 
    left side) or the line surrounding the winning box. Play the game to fully 
    understand it, it's really simple and fun to try.
    Mario Slot
    It's pretty much straight luck with this slot game; tap each spinning part to 
    stop it. If you match 3 pictures in a row, you win coins. If you have a super 
    star (star with blue background) in your row, it will act as a wildcard and 
    you'll win some coins as well (much like the cherry on conventional slot 
    machines). Fun to try, but VERY hard to win on!
    Lucky Stars
    You are dealt a card, and the dealer is also dealt a card. You can now choose 
    to up your bet (5 is the maximum), or simply go on and pick whichever card 
    you choose. The objective is to pick the card with more stars on its face. 
    You will win double your bet if your card beats Luigi's.
    Pair-a-Gone And On
    This is the same exact game as Pair-a-Gone, only this time it goes on forever 
    (or until you finally get stuck). Make pairs with 2 cards that are touching 
    each other in any direction by tapping them. Try not to make a dead end for 
    yourself though, since that's how you'll end up losing later on.
    Memory Master
    Like the original pairing game, this one gives you a total of 16 cards (8 
    pairs) to work with. You will have 5 coins bet on the line this time, giving 
    you 5 chances to mess up and get the wrong pair. Luckily, the game will show 
    you what 4 of the cards are before starting, which makes it easier somewhat. 
    When you do win, multiply the amount of coins you have left by 6 and that is 
    your reward.
    Super Mario Slot
    It's pretty much straight luck with this slot game; tap each spinning part to 
    stop it. If you match 3 pictures in a row, you win coins. If you have a super 
    star (star with blue background) in your row, it will act as a wildcard and 
    you'll win some coins as well (much like the cherry on conventional slot 
    machines). Fun to try, but don't expect to win too often. However, I've 
    noticed this version to be apparently easier than the regular Mario Slot.
    Wario Mini-Games
    Bob-omb Squad
    On the bottom of your screen, there are 4 patches of flowers you must defend 
    from the Bob-ombs parachuting in from above. You have a slingshot which you 
    can pull back using the stylus, to launch cannonballs at the bombs to destroy 
    them. If you hit multiple bombs in a row with the same ball, your points will 
    double with each additional hit. If you hit the Lakitu that occasionally 
    flies across the top of the screen, all the bombs on your screens will vanish 
    at 100 points each, giving you a break in those hectic times. The farther you 
    go, the more bombs will fall, so be quick to shoot them all down and stay in 
    the game!
    Snowball Slalom
    You will be on a straightforward course, with a small snowball on the touch 
    screen to push along. Both screens display the course, with the top screen 
    showing you what's coming up, so you can steer to avoid obstacles on the way. 
    Rub the stylus upward repeatedly to move the snowball, which will get larger 
    as you move along. Make it across the finish line in 15 seconds to win. Be 
    careful though since if you run into a rock, you'll stop and lose time, so be 
    sure to steer clear of those when possible.
    Bingo Ball
    You are given 12 balls, which you can pull the lever back and launch into the 
    peg-filled board above. There are 9 numbered slots at the bottom which the 
    balls can fall into. In the background you'll see a square grid where the 
    numbers are arranged; the idea is to sink balls into the numbers to form rows 
    on the grid for added points. You'll get 100 points for each different number 
    you fill, and 500 points per row you form.
    Wario will toss an enemy in the air, and many coins will fall on the touch 
    screen area, which consists of 3 rows of blocks. The coins will fall into the 
    different blocks. After the coins have all vanished from sight, you can tap 
    any of the blocks you want. The idea is to tap the blocks with coins inside. 
    You can keep picking blocks until you tap one with nothing inside, which at 
    that point the game ends and the coins you did get are tallied up.
    Psyche Out!
    On the top screen, you'll be shown a card's back, while you can guess which 
    card it is by tapping the one you want on the touch screen. The trick here is 
    to stare at the card on the top screen and you should be able to see a faint 
    outline of the card's face through it. This is how you can win, instead of 
    just blindly guessing at them. After getting 5 right, you will be given 3 
    different cards to pick from.
    Slots Shot
    This is the same concept as the Bingo Ball game, only this time there are 
    slots in the background and various bumpers to hit for more points. If you 
    sink a ball into the piranha plant, the bars over the pipe will open up. Get 
    a ball in the pipe for 3000 points, and hit the switch at the bottom to spin 
    the slots. Get 3 in a row for 8000 points, and 300 points for each bumper you 
    hit. If a ball happens to drop into a hole, you will get 2000 points and an 
    extra ball to shoot into the game. The game ends when all the balls are gone.
    Lakitu Launch
    Floating on the top screen will be 2 giant tubs, and the touch screen will 
    have a slingshot set up again. You are to launch Spinies upward so they fall 
    into the tubs as they hover around. You have 30 seconds to launch as many 
    Spinies as you can, making sure as many fall into the tubs as possible. After 
    the time is up, the total amount will be tallied and your score will reflect 
    how many Spinies you've bagged.
    Intense Coincentration
    This version of Coincentration is played the same way as the first one, only 
    difference is there are less coins this time around. That means your choices 
    for random guessing are much more limited, meaning you have to be very keen 
    to spot all the coin-filled blocks. You can keep picking blocks until you 
    pick one with nothing in it, then at that point your game will end.
    Giant Snowball Slalom
    You start off with a small snowball on the touch screen, with a long path 
    ahead of you to roll it along. The top screen will show you what's to come on 
    the path, giving you some time to steer clear of the obstacles. This time in 
    addition to the rocks, there will be giant penguins standing idly around, so 
    watch out for those. Rub the stylus upward to roll the snowball, causing it 
    to become larger as you go on. If you hit something, you'll slow down, so be 
    careful to avoid everything so you don't waste time. You have 40 seconds to 
    reach the finish line and win this game.
    -=  10. Key Rabbit Locations  -=
    After you visit the Rec Room for the first time, you'll hear that keys are 
    required to unlock more mini-games. The keys to these drawers are held by the 
    rabbits you'll find running all throughout the castle grounds. Here is a list 
    of their locations, and when you can spot them:
    Yoshi (Yellow Rabbits)
    1. In front of the castle's main doorway, you'll find 3 rabbits. Chase them
       down and swallow them for their keys.
    2. See #1.
    3. See #1.
    4. To the right of the castle's entrance, you'll find a flower bed. A rabbit
       is over there with another key.
    5. Heading directly straight from the castle entrance when outside, you'll
       find this rabbit in the hedges.
    6. After you drain the castle moat, go outside and you'll find this one
       running around where there used to be water.
    7. In the castle basement, you'll find a bunch of hallways leading to some of
       the worlds. A lone rabbit runs around down here.
    Mario (Purple Rabbits)
    1. Outside of the castle, head left of the main entrance toward the waterfall
       area. You'll see this rabbit standing around over there.
    2. In the room leading to Jolly Roger Bay, a rabbit can be found.
    3. After you drain the castle moat, go outside. You'll find this rabbit in
       the now-drained moat.
    4. In the castle basement, you'll find two of them running around the halls.
    5. See #4.
    6. Upstairs in the castle, check in front of the large star door to find this
    7. In the mirror room (where Snowman's Land is found), you'll find another
       key-holding rabbit here.
    Luigi (Green Rabbits)
    1. Outside of the castle, check the bushes to the left of where you start the
    2. In the room leading to Bob-omb Battlefield, you'll see this one in the
       corner to the left.
    3. In the Rec Room, go into the door where you need 8 stars to enter. You'll
       find this rabbit inside with no place to hide!
    4. Outside in the castle's courtyard (where the Boos are), backflip to the
       ledge above the door. Repeat the flip from the ledge to reach an alcove
       where a rabbit is hiding with the key.
    5. In the basement, drain the watery room by pounding the 2 pillars. When you
       exit and return here, a rabbit will be in the middle area below.
    6. In the hallway on the second floor, you'll find this rabbit running around
    7. On the roof of the castle. You must have 150 Stars to open the grating
       covering the cannon outside, so you can shoot up to this point.
    Wario (Brown Rabbits)
    1. Outside of the castle, this one is by the trees in the far right corner,
       next to the ramp leading into the moat.
    2. In the room leading to Whomp's Fortress, this one stands right there by
       the painting.
    3. Outside in the castle's courtyard by the Boos, check near the back wall
       behind the fountain.
    4. As soon as you enter the basement where Lethal Lava Land is, you'll see
       this rabbit by the door.
    5. In the room where the paintings for Tiny-Huge Island is, you'll find it.
    6. On the third floor, you'll find this rabbit on the right side of the room.
    7. Also on the third floor, jump into the upper alcove on the right side of
       the room to find this final rabbit.
    Glowing Rabbits
    After you have accumulated 80 Power Stars, you may start to notice glowing 
    white rabbits around. They appear at random in place of any other regular 
    rabbit, depending on the character you use. There are 8 of them total; 
    getting them all will earn you another key. This key will be used to open the 
    door in the character switch room. Inside that room is another Power Star, so 
    it may be worth your time to seek these random creatures out.
    -=  11. Versus Mode -=
    On the title screen, you will have a VS. button to click on. Select it and 
    you will be able to enter multiplayer mode, and the game will start waiting 
    for other players to join in. When everyone joins into the game, you can 
    begin. Please note that only one DS unit has to have the game card in order 
    for everyone to play wireless multiplayer; it will just take about 30 seconds 
    to download the game to each person's system.
    For the host player (the one with the game in their system), all they have to 
    do is hit VS. mode in their game and wait for the others to join. For the 
    other (up to 3) players to join in, turn on the DS and select DS Download 
    Play on the main screen. Then, simply enter the game you wish to join, and 
    when everything is ready, gameplay will commence.
    The objective of the multiplayer game is to collect the most stars. There are 
    4 areas you can play in: Castle Grounds, Sunshine Isles, Princess's Secret 
    Slide, and Battle Fort. In the 3 regular areas, there will be 1 star at a 
    time floating around, and once you get it, another one will appear. As for 
    the slide course, there will be several stars along the way, and you can all 
    duke it out at the bottom. In each area, you will have 30 seconds which count 
    down slowly, so it's more like 90 seconds in a given area.
    During gameplay, you can attack other players like you normally would to make 
    them drop stars for you to hopefully steal away. If there aren't 4 players in 
    the area, there will be caps you can pick up to transform into the missing 
    player(s). This is crucial for the one playing as Yoshi, so he can attack 
    other players. At the end of the round, whoever has the most stars wins.
    -=  12. Secrets/Tips and Tricks -=
    Castle Toads
    As you wander around in the castle, there will be plenty of Toads you can 
    talk to. Depending on your current character, the Toads will react 
    differently. If you are Yoshi, you will receive general advice. Luigi will be 
    mocked. Wario will invoke fear in the Toads. Finally, Mario will receive 
    nothing but high praise as you would expect. There is no point in doing this, 
    but it is fun to experiment nonetheless!
    Losing Your Cap
    A common problem in certain stages will be the loss of your cap. It's 
    sometimes stolen from Klepto the condor, or it can be blown off by the wind. 
    Regardless, your character will take twice the amount of damage from a given 
    hit until you get another hat, or the one you had, back.
    The Castle Roof
    Outside of the castle, you will notice a cannon hole covered by some grating 
    early on. To gain access to the cannon, you must first collect all 150 Power 
    Stars in the game. Use the cannon to blast onto the castle's roof. Up there, 
    you'll find 3 1-Ups and a red box with a Power Flower inside. It's also where 
    you can find Luigi's last rabbit. If it's worth it to you or not, try it out, 
    although I'm sure there are alternate methods to getting onto the roof 
    Title Screen Touching
    As with the original version, you can mess around with the giant head that 
    appears on the title screen. If you tap it, the head will turn into an 
    outline and you'll be free to manipulate it any way you like by dragging the 
    stylus around on it. You can use the control pad to rotate and stretch the 
    picture, and the L/R buttons to distort it further. If you click the pen 
    icon, the board will be cleared and you can draw your own creations to 
    manipulate with the stylus afterward. Keep an eye on your ink meter on the 
    bottom though; if you run out of ink, your fun will be over, so beware!
    -=  13. Credits -=
    S u F R: For sending me the list of rabbit locations for Mario and Yoshi.
    teddybradford: For making me aware of an error in the 100-coin guide for Hazy 
    Maze Cave, which is corrected now.
    AGameFreakHere92490: For additional information about the Super Mushroom.
    ChromeWolf: For a complete list of the rabbit locations I was missing.
    Dazarath: For a new method for getting star #5 in Tall, Tall Mountain, which 
    I used to replace my previous information.
    Juju: For pointing out a numbering mistakes in the bunny list for Mario.
    Nathan: For letting me know that Luigi's Power Flower ability does not kill 
    ALL enemies (changed it to most). Also, I added information about talking to 
    the castle Toads in the Secrets section.
    -=  14. Copyright Notice  -=
    This file is Copyright (c)2004-2011 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
    contact me if there are corrections to be made to information that's 
    currently included. Thanks!
    =- End of File -=

    View in: