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    Bestiary by Lord_Yojimbo29

    Version: 1.7 | Updated: 03/04/07 | Search Guide | Bookmark Guide

    -=Super Mario 64(DS) Bestiary- by Lord_Yojimbo29=-
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    Version #: 1.70
     I. Table of Contents
    I. Table of Contents-What you're reading now. Pretty self-explanatory.
    II.Legal Disclaimer Stuff-Skip here.
    III. Version History
    IV.Normal Enemies-The things that you should not have a problem killing.
    V. Unkillable foes-Stop trying to kill the Thwomp already. 
    VI.  Bosses-Those giant, ugly monsters that are barring your progress
    VII. Other Star-Bearing Sentinents(i.e. Koopa the Quick, MIPS, Dorrie, etc.)
    VIII.About the Author(yeah, like you want to know about me.)
    IX. Conclusion-The End of the guide.
     II. Legal Disclaimer/Contact Information
    This guide can be used in any medium, just so long as my name's at the bottom
    and no information(unless it's wrong) was changed. It can be hosted on a non-
    profit website, used as the Holy Text for your own personal religion, or used
    as padding for your hamster cage, just so long as I get credit for it. Chances
    are, if you're reading this, you didn't spend hours of your free time writing
    If you have any questions:
    Email me at lordmario29@hotmail.com, with the heading "SM64DS Bestiary", and I
    will try and get back to you. Just make sure it's a question that was not 
    already answered in the guide, or it's about where you can host this guide. If
    it isn't, then it will be deleted. Do we understand each other? Good. Errors, 
    typos, and other mistakes are welcome to be sent in as well.
     III. Version History and Other Trivial Stuff
    1/3/06 - Version 1.0: Composed this guide over 3 or 4 days, originally for the
    orginal SM64. It got rejected. D'oh!
    2/10/06- Version 1.2: Began making strategic changes to better suit this for 
    the DS version.
    3/06-9/06: Version 1.4: Made additional changes, but mainly forgot about it.
    10/26/06: Version 1.5: Attempted to make final changes before resubmission.
    1/16/07: Version 1.6: Fixed some errors that others brought to my attention. If
    you are one of those people, you will be listed in the Special Thanks section.
    3/4/07: Version 1.7: Making some more revisions, and fixing errors. For all of
    you asking, yes, MIPS/rabbit's section will finally be fixed. 
    III. Normal Enemies(in no particular order)
    Here's the template I'll use throughout the Bestiary:
    Name of Enemy:
    Description that spans a few lines.
    Attacks: What the enemy will use to send you to hell.
    How to Defeat: How to kill the enemy.**
    Rewards: What you get, if anything, when you kill the enemy.
    World(s) seen in: Where you can find them.
    Other Notes: Anything else important/interesting to say about the enemy.
    *Enemies marked with an asterisk denote that alternate forms of the species
    exist as bosses.
    **Since Yoshi can kill most enemies by simply swallowing them and spitting 'em
    out, I don't feel that he needs a strategy for a lot of the normal enemies. The
    strategy listed will work for all characters, or the 3 plumbers, Mario, Wario,
    and Luigi. Yoshi won't be able to kill a good deal of these foes, but hopefully 
    you're not using him for combat.
    The simplest, easiest, and most stupid enemy in the game. Chances are
    you know what a Goomba looks like already if you've played a Mario game that's
    not Super Mario 2. If not, then they are small, brown mushroom guys with feet.
    Attacks: They just run at you for 1 point of damage. Nothing else. 
    How to defeat: Anything will work. Punches, jumps, kicks, groundpounds... Yoshi
    should handle these guys by eating them and then spitting them out. Curiously, 
    they explode if they run against a ledge for some time. This seems to work more
    often if they have a cap, though.
    World(s) seen in: Bob-omb Battlefield, Jolly Roger Bay, Bowser in the Dark 
    World/Fire Sea/Sky, Shifting Sand Land, Tall, Tall Mountain, Snowman's Land,
    Tiny-Huge Island, Goomboss Stage
    Reward: 1 coin normally, but if you groundpound those monstrous ones in the
    Huge Island, you get a Blue Coin, which is worth 5 yellow coins.
    Other notes:N/A
    Koopa Troopa:
    You know these guys. They're the bizarre turtle/bird fusion in many a Mario
    game(except SMB2) that you stomp on to force them into their shell. Apparently
    Bowser's consistent assaults on the Mushroom Kingdom using these guys has had
    a negative effect on their population, seeing as there are only 2 in SM64. If
    you don't know what a Koopa Troopa looks like, then they're bird-like turtles
    with green shells.(The red ones died out?)
    Attacks: These guys don't seem that interested in killing Mario, really.
    Figures. However, running into one will do some damage, so don't mess around
    too much.
    How to defeat: Jump on a Koopa once to force him out of his shell, then jump
    again on the shell-less Koopa to finish him. Yoshi can't eat these guys.
    World(s) seen in: Bob-omb Battlefield, Tiny-Huge Island
    Reward: You'll get a Blue Coin from defeating a Koopa, as well as use of his
    shell as a surfing tool within the course until you hit a wall or other
    physical impediment.
    Other notes: It's also possible to find Koopa Shells in '!' boxes in several
    other courses. I believe that they are available in Jolly Roger Bay, Lethal
    Lava Land, Shifting Sand Land, Dire Dire Docks and Snowman's Land. Also, some
    are located in those big black bricks that only Wario can break.
    A SMB2/SMB3 enemy originally, the Bob-omb is a walking black bomb. There are
    quite a lot of Bob-ombs in Super Mario 64, actually. Apparently they're more
    popular at Nintendo now. They have little white eyes and seem to be a Nintendo
    equivalent of suicide bombers.
    Attacks: If a Bob-omb sees you, he'll run at you until he explodes for a nice
    bit of damage.(2 points, I believe)
    How to defeat: Pick them up with A and throw them by pressing A again, at which
    point they'll explode when they hit the ground. Or just get their attention and
    run away from them until they explode. If you're using Yoshi, simply eat them
    and spit them out. They'll blast upon impact, so you could use them as a possi-
    ble weapon.
    World(s) seen in: Bob-omb Battlefield(did the name tip you off?), Bowser in 
    the Fire Sea/Sky, Shifting Sand Land, Tall, Tall Mountain, Tick-Tock Clock,
    Rainbow Ride
    Reward: 1 yellow coin, a small explosion, a Star(see 'Bosses' for more
    information on the Star)
    Other notes: While black Bob-ombs are aggressive exploders, the pink ones,
    the Bob-omb buddies, open the cannons for you in many courses, as well as 
    reveal the location of the Red Coins in the level. Also, there is an interesti-
    ng glitch concerning the black Bob-ombs in most courses, if you're playing the
    original SM64. 
    This massive, rectangular lug makes his debut in SM64. Whomps are big stone 
    fellows that have feet and a very angry face. They're grey, but a diamond 
    Whomp would look awesome. Don't you agree? Diamonds are rocks...right?
    Attacks: If a Whomp sees you, he'll try and pancake you with his huge girth
    and hardness. Should you have the misfortune to get crushed by him, then you'll
    temporarily be in a small pancake form, as well as take 3 points of damage. Now
    THAT'S a rock.
    How to Defeat: Get out of the way when a Whomp tries to jump on you, then do
    a ground-pound on the bandage on his back to kill him. This should work for
    Reward: 5-10 yellow coins(see other notes), the satisfaction that you just 
    killed something by slamming it with your ass, a Star(see 'Bosses' for more
    information on the Star)
    World(s) seen in: Whomp's Fortress(no way!), Bowser in the Sky
    Other Notes: The normal reward for killing a Whomp is 5 coins, but if you stand
    on the bandage, you'll get an extra. You can get up to 5 coins before you kill
    the Whomp in this manner. This really makes getting the 100 coin star for  
    Whomp's Fortress easier, considering that you can get up to 20 coins from the
    2 Whomps in Whomp's Fortress.
    Piranha Plant*:
    These guys were there since the original SMB, waiting for an unsuspecting
    plumber to step on their pipe, then attacking with big, pointy, teeth, or, in
    SMB3, fireballs. They look like normal plants, except, you know, the big red
    blossom that houses a mouth full of sharp teeth. They too, took a hiatus in the
    second SMB, like most enemies from SMB. Not surprising, considering SMB2 was an
    adapted form of a game called Doki Doki Panic. The SMB2 that was released in
    Japan was a version of the first SMB called 'The Lost Levels'.
    Attacks: Depends on where you are. The ones in Whomp's Fortress will bite at
    the player if he wakes them up, while the ones in Tiny-Huge Island and Bowser 
    in the Sky spit fire at you. The bite does about 3 points of damage, and the 
    fire will do about the same amount.
    How to Defeat: For the ones in Whomp's Fortress, just quietly sneak up on them
    (if they wake up and start thrashing violently, you're being too loud), and 
    punch them. The ones in Tiny-Huge Island and Bowser in the Sky don't need to
    be snuck up on, just punched(if they're big) or jumped on.(if they're small)
    Yoshi can't fight a lot of these guys.
    Rewards: The Whomp's Fortress ones will give you a Blue Coin if you kill them.
    The other ones in the game should yield one or two yellow coins, or a Star, in
    Tiny-Huge Island. Smaller ones yield a single coin, while the giant ones will
    give you two yellow coins. (See 'Bosses' for more information on the Star)
    World(s) seen in: Whomp's Fortress, Tiny-Huge Island, Bowser in the Sky, Goomb-
    oss Stage
    Other Notes: One of the Piranha Plants in Whomp's Fortress has a Red Coin 
    directly behind it. It may be a good idea to kill him first before going for
    his coin.
    These ghostly fiends, first seen in the fortresses of SMB3, slowly....moving...
    towards Mario or Luigi when the plumber had turned his back. They were quite a
    pain in the buttocks in Super Mario World. Now they're here. Hooray. Anyways, 
    Boos look like small white ghosts. When you look at them head-on, you'll see 
    the reward you get for killing them.
    Attacks: Boos pretty much damage the hero for 3 points of energy by just touch-
    ing him. However, they only really attack when your back is turned. Boos also 
    move pretty slowly, so it isn't hard to avoid them.
    How to Defeat: The technique I use is to jump when facing in front of them, 
    then groundpound them. Make sure they're underneath you first. They got a bit
    smarter between SM64 and now, so this may take several tries. 
    Rewards: A Blue Coin, or Stars(See Bosses for more information)
    World(s) seen in: Boos are exclusive to Big Boo's Haunt, but they also appear
    in the courtyard outside of the entrance to the level, and the area inside of
    Big Boo's Haunt where you battle Big Boo(see 'Bosses' for more information) for
    Luigi's Key.
    Other notes: N/A
    Scuttle Bug:
    These multi-colored spiders roam around the dark and scary places of SM64DS. 
    They have really big eyes. Not really that much else to say about 'em.
    Attacks: The Scuttle Bug will just run into you, like the Goomba. They're a bit
    faster, but still pretty easy to evade. You'll take about 1 point of damage if 
    you get hit.
    How to Defeat: Use the same strategy you would use with a Goomba, use anything
    you want. 
    Rewards: 2 yellow coins
    World(s) seen in: Big Boo's Haunt, Hazy Maze Cave
    Other Notes:N/A
    A water-strider enemy that glides around the water in Wet-Dry world. He looks 
    like a water strider. He, like the Scuttle Bug, were newcomers to the 
    Marioverse when SM64 launched.
    Attacks: They'll just try to run into you for 1 point of damage, really. 
    They're not that dangerous.
    How to defeat: Either jump on them for a coin, or swim underneath them and get
    past them.
    Rewards: 1 yellow coin
    World(s) seen in: Skeeters are only found in Wet-Dry World and Goomboss Battle.
    Other Notes: Wasn't there one of these guys in a backdrop in Mario Party 3? 
    A book that attacks with big sharp teeth. More disturbing then it sounds,
    really. Only a few in the entire game.
    Attacks:...Flying at you with their teeth. For about 3 damage.
    How to Defeat: Jump and kick. It's simple. Too simple. Yoshi, though, will 
    probably not be able to take them out, but they'll most likely crash mid-flight
    , making them simple to evade.
    Rewards: A blue coin(combine them with the Boos, and you will realize how easy
    it is to get the 100 coin star in Big Boo's Haunt), realization that you killed
    possibly-great literature
    World(s) seen in: The only place where the Bookends are bestsellers is 
    Big Boo's Haunt.(surprised?)
    Other Notes: They seem to guard the highest area of the level, where the last
    2 stars are located in Big Boo's Haunt.
    Crazed Crate:
    These tan fellows resemble boxes with different faces on them. When you pick up
    a Crazed Crate, they'll jump 3 times, then land and explode into 5 yellow coins.
    Attacks: The Crazed Crate doesn't attack Mario/Luigi/Wario/Yoshi.
    How to Defeat: Just wait until they reach their 3rd jump, then they'll explode.
    Or ignore them and walk around them.
    Rewards: Access to a difficult location to reach normally, 5 yellow coins
    World(s) seen in: Big Boo's Haunt, Shifting Sand Land, Tall, Tall Mountain, 
    Goomboss Stage(I think)
    Other Notes: Exercise caution when using a Crazed Crate. Their 3rd jump may 
    land your character off of a cliff or in another area that results in death. 
    For example, you may land in the quicksand near the pyramid in Shifting Sand
    Land if you use it from the wrong angle. Be safe, kids.
    Pokey, being a cactus, is a pointy desert plant. The 4 Pokeys in the game are
    located in(big surprise here) Shifting Sand Land.
    Attacks: As one may expect, a pointy object can injure a non-pointy human by 
    touching him. He'll do about 2 points of damage upon impact.
    How to Defeat: Jump on or hit his head. To make it easier, punch away at the 
    bottom parts of a Pokey to gain easier access to his head.
    Rewards: a Blue Coin, bloody knuckles
    World(s) seen in: It WOULD be illogical for a cactus to exist anywhere but a
    desert, now wouldn't it?(Hint: Shifting Sand Land) 
    Other Notes: This area-specific foe actually originated from SMB2, which is 
    interesting since most of the classic Mario enemies here in SM64 were from 
    different games, most likely SMB or SMB3. 
    Fly Guy:
    These flying midgets just hover around. Occasionally, they attack. Fly Guys,
    along with Bob-Ombs, Pokeys and Snifits, were enemies first seen in Super 
    Mario Bros. 2. Curiously, they gained the ability to fly since then.
    Attacks: Fly Guys will spit small flames at your character. They do less damage
    then normal(only 2 damage rather then 3), but avoid them all the same.
    How to Defeat: One hit will take a Fly Guy out, but you can jump on his head
    for a temporary hover abillity. If you don't want the hover power, just punch
    or groundpound him.
    Rewards: Two yellow coins, a temporary hovering abillity(optional)
    World(s) seen in: Shifting Sand Land, Snowman's Land, Tiny-Huge Island, 
    Tall, Tall Mountain, Rainbow Ride
    Other Notes: The blue/green/yellow/black(flying Anti Guy from Paper Mario, 
    anyone?) Fly Guys are missing, but they still got that KILLER mask. For real.
    The Snufits are violent floating midgets similar to Fly Guys. However, they 
    spit bullets at you. They exist only in the toxic maze of Hazy Maze Cavern,
    thank God (and the area of HMC with the Secret Star that held the Metal Cap in
    Super Mario 64).
    Attacks: They'll shoot three bullets at you for 1 damage each, stop, reload, 
    then fire again. Not fun. Avoid at all costs
    How to Defeat: Just jump onto them or otherwise hit them. Use Metal Wario for
    maximum effect.
    Rewards:Two yellow coins
    World(s) seen in: You'll only encounter Snufits in the toxic gas maze of Hazy
    Maze Cavern and Cavern of the Metal Cap Switch.
    Other Notes: No blue or grey Snifits. Is blueness and grayness simply a rare
    genetic trait among Snufits and Fly Guys, or did something else happen that I'm
    not aware of?
    Oh Christ. I've hated these things since the first SMB. If you don't know what 
    a Lakitu is, go to the mirror room and look at the dude with a video camera
    reflected in the mirror. Now, picture the same guy, throwing spiky eggs at you.
    Those eggs hatch into Spinys. Unfortunately, they love attacking the heroes.
    Attacks:They just throw Spiny eggs at the plumbers or Yoshi. Those things hurt,
    but they're very easy to dodge.
    How to Defeat: Jump into Lakitu to finish him. Wait until he descends, though.
    Rewards: 5 yellow coins, annoyance
    World(s) seen in: Tiny-Huge Island, Rainbow Ride
    Other notes: Your cameraman is a Lakitu. Luckily, he doesn't throw pointy 
    objects at you if you die or miss a Star when using the cannon.
    A plain ol' indigo bat. Whoopee.
    Attacks: They'll just fly at you for 1 point of damage. They squeak before they
    take off, so it's pretty easy to evade them.
    How to Defeat: Just hit him. He'll die. In a small poof.
    Rewards: 1 yellow coin, a neat little poof
    World(s) seen in: Hazy Maze Cavern
    Other notes: I don't think that there were bats in the Mario series before.
    UPDATE: No, I lied. There were some in Super Mario World.
    Mr. I:
    An eyeball that constantly watches the hero. One of the more creative enemies
    in this game. I love these guys. However, no veins in the eye. So much for
    Attacks: He'll shoot multicolored balls of God-knows-what at you, but they're
    pretty easy to dodge. If you touch him, you'll suffer 3 damage.
    How to defeat: Run circles around him. When he spins very quickly and shrinks,
    that means he's about to die. 
    Rewards: A Blue Coin, a cool death animation
    World(s) seen in: Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land
    Other Notes: The Mr. Is in Lethal Lava Land are directly near warps in Lethal
    Lava Land. Suffice to say that it would be wise to kill them before using the
    warps, unless you want to get ambushed as soon as you materialize.
    Mr. Blizzard:
    A snowman that pops up out of the ground. He's none too easy to defeat. Mr. Bl-
    zzard often preys on plumbers or dinosaurs stuck in the snow after a large 
    Attacks: If you touch Mr. Blizzard, you'll take 2 points of damage immediately.
    His snowballs are less dangerous, only dealing one point of damage.
    How to defeat: Run around him, like you do to a Mr. I. This is tough to do on
    Cool, Cool Mountain, because the places you usually encounter Mr. Blizzards on
    that course are rather cramped and sloped. It's way easier to defeat one in 
    Snowman's Land.
    Rewards: 3 yellow coins. Is it really worth it?
    World(s) seen in: Cool, Cool Mountain, Snowman's Land, Chief Chilly Challenge
    Other Notes: 2 of these guys are on a narrow bridge in Cool Cool Mountain,
    that leads to the top of the cabin near Mama Penguin.(see her entry under 
    "Other Star-Bearing Sentients") Be very careful here, because if you rush, 
    you'll take a LOT of damage. Use the gondola instead.
    A bizarre creature that appears to be a coin, but turns into his true form when
    approached. Is a green, hopping thng with a Black Mage-like(see: Final Fantasy)
    Attacks: Moneybags will just jump at you for 1 or 2 points of damage, if you
    get hit. Like so many enemies here, his attack is really easy to avoid. 
    How to defeat: Jump on him. He's done. No problem. Right?
    Rewards: 5 yellow coins. Not bad.
    World(s) seen in: The only economy Moneybags exists in is Snowman's Land.(OK,
    that was a bad one. Sorry.)
    Other Notes: This one surprised me when the coin transformed. The 2 Moneybags
    lie in wait in clusters of coins, one directly near the 3-D ice maze, and 
    the other near the freezing lake.
    These horned black balls are rather distinctive. They try and push Mario into
    pools of lava or other painful substances. These things move FAST, man. Get
    ready for a fight.
    Attacks: The Bully's only attack is to push Mario towards the lava or other 
    painful liquids. When you hit the substance that the Bully is pushing Mario at,
    you will suffer 3-9 points of damage, depending on how many times you touch the
    substance, usually lava. 9 points of damage is greater than a full life bar, so
    it kinda goes without saying that Bullies are dangerous.
    How to Defeat: Fight fire with fire. Attack back at them. If you push a Bully
    into the lava, he'll die in a cool melting animation.
    Rewards:1-2 yellow coins most of the time.(See 'Bosses' for more information)
    World(s) Seen in: Lethal Lava Land, Bowser in the Fire Sea, Snowman's Land
    (see 'Bosses' or more information on the Bully in Snowman's Land), Chief Chilly
    Other Notes: You can't really say that much more about something that tries
    to push you into lava. Avoid 'em in Bowser in the Fire Sea.
    These bizarre, dress-garbed snowmen appear to have a flower in their head.
    Someone designing enemies obviously got wasted one night. If you kill them
    with a jump, you'll get a spinning jump like you do with the Shy Guys.
    Attacks: You touch them, and you take one point of damage. 
    How to Defeat: Just hit them. They should be easier targets than Shy Guys since
    they don't fly.
    Rewards: A yellow coin, and a temporary spinning jump.
    World(s) Seen in: Cool, Cool Mountain, Snowman's Land, Chief Chilly Challenge(?)
    Other Notes:N/A
    Monty Mole:
    Lovely. These are enemies I love to hate, because you can get 1-UPs from them,
    but they always respawn very quickly.
    Attacks: They'll throw a rock at the player for about 1 point of damage. 
    How to Defeat: You can't kill them, per se, because they respawn almost immedi-
    ately, but just jump on or hit one to temporarily defeat them.
    Rewards: 1-UPs, if you defeat enough of them, frustration
    World(s) seen in: Only Hazy Maze Cavern and Tall, Tall Mountain seem to have
    rodent problems.
    Other Notes:N/A
    These purple guys LOOK like Bob-Ombs, but they don't run at you and explode.
    Really. They do throw you, as the name suggests.
    Attacks: They'll pick Mario up and throw him. The throw could result in either
    no damage, or instant death, depending on where Chuckya throws you, though you
    are far less likely to suffer death from falling off a high ledge from the one
    in Wet-Dry World.
    How to Defeat: This is cool. Pick Chuckya up from the back, and throw him.
    He'll explode. 
    Rewards: 5 yellow coins, and a nice, full explosion
    World(s) seen in: Tall, Tall Mountain, Wet-Dry World, Tiny-Huge Island,
    Rainbow Ride, Goomboss Stage
    Other Notes: Did I mention that Chuckyas aren't Bob-Ombs?
     IV. Unkillable Enemies(in no particular order)
    None of the plumbers or Yoshi can even harm most of these foes, so all you will
    get for trying is pain. Pain, I say! You have been warned.
    This electric orb, complete with bloodstained teeth, hovers around many areas 
    of Super Mario 64 DS, particularly dangerous ones. He usually rotates around a
    pole-like object. Like all of the enemies on this list, it's absolutely 
    Attacks: If you get hit by an Amp, you'll suffer a point of damage, and be
    paralyzed 1 or 2 seconds.
    Rewards: Not getting zapped if you avoid it, a 1-UP at the top of poles
    World(s) seen in: Bowser in the Dark World/Fire Sea/Sky, Vanish Cap Under the 
    Moat, Cavern of the Metal Cap, Snowman's Land, Wet-Dry World, Tick-Tock Clock,
    Rainbow Ride, Goomboss Stage
    Other Notes: Amps usually rotate in a set pattern around a pole in most levels.
    Remember that if you plan to use those poles, you may find a 1-UP at the top as
    a reward for your troubles.
    A cousin to the Amp, these are stationary black balls(yeah, go ahead and laugh)
    that spit flames at Mario when he ventures near. Like Amps, these also appear 
    in many different stages. Take caution when you see one.
    Attacks: This one isn't too hard to figure out, right? The Fire-Spitter will
    spit flames at you, for the normal fire damage. If you do get hit, then my
    advice would be to jump while you're burning. You'll still take the damage, but
    your character won't run himself off of a cliff(oh, it happens) or something 
    like that, because you have no control over him while he's burning.
    Rewards: No barbecued plumber/Yoshi. That should be enough.
    World(s) seen in: Shifting Sand Land,Dire, Dire Docks,Wet-Dry World, Tiny-Huge
    Island, Tick Tock Clock, Rainbow Ride, Bowser in the Fire Sea/Sky, Vanish Cap
    Under the Moat, Cavern of the Metal Cap, Goomboss Stage
    Other Notes: Actually, while you can't kill them in the traditional sense, 
    Yoshi can swallow them and use them for fire-breathing ammunition, just like
    the campfires, which does indeed get rid of them. Thanks to 'thecheat4evur' for
    the correction.
    Thwomp is a huge, cube-like stone that moves up and down in preset pattern. He 
    crushes Mario into a pancake if you get hit by him. Hey! What happened to his
    spikes, like he had in SMB3? Anyway, Thwomp isn't seen too often in Super Mario
    64 DS, but that's still too often for SOME worlds.(Oh, trust me, you'll get it
    when I describe the one in Tick-Tock Clock)
    Attacks: If you have the misfortune to get squashed by a Thwomp, you'll take 3
    damage and get pancaked. However, since they move in a predetermined pattern,
    dodging one should not be a problem.
    Rewards: Not getting crushed, a Star(in Tick-Tock Clock, see Thwomp's entry in
    'Other Star-Bearing Sentinents')
    World(s) seen in: Whomp's Fortress, Tick-Tock Clock
    Other Notes: One of the Red Coins in Whomp's Fortress is on top of the Thwomp 
    near the top of the stairs. Jump on him to get it. Also, as a user known as 
    Crenshaw Meehan has informed me, if you are using a Super Mushroom, it is 
    possible to destroy them by simply touching them.
    Grindel and Spindel are basically mummy Thwomps, though they're only native to
    the pyramid in Shifting Sand Land. Grindel is the one that moves up and down(he
    looks more like a Thwomp than Spindel), and Spindel is the cylidrical one that
    rolls in a predetermined fashion trying to crush you.
    Attacks: They'll just try to squash you. You can avoid them pretty easily, but
    there is a node in the corridor where you see Spindel that you can hide in if 
    you don't think you can jump over him. Grindel will slam you into the roof if 
    you wait too long, so jump off of him quickly if you're using him to get to the
    second floor of the pyramid.
    Rewards: Easier access to the second floor of the pyramid(Grindel), pretty much
    nothing else
    World(s) seen in: The pyramid in Shifting Sand Land houses Grindel and Spindel
    Other Notes: N/A
    At first, these aggressive mechanized dustpans look useful, as they throw you
    up in the air, and to new heights. However, unlike Crazed Crates, which are 
    equally as helpful, they seek you out. Don't mess with a Heave-Ho. Really.
    Attacks: Should you get caught in a Heave-Ho's dustpan, he'll try and fling you
    off into God-knows-where. When you land, chances are that you'll suffer a nice
    2 points of damage, or possibly instant death, if they fling you off a cliff. 
    Rewards: possible access to higher areas, pain
    World(s) seen in: Wet-Dry World, Tick-Tock Clock
    Other Notes: N/A
    Tox Box:
    These multi-faceted, cube-shaped metal boxes clang their way through some areas
    in Shifting Sand Land. They're hollow on one side, interestingly. Tox Boxes are
    kinda like Thwomps, except they move in a preset pattern on the ground, not by
    jumping up and down.
    Attacks: Tox Boxes don't really attack you, but you'll take the normal damage
    you would recieve from a squashing by a Thwomp. Just duck into the hollow side,
    and you'll be alright. It's also possible to get a short ride if you stay in 
    the hollow side.
    Rewards: A short ride, not getting flattened
    World(s) seen in: The Tox Boxes are located in the quicksand maze in Shifting 
    Sand Land.
    Other Notes: Wario can destroy Tox Boxes by punching the crap out of them if he
    is inside of their hollow region.(Thanks to J. Hunter for bringing this info to
    my attention.)
    Mad Piano:
    Jesus Christ, did this scare me the first time I saw it. Anyway, Mad Piano is a
    horrorific piano with huge, pointy fangs. Seriously. This is one of the most 
    frightening things I have EVER seen in a videogame. Someone has a twisted sense
    of humor at Nintendo, scaring the crap of impressionable children with this 
    Attacks: When you get close to Mad Piano, he'll run at you with his huge teeth.
    Luckily, this monstrous Steinway reject is pretty easy to avoid. Use the Vanish
    Cap(if you're using Luigi) in the next room to get past him and to his Red 
    Coin. If you're not using Luigi, just jump over him. If you get hit by the Mad
    Piano, you'll take 3 points of damage.
    How to Defeat: Don't even try. Just don't, unless you want Mario get horribly 
    mauled by this thing.
    Rewards: His Red Coin, if you can get it, terror, nightmares(if you're less 
    than 7-years-old)
    World(s) seen in: You'll never want to go back to Big Boo's Haunt after you see
    the Mad Piano, where he resides.
    Other Notes:N/A
    He's a shark that swims around Dire, Dire Docks. That's all you need to know.
    Wouldn't it make for an awesome cutscene if he came after you Jaws-style?
    Attacks: Sushi won't attack the player, but if you touch him, you'll take 3 
    points of damage. That should teach you to keep your hands to yourself.
    Rewards: None. Come to think of it, there's no real reason for going after him.
    World(s) seen in: Dire, Dire Docks(Hey, Sushi's a Docks native! Cool!)
    Other Notes: N/A
    The little orange/red fishies have been Mario mainstays since SMB. Thankfully,
    they can't fly, like they could in some levels. Where did the green ones go?
    Anyway, they hang out around the whirlpool in Dire, Dire Docks.
    Attacks: If you swim towards a Cheep-Cheep, they'll swim away, but if you touch
    it, you'll take a point of damage.
    Reward: N/A
    World(s) seen in: Dire, Dire Docks
    Other Notes:N/A
    These stationary mollusks live in Jolly Roger Bay and Dire Dire Docks. They 
    look like clams. They open and close in a preset pattern. Sometimes, you can
    find treasure inside of them.
    Attacks: If you're slow enough to get caught in one, or get too close when they
    open, you'll take 2 damage.
    How to Defeat: You can't kill clams. Besides, why would you want to? They have
    neat treasures inside of them, like breakfast cereal and Happy Meals.
    Rewards: Red Coins, a Koopa Shell, 1-UPs.(depends on which ones you raid)
    World(s) seen in: Jolly Roger Bay, Dire Dire Docks
    Other Notes: You'll need to swim down to get the 2 Red Coins inside of clams
    if you want the Red Coin star for Jolly Roger Bay.
    He might sound like a cleaning product, but he's really a cloud monster. I hate
    this guy, since he's so dangerous. In Rainbow Ride, Fwoosh can guarantee that
    your controller/DS will be thrown into the upper exosphere and be mistaken as a
    meteor by NASA.(see 'Other Notes' for information on this phenomenon.)
    Attacks: Fwoosh will either blow your hat off, or blow you off of a cliff.
    Either of these are pretty undesirable, so avoid him.
    How to Defeat: He's invincible. Don't even try to kill him.
    Rewards: A Star(see 'Other Notes' for more information on this Star)
    World(s) seen in: Only two. Tall, Tall Mountain, and Rainbow Ride.
    Other Notes: In Star #7 of Rainbow Ride(Over the Rainbow), make sure that you
    shoot Mario(or Yoshi...or Luigi...or Wario) OVER THE RAINBOW. If the human 
    cannonball is too low, a Fwoosh will blow him into the sky, which is pretty
    damn frustrating, since the cannon part is the last thing you need to do to
    get this Star.
    Bubba/Big Bertha/Boss Bass:
    This monstrous fish loves to devour plumbers whole. Bubba is the name of this
    pain in the ass, but Boss Bass and Big Bertha, the names of similar fish in 
    SMB3, are also acceptable. 
    Attacks: If he can catch you swimming, he'll eat you in one bite and you'll die
    immediately. When you see him, just know to get the hell out of the water.  
    Rewards: You can't kill this steroid-addicted Cheep-Cheep, so you'll get no
    reward for killing him.
    World(s) Seen in: Thank God, these guys are only in Tiny-Huge Island.
    Other Notes: N/A
    These chairs will fling themselves at you recklessly, in the same room as the
    Power Flower box.(right near the Mad Piano's room) 
    Attacks: They'll fling themselves at you for 2 damage, but you can dodge them 
    if you use the Vanish Cap(Luigi) and keep moving.
    How to Defeat: You can't kill the chairs, but if you use the Vanish Cap to go 
    behind the Boo Panel and kill the Boos, the chairs will stop attacking you.
    Rewards: N/A
    World(s) seen in: Big Boo's Haunt
    Other Notes: N/A
    Bullet Bill:
    This missile with an angry face has it's turret on top of Whomp's Fortress. He
    will shoot at you, but he's not a seeker missile. I wish there were more Bullet
    Bills...I always loved to jump on them. :(
    Attack: If you get hit by a Bullet Bill, you'll take 3 points of damage. Then
    again, like most enemies here, they're pretty easy to dodge.
    Rewards: N/A
    World(s) seen in: There are three turrets for the Bullet Bills in SM64DS, one 
    on top of the tower where you fought the Whomp King, and one near the Star 
    Switch. There is also one located on top of the submarine in Dire Dire Docks.
    (Thanks to Kay Gee and Nathan Smith for giving me proper locations.)
    Other Notes: N/A
     V.Bosses(in the order that you fight them)
    The Bosses will be ranked on a star system, from 1 star(a total wimp) all the
    way to 4 stars(really hard) under 'Difficulty', to denote the challenge they
    pose. Most of these bosses should be confronted with the plumbers, not Yoshi,
    but I will try and list a strategy for Yoshi.
    ***Yoshi will have his own strategy for most of the bosses. 
    King Bob-omb:
    A massive Bob-omb, a total wuss of a boss, and the challenge that stands in
    front of your first Star.(unless you do the Chain Chomp Star first-see 'Other
    Star-Bearing Sentinents' for more information on Chain Chomp) The match against
    the Lord of all blasting matter takes place under 'Royal Rules', meaning that 
    if you throw the King off the top of the mountain, he'll jump back up, and you
    will have to restart the fight.
    Difficulty: *(for the plumbers), *1/2(for Yoshi)
    Attacks: The only danger the King poses to you is if you are thrown off the 
    mountain, in which case you would be forced to restart the match. Other than
    that, you'll take 1 point of damage if you jump on his crown. He may also throw
    Bomb-ombs that will do 2 damage to you.
    How to Defeat: Pick him up from behind with A, then press A again to throw him
    to the ground. Rinse and repeat this process 2 more times to topple your first
    Boss monster.
    Yoshi Strategy: OK, when the King throws the Bob-omb, quickly swallow it, and 
    spit it back at him to do damage. Do this 2 more times, and Yoshi will emerge 
    Rewards: Stars #1 and #4 of Bomb-Omb Battlefield(Big Bob-omb on the Summit,
    Big Bob-omb's revenge)
    Other Notes: N/A
    Whomp King:
    Your second boss, the Whomp King of Whomp's Fortress is a little tougher, but
    not too much more difficult. He's like the King Bob-omb, a massive version of
    his species. If you can take out Whomps easily, you'll breeze by him.
    Difficulty: *1/2(Because he can actually kill you.)
    Attacks: Like a normal Whomp, he'll fling himself down on the ground to attack
    Mario. You'll take the same amount of damage that you suffer when a Whomp slams
    you, but you should keep on your toes, because the Whomp King covers a little
    more surface area than the other Whomps, if you know what I mean.
    How to Defeat: Groundpound his back, like you would do with a normal Whomp. You
    will have to slam him with your arse 3 times, but that should be enough for the
    Yoshi Strategy: See above strategy, and you'll come out victorious.
    Rewards: Star #1 of Whomp's Fortress(Chip Off Whomp's Block)
    Other Notes: You must have at least 1 Star to access the Whomp King.
    This massive, royal-looking Goomba (also known as the Goomba King in Paper
    Mario) holds Mario's Key, and will use his girth and his massive Goomba army to
    hold him in place. Unfortunately, he's not counting on the loyal Yoshi to ROCK
    HIS WORLD! Get ready for a tough and unique battle!
    Difficulty:**(for Yoshi), 1/2*(for anyone else)
    Attacks: The Goomboss will charge you with increasing speed, and summon a few
    Goombas to come at you, but you should be able to dodge them. Avoid using the
    pool of hazardous water in the center of the arena to dodge his strikes.
    Yoshi Strategy: Wait until Goomboss is slowing down, then spit one of his 
    Goombas at him. He will swell every time he's hit. Hit him two more times to
    win, but it will take patience, as he moves faster and faster every time.
    Other Strategy: Punch Goomboss' Goombas into him, and wait until a mushroom
    appears. Take it, and continue to punch him. You know he is getting injured 
    when he swells.
    Rewards: Mario's Key, lots of 1-UPs(if you use Mario, Luigi, or Wario)
    Other Notes: You must have at least 8 Stars before Yoshi can go after him.
    Bowser in the Dark World:
    The big bad guy himself makes an appearance for Boss battle number four. King
    Koopa(notice a theme yet with the Bosses?) is a little tougher then the fools
    you just fought, but he's still pretty easy.
    Difficulty: *1/2
    Attacks: Bowser has a strong fire breath attack, but it kinda also heals you,
    as it is easy to dodge and three yellow coins appear after the flames clear up.
    If you touch him, you'll suffer 3 points of damage. Don't sweat it- Bowser is
    really easy to defeat.
    How to Defeat: You can't hurt him by jumping on him or hitting him, but Bowser
    is still really vulnerable to those spike bombs on the ends of the arena. Lure
    him close, then run around him, grab him by the tail, then throw him into the 
    spike bomb. He's done. Really. That's it.
    Yoshi Strategy: Only Mario can fight Bowser in the Dark World.
    Rewards: Castle Basement Key, a big explosion
    Other notes: You must have at least 12 Stars to access the door with the big
    star on it, where you can enter the Dark World and fight Bowser.
    Big Boo:
    You actually fight Big Boo 4 times, so I'll break down each fight into seperate
    difficulty levels. And yes, every time you beat the Big Boo, you'll get a Star
    or a key. Use these strategies to take him down. 
    Difficulty: *(on the ground floor of the mansion), *(on the carousel), *1/2(on
    the balcony), **1/2(in the secret area where you battle him for Luigi's Key)
    Attacks: If you touch the Big Boo, you'll take 3 points of damage. Other then 
    that, he'll just move towards you. He'll start using energy bursts against you
    in the final battle, but they move slowly and are easy to dodge.
    How to Defeat: Just outmaneuver him. The Big Boo moves slowly, so this should
    not be an issue. When you can, groundpound him 3 times to kill him. On the 1st
    and 2nd battles, you'll have plenty of room to move. The third battle against
    the Big Boo takes place a slightly cramped balcony, but you should still have
    plenty of space to work with. For the fourth and last fight, things change up
    a bit. The big ghost will be invisible on your half of the battle field, thus
    forcing you to use the mirror to find him and hurt him. He'll also start using
    the energy bursts and moving faster, but don't sweat it.
    Yoshi Strategy: It is highly recommended that you use Mario or Luigi for these
    battles, but it is possible to win with Yoshi, as Yoshi can ground-pound. Take
    the same actions as you normally would, and you'll beat him.
    Rewards: Star #'s 1(Go On a Ghost Hunt), 2(Ride Big Boo's Merry-Go-Round), and
    5(Big Boo's Balcony) of Big Boo's Haunt, Luigi as a playable character(you get
    Luigi's Key from the final battle with Big Boo)
    Other Notes: To access the first two battles, you must clear the area the fight
    takes place in of normal Boos-that means you'll have to kill all of the normal
    Boos on the ground floor of the mansion and the merry-go-round before Big Boo
    shows up. There are no prerequesites for the third battle against Big Boo. The
    fourth battle is in its own self-contained little area of Big Boo's Haunt. To
    find the final battle, listen to Big Boo's laughs and go through the doors in
    which the laugh is the loudest.
    Giant Mr. I:
    He's exactly like a normal Mr. I, except he's 10 times the size. You fight him
    in the corridor behind the Boo Panel on the highest tier of the mansion. This 
    fight should be over before it begins. A boss version of my favorite normal
    enemy. Only Luigi(or another player transformed into Luigi) can fight him, 
    Attacks: I guess the same as a normal Mr. I, however, I haven't been hit by any
    of his attacks since the fight ended so quickly.
    How to Defeat: Just run around him as you would with a normal Mr. I. A few laps
    should finish him.
    Yoshi Strategy: Yoshi can't battle the Giant Mr. I without use of a Luigi Cap.
    Rewards: Star #6(Eye to Eye in the Secret Room) of Big Boo's Haunt
    Other notes: You must be using Luigi and the Invisibility Cap to access the
    Giant Mr. I, as he is located behind a Boo Panel on the top floor that requires
    the Invisibility Cap to get past.
    Big Bully:
    This guy is pretty much like all of the Bosses you've fought so far. A version
    of a normal enemy, except that the boss is usually 10x+ the size of the smaller
    counterpart. The Bully is tougher then anything you've fought so far, but that
    really isn't saying much, now is it?
    Difficulty:**(for the plumbers), ***(for Yoshi)
    Attacks: He'll try and boil you in the lava like his smaller cousins. It's not
    too difficult to avoid his attacks, but he's bigger than a normal Bully, so my
    advice would be to keep on your toes.
    How to Defeat: Lure him near the edge of the arena, then perform a jump kick(B+
    A) to knock him out. It only takes one shot into the lava to finish him.
    Yoshi Strategy: Yoshi will have to use groundpounds to kill him, which are not
    as effective against Bullies as a firm, open-palmed punch, so I'd advise using 
    a plumber rather than a dinosaur.
    Rewards: Star #1(Boil the Big Bully) of Lethal Lava Land
    Other Notes: Right by the Southwest corner of the arena, there are 5 yellow 
    coins on a platform that you can use if you get hurt by the lava. Let me make a
    diagram of the arena to show you:
            |          |
            |          |
            |          |
    [coins] |__________|
    You'll have to jump off the arena to get 'em, but the Big Bully will still be
    waiting for you.
    3 Bullies/Big Bully 2:
    For this challenge, you'll fight 3 normal Bullies, and Big Bully again. They do
    not pose much of a challenge here, even though you're outnumbered for the first
    part of the fight.
    Attacks: The Bullies will attack in the normal fashion, running at you like a 
    bull. Although the 3 normal Bullies will use actual teamwork, they're still
    very easy to dodge. The Big Bully has not changed his strategy one bit, and if
    worse comes to worse, you'll have a supply of coins to heal yourself with.
    How to Defeat: Again, get the Bullies to chase you close to the edge, then get 
    them off of the arena. I prefer to use the groundpound on the 3 Bullies, but 
    you may come up with your own strategy. The Big Bully fights in the exact same
    manner, so just get him close to the lava, then jump-kick him off.
    Yoshi Strategy: See the above note for the Big Bully.
    Rewards: Star #2(Bully the Bullies) of Lethal Lava Land.
    Other notes: Again, you'll have coins to heal yourself with in this fight. You
    get one yellow coin when you kill one of the normal Bullies, and, in the middle
    of the arena, there will be a circle of 8 yellow coins that you can use to heal
    Yay! A unique boss! And it's a pair of rock hands! With eyes! Eyerok is a bit
    tough to access, though. You must use the Wing Cap to reach the top of all 4 of
    the pillars surrounding the pyramid, then, when the top of the pyramid shoots
    off, go to the hole that is revealed there. You'll land in an elevator in the
    pyramid, which will slowly take you down to Eyerok chamber. 
    Difficulty:**1/2(when both Eyeroks are alive), *1/2(when one Eyerok is left)
    Attacks: The Eyerok will try to hit you, or squash you, mostly. However, the
    surface area of the attacks is rather low, so you won't find too much trouble 
    dodging them. I think that the Eyerok will also try and punch you off of the
    edge of the arena. You don't have too much space to work with, so keep moving.
    How to Defeat: When one Eyerok comes after you, the other will have his eye ex-
    posed. Simply punch him in the eye. This will happen often, so it won't take 
    very long to finish the Eyerok. When one of the Eyerok dies, the fight turns
    a hell of a lot easier, because the other hand won't have his pal to guard him
    when he's vulnerable.
    Yoshi Strategy: This fight is only possible for the three plumbers, as a Yoshi
    who is untransformed can't punch.
    Rewards: Star #4 of Shifting Sand Land(Stand Tall on the Four Pillars)
    Other Notes: You must have the Wing Cap to access this fight, but if you don't 
    have it by now, take your game out of the N64 or DS and sell it.
    Bowser in the Fire Sea:
    Well, it's time for Mario's second battle against Bowser, and he is throwing a
    curve this time. Bowser in the Fire Sea is significantly tougher then almost
    anything you've faced so far, but again, one good shot on the spike bomb will
    finish him.
    Attacks: Let's get the new ones out of the way first. It seems that Bowser has
    almost an entirely new moveset, as he can now dash across the arena, perform a
    HUGE jump to slant the arena in the direction opposite of Mario, and teleport.
    He still uses fire breath, but that's reduced to one or two small flames that
    don't produce coins. Most of his moves are aimed at making it difficult to grab
    his tail, none of them are really offensively used.
    How to Defeat: A good idea to would be to stand near one the spike bombs. The 
    giant Koopa should dash across the arena to get you. Don't bother too much with
    the teleport move- Bowser will only teleport small distances and he'll end up 
    facing Mario. He'll remain stationary for a few seconds when he tilts the arena
    as well-regain your footing quickly, then grab him. It's a farther distance to 
    the spike this time, so it may take several tries to throw him correctly. Howe-
    ver, eventually, you WILL make it. :)
    Yoshi Strategy: N/A
    Rewards: Key to the Top Floor of the Castle, another huge explosion
    Other Notes: You must have 30 Stars to enter the Room with the Big Star on it,
    and you must have gotten the first Star of Dire, Dire Docks to access the Fire
    Sea and square off with Bowser again.
    Ice Bully:
    Another one of these guys? No matter-although he has a cool new color scheme,
    the Ice Bully is exactly like the ones you fought in Lethal Lava Land, just a
    little bit faster. Oh, and you're trying to knock him into sub-zero water, not
    Attacks: The Ice Bully fights exactly like his huge counterpart in Lethal Lava
    Land, so he'll attack the same way. It's harder to dodge his attacks now, since
    the battle takes place on ice, where the player doesn't have great footing, but
    he's still not too difficult to avoid.
    How to Defeat: Again, use the same strategy you used with the Big Bully-lure it
    near the edge, then jump-kick him. This is a little bit harder to do, but it 
    shouldn't pose that much of a challenge. When he falls into the water, the Ice
    Bully should release his Star.
    Yoshi Strategy: You can use a similar strategy that you used for the Big Bully 
    against the Ice Bully, but that is highly inadvisable. Stick with the plumbers.
    Rewards: Star #2 of Snowman's Land(Chill with the Bully)
    Other Notes:N/A
    Piranha Plantation:
    A collection of large Piranha Plants greets you as the obstacle in front of the
    first Star of Tiny-Huge Island. They only appear in the Huge Island. These guys
    should pose no threat to you.
    Attacks: The Piranha Plants will spit easy-to-dodge fireballs at you. 
    How to Defeat:Punch each one twice. There are 5 or 6 of 'em. After you kill the
    last one, the Star will appear. The Piranha Plants also only appear out of the
    ground when you get close to them.
    Yoshi Strategy: N/A (These guys are too tall to groundpound.) 
    Rewards: Star #1 of Tiny-Huge Island(Pluck the Piranha Plants)
    Other Notes: N/A 
    Oh, sweet! I love these guys! Anyway, Wiggler, the rather-friendly looking bug,
    is also a little bit tricky to access, but still not too much of a challenge. 
    First, your character must be big in Tiny-Huge Island. Go to the top, and you
    will see a small pool of water. Groundpound it to make it dissappear, then find
    the pipe. Become tiny, then back to where you just removed the water. Go down 
    that hole, and onto the metal grating, where you'll see Wiggler. Talk to him,
    and you'll start the fight. Wiggler should be easy at this point.
    Attacks: Wiggler doesn't really attack the player, but you will suffer 3 points
    of damage if he hits you. He just runs around the arena, really.
    How to defeat: Jump on him. He'll get faster after every jump, but you should 
    still have no problem jumping on him.
    Yoshi Strategy: See above.
    Rewards: Star #6 of Tiny-Huge Island(Make Wiggler Squirm)
    Other Notes: N/A
    Bowser in the Sky:
    Well, here he is. The final boss of the game. Bowser pulls out all of the stops
    here. Get ready for a long fight. And I love that new rainbow color pattern he
    has. It really fits him, considering he's in the sky. He won't allow anyone who
    isn't his eternal nemesis, Mario, to enter the Sky and battle him.
    Attacks: Bowser pulls out a shockwave attack, but that's his only new one. He
    will keep the dash move, but his fire breath is more similar to the big clouds
    o' flame that he used in your first battle in the Dark World. The fire breath 
    will produce 4 yellow coins, so you can still heal yourself. You don't have
    too much space to work with, but none of the attacks are difficult to avoid.
    The shockwave will paralyze Mario temporarily, though.
    How to Defeat: Use the same strategies you used against Bowser in your previous
    fights. He'll dash at you, then he may totter at the edge. Grab him, then throw
    him into the spike bomb. After he hits the spike bomb twice, he'll transform 
    the arena into the shape of a star, and there will be a little distance between
    Bowser and the bomb. It should not be too tough to toss him into the bomb, but
    it may take several tries. Note that if you throw him off the side of the arena
    before he makes the star and you miss the bomb, he'll remove part of the arena
    when he jumps up. The first two spike bombs are really close to the arena, but
    the final one is more similar to the position of the bomb when you fought him
    in the Fire Sea. 3 hits will kill him for the last time.
    Rewards: A really, really big Star(doesn't count towards your total), finishing
    the game
    Other Notes: You must have at least 80 Stars to access the entrance to the Sky
    and fight Bowser for the last time. Also, Bowser will say something different 
    if you fight him with all 150 Stars.
     VI. Other Star-Bearing Sentinents(in no particular order)
    Koopa the Quick:
    This non-violent Koopa runner will hand out Stars if you beat him in a race. He
    is also notable for not trying to disembowel Mario upon sight. You'll face him
    twice, once in Bob-omb Battlefield, and once on Tiny-Huge Island.
    How to Defeat: In Bob-omb Battlefield, you'll win easily if you reach the top
    of the mountain within 1 minute, and 10 seconds. On Tiny-Huge Island, the race-
    track is smaller, and you'll likely be neck-and-neck with Koopa the whole time,
    but stay in front of him, and don't get hit by the falling balls. You should 
    get the Star if you come in at about 24 seconds. Long jumps whereever the wind
    isn't blowing will help.
    Rewards: Star #2 of Bob-omb Battlefield(Footrace with Koopa the Quick), and
    Star #3 of Tiny-Huge Island(Rematch with Koopa the Quick)
    Other Notes: The Stars that are given by Koopa the Quick are only possible to
    get if you are using Mario or look like him.
    Unagi the Eel:
    The huge purple eel lives in Jolly Roger Bay, and is essential for getting two
    of the Stars there. 
    How to Defeat: You can't kill Unagi, but to get the first Star in Jolly Roger
    Bay, you'll need to lure him out of the sunken ship. Once you do so, drain the
    water inside the ship and get the Star. For the second Star, you must lure the
    eel out of his hiding place. He'll eventually come out and swim around for a 
    while. The Star is on his tail. Follow the big ass eel, and grab onto his tail
    to get the Star.
    Rewards: Star #1 of Jolly Roger Bay(Plunder in the Sunken Ship), and Star #2 of
    Jolly Roger Bay(Can the Eel Come Out to Play?)
    Other Notes: You touch Unagi, and you take 3 points of damage. If you're not 
    going after the Star, then avoid him.
    Mama Penguin:
    This large penguin, who is looking for her kid, hangs out near the bottom of 
    the slide in Cool, Cool Mountain. She'll give you a Star if you find her child.
    How to Defeat: You can't kill Mama Penguin. Anyway, right near the spawning po-
    int in Cool, Cool Mountain, you will see a small penguin. Pick him up, and go 
    to the edge of the bridge. The warp there should work, and take you to a bridge
    near Mama Penguin. If it doesn't work, then slide with the kid down the course
    and use the gondola or bridge when you get close. The small penguin on top of
    the cabin isn't the one she's looking for.
    Rewards: Star #2 of Cool, Cool, Mountain(Li'l Penguin Lost)
    Other Notes: This Star is impossible to get with Yoshi, as the baby penguin 
    won't allow Yoshi to carry him in his mouth down to his mother.
    Racing Penguin:
    This penguin stays in the cabin of Cool, Cool Mountain. He'll offer to race you
    down the slide. If you beat him, he'll give you his Star. Race him again after
    getting 150 Stars...let's just say that not even the negative effects of chole-
    sterol on the penguin will help you win this time.
    How to Defeat: Just focus on staying on the slide. You WILL win this if you can
    stay on the slide, just go around medium speed. When you reach the end, he'll 
    fork over the Star.
    Rewards: Star #3 of Cool, Cool Mountain(Big Penguin Race)
    Other Notes: If you use the shortcut on the slide, he'll say that you cheated,
    which results in him refusing to give you the Star.
    Body-less Snowman:
    A snowman's head that is without a body. Quite creepy, really. You'll probably
    have seen him several times on Cool, Cool Mountain before getting him a body.
    If you can get him a body, he'll give you a Star as a reward.
    How to Defeat: At the top of the mountain, right near the spawning point, you
    will see a snowball.(He's on the platform near the Spindrifts.) Talk to him, 
    and slide down the mountain. Now, when you get close to the head, talk to him.
    If you time it right, then the head will join the body. Talk to the snowman a
    second time, and he'll release his Star.
    Rewards: Star #5 of Cool, Cool Mountain(Snowman's Lost His Head)
    Other Notes: If you time it incorrectly, the snowball will roll off the gorge,
    and you'll have to go back to the top of the mountain and try again.
    Klepto the Condor:
    The chronic hat-thief, Klepto, holds the first Star of Shifting Sand Land. Take
    your Star from that rat with wings. Just hold on to your hat.
    How to Defeat: Stand on one of the pillars on the other side of the pyramid(the
    side with the Bob-omb Buddy), and hit Klepto when he flies overhead with his 
    Star. The Star will fall to the ground. You're done!
    Rewards: Star #1 of Shifting Sand Land(In the Talons of the Big Bird)
    Other Notes: In the future, be careful of Klepto, as he'll go for your hat. A
    Mario, Luigi, or Wario that has lost his hat takes double damage from attacks,
    so that would be bad. If Klepto does take your hat, and you die, then simply 
    reenter the course and take it back from him. Also, WTF is up with Nintendo
    calling this guy a condor? He is obviously a vulture.
    The Manta:
    The Manta looks like a manta ray. He seems to produce a jet stream from his
    tail. Follow the Ray's aquatic flatulence, and if you swim through 5 rings fast
    enough, you will be rewarded with the fifth Star of Dire, Dire Docks.
    How to Defeat: Simply stay with him and swim through the rings. The rings tend
    to undulate up and down, so be ready to swim up or down at a moment's notice.
    Do it right, and you'll get the Star.
    Rewards: Star #5 of Dire, Dire Docks(The Manta Ray's Reward)
    Other notes: N/A
    This friendly sea-creature, who seems to be trapped in the underground lagoon
    in Hazy Maze Cave, is essential to getting the first Star in the course.
    How to Defeat: Simply jump on Dorrie. You can get her to lower her head, and 
    allow Mario to climb up there by groundpounding her back. When Dorrie nears 
    the island in the middle of the lake, jump off of her head and get the Star. 
    Dorrie also can help you get to the Cavern of the Metal Cap. Wait until she 
    gets you close to the red-grated area, and then jump off onto it.
    Rewards: Star #1 of Hazy Maze Cave(Swimming Beast in the Cavern), access to the
    Cavern of the Metal Cap
    Other Notes: N/A
    These guys replace MIPS from the original SM64. The rabbits in the DS version
    appear all over the castle grounds, and indeed, one of Yoshi's rabbits could 
    almost be considered the first boss, as he holds the key that Yoshi needs to 
    enter the castle. Rabbits come in five varieties; light brown(for Yoshi), pink
    (for Mario), pale green(Luigi), purple(for Wario), and shining white/silver/
    platinum. The special colored rabbits appear only when you are playing as that
    How to Defeat: Easy. Just catch him with A.(this is easier for Yoshi) They will
    relinquish whatever treasure they have. Also, far later in the game, 8 shining
    white rabbits will begin appearing randomly in the castle grounds. Catching all
    eight of them will allow the player to open that door in the room where you 
    switch characters. Entering the door leads to the retrieval of one of the 
    Secret Stars.
    Rewards: Castle Key, 1 of the Castle's Secret Stars, minigames
    Other Notes: N/A
    Also, each character has specific rabbits that correspond to them. Catching 
    them will unlock minigames, and you cannot find another character's rabbits. Be
    sure to revisit all cleared areas with every character to try and find any 
    rabbits that were unable to be found with the character you were using the 
    first time. (For example, after freeing Mario from Goomboss, later in the game,
    have Luigi go back to the room with the painting that leads to Goomboss Battle 
    to find one of his rabbits.)
    The Big Snowman:
    This HUGE snowman is the namesake of Snowman's Land. He has the first Star of
    Snowman's Land on top of him, if you don't get blown off.
    How to Defeat: When you get to the top, and step on the ice that leads across 
    to him, he'll begin trying to blow you off. Simply jump on top of the penguin
    that is waddling across the path. When the penguin nears the wooden area on the
    left, jump onto it, and climb up for the Star.
    Rewards: Star #1 of Snowman's Land(Snowman's Big Head)
    Other Notes: Snowman can blow your hat off. Remember that.
    Chain Chomp:
    This violent, fanged black sphere lunges at you for 3 damage a pop. He also
    does catering. See him in Bob-omb Battlefield. 
    How to Defeat: Ground-pound his post 3 times, and he'll break the cage that has
    his Star inside of it, as well as run off into the distance. It helps if you 
    throw a Bob-omb into his mouth to buy you some time.
    Rewards: Star #6 of Bob-omb Battlefield (Behind Chain Chomp's Gate)
    Other Notes: N/A
    Ukiki the Monkey:
    This small, brown monkey hangs around Tall, Tall Mountain. He'll either steal
    your hat or give you a Star, depending on where you see him. And don't bother
    making a pun about the monkey, I'll do that in the 'How to Defeat' section.
    How to Defeat: Ukiki is on the high area of the mountain, near the spot where
    you got the first Star for this level. Simply catch him, like MIPS. He's a bit
    harder, because he can jump, but this should not be an issue. When you catch
    him, let him go, and he'll open a cage that holds a Star in it. The Star will
    fall near the waterfall, and it will be on the little island near the falls.
    You spanked that monkey!(OK, it's done now.)
    Rewards: Star #2 of Tall, Tall Mountain (Mystery of the Monkey-Cage)
    Other Notes: If you're not trying to get Ukiki's Star, don't pick him up. He'll
    take your hat, and you'll have to catch him to get it back. Anyway, this little
    guy also is foreign to the Marioverse, actually originally residing in the SNES
    classic, Zelda: A Link to the Past, and made another appearance in Zelda:
    Link's Awakening for GameBoy. He was a lot less of a pain in those games, as he
    allowed Link to progress with his quest in exchange for 100 Rupees and some 
    bananas, repsectively.
    The Thwomp:
    The Thwomp in Tick Tock Clock is guarding a Star. First, you have to get to the
    top of the level, with the gears in the clock activated. Then, you'll have to
    ride a giant clock hand around to a conveyor belt. He'll be on a platform close
    to the belt. 
    How to Defeat: This is pretty damn hard to do, but you must jump on top of him,
    then jump again to reach a platform behind him that is holding a Star. I recom-
    mend a Triple Jump, though you may have to come up with something else, since 
    the player has got almost no space to work with here. Try using Luigi, he has
    the best jumping ability. 
    Rewards: Star #4 of Tick-Tock Clock(Stomp on the Thwomp), frustration
    Other Notes: N/A
    VII. Behind the FAQ- Lord_Yojimbo29
    I made this guide because I wanted to submit something to GameFAQs other then
    reviews. So, I hope you got some help from it. I usually roam about the Wii
    Hardware and Next-Gen Gaming boards, though it's highly unlikely that you care.
    Special thanks:
    -Super Mario Bros. HQ, for if weren't for their data on enemy names, I woulda
    made them all up. :) Look them up on www.smbhq.com
    -GameFAQs, for being so awesome. If you can't find them, you fail.
    -Boredom, for giving me the idea to write this
    -The reader, for actually taking the time to read this brigade of text.
    -Crenshaw Meehan, for the corrections on Thwomp.
    -J. Hunter, for the corrections of the locations of Shy Guy and the tip
    regarding Wario and the Tox Box.
    -thecheat4evur, for the corrections on the Fire-Spitters.
    -Kay Gee and Nathan Smith for corrections on the Bullet Bills.
    -iammax, for the extra location of the Koopa Shell.
    -Mike Shay, for bringing enormous amounts of corrections to my attention, such
    as(here we go) real enemy names, random Goomba explosions, Piranha Plant info,
    much of the fixes on the rabbits, and enemy locations that I missed the first
    (and second) times. A big thank you is needed to this guy, as he has made the 
    most significant efforts to make this guide accurate. 
    VIII. The Conclusion
    Well, it's that time where I must bid all you lovely readers adieu. Just gimme
    a chance to plug for some of my reviews and future FAQs. Good night!
    DS Hardware
    Classic NES Series: Super Mario Bros.
    Grand Theft Auto III(PC version)
    Mercenaries(PS2 version)
    Spongebob Squarepants: Operation Krabby Patty(yes, for some reason or another,I
    actually played this vile "game")
    Golden Sun: The Lost Age
    Super Mario 64
    Splashdown: Rides Gone Wild
    Nintendo 64 Hardware
    Pokemon Silver 
    Pokemon Sapphire(assuming it gets posted)
    Chrono Trigger
    Mario Pinball Land
    Kirby: Canvas Curse
    Star Wars Battlefront II
    FAQs(coming soon):
    Civilization II City Guide Improvements(coming very soon)
    Castlevania: Dawn of Sorrow FAQ/Walkthough(coming sometime)
    THE END!

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