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    Multiplayer Special Attributes Guide by Guy Perfect

    Version: v1 r3 | Updated: 08/16/06 | Search Guide | Bookmark Guide

                                 Metroid Prime Hunters
                            Various Attributes (Multiplayer)
                             Document Version 1 Revision 2
                                   Date: Aug16, 2006
                                  Author: Guy Perfect
    Section Name           Description
    Contents               This section
    Disclaimer             No, I don't claim ownership
    Introduction           A few words expressing valuable purpose and wisdom
    Hunter Attributes      The juicy stuff: Quirks of the Hunters
    Weapon Attributes      Quirks of the Weapons
    Map Attributes         Quirks of the Maps
    Revision History       Didn't think I'd need one, but I do
    Contact                For when you want to yell at me
    This document is provided to the public as-is with hopes that it will be useful.
    While copyright  still exists for the author,  it is only  asked that  those who
    borrow this  document or parts  of it acknowledge  credit to the  author for the
    content that was borrowed.  Other than that,  there are to be no restrictions as
    to how this  document is used,  so long as it  doesn't violate  any laws  of the
    region where it is intended to be used.
    While  this  document is  not bound to  any  specific  distribution,  it is only
    guaranteed to be up-to-date if obtained from GameFAQs.com
    Pardon the non-decorative heading there,  but I nearly pulled out my hair trying
    to get  the  ASCII  art to  be  as shiny  as the  game's packaging.  That's  how
    terrible I am at ASCII art.  (Truth to tell, I see no reason to put anything but
    a title up there)
    Previous iterations of  this document stated "I've been looking  through Metroid
    Prime Hunters  for  a while  and  for  the  life of me,  I can't find  a  single
    exploit."  Surprise to me,  there are a  few exploits.  Big  ones.  Those aren't
    documented here.  Well, we're pretending there aren't exploits, so the following
    paragraph should make more sense.
    Well,  that's just  good  handywork for  Nintendo Software Technologies.  It's a
    good thing that their first game isn't bug-prone as the first Metroid was.  This
    simply  serves as  a good  reputation.  But  being a branch  of  Nintendo,  they
    certainly couldn't  let a perfectly  good bad  reputation go  to waste,  so they
    pulled a weird stunt that leaves us all awe-struck... ken. Awe-strucken.
    Instead of allowing us to cheat,  they took all the cheap moves and gave them to
    the Hunters in multiplayer mode. And now they call them "attributes"  instead of
    whatever kinds  of  unholy  things  we'd like to call them.  Every character has
    some  demonic quirk  that makes  them  a  nasty  opponent,  so  the  multiplayer
    experience as  a whole can  sometimes  turn  into who  can cheap  out the  other
    players most.
    Okay,  well...  It's really not that bad once you  get to know your Hunters on a
    more personal level.  Not too personal,  though. That's just gross. But with the
    knowledge  that every  character has  some  flippin'  abilities  that  the other
    Hunters don't comes the ability to play one fun multiplayer game.
    So with hopes  that no one will tear  out all their  hair while playing the game
    online,  I provide this list of observations  so you can be aware of what you're
    up against. 'Cause lemme tell ya:  Those people online only know of, like... two
    of these.  And that's what they use.  Nothing else.  They're cheap players,  but
    easy to beat.
                                   Hunter Attributes
    Hunter:          Samus
    Affinity Weapon: Missile
    Alt-Form:        Morph Ball
    Attribute: Bouncy Bombs
    If Samus  is near an enemy when a Morph Ball Bomb is deployed,  it will detonate
    immediately. If you time things just right,  you can lay three consecutive Bombs
    on top of your opponents.  The visual result of this will be that it appears you
    are bouncing up and down on  top of their head.  Funny as it may be to  look at,
    it's a world of nastiness for the opponent. There is no Alt-Form attack that can
    harm you when you're doing this.  So if someone tries to  Alt-Form you to death,
    this is the perfect response.
    Attribute: Bowling Ball
    The  Morph Ball Boost,  while it could  act as  an  evasive  mechanism,  is also
    somewhat lethal.  It does a fair amount of  damage to enemies  when you  collide
    with them,  so it's a perfect way to keep that  guy with high damage from making
    it to the Energy in one piece.
    Attribute: Seeker Missile
    Okay, the Seeker Missile  is an item in  Metroid Prime 2: Echoes,  but I figured
    the name was approperiate.  When Samus charges a  Missile and fires it,  it will
    follow targets.  This is a great way  to peg your  opponents from  a map's  walk
    away. While it costs 2 Missiles per shot,  it's a great way to get some powerful
    kills at a distance with high accuracy.
    Hunter:          Kanden
    Affinity Weapon: Volt Driver
    Alt-Form:        Stinglarva
    Attribute: The Wiggler
    When the Stinglarva  drops its tail,  it normally stays put and explodes shortly
    afterwards.  If there is an enemy nearby,  however, it will skitter towards them
    like  college  studends to  a case  of beer.  Never,  ever,  EVER chase  after a
    Stinglarva. Didn't your grandpa ever teach you that?
    Attribute: Kapwowawoahuwioiyooiowioop
    You've undoubtedly seen it in  Adventure  mode:  A big ball of lightning follows
    you as you try  to run for safety and,  when it hits you,  the whole screen goes
    all  wavy and  you can't  see straight.  It's  usually  against  those  friggin'
    Guardians.  So  you shoot  the charged  Volt Driver  at them  but you  notice it
    doesn't follow them.  You wonder,  does it at least screw with their vision? No.
    Only Kanden has the  skillz for that.  When he charges the Volt Driver,  it will
    seek enemies and disrupt their visors on contact.
    Some people  have e-mailed me  to say that Kanden does  not take damage from the
    electrical reactors on Incubation Vault. He does.
    Hunter:          Spire
    Affinity Weapon: Magmaul
    Alt-Form:        Dialanche
    Attribute: The Suction-Koosh
    Spire's alt-form has the ability to scale walls. Lots of people e-mailed me 
    since previous versions of this document stated that this ability isn't
    particularly useful in combat. While it won't deter other players from blasting
    your head off, this maneuver vastly increases your ability to traverse the map
    and can even get Spire to some places that other Hunters can't go.
    Attribute: Cold Feet
    I often wonder... When Spire steps in lava, does it heat him up or does he heat
    it up? Whatever the case, it's not important. What IS important, however, is
    the fact that Spire will not take damage from Lava. It's like his home away from
    homes. And you don't dare attack a man in his own home. Alinos Gateway and 
    Council Chamber are places to make use of this.
    Attribute: Need a Light?
    On a cool  night in  late spring,  there's not  much that's  more relaxing  than
    seeing your  rivals burst into  flame and flail  about in  pain as  they burn to
    cinders.  Charging the Magmaul while equipped with  a Spire will let you do just
    Hunter:          Trace
    Affinity Weapon: Imperialist
    Alt-Form:        Triskelion
    Attribute: Abra Cadabra!
    Trace is one dodgy little  fellow who likes to go missing.  I wonder if  he ever
    exploited this  fact as  a rebellious  teenager?  Well,  he'll  disappear  while
    immobile.  As a biped,  however,  he must be holding  the Imperialist to perform
    this magic trick. Triskelion, however, can disappear whenever.  This is good for
    hiding in corners. Oh, and sniping, but I guess you knew that. Hiding in corners
    is what all the cool kids do, though.  Just not in Survival mode.  The game will
    point you out if you camp.
    Attribute: Was That Your Foot?
    The lunge  attack of the  Triskelion  is  incredibly painful.  Given the  proper
    camping location, unsuspecting waywanderers can have their feet slashed out from
    under them. And since this character vanishes when he sits still, the entire map
    pretty much qualifies as the  proper camping location.  Hanging out by Energy is
    always good.  'Cause then you can figure  anyone who comes  along will  have low
    enough energy for you to kill them. Beware the Coward detector in Survival mode,
    Hunter:          Noxus
    Affinity Weapon: Judicator
    Alt-Form:        Vhoscythe
    Attribute: Vho-Gyro
    The Vhoscythe,  while being a rather effective attack all in itself,  also makes
    for one  of the best  games of  Battle Tops  you'll ever play.  Holding the Fire
    button in  Alt-Form  mode  will  make  the  Vhoscythe  extend and  stay extended
    indefinitely.  Just drive  around until  you touch  someone and  instant  damage
    abounds. The only thing  that would make this  move more perfect is if Noxus got
    dizzy and fell over when you get back out of Alt-Form mode.
    Attribute: Chill Out!
    Depending on the strategy employed,  Vho-Boy here can be quite the nasty freezer
    on legs. Charging up the Judicator fires a short-range puff of mist. Contrary to
    initial response, this is not due to his gun being defective. No, this mist will
    somehow encase any nearby  targets in a shell  of ice and leave them immobilized
    for what all but Noxus would consider too much time.
    Attribute: Grav Gyro
    Looks like  the beta testers  were slacking off,  here.  I'm a veteran  and very
    experienced programmer (hey, it's not bragging if it's true) and I can't explain
    how this one ended up existing. When you're twirling around with the Vhoscythe's
    attack in low-gravity areas, the gravity will be normal.  Useful if you need to,
    um... fall quickly, I guess. Try this one out at the bottom of Head Shot and try
    not to laugh.
    Some  people  have  e-mailed  me  to  say  that  Noxus  does  not  slide  on ice
    environmental effects. He does.
    Hunter:          Sylux
    Affinity Weapon: Shock Coil
    Alt-Form:        Lockjaw
    Attribute: The Sylux Triangle
    Being in a prototype  Power Suit,  Sylux gets access to Bombs,  much like Samus.
    The difference here is that these are STEALTH bombs.  Yeah.  They can explode so
    quietly that...  oh, no. Wrong kinda stealth. Laying down two bombs will connect
    them with an ensnaring stream of  electricity that sticks  to players like stink
    on cheese. And that means, of course, that once they step in it, both bombs will
    retract and blow  up in their face.  Using a third  bomb will make a triangle of
    electricity momentarily,  catching anyone who  happens to be in the way. But the
    third bomb will also  remote-detonate the other two.  Expertise with this attack
    takes some practice, but it gets  aggrivating for  other players once you become
    proficient with it.
    Attribute: Techno Dracula
    Sylux has always been a real cheap shot at heart.  So cheap is he,  that he uses
    an  unauthorized Shock  Coil even in  multiplayer matches!  What's so different?
    Well, using  the Shock Coil  as Sylux will leech energy  from your opponents and
    add it to your own.  Talk about mega-cheap.  While the Shock Coil doesn't deal a
    terribly great  amount of damage in the  first few seconds of use, you can still
    use it as some emergency recovery if you need to.  Use this one  from a ledge up
    above so you can  duck to safety once  your host  figures out what you're doing.
    And I might just be wishful, but I  swear it seems that Sylux has a longer Shock
    Coil range than everyone else.
    Attribute: Alt on Wings
    Shenryu sent me an  e-mail and notified  me of a  for-real exploit!  And to make
    matters worse,  it works in  multiplayer games.  Wherever  there's  low gravity,
    Sylux's bombs come in useful.  Since the third bomb will auto-detonate, you will
    float up in the air when you lay it. Using that third bomb with good timing, you
    can fly all over the place.  This can be very  useful on  Head Shot once you get
    the Deathalt. I've had some luck with Samus bomb jumping in low-g,  but it's not
    too useful to go straight up.
    Hunter:          Weavel
    Affinity Weapon: Battlehammer
    Alt-Form:        Halfturret
    Attribute: Who Needs Aim?
    The Halfturret  will autofire normal  Battlehammer  shots at opponents in range.
    Its accuracy is remarkable,  so it can deal a  good chunk of  damage when you're
    not around.  Mix this  in with your upper body  jumping on people and you have a
    fortitude second to none other.  The turret can be shot dead,  but it takes half
    of your energy every  time you deploy it.  Reconstructing  yourself will combine
    any  energy  both pieces  still have  at  time of  reconstruction.  Battlehammer
    observation sent in by Jamias.
    Attribute: Splash Hammer
    At first,  I didn't think Weavel had any more attributes.  But he does!  A whole
    gob of people  e-mailed me  once I  released  this document to  let me  know the
    following bit of juicy info. Weavel's Battlehammer attack detonates when it hits
    something,  causing  a considerable  amount of  splash damage.  I  noticed  this
    myself, but it never clicked that only Weavel could do it. Thanks, e-mailers!
                                   Weapon Attributes
    Due to their concussive nature, head shots with Missiles end up being whole-body
    shots.  I personally have  never seen a  Missile  round register as a head shot.
    Adam Halenbeck e-mailed me and stated that it's possible,  but don't count on it
    happening. This is especially evident for Samus'  homing missiles,  which target
    the center torso.
    People  have  e-mailed  me  with  differing  information  about  the  power of a
    zoomed-in Imperialist headshot. Consensus is that  it's a 1-hit kill even if the
    opponent has 199 Energy,  but I haven't verified that.  Other sources state it's
    close, like 180 or so.  Regardless,  headshots with  the Imperialist  are almost
    always fatal.  Another  fascinating  quirk is  that you  only  get half  as much
    Universal Ammo when using the Imperialist.
    While the weapon is affected by gravity and is not super-powerful per shot, this
    weapon doesn't  use as much  Universal  Ammo.  When equipped,  you will have 2.5
    times as much Universal Ammo as the other weapons.
    Noxus is the only one who can freeze with the Judicator. Everyone else will fire
    three  simultaneous  blasts  of  Judicator  when charged.  Truth to  tell,  this
    actually deals more damage than the former. Preference is really the determining
    factor when figuring out if Noxus is the right choice for you.
    Shock Coil:
    This weapon  will  attach  to  enemies  while  in  biped  mode,  but is somewhat
    ineffective against Alt-Form enemies.  Not good  if you're the slug bearer,  but
    it's the best way to avoid the weapon's gaping maw. The weapon is more effective
    at range, as it will even attach to Alt-Form enemies that way.
    Affinity Weapon:
    Occasionally,  you will find a white  pick-up on the map that  equips you with a
    subweapon. This special item is the Affinity Weapon, which will equip the player
    with 10 rounds of Universal Ammo as well as their affinity weapon.  For Samus, 5
    rounds of Missiles are rewarded instead.
    Not  exactly  a weapon,  but it's  there  nonetheless.  This item will  make you
    invisible for a short time,  vanishing from sight for  everyone and making Trace
    be super-jealous of you. This will let you sneak up on people in a way that it's
    more  accurate to  describe as  "walk up to their face."  So  I suppose  it is a
    weapon. Just a psychological one instead of a physical one.
    This pick-up is out in the open on the map Head Shot,  but there's a few more of
    them hiding in other maps such as Processor Core and Ice Hive. They're a pain to
    find,  but once  you know  where they are,  it's paradise  for you in the  Tetra
    galaxy. It forces the player to take  Alt-Form and it will kill other players in
    a single hit just  by touching them. Players  with  the Deathalt have an orange,
    smokey aura  around them,  so if you see them  glowing at you,  it'd be  best to
    turn  the  other  way and  run as fast  as your  little legs can  take you.  The
    Deathalt has a very slow respawn interval (if it respawns at all on a given map)
    and lasts for a limited time.
    Double Damage:
    A few maps, such as  High Ground  and SIC Transit,  have a pick-up called Double
    Damage that,  contrary to what I  used to fear,  does not  make enemies  inflict
    twice as much damage on you. In fact, it's the contrary:  You deal twice as much
    damage  to enemies.  The pick-up makes  you blue and shiny,  so it's  obvious to
    everyone else that  you've obtained it. I've noticed  that things often become a
    game of "Shoot the shiny blue guy!  He's got Double Damage!" Double Damage lasts
    for a limited time only, so get your credit card ready!
    Omega Cannon:
    After  beating  Gorea 2  in  Adventure,  you'll  unlock  the Oubliette  map  for
    multiplayer mode.  Up at the top of  the map is a  pick-up  to obtain  the Omega
    Cannon. This is the only weapon on the map, so most people will  probably make a
    b-line  for it.  It's a powerful  weapon  with an  interesting  twist:  It kills
    instantly if you have a direct line-of-sight to where it detonates.  It explodes
    when it hits something,  so shoot at a distant structure and hide behind a wall.
    This is the cheapest of the cheap,  and battles on  Oubliette invairably degrade
    into contests to see who can obtain the Omega Cannon first.  The Omega Cannon is
    only good for one shot.
    Many people have e-mailed me about  the validity of my  diagnosis for the effect
    of the Omega Cannon,  but I have  verified it to be correct.  Watch what NPCs do
    when you fire it: they hide behind things.
                                     Map Attributes
    Alinos Gateway:
    Joe Pomerening  wrote in  to inform me of an exploit.  From the ledge  where the
    Imperialist is, you  can see some piles  of rubble  laying on the  ground on the
    far side of the map. You can shoot THROUGH  these with the Imperialist from that
    ledge for some reason. If someone's hiding behind  one of those, you can make it
    so they're downright baffled when you snipe them to death.
    This map  is unlocked  after  beating  Gorea 2  in Adventure mode.  The music is
    different  from all  other  maps,  there are no  Sub-Weapons,  and  there  is no
    Universal Ammo. All there is is the Omega Cannon and Energy. Is that green stuff
    in the sky, like... flowing brain matter or what?
    Stasis Bunker:
    I didn't see this  map until I first  played a Wi-Fi game.  I don't  know if you
    have to win or not, but I'd say it's safe to assume you'll unlock it if you play
    a Wi-Fi game.  Additionally,  this is the same map that's used in the First Hunt
    demo for the Morph Ball Training.  Weird, huh? That secret passageway leading to
    the Imperialist is there in First Hunt,  but there's an  invisible wall stopping
    you from getting in. Freaky.
    Maps with Outer Space:
    Anywhere there are stars beneath you,  with the exception of Outer Reach,  there
    will be low gravity.  This is useful for doing some weird Matrix-esque fights if
    you're the kind of  person who likes doing  that kind of thing.  It's especially
    useful in Capture and Bounty modes,  since you're nigh-impossible  to catch when
    floating around aimlessly.
    Maps with Shared Rooms:
    A few maps appear to be identical to another map at first glance, but in reality
    those maps are  extended versions of their counterparts.  Such map pairs include
    Alinos Perch -> Council Chamber,  Subterranean -> Fault Line  and High Ground ->
    Elder Passage.
    Number of Players:
    In Survival mode and games with only two players,  changes in available pick-ups
    will take place: Large Energy may turn into Medium Energy and Universal Ammo may
    not appear.
                                    Revision History
    Drat.  I'm not perfect.  Turns out some  revisions did  need to be  made to this
    document.  Fortunately, only two to date have been made since the time it's been
    up on GameFAQs. Let's hope it stays that way, lest I be more imperfect.  I mean,
    my NAME is Guy Perfect,  so I don't  think I can handle much imperfection.  (Guy
    Perfect is not my legal name, in case you try to look for me)
    v1r3 - Aug16 - Changed a whole lot of crap
    v1r2 - Apr19 - Fixed typoes (2), added Disclaimer, added Map attributes (3),
                     adjusted Imperialist attributes (2), ammended Sylux 
                     attributes (2), added Noxus attribute (1)
    v1r1 - Apr15 - Added Weavel attribute (1), added Sylux attribute (1)
    v1r0 - Apr13 - Initial release
    I  probably  missed  something...  or posted  some incorrect  information...  or
    something.  Questions and comments  will be accepted  at the following  for-real
    e-mail address:

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