#### # # # # # # # # ### ## ### # ## # # ### # ## # ### # # # # # # # # # # # ## # # # # ### ## # # #### # # ### # # # ### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #### ## # ## ## # ## # ## # # # # ## # #### ## ### # # # # # # # ### # # # # ## ### ### # ### # # # # ### # # # # # # # # # ## # # # # ### # # ## ## # # # # # # # ### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #### ## # # # # # ### # ### ### # # ### # # Castlevania: Dawn of Sorrow Walkthrough for the Nintendo DS Version 1.25 by nmlynch2004 COPYRIGHT (c) 2005 Nate Lynch. All rights reserved. E-Mail: firstname.lastname@example.org Table of Contents 1. Introduction 2. Version Info 3. Story 4. Controls 5. Quick Walkthrough 6. Walkthrough I. The Lost Village II. The Wizardry Lab III. Garden of Madness IV. Dark Chapel V. Garden of Madness (2) VI. Demon Guest House VII. Subterranean Hell VIII. Dark Chapel (2) IX. Condemned Tower X. Cursed Clock Tower XI. Subterranean Hell (2) XII. Silenced Ruins XIII. Cursed Clock Tower (2) XIV. The Pinnacle XV. Demon Guest House (2) XVI. The Pinnacle (2) XVII. Garden of Madness (3) XVIII. Condemned Tower (2) XIX. Mine of Judgement XX. The Abyss 7. Enemy List 8. Frequently Asked Questions 9. Legal Info 10. Credits ----------------------------------------------------------------------- 1. INTRODUCTION ----------------------------------------------------------------------- The sequel to Castlevania: Aria of Sorrow for the Game Boy Advance is what I think to be the best Castlevania game to date, Castlevania: Dawn of Sorrow. This is my first FAQ... feel free to e-mail me to tell me how it is and if I need to add/remove/change anything. My e-mail is email@example.com. I saw a topic on the Message Boards complaining about how this FAQ has spoilers in it. Well duh it has spoilers - its a walkthrough! Read a review if you want to know what the game is like, not a FAQ. So, consider this your warning - there are SPOILERS in this walkthrough! Sheesh. Use Ctrl + F and search for whatever you need in this guide. It's a lot faster that way. ----------------------------------------------------------------------- 2. VERSION INFO ----------------------------------------------------------------------- Version 1.25 - Began Monster List work. Added FAQ section. Submitted to GameFAQs 10/21/05. Version 1.00 - Finished first draft of Walkthrough section, added Quick Walkthrough section. Submitted 10/17/05. Version 0.75 - Updated 10/16/05. Added more to the Walkthrough section. Version 0.50 - First submitted to GameFAQs. Version 0.01 - First attempt at FAQ. Began October 9, 2005. ----------------------------------------------------------------------- 3. STORY ----------------------------------------------------------------------- *** WARNING! ARIA OF SORROW PLOT SPOILERS!!!*** (taken from the game's introduction) Ever since the solar exlipse of 2035, my life has never been the same. It was then that I realized, I, Soma Cruz, am the rebirth of Dracula... It was in his castle that I learned the truth... That I possessed the power to seize the souls of my enemies. That evil power almost engulefed me, but my friends pulled me from the brink. About a year has passed since then, and I thought my troubles were over... (in a city's streets) Mina Hakuba: Ha ha! Are you serious? Soma Cruz: Yeah, and that's when Hammer decided to- Mina Hakuba: Wait... Soma, can I ask you something? Soma Cruz: Yeah, of course, Mina. What's wrong? Mina Hakuba: It's been a year since it all happened, hasn't it? Soma Cruz: Yeah, just about. Mina Hakuba: And what was it called? You know, the ability to use the power of monsters? Soma Cruz: You mean the power of dominance? I lost it when we escaped Dracula's Castle, remember? Mina Hakuba: I know, but... It's just that I get this terrible feeling inside... Soma Cruz: It's probably nothing... Look, don't worry, okay? This past year, I haven't been able to use any of the powers I gained. And- (a woman appears) Woman: You... You're Soma Cruz, aren't you? Soma Cruz: Uh... Yeah... And you are? Woman: You may call me Celia. But not for long... Come forth, my servants! Soma Cruz: What?! Mina, get back! Damn it! Of all the worst- Man: Soma! You back off, too! Mina Hakuba: Mr. Arikado! Celia Fortner: Genya Arikado, the guardian?! Hmph! You shall not interfere! Genya Arikado: A barrier! Quick, Soma, use this! (Arikado tosses Soma a knife. Some fights and destroys a Skeleton, Armor Knight, and a Golem.) Celia Fortner: Soma Cruz, I shall see your demise. That is certain. Using whatever means... (Celia disappears) Soma Cruz: Wait! Genya Arikado: Save your energy. You won't catch her now. Soma Cruz: Damn it! Mina Hakuba: Soma, are you alright? Some Cruz: Yeah, I'm fine. But that power... It returned! Arikado, what's going on? Genya Arikado: The power didn't "return." It was always with you. You just never had a need for it since you fled the castle. And that set free all the souls you gained dominance over. Soma Cruz: You mean I couldn't use the power because I was never in any danger? Hmm. Anyway, who was that woman? She seemed to know you. Genya Arikado: Celia Fortner. She's the priestess of a new and rapidly growing cult. We suspected she was up to something, so we've been keeping tabs on her. Mina Hakuba: But why would someone like that come after Soma? Genya Arikado: They want to resurrect the lord of darkness. Like some sought to do with Dracula. Soma Cruz: I guess they don't like the fact that I didn't become the "lord of darkness." Genya Arikado: Not only that, they intend to create a new lord by eliminating you. Mina Hakuba: E-Eliminating? Genya Arikado: But Soma, you don't need to get any more involved with this. Let us deal with it. Soma Cruz: That woman... She said she would "see my demise." Mina Hakuba: Soma... (Several days later...) (Soma is outside the cult's castle.) Soma Cruz: So, the cult's base is here. Hammer's info wasn't so iffy after all. Man: Gahaha! You doubted my word?! Soma Cruz: H-Hammer? What are you doing here? Hammer: What, are ya dense? Who told ya 'bout this place? Wait, it was me. Soma Cruz: Well, yeah, but... Hammer: Hey, you got your mind on doin' somethin' wicked, huh? I want in, buddy. And hey, what happened to that pretty little lady? You remember, right? Soma Cruz: You mean Yoko? She's not coming. In fact, I haven't told a soul. Hammer: Huh? She ain't comin'? Well, why not?! Aw, man... Well, since I'm here, I'd better make the best of it. I guess I'm back in business, and you're my customer! Soma Cruz: Hammer, look, I'm saying this for your own good. You really should leave. Hammer: Can't do that, I'm afraid. I know when someone's in trouble and I'm not just gonna leave ya here. Soma Cruz: Okay... I appreciate it. Hammer: I'll scope out the area and find a spot to set up shop. See ya around! (to himself) Man, why wouldn't he just tell her about this...? Soma Cruz: ... ----------------------------------------------------------------------- 4. CONTROLS ----------------------------------------------------------------------- (taken from the game's manual) +Control Pad Move player A BUTTON Perform a special attack with your equipped weapon. This attack consumes MP. B BUTTON Jump X BUTTON Swap between your A and B equipment sets. You must acquire the Doppleganger Tactical Soul to use this ability. Y BUTTON Perform a normal attack with your equipped weapon. R BUTTON Use the Guardian-Type Tactical Soul you have equipped. L BUTTON Dash backwards. UP + Y BUTTON Use the Bullet-Type Tactical Soul you have equipped. DOWN + B BUTTON Slide when on normal terrain. Jump down to a lower level when on narrow platforms. SELECT Swap between Map View and Status Window sub-screens. START Display Status/Settings menu. ----------------------------------------------------------------------- 5. QUICK WALKTHROUGH ----------------------------------------------------------------------- MAJOR SPOILERS ALERT! This section is for those who don't want exact tips on what to do, but just if they want to have a hint or two on where to go next. NOTE: This is to get the best ending in the game. 1. Fight Flying Armor in the Lost Village 2. Fight Balore in the Wizardry Lab 3. Fight Dmitrii in the Dark Chapel 4. Fight Malphas in the Dark Chapel 5. Fight Dario in the Garden of Madness 6. Fight Puppet Master in the Demon Guest House 7. Fight Rahab in the Subterranen Hell* 8. Fight Gergoth in the Condemned Tower* 9. Fight Zephyr in the Cursed Clock Tower 10. Fight Bat Company in the Silenced Ruins a. Get the Axe Armor soul** b. Get the Killer Clown soul** c. Get the Ukoback soul** 11. Fight Paranoia in the Demon Guest House 12. Fight Aguni in the mirror of the Dario boss battle in the Pinnacle 13. Fight Death in the Mine of Judgement 14. Fight Abaddon in the Abyss 15. Fight Menace in the Abyss *These bosses can be fought in any order. **These souls are needed to access the Paranoia boss battle room, located in the upper left portion of the Demon Guest House, which can be reached by going through the Pinnacle. Obviously, these souls can be gotten at any point in the game, not just after you beat Bat Company. Send me an email if you think more information is needed in the Quick Walkthrough. I tried to be as simple as possible. ----------------------------------------------------------------------- 6. WALKTHROUGH ----------------------------------------------------------------------- I. The Lost Village You begin the game in the Lost Village with a knife, and three souls: Skeleton, Armor Knight, and Golem. Equip these, and move on through the next two rooms, fighting the Skeletons, Bats, and Peeping Eye along the way. In the next room, pick up the Short Sword and equip it. Continue right. Watch out for the Wargs and Axe Armors in the next room. There are some Zombies, too. In the next room, there is a short cutscene with you, Yoko Belnades, and Julius Belmont. Yoko will give you your first magic seal; she'll describe them to you. If you need to practice any of the magic seals, pause the game, go to Magic Seal, then select the one you want to practice. Yoko will then follow you. Head back to the room where you found the short sword. Go down to the bottom. To your right is a Save Room. I suggest you save. Then head left, and your first boss battle will begin. -------------------------------------------- /// Boss: Flying Armor \\\ ----------------------------------------------- This boss shouldn't give you any trouble. You'll typically be level 3 when you fight him, and that is plenty enough. When he spins his swords around, just avoid him. He'll also have his swords come flying towards the center of the screen from both sides; simply jump over them to dodge this attack. He'll also shoot his swords directly at you. When this happens, again, simply run away from them. After you defeat him, you'll have to draw Magic Seal 1, the one that looks like a V, and he'll be gone for good. You'll get his soul, which reduces the speed of falling. Grab the health he drops after the short conversation with Yoko and head left. With the Flying Armor soul equipped, jump and in the middle of your jump, hold R to float a little longer than normal so you can get to the next room. You'll also pick up a Claymore sword. This sword is more powerful than your short sword, but it's attack is somewhat slower. Equip whichever you prefer and head left. In the next area, if you jump across the three platforms, you'll get a Spear. You'll notice theres a room to your left, but you can't reach it because there is a barrier in the way. Make note of where that is, though, because that is a Warp Room. Go into the room directly below the Warp Room. Defeat the Ouiji Table in here and grab the Mace. Then stand as far to the left of the room as you can and drop down (if you don't know how, it's Down+B at the same time.). The room to your left is a Save Room. After saving, head right, grab the $1000, and go right. You'll be back outside again. Drop down and head left; this is where Yoko ran off to. She'll describe to you how she can fuse souls to weapons, thereby making them better. After you're done talking to her, head right, through the next room. This is Hammer's Shop. At various points in the game, he'll get more and more items for you to use, but the weapons he sells aren't the best you can get. The best ones are fused with souls in Yoko's place. Anyway, after you've talked to Hammer, head to the room above his shop. There is only some Zombies and an Ouiji Table in this room, and you pick up $1000. Go right. You'll be in another outside area. If you go down and to the right and through the few rooms, you'll pick up a Cape. This is an accessory that just adds 2 points to your defense. You could sell it if you want, too. Back in the area outside, theres a Potion above the entrance to the area with the cape. Above that is the room you need to go to. To reach the door, jump up the platforms near the door on the left side of the room, and use the Flying Armor soul to cross the gap. Once across, head inside. There's a couple student witches you should take care of, then exit through the door in the upper right side of the room. This room is just full of candles. Break 'em, and grab the money, and continue to the right. in this room, the right exit is blocked off; just hit the switch next to the door by hitting it with your weapon and continue right. Watch out for the Spin Devil in this room, and head right, through the door. II. The Wizardry Lab Immediately when you enter this room, note that there is a save room directly below you on the left side of the room. Across from the save room is a room which has a treasure chest with money inside it, and a Blunt Sword. Go back to the shaft and head down it. There is a door at the bottom of the room to your left; enter it. There are many different enemies in this room, but one of note is the Skeleton Archer. If you have the patience, you may want to enter and exit the room and kill him until you get his soul, because it will help you a LOT in a boss battle later on in the game. It's your choice, though, of course. There are also some Slimes, two Axe Armors, and a Student Witch. Head out on the left side of the room. You'll emerge in another shaft. Go down, and enter the first door on your right. There's 2 Manticores in this room. Kill them, and move on to the next room. It's (surprise!) another shaft. Directly across from you is your first warp room. Enter it and activate it by pressing up on the D pad. You can now warp back and forth between here and the Lost Village warp room. This will come in handy if you ever need to buy potions or upgrade your weapons. Go back to the shaft, and head down. Enter the door on your right. Fight your way through to the bottom of this room, and head left. Watch out for The Creature (the one that looks like Frankenstein), because he can take quite a few hits to kill. He moves slowly though, so you should be alright. You'll come into another tall room. Head to the bottom of it and go right. Cutscene time! Yay! You'll meet the Dario and Dmitrii, the candidates for the new dark lord. After the cutscene, go right. At the bottom of this room, there are two exits; the one to the right is a save room, and the one to the left is a boss fight. Guess which one you should enter first. After saving (duh), go fight the boss. -------------------------------------------- /// Boss: Balore \\\ ----------------------------------------------- This boss can be kinda tough. Since you are still somewhat weak, you should concentrate on dodging his attacks, and settling in for a long[er] battle. His face is his weak point. He has a few different attacks. He will throw a punch that sweeps along the floor of the room... to dodge this, jump over it. He'll also do an uppercut punch, and you dodge this by running to the right. You'll know he'll do the uppercut punch when he pulls his fist in really close to himself. He also punches horizontally across the center of the room, and you can dodge this by simply not jumping when he does it. He usually follows up with a low sweeping punch after this. When you see his eye flash purple, get on the floor and DUCK, because he shoots a laser beam at you and it does a lot of damage. When he isn't moving it, you can stand on top of his fist. You should be alright against this boss if you are about level 8-10 or above. After you kill him, you'll gain the ability to destroy the blue blocks that look like ice that you walked over when you entered the boss room. On your way out, you have to break the blocks. Touch the blocks you want to destroy with your finger or the stylus, then leave the room. You should probably save. Head back to the room where you saw Dario, Dmitrii, and Celia. There is a Golem in the room now. Defeat it, and continue on. Go to the top of the room you're in now, and head right. Kill the Creature, and go to the top of the room and exit on the left. Go to the top of this room and exit to the right. You'll enter the room with the Slaughters and the Student Witches. Go to the top right exit of this room. You'll see some blocks that are breakable, but don't break them. Jump on them instead and jump onto the platform. It will begin moving to the right. While ducking, hold the stylus on your screen in front of Soma so the blocks will be destroyed as you move, so you can continue on. If you fall, head back to the left, and exit and re-enter the room and the platform will be back to where it was before. Then exit on the right side of the room. Continue right, and you'll enter a new area: the Garden of Madness. III. Garden of Madness You'll enter the Garden in a tall room. Kill the Skelerang's as you climb; they can hit you from almost anywhere in the room with their boomerangs. The first room on your left is a save room. After saving, climb to the top of the room and head left. At this point in the game, the Treant in the next room will take quite a few hits to kill. When it brings its foot back, that means its going to kick you (Bet you didn't see that one coming, huh?) Just move out of the way of it so you don't take a lot of damage. At the far left end of the room is the second Magic Seal. Grab it, of course. Then head up. The exit to your left as you enter the room is the Garden's warp room, so activate it and then head up. There are Corpseweed here, and they only suck because you might think they are an Une, and only take one hit to kill, but they actually take two or three. So, be careful you don't accidentially step on one. In the next room, you'll notice a Breastplate on top of a pillar to your right. Jump on the broken pillar next to it and then jump up to grab the armor. Jump to the platform with the Skeleton Ape on it (they are the ones that throw the barrels) and continue right. Kill the Catoblepas here and continue right. Take care that he doesn't breathe on you, because it will cause petrification and if you are hit while petrified, you will take a lot more damage than usual. At the top of this room is a candle with a soul inside it - break it and you'll receive the Doppelganger soul, which allows you to switch equipment and souls on the fly simply by pressing X. Leave through the door on the right. This room also has a Skeleton Farmer in it, so if you are collecting all the souls, I believe this is the only place you can find him. Continue going right through this room, and look out for the Yorick kicking his head around. It's easy to forget about him and take some cheap damage. Before leaving this room to the right, you'll notice a gun on a ledge above you - but you can't get it yet. Continue right into the Dark Chapel. IV. Dark Chapel As soon as you walk into the Dark Chapel, some Mini Devils will begin to attack you and make that funny noise they make. The best way to kill them is to wait until they begin to attack, then leap up and hit them as many times as you can before they shoot. Head to the right of this room and you will find a save room. After saving, head to the upper right exit. Watch out for the Ghouls here; they may just look like Zombies, but if you touch these, you will get poisoned. Theres also a witch here, but if you don't jump in this room, she shouldn't see you and you can move on. Head right. This room has some Ghost Dancers and Amalaric Snipers. Don't bother with the Ghost Dancers if you can, but you'll probably want to kill the Amalaric Snipers. There's a potion in the upper right of this room that you can reach using the Flying Armor soul. The door directly beneath where you entered this room is a Warp Room, so be sure to activate it. Head to the upper left exit. There are two Great Armors in this room. They can suck if you don't kill them fast, and that can be somewhat tough as early in the game as it is. The Skeleton soul seems to work okay here, if you throw bones at the Great Armor constantly and dodge it's attacks. When it winds up, run away. Another good way to kill these things is to equip a heavier weapon if you haven't already. I prefer the quick weapons for the majority of the time, but whatever is easier to use for you is obviously what you should use. After killing the Great Armors, head left. You'll see a flying enemy, a Valkyrie, so kill it and continue. When you emerge in the next room, you'll see a platform moving up. There is a good item up there, but you can't reach it yet, so head right, avoiding the Ghosts and the Witch. Head up and to the left of this shaft and you'll find a save room. Save, because at the bottom right of the shaft is the next boss you have to fight. -------------------------------------------- /// Boss: Dmitrii \\\ ----------------------------------------------- You'll be fighting one of the dark lord's candidates in this battle, Dmitrii. He can be easy or hard, depending on what souls you have. If you have the Student Witch soul, use it on him immediately, because Dmitrii copies your Bullet Soul attacks, and the Student Witch soul is very, very easy to dodge. You may want to use your Skeleton soul, too, because his default attack is hard to dodge and odes a lot of damage. DO NOT use a Guardian type soul on him, because he will begin to use it and it will not go away. Fight this battle with your weapons. Quick weapons work well against Dmitrii. If you choose not to use any of your souls, then you'll have to dodge his Malphas attack(the attack he absorbed from the enemy in the cutscene you saw before the fight). To do this, you have no choice but to jump over it, but he usually sends out many of these attacks in succession, so it becomes quite difficult to dodge them. If you get caught in the middle of the attack, you will be unable to move and you will take more and more damage until the attack is over. The best way to kill him is by hitting him with the Skeleton soul. If you do that, all he will do is throw bones at you like a Skeleton does, so just stay as close as you can to him, and duck and hit him with your sword. Repeat this until he is dead. You'll probably want to be about level 14 or 15 at this point. After you beat him, he'll die, and you'll apparantly gain dominance over his soul, although you don't gain any powers from him. Go back and save before you continue right, because there is another boss battle coming up already. After saving, continue right through Dmitrii's room, and watch out for the Quetzalcoatl there. The best way to kill this enemy is to duck and wait, and hit its head as it bounces over you. Try to stay away from the edges of the room as you fight him, because he'll bounce off the walls and be much harder to predict. In the next room, the boss room is the only exit to the upper left. -------------------------------------------- /// Boss: Malphas \\\ ----------------------------------------------- This battle can be tough. Malphas has three attacks: the black balls, the bats, and the feathers. You'll know which I'm referring to when you see them for yourself. Dodge the black balls by standing somewhat far from Malphas and then, at the last moment, jumping over them. Stick close to Malphas unless it does any of the attacks besides the feathers, because it is pretty much impossible to dodge this attack unless you're directly underneath Malphas. For the bats, you will know Malphas will do that attack when it turns to the right or left and moves back a little. To dodge this, move to the opposite side that Malphas is facing. Wack away at Malphas until it dies. After you defeat Malphas, you'll get the Double Jump ability! Yay, finally! Using this, you can get the Hoop Earring off to the right in the room before Malphas room by double jumping and using the Flying Armor soul. Go back to the save point and save. Head back towards the warp point in the Dark Chapel. You'll be able to get the Power Belt item in the room with the moving platform by double jumping to it. You should probably equip it to add a point to your attack and defense. You'll pass through the Valkyrie room and the Great Armor room again. Then you'll be back in the room with the Ghost Dancers. Head to the Warp Room. This would be a good time to go back to the Lost Village and pay a visit to Hammer (and Yoko, if you have enough souls) to upgrade your weapons and whatnot. When your done, warp to the Garden of Madness. V. Garden of Madness From the Warp Room, head up. In the room you are in now, head to the upper right exit. There should be a Catoblepas in the next room. Forget about him and climb the room, and leave through the upper left door. Kill the Corpseweed and Une, and then head down. After killing a Catoblepas, you'll find a treasure chest with money inside and a Fleuret. This is a good fast weapon, so if you like it and it boosts your attack, equip it, then go back to where you entered this room. Climb the broken pillar and double jump onto the platform above. Head right after that, killing the Skeleton Apes along the way. In the next room, there is a Mollusca. If you touch this or get hit by it, you will be poisoned, so either double jump over it or attack its eyes. Either way, head right. The next room has 2 Treants and a Barbariccia. Kill them and head to the right, where you'll find a save point. After saving, head up in the room with the Treants. You'll emerge in a room with a Rycuda, and another boss battle in the next room to your left. -------------------------------------------- /// Boss: Dario \\\ ----------------------------------------------- Dario has these attacks: He'll shoot a fireball, cause three pillars of fire to rise from the ground, cause a shockwave to run along the ground, and he'll teleport around. To dodge the fireball, jump over it. This attack is incredibly fast and is hard to dodge, but if you just time your attacks right you won't be near Dario when he shoots a fireball. As for the three pillars of flame, the first one will start where you are standing, and the second one will start where you are standing shortly after the first one starts, and then a third will start in between the two. You will know that this attack will start when he holds both his hands in the air and laughs, and he starts to glow faintly red. The best way to dodge this attack is to let the first one start, then move just outside its range, and let the second one start, then run away from it, so the third one (and the overall area of the attack) is very small. Use the time when these pillars are burning to use some soul attacks on Dario, if you have ones that can reach him. (I'll use the Skeleton soul as an example. If you make the width of the pillars small enough, you should be able to jump up and hit Dario with a bone. For the shockwave, simply jump over it. The best way to defeat Dario is to let him attack, then get one or two hits in, then wait for his next attack and repeat until he's dead. You'll probably want to be between levels 17 and 20 for this fight. After you beat him, a short cutscene will ensue. Obviously, you aren't going to gain a power from him, but you should go back to the save room and save really quick. After that, head back through Darios room. Watch out for the Skelerangs, and head up and to the left. You will emerge in the Demon Guest House. VI. Demon Guest House The first room here is a long corridor. In it are Persephone, of whom you can get quite a few hits on before they are actually able to attack - remember that when they scream, get away from them as they are about to attack you. Head left. In the next room, Genya Arikado will catch up to you. He'll give you a Talisman from Mina. See the Endings section for more information on what to do with this Talisman. After this, head left. From where you are, if you head down, the first room on the right will be a save point. So, save. The big room has Ghost Dancers in it again, and there is also some Lilith enemies. Don't let them attach themselves to you, as they will drain lots of your HP and you won't be able to attack them until you shake them off. Head to the room directly to the left of the save room. In this room there is a Lilith and some Bone Towers. Kill them, and continue left. The next room contains one of the few puzzles in the game. There is a button in the next room, and when you press it, 16 squares light up and you gain control over the cursor. When you press the A or Y button on a square next to the empty square, it will move itself into that square. The way it is set up will let you go to where you need to, but there are some items hidden within the rooms that aren't accessible until you move the rooms around a little. Here is what is in which room: Room 1: Cestus Room 2: nothing Room 3: nothing Room 4: nothing Room 5: Cutall Room 6: nothing Room 7: nothing Room 8: Turquoise Stud Room 9: Justaucorps Room 10: nothing Room 11: nothing Room 12: Great Sword Room 13: nothing Room 14: nothing Room 15: nothing Now, notice the arrows pointing in four directions in the room with the switch. There is one blinking, indicating you are there. The other three represent the exits to the maze. The upper right one is where you need to go to continue with the rest of the game, whereas the lower left one takes you back to the Lost Village. The upper right one contains a Ring Mail. When you are done here, you can hit Reset and then head towards the upper left exit. Watch out for the Killer Dolls in the next room. If they touch you, you will be cursed, and the curse will drain all your MP really fast. To get it back, you'll have to wait for it to wear off, then use items (which I don't recommend) or wait for it to recharge, or save your game. Head up and to the right and enter the next room. There is a Killer Clown near the entrance to this room. Kill it and exit through the upper right door. In this room, stay in the upper portion of it and exit through the upper right door. If you drop down in this room, you'll get a High Potion. Grab it, and then continue to the top and left of this room. In the next room, enter the door directly above you. Climb this room to the top, and exit to the left. This room can be a little tricky. Theres a Quetzalcoatl bouncing around in here, and a Lilith and two Killer Clowns and a Buer. The room in the upper left exit of this room contains the next Magic Seal, so be sure to grab it. After you get it, head to the top exit of the room with the Quetzalcoatl in it. There is a save point to your right, so save before you go fight the next boss. -------------------------------------------- /// Boss: Puppet Master \\\ ----------------------------------------------- This boss can hurt you in three ways. You can run into him, get hit by his flying puppets, or you can be turned into a puppet and stuffed into one of his iron maidens. Obviously, just run away from the flying puppets, and wack away at him in the meantime. When you hear him start to make wierd noises, look at his hands and find the blue/grey puppet and hit it until its dead. If you don't, you will switch places with it and take a massive amount of damage. Other than that, just beat at his head. It would be good to be about level 20-23 for this boss. After you defeat him, you'll gain his ability which allows you to throw puppets and switch places with them. Obviously, it won't damage you when you do it. Ever see those tiny holes you can't fit through with what looks like a dead puppet on the other side? That is where you use this ability. Throw the puppet through the hole, and you'll be on the other side. After you fight this boss, the game becomes a little less linear. You have a choice to make right now: head to the Condemned Tower and destroy Gergoth, or head to the Subterranean Hell and fight Rahab? Since I think the easier path lies in fighting Rahab first, that is the way I will describe to you. So, save. Then head to the room with the Quetzalcoatl, and go through the bottom right door. From this room, exit to the bottom left. Cross this room and exit to the bottom left again. You might run into the devil near the top of the room. He's not too tough, you just have to concentrate on him and dodge his attacks, and throw in some attacks of your own to take him down. The room you'll enter is the warp room for the Demon Guest House. Since in this FAQ you'll be fighting Rahab first, you'll want to warp to the Dark Chapel. From the warp room, head down and to the bottom left exit, past the Creature. In the next room, there are Ghouls and a Hell Boar. Avoid the Ghouls so you don't get poisoned. The Hell Boar is similar to its Slaughterer counterpart, only it has an uppercut attack rather than a punch, and it shoots its fireball horizontally. So, kill it and move on. Head to the bottom of this room and exit to the left. In the next room, enter the middle exit, or in other words, right below where you entered the room. WATCH OUT for the spikes on the ceiling! They do a lot of damage. Let them fall, then quickly move out of the way and wait for them to rise again and continue on your way. This is where you need to use your Puppet Master soul. On the other side of the wall is a Catoblepas and a Guillotine. Kill them and watch out for the Barbariccia and another set of spikes before you leave the room. VII. Subterranean Hell You will emerge in the Subterranean Hell. Immediately kill the Dead Pirate, head down, kill the other one, and then head right into the save room and save. Then head to the upper right exit. Watch out for the Cave Troll, then prepare yourself for another boss fight. -------------------------------------------- /// Boss: Rahab \\\ ----------------------------------------------- I found this boss somewhat easy, but that means nothing to you, doesn't it? Anyway, since you can't swim underwater yet, there will be a lot of time spent in this battle waiting for Rahab to enter your area of attack. He has these attacks: He'll jump in the air drop icicles which you dodge by swimming out of the way. He'll also come up, and spit ice at you which creates platforms. This is a good oppurtunity to attack. He'll also destroy the platforms he creates, so don't bother standing on them. There's no reason anyway. Just relax, and hit him as much as you can and dodge his attacks. You should be about level 25 for an easy battle. Anything above 20 will probably do just fine. After you beat him, you will gain the ability to swim underwater. As always, go save before you continue. Since you've beaten Rahab, you don't need to go further in the Subtereanean Hell yet. Warp to the Dark Chapel. VIII. Dark Chapel (2) In the big room with the Ghost Dancers in it, right after the warp point, exit through the upper left door. In the next room, get rid of the Great Armors and head left. After the Valkryie, head up to the next room. Head to the upper right exit of this room. Save in the upper left exit of this room before heading through the door directly across from the save point. Watch out for the Tombstone in this hallway, and continue right. You'll emerge in a room with three bells. Get rid of the Mini Devils if you have to, then equip the Puppet Master soul and throw it through the little hole and continue right. You'll emerge in a big room. Right off the bat there will be some Valkryies and some Mini Devils. Kill them as you need to, and head to the right. You'll see a sword on a platform above you. If you try to double jump, you won't reach it, but if, at the height of your double jump, you throw a puppet, the puppet will land right next to the sword and you will switch places with it. So, pick up the Kotetsu and head down. There will be a Quetzalcoatl, so you should probably take it out, then head left. Directly left of the Quetzalcoatl is a UMA News 3-2, so, if you want that, grab it. Head down from there. Head left, and drop down to the bottom of this room. Head to the right, drop down, and press the switch to open the door. The door will remain open for the rest of the game now. After that, head right. Kill the Tombstone and then go through the door. IX. Condemned Tower You'll emerge in the Condemned Tower. Head right. You have to go through a long area with quite a bit of enemies before a save point, so play smart. The next room has a Draghignazzo in it. He has the same attack as Barbariccia, just with a different color scheme, and he does more damage. Go right from here. The next room is empty. Continue right. Grab the Mind Up to the right, and go through that door for a cutscene. After the cutscene, go back to the previous room and head up. (Oh, and just a quick note - you can't open the barrier yet. You need to beat a whole bunch of bosses and whatnot first.) At the top of this room is a Silver Stud. Exit through the upper left door. Woo hoo! It's my least favorite enemy in the game, the Disc Armor. This thing can do a bunch of damage to you if you're not careful. I just double jump over him because I don't think its worth it to fight him, but if you can beat him without taking any damage, then good for you. Anyway, head left from this room. More Disc Armors! Do what you can as you climb this room. If you feel like killing them, do so; if not, just go fast. The next room has a Fleaman in it. Not very dangerous, just hard to hit. Continue right. There is another Draghignazzo in this room, but its the only enemy. You'll have to climb to the top of this room, then drop down to head to the next room to the left. The next room has two Fleamen in it. Kill them and move on. The first enemy you'll see in this room is a Skeleton Ape. The next enemy you'll notice is a Great Axe Armor. Above him is an Estoc - which does decent damage. Grab it if you want, then continue right. Oh, and one more thing - if you need to level up quickly and have the Imp soul, use it and hit the Great Axe Armor. Then leave the room, and quickly enter and hit the Great Axe Armor again. If the Imp soul is activated, it will kill it in one hit. Repeat this until you are out of MP for some easy, easy and fast EXP points. There is a Werewolf in the next room. He can be somewhat tough, but just do this if you want to kill him: Hit him once or twice, then let him do an attack, dodge it, then hit him once or twice again. After he is dead, head up, but watch out for the Skeleton Ape, as it is quite hard to dodge his barrel if you don't know its coming. Continue above him, then exit to the left. The next room has a Buer in it. Kill it before it turns around and rushes at you, then continue left. The next room has a Buer again, this time on the slanted ground, so watch out. Head up, and go left. You'll notice a door on the left side of this room, but you can't reach it because another door is in your way. Remember where this is, because after you beat the boss, this is where you'll need to go. So continue climbing the tower and head right. This room contains another Great Axe Armor. The best place to hide when he does his attack is RIGHT next to him while ducking. Kill him and continue right. The next room has two Fleamen, but just ignore them and go to the top. You'll notice the boss door to the left, but the room to the right is a save room. I SUGGEST YOU SAVE, as this next boss is, in my opinion, the hardest in the game. If you need to level up for him, remember that Great Axe Armors give you 300 EXP points per kill. -------------------------------------------- /// Boss: Gergoth \\\ ----------------------------------------------- You're definitely going to want to be at least level 28 or above for this sucker. The reason he is so tough is because he almost fills up the screen, thereby making it hard for you to dodge his attacks. I suggest you stock up on Potions, too. Equip something that can attack over your head, such as and Axe or Great Sword. He has a few different attacks: he'll jump at you, breathe poisonous/petrifying breath, shoot a beam at you, and suck air in and chomp down on you. It is very, very tough to dodge all of these attacks, although of the four, the two breath attacks are the easiest to dodge. When he sticks his chest out, run away from him and wait for the breath to disappear. For the jump, you'll have to time it right and run under him when he does it. This is tough, and I usually take a hit, so when your HP gets low, use a Potion. You'll know that he is about to jump if he backs all the way up to the wall and crouches down. When you see a ball start to form at his mouth, he is about to shoot the beam at you, so go crouch down by his feet and pray you don't get hit. When he sucks air in, if hes not close to a wall, go over to it and wait for him to chomp down to begin your attack. If he is too close to a wall, if you time a double jump right, you'll dodge the attack. About midway through the battle, he'll scream, jump, and the floor will break. You and he will drop down to the bottom of the tower, and resume your fight. When he lands, his head will be momentarily stuck in the floor, so take this oppurtunity for some free shots. Just don't take to long, because when he gets up, you'll get hit by his head if you are too close. Then the battle resumes as before, except he will be slightly faster. The Skeleton Archer soul, when used by holding R and releasing after charging for a while, will do a lot of damage to Gergoth. Use it wisely, though, because it takes a while to charge up and you'll have wasted a lot of MP if you get hit while charging it. After you defeat him, you'll get his soul, which actually is just a sweet attack for you. It doesn't allow you to go anywhere you couldn't before. But anyway, be sure to grab the health he drops, and climb the tower again. Because of your battle, all the rooms in the middle of the tower have no floors, so use the Flying Armor soul and double jumps to get to the top. Once there, save, and then cross the room where you started fighting Gergoth. You'll find a Tower Key. Go into the next room and activate the warp, then go back and save. Remember where that room was with the locked door i told you about earlier? Go back there (its in the middle of the tower, on the left side, if you forgot) and touch the door to unlock it. Continue left. X. Cursed Clock Tower You will emerge in the Cursed Clock Tower. A cutscene will ensue in the hallway. Continue left. This area has a lot of platforming elements. Be careful to not get hit too much, because there are lots of spikes all over the place. In this room, don't go down, just go directly across. Use the Flying Armor soul if you have to. The next room has a bunch of pistons going up and down with spikes on the ceiling. Here's how to pass this room: you'll notice that some pistons have blood on them, and others don't. The ones with blood will go all the way up to the spikes, whereas if you stood on the ones that don't have blood and ducked, you would not touch the spikes. So, for the first set of pistons, go to the third piston, duck, wait for it to go up, then when you can, run across the rest of the pistons to safety. For the next set, you'll want to duck on the first piston, then run to the last one. Duck on this one, then keep going. In the next room, wait at the entrance for a yellow platform to come. Jump on it, and ride it to the top of the room, dodging the annoying Medusa Heads on the way. Watch out for the yellow Medusa Heads, because they will petrify you if they touch you. Anyway, exit to the upper right area of the room. The next room sucks. Make sure the Puppet Master soul is equipped, then prepare to dodge a bunch of spinning spikes. You have to time it right; I can't really tell you how to get through them. Once you get to the top platform, use the Puppet Master soul at the right time to get past the spikes. Go up to the next room. This room has Imps and four swinging pendulums in it. Kill the Imps, then climb the pendulums to the top - it might take a few tries, because the timing is wierd. Go to the upper right exit in this room. In the next room is a Bugbear, and the next Magic Seal. Grab it, and continue going right. In the next room, you'll want to take the upper left exit. Climb the gears to do this. After that, you'll emerge in a room with a ton of spikes. You'll have to slide under them, twice (push Down and B to slide). Then, your going to head up and to the right. Dodge the Slime and Tanjelly and exit to the right. This room can kinda suck. You don't have to ride the platform all the way around to climb it - you can actually stand on the bird thing sticking out from the wall and then jump to the gear. Exit to the top left. This is the HUGE pendulum room. Kill the Imps if you have to, and then get on top of the enormous swinging pendulum. Your exit is right above where you entered, so you'll have to double jump to get there. The next room is the room before the boss room. To the right is the save room. If you have the Mandragora soul, use it here, and the little guy floating around in the background will give you his soul - he is the Flying Humanoid. So, anyway, save, then head to the boss. -------------------------------------------- /// Boss: Zephyr \\\ ----------------------------------------------- Zephyr has quite a few attacks, but if you know how to dodge them, you shouldn't have a problem with him. Sometimes he'll jump onto the ceiling, then jump down, and on the way down he'll throw a knife at you. You can either run out of the way of the knife, or slide out of the way. I found it easier to slide. If you hit him enough, he'll freeze time and then, when it unfreezes, he'll slash at you. When he does this, either backdash or jump out of the way, or both. It might help to hit him a couple times, then wait for him to attack, so you can avoid this attack, because I found it hard to dodge. Other times, he'll freeze time, jump over you, and throw daggers - when time unfreezes, the daggers will fall straight down. Obviously, just stand in between the daggers to not get hit. Sometimes he'll just throw a dagger at you. This is a fast attack and is hard to dodge. You'll probably want to equip a weapon that you can swing fast for this battle. I would say you should be around level 30. After you beat him, you'll recieve his soul which allows you to stop time. Go save as always. Then head back to his room, and head straight to the left. You'll find the warp room for the Cursed Clock Tower. Now that you have the Zephyr soul, you are ready to go back to the Subterranean Hell. So warp to the Dark Chapel, then head back to the save room right before you get to the room where you fought Rahab. XI. Subterranean Hell (2) From the save point, head up and to the right. Watch out for the Cave Troll, and keep going right. This room was where you fought Rahab. Keep going right. (Note: Notice that you can jump as many times as you want underwater. It's this games version of swimming, basically.) In the next room, watch out for the Decarabia, and head to the lower right exit. There are Mermen and Fish Heads in this room too, but they shouldn't give you any trouble. There's also a Mimic in the upper right corner of the room. Next, kill the Fish Heads in your way, and don't touch the Needles as you make your way to the left. Be sure to grab the High Mind Up on the ledge before you do down a little and then head right, through the Fish Heads. Go down to the bottom of the room and head left, out the exit. Slowly fall down the shaft, dodging the Needles and killing them as you need to. Get out of the water and head left. In the next room, you'll see a little head floating around on the water. That is a Procel - if you get its soul (it's really rare - three stars!), you'll get one of the few Ability souls in the game, which allows you to move faster underwater. You don't NEED it, per se, but it can be helpful. Anyway, head left. In the next room is a Frozen Shade - kill it, and head to the upper left exit. The next room has the only Alura Une in the game. When the girl in the plant bends down, that means the stalks are about to shoot up, so if your standing on one, move out of the way. After you kill the Alura Une, continue left. At the beginning of the next area is a Dead Pirate. Kill it, then head to the upper exit. In the next room, kill the Ukoback and head right. The next room has Bone Arks in it. Get its soul if you can, it'll help you access an area later. The far right exit of this room is a save room. You're probably somewhat low on health, so you should save. From the save point, head back the way you came, to the room with the Ukoback. Head down. You'll see a Dead Pirate to your left - ignore it and head right, drop down to the bottom of the room, and then head left. The next room has a Dead Pirate in it, kill it and enter the room to the left. It is a warp point. If you need more health, you can warp from here to, say, the Lost Village where you can get to a save point with minimal problems. Oh, and you can buy stuff if you need it. Anyway, after your ready, head down. In the next room, go right, drop down to the bottom of the room, and head left. The treasure chest that was behind the Frozen Shade was a Mimic anyway. The next room has another Ukoback in it. Kill it, and continue left. Drop down to the bottom of this room and go right, and you'll find a save room. Head across from the save room. In the next room, grab the Mushroom on your way down to the next exit you need to go to, which is the bottom right one. In the next room, you'll be offered two paths - take the upper one, the one out of the water, and kill the enemies and head right. In the next room, you'll see something happen, and time freeze. This is where you need to use the Zephyr soul. Head right afterwards. XII. Silenced Ruins This room contains easy enemies, like Ghouls, Peeping Eyes, Skeletons, and Bats. Plow your way through and exit to the right. The next room has various Skeletons in it, ranging from regular Skeletons, Skelerangs, to Skeleton Archers. Head to the exit in the middle of the room to the right. Kill the Gorgon in this room and watch out for the Ghouls as well, and head right. In the next room, head to the bottom, watch out for the Bone Ark, then head to the top right exit. Cutscene! After you're done talking to Julius, head right. The room to the right of the room you are in now is a save room. Save! There is a boss coming up. Head to the upper right exit. The next room has Skeletons, Dead Crusaders, and Ghouls in it. Take the path at the bottom of the room to head right; it is much easier than the top, as there is a Dead Crusader up there that you cannot jump over due to the low ceiling. Next, is a boss battle. -------------------------------------------- /// Boss: Bat Company \\\ ----------------------------------------------- A bunch of red bats come together to from the relatively easy boss that is Bat Company. It has three attacks: it forms to look like a bat, and makes its way around the room to run into you. To dodge this, stand in one place and attack it, then when it comes towards you, jump over it to the other side. It also forms a hand and tries to grab you - don't let it, as this can be devastating. It'll also form some sort of a... thing... that shoots little blue rings at you. This one can be tough to dodge, but note that you can destroy the rings by hitting them with your weapon or a soul. If you can dodge his attacks, you will have no problem beating Bat Company. You'll probably want to be around level 32-35 to beat this boss. After you beat him, you'll get his soul, which allows you to transform into a bat and fly anywhere as long as you have MP. Yay! Go save. From the save point, head left through the hallways until you get to the bigger room where you can go down. Go to the bottom of this room, the room with the Bone Ark in the middle, and go right. Watch out for the Larva flying around, and head right. You'll come to the Warp Room for the Silenced Ruins. If you need Potions or anything like that, you can (obviously) warp back to the Lost Village and buy them. You have another option at this point. As of right now, you can get the crappy ending if you so choose - you can go fight Dario in the Pinnacle, or you can go beat Paranoia and be well on your way to getting the best ending of the game. (If you just go beat Dario, you'll miss a huge section of the castle, as well.) The rest of this guide will tell you how to get the best ending, so anyway, warp to the Cursed Clock Tower. XIII. Cursed Clock Tower (2) From the warp room, head right, then down. At the bottom of this room, stand on the switch so the wall to the right breaks. Head left from here. In the next room, you have to get to the bottom without getting hit by the spikes. Watch out for the Medusa Heads, and jump to the bottom left of the room - it's OK, there aren't any spikes there. Then head right. Again, watch out for the Medusa Heads and spikes as you drop to the bottom of this room and head left. The next room is where you need the Bat Company soul. Fly through the spikes and exit to the right. There are no enemies in the next room, but there are a ton of spikes. Simply drop to the bottom of the room, then slide (again, Down +B) under the spikes and head left. There is a Devil in the next room. I'll leave the option to kill him up to you, but anyway, head left. There are a bunch of Harpies in the next room. Kill them, and head left to enter the Pinnacle. XIV. The Pinnacle There is a Succubus in this room. They will latch onto you and suck your HP if you're not careful, so don't get to close to them. Kill her and move on. In the next room, kill the Bugbear and continue heading left. You'll see some Malachi - they can be tough, but you need to kill them to continue. Head left. In the next room, immediately drop down. To the right is a save room. Save, definitely, then head left from the save point. The next room contains a whole bunch of Succubus in it. You can either kill them, or kick cancel (if you don't know how to do that, it's simply jumping, double jumping, then pressing Down + B and landing on the top of an enemy, and then repeating) across them to get to the other side. Exit to the left, of course. XV. Demon Guest House (2) You'll be back in the Demon Guest House. Head to the left. In the next room, hit the switch to the left to enable you to travel between the lower half of the Demon Guest House and the upper half. You need to go to the middle left room to go fight Paranoia. A lot of people don't do this, because you need 3 souls to continue: 1. Axe Armor 2. Killer Clown 3. Ukoback When you get these three souls, you can move on. You can find Axe Armors in many places, namely, the Lost Village and Wizardry Lab, and Killer Clowns are all over the Demon Guest House. Ukobacks can be found in Subterranean Hell. When you get these 3 souls, come back here and use them on the walls with their picture on it to continue. Once you use them, you'll be able to go into the next 2 rooms, the first of which is empty and the second of which begins the boss battle with Paranoia. -------------------------------------------- /// Boss: Paranoia \\\ ----------------------------------------------- This boss has 2 forms - a little one, and a big one. The small one will come out of the mirror, and proceed to attack you with a knife. Attack, then run, attack, then run, repeat. Your hits do not knock him back. After a while, he'll go into the mirror and then, using the little mirrors in the four corners of the screen, direct a laser that bounces off all of them. To dodge this attack, watch where the mirrors point and then stand (or jump, or fly with the Bat Company soul) out of the way. After he dies, you can go into the next room. Go ahead, after using a Potion if you need to. This version of Paranoia is the same as the last except that he does more damage, and rather than attack you with a knife, he'll hover above you and then come down at you fast. To dodge this attack, wait until he hovers directly above you, then when he starts to come down on you, run to away from him. He'll also fire two lasers at you in a row, rather than one. Besides those, defeat him like you did the small version and seal him. You'll want to be about level 36 to 38 for this boss. After you beat him, you'll gain the ability to enter mirrors. Any mirror you see you will be able to enter, which will usually allow you to get a new item or something along those lines. After you beat him, head left to get Olrox's Suit - at this point, for me, this was the best piece of clothing for me to equip, so it was pretty good. Head right. There is a Mana Prism in the mirror of the room where you fought the little Paranoia. Continue right, and head back to the save point of the Pinnacle. XVI. Pinnacle (2) From the save point, head left. Head up from this room. The next room contains some Dead Warriors and a Mushussu. Use the same tactics you did against the Mushussu as you did against the Manticore. As for the Dead Warriors, watch where they turn around, then wait for them to return and hit them, as you stand safely out of the range of their attack. Anyway, head left. In the next room, head up, killing the Guillotiners along the way. In the next room, head to the right, past the Dead Crusader and the Erinys and the Werewolf, and out the east door. In this room, head down, kill the Guillotiner and the Mushussu, and watch out for the Alastor and head to the upper right door. To kill the Alastor, make sure all the other enemies in the room are dead, then hit the sword, and don't let it attack you. There's also a Mana Prism in the upper center of the room. In the next room, head to the right, past the two pairs of Dead Crusaders and Erinys. There is a Spear on the ledge above the door you need to exit. Ignore the Werewolf in the next room and head up. Fly up from this room using the Bat Company soul. Head straight left from here, ignoring the Werewolves on the top ledge and ignoring the Fire Demon if you so choose. The next room has a bunch of Dead Warriors in it. You can either be patient and kill them all, or take a risk and jump/kick cancel past them. You can also fly over them with the Bat Company soul too. Either way, exit to the left. The next room is empty; to the left is a save point. USE IT. Fly up from the empty room. Head left in this room, killing the Bugbears in it. Try not to wake them all up at once, as this can be tough to deal with. You need to save your energy for the boss battle coming up. The next room is just stairs. Climb them and head left. The next room is empty, but there is a boss door to the left. Enter it. -------------------------------------------- /// Boss: Aguni \\\ ----------------------------------------------- DO NOT FIGHT DARIO, unless you want the bad ending. Stand in front of the mirror in this room and use the Paranoia soul, and you will enter it and fight Aguni, the fire demon. Here are his attacks: he'll fly into the air, and shortly he'll crash into the ground where you are standing, and send shockwaves through it. To dodge this, when he comes down at you, start running, then jump over the shockwaves. He'll also do three swipes at you with his hand - this can be tough to dodge. When the first one starts, run in the direction that you have more room in, so you can dodge his three swipes. He'll also shoot fire a couple times that runs along the ground, so make sure you are not near a wall when he does this, and use this as a good time to attack him as you jump over the fire. He'll also fly around the room, but you can dodge this if you simply duck. You'll want to be at least level 40 for this boss. Since you have it if you are fighting him, the Axe Armor soul works well on him. After you beat him, exit the mirror. Cutscene time! Afterwards, head to the left to get the final Magic Seal. It's a complex one. Head to the save point of course, then warp to the Garden of Madness. There is a warp point in the Pinnacle below and to the left of the first save room you entered in the area. Just head to the bottom of the shaft right next to it, and head left. In the next room, just head left past the Erinys and the Dead Warrior and you'll be in it. XVII. Garden of Madness (3) From the warp point, head up. In the next room, head to the bottom right exit. In the next room, kill the Mollusca. IMPORTANT! To unlock Julius mode, do NOT equip the Talisman that Mina gave you. Once the game ends, it will save, and you will still be able to open this file, and equip the Talisman and continue through the rest of the game. Anyway, after you've unlocked Julius Mode, equip Mina's Talisman and enter the boss door. After the cutscene is done, head back to the warp point and warp to the Condemned Tower. XVIII. Condemned Tower (2) From the warp room, drop down in the center shaft to the very bottom. Don't worry, you won't get hurt. Head to the right for two screens. Now that the way is open, drop down into the Mine of Judgement. XIX. Mine of Judgement From the entrance, head left until you cannot any more. There is a save point here. After you save, go to the right, and in the room next to the entrance, drop down to the bottom. Watch out for the Tanjellys, as they can Poison you. Head left. In the next room, don't drop down, just head left. In this room, drop to the middle and enter the first door you see on the right. In the next room, again, don't drop down, just head right. Watch out for the Tanjellys, and head down in this room. The exit to the left is the one you want. Again, do not drop down in this room, just head left. More Tanjellys to watch out for. Head to the middle right exit. What are you not going to do in this room? Drop down, that's what. Head right. Drop down and head left in the middle exit. Guess what to do in this room! Can't? Don't drop down, and head left. In this room, head to the first exit on the left. The room after this is empty, and the room after the empty one is a warp room. Activate it, then head back to the shaft and drop down and go right. This is getting annoying to type. Don't drop down, head right. There. I said it for the last time. In this room, watch out for the Tanjellys, drop down to the bottom, and head right. There is a save point here. AFTER SAVING, head left. There will be an empty room, and then a boss room. -------------------------------------------- /// Boss: Death \\\ ----------------------------------------------- Everybody's favorite staple Castlevania boss is back! He's tough, as usual, in this incarnation, as well (especially on Hard Mode). Death has two parts, the first one gray, the second one red. They are both tough. 45 is a good level to be, but if you can dodge his attacks, you could do with a lower level. Here are the attacks of his first part: He'll face you, come down, and swing his scythe at you. Dodge this by jumping, then landing and ducking under his second swipe. His scythe will also spin, then he'll throw it and it'll break into a bunch of pieces. Attack the pieces and they will be destroyed, then you can jump through the hole in the pieces you create. Without his scythe, Death will sometimes start to sparkle, then he'll summon three copies of himself that shoot laser beams down. To dodge this, stand in between the laser beams. He can get his scythe back too. When he changes red, his attacks change. He'll throw his scythe, and little sickles will fly around the screen sometimes. To dodge this, either run out of the way of the scythe, or jump over it. Being a bat could help as well. He'll also try to swipe at you, and I've found the best way to dodge it is to jump over both of his attacks. When Death shoots blue beams to his side, pay attention to the order they come out in - big heads will come from those sides of the screens and will bite at you. To dodge these, stop attacking Death and run in the opposite direction of the head right before it bites down, then, before the other one appears, turn around and run towards where the first head came from. Repeat this until the attack ends. You can also fly with the Bat Company soul to avoid this attack altogether, but this uses up a lot of MP you could be using on attacks. The Axe Armor soul, which I know you have, works pretty well on Death. You should be about level 42 or above to beat Death. After you beat him, go save. Then head left and enter the door after Death's room to enter the final area of the game, the Abyss. XX. The Abyss Don't worry, you can always go back to the regular castle from the Abyss by using the door you entered it in, or by the warp room at the very end of it. Anyway, drop down from the room you are in now. Head left and use the save room. There are really tough enemies in the Abyss, and not many save points - so perhaps some Potions would be in order. There is an Arc Demon in this room, and do NOT stand above the glowing red floor in any of the rooms, as they shoot fire and it does a lot of damage, and can potentially trap you, allowing other enemies to hit you. Watch out for the fire pillar in the right of this room, and drop down. There is a fire pillar that goes through the floors in this room, so watch out. Drop down, and kill the annoying Rippers. After the Rippers, there are two Flame Demons and two more fire pillars. Kill the Flame Demons and move on. The next two rooms are empty. Continue left. The next room has sinking sand and Alastors in it. The Alastors can be tough to fight in this situation, so fight the first one right where it appears, then head down and fight the second one. In the next room, kill the Erinys and sink all the way to the bottom of the sinking sand. You'll find a lamp you can break to get the Hippogryph soul! This is really useful (especially against the last boss), as you can press up and L to jump really freaking high at no MP cost! Anyway, head up. Watch out for the Heart Eater in this room, as it flies around really fast. Head left, mind the Mud Demon, then drop down. Ignore the Mud Demons in this room, and just wait for them to disappear for you to continue on. Drop down from this room. The next room is empty. Head right. The next room is also empty. Drop down. Kill the two Frozen Shades in this room, ignore the third one, and head left and drop down. There is an Erinys and a Stolas in this room. The Stolas can take a while to kill, and in the meantime can summon various monsters. I suggest you jump/fly over both of these enemies, and exit the room as fast as possible. The next room contains just a Final Guard. You have a couple options here. You can either kill it, and move on, or fly over it with your Bat Company soul. Do either, and drop down to the next room. Kill the Malachi as fast as possible, then work on the White Dragons next. Kill the next Malachi and then head right. The next room is empty. Head right. The next room is also empty. Head right. There is a Malacoda in this room. Kill it, drop down, go around, and head right. Mind the Erinys and the Mud Demon in this room, then head to the save room before the boss battle. -------------------------------------------- /// Boss: Abaddon \\\ ----------------------------------------------- I had a lot of trouble with this boss. He'll jump around the room, and summon locusts to swarm over you and take damage. I used the Gergoth soul here to destroy the locusts in many of his attacks, and then refilled my MP with potions. You'll know which way the locusts will come by the direction he waves his baton in. If he swings it completely straight, they will come in a straight line; if he makes a U, they will come in that shape, if he swipes over his head then down, they'll come in that shape, etc. For all but the last one, the Gergoth soul works perfectly. I've been told that the Final Guard soul works as well, but most people that aren't collecting souls won't have it. For the U shape, you can use the Hippogryph soul repeatedly to stay towards the ceiling. For the straight line attack, use Gergoth.So, work on dodging his attacks, and whacking him in between, and you'll beat him soon. I recommend you be around level 42 or above again. After you beat him, definitely go back and save, then continue. There are two empty rooms after Abaddon. Go through them. The next room has Malacodas and a Black Panther in it. The Black Panther soul is very, very useful, so I suggest you try to get it. It makes you go really fast, and barely uses any MP. Head up into the next room. Ignore the Stolas and head up. He might summon a lot of Erinys, so you may have to kill them to continue. The next room has an Iron Golem in it. You will always, no matter the weapon, do one damage to the Iron Golem unless you have the Dead Crusader soul on, and attack him from the back, in which case you will always do 2 damage. He has 50 HP... so either kill him, or fly over him with the Bat Company soul. There is also a Black Panther behind him. Head up from this room. Don't get on the platfrom with the Giant Slug until you kill him. Just hit him from beneath and then continue up. The next room is empty. Head left. The next room is also empty. Head up. The next room has an Erinys and a Tanjelly in it. Kill them both, while dodging the spikes, and head up. Kill the White Dragon and the Succubus, then head right. You'll activate the warp room for the Abyss. Head up from here. To the right of this empty room is the last save point in the game. Save! You are about to fight the last boss! Yay! Head left from the save point, and enter the door to fight the last boss. -------------------------------------------- /// Boss: Menace \\\ ----------------------------------------------- The last boss! After the cutscene, the battle will begin. The first part of Menace is fairly easy. All you have to do is dodge the spikes by running to the right if they come from above, or running to the center if they come from below. When he opens his mouth, run to the right to get out of the way of his breath. Hit the tiny head sticking out from his chest until it blows up to get to the second part. Be patient; this first part is easy, so don't waste any of your potions or MP refillers on this. Just use your weapon to attack him. The second part is another matter entirely. He will stand up and walk around the enormous room, swinging at you whenever you get too close. You will need to destroy the face on his knee and the one in his mouth to beat him. That would be easy, but the problem is the little traingle things with teeth that he sends out that hunt you down. Dodging these is not easy, but you can destroy them. The Black Panther soul, if you have it, can help escape damage fast in this battle, and the Hippogryph soul will help you jump up to attack the face when you need to. Just don't run into him, because you'll probably get stuck and he'll deal a ton of damage to you. I recommend you be around level 45 to beat him. And, once you do, sit back and enjoy the ending - you've beaten the game! ----------------------------------------------------------------------- 7. ENEMY LIST ----------------------------------------------------------------------- SPOILERS!!! (Obviously.) ___________________________________________________________________ KEY- |#: Name of Enemy Soul Rarity: (the higher the number of stars, | | the rarer a soul is) | | Games description of enemy. | | | | Soul: Description of soul power, if applicable. | ------------------------------------------------------------------- NOTE: Some enemies don't have souls that you can obtain, such as Dmitrii, Dario, and Menace, therefore they do not have Soul descriptions. Also, you always obtain boss souls, so they do not have Soul Rarity - but you always get the Flying Humanoid soul when you kill it, so that also does not have Soul Rarity. 1. Zombie Soul Rarity: ** A rotting corpse of a villager, animated by magic. Soul: Summon Zombie. 2. Bat Soul Rarity: ** A bloodsucking bat that lurks in the castle. Soul: Summon Bat as a familiar. 3. Ghost Soul Rarity: *** A small spirit doomed to wander the castle grounds for all eternity. Soul: Seperate from the body and conduct reconnaissance. 4. Skeleton Soul Rarity: ** A skeletal corpse controlled by magic. Soul: Throw bones. 5. Ouiji Table Soul Rarity: *** An enchanted desk possessed by a spririt summoned in seance. Sit in the chair to regain HP. 6. Peeping Eye Soul Rarity: *** A creature that keeps watch in the castle. Soul: Identify breakable walls. 7. Axe Armor Soul Rarity: * An armor-clad soldier that is highly skilled with axes. Soul: Throw an axe upwards. 8. Skull Archer Soul Rarity: ** An archer made of bone. Soul: Shoot arrows with deadly accuracy. 9. Warg Soul Rarity: * A wolf that breathes intense flames. Soul: Use fangs to tear at foes. 10. Spin Devil Soul Rarity: * An evil blade possessed by a demented demon. Soul: Create tornadoes. 11. Armor Knight Soul Rarity: ** An armor-clad soldier equipped with a deadly spear. Soul: Attack with a spinning spear. 12. Student Witch Soul Rarity: ** A witch-in-training who is still learning how to cast spells properly. Soul: Summon a cat. 13. Slaughterer Soul Rarity: ** A savage man that kills with its bare hands. Soul: Smack enemies with quick straight punches. 14. Bomber Armor Soul Rarity: ** An armor-clad soldier that tosses bombs. Soul: Toss a high-power explosive. 15. Golem Soul Rarity: ** A giant clay figure imbued with an artificial life force. Soul: Raise STR. 16. Slime Soul Rarity: * A monster composed of a gel-like substance. Soul: Summon a bouncy slime. 17. Une Soul Rarity: ** An eerie plant that feeds on blood. Soul: Throw Une at a foe. 18. Skeleton Ape Soul Rarity: *** A skeletal corpse of an ape that is controlled by magic. Soul: Throw a foe with incredible power. 19. Manticore Soul Rarity: ** A monster with the body of a lion, the wings of a bat, and a scorpion's tail. Soul: Grow a tail. 20. Mollusca Soul Rarity: ** A monstrous mollusk imbued with the castle's dark power. Soul: Summon a Mollusca. 21. Rycuda Soul Rarity: ** A monstrous bird that wields lightning. Soul: Summon thunderbolts. 22. Mandragora Soul Rarity: ** A mythical plant that is said to inflict death to those who uproot it. Soul: Shout to send monsters flying. 23. Yorick Soul Rarity: ** A skeleton that ceaselessly chases after its own skull. Soul: Kick a skull like a ball. 24. Skeleton Farmer Soul Rarity: *** A skeleton that sows haunted plants. Soul: Enhance the performance of plant-type abilities. 25. The Creature Soul Rarity: *** A humanoid creature constructed from numerous corpses. Soul: Restore HP gradually. 26. Catoblepas Soul Rarity: ** This ox-like beast's breath turns living thing s to stone. Soul: Breath clouds of petrifying gas. 27. Ghoul Soul Rarity: *** A foul being that rose from the grave to feed on corpses. Soul: Eat food that is normally unpalatable. 28. Corpseweed Soul Rarity: * An Une that feeds off the nutrients of corpses. Soul: Summon Corpseweed as a familiar. 29. Yeti Soul Rarity: * The notorious abominable snowman. Soul: Create a white orb of dark power that grows as it rolls. 30. Tombstone Soul Rarity: *** Possessed by the grudges of the dead, it attacks all living things. Soul: Nullify petrification. 31. Ghost Dancer Soul Rarity: ** The spirits of nobles that dance with great elegance. Soul: Raise LUCK. 32. Flying Humanoid Soul Rarity: - A mysterious figure that hovers in the distance. Soul: Raise INT and LUCK. 33. Mini Devil Soul Rarity: ** A little demon with a big heart. Soul: Summon Mini Devil as a familiar. 34. Quetzalcoatl Soul Rarity: ** A reincarnation of the ancient snake god. Soul: Summon Quetzalcoatl as a familiar. 35. Treant Soul Rarity: *** An ancient tree animated by a purely malevolent will. Soul: Increase MP recovery speed. 36. Amalaric Sniper Soul Rarity: ** A fearsome archer and fallen angel. Soul: Summon an archer to support you. 37. Valkyrie Soul Rarity: *** A female warrior with a pretty face and a wicked heart. Soul: Transform into a Valkyrie and charge at foes. 38. Great Armor Soul Rarity: ** A heavily armored knight built out of the corpses of powerful warriors. Soul: Summon Great Armor as a familiar. 39. Killer Doll Soul Rarity: *** A murderous doll that wanders about in search of living bodies. Soul: Nullify curses. 40. Waiter Skeleton Soul Rarity: ** A skeleton that inhabits the castle. Always carries around a pot of curry. Soul: Serve delicious curry. 41. Persephone Soul Rarity: ** A demonic maid in the employ of an unearthly baron. Soul: Enable "magic vacuum." Vacuums up enemy HP. 42. Witch Soul Rarity: ** A spell caster with the ability to cast a wide variety of clever spells. Soul: Launch magic shots that track targets. 43. Buer Soul Rarity: * A beast with many legs. Soul: Wear a cloak of tumbling fire. 44. Lilith Soul Rarity: ** An alluring demon that deludes its victims with its mystefying beauty. Soul: Increase INT. 45. Killer Clown Soul Rarity: ** A creepy jester with murderous intent. Also a shrewd poker player. Soul: Throw cards as weapons. 46. Skelerang Soul Rarity: ** A skeleton that expertly hurls boomerangs. Soul: Enhance throwing ability. 47. Fleaman Soul Rarity: ** A sinister little man that leaps about as if he were a flea. Soul: Summon Fleaman. 48. Devil Soul Rarity: ** Hell's keeper. Soul: Enter a pact with the devil to sharply raise STR. 49. Guillotiner Soul Rarity: * Rumored to have chopped off hundreds of heads with its bloody guillotine. Soul: Summon a guillotine from hell. 50. Draghignazzo Soul Rarity: *** One of the guardians of the dungeons of hell. He is quite the pessimist. Soul: Raise resistance to flinching upon taking damage. 51. Needles Soul Rarity: ** A giant sea urchin that has been driven close to extinction from over-fishing. Soul: Summon Needles as a familiar. 52. Hell Boar Soul Rarity: ** A boar from hell with exceptional fighting skills. Soul: Knock down enemies with power-packed uppercuts. 53. Bone Pillar Soul Rarity: *** The skulls of dinosaurs animated by a demonic force. Soul: Increase CON. 54. White Dragon Soul Rarity: ** The fossilized remains of a long-necked dinosaur animated by a demonic force. Soul: Breathe fire. 55. Wakwak Tree Soul Rarity: ** A horrifying tree that can produce pods of men. Soul: Lower STR and raise CON. 56. Imp Soul Rarity: ** A tiny demon who loves mischief. Soul: Create a space that inflicts spiritual damage. 57. Harpy Soul Rarity: ** A bizarre bird-like creature with the torso of a woman. Soul: Summon Harpie as a familiar. 58. Barbariccia Soul Rarity: *** One of the guardians of the dungeons of hell. Soul: Transform into Barbariccia. 59. Malachi Soul Rarity: ** A pagan being from ancient times that strikes fear into all in its presence. Soul: Summon a dark sphere that spews dark energy. 60. Cave Troll Soul Rarity: * A blood-sucking beast that extracts the entrails of cattle with its tongue. Soul: Attack by lashing out the tongue. 61. Larva Soul Rarity: ** A wickedly cruel spirit that inhabits a giant worm. Soul: Summon Larva. 62. Heart Eater Soul Rarity: *** A horrific bug that loves to feed on hearts. Soul: Obtain more hearts. 63. Merman Soul Rarity: * An aquatic monster that attacks prey near water. Soul: Shoot a stream of water. 64. Fish Head Soul Rarity: ** The skeletal remains of fish animated by dark power. Soul: Throw Fish Head's head. 65. Medusa Head Soul Rarity: *** A monster created in great number from the head of Medusa. Soul: Become capable of hovering in one location. 66. Ukoback Soul Rarity: ** An enraged demon whose body is engulfed in flames. Soul: Set fires. 67. Killer Fish Soul Rarity: ** An ancient, man-eating fish. Rumored to be quite tasty. Soul: Launch torpedoes in water. 68. Mimic Soul Rarity: *** It assumes the guise of a treasure chest to lure in unsuspecting victims. Soul: Gain money when taking damage. 69. Dead Pirate Soul Rarity: ** A zombie pirate cursed by its own greed. Soul: May cause greater damage on enemies attacked from behind. 70. Frozen Shade Soul Rarity: ** A wraith that manipulates frigid air. Soul: Create a blade of ice that causes freezing. 71. Homunculus Soul Rarity: * A malevolent, artificial life form created by a demonic scholar. Soul: Summon Homunculus. 72. Disc Armor Soul Rarity: ** An armor-clad soldier that is an expert at throwing giant circular blades. Soul: Hurl a sharp-edged circular blade. 73. Decarabia Soul Rarity: * A demon in the shape of a starfish. Soul: Hurl a Decarabia. 74. Dead Mate Soul Rarity: * A zombie that protects graveyards together with its beloved dog. Soul: Summon a dog. 75. Bugbear Soul Rarity: *** A single-eyed fiend cloaked in thunderbolts. Soul: Gain resistance to lightning. 76. Procel Soul Rarity: *** A liquid demon that appears on the surface of water. Soul: Increase mobility in water. 77. Bone Ark Soul Rarity: *** A mobile Bone Pillar. It is considered an innovative breakthrough. Soul: Summon a skeleton to provide transportation. 78. Gorgon Soul Rarity: *** A monstrous bull that breathes clouds of toxic gas. Soul: Breath a toxic gas. 79. Alura Une Soul Rarity: ** An Une fattened with copious pools of blood. Soul: Summon Alura Une as a guardian. 80. Great Axe Armor Soul Rarity: *** An armor-clad soldier that mows down its victims with a massive axe. Soul: Perform a spinning sweep with a huge axe. 81. Mothman Soul Rarity: * Half man, half moth. It appears to be attracted to the light. Soul: Gain more experience points. 82. Mushussu Soul Rarity: ** A furious beast from ancient Babylonia. Soul: Grow a poisonous tail. 83. Dead Crusader Soul Rarity: *** A zombie warrior bearing a sturdy shield. Soul: Reduce the amount of damage from attacks. 84. Dead Warrior Soul Rarity: *** A dead knight that seeks to fight for all eternity. Soul: Use Bullet-type souls while executing standard attacks. 85. Erinys Soul Rarity: *** The goddess of revenge. Soul: Unleash divine energy that causes widespread damage. 86. Succubus Soul Rarity: ** A demon that assumes the form of a beautiful maiden to drain vitality. Soul: Regain HP by drinking blood. 87. Ripper Soul Rarity: ** A fiend that takes great pleasure in slaughtering people with knives. Soul: Throw knives. 88. Black Panther Soul Rarity: * A jet-black beast that runs with great speed. Soul: Move at high speed while creating a shock wave. 89. Mud Demon Soul Rarity: ** A good-looking demon formed out of dirt. Soul: Prevent loss of mobility even in sand. 90. Giant Slug Soul Rarity: *** A gigantic mollusk with an equally huge shell. Soul: Nullify poison. 91. Werewolf Soul Rarity: ** A madman that can transform into a savage wolf. Soul: Perform short dashes. 92. Flame Demon Soul Rarity: ** A fire-wielding demon born in the fiery pits of the underworld. Soul: Shoot devastating fireballs. 93. Tanjelly Soul Rarity: *** A jelly-like monster that is resistant to physical attacks. Soul: Gain resistance to physical attacks. 94. Arc Demon Soul Rarity: *** Uses the powers of darkness to wreak havoc upon the world. Soul: Gain resistance against dark spells and attacks. 95. Gaibon Soul Rarity: ** A fiend that serves the Grim Reaper. It can spit fire while flying. Soul: Summon Gaibon as a familiar. 96. Slogra Soul Rarity: * A fiend that serves the Grim Reaper. It fights on the ground with a spear. Soul: Throw spears. 97. Stolas Soul Rarity: *** A wise, old creature said to have considerable intelligence. Soul: Raise INT and lower STR. 98. Final Guard Soul Rarity: *** A powerful armored soldier given the task of guarding the castle's key spots. Soul: Gain iron-clad defense. 99. Malacoda Soul Rarity: ** A long-tailed demon that serves as the head of the dungeon guardians. Soul: Attack with a tail. 100. Alastor Soul Rarity: ** A possessed sword driven to seek revenge by the souls of slain soldiers. Soul: Summon Alastor as a familiar. 101. Iron Golem Soul Rarity: *** A golem with impenetrable durability. It has no known weaknesses. Soul: Transform into an invincible Iron Golem. 102. Flying Armor Soul Rarity: - A sinister cape-clad figure that hovers in the air. Soul: Reduce the speed of falling. 103. Balore Soul Rarity: - A demon with a fear-inducing gaze. Soul: Touch the Touch Screen to shatter certain blocks. 104. Malphas Soul Rarity: - A black demon that is accompanied by crows. Soul: Execute a double jump. 105. Dmitrii Soul Rarity: - He can learn the abilities of others. He is one of the dark lord's candidates. Soul: - 106. Dario Soul Rarity: - A man with inflammatory powers. He is one of the dark lord's candidates. Soul: - 107. Puppet Master Soul Rarity: - The cursed king of dolls. It controls dolls and the dimensions. Soul: Throw a puppet and switch places with it. 108. Rahab Soul Rarity: - A monster that dominates the seas. Soul: Gain the ability to move underwater. 109. Gergoth Soul Rarity: - Imprisoned in solitude long ago, it gradually grew evil and demented. Soul: Fire a devastating laser beam. 110. Zephyr Soul Rarity: - A demon with mastery over time. Soul: Stop time. 111. Bat Company Soul Rarity: - A group of bats that thinks and acts as one. Soul: Transform into a bat and fly. 112. Paranoia Soul Rarity: - A foul fiend that nests inside mirrors. Soul: Gain the ability to enter mirrors. 113. Aguni Soul Rarity: - A being that is the embodiment of fire. Soul: Create a pillar of fire that races across the ground. 114. Death Soul Rarity: - Dracula's confidant. Soul: Summon the Grim Reaper's scythe to attack enemies. 115. Abaddon Soul Rarity: - The master of pestilent locusts from the deep abyss of the underworld. Soul: Summon a cloud of locusts to swarm foes. 116. Menace Soul Rarity: - A humongous amalgamation of powerful demons. Soul: - ----------------------------------------------------------------------- 8. Frequently Asked Questions ----------------------------------------------------------------------- I have answered many, many e-mails regarding these questions since I posted the FAQ. I decided to put the answers here, to save you (and me) the trouble. A lot of these questions (and answers) came from ViewtifulJoe33's stickied topic on the Castlevania: DoS message boards. Many people have e-mailed me the answer to the first question, and I also figured it out on my own, so that is why no one is given credit for it. SPOILERS!!! (as if I need to even say it any more) FAQ 1: How do I cross the room with the spikes in Subterranean Hell? Answer: There are a couple ways to do this. The easiest way is if you have the Bone Ark soul. Activate the Bone Ark soul, and it will carry you across the barrier. If you have the Skeleton Ape soul, you can use that as well, just have it equipped and use the Puppet Master soul. The Skeleton Ape soul will make you throw the puppet farther, letting you get across. FAQ 2: What is the piano for in the Demon Guest House? Answer: As far as anyone knows right now, absolutely nothing. It is just there. There are no songs you can play on it to recieve items. FAQ 3: Where can I get the Konami Man? Answer: You can get the Konami Man in the Cursed Clock Tower, in a room with a Slime and a Tanjelly and a bunch of spikes. If you stand where there aren't spikes on the platform and wait, the Konami Man will fly across the screen and you can get him. All you can do with this item is sell it to Hammer for 2500 gold. FAQ 4: Where can I get the Bell? Answer: You can get the Bell by going to the Dark Chapel with the Hippogryph soul, and using it to fly into the leftmost bell in the room with the three giant bells. The Bell item will fall out. As with the Konami Man, you can only sell this to Hammer for 2500 gold. FAQ 5: Where can I find the Crown? Answer: In the Demon Guest House, there is a room that is very tall, and has three rooms to the right that are only one screen long. At the bottom of this set of rooms, there is a room with a Waiter Skeleton and a chair. Kill the Waiter Skeleton and sit in the chair. The crown will rise out of the ground, and similar to the Bell and Konami Man, you can sell it for 2500 gold. FAQ 6: What are the items you get for beating Boss Rush Mode? (credit goes to amaravati, tancients, and Zaraf) Answer: You get these: RPG for beating it under 5 minutes, Death's Robe for beating it under 6 minutes, Terror Bear for beating it under 7 minutes, Nunchakus for beating it under 8 minutes, and a Potion for any times higher than that. FAQ 7: Where can I get the Yeti, Mothman, and Flying Humanoid souls? Answer: Yeti: You need the Waiter Skeleton soul to get him. Go to the very first room in the game and use the soul there. The Yeti will jump out of the background and will be attackable. Flying Humanoid: You need the Mandragora soul to get him. Go to the room in the Cursed Clock Tower that is right before Zephyr. You'll see a little guy flying around in the background. Use the Mandragora soul here, and you'll kill the enemy, and automatically get this soul. Mothman: In the Pinnacle, there is a room with two Final Guards and a wierd spotlight thing in the middle. If you have the Rycuda soul, use it on the battery looking thing by the spotlight and Mothman will fly in. FAQ 8: How do I open the slot machine doors? Answer: The last three digits of the amount of gold you have need to match the three digits on the door. For example, to get into the 777 door, if you had 5777 gold, you would get in. There is also a 573 door and a 666 door that work the same way. FAQ 9: What are the 3 hidden ability souls? (credit goes to Cookies_Yum) Answer: Procel: Allows you to move through the water at a faster rate. Can be found in Subterranean Hell. Hippogryph: Pushing L + Up will make you jump really fast, really high, without using any MP. Can be found in the Abyss, under a sand pit in a jar. Mud Demon: Allows you to move through mud as normal. Also found in the Abyss. FAQ 10: What are the endings in the game? Answer: These are the endings, and how to get them: Worst Ending: Obtained by beating Dario for the second time in the Pinnacle. Bad Ending: Obtained by beating Paranoia and Aguni, then not equipping Mina's Talisman when entering the room in the center of the castle in the Garden of Madness. Best Ending: Wear the Mina's Talisman to the room in the center of the Garden of Madness, then head to the Condemned Tower and go to the room on the bottom right. It will now allow you to enter the Mine of Judgement, which leads to two more boss battles, the last area of the game, and the real last boss. FAQ 11: How do I get Julius Mode? Answer: Obtain the Bad Ending. Note that if you DO get this ending, you can continue to play the file you got it with and then continue on to get the best ending. ----------------------------------------------------------------------- 9. LEGAL INFO ----------------------------------------------------------------------- This guide is copyright (c) 2005 Nathan Lynch, the author. This FAQ was written only for use at http://www.gamefaqs.com/. Contact me if you want to post my FAQ on another site. My e-mail is firstname.lastname@example.org and can be found at the top of the FAQ as well. Send me some feedback! If you find any errors or omissions, let me know and I'll add it, and give you credit for it of course. ----------------------------------------------------------------------- 10. CREDITS ----------------------------------------------------------------------- Thanks to CJayC for hosting GameFAQs, thus providing me with hours of entertainment on the boards and lots of help in FAQs like this. Thanks to http://www.rootsecure.net/index.php?p=ascii_generator for the ASCII art. Thanks to tancients for his excellent map, which also can be found at GameFAQs. Thanks to the various people who frequent the GameFAQs message boards, they helped a lot with the FAQ section. Konami, for making such a great series. Nintendo, for the DS and for all the hours they have taken away from me. They can keep 'em. Their games rule. And of course, thanks for everybody who reads this guide. And to those who e-mail me about errors and whatnot. Thank you Central Michigan University! FIRE UP CHIPS! Thank you Jones Soda, for tasting so, so good and providing fuel for the writing of this guide.