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    Ship FAQ by mikaa

    Version: 1.91 | Updated: 06/24/05 | Search Guide | Bookmark Guide

    Star Wars:  Episode III:  Revenge of the Sith
    for the Nintendo DS
    Star Fighter Combat FAQ
    Ver. 1.91
    Originally Published 05-13-2005
    Most Recent Version Published 06-24-2005
    Sites where this FAQ can be found:
    Table of Contents:
    I.    Legal Disclaimer
    II.   How to Unlock Locked Ships
          A.  Basic Instructions
          B.  Tips and Recommended Ships to Use
    III.  Levels
          A.  City I
          B.  City II
          C.  Space I
          D.  Space II
          E.  Space III
          F.  Space IV
          H.  Tatooine
          I.  Hoth
    IV.   Ships
          A.  Jedi Starfighter II
          B.  Millenium Falcon (Locked)
          C.  Obi Jedi Starfighter II
          D.  Slave I (Locked)
          E.  Tie Fighter Advanced (Locked)
          F.  Tie Fighter
          G.  Droid Tri-Fighter
          H.  V Wing:  Clone Fighter
          I.  X-Wing (Locked)
          J.  Geonosian Starfighter
          K.  General Grievous' Ship (Locked)
          L.  Utapau Starfighter
          M.  Ani Fighter (Locked)
          N.  Ani Jedi Starfighter II
          O.  ARC 170:  Clone Starfighter
          P.  Vulture Droid
          Q.  Jedi Starfighter I
    V.    Power-Ups
    VI.   Contact Information
    VII.  Version History
    VIII. Credits
    I.    Welcome to the Star Wars:  Episode III:  Revenge of the Sith DS Starship 
    FAQ.  Here I will try to provide enough detail for anyone wishing to know the 
    various stats, options, details, and how-to's of the games's fighters.
    Being as this is my first FAQ, please bear with me as I go through the 
    manditory legal babble:  While I do not own Star Wars or the rights to the 
    Nintendo DS, I DO, however, own the rights to the prasing of the words in 
    this FAQ.  As such, this FAQ is Copyright 2005 by Michael Robbins.  This FAQ 
    may NOT be copied in any form (other than for personal, non-profit use) 
    without my blessings.  Should you wish to post this on your web-site or use 
    it for anything other than that which I have described, I would be more than 
    happy to allow you, provided you e-mail me and informed me of what you plan 
    to use it for, and where you are posting it.
    Now that the legal headaches are out of the way, I hope you enjoy my FAQ.
    II.   How to Unlock Locked Ships
          A.  Unlocking Basics:  In order to unlock several of the fighters for use
    in space combat, you must complete certain tasks in the MULTIPLAYER SKIRMISH 
    MODE, as well as complete the two story modes to unlock two of the fighters.
              Next, do NOT mess with the "Create Game" options when you go to 
    unlock the ships:  any changes will result in winning zilch.  The following 
    settings must NOT be altered:  Arena (default is City I), Frags, or Time. I do
    not know if changing the skins of the bot ships affects or not;  I did not
    attempt to find out.
              Finally, once you select your starfighter, go into the second player 
    slot, and press left on the D-pad (or tap the touch arrow) to view a list of 
    bots (AKA CPU AI).  Looking closely will reveal that several bots are labled 
    with names relating to their ships (ie - Luke Skywalker flies an X-Wing, 
    General Grievous flies his ship, etc).  The difficulty of the bot is listed 
    as well;  keep this in mind as you unlock the ships.
              Once you have selected the bot relating to the ship you wish to 
    unlock, start your mission.  And God Speed...
          B.  Tips on Unlocking via Combat
              *  I STRONGLY advise that you do whatever it takes to unlock the 
    X-Wing, as it is the best overal craft to take to the majority of the other 
              *  Once you have the Tie Fighter Advanced (more commonly known as 
    Darth Vader's TIE Fighter), don't bother using other ships in combat;  The TIE 
    Advanced has the best turning, as well as being one of the fastest ships in 
    the game.  This comes in handy against many of the Unlockable Ships.
              *  Don't simply give up if you get killed three times and you've 
    only scored once;  the AI seems to kill itself by accident rather often, and 
    is enough to turn the battle into your favor.
          C.  Ani/Obi Fighters (Contributed by Tiwwa55)
              *  Thanks to Tiwwa55 for bringing this to my attention.  
    Apparently, beating either Anankin or Obi-Wan's story modes will unlock 
    their respective fighters.  I apoligize for mssing this, and again thank 
    Tiwwa55 for notifying me.
    III.  Levels
          A.  City I
              *  Description:  City I is basically the big Corusant level from 
    the main game.  Numerous towers are obsticals amist a white fog.
              *  Threats:      Other than accidentally flying smack-on into a 
    tower, there are no real dangers other than your foe.
          B.  City II
              *  Description:  Kin to City I, except that the red haze is filled 
    with dozens of towers with no centralized structure.  Slightly more dangerous 
    with the haphazard placing of towers, but otherwise basic.
              *  Threats:      The odd placements are more of a threat if you 
    don't watch where you go, but as long as you pay attention, you're fine.
          C.  Space I
              *  Description:  Asteroid-filled inner-system combat.  Very basic 
    space stuff, but then, what did you expect of an asteroid field?
              *  Threats:      Geez, it's an asteroid field.  Hmm.  Seriously, 
    keep an eye out:  asteroid's aren't viewed as bad news in sci-fi for nothing...
          D.  Space II
              *  Description:  Instead of just asteroids, we have a chunk of space 
    with space debris.  Amongst the debris are two ruined vessels:  an EIII Star 
    Destroyer and another vessel of the same class as the one from Space IV.
              *  Threats:      The two massive hulks are large enough to give you 
    reason to watch out for them.  Also, use caution when going inside the ruins 
    for items, as electric bolts will dance along the ruined innards, and WILL 
    damage you.
          E.  Space III
              *  Description:  Eww.  This area has one of the new odd-shapped Star 
    Destroyers from the movie, and it's not a sitting duck.  Just like the story 
    mission it appeared in, this downsized cruiser is indestructable, and the area 
    around it is filled with asteroids.
              *  Threats:      Again, eww.  The asteroids can be a bother, but the 
    four turbolaser batteries can be murder if you aren't careful.  Keep your cool 
    and fly with care.  Oh, and don't try ramming the bridge(s):  there's no 
    A-Wing this time...
          F.  Space IV
              *  Description:  If I had to guess, I'd say that this level is 
    inhabited by a few asteroids and General Grievous's dreadnaught.  Oddly 
    enough, I never saw it open fire, and, like the Star Destroyer from Space 
    III (that sounds almost like a movie reference...), it is invulnerable.  Be 
              *  Threats:      Other than asteroids and not slamming into the hull 
    of the capital cruiser, nothing big.  That didn't sound as bad as I think it 
    did, did it?
          G.  Tatooine
              *  Description:  I think I saw the Sarlac pit, or what was SUPPOSED 
    to be the infamous pit, but it was nothing special.  There seem to be a few 
    key ares, but flying too close to the ground here is the equivelant of flying 
    at point-blank range of asteroids:  the terrain is not one favoring unskilled 
    pilots.  Among other things, one notable cameo is a Jawa Crawler.  Amusingly 
    enough, it's invincible.  Other than that, the level can get nasty up-close.
    Think Begger's Canyon here, Warsies...
              *  Threats:      Unless you're hugging Mother Earth (or whatever 
    they say on that dustball), there are no real threats.  Just watch out for 
    pilots in the air when you fly low...
          H.  Hoth
              *  Description:  You KNEW this would be in here the minute they 
    stated that they would have a fighter mode in the game.  This overused level 
    is filled with the notorious Rebel Hoth Base turrets and fallen Walkers.  
    Aside from these landmarks, this place is more friendly to low-fliers than 
              *  Threats:      I haven't seen the turrets fire weapons, and aside 
    from a couple minor outcroppings, there really isn't much to worry over.
    IV.   Ships
          Brief note on the ship files below:  the stats are the in-game ratings 
    for the various parts of the fighters (Speed is how fast, Hull is how much it 
    can take it before BOOM, Laser is how much is delt out, Shields is how strong 
    they are at the beginning, and Torpedoes are how many a stock fighter will 
    hold).  Also included is in what movie or other televised series the ship 
    appeared in.
          A.  Jedi Starfighter II
              *  Description:  This is a generic Jedi Starfighter from Episode 
                 III, with lesser stats than the other two ships of the same 
                 designs owned by Anakin and Obi-Wan.
              *  Stats:
                 -  Speed:     *****-----
                 -  Hull:      *****-----
                 -  Laser:     ****------
                 -  Shield:    ****------
                 -  Torpedo:   ****------
              *  First Showing:  Episode III;  the ship appeared briefly in the 
                  initial battle, and again towards the ending.
              *  Personal Thoughts:  A standard, all around fighter.  Nothing 
                 really special, but not the worst;  good for practice and 
                 unlocking the first few ships.
          B.  Millennium Falcon
              *  Description:  If you don't know what this is, then you obviously 
                 have been in space for the past thirty years.  Go watch TV, 
                 you'll see it.
              *  Stats:
                 NOTE - I should point out that, though the Falcon is rated far 
                 better than most, it is NOT the uber fighter, and is actually 
                 easy to beat.  See the strategy below.
                 -  Speed:     *********-
                 -  Hull:      *********-
                 -  Laser:     ********--
                 -  Shield:    **********
                 -  Torpedo:   ********--
              *  Strategy for unlocking:  Using the TIE Advance somehow makes this 
                 fight VERY easy, as the TIE ADV can turn corners on a dime, and 
                 the lasers are quite powerful.  Be sure to divert your shields to 
                 wherever the Falcon is, though;  can never be too careful...
              *  First Showing:  Episode IV, when Chewie leads Luke and company
                 to the ship for takeoff.
              *  Personal Thoughts:  Odd thing about the Falcon.  Trying to 
                 unlock it is suprisingly easy with the right skill and patience, 
                 but the ship IS the uber ship of the game.  Rarely matched, and 
                 only falls fast when the other players join up to sack it.  The 
                 fact it carries TEN missiles makes it one to fear as well...
          C.  Obi Jedi Starfighter II
              *  Description:  Basically, this is the Jedi Starfighter II with 
                 slightly improved stats.  Nothing really differient in design, or 
                 in control.
              *  Stats:
                 -  Speed:     *****-----
                 -  Hull:      *****-----
                 -  Laser:     ******----
                 -  Shield:    ****------
                 -  Torpedo:   ****------
              *  Unlocking:  Beat Obi-Wan's Story Mode.  (Thanks to Tiwwa55)
              *  First Showing:  Episode III, during the initial space combat 
              *  Personal Thoughts:  Basically the stock Jedi Starfighter II with 
                 better lasers.  Sadly, that's the only real differience, and one 
                 wonders why the basic one was even included, as both Obi-Wan's II 
                 and Annie's II are available from the get-go...
          D.  Slave I
              *  Description:  If you have watched Episode II or The Empire Strikes
                 Back, this is Boba/Jango Fett's starship.
              *  Stats:
                 -  Speed:     ******----
                 -  Hull:      ********--
                 -  Laser:     *******---
                 -  Shield:    ----------
                 -  Torpedo:   *******---
              *  Strategy for Unlocking:  Geez, this one is pathetic.  Almost
                 any fighter can take this thing down, though lesser fighters will
                 have a harder time when it comes to maneuvering.
              *  First Showing:  Episode V, when Boba Fett trails the Falcon
                 after the fleeing fugitives decide to head to Cloud City.
              *  Personal Thoughts:  Good lord, is this thing weak.  Never mind 
                 the strong offensive abilities;  the sheer size of the Slave I 
                 makes more powerful weapons seem like a bad compromise for the 
                 lack of shields.  Despite the hull strength, most advanced 
                 fighters (ie - anything more advanced than the Geonosian fighter)
                 will eat this alive.  At least it is easy to unlock...
          E.  TIE Fighter Advanced (AKA TIE Adv.)
              *  Description:  The fighter more commonly called Darth Vader's TIE
                 Fighter by the merchandicing.
              *  Stats:
                 -  Speed:     ********--
                 -  Hull:      ****------
                 -  Laser:     *******---
                 -  Shield:    ****------
                 -  Torpedo:   ----------
              *  Strategy for Unlocking:  I reccomend the X-Wing, as it's high 
                 firepower and fair shield rating will compensate for the sheer 
                 maneuverability of this beast.
              *  First Showing:  Episode IV, during the Death Star Battle.
              *  Personal Thoughts:  Probably the best all-around fighter, 
                 especially since the absurd manuvering abilities and powerful 
                 lasers make this one a worthy opponent.  The lack of real defense
                 is the only flaw.
          F.  TIE Fighter
              *  Description:  A TIE Fighter.  No frills, just a generic, typical, 
                 in every single way, one of the original trilogy's most notable 
                 figures, TIE Fighter.
              *  Stats:
                 -  Speed:     ******----
                 -  Hull:      **--------
                 -  Laser:     ****------
                 -  Shield:    ----------
                 -  Torpedo:   ----------
              *  First Showing:  Episode IV, during the Falcon's fly-in to the
                 Alderaan system.  (I might be wrong, and will verify this when
                 I get around to rewatching my DVD)
              *  Personal Thoughts:  A Lite version of the TIE Advanced.  More 
                 powerful and more maneuverable than some of the other 
                 "disposable" fighters, but easily outclassed by most other ships.
          G.  Droid Tri-Fighter
              *  Description:  One of the many new ships to appear in Episode III 
                 for both SFX and $$$.  Basically, a droid sphere in the center of 
                 three pylons arranged in the design of a triangle.  Go figure.
              *  Stats:
                 -  Speed:     *******---
                 -  Hull:      *---------
                 -  Laser:     ******----
                 -  Shield:    ----------
                 -  Torpedo:   *---------
              *  First Showing:  Episode III, just after the Vulture Fighters 
                  launched.  And considering these things appeared for a grand
                  ten seconds in all, this droid got more marketing than any other
                  brief appearance.
              *  Personal Thoughts:  The TIE Fighter with more tolerable 
                 attributes.  Slightly less manuverable than the normal TIE, but 
                 the Torpedo makes up for it.
          H.  V Wing:  Clone Fighter
              *  Description:  Good Gravey, don't the designers know that Star Wars
                 Lore already has a V-Wing fighter for the Rebels/New Republic?  
                 Anyway, this is VERY simmilar to a TIE Fighter, but with a Jedi 
                 Starfighter I main body.
              *  Stats:
                 -  Speed:     ****------
                 -  Hull:      ******----
                 -  Laser:     *******---
                 -  Shield:    ****------
                 -  Torpedo:   ----------
              *  First Showing:  Episode III, towards the ending.  Several of 
                  these fighters escorte Emperor Palpatine's shuttle, towards 
              *  Personal Thoughts:  Even though this ship is trying to remove the 
                 V-Wing Air Speeder from Star Wars mythos, this is a VERY good 
                 craft for a "disposable" ship.  Though slightly slower than most,
                 the ship is one of the better ones available from the get go;  
                 don't be disuaded by the lack of torpedoes...
          I.  X-Wing
              *  Desscription:  Gee, what does Luke fly?  It's the required 
                 apprearance of the X-Wing, folks.
              *  Stats:
                 -  Speed:     *******---
                 -  Hull:      ********--
                 -  Laser:     ********--
                 -  Shield:    *******---
                 -  Torpedo:   ******----
              *  Strategy for Unlocking:  I THINK I used one of the Jedi 
                 Starfighter II craft, but use whatever you are good with.  The 
                 sheer power of the legendary X-Wing is not to be underestemated; 
                 if you can manage to avoid the array of lasers, I would say that 
                 the Geonosian Starfighter was one to consider for this.  Use what
                 is good for you.
              *  First Showing:  Episode IV, during the hanger scene at Yavin 4.
              *  Personal Thoughts:  Yesh, this is a nasty craft.  Once unlocked, 
                 it is one of the best fighters in the game, though I would pick 
                 the TIE Advanced if only for better manuvering.  The X-Wing is a 
                 bit sluggish when turning, and the engines burn out a bit fast, 
                 but the craft is one of the better ones.
          J.  Geonosian Starfighter
              *  Description:  Remember those little things from Episode II that 
                 followed Dooku before the lightsaber fight?  Here it is.
              *  Stats:
                 -  Speed:     *****-----
                 -  Hull:      ***-------
                 -  Laser:     ******----
                 -  Shield:    ----------
                 -  Torpedo:   ----------
              *  First Showing:  Episode II, following Count Dooku to his ship.
              *  Personal Thoughts:  Wow.  This ship is actually better than the 
                 ratings reveal.  Very fast, a small profile, and unless someone 
                 flips a missile or two at you, this ship's high fire rate will 
                 win the game for you.  Not advisable against more maneuverable 
                 foes, though.
          K.  General Grievous' Ship
              *  Description:  Presumably the ship of the feared droid General, I 
                 have yet to confirm the design.  At any rate, imagine a main body 
                 connected to two engines by an engine-sized pylon.  Nothing 
                 amazing, or at least visually...
              *  Stats:
                 -  Speed:     *******---
                 -  Hull:      *****-----
                 -  Laser:     *****-----
                 -  Shield:    *****-----
                 -  Torpedo:   *********-
              *  Strategy for Unlocking:  I advise the TIE Advanced for sheer power
                 and manuvering, and always keep the shields on the ship.  If you 
                 manage to stay behind him, you're safe.  Oddly enough, I never 
                 caught him lobbing missiles at me...
              *  First Showing:  Episode III, during the battle between Grievous
                  and Obi-Wan.
              *  Personal Opinion:  Outside of the one mission in the Story mode 
                 that uses it, I just never could find myself using this craft. 
                 There are other craft that are more fun to use, and this one...  
                 Well, it beats out some of them...  See directly below.
          L.  Utapau Starfighter
              *  Description:  A needle-nose hull with two small fins at the aft 
              *  Stats:
                 -  Speed:     ****------             
                 -  Hull:      ***-------
                 -  Laser:     ****------
                 -  Shield:    *---------
                 -  Torpedo:   ----------
              *  First Showing:  Until the DVD comes out, I can not state that I 
                  actually saw this on Utapau, though it might have been there.
              *  Personal Thoughts:  Good Skies, what a hulk of crap.  Absurdly 
                 slow, lousy firing, bad manuvering...  This is possibly the worst
                 fighter in the game.  Use at your own risk.
          M.  Ani Fighter
              *  Description:  A variation of the Jedi Starfighter I, with little 
                 laser emplacements on the forward hull.  This is the fighter 
                 Anakin used in the Clone Wars cartoon if you didn't already know.
              *  Stats:
                 -  Speed:     ****------
                 -  Hull:      ****------
                 -  Laser:     *******---
                 -  Shield:    ***-------
                 -  Torpedo:   ***-------
              *  Strategy for Unlocking:  I don't remember having a problem when I 
                 used the TIE Advanced.  I would not use a weaker craft than a 
                 stock Jedi Starfighter II, if I were you, though.
              *  First Appearance:  The Clone Wars cartoon, during the launch
                 of fighters against the Geonosian fighters coming from the Techno
                 Starships (O_o)
              *  Personal Opinion:  Nothing special, other than it's yet another 
                 Jedi Starfighter.  One wonders where these went to when the 
                 Empire took over...
          N.  Ani Jedi Starfighter II
              *  Description:  The exact same design as any other Jedi Starfighter
                 II, just differient specs.  Wee.
              *  Stats:
                 -  Speed:     ******----
                 -  Hull:      *****-----
                 -  Laser:     *******---
                 -  Shield:    ******----
                 -  Torpedo:   *****-----
              *  Unlocking:  Beat Anankin's Story Mode.  (Thanks to Tiwwa55)
              *  First Appearance:  Episode III, during the inital space fight.
              *  Personal Opinion:  Why was the other Ani fighter locked and this 
                 wasn't?  This craft is far superior to the other Ani fighter, and 
                 the best of the Jedi Starfighter II craft for that matter.  Not a 
                 personal favorite, but not a bad ship.
          O.  ARC 170:  Clone Starfighter
              *  Description:  A new fighter from Episode III, this craft reeks of 
                 an X-wing mixed with a Z-95 Headhunter (a ship from the books).  
                 Actually, it looks a bit TOO much like an early X-Wing...
              *  Stats:
                 -  Speed:     ******----
                 -  Hull:      *******---
                 -  Laser:     ****------
                 -  Shield:    ****------
                 -  Torpedo:   ****------
              *  First Showing:  Episode III, where a squad of ARC 170s were 
                  piloted by Clone Troopers.  Oddly enough, these massive fighters
                  had at least two troopers for a crew, and were almost double the 
                  size of the Jedi Starfighter IIs.
              *  Personal Opinion:  Nice looker, nice power, absolutly awful speed 
                 and turning.  Though powerful, this thing has a high hull for a 
                 reason;  just be aware of the reason before your shields drop...
          P.  Vulture Droid
              *  Description:  The fighter the Trade Federation used at the end of 
                 Episode I.
              *  Stats:
                 -  Speed:     ******----
                 -  Hull:      **--------
                 -  Laser:     *******---
                 -  Shield:    ----------
                 -  Torpedo:   ***-------
              *  First Showing:  Though the original design appeared in Episode
                  I, Episode III's droids of simmilar design sported notably 
                  different features, including missiles.
              *  Personal Opinion:  Not a favorite, but not a bad fighter.  The 
                 torpedoes will help a bit, but you will use your speed more than 
                 anything.  One does wonder why you can't do the same maneuvers 
                 that were pulled off in The Phanotm Menace (namely, firing to 
                 the side while flying along).
          Q.  Jedi Starfighter I
              *  Description:  Remember Obi-Wan's fighter from Attack of the 
                 Clones?  Here it is.
              *  Stats:
                 -  Speed:     ***-------
                 -  Hull:      ****------
                 -  Laser:     ****------
                 -  Shield:    **--------
                 -  Torpedo:   ----------
              *  Episode II, when Obi-Wan goes to hunt for the "Cloners..."
              *  Personal Opinion:  I'm not a fan of this thing, though some might 
                 enjoy it.  I found it too hard to control, too slow, and too weak
                 compared to the bulk of the competition.  You could do worse.
    V.    Power-Ups
          What would a muliplayer shooter (space or otherwise) be without powerups?
          A.  Laser
              *  Description:  A red circle with a laser-splash icon.
              *  Use:          This boosts your laser power for a time, and 
                               increase your power it does.  This item CAN and 
                               WILL turn the tide of battle;  do NOT let your foes
                               get this.
          B.  Shield
              *  Description:  A green circle with a typical shield icon.
              *  Use:          This gives any craft that has shields a MASSIVE 
                               shield boost, which expires when you take enough 
                               damage to drain them to normal.  No effect on ships 
                               without shields, though.
          C.  Speed
              *  Description:  A purple circle with two sergent-like arrows in the 
              *  Use:          Increases your speed for a time, without any real 
                               impact on your engine temperature.
          D.  Missiles
              *  Description:  A yellow circle with a typical missile in the 
              *  Use:          Any ship with missile capacity gets a full restock 
                               of missiles.  Sadly, this does NOT affect ships 
                               without torpedo ability.
          E.  Health
              *  Description:  A blue circle with a medical cross in the center.
              *  Use:          Restores a chunk of your health.  Very useful, 
                               though your hull will decide if this will save 
                               you or not.
    VI.   Contact Information
          If you wish to contact me, I have a few guidelines, as I don't want to 
          accidentally delete a well-written message because it looked like SPAM 
          or a virus.  Below are what subject lines to use when contacting me at 
          my e-mail adress, robbin12388@bellsouth.net.
          -  If you have information submission (with either an in-game reference 
             or where it appears in the manual), use the subject line "SWE3 Ship 
             FAQ Submit."
          -  If you wish to correct something I said, be it a single grammatical 
             goof or a bad description, use the subject line "SWE3 Ship FAQ 
          -  If you have positive feedback, use the subject line "SWE3 Ship FAQ 
          If you wish to submit any hate-mail, flames, or any form of negative 
          e-mail, I can (and WILL) lable you as SPAM.
          I appreciate any feedback and help you wish to offer, provided you 
          conduct it civilly.  PLEASE, PLEASE use good grammer, and check your 
          spellings.  I have mistook several e-mails in the past for differient 
          intents due to poor grammar.  Do be cautions.
    VII.  Version History
          v.1.0 - 2005/05/13:  The basic FAQ is completed and submitted to 
          v.1.5 - 2005/05/20:  Updated with info provided by Tiwwa55 for 
                               unlocking the Ani and Obi fighters;  fixed a goof
                               on Slave I's format, and added First Showings
                               for all ships.
          v.1.6 - 2005/05/24:  I finally got off my duff and added the last of the
                               edits needed for posting, as well as refining the
                               contact section and Credits info.
          v.1.7 - 2005/06/05:  I edited the unlocking ships section to specify
                               what the "Create Game" settings should not be 
                               fiddled with (Level, Frags, and Time).
          v.1.9 - 2005/06/21:  I finally saw Episode III a few nights ago and got
                               around to updating several "First Appearance" notes
                               on a few ships.
          v.1.91- 2005/06/24:  Gave permission to Dave from Super Cheats.com to
                               use this FAQ for his web page.  Nothing big, but
                               worth noting.
    VIII. Credits
    I would like to give credits to the following people for providing info
    for the FAQ:
    Tiwwa55                 - Informing me about adding info for unlocking Ani/
                              Obi Starfighters
    Tom Hayter              - Informing me about adding info for unlocking the
                              Ani/Obi Starfighters, though his e-mail came after
                              Tiwwa55, but before my update.  He does get credit
                              for notifying me, though.
    cesar David             - His e-mail forced me to reread this FAQ to verify
                              his claim that I was not specific in my explinations
                              for unlocking ships, and led to my fixing that
    Also, credit should go where credit is due, and I have to give credit to the
    following, because they deserve it:
    Ubisoft                 - for having the guts to release this card with the
                              3D goods in addition to the crappy 2D junk.  It was
                              worth the high price, oddly enough.
    Nintendo                - for designing the DS in such a way that this game is
                              able to emmulate that nostalgic N64-like feeling...
    GameStop                - for having that special deal that allowed me to get
                              this title.
    IGN.com                 - for posting the images that convinced me to get this
                              title, namely those of the 3D combat.
    and, of course...
    GameFAQs.com            - for hosting this FAQ, and for allowing me to post
                              reviews for this and about a dozen other titles.

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