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    FAQ/Walkthrough by BoNyKiD07

    Version: 1 | Updated: 01/31/08 | Search Guide | Bookmark Guide

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    Eyeshield 21: Max Devil Power FAQ
    Created by: BoNyKiD07
    I. What is this game?
    2. Controls
    3. Main Menu
    4. Story
    5. Specials
    6. Credits
    1. This game is based on the manga Eyeshield 21. It is a fun game the fully 
    uses the touch screen and is an overall great football game. It is a fun game 
    for football fans, manga fans, and strategy fans. 
    2. Controls
    Out of Game:
    Put the stylus in a direction you want Sena to run.
    Dash the stylus and Sena will also dash.
    Double click in the direction Sena is running to perform a spin-move.
    To save, click the button on the top left, and then the pencil (third 
    option). Click the down arrow and then the first option to save. 
    To load click the up arrow instead of the down arrow and click a gamesave you 
    want to load.
    In Game:
    The menu on offense goes as this:
    1. Run: Choose a runner and he runs with the ball. To avoid being blocked 
    click in the blue target or click in the red target for additional special 
    points. After passing 3 defenders dash the stylus across the screen to run as 
    fast as you can against the defenders that are chasing you.
    2. Pass: Choose someone to pass to and then click in the blue target to catch 
    and fall or the red part of the target to catch the ball and continue running 
    with it.
    3. Special: Refer to Specials section.
    4. Field Goal: Kick the ball for the extra point or if you are near the goal. 
    To kick it dash the stylus in the middle when the bar is in the red zone. 
    5. Punt. Same controls as field goal kicks. 
    The menu for defense goes like this:
    1. Block a run. Click on a person that you predict will run the ball and then 
    if they do a run play dash the stylus across the screen to block them as they 
    run past you players.
    2. Special. This can vary depending on which one you click. Refer to the 
    specials guide for more details.
    3. Block a pass. Click on the person you predict will be thrown a pass to and 
    if they do a pass play click on the blue area to block the pass or the red 
    area to intercept.
    4. Catch a punt. Usually, the computer punts in the fourth down. When they do 
    this click the fourth option and it will be easier to run past the defenders 
    and usually the ball will come closer in your favor.
    Hint: For the majority of the time the computer plays in a pattern. The 
    pattern usually goes like so: First down – pass, second down – run, third 
    down – pass, fourth down – punt. Use that to stop them with specials or 
    Note: At certain instances a ball can fumble. When this happens click the 
    ball when the blue target comes in to recover it.
    Also, in the beginning of the game you dash the stylus in the middle when the 
    bar is in the red zone for best results (same as offense 2.
    3. Main Menu
    -The main menu is
    Story Mode
    Battle Mode
    Story Mode has two options.
    New Game
    Load Game
    Either one you click, you get an option:
    4. Story
    Day 1
    When you begin the game, click the screen and go through the text. You start 
    in the classroom. Talk to one of the HA-HA Brothers near the door and they 
    leave. Get out and run down or up to the stairs. Go down to the first floor 
    and run to the lockers. Go out and you get three options. They are
    Leave the school
    Go to the sports field
    Go to the team HQ
    These options change if you enter from somewhere else so try to remember 
    Then you will go into a minigame. They basically make you get them lunch. I'm 
    not currently sure what the ½ or 2/2 mean. Just run to the arrows and you 
    should make it in time. 
    After that Mamori will talk to you telling you to avoid Hiruma. 
    Day 2
    Talk to Kurita and then go to school. Once again talk to a Hah brother by the 
    door and then leave. Redo the mission with a few obstacles and Hiruma will 
    see you again.The Hah brothers leave and you will talk to Mamori. 
    Day 3
    Once again, talk to Mamori and the Hah Brothers. I believe they ran out of 
    food so the brothers get angry. You run into the football HQ and Kurita comes 
    in thinking you and the brothers want to join the Football Team. They tackle 
    Kurita. He compliments them but says they are doing it wrong and he pushes 
    back. They run away but Kurita is happy again because you are still there to 
    join the team. He says Sena can be a manager. 
    You end up in class. Go downstairs, through the lockers, and outside. The Hah 
    brothers will see you and another minigame with them chasing you will start. 
    After you pass them click within the targets to go around the third brother. 
    Day 4
    This day starts with Hiruma ambushing you. He makes you join the Football 
    Team as Eyeshield 21. Now go to the Football Team HQ and Hiruma will recruit 
    the Hah Brothers. For the minigame, just run from one side to the other. 
    There will be some dialogue following that. 
    Now is a run away from cerebus minigame. After the dialogue, you get the 
    ability to speed dash by sliding the stylus across the screen in the 
    direction Sena is running in. So just slide the stylus on the touch screen to 
    run away from Cerebus and you'll be done with the minigame. 
    Day 5
    This day starts with a mini game that has you sacking a target. Just tackle 
    it 3 times with good timing and you're done. After that Kurita will tackle it 
    and break it. 
    Now, from the classroom, go downstairs and you'll see Kurita sad asking 
    people to join. Go to the football HQ and talk to Kurita. Then you can leave. 
    Day 6
    Talk to Mamori and Kurita. He'll explain to you how the game works. Now go 
    downstairs and pass the Football HQ all the way down. Go through the door in 
    the end and get the guy to join. Go back to the HQ and talk to Kurita. Go 
    outside and help the guy deliver mail. Dash through the area as fast as you 
    can delivering the mail. He'll agree to join the team. Hiruma will come in 
    and add a ton of players. He will also announce your first game. 
    Day 7
    Your first game is coming up (finally.) But you only get to watch the 
    majority of this one. Hiruma gives you your uniform and re-explains the game. 
    Now you get to play a mini football game! Listen to the instructions and win!
    Hiruma gives you the ball. Now click in the targets to go around the linemen 
    and get a touchdown.
    You change back and Mamori finds you. Then she yells at Hiruma. Hiruma 
    decides to let Mamori be the team secretary.
    From here on you'll begin to actually play the football games. 
    Day 8
    Start by going to the Football HQ. The computer will do a benchpress for 
    Day 9
    Go to the Football HQ and Mamori will give you a quiz (in Japanese.) After 
    that the day will end.
    Day 10
    Go to the Football HQ and Mamori will bring you around the school with 
    everyone wondering who Eyeshield 21 is. They have a team meeting and you have 
    your first real (scrimmage) game. 
    Read the controls and win the game.
    Day 11
    Go to the first floor and talk to Monta. Then go to the end of the 2nd floor 
    and talk to Hiruma. Now retake Mamori's quiz in the Football HQ and the day 
    Day 12
    Today you just have to play the Oujou White Knights. You need to score one 
    touchdown at first and then one in the end. 
    After the game go to the Football HQ area and do a minigame by putting 
    posters up.
    Day 13
    Go to the Baseball Area and talk to Monta. The old guy mentions that he 
    cannot throw and the day ends.
    Day 14/15?
    Go to the 2nd Floor and look at the signup sheet. You'll notice Monta did not 
    make the cut. Go into the room behind the signup sheet. Two people are 
    talking and you'll see Monta. You tell him to join the team and the day ends. 
    Day 16
    Go to the Football HQ and you'll see Himura dragging Monta around. You and 
    Monta leave and start talking to each other when Hiruma retakes Monta and 
    convinces him to join the team. That's about all that happens today. Your 
    team is pretty much ready now, aside from Musashi who I do not think is in 
    this game. .
    Day 17
    Go into school and you'll talk to Monta in his Football Uniform. Go to the 
    Football HQ and there will be a team meeting that makes Monta look stupid. 
    The team decides to replace the catching man board with Monta now that he's 
    the catcher so they shoot and destroy it. After that Mamori comes with a 
    bazooka and blows it up.
    Day 18
    Talk to Monta and go to the Football HQ. Sena goes to get Eyeshield and Monta 
    realizes that Sena is really Eyeshield 21. Now you get to save and then you 
    have a scrimmage game.
    Win the game and after some dialogue Hiruma sends Cerebus after Sena and 
    Day 19
    Talk to Monta and a minigame starts. I beat it in 4:81 (kind of slow.) Go to 
    the baseball area and pass the ball to Monta.
    Day 20
    Go to the Football HQ and talk to Hiruma. When the dialogue finishes, catch 
    or miss the pass and the day ends.
    Day 21
    Go to the Football HQ and Hiruma sends you to the Zokugaku Chameleon's 
    school. Leave and you end up going back. Go upstairs and to the bottom right 
    of the 2nd floor. Go into the room and click on the table from the right of 
    the chair. Sena will put a paper on it and go back to the Football HQ. 
    Day 22
    After all the dialogue save and you get into a game with the Zokugaku 
    Chameleon's team. Beat them in your first real game and the day ends.
    Day 23
    Go to the Football HQ and take Mamori's quiz. After that go in front of the 
    school and talk to Ichimaru and he will give you a minigame. After that the 
    day ends.
    Day 24
    In the beginning Rui Habashira of the Zokugaku Chameleon's kidnaps you and 
    makes you go to his school. Go to the second floor and into the team hideout 
    near the bottom. Talk to Rui and he kicks you out. Leave the school and go to 
    the right and there will be a minigame. Just run to the goal and back and the 
    day is over.
    Day 25
    When you start the day there will be a little dialogue between you and I 
    believe Monta. After that go back to the Chameleon's hideout like you did on 
    Day 24 and redo the minigame with a little twist.
    Day 26-28
    Go to the football field and go through a play. Just run through the players 
    and if you can't it does not do anything. Just redo that for three days. 
    Day 29
    Today you have a game with the Chameleon's against the Koigahama Cupids. They 
    are pretty easy to beat, so just win and the day ends.
    Chapter 6:
    Day 30
    You're in Deimon High again, so go in and Mamori welcomes you back. Then 
    Hiruma questions you about what happened. Go to the Football HQ area and 
    Daikichi Komusubi and Manabu Yukimitsu enter the team. Then the players will 
    do bench presses, Monta having 40 kg, Yukimitsu having 20 kg, the HAH 
    Brothers having 65 kg each, and Komusubi having 110 kg. Komusubi taunts the 
    HAH Brothers and they day ends. 
    Day 31
    Go to school and Monta talks to you. Go to the Footbal HQ and you will see 
    Jumonji looking around. After that cut scene you will go to the football 
    field for a scrimmage with your new team. It's only a one quarter scrimmage. 
    Just win the game and Hiruma will send Cerebus after you and the day ends. 
    Day 32
    Yukimitsu talks to you on your way in and you start of f in the Football HQ. 
    Talk to Komusubi and you get control in the classroom. Go back to the 
    Football HQ and talk to Hiruma and Kurita. He sends you to the Ojo/Oujou 
    White Knights School where they are celebrating after winning the Kanto 
    Spring Tournament. After a few cut scenes the day ends.
    Day 33
    Go to the football field and do a minigame where you have to tackle the 
    figure at near maximum or maximum power. Hit it 3/3 times and the day ends.
    Day 34
    Go through some dialogue, and you get a minigame. Just run to the goal and 
    back. Then you have to redo the minigame because the coach of the Gunman 
    doesn't like what you got (?). Redo the mini game with a little twist and 
    then there will be more dialogue. After that's over, you have to do one play 
    for the Gunman and Shin talks to you. Then the day ends.
    Chapter 7
    Day 35
    Talk to Mamori, go to the Football HQ area, and then Musashi will come in and 
    you do a minigame to help him. 
    Day 36
    Talk to Kurita and then do the minigame again.
    Day 37
    Talk to Mamori and redo the minigame with a twist that will make it a little 
    Day 38
    You should start by seeing the Taiyo Sphinx. After that go to the HQ area and 
    that Hah Brother's will quit the team. Then they will pick a fight with Banba 
    of the Sphinx and get beaten up, causing them to resolve to get better and 
    beat him in football.
    Day 39
    Go to the Football HQ area and there will be a truck in front of it. The Hah 
    Brothers are going to come by and help you move it. There will be a minigame 
    to move it, to win just quickly move your stylus from left to right.
    Day 40
    Talk to Yukimitsu and then go to the Football HQ. Sena will do a bench press 
    of 40 kg, which is good compared to his previous 20 kg record. The Ha 
    Brothers do bench presses of 85 kg each and then the day ends.
    Day 41
    You save first and then play a game with the Taiyo Sphinx. Near the beginning 
    (I believe on the second play) Banba pushes Kurita down and laughs because 
    he's looking up into the sky (read manga for details). This game should be 
    evenly easy, I remember winning by at least more than 25 points.
    Day 42
    Go to the room on the bottom left of the fourth floor and the girl will talk 
    to you and there will be a cutscene.
    Day 43
    Talk to Mamori in the beginning, and go to the 2nd Floor. Talk to Shin and he 
    breaks a soda machine. Then you go outside and watch Shin do the dash in 4.4 
    seconds. There will be a timed minigame where you have to do the same, I 
    messed up and did it in 4.41 seconds, but it still counted. 
    Day 44
    Go to the room in front of the first floor exit and there will be a bench-
    pressing minigame. Just dash the stylus from left to right as fast as you can 
    to do a bench press. 
    Day 45 and Day 46
    Go to the room on the first floor in front of the bottom left stairs, go 
    through the cutscene and the day ends.
    Day 47
    Final day! Just play the Ojo White Knights and the game pretty much ends, 
    aside from the extras. I won 27-0 =D. After the game there are some victory 
    speeches and everyone gets along fine. Then the credits go by and you can 
    Chapter 9
    After you save, you get to play the NASA Aliens. They are better than the 
    previous teams, but they still shouldn't be too bad at all.
    After the game you talk to Mamori and then you can begin to buy stuff like 
    characters and new specials with money. You get money by redoing games and 
    minigames that you did previously.
    5. Specials
    Specials can be red or yellow. Red is for run plays and yellow is for passes. 
    If you do a defensive yellow and the computer does a run you lose half of one 
    special bar. To gain specials, simply block their ball, stop the runner, 
    catch the ball, run past people, score a point, etc. As you play the special 
    bar grows.
    Level 1:
    Run – 3 Letters: Opens the gap in the line just enough for Sena to hit 
    through (only works when you move the stylus fast enough to open it.) If not, 
    Sena only goes through a little for a 1-yard gain or no gain. Messing up 
    badly in this can lead to a fumble.
    Level 2:
    Run – 6 Letters: Open the line and Ichimaru runs through the defenders 
    without them seeing him.
    Run – 4 Letters: The defenders open the line for Sena to go through.
    Run – 11 Letters: The targets grow easier to hit and Sena starts by stopping 
    in front of the first defender and changing directions to avoid him. No need 
    to open the line here.
    Pass – 9 Letters: Hiruma does a run fakeout and then makes a pass to 
    whichever receiver you choose. 
    Pass – 12 Letters: Monta does a stylish catch and the ball is easier to 
    Pass – 6 Letters: A longer than average normal pass.
    Level 3:
    Run – 5 Letters: Easy targets and Sena speeds up after almost getting caught.
    Pass – 12 Letters: Easy to catch stylish upside down catch by Monta.
    Run – 9 Letters: 
    Level 4
    Pass - 11 Letters: Super long easy to catch pass.
    Run – The line opens and Sena runs through quickly and easily.
    Level 1: 
    Pass – 4 Letters: Open the line and let Hiruma sack the quarterback.
    Run – 7 Letters: Makes stopping the runner much easier.
    Level 2:
    Pass – 8 Letters:
    Pass – 7 Letters:
    Level 3
    Pass – Komusubi runs through the line and sacks the quarterback
    Level 4
    Pass – 6 Letters plus !: Easily break the line and Kurita goes to sack the 
    quarterback, causing the opponents to lose about 4 yards.
    6. Credits
    This guide is only for use with Gamefaqs or Gamespot. If someone wants to 
    link to it it's fine but if they want to put it somewhere email me at   
    HYPERLINK "mailto:bonykid07@aol.com"   bonykid07@aol.com . I just want to 
    know where it is used. I usually play in the Jump Ultimate Stars board and if 
    you have questions email me of post in the message boards. 
    I would like to thanks Nintendo and Shonen Jump for helping the game come out 
    and the following members:
    Kentai6969 for support and helping some people answer questions.
    Nobody else atm.
    Thanks! And have fun!

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