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    FAQ/Walkthrough by mugsleymug

    Version: 1.0 | Updated: 05/29/05 | Search Guide | Bookmark Guide

                                       FAQ  v1.0
                                    for Ninteno DS
                                  by Lance E. McDonald
    / I \__________________________________________________________________________
    Welcome to my FAQ for Electroplantkon. Electroplankton is a pseudo-game for
    Nintedo DS which is more often placed under the genre of "Touchable Media Art".
    In Electroplankton, you choose from ten types of Electroplankton to use in a
    musical environment. Each type of Electroplankton has it's own way of making
    musical notes and sounds, as well as interacting with a musical environment.
    There are very few accomplishable goals in Electroplankton, but for what there
    is, I've decided to put together a good way to achieve what can be done in the
    game in the form of this FAQ.
    I hope you enjoy it, and please contact me and let me know what you think of 
    this guide, as it's my first one submitted to GameFAQs.
    / II \_________________________________________________________________________
    This written work is Copyright 2005 Lance E. McDonald. It may not be made 
    publicly available for download by any services other than:
    GameFAQs and it's partnerships.
    Hollywood Rocket Ride.com
    Planet Silent Hill.com
    Thanks for reading.
    / III \________________________________________________________________________
     Table of Contents
     I:    Introduction
     II:   Legal
     III:  Table of Contents
     1:    Japanese Electroplankton
      1.01:  Free Headphones!
     2:    The Electroplankton
      2.01:  Tracy
      2.02:  Hanenbow
       2.02a:  Creating Flowers
      2.03:  Luminaria
      2.04:  Sun-Animalcule
      2.05:  Rec-Rec
      2.06:  Nanocarp
       2.06a:  Creating Patterns
      2.07:  Lumiloop
      2.08:  Marine-Snow
      2.09:  Beatnes
      2.10:  Volvoice
     3:    It's Electroplankton!
      3.01:  Gimmick or Innovation?
      3.02:  Tech-demo or Toy?
     IV:   About the Author
    / 1 \__________________________________________________________________________
     Japanese Electroplankton
    Electroplankton has made it big as an import title, not just because it is 
    generally seen as a fantastic Nintendo DS title, but also because many fans 
    fear that the title may not be released in any other regions. Because of this,
    we are currently all playing the Japanese version of Electroplankton, which 
    might seem like a problem, but it really isn't.
    Electroplankton has very little written text in it, and about 40% of the
    written text in the game is in English.
    The instruction manual is, however, almost entirely written in Japanese. This
    is one of the main reasons for this FAQ, as it will help explain some things 
    that may not be easy to figure out without an English manual for the game.
    When you turn on the Nintendo DS with a Japanese Electroplankton game inserted,
    the Game Icon reads "ELECTROPLANKTON" followed by "Erekutoropurankuton" written
    in Katakana, with "Nintendo" written under that.
    After selecting this, the title page for the game appears. On the top screen
    beneath the words "ELECTROPLANKTON" is written "Erekutoropurankuton" in 
    Katakana again. On the bottom screen, beneath "PERFORMANCE mode" says
    "Ensou Suru", written in Katakana so Japanese children can read it easier. 
    "Ensou Suru" means "Play". Underneath "AUDIENCE mode" says "Kanshyou Suru", 
    which, in this context, pretty much means "Be an audience".
    After selecting PERFORMANCE mode, the only Japanese writing is the description
    of each Electroplankton, which is explained in the sections of this FAQ based
    on each one.
    / 1.01 \_______________________________________________________________________
     Free Headphones!
    With Electroplankton's release on April 6th, the game has come to Japan in a
    very cool and very shiny special boxed release. The box is the same size as a
    Nintendo DS game case, but twice as thick and four times as cool looking. When
    you open the box, you've got a regular Nintendo DS game case inside with a nice
    case design for Electroplankton. The other half of the box is taken up by a 
    cardboard holder with a little set of earbud headphones inside for you to
    listen to your new musical game with.
    The game has an option for Sound Setting Headphones which seems to make things
    sound a little more amplified between speakers and sounds really nice with the
    I have no idea how long this box release will be around, but I recommend 
    getting one as soon as you can. And if Electroplankton is going to see the 
    light of the Western sun, I doubt it will get as cool a release package as 
    Japan was welcomed with.
    / 2 \__________________________________________________________________________
     The Electroplankton
    The heart of Electroplankton is the musical plankton that you can play with. 
    There are ten to choose from, and they're explained here.
    / 2.01 \_______________________________________________________________________
    When you highlight the Tracy Electroplankton, the top screen reads
    01, Toraashii
    Iroiro na katachi wo kaitemite kudasai
    Plankton ga sen no ue wo
    nazoute oto wo dashimasu
    In "Tracy" you have six plankton to play with. When you draw a line on the 
    touch screen, the next plankton in line will get onto the path you have drawn
    and follow it at the same pace that you drew it. If you draw a line slowly then
    finish up quickly, the plankton will follow this pace along it. The notes
    played are determined by the direction that the arrows on the traced path are
    facing. If you make a path that is entirely one directional, the same note will
    play all along the path. If you make a wave pattern, you will see how the
    direction of the arrows determines what notes are played. If you touch the dots
    at the end of the paths you have created, the path will dissapear. Pressing
    select removes all the paths. Left and Right on the D-Pad will speed up and
    slow down the speed of the plankton. The A button resets the speed.
    / 2.02 \_______________________________________________________________________
    The second Plankton reads:
    02, Hanenbau
    haupa ni ataute hanekaeru to
    oto wo daso purankuton desu
    haupa no kakudo wo kaete mite kudasai
    Hanenbow is a fairly fun and involved Plankton. You can move leafs around on
    the screen to change the direction that they point. Rhythmically, one main leaf
    will launch a Hanenbow into the air. As they hit the leafs you have positioned,
    they will play a note as they come in contact with the line running along the
    middle of the leaf. They will then bounce off, and maybe land on another leaf,
    or in the water where they leave the screen. If you press A, you will be able 
    to read on the screen the exact degrees of each leaf. Pressing Select lets you
    change to another environment to play in. There are four in total. Pressing
    Left and Right increses and decreases the speed that Hanenbow appear on the
    screen, and pressing Up launches a Hanenbow as soon as you press it. You can
    only launch five by yourself at a time, though. Pressing Down resets the speed
    of the launching.
    Depending what part of the leaf a Hanenbow hits, a different note will play.
    The more one leaf is hit, the more excited it gets and becomes darker in
    colour. The level of excitement also effects the notes that leaf creates.
    If you manage to get every leaf to maximum excitement, a flower will appear at
    the top of each stem on the screen, making a sound as it does. I've put a list
    of degrees you can set each leaf to to have the flowers appear on each 
    / 2.02a \______________________________________________________________________
     Creating Flowers
    In Hanenbow, press A to see what degrees each leaf is set at. To make things a
    little easier in getting the flowers to appear, I've put a chart of just one
    of the many ways to do it here.
    Screen 1
    Launch Leaf = 62
    Top Left Leaf = 135
    Top Right Leaf = 45
    Middle Left Leaf = 135
    Middle Right Leaf = 45
    Bottom Left Leaf = 219
    Bottom Right Leaf = 226
    Screen 2
    Launch Leaf = 118
    Top Leaf = 90
    Second = 40
    Third = 144
    Fourth = 39
    Fifth = 145
    Sixth = 12
    Screen 3
    Top Leaf on Left Stick = 337
    Middle Leaf on Left = 330
    Bottom Leave on Left = 150
    Top Leaf on Right Stick = 166
    Middle Leaf on Right = 212
    Bottom Leave on Right = 202
    Launch Leaf = 78
    Screen 4
    Left Leaf on Left Stick = 142
    Right Leaf on Left Stick = 31
    Top Leaf on Right Stick = 130
    Second from Top Leaf on Right Stick = 181
    Second from Bottom Leaf on Right Stick = 173
    Bottom Leaf on Right Stick = 205
    Launch Leaf = 76
    / 2.03 \_______________________________________________________________________
    The description for Luminaria reads:
    03, Ruminaria
    Yazirushi wo karuku tauchi shite
    houcou wo kaete kudasai
    Plankton ga yazirushi ni awasete ugokimasu
    Luminaria begins with four Plankton, one in each corner of the screen. There is
    a grid of arrows on the screen too. Each arrow is a musical note, the top left
    arrow is the lowest, and bottom right is the highest. The note to the left of
    the bottom right arrow is the second highest. So you get the idea pretty 
    quickly. Each arrow points to another arrow, and if you touch them, they rotate
    45 degrees to point at another one. If you touch a plankton, it will begin to
    move. The Plankton moves to an arrow, plays the note for that arrow, and then
    moves to the arrow it is being pointed at. Each Plankton moves at a different
    Pressing Left or Right rotates every arrow to face the same direction, pressing
    Left after this will rotate every arrow 45 degrees counter-clockwise, while
    Right will rotate them clockwise. Up and Down create a nice semi-random pattern
    for the Plankton to move along. Pressing Select resets the environment.
    / 2.04 \_______________________________________________________________________
    The description for this plankton reads:
    04, Taiyouchu
    Pen de tamego wo kaite kudasai
    Plankton ga hikari to kato wo dashinagaru
    ookiku naute ikimasu
    This is an odd plankton. You have an underwater scene, and as time passes, day
    and night progress. Touch the screen durin the day, and you will create a sun
    on the screen. Periodically and rhythmically, the sun will shine. As it does
    this, it creates a musical sound. The further south-west the sun is, the
    higher the note will be, and to the north-west you will get deeper notes. As
    the plankton stay on the screen, they will grow and create greater sounds.
    Once night falls, your suns will remain on the screen, but as you create more,
    you will instead create moons. Moons act the same as suns, but emit a different
    sound. Once your plankton have lived for long enough, they will dissapear. You
    can also make them all dissapear at once with the Select button. The D-Pad lets
    you alter the current time of day.
    / 2.05 \_______________________________________________________________________
    This Plankton reads:
    05, Reukureuku
    Oto wo taberu Plankton desu
    sawaru to iroga kawamasu
    tenmetu chuu ni koe wo dashite kudasai.
    / 2.06 \_______________________________________________________________________
    This Plankton reads:
    06, Nanokaapu
    Maiku no tikaku de te wo tataite kudasai
    Plankton ga seiretu shimasu
    anata no koenimo hannou shimasu.
    Nanocarp are quite a fun Plankton. You have a pool of water on the screen with
    Nanocarp floating around on it. They randomly wander around and don't have 
    their own notes assigned to each Plankton. Creating musical notes comes by
    making ripples in the water. Touch the screen and a ripple will expand from the
    area that you touched. Depending on what part of the ripple a nanocarp touches,
    a different note will play. The edges of the screen are musical too, and if a
    nanocarp touches a part of the edge, a certain note for that area will play.
    If you press the D-Pad, a wave will come across the screen in the direction you
    pressed. Depending what part of the wave touches a nanocarp, a different note
    will be played.
    Now, the main key to making music with the nanocarp is to have them all form
    up into a nice pattern that you can play with. You can let them wander into 
    formations that you want to play with, but if you interact with the microphone
    on the console, you can force them into certain patterns.
    When nanocarp are in a pattern and you make a ripple near them, the nanocarp
    that touch the ripple will wave around and go out of formation. Waves, however
    do not do this, and the nanocarp will stay in formation after bombardments of
    / 2.06a \______________________________________________________________________
     Creating Patterns
    Here I've put together a short list of what patterns the nanocarp can make, and
    how to make them. The instruction manual says to clap certain rhythms, but I 
    preffer to tap the microphone with the stylus instead. Here is a list of clap
    rhythms and what it will create. Thanks to GameFAQs message boards for help
    translating this. At the moment the list is incomplete, but hang in there.
    One Clap: Nanocarp form a small circle in the centre of the screen,
    Clap again and the circle moves to a different corner of the screen each time.
    Two slower claps: The nanocarp form a horizonal line. Repeat to
    toggle between verticle and horizontal.
    Three slow claps: The nancocarp form a diaglonal line. 
    Repeating makes the line rotate.
    Four slow claps: They line up on the bottom of
    the screen. Repeat this to have them line at different edges.
    Five slow claps: The nanocarp line up at 
    each edge of the screen. Repeat and they switch.
    Two faster claps: The nanocarp form a larger circle.
    Three faster claps: The nanocarp form two circles around each
    Four faster claps: The nanocarp line up from top to bottom alternating one to
    the left, one to the right, one to the left, one to the right, etc.
    Five faster claps: The nanocarp form a ^ shape. Repeat and they form a V shape.
    Clapping in rhythm has different results. Clap on the X beats.
    1 2 3 4
    X   X X  - Two circles next to eachother
    1 2 3 4
    X X   X  - Small Triangle
    1 2 3 4 1 2 3 4
    x   x x x       - The nanocarp all line up
    1 2 3 4 1 2 3 4
    x   x   x x x   - The nanocarp make a wave pattern.
    1 2 3 4 1 2 3 4 1
    x x   x   x x   x - The nanocarp go into the shape of a person with arms
                        raised. Repeat and the arms lower.
    / 2.07 \_______________________________________________________________________
    This Plankton reads:
    07, Hikarunowa
    Plankton no uede
    Pen wo kurukuru mawashi tudukete kudasai
    hikari to oto ga hirogarimasu.
    Loomyloop are donut shaped Plankton that you can spin by rotating them on the
    touch screen. The faster they spin, the further out the project a wave of sound
    that plays a certain tone. The further out the wave goes, the longer it takes 
    for it to return to the lumiloop and stop sounding. If you send out a wave 
    far enough, a second wave will start to come out, and a third and maybe many
    more. The direction you rotate the lumiloop determines the polarity of the 
    sounds that it will create. If you press Select you will get a new set of 
    lumiloop that create different sounds. There are three sets to choose from.
    / 2.08 \_______________________________________________________________________
    The description here reads:
    08, Marinsunoo
    Yuku no keushaou no younakuton desu
    pen de sawaru to oto wo dashimasu
    kakimazeru youni ugokashite mite kudasai.
    Marine-Snow are little Plankton that float on a pond. Touch one to hear it play
    it's own musical note, and then touch another one and not only will the second
    plankton play it's own note, but it will trade places with the first one you
    touched. A fairly simple idea that can lead to some very cool sounding piano-
    esque tunes. If you let the Marine-Snow sit still for long enough, they will
    soon float back to the positions they began in. If you press Select, you will
    get to play with a different formation of Marine-Snow with new sounds. Keep
    pressing select and you can return to the formations you've already played with
    but with sounds from other formations.
    / 2.09 \_______________________________________________________________________
    The description here reads:
    09, Turiganemushi
    Pen de Plankton no
    atama ya karada wo sawaute kudasai
    ahita no ensou wo oboemasu.
    / 2.10 \_______________________________________________________________________
    The description here reads:
    10, Borubaisu
    Kotobawo oboeru Plankton desu
    Karada ni tauti shiti hanashikakete kudasai
    iroiro na koe deshaberimasu
    /  3  \________________________________________________________________________
     It's Electroplankton
    So here's Electroplankton. I've seen a lot of people actually asking "So what
    exactly is Electroplankton?". Before I purchased a copy of the game, I knew
    exactly what the game was and what it was about from seeing a lot of videos of
    it on the internet. But for those who haven't seen much of the game, 
    Electroplankton is quite a different experience. When you put the game in your
    Nintendo DS, you can either be an audience as the Electroplankton dance around
    for you, or you can take control of them and create music for yourself.
    When you choose to create your own music, you first select which Plankton you
    want to use. There's ten to choose from, as you can read about in section 2.
    You can interact with your Plankton as long as you want, there's no "Game Over"
    or "You Win" screens, and the Plankton won't die over time or any other game
    elements like that. You simply throw your musical creatures around their 
    musical environment and create beautiful sounds.
    / 3.01 \_______________________________________________________________________
     Gimmick or Innovation?
    gimĀ·mick: Pronunciation Key  (gmk)
    a. A device employed to cheat, deceive, or trick, especially a mechanism for
    the secret and dishonest control of gambling apparatus. 
    b. An innovative or unusual mechanical contrivance; a gadget.
    Electroplankton has been called a Gimmick, a cheap tech-demo, and a waste of
    money by a lot of people, including many who own the game. Electroplankton is
    indeed a great innovation, or more correctly, it makes full use of an
    innovative console. The dictionary excerpt above does imply that in being 
    innovative, the game in itself is a gimmick, however, those who are trying
    to get a point across of the game being a gimmick will mean to imply that
    Electroplankton has no good points or entertainment integrity, and that it uses
    it's cheap differences from tradition to gain a niche audience.
    Cheap differences is where the mistake in the claim lies, as Electroplankton 
    has integrity, soul, and has been created with immaculate detail and passion.
    Other than is, I for one believe that it is true the Electroplankton uses it's
    differences from anything we've ever seen before to create a cult following, 
    and I for one am part of that cult, so curse me for loving Electroplankton and 
    all it's gimmicks.
    / 3.02 \_______________________________________________________________________
     Tech-demo or Toy?
    Perhaps one of the more common forms of criticism that Electroplankton has 
    received is from those saying that Electroplankton is nothing more than a tech-
    demo for the Nintendo DS with no gaming worth and barely any End-user appeal.
    Similar criticism comes from saying that the game is nothing more than a toy
    to be played around with and tossed a side after it's been seen through once.
    On a single viewing of Electroplankton, one can see that this is indeed not a
    game, and the catagorisation of "Toy" may actually be quite apt, however it is
    very quickly obvious that the mechanics of Electroplankton go far beyond being
    a Tech-demo.
    So if establishing that Electroplankton is a toy, are we saying that this is 
    for children? I don't quite think that is the case. For one and perhaps the 
    only truly needed example, adults are enjoying this game. That practically 
    knocks the argument out the window in being a pure fact. However, 
    Electroplankton is definitely aimed at all ages. The simple wording of the 
    instruction manual and the way the game is presented immediately points this
    out to the player.
    So in that, I think that we can say Electroplankton is a yoy. I think we can 
    say it's a fantastic toy.
    / IV \_________________________________________________________________________
     About the Author
    Well, That's it for my first FAQ to be submitted to GameFAQs. This is still a
    little unfinished with about two more sections I indend to ad and some sections
    that still need to be completed. Also, please email me and let me know what I
    should ad or correct if you have some ideas.
    I've written FAQs a few times, but only ever released them on a small scale to
    people who I knew who had the games. I had been writing FAQs long before I had
    internet access so things have really grown from there to get to a point like
    this. When I first began writing FAQs, GameFAQs was a fairly small site and I
    didn't have much interest in it at all, but now it's clearly the leader in the
    These days, I don't have much time to write FAQs or maintain my website(s) as
    things have been getting fast paced in my life. I share a house with two uni
    students and there's always things that need to be done. I have a website that
    somewhat reflects my life at www.hollywoodrocketride.com, and if you wanna help
    out in some way, just click on the google ads on the site, it really helps out
    a lot more than you might realise.
    I'm fairly dedicated to writing FAQs for the Nintendo DS at the moment, but 
    it's getting hard to afford importing the titles I really want to get my hands
    on to cover. Readers can help out by clicking my google ads like I've said, or
    by PayPal sending money to my email address at the top of this FAQ.
    Thank you all very much for taking the time to read my FAQ, and please send me
    an email to let me know what you thought. If you can't support with ad clicks
    or donations, atleast support with a word by email. 
    Enjoy your Nintendo DS.

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