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    FAQ/Walkthrough by hswbaz

    Version: Final | Updated: 12/01/06 | Search Guide | Bookmark Guide

    FAQ/Walkthrough for Pokemon Mystery Dungeon: Blue Rescue Team
    Written by HswBaZ or BaZ
    Version: Final
    If you want to jump to a specific part of the guide, use Ctrl+F and copy
    any of the below parts of the Table of Contents.
    Table of Contents:
    0a. Document License Agreement
     0b. Site License Agreement
      0c. About the Copyright
    1a. Version History
    2a. Introduction
    3a. The Basics of the Game
     3b. Controls
    4a. Choosing your Starter/Partner
    5a. Walkthrough
     5b. Tiny Woods
     5c. Thunderwave Cave
     5d. Mt. Steel
     5e. Sinister Woods
     5f. Silent Chasm
     5g. Mt. Thunder
     5h. Great Canyon
     5i. Lapis Cave
     5j. Mt. Blaze
     5k. Frosty Forest
     5l. Mt. Freeze
     5m. Uproar Forest
     5n. Magma Cavern
     5o. Sky Tower
    6a. After the Storyline
     6b. Dungeons automatically unlocked
      6b1. Luminous Cave (How to Evolve)
      6b2. Solar Cave
      6b3. Waterfall Pond
     6c. Dungeons unlocked through Friend Areas
      6c1. Wyvern Hill
      6c2. Darknight Relic
      6c3. Desert Region
      6c4. Southern Cavern
      6c5. Grand Sea
      6c6. Unown Relic
      6c7. Far-Off Sea
     6d. New dungeons you can unlock
      6d1. Howling Forest
      6d2. Stormy Sea
      6d3. Fiery Field
      6d4. Lightning Field
      6d5. Northwind Field
      6d6. Mt. Faraway
      6d7. Buried Relic
      6d8. Northern Range
      6d9. Pitfall Valley
      6d10. Western Cave
      6d11. Silver Trench
      6d12. Meteor Cave
      6d13. Joyous Tower
      6d14. Purity Forest
      6d15. Wish Cave
      6d16. Murky Cave
     6e. Catching them all
      6e1. Version-Specific Pokemon
      6e2. Dungeon-Specific Pokemon
      6e3. Pokemon Through Evolution Only
     6f. Reward Statues
     6g. Unknown Dungeon Mode
    7a. FAQ
    8a. Contact Me
    0a. Document License Agreement
            [Last Updated Saturday 06th of May 2006]
       If you wish to read this document, you must agree to the terms and
       conditions below.
       1. Anybody is welcome to look at this document, provide they agree to
          these terms.
       2. You are permitted to copy this document onto your hard drive, a
          disk, or print it out on paper, provided it stays in its exact
          form, including this section.
       3. You may not distribute this guide to obtain any personal gain
          without my written consent with 20% of proceeds going to myself.
       4. If you wish to publish or distribute this guide, or post it on
          your website, please E-Mail me, following the guidelines in the
          Contact Me section.
       /___\ READ THIS GUIDE.
    0b. Site License Agreement
            [Last Updated Friday 05th Of May 2006]
       1. The Document Licence Agreement must be followed.
       2. The site must not sell the guide, or offer it as a free bonus with
          something else without my consent.
       3. The site must not edit the document, even spelling errors. Instead
          E-Mail me, so I can change my master copy.
       4. If, accompanied by a suitable reason, I ask the site to remove the
          guide, it must comply.
          Permitted Sites
           The following sites may post this
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     If your site is not listed above and you would like to use this guide
      on your website, scroll to the bottom and Contact Me first.  If I
      approve then I will add your websites name above.
    0c. About the Copyright
    This copyrights original form was written by Michael Sarich.  He made
     a very good post on copyrights, you can check it out here.  Thanks Michael.
    1a. Version History
    Final -Updated FAQ
          -Finish Catching Them All
    0.8 -Updated Catching Them All
        -Updated FAQ
    0.7 -Finished Walkthrough
        -Updated FAQ
        -Added legendary levels by request
        -Added Unknown Dungeon section
    0.6 -Updated the Walkthrough
        -Updated FAQ
        -Added some submissions
        -Fixed some typos
    0.51 -Minor Update
         -Fixed some typos
         -Added some contributions
    0.5 -Added some walkthrough
        -Finished Friend Area dungeons
        -Finished After-Storyline dungeons
        -FAQ updated
    0.4 -Not much of a major update
        -Walkthrough updated
        -FAQ updated
        -Added a little note under IQ section of basics**
    0.3 -Walkthrough updated
        -Some after-storyline dungeons added
    0.2 -FAQ was updated
        -Few typos were fixed
        -Portion of the Walkthrough was updated as well
        -Some more after-storyline dungeons
        -Catching them all added version-specific pokemon
        -Added some new Friend Area unlockable dungeons
    0.1 -Guide was started, enjoy.
        -The walkthrough may take a little as I'm writing it while going through
        -the game for a 2nd time.
    2a. Introduction
    This is a guide written by myself for the latest pokemon game.  I
     found this game enjoyable enough to spend quite alot of time on it as
     I'm sure many other people have as well.  This will be my first guide
     on Gamefaqs and will most likely not be my last (depending on how
     this one turns out).  I like to think of guides as a useful tool, and
     that is why you will not see a tiny little scrollbar to the right due
     to having the entire detailed Pokedex or every Wonder Mail code I can
     find listed at the end.  I'm sure other people will do very well and
     detailed guides on both of those, and that's another reason why I am
     not writing a guide for them.  A guide is about what is contained
     inside and I hope you find the information I write useful as the tool
     it was meant to be.
    This guide was originally made to be hosted on Gamefaqs, so if any other
     sites (that I allow) host it, just remember it was originally made for
     a site that only allows pure text and small margins so that everyone
     everywhere can access the guide.
    3a. The Basics of the Game
    To start off, this game is not like any of the previous Pokemon
     titles.  Instead it has a turn-based strategy element to it.  If you
     are familiar with titles such as Final Fantasy Tactis, than you will
     catch on to this quickly.  What it means is that each Floor of a
     Dungeon has an invisible grid to it (which you can make visible by the
     push of a button).  This grid is divided up by squares.  Your pokemon
     will fit inside one of these squares and can move from square to
     square.  Other pokemon on this grid can move around as well.  Think of
     it as a chessboard and pokemon are your pieces.
    Rescue teams are made up of 2-3 pokemon and only a maximum body size of
     6.  What is body size you may ask?  The larger the pokemon is, the more
     body size it takes up, such as the legendary birds, dragonite, onyx, etc.
     are of a body size 4.  While your starter/partner should always stay at
     a body size of 1.  When you are out rescuing you may only recruit pokemon
     who fit into your party( (a maximum of 4 pokemon or body size of 6). If
     you are trying to recruit a body size 4 pokemon with 3 body size 1
     pokemon already with you..it will be impossible.
    In this game there are a few things you need to keep in mind about your
     pokemon.  First, your pokemon have PP in their movesets, just like in
     previous pokemon games.  PP can be replenished with items such as Max
     Elixirs (replenishes PP of all moves).  Also, a new feature, you need
     to keep track of your pokemon's Belly in this game.  When you bring up
     the Menu you can keep track of your pokemon's Belly at the bottom
     Belly's can be refilled with types of food, such as Apples, Gummies,
     Berrys (minimal increase) so try to always keep some with you.  The
     Belly will decrease as you maneuver your way through dungeons, the
     decrease in belly may accelerate if you are moving across odd terrain
     or hold down the B+A buttons (or if that pokemon is holding an item
     like the Heal Ribbon that will increase how fast the Belly depletes).
     The 2 items that help prevent Belly decrease are the Stamina Belt (which
     when held slows belly decrease) and the Tight Belt (which when held
     your pokemon's belly will never decrease.  The Tight Belt is a very rare
     item though which can only be found after the credits have passed.
    This game does not have trainers like in previous games, instead it has
     missions submitted by other Pokemon for your Rescue Team to embark upon.
     Missions can be found in your mailbox outside your base, on the Bulletin
     Board outside of the Pelipper Post Office, or by entering a Wonder Mail
     Code at the title screen.  When your pokemon accept a mission from one
     of these locations it will then appear in their Job list.  The Rescue
     Team may not embark on these missions until you bring up your Job List
     menu and choose to "Accept" missions.  Multipe missions can be accomplished
     all at once, under the circumstances that they take place in the same
     dungeon and all of the Clients are on different floors.  Example: You
     cannot rescue a Charmander and Squirtle if they both need to be rescued
     from the 2nd floor, but you can if one is on the 2nd floor and the other
     is on the 3rd floor.
    Once you unlock the ability to do side missions, you can complete them
     at anytime, and in fact they are a great way to level your pokemon,
     pickup some useful items and get some Rescue points for your rank.  The
     main Storyline mission will be marked with "Go" when you walk downward
     from your Rescue Base, the storyline will wait for you as long as you
     want, so do not feel obligated to continue moving on.
    To recruit a pokemon you need to take a few things into account.  First is
     their Friend Area, if you do not have that your chance of recruiting a
     pokemon is already 0% (unless its a pokemon like Kyogre who gives you his
     Friend Area upon recruiting him).  Then you need to lookup their base
     recruiting % before any modifiers, I will personallly recommend this
     FAQ for more detailed information.
     The above FAQ is written by TFergusson, nicely done.
     Once you know their base % there are 3 things that can modify this.  Your
     current Rescue Team Leader's level, whether or not he has the Friend Bow
     equipped, and what your Rescue Team's Rank is.  If your pokemon is lvl 90+
     with the Friend Bow and Lukario Rank, then your chance to catch a pokemon
     is increased by 34% from the base %.
    Rescue Team Ranks are determined by how many Rescue Points you have
     accumulated by completing Rescue Jobs.  The following is a list of all
     the possible Rescue Ranks and the points required.
    Normal Rank - 0 Rescue Points
    Bronze Rank - 50 Rescue Points
    Silver Rank - 500 Rescue Points
    Gold Rank - 1,500 Rescue Points
    Platinum Rank - 3,000 Rescue Points
    Diamond Rank - 7,500 Rescue Points
    Lukario Rank - 15,000 Rescue Points
    There are only 2 things I still need to cover, IQ and Linking Moves which
     I will do now.
    IQ is a term that defines intelligence, and that is a good way to describe
     it for this game.  During your adventure you are bound to come across some
     Gummies which you can feed to your pokemon.
    Note: If you wait till after the main storyline and "Give Gummi" to a friend
          in it's Friend Area, they will also get a stat increase along with IQ
    When you feed a Pokemon a Gummi it's IQ will increase, this will depend
     on what kind of Gummi you feed it.  If you feed a Pikachu a Yellow Gummi
     he will gain the most IQ from it over feeding him a Green Gummi.  What's so
     important about IQ you might ask?  Well IQ can allow certain pokemon to learn
     abilities later on, but what's really neat about it is it can improve the AI
     of both the pokemon you are controlling and your teammates.  After so much
     IQ increase pokemon will learn IQ moves which can be set in the Menu -> Team
     -> Check IQ tab.  Your pokemon will learn new IQ skills such as PP checker
     which keeps them from trying to use a move that currently has 0 PP left.  As
     the pokemon's IQ increases so do the skills it learns.  Eventually your
     pokemon can learn more advanced moves such as Quick Dodger (more likely to
     dodge enemy attacks), All-Terrain Hiker (ability to walk on Water, Lava and
     Clouds), Trap Avoider (will avoid stepping on visible traps), and many more.
     There are plenty of reasons to raise your pokemon's IQ, my personal favorite
     is having my leader with Trap Seer (If the pokemon steps on an invisible trap
     it will not activate it, just make it visible) and giving my teammates Trap
     Avoider, almost making traps null and void for my team.  There are tons of
     different IQ skill combos so make sure to experiment with them!
    Finally, Linking Moves a question on alot of minds.  To link moves you can
     either goto Gulpin's shop and pay him a small sum or use a Link Box, a fairly
     common item.  Either way linked moves are moves that you set to go off
     together when one is used.  If you link Scratch and Growl, then when you use
     Scratch, both Scratch and Growl will be used in a single turn (using 1 PP from
     each).  If the PP of one of the linked moves hits 0, then the link is broken.
     What is the use for something?  Well it's especially useful on bosses while
     going through the main storyline.  Let's say you started with a Machop and
     linked the moves Low Kick and Focus Energy.  This means each turn your Machop
     will use Low Kick, then increase his attack.  This combo is very devastating
     when used against a boss.  You can link all 4 of your moves together into one
     but it would be unwise as conserving your PP is one of the fun things about
     this game.  Also Gulpin can remember any old move your pokemon used to know
     completely free of charge, so if you are unsure how a move will perform in
     a dungeon, just re-learn it, go try it out, if you don't like it, go back to
     Gulpin and swap it for another move.  Make sure to experiment alot as linking
     moves and choosing your movesets are a lot of fun!
    3b. Controls
    These controls will only be for Pokemon Blue for the DS as that is what
     this walkthrough is written for.  If you are playing Red, the buttons
     may be different for you.
    Directional Pad - Move your Pokemon around
    A button - Confirm, basic attack
    B button - Holding will cause your Pokemon to run, can also bring up
     the menu when standing still
    X button - Brings up the menu
    Y button - Holding this will bring up the grid, and allow you to turn
     around within your current square (very useful)
    R button - Holding this will only allow you to walk diagnolly (helpful
     to conserve your belly and footsteps)
    L button - Used in conjunction with A
    L + A buttons - Holding L and pressing A will use the Special Move you
     "Set" in the "Moves" option under the menu
    B + A buttons - Will speed up the passage of time allowing your pokemon
     to regenerate life quickly, at the cost of belly loss.
    4a. Choosing your Starter/Partner
    When you begin the game for the first time you will be asked some
     Personality questions.  These questions, no matter how awkward they
     may be, are in for a purpose.  In this game you are a pokemon, and
     these questions are to judge your personality and pick the pokemon
     closest to your personality.
    After you finish answering the questions you will be assigned a pokemon.
     This will be your main character throughout the main storyline, so
     make sure you are happy with your choice.  After the main storyline
     is finished you can swap your leader at anytime, and are able to catch
     all of the other starters who you did not choose.  If you want to choose
     a specific pokemon then you will have to shoot for a specific
     personality, reference below.
    # ### Pokemon:       Male Personality:      Female Personality:
    # 001 Bulbasaur          Docile                    Calm
    # 004 Charmander         Hardy                     Brave
    # 007 Squirtle           Jolly                     Relaxed
    # 025 Pikachu            Impish                    Hardy
    # 052 Meowth             Quirky                    ****
    # 054 Psyduck            Relaxed                   Lonely
    # 066 Machop             Brave                     ****
    # 104 Cubone             Lonely                    Impish
    # 133 Eevee              ****                      Naive
    # 152 Chikorita          ****                      Docile
    # 155 Cyndaquil          Timid                     ****
    # 158 Totodile           Naive                     Jolly
    # 252 Treecko            Sassy                     Quirky
    # 255 Torchic            Hasty                     Sassy
    # 258 Mudkip             Calm                      Timid
    # 300 Skitty             ****                      Hasty
    **** = That pokemon is unavailable to that gender, as the final
     question you answer asks what your gender is.
    Note: If you are a male and really like Espeon and want Eevee as your
     starter (just an example), from what I have noticed throughout playing
     through the game, there has not been any gender-defining moments.  So
     it's ok to aim for the pokemon you really want without worrying about
     your gender.
    Note: If you are having trouble getting the pokemon you want for a
     starter, I would recommend referring to this guide, it is very in-depth
     and very useful for how to answer the questions you are given.
    After taking the personality test I came up as a Mudkip, but as my
     favorite pokemon of all-time was a Charizard, I redid the test until
     I got Charmander as my starter.
    After you have your starter chosen, you are then asked to choose a
     partner pokemon.  This pokemon is just as important as your starter
     as he will tag along with you on every mission until you finish with
     the main storyline.  You will want to choose a partner who complements
     your starter well.
    Possible Partners: Bulbasaur, Charmander, Squirtle, Pikachu, Chikorita,
     Cyndaquil, Totodile, Treecko, Torchic, Mudkip
    Note: You cannot choose a partner of the same element as your starter.
     Example: Charmander starter cannot choose Charmander, Cyndaquil or Torchic
      as a partner.
     Example 2: Psyduck starter cannot choose Squirtle, Totodile or Mudkip
      as a partner.
    Recommendations for Partners:
    # ### Starter:           Recommended partners:
    # 001 Bulbasaur          Water-Type
    # 004 Charmander         Grass-Type or Pikachu
    # 007 Squirtle           Fire-Type
    # 025 Pikachu            Any
    # 052 Meowth             Any
    # 054 Psyduck            Fire-Type
    # 066 Machop             Any
    # 104 Cubone             Any
    # 133 Eevee              Any (Can depend on what you plan to evolve it into)
    # 152 Chikorita          Water-Type or Pikachu
    # 158 Totodile           Fire-Type
    # 252 Treecko            Water-Type
    # 255 Torchic            Grass-Type or Pikachu
    # 258 Mudkip             Fire-Type
    # 300 Skitty             Any
    I will try to be a little more specific once I experiment more with the
     possible combinations, for now those are mostly just elemental combos
     that complement one-another fairly well (Fire's weakness is Water so
     I reccomended a grass or electric-type to counter).
    Personally I chose Pikachu to partner up with my Charmander, it turned
     out to be a fairly good team.  Charizard has heat wave, great room-wide
     move and Pikachu had Quick Attack (allowing him to attack from behind)
     and Thunderbolt (AE 1 square attack).
    Honestly any combination will work, these are just to try and give you
     the easiest time through the main storyline.  If your favorite pokemon
     are Chikorita and Torchic, don't let what I said stop you.
    Also this is one of the few games where you are forced to choose a name for
     your pokemon (like how you named you had to name your trainer in the other
     games).  To start off you will name your partner.  If you are really
     retentive about names, then decide now if you will ever evolve your
     partner (evolution is optional) and after you decide, give it the name of
     that pokemon u plan to evolve it into.
    Once you have your starter and partner chosen, it's time to being the
    5a. Walkthrough
    To start off the game you will see your chosen partner wake you up.  You
     will awaken as a *gasp* Pokemon (the one your personality matched).  Then
     your partner will ask you who you are, and you will respond with a human.
     Your partner won't believe it since your outer appearance is now that of
     a pokemon.  While your mind boggles at the infinite questions of the
     Metamorphosis (waking up as another creature) your partner will ask you for
     your name.
    Note: Your main and starter are the only 2 pokemon in the game you are
     forced to nickname, so do not pull out a book of baby names just yet.
    No matter what name you pick, your partner will laugh at it and get a good
     chuckle at your expense.  But it wouldn't be much of a game without trouble
     and plenty of that there is as you hear a voice shouting for help.  Enter
     Butterfree, your first "Client".  His baby Butterfree fell into a cavern
     thanks to a fissure opening into the ground.  The pokemon inside the
     fissure were violent to this peace-loving Butterfree so he came looking
     for help and stumbled upon your triumphant peace-loving duo.  Your partner
     will be quite suprised that Butterfree was attacked by fellow pokemon and
     while the Butterfree frets, your partner will suggest you 2 go help the
     poor Caterpie out.  As the standup team you are, you depart on your first
    5b. Tiny Woods
    Your first dungeon, and a great place to get your feet wet.  The game should
     be providing you with tips as you progress.  The first thin I would
     recommend doing is opening your menu with B, choosing Moves with A,
     choosing a good attack move (Tackle, Water Gun, Ember, Low Kick, whatever)
     and hitting A on that, and choosing the Set option.  This sets that move
     to be used whenever you hold L and press A in conjunction with one another.
    Just continue on down the 3 levels, picking up whatever items you see and
     using your moves on pokemon.  It is likely you will gain a level in here
     and get some much needed stat boost.  Use this dungeon to help yourself
     get used to the controls, maneuvers and attacks.  This dungeon is only 4
     levels inhabited by Pidgeys, Sunkerns, Wurmples, and Exeggcutes.  When you
     are finished with a floor, just head to the stairs and descend downward.
    Once you reach the 4th and final floor, you will enter a large circular
     room where a crying and scared Caterpie awaits.
    After Caterpie is rescued and stares at your hero adoringly, Butterfree
     thanks your daring team with a reward of an Oran Berry, Pecha Berry and
     Rawst Berry
    Note: Even if you return to Tiny Woods after unlocking Friend Areas,
     you can not ever recruit pokemon here.
    Once that is all said and done your partner will offer you to come with
     him since you have no place to go, and you graciously accept his offer.
     Your hero will be very happy with his new place to live (and base of
     operations as it's your Rescue Team's base).  Your partner will explain
     about your mailbox and some natural disasters, then ask you about forming
     a rescue team with him.  The obvious choice to move on is "Form a rescue
     team", if you "Refuse" your partner will just flip out saying what a
     smashing job you did and continue offering until you accept anyway.
    You will get to now name your Rescue Team, I won't give any pointers, but
     try to be creative.  After which you and your partner will get some good
     nights rest.
    Your starter will wakeup still sleepy, so just navigate him back into the
     bed and save your game if you want.  When you awaken you will meet your
     partner outside and take your "Rescue Team Starter Set" out of the mailbox.
     Which will contain the basics, your Rescue Team badge for rescuing, your
     toolbox for holding items and some Pokemon News.  Pelipper will arrive
     soon after with some mail (he will deliver mail daily as long as your
     mailbox is not currently full, 4 is the maximum).  Navigate to the front
     of the mailbox and open it up for your first official rescue job.  Accept
     it and off you go to Thunderwave Cave.
    5c. Thunderwave Cave
    When you arrive you will meet your clients, some Magnemites, outside the
     cave and they will tell you their friends are on the B6F or Basement 6th
     floor.  Just like Tiny woods the 6th floor will contain just the objective
     so you need to make it through 5 floors of wild rampaging pokemon to
     complete this rescue.
    Like Tiny Woods, this dungeon is still what I would consider, part of the
     tutorial.  So make sure to take your time, explore around and test out
     moves and how enemies react to your movement.  If you find yourself very
     injured, you can always hold A+B for quick life regen, but remember it
     will eat away at your belly.
    After 5 floors of fighting it out, you will come to the Magnemite who
     have accidentaly been stuck together, after rescuing them you will be
     back outside the cavern watching the 4 Magnemite rejoicing.  In their
     happiness they will hand you 500 poke, a Reviver Seed and a Rawst Berry
     for a reward.
    Back at your base you will drift off into dreamland, pay attention to your
     dreams as he will have quite a few of them throughout the adventure.
    At this point you will awaken, go outside and your teammate will drag
     you through town giving you a tour of everything there is to see and do.
     If you are still confused about any of the shops, you can refer above to
     the Game Basics section.
    After your tour of town, you will want to do an optional mission, so pick
     one up at the bulletin board, head south from your Rescue Base, and
     get to rescuing those pokemon.
    Note: Your toolbox is probably packed at this point, so you can head to
          Kangaskhan's bank and store some items to free up room for more.
    Once you get some missions done, you will find yourself dreaming again,
     but an earthquake will interrupt you before you find anything out.  When
     you awaken, Dugtrio will be waiting to ask for your help to retrieve his
     baby Diglett.  To  make matters worse Diglett was abducted by Skarmory
     and taken to the top of Mt. Steel, so off you go!
    Note: Before you start heading on new missions, you will want to make
          sure your toolbox is stocked with items that may help you.  Usually
          at this point I like to have an Oran Berry or 2, an Apple or 2, and
          a Reviver Seed (in case of accidents) with me.
    5d. Mt. Steel
    This is it, it is Mt. Steel and Skarmory is waiting up top with Diglett.
     This dungeon is 9 floors, if you did not do any side leveling you are
     going to have a very tough time here.  I entered at lvl 8 and already
     was forced to use my Reviver Seed before even making it to the 2nd floor.
     You will probably want to be at least level 10 before giving this place
     a serious attempt and having some Oran Berrys and Reviver Seeds will help.
    If you do manage to make it to the top Skarmory is waiting with Diglett.
     Try to use elements that counter Steel (Fire is great) or Flying (Electric).
     If you are having trouble with Skarmory have your leader backup and let your
     partner take the blunt of Skarmory's blows while you stand back throwing
     Gravelerocks.  This strategy works fairly well for most of the main storyline.
    Once Skarmory is defeated Diglett is safe and you are free to head back.
     After you are back in town, Friend Areas will be unlocked, after short
     talk with Magenemite/Wigglytuff.  Now you can buy some Friend Areas and
     pickup some new recruits.
    The storyline will continue in a few days of doing optional missions
     just like after Thunderwave Cave.
    5e. Sinister Woods
    After a few days have passed, your friend Caterpie from the start of the
     game will come to your base asking for help.  Metapod is in trouble at
     the end of the Sinister Woods and needs your help.  As he is telling you
     about this Gengar's Team Meanies steps in and decides they will do the
     job as well.  The race is on! (It's not actually a race, no matter how
     long you take or how many days pass you will still make it in time).
    Sinister Woods is 13 Floors and packed with grass-types, if you have a
     Fire-type starter or partner this dungeon should be fairly easy for you.
     Just make sure that your team is adequate leveled (low teens should be
     fairly safe).  After making it through 12 Floors, Team Meanies will do
     battle with you on the 13th.  This is your first team battle so hope you
     picked up a good teammate (you can do this with your 2 starters, but I
     found a 3rd helps alot, Sudowoodo was a personal favorite at this point).
    The 3v3 battle will commence, none of the opponents have alot of life,
     your team should be able to 2-3 shot em (1 turn if the enemy is in range
     of multiple teammates).  The biggest threat is Gengar, but even so I
     saved him for last as his 2 partners seem to have less life and are more
     easily killed (easier to predict one enemies dmg output than 3).  If you
     are having trouble with this battle you may need to do a little leveling
     or bring more items (starting the fight off with a Gravelerock is a great
     way to do damage before the enemies are in range).
    After you rescue Metapod, a grateful Caterpie thanks you outside your base
     and you get a feeling of accomplishment beating Team Meanies into the ground
     of course.  When you awaken from your slumber, head to the Town Square to
     watch a scene of Jumpluff begging Shiftry for help.  When Shiftry is
     pressured into leaving you have a few days to pass, so do some optional
     missions and level up a little until Jumpluff comes to visit asking for
     your help since Shiftry never came back.
    5f. Silent Chasm
    Theres a Jumpluff stuck in there, and its your job to get him out! As long
     as you have been keeping up on your leveling this dungeon should be alot
     easier than Sinister Woods was, due to the fact that its only 10 Floors
     (9 packed with enemies) and there is a nice suprise awaiting you on the 10th
    The enemies shouldn't be too hard, there won't be anything life or death
     coming up so you can take your time, pickup a new teammate or 2 and loot
     the items up.  When you reach the 10th Floor, bum bum buuuuuum, enter
     Zapdos who has taken Shiftry.  You may have rescued Jumpluff but Zapdos
     flies off to Mt. Thunder with Shiftry in his claws and of course it will
     be your job to go after him and save him.  Head back to Town Square to
     watch everyone worry about Shiftry, and your team and Team Alakazam will
     decide to go try and help Shiftry.  When you are ready (check toolbox, do
     any optional missions, etc.) then head down from your base and off to
     Mt. Thunder.
    5g. Mt. Thunder
    When you arrive at Mt. Thunder your partner will be wondering where
     Alakazam's team went, then speak of how tough fighting Zapdos sounds.
     No matter how scared he is he'll get over it and the two of you will
     be ready for quite a battle.
    10 Floors later (the 11th Floor) is where a Save Point is, if you manage
     to reach this point your PP and Belly are both completely refilled and
     you can save your game.  After the Save Point there are only 3 levels
     to go with Zapdos awaiting you on the 3rd.
    When you reach the summit, your partner will challenge Zapdos to come
     out and fight.  He will stand up for the captive Shiftry, Zapdos will
     answer your challenge and soon the battle for Shiftry will commence.
    Note: You cannot catch Zapdos until after the main storyline is complete
          so don't waste hours trying to catch him!
    -Submitted by Gentlecat482
    On the way up to Zapdos I recruited a level 14 Electrike and when I finally
     reached Zapdos he made this fight all too easy.  Electrike just absorbed
     all the Electric-type attacks, while me and my partner beat him easily.
    After you defeat Zapdos he will submit and you are allowed to rescue the
     captive Shiftry.  Alakazam's team will showup and cover for you, then
     Alakazam will reveal that he knows your hero is a human in pokemon form
     and tell you to meet Xatu at the top of the Great Canyon.  So you
     decide to sleep on it and will head out in the morning.
    For Recruiting purposes: Zapdos is lvl 45 when recruited.
    5h. Great Canyon
    When you awaken it's time to head to the Hill of the Ancients in the
     Great Canyon.  You and your partner will have a little heart to heart
     outside your base before deciding to depart and find out what happened
     to you.
    Note: If you have done no side missions to level up yet, now is a great
          time to do so, once you complete Great Canyon you won't be able to
          do missions or access the town for awhile.  If you want to be fairly
          comfortable try to lvl up somewhere around 15-20.
    This dungeon is a fairly straight forward 12 floor dungeon with Xatu
     waiting on the 13th Floor for you to arrive.  You will not have to fight
     him, when you arrive it will trigger more storyline.  A comical scene
     where you and your partner try to get Xatu's attention will ensue.  Once
     you do have his attention he will tell you that you are a human (which
     should be obvious by now).  Then he will tell you that you becoming a
     pokemon is related to the disasters.  This just deepens the mystery of
     you becoming a pokemon, but then Xatu tells you he feels the world's
     destruction coming closer everyday.  Once you see Gengar dropping in
     you will be asked to save and then a long journey will begin once you
     head to the Town Square.
     If you get lost here, just goto Town Square to hear some storyline, they
      will direct you up to Whiscash to hear the Ninetales Legend.  After
      just head back to your base where you will talk with your partner then
      goto sleep and meet Gardevoir in your dreams.  After you awaken just
      head to the Town Square for the story to continue on.  Let the running
      of the pokemon begin! (you will understand once you reach this point)
    5i. Lapis Cave
    You are now a fugitive and your pokemon are running for their lives.
     Luckily as they are catching up to you, you find a dungeon out of the
     way and decide to enter it.
    Note: While you are away from town, the save stones allow you to access
          your bank and save your game.
    This dungeon is only 14 floors with no boss awaiting you at the end and
     shouldn't be too much trouble for your team, especially if you did some
     leveling before Great Canyon like I suggested.  Once you emerge from the
     dungeon your partner will be tired, and notice a "Mountain of Fire" which
     is even more disheartening, but the pokemon hounding you are catching up
     so its away you go!
    5j. Mt. Blaze
    Before entering Mt. Blaze there is a save point that allows you to also
     access your storage.  When you walk up to the cavern you are given the
     choice of Mt. Blaze or Rocky Path.  Rocky Path is a 4 level dungeon
     implemented for those who did not level up before now.  If you are too
     low level for Mt. Blaze you can run Rocky Path a few times to level up
     and gather a few items before entering Mt. Blaze.  When you feel you are
     fully prepared, choose Mt. Blaze.
    Mt. Blaze is a total of 15 Floors, once you pass the 12th Floor there is
     a save point waiting you before the final 3 Floors.  Make sure to save
     as the boss, Moltres, is no cakewalk.  This dungeon is packed with
     Fire-type pokemon along with lava spots (Fire-type like Charmander can
     walk on those).  If you do manage to get all the way to the top, Moltres
     will be waiting for you on the 3rd Floor after the save point.
    When you reach the peak your partner will notice the lava level has risen
     most likely due to the recent natural disasters. Your partner will want
     to get out of here very quickly, but Moltres has other plans since the
     Mountain is shrieking in agony to him and he believes you are the cause.
    To defeat Moltres you will most likely want to use a strategy close to
     the one you used to defeat Zapdos.  Stepping back and throwing items
     while your partner takes a beating works, either that or infect Moltres
     with a status effect through Sleep Seed, Thunder Wave, Disable, or
     something along those lines.  If you can keep him under a status effect
     for most of the battle you should win fairly easy.
    After you defeat Moltres he doesn't want to giveup but your partner will
     try to explain what's going on in the world, and why you ended up here
     in the first place.  Moltres will believe you and allow you passage as
     long as you promise him that you will find the reason behind the
     disasters and stop them from happening.
    For Recruiting purposes: Moltres is lvl 52 when recruited.
    When you pass Mt. Blaze your partner will be panting for breath once again
     and talk about how far you managed to come, but you still have a long
     way to go because Alakazam's team can catch you.  So, it's off on your
     adventure again.
    After trekking it out through the frozen snows of the north, you will
     come across an Absol in the middle of nowhere.  The Absol will prance
     away and you will come across a save point as the 2 of you continue on.
    5k. Frosty Forest
    After you finish with your storage/save point then you can head north and
     have the choice of either Frosty Forest or Snow Path.  Snow Path is
     another 4 Floor dungeon that is just a side path to level up and gather
     some items if you did none of this before your quick departure from town.
     If you need to do any level'ing run Snow Path a few times, but when you
     are ready for Frosty Forest continue reading.
    Frosty Forest is the ice equivalent of Mt. Thunder and Mt. Blaze, which
     can only mean one thing...Articuno lies in wait at the end.  You can
     expect almost the same setup as the previous dungeons, 9 levels of
     Ice-type (and a few assorted, like Rock/Steel/etc.) enemies then a save
     point where the 10th Floor would be.  Unlike before there will be 5
     levels after the save point with Articuno awaiting you on the 5th.
    After 5 levels you will see some talking, don't let the voice scare you
     just continue on determined! If you manage to make it to Articuno use
     the same strategy you did on the previous birds (Status effects, or
     ranged attacks with your teammate taking the blunt of the blows).
    When you finally manage to force Articuno to submit, your partner will
     beg him to let you pass.  Articuno will describe the recent problems
     that the forest's ice has been having lately and will not allow you to
     pass.  Articuno will continue getting worked up until Absol inteferes
     and explains to Articuno what is truly happening.  Articuno will then let
     you pass as long as you try to prevent the calamities from continuing.
     After discussing with you about the calamities Absol will decide to join
     you in your quest.
    For Recruiting purposes: Articuno is lvl 53 when recruited.
    As the three of you walk along a frozen path discussing things, Gardevoir
     will appear and tell you to continue on to meet Ninetales at Mt. Freeze
     peak.  So, off you go!
    5l. Mt. Freeze
    When you arrive there will be yet another save point here waiting for you
     so prepare your gear (you won't be fighting a boss so you won't need items
     like Sleep Seeds here).  Once you are fully prepared and ready to move on
     head north into the cavern where you will be given a choices between 
     Mt. Freeze and Snow Path.  Snow Path, is the same 4 level dungeon covered
     in the Frosty Forest section above.  When you are prepared to move on
     choose Mt. Freeze.
    Mt. Freeze is a total of 20 Floors, after 15 Floors of Normal, Dragon and
     Water-Type monsters you will find a save point.  The Final 4 Floors are
     inhabited purely by Glalie (Ice-Type) so if you have a Fire-Type with
     you this should be fairly easy.  With Absol now on your team this
     dungeon shouldnt cause you any more trouble than usual, just remember
     that floors in this dungeon tend to be fairly large so it may take awhile
     to reach the save point (you may want to bring 2 Apples or so).
    The Ninetales you have been searching for will be waiting for you on the
     5th floor after the save point.  Before you find him Alakazam's team
     manages to catch up to you and your 2 teams will faceoff (you will not
     control this fight).  While your 2 teams crash Ninetales will appear and
     explain that your pokemon is not the human from the legend.  You will
     learn more about the curse and the Gardevoir that appears to you here
     before finding out the earthquakes will awaken Groudon.  Alakazam's team
     will leave to quell Groudon since your team would be no match for him.
    After Mt. Freeze it will flash back to town, where Gengar is still trying
     to keep the town riled up against you.  Then Pelipper will deliver a note
     from Alakazam proving your innocence and all shall be well.
    Now its back to completing optional missions!  If you barely managed to
     make it through Mt. Freeze alive, you will want to do quite a bit of
     leveling.  Mid 20-s (25 or so) should be fairly safe before moving on.
     Just continue completing missions until you have a dream about Gardevoir
     again.  The next morning a Wynaut should appear outside your base and
     ask you to look at his notice on the Bulletin Board.  The mission should
     be called "Punish Bad Mankey!" accept this mission to continue on with
     the storyline.
    5m. Uproar Forest
    Once you accept Wynaut's mission you will now have Uproar Forest unlocked
     and ready to adventure to.  If you around lvl 25, this dungeon should be
     very easy for you.  Just make sure to bring standard items, and an apple
     or 2.  This dungeon is a total of 10 Floors.
    Note: This is the best dungeon in the game to gather Gummies (Green and
          Grass).  So if you are in need of stat increase (after storyline)
          or want some easy IQ for your party, then come here with X-Ray Specs
          on and gather up the items.
    This dungeon will be mostly filled with Grass-Type pokemon and should prove
     no real challenge for your team (especially if you have a Fire-Type with
     you).  After 9 Floors of clearing, the 10th Floor is where the Mankeys are
     awaiting you.
    Note: If you found any Chestnuts on the 9th Floor, make sure to make room
          in your toolbox for them.  You will find out why they are useful
          soon enough.
    On the 10th Floor you have to fight a team of 3 Mankeys (remember your battle
     with Gengar's team).  This fight should prove no real difficulty and after
     you force the Mankeys to submit you will head back to your base to talk to
     the waiting Wynaut.  After some dialogue the Mankey gang you beat up will
     arrive on the scene and see the chestnut the Wynaut gave you.  You will peel
     the chestnut, and give to the Mankey gang who will then begin work on your
     Rescue Base.  After a short period they tire and require more chestnuts (2
     in total).  The only place to get chestnuts is on the 9th Floor of Uproar
     Forest so it's back there you go.
    Once you gather the 2 chestnuts the Mankey gangs job will be finished, but
     they won't like that, so they will try to destroy your base so they can
     rebuild it for you.  After this scene is finished, it's time to go back
     to completing optional missions.
    5n. Magma Cavern
    -This part of the guide was actually submitted by iluv2draw123 and edited
     by myself, thank you for taking the time.
    It's been many days after Alakazam's team went down to duke it out with
     Groudon, and the people of Pokemon Square start to worry, so a town meeting
     is called. Blastoise, Octillery, and Golem agree to go down and save
     Alakazam's team. Here you might want to do optonal missions in places where
     high level Pokemon are because you're about to go down there as well.  Level
     up to about Lv. 27 because this is going to be a rough brawl. Anyway, after
     a day or two, the rescue party comes back wiped out. After an inspiring
     speech your partner gives, rescue teams of all sorts gather their pride and
     march down into Magma Cavern.
    This dungeon is the largest dungeon yet. after 23 levels of pure terror,
     a save statue awaits you, followed by another 2 levels until you finally
     come upon Tyrannitar and Charizard who say Alakazam is still duking it out
     with Groudon. You go up to Alakazam and with a flash of light he is gone but
     out comes Groudon, the continent Pokemon. Now comes a tough fight just use
     the previous boss strategies and you should be able to pull out a win.
    -This strategy for Groudon submitted by arcticb0i
    Items Required: Gravelerock x 40 (Minimum)
                    Reviver Seed x 5 (Minimum)
                    Oran Berry x 2 (Minimum, one held by partner, one held by
    Party Members: Charmander Lvl 26 (Me)
                   Pikachu Lvl 26 (Partner)
                   Absol Lvl 26
    Align your party in such a way that Absol is the ONLY ONE taking damage from
     Groudon. This means that the formation should be in the shape of an "L",
     where the straight line consists of (in order) Groudon, Absol and Charmander
     while Pikachu is standing right of Charmander. Set Gravelerocks as a shortcut
     item and just keep spamming them in the direction of Groudon. If Absol
     dies/is hurt, chances are it'll heal itself or get healed by Pikachu.
     Otherwise, a Reviver Seed will automatically come into effect and revives
     Absol. At this rate, Groudon will be gone faster than you can say "Jack
    Once the battle is finished, Groudon disappears and Alakazam appears on the
     floor. Tyranitar and Charizard come up to you and you five leave the dungeon
    For Recruiting purposes: Groudon is lvl 37 when recruited.
    Everyone greets you when you return. Suddenly, Xatu (who you met on Hill of
     the Ancients) uses telekinesis to tell everyone a meteor is heading straight
     towards the planet! I will tell you about that in the next section.
    5o. Sky Tower
    -This part of the guide was actually submitted by Legends334 and edited
     by myself, thank you for taking the time.
    This is the final chapter in your epic storyline, and what a challenge it
     is. 25 large floors of monsters (some ghosts so watch the walls), then a
     save point and then nine more floors of horror with Rayquaza awaiting your
     arrival on the ninth.
    To get here you will need the 'Teleport Gem' from Xatu. To get it, go to the
     dungeons list, click Sky Tower, and you'll meet Xatu at the peak of Great
     Canyon again. You'll use the Gem and be teleported to Sky Tower's 1st Floor.
     (Why can't they just teleport to the top?) You'll want to be levels 30 - 35
     or else... TRAIN!! Anything lower may be doable, but you will be relying alot
     on pure luck then. If you're a Water-type, great! (I was a Mudkip) You can
     also have a Water-type partner. Try to get a TM for Ice Beam (from Mt.
     Freeze or Frosty Forest. I found mine in Sky Tower) try for 2 of them if
     you can. For the last nine floors, you will be facing a barrage of
     Salamence, Metagross, Flygon, Tropius, and incredibly annoying Aerodactyl.
    Make sure to bring out all the stops for this dungeon as it is very difficult
     on your first run through.  Reviver Seeds, Oran Berrys, Max Elixirs, Status-
     inducing Seeds, quite a few Apples, etc.
    Best way to beat Raquaza...
    Mudkip (me)
    Cyndaquil (partner)
    Absol (partner 2)
    Reviver Seed x5 (minimum)
    Silver Spike/Gravelrock x25 each (minimum)
    Oran Berry x7 (minimum)
    Link box x2(minimum)
    Max elixer x3 (minimum)
    Sleep Seed x4 (minimum)
    My Strategy using the above setup:
    Keep throwing Silver Spikes, and Gravelrocks (Use Ice Beam if you have it,
     it's super effective). When he gets 3 grids away start to link all your and
     your partner's moves together. Then resume throwing your silver spikes.
     When he's right in front of you, use those linked moves! Make sure you're
     holding an oran berry just in case he uses Dragon Claw for massive damage.
     If you're partner is running low on hp throw an oran berry at him and
     he/she'll use it automatically (if they were holding one they'll use that
     automatically also). Make an 'L' shape again so that Absol is the only
     one taking damage. Try to position yourself behind Absol. If Rayquaza
     starts doing heavy damage, throw a Sleep Seed at him to induce Sleep. When
     he wakes up throw another one and he'll be dead before you can say
     "I like Applesauce!" (Literally)
    Once the mighty Rayquaza submits, be prepared for one fantastic ending (but
     don't be sad, the game will continue on).
    For Recruiting purposes: Rayquaza is lvl 45 when recruited.
    -Following strategy submitted by .:starfox:. .
    I had a Charmander, a Mudkip, an Absol and a Shuppet (note that I recruited
     the shuppet in the dungeon) and I had 6 reviver seeds, 10 max elixirs and
     the rest was pretty standard setup.
    I used the TM Secret Power on my Charmander and Ice Beam on Mudkip.
     That made this way too easy!!! Secret Power paralyzed Rayquaza and Ice Beam
     made his HP drop like a rock! (Ice Beam is super effective)
    Note: If you want to come here after the main storyline you will need the HM
     Fly from Wyvern Hill.
    6a. After the Storyline
    Now that you have beat the main storyline of the game, and are probably
     basking in its infinte glory, there is still much for your rescue team
     to accomplish.  Plenty of new dungeons to unlock, tons of pokemon to
     catch and other suprises await you as the game now opens up for exploration.
    6b. Dungeons automatically unlocked
    When you finish with the main storyline and are ready to enter a dungeon,
     you may notice you have quite a few more options.  Just by completing
     the storyline these new dungeons are now available to you.
    6b1. Luminous Cave (How to Evolve)
    A part of the shattered meteor has unlocked this cave north of the Town
     Square in Wishcash Pond.  The only way to enter this cavern is by having
     a single pokemon in your party (the pokemon you want to evolve) then by
     entering the cavern.  You will notice that there is a giant glowing
     crystal which will ask you if you want to evolve your pokemon.  As long
     as you meet the pre-requisites of that evolution you may evolve your
     pokemon at anytime here.  If you are unsure if your pokemon is ready to
     evolve or even can evolve open the Menu, choose Team, choose the Pokemon
     you want, choose Summary and tap over to the final menu screen, at the
     bottom it will say Evolution: and either Not now, No more or Possible.
    Note: If your partner is still following you around, go complete a mission
          or a dungeon, the problem should fix itself afterwards.
    6b2. Solar Cave
    If you don't have Solar Cave unlocked, goto the Town Square and talk to
     the following people in this order.  First Medicham, then Lombre, then
     finally Whishcash who should give you HM Dive.
    HM Heaven, this cave contains HMs located on Floors 10, 15 and 20, but
     they are guarded by locked doors or surrounded by water, so you will
     need to find keys and have a water pokemon to snag them all.  Keys are
     also found in this dungeon.
    HM Dive is located on floor 10, a Link Cable will be here if you already
     have it, you need a key to reach it.
    HM Waterfall is located on floor 15, a Link Cable will be here if you
     already have it, you need a key to reach it.
    HM Surf is located on floor 20, a Link Cable will be here if you already
     have one, you need the ability to cross water to reach it.
    6b3. Waterfall Pond
    This dungeon is home to alot of significant water pokemon, including 3
     starters.  Mudkip on Floors 1-3, Totodile on Floors 6-10 and Squirtle
     on Floors 8-12.  The dungeon is a total of 19 Floors and also contains
     one version-specific pokemon to each version.  Magikarp exclusive to
     Blue on Floors 7-11 and Feebas exclusive to Red on Floors 16-19.  If
     you want more details on catching both in your version head down to the
     "Catching them all" section.
    Note: To enter you will need the HM Waterfall, which is found in Solar
          Cave, more details right above.
    6c. Dungeons unlocked through Friend Areas
    Some dungeons are unlocked purely through purchasing or earning Friend
     Areas.  This section is dedicated to those dungeons.
    6c1. Wyvern Hill
    This dungeon is unlocked once you complete an optional mission with the
     Friend Area Dragon Cave as the reward.  This dungeon is 30 levels with
     the infamous HM Fly located on the 30th floor behind a locked door, make
     sure to bring a key.  A great place to catch dragon pokemon like Bagon
     and Dratini.
    6c2. Darknight Relic
    Were you looking for a good Ghost pokemon to add to your team?  Well look
     no further, Darknight Relic is 15 floors of pure Ghost-type pokemon (I
     hate fighting them so much).  Make sure you don't let them trap you in
     hallways while they attack from the walls.  To unlock this dungeon you
     need to purchase the Friend Area Conceal Forest from Wigglytuff.
    Something that can help you counter the Ghost-types is wearing a Pierce Band
     and then you can successfully throw items at them.
    6c3. Desert Region
    This dungeon is unlocked by purchasing the Friend Area Sizzling Desert
     from Wigglytuff.  It is a standard 20 Floor dungeon filled with mostly
     Ground-type Pokemon.  Some examples of pokemon you will encounter here
     are Sandshrew, Trapinch, Nosepass, Baltoy, Gligar and more.
    6c4. Southern Cavern
    Southern Cavern is available after completing an optional mission with
     the reward being the Rock Cave Friend Area.  This dungeon is 50 levels
     of mostly Rock/Ground pokemon.  If you were looking to recruit all the
     starters Cubone can only be found here from Floors 5-10.  Also this
     dungeon is home to the very rare Metal Coat, located on floors 49 and
     50.  Some pokemon you will expect to see here are Geodude, Diglett,
     Vibrava, Larvitar, Rhyhorn, and a few others along with their evolved
     forms.  This is also the only place to catch Larvitar if you wanted
     a Tyranitar for yourself and Pupitars, when recruited here, join you
     as a lvl 35 (Larvitar is only lvl 28).
    6c5. Grand Sea
    This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
     Wigglytuff.  To enter it will require you to have the HM Dive or a water
     pokemon who knows Dive with you.  This dungeon is filled with water-type
     pokemon along with the occasional Dragonite.  The rare Mantine can be
     found on the 30th Floor only, but it can only be found in the Red version
     to start.  If you own the blue version you need to enter a Wonder Mail
     code and complete the mission before Mantines will start to appear for
     you.  More detail on the version-specific pokemon in the "Catch em All"
    6c6. Unown Relic
    This dungeon is unlocked by purchasing both Ancient Chamber AN and Ancient
     Chamber O? from Wigglytuff.  As the title suggests, this entire dungeon
     is filled with Unowns, all 11 Floors of it.  There isn't really anything
     special here other than alot of Unowns for you to recruit and add to your
     collection of party members.
    6c7. Far-Off Sea
    This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
     Wigglytuff.  To enter you will need both the HM Dive and a water pokemon
     with you.  Also as a sidenote, you cannot switch your party leader in
     this dungeon.  It is a total of 75 Floors filled with mostly Water-Type
     pokemon.  This dungeon has a few pokemon that can only be recruited here
     such as Lapras.  Also the Tight Belt can be found in this dungeon.
    6d. New dungeons you can unlock
    There are plenty of dungeons that are possible to be unlocked after you
     finish the storyline, this section will try to cover them all for you.
    6d1. Howling Forest
    This dungeon can actually be completed before the credits, but as it's
     optional and unlikely you will without a Wonder Mail Code it will be
     covered here.
    This dungeon is unlocked by completing a Wonder Mail mission that has
     the reward of the friend Area "Sky Blue Plains" soon after there should
     be a rescue missions up on the Bulletin Board by Smeargle to rescue
     him from Howling Forest.  Once you accept this mission this dungeon
     becomes available to you.  Smeargle will automatically join you after
    6d2. Stormy Sea
    This dungeon is fairly easy to unlock, all you need to do is first talk
     to Medicham and Lombre in the Town Square, then after go up to Whiscash
     Pond and talk to Wishcash himself, he should award you with the HM Dive
     which unlocks this dungeon.
    40 Floors of water pokemon and you must have the HM dive in your toolbox
     or have a water pokemon who you taught dive to with you to enter.  Your
     reward for braving this 40 level dungeon is a battle with Kyogre at the
     bottom, he has approximately a 50% chance to join your team and will come
     with his own friend area, so your hard work is well worth it.
    For Recruiting purposes: Kyogre is lvl 25 when recruited.
    6d3. Fiery Field
    Once you obtain HM Surf from the 20th floor of Solar Cave, the next day
     a Spinda should appear in Pokemon Square who will talk about meeting the
     mirage pokemon.  After a lengthy discussion he will hand you the Clear
     Feather which you must take to Xatu.  Go back and scale the Great Canyon
     and after meeting with Xatu this dungeon is now open for exploration.
    You will need Surf HM or a pokemon who knows surf to enter this dungeon,
     you are also forced to save your game before entering.  This is a 30
     floor dungeon with Entei located at the end (you cannot catch him on
     your first clear).  Once you defeat him he will dye your feather a Red
     Color and you will now have access to Lightning Field.
    For Recruiting purposes: Entei is lvl 45 when recruited.
    6d4. Lightning Field
    After defeating Entei this dungeon is now open for exploration, but like
     Fiery Field you must have Surf in some way with you and are forced to
     save your game before entering.
    This is another 30 floor dungeon with Raikou waiting for you at the end
     (he cannot be caught on your first clear), after you manage to defeat
     Raikou he will dye your feather a Yellow (now its Red and Yellow woot)
     and this will give you access to Northwind Field.
    For Recruiting purposes: Raikou is lvl 45 when recruited.
    6d5. Northwind Field
    Once 2 dogs have been downed by your unstoppable team, you will have this
     dungeon open to you, like the previous 2 Fields you need Surf and will
     be forced to save on entry.
    Suprise, suprise, 30 levels with the final dog Suicune awaiting you at
     the bottom.  If you manage to force Suicune to submit, he will grant
     your feather a 3rd color turning it into the "Sunset Feather" grating
     you access to the Mirage Pokemon at last.
    For Recruiting purposes: Suicune is lvl 45 when recruited.
    6d6. Mt. Faraway
    Now that you have defeated all 3 dogs, it is time to put your skills to
     the test and to climb Mt. Faraway.  This dungeon will also require Surf
     and a save before entering.
    This dungeon, unlike the fields, is 40 levels and a bit harder, so be
     prepared for a bit of a trek upwards.  If you bring a key with you from
     Solar Cave it is possible to nab yourself a rare Friend Bow inside a
     locked door on the 30th floor (you definitly want this Bow).  Waiting
     for you on the 40th floor is Ho-oh the legendary bird.  Ho-oh shouldn't
     be too difficult for you to defeat if you managed to brave all 39 previous
     levels of Mt. Faraway.
    Note: Ho-oh's recruit % is 99.9, but you cannot recruit him the first time
          you fight with him.  So come back a 2nd time with body size of 2 or
          less and make sure your party leader gets the final blow (can make
          your partner "Get Away" under tactics for guaranteed final blow).
    For Recruiting purposes: Ho-oh is lvl 50 when recruited.
    6d7. Buried Relic
    After you have cleared the Stormy Sea, you should receive a mail in you
     mailbox about the Buried Relic.  All you have to do after that is head
     to the Town Square and talk to Shiftry and Lombre to unlock this massive
    Note: Make sure you have an open spot in your mailbox for the mail you are
          to receive (maximum of 4 letters can sit idle in your box at one time).
    This dungeon will probably be the first 99 level dungeon you experience.
     You will also be forced to save before entry, so make sure to have an
     Escape Orb in case you run into trouble.  Also you will want a way to
     defend against Monster Houses and Traps as this dungeon is packed with
    What makes this dungeon really special is being home to a few HM's and
     multiple legendaries.  On the 15th Floor is Regirock who, when defeated,
     drops the Rock Parts for your toolbox.  The 25th Floor holds Regice who
     holds the Ice Parts and 35th Floor houses Registeel who holds the Steel
     Parts.  If you gather all 3 of these parts in your inventory they will
     mesh together to create the Music Box.  As long as you hold the Music
     Box in your toolbox (do not use it) Mew can appear anywhere between the
     levels of 36-99.  He may appear multiple times per dungeon clear and
     may transform into other pokemon, so keep an eye on your log at the bottom
     for "Mew has transformed".  Be wary, he is fairly weak and 1-shottable
     so make sure to have him next to your party leader before attacking, also
     he is very very hard to catch and will drive some insane, so be prepared
     to spend quite awhile trying to catch this very cute and rare psychic
    Note: If you want to recruit Mew, you need to purchase the Final Island
          Friend Area from Wigglytuff first.
    The Hm's located here are Rock Smash, Strength, Flash and Cut.  Rock Smash
     is on the 45th Floor and requires a Key, Strength is on the 60th Floor and
     requires a pokemon that knows Rock Smash or the ability to pass through
     walls, Flash is on the 70th Floor and requires a key, and Cut is on the 
     80th Floor and requires a key, Rock Smash and the ability to cross water.
    For Recruiting purposes: Regirock is lvl 18 when recruited.
    For Recruiting purposes: Regice is lvl 23 when recruited.
    For Recruiting purposes: Registeel is lvl 25 when recruited.
    For Recruiting purposes: Mew is lvl 40 when recruited.
    6d8. Northern Range
    Northern Range will be available once you have both the HM Surf and have
     purchased the Friend Area Southern Island from Wigglytuff.  This dungeon
     is down here as it ties in closely with Pitfall Valley and wanted the two
     of them to be right next to each other.
    Once you have the above criteria met, you should awaken at your HQ the next
     day, and after walking outside to inspect what is going on a blur will zoom
     by stealing all of Kecleons supplies.  As the hero of this Town you decide
     to depart to where it flew off to...Northern Range.
    This is a 25 level dungeon, it should not be too difficult at this point,
     but still take normal precautions.  After you reach the 25th floor you will
     meet with the thief, the legendary Latios.  You must fight him in a battle
     and hopefully win.  If you manage to down this bird he will tell you he
     only stole supplies to try to rescue his sister Latias from Pitfall Valley.
     As the upstanding citizens you are you decide to help out this poor bird.
    6d9. Pitfall Valley
    Another 25 level dungeon unlocked after defeating Latios.  This dungeon is
     a step up in difficulty but nothing your team shouldn't be able to handle.
     All you need to do is descend the 25 floors, rescue Latias (no boss fight)
     and use the "Teleport Gem" to head back to town.  Once Latias is reunited
     with her brother the 2 Lati@s will offer to join your Rescue Team which
     I hope you graciously accept.
    For Recruiting purposes: Latias is lvl 29 when recruited.
    For Recruiting purposes: Latios is lvl 30 when recruited.
    6d10. Western Cave
    Once you go back to Mt. Faraway and recruit Ho-oh on your team an event
     will be started once you arrive back at your Rescue Team base.  This was
     my personal favorite event as it involves Mewtwo, and just how it was
     portrayed.  After it's over head to the town square where the Charizard
     and Blastoise you saw will come up to you injured letting you know about
     Western Cave.  This will unlock the cave for exploration, to head here
     all you need is the HM Surf or a water pokemon who knows it.
    This cave is 99 Floors and the first place where I really felt handicapped
     Belly-wise.  I should have put a Stamina Band on my leader (who knows
     Trap Seer or I'd wear No-Stick Cap).  What I did to counter the hunger
     issues, was pickup every berry/seed I saw, and ate them (each gives 5
     Belly back), except for seeds that confuse you.  Also I found a Kecleon
     shop 20-30 floors up, that had 4 Gummies all cheap which I could easily
     afford (Gummies give alot of belly and I was forced to eat a few of em).
     The Gummies along with the Berrys/Seeds and the 2 Huge Apples I brought
     managed to easily get me to Floor 98, in fact my Belly was full when I
     found Floor 99's stairs so I sat near the stairs utilizing A+B and let
     some Charizards and Blastoises come to me for some nice exp.
    This dungeon is my favorite place in the game to level, some prefer the
     1-room monster houses in Silver Trench, but just one clear here I
     accumulated approximately 10 levels (went from mid-60s to mid-70s).
     There is nowhere in the game that can match that experience as far as
     I know.
    Mewtwo is waiting for you at the end, but if your stats are buffed and
     you managed to make it through all 98 previous floors of those difficult
     pokemon, he should be a pushover for you.
    Note: Mewtwo's recruit % is 99.9, but you cannot recruit him until the
          2nd time you encounter him.  Also his body size is 1 which makes
          him that much easier to recruit since you can bring 3 pokemon as
          long as their body sizes don't hit the maximum total of 6.
    For Recruiting purposes: Mewtwo is lvl 40 when recruited.
    6d11. Silver Trench
    Once you have cleared Stormy Sea, recruited the Lati@s combo and managed
     to befriend all 3 legendary birds, you may unlock this dungeon.  The
     next morning when you awaken, head over to the Town Square and talk to
     Alakazam.  He will mention a disturbance by where the legendary birds
     Friend Area is located.  So what do you do?  You head left of your base
     and visit one of the legendary birds.  They will give you the Whirl
     Symbol allowing you access to the Silver Trench.  Also to enter you will
     need the HM Dive and a water pokemon in your party.
    Silver Trench is 99 Floors packed with mostly Water-type pokemon and the
     legendary bird Lugia waiting at the end.  Lugia (unlike most legendaries)
     can be recruited on your first clear and has a 99.9% base chance of
    There is one thing that everyone will remember after clearing this dungeon
     and that is the one-room floors.  Just like when you use a One-Room Orb
     the entire floor is one giant box filled with monsters.  If you have
     an ability that hits the entire room, like Heat Wave, these floors are
     a great way to get some experience.  This dungeon isnt too difficult
     compared to some of the other 99 floors especially being forced to bring
     a water pokemon you can walk across the deep water if you see a shortcut
     to the stairs.  Just bring the usual toolbox setup you usually bring for
     a 99 Floor with a few extra apples and you should have no problem clearing
     this dungeon.
    For a 99 Floor I usually bring an Escape Orb, No-Stick Cap (if my leader
     does not have Trap Seer), 2x Huge Apples, Max Elixir and a Reviver Seed.
     This dungeon seemed to have a shortage of food when I went so I brought
     an extra Huge Apple (would recommend 4 total if you are unfamiliar with
     these 99 Floor dungeons).  Maybe it was just bad luck for me but this
     dungeon does seriously lack food so make sure to bring enough to get you
    For Recruiting purposes: Lugia is lvl 30 when recruited.
    6d12. Meteor Cave
    After befriending Lugia, Meteor Cave will be available to you.  This
     dungeon is unique in the fact that it contains only 1 pokemon, the
     legendary Deoxys.  The dungeon is filled with different Deoxys mirages
     of his 4 types, Normal, Attack, Defense and Speed.  Each floor you must
     defeat the Deoxys mirage before the stairs are unlocked, and you are
     allowed to progress to the next floor.  The dungeon is a total of 20
     Floors with Deoxys awaiting you on the 20th.
    Deoxys shouldn't be difficult for you at this point, but he does have a
     very low recruit %.  His base recruit chance is -10%, thats a negative,
     so even with a lvl 90+ leader, Friend Bow and Lucario Rank, you still
     only have a 24% chance to recruit him.  You may be spending awhile here
     getting yourself a Deoxys.
    For Recruiting purposes: Deoxys is lvl 35 when recruited.
    6d13. Joyous Tower
    This dungeon is automatically available from your dungeon list after
     saving the Lati@s duo and obtaining the Sky Blue Plains Friend Area.
     This is a 99 Floor dungeon, with no reason to ever finish all 99 Floors.
     This is one of the "Level 1" dungeons in the game, where your pokemons
     level is temporarily set back to 1.  The main reason you will find yourself
     inside of this dungeon is to recruit its list of pokemon that can only
     be found here.  Also, if you want anything from the Kecleon shops
     here your money is reduced to 0 when you enter, so you will have to find
     money as you go.  Final note, there is a required save before entry, so
     you will most likely want to bring an Escape Orb.
    Note: Kecelon shops here have a chance of having the Friend Bow for sale.
    Some examples are: Pichu, Wurmple, Cyndaquil, Bulbasaur, Treecko, Torchic,
     and many others.  Other than the pokemon to recruit, there is not much
     reason to venture in here much.
    6d14. Purity Forest
    Like Joyous Tower, this dungeon is unlocked after saving the Lati@s duo
     and obtaining the Sky Blue Plains Friend Area.  This is another 99 Floor
     dungeon where your level is temporarily set to 1 (you may level inside
     the dungeon).  This dungeon also prohibits you bringing any companions,
     items, money and no pokemon inside can be befriended.  This is probably
     one of the most frustrating dungeons you will find in this game, as
     your survival is based almost entirely on how lucky you are with item
    If you do manage to make it through all 98 Floors, then Celebi will
     be waiting for you on the 99th Floor and will automatically be recruited
     into your party.  Celebi is the only reason worth braving this dungeon
     and it will probably cause you hours and hours of frustration working on
    For Recruiting purposes: Celebi is lvl 45 when recruited.
    Tips for Purity Forest Submitted by TheDarkPaladin9
    Tip 1- Try and find a Pass Scarf. They really do wonders(especially in
           Monster Houses)
    Tip 2- Try and find a full supply of Apples and Big Apples(for the scarf)
    Tip 3- Try and find four Frustration TMs. They really help through out the
           whole dingeon.
    I have figured these out by myself. I have also recruited Celebi with these
    6d15. Wish Cave
    Once you have the Lati@s duo and Sky Blue Plains Friend Area, you need to
     head to Whiscash's pond and look for Medicham and Ekans from Team Meanies.
     Talk to them, then complete optional missions, then go talk to them again.
     Complete more missions, then only Ekans will be left, head to the Pelipper
     Bulletin Board and look for a rescue request from Medicham to unlock this
    To enter you will need HM Surf, money will be reduced to 0, level will be
     temporarily reduced to 1 and you will be forced to save before entering.
    This is another 99 Floor dungeon where your level will be set back to 1.
     Something to make the entire dungeon easier on you is giving your leader
     the Tight Belt and spending some time leveling up, especially on the
     Skarmory floors.  If you are just here for Medicham, make sure to do some
     leveling on your way up so you can't get yourself into too much trouble.
     Some pokemon like Togepi can only be found here also, so you will need
     to probably come back to recruit some.
    If you lose your Wish Stone, you can find another on the 50th Floor.  If,
     when you reach the 99th Floor, you have the Wish Stone on you, Jirachi
     can grant you a wish.  If you get him to grant you a wish, you can still
     come back to recruit him.  When you are ready, defeat Jirachi and he
     will join you with his 99.9% recruit rate (make sure leader gets final
     blow, etc.).  Some of you won't want to brave this dungeon more than once
     to get wishes, and can just recruit him on the first attempt and never
     have to worry about scaling all 99 Floors again.
    For Recruiting purposes: Jirachi is lvl 40 when recruited.
    6d16. Murky Cave
    If you have cleared Stormy Sea and completed the mission to rescue Medicham
     from Wish Cave, then the next morning Gengar will come see you.  He will
     first ask to be taken to Mt. Freeze to see Ninetales.
    Note: Ghost pokemon are frustrating escorts!
    When you arrive you will find out Gengar was actually the human from the
     legend who was transformed into a pokemon.  After pleading with Ninetales
     he will tell Gengar to goto Murky Cave to find the answer if he can
     be transformed back into a human.  So it's off to another escort mission.
    Murky Cave is now unlocked for you!  It's a 20 floor dungeon (19 with
     enemies) and escorting Gengar may be a little frustrating since some of
     the opponents are ghosts and will attack him through walls.  If you do
     manage to make it down to the 20th Floor, Gengar will be judged and after
     a long conversation Gardevoir will be released from the curse he took under
     the condition that he will not remember Gengar or anything that happened.
     The next morning if you head into the Town Square you can recruit Gardevoir
     to join your team (he will join as lvl 5).
    6e. Catching them all
    As in other pokemon games there are ways to "Catch" or in this case "Recruit"
     them all, this section is dedicated purely to the information of hard to find
     or acquire pokemon.  So, for those of you who are just looking to have all 386
     for that "completionist" feeling, then this section is for you.
    6e1. Version-Specific Pokemon
    There are quite a bit of version-specific pokemon, but there are ways
     to bridge that gap.  Below are some Wonder Mail codes, along with the
     location they take place at (so you know if you can accomplish them),
     along with the rest of the information about them. Once you complete that
     Job, the pokemon that was unlocked will now appear in the wild in the same
     areas it has been in the opposing game.
    (M) = Male symbol
    (F) = Female Symbol
    (...) = The triple dots
    **Red-Specific pokemon for Blue:**
    Unlocks Milotic in Blue:
    Title:  Take me!
    Description:  “Milotic has been waiting forever…
                  Please escort me there!”
    Client:  Quilava
    Objective:  Escort to Milotic.
    Place:  Thunderwave Cave B3F
    Difficulty:  D
    Reward:  TM Dig + ?
    Wonder Mail: 1?N9 X3+? ?+65
                 +!?Q +470 S0?W
    Unlocks Porygon in Blue:
    Title:  Hurry!
    Description:  “Porygon’s been gone a long time!
                  A rescue is urgently needed!”
    Client:  Hypno
    Objective:  Find Porygon.
    Place:  Magma Cavern B15F
    Difficulty:  B
    Reward:  400 Poke
    Wonder Mail: F?43 4?T? 429H
                 90?7 H56R 8K?(f)
    Unlocks Feebas in Blue:
    Title:  Deliver one Cheri Berry.
    Description:  “Cheri Berry wanted to test effects.
                  Please help!  Reward offered!”
    Client:  Feebas
    Objective:  Deliver Cheri Berry.
    Place:  Grand Sea B9F
    Difficulty:  B
    Reward:  Trawl Orb
    Wonder Mail: X?7P (F)?+? ?XP6
                 RJ?Q FJC5 ?W??
    Unlocks Mantine in Blue:
    Title:  Please take me with you!
    Description:  “I want to meet with Mantine.
                  Please take me there with you!”
    Client:  Kirlia
    Objective:  Escort to Mantine.
    Place:  Tiny Woods B3F
    Difficulty:  D
    Reward:  200 Poke
    Wonder Mail: 4??N 22(...)? ?Q6J
                 H3?(M) 8470 JN?W
    Unlocks Roselia in Blue:
    Title:  I’m in trouble…
    Description:  “I’m simply no good at fighting.
                  Why?  Why is everyone attacking me?”
    Client:  Roselia
    Objective:  Help me.
    Place:  Tiny Woods B2F
    Difficulty:  E
    Reward:  100 Poke
    Wonder Mail: F?4N +WT? ?+6N
                 FR?J F?66 85?W
    Unlocks Plusle in Blue:
    Title:  Please take me with you!
    Description:  “I want to meet with Plusle.
                  Please escort me there!”
    Client:  Minun
    Objective:  Escort to Plusle.
    Place:  Thunderwave Cave B5F
    Difficulty:  D
    Reward:  400 Poke
    Wonder Mail: F?RP F?(...)? 4+7?
                 (...)R?H 64?0 R???
    The above "Locations" were submitted by Leisurejason.  Then DKII,
     took it one step further by adding in all of the information on each
     mission, nicely done and thank you.
    **Blue-Specific pokemon for Red:**
    Unlocks Porygon2 in Red:
    Wonder Mail: 1?7C 6CF? ?!91
                 T3?9 -N7R C??N
    Wonder Mail: F?5N -QF? ?+6!
                 ?H?? F?6R 69?W
    Unlocks Minun in Red:
    Wonder Mail: F?RP F?(...)? 4+7?
                 (...)R?H 64?0 R???
    Unlocks Magikarp in Red:
    Wonder Mail: X??S ??X? 468?
                 (F)+?? 9756 SY??
    Unlocks Aipom in Red:
    Wonder Mail: 4?N(...) W3+? ??P?
                 (M)M?P 2?60 M(...)?W
    Unlocks Lapras in Red:
    Wonder Mail: F?J? 690? 4Q6C
                 C!?? 8?66 8Q?(F)
    These Red codes have been tested and working, thanks FlygonBreloom.
    6e2. Dungeon-Specific Pokemon
    This section is all about where pokemon can be found only in a single
     dungeon, like how Bulbasaur (while a starter choice) can only be found
     in Joyous Tower. Also as a note, if you are out trying to recruit these
     pokemon, recruiting a Bulbasaur is going to be MUCH easier than trying
     to recruit an Ivysaur due to their base %'s.  Just like how recruiting
     a Blastoise is .1% (if lvl 100, Friend Bow and Lucario) while recruiting
     a Squirtle is 45.7% under the same conditions. If a pokemon is missing
     from this list, than it can be found in multiple dungeons or it can
     only be found through evolution (check next section).
    ### - Pokemon - Dungeon, Floors X-X
    001 - Bulbasaur - Joyous Tower, Floors 1-5
    002 - Ivysaur - Western Cave, Floors 19-27
    004 - Charmander - Fiery Field, Floors 5-8
    005 - Charmeleon - Fiery Field, Floors 26-29
    007 - Squirtle - Waterfall Pond, Floors 8-12
    008 - Wartortle - Northwind Field, Floors 27-29
    009 - Blastoise - Western Cave, Floors 89-98
    010 - Caterpie - Wish Cave, Floors 2-4
    011 - Metapod - Joyous Tower, Floors 7-8
    014 - Kakuna - Joyous Tower, Floors 9-13
    016 - Pidgey - Howling Forest, Floors 9-13
    017 - Pidgeotto - Mt. Thunder, Floors 2-5
    023 - Ekans - Western Cave, Floors 3-5
    025 - Pikachu - Lightning Field, Floors 6-10
    029 - Nidoran(F) - Thunderwave Cave, Floors 1-3
    035 - Clefairy - Joyous Tower, Floors 9-14
    037 - Vulpix - Fiery Field, Floors 1-4
    044 - Gloom - Silent Chasm, Floors 1-9
    046 - Paras - Silent Chasm, Floors 7-9
    052 - Meowth - Western Cave, Floors 3-6
    054 - Psyduck - Joyous Tower, Floors 9-12
    056 - Mankey - Uproar Forest, Floors 8-9
    069 - Bellsprout - Wish Cave, Floors 1-3
    077 - Ponyta - Joyous Tower, Floors 57-59
    102 - Exeggcute - Howling Forest, Floor 14
    104 - Cubone - Southern Cavern, Floors 5-10
    108 - Lickitung - Western Cave, Floors 37-44
    113 - Chansey - Joyous Tower, Floors 50, 60, 77
    115 - Kangaskhan - Western Cave, Floors 13-19
    118 - Goldeen - Waterfall Pond, Floors 1-5
    129 - Magikarp - Waterfall Pond, Floors 7-11
    131 - Lapras - Far-Off Sea, Floors 45-50
    133 - Eevee - Joyous Tower, Floors 12-17
    137 - Porygon - Buried Relic, Floors 5-10
    143 - Snorlax - Howling Forest, Floors 11-14
    144 - Articuno - Frosty Grotto, Floor 5
    145 - Zapdos - Mt. Thunder Peak, Floor 3
    146 - Moltres - Mt. Blaze Peak, Floor 3
    148 - Dragonair - Wyvern Hill, Floors 12-20
    150 - Mewtwo - Western Cave, Floor 99
    151 - Mew - Buried Relic, Floors 36-98
    --End of original 151--
    152 - Chikorita - Joyous Tower, Floors 8-11
    153 - Bayleef - Western Cave, Floors 20-27
    155 - Cyndaquil - Joyous Tower, Floors 13-17
    156 - Quilava - Fiery Field, Floors 15-24
    161 - Sentret - Sinister Woods, Floors 3-6
    170 - Chinchou - Silver Trench, Floors 70-79
    172 - Pichu - Joyous Tower, Floors 3-6
    173 - Cleffa - Wish Cave, Floors 1-4
    175 - Togepi - Wish Cave, Floors 5-10
    179 - Mareep - Lightning Field, Floors 1-5
    180 - Flaaffy - Lightning Field, Floors 7-13
    183 - Marill - Wish Cave, Floors 4-6
    185 - Sudowoodo - Sinister Woods, Floors 1-4
    187 - Hoppip - Pitfall Valley, Floors 4-8
    190 - Aipom - Uproar Forest, Floors 1-6
    191 - Sunkern - Wish Cave, Floors 1-3
    203 - Girafarig - Solar Cave, Floors 1-4
    209 - Snubbull - Western Cave, Floors 1-3
    215 - Sneasel - Buried Relic, Floors 1-4
    223 - Remoraid - Silver Trench, Floors 50-59
    225 - Delibird - Northwind Field, Floors 17-25
    226 - Mantine - Grand Sea, Floor 30
    236 - Tyrogued - Mt. Steel, Floors 5-8
    238 - Smoochum - Joyous Tower, Floors 21-25
    241 - Miltank - Western Cave, Floors 10, 20, 30, 40, 50-53, 60-98
    243 - Raikou - Lightning Field, Floor 30
    244 - Entei - Fiery Field, Floor 30
    245 - Suicune - Northwind Field, Floor 30
    246 - Larvitar - Southern Cavern, Floors 16-26
    249 - Lugia - Silver Trench, Floor 99
    250 - Ho-oh - Mt. Faraway, Floor 40
    251 - Celebi - Purity Forest, Floor 99
    --End of next 100--
    252 - Treecko - Joyous Tower, Floors 1-4
    253 - Grovyle - Western Cave, Floors 38-49
    255 - Torchic - Joyous Tower, Floors 11-15
    256 - Combusken - Fiery Field, Floors 22-29
    258 - Mudkip - Waterfall Pond, Floors 1-3
    260 - Swampert - Western Cave, Floors 79-88
    263 - Zigzagoon - Mt. Steel, Floors 1-5
    265 - Wurmple - Joyous Tower, Floors 1-2
    266 - Silcoon - Sinister Woods, Floors 4-6
    270 - Lotad - Waterfall Pond, Floors 1-3
    271 - Lombre - Waterfall Pond, Floors 13-16
    274 - Nuzleaf - Uproar Forest, Floors 5-9
    276 - Taillow - Joyous Tower, Floors 2-4
    280 - Ralts - Wish Cave, Floors 11-13
    281 - Kirlia - Solar Cave, Floors 10-15
    283 - Surskit - Waterfall Pond, Floors 4-7
    294 - Loudred - Howling Forest, Floors 9-14
    296 - Makuhita - Buried Relic, Floors 30-34
    300 - Skitty - Joyous Tower, Floors 24-28
    302 - Sableye - Darknight Relic, Floors 1-15
    313 - Volbeat - Northwind Field, Floors 1-6
    315 - Roselia - Uproar Forest, Floors 4-7
    316 - Gulpin - Buried Relic, Floors 14, 16-19
    327 - Spinda - Joyous Tower, Floors 5-7
    339 - Barboach - Waterfall Pond, Floors 1-5
    341 - Corphish - Waterfall Pond, Floors 6-12
    345 - Lileep - Silver Trench, Floors 80-89
    346 - Cradily - Silver Trench, Floors 90-98
    349 - Feebas - Waterfall Pond, Floors 16-19
    351 - Castform - Mt. Faraway, Floors 20-29
    369 - Relicanth - Silver Trench, Floors 80-89
    377 - Regirock - Buried Relic, Floor 15
    378 - Regice - Buried Relic, Floor 25
    379 - Registeel - Buried Relic, Floor 35
    380 - Latias - Pitfall Valley, Floor 25
    381 - Latios - Northern Range, Floor 25
    382 - Kyogre - Stormy Sea, Floor 40
    383 - Groudon - Magma Cavern Pit, Floor 3
    384 - Rayquaza - Sky Tower Summit, Floor 9
    385 - Jirachi - Wish Cave, Floor 99
    386 - Deoxys - Meteor Cave, Floor 20
    6e3. Pokemon Through Evolution Only
    This section is about getting those pokemon that can only join your team
     through evolving another pokemon.  Even if you see these pokemon out in
     dungeons, you cannot recruit them. They can only be on your team if evolved
     from another pokemon.
    003 - Venusaur - Evolves from Ivysaur at lvl 32
    006 - Charizard - Evolves from Charmeleon at lvl 36
    012 - Butterfree - Evolves from Metapod at lvl 10
    015 - Beedrill - Evolves from Kakuna at lvl 10
    018 - Pidgeot - Evolves from Pidgeotto at lvl 36
    020 - Raticate - Evolves from Rattata at lvl 20
    022 - Fearow - Evolves from Spearow at lvl 20
    024 - Arbok - Evolves from Ekans at lvl 22
    026 - Raichu - Evolves from Pikachu using Thunderstone
    028 - Sandslash - Evolves from Sandshwer at lvl 22
    031 - Nidoqueen - Evolves from Nidorina using Moonstone
    034 - Nidoking - Evolves from Nidorino using Moonstone
    036 - Clefable - Evolves from Clefairy using Moonstone
    038 - Ninetales - Evolves from Vulpix using Firestone
    040 - Wigglytuff - Evolves from Jigglypuff using Moonstone
    045 - Vileplume - Evolves from Gloom using Leafstone
    047 - Parasect - Evolves from Paras at lvl 24
    049 - Venomoth - Evolves from Venonat at lvl 31
    051 - Dugtrio - Evolves from Diglett at lvl 26
    053 - Persian - Evolves from Meowth at lvl 28
    055 - Golduck - Evolves from Psyduck at lvl 33
    057 - Primeape - Evolves from Mankey at lvl 28
    059 - Arcanine - Evolves from Growlithe using Firestone
    062 - Poliwrath - Evolves from Poliwhirl using Waterstone
    065 - Alakazam - Evolves from Kadabra using Link Cable
    068 - Machamp - Evolves from Machoke using Link Cable
    070 - Weepinbell - Evolves from Bellsprout at lvl 21
    071 - Victreebell - Evolves from Weepinbell using Leafstone
    078 - Rapidash - Evolves from Ponyta at lvl 40
    080 - Slowbro - Evolves from Slowpoke at lvl 37
    082 - Magneton - Evolves from Magnemite at lvl 30
    085 - Dodrio - Evolves from Doduo at lvl 31
    087 - Dewgong - Evolves from Seel at lvl 34
    089 - Muk - Evolves from Grimer at lvl 38
    091 - Cloyster - Evolves from Shellder using Waterstone
    094 - Gengar - Evolves from Haunter using Link Cable
    097 - Hypno - Evolves from Drowzee at lvl 26
    099 - Kingler - Evolves from Krabby at lvl 28
    101 - Electrode - Evolves from Voltorb at lvl 30
    103 - Exeggutor - Evolves from Exeggcute using Leafstone
    105 - Marowak - Evolves from Cubone at lvl 28
    106 - Hitmonlee - Evolves from Tyrogue at lvl 20 when Attack > Defense
    107 - Hitmonchan - Evolves from Tyrogue at lvl 20 when Attack < Defense
    110 - Weezing - Evolves from Koffing at lvl 35
    112 - Rhydon - Evolves from Rhyhorn at lvl 42
    119 - Seaking - Evolves from Goldeen at lvl 33
    121 - Starmie - Evolves from Staryu using Waterstone
    124 - Jynx - Evolves from Smoochum at lvl 30
    125 - Electabuzz - Evolves from Elekid at lvl 30
    126 - Magmar - Evolves from Magby at lvl 30
    130 - Gyarados - Evolves from Magikarp at lvl 20
    134 - Vaporeon - Evolves from Eevee using Waterstone
    135 - Jolteon - Evolves from Eevee using Thunderstone
    136 - Flareon - Evolves from Eevee using Firestone
    139 - Omastar - Evolves from Omanyte at lvl 40
    141 - Kabutops - Evolves from Kabuto at lvl 40
    149 - Dragonite - Evolves from Dragonair at lvl 55
    --End of original 151--
    154 - Meganium - Evolves from Bayleef at lvl 32
    157 - Typhlosion - Evolves from Quilava at lvl 36
    160 - Feraligatr - Evolves from Croconaw at lvl 30
    162 - Furret - Evolves from Sentret at lvl 15
    164 - Noctowl - Evolves from Hoothoot at lvl 20
    166 - Ledian - Evolves from Ledyba at lvl 18
    168 - Ariados - Evolves from Spinarak at lvl 22
    169 - Crobat - Evolves from Golbat at 5 Stars of IQ
    170 - Lanturn - Evolves from Chinchou at lvl 27
    176 - Togetic - Evolves from Togepi at 5 Stars of IQ
    178 - Xatu - Evolves from Natu at lvl 25
    181 - Ampharos - Evolves from Flaaffy at lvl 30
    182 - Bellossom - Evolves from Gloom using the Sunstone
    184 - Azumarill - Evolves from Marill at lvl 18
    186 - Politoed - Evolves from Poliwhirl using the King's Rock and Link Cable
    189 - Jumpluff - Evolves from Skiploom at lvl 27
    192 - Sunflora - Evolves from Sunkern using the Sunstone
    195 - Quagsire - Evolves from Wooper at lvl 20
    196 - Espeon - Evolves from Eevee at 4 Stars of IQ and using the Sun Ribbon
    197 - Umbreon - Evolves from Eevee at 4 Stars of IQ and using the Lunar Ribbon
    198 - Slowking - Evolves from Slowpoke using the King's Rock and Link Cable
    202 - Wobbuffet - Evolves from Wynaut at lvl 15
    205 - Forretress - Evolves from Pineco at lvl 31
    208 - Steelix - Evolves from Onix using the Metal Coat and Link Cable
    210 - Granbull - Evolves from Snubbull at lvl 23
    212 - Scizor - Evolves from Scyther using the Metal Coat and Link Cable
    217 - Ursaring - Evolves from Teddiursa at lvl 30
    219 - Magcargo - Evolves from Slugma at lvl 38
    221 - Piloswine - Evolves from Swinub at lvl 33
    229 - Houndoom - Evolves from Houndour at lvl 24
    230 - Kingdra - Evolves from Seadra using the Dragon Scale and Link Cable
    232 - Donphan - Evolves from Phanpy at lvl 25
    237 - Hitmontop - Evolves from Tygorue at lvl 20 when Attack = Defense
    242 - Blissey - Evolves from Chansey at 5 Stars of IQ
    248 - Tyranitar - Evolves from Pupitar at lvl 55
    --End of next 100--
    254 - Sceptile - Evolves from Grovyle at lvl 36
    257 - Blaziken - Evolves from Combusken at lvl 36
    262 - Mightyena - Evolves from Poochyena at lvl 18
    264 - Linoone - Evolves from Zigzagoon at lvl 20
    267 - Beautifly - Evolves from Silcoon at lvl 10
    269 - Dustox - Evolves from Cascoon at lvl 10
    272 - Ludicolo - Evolves from Lombre using Waterstone
    277 - Swellow - Evolves from Taillow at lvl 22
    279 - Pelipper - Evolves from Wingull at lvl 25
    282 - Gardevoir - Evolves from Kirlia at lvl 30
    284 - Masquerain - Evolves from Surskit at lvl 22
    286 - Breloom - Evolves from Shroomish at lvl 23
    289 - Slaking - Evolves from Vigoroth at lvl 36
    291 - Ninjask - Evolves from Nincada at lvl 20
    292 - Shedinja - Created when Nincada evolves to Ninjask
    295 - Exploud - Evolves from Loudred at lvl 40
    297 - Hariyama - Evolves from Makuhita at lvl 24
    301 - Delcatty - Evolves from Skitty using Moonstone
    306 - Aggron - Evolves from Lairon at lvl 42
    308 - Medicham - Evolves from Meditite at lvl 37
    310 - Manectric - Evolves from Electrike at lvl 26
    317 - Swalot - Evolves from Gulpin at lvl 26
    319 - Sharpedo - Evolves from Carvanha at lvl 30
    321 - Wailord - Evolves from Wailmer at lvl 40
    323 - Camerupt - Evolves from Numel at lvl 33
    326 - Grumpig - Evolves from Spoink at lvl 32
    330 - Flygon - Evolves from Vibrava at lvl 45
    332 - Cacturne - Evolves from Cacnea at lvl 32
    334 - Altaria - Evolves from Swablu at lvl 35
    340 - Whiscash - Evolves from Barboach at lvl 30
    342 - Crawdaunt - Evolves from Corphish at lvl 30
    344 - Claydol - Evolves from Baltoy at lvl 36
    348 - Armaldo - Evolves from Anorith at lvl 40
    350 - Milotic - Evolves from Feebas using Beauty Scarf
    354 - Banette - Evolves from Shuppet at lvl 37
    356 - Dusclops - Evolves from Duskull at lvl 37
    362 - Glalie - Evolves from Snorunt at lvl 42
    365 - Walrein - Evolves from Sealeo at lvl 44
    367 - Huntail - Evolves from Clamperl using Deepseatooth and Link Cable
    368 - Gorebyss - Evolves from Clamperl using Deepseascale and Link Cable
    373 - Salamence - Evolves from Shelgon at lvl 50
    376 - Metagross - Evolves from Metang at lvl 45
    If you want more detailed information on locations, recruit #'s, potential
     moves/HM's, and more about pokemon you can refer to a guide written by
     Terence Fergusson.  He did a fantastic job documenting all this
     information and putting it into a well-written format.
     It's located there, just use Ctrl+F to find the pokemon you are interested
    6f. Reward Statues
    You may or may not know, but there are 4 statues you can get that sit
     outside of your Rescue Team base.  They serve no special purpose other
     then the prestige they bring, but they are still something fun to try
     for.  There are a total of 4 statues and here is how to get them.
    Bonsly Figure - Complete the 17 "Type" mazes in the Makuhita Dojo (The
                    Team Mazes are not counted in this)
    Lucario Figure - Get the Lucario Rescue Rank
    Mime Jr. Figure - Through a Wonder Mail mission
    Weavile Figure - Through a Wonder Mail mission
    I won't go into depth on any of these, but a good Makuhita Dojo FAQ is
     located here:
    Along with a good Wonder Mail FAQ (should contain the passwords needed)
     is located here:
    The first is done by Dalent67 and the second done by ZombieInfection,
     nicely done guys.
    6g. Unknown Dungeon Mode
    -This section submitted by FlygonBreloom
    When you are near someone that has a DS that is set to Unknown Dungeon
     Mode and you also have your DS set to Unknown Dungeon Mode, they will
     react to one another and both people of you receive free items. I haven't
     been able to test this with multiple or different people though or keep it
     in Mystery dungeon Mode with another person for very long but, basically it
     gives you free items if you acivate it with another person around (That also
     has Mystey Dungeon).
    Also of note Unknown Dungeon can be repeated an infinite number of times.
    7a. FAQ
    Q: You FAQ is missing _______
    A: You can send it to me using the "Contact Me" information below, just
       make sure that I can interpret what the email is about by the subject
       or it may be deleted right away as I get alot of spam and if your
       email is just "Hi" with an unknown address I may delete it thinking
       it's spam.  I will appreciate any assistance though.
    Q: How many pokemon are recruitable in this game?
    A: All 386 are implemented and recruitable, along with hints to other
       pokemon not included (such as Munchlax and Lucario).
    Q: My pokemon is XX level why can't I evolve yet?
    A: You may evolve after the main storyline is over inside of a cave
       that opens in town.  You may only bring 1 pokemon into the cave at a
       time.  Do a ctrl+F "Luminous Cave" for more details.
       If I get anymore emails asking how to evolve I will not reply as
       it's clearly stated multiple times in this FAQ/Walkthrough how to,
       and it shows me you put no effort forward to look for the answer
       yourself before emailing me.
    Q: How do I change my leader?
    A: You must first goto the Friend Area of the pokemon you want to make
       leader, then choose Join Team, then Make Leader.  This pokemon is now
       your leader and your previous leader is still in your party.
    Q: Why won't XX event start for me, even though according to your guide it
       should have started.
    A: Make sure you have completed any previous events as you may not be able
       to be working on multiple events at once (Example: Complete the feather
       to meet the mirage pokemon, and Unlocking Silver Trench).
    Q: Where is a great place to get Gummies?
    A: Uproar forest if you aren't looking for any in particular, bring some
       X-Ray Specs so you can find them easier on each floor, it nets the
       most (Grass/Green Gummies).
    Q: Why can't I catch XX pokemon?
    A: First goto Wigglytuff and make sure you have that pokemon's Friend
       Area unlocked, once you have that you have to realize some pokemon
       have very very low chances, even in the negatives to be recruited.
       To counter this you will need a high leader level, high team rank,
       Friend Bow equipped and have your leader deliver the killing blow.
    Q: Why is it when I go back to capture a legendary bird, Groudon or
       Rayquaza I cannot reach them?
    A: You must not be attempting to complete a mission or the dungeon will
       end right at the "Save Point" area and you will not have access to
       that dungeons "Peak".
    Q: Pokemon X has a 100% recruit chance yet I can't recruit him, why?
    A: This means either your party is too big (some legendaries are 4 body
       size so you can only bring up to 2 body size with you) or your team
       leader did not get the final blow on the pokemon.  Also the pokemon
       you are trying to catch needs to be adjacent to you.
    Q: I just evolved my pokemon and he didn't have the option of learning
       any moves his evolved form should have learned on this level or on
       previous levels, why?
    A: Gulpin is the man, at the end of my Game Basics, I tried to give a
       quick overview of what Gulpin's shop can do for you, and my favorite
       option is the "Remember" option.  Unlike linking Remember is completely
       free of charge, and allows you to re-learn any move that your pokmeon
       has already learned or should have already learned.  Good example is
       evolving Charmander to Charizard, Charizard should have learned Heat
       Wave on lvl 1, but as you are most likely above lvl 36 it's not really
       an option.  But, what you can do, is goto Gulpin and choose to relearn
       Heat Wave for another ability (lets say Scratcth).  Let's say you
       don't like Heat Wave and want Scratch back, you can just head right
       back to Gulpin's shop and Remember Scratch for free again, make sure
       to experiment with movesets as changing them around is completely free.
    Q: Where do I get HM ____?
    A: Dive - Whiscash gives it to you, if you lose it then Solar Cave 10th
              Floor, requires a Key
       Waterfall - Solar Cave 15th Floor, requires a Key
       Surf - Solar Cave 20th Floor, requires ability to cross water
       Fly - Wyvern Hill 30th Floor, requires a Key
       Rock Smash - Buried Relic 45th Floor, requires a Key
       Strength - Buried Relic 60th Floor, requires Rock Smash (ability)
       Flash - Buried Relic 70th Floor, requires a Key
       Cut -  Buried Relic 80th Floor, requires a Key, ability to cross water
              and Rock Smash
    Q: Where do I get keys to get the HMs?
    A: Keys are located in Solar Cave, Desert Region and Western Cave
    Q: If I lost HM ___ from dying, can I get a new one?
    A: Yes, you can retrieve the new HM from the exact spot you found the
       old one.  The only exception to this is HM Dive, as the first one
       you get is from Whiscash, but subsequent Dives will be found on the
       10th Floor of Solar Cave.
    Q: Where do I get XX Evolution item (Stones included)?
    A: Sun Stone and Moon Stone are both found in Solar Cave on Floors 1,
        10, and 16 (for both stones)
       Water Stone on the 29th Floor of Northwind Field
       Thunder Stone on the 29th Floor of Lightning Field
       Fire Stone on the 29th Floor of Fiery Field
       Leaf Stone, King's Rock and Up-Grade can only be found in Wish Cave
        Shops and then only on specific Floors.
       Deepseascale and Deepseatooth are both found in Grand Sea on Floors 15
        (for scale) and 25 (for tooth)
       Beauty Scarf is found on the 59th Floor of Western Cave, requires a Key
       Dragonscale is on the 29th Floor of Wvyern Hill
       Link Cables are easiest found in Solar Cave behind the locked doors as
        long as you already have the HM's they contain
       Lunar Ribbon is on the 20th Floor of Northwind Field
       Sun Ribbon is on the 20th Floor of Wyvern Hill
       Metal Coat is on the 49th and 50th Floors of Southern Cavern
    Q: Where is the fastest place to level up?
    A: Fastest place to level up that I have seen is either the popular 1-room
       Monster Houses of Lugia's Silver Trench or spending some time on
       Floors 40-60 and 89-98 in Western Cave where most enemies (Skarmory,
       Absol, Tyranitar, Alakazam, Charizard, Blastoise) all give over 1000
       experience each when killed by a move, and if you manage to get a monster
       house of them you are looking at upwards of 5000-6000 experience from
       just that room.  If you manage to nab yourself a Tight Belt you can
       spend alot more time on these floors just farming the experience.
       Submitted by Sixftdwarf:
       Just wanted to let you know  I found a neat little trick. If you use a
       One Room Orb on a floor with a monster house, the whole floor becomes
       a monster house. A useful trick if you're trying to level, but not as 
       useful if you're barely surviving, like I was at the time I discovered
    Q: Where do I get the Friend Bow?
    A: The easiest place to get it, in my opinion, is bringing a key to Mt.
       Faraway on the 30th Floor, you can also get them from Kecleon shops
       in Joyous Tower.  The Friend Bow increases your chance to recruit a
       pokemon by 10% when equipped.
    Q: Where do I get the Tight Belt?
    A: The Tight Belt is a very rare item that can only be found in a few
       specific spots.   It can appear randomly on Floors 1-5 and 51-54 of
       Far-off Sea, but the chances are low, Floors 1, 4, 20, 21, 50 and 60
       of Purity Forest and Floors 1-4 of Marvelous Sea.  It can also be found
       in Purity Forest shops and as a Buried item in Far-Off Sea.
    Q: What are Buried Items?
    A: Buried items may only be found by smashing walls with Rock Smash or
       having a pokemon with the ability Pickup along, he will have a chance
       of picking up a Buried item every level.  Also a Ghost pokemon while
       traveling through walls can pickup Buried items.  Personally, I've had
       a very hard time getting Buried Items, hopefully you have better luck.
     --Submitted by OmegaDestroyer
     -I had a Swampert equipped with a Mobility/Mobile Scarf, and he walked
      over a part of a wall and found a (TM) Giga Drain hidden in the wall, so
      I was thinking Ghost-type pokemon as well as pokemon using the Mobile
      Scarf may be able to simply walk over a buried item in a wall to pick it
      I'd also note that Ghost/Mobile are a more efficient way of getting to
      the items that need Rock Smash, such as the HMs in Buried Relic.
     --Some more notes on Buried Items
      On average I would say there are 3-6 items per floor with 4-5 being the norm,
      don't stop looking after only 3 items.
      The Pickup ability is not required as Linone does not seem to find any
      uniquely buried items upon entering a new floor, but from what I have heard
      he can.
      When breaking the walls, have both of your pokemon mobile, breaking them 2
      at a time is much more efficient.
      An item will eventually appear and you can interact with the item as you see
      fit (picking it up, using it, throwing it, etc.)
      After knowing all of this, just systematically remove all the walls on every
      level (this will not work on boss levels such as the Regi's) and reap the
    Q: Where is Mew?
    A: Mew appears in Buried Relic between 36th Floor and 99th Floor as long
       as you carry the Music Box in your Toolbox (Do not Use it, just have
       it with you).  He may appear more than once between those floors, but
       he can only appear when you reach the floor (he will be one of the
       original red dots and cannot come in if you wait).  Sometimes he will
       use Transform and you will see "Mew used Transform" at the bottom
       which is an easy tipoff he is on this floor, but he will not always
       use it and his recruit chance is low so let the hunting begin!
    Q: Where did Skarmory go?  He disappeared from Mt. Steel.
    A: Skarmory can only be caught in Wish Cave (Floor 35+) or Western Cave,
       (Floor 40-49)so you probably will not have a Skarmory of your own
       for quite awhile.
    Q: Why can't I catch the legendary birds?
    A: They can only be caught after the main storyline is over, they also
       have a body size of 4, so make sure not to bring more than 2 body
       size with you.  Finally, they do not have 100% recruit chance so be
       prepared to spend a little while trying to catch all 3.
    Q: What happens when you spend a very long time on a specific floor?
    A: There is actually a system built in, that there is a limited number
       of turns you can spend on a single dungeon floor.  If you are
       approaching that number, you will see messages about a wind blowing
       or a mysterious pokemon.  If you see those messages it's a hint to
       find the stairs asap, as if you stay on a floor for the maximum amount
       of turns you will be blown out of the dungeon (same circumstances as
       if you had died, losing items, etc.).  This applies to every dungeon
       so don't loiter around too long.
    Q: What is the best pokemon to bring into a level 1 dungeon?
    A: It all comes down to personal preference, I would personally recommend
       Charizard (it may not level super fast, but it doesn't level as slow
       as others like Blastoise).  His 4 level 1 abilities including Heat
       Wave are very useful and his stats are fantastic.
       If you have a personal preference you can e-mail me about it and I'll
       post your preference and why as long as it's valid reasoning.
    Q: Why can't I catch a Kecleon?
    A: First since his base recruit chance is -33.9% you must be lvl 90+ with
       Friend Bow equipped to get the maximum 34% boost bringing your recruit
       chance up to 0.1% or 1 in 1000.  The Kecleons are lvl 90 and can have
       any of their possible power-up moves.  Another note is they move
       twice for every one of your turns, so if they can reach you in a
       single turn, they can also attack you.
       You will want to come very prepared for this, bringing at least 10
       Reviver Seeds, an Escape Orb, Friend Bow, X-Ray Specs and maybe some
       Oran Berries.  You will also want to come alone as your partners will
       just waste Reviver Seeds, and your leader needs to get the final blow
       to recruit one anyway.  Silver Thorns are a great way to damage them
       if they are standing far away, so you can also bring some of those.
       To engage the Kecleons you must first steal from their shop.  Before
       you attempt this make sure you know where the stairs are as you will
       want to make a break for them once you finally do catch a Kecleon
       (Escape Orbs are disabled on the floor you are fighting Kecleons).
       Once engaged, Kecleons will continue to spawn for eternity coming to
       fight.  Since the recruit chance is 1 in 1000 be prepared to spend
       awhile attempting this, use the X-Ray Specs to find their shops on
       each floor.
       Note: If the Kecleons turn you into a decoy (by using Substitute) you
             can still attack and recruit them, but they will completely
             ignore you until it wears off.
    Q: How do I get the dungeons Marvelous Sea, Oddity Cave, Remains Island,
       and Fantasy Strait, also what is so special about them?
    A: They are unlocked through Wonder Mail Codes!  The following codes are
       straight from ZombieInfection's Walkthrough located here:
       Fantasy Strait:
       Client: Jigglypuff
       Objective: Find Pikachu.
       Place: Fantasy Strait B1F
       Difficulty: B
       Reward: Red Gummi
       Wonder Mail:
       ??M1 CJY? 44?P
       HF?8 7J6R (...)M?1
       Marvelous Sea:
       Client: Jigglypuff
       Objective: Find Pikachu.
       Place: Marvelous Sea B1F
       Difficulty: B
       Reward: Red Gummi
       Wonder Mail:
       ??MH CJ(...)? 44?P
       CF?8 7J6R (...)M?1
       Oddity Cave:
       Client: Jigglypuff
       Objective: Find Pikachu.
       Place: Oddity Cave B1F
       Difficulty: B
       Reward: Red Gummi
       Wonder Mail:
       ??MS CJ(...)? 44?P
       MF?8 7J6R (...)M?1
       Remains Island:
       Client: Jigglypuff
       Objective: Find Pikachu.
       Place: Remains Island B1F
       Difficulty: B
       Reward: Red Gummi
       Wonder Mail:
       ??M4 CJY? 44?P
       CF?8 7J6R (...)M?1
    The sad thing is, they aren't really all that special, they have no new
     pokemon, but they are fun to venture through.  I've also noted that they
     seem to have high appearance rates for some of the rarer items in the game.
     That in itself is worth your time to explore them.
    Note: These dungeons have between 15-25 Floors each, so they are not too
    8a. Contact Me
    You can direct any questions/comments to hswbaz@gmail.com but if your
     question is already answered somewhere in this guide I will most likely
     not respond to you.  If you have any good contributions don't hesitate
     to send in.
    My name is Joe, I'm 20 and tend to work quite a bit, I'm doing my best
     to write this guide asap due to none being out there and everyone
     looking for one.  I have a bit of free time and really do want to hear
     people's ideas and opinions, just long insulting emails are no fun and
     will waste my time, so please try to keep the information/questions
     intelligent and useful.  It will be much appreciated.
    Starting December 1st I will be at a new job, and my replies to your many
     emails will most likely go unheeded.  If you have any questions my apologies
     if I do not respond for weeks at a time until I am fully setup.

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