o==============================================================================o Game Title: Resident Evil : Deadly Silence Author: Outbreak FAQ Type: Chris Redfield Speed Guide Version: 0.1 o==============================================================================o o==============================================================================o 01. CONTENT o==============================================================================o 01. CONTENT 02. INTRODUCTION 03. CHAPTER 1 - MANSION 04. CHAPTER 2 - GUARDHOUSE 05. CHAPTER 3 - MANSION REVISIT 06. CHAPTER 4 - UNDERGROUND MINING AREA 07. CHAPTER 5 - UMBRELLA LABORATORY 08. CREDIT & LEGAL TERM o==============================================================================o 02. INTRODUCTION o==============================================================================o This speed guide is the original work, created by me, Outbreak. The guide is solely for use on the following site: GameFAQs (www.gamefaqs.com) If you see this FAQ appearing on any other web site (especially cheatcc.com), please inform the author. If you wishes to host this document, please ask for permission by contacting the author first. (but if you're from cheatcc.com, don't bother. You are not allow to take it). Also, I forbid the every publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group Future Publishing, Ltd IDG Media Game 13th Magazine Prima Games The Resident Evil game series is (c) Capcom Ltd. The characters and events depicted in this game are fictitious. Any similarity to actual persons, living or dead, is purely coincidental. o------------------------------------------------------------------------------o I am xfactor, author of this FAQ. My contributor name is "Outbreak" on GameFAQs, and I will be making a brief introduction about myself here. I am quite a big fan of the Resident Evil series, and my first FAQ career is for the game "Resident Evil : Outbreak" for the PS2. Later on, I goes on to FAQ another Capcom title, a fighter move list FAQ (Ken Master) for "SNK vs Capcom", again, for the PS2. After that, I also spend my time writing FAQs for more Resident Evil games. Specifically, the Monsters FAQ for "Resident Evil 0" (GC), "Resident Evil" (GC), "Resident Evil 2" (GC) and "Resident Evil Dead Aim". I started my passion for the RE series since RE in 1996, and have since made my way throughout the series. I joined "Umbrella Network" by the id 'roadogg', and I am also the news poster at "Resident Evil Network", hosted by Umbrella Network. Currently, I am also a forum goer at GameFAQs, Gaming-Age, Resident Evil Community and the-magicbox, all by my current id. "xfactor". Throughout the long journey, I have encountered a lot of other Resident Evil fans like me. Many of them have helped and have contributed to my passion in a lot of ways. Thanks to them for influencing me, although I do not have private conversations with most of them. o------------------------------------------------------------------------------o [About the FAQ] As the title stated, this is the speed guide for Chris Redfield. Before you ever attempt a speed game, it is best that you beat the game several time to know the route and the fastest ways to solve the puzzles. When attempting a speed game, there are some things to keep in mind: - Skip optional rooms - Avoid combat - Do things in a 'sweep' manner - Skip all documents and avoid taking unnecessary stuffs - Skip door loading scenes, cinematic scenes...basically everything that can be skipped Also, take note that this is a ROCKET LAUNCHER speed run, so I will not lead you to take any of the weapon (maybe except for the Magnum here). With this guide, its hard to not get a time less than 2 hours. Enough of the nonsenses, lets get started! o==============================================================================o 03. CHAPTER 1 - MANSION o==============================================================================o ----------------------- [OBJECTIVE 1: Obtain SWORD KEY] ----------------------- [WEST WING DINING ROOM] Enter the door near the fireplace to Sullivan Hallway. [WEST WING SULLIVAN HALLWAY] Run down to meet the first zombie, who's munching on your teammate. Return to the Dining Room immediately after the scene ends. [WEST WING DINING ROOM] Run back to the Main Hall of the mansion. [MAIN HALL] Chris will realise that his teammates are missing. Take the INK RIBBON. From here, run up to the 2F by the middle stairs. From here, take the left door to the West Wing again. [WEST WING DINING ROOM 2F BALCONY] Blast the zombie duo with the Rocket Launcher, then push the statue to the 2F by the missing part of the balcony. After the statue is down, get to the next door. [WEST WING STAIRS HALLWAY] Destroy the zombie trio here, then descend the stairs. At the 1F, continue killing the zombies here, then enter the save room which is under the stairs. [WEST WING MEDICAL ROOM] The encounter with Rebecca starts here. Obtain the SWORD KEY from the bed, and store the F. -AID SPRAY, INK RIBBON and SPECIAL KEY into the item box. When you attempt to leave, Rebecca will ask if she can come along. Answer: No. ------------------------ [OBJECTIVE 2: Obtain CHEMICAL] ------------------------ [WEST WING STAIRS HALLWAY] On the outside, instead of heading up, continue down the hallway and kill the 3rd and last zombie. Run past him, and use the last door. [WEST WING F HALLWAY] Blast the 2 zombies in front. Turn to Chris' right, and run down the hallway. Kill the 3rd zombie at the intersection, and continue down. Use the SWORD KEY on the right door (which leads to the Keeper's Bedroom), but don't enter. Go unlock and enter the door at the end. [WEST WING SULLIVAN HALLWAY] Run up the hallway to the end. Use the MANSION KEY on the left, red door so you can go into the bar. [WEST WING PIANO BAR] Run around the piano, and push the bookcase aside to reveal the MUSIC NOTES item. Attempt to use it to trigger the event where Rebecca takes over. Let her practice, and make Chris exit the room. Now journey back to the main hall of the mansion. [WEST WING SULLIVAN HALLWAY] -> [WEST WING DINING ROOM] -> [MAIN HALL] Get to the East Wing and enter the double blue doors. [EAST WING ART GALLERY] Unlock the door at the opposite side with the MANSION KEY. Now discard the key and go through. [EAST WING CERBERUS HALLWAY] Just keep running to the opposite end for the door and ignore the dogs that ambush from the windows! [EAST WING 1F HALLWAY] From here, again, dash for the door at the opposite end, and ignore all the side doors. [EAST WING INTERNAL HALLWAY] Lift up your trustly Rocket Launcher and blast the zombie. Unlock and enter the nearest door (on the left). [EAST WING STAIRS HALLWAY] Kill the zombie in front, and obtain the GREEN HERB. Enter the save room. [EAST WING SAVE ROOM] Take the CHEMICAL besides the item box and head out. ----------------------- [OBJECTIVE 3: Obtain SHIELD KEY] ----------------------- [EAST WING STAIRS HALLWAY] Head up the stairs to the 2F, and kill the zombies around the hallway. Get down the right path, and then unlock and enter the door at the end. [EAST WING 2F HALLWAY] Instantly lift up the weapon and kill the zombie, then run down the hallway. Kill the 2nd zombie that's in the way, and head out the door behind him. [MAIN HALL] Run down to the 1F and use the door to the dining room. Make sure you have 3 empty slots. [WEST WING DINING ROOM] Procure the BLUE JEWEL among the broken pieces of the statue by the right side of the dining table. At the same time, do not forget to take the EMBLEM above the fireplace. Enter the door to the Sullivan Hallway. [WEST WING SULLIVAN HALLWAY] Run up to the piano bar where Rebecca is practicing. [WEST WING PIANO BAR] By now, Rebecca have mastered the Moonlight Sonata. Enter the hidden passage, and take the GOLD EMBLEM from the statue bust. Now put the EMBLEM in the hollow. With the GOLD EMBLEM, make your way to the dining room. [WEST WING SULLIVAN HALLWAY] -> [WEST WING DINING ROOM] Use the GOLD EMBLEM in the hollow above the fireplace (where you take the EMBLEM). Now run over to the grandfather clock and procure the SHIELD KEY. From here, make your way to the West Wing F Hallway. ------------------------ [OBJECTIVE 4: Obtain ARMOR KEY] ----------------------- [WEST WING SULLIVAN HALLWAY] -> [WEST WING F HALLWAY] Run down to the intersection and turn right. Use the door to enter the Tiger Statue Room. [WEST WING TIGER STATUE ROOM] Insert the BLUE JEWEL into the eye of the tiger statue for the WIND CREST. Now exit. [WEST WING F HALLWAY] Run down to the end and use the door to the Greenhouse where the Monster Plant lives. [WEST WING GREENHOUSE] Run to the pump, and drop the CHEMICAL into it. The water turns red and kill the mutated plant tentacles that are blocking your access to the ARMOR KEY. Take the herbs as much as you can. The perfect inventory right now should be: ROCKET LAUNCHER SHIELD KEY WIND CREST ARMOR KEY MIXED HERBS (consist of the herb mixture of Green Herb and Red Herb) GREEN HERB Taking the herbs are optional of course. If you are confident of yourself, then skip them. Exit the room. ----------------------- [OBJECTIVE 5: Obtain the CRESTS] ----------------------- [WEST WING F HALLWAY] Run down and use the first door you see to get to the West Wing Stairs Hallway. [WEST WING STAIRS HALLWAY] From here, use the ARMOR KEY to unlock the door on the right, but don't enter. In that room holds the BROKEN SHOTGUN, so unless you are having difficulty with dodging the Hunters, getting the BROKEN SHOTGUN in exchange for the SHOTGUN is not required (do take into consideration though, that the ROCKET LAUNCHER is too slow to combat the Hunter). Enter the Medical Room to store the herbs (if you have taken any). [WEST WING MEDICAL ROOM] Put down the herbs. If you are injured then look for Rebecca here. It is also suggested to save your game here. Exit. [WEST WING STAIRS HALLWAY] -> [WEST WING DINING ROOM BALCONY] Your task now is to make your way to the East Wing 2F Hallway.Start by ascending the stairs to the 2F, then get to the 2F Dining Room Balcony to the Main Hall. Head right to get to the East Wing 2F Hallway. [EAST WING 2F HALLWAY] Use the ARMOR KEY on the first door to enter the room where Richard is. [EAST WING RICHARD'S HALLWAY] Run past Richard's corpse to the other door. [EAST WING T HALLWAY] Run to the intersection, and immediately lift up the ROCKET LAUNCHER to kill the zombie. Run past the intersection, and up the door near the bloody handprint. Use and discard the SHIELD KEY. [EAST WING ATTIC] Defeat Yawn by firing around 3 shots from the ROCKET LAUNCHER. Do NOT get bitten by Yawn, or Chris will get poisoned. If he gets bitten, then reset the game and start from the West Wing Chemical Room again. With the enemy defeated, go on and take the MOON CREST from the hole the giant snake emerged. From here, your inventory should be consisting of a ROCKET LAUNCHER, SWORD KEY, WIND CREST and MOON CREST, and 2 empty slots if you are right. Now, exit the Attic and make your way back to the 2F Hallway. [EAST WING T HALLWAY] -> [EAST WING RICHARD'S HALLWAY] -> [EAST WING 2F HALLWAY] Run down the hallway, and use the ARMOR KEY on the double green doors. [EAST WING KNIGHT STATUE ROOM] You should know the drill: cover up the hole by pushing the statues over the holes, then press the red switch. Fill up the empty slot with the SUN CREST. Now exit the room. [EAST WING 2F HALLWAY] Run down the hallway and use the door to the East Wing 2F Stairs Hallway. [EAST WING STAIRS HALLWAY] Run down the hallway, and past the stairs. Use the ARMOR KEY on the right door, but don't enter. Now descend the stairs. At the bottom, run down the hallway to use the blue door. Make sure you still have 1 empty slot here. [EAST WING INTERNAL HALLWAY] Run down the hallway, and blast the zombie if you haven't. Use the ARMOR KEY on the left door which leads to the Crow Gallery. [EAST WING CROW GALLERY] Solve the puzzle here for the last crest. You can use the following drawing for assistance: the number represents the painting. In order: 5, 3, 2, 4, 6, 1 - - | |1 | | | |2 | | | |3 6| | | |4 5| | | ---- | |-------| Now press the switch under the picture at the end of the hallway, entitled "The end of life...". Claim the last crest, the STAR CREST and exit. [EAST WING INTERNAL HALLWAY] You should have the 4 crests in your inventory now. If you took the BROKEN SHOTGUN moment ago, then go make the short extra trip for the SHOTGUN (you have to dump a crest into the save room and extract the Broken Shotgun from the save room first...After you took the weapon, get to the save room again to store it, and extract the crest). Remember to return to the internal hallway after you are done. Use the last door to the linking passage of the mansion and the crank storeroom. [EAST WING LINKING PASSAGE] Run down 1 screen, then lift up the ROCKET LAUNCHER to kill the cerberus. Run to the end now, then use all 4 crests on the panel near the door. Use the door and you are done with Chapter 1. o==============================================================================o 04. CHAPTER 2 - GUARDHOUSE o==============================================================================o ------------------- [OBJECTIVE 1: Getting to the Guardhouse] ------------------- [CRANK STORE HOUSE] Push the steps ladder to the left wall, and step on it for the CRANK. Get past the other door. [COURTYARD UPPER] Gather the red and green herbs and mix them. Ignore the Blue Herbs. Your inventory should consist of ARMOR KEY, ROCKET LAUNCHER, CRANK, MIXED HERB, MIXED HERB and a GREEN HERB. Use the ROCKET LAUNCHER to fire at the 3 dogs, then get to the gate. [COURTYARD POOL] Get to the front, then turn left to the end. Use the CRANK on the square hole to drain the pool. Get over to the other side of the pool, ignoring the snakes that rain down. Board the red elevator. [COURTYARD] Once the elevator touches the ground, don't move yet. Rise your weapon and exterminate the dogs. When they died, cross over to use the red gate. [GUARDHOUSE ENTRANCE] Instantly lift the ROCKET LAUNCHER to blast the initial dog. There are 2 more around the turn, which are hidden by the camera angle. Kill them too. Ignore the herbs as most probably you have no more spaces. Do not worry for them at the moment. --------------------- [OBJECTIVE 2: Getting the key items] --------------------- [GUARDHOUSE 1F HALLWAY] Run past the statue and enter the right door to the save room. [GUARDHOUSE SAVE ROOM] Store the ARMOR KEY, CRANK and the 2 MIXED HERBs. The GREEN HERB and the ROCKET LAUNCHER should still be with you when you exit. [GUARDHOUSE 1F HALLWAY] Cross opposite to enter Bedroom 001. [ROOM 001] Lift up the ROCKET LAUNCHER and kill the 2 zombies. Grab the RED BOOK by the bed. Now run back to the door, but use the right door to the bathtub room. [ROOM 001 BATHTUB ROOM] Pull the plug of the bath tub for the C. ROOM KEY. Make a 180 turn and exit. [ROOM 001] Return to the Hallway. [GUARDHOUSE 1F HALLWAY] Run up and right at the intersection. Cross over the hole. A tentacle will strangle you but who cares? That's where the GREEN HERB comes in handy. The reason for not covering up the hole with the statue is because its time-consuming. Taking a small damage in exchange for the time taken to cover the hole is better. Use the door past the hole. [GUARDHOUSE L HALLWAY] Enter the first door. [BED HIVE ROOM] Run down, and turn left. Go to the end and claim the DORMITORY KEY (which turns into 002 KEY after checking it). Run away from the swarming bees and return to the L Hallway. ---------------------- [OBJECTIVE 3: Obtain the 003 KEY] ----------------------- [GUARDHOUSE L HALLWAY] Run down the hallway, to the last door. Use and discard the 002 KEY. [ROOM 002] Run down the room and push the bookcases away to reveal the hole. Climb down the ladder. [GUARDHOUSE B1 PASSAGE] Run down the passage, and get behind the first crate. Push up the crate. Run around the crate and push it up. Now push the first crate down. When the first crate is somewhere near the second and third crate, stop. Now push the crate nearest to the water, into the water. Push the next crate, then the first crate which you pushed all the way here. Cross over to the other side. Take and use the GREEN HERBs at the corner. Use them if you got hurt by the sharks later. [GUARDHOUSE TANK ROOM] Turn to Chris' right, and down the door past the plant root room. Get to the opposite corner, and unlock the Control Room with the C. ROOM KEY. Discard the item after that, of course. Quickly enter the room before the sharks get to you. [CONTROL ROOM] Pull the lever by the red flicking light to drain the water. Then, push the button with the flicking light near the door to unlock the ARMORY ROOM. [GUARDHOUSE TANK ROOM] Use the right door to enter the ARMORY ROOM. [ARMORY ROOM] If you have the SHOTGUN, take the SHOTGUN SHELLS. Otherwise, just head for the DORMITORY KEY (003 KEY) on the right. Exit. Now you have to make your way to the BEE HIVE ROOM on the 1F. --------------------- [OBJECTIVE 4: Obtain the HELMET KEY] --------------------- [GUARDHOUSE TANK ROOM] -> [GUARDHOUSE B1 PASSAGE] -> [ROOM 002] -> [GUARDHOUSE L HALLWAY] -> [BEE HIVE ROOM] Use the 003 KEY on the door which leads to Room 003. Enter it. [ROOM 003] Run to the end to the bookcase, and take the white book for the "V-JOLT" REPORT document. Place the RED BOOK there. Now use the new door which has been revealed to you. [PLANT 42 ROOM] Simple: Defeat Plant 42. With the ROCKET LAUNCHER, it shouldn't be a hard task. If you didn't get wounded by the sharks and still have the GREEN HERBs, do not hesitate to use them if you got wounded. Now take the last MANSION KEY, the HELMET KEY at the fireplace. Exit by the double door. [BEE HIVE ROOM] Run across to get to the L Hallway. [GUARDHOUSE L HALLWAY] Skip the scene, and then run past the fallen bees to return to the 1F Hallway. [GUARDHOUSE 1F HALLWAY] Nothing will come out from the hole now since the plant 42 died, so don't worry. Run left of the intersection, all the way to exit the guardhouse. Make your way back to the Mansion. --------------------- [OBJECTIVE 5: Return to the Mansion] --------------------- [GUARDHOUSE ENTRANCE] -> [COURTYARD] -> [COURTYARD POOL] -> [COURTYARD UPPER] -> [CRANK STORE HOUSE] There shouldn't be anything in the way if you have killed them. Make your way all the way to the Mansion, picking up the various green herbs you missed, but leave 2 empty slots. (combine the herbs if needed) o==============================================================================o 05. CHAPTER 3 - MANSION REVISIT o==============================================================================o --------------------- [OBJECTIVE 1: Getting to Piano Room] --------------------- [EAST WING LINKING PASSAGE] Run to the other end, but equip the ROCKET LAUNCHER before you go through the door. You'll get the COM. RADIO as you run along the passage. [EAST WING INTERNAL HALLWAY] As you run down, a Hunter will appear. Ignore him and go use the HELMET KEY on the door opposite the door which leads to the crow gallery. [EAST WING SPENCER ROOM] Press the switch on the table to brighten the room. Grab the DOOM BOOK 1 and the MAGNUM ROUNDS. Exit. [EAST WING INTERNAL HALLWAY] Dodge the Hunter, and run right to enter the blue door. [EAST WING STAIRS HALLWAY] Blast the Hunter that's in front, and enter the save room. [EAST WING SAVE ROOM] Dump the herbs and the DOOM BOOK 1 into the item box. Take out the CRANK. Exit. [EAST WING STAIRS HALLWAY] Ascend the stairs. At the 2F, blast the rocket at the Hunter at the left side of the stairs. Run towards the fallen Hunter and use the door at the end. [EAST WING FIREPLACE ROOM] There's a GREEN HERB by the corner. Take it, and use HELMET KEY to unlock the red door. Go through it. [EAST WING PIANO ROOM] Go examine the piano and the Yawn appears again for a rematch! ROCKET LAUNCHER at the wounded animal until it dies. As soon as it falls, examine the hole it created. Jump down. ---------------------- [OBJECTIVE 2: Getting the BATTERY] ---------------------- [GEORGE TREVOR GRAVE] Press the switch by the tombstone at the opposite end to reveal a secret passage. [UNDERGROUND H PASSAGE] As soon as you reach here, aim and fire forward to kill the zombie that's hidden by the camera angle. Sprint forward for the door. [UNDERGROUND H PASSAGE 2] Run forward, and at the intersection, turn left (Chris' right). Go use the door and ignore the zombies that are busying munching on their friend. [KITCHEN] Turn to Chris' right, and run down. At the end, beware of the ground zombie. It is possible to run past it without any damage, but use up a GREEN HERB if he managed to bite you. Use the red elevator. [MANSION 2F HIDDEN PASSAGE] Lift up the ROCKET LAUNCHER immediately and kill the zombie. Run past it and enter the first door. [STORAGE] Procure the BATTERY here, and exit. If you have the SHOTGUN, take the ammo here. [MANSION 2F HIDDEN PASSAGE] Go board the red elevator as there is nothing else here (except for herbs if you are wounded). [KITCHEN] Run around the ground zombie, and head to the other side of the kitchen. Get to the right side of the kitchen, and a scene will be triggered where a zombie appear. Skip it, and kill the zombie. Run past it for the next door. [BROKEN ELEVATOR HALLWAY] Head for the opposite end and use the door. Now, the next objective, getting the Magnum, is totally optional, but makes your life easier around the Hunters. You can choose to skip it, especially if you are good with dodging them. If so, get to Objective 4: Backtrack. ---------------------- [OBJECTIVE 3: Getting the MAGNUM] ----------------------- [SULLIVAN HALLWAY] Don't move just yet. Lift up the ROCKET LAUNCHER, and fire about 3-4 shots in front to kill the threats. Get to the West Wing Stairs Hallway. [WEST WING L HALLWAY] Ignore the Hunters here, and focus on getting to the West WIng Stairs Hallway. [WEST WING STAIRS HALLWAY] Move forward. As you near the stairs, you'll see a Hunter approaching Rebecca. Ignore them and head up the stairs. As you reached 2F, you'll hear Rebecca's scream. Ignore it, and use the key to unlock the last door. Discard the HELMET KEY after use. [TROPHY ROOM] Switch off the light, and push the steps ladder against the deer head. Climb it, and take the RED JEWEL. Descend, and pocket the MAGNUM ROUNDS on the left besides the SHOTGUN SHELLS. Exit the room. Now make your way to the Tiger Statue Room, dodging the Hunters along the way. [WEST WING STAIRS HALLWAY] -> [WEST WING L HALLWAY] -> [WEST WING TIGER STATUE ROOM] Use the RED JEWEL on the tiger statue for the MAGNUM. With 6 pre-loaded bullets and 12 more MAGNUM ROUNDS, the Hunters you see now are not a trouble! [WEST WING L HALLWAY] Use the door which leads to the Sullivan Hallway. --------------------------- [OBJECTIVE 4: Backtrack] --------------------------- [WEST WING SULLIVAN HALLWAY] -> [WEST WING DINING ROOM] -> [MAIN HALL] -> [EAST WING L HALLWAY] -> [EAST WING STAIRS HALLWAY] -> [EAST WING 1F INTERNAL HALLWAY] Now, make your way to the courtyard area. Use the above path for the fastest route. Beware of the 2 Hunters that are planted in the East Wing L Hallway, and one in the East Wing Stairs Hallway. There's also 1 in the Internal Hallway. o==============================================================================o 06. CHAPTER 4 - UNDERGROUND MINING AREA o==============================================================================o ----------------------- [OBJECTIVE 1: Using the Battery] ----------------------- [EAST WING LINKING PASSAGE] There's 1 Hunter here so beware. Blast the Magnum at him to clear the path and head back to the courtyard. You are to backtrack to the main courtyard area. [CRANK STORE HOUSE] -> [COURTYARD UPPER] -> [COURTYARD POOL] -> [COURTYARD] Run to the south end of the courtyard (read the map for reference) and use the BATTERY on the hollow near the 2nd elevator. Board this 2nd elevator. [COURTYARD UPPER] Now get to the Courtyard pool. [COURTYARD POOL] Use the CRANK to fill the pool with water, then return to the Courtyard Upper. [COURTYARD UPPER] Board the 2nd elevator here to return to the Courtyard. [COURTYARD] Now, goes to the area that was blocked by the waterfall to access the mining area. ------------------ [OBJECTIVE 2: Getting to Black Tiger Lair] ------------------ [MINING AREA 1] Use the door nearby to the next area. [FLAMETHROWER PASSAGE] Ignore the weapon on the rack, and proceed on. There are 2 doors, but choose the one on the south. [ELEVATOR GENERATOR ROOM] Access the southeast door in this area. [ENRICO PASSAGE] Proceed on, and after the scene, return back. Kill the 2 Hunters that have surfaced here. Pick up the 2nd CRANK, the HEX. CRANK near the door. Now use the door. [ELEVATOR GENERATOR ROOM] Aim and fire the MAGNUM at the Hunter, then backtrack to the Mining Area 1. [FLAMETHROWER PASSAGE] There's 1 more Hunter at the intersection. Kill it, and then proceed to use the door with the weapon rack. [MINING AREA 1] Run to the other side of the area past the typewriter, and use the HEX. CRANK on the hexagonal hole. Get across and use the door. [BOULDER PASSAGE 1] Obtain the FLAMETHROWER off the rack and run up to the boulder. Now run down, and the boulder will roll down too. Dodge the boulder by running into the curve where the weapon rack is. Run up to where the boulder was, and a Hunter emerge. Kill it, and take the shiny object there. More MAGNUM ROUNDS! Now run to the opposite end and down the passage opened by the boulder. Use the door. ---------------------- [OBJECTIVE 3: Getting to the Lab] ---------------------- [BLACK TIGER LAIR] Defeat the Black Tiger! After that, use the FLAMETHROWER to remove the webs on the next door. [MINING AREA 2] Run to Chris' right and put the FLAMETHROWER on the rack. Instead of going through the door, run back past the middle door to the other side into the save room. [GARDEN ROOM B1] Dump the SQUARE CRANK into the item box, and pick up the DOOM BOOK 1. Exit the room. [MINING AREA 2] Run to the opposite side of the tunnel and use the door, avoiding the adders on the ground. [BOULDER PASSAGE 2] Run up to the north portion, and towards the boulder. However, don't get too near. Use the HEX. CRANK on the hole on the panel by the left wall. Use it for 3 times, then a hidden passage will appear near the panel. Get into it, and use the door. [DOOM BOOK 2 ROOM] You should have an idea how this puzzle work. Solve it, and get the DOOM BOOK 2. [BOULDER PASSAGE 2] Run out and around the passage. Get to the southeast corner of the passage, pass the door and board the elevator. [FOUNTAIN] Procure the GREEN HERBs. Then, get to the right side of the fountain, check the blue DOOM BOOK for the WOLF MEDAL. Use it on the hollow, and then proceed again for the other medal. The passage to the lab has been created. Descend the stairs and board the elevator. o==============================================================================o 07. CHAPTER 5 - UMBRELLA LABORATORY o==============================================================================o ----------------------- [OBJECTIVE 1: Unlock the rooms] ------------------------ [LABORATORY B1 ENTRANCE] Descend the ladder. [LABORATORY B2 ITEM BOX ROOM] Put the HEX. CRANK in the item box. Don't store the herbs. Now go use the door. [LABORATORY B2 STAIRS AREA] Blast the zombies in this area, and then descend the stairs. Ignore the herbs, for you should have enough already stored in the item box since right from the start. [LABORATORY B3 LOOP AREA] Turn to Chris' right (left on our perspective) and run down the passage. Enter the northeast door. [LABORATORY B3 COMPUTER ROOM] Go operate the computer. Key in JOHN as the user id, and ADA as the password. Choose to unlock both floors. When prompt for the 2nd password, enter MOLE. When both floors have been unlocked, exit the room. --------------------- [OBJECTIVE 2: Turn on elevator power] -------------------- [LABORATORY B3 LOOP AREA] Aim and fire at the zombie on the left, and return to the B2. [LABORATORY B2 STAIRS AREA] Turn left, and enter the Visual Data Room. [VISUAL DATA ROOM] Get to the southeast corner, and open the panel on the wall. Press the switch to shift the pillar for the LAB KEY. Now exit. [LABORATORY B2 STAIRS AREA] Descend the stairs to the B3. [LABORATORY B3 LOOP AREA] Get to the southeast corner, killing the naked zombies in the way. Use the LAB KEY to unlock the door and discard the key once done. Enter the room. [LABORATORY B3 T PASSAGE] Dodge the zombies, and get to the south end. Use the door. [BOILER ROOM 1] Get to the southwest corner, dodging or killing the Chimera with the MAGNUM in the way. Operate the power panel to activate the blacked-out areas. Now get to the southeast corner to get through the next door. [BOILER ROOM 2] Aim up and kill the Chimera. Navigate around to the next door. [ELEVATOR POWER GENERATOR ROOM] Take the left path to the power connection switch. Connect the switch to activate the power. Now backtrack to the T Passage. ------------------------ [OBJECTIVE 3: Defeat the Tyrant] ---------------------- [BOILER ROOM 2] -> [BOILER ROOM 1] -> [LABORATORY B3 T PASSAGE] The zombies are gone, so run to the opposite end. Use the right switch to turn on the power. Now board the elevator. [LABORATORY B4 PASSAGE] A scene will be triggered here where Chris is lead into the capsule room. Skip the scene. [LABORATORY B4 CAPSULE ROOM] Equip the ROCKET LAUNCHER and destroy the Tyrant BOW! 1 shot is all it takes. Now operate the control device besides the Tyrant capsule to unlock the door. Check Wesker's corpse for the LAB KEY (MASTER KEY). Exit. --------------------- [OBJECTIVE 4: Escape the Laboratory] --------------------- [LABORATORY B4 PASSAGE] Run to the other end and use the elevator. [LABORATORY B3 T PASSAGE] -> [LABORATORY B3 LOOP AREA] -> [LABORATORY STAIRS AREA] -> [LABORATORY B2 ITEM BOX ROOM] -> [LABORATORY B1 ENTRANCE] Now, backtrack to the entrance of the lab. Be careful of the Chimera that had spawn in the loop area, and the zombies in the stairs area. Use the MASTER KEY on the door at the B1 Entrance to get to the escape route. [LABORATORY B1 ESCAPE ROUTE] In the middle of the run, Brad will contact you. Skip the transmission, and continue running. Grab the BATTERY on the ground and use it by the hole near the elevator. Now, of course, use the elevator. [HELIPAD] Take the FLARE nearby, and use it immediately to end the game. Fast isn't it? Now take a screenshot of it, and go brag at your local RE forum about your time! o==============================================================================o 08. CREDIT & LEGAL TERM o==============================================================================o To contact the author of this FAQ, please send email to this address: Bioutbreak@hotmail.com Note that flaming mails, virus mails, blank mails, information covered in the FAQ will be ignored. Suggestions, tips and information are welcome, and will be credited when due. This FAQ is for private and personal use. No permission is granted to reprint this FAQ in a magazine or publication without my prior consent. Translating this walkthrough to another language does not automatically make this walkthrough yours. Do not rip off anything from this FAQ either. Extracts are alright as long as you had obtained my permission, and give credit when due. Please do NOT use this FAQ on your walkthrough, magazine, website or anything. Nor is it granted for this document to be used as any type of "source material" for-profit magazines to use in any way, be it basing their own articles from, reading prior to get ideas, or outright copying. I also forbid this or any of my walkthroughs to be used as, or turned into issues, mailings for RPG or other newsletters, be they free or for profit. In no way do I wish this FAQ to be cut up into sections or altered in any way. Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS" are trademarks of Sony Computer Entertainment Inc. Online plays requires internet connection and network adaptor for Playstation 2(sold separately). (c)CAPCOM CO.LTD 2006 ALL RIGHT RESERVED. (c)CAPCOM USA.INC.2006 ALL RIGHT RESERVED.
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