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    FAQ/Walkthrough by FemmeFromMars / darklao

    Version: 3.11 | Updated: 08/07/08 | Search Guide | Bookmark Guide

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    January 5, 2007
    by "darklao"
    revised by FemmeFromMars
    Version 2.0 - July 7, 2007
    Version 3.0 - Oct. 7, 2007
    Version 3.1 - Oct. 12, 2007
    Version 3.11 - Aug. 7, 2008
    There are at least two ways to play Contact. First, you can play the Story,
    going through things in the traditional way, following the plot, slaying
    enemies, beating the boss. You can have a lot of fun and if this is how you
    want to play, you can stop reading right now, go play and consult the
    walkthrough when you get stuck. Class dismissed.
    The second way is to play the Game itself. By this I mean collect every
    item, complete every quest, max every stat and figure out a bunch of things
    about how the game works. Why would you want to do this? I don't know - because
    it's there? I'll warn you right now, it's a big time commitment!
    In any case, if this is how you want to play, if you are a completionist or
    even if all you want is just to max those stats, skip directly to the stat-
    maxing section and read Chapter 11, Main Quest Stat-Maxing, at least the
    Anti-Slash section. This is because it's been discovered, since this guide was
    first published, that development of that stat gets cut off at a certain point.
    If you just grab a sword and slash away, you risk making some of your stat
    development difficult or even impossible in the normal game. While you're
    at it, you might want to read Chapter W, Caveat Gamer.
    But not to worry too much. If you start playing the story and decide you want
    to be a completionist later, you have a couple of options. One, you can start
    over. The main story, although long enough, isn't intimidatingly complex,
    especially on a second run-through. Two, you can get some of the things you
    miss in-game through Wifi contact, although it's more of a headache. In fact,
    one stat appears to require Wifi contact to get maxed out. Anyway, it's your
    call, but you have been warned.
    Version 2.0 included new sections on Mochi and in-game stat maxing, some major
    revisions to reflect new knowledge, some assorted gaps filled, and some minor
    changes, corrections and clarifications. 
    Version 3.0 included a completed stat-maxing section and a new section on food
    and nutrition. Some gaps have been filled and there have been some minor
    changes, corrections and clarifications.
    Version 3.1 includes the Caveat list and a few things I forgot in Version 3.0.
    Version 3.11 includes new information about the ? trick decal, provided by
    coolcat00011. A more extensive revision is in the works.
    PART I - Basic Information
    -Battle Mode/Battle
    -EP and Techniques
    -Stat Growth
    -? Decals
    -Trick Decals
    -Food and Nutrition
       Healing foods
       Strength-boosting foods
       Defense-boosting foods
       Dexterity and agility-boosting foods
       Wisdom-boosting foods
       Stamina-boosting foods
       Speed-boosting foods
       Anti-Element-boosting foods
       Defense-building foods
       Dexterity-building foods
       Aglity-building foods
       Wisdom-building foods
       Stamina-building foods
       Other nutrients
    PART II - Walkthrough
    Chapter 1 - Deserted Isle
    Chapter 2 - La Chef Beach
    Chapter 3 - Caldoaxa Ruins
    Chapter 4 - Ft. Eagle
    Chapter 5 - Aegis
    Chapter 6 - Fisher King, Shadow Thief, and Level 1 Lockpicking
    Chapter 7 - Habara
    Chapter 8 - Rizo Island
    Chapter 9 - Akumojo Castle
    Chapter 10 - Post-game, WiFisland, Sidequests and Level 2 Lockpicking
    PART III - Stat-Maxing
    Chapter 11 - Main Quest Stat-Maxing
    Chapter 12 - Post Game Stat-Maxing
    Chapter W - Caveat Gamer: Some Things You Should Know
    Chapter X - Skills and Stats
    Chapter Y - Lists
    Chapter Z - Frequently Asked Questions
    This guide is intended to be comprehensive. I generally avoid mentioning any
    plot specifics, so it should be spoiler free as long as you don't look ahead
    to see, for instance, boss names in later parts of the walkthrough than you
    are at. The walkthrough is broken up into chapters based on which island
    you're on, with an additional chapter for the Fisherman and Thief outfits,
    and a final chapter that discusses the post-game, WiFisland, and sidequests.
    The lists at the end of the guide may also contain spoilerish things,
    possibly, but that's why we put such things at the end.
    With the exception of the sidequests, the walkthrough covers things in the
    order they appear in the game. Sidequests for a particular island usually
    appear as soon as you've completed the plot on that island, and sometimes
    before, so you can do most of them at any time, though if you go digging
    around in the last chapter, you may see spoilers. Just so you know.
    In creating this walkthrough, I did some things that will have an effect on
    how you may use it:
    About stats and fighting:
    First, I didn't want to assume anyone had access to WiFisland, so I didn't get
    any of the items or stat boosts you get from adding friends. So if you don't
    have it, don't worry about it.
    Second, I was generally annoyed by complaints that the game required grinding,
    so I didn't. At all. In fact, I barely fought anything that wasn't absolutely
    required: a boss, or blocking the path. I did this to ensure that whatever
    your stat levels are, mine were lower, so the boss fights should be easier
    than described in this guide. Basically, it doesn't matter what your stats are.
    No grinding of any kind, for money, items or stats, is necessary to beat the
    game. Period. What this means is that if you play the game naturally, the
    bosses should take fewer than the recommended potions. The low end suggestion
    is always how many it took me when I was severely underpowered. On the other
    hand, if you fight everything you can possibly fight, twice, then you're going
    to be using more potions generally than I talk about in the guide--though
    you'll have much, much more money to spend on potions... so it all balances.
    If you want my honest advice, you should just ignore the numbers and stock up
    as much as you can whenever I suggest stopping for potions.
    Finally, I recommend in some situations a specific outfit and weapon. You
    don't have to wear or use those things. In the last half of the game, not
    wearing the recommended outfit will mean passing up some special items or
    pickable treasure chests, or using keys on chests that could just be picked
    for free... but what outfit you're wearing at any given point (except the one
    door that requires you to wear the elemental outfits) and what weapon you
    choose to fight with is entirely up to you.
    About cooking and stealing:
    There is a point in this guide where I recommend getting your cooking skill to
    10 and your thievery to 8. Both take at most fifteen minutes, given that both
    start at 5 as soon as you obtain the outfit. Just do it. Getting your cooking
    to 10 allows you to reduce your outlay for potions from 80 to 30. Getting your
    thievery to 8 allows you to pick most of the chests and doors in the game, so
    you don't have to skip them and return, or bother with extra keys.
    About money and shopping:
    I never once used a weapon from a shop. You can use the Rusty Knife until you
    get the Fruit Knife, the Fruit Knife until you get the Saber, and the Saber
    against everything in the last half of the game, including the final boss, and
    be doing plenty good damage. Use a stick (drop from the yellow worms) or your
    bare fists if you don't want to use a slashing weapon. There is just no reason
    to buy the crap weapons they sell in the stores. Leave it for the post-game
    completionist roundup. If you're fighting anything, like, at all, you should
    have plenty of money for potions and the few unique or required purchases--as
    long as you don't waste it on crap. There are a couple boss fights where a
    specific weapon is mentioned, but it's always something you get from a chest or
    the plot.
    Battle Mode/Battle
    Hit B to enter Battle mode. On activation, you will usually target the closest
    enemy character, but not always. To retarget, just tap your preferred target
    with the stylus and select the attack option (crossed swords). Or just push
    the left shoulder button to cycle through available enemies.
    During battle mode, your character will hit automatically when he's in range
    of the enemy after the weapon's charge time is complete. If you hold the D-pad
    to face away from the enemy, your character will strike in the indicated
    direction, rather than at the enemy. If your character is in the general
    attack activation range, but not in range for his weapon, whether because
    you're using a short-range weapon (Punching, Slashing types) or chasing a
    fleeing enemy, you can miss the enemy and be forced to wait through the charge
    time again.
    You can activate battle mode prior to closing with an enemy and the game will
    burn the charge time and hold the strike until you're in range, so you can
    almost always get an immediate strike on any enemy that isn't fleeing.
    Enemies seem to flee based on some or all of your stat strengths, but
    different enemies will flee at different levels. Villagers and other "good"
    monsters, like the farm animals, will begin to flee (or even begin to initiate
    combat, depending on your strength) if your karma drops low enough.
    Attack range is a very exploitable aspect of the game. The longer weapons
    (Striking weapons, followed by Slashing weapons) will often allow you to hit
    without taking counter-hits, though this usually requires you to trap the
    enemy against some environmental feature. The range of a weapon is offset
    by its charge time. Punching weapons charge faster, striking weapons more
    Attacks and techniques (yours and the enemy's) can be cancelled by an attack
    that lands (misses and blocked or sword-catch hits don't count) just before
    it would normally activate. Generally it is best to fire off techniques
    immediately after the enemy lands an attack, just to avoid the technique being
    cancelled. Cancelled techniques still cost EP (usually), but have no effect. It
    is also best to avoid being crowded by many enemies as, if their attacks are at
    all staggered, they can cancel everything you try to do and prevent you from
    hitting at all.
    EP and Techniques
    EP is used to power techniques you gain as you level the techs associated with
    the outfits and weapon types. EP charges as follows:
    1 EP: Three kills since last tech use.
    2 - 5 EP: Two kills since last tech use.
    If you kill with a tech, your EP will charge as if the tech came before the
    kill, so you can, for instance, use a 1 EP Tech on every second enemy, as long
    as you never let your EP drop to zero and don't use it on two enemies in a row.
    If you kill only halfway to the next EP and use a tech, any half-charges will
    be lost. Example:
    -Start at 3 EP. (3.0)
    -Use Gut to kill enemy one. 2 EP after tech, 1/2 charge for the kill. (2.5)
    -Use Gut to kill enemy two. 1 EP after tech, 1/2 charge lost, gain 1/2 charge
     for the kill. (1.5)
    So, essentially, you can charge EP faster and use techs more often if you keep
    those partial charges in mind.
    Stat Growth
    Your stats increase as you use them, mostly in proportion to the stats of the
    enemy you are interacting with. You can beat the game with a few potions and
    the stats you gain from bosses and the few enemies you are required to fight.
    If you spend more time fighting, you will have higher stats and have less
    trouble with enemies and bosses, but the returns are diminishing. Most
    enemies in the game will stop developing your stats after a certain point, so
    there's no particular reason to spend any extra time killing for stat growth,
    especially when heading to the next island, which will have stronger enemies
    that will develop your stats higher and faster.
    ? Decals
    During the course of the game, many enemies will drop ? Decals, and most
    enemies have them as a possible steal. You can also find them in a few
    treasure chests. To use them, enter the menu and go to the ? page. Tap the
    ? Decal and then peel it with the stylus. You can then stick it into one of
    four slots. You can choose to replace a current sticker if your slots are
    full, but stickers replaced this way are lost forever. In fact, once you look
    at a sticker, it's use it or lose it.
    Stickers can modify as many as three stats in the category they cover, and can
    have modifiers as high as +10. It seems to be the case that the more stickers
    you peel, the higher the modifiers and the more stats per sticker (although
    you will still get onestat +1 stickers, even after you've peeled hundreds).
    Decal types and the stats they can modify:
    Defense Decal  - Anti-Element Defenses
    Weapon Decal   - Slashing, Striking, and Punching
    Job Decal      - Thievery, Fishing, and Cooking
    Personal Decal - Fame, Courage, and Karma
    Wisdom Decal   - Wisdom and Elemental Attack
    Battle Decal   - Strength, Defense, and Stamina
    Quick Decal    - Dexterity, Agility, and Speed
    Your modified stats only affect actions that use the stats for a calculation,
    like damage, chance to hit/dodge, or job skill failure rates. The modifiers
    will not open new techniques early, and have no effect on your stats' growth
    Trick Decals
    As the game progresses, the professor will give you various Trick Decals. You
    can use them by hitting R or tapping the green box in the top left of the
    screen with your stylus. To use, just peel them off the menu page and stick
    them (usually anywhere, except with the cell sticker--for cells you must place
    the sticker on the cell) to activate.
    All decals are one-shots. You can reload the decals at any time by talking to
    the Professor in his room on the ship. He will automatically reload them any
    time you arrive at a new location on the world map.
    ? Decal - Converts all on-screen enemies to farm animals. If you were in
    combat with any of them, you will remain so. Useful for clearing big
    rooms and solving crowds of enemies that might be cancelling you. If you are
    stat-maxing, it's good for keeping combat to a minimum. Turning an enemy into
    a farm animal makes the game think that you've killed it, although it gives
    no drops. If you use the ? decal on a creature that gives negative karma when
    killed (such as farm animals and people), the trick decal changes it over to
    skeletons instead. Has no effect on bosses. (Thanks to coolcat00011 for this
    Mochi Decal - Looks like a paw print. Stick to the screen to have Mochi drop
    in and variously do nothing, deal some damage, or add statuses to one or more
    enemies on screen. It increases in power and usefulness as you play with Mochi
    more and more during the save/sleep time. For best effect, use the stylus to
    draw tight circles around Mochi to flip him on his back and scratch back and
    forth across him for MASSIVE DAMAGE. For more information, see the Mochi
    section below.
    Ship Decal - Allows you to teleport back to the ship. Probably the most useful
    decal. Doesn't work from certain rooms and locations, usually boss rooms and
    weird locations where you're not in the, ah... real world. >_>
    Cell Decal - Must be used to capture the cells. Unlike other decals, you must
    tap the cell with the stylus to properly start the decal.
    Constellation Decal - Looks like a galaxy. Fully heals you. Might be useful in
    dire situations, but at once per trip, you're not going to be depending on it.
    Its usefulness increases with your hit points, obviously, and it's helpful in
    stat-maxing to save potions.
    Balloon Decal - Stick the decal, then when the balloon is on screen, blow
    repeatedly into the DS mic to expand the balloon. When it pops, it does decent
    damage to everything on screen. Works on bosses. Good for keeping combat to a
    minimum if you are stat-maxing.
    Sun and Moon Decal - Stick it to activate. If the Sun shows, it does
    damage. If the Moon shows, it puts on-screen enemies to sleep. The sun is more
    useful for avoiding combat if you are stat-maxing. Works on bosses.
    UFO Decal - Requires completion of a sidequest (see Chapters 6 and 10 in the
    walkthrough). Disappears all on-screen enemies into the ether. Good for crowd
    control, and for keeping combat to a minimum if you are stat-maxing. Does not
    work on bosses.
    Isn't he cute? Mochi can be a powerful ally in stat maxing or combat if you
    take the time to train him correctly. You train Mochi, first of all, by
    calling him out to help you, starting as soon as you get your Mochi decal. It's
    tempting not to bother with this, because frankly, at first Mochi is pretty
    useless. Call him out against the yellow worms and he does 1 damage! But you
    can't expect him to know everything right away, can you?
    The second way you train Mochi is when you pay attention to him after you
    save, while Terry is sleeping. I think of it as rewarding him for a job well
    done, or at least for trying. There are two types of activities you
    can use. The first we'll call "light training," which means you point the
    stylus at the food bowl and he eats, or at the computer and he punches the
    keyboard, or at his scratching post or his bed. This kind of training will
    give you little smiley face icons one at a time. You can also give Mochi a
    little pat on the head or back scratch, which will usually give you a little
    smiley face but sometimes an orange frowny face and a noise like when your
    karma drops. I take this to mean Mochi didn't like that, so just feed him a few
    more times to get him over it.
    The second kind of training is the tummy rub. To do this, take your stylus and
    slowly circle it around Mochi. If you do it right, he will flip over on his
    back and give you multiple smiley faces, large and small, as you continue to
    circle the stylus around his body. Yes, he really really likes it!
    Remember these two styles of training because you will want to use the right
    method depending on what you want to accomplish.
    Mochi has four levels that he moves through in sequence, although some are
    sometimes skipped:
    1. Starts out very weak, attacks a single enemy with minimal damage, gradually
    gets a little stronger. This is where most people write him off, poor puppy!
    2. He appears to attack Terry, but causes damage to all enemies on screen. Can
    be pretty strong and wipe out a whole screenful. This is where I like to keep
    3. Attacks Terry, but only stuns all enemies on screen, causing no damage.
    Almost useless, in my opinion.
    4. Attacks a single enemy, usually causing significant damage (supergods are
    affected much less). Not as good as stage 2, but still helpful in battle.
    What moves Mochi through the levels are the tummy rubs. In fact, it's
    possible to bypass at least level 1 altogether if you train Mochi enough
    before you get his decal. On one of my files, he started out on stage 2
    the first time I used him, after I had given him lots of belly rubs. Also, on
    my very first file, I didn't know about tummy rubs, and used only light
    training. That Mochi moved from stage 1 directly to stage 4.
    Once he's at stage 2, extensive tummy rubbing will move him into stage 3 and
    then 4. But - you might not want to do this! Stage 2 can be very handy.
    Mochi gets powerful enough to wipe out or seriously weaken multiple enemies on
    screen. If you are trying to max your defensive stats (see Part III - Stat
    Maxing),it can help you avoid combat. You can even gather a bunch of enemies
    together on a crowded screen, call him out and collect your drops to raise
    money. What Mochi does stays with Mochi and doesn't affect your stats.
    To keep Mochi at stage 2 once he gets there, STOP the tummy rubs! Use only
    light training from now on, and you might even want to avoid patting him on
    the head. Watch carefully to make sure Mochi doesn't arch his back and hiss at
    you! This means he has now moved to stage 3, stun. You can confirm
    this by calling him out and seeing how he behaves. But there is a safety net
    built into the game. You train Mochi AFTER your save is complete; for the
    training to be recorded into the game, you must save again. If you find Mochi
    has been set to stun (the stages do NOT reverse!), it might be a good time to
    turn off your game. 
    NOTE: A user named Goldom reported a variation on stage 2, where Mochi
    attacked all enemies but dealt only 1 damage to each. A few more tummy rubs
    and Mochi was a true level 2, dealing higher damage. If this happens to you,
    just be careful to take Mochi out for a test before saving after every set of
    tummy rubs, to make sure he hasn't passed into stage 3. Once he reaches a true
    level 2, stop rubbing.
    A couple of other points about Mochi: First, he seems to be somewhat stronger
    against fire enemies, somewhat weaker against water and wind enemies. I guess
    that makes sense, given his method of attack.
    Second, he has a moral sense. Call him out against helpless villagers and farm
    animals and he'll attack you, causing no damage to anyone but making a point,
    I guess. He will, however, attack the soldiers at Fort Eagle, the evil sheep,
    or farm animals or villagers IF they are attacking you.
    Food and Nutrition 
    With proper meal planning, food can be used to heal, to boost your stats, or
    to grow your stats. You can eat a good meal of long-lasting, stat-boosting or
    stat-building food. You should always save some room, however, for a
    quick-burning healing potion or herb.
    If you look at a food's information screen, you will see
    what it can do for you. Take, for example, Tropical Fruit, probably the first
    food you will pick up on Deserted Isle. If you eat it, it will cure 20 HP, and
    will also give you a +1 strength boost for 50 seconds, the digestion time,
    which is how long it will stay in your stomach. Stamina: 20 means each fruit
    will fill up 20 percent of your stomach. (Thanks to Stepswordsman for
    figuring that out!) You can fit 5 tropical fruit into your stomach at a time,
    and the effects will stack, meaning if you eat 5, your strength bonus will be
    multiplied by 5. However, I would recommend not filling yourself up completely,
    because you always want to save room for at least one potion. The effects will
    also stack on top of decal or other bonuses you might have.
    Another example is the Cheeseburger. Terry starts the game with three of them.
    Each one will give him a +2 stamina bonus. This means more hitpoint capacity,
    although if your health is low, you will still have to fill the hitpoints up.
    The cheeseburger itself will restore 30 HP. You also get a +2 strength bonus.
    Finally, do you see the red arrow by the defense icon? This means it is a
    stat-building food, increasing the rate at which your defense grows. In this
    case, it is a +10, which seems to translate into a 10 percent faster growth
    rate. This too will stack, and the effect will also last for the digestion
    time, in this case, 3 minutes 20 seconds. Cheeseburgers have a Stamina of 40,
    so you can eat two and still have room for a Stamina 10 food and two potions.
    So, things to consider are: stat effect, digestion time, space it
    takes up in your stomach, and hit points restored. Cost and availability of
    the food are also worth considering. Following are some examples of foods
    I like to use. Capacity is the number you can eat while still allowing room
    for at least one potion. For recipes, see Chapter Y. Foods with a "+" by their
    name are my favorites.
    Healing Foods - 
    Potions and plus potions of course. They restore 80 and 200
    hit points, respectively, and are digested in just 10 seconds, so you can eat
    another one fairly quickly. Although Plus Potions are more expensive per hit
    point, they have the advantage of not taking up any more room in your stomach
    than a regular potion. So if you're in a heated battle with an elemental god,
    for example, you can heal that critical hit all the way back up without having
    to avoid another swipe for 10 seconds. Also good for healing are herbs, which
    restore 30 HP and are digested in 15 seconds, or even water to top off your
    HP. Tropical fruit and coconuts are good in the early stages of the game.
    Note: Save your healing foods until after you have eaten a base meal of
    stat-boosting or -building foods, because they will do some healing also. If
    you still need more healing after eating your base meal, then take a potion.
    Strength-boosting Foods -
    + Tropical Fruit - Adds +1 strength and restores 20 HP. Digestion time 50s.
    Free and available. This is also your healing food until herbs become
    available. You can eat up to 4 and still have room for a potion or herb.
    It's the only strength-boosting food that doesn't require cooking.
    Fruit Juice - +1 strength, restores 20 HP. It lasts only 20s, but you can eat
    9 of them. Good for tough, short battles. Requires water and level 0 cooking.
    BBQ Meat - +1 strength, +2 stamina, restores 50 HP. It lasts 6m40s and you can
    eat only two. Easy and cheap with level 0 cooking skill.
    Savory BBQ - +2 strength, +1 stamina, restores 50 HP. Digestion time 6m40s.
    You can eat two. Because wild game comes from evil animals, it's a little
    harder to obtain than meat, but still easy and available. Level 0 cooking.
    Mystery BBQ - -5 strength, +10 stamina, restores 50 HP. Digestion time 6m40s.
    Capacity: 2. Level 0 cooking. Yes, there might be a time in the game when you
    want to decrease your strength, although when I tested it, I couldn't really
    see an effect. It might be that it was at a low level and just not noticeable
    for me.
    Rotten BBQ - +3 strength, -5 stamina, restores 40 HP. Digestion time 6m40s.
    Capacity: 2. Free but tougher to obtain. Level 1 cooking required.
    + Kebab - +3 strength, +5 stamina, restores 60 HP. Digestion time 8m20s.
    Capacity: 1. Cheap and available ingredients. Level 1 cooking.
    + Hamburger - +2 strength, +5 stamina, restores 75 HP. Digestion time 6m40s.
    Capacity: 2. Cheap and available ingredients. Level 1 cooking. A good choice.
    Cheeseburger - +2 strength, +2 stamina, also builds defense. Restores 30 HP.
    Digestion time 3m20s. Capacity: 2. Available and cheap ingredients but requires
    Level 2 cooking. I'd recommend it only if you want the defense-building along
    with the stat boost.
    Steak - +5 strength, +6 stamina, restores 100 HP. Digestion time 10m.
    Capacity: 1, but there's probably also room for another food as well as a
    potion. Requires Level 3 cooking as well as butter, a medium-difficult
    ingredient to come by. You probably won't be able to make this until late in
    the game, and by then you probably won't need to bother with it.
    Defense-boosting foods -
    + Coconut - +1 defense, restores 10 HP. Digestion time 50s. Capacity: 4.
    Free and available on Aegis. The only defense-boosting food that doesn't
    require cooking.
    Coconut milk - +1 defense, restores 10 HP. As with fruit juice, you have a
    short digestion time (20s) but a large capacity (9). Free and available.
    Requires level 1 cooking. Coconut and coconut milk are the only defense-
    boosting foods that don't require fishing.
    BBQ Killifish - +2 defense, restores 10 HP. Digestion time 1m6s. Capacity: 9.
    Cooking level 0, fishing level 1. A good way to give a big boost to your
    defense early in the game.
    BBQ Bass - +2 defense, +1 wisdom, restores 20 HP. Digestion time 3m20s.
    Capacity: 4. Cooking level 0, fishing level 0. Another good choice early in
    the game.
    BBQ Carp - +1 defense, +2 wisdom, restores 20 HP. Digestion time 2m13s.
    Capacity: 4. Cooking level 0, fishing level 1.
    Cajun Catfish - +2 defense, +3 wisdom, restores 30 HP. Digestion time 3m20s.
    Capacity: 3. Cooking level 1, fishing level 1. If you're fishing for the King,
    you'll catch a ton of these, so you might as well use them.
    BBQ Snapper - +3 defense, +3 wisdom, restores 30 HP. Digestion time 3m20s.
    Capacity: 3. Cooking level 1, fishing level 1.
    BBQ Salmon - +3 defense, +4 wisdom, restores 40 HP. Digestion time 4m26s.
    Capacity: 2. Cooking level 1, fishing level 2.
    BBQ Piranha - +4 defense, +5 wisdom, restores 50 HP. Digestion time 5m, 33s.
    Capacity: 1. Cooking level 2, fishing level 2.
    BBQ Tuna - +4 defense, +3 wisdom, restores 40 HP. Digestion time 4m26s.
    Capacity: 2. Cooking level 2, fishing level 2.
    BBQ Swordfish - +5 defense, +4 wisdom, restores 50 HP. Digestion time 5m33s.
    Capacity: 1. Cooking level 2, fishing level 2.
    +Swanky Soup - +10 defense, +5 wisdom, restores 40 HP. Digestion time 3m20s.
    Capacity: 3. Cooking level 2. Requires flour and any kind of fish. This is
    one of my favorite recipes, and almost as good a reason as plus potion to
    raise your cooking level.
    Bass Stuffing - +8 defense, +10 wisdom, restores 40 HP. Digestion time 3m20s.
    Capacity: 3. Cooking level 3, fishing level 0. With the high cooking level
    required, you probably won't bother with this complicated recipe.
    Dexterity and agility-boosting foods -
    Lettuce - +3 dexterity, restores 10 HP. Digestion time 25s. Capacity: 9.
    Expensive and short-lived. Not worth it IMO.
    Tomato - +5 agility, restores 10 HP. Digestion time 25s. Capacity: 9.
    The unpredictability of getting misses makes the usefulness of this even more
    chancey than lettuce, unless you want the agility to increase weapon speed.
    Still, not one you're probably going to use a lot.
    Salad - +4 dexterity, +4 agility, restores 50 HP. Digestion time 50s.
    Capacity: 4. Cooking level 1. Again, an expensive boost.
    Wisdom-boosting foods -
    Wisdom "affects magical techniques," according to its information page, and,
    according to Stepswordsman, "does absolutely the same thing Elements do -
    increases spell damage." It looks as though there is some variation in the
    precise formula for the way Wisdom affects different Elements and spells,
    but the nice thing is that a boost in Wisdom will assist all your
    Elemental attacks, strong and weak.
    It's said that fish is brain food, and appropriately, all wisdom-boosting
    foods are fish except for Cola, which is really a wisdom-depleting food.
    Most also carry defense boosts and are treated in that section. Three
    foods affect wisdom only:
    BBQ Sardines - +2 wisdom, restores 10 HP. Digestion time 1m6s. Capacity: 9.
    Cooking level 0, fishing level 0.
    Tuna Sushi - +10 wisdom, restores 30 HP. Digestion time 2m30s. Capacity: 3.
    Cooking level 2, fishing level 2. Tuna are hard to come by.
    Cola - -5 wisdom, restores 20 HP. Digestion time 20s. Capacity: 9. I tried
    lowering my wisdom with these to see whether it would weaken my magic attacks,
    but I noticed no effect. It might be that the effect is subtle and that my
    wisdom and elemental magic power were already too strong.
    Stamina-boosting foods -
    This is a little confusing because the word "stamina" is used two different
    ways in the food descriptions. As noted above, "Stamina: X" indicates what
    percentage of your stomach one serving of the food will fill (thanks again to
    Stepswordsman). When a food boosts your stamina stat, however, it will show a
    little icon of the guy squatting and curling his biceps, just as it appears
    on your menu screen.
    Many of the foods that boost stamina also boost strength and were treated in
    the strength-boosting section above. They include: BBQ Meat, Savory BBQ,
    Mystery BBQ, Rotten BBQ (depletes stamina), Kebab, Hamburger, Cheeseburger, and
    Steak. The following foods are stamina-boosters also:
    + BBQ Chicken - +2 Stamina, +5 Speed, restores 40 HP. Digestion time 5m.
    Capacity: 3. Cooking level 0. Easy and cheap. I like this as much for the
    speed boost in the early part of the game as for the stamina boost.
    + Ham - +4 Stamina, restores 25 HP. Digestion time 4m10s. Capacity: 3.
    Cooking level 1. Meat + coal = good use for cooking failures.
    Chicken Bites - +4 Stamina, +5 Speed, restores 40 HP. Digestion time 5m.
    Capacity: 3. Cooking level 2.
    + Mystery Herbs - +10 Stamina, restores 75 HP. Digestion time 6m40s.
    Capacity: 2. Cooking level 3. Good for fighting those elemental bosses.
    Speed-boosting foods -
    In addition to BBQ Chicken and Chicken Bites, discussed above, speed is
    boosted by Melon and Melon Bun. Both are quite expensive, since Melons cost
    600g at the Aegis food shop. Even if you get free Melons dropped by soldiers
    at Ft. Eagle, you will have to decide whether to cook them or sell them for
    300 gold. Still, I'll include data on them here for completeness.
    Melon - +4 speed, restores 50 HP. Digestion time 1m2s. Capacity: 3
    Melon Bun - +8 Speed, also builds defense, restores 25 HP.
    Digestion time 1m40s. Capacity: 4. Cooking level 2. To save money and time,
    make this with bought bread rather than making your own dough.
    Anti-Element-boosting foods -
    Juice - +5 Anti-Fire, restores 10 HP. Digestion time 10s. Capacity 19.
    This is not the Fruit Juice you cook up from Tropical Fruit; this is the
    canned juice you buy from the vending machines on Ft. Eagle and Habara for
    120 gold per can. With only a 10-second digestion time, it's not very
    useful, and is very expensive.
    + Canned Stew - +10 Anti-Water, restores 20 HP. Digestion time 1m23s.
    Capacity: 3. Quite helpful in post-game leveling against the Blue Worms on
    Ft. Eagle. Sold in the Habara vending machine for 120 gold.
    Defense-building foods -
    Cheeseburger - Increases rate of defense growth by 10 percent per serving. See
    Strength-boosting foods section.
    Melon Bun - Increases rate of growth by 20 percent per serving.
    See Speed-boosting foods section.
    Milk - Increases defense growth rate by 20 percent. Also increases stamina
    growth rate by 10 percent. Restores 10 HP. Digestion time 20s. Capacity: 4.
    With its short digestion time, you'll be needing milk quite often. Too bad it's
    not at any of the shops.
    Bread - Increases defense growth rate by 10 percent. Restores 25 HP. Digestion
    time 1m40s. Capacity: 4. Cooking level 1, although it's cheaper to buy than
    to make.
    + Raisin Bread - Increases defense growth rate by 20 percent. Restores 25 HP.
    Digestion time 1m40s. Capacity 4. Cooking level 2. Doubles your growth rate
    over plain old bread, and much more affordable than Melon Bun.
    Dexterity-building foods -
    + Apple - Increases dexterity growth rate by 10 percent. Restores 10 HP.
    Digestion time 25s. Capacity: 9. A bit expensive but highly effective,
    especially if you have trapped the Supercow, or an opponent with agility of at
    least 80 in rooms 4 or 5 on WiFisland. Just eat some apples right before you
    start hitting them. If they are trapped where they can't get you, you could
    even eat 10 apples and completely fill up. This would double your dexterity
    growth rate.
    Apple pie - Increases dexterity growth rate by 10 percent, also wisdom growth
    rate by 20 percent. Restores 25 HP. Digestion time 1m40s. Capacity: 4. Cooking
    level 2. 
    Agility-building foods -
    It is risky using agility-building foods to maximize the benefits of missed
    hits from opponents in building your agility. Misses are unpredictable and
    frustratingly infrequent, and you might go through your entire digestion time
    without experiencing one. It might be more beneficial to eat Agility-boosting
    foods in the hopes of triggering more misses and just taking the normal
    increase from them. Nevertheless, logic_resistant tried eating strawberries
    and reported a faster-rising agility bar, so it did work for him!
    Strawberry - Increases agility growth rate by 10 percent. Restores 10 HP.
    Digestion time 25s. Capacity: 9. Not cheap at 200 gold each.
    Strawberry milk - Increases agility growth rate by 10 percent. Restores 10 HP.
    Digestion time 10s. Capacity: 19. Cooking level 1, or buy from vendor on
    Habara. Doesn't last long enough to be worthwhile IMO.
    Wisdom-building foods -
    I wouldn't bother with these, as wisdom grows quickly enough just through using
    your elemental techs. Still, if you want to maximize the benefit of using
    those techs, here they are:
    Pie - Increases wisdom growth rate by 10 percent. Restores 25 HP. Digestion
    time 1m40s. Capacity: 4. Cooking level 2.
    Apple Pie - Increases wisdom growth rate by 20 percent. See Dexterity-building
    foods, above.
    Stamina-building foods - 
    Milk - Increases stamina growth rate by 10 percent. See Defense-building foods,
    Steamed Rice - Increases stamina growth rate by 10 percent. Restores 30 HP.
    Digestion time 1m40s. Capacity: 4. Cooking level 1. This would be great if
    rice weren't so hard to come by, at least between the time you clear Ft. Eagle
    and when you finish the clone quest.
    Rice Pilaf - Increases stamina growth rate by 10 percent. Restores 30 HP.
    Digestion time 2m30s. Capacity: 3. Cooking level 2. Another rice dish.
    Jambalaya - Increases stamina growth rate by 10 percent. Restores 30 HP.
    Digestion time 3m20s. Capacity: 2. Cooking level 3. Still another rice dish.
    Loco Moco - Increases stamina growth rate by 10 percent. Restores 30 HP.
    Digestion time 3m45s. Capacity: 2. Cooking level 3. And another rice dish.
    + Thai Curry - Increases stamina growth rate by 10 percent. Restores 30 HP.
    Digestion time 3m20s. Capacity: 2. Cooking level 2. Finally! No rice needed!
    This uses cheap and easily obtainable coconuts and spices. Once you can make
    Level 2 recipes, why would you bother with the rice dishes?
    Other nutrients
    In addition to healing, boosting and building stats, some foods help in other
    Grapes - Critical hit +5 percent
    Water - Cures burn
    Canned coffee, coffee and latte - cure sleep
    Raisin bread - Critical hit +10 percent
    Elixer - Cures poison
    Thai Curry - Cures frozen
    Chapter 1 - Deserted Island
    Tropical Fruit - Trees
    Herbs - Treasure Chest
    Rusty Knife - Treasure chest
    Gold - Treasure Chest
    Special Items
    Bottle Letter
    Fireman (Aqua Shot)
    HP: 20
    Drops: Water
    Gut: Water
    Yellow/Green Worm
    HP: 20
    Drops: Twig, Potato
    Gut: Potato
    HP: 30
    Drops: Sardines
    Gut: Sardines
    HP: 32
    Drops: Chicken
    Gut: Chicken
    HP: 20
    Drops: Meat
    Gut: Meat
    HP: 20
    Drops: Meat
    Gut: Meat
    Red Worm
    HP: 80
    Drops: Bat, Tomato
    Gut: Tomato
    *** Note: This chapter requires no fighting. You can fight enemies for drops
    and stat experience, but you certainly don't have to. That said, fighting
    grows your HP and gives you the stat experience you need to deal higher damage
    and take less damage, as well as to hit and dodge more. You should try at least
    to kill enemies as you go. If you need, you can always head back to the ship
    (or other tub) to heal. And dying just pops you back to the ship. You don't
    lose any experience or items. You do lose fame, but you are a long way from
    needing to think about that now.
    Start game. Poke the prof. Twice. Enter requested information. Watch plot.
    Poke Terry to wake him up. Hook around east and head north to the cave
    opening. Head north through the cave to the ship. Go below and head into the
    northwest room to talk to the Prof. Head back out to the beach (the Prof will
    interrupt with the usual introductory stuff) and follow it south and then west
    to a cave opening. If you see any tropical fruit in the trees, just tap it with
    the stylus to knock it out and walk across it to pick it up. Be sure Terry
    isn't right there or the stylus will open the action menu.
    Head into the cave and go north and east to the chest [Herbs]. Head north and
    west, then south to another entrance. Outside is another chest [Rusty Knife].
    Go back inside and follow the north wall east to another exit to the south.
    Hook around the cave opening to either side and cross the bridge to the north.
    Head north and west to another cave opening. Inside, head southeast then north
    to a chest [? Decal]. Head into the menu (X) and R button over to the ? page,
    peel and stick. Head west to the crack in the wall (looks light brown) and go
    in. Go slightly north and enter a hidden gap in the west wall right after the
    hole in the ground. Follow it southwest to a chest [64G]. Head back to the main
    corridor and head north into the room with the green crystal. Head into the
    south wall to collect the Fireman outfit (Aqua Shot). Go ahead and wear it.
    Pop back north into the room with the crystal and hit R to bring up the Trick
    Decal menu. Peel the cell sticker (with the green crystal on it) and stick it
    over the cell.
    Head back southeast to the entrance, then head southeast to see the white
    monkey. Follow it southeast through the exit. On the beach is a letter in a
    bottle [Bottle Letter]. This will open La Chef Beach on the world map. Head
    back to the ship and check in with the Prof. After the plot, head into your
    room (northeast door) and access the SeaNavi (globe).
    *** Note: If you save here, you can add WiFisland to the map by exchanging
    friend codes and connecting with another player. WiFisland offers a number of
    stat boosts and rare items as you add friends, but for the purposes of this
    walkthrough, I will not assume anyone has access to it, unless a sidequest
    requires an item that can only be found at WiFisland.
    *** Note: Before you leave the island, I highly suggest running back through
    the cave to the first beach area and popping in and out of the cave to kill the
    crab for Water drops and to shake the tree for Tropical Fruit. You'll get one
    fruit on the lower screen and one or two on the upper screen each time you
    pop in and out of a cave. Having 10 - 15 Tropical Fruit will set you up nicely
    with heals you will need until Herbs and Potions become available.
    When you're ready to continue, set your SeaNavi for La Chef Beach.
    Chapter 2 - La Chef Beach
    Gold - Treasure Chest
    Fruit Knife - Treasure Chest
    Special Items
    Key - Treasure Chest
    Chef Outfit (Mr. Cuisine)
    HP: 20
    Drops: Water
    Gut: Water
    Yellow/Green Worm
    HP: 20
    Drops: Twig, Potato
    Gut: Potato
    HP: 30
    Drops: Chicken
    Gut: Chicken
    Pill Bug
    HP: 50
    Drops: Mystery Meat, Ladybug, Beetle, Stag Beetle, ? Decal
    Gut: Mystery Meat
    Red Worm
    HP: 80
    Drops: Bat, Tomato
    Gut: Tomato
    Head out to the beach and talk to the naked dude. After the plot, follow the
    monkey into the cave to the east. Follow the monkey east and out the southern
    exit. Head east, then south to the fork. Head west to the wall and pop south
    to a chest [55G]. Head north through the exit and through the west wall to a
    chest [Fruit Knife]. The pill bugs in this room are aggressive, and have high
    DEF, so either be careful not to trigger them or be ready to heal. Head back
    south to the last room, then follow the path southeast to the east exit. Hug
    the south wall in the next area to enter a hidden path to a chest [Key]. Return
    to the path and head north a bit to see the monkey leave north. Prepare for
    a fight (I suggest two heals and fully charged EP) and follow the monkey north
    into the next room.
    BOSS: Red Panther
    HP: 125
    The red panther has three attacks: A regular attack, an attack where it swings
    around you, and a ranged scream attack that will paralyze you. The scream
    attack has a wind-up signaled by some yellow >> << around the panther, and it
    can be interrupted by an attack. Be careful about your HP, as the panther can
    land free hits when you're paralyzed, and prevent you from fleeing. There is a
    little arm off of the northeast side of the hole in the floor that you can
    trap the panther behind. This allows you to hit him while he can hit you only
    with the paralyzing strike and his regular attack. You can also flee out of
    range of his damaging strikes from there, without untrapping him, to heal/
    digest. Even if you've killed nothing else, you can take him with only one or
    two heals if you've trapped him. If you've got charged EP, you should be able
    to take him out with a few shots of Trickle (but it's not really necessary). Be
    careful not to get cancelled by an attack. You always want to use tech skills
    immediately following an enemy strike.
    After the fight, the monkey will follow you. Lead him back to the beach, watch
    plot, then pick up the Chef outfit (Mr. Cuisine). Go ahead and change into it.
    *** Note: The chef outfit, along with a chef knife and the Gut skill, is one of
    the most effective offensive combinations in the game. While the suit doesn't
    give the HP boost of an elemental suit, the Gut skill only costs 1 EP and
    triple hits an enemy. If it finishes a monster, it forces a food drop, hooking
    you up with great ingredients for cooking. At least in the early game, I
    recommend you do most of your normal fighting in this suit.
    If you want, you can hang around and do some cooking. The bats drop chicken,
    which can be converted into BBQ Chicken, and the Pill Bugs drop Mystery Meat,
    which can be turned into Mystery BBQ. Cooking failures result in either a
    recipe dropped on the ground or Coal, which will also help raise your cooking
    stat. Sardines from the Mushrooms on Deserted Island can be turned to BBQ
    Sardines, and Meat from the pigs and sheep on Deserted Island can be made into
    BBQ Meat. If you have any Tropical Fruits left, they can be combined with Water
    and turned into Fruit Juice for great cooking experience.
    When you're done, head back to the ship and talk to the Prof. You can now use
    the SeaNavi again.
    *** Note: I highly recommend you raise your cooking level to at least 10 (if
    you haven't already). It's even worthwhile to head back to Deserted Isle to
    gather Tropical Fruit and Gut crabs for Water in order to make the Fruit
    Juices that will raise your cooking skill super fast. At level 10 you can start
    to make level 1 dishes, including the all-important Potion (Herbs + Water). If
    you have the patience to cook, rather than buy your potions through the course
    of the game, it will save you a ton of money in addition to training your
    cooking skill effortlessly.
    Set your SeaNavi for Caldoaxa Ruins.
    Chapter 3 - Caldoaxa Ruins
    Mage's Rod - Treasure Chest
    Club - Treasure Chest (Key)
    Gold - Treasure Chest
    Cheeseburger - Treasure Chest
    Cloud Sword - Boss Fight
    Gold - Treasure Chest
    Spices - Treasure Chest
    Herbs - Treasure Chest
    Special Items
    Bottle - Drink bottled food item (Water, Fruit Juice, etc.)
    Key - Treasure Chest
    Blue Eyes v. 1 - Treasure Chest (Key)
    Monk Outfit (Knuckle Mole)
    HP: 20
    Drops: Meat
    Gut: Meat
    Drops: Meat
    Gut: Meat
    HP: 30
    Drops: Chicken
    Gut: Chicken
    HP: 50
    Drops: Mystery Meat, Grasshopper, Dragonfly, ? Decal
    Gut: Mystery Meat
    Pill Bug (black)
    HP: 40
    Drops: Mystery Meat, Stag Beetle, Beetle, Ladybug
    Gut: Mystery Meat
    HP: 50
    Drops: Apple, ? Decal
    Gut: Apple
    HP: 60
    Drops: Rotten Meat, Steak Knife, Bone Stake
    Gut: Rotten Meat
    Clay Man
    HP: 80
    Drops: Rotten Meat, Knuckle, ? Decal
    Gut: Rotten Meat
    Red Imp
    HP: 80
    Drops: Mystery Meat, Shiv, ? Decal
    Gut: Mystery Meat
    Leave the ship and head eat through town until the plot hits you. Head south
    and into the building. Check out the weapon shop items (if you want), and head
    up to the back of the room and talk to the half-hidden dude to sharpen your
    Rusty Knife. The outcome is random, but you can end up with some decent knives.
    Frankly, your Fruit Knife is good for now. The shop sells Herbs, which you can
    buy and then head back to the ship to combine with any water you have left to
    get potions. If you run out of water, you can convert any Fruit Juice you have
    to Bottles by drinking the Fruit Juice--any time you drink a liquid in a glass
    container, the game will load a bottle into your Special Item inventory, up to
    a maximum of 99. If you head out of the weapon shop and north a bit, there is
    a weird stone-looking thing. It's a well, and if you have bottles, you can get
    free water.
    I recommend you take the steps to cook up some potions. Sell any meat dishes
    you've cooked (and cook the extra meat/fish you have) if you need cash for
    *** Note: Most of the NPCs in Caldoaxa can be killed for some interesting
    drops, but unless it gives some significant advantage, I am not going to
    discuss those drops until you get the Thief outfit, later in the guide. If you
    really need to know what these NPCs have and don't mind the karma hit for
    killing them, skip ahead to that section (or just kill them), but beware
    possible spoilers.
    It is actually somewhat worthwhile to kill the old lady by the entrance to the
    underground portion of the town, north of the well. She carries a Frying Pan,
    another Chef-only, experience-boosting weapon (though you can't Gut with it).
    It is possible that this will help your success rate with cooking. I've noticed
    that higher experience-boosting Chef-only weapons SEEM to reduce failures. So,
    if you want to be an evil bastard, kill the old lady for her Frying Pan. She
    also has a special item, the Chicken Bites recipe. If you get it, great. If
    not, don't worry about it, we'll cover that later on in the guide.
    So go make your potions and then head back into the door to the underground.
    Head north to the junction, then east into the room with all the people. In
    front of the little wall splitting the room, there is a bookcase. Go examine
    it for some plot and free Wisdom. (***Note: If you are intending to max your
    stats, you might want to wait to read this and other plot documents until your
    Wisdom is at 95, to get your free Wisdom at the end. However, Wisdom is not
    that hard to max, so go ahead and read now if you want.) Head back to the
    junction, then west and around south to a door. Examine it, then head back to
    the junction and north to talk to Copper, the mayor. Head back toward the door,
    meet the guy, say Yes, then follow him to the door. When the door is open, head
    Head west to the last room, examine the stone in the center, turn the wheel.
    Return all the way east, then head out the north door into the next room and
    under the Gate. It's on a timer, so don't dawdle running back. If you run out
    of time, just turn the wheel again and repeat. In the next room, head all the
    way west to the chest [Mage's Rod]. Then head down the stairs in the southeast
    corner, then out the west side of the next room. Follow the corridor all the
    way to the end, and talk to the dude digging. Wait a few seconds, then steal
    his Monk outfit (Earth Mole). Don't wear it. Head all the way back around, up
    the stairs, and then head west until you see a lighted exit to the north. Pop
    outside for a heal and a save.
    You can, if you want, at this point take advantage of the close proximity of
    enemies and bathtub to kill some stuff for experience and loots. But it's not
    required. When you're ready, head out the north side of the outdoor room.
    Head east and examine the first door to unlock it. Why? Why not? Then head all
    the way west and use your key to open the chest [Club]. Head east to the
    junction and then north to the wall. Head east and up the stairs. In the next
    room, pop over to the east and open the chest [Key]. Head all the way west
    through the exit. Continue west past the big stairway to the north. Right at
    the shadow of the hallway, head south into the wall and down the stairs to a
    chest [Gold]. Head back to the big stairs and continue north to the exit.
    The Prof will interrupt you for a second, then head north through the hallway.
    As it turns east and heads down the first stairs, right after the stairs, head
    south into the wall for a chest [Cheeseburger]. Return to the path and
    continue east, then north to the plot. Prepare for battle.
    BOSS: Lester Sprawl
    HP: 300
    Lester is the first real break point of the game. To get him to fight, you must
    first approach him and talk to him with A. After that, he won't let you leave
    the room. He hits hard, often, and simply--his one attack will probably hit for
    around a quarter of your HP. You have two choices, the hard way or the cheap
    way. The hard way is to stand toe-to-toe, burn your EP on techniques, and heal
    while you whittle his remaining HP (of which he has gobs).
    The cheap way is to lead him down to the main floor, then back up the stairs
    and hook yourself down onto the little balcony on either side, out of range.
    Then equip either the Club, the Mage's Rod, or the Frying Pan (if you have
    them--and you should have at least one if you're following this guide).
    Because striking weapons have the longest range, a touch longer than swords
    (Lester's weapon of choice), you can hit B to enter battle mode and then creep
    forward, very carefully, until you're in range to hit him, but still out of his
    range. Then just hang out while he dies. Yay for cheapness.
    After the battle, slide over to pick up the nice Cloud Sword. Then head north
    to the door, examine it with A, listen to the Prof, hold right on the D-pad.
    Head through the door and north up the hallway. Prepare for battle.
    BOSS: Golem
    Right Hand HP: 280
    Left Hand HP: 280
    Body HP: 600
    Phase one:
    The golem has both hands, and executes three kinds of attack. A right hand and
    a left hand punch, both of which have limited, but considerable range. You
    can't be hit by either at the center bottom of the screen, but if you're much
    closer to either side, you're in range of a punch. Another attack is a low
    damage, unavoidable earthquake attack. The last possible attack happens after
    the golem raises both hands and calls a boulder out of the sky, which is
    pretty easy to avoid. Pick a hand. Doesn't matter which. When the golem does a
    boulder attack, you can run in on a hand and enter battle mode, then pluck at
    it for a while. Watch the golem. If it raises the other hand, no problem. If
    it raises both hands to toss a boulder, get ready to dodge (if necessary) and
    keep pounding the hand. If it raises the hand you're attacking, hit B to end
    battle mode and run like hell to the other side. You must disengage battle
    mode to make it out of range, so be prepared. When the first hand is down,
    start on the other. It will take a little longer, because every attack will
    raise that hand. Be paranoid, and take your time.
    ****NOTE: If you've been diligently training Mochi, you can call him out and
    he can do significant damage, even destroy a whole hand for you! It certainly
    makes things easier.
    Phase two:
    With both hands down, the pattern changes. The three attacks are: an upgraded
    boulder drop, with three boulders; an unavoidable earthquake attack; and an
    unavoidable drain attack that looks like shadows coming down out of the sky to
    hit you. Unless he uses the boulder move, just stand right by his head and
    If you're very careful during phase one, you can probably get through this
    fight with only two potions. Three or four would probably be wise. During phase
    two, you're going to be taking damage, so watch your HP, and avoid the
    boulders, but don't stress about anything else.
    After the battle, open the Trick Decal page (R) and peel and stick the cell
    decal to nab the cell left behind by the boss. Head back through the ruins.
    When you get to the east-west room with a bunch of Clay Men, in the little
    room with the third Clay Man there is an exit to the south. Head out that exit
    and down to the tub and save room.
    Head down through the south exit, and pass through the short corridor. In the
    next room, head south to the third wide spot and go into the east wall. Head
    directly east through the little room and into the east wall. Follow the
    hidden path north and open the door you see to the east. Return to the main
    corridor. At the same wide spot, head into the west wall to the little room,
    and head into its west wall, follow the path north to the door, and open it.
    Head north and then east to the chest [gold]. Return to the main corridor, and
    head south to the exit. Open the door, then hook around and head east and then
    south to the exit.
    After a brief comment by the Prof, head east to the four-way junction and
    north to have a chat with the mayor. After the plot, head south to the
    junction, then east to the room with all the people. From there, head to the
    exit in the north wall and go talk to the spice shop lady. Plot will happen.
    This next section is timed, so don't stop to fight anything.
    Head through the door and run all the way east, then north and through the
    door. In the next room, head east to the room and north a bit (don't bother
    with the chest) then east to the next room and southeast to the stairs. In
    this room, just head all the way east and then north into the room. If you
    don't make it in time, don't worry. Just track back to the spice shop lady and
    talk to her to start it all again. Once you've saved the dude, head back to
    the shop, stopping on the way for that treasure chest we ignored [Spices].
    From there, head east and south to the exit. Head immediately west in the next
    room to nab another chest [Herbs], then go back to the spice shop. After the
    plot, use your Key to unlock the chest in the corner [Blue Eyes v. 1].
    Talk to the spice shop lady and buy enough Herbs to match your number of empty
    bottles. Or buy extras and use them as mini-potions. Then head back south, to
    the junction, and south again to exit. Fill your bottles at the well, then head
    back to the ship, cook up your potions, and talk to the Prof.
    When you're ready, set your SeaNavi for Ft. Eagle.
    Chapter 4 - Ft. Eagle
    Butterfly Knife - Treasure Chest
    Elixer - Treasure Chest
    Mallet - Treasure Chest
    Gold - Treasure Chest
    Army Knife - Treasure Chest (Key)
    Ja Dagna - Trade with soldier
    Keycard - Treasure Chest
    Potion - Treasure Chest
    Steak - Treasure Chest
    Elemental Staff - Treasure Chest
    Saber - Treasure Chest (Key)
    Tonfa - Treasure Chest (Key)
    Elixer - Treasure Chest
    ? Decal - Treasure Chest
    Special Items
    ~Potion~ - Outdoor Shop Dude, 300G
    ~Fancy Soup~ - Treasure Chest
    ~Hamburger~ - Vending Machine, 300G
    Blue Eyes v. 2 - Treasure Chest
    Pilot Outfit (Flyboy)
    Drops: Meat
    Gut: Meat
    HP: 60
    Drops: Water, Flowers, ? Decal
    Gut: Water
    Drops: Meat
    Gut: Meat
    Drops: Meat
    Gut: Meat
    Evil Sheep
    HP: 100
    Drops: Wild Game, Claw, ? Decal
    Gut: Wild Game
    Snake (green)
    Drops: Plague Dagger, Wild Game, ? Decal
    Gut: Wild Game
    Soldier (green)
    Drops: Grapes
    Drops: milk, meat
    Gut: milk
    HP: 100
    Drops: mallet
    Gut: mallet
    Soldier (blue)
    HP: 120
    Drops: Melon, Tee Ball Bat, Rose, ? Decal
    Gut: Melon
    Drops: Lettuce, Mystery Meat
    Gut: Mystery Meat
    Soldier (red)
    Drops: none?
    Gut: none?
    Soldier (brown)
    Drops: Rice, Pansy, Strawberry, Butterfly Knife, ? Decal
    Gut: Rice 
    Cyber-dog (skunklike things)
    Drops: Wild Game
    Gut: Wild Game
    Drops: ? Decal, coin
    Gut: coin
    Head all the way west through the first screen to the plot. The plot will take
    you into the next screen. Afterward, you need to lead the old guy and the dog
    through the forest. They can get hung up on enemies and objects, so be careful.
    If you lose one of them, just head back to the campfire screen and they'll
    refollow you. Just talk to the old guy to reactivate him. For the dog, you have
    to stand away from him a bit and tap him with the stylus, then choose the talk
    option, otherwise the campfire [!] gets in the way.
    Head west to the slimes and goats, then northeast to the exit. In the next
    screen, head directly west past the dude and over to the chest to nab the
    [Butterfly Knife]. Talk to the dude to open his shop. Buy the one-time item
    [~Potion~]. Buy potions if need be. Head east to the sheep and then north to
    the chest [Elixer]. From there head west to the exit. In the next room, pop
    immediately north for the chest [Mallet], then head northwest past the lake.
    After the lake, head southeast along the water to a chest [~Fancy Soup~], then
    west and south to the exit. Prepare for battle. (Charge EP, two potions.)
    BOSS: Red Soldier, 5 Brown Soldiers
    Red Soldier HP: 320
    Brown Soldier HP: 40
    After the plot ends, just run backward up the stairs. There's so many of them
    that trying to go anywhere else is impractical, and the stairs work fine as a
    bottleneck. The lead red soldier will probably be the first to engage you. If
    you have EP to burn, burn it on the red soldier. After he's down, and
    depending on how the brown soldiers bunched up, you should be able to take them
    one at a time and possibly without return fire. Creep down the stairs toward
    the south group, take them out (at 40 HP, they should only take one or two
    shots--a joke), then just creep up and take the north group.
    You can also use your ? Trick Decal to turn all the brown soldiers on screen
    into farm animals, effectively getting rid of them. Then you can call Mochi
    out to kill or greatly weaken the Red Soldier, if you have trained Mochi
    After the battle, more plot. After the plot, examine the desk in the south
    corner of the room for plot and free Wisdom. You can cook on the stove if you
    want, and save on the bed. When you're done, head out the exit, then south. In
    the next screen, head directly south to the chest [Gold]. From there, head
    northeast and east to the exit. In the next screen, head southeast until you
    see some drones, and then northeast to the vending machine. Examine it from
    the front to open the shop, and buy one-time item [~Hamburger~], and a key.
    ****Note: At this point you might want to kill some drones until they drop a
    mallet or two. If you intend to play the post-game, you will be glad you did.
    When you're done, cancel out of the shop screen and push the vending machine to
    the side to reveal a hole in the gate. Head through and go west inside the gate
    along the building to a chest [Keycard]. Head back east, listen to the guard,
    prepare for battle, and then go past him out the north edge of the screen.
    Watch the antics, then head northwest to the gate, tree and building. From
    there, head over toward the soldiers, and activate them.
    BOSS: Wolf Leader (plain hat), 3 Wolf Squadron (camo hat)
    Wolf Leader HP: 190
    Wolf Squadron HP: 65
    After you activate them, immediately run back west to the building and draw
    the Wolf Leader (plain hat) back to you. The Squadron dudes are pushovers, but
    the Wolf Leader can use a Wind attack that will eat you for breakfast, so you
    DO NOT want to be engaged with somebody else with him in range to hit you with
    it. He has a fairly weak normal attack, and that nasty wind attack. The wind
    attack will both disrupt your hits, hurt you badly multiple times, and can make
    it hard to pop into the menu to heal. So while you're fighting the Leader, be
    careful. Burn your EP for techs against him. He'll probably require one or two
    potions, or more if he goes nuts with the wind attack.
    After you take him out, head back to the runway and lead one or more Squadron
    members back to your building corner. One at a time is good, but if you draw
    more than one, just sit on the west side of the corner and the first guy
    should block the second, etc. These guys just have the basic attack, about half
    the power of the Leader's. Pushovers.
    ****Note: If you've gone back to the ship to recharge your decals, you can
    repeat the strategy used in front of the cabin. Use the ? decal to turn the
    regular flyboys into farm animals, and Mochi to take down or weaken the
    After the battle, watch the plot. Grab the Pilot outfit (Flyboy) off the
    ground. You don't need to change into it. Unless you really tanked up on
    potions, you're probably low. Anyway, we have a little back-tracking to do, and
    the base proper is a killer if you're low on potions, so head back south, past
    the soldier, push the vending machine out of the way, head southwest past the
    drones, northwest to the exit. On this screen, head west until you can track
    back southeast to the chest. Open it with your key [Army Knife]. Hit R, peel
    the ship sticker, and stick it. On the ship, talk to the Prof to reload your
    stickers, then do any saving, healing, or cooking you need to do.
    Now, about potions. You have a couple choices here. You can run over to that
    Outdoor Shop dude and buy potions for 80G. Or, you can run over to him and
    stock up on as many empty bottles as you want (10G each), ride the ship to
    Caldoaxa to buy Herbs (30G each), and cook your potions--cheaper by far, and it
    will also train up your cooking skill. It doesn't really matter much which you
    choose. Or, you could run around killing slime bubbles, which frequently drop
    water. Before you leave the ship, cook up any meats you've nabbed to sell.
    When you're ready, head out of the ship. In the first screen, there's an Army
    dude who wants that Army Knife you picked up. Trade it to him for the unique
    [Ja Dagna]. This is the only place in the game to get this weapon, and if you
    don't do the honorable thing and return the Army Knife now, you won't get
    another chance at the Ja Dagna (you will be able to get another Army Knife).
    So get it. Even though it's mediocre. >_>
    After the trade, continue west to the goats, north to the next screen, and west
    to the Outdoor Shop dude. Buy either potions or empty bottles. If you opt for
    the cheap way, return to the ship, head to Caldoaxa, fill your bottles at the
    well, buy Herbs, cook potions, and come back. If you opt for the potions, just
    head back to the base. I suggest you get a minimum of 20 potions. (Yes... 20.
    At least. Seriously.) I also highly recommend you switch to the Fireman (Aqua
    Shot) outfit and equip the Cloud Sword against human enemies throughout the
    next section.
    Head back to the base. Stop at the vending machine and buy 4 keys, then push it
    aside and head through the hole and into the building. Head west, and at the
    fork go south to nab the chest [Potion], then return and take the north path,
    continue west to the exit. Head west (either path), and just follow the path.
    Stop for the chest [Steak], then south and east to the next fork. Head east and
    south into the room with the aliens. Open the chest [Elemental Staff]. Return
    to the fork in the last screen and take the south path. Follow it around and
    up north to the exit. Head up past the soldiers and drones into the next room.
    Head all the way north along the east wall into the save room.
    At this point, you can take advantage of the proximity of enemy and bathtub to
    kill some soldiers for experience and loot. But whatever. When you're done,
    head back out of the save room and head west then north to the door with the
    brown panel beside it. Examine the [!] at the panel and use the Keycard to open
    the door. Use a key on the right chest [Saber], and another key on the left to
    get [Tonfa]. You can't open the top chest yet, so don't worry about it. Head
    back out into the last room and head west until you meet the scientist. After
    the plot, prepare for battle and head north through the door.
    BOSS: Snake
    HP: 600
    There's really nothing effective you can do to dodge Snake. He has three
    attacks (like all the other snakes), a regular strike, a poison attack, and a
    wrap around attack. This battle is pretty much just a slug-fest. It's worth it
    to burn any elixers you might have accumulated to stop poison once it starts,
    as it will leave you wide open for a while and interrupt all attacks, but you
    can just wait it out. Snake doesn't do much damage, but he has a ton of HP, so
    expect the battle to take 3-4 potions. Burn whatever EP you have on techs and
    just pound him down. If you need, you can pop over to the treasure chest to
    nab an extra elixer, but honestly you're probably best off not bothering.
    If you didn't get the [Elixer] from the treasure chest on the west side of the
    room during the fight, do it now, then head north into the next room. Head
    north to the open floor area and east through the cyber-dogs. At the split,
    pop south to the chest [? Decal], then head north to the exit. In the next room
    head west and then south, open the chest [Blue Eyes v. 2] and continue to the
    exit. Head west, then north out the exit. Head all the way north, prepare for
    battle, and head through the door.
    BOSS: Lester Sprawl
    HP: 750
    This battle sucks. No, for reals. Unlike the first battle, which can be easily
    cheaped out of, there's no where to go but open floor, which means this fight
    is another smash-fest. Burn your EP on techs, then equip the Cloud Sword you
    got from the last fight with Lester (if you aren't using it already), which
    should increase your damage a bit. If you've recharged your Mochi sticker,
    you can call him out to do some damage. After that, it's all just time and
    potions. Watch your HP. It should take about 4-5 potions.
    When it's over, more plot. After the plot, head to the east side of the room
    and take the south exit. In the next room, take either path to the west side
    and exit north. Head north to the plot. Then get ready for a fight and head
    north through the door.
    BOSS: Machine, Soldiers
    Machine HP: 700
    Soldier HP: 90
    Equip the Cloud Sword. Tap the [-] button to change the channel on the top
    screen. Basically this fight works like this: Kill the soldiers to charge your
    EP and open the machine to attack. You can only attack the machine when there
    aren't any soldiers. The scientists up above activate the damaging floor and
    the soldiers' respawn. How fast they do this depends on what channel is on the
    television. In theory... you should be able to keep the television always on
    the best channel. In practice, this battle is far, far too hectic for that.
    Did I say the last battle sucks? Well, compared to this one, that was a breeze.
    This battle isn't really hard, but it is hectic. You have the floor hitting you
    with various elemental damages, interrupting your strikes. You have soldiers
    with a ranged (gun) attack, pretty weak, but it will interrupt your strikes. If
    you get cornered by two or more soldiers, you'll be lucky if you get in a
    strike at all. None of the damage you get hit for is that bad, but it is going
    on ALL the time. And don't bother with your ? Decal, either. Yes, it will
    change the soldiers into farm animals, but only once. After the next group of
    soldiers spawns, you'll have to deal them with a bunch of farm animals getting
    in the way.
    When the three soldiers spawn, I highly recommend you disengage battle mode and
    run around to the bottom of the screen, either side. On the bottom of the
    screen, you can usually get the soldiers to queue up so that you aren't being
    cancelled all the time. On the top and especially in the top corners, they'll
    bunch up, possibly trapping you, and leaving you healing and praying for a hit
    to land. So get the hell out of there when the soldiers reappear.
    After you kill the three, and any others that show up while you're doing that,
    run up to the machine top center and pound it. The reason I highly recommended
    you switch to the Fireman outfit was because your sword strikes will not do
    much against the machine unless you've been grinding. If you're at all under-
    powered, you'll be hitting it for like 20 HP per strike. The 1 EP Trickle will
    do about 50, even if you've barely touched the suit. (Gut will usually hit
    three times, but you need to be using the fruit knife, so it will average out
    to slightly less damage, usually. You *can* use the Chef outfit for this
    battle, but the Fireman outfit makes it much easier.) Don't forget to engage
    battle mode to get a few extra hits in. If you're lucky, and you keep hitting
    those channel buttons when the TV turns off, you can pop a tech and two to four
    extra attacks.
    Watch your HP, of course. This battle should take around 6-8 potions - more if
    you let yourself get trapped, less if you manage the chaos well. Again, you
    won't be taking heavy damage, just frequent damage.
    When you've taken out the machine, hit R to open the stickers, and capture the
    cell, then just head out and use the ship sticker. Talk to the Prof to open the
    next area. Heal, save, cook, dance a hornpipe.
    When you're ready, set your SeaNavi for Aegis.
    Chapter 5 - Aegis
    Coconut - Trees
    ? Decal - Treasure Chest
    Mystery Meat - Treasure Chest
    Herbs - Treasure Chest
    Gold - Treasure Chest
    Royal Dagger - Archaeologist
    Stun Rod - Treasure Chest
    Jambalaya - Treasure Chest
    ? Decal - Treasure Chest
    Potion - Treasure Chest
    Cutlass - Treasure Chest
    Gold - Treasure Chest
    Spiked Club - Treasure Chest
    Swanky Soup - Treasure Chest
    Special Items
    ~Thai Curry~ - Treasure Chest
    Car Parts - Aegis Shop
    Stone Head - East Pyramid (Dig)
    Stone Torso - West Pyramid (Dig)
    Felio's Emblem - Treasure Chest
    Worm - East Pyramid (Dig)
    Stone Hand (R) - East Pyramid (Dig)
    Stone Foot (R) - East Pyramid (Dig)
    Thief Map - Red Bird
    Stone Hand (L) - East Pyramid (Dig)
    ~Rice Pilaf~ - Treasure Chest
    Blue Eyes v.3 - Treasure Chest
    Driver Outfit (Nitro Boost)
    Gold Snake
    HP: 150
    Drops: Wild Game, Elixer, ? Decal
    Gut: Wild Game
    HP: 100
    Drops: Plague Dagger, Mystery Meat, ? Decal, Grasshopper
    Gut: Mystery Meat
    HP: 125
    Drops: Rotten Meat, Knuckle, Topaz, ? Decal
    Gut: Rotten Meat
    Skeleton (club)
    HP: 120
    Drops: Rotten Meat, Bone Stake, ? Decal
    Gut: Rotten Meat
    Yellow/Green Worm
    Drops: Potato, Twig
    Gut: Potato
    Gold Bat
    HP: 80
    Drops: Chicken, Gold bar, ? Decal
    Gut: Chicken
    Blue Skeleton (sword)
    HP: 240
    Drops: Rotten Meat, Ice Sword, ? Decal
    Gut: Rotten Meat
    Sphinx Bird
    Drops: Emerald, ? Decal
    Gut: Emerald
    Horus Guard (Hawk-faced, red)
    HP: 130
    Drops: Sapphire, ? Decal
    Gut: Sapphire  
    Drops: Ruby, Thief Dagger, ? Decal
    Gut: ? decal 
    Anubis Guard (Jackal-faced, blue)
    Drops: Diamond, Claw, ? Decal
    Gut: coin 
    Red Monster
    Drops: Mystery Meat, ~Steak~
    Gut: Mystery Meat
    Change into the Monk Outfit (Knuckle Mole).
    Leave the ship and enter the desert. The desert works like this: There are two
    southern desert screens. If you exit the east side of one, you enter the west
    side of the other. If you leave the north side of either, you end up in the
    northern desert. The northern desert has two screens, and again, if you leave
    the east side of one, you enter the west side of the other. The whole area
    looks something like this:
                        [West Pyramid][East Pyramid]
                                    ^  ^
                                    |  |
                                    V  V
                       [Town 2]<->[Town 1]
    [Northern Desert 1] <-> [Northern Desert 2]
             ^                       ^
             |                       |
             V                       V
    [Southern Desert 1] <-> [Southern Desert 2]
    Also, the trees in the desert sometimes contain coconuts. If you see them,
    kock them loose with a stylus tap just like the Tropical Fruits. Free food.
    There's nothing of note but enemies in Southern Desert 1, so just head east or
    west to Southern Desert 2. In the southeastern corner, open a chest [? Decal].
    Just northwest of there is a huge pyramid with a guy guarding the door. You
    should know where this is, but you don't need to mess with it now. Head back
    east or west into Southern Desert 1, and then leave that screen north to
    Northern Desert 1. In the northeast corner is a small ruin with a treasure
    chest [~Thai Curry~]. From there, exit the screen east into Northern Desert 2.
    At the top of this screen is a shop guy. He sells a bunch of cooking staples,
    none of which you need right now. Just east of him is the exit to town. Head in
    and watch the plot.
    From where the plot leaves you, head north past the pool and examine the empty
    stall next to the shop dude for more plot and free Wisdom. The shop dude has an
    upgraded Chef knife that works with Gut for 1100G, if you want it and have the
    cash. The rest is crap. Head south from the shop back past the pool and head
    north through the arch just east. More plot. Head north to the shop dude and
    talk to him, then when he's done, talk to him again to open the shop. He has
    potions, but he also sells Herbs, and there is a well just southeast of his
    shop, so save your cash. Buy the Bamboo Rod, the one-time item [Car Parts], and
    whatever you need for potions. Don't bother with the Deed right now. If you
    need money, you can collect coconuts and sell them for 30 (not much... I know,
    but you can pop in and out of Desert screens with trees nearby and have a good
    chance of getting like 1 per screen without even fighting anything or leaving
    the edge. And 1 Coconut = one Herbs, and the Rod and Parts are cheap anyway).
    You can also cook them up into coconut milk for cooking experience and to sell
    for 37 gold. Don't forget to fill your bottles at the well. When you've bought
    the Rod and Car Parts, head all the way to the west side of town and exit to
    the next area.
    Head northwest. The pool with the chick in it is a heal spot. Talk to the gal
    working on the car and give her the Parts. When she tosses her clothes, pick
    them up to get the Driver Outfit (Nitro Boost). Don't bother changing into it.
    If you're completely out of potions, go ahead and go cook some up. Otherwise,
    head back into the first town screen and head into the east pyramid. The
    entrance is in the northeast, right next to the guy who sold the Car Parts.
    After you go through the tunnel, you have to pass through a courtyard of
    snakes before you get to the pyramid proper. As you enter the courtyard, head
    all the way west to a treasure chest [Mystery Meat]. Then head northeast until
    you pass the pool in the middle, then head northwest into the far corner for
    another chest [Herbs]. From there, head back east to the pyramid entrance.
    Inside, pass the first set of pillars and head into the west wall to get to a
    chest [Gold]. Go back to the main path, and enter the east wall right before
    the door. Follow the hidden path south and east to the little room. Examine the
    statue and dig for [Stone Head]. (You must be wearing the Monk outfit (Knuckle
    Mole) to dig. That's why I told you to wear it. If you ignored me, ship sticker
    out and come back. And let this be a lesson to you.) Return to the path and
    head north into the next room. Head up past the pool and examine the yellow
    tablet on the north wall. Plot.
    Leave the pyramid and head back to town. Go up into the northwest corner and
    talk to the dude who is now standing in front of the entrance to the west
    pyramid. Offer to help and lead him into the pyramid. Be sure he follows. If
    you lose him, just go back outside and pick him up again by talking to him.
    In the first room, head up either side to the top center exit. In the next
    room, listen to him yammer, then head to either side. Halfway up either side is
    a hidden path toward the center, just hug the wall until you fall in. At the
    room in the center, examine the mural in the middle of the north wall and dig
    [Stone Torso]. Head back out to the edge and continue north, then head to the
    middle of the north corridor. At the bird mural, head south into the wall.
    Tell the dude, watch the plot, and then head south into the door he opens. Drag
    him up the stairs and through the door south. He gives you the [Royal Dagger].
    Head into the southernmost part of the west wall, and exit north. On the floor
    are squares with weapon symbols. Equip the appropriate weapon (unarmed works
    for a Punching type), and step on the square. You should get about 5 levels of
    weaponskill for each square you activate. When the squares are all activated,
    the north door will open. In the next room, there are four more panels. These
    require you to step on them with the appropriate elemental costume. The symbols
    correspond to the ones in your menu, so you can check there to see which
    element each symbol stands for. Or just read this:
    Southeast square = Earth - Monk/Knuckle Mole (Do this right now.)
    Southwest square = Water - Fireman/AquaShot
    Northeast square = Fire - Driver/NitroBoost
    Northwest square = Wind - Pilot/Flyboy
    After you activate the earth panel, sticker back to the ship, wear the next
    costume, and run back. Enjoy the repetitive desert scenery, thrill to the
    pointless trips back and forth. For the love of Mike, don't forget to reload
    your stickers by talking to the Prof after each time you get back to the ship.
    If you didn't stock up on potions before, take advantage of the required trips
    back to the ship to change and cook some up. Once you have the door unlocked,
    head into the next room and grab the chest in the top center [Felio's Emblem].
    You don't need to fight anything here, but if you choose to fight the blue
    skeleton, he might drop an Ice Sword for you. Sticker back to the ship and get
    back into the Monk outfit (Knuckle Mole). Don't forget to reload stickers at
    the Prof and heal at the bathtub. For the next section I recommend at least
    15 potions.
    Return to town and head into the east pyramid. Track back up to the room with
    the yellow tablet and examine it to unlock the door. In the next room, head up
    either side to the top center door. In the next room, hug the east wall into
    a hidden room for a chest [Stun Rod]. Head back to the main room and up the
    stairs just north. Head all the way east, then north to the statue. Examine it
    and dig for the [Worm]. Return south and a bit west to the path north, head up
    the path, up the stairs, then immediately south through the wall. Take the path
    around and enter the first north door, through the hidden path to the statue.
    Examine and dig for [Stone Hand (R)]. Return back through the path and door,
    head west to the other opening and north to the chest [Jambalaya]. Head back
    south and east and south and east across the balcony, then north to the north
    exit. Follow the corridor north, and after the first sideways staircase, hug
    the west wall into a hidden path to a mural. Dig for [Stone Foot (R)]. Return
    and continue east. After the vertical staircase, head into the east wall and
    north for a chest [? Decal]. Continue up the stairs and out the south exit.
    Head straight south to the chest [Potion], then head down the east stairs and
    in the exit just south. Head past the coffins and straight into the south wall
    to a bathtub and bed. Go behind the coffin in this room and into the south
    wall. Follow the corridor straight south to the exterior balcony. Quickly tap
    the red bird to get it to drop the [Thief Map]. Hit A when it's nearby to grab
    Return north to the tub/bed room, then north into the next room. Kill the
    sarcophagi until you get them to drop a Thief Dagger (just use the bathtub to
    heal). Once you've got it, heal and save.
    *** Note: At this point you can sticker out and access the Thief outfit (Shadow
    Thief) and Fisherman Outfit (Fisher King). I'll be dealing with it in the next
    chapter (in the interest of not leaving the Pyramid and returning), so just
    skip down and come back to this save room when you're done. In the meantime,
    we continue...
    Head north out of the save room and head directly west over to the south exit.
    In the next room, just track all the way around to the exit north. Next head
    north and west around the pools to the staircase. Head north up the stairs and
    walk into the ship symbol on the north wall. In the next room, examine the
    ship mural and dig for [Stone Hand (L)], then open the chest [Cutlass]. Head
    back out south and in the next room head east to path south. Follow it around
    to the west exit, prepare for combat, and leave the room.
    BOSS: Bull Beatnix
    HP: 820
    Go ahead and equip the Cloud Sword. Burn any EP you have on Dual Flash. Bull
    has an attack that knocks you back, so just back up against a wall and let him
    come to you. He doesn't always get into range of your sword strikes, so be
    prepared to shift forward after he knocks you back. This battle is really no
    big deal. Maybe two or three potions, max. No problem.
    After the plot, pick up the Beat Knuckle, and head west to the exit. Heal and
    save in the next room, then exit north. In this room, head up the stairs to the
    landing, then east down the stairs to a chest [~Rice Pilaf~]. Return north to
    the landing and exit north. In this room just follow the path to the exit.
    Hug the west wall until the mid-point, when the doors lock you in with four
    Horus guards. You need to kill them all to unlock the way forward. Just don't
    let them crowd you, and you'll be fine. Take them one at a time and when you're
    done, head north. In the next room, take the west stairs down to the chest
    [150G], head down the east stairs to the other chest [Blue Eyes v. 3], then
    leave north. Head up the stairs. After the first vertical staircase, head into
    the west wall and out a hidden west exit. In this room, you can hug the south
    wall to find a red monster. It can drop the [~Steak~] recipe. Return to the
    hallway and head all the way west and south to a room with a poll and chest
    [Spiked Club]. Return through the east exit, head east through the hidden path
    and continue east to an exit south. Watch the plot. After the plot, head east
    and north to the exit. Watch more plot, nab the chest [Swanky Soup]. Return
    south and take the northeast exit into the save room. Heal, save, prepare for
    battle, and exit north.
    BOSS: Sarcophagi (4), Pyramid
    Sarcophagi HP: 240
    Pyramid HP: ??? (~4 hits)
    Kill the four sarcophagi. If you start with the corner and keep as far away
    from the other sarcophagi as possible, you will only have to be dealing with
    two at any time. No strategy, just beat them down. The Monk/Knuckle Mole outfit
    should supply some decent elemental protection. 4 potions.
    When they're gone, you'll be beamed up to the pyramid overhead. In this part of
    the battle, there is a bouncing green ball that will hit you for minor damage
    if you don't avoid it. There is also a figure of a man that will split into
    four and spin around the area you're trapped in. You damage the pyramid on the
    screen above by hitting these men. Just hit B to activate battle mode and track
    the figure you're currently locked on. Your strike will be held until you're in
    range, so you don't have to work at hitting them. When you take a figure out,
    a number of effects may occur: You may be held for a time (to give the bouncing
    ball time to hit you), you may take explosion damage, the figures may rejoin
    and split into four targets again, or the pyramid will take damage (about 1/4
    of its life bar) and the figures will rejoin.
    While this is happening, the scenery will change behind the pyramid on the top
    screen every half minute or so. During this change, you can't hit the figures,
    so just avoid the bouncing ball.
    This part of the boss fight can be really quick or really long, depending on
    your luck with hitting the right figure and your skill with avoiding the ball.
    I recommend 4 potions, just in case, but it could take none at all. My average
    was 2.
    After the pyramid goes haywire, open your sticker menu and grab the cell, then
    sticker back to the ship and talk to the Prof. When the plot ends, set your
    SeaNavi for Bamboo Island.
    Chapter 6 - Fisher King, Shadow Thief, and Level 1 Lockpicking
    Brass Knuckle - Treasure Chest (lockpicking level 1), Ft. Eagle
    ? Decal - Treasure Chest (lockpicking level 1), Caldoaxa Ruins
    Heavy Hammer - Treasure Chest (lockpicking level 1), Caldoaxa Ruins
    ~Jambalaya~ - Treasure Chest (lockpicking level 1), Caldoaxa Ruins
    Special Items
    Cloves - Bookcase, Caldoaxa Spice Shop Dungeon
    Thief Letter - During Thief Outfit Quest
    Thief Outfit (Shadow Thief)
    Fisherman Outfit (Fisher King)
    Pillbug (silver)
    HP: 220
    Drops: Mystery Meat, Armor Breaker, Stag Beetle, Beetle, Ladybug, ? Decal
    Gut: Mystery Meat
    At Bamboo Island, enter the hut, then talk to the old dude in the bed. Agree to
    learn his thieving skills. Head back to the ship and set your SeaNavi for
    Caldoaxa. At Caldoaxa, head to the spice shop (all the way east, enter north
    door, north to junction, east to people, out north exit). At the back of the
    spice shop, walk up to the side of the guy by the door and push him aside.
    Enter and proceed to the end of the path (the room where you rescued the dude
    before). In the last room, open the door and head east and north to the
    bookcase in the corner. Examine it to get [Cloves]. Head back to the ship (you
    can sticker once you leave the spice shop) and set your SeaNavi for Bamboo
    Back at Bamboo Island, head into the hut and talk to the old dude again. Return
    to the ship and set SeaNavi for Aegis. At Aegis, head to the town (east, north,
    north), and head up into the northeast arch. Talk to the old lady standing by
    the palm tree right just north of her daughter. You naturally get the
    [Thief Letter]. Return to the ship and set your SeaNavi for Bamboo Island.
    Talk to the old man, then go try to open the chest. After the plot, head over
    and pick up the Thief Outfit (Shadow Thief). Go ahead and change into it. If
    you want, talk to the kid, then head out of the house and northeast into the
    shadowed path to the next screen to visit the old guy's grave. (If a UFO shows
    up, blow into the DS mic a few times. If not, don't worry about it, I'll talk
    about that UFO in the last chapter.)
    Head back to the ship and talk to the Prof, then set sail for Ft. Eagle.
    At Ft. Eagle, follow the path through the forest until you reach the screen
    with all the slimes. After you head north past the lake, exit the screen west
    to a room with a couple of cows and a fishing dude. Talk to him, agree to give
    him the worm. After the plot, pick up the Fisherman Outfit (Fisher King). Don't
    wear it. Stay in the Thief outfit.
    Equip your Thief Dagger and head to the base. You need to get your Thief skill
    up to 8 to open Lockpicking... so fight some enemies on the way and burn EP on
    Snatch. You should be able to easily get these between where you are and where
    you're going, but if for some reason you don't, just hang out somewhere and
    keep stealing/killing. When you get to the base, head inside and proceed to the
    room you unlocked with the key card (north wall, west of the entrance to the
    first save room--refer back to Chapter 4 if you need exact directions). Head
    straight up to the chest, and pick it open for [Brass Knuckle]. If it doesn't
    open on the first try, just keep at it. When you're done, sticker back to the
    ship and set sail for Caldoaxa Ruins.
    At Caldoaxa, head into the dungeon. In the first screen with actual enemies,
    head west, then take the north exit up into the hallway with all the secret
    passages. Head into the west wall of the third wide spot from the bottom, and
    go all the way west. Head south and pick open the door. You can't open the
    chest yet. Head north from there, pick open the door, and pick open the chest
    [? Decal]. Return to the main corridor, head north to the next wide spot, and
    enter the east wall. Follow the path around to the remaining door and pick it.
    Head into the south wall, then west and north, pick the chest [Heavy Hammer].
    Head straight south to the door and pick it. You can't open the chest to the
    west yet. Return to the center corridor and head north through the save room.
    In the room with the clay men, head all the way east and out the south exit.
    Head west straight through the wall to a pickable chest [~Jambalaya~].
    Sticker back to the ship and set sail for Habara.
    Chapter 7 - Habara
    Bokuto - Treasure Chest (lockpicking level 1)
    Terry the Kid - Treasure Chest (lockpicking level 1)
    ? Decal - Treasure Chest (lockpicking level 1)
    Jumping Man - Treasure Chest
    Juice - Treasure Chest
    Plumb Siblings - Treasure Chest (lockpicking level 1)
    Cheeseburger - Treasure Chest
    Ginsu - Treasure Chest
    Short Sword - Treasure Chest
    Evil Staff - Treasure Chest
    Masamune - Treasure Chest
    Special Items
    Blue Eyes v.4 - Treasure Chest (lockpicking level 1)
    Blue Sky March - Second Floor Shop Dude (10000G/Kill)
    HP: 150
    Drops: Egg, Milk, Butter, Lettuce, Tomato, Ham, Coal, Rotten Meat
    Gut: Egg
    Drops: F1 Racer, Jumping Man, Plumb Siblings, Terry the Kid, ? Decal
    Gut: Dragons & Dragons
    Drops: ~Carp Sushi~, ? Decal
    Gut: ? Decal
    Cell Phone (pink)
    Drops: ? Decal
    Cell Phone (light blue)
    Drops: ? Decal
    Cell Phone (dark blue)
    Drops: ? Decal
    HP: 200
    Drops: none
    Gut: none
    HP: 200
    Drops: Short Sword, Iron Club, ? Decal
    Gut: coin
    HP: 180
    Drops: Maul, ? Decal
    Gut: ? decal, maul
    Skull Knight
    HP: 880
    Drops: Long Sword, ? Decal
    Wear the Thief outfit for this section, and wield the Saber. I recommend you
    have 20-25 potions. Though this area doesn't have a proper boss fight, there
    is a long section toward the end where you must fight most enemies to pass,
    including one behemoth with almost 900 HP. So, stock up.
    After the plot, leave the ship, and head east on the beach to check out the
    vending machine. Buy potions if you need and have the stray cash. Don't bother
    with Plus Potions. Not really economical. Head inside and head north to the two
    shop keepers. Check out their stuff. None of it is worth bothering with (yet).
    Head back south and up the west escalator. Snake around the shelves to the
    southeast corner, and head up the escalator. In the next room, head west and
    examine the right side of the western magazine rack. Read it for plot and free
    Wisdom. Continue around and head southeast to the chests. Pick the first for a
    [Bokuto], and pick the second for [Blue Eyes v. 4]. From there head west along
    the south wall to the escalator. Pop north to pick the chest [Terry the Kid],
    then head up the escalator.
    On the next floor, head immediately east along the north wall to a chest. Pick
    it for [? Decal]. Return west and follow the arrows around to where the guy
    yammers at you. After the plot, head south into the gap between two shelves,
    then west to the chest [Jumping Man]. Return to the path and head southeast to
    the up escalator. Upstairs, follow the path around until it bends east. Head
    east into the dead end with two non-monster refrigerators and head into the
    south wall. Follow it down to a chest [Juice]. Return to the path, and head
    south, then east. Before the escalator, head north into the little nook and
    into the east wall. Follow the path to a pickable chest [Plumb Siblings].
    Return south and head up the escalator.
    On the next floor, just follow the path as it winds around to the exit. On the
    south side, you have to pop up into the doorway to continue east and out the
    other doorway. Head upstairs to a bath/save room, then continue up to the next
    floor. Follow the path around to the exit.
    On the next floor, when the guy stops talking, examine the game machine to
    enter F-1 Racer. Head along the path (ignore the cars following--they keep
    coming forever), and continue until the course takes a south turn and splits
    east and south. Take the south path down into the next screen. Slip between
    the cones and west into the forest. Head up to a chest on the east side of
    the building for a [Cheeseburger]. Return to the split in the track and head
    east. In the next screen, take out the four racecars. You can tease them over
    one by one so they don't crowd you. Also, watch your HP, because when the cars
    get down to critical HP, they explode and deal damage if you're close. When
    the cars are gone, listen to the announcer, then exit west into the pit and
    north out of the game and into a bath/save room.
    Heal and save, then head north to the next floor. Go north, take the west path,
    then head south through the phones and east through the wall, all the way, then
    follow the path south and west to the escalator. Continue past the escalator
    and follow the path north through the wall to a chest [Ginsu]. Return to the
    escalator and head up.
    Again with the talking, then examine the game to enter Dragon & Dragon. Head
    west to the next screen and push up at the door to the house. Inside, open the
    chest for a [Short Sword], then leave the house and continue east. Keep heading
    east, up and down ladders as necessary, taking out whatever gets in your way.
    The skull knight has about 880 HPs and can hit pretty hard, depending on how
    much fighting you've done, so be ready with the potions. After him, you'll head
    into an inside area full of ghosts. Just follow through to the exit, and a
    bridge with regular knights. In the next inside area, follow the path east and
    south until it splits. Head west, then north and around to the "controller"
    (the map is a NES with two control pads), and a chest [Evil Staff]. Return all
    the way back to the split and head east, then north and around to the other
    "controller." Touch the grate to exit the game and enter a bath/save room.
    Heal and save, then head north to the next floor. Head aaaaall the way up the
    escalator, then pop to either side and into the south wall, then all the way
    down to the chest [Masamune]. Head all the way back up and exit north. Tons of
    plot. After you regain control, you'll be in the ship.
    At this point, you need to acquire the Blue Sky March. I highly recommend that
    you head back out into Habara and up to the second floor, then head east to the
    dude with the green shirt and blue apron. If you talk to him, he'll offer to
    sell you Blue Sky March for 10,000G... You have a few options, here. If you
    have 10K on you, or can sell stuff downstairs to pull it together, you can just
    buy it from him. If you can't or don't want to do that, you can buy a Carp
    Sushi for 500G from the northeastern shop dude on the first floor, then take it
    to Copper (the old mayor dude) in Caldoaxa, in return for 10,000G, then come
    back and buy it. Or... if you don't mind a little evil, you can kill everybody
    downstairs (except the girl--don't bother with her) repeatedly... the nerds are
    rich (drop 300-500G), and the shopkeepers often drop their wares, which you can
    sell back to them for pretty good cash. Or... if you're evil and not into
    such material gains (or too lazy), you can just kill the guy until he drops the
    [Blue Sky March]. Killing NPCs will trash your karma, and if it gets low
    enough they might start attacking you. But karma is pretty easy to build back
    up on monsters, so. If you choose to kill him, don't expect it to drop on the
    first kill. Could take one, could take 50.
    I recommend the evil path. But, you know, you don't have to do it that way.
    Once you've gotten it, return to the ship and set your SeaNavi for Akumojo
    Chapter 8 - Rizo Island
    Carbon Rod - Treasure Chest
    HP: 190
    Drops: Wild Game, Egg, ? Decal
    Gut: Wild Game
    Naked Turtle
    Drops: ? Decal, Golden Mallet
    I suggest you continue in the Thief Outfit, with either the Thief Dagger or
    After the plot, leave the ship and enter the house on the west. Once inside,
    for a laugh examine the bed (pervert). Then pick open the door to enter a cave.
    If you get the turtles into critical HP, there is a chance that they'll drop
    shell and run away. Once they're naked, you can either steal or kill for a
    chance to get the Golden Mallet, which can be only gotten from the naked
    turtles. As you continue through the cave, on the north side there is a patch
    of three blue flowers. Walk south into the wall there to a chest [Carbon Rod].
    Return to the path and continue east and south out the exit.
    In the next screen, the evil librarian plays her devil music. Hawt. If you talk
    to her, she'll push you back to the entrance. Wait until she heads over to mess
    with the brown music thing, and examine her keyboard to switch in Blue Sky
    March. (If you don't have it, skip back to the end of the last chapter to find
    out how to get it.) After the plot, sticker (or walk) back to the ship and
    talk to the Prof, then set your SeaNavi for Akumojo Castle...
    Chapter 9 - Akumojo Castle
    Long Sword - Treasure Chest
    ? Decal - Treasure Chest (lockpicking level 1)
    Swanky Soup - Treasure Chest
    Plus Potion - Treasure Chest
    Diamond - Treasure Chest (lockpicking level 1)
    War Hammer - Treasure Chest (lockpicking level 1) - Mimic #1
    Pickaxe - Treasure Chest
    Herbs - Treasure Chest
    Plus Potion - Treasure Chest
    Viking Sword - Treasure Chest (lockpicking level 1) - Mimic #2
    Ruby - Treasure Chest
    Badelaire - Treasure Chest (lockpicking level 1) - Mimic #3
    Sapphire - Treasure Chest
    Gaia Hammer - Treasure Chest (lockpicking level 1) - Mimic #4
    Special Items
    ~Borscht~ - Treasure Chest
    Blue Eyes v.5 - Treasure Chest
    ~Croquette~ - Treasure Chest
    Purple Bird (dodo)
    HP: 190
    Drops: Egg, Chicken, ? Decal
    Gut: Chicken
    Skeleton (club)
    HP: 120
    Drops: Bone Stake, Rotten Meat, ? Decal
    Gut: Rotten Meat
    Blue Skeleton (sword)
    HP: 200
    Drops: Rotten Meat, Ice Sword, ? Decal
    Gut: Rotten Meat
    Bird (flying)
    HP: 200
    Drops: Egg, Chicken, ? Decal
    Gut: Chicken
    HP: 180
    Drops: Mage's Rod, Sun Cane, Moon Cane
    Gut: ? Decal, Mage's Rod, Sun Cane, Moon Cane
    HP: 210
    Drops: Haunted Mace, Long Sword, ? Decal
    Gut: Long Sword
    Fire Giant
    HP: 740
    Drops: Flame Knuckle, ? Decal
    Gut: Flame Knuckle, ? Decal
    Suit of Armor
    HP: 210
    Drops: Element Sword, ? Decal
    Gut: ? Decal
    White Panther
    HP: 200
    Drops: Wild Game, ? Decal
    Gut: Wild Game
    As usual, Thief Outfit, Thief Dagger/Saber. I recommend 35-50 potions. There's
    nowhere to get them at Akumojo Castle, so go buy or make them (if you don't
    have enough already), then come back.
    Leave the ship and head east (two screens) along the shore. Inside, follow the
    path. After the east-west staircase, head into the south wall for a chest
    [Long Sword]. From there, head all the way north to the next room. Head north
    to the split, then take the east path. In the first north room, pop through the
    wall in the northeast corner and head up to the chest. Pick for [? Decal].
    head back to the hallway and go west until you see a treasure chest behind a
    gate. Pick the gate, and open the chest [~Borscht~]. Continue west along the
    hallway to the end, then pop south for a chest [Swanky Soup]. Head north and
    east up the stairs to the north exit. In the next room, head straight into the
    exit in front of you for a bath/save room.
    Head south out of the save room and east. Follow the path all the way around to
    the exit. In the next room, walk forward and see the monkey. Head back west a
    bit and enter the south door for a chest [Plus Potion]. Return north to the
    hallway and head east to the gated doors. Pick the south gate and pick the
    chest [Diamond]. Pick the north gate. You can't open the chest yet. Continue
    east along the hallway and take the south door. Inside is a mimic. You can kill
    and steal for ordinary drops, or you can get him down to critical HP, let him
    flee, and then pick him when he sits for gems, money, or a [War Hammer].
    Return to the hallway and pop through the north door. The door locks behind you
    and you must fight a fire giant to unlock it. If you center yourself on the
    golem either directly north or south of him at point blank range, he can't land
    his flame attack. After he's dead, continue east down the stairs. In the south
    door is another fire giant. Strictly speaking, these battles aren't really
    necessary and are big potion-sinks. But, you know, that's what's in those
    rooms. >_>;; Return to the hallway and enter the north door. Pick the chest for
    a [Knockout Club]. Return to the hallway and proceed to the exit.
    In the next room, follow the path to the split and head north into the little
    room. Head through the east wall and up to the chest [Pickaxe]. Return to the
    split and head south, follow the path to the next split, head north for the
    chest [Herbs], then return to the split and head east. Take the second north
    up the stairs and to the exit.
    Save at the bed and head north out the exit to the plot. You might have to hit
    a button or tap the screen when Bull is shaking you to advance things. Before
    the torture starts (zomg Rated M!!!), you can push the D-pad around to make
    Terry squirm. More trivia: when the Prof speaks after Mochi is bashing the door
    and the screen goes black, it's one of two times when the code on the Prof's
    screen refers to the Professor and Mochi by their Japanese names. The other
    time is early in the game at one of the Island arrivals.
    Anyway... after the plot, you can head east to a bathtub (just so you know it's
    there), and back south to save if you'd like. Back north is another fire giant,
    if you want revenge. Head west and out the north exit to continue. In the next
    room, the east exit leads to a balcony above the torture room (pointless), head
    north up to the exit. In the next room, head north, east down the stairs, and
    south to a split. Head east and south to the chest [Plus Potion], then back up
    north to the second mimic. If you let it get critical, flee, sit, and then pick
    the chest, you can get gems, gold, or a [Viking Sword]. Head back south, west
    to the split and head south and continue along the corridor. Take the next
    north door into a enemy free room. Follow the corridor north, then head
    southeast to a small room with a bookshelf on the north wall and a half-hidden
    table on the south. Walk through the table into the south wall to a chest
    [Blue Eyes v. 5]. Head back north and west, pop up and examine the bookshelf
    east of the blond dude to read some plot and get some free Wisdom, then head
    back southwest to the exit.
    Back in the hallway, continue west, then pop through the room north and back
    south to a chest [Ruby]. Head north back into the small room and take the east
    side path north to the exit. In the next room, follow the path to a split,
    take the north path. Right after, head west and north to open a chest for
    [~Croquette~]. Return south and east, then pop north to the next small room.
    Head east to the end, and in the small room to the north is the third mimic.
    As a chest it can contain gems, gold, and [Badelaire]. Head straight south
    until the split, pop east slightly and take the south way around to another
    chest [Sapphire]. Head back south and east, then run straight north and follow
    that path east and north to the exit and a bath/save room.
    The next two rooms are straight shots. Just follow them through to the exits.
    After that you'll be locked in for a forced fight with a fire giant. Take him
    out, then continue north. The next room is another straight shot. In the room
    after, ignore the chest (level 2 lockpicking), and proceed north to the end.
    The chest on the west side is the last Mimic. If you let it flee, it can drop
    gems, gold, or the [Gaia Hammer]. Through the north door is the final bath and
    save point in the game. Use it to save. Your post-game save reflects
    everything you have up to the last time you save prior to the end fight. So if
    you last saved at the ship, everything you do in Akumojo will be lost in your
    post-game file. Don't get boned. SAVE. Then, you know, proceed to the final
    battle. I recommend you have 12-22 potions for the last fight.
    BOSS: Dragon, Bull Beatnix, Lester Sprawl, Mint
    Dragon HP: 4000
    Bull Beatnix HP: 800
    Lester Sprawl HP: 600
    Mint HP: 1200
    In the first phase of the fight, you fight the dragon down to half HP.
    The dragon has a number of attacks:
    Tail swipe: It usually executes this immediately after it comes onto the field
    from behind the wall. It can do one of these or ten in a row. It will arrive,
    swipe, shift, swipe, etc. Very easy to dodge, just don't close with it when it
    is on the field. Mild damage.
    Grab and drop: I've only seen it do this when it first comes out from behind
    the wall... and only if you just stand there and wait for it. It grabs you with
    its tail, takes you into the air and drops you for Medium Damage.
    Wing Flap: This is an alternative to the tail swipe. If he just hangs there on
    the field for a bit, he's probably about to execute this. It fires a ton of
    small cyclones directly south, and pushes you against the south wall. Easy to
    dodge by running to either side, a bit past being out from under its wingspan.
    Light damage, but possible multiple hits.
    Fire breath: After it ducks behind the wall and pops its head up, it will shoot
    fire breath from side to side. Each hit will do very light damage, but it can
    hit you pretty easily 3-4 times if you dodge too late. If you head to the far
    north side, or far bottom corner, it can't hit you. If it happens to be about
    in the middle, don't try a side dodge.
    Aerial attacks: If it flies up into the sky, it can pull off a number of types
    of elemental attacks. Each amounts to the same thing: the field is randomly
    peppered with damage. It ranges from easy to dodge (ice/fire), to impossible
    (lightning). Again, it will do light damage, but can hit multiple times.
    Once you get the hang of dodging all of its attacks, this fight is really not
    difficult. The best time to strike is when it goes to hide behind the wall.
    Just run up to the edge and activate battle mode and you can get in one or
    two hits before you have to run to dodge the fire breath. Slow but steady wins
    this race. Don't be in battle mode unless you're waiting for that easy hit, or
    you'll be too slow to dodge. Just whittle him down to half HP. How many potions
    this will take depends entirely on how good you are at dodging his attacks.
    Two to four is probably normal. Your balloon and your sun-moon decals will work
    on this boss. You can also call out Mochi, who can deal helpful damage.
    After the plot comes phase two, fighting Bull and Lester at the same time.
    Immediately run into the closest bottom corner so that one of them blocks the
    other. This part is just a beatdown. Lester hits harder, but Bull has more HP,
    so in terms of difficulty they're about the same. Two to three potions each,
    call it four to six combined. Unfortunately, neither your ? decal nor your UFO
    decal will work here.
    After more plot you have to finish the other half of the dragon. It's the same
    fight, with upgrades to his speed and all his attacks. Watch for the end of his
    breath attack, also, as he zips right over to you for a tail swipe or grab. His
    aerial attacks are a little longer, and the ice is harder to dodge (flies in at
    an angle). Figure on about double the potions, so four to eight.
    After you take him down, sticker the cell, watch plot, and fight Mint. The Mint
    fight is another toe-to-toe. She has a regular strike, one that will knock you
    back, and a magic strike that damages and has a chance to paralyze you for a
    few seconds. Just keep advancing back into range and watch your HP. Two to four
    potions. If you've been saving your trick decals for this point, you're out of
    luck because your trick decal menu disappears.
    After some plot, the game will save. You can shut the game off at any time
    after that and be fine. But if you watch the ending, keep watching until after
    the "Fin." And if things look like nothing is happening, poke Mochi. If things
    look like nothing is happening and there is no Mochi, just power off.
    Chapter 10 - Post-game, WiFisland, Sidequests and Level 2 Lockpicking
    When you start up your post-game save, you'll be at whatever save point you
    were at when you saved the time before the end. This could be the last save
    point, or it could be the ship. You will have the stats and items you had then.
    Yes, this means all those stat level gains in the final fight are gone.
    Open your inventory to find, on the weapon screen, the [Cherry Sword]. On the
    special item screen, you'll have three records. Take them to the place on Rizo
    Island where you swapped the music and examine the brown box thing to listen to
    them. The records are [Wild NSide], [Invader Him], and [Unlock the Real Me].
    Now, on with the show. We'll take this mostly in world map order, but you
    should be aware that some bouncing around will be required to open and complete
    them all. Many of the quests can be activated before beating the final boss,
    merely by going back to an already completed island. The elemental gods
    won't be there, though.
    Deserted Isle
    Coral Dude - In the cove at the center of the Island (where you got the bottle
    after the cell to open La Chef Beach), a guy wants 3 coral. Give it to him in
    return for the [Coral Staff].
    Thom the Treasure Hunter - In the room where you found the cell, Thom wants to
    know about hidden treasure. Bring him the four Map Pieces and he will give you
    the [Battle Rod].
     Map Piece 1: At La Chef Beach, there is a secret fishing spot at the dead end
     through a hidden wall in the red worm room. Fish from the cliff to acquire it.
     Map Piece 2: At the save room in the base in Ft. Eagle, there is a sink. Fish
     in there to acquire it.
     Map Piece 3: Requires WiFisland. Add at least one friend to open the Island,
     then fish in any of the bathtubs in the caves to acquire it.
     Map Piece 4: At Aegis, in the east pyramid, take a hidden exit off the west
     side of room 15 (very near the end) to enter a secret room. At the end of the
     hallway is a pool (and two spiders). Fish there to acquire it.
    Bald Dude by Cave Entrance - At the south end of the first beach screen, this
    guy appears when you activate the business man sidequest in Aegis. He wants a
    Bag, a Mallet, a Bamboo Rod and a Frying Pan in return for the missing Topaz.
    After you work this trade, leave and re-enter the screen to make Naked Bald
    Dude appear. Note: If you talk to Bald Dude a second time before bringing him
    the four items, he might ask for more stuff, including the Fish Charm. Just
    ignore this. If you bring him the original four items, he'll be happy.
    Naked Bald Dude - Naked Bald Dude will do various trades depending on the time
    on your DS clock.
    Time       Wants            Gives
    ---------  ---------------  ---------------------------------------------------
    12a -  1a  Milk             7 Coconut
     1a -  2a  Rice             Mace
     2a -  3a  Egg              Fried Egg
     3a -  4a  Spices           Spiked Club
     4a -  5a  Milk             7 Coconut Milk
     5a -  6a  Canned Stew      3000G
     6a -  7a  Ham              Ham n' Eggs
     7a -  8a  Bread            Melon, Grapes
     8a -  9a  Pie              10 Apples
     9a - 10a  Hamburger Steak  10 Mystery Meat
    10a - 11a  BBQ Chicken      10 Chicken, 10 Coal
    11a - 12p  Cheeseburger     10 Mystery Meat, 10 Dough
    12p -  1p  Cheeseburger     10 Mystery Meat, 10 Dough
     1p -  2p  Steak            Meat, Nonstick Pan
     2p -  3p  Croquette        10 Potatos
     3p -  4p  Fancy Soup       10000G
     4p -  5p  Chicken Bites    10 Egg, 10 Flour, 10 Chicken
     5p -  6p  Carp Sushi       11044G
     6p -  7p  Coffee           ? Coffee Beans
     7p -  8p  Thai Curry       1000G
     8p -  9p  Latte            500G
     9p - 10p  Bowie Knife      10 Rusty Knife
    10p - 11p  Fruit Knife      10 Rusty Knife
    11p - 12a  Pan-type weapon  30 Empty Cans
    As soon as you talk to him and he asks for something, you'll be locked into
    supplying it before he'll ask for something else, regardless of the time. If
    you do get him what he wants, he'll ask for it again repeatedly during that
    hour. You can just set the DS clock to the hour you want.
    For the 11p - 12a hour, he will take your Nonstick Pan if you don't have a
    regular Frying Pan, but if you have a regular Frying Pan, he'll take that
    first. If you happen to lose your Nonstick to him, you can get it back with the
    Steak trade during the 1p - 2p hour.
    Also of note: (fast unlimited money!)
    In the 5a - 6a hour, he wants Canned Stew, which you can buy in the Habara
    Vending Machine for 120G, and gives you 3000G each.
       Cost = 99 *  120G =  11880G
     Return = 99 * 3000G = 297000G
    In the 5p - 6p hour, he wants Carp Sushi, which you can buy at the northeast
    shop dude on the ground floor of Habara for 500G, and he gives 11044G each.
      Cost = 99 *   500G =   49500G
    Return = 99 * 11044G = 1093356G
    If you're dirt poor, you can trade about 20 Canned Stews (2400G) to have enough
    to buy the 99 Carp Sushi for the second. The whole process from 2400G to over a
    million takes about 30 minutes. And of course, you can do it as many times as
    you like. The maximum amount of money you can have is 9,999,999.
    La Chef Beach
    Francesca - The bikini chick on the beach. Get a minimum of level 30 Fame, then
    give her at least one of each gem and additional gems until she joins you on
    the ship. Carry at least 10 gems; 15 to be on the safe side.
    Naked Chef - Snatch: ~Loco Moco~, ~Swanky Soup~, Cleaver, Frying Pan,
    Map Piece 1 - At La Chef Beach, there is a secret fishing spot at the dead end
    through a hidden wall in the red worm room. Fish from the cliff to acquire it.
    Caldoaxa Ruins
    Welcome Dude - Snatch/Drop: Blue Eyes v. 7, Bread
    Bald Dude - Snatch/Drop: Potato, Rice
    Amanda - Amanda requires 30 Courage, at least one of each flower, and then
    additional flowers until she offers to join you. Carry at least 11 flowers,
    or 15 to be on the safe side.
    Running Kid - Blue Eyes v. 8
    Old Lady by the weapon shop - Snatch/Drop: ~Salad~
    Knife-Polisher - Snatch/Drop: Boots
    Wandering Dude by the Well - Snatch/Drop: Blue Eyes v. 6, Bread
    Old Lady by the entrance to the underground - Snatch/Drop: ~Chicken Bites~,
    Frying Pan
    Tourist Mom - A blond dude walking around by the well. Talk to him to activate
    some Prof chatter and then head into the Ruins. On the first screen, head west
    to the other north entrance, and straight north three screens past the save
    room. Head east past the clay men and out the exit south. From there, head all
    the way west and through the wall. Talk to the little dude. Lead him out the
    way you came and out to his Mom for the Caldoaxa Map.
    Copper (the Mayor) - Snatch: All flowers.
    - The mayor talks about wanting sushi. Acquire a carp sushi from the northeast
    shop dude on the ground floor of Habara (or cook one). Give it to him for
    - After the sushi, he wants the Masamune. (Last treasure chest in Habara.) You
    can trade it to him (though you can't get another anywhere!) for 20,000G.
    - After the Masamune, he wants the Muramasa (Level 2 lockpicking, Caldoaxa).
    You can trade it to him (though you can't get another anywhere!) for 50,000G.
    Running Girl - Snatch/Drop: Cosmos
    Running Boy - Snatch/Drop:
    Bald Dude by Running Kids - After you activate the business man sidequest in
    Aegis, this guy will appear. He wants 10 each of: Lettuce, Tomato, Apple,
    Potato, Herbs, Coconut, Orange, Strawberry, Grapes, and Tropical Fruit in
    return for the stolen emerald.
    Old Lady by the tables - Snatch/Drop: Frying Pan
    - She wants Bread, Butter, Egg, Milk and Coffee. Pull these together and give
    them to her for 5,000G.
    West Table Dude - Bread
    East Table Dude - Chicken Bites
    Center Table Old Lady - Frying Pan
    East Table Lady - Raisin Bread, Coffee
    Spice Shop Lady - Snatch/Drop: Spices, Coffee Beans, Herbs
    Spice Shop Dude - Snatch/Drop: Spices
    Spice Shop Kid - Snatch/Drop: Apple
    Elemental Earth God (Supercow) - Head into the ruins and out the exit directly
    north. Get north through the empty room. Head east in the next room to the
    lighted exit to the north. Head north through the save room, then east to a set
    of pickable doors, behind which is a brown cow.
    HP: 7500
    Drops: 10 Ton Hammer, Gaia Hammer, Milk, Meat
    Gut: Meat
    You have a couple of options, here. You can not pick open the second door and
    draw the cow over with a ranged attack, then fight it through the door, where
    it won't be able to hit you. But you won't be able to get the drops.
    Or, you can clear the area of enemies, pick open both doors, and lead the cow
    all the way around to the stairs by the north exit. Stand on the stairs with
    the cow on the ground floor, and you can fight it with any weapon type without
    being hit. This can be used to train Strength, all Weaponskills to 100,
    Dexterity to 80, and even Wisdom, elemental attack power and Fishing, Cooking,
    and Thievery (with the appropriate weapon attributes).
    You can also fight the cow head-to-head, but this isn't recommended without
    maxed Stamina and Defense, and a reasonably high (50s) Anti-Striking and Anti-
    Earth. You can substitute (somewhat) use of the Wind or Earth protective
    spells (though they won't last long enough).
    Or, you can use the Punching skill Death Touch, and have a chance to OHKO the
    cow. You won't get the huge stat gains, but you can get the drops.
    Level 2 Lockpicking Chests:
    In first dungeon room, take west-most north exit. Third wide spot, straight
    west to edge, south to chest for Muramasa. Back to hallway, north one wide spot
    and east, follow path to chest for Nonstick Pan. (You've been here twice
    already, so these instructions should suffice. If you need hand-holding, just
    go back to Chapter 6 and/or 3 in the walkthrough above.)
    Ft. Eagle
    Empty Can Dude - In the first screen outside the ship, the Empty Can dude will
    buy your empty cans for 60G each. After you activate the business man quest in
    Aegis, he'll ask for 100,000G in return for the stolen sapphire. Unless you
    have 100K lying around doing nothing and you have a burning desire to fish up
    and sell your empty cans for 60G...
    Snatch/Drop: Chicken Bites, Empty Can
    Blond Dude and Girlfriend (The King quest) - In the campfire screen, these two
    will show up and the guy will ask you if you've brought The King. To catch the
    special item The King, fish from the spot where you got the Fisherman outfit.
    When you've caught The King, give it to him so he can take credit for it and
    impress his girl. In return, he'll give you the Fishing Charm. ****NOTE: Once
    you talk to Blond Dude and start the quest, you will not be able to do the
    other Fort Eagle quests until you bring him The King. So you might want to
    ignore him for awhile.
    Blond Dude Snatch: Empty Can, Bamboo Rod. Girlfriend Snatch: Raisin Bread,
    Bridget - Requires 30 Wisdom and one of each bug, then additional bugs until
    she asks to join you on the ship. Again, carry 11-15 bugs.
    Outdoor Convenience Shop Dude - Snatch/Drop: Potion, Elixer, Bottle
    Rose Guy - In the northeast corner of the screen with the convenience store
    dude, a guy wants Roses. Collect a bunch and give them to him for 600G each.
    He will buy from you only once, whether you're holding 1 rose or 99, so you
    might want to save up before talking with him. If you have Wifi, your friend
    in the eighth save slot will give you as many roses as you need.
    Snatch/Drop: Chicken Bites, Empty Can.
    Elemental Water God(s) - Outside of the cabin are three blue worm-types. If
    you're not fighting them, be very careful not to get dropped by their short-
    range attack.
    Drops: Spray Wand, Ice Sword
    The superworms are fairly straightforward. They stand there and pound you.
    They have a medium damage ranged water attack that you can stand and take to
    train up your Anti-Water. Fighting them toe-to-toe is not recommended until
    you have maxed Defense, Stamina, and reasonably high Anti-Strike and Anti-Water
    stats. These are actually the most killable of the gods, as they have much
    lower HP. Death Touch works to OHKO them. You can also get rid of two of them
    by standing so only two are in the screen and using your UFO or ? decal. That
    will leave only one worm to fight and collect drops from.
    Sebastian Apt (old cabin dude) - Snatch: Latte
    Dog - Snatch: Meat
    Scientist - The scientist needs to collect venom to create some kind of super
    elixer or something. Standard follow-me quest. Take him around while you kill
    ten snakes. The game conveniently loads snakes in place of most of the enemies.
    If you lose him, just return to where you found him at the beginning of the
    forest and talk to him again. When you finish, he'll leave and give you the
    special item Elixer.
    Dolly - Apt will talk about how he thought Dolly was just outside. When this
    quest is doable, it will automatically trigger when you walk into the forest
    south of the cabin (if it doesn't activate, some other quest is blocking it).
    Kill the blue and red snake. When it's dead, drag Dolly back to the cabin. If
    you get killed by the water gods/superworms, just return to the screen south
    of the cabin, kill the snake, and repeat the process. It helps to head west
    right when you get into the worm screen so Dolly doesn't get hung up on that
    southeast worm. Take her into the cabin where Apt will ask you to go check out
    the base. Head to the base and through to the computer room where you fought
    the snake boss. After the Prof talks, examine the second terminal from the
    left. The base in now full of soldiers again, instead of snakes. Yayz.
    Cooking Dude - This bald guy shows up in the campfire screen after you clear
    out blondie and girlfriend from the The King quest. He gives you dough, to be
    baked into bread. You can cook it into bread, buy bread, or just use some you
    have lying around. If you don't have any and your attempt fails, you can buy
    bread in Caldoaxa at the weapon shop, or Flour from the guy who sells food
    in Aegis and mix it with water to make more dough to make bread. Give him the
    bread, then talk to him again. This time he wants raisin bread. You can make it
    with Dough + Grapes or Bread + Grapes. Both are level 2 recipes, which requires
    level 55 cooking skill. Grapes can be bought at the shop south of town in
    Aegis. Make one and bring it back to him. Talk to him again to be asked to
    make Melon Bun. Melon Bun is either Melon + Bread or Melon + Dough. Both
    are level 2 recipes, so you need 55 cooking skill. Melons can be bought at that
    same shop in Aegis. Give him the Melon Bun to get the Baking License.
    Map Piece 2 - At the save room in the base in Ft. Eagle, there is a sink. Fish
    in there to acquire it.
    In the startup menu, choose the third option and follow the menu to connect
    to WiFi in order to get a friend code. Trade codes with another person and
    connect with them to access WiFisland. The first time you talk to the person
    in each slot will net you either an item or a stat increase (deleting the old
    person and adding them again or someone else won't let you get items and
    bonuses again).
    1st Person: 5 Levels of Water
    2nd Person: 5 Levels of Earth
    3rd Person: 5 Levels of Wind
    4th Person: 5 Levels of Fire
    5th Person: Boxing Gloves (the only way you'll get this)
    6th Person: Tuna Sushi
    7th Person: Blue Eyes v.14 (the only way you'll get this)
    8th Person: Boss Bunny - gives you a rose each time you beat it, as long as
    you have talked to it first.
    ****NOTE: If you plan to max your stats, I recommend you wait to talk to your
    friends in slots 1 through 4 until your corresponding element stat is at 95.
    It is a lot harder to level from 95-100 than it is from, say 5 to 10. You can
    still do battle with the NPCs.
    Map Piece 3 - Requires WiFisland. Add at least one friend to open the Island,
    then fish in any of the bathtubs in the caves to acquire it.
    Dexterity - Requires WiFisland to max to 100. Add a friend with Agility of 80
    and attack him with a weapon to raise your Dexterity. If you put this person
    in the fourth slot, you can use the stairway to attack the lady NPC without her
    being able to hit you, much like the cow in Caldoaxa (do you think the
    developers were being misogynistic at all?). Just stand at the other side of
    the stairway opening and fire Lure, Cutter, Trickle or Flicker at her (she's
    too far away for Rock). She'll come straight at you to where you can hit her
    but will be blocked by the rail from hitting you. The fifth slot, at the
    bottom of the stairs, will also work. You'll have to stand on the stairs and
    hit the NPC the way you hit the Supercow on Caldoaxa. It takes a little more
    work than the fourth slot, but it can be done.
    Realtor - West from the first desert screen, he requires the Deed to allow you
    into the pyramid. Buy it for 10,000G from the northeast shop guy in town. You
    can actually also steal it, but for the time and level investment that's going
    to involve, it's easier just to pay for it. Snatch: Carbon Rod
    Elemental Wind God - In Deed Pyramid. Looks like a green version of the red
    imps in Caldoaxa.
    HP: 6000
    Drops: Storm Wand, Hunting Knife
    The imp can be trapped on the north side of the water by drawing him across
    the little gap and running down the side so he enters it. You can then get in
    range to hit him without using his hardest attack, though he can still land a
    paralyzing scream and hit you (for 24) with a ranged attack. Like the other
    gods, you can OHKO him with Death Touch, and you can fight him head to head
    if your stats are high enough. This is also the only enemy in the game that
    can train your Dexterity higher than 80 (to 90).
    Business Man - In front of the Deed pyramid. Asks you to track down stolen
    jewels. You can complete this quest with one of each jewel, obtained anywhere.
    In return he gives you a Flamberge. If you activate this quest, the empty can
    guy in Ft. Eagle will stop buying empty cans until you buy the missing gem off
    of him for 100,000G--that's right. 100K. Just say you won't track down the gems
    if you want to prevent the activation, but this is the only way to get the
    Flamberge. It's also the only way to get the Naked Bald Dude on Deserted
    Bald Dude - On the north side of the desert, in the screen without the worms,
    a bald dude wanders back and forth. He wants a Mallet, and in return gives you
    a Toy Hammer. Snatch/Drop: Rice
    Greeter - Snatch/Drop: Blue Eyes v. 9, Blue Eyes v. 10, Blue Eyes v. 11 (He's a
    big fan... apparently. >_>)
    Little Girl - Snatch: Pansy, Sunflower
    Old Lady by Tree - Snatch: ~Apple Pie~
    Cat - Snatch: Sardines, Meat
    Northeast Shop Dude - Inventory. Including the Deed, but until your Thievery
    is up around 65, don't expect to connect with any steals. It'd probably be
    less time consuming to just steal/kill or otherwise acquire 10K and just buy
    Hidden Dude - This guy is hidden by the wall just east of the entrance to town.
    He's looking for the Boxing Gloves you get from WiFisland, the only pair
    you will ever get. In return, he gives you .... Snatch/Drop: Egg
    Center Shop Dude - Snatch/Drop: Same as shop inventory.
    Alley Guy - Snatch/Drop: Water, Butter
    Town Screen 2 Cats - Snatch/Drop: Sardines, Meat
    Conspiracy Kid - Blue Eyes v.12, Blue Eyes, v.13
    Baseball Kid - Wants a Bat. In return, he gives you a Glove. Both easily
    obtainable otherwise. Pointless.
    Bathing Beauty - Snatch: Clam Shell (zomg Rated M!)
    Seashell Lady - Wants shells, gives 60G each.
    Archaeologist - In western pyramid, wants all stone pieces (see Aegis
    Chapter). The final piece is in the deed pyramid. Wear the Monk/Knuckle Mole
    oufit and dig at the wall just east of the arch in the small space south of
    the water with the coffin. The archaeologist gives you the Royal Sword.
    Snatch/Drop: Knife, Gold
    Map Piece 4 - In the eastearn (main) pyramid, take a hidden exit off the west
    side of room 15 (very near the end) to enter a secret room. At the end of the
    hallway is a pool (and two spiders). Fish there to acquire it.
    Bamboo Island
    Thief Kid -
    UFO Decal:
    At Bamboo Island, any time after you finish the quest for the Thief Outfit, you
    can visit the hidden area (through the shadows on the east side of the hut). At
    certain times of day, real time (so people say), the UFO has a chance of
    appearing. Darklao has activated it at 3:00 AM and 7:00 AM as the time on his
    DS. Femme has activated it in the evening. If it appears, blow into the DS mic
    a few times. The lights on the UFO will flash and an alien will come down, give
    a short speech, and give you the final Trick Decal. The Prof can recharge it.
    Ayaka - Requires -30 Karma and one of each video game, then additional video
    games until she asks to join you on the ship. Have 10-15 of them.
    Light Blue Shirt Nerd - Snatch/Drop: 350-500G
    Dark Blue Shirt Nerd - Snatch/Drop: 350-500G, Jumping Man
    Black Shirt Nerd - Snatch/Drop: 350-500G, Palm Gloves, Jitte
    Green Shirt Shop Dude - Snatch/Drop: Inventory
    Techno-dude Shopkeep - Snatch/Drop: Inventory
    Blue Sky Dude - Snatch/Drop: Dragon & Dragon
    Red Bandana Nerd - Snatch/Drop: 350-500G, Jambalaya
    Corner Nerd - Snatch/Drop: 350-500G, Carp Sushi
    Diamond Guy - 2nd Floor, Southeast side on the way to the 3rd floor. He wants
    ten diamonds. He gives you the Diamond Glove. Snatch/Drop: Bokuto, Wakizashi,
    Plasma Blade.
    Elemental Fire God - In F1 Racer, at the dead-end in the forest off the track,
    there is a souped up version of the fire giants in Akumojo.
    Drops: Flame Knuckle, Valor Sword
    Like his lesser counterparts, he has three attacks: fire breath, a ground
    pound, and his normal short-range nasty. He can be OHKO'd with Death Touch,
    and shouldn't be fought toe-to-toe without high Defense, Anti-Fire, and Anti-
    Striking. He can be trapped out of range by the trees, but his big nasty has
    the range of a rod, so he can't be killed cheaply except by Death Touch. Also,
    as with his counterparts, if you're at point-blank range directly north or
    south of him, his fire breath can't land.
    It is possible to trap him out of range of his big nasty but still in range of
    both his fire breath and ground pound, or just his ground pound. Both attacks
    are fairly weak. His fire breath can train Anti-Fire, his ground pound is the
    best way to train Defense to 100, and Anti-Earth besides. Just tank up on
    potions and let him beat on you for a while.
    F1 Racer Techno-dude - Glass Rod, Carp Sushi
    Dragon & Dragon Techno-dude - Strawberry Milk, Carp Sushi
    Nerd by Sign - Once you activate the business man quest in Aegis, this guy
    shows up by the sign at the beginning of Habara. He wants a copy of each video
    game in return for the stolen ruby. No particular reason to bother with this.
    Akumojo Castle
    Library Dude - Snatch/Drop: Empty Can, Bamboo Rod
    Level 2 Lockpicking Chests:
    Midway through, in the room you saw the white monkey, with the rooms off the
    north and south side of the east-west hallway, there is a chest north (visible
    as you walk through the hallway). Open for a Falchion.
    In the room right before the final save room, the one with the white panthers
    and mimic #4, on the east side of the room as you enter is a chest. Open it for
    the Famous Rod.
    Blond Dude by River - In the second screen of Akumojo (the river screen with
    the purple birds), this guy will show up after you activate the business man
    quest in Aegis. He wants a Caldoaxa Map and a bar of gold in return for the
    stolen diamond. Since he doesn't actually take the Special Item, this is
    basically a gold for diamond trade.
    Chapter 11 - Main Quest Stat-Maxing
    If you want to max your stats, it's a good idea to start right away on Deserted
    Isle, but we're going to do things a little differently from what you might
    expect. First, put away that knife (once you get it), and leave the swords in
    your inventory when you get them. Second, stop hitting things! Yes, I know you
    need to fight a boss now and then, but keep it to a minimum. Those other
    guys, leave them alone as much as you can. You do NOT want to raise your weapon
    skills, strength or dexterity yet. For now, we are going to focus on
    defensive skills, grasshopper. And another thing, forget, for the moment, about
    fame. You do not deserve to be famous yet. If you really want Francesca (that
    gold-digger), just kill blue sheep on Fort Eagle until you get 30 fame, go get
    her, and then forget about it. Your fame will never drop below 0, and life will
    be so much easier, and cheaper in terms of potion cost, if you let yourself get
    sent back to the ship at the cost of some fame.
    The Reason Why We Don't Hit Things: The defensive skills are those that are
    raised by enemies attacking you. To get them to attack, you must either attack
    them first or get close to an aggressive enemy that attacks you. When you hit
    things, your strength and weapon skills go up. As they do, formerly aggressive
    enemies will start running from you, requiring you to initiate combat. In
    addition, when you do catch them, you tend to one-hit kill them after awhile,
    and they don't raise your defensive stats if they're dead. Yes, you do have
    to hit them to initiate combat sometimes, but don't do more than is necessary.
    Stop going around killing things for their drops. When you absolutely must
    fight something, keep your participation to a minimum through creative use of
    trick decals (See the section about trick decals under Basic Information).
    After you hit an enemy to start combat, quickly hit B to get out of combat
    mode. Then just stand there and take it. Feed yourself with tropical fruit,
    herbs and potions, and use your extra life decal to extend the time each enemy
    hits you.
    The defensive skills include: Defense, Agility, Stamina, the four anti-
    elements, Anti-Strike and that bad boy, Anti-Slash, where we'll start.
    Anti-Slash reduces the amount of damage you take from slashing attacks.
    You develop Anti-Slash when an enemy hits you with a slashing attack. There
    aren't that many of them and they aren't always what you would expect. For
    example, the mimic chests at Akumojo carry little swords, so you would expect
    them to develop anti-slash, right? Wrong - they actually strike you with those
    swords, apparently.
    Typically, when an enemy develops a certain stat such as defense or agility, it
    will develop the stat up until a certain level and then stop. Not so with anti-
    slash. All the enemies I've found that train it will get it all the way up to
    100. However, what will cut off Anti-Slash training is your Slash level. Anti-
    Slash training starts cutting off with the crabs when your Slash level reaches
    25. If your Slash level is over 50, Anti-Slash will be a pain to train, and if
    your Slash level is above 56, you have missed your chance to train Anti-Slash
    At this point you can still train anti-slash with a friend on WiFisland. That
    friend must have been carrying a slashing weapon when you contacted, and must
    be fairly powerful to level your anti-slash. So powerful, in fact, that he will
    probably be sending you back to the ship regularly or causing you to burn
    potions to stay alive. Unless a lot of your other stats are maxed, you might
    just want to start a new game now.
    The following enemies will train Anti-Slash. Initiate combat with your fist
    or a twig (dropped by killing the yellow/green worms). I've listed them in
    the order by which training cuts off:
    Crabs - Found on Deserted Island, La Chef Beach. Stop training at 25 Slash.
    Also train anti-Water. You will soon get too strong for the crab and will
    one-hit kill it.
    Bats - Deserted Island, La Chef Beach, Caldoaxa. Stop training at 32 Slash.
    Also train anti-Wind and Agility. Is stronger than the crab and you'll
    also get a lot of misses when you swing at it. You can speed things up
    by getting more than one to attack you at once. Get one to attack you, then
    use the left shoulder button to target a different bat. Ease over to that one
    slowly so the first bat follows you, then hit the second bat.
    Green Snakes - Fort Eagle. Stop training at 38 Slash.
    Gold Snakes - Aegis and Fort Eagle base after beating the boss there. Stop
    training at 44 Slash.
    Black (really Purple) Snake - Fort Eagle base mini-boss. Appears several times.
    All versions stop training at 45 Slash. Disappears for good after you complete
    the clone quest.
    Dragons & Dragons Knights - In the game at Habara. Stop training at 45 Slash.
    Gold Bats - Aegis. Stop training at 50 Slash. Also train anti-Wind and
    Agility. They behave like the regular bats only stronger.
    Birds - Akumojo. Stop training at 50 Slash. Also train anti-Wind.
    Blue Skeletons - Akumojo. Stop training at 50 Slash. Also train anti-Water.
    Sabertooth Cats - Akumojo. Stop training at 50 Slash. ****NOTE: There is a
    glitch with these cats, where if you let two or more surround you to speed up
    training, you might be locked out of any of your menus, including the trick
    decal menu. The only way to get them back is to go save and turn off your
    game. To avoid the glitch, let only one cat attack you at a time. Either kill
    off the other cats or train in the last room before the last save point,
    where there is only one cat.
    Lester Sprawl - Caldoaxa, Fort Eagle, Akumojo. Lester in all his appearances
    will train anti-slash. He stops training at 56 slash on Akumojo during the
    final battle. The final battle can be repeated. To keep the anti-slash
    training, you must allow yourself to be sent back to the ship.
    You may wonder whether I have a preference; well, I do. I like the bats to
    begin with, up until the point where they stop giving me Agility. After that
    I like the gold bats; in fact, I even have a favorite gold bat. It's in the
    east pyramid, the fourth room, up the stairs, second hallway going north,
    just in front of the digging spot where you got the worm. The main reason
    I like the bats is because I can ignore them for a long period of time. I can
    read a book, cook dinner or write an FAQ and look over now and then to
    administer a potion, or sometimes to revive Terry on the ship, but mostly
    it's a low-attention endeavor. A good thing too, because we are talking hours
    of mindless grinding here. It is only for the committed, or at least the
    certifiable. Still, it can be done, and once you get your anti-Slash up to 100,
    you're good to go back to following the original FAQ or skip to
    Stat Maxing Part B.
    ***NOTE: KungFuPhil discovered a different way of leveling anti-slash,
    using a technique thought up by logic_resistant, that requires almost no
    attention. You must have strong defenses and an Earth level of at least 61
    to do it. Also, you must be at the final battle with Lester on Akumojo.
    At level 61 Earth, you gain the passive Mother Earth tech, which heals you
    at a slow but steady rate. When you get to the battle with Lester and Bull,
    kill Bull and let Lester hit you. If your defensive stats are strong
    enough, he should be doing only 1 or 2 HP damage every hit. Make sure
    that your Mother Earth skill is healing you at that rate. You could equip
    a high-agility weapon to increase Lester's misses to gain a little
    more healing time if needed. Once you are satisfied that you are healing
    ahead of the hits, you can plug your DS into the charger and just let
    the battle run. Once your anti-slash is at 100, you must let Lester or
    the next boss form kill you and send you back to the ship. If you beat
    the boss and finish the game, you will lose the stat boost. This method
    does not give you the anti-wind or agility boost of the gold bats, and
    by Level 61 Earth you will probably be too powerful to use this method
    on the gold bats without one-hit killing them. However, you can get
    those stats separately. 
    Anti-Strike reduces the amount of damage you take from striking attacks. You
    develop anti-strike when an enemy hits you with a striking attack. There's not
    much to say about anti-Strike except thank goodness it doesn't cut off like
    Anti-Slash. Most enemies, including villagers and farm animals, train
    anti-Strike, as do the elemental gods in the post-game. Once you start
    leveling your element skills, anti-strike will level right along with them.
    Defense is acquired from being hit, and reduces the amount of damage you take
    from being hit. Enemies can start out training defense, but that training can
    stop when defense reaches a certain level, so you have to go on to find
    another enemy to train you. If you run out of main game enemies to train you,
    you can train defense in the post-game with the elemental gods. It's not
    difficult to get 100 percent, except for being killed a lot.
    Some main game enemies that train defense are: the spice room beetles on
    Caldoaxa; the potion vendor on Fort Eagle; the gold snakes, mummies and
    sarcophagi on Aegis; the vacuum cleaners, cell phones, racecars, and the skull
    knight (in Dragons & Dragons) on Habara; the turtles on Rizo Island; and the
    dodos, blue skeletons, flying birds, red ogres, knights and mimic chests on
    If these enemies do not train your defense, it's probably because your defense
    has already exceeded their level of training. If you find a defense-training
    enemy I haven't mentioned, it's probably because my defense had exceeded its
    level of training.
    Stamina is acquired from being hit, and increases your total number of hit
    points. Enemies can start out training stamina, but the training can stop
    when stamina reaches a certain level, so you have to go on to find another
    enemy to train you. If you run out of main game enemies to train you, you
    can train stamina in the post-game with the elemental gods. It's not
    difficult to get 100 percent, except for being killed a lot. Yes, this
    sounds a lot like Defense.
    Some main game enemies that train stamina are the ghost wizards and red imps on
    Caldoaxa; the potion guy on Fort Eagle; the skunk-type things in the Fort Eagle
    base; the light cubes in the Fort Eagle base; the mummies and the sarcophagi in
    Aegis; the refrigerators and vacuum cleaners on Habara; the turtles on Rizo
    Island; and the dodos, wizards, red ogres and mimic chests on Akumojo.
    If these enemies do not train your stamina, it's probably because your stamina
    has already exceeded their level of training. If you find a stamina-training
    enemy I haven't mentioned, it's probably because my stamina had exceeded its
    level of training.
    Agility is your ability to avoid being hit by enemies taking a swing at you.
    You acquire it from missed hits by enemies who have a lot of dexterity.
    Acquiring agility is most efficiently done in steps. If your current agility
    is greatly lower than your opponent's dexterity, your opponent will never miss
    you, and your agility won't go up. So it's best to find an enemy to raise
    your agility until training reaches its limit, then go on to the next agility-
    training enemy, and so on. You can increase your percentage of misses through
    agility bonus decals and carrying an agility-boosting weapon. Carry the boxing
    gloves if you have them, or the royal dagger if you don't (just don't use it
    until you've maxed anti-slash!).
    Agility-training enemies and the levels to which they train include:
    Yellow and blue worms - (Deserted Island, La Chef Beach, Aegis) - Level ??
    Bats - (Deserted Island, La Chef Beach) Level 30
    Lester Sprawl - (Caldoaxa) Level 35. He disappears after you beat him.
    Spice Room beetles - (Caldoaxa) > Level 35. These are so tough and so
    inefficient, I wouldn't bother with them, but they do raise agility and are
    included for completeness' sake.
    Pink bunnies - (Fort Eagle) Level 40. These bunnies get mean!
    Potion Vendor - (Fort Eagle) Level 45. This guy is tough and will heal himself.
    Racecars - (Habara) Level 45.
    Gold Snakes - (Aegis desert) > Level 45.
    Bull Beatnix - (Aegis) > Level 45. He disappears after you beat him.
    Purple beetles - (Aegis desert) Level 50.
    The last mimic chest before the final battle - (Akumojo) Level 55.
    Gold Bats - (Aegis) Level 60
    Mint in the final battle - (Akumojo) Level 65, but you only get to keep it if
    you let yourself get sent back to the ship.
    There might be others that I didn't detect because my agility level was too
    high when I fought them. After Level 65, you'll need to beat the game and
    raise agility with the elemental bosses, as described in Stat Maxing Part B.
    Note: If you find you've raised your agility too high to train other defensive
    stats, equip an agility-lowering weapon when letting enemies hit you. The tee
    ball bat and royal sword lower your agility by 20 points. 
    Raising the anti-element stats lowers the damage you take from elemental
    attacks. You develop them by getting hit with elemental attacks from enemies
    that have them. You can train all anti-element abilities with the elemental
    gods in the post-game; however, unless you like going back and forth from the
    ship A LOT, you might want to get a head start on training these abilities with
    main game enemies.
    You can start training all four anti-elements on Deserted Isle. The yellow
    worms train anti-earth, the crabs and mushrooms train anti-water, the bats
    train anti-wind, and the red worm in the upper cave trains anti-fire. Have at
    it until you get bored and want to move on.
    Anti-element training is discussed in more detail in the next chapter. Good
    enemies for training anti-elements include:
    *** Anti-Earth ***
    Yellow worms (Deserted Island, La Chef Beach, Aegis)
    Mudmen (Caldoaxa)
    Golem (Caldoaxa) Boss. Disappears after you beat it.
    Green snakes (Fort Eagle)
    Sarcophagi (Aegis)
    Red ogre (Akumojo)
    Final boss dragon (Akumojo) You keep the stats only if you get sent back
    to the ship.
    *** Anti-Water ***
    Crabs (Deserted Island, La Chef Beach)
    Mushrooms (Deserted Island)
    Slime bubbles (Fort Eagle)
    Refrigerators (Habara)
    Wizards (Akumojo)
    Final boss dragon (Akumojo) You keep the stats only if you get sent back
    to the ship.
    *** Anti-Fire ***
    Red worms (Deserted Island, La Chef beach)
    Robot drones (Fort Eagle base) Disappear for awhile after you beat the level,
    until you complete the clone quest.
    Machine (Fort Eagle) Boss. Inanimate after you beat it.
    Horus guard (Aegis)
    Racecars (Habara, F-1 Racing game) These train anti-fire only if you attack
    them and weaken them enough to explode near you.
    Wizards (Akumojo)
    Red ogre (Akumojo)
    Final boss dragon (Akumojo) You keep the stats only if you get sent back
    to the ship.
    *** Anti-Wind ***
    Bats (Deserted Island, La Chef Beach, Caldoaxa)
    Flyboy team (Fort Eagle base) They disappear after you get the Flyboy outfit.
    Gold bats (Aegis)
    Flying birds (Akumojo)
    Final boss dragon (Akumojo) You keep the stats only if you get sent back
    to the ship.
    Finally, you really don't have to max these stats in the main quest. It just
    seemed convenient to put them here, because it seems to work better to have
    developed some defensive skills before working on your offense. But you can
    work on them any time, and as long as you don't exceed 50-56 slash before
    getting 100 anti-slash, you'll be all right.
    Chapter 12 Post-game Stat Maxing
    This chapter assumes you've beaten the end boss and are in the post-game, and
    that you have leveled your anti-slash up to 100. If you've been working on your
    leveling, some of your defensive stats might be higher than what's in here; if
    so, you're just ahead of the game!
    Before you do anything else, go to the sidequests section and read under
    Deserted Island about the Bald Dude/Naked Bald Dude. You need to activate the
    business man in Aegis who wants the stolen gems returned before Bald Dude will
    appear. But after you collect him some stuff, you can basically get fast,
    unlimited cash to buy Potions and Plus Potions.
    Strength and Slash
    Start with Strength and at least one weapon skill. I suggest Slashing. Go kill
    the earth god/supercow until your Strength is maxed and your slashing is up
    to about 90 or 95. You can also gain a bit of job skill while you do this. I
    suggest Thief, because you're going to want to open the level 2 lockpicking
    chests. See the last chapter for the cow specifics. Be sure to get a Gaia
    Hammer (one of the cow's drops) if you haven't already.
    STR 100, SLASH ~90, ANTI-SLASH 100
    Once you have 100 Str and at least 90 Slashing, stock up on potions, wear the
    Monk/Earth Mole outfit and head to the fire god/supergiant in Habara. Wield the
    Gaia Hammer for the extra Anti-Earth boost and trap the giant so that only his
    ground pound can hit you. Heal as it damages you. It takes a while, but it
    should only take 40-50 regular potions to max your Def. Just watch some TV and
    pop a potion every five minutes.
    STR 100, DEF 100, SLASH ~90, A-SLASH 100, A-EARTH 30
    Thievery (70)
    At this point, you need to focus on Thievery. Now is a great time to spend on
    cleaning up sidequests, getting girlfriends, and just generally fighting and
    stealing. When you run out of stuff to steal from, you can head to Akumojo and
    do runs charging your EP and stealing as much as possible (this was the purpose
    of maxing STR and growing SLASH--you should be one-hitting almost everything
    with the Thief Dagger). It's also a good idea to get lots of ? Decals to peel
    and stick. Save your ? Decals for some situations we'll talk about as the stat
    maxing goes on. When you get to 70 Thievery and get Unlock Master, go get all
    the level 2 chests and you can ignore the Thief outfit for a while.
    STR 100, DEF 100, SLASH ~90, THF 70, A-SLASH 100, A-EARTH 30
    Dexterity and Stamina
    Next up is Dex to 90 and Stamina building. I recommend you fight in the Chef
    outfit, with the Ginsu to start. You will burn potions for this section, cook
    them up to develop your cooking. Head to the Deed pyramid, around to the north
    end and then south to the wind god's room. Trap him so you only take his long
    ranged 24 damage attack. You can expect to gain something like 1/2 level of Dex
    and Stamina, roughly, per kill. If you run out of potions, cook more up. Keep
    killing it until your Dex is 90. Your Stamina should be somewhere in the
    neighborhood of 75.
    STR 100, DEF 100, DEX 90, STAM ~75, SLASH ~90, THF 70, A-SLASH 100, A-EARTH 30
    Cooking (55)
    If you've been faithfully cooking up your potions, you should have somewhere in
    the neighborhood of 40-45 cooking. Next we're going to go ahead and pop that up
    to 55. Refill your potion stock, then head to Caldoaxa and buy 99 Spices. Mix
    them with any Rotten Meat (Rotten Meat + Spices = Kebab). If you haven't hit
    55 yet, build Hamburger Steaks (Meat + Wild Game). If you still haven't hit 55,
    head over to Naked Bald Dude on Deserted Island with your DS clock between 9
    and 10 am and convert a Hamburger Steak to 10 Mystery Meats, then add Spices
    to your Mystery Meats to make more Kebab until you hit 55. Don't trade if you
    already have 90+ Mystery Meats, as extras disappear into the ether.
    After you hit 55 cooking, head to Aegis and convert all your potions to Plus
    Potions (Potion + Orange). Buy oranges for 100 at the shop south of Aegis town.
    And with that, you can forget about the cook outfit for now. Just keep cooking
    your Plus Potions until you hit 85 Cooking. It's a pain in the butt when you
    can just buy them, but you have to cook a ton of stuff eventually anyway, so.
    STR 100, DEF 100, DEX 90, STAM ~75, SLASH ~90, THF 70, COOK 60, A-SLASH 100,
    A-EARTH 30
    Anti-Striking (60) and Agility (45)
    Next up is Anti-Striking. The vast majority of enemies in the game, including
    the post-game special bosses, have Striking as at least part of their normal
    attack type. To train it (and possibly some Agility, depending on how low yours
    is), you need a crowd of enemies that don't have much more than a basic attack.
    You can work this with almost any enemy in the game, but my favorite, and we'll
    get to know them well, are the infinite racecars. Pretty much the only place in
    the game you can find 5 enemies that will never flee and if you accidentally
    kill one, it will magically reappear. Just head into F1 Racer at Habara, let
    five of them crowd you, and check your HP every now and then to heal. If you're
    poor, you can pick the screen before the finish and just win the race and head
    out to the bathtub to heal, but it's pretty annoying, and you have cooking
    skill to raise, so just burn those Plus Pots.
    This comes in two phases. For the first phase, I recommend you wear the Pilot
    (FlyBoy) outfit, and equip a Royal Dagger for the Agility boost, and if you
    just have the base 10 Wind attack you get in the course of the game if you
    never use the Pilot suit, take the time to pop two levels by killing racecars
    and using Cutter, to open Agility Up. This will slow the damage, but increase
    the misses enough to develop your Agility to 45.
    After it hits 45, the racecars won't grow your Agility, so there's no point
    trying to get misses. Just leave the F1 game and sticker back to the ship to
    change to a less agile outfit. I like Monk/Earth Mole for most things, because
    of the huge HP boost. You also need to pick up a Guard Dagger if you haven't
    already. Probably the easiest way to get them is to fish them out of the river
    by grandpa's grave on Bamboo Island. The reason you do this is for the Guard
    Dagger's boost to Parry. One of the peculiarities of the system is that hits
    blocked with Parry or Sword Catch will develop your stats as if they had hit,
    but they don't do the damage. This holds for little racecars and big mean
    bosses, so we'll be using this Guard Dagger a lot. Return to Habara, return to
    the F1 Racer game, and set yourself up with five cars again.
    Through about level 50, you should get half a bar or slightly more per Plus
    Potion. Parry ups it a bit. By 60, that'll be down to something like 1/3rd, so
    go ahead and stop at 60. Refill your Plus Potions.
    *** Note: It seems that for some people, depending on who knows what, the
    racecars will not develop anti-striking. I've actually gone back and tested
    them after other unrelated stat development and had them inexplicably stop
    growing the anti-striking stat at levels when they were previously giving some
    experience. I have no idea why this happens, but if it does, here's another
    Wear the fishing outfit, head to either Caldoaxa or the ground floor of Habara.
    Equip a rod, lure some villagers into attacking, and then switch to the Guard
    Dagger. This should develop your anti-striking at the same damage/experience
    rate, though it's a little slower because you can only get usually two or three
    attacking you. Again, when you hit 60, might as well move on, because much of
    the other stat development (against the gods) will also train anti-striking.
    STR 100, DEF 100, DEX 90, AGI 45, WIS ??, STAM ~75, SPD ??
    SLASH ~90, STRIKE ??, PUNCH ??, EARTH ??, WATER ??, FIRE ??, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 65
    A-SLSH 100, A-STRK 60, A-EARTH 30, A-WATER ??, A-FIRE ?? A-WIND ??
    Punching, Striking, Slashing, Wisdom (25), Fire (35)
    For this section, you should have a Flame Knuckle, and the Moon Cane. You can
    get a Flame Knuckle as a steal/drop from fire giants in Akumojo. The Moon Cane
    is a steal/drop from the mages in Akumojo.
    Head to Caldoaxa, wear the Driver (Nitro Boost) outfit and equip the Flame
    Knuckle. Hit the supercow until your Punching skill is maxed. Should take about
    half a battle. No, really. After you max it, switch to the Moon Cane and max
    out your striking on the cow. While you're here, go ahead and polish off the
    last few levels of slashing, if you haven't already.
    STR 100, DEF 100, DEX 90, AGI 45, WIS 25, STAM ~75, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH ??, WATER ??, FIRE 35, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 65
    A-SLSH 100, A-STRK 60, A-EARTH 30, A-WATER ??, A-FIRE ?? A-WIND ??
    Anti-Elements, Anti-Striking, Stamina
    This section requires massive Potion/Plus Potion use. Be sure to read up on
    the fast unlimited money trick (see Intro of this section, and the Aegis and
    Deserted Island portions of the Sidequests section).
    When you're ready, suit up in the Fireman outfit (Aquashot), equip an Ice Sword
    (steal/drop from sword skeletons in early Akumojo), head to Habara, and find
    a room with multiple refrigerators. Get 3 or 4 crowded around you and let them
    beat on you. It shouldn't take more than about 45 seconds for them to deal a
    Plus Pot worth of damage, so watch that HP. Expect half a level of Anti-Water
    per heal through about 40, when it drops to about a third. This will also
    continue to develop your anti-Striking slightly.
    Once you've got to 40ish, reload pots and head to Ft. Eagle. Again, Fireman
    and Ice Sword. With your Defense maxed, Anti-Striking at 60 and change, and
    adjusted Anti-Water to 80, standing toe-to-toe with the Water God/superworms
    is just at the edge of doable. Their ice attack will be doing minimal damage
    and train your Anti-Water about twice as fast per blast as the refrigerators,
    but their big nasty will now be doing 40-60, and will train Anti-Water and
    Anti-Striking fairly quickly. Taking into account healing and pot cost, this
    is slightly more efficient than the refrigerators. The only problem is the
    inevitable critical hits, which will still be doing 200-220ish, so that means
    you'll need to keep your HP as high as possible--until your stamina maxes, this
    will probably mean using regular pots as your primary heals, and Plus Pots only
    after crits. As you pass 50 base Anti-Water, the hits will drop to 30-40 and
    crits to 150-170. About time you burn 99 pots, it should be safe to switch
    to primarily healing with plus pots, but it's a judgment call.
    STR 100, DEF 100, DEX 90, AGI 45, WIS 25, STAM ~90, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH ??, WATER ??, FIRE 35, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 75
    A-SLSH 100, A-STRK 70, A-EARTH 30, A-WATER 100, A-FIRE ?? A-WIND ??
    After you've maxed Anti-Water, refill potions, switch to Chef outfit, equip
    that Guard Dagger, and go head to head with the Fire God to train Anti-Fire.
    After the Anti-Water training, your anti-striking should be up around 70, and
    with a natural 20 Anti-Fire and the +50(!) from the Chef outfit, you should
    be seeing hits around 40-60 and crits 200-220. Because of the Chef outfit's
    limited HP, this means you'll be back to using regular pots, unless you want to
    peel a bunch of stickers for stamina boosts. If you can raise your HP by 60 to
    80, you can switch to Plus Pots and spend more time on a given training run.
    At about base Anti-Fire of 60, even without decal based stamina boosts, you can
    shift to Plus Pots anyway.
    Either way, this is pretty straightforward. Be sure to line up to his left or
    right so that his fire-breath can hit you. In addition to the Anti-Fire, you'll
    also be getting a bit of Anti-Striking and Anti-Earth. After 85 cooking skill,
    don't bother cooking Plus Pots. Just buy them with your infinite monies.
    An alternative to this, if you've gone through the Ft. Eagle sidequests and
    restored the soldiers to the base, is to suit up in the Fishing outfit, find a
    missile drone, and Lure (and periodically reLure) it into firing at you. It's
    slower, and won't develop your Anti-Earth or Anti-Striking, but the Anti-Fire
    experience/Potion consumed is much better. I actually recommend switching from
    the Fire God to this, if you have cleared the sidequests, once you've hit
    anti-striking 75, and anti-earth 40. Just because it takes a lot less effort
    and attention.
    STR 100, DEF 100, DEX 90, AGI 45, WIS 25, STAM 100, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH ??, WATER ??, FIRE 35, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 85
    A-SLSH 100, A-STRK 75, A-EARTH 40, A-WATER 100, A-FIRE 100 A-WIND ??
    When your Anti-Fire is maxed, it's time for the good old cow. With the
    Anti-Earth you've already developed from the Fire God, just equip the Monk/Mole
    Knuckle outfit, reload pots, and head to Caldoaxa to fight the cow.
    A note: Since your Stamina is maxed and the elemental outfits (which we'll be
    using for a while) have good HP, when you do money runs to refill potions and
    get ? Decals, focus on augmenting your Agility to start setting up for the
    future. The natural non-god limit to Agi is 65, if you can get it above 80
    with bonuses, you can start growing it beyond that on the cow (75 is enough
    for the worms). We're not going to really talk about that yet, since until your
    anti-element training is done, you really don't want to be dodging much, but
    you can start training it now if you want.
    The cows' attacks will probably be something like 60-80, but its crits are all
    over the place. 200-300. Luckily, the Monk outfit puts your HP up into a range
    where that's not really a problem. If you choose to fight with the Gaia Hammer,
    you get a little extra damage reduction, a little Earth skill growth, but you
    forego the "free" experience of parry/sword catch. If you decide to try to
    start training Agi now, the Boxing Gloves, the Beat Knuckle or the Royal Dagger
    are good choices. Otherwise, the Guard Dagger is probably best.
    Unfortunately, the normal enemies who use earth attacks aren't really suited to
    quick or reliable training. The clay men in Caldoaxa develop it pretty slowly,
    need to be lured, and will lose interest often. The sarcophagi in Aegis also
    need to be lured, don't lose interest as easily, but they also have an annoying
    long-range attack in addition to their rock toss that is one of those weird
    non-elemental magic attacks that do 24, regardless, so you end up doing a lot
    of purposeless healing. The Fire God's ground pound is probably the best
    non-cow option, but it uses it sporadically so it can take a long time--we got
    about 60 levels of Def and probably 40 levels of A-Fire in the time it took to
    gain about 30 or 40 of Anti-Earth. Slooow.
    And so the cow. Luckily, it only has one attack, so every hit will develop your
    anti-strike and anti-earth. It's actually comparatively quick. When you've
    maxed anti-earth, your anti-strike should be around 80. Reload potions,
    switch to Pilot/FlyBoy outfit, and head to Aegis.
    STR 100, DEF 100, DEX 90, AGI 45, WIS 25, STAM 100, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH ??, WATER ??, FIRE 35, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 85
    A-SLSH 100, A-STRK 80, A-EARTH 100, A-WATER 100, A-FIRE 100 A-WIND ??
    If you've been using the bats/gold bats to develop anti-slash, you've
    also developed quite a lot of anti-wind. There are two other options: the birds
    in Akumojo and the Wind God in Aegis. Except at extremely low levels, the birds
    are incredibly slow to develop anti-wind. Since they have three attacks, they
    use the wind attack only about 1/3rd of the time, and it really doesn't raise
    your stat very fast when it does hit. The wind God also has three attacks, but
    one of them does no damage (the paralysis scream), and the big short range
    attack hits hard (at first), but will develop anti-wind incredibly quickly. I
    don't recommend you bother with the birds. Your other defenses should be high
    enough to take the wind god's big crits without trouble.
    The disadvantage to the Wind God is its second attack, the undodgeable,
    unblockable magic attack that always does 24 damage. In the beginning, its big
    attack will be doing enough damage that the wasted healing won't be a big deal,
    but as you hit 80 anti-wind or so, more and more of your healing will be
    wasted countering those attacks that don't develop your stat. If you're also
    training your agility, you'll also be getting misses off its big attack, which
    will mean even less efficient anti-wind growth. I don't recommend you use an
    Agility setup against the wind god. Instead, use decals that increase your
    defense or anti-wind. Once you pass 80 base anti-wind, I recommend you switch
    from a knuckle which will give you an agility boost to a slashing weapon which
    will still parry now and then without earning you any misses. In fact, a weapon
    like the Falchion, with decent damage and +8 Def will do more for you than
    even the Guard Dagger.
    The only upside of the tedious 80-100 grind is that as you take less damage,
    the odd Hunting Knife and Storm Wand drops will begin to cover more and more of
    your potion outlay. And there's really no reason not to kill the Wind God as
    you go. In battle mode, you'll be taking less damage, and you can reload the
    god at will. In fact, as the God's hits and crits become smaller, you can
    actually double or triple him up. Just activate him, lead him out of the north
    exit, and after he appears and continues to attack, lead him back south into
    the room, where he'll also be. (Repeat for 3 gods.) It will basically halve
    the real time you spend grinding; just be aware you will be potentially exposed
    to multiple rapid crits, so watch your HP.
    After your Anti-wind is maxed, you'll probably have an anti-striking around 85
    or so. Go ahead and head to Habara, wear the fishing outfit, and lure some
    nerds into pounding you to finish maxing your anti-striking.
    STR 100, DEF 100, DEX 90, AGI 45, WIS 25, STAM 100, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH ??, WATER ??, FIRE 35, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 85
    A-SLSH 100, A-STRK 100, A-EARTH 100, A-WATER 100, A-FIRE 100 A-WIND 100
    If you've been developing your Agility already, you're ahead of the game. If
    not, head to the last room before the final save of Akumojo. Activate the
    mimic and let him pound you (and miss). Wear the Pilot/FlyBoy outfit for the
    Agility Up and equip either the Beat Knuckle or Boxing Gloves (for the agility
    boost from punching weapon skill), along with any decals you can peel with
    Agility modifiers. More Agility = more misses = faster agility development.
    You can actually double the Mimic up by leading him out the south end of the
    room and then back in, but you have to be pretty careful about killing the
    panthers without hurting the Mimic. It's a pain, but worth it.
    After you get to base Agility 55 with the Mimic, you can head back to Aegis to
    get to Agility 60 with a gold bat. By this time you are so strong the bats will
    flee from you and you will one-hit kill them. Put on your Fisher King costume
    and go find my favorite bat, the one in the east pyramid, fourth room, up the
    stairs, second hallway in front of the worm digging spot. This bat is trapped
    and can't fly away from you! Equip a fishing rod and use lure to get it to
    attack you. Switch your weapon to the boxing gloves or royal dagger for the
    agility boost to increase misses.
    After you get to Agility 60, or if the bat won't bite, head back to Akumojo.
    Load up with lots of potions, wear the Flyboy outfit, carry the boxing gloves
    or royal dagger, and climb back up the tower to the final boss battle. When you
    get to the final one-on-one, just stand there and let it hit you. This is very
    tedious. It has two attacks, and it's the little attack you want to miss you.
    Just keep drinking potions to stay alive, then when you finally get to level
    65 Agility, get sent back to the ship or you will lose the boost!
    Once you hit base Agility 65, regular enemies and even regular bosses can't
    help you any more. At this point you need to use one of the gods. They all have
    advantages and disadvantages. The worms can't be multiplied, the cow is a pain
    to multiply, the giant wastes a lot of time with magic attacks... ultimately,
    it's up to you. Give them all a try and see what suits you. Different gods also
    have different minimum Agi requirements to even have a chance to miss, so you
    might start with the worms, who require only a 75 modified Agility (55 base +
    Pilot outfit + Beat Knuckle should get you there even without decals). Once
    you've reached a 80 or 85 modified, I like either the cow, who uses all
    dodgeable attacks, or the wind god, who uses a magical attack, but can be
    easily tripled up. Your call.
    Bring plenty of potions, as you'll be taking a lot of pointless damage until
    your stat grows a bit (and even then). Any decals you can peel to get more
    misses will only speed things up.
    STR 100, DEF 100, DEX 90, AGI 100, WIS 25, STAM 100, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH ??, WATER ??, FIRE 35, WIND 12
    FAME ??, COURAGE ??, KARMA ??, THF 70, FISH ??, COOK 85
    A-SLSH 100, A-STRK 100, A-EARTH 100, A-WATER 100, A-FIRE 100 A-WIND 100
    Element Skills, Wisdom, Fame, Courage, Karma
    With your defensive skills maxed, or at least very strong, it is time to work
    on your element skills. This is fun because you finally get to pwn the element
    gods. You also get to play with magic.
    Element skills are raised in two ways: by using techs of a particular element,
    and by wielding a weapon that gives experience with an element. Wisdom rises
    as you use your elemental techs. There are also weapons and foods that raise
    wisdom, but really, you'll find it's not hard to max out Wisdom once you start
    working on the element skills.
    Except for the Moon Cane, which gives fire experience, all weapons that give
    element experience can be equipped only while you are wearing the
    corresponding outfit. To use a tech, you must be wearing the right outfit also.
    Here's the basic strategy: Battle an elemental God, using up techs first and
    then killing it off with the elemental weapon. Then, using the elemental
    weapon, recharge EPs by slaying nearby enemies. Repeat. You don't need to
    battle the Gods, I suppose - just using and recharging the techs should raise
    your element stats. But we are multi-tasking here. First, if you haven't maxed
    your defensive stats yet, battling a God is a great way to do it, especially
    after you have acquired your armor tech. Second, after a certain point, you
    really need to kill the Gods to level your fame and courage in any reasonable
    amount of time.
    I decided to start elemental leveling with Wind. After completing the main
    quest and raising my agility with the final boss, I had the following
    relevant stats: Strength 60, Defense 60 (the highest the final boss will
    take it), Wisdom 29, Stamina 72, Fame 6, Courage 18, Strike 36, Wind 15,
    A-Strike 60, A-Earth 33, A-Water 30, A-Fire 40, A-Wind 73. The high
    Anti-Wind came from leveling Agility against the gold bats in Aegis.
    To level Wind, I started against the Wind God in Aegis. I battled him until
    he dropped a storm wand, for a +10 agility boost. I then moved to Ft. Eagle,
    to battle the Blue Worms. These guys are easier to kill, plus they build
    agility faster. They also raise fame faster than even the other elemental
    Gods. Wearing the Flyboy suit and carrying the storm wand helps
    raise agility also. Because my anti-water was low, I ate some canned stew
    (vending machine at Habara) to raise my defense. I could eat three cans of
    stew (+30 anti-water total) and still have room for a potion. The stew would
    generally last for an entire battle. I used 4 EPs on Cyclone Armor to increase
    defense (two per battle), and hit one of the worms with a 1-point Cutter, then
    recharged by hitting snakes and blue blobs with my Storm Wand in between
    battles. I kept this up until I reached level Anti-Water 100. You can see
    how much it raised my other stats along with it: Strength 100, Defense 100,
    Dexterity - well, it was 100 because I leveled it on WiFisland, but
    otherwise it would be maxed at 80, Agility 98, Wisdom 100, Stamina 100,
    Fame 83, Courage 82, Karma 100, Strike 100, Wind 71.
    At this point you probably do deserve to be famous, but you must pay attention
    not to get killed! Getting sent back to the ship takes away about
    10 percent of your fame, and it takes a long time and a lot of God-killing
    to get it back! So carry plenty of potions and watch your hit points. Even
    after you get powerful, a God can fool you with a couple of critical hits in a
    row and knock you back.
    I then went back to Aegis to fight the Wind God again. Even with my high
    Anti-Wind, this guy is a lot tougher than the worms. Canned Stew will do you
    no good here, so I recommend either Mystery Herbs to raise your HP, or Swanky
    Soup to increase your defense. You can have two in any combination and still
    have room for a potion or two. Again, hit with your Storm Wand, use your
    Cyclone Armor for defense, and recharge between battles. The wind god will
    max out your dexterity at 90.
    After my Anti-Wind hit 100, my Agility and Fame were also at 100, but I still
    had a little Wind leveling left to do. I kept my Flyboy outfit on and moved
    to Caldoaxa to fight the Earth Supercow. If you don't mind spending the time,
    you can use the stair slaughter technique to develop Wind and Fame. It won't
    develop anti-strike or Anti-Earth, but we'll get to those. If you want to
    fight her head-to-head, however, you're probably ready. Just continue eating
    your Mystery Herbs or Swanky Soup and have plenty of potions handy. This
    should take you to 100 Wind, or if you have someone you haven't talked to in
    Room 3 on WiFisland, you can stop at level 95 and go collect your bonus.
    Now that you have Wind maxed, I recommend changing into the Knuckle Mole suit
    to level Earth. Stay with the cow and hit her with your Gaia Hammer. Use your
    Stone Armor to use the tech points even if you're hitting her at the stairs,
    and use your same food/potion combinations if you're going head-to-head. Keep
    doing this until you reach level 61 Earth.
    At level 61, you earn Mother Earth and you can take a little break by using
    a great technique discovered by logic_resistant. Mother Earth recharges your
    hit points, slowly but constantly, as long as you are wearing the Knuckle Mole
    outfit. It's a passive technique, so you don't need to recharge EPs to use it.
    We're going to use it to max Anti-Earth, Anti-Fire, and Anti-Strike. Wear
    your Knuckle Mole outfit and carry your Tee Ball Bat. Find a yellow worm on
    Deserted Isle, Aegis, or La Chef Beach. Stand next to the worm so it attacks
    you. It's aggressive and dumb, so it will always attack! It should be doing
    only 1 or 2 pts. damage; between that and its high rate of misses (even with
    you carrying that bat), you will regenerate HP faster than it can take them
    away. Now plug your DS into the charger and leave it with the cover open
    overnight. By the time you come back, Anti-Earth and probably Anti-Strike
    will be taken care of.
    Now do the same thing with the red worms. I went to La Chef Beach, where there
    are two red worms in the cave. They can both hit you at the same time, but even
    so, your Mother Earth should be able to keep up with them. If you're nervous,
    just drop the Tee Ball Bat, or if you're really nervous, just use the solo
    worm on Deserted Isle. These guys will level up Anti-Fire along with any
    Anti-Strike you still need.
    Now that you have maxed your anti-elements, you can level against any God you
    wish, wearing the equipment of the element you're trying to max. For Earth,
    I recommend fighting the blue worms. For one thing, each time you kill one of
    them, you get a stat boost for that worm; you don't have to kill all three at
    a time. Each worm counts toward recharging your EPs also. If you don't want to
    go out and chase snakes, you can just kill worms with your weapon and recharge
    your EPs fast enough.
    After maxing Earth, I recommend Water, using the Ice Sword if you need to level
    any more Slash. Finally, there is Fire. Since Fire has no defensive ability,
    I wouldn't start leveling Fire until after your defensive stats are maxed.
    However by this time you will be glad to know that once you start leveling
    Fire, it goes quickly! 
    For both Water and Fire, with Agility at 100, I recommend loading up with
    Agility decals and fighting the Fire God, even though he is powerful. Why?
    Because I could easily set up an attack rhythm where I hit him so fast that
    he couldn't charge up to hit me. The Agility decals, remember, not only
    increase his misses, but also increase your attack speed. This worked both
    with the Ice Sword and with the Flame Knuckle. He sometimes got in a few licks
    before the rhythm got going, but with my strong defenses he didn't do much
    damage. When leveling Water, just use Spirit to keep your hit points maxed.
    When leveling Fire, you might need to pop a potion or take a bath every few
    battles or so.
    STR 100, DEF 100, DEX 90, AGI 100, WIS 100, STAM 100, SPD ??
    SLASH 100, STRIKE 100, PUNCH 100, EARTH 100, WATER 100, FIRE 100, WIND 100,
    FAME 100, COURAGE 100, KARMA 100, THF 70, FISH ??, COOK 85
    A-SLSH 100, A-STRK 100, A-EARTH 100, A-WATER 100, A-FIRE 100 A-WIND 100
    Mopping Up
    Let's see, what's left? Cook? Go cook some level 3 recipes. Fish? Go fish!
    If you haven't been fishing all along, be prepared to spend some time fishing
    now. Use your bamboo or battle rod to level your fishing ability the fastest.
    Yes, I know the other rods say they have fishing bonuses, but they work
    backwards from what you might expect! The Famous Rod, with its +20 bonus, will
    barely level you at all. For variety, run around using your fishing techs, or
    use one of your rods to kill the supercow on Caldoaxa. Once you get to level 71
    and get Fly Fishing, go to the Piranha pond in the west pyramid in Aegis, in
    the room where the archaeologist hangs out. There are nothing but Piranha, a
    level 2 fish, in that pond, so you won't have to worry about wasting time with
    level 1 fish or worse, junk.
    For some reason, both Cook and Fish can be maxed to what I call Level 101-
    (As in A- or B-). Once you reach Level 100, the red bar keeps rising until it
    maxes out. It won't actually level up to 101, and it won't decrease either.
    I have not found a way to get Thief to do this; it just stops at 100. 
    If you need to level Thief, go Snatch things, using your Thief Dagger to
    recharge EPs. Or you could have some fun running around using Sprint, which
    might help with our last stat....
    I really think Speed, of all things, might be the hardest of all to max
    (outside of anti-Slash, which becomes impossible). It's not complicated; you
    raise Speed by running around. It's just that the amount of running around you
    need to get from one level to another seems to increase exponentially as you
    raise your Speed higher. After all this running around, playing the quest and
    maxing stats, I doubt whether you'll have even increased your speed to 60.
    Probably not even 50.
    So, I am going to try to explain a trick which I first saw posted on the
    Contact board by Hatoritsukasa. First, plug your DS into the wall somewhere
    where you can keep it on for a long time. Like 20 hours or more.
    In the game, find a diagonal wall. A wall on your ship is the most convenient.
    I like the south wall of the kitchen. Have Terry stand alongside it; then,
    press your stylus directly below him (in the kitchen, this would be on the
    black part of the screen), and find a spot where you turn Terry into sort of a
    twitchy, fuzzy, glitchy-looking image of himself. He is now running, as far as
    the game is concerned.
    Now comes the tricky part. You have to find something to take the place of the
    stylus to put pressure on that part of the screen without you having to hold it
    constantly. (This didn't damage my screen but you might want a screen protector
    just to be safe!) I first used the cap to an eraseable pen, held in place
    vertically (eraser side down) with a little tent of Scotch tape stuck to my
    DS. The eraser on the end of the pen cap applied enough pressure and had
    enough friction to stay in place. Use good-quality transparent tape to avoid
    sticky residue on your DS if you do it this way. I think Hatoritsukasa said he
    used a pen with the Scotch tape method; godspower used a roll-on deodorant
    bottle; and logic_resistant used a fork turned upside down, with one tine
    acting as a stylus and the handle on the table, and something light weighing
    it down.  I tried this using a pink school eraser as the weight and it worked
    pretty well.  The best technique I found was using a large serving fork.
    The weight and size were perfect. It's worth trying a few things you have
    around the house to see what works for you.
    In any case, I wasn't kidding when I said you might have to set this up for
    20 hours or more total. I set it up overnight and it took two full nights and
    several more hours to level from the low 40s to 100 Speed, with the final
    levels taking much longer than the earlier ones.
    STR 100, DEF 100, DEX 90, AGI 100, WIS 100, STAM 100, SPD 100
    SLASH 100, STRIKE 100, PUNCH 100, EARTH 100, WATER 100, FIRE 35, WIND 12,
    FAME 100, COURAGE 100, KARMA 100, THF 100, FISH 100, COOK 100
    A-SLSH 100, A-STRK 100, A-EARTH 100, A-WATER 100, A-FIRE 100 A-WIND 100
    Did I say Speed was our last stat? Well, it depends on what you mean by "max."
    While positive Karma maxes out at 100, negative Karma maxes at -101-. That is,
    the bar will rise after reaching -100 karma, and will stop when you reach the
    top. You won't actually level over to -101. So, if you consider -101- to be
    more maxed than +100, there is one way I've found to do this. First, get your
    karma down to -100 by killing villagers and farm animals. Do not kill any
    monsters. This is not too difficult by this time, as most monsters will ignore
    or run from you, and those that are aggressive will not do much damage in the
    time it takes you to get away from them.
    Go to Akumojo. Run straight through the castle until you get to the final
    battle with the red ogre, the one you can't avoid. When you get to this battle,
    use your ? Trick Decal to turn him into a farm animal. The game will now
    consider him dead and will raise the gate. Look at your karma. Something about
    getting rid of that ogre without killing him has lowered your karma by a full
    bar. As soon as you kill a monster, however, you'll be back up to -100 karma;
    you can kill nice people and farm animals with impunity.
    So that's that. Here's where you should be:
    STR 100, DEF 100, DEX 90, AGI 100, WIS 100, STAM 100, SPD 100
    SLASH 100, STRIKE 100, PUNCH 100, EARTH 100, WATER 100, FIRE 100, WIND 100,
    FAME 100, COURAGE 100, KARMA +100 or -101-, THF 100, FISH 101-, COOK 101-,
    A-SLSH 100, A-STRK 100, A-EARTH 100, A-WATER 100, A-FIRE 100 A-WIND 100
    To get Dex to 100, you must hit someone on Wi-Fi Island who has Agility of
    80 or more.
    Does all this stat-maxing get you anything? Well yes, the pride of
    accomplishment and getting maximum enjoyment out of the game. Bragging
    rights maybe. Beyond that, I haven't found anything, which I'll admit
    was disappointing. If you get to this point and find some goodies in the
    game, be sure to post it!
    I had a lot of fun playing Contact. I enjoyed its attitude, sense of humor,
    and the way it played with gaming and pop culture cliches. I especially
    enjoyed figuring out some of the complicated ways things interact in the game.
    There is probably still a lot more to discover! For example, Stepswordsman
    says Wisdom seems to work differently with different elements and magical
    attacks. And Goldom, who had a used copy of the game, noticed an interaction
    between his file and a file left over from the previous user, in the way
    they affected Mochi! I hope you enjoy the game as well, and I hope you have
    enjoyed this guide, and that it's helpful!
    Chapter W - Caveat Gamer: A Few Things You Should Know
    This is a short list of things you should know as you go through the game,
    especially if you're trying to max your stats. Most if not all of this
    information appears elsewhere in the walkthrough, but is compiled here to make
    things easier for YOU!
    1. Put down that sword! Avoid raising your slash level until you've leveled
    Anti-Slash. Have I mentioned this a few times? Well, you don't expect me to
    leave it out now, do you? And don't be in a hurry to max those offensive stats
    in general.
    2. Give the soldier the Army Knife.
    3. Don't give the guy on Aegis the boxing gloves.
    4. Don't sell the mayor the Masamune. Or the Muramasa. Be careful what you sell
    to the shopkeepers. Many weapons are one of a kind.
    5. Try to get the Ft. Eagle drones to drop an extra mallet or two before you
    beat the boss there. Alternatively, ....
    6. Don't talk to the guy standing by the Ft. Eagle campfire until you want
    to start the King quest. Once you start the King quest, you won't be able to
    go on to the quest that gets the drones back until you've caught the King.
    7. The guy who buys roses on Ft. Eagle will buy them once, whether you have
    one or 99. So have 99. Think Boss Bunny on WiFisland.
    8. On WiFisland, if you're trying to max your elemental stats, avoid talking
    to the guests in rooms 1 through 4 until your stats are at 95. You can still
    fight them.
    9. To get Dex to 100, you must hit a WiFisland guest who has agility of
    at least 80. To avoid getting killed, put this troublesome person in room 4.
    Keep the stairs between you and hit her with cutter, flicker, trickle or
    lure. She'll approach you where you can hit her but she can't get you.
    Room 5 will work for this also, but you'll need to stand on the stairs
    and work a bit to get the guy in the right helpless position.
    10. The naked bald dude will eat all your tuna sushi before he touches your
    carp sushi. He's a gourmet.
    11. Pick up the weapons that Lester and Bull drop or you'll lose them when
    you leave the area.
    12. Train Mochi with tummy rubs until he damages multiple enemies. Then stop.
    13. If you use the final boss to level your stats, you must let it send you
    back to the ship. Otherwise you'll lose them.
    Chapter X - Skills and Stats
    Many thanks to logic_resistant for sharing some of the elemental skills
    and stats in this section!
    Slashing - 2 (Dual Flash), 15 (Parry), 29 (Double Attack), 43 (Dexterity Up),
               57 (Drain Blade), 71 (Critical Strike), 85 (Sound Flurry),
               100 (Justice)
    Striking - 2 (Power Strike), 15 (Armor Break), 29 (Brain Pounder),
               43 (Strength Up), 57 (Smash Hit), 71 (Stunner),
               85 (Megaton Punch), 100 (Urban Champ)
    Punching - 2 (Body Shot), 15 (Sword Catcher), 29 (Cross Up), 43 (Agility Up),
               57 (Death Blow), (71) Counter, 85 (Rapid Strike),
               100 (Elite Master)
    Earth - 2 (Rock), 12 (Stamina Up), 21 (Stone Armor), 32 (Stamina Up),
            45 (Boulder), 61 (Mother Earth), 80 (Earthquake), 100 (Metamorph)
    Water - 2 (Trickle), 12 (Intelligence Up), 21 (Spirit), 32 (Rust),
            45 (Icy Chill), 80 (Whirlpool), 100 (Smartify)
    Fire  - 2 (Flicker), 12 (Offense Up), 21 (Flame On), 32 (Nullify Heat),
            45 (Napalm), 61 (Embolden), 80 (Inferno), 100 (Disco Inferno)
    Wind  - 2 (Cutter), 12 (Agility Up), 21 (Cyclone Armor), 32 (Ground 2 Air),
            45 (Tornado), 61 (Sprint), 80 (Lightning), 100 (Twister)
    Thievery - 2 (Snatch), 8 (Lockpicking), 20 (Sprint), 38 (Thievery),
               55 (Stealth), 70 (Unlock Master), 85 (Tiptoe), 100 (Roguery)
    Fishing  - 2 (Lure), 10 (Fly Fishing), 29 (Aqua Stalk), 43 (Fishin'),
               57 (Dexterity Up), 71 (Fly Fishing), 85 (Bait & Switch),
               100 (Schooling)
    Cooking  - 2 (Gut), 10 (Chef Etiquette), 29? (Hunt), 38 (Flambe),
               55 (Kitchen Savvy), 71 (Ingredients), 85 (Meat Cred),
               100 (Creamsauce)
    Chapter Y - Lists
    For weapons, food, and items, each entry will be listed in row#-column# order.
    So you can identify missing elements by looking up their position in the list.
    Techniques will be listed left to right by weapontype then costume, from top
    to bottom. For now, to find where to get them, Ctrl-F the walkthrough or see
    unudos12345's weapons guide at:
    1-01 Rusty Knife     [ 3] Slash
    1-02 Paper Knife     [ 4] Slash
    1-03 Knife           [ 6] Slash
    1-04 Shiv            [ 7] Slash           Dex +10, Stam -1
    1-05 Steak Knife     [ 8] Slash
    1-06 Butterfly Knife [10] Slash
    1-07 Bowie Knife     [15] Slash           +25% damage to animals
    1-08 Saber           [16] Slash           Crit +20%
    1-09 Army Knife      [13] Slash           Agi +8
    1-10 Machete         [15] Slash           Dex +10
    1-11 Royal Dagger    [16] Slash           Agi +20, Stam -4
    1-12 Cutlass         [18] Slash
    1-13 Wakizashi       [20] Slash
    1-14 Plasma Blade    [23] Slash           Dex +6
    1-15 Masamune        [25] Slash           Crit +10%
    2-01 Muramasa        [40] Slash           Stam -20, Agi -10, Crit +20%
    2-02 Short Sword     [23] Slash           Agi +7
    2-03 Long Sword      [25] Slash
    2-04 Falchion        [30] Slash           Def +8
    2-05 Flamberge       [32] Slash           Dex +12, A-Fir +5
    2-06 Badelaire       [29] Slash           Agi -7, Crit +30%
    2-07 Guard Dagger    [ 5] Slash           Parry +25%
    2-08 Ice Sword       [25] Slash, Water    Firemen only, A-Wat +20, A-Fir -20
    2-09 Fruit Knife     [ 5] Slash, Cook     Chefs only, Cook +10%
    2-10 Cleaver         [16] Slash, Cook     Chefs only, Crit +12%
    2-11 Ginsu           [19] Slash, Cook     Chefs only, Cook +20%
    2-12 Viking Sword    [26] Slash           Agi - 8
    2-13 Thief Dagger    [17] Slash, Thief    Thieves only, Steal +10%, Lock +10%
    2-14 Element Sword   [27] Slash           Ear +10, Wat +10, Fir +10, Win +10
    2-15 Cloud Sword     [ 7] Slash           Dex+5, Agi+5, +50% damage to humans
    3-01 Royal Sword     [23] Slash           Agi -20, Stam -4
    3-02 Hunting Knife   [18] Slash           +50% damage to animals
    3-03 Plague Dagger   [ 9] Slash           Dex +12
    3-04 Valor Sword     [36] Slash           Agi -10
    3-05 Cherry Sword    [38] Slash           Average Joes only
    3-06 Cestus          [ 5] Punch           Agi +3, Def +1
    3-07 Knuckle         [ 7] Punch
    3-08 Claw            [10] Punch           Dex +8, Agi +2
    3-09 Glove           [14] Punch           Agi +10, Def +3
    3-10 Boxing Glove    [10] Punch           Agi +20, Def +5
    3-11 Palm Gloves     [18] Punch           Agi +8, Def -1
    3-12 Brass Knuckle   [27] Punch           Agi +5, Crit +10%
    3-13 Beat Knuckle    [16] Punch           Agi +12, Stam +6
    3-14 Flame Knuckle   [29] Punch, Fire     Drivers only, Fir +10, A-Fir +10
    3-15 Diamond Glove   [32] Punch           Def +10, A-Fir -10
    4-01 Twig            [ 2] Strike
    4-02 Bat             [ 7] Strike          Agi -5
    4-03 Club            [10] Strike          Agi -10, Crit +10%
    4-04 Mallet          [14] Strike          Agi -8
    4-05 Metal Bat       [15] Strike          Agi -5
    4-06 Tonfa           [18] Strike          Def +2
    4-07 Ja Dagna        [16] Strike          Stam +3
    4-08 Mace            [20] Strike          Agi -5
    4-09 Spiked Club     [23] Strike          Stam -4, Crit +10%
    4-10 Bokuto          [24] Strike
    4-11 Toy Hammer      [22] Strike          Agi +8, Wis -10
    4-12 Jitte           [25] Strike          Def +3
    4-13 Wrench          [18] Strike          +50% damage to machines
    4-14 War Hammer      [34] Strike          Agi -5, Stam +4
    4-15 Pickaxe         [30] Strike          ArmorBreak +5%
    5-01 Tenderizer      [19] Strike, Cook    Chefs only
    5-02 Frying Pan      [12] Strike, Cook    Chefs only, Cook +15%
    5-03 Nonstick Pan    [31] Strike, Cook    Chefs only, Cook +25%
    5-04 Holy Water      [30] Strike          +50% damage to undead
    5-05 Armor Breaker   [27] Strike          ArmorBreak +20%
    5-06 Gaia Hammer     [32] Strike, Earth   Monks only, Ear +10, A-Ear +13
    5-07 Maul            [26] Strike          Agi +8
    5-08 Heavy Hammer    [38] Strike          Agi -12, Crit +15%
    5-09 Haunted Mace    [37] Strike          Stam -6, Agi -6, Dex -6, Wis +6
    5-10 Hexagon Staff   [27] Strike          Dex +5
    5-11 Golden Mallet   [31] Strike          Stam +7
    5-12 Iron Club       [33] Strike          Agi -13
    5-13 Knockout Club   [40] Strike          Stun +10%
    5-14 Tee Ball Bat    [22] Strike          Dex -10, Agi -20
    5-15 10 Ton Hammer   [54] Strike          Agi -25, Crit +20%
    6-01 Bamboo Rod      [12] Strike, Fish    Fishermen only
    6-02 Glass Rod       [16] Strike, Fish    Fishermen only, Fish +5%
    6-03 Carbon Rod      [20] Strike, Fish    Fishermen only, Fish +10%
    6-04 Famous Rod      [15] Strike, Fish    Fishermen only, Fish +20%
    6-05 Battle Rod      [32] Strike, Fish    Fishermen only
    6-06 Coral Staff     [ 9] Strike, Wis     Dex +10, Wis +8
    6-07 Spray Wand      [12] Strk, Wis, Wat  Firemen only, Wat +20, Wis +10
    6-08 Mage's Rod      [ 3] Strike, Wid     Wis +5
    6-09 Elemental Staff [ 7] Strike, Wis     Ear +10, Wat +10, Fir +10, Win +10
    6-10 Bone Stake      [ 2] Strike, Wis     Agi +8, Stam -2
    6-11 Stun Rod        [ 1] Strike, Wis     Stun +20%
    6-12 Sun Cane        [10] Strike, Wis     Stam +10, Wis +10
    6-13 Moon Cane       [10] Strk, Wis, Fir  Wis +20
    6-14 Storm Wand      [12] Strk, Wis, Win  Win +20, Agi +10
    6-15 Evil Staff      [16] Strike, Wis     Stam -10, Wis +15
    Inventory position, Name = [cooking level] Location/Recipe
    For brevity, only the easiest/most common/most reliable locations are listed.
    Credit goes to Spadgos for the Elixer recipe, and lostmuted for a number of
    the recipe levels.
    1-01 Chicken          = Bird/Bat types
    1-02 Meat             = Good animal types
    1-03 Wild Game        = Evil animal types
    1-04 Mystery Meat     = Bug types
    1-05 Rotten Meat      = Undead types
    1-06 Killifish        = Aegis
    1-07 Carp             = Ft. Eagle
    1-08 Catfish          = Ft. Eagle
    1-09 Salmon           = Ft. Eagle, Aegis Pyramids
    1-10 Pirahna          = Ft. Eagle, Aegis Pyramids
    1-11 Sardines         = Docked Ship
    1-12 Bass             = Docked Ship
    1-13 Red Snapper      = Deserted Island (top), La Chef Beach (beach)
    1-14 Tuna             = Ocean
    1-15 Swordfish        = Ocean
    2-01 Lettuce          = Aegis food shop
    2-02 Tomato           = Aegis food shop
    2-03 Potato           = Yellow worms
    2-04 Herbs            = Caldoaxa spice shop, Aegis NE shop
    2-05 Coconut          = Shake from trees, Aegis
    2-06 Apple            = Aegis food shop
    2-07 Orange           = Aegis food shop
    2-08 Strawberry       = Aegis food shop
    2-09 Melon            = Aegis food shop
    2-10 Grape            = Aegis food shop
    2-11 Tropical Fruit   = Shake from trees, Deserted Isle
    2-12 Water            = Wells in Caldoaxa and Aegis, requires empty bottle
    2-13 Milk             = Cows, Habara refrigerators
    2-14 Flour            = Aegis food shop
    2-15 Rice             = Ft. Eagle soldiers
    3-01 Egg              = Bird types
    3-02 Spices           = Caldoaxa spice shop
    3-03 Coffee Beans     = Caldoaxa spice shop
    3-04 Juice            = Habara vending machine (beach)
    3-05 Cola             = Habara vending machine (beach)
    3-06 Canned Coffee    = Habara vending machine (beach)
    3-07 Canned Stew      = Habara vending machine (beach)
    3-08 Dough            = [1] Flour + Water
    3-09 Butter           = [1] Milk
    3-10 Ham              = [1] Meat + Coal
    3-11 Steamed Rice     = [1] Rice + Water
    3-12 Bread            = [1] Dough
    3-13 Pie              = [2] Dough + Butter
    3-14 Hamburger Steak  = [1] Meat + Wild Game
    3-15 Coal             = [0] Any Cooking Failure
    4-01 BBQ Chicken      = [0] Chicken
    4-02 BBQ Meat         = [0] Meat
    4-03 Savory BBQ       = [0] Wild Game
    4-04 Mystery BBQ      = [0] Mystery Meat
    4-05 Rotten BBQ       = [1] Rotten Meat
    4-06 BBQ Killifish    = [0] Killifish
    4-07 BBQ Carp         = [0] Carp
    4-08 Cajun Catfish    = [1] Catfish
    4-09 BBQ Salmon       = [1] Salmon
    4-10 BBQ Pirahna      = [2] Pirahna
    4-11 BBQ Sardines     = [0] Sardines
    4-12 BBQ Bass         = [0] Bass
    4-13 BBQ Snapper      = [1] Red Snapper
    4-14 BBQ Tuna         = [2] Tuna
    4-15 BBQ Swordfish    = [2] Swordfish
    5-01 Cheeseburger     = [2] Bread + Hamburger Steak
    5-02 Mystery Herbs    = [3] Myserty Meat + Herbs
    5-02 Steak            = [3] Meat + Butter
    5-04 Croquette        = [2] Potato + Ham
    5-05 Fancy Soup       = [1] Potato + Milk
    5-06 Chicken Bites    = [2] Chicken + Flour
    5-07 Coconut Milk     = [1] Coconut
    5-08 Strawberry Milk  = [1] Strawberry + Milk
    5-09 Apple Pie        = [2] Apple + Pie
    5-10 Fried Egg        = [1] Egg
    5-11 Ham n' Eggs      = [2] Egg + Ham
    5-12 Rice Pilaf       = [2] Rice + Butter
    5-13 Bass Stuffing    = [3] Bass + Pie
    5-14 Raisin Bread     = [2] Grapes + Dough, Grapes + Bread
    5-15 Melon Bread      = [2] Melon + Dough, Melon + Bread
    6-01 Jambalaya        = [3] Rice + Tomato
    6-02 Potion           = [1] Herbs + Water
    6-03 Elixir           = [1] Potion + Coal
    6-04 Plus Potion      = [2] Potion + Orange
    6-05 Swanky Soup      = [2] Fish + Flour
    6-06 Loco Moco        = [3] Hamburger Steak + Steamed Rice
    6-07 Borscht          = [3] Tomato + Potato
    6-08 Tuna Sushi       = [2] Tuna + Steamed Rice
    6-09 Carp Sushi       = [2] Carp + Steamed Rice
    6-10 Salad            = [1] Lettuce + Tomato
    6-11 Kebab            = [1] Meat + Spices
    6-12 Coffee           = [1] Coffee Beans + Water
    6-13 Thai Curry       = [2] Coconut + Spices
    6-14 Latte            = [1] Coffee + Milk
    6-15 Fruit Juice      = [0] Tropical Fruit + Water
    Special Items
    1-01 Key                = Ft. Eagle Base Vending Machine
    1-02 Boots              = Fishing at Docked Ship, SW Ft. Eagle Airport
    1-03 Empty Can          = Fishing at Docked Ship, SW Ft. Eagle Airport
    1-04 Coral              = Fishing at La Chef Beach beach
    1-05 Clam Shell         = Fishing at WiFisland beach
    1-06 Spiral Shell       = Fishing at Rizo Island beach
    1-07 Shiny Shell        = Fishing at Bamboo Island beach
    1-08 Gold               = Fishing at Aegis, Ocean, Aegis Birds
    1-09 Bag                = Fishing at Aegis, Ocean
    1-10 Letter             = Fishing at Aegis, Ocean
    1-11 Bottle Letter      = Deserted Island cove
    1-12 Car Parts          = Aegis, east town screen, northeast shop
    1-13 Cloves             = Aegis Thief costume sidequest (Chap 6)
    1-14 Thief Letter       = Aegis Thief costume sidequest (Chap 6)
    1-15 Thief Map          = Aegis Thief costume sidequest (Chap 5)
    2-01 Caldoaxa Map       = Caldoaxa lost boy sidequest
    2-02 Fishing Charm      = Ft. Eagle fishing sidequest
    2-03 Elixer             = Ft. Eagle scientist sidequest
    2-04 Worm               = Dig spot, Aegis East Pyramid
    2-05 Keycard            = Ft. Eagle base, chest just west of base entrance
    2-06 The King           = Ft. Eagle fishing sidequest
    2-07 Deed               = Aegis, east town screen, northeast shop steal/buy
    2-08 Bottle             = Fish at docked ship, outdoor convenience store guy
    2-09 Felio's Emblem     = Treasure chest, Aegis West Pyramid
    2-10 Blue Sky March     = Steal/buy from Habara 2nd floor north guy for plot
    2-11 Storm Sonata       = Automatically acquired at Rizo Island
    2-12 Baking License     = Ft. Eagle baking sidequest
    2-13 Wild NSide         = Beat final boss, automatically added during ending
    2-14 Invader Him        = Beat final boss, automatically added during ending
    2-15 Unlock the Real Me = Beat final boss, automatically added during ending
    3-01 Pansy              = Ft. Eagle Slimes
    3-02 Rose               = Ft. Eagle Slimes
    3-03 Cosmos             = Ft. Eagle Slimes
    3-04 Sunflower          = Ft. Eagle Slimes
    3-05 Sweet Pea          = Ft. Eagle Slimes
    3-06 Stone Head         = Dig spot, Aegis East Pyramid
    3-07 Stone Hand (R)     = Dig spot, Aegis East Pyramid
    3-08 Stone Hand (L)     = Dig spot, Aegis East Pyramid
    3-09 Stone Foot (R)     = Dig spot, Aegis East Pyramid
    3-10 Stone Foot (L)     = Dig spot, Aegis Deed Pyramid
    3-11 Stone Torso        = Dig spot, Aegis West Pyramid
    3-12 Map Piece 1        = Fishing at La Chef Beach, red worm room dead end
    3-13 Map Piece 2        = Fishing at Ft. Eagle, save room sink
    3-14 Map Piece 3        = Fishing at WiFisland, bathtub
    3-15 Map Piece 4        = Fishing, Aegis east pyramid secret room (Chap 5/10)
    4-01 Topaz              = Fishing at Ft. Eagle, Aegis Mummies
    4-02 Emerald            = Fishing at Ft. Eagle, Aegis Sphinx Bird
    4-03 Sapphire           = Fishing at Ft. Eagle, Aegis Horus Guard
    4-04 Ruby               = Fishing at Ft. Eagle, Aegis Sarcophagi
    4-05 Diamond            = Fishing at Ft. Eagle, Aegis Anubis Guard
    4-06 Beetle             = Pill bugs
    4-07 Stag Beetle        = Pill bugs
    4-08 Ladybug            = Pill bugs
    4-09 Grasshopper        = Spiders
    4-10 Dragonfly          = Spiders
    4-11 Plumb Siblings     = Fishing at Habara bathtub
    4-12 Jumping Man        = Fishing at Habara bathtub
    4-13 Dragon & Dragon    = Fishing at Habara bathtub
    4-14 F1 Racer           = Fishing at Habara bathtub
    4-15 Terry the Kid      = Fishing at Habara bathtub
    5-01 ~Hamburger~        = Buy from Ft. Eagle Vending Machine
    5-02 ~Steak~            = Steal/Drop red monster, Aegis secret room (Chap 5)
    5-03 ~Croquette~        = Akumojo treasure chest (Chap 9)
    5-04 ~Fancy Soup~       = Ft. Eagle treasure chest (Chap 4)
    5-05 ~Chicken Bites~    = Steal/drop Caldoaxa old lady by underground entrance
    5-06 ~Apple Pie~        = Steal Aegis old lady by palm tree
    5-07 ~Rice Pilaf~       = Aegis treasure chest (Chap 5)
    5-08 ~Jambalaya~        = Caldoaxa treasure chest (Chap 6)
    5-09 ~Potion~           = Buy from Ft. Eagle outdoor convenience shop dude
    5-10 ~Swanky Soup~      = Steal from Naked Chef, La Chef Beach
    5-11 ~Loco Moco~        = Steal from Naked Chef, La Chef Beach
    5-12 ~Borscht~          = Akumojo treasure chest (Chap 9)
    5-13 ~Carp Sushi~       = Steal/drop Habara vacuum
    5-14 ~Salad~            = Steal/Drop Caldoaxa old lady by weapon shop entrance
    5-15 ~Thai Curry~       = Aegis treasure chest (Chap 5)
    6-01 Blue Eyes v. 1     = Caldoaxa treasure chest (Chap 3)
    6-02 Blue Eyes v. 2     = Ft. Eagle treasure chest (Chap 4)
    6-03 Blue Eyes v. 3     = Aegis treasure chest (Chap 5)
    6-04 Blue Eyes v. 4     = Habara treasure chest (Chap 7)
    6-05 Blue Eyes v. 5     = Akumojo treasure chest (Chap 9)
    6-06 Blue Eyes v. 6     = Steal/drop Caldoaxa wandering dude by the well
    6-07 Blue Eyes v. 7     = Steal/drop Caldoaxa greeter
    6-08 Blue Eyes v. 8     = Steal/drop Caldoaxa outdoor running kid
    6-09 Blue Eyes v. 9     = Steal/drop Aegis greeter
    6-10 Blue Eyes v. 10    = Steal/drop Aegis greeter
    6-11 Blue Eyes v. 11    = Steal/drop Aegis greeter
    6-12 Blue Eyes v. 12    = Steal/drop Aegis conspiracy kid (west town screen)
    6-13 Blue Eyes v. 13    = Steal/drop Aegis conspiracy kid (west town screen)
    6-14 Blue Eyes v. 14    = WiFisland gift from friend
    6-15 Blue Eyes v. 15    = Akumojo librarian sidequest, must have all 14 others
    Thanks to logic_resistant for supplying some of the techniques! For more
    details, see his Skill Guide:
    1 = Dual Flash      
    2 = Double Attack  
    3 = Drain Blade    
    4 = Sound Flurry   
    5 = Parry          
    6 = Dexterity Up   
    7 = Critical Strike 
    8 = Justice         
    1 = Power Strike
    2 = Brain Pounder
    3 = Smash Hit
    4 = Megaton Punch
    5 = Armor Break
    6 = Strength Up
    7 = Stunner
    8 = Urban Champ
    1 = Body Shot
    2 = Cross Up
    3 = Death Blow
    4 = Rapid Strike
    5 = Sword Catcher
    6 = Agility Up
    7 = Counter
    8 = Elite Master
    Monk/Earth Mole (Earth)
    1 = Rock
    2 = Stone Armor
    3 = Boulder
    4 = Earthquake
    5 = Defense Up
    6 = Stamina Up
    7 = Mother Earth
    8 = Metamorph
    Fireman/AquaShot (Water)
    1 = Trickle
    2 = Icy Chill
    3 = Spirit
    4 = Whirlpool
    5 = Intelligence Up
    6 = Nullify Cold
    7 = Rust
    8 = Smartify
    Driver/NitroBoost (Fire)
    1 = Flicker
    2 = Flame On
    3 = Napalm
    4 = Inferno
    5 = Offense Up
    6 = Nullify Heat
    7 = Embolden
    8 = Disco Inferno
    Pilot/FlyBoy (Wind)
    1 = Cutter
    2 = Cyclone Armor
    3 = Tornado
    4 = Lightning
    5 = Agility Up
    6 = Ground 2 Air
    7 = Sprint
    8 = Twister
    Thief/Shadow Thief (Thievery)
    1 = Snatch
    2 = Stealth
    3 = Tiptoe
    4 = Thievery
    5 = Lockpicking
    6 = Sprint
    7 = Roguery
    8 = Unlock Master
    Fisherman/Fisher King (Fishing)
    1 = Lure
    2 = Fishin'
    3 = Schooling
    4 = Fly Fishing
    5 = Aqua Stalk
    6 = Dexterity Up
    7 = Fly Fishing+1
    8 = Bait & Switch
    Chef/Mr. Cuisine (Cooking)
    1 = Gut
    2 = Flambe
    3 = Creamsauce
    4 = Chef Etiquette
    5 = Hunt
    6 = Kitchen Savvy
    7 = Ingredients
    8 = Meat Cred
    Chapter Z - Frequently Asked Questions
    Question: What should my stats be for this boss I'm having trouble with?
    Answer: Your stats, at this very moment, are more than sufficient to kill that
    boss. Just be sure to take the number of potions I suggest. If you're worried
    about it, double up. All of the boss fights fall into three categories:
    1) You can cheese out of it by trapping the boss.
    2) There's a pattern you can learn to avoid damage.
    3) Toe-to-toe beatdowns.
    In the first two cases, you can minimize damage simply by paying attention. In
    the second, you can either spend two hours grinding to reduce the damage you'll
    be taking, or five extra minutes stocking up a couple extra potions. Your call.
    Question: Okay, but I'm having trouble with <monsters> in <area>. Where should
    I grind to blah blah blah?
    Answer: You shouldn't. But if you're, like, married to the idea of spending a
    lot of unnecessary time grinding, just find a bathtub with some enemies nearby
    (all of the areas after La Chef Beach have at least one), and fight as long as
    you like. Or, you could just run past them, kill the boss, and continue with
    the game. But like, whatever. >_>
    Question: Are there any missable items?
    Answer: Yes. You can lock yourself out of anti-Slash training. You will lose
    the Cloud Sword if you leave the room before picking it up (probably the same
    can be said for the Beat Knuckle). You can miss the Ja Dagna if you don't give
    the soldier the Army Knife before beating Fort Eagle. At least, no one has
    reported getting a second chance at it. And there are all sorts
    of weapons you can't replace if you sell or trade them, so be careful. But
    nothing that you can miss will be essential to proceeding with the game.
    Question: But what about the mallet? I can't find the second mallet!
    You forgot to mention the mallet! Isn't that a missable item?
    Answer: Okay, okay, I'll talk about the mallet! No, it's not a missable
    item, but it does go away for awhile. Mallets are dropped by the robot
    drones in the Ft. Eagle base. The robots disappear after you beat the level,
    and they don't come back until after you've completed the Dolly and the
    clone quests. If you start the King quest, you will have to catch the King
    before you can move on to the other quests.
    Question: I can't catch The King!
    Answer: Catching The King seems to be a matter of luck. We've each done it on
    two files now, and all we can tell you is that it can take a long time. You
    don't need any particular level or equipment. People have reported catching it
    without having fished much at all; others fish extensively without catching it.
    All you have to do to catch it is fish at the spot where you got the fishing
    outfit (the Ft. Eagle cow screen). You don't have to stand in the exact spot
    or cast in any specific direction. I don't know that there's a specific time
    (on the DS) that is best. People seem to report good luck in the morning.
    The last time darklao caught him was at 9:15 AM. Just keep fishing in that
    screen. The first time Femme didn't catch it until she had 71 fishing skill;
    the second time she had only 28! The third time she had 75, and caught the
    King at night! Again, there is no consensus on any "easy" way to do it.
    Just keep fishing.
    Question: I can't find Dolly or the Scientist!
    Answer: Some side quests, especially in Ft. Eagle, are blocked by other side
    quests. Odds are you're in the middle of the The King quest, and the other
    side quests for the area won't trigger until you complete it. Just catch The
    King and finish up that quest. Yes, it sucks. What can you do?
    Question: There's an outfit on the ground and I can't pick it up!
    Answer: Tap it with the stylus.
    Question: I forgot to recharge my ship sticker and I played a video game on
    Habara and now I'm stuck with no way down!
    Answer: You could let yourself be killed and sent back to the ship. Or you
    could enter the video game from the back and go through it backwards to get
    the stairs back when you come out the beginning of the game.
    Question: What's the purpose of the girlfriends?
    Answer: As far as I can tell, they're just to look pretty.
    Question: I set sail for an island and it's taking forever to get there!
    Answer: Go to bed. You can choose to save or not, but you'll get
    there while you sleep. Wake up by tapping the alarm clock icon if you
    don't want to play with Mochi.
    Question: Why are some of your chapters labeled with numbers and others with
    Answer: Good question! You get a bonus point for observational skills.
    I don't know. The letter chapters are like appendices.
    Contacting Me:
    If you have any corrections or additions to this guide, please do let me know.
    Send a note to <removed for now> for inclusion in the next revision.  Please
    include the phrase "Contact full game guide" in the subject line or your mail
    will be deleted unread.
    I have removed my e-mail for the time being. Too many attempts to contribute
    trivially. And I never give permission to use my guides elsewhere anyway, so.
    It will be back when I've finalized the guide to the point where submissions
    of missing information will be useful. Thank you for your patience.
    Of course any meaningful contributions to this guide will be credited in an
    obscure bit at the end of the guide that nobody will read anyway. Like right
    If you have other questions about the game, please feel free to ask them on the
    board at: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=930222
    You stand a much better chance of getting help there than by mailing me.
    Copyright Notice:
    This document is Copyright 2006 Matthew "darklao" Pattison. It may be not be
    reproduced under any circumstances except for personal, private use. It may not
    be placed on any web site outside of GameFAQs. It may not be distributed
    electronically outside of the GameFAQs web site, and it may not be distributed
    otherwise at all.  Use of this guide on any other web site or as a part of any
    public format is strictly prohibited, and a violation of copyright. All
    trademarks and etc. blah blah blah belong to their respective holders.
    darklao thanks Marvelous Interactive, Grasshopper Manufacture Inc., Atlus,
    Nancy Edelson, GameFAQs, CJayC, and all of the GameFAQs staff, his wife, his
    son, Nintendo, and YOU! (Not really.) Peace. (Really.)
    FemmeFromMars also thanks all of the above and in addition she thanks: darklao
    for his patience, confidence and friendship; mrpants_again for telling her
    about this game and persuading her to buy it; all of the people on the Contact
    board who have made contact with her, especially logic_resistant; the Grups,
    especially Lisa, who started it; and her husband and kids, for everything.

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