Review by xcamel24

Reviewed: 01/16/07

If they start adding numbers we'll be in trouble.

With Megaman ZX, Capcom wanted to take their classic series, Megaman, and change it into something for the better, as people for the past many years have been complaining that Megaman is getting too generic and too old. While Capcom takes great strides in doing us that favor, the game still isn't anything ground breaking or awe striking.

Game Play: 8/10

Megaman ZX now has an open ended environment for you to explore, much like Metroid games, and since Symphony of the Night, Castlevania games. In this title, however, you'll be taking certain mission upon yourself, and can only activate those story sequences when the required mission is active. If you visit an area that you need to go to, but haven't selected the proper mission, you will not be able to do much there. Like all Megaman X/Zero type games, you will be blasting, cutting, wall jumping and dashing through your areas. Nothing has changed there. So what about a map system? Well, its there. Thats about it. Its not very good, nor very reliable, but with time can be used. Don't overly depend on this, this isn't a great map system. As you progress through the game, however, you will be able to warp to areas, which will help you navigate the world better.

Graphics: 7/10

With many games on DS, developers have chosen to go back to the old game engine from prior GBA games. It would appear that is the case with Megaman ZX, most of the animations and character models are extremely similar if not replicas of the GBA counter parts. While this isn't anything bad necessarily, I wouldn't come into this game expecting a whole new graphical experience. Things look better on DS, but not that much better. The coloring and areas are well drawn out and look good, and the graphics do the job they need to. There aren't any glitches or things that stand out, and all in all the graphics are decent.

Replay: 7/10

If you have GBA games Megaman Zero 3, or Megaman Zero 4, you can unlock specials here. There are also 3 levels of difficulty to play on. Plus, all the areas can be re-explored after game-completion, so if you like to find all the sub-tanks and heart pieces you'll be pleased to keep on playing. There are two playable characters also, but neither one makes much of a difference to the game.

Story: 9/10

This is the area I liked about ZX. The story now has you take control of humans, and creates a whole story about a new evil empire and the famed bio-metals. While I do not want to spoil any of the details, the story is rather engaging and moves the game along quite nicely. I'm also generous in the fact that this is a Megaman game, and the need for a Final Fantasy type storyline is completely unnecessary.

Difficulty/Controls: 10/10

They certainly did this part well. If you're looking for a challenge like the Zero games, go back to playing the Zero games. While this game's hard mode is much like your Zero games, the Easy and Standard modes are much more easier than any Zero game I've played. Like the SNES Megaman controls over the GBA ones? Not a problem! All 6 face buttons are configurable. This allows you to keep on proceeding without any troubles, and you can switch buttons whenever you like.

Sound/Music: 7/10

While the music in this game may not be anything entirely memorable , it is good. It keeps the pace of typical Megaman games, and moves the flow of the game along nicely. Sound effects are great, but again the music is nothing to be remembered for, but is still good.

All in all Megaman ZX is great for Megaman fans, and platforming fans. Returning fans of the Zero series will be pleased with this continuation of the story, while newer gamers should enjoy the simplicity of the game. Overall, this game is a slightly above-average platform game that caters a select crowd.

Rating:   4.0 - Great

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