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    Nico Robin by FFandMMfan

    Version: 2.0 | Updated: 03/08/07 | Search Guide | Bookmark Guide

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              ULTIMATE STARS
    Created by FFandMMfan
    NR1: Introduction
    NR2: Acquiring and Evolving Robin
    NR3: Help/Support Koma
    NR4: Basic Damage and Combos
    NR5: Battle Koma
    NR6: Fighting As Robin
    NR7: Fighting Against Robin
    NR8: Supporting Robin
    NR9: Robin Decks
    NR10: Credits, Version Info and Legal Stuff
    NR1: Introduction
    Howdy, welcome to my character FAQ for Nico Robin, a character from the Manga
    One Piece. Robin attacks using her arms, many, many of her arms. Like Luffy,
    the main character of One Piece, she has eaten one of the Devil Fruits, and
    gained a specific ability because of it. However, unlike Luffy, she is not
    made of Rubber, since she did not eat the Gomu Gomu no Mi, but rather, ate
    the Hana Hana no Mi, which grants her the ability to multiply various parts
    of her body and sprout them out of any object or person she can see. Most
    often, she'll use her arms as her choice of appendage, and can create a great
    number of them at once.
    Nico Robin was once considered to be one of the worst characters in Jump
    Ultimate Stars, but after some people started to use her more often, her
    uses have become clear, and she's been bumped up to being considered pretty
    good. Robin is mostly a mid-range character, since most of her best attacks
    pop out at a certain distance away from her, but she can function well at
    close range, and decent at long range. Robin's main good points are her
    complete and total domination of thin-floored stages, good keep-away tactics,
    and a great defensive game. Well, let's get this show on the road... or...
    the sea... I guess.
    NR2: Acquiring and Evolving Robin
    Yarr mateys! Thar be Koma on them thar shores! ...Okay that was corny....
    Anyway, yeah, before you can use Robin's Koma, you've gotta acquire her in
    a mission, and evolve her using Gems, just like everyone else in the game.
    Nico Robin is acquired WAAAAY at the end of the game, in "Planet U", in the
    J-World section of worlds. In order to grab her Help Koma, you need to
    complete Objective 5 of Mission 4. To do this, you must collect all
    Stars in 40 seconds. In all Star missions, each person starts with one, and
    one will drop somewhere a few seconds into the stage. To make it easier
    on yourself, figure out where that star is, get it as it appears, and then
    go to town on your foes.
    Evolving Robin is very simple. It's a straight Support/Battle chart, no side
    stuff, so you don't have to worry about what to unlock before something else.
    Robin has 3 battle Koma, and they are all of the Knowledge nature.
    H = Help Koma
    S2/3 = Support Koma 2 and 3
    B4 = 4 Koma Battle Character
    B5 = 5 Koma Battle Character
    B6 = 6 Koma Battle Character
    So how much of your treasure will it cost you to unlock her Koma? Look below.
    Help: Default, no gems needed.
    Support Koma 2: 5 Red, 45 Green, 5 White
    Support Koma 3: 20 Red, 80 Green, 10 White
    Battle Koma 4: 50 Red, 150 Green, 20 White
    Battle Koma 5: 200 Red, 200 Green, 20 White
    Battle Koma 6: 50 Red, 550 Green, 30 White
    Total cost to Fully Evolve Robin:
    Red = 325
    Green = 1025
    White = 85
    Got all her Koma? Good! Let's get on with the show.
    NR3: Help/Support Koma
    Not looking to make the multi-armed pirate your Battle Character? Well, she
    has some pretty good Support Koma, and a standard Help Koma. So, what do they
    Help Koma: Attaching Nico Robin to a character will make them use a portion
    of their Special Gauge to auto-guard against damage.
    Support Koma 2: Robin appears next to you, and a 4 panel display appears
    on the touch screen, with one blanked out (you) and the others with player
    numbers on them (your foes). Touch a foe's panel, and after a small delay,
    Robin will copy her arms onto the foe, and smack them in the eyes, causing
    Blind status effect. Can be used at any range, all the way across the stage,
    but can be blocked, and deals no damage.
    Personal Rating: A nice, if slow way to inflict Blind status. The fact that
    it can be used from ANYWHERE in the stage is a nice touch, and makes it one
    of my favorite Blinding Support Koma. There are some that are a bit more
    functional, but the range, to me, is worth it.
    Support Koma 2 Shape:
    Support Koma 3: Robin appears and creates a wave of her arms, sprouting from
    the ground on both sides of her, that spread across the ground for a fair
    distance. Nice for ringout assistance/keep-away tactics, deals some good
    damage, provided they get several hits, instead of just getting hit by a few
    Max Damage:
    Against Power and Knowledger Characters: 40 Damage
    Against Laughter Characters: 60 Damage
    Personal Rating: The better of her two support Koma. Excellent in crowds, in
    the sense that it clears them away from you, deals great damage, and
    seriously puts a dent in Laughter characters, if they're caught in the full
    stream. She's easy to knock out, so if you plan on using her in a crowd, make
    sure you have a move that can protect her till she can fire off her wave.
    She also has great ringout assistance potential, and combined with attacks
    like Zoro's wind waves and Luffy's multiple punches, can be a great ringout
    Support Koma 3 Shape:
    NR4: Basic Damage and Combos
    Ah, so you're thinking of using Nico Robin as a battle character? Well, I
    assume that means you want to know just how much damage she can pull off with
    her attacks. She doesn't do very much damage, but she is a very handy (sorry
    for the horrible pun) character with her strategic moves, and excellent
    mid-range attacks.
    Like I've said many times already, she doesn't do much damage, but her
    attacks are useful in MANY situations, and she's a beast to the ever annoying
    compulsive runner/blocker players.
    All of her Koma are of the Knowledge nature, which means she'll be doing
    1.5 damage to Laughter characters, and normal damage to Power and Knowledge.
    I'll abbreviate Power/Knowledge/Laughter as P/K/L, since I'll be typing it
    so much.
    B = Creates 2 extra hands from one of them, and stretches her arm out straight
    forward. Deals 8 Damage to P/K and 12 to L.
    B+left/right = Creates several arms from one of them, and steps forward a
    little. Deals multiple hits. Max damage is 6 to P/K and 9 to L
    B+up = Creates a spread of arms from both sides of her, and turns around.
    Turns the enemy to the other side of you (meaning if they are on the right
    side of you, she'll move them to the left side). Deals 8 damage to P/K and
    12 to L.
    B in the Air = Stretches a string of arms on both sides of her. Deals multiple
    hits. Max damage is 8 to P/K and 12 to L.
    B + Down = Tosses out a small flower petal that hits the ground and pushes
    the enemy towards you a little. Switches the opponent's battle character.
    Deals 8 damage to P/K and 12 to L.
    Y = Robin tosses out a small flower petal nearby, which creates a set of hands
    on the ground that grab a foe standing above them and slam them to the ground.
    Pulls foes through thin floors. Deals 16 damage to P/K and 24 to L.
    Y + left/right = Robin creates a long stream of hands that stretches forward.
    If she connects with a foe, she grabs them and pulls them towards her. Deals
    no damage when she initally grabs them, but rather when they reach her.
    Deals 8 damage to P/K and 12 to L
    Y + Up = Creates a huge spread of arms above, and to the sides of her. Deals
    damage to foes in every direction, except for below her. Deals 14 damage to
    P/K and 21 to L.
    Y + Down = Throws a flower petal towards the ground, which produces a pair of
    hands that clap together, and guard break the enemy. Deals 15 damage to P/K
    and 22 to L.
    Y in the Air = Produces a pair of hands on the nearest platform below her.
    The hands toss a pair of knives from that platform, into the air, all the way
    past Robin until it hits something. Can be used to attack opponents that are
    on the ground, while you're in the air. Deals 16 damage to P/K and 24 to L.
    Robin has some really nice combos, but some are hard to pull off. Keep in mind
    that the standard combo (B -> B+foward -> Y -> Y+forward) does NOT work with
    Robin, because her Y will break the combo. These combos are performed without
    Support Koma. Support combos are listed further down.
    Any Battle Koma
    B -> B+up -> Y+up = Deals 30 damage to P/K and 45 to L.
    Y+forward -> B -> B+up -> Y+up = Deals 38 to P/K and 57 to L.
    B+forward -> Y RIGHT next to a ledge = Forcing them off the edge and pushing
    them into the pit with Y, there is no escape if you can hit them with it.
    Damage doesn't matter, as it's a ringout move. Plus the hit lag is too much
    so it doesn't really "combo".
    Y on a thin platform (the kind you can jump through) = Slamming the enemy
    straight through the floor at a high speed. Pretty much an instant win tactic
    in stages that have a thin platform as the bottom floor (such as Naruto's
    B+down -> Y = Deals 24 damage to P/K and 36 damage to L. Force switches the
    enemy and slams them to the ground. Note that her Y+down cannot combo into
    her Y.
    4 Koma Only
    B+down -> X = Deals 43 damage to P/K and 64 to L.
    B -> B+forward -> X = Deals 49 damage to P/K and 73 to L
    5 Koma Only
    Y+up -> X+up (with continuous X tapping for more hits) = 43 damage to P/K
    and 66 to L (with maximum hits).
    B -> B+up -> Y+up -> X+up = 58 damage to P/K and 87 to L with maximum hits.
    B+down -> Y+up -> X+up = 50 damage to P/K and 75 to L with maximum hits. Must
    be performed close to the foe or the special won't hit.
    6 Koma Only
    To my knowledge, Robin has no unique support-less combos with her 6 Koma.
    Robin produces a hand from the ground, sits on it, and reads a book. Slowly
    restores SP.
    NR5: Battle Koma
    So you've used your treasure to unlock Robin's Koma, and used my Treasure Maps
    to learn how to utilize the Koma... but are you ready for your adventure?
    ...Too much corny pirate talk? Oh well >_>
    Battle Koma time! Here, I'll outline their specials, their J-soul, shape, 
    rating, etc etc. You know the drill, so lets get on with it!
    Of course, you cannot forget the Passive Effects that each character has.
    Robin also has a couple of them, and I hope they'll come in handy >_> 
    -Robin always has the ability to deplete a small portion of her SP gauge in
    order to Auto-guard enemy attacks.
    -Robin always gains an increased amount of SP energy when attacking or
    blocking characters of the Laughter nature.
    Battle Koma 4
    J-Soul: 128
    Nature: Knowledge
    Koma Shape:
    Special Attack A: Releases a few flower petals from her hand. If they connect
    with an enemy, they will suffer several hits from her hands that spawn on
    their body. Robin cannot move while this attack is in effect, then again, your
    foe cannot either.
    Max Damage:
    Against Laughter: 52
    Against Power/Knowledge: 35
    Special Attack B: Creates a tower of hands around her that knocks every foe
    in the area into the air. Deals multiple hits, damage figures are for best
    possible damage.
    Max Damage: 
    Against Laughter: 42
    Against Power/Knowledge: 28
    Personal Rating: Not as bad as I'd originally thought. While she DOES have low
    J-Soul, and her X+up is painfully weak and is outshined by many of her basic
    combos available with any of her Koma for 0 SP, her X is useful in a number of
    situations, especially combined with various Support Koma. Robin's 4 Koma is
    pretty risky to use in 4 player fights, due to the fact that her X special
    (The main reason why you'd be using her 4) keeps you immobile while you attack
    the foe from long range, basically saying "Hey, everyone, come and kick my ass
    while I can't fight back!". In 1vs1 matches, she can be very useful, but you'd
    be better off sticking to her 5 Koma. Though, she does have a nice place in 4
    Battle Character decks, which I will explain in the Support Combos section.
    Battle Koma 5
    J-Soul: 144
    Nature: Knowledge
    Koma Shape:
    Special Attack A: Creates a long trail of hands along the ground that sweep
    forward and drag anyone caught in it for a pretty long distance. Similar to
    her 3 Koma, but only in one direction. Unlike most other stream-like multi-hit
    attacks, she does LESS damage when the opponent is against a wall, so you'll
    want to hit them with the first hit and let them get dragged all the way for
    the full damage.
    ALSO, the attack works across platforms. Allow me to draw a small example...
    __E_  _R___
    R = Robin, E = Enemy
    If you use her X attack on a set of platforms similar to that, the hands will
    split across them and hit both foes. The range is usually less on the bottom
    platform though, for some reason. At least in my experience. You also will not
    get the full force of the attack if you use it that way.
    Max Damage: 
    Against Laughter: 48
    Against Power/Knowledge: 32
    Special Attack B: Robin waves her arms around to create a circulating field
    of flower petals. Continuously hit X for more hits. Drags nearby enemies
    closer to the center and then fires them away at the end.
    Max Damage: 
    Against Laughter: 45
    Against Power/Knowledge: 30
    Personal Rating: Her most balanced Koma, in my opinion. While her X+up does 
    have lower damage than many of her other Specials, it has several advantages.
    It can combo from her best basic combos (something her other Koma specials
    cannot do)and flings the foes outwards when the attack ends. It's also an 
    effective edge guarding move, serves as a shield against many types of
    projectiles (foes that come in to attack will just get sucked in anyway)and
    works VERY quickly, allowing you to capture foes who dive in for the attack,
    or make a shield for yourself when your guard is nearly expired. There's
    really nothing bad about this Koma, if you want to use Robin, this is the most
    well-rounded Koma she has. 1vs1, 2vs2 or 4 player free for alls, Robin's 5
    Koma works perfectly in any type of match.
    Battle Koma 6
    J-Soul: 160
    Nature: Knowledge
    Koma Shape: 
    Special Attack A: Robin creates a wave of hands on BOTH sides of her, much
    like her 3 Koma Support. However, the hands are fairly spaced apart, and
    while the full combo deals SERIOUS damage, especially to Laughter characters,
    it's VERY easy to miss the opponent on a majority of the hits.
    Max Damage:
    Against Laughter: 90
    Against Power/Knowledge: 60
    Special Attack B: Spins around slowly and spreads flower petals around, that
    cause foes to be attacked by her hands that spawn from their bodies. Strong,
    and wide-spread, but can be blocked and is very easy to see coming.
    Damage Output: 
    Against Laughter: 66
    Against Power/Knowledge: 43
    Personal Rating: Whereas Robin's 5 Koma is most balanced, and her 4 is best
    for 1vs1 fights, her 6 shines in wild 4 player free for all fights. Her X+up
    can disable and damage an entire group of foes at once, if you launch it on
    a platform above the group and her X can clear both sides of you if you're
    caught in the middle of the chaos. It sports some of her best Support combos,
    and obviously has her highest J-Soul. However, the high chance of missing
    a majority of her X's hits, and the slow speed of her X+up, can cause major
    problems in 1vs1 fights, but if you've got some good Supports handy, her 6
    can be a beast in almost any situation.
    NR6: Fighting As Robin
    Aside from her normal combos and her specials, there is a VERY good reason to
    use Nico Robin, and that reason is stages with thin floors. Her Y attack will
    grab the enemy and pull them to the ground, but using it on those floors will
    send them straight through it, into the pit below. It's fast, and surprising
    to those who are not aware that it has that effect, and even so, they CAN NOT
    recover from it. They get stunned, and shot straight down, they WILL die.
    Her Aerial Y attack can be very useful against runners, who like to run and
    jump across the highest stage platforms, avoiding everyone till the match is
    almost over, as well as being a nice tool for Sudden Death, since it comes
    from the floor. Jump over your foes as they attack, and pop out some Aerial Ys
    and watch their colors slowly fade away.
    Speaking of Sudden Death, her Y+down is a nice way to start it. Most foes will
    begin Sudden Death by blocking, waiting for some idiot to make the first move
    and then pick them off when their attack winds down. Robin's guard break,
    however, will still work, even if she is hit, so when they try to hit you out
    of your guard break charge, you will STILL connect with the guard break,
    leaving them open to further attack. Even the fabled gods of Sudden Death
    (Momotaro, Dr. Mashirito, Lenalee, and other turtles and ringoutters) can fall
    quickly to Robin's nearly unbreakable Y+down, her Y+forward (to get them
    exactly where you want them) and her Y+up (thanks to it's huge range). If
    not for her low damage output, Robin would probably rank just as high as 
    they do, in terms of Sudden Death.
    Oh and before you try it, her Y attack will NOT knock them through the Sudden
    Death platform.
    Robin is a very technical character, so running into the fray and mashing
    buttons will surely get you killed, but with some skill and a plan, you can
    keep the pressure on the foe through guard breaks, specials (especially her
    5 Koma's X+up), her ability to pull foes towards you, spin them around,
    attack from WAY above/below them and combo from force switches. Robin can be
    an absolute beast once you've got the hang of her, but don't expect to kill
    incredibly skilled players without some serious practice.
    Also, keep in mind that Robin's Y, Y+down and B+down will still hit the enemy,
    even if you've been attacked once they've appeared, so a foe could fall victim
    to a floor trap, guard break or force switch if they try to attack you out of
    your floor-based hand attacks.
    NR7: Fighting Against Robin
    Your first priority should be to stay the hell away from thin floors. And I
    mean, FAR from them. She can pull you towards her, and if she lands you on
    one, you're as good as dead.
    Second priority would be to switch to a Power character and just beat the hell
    out of her, she cannot take very much damage, and if you keep the pressure on
    and don't let her catch you in one of her better combos, you should have no
    problem beating her.
    Also, if she tries to guard break you, it would be wise to try and run or jump
    away from it, instead of trying to hit her out of it. Her guard break, force
    change and her Y attack still take effect if she's been hit and the attack has
    already been released.
    If you do decide to run away from Robin, do not run above her, because she can
    hit you from far below. Do not be under an airborne Robin, she can hit you
    all the way from the top of the screen, because her attack comes from the
    And, it must be stated again, do not stand on thin floors above pits, you
    WILL die.
    NR8: Supporting Robin
    Aye, she be in need of a crew, yarr.
    ...I really need to stop doing that.
    The backbone of every deck is the Support and Help Koma, so here, we'll
    discuss Koma that are good to pair with Nico Robin. First up, I'll review
    her Ally Boosts, and which of their forms you should take advantage of.
    Lucky for Robin, she's got a set of GREAT Ally Boosts, each of them is
    useful in each of their Koma forms, and can be a great asset to your deck
    in any form. But for the sake of the FAQ, I'll list off which forms I think
    are best for Robin.
    Luffy 1/7/8 Koma - Luffy gives Robin a boost, but at the same time, Robin ALSO
    boosts Luffy! Well, at least his 7/8 Koma. His Help will reduce damage from
    Punches and Kicks, and many of Robin's main offenders (power types) will be
    using attacks like these, so it's a good choice for any Robin deck. 
    Alternatively, you could use his 7 or 8 Koma to add a great Battle Character
    to your arsenal.
    Sanji 2/5/6 Koma - Robin also gets a boost from Sanji. His 2 Koma is a great
    healer (especially for female characters) and it's also very quick. However
    you may want to opt for his 5 or 6 Battle Koma, since his Ultimate Action
    will heal characters in reserve, and he's just a generally good character.
    Kurama 2/3/4 - Kurama from Yu Yu Hakusho also boosts Robin, probably because
    of their relation to flowers. In any case, his 3 Koma heals, which is nice
    if you're using Sanji as Battle, but Sanji does a much better healing job.
    Kurama's 4 Koma is a great Battle Koma, and would be a nice addition to a 
    Robin deck. However, Kurama's BIGGEST use in a Robin deck is his 2 Koma.
    It's VERY quick, comes out right near you, Blinds the foe, removes one SP bar
    from them, and can be used during her 5 Koma's X+up to REALLY screw up your
    Now, for Support Koma that aren't directly related to Robin.
    Sanosuke 2 Koma (Rurouni Kenshin) - A quick attack that can be used in any
    situation. In Robin's case, it's a good idea to use if you miss one of her
    specials, since they have a long wind-down time.
    Kenshin 2 Koma (Rurouni Kenshin) - Quick, stuns the foe, bring them in for her
    Y attack and slam them into the abyss.
    Hitsugaya 2/3 Koma (Bleach) - Ice attack that freezes, set them up for just
    about anything Robin can do, be it a ringout, a floor kill, or her hard-to-hit 
    Eve 2 Koma (Black Cat) - Appears quickly and grants the Toughen status effect,
    and Robin could REALLY use that added defense.
    Zoro 3 Koma (One Piece) - The key to one of my favorite Support combos with
    her 4 Koma. Also just a generally good Koma, with it's quick, forward slashing
    Inui 3 Koma (Prince of Tennis) - Appears above you, fires downwards at an
    angle, causes support seal, kills 2 of their SP bars, and knocks them back
    REALLY far. Grab them with the very tip of her Y+forward, that should be the
    PERFECT distance to hit with the blast. An inaccurate hit will just stun the
    foe for a second.
    Orihime 3 (Bleach) - Heals every Battle Koma in your deck for a decent amount.
    However, she takes a long time to work... BUT, Robin's 4 Koma's X will hold
    them in place JUST long enough to recieve the heal. Ideal for 4 Battle 
    Character decks with Robin in them.
    Anna 3 (Shaman King) - Use Robin's guard break, and follow up with Anna.
    Even if they have the small window to block (which they won't, if you time it
    right), Anna will just guard break them again and cause Slow effect, and some
    pretty heavy damage.
    Naruto 3 (Naruto) - Works well with Robin's various X+up specials, however,
    I was able to get 131 damage from it and Robin 6's X+up... And I cannot repeat
    it again. That special has a strange hitbox, and sometimes the hands can
    overlap and deal more damage than they should, but it's not something to rely
    on. I figured I should mention it here anyway, but it'll normally do MUCH
    lower damage than that.
    Lucifer 3 (Hunter x Hunter) - Helps set up Robin's slower specials, and can
    create some pretty strong combos. Guard break -> Lucifer -> 6 Koma's X+up can
    deal 91 damage to a neutral nature.
    ^Credit goes to MasterTurtle for that strategy^
    Here, I'll list some combos for Robin, using various Support Koma.
    If you can find more things to string into them, by all means, do so. These
    are just combos that I have come across, so there may be better ones I haven't
    found yet.
    Any Battle Koma
    These support combos can be used by any of Robin's battle Koma, without
    the aid of any special attacks.
    Y+Forward -> Inui 3 (launch Inui as soon as they are grabbed) = 26 Damage to
    P/K and 51 to L. Causes Support Seal effect, kills 2 of their SP bars and
    launches them backwards.
    Y+down -> Anna 3 = 57 damage to Power, 43 to Knowledge and 50 to Laughter.
    Double guard breaks and inflicts Slow status.
    4 Koma Only
    X -> Hitsugaya 3 -> X -> Hitsugaya 3 -> X -> Hitsugaya 3 -> etc (Semi-Infinite)
    Very simple, very effective ringout technique.
    Why is it just a "semi" infinite? It eats SP like crazy. 
    X -> Hitsugaya 3 -> X -> Hitsugaya 3 -> X -> Hitsugaya 3 -> etc
    It's not really recommended, since it has a small timing window (Hitsu's beam
    needs to hit them as they get knocked from the hold) and it won't work if
    you're too close to your foe. Unless you're REALLY close to the edge, it's not
    recommended, due to the fact that each action consumes 1 SP.
    X -> Orihime 3. Prevents foes from attacking you while you heal.
    X -> Zoro 3 = 71 damage to Power, 89 damage to Knowledge and 88 to Laughter.
    Strict hitbox and timing window. Zoro has to hit before the flower, but with
    a short enough time between the two that the flower can still hit them without
    them being shot into the air. Stand about 1 Komaman distance from the foe, 
    launch X, and right after that, launch Zoro. If you get less damage, you
    didn't time it right.
    5 Koma Only
    B -> B+up -> Y+up -> X+up -> Kurama 2 = Same damage as the standard 5 Koma
    combo, but with blindess and an SP bar removal added in.
    6 Koma Only
    Y+down -> Lucifer 3 -> X+up = 91 damage to P/K and 136 to L.
    Aside from the ones mentioned in the Ally Boosts section, who should support
    Robin as a Battle Character?
    Gohan 5 Koma (Dragon Ball) - Fairly good character in general, with a nice
    Y+forward attack. However, I chose to put him here because he gets boosted
    by Robin.
    Killua 5 Koma (Hunter x Hunter) - Awesome character in general, also gets
    boosted by Robin.
    Kenshin 4 Koma (Rurouni Kenshin) - Great character, and can use a stunning
    attack, which, again, sets Robin up for great combos and attacks.
    Nami 4 Koma (Laughter) (One Piece) - Great 4 Koma character, and gets boosted
    by Sanji, who you should have in your deck.
    Lenalee 4/5 Koma (D.Gray-Man) - Plays a great aerial game, and aside from
    Robin's aerial Y, she really can't do anything in the air, and is unable to
    get the enemy very far off the ground. Lenalee makes up for this by being an
    excellent aerial character.
    Sakura 5/6 Koma (Naruto) - 5 Koma can heal herself, which is nice, however
    her 6 Koma heals other Battle Koma, which is something Robin will probably be 
    needing a lot until you can get used to the strange way she plays. Sakura 
    herself is a great character as well.
    NR9: Robin Decks
    Need some inspiration on what sort of Robin-based deck to use? I think I can
    help you with that. :)
    Name: Hana (Japanese for Flower)
    Info: Characters with flower attacks/names, plus Ichigo 100% characters.
    Koma List:
    1) Robin 5 Koma (Leader)
    2) Sakura 5 Koma
    3) Kurama 4 Koma
    4) Aya 2 Koma (R)
    5) Tsukasa 3 Koma (L)
    6) Byakuya 1 Koma (pointing at Sakura)
    Name: Girl Power
    Info: All female deck, with the exception of Helps.
    Koma List:
    1) Robin 5 Koma (Leader)
    2) Kagura 5 Koma
    3) Sakura 6 Koma (Power)
    4) Aya 2 Koma (R)
    5) Kakashi 1 Koma (pointing at Sakura)
    6) Luffy 1 Koma (pointing at Robin)
    Name: Poop Deck
    Info: A... pirate... deck... yeah...
    Koma List:
    1) Luffy 7 Koma (Leader)
    2) Robin 5 Koma
    3) Arale 5 Koma
    4) Nami 2 Koma (R)
    5) Softon 1 Koma (pointing at Luffy)
    Name: Intel
    Info: Every battle character is Knowledge type.
    Koma List:
    1) Robin 5 Koma
    2) Lenalee 4 Koma (Leader)
    3) Eve 5 Koma
    4) Allen 3 Koma (R)
    5) Sven 1 Koma (pointing at Eve)
    6) Shanks 1 Koma
    7) Luffy 1 Koma (Pointing at Robin)
    Name: 4PLAY
    Info: 4 Battle Koma deck.
    Note: Using Sanji's UA and Orihime can nearly full-heal every Battle Character
    at once.
    1) Robin 4 Koma (L)
    2) Renji 4 Koma
    3) Nami 4 Koma (Leader)
    4) Sanji 4 Koma
    5) Orihime 3 Koma (R)
    6) Shanks 1 Koma
    Name: Four Piece
    Info: Another 4 Battle Koma deck, only OP characters, Robin as Support.
    Koma List:
    1) Zoro 4 Koma (Leader)
    2) Sanji 4 Koma (L)
    3) Nami 4 Koma
    4) Luffy 4 Koma
    5) Robin 3 Koma (R)
    6) Shanks 1 Koma
    Name: Girl Power 2
    Info: Another all female Battle deck
    Koma List:
    1) Nami 6 Koma (Leader)
    2) Robin 5 Koma
    3) Eve 4 Koma
    4) Sanji 2 Koma (L)
    5) Sven 1 Koma (pointing at Eve)
    6) Luffy 1 Koma (pointing at Robin)
    7) Zoro 1 Koma (pointing at Nami)
    Name: 2 Piece
    Info: 2 Battle character One Piece deck
    Koma List:
    1) Luffy 8 Koma (Leader)
    2) Robin 6 Koma
    3) Zoro 3 Koma (R)
    4) Sanji 2 Koma (L)
    5) Shanks 1 Koma
    Name: Blackout
    Info: Blinding deck.
    Koma List:
    1) Robin 5 Koma (Leader)
    2) Yoh 6 Koma
    3) Kurama 2 Koma (R)
    4) Train 2 Koma (L)
    5) Sven 1 Koma (pointing at Robin)
    6) Jaguar 1 Koma (pointing at Robin)
    7) Eve 1 Koma (pointing at Yoh)
    8) Allen 1 Koma (pointing at Yoh)
    9) Shanks 1 Koma
    Name: Iron Flower
    Info: Solo Robin Deck
    Koma List:
    1) Robin 6 Koma (Leader)
    2) Sanji 2 Koma
    3) Kurama 2 Koma (R)
    4) Eve 2 Koma (L)
    5) Train 1 Koma
    6) Sven 1 Koma
    7) Luffy 1 Koma
    8) Jaguar 1 Koma
    9) Saya 1 Koma
    A) Orihime 1 Koma
    B) Anzu 1 Koma
    C) Shanks 1 Koma
    NR10: Credits, Version Info and Legal Stuff
    So now the boring stuff :(
    Here's all the people who I have to thank, and all the stuff that keeps my
    hard work safe from nasty people.
    Genroh - I <3 you and your translation guide.
    Nintendo - For creating the DS, the greatest handheld yet, and publishing
    this game.
    CJayC - For creating this website. And for the example legal stuff.
    Shonen Jump - For having One Piece in your magazine.
    Version Info
    Version 1.0 - First version. I'm sure it will have a few updates though, as
    I discover more strategies and make more decks :)
    Version 1.5 - Added new decks, a couple new strategies and fixed a few
    spelling errors.
    Version 2.0 - Lots of new strategies, combos, decks, opinions and the like.
    A HUGE update.
    Legal Stuff
    Copyright 2007 Jason Dorfman
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    The only web site that has permission to post this FAQ is gamefaqs.com

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