hide results

    FAQ/Walkthrough by LegaiaRules

    Version: Final | Updated: 08/24/13 | Search Guide | Bookmark Guide

    FRONT MISSION 2089: BORDER OF MADNESS
    FAQ/WALKTHROUGH
    VERSION FINAL (1.75)
    By Angelo Pineda(rpger77@yahoo.ca)
    
    VERSION HISTORY
    --------------
    
    23-8-2013 - Minor fixes to Walkthrough section.
    26-11-2012 - Made numerous updates to Walkthrough.
    25-4-2012 - Added some details in Secrets section.
    21-4-2012 - Fleshed out Secrets section.
    17-3-2011 - Minor fixes.
    09-12-2010 - Added some minor details to ally unit weapons.
    21-10-2010 - Secrets section updated, grammer and guide corrections made.
    28-6-2010 - FAQ/Walkthrough complete. Will make updates in the future for 
    grammar and guide corrections.
    
    TABLE OF CONTENTS
    -----------------
    
    ------------------------------------------------------------------------------
    Sections							Search Codes
    ------------------------------------------------------------------------------
    1. INTRODUCTION							[INTR]
    ------------------------------------------------------------------------------ 
    2. BASICS							[BASE]
    ------------------------------------------------------------------------------
    3. WALKTHROUGH							[WALK]
    ------------------------------------------------------------------------------
    2089-I Scenario							[2081]
    2089-II Scenario						[2082]
    ------------------------------------------------------------------------------
    5. ARENA							[AREN]
    ------------------------------------------------------------------------------
    6. SECRETS							[SECR]
    ------------------------------------------------------------------------------
    7. CREDITS							[CRED]
    ------------------------------------------------------------------------------
    
    To quickly find the section you want, press Ctrl + F at the same time to 
    access the Find options. If you want to access something, type in the word
    in [] and the [] themselves. If you want to find the Credits, type in [CRED].
    
    AUTHOR'S NOTE
    -------------
    
    I don't get the deal behind mobile phone games, but I sure am glad that the
    Front Mission 2089 series got the port treatment! To those who are looking
    for a full walkthrough of the game, this guide is for you. Enjoy!
    
    Sites allowed to post this guide:
    
    http://www.gamefaqs.com
    http://www.gamespot.com
    http://www.neoseeker.com
    http://www.supercheats.com
    http://www.1up.com
    
    I will consider allowing other sites to post this guide if I get an email on
    the address shown above. I'm usually open to allowing other sites to post my
    guides provided that I am credited for my work. I assume anyone reading this
    is aware of the guide's purpose so I don't think I need to explain that. 
    Also, don't try and pass this work of as your own. I've created this guide in
    a certain way that allows me to identify if someone has plagiarized from my 
    guide. Respect those who spend a great deal of time making guides to help out
    other people. We don't do it just because guide writing is fun, you know!
    
    ------------------------------------------------------------------------------
    1. INTRODUCTION							[INTR]
    ------------------------------------------------------------------------------
    
    This is an FAQ/Walkthrough for Front Mission 2089: Border of Madness,
    released in Japan on the Nintendo DS. This guide is meant to be used
    alongside my beginner's guide on GameFAQs. Only specifics about the game's
    material will be covered in this guide. Do not send me e-mails about material
    that is already in the beginner's guide as I will simply delete it. With that
    said, let's move onto the main attraction!
    
    ------------------------------------------------------------------------------
    2. BASICS							[BASE]
    ------------------------------------------------------------------------------
    
    This will be brief as most of the game's mechanics have been explained in my
    beginner's guide. You should also consider reading the manual for additional
    help. This is one of those games that you need to go through the manual first
    before playing it. If you don't know where my beginner's guide is located,
    go to GameFAQs.
    
    CONTROLS GUIDE
    --------------
    
    (Outside of Battle)
    
    Directional Pad - Select command/increase or decrease buying and selling 
    amount/switch selected unit.
    Start Button - Skip opening scene/access main menu/enter or exit Part
    Sorting Mode.
    A Button - Confirm command/advance text window.
    B Button - Cancel command/close window.
    X Button - Switch selected unit.
    Y Button - Switch selected unit.
    L Button - Cycle through part lists/cycle through Part Sorting options.
    R Button - Cycle through part lists/cycle through Part Sorting options.
    L + R + Start + Select Buttons - soft reset(press + hold all buttons).
    
    (In Battle)
    
    Directional Pad - Move cursor/select command.
    Start Button - Open system window.
    Select Button - Open command window
    A Button - Confirm command/advance text window/open command window.
    B Button - Cancel command/open command window/speed up text and cursor
    movement(press + hold the button).
    X Button - View select unit's machine.
    Y Button - Toggle Free Cursor Mode(used to freely move around and access any
    unit's data on the battlefield).
    L Button - Switch selected unit.
    R Button - Switch selected unit.
    L + R + Start + Select Buttons - soft reset(press + hold all buttons).
    
    If you are not in the mood to use buttons, use the stylus instead. It has the
    same functionality as many of the buttons except for a few like soft reset.
    To access the menus and commands with the stylus, simply point or slide it by
    the desired menu or command.
    
    PAINT SCHEMES
    -------------
    
    White 0
    Green 0/1/2/3/4/5/6
    Red 0/1/2
    Blue 0/1/2/3/4
    Gray 0/1/2/3
    Brown 0/1/2/3
    Black 0/1/2
    Purple 0/1/2/3
    Yellow 0/1/2/3
    Pink 0/1
    Fresh 0/1
    Orange 0
    
    While not a major factor for playing the game, feel free to give your wanzers
    a new paint scheme. That's a part of the fun behind customization and the 
    game in general!
    
    ENEMY TIPS AND TACTICS
    ----------------------
    
    Named Pilots: Named pilots are essentially stronger versions of Commanders.
    Their Job proficiency in all classes is the highest among the enemy types and
    they normally have skills equipped. They are the toughest enemy type because
    of these. Fortunately, named pilots are rarely encountered throughout both
    scenarios. Treat them as you would with a Commander, but with more caution.
    
    Commanders: Commanders are pilots balanced in all Job classes. Commanders are
    easily identifiable as they pilot stronger units compared to the other enemy
    types. This enemy type is certainly strong, but they are not significantly
    more tougher than the other enemy types. Commanders may have skills equipped
    so do take care when fighting them on the battlefield.
    
    Attackers, Striker Type: This type of Attacker specializes in the Striker
    class and uses Striker weapons. These Attackers are recognizable as they tend
    to use units with high HP and Defense. This enemy type is dangerous if left
    alone on the battlefield, but they are at a disadvantage due to their usage
    of melee.
    
    Attackers, Assault Type: This type of Attacker specializes in the Assault
    class and uses Assault weapons. These Attackers are recognizable as they tend
    to use units with high HP and Move. This enemy type is more dangerous than
    its Striker counterpart due to how Assault weapons work. Also, Assault Type
    Attackers take priority over Striker Type Attackers in this regard.
    
    Attackers, Sniper Type: This type of Attacker specializes in the Sniper class
    and uses Sniper weapons. These Attackers are recognizable as they tend to use
    units with a Sniper weapon on one arm, with the other arm having no weapon.
    This enemy type can be dangerous since it can fire without fear of receiving
    a counterattack. Take the fight to close range to neutralize their strengths.
    
    Missileers: Missileers are pilots that specialize in the Launcher class and
    use Launcher weapons. Missileers are recognizable as they tend to use units
    with two shoulder weapons. This enemy type is the most dangerous one outside
    named pilots and Commanders due to their long-range weaponry. Priority-wise,
    always concentrate on Missileers first until there are none left.
    
    Carriers: Carriers are pilots that specialize only in the Mechanic class and
    use support vehicles. Carriers do not possess much of a threat and since
    many use supply trucks, they go down fast. Save this enemy type for last when
    all other enemies are destroyed.
    
    Helicopters: Helicopters are pilots that specialize in both the Assault and
    Launcher classes, though moreso with Launcher. Pilots use helicopters armed
    with both Assault and Launcher weapons, though the helicopters have poor
    durability. Due to this, Helicopters should be lower on the priority list as
    opposed to an Attacker or Missileer.
    
    Other: Other enemies are generally named ones that do not fall under any 
    enemy type. To identify their enemy type, look at their composition and their
    proficiency in all Job classes.
    
    ****READ THE FOLLOWING BEFORE PLAYING****
    
    ------------------------------------------------------------------------------
    Mission - mission number and chapter name
    ------------------------------------------------------------------------------
    
    Enemies - how many enemy units are in the mission.
    Bosses - how many boss units are in the mission.
    Units - how many player units can be deployed in the mission.
    Allies - how many ally units are in the mission.
    Money - amount of money gained from mission completion.
    Difficulty - how hard or easy the mission is (out of 5*).
    Winning Condition - conditions for completing the mission.
    Losing Condition - conditions for failing the mission.
    
    Briefing - the briefing for the mission.
    
    Strategy - notes on how to beat the mission.
    
    Enemy Composition - enemy data. See below:
    
    Unit type - Total x number
    MV:    Lv:		Weapon Loadout:
    Body -			weapon type(weapon name) - range, ammo
    Arms -
    Legs -
    Armor -
    Jobs:			Skills: 
    Fight - 
    Short - 
    Long - 
    Agility - 
    
    ------------------------------------------------------------------------------
    
    Difficulty Notes:
    
    * - A very easy mission. Basic tactics such as attack, movement, and counters
    are more than enough to complete these missions. You have to try very hard to
    actually fail them and I'm being very honest here.
    
    ** - An easy mission. Basic tactics still work well, but don't make too many
    mistakes. You may have to update your loadouts if you experience some trouble
    in completing the mission. Nonetheless, you can safely breeze through them if
    you come prepared.
    
    *** -  An average mission. Missions of this caliber are not that simple to 
    clear and have a number of tough spots. You will have to update your loadouts
    to the most recent gear that you can purchase at the Hangar. Basic tactics 
    will work, but you may have to apply advanced tactics to survive.
    
    **** - A hard mission. You will not only have to update your loadouts to the
    most recent gear, but go for the best ones in stock. Equipping items is also
    recommended to increase your chances of survival. You will need to apply both
    basic and advanced tactics to clear these missions.
    
    ***** - A very hard mission. You need to really go for the best parts when 
    customizing your units and equipping items is mandatory. Apart from applying
    tactics, you need to plan out your course of action in regards to the enemies
    and mission conditions. You might need a bit of luck to clear this mission.
    
    ------------------------------------------------------------------------------
    
    Weapon Information:
    
    Machine Gun	  - MG (Piercing/P)
    Vulcan		  - VN (Piercing/P)
    Shotgun		  - SG (Impact/I)
    Flamethrower	  - FT (Fire/F)
    Cannon		  - CN (Piercing + Fire/P + F)
    Punch		  - PC (Impact/I)
    Knuckle		  - KN (Impact/I)
    Pile Bunker	  - PB (Piercing/P)
    Rod		  - RD (Impact/I)
    Shield		  - SD (Normal/N)
    Rifle		  - RF (Piercing/P)
    Bazooka		  - BZ (Impact + Fire/I + F)
    Grenade Launcher  - GR (Fire/F)
    Missile Launcher  - MS (Fire/F)
    Rocket Launcher   - RK (Fire/F)
    
    ****READ THE ABOVE BEFORE PLAYING****
    
    ------------------------------------------------------------------------------
    3. WALKTHROUGH							[WALK]
    ------------------------------------------------------------------------------
    
    This section will detail all information about the game's story campaign.
    
    ------------------------------------------------------------------------------
    2089-I SCENARIO							[2081]
    ------------------------------------------------------------------------------
    
    Watch the opening cutscene with Storm and Rain until it finishes. There's not
    much to do at the base, so head to Headquarters and get your first mission
    assignment. Before you select Leave Base, visit the Mercenaries' Quarters.
    In here, you can access game tutorials through Yuji Kinoshita as well as talk
    to other people.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 01 - Training Practice 1
    ------------------------------------------------------------------------------
    
    Enemies: 4
    Bosses: 0
    Units: 2
    Allies: 0
    Money: 1000 + 750
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Kill House.
    Objective - Destroy 4 enemy units.
    Other - Rain will be assisting as backup.
    Pictures - See the following.
    
    1. A picture of 4 WAP Targets.
    2. A picture of Rain's profile.
    
    Strategy:
    
    This first mission is more of a tutorial than a real one. To start, move
    Storm to the green square that Rain points out. Once this is done, four Calm
    units will appear. None of them are remotely threatening and both Storm and
    Rain are equipped with Repair S items. Anyways, only use the Siege during 
    any attack or counterattack and you'll be done soon enough.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Soldier in Calm(Assault) - Total 2
    MV: 14 Lv: 1 		Weapon Loadout:
    Body - 24		(P) MG(Gust), 1-1
    Arms - 16		(P) MG(Gust), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Calm(Launcher) - Total 1
    MV: 12 Lv: 1 		Weapon Loadout:
    Body - 24		(I) PC(Arm Punch), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Calm(Striker) - Total 1
    MV: 14 Lv: 1		Weapon Loadout:
    Body - 24		(I) PC(Arm Punch), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Upon completing the mission, head to the Mercenaries' Quarters and talk to
    Rain. Once you finish talking to her, go to Headquarters. When you're ready
    to go, select Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 02 - Training Practice 2
    ------------------------------------------------------------------------------
    
    Enemies: 2
    Bosses: 1
    Units: 1
    Allies: 0
    Money: 1000
    Difficulty: **
    Winning Condition: All enemy machines destroyed or move to Point B.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Kill House.
    Objective - Force 3 enemy units to retreat or proceed to Point B.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    This is yet another tutorial, but you will only have Storm for this one. You
    have two ways of completing the mission: force the enemies to retreat or go
    to Point B. Destroying the enemies can also be done, but you will lose money
    for it. Anyways, to force the enemies to retreat, just reduce their overall
    HP to 50% or less. Their Body parts must be damaged in order for them to give
    up, however. Rick is the most dangerous with his F-1 Tonfa, so avoid him until
    the first two enemies are dealt with.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Rick in Calm(Striker)
    MV: 13 Lv: 1 		Weapon Loadout:
    Body - 24		(I) RD(F-1 Tonfa), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Calm(Assault) - Total 1
    MV: 13 Lv: 1 		Weapon Loadout:
    Body - 24		(P) MG(Siege), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Calm(Launcher) - Total 1
    MV: 12 Lv: 1 		Weapon Loadout:
    Body - 24		(I) PC(Arm Punch), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Talk to Rain at the Mercenaries' Quarters, then head to Headquarters. With the
    money you've accumulated, upgrade Storm's unit and make sure he has some
    Repair S items equipped. Leave Base when you finish preparations.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain
    Others - Yuji(Tutorials), Sana, Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 03 - Training Practice 3
    ------------------------------------------------------------------------------
    
    Enemies: 1
    Bosses: 3
    Units: 1
    Allies: 0
    Money: 1000 + 760
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Kill House.
    Objective - Complete the final training exercise.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Hopefully you upgraded Storm's unit before this mission because it's him
    against four enemies and you must destroy all of them. If you did not 
    upgrade Storm's unit, you can still get by with just Repair S items. 
    Regardless of how you came prepared, take out the enemies in this order: 
    Attacker, Tornado, Oddeye, and Champ. The first two are the most dangerous 
    with their Siege Machine Guns so they will cause most of the damage. If you
    really want to be safe, pull back so only one or two of them will act.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Tornado in Calm(Assault) 
    MV: 13 Lv: 1 		Weapon Loadout:
    Body - 24		(P) MG(Siege), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Boss - Oddeye in Calm(Launcher)
    MV: 12 Lv: 1 		Weapon Loadout:
    Body - 24		(I) PC(Arm Punch), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Boss - Champ in Calm(Striker)
    MV: 14 Lv: 1 		Weapon Loadout:
    Body - 24		(I) PC(Arm Punch), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Calm - Total 1
    MV: 13 Lv: 1 		Weapon Loadout:
    Body - 24		(P) MG(Siege), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Training is officially over! You are now an official supporter of the O.C.U.
    as one of their mercenaries! Two of the mercenaries you fought, Champ and
    Oddeye, will join the team. Be sure to upgrade their units as well as Rain's
    if you have not done so already. At this time, you can now access the Arena
    feature. If you want to get more money to buy parts and customize your units,
    head over there now.
    
    To progress, talk to Oddeye at the Mercenaries' Quarters. Upon entering
    Headquarters, Falcon will make you choose between two assignments. This is
    the first time in the game you have a choice on how to progress, so take
    whatever mission you like. If you want to view the other option, pick the
    second choice after selecting one of the mission assignments. To make the
    deal official, just pick the first choice that pops up upon selecting one of
    the mission options.
    
    Whenever you're finished with preparations, select Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Tornado, Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 04A - Assault Scouts
    ------------------------------------------------------------------------------
    
    Enemies: 6
    Bosses: 0
    Units: 4
    Allies: 0
    Money: 1000 + 2624
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Peseta Highway.
    Objective - Do not let the supply trucks retreat to Point B.
    Other - None.
    Pictures - See the following.
    
    1. A picture of 4 supply truck Targets.
    
    Strategy:
    
    If you came prepared with upgraded units for everyone, you cannot possibly
    fail this mission. Just take out the Jeeps first since the Carriers have no
    weapons equipped. You can destroy all enemies long before they can reach
    Point B.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Jeep - Total 2
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 100		(P) MG(Siege), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Carrier(Assault) - Total 2
    MV: 6  Lv: 2 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Jeep - Total 2
    MV: 6  Lv: 2		Weapon Loadout:
    Body - 100		(F) MS(Piz 3), 3-4, 3 ammo
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 4, skip Mission 04B.
    
    ------------------------------------------------------------------------------
    Mission 04B - Sniper Operation
    ------------------------------------------------------------------------------
    
    Enemies: 1 + 6 reinforcements
    Bosses: 0
    Units: 1
    Allies: 1
    Money: 1000 + 3012
    Difficulty: **
    Winning Condition: Complete the objective and escape.
    Losing Condition: Storm destroyed or turn limit exceeded(10).
    
    Briefing:
    
    Location - Forest near Peseta.
    Objective - Destroy the armored vehicle.
    Other - To destroy the armored vehicle, move to any of the assigned attack
    points. Next, board the helicopter stationed at Point A; it will leave after
    10 turns.
    Pictures - See the following.
    
    1. A picture of 1 armored vehicle Target.
    
    Strategy:
    
    This is an easy mission that is split up into two parts. First, you must
    destroy the armored vehicle. Head to any of the assigned attack points and you
    will destroy the armored vehicle. Doing this will initiate the second part of
    the mission. Additionally, you can let the armored vehicle reach the end of
    the road, which also begins the second part of the mission.
    
    The second part of the mission is to reach Point A within 10 turns so the
    helicopter can pick you up. Four Scout Heli reinforcements will appear at
    this point, regardless if you destroyed the armored vehicle or allowed it to
    reach the end of the road. However, you still must destroy the armored vehicle
    if you let it reach the end of the road. In addition, you must deal with two
    more Scout Heli reinforcements that come a turn after the first four show up
    in this case. So basically, if you don't want to deal with six helicopters
    shooting at you, take out the armored vehicle ASAP.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Soldier in Armored Car(Carrier) - Total 1
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (reach any of the designated points or armored vehicle reaches end of road)
    
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli - Total 4
    MV: 20 Lv: 2 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(P) MG(Grave), 1-1
    Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None		(F) MS(Piz 3), 3-4, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    (one turn after armored vehicle reaches end of road)
    
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli - Total 2
    MV: 20 Lv: 2 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(P) MG(Grave), 1-1
    Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None		(F) MS(Piz 3), 3-4, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Helicopter in AAH34a - Total 1
    MV: 18 Lv: 2 		Weapon Loadout:
    Body - 150		(P) MG(Grave), 1-1
    Arms - 0		(P) MG(Grave), 1-1
    Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None		(F) MS(Piz 3), 3-4, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you took Mission 04A:
    
    Watch the cutscene that plays out after the mission ends. When you regain
    control, talk to Ellen at the Mercenaries' Quarters. Head to Headquarters,
    prepare your wanzers, and Leave Base once you're set.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Ellen, Peter, Matt, Gabriel
    
    If you took Mission 04B:
    
    Watch the cutscene that plays out after the mission ends. When you regain
    control, talk to Ellen at the Mercenaries' Quarters. Head to Headquarters,
    prepare your wanzers, and Leave Base once you're set.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Ellen, Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 05A - Vehicle Pursuit
    ------------------------------------------------------------------------------
    
    Enemies: 5 + 2 reinforcements
    Bosses: 0
    Units: 4
    Allies: 0
    Money: 1000 + 2020
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Locusta Highway.
    Objective - Destroy the convoy.
    Other - Enemy reinforcements will arrive on turn 3.
    Pictures - See the following.
    
    1. A picture of 2 supply truck and 2 armored car Targets.
    
    Strategy:
    
    This mission is straightforward and shouldn't be too hard if you upgraded
    everyone's units properly. By turn three, reinforcements will show up but
    they pose no real threat if you come prepared. Mop up the vehicles before
    taking out the reinforcements.
    
    Mission Bonus:
    
    Bone(Missile Launcher) - complete the mission.
    
    Bone + 1(Missile Launcher) - complete the mission. 2nd playthrough.
    
    Bone + 2(Missile Launcher) - complete the mission. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Soldier in Armored Car(Assault) - Total 3
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Carrier(Assault) - Total 1
    MV: 6  Lv: 2 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Carrier(Launcher) - Total 1
    MV: 6  Lv: 1 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 3)
    
    ------------------------------------------------------------------------------
    Missileer in Zora 3A - Total 2
    MV: 16 Lv: 1 		Weapon Loadout:
    Body - 30		(I) PC(Arm Punch), 1-1
    Arms - 22		(I) PC(Arm Punch), 1-1
    Legs - 24		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None		(F) MS(MGR-1B), 3-5, 2 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 4, skip Mission 05B.
    
    ------------------------------------------------------------------------------
    Mission 05B - Cut Supply Lines
    ------------------------------------------------------------------------------
    
    Enemies: 13 + 3 reinforcements
    Bosses: 0
    Units: 4
    Allies: 0
    Money: 1000 + 4746
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Grey Rock Highway.
    Objective - Destroy the convoy before it escapes.
    Other - None.
    Pictures - See the following.
    
    1. A picture of 2 supply truck and 2 armored car Targets.
    
    Strategy:
    
    Come upgraded before the mission begins, especially with high Move legs. The
    convoy of vehicles will begin moving to the escape points as the mission
    starts. The vehicles stop moving if the Commander is destroyed so make its
    destruction top priority. Get it out of the way and this mission is more or
    less finished.
    
    One last note is that after the fifth turn, you will have to deal with three
    wanzer reinforcements. These wanzers will come out of three of the Carriers,
    so if you don't want to deal with these, destroy all the Carriers within the
    five turn limit.
    
    Mission Bonus:
    
    Vapor(Body) - complete the mission.
    
    Vapor + 1(Body) - complete the mission. 2nd playthrough.
    
    Tempest + 1(Body) - complete the mission. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Armored Car - Total 1
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Armored Car(Assault) - Total 2
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(P) MG(Siege), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Armored Car(Assault) - Total 1
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Armored Car(Assault) - Total 1
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Carrier(Carrier) - Total 7
    MV: 6  Lv: 2 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Armored Car(Launcher) - Total 1
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 6)
    
    ------------------------------------------------------------------------------
    Attacker in Zenith - Total 2
    MV: 13 Lv: 2 		Weapon Loadout:
    Body - 33		(P) MG(Grave), 1-1
    Arms - 24		(P) RF(Sieger), 2-3
    Legs - 26
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Zora 3A - Total 1
    MV: 16 Lv: 1 		Weapon Loadout:
    Body - 30		(I) PC(Arm Punch), 1-1
    Arms - 22		(I) PC(Arm Punch), 1-1
    Legs - 24		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None		(F) MS(MGR-1B), 3-5, 2 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you took Mission 05A:
    
    After the mission ends, head to the Mercenaries' Quarters and talk to Rain.
    Baggy and Alchemist will be added to Others at the Mercenaries' Quarters after
    the conversation ends. Head to Headquarters, then do your setups, and Leave
    Base when you're ready.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    If you took Mission 05B:
    
    After the mission ends, head to the Mercenaries' Quarters and talk to Rain.
    Baggy and Alchemist will be added to Others at the Mercenaries' Quarters after
    the conversation ends. Head to Headquarters, then do your setups, and Leave
    Base when you're ready.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 06 - Arsenal Defense Mission
    ------------------------------------------------------------------------------
    
    Enemies: 6 + 5 reinforcements
    Bosses: 0
    Units: 4
    Allies: 3
    Money: 2000 + 4096
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Warehouse.
    Objective - Defend the containers from helicopters.
    Other - Allies will assist using missile launcher-equipped vehicles.
    Pictures - None.
    
    Strategy:
    
    This is protect mission is easy, but don't count on saving all containers
    from the helicopters. You are bound to lose at least one container by the
    time the mission is complete. Anyways, move North to intercept the incoming
    helicopters. Once you shoot down all three of the Scout Heli Launchers,
    reinforcements will arrive to the Northeast and Southwest areas of the area.
    Split your team to engage the enemies from both areas. Your allies are merely
    extra hands, so don't think they can handle the enemies on their own.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Assault) - Total 3
    MV: 20 Lv: 3 		Weapon Loadout:
    Body - 70		(P) MG(Siege), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 3
    MV: 20 Lv: 3 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Alchemist in SAM Launcher(Launcher)
    MV: 6  Lv: 3 		Weapon Loadout:
    Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 10
    Agility - 9
    ------------------------------------------------------------------------------
    Baggy in SAM Launcher(Launcher)
    MV:  6 Lv: 3 		Weapon Loadout:
    Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 10
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 1
    MV: 6  Lv: 3 		Weapon Loadout:
    Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 10
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (5 helicopters destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 3
    MV: 6  Lv: 3 		Weapon Loadout:
    Body - 50		(F) GR(RIM-3), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Zenith - Total 1
    MV: 16 Lv: 3  		Weapon Loadout:
    Body - 33		(I) PC(Arm Punch), 1-1
    Arms - 24		(P) MG(Siege)
    Legs - 26
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Zora 3A - Total 1
    MV: 15 Lv: 2 		Weapon Loadout:
    Body - 30		(I) PC(Arm Punch), 1-1
    Arms - 22		(I) PC(Arm Punch), 1-1
    Legs - 24		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - Piercing	(F) MS(MGR-1B), 3-5, 2 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Defense Target:
    
    ------------------------------------------------------------------------------
    Container in Container - Total 22
    MV: 0  Lv: 1 		Weapon Loadout: None.
    Body - 1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    A cutscene will play out before you head back to the base. When you regain
    control, head to the Mercenaries' Quarters and talk to Ellen. Next, go to
    Headquarters. Play around with your setups and when you're done, choose
    Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Baggy, Yuji(Tutorials), Ellen, Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 07 - Hunting
    ------------------------------------------------------------------------------
    
    Enemies: 3
    Bosses: 0
    Units: 4
    Allies: 1
    Money: 1000 + 765
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Forest near Wayne Mountains.
    Objective - Investigate the sightings of 3 machines in the mountains.
    Other - Baggy will be assisting as backup.
    Pictures - None.
    
    Strategy:
    
    This mission is a complete joke. Basically, you need to lure three enemies
    out of their hiding spots and destroy them. Baggy will help you out like in
    the previous mission, so you have nothing to fear. Move past the river and
    head to the North, center, and South ends to make the enemies appear. That's
    it for this mission.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 1
    MV: 13 Lv: 6 		Weapon Loadout:
    Body - 42		(P) RF(Winee), 2-3
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 1
    MV: 14 Lv: 5 		Weapon Loadout:
    Body - 42		(P) MG(Grave), 1-1
    Arms - 25		(P) MG(Grave), 1-1
    Legs - 21
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 1
    MV: 14 Lv: 5 		Weapon Loadout:
    Body - 42		(F) GR(RIM-3), 1-4
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Baggy in Husky Mk.III/Danger Hopper(Launcher)
    MV: 14 Lv: 6 		Weapon Loadout:
    Body - 39		(I) SG(Catsray), 1-1
    Arms - 24		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    
    Once you're back at the base, head to the Mercenaries' Quarters and speak with
    Rain. Do that and then head to Headquarters. Before you head out, you should
    really make sure all of your units are up-to-date and well equipped. Make your
    preparations as best as you can, and choose Leave Base once you've finished.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 08 - Suspicion
    ------------------------------------------------------------------------------
    
    Enemies: 7 + 6 reinforcements
    Bosses: 0
    Units: 4
    Allies: 0
    Money: 1500 + 2565 (No reinforcements), 4260 (Reinforcements)
    Difficulty: **** (***** if reinforcements appear)
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Forest.
    Objective - Locate the enemy spy, Baggy.
    Other - Destroy the enemy recon helicopter. Enemy reinforcements will arrive
    on turn 7 if it is not destroyed.
    Picture - See the following.
    
    1. A picture of Baggy's profile.
    
    Strategy:
    
    Do not start this mission without upgrading everyone's unit with the latest
    gear. Equip a WS-2 Shield and stock up on Repair S items for everyone. Don't
    think you need Repair S items because more than likely, you will use all of
    them up. Set armor coating to Fire before you finish the setups. And do save
    your game before moving on.
    
    When the mission starts, have everyone cross the river. Once you are on the
    other side, the enemies will show up. Of the helicopters, the recon one is
    located farthest to the South. This is the one you need to destroy if you
    don't want to deal with reinforcements, which show up on turn seven. Beating
    the mission becomes a lot harder if you allow the recon helicopter to escape.
    Either way, start by shooting down the helicopters. They pose the greatest
    threat of all enemies if you let them fire away. Once they are dealt with,
    take out the Attacker with the F-1 Tonfa next. The Attackers with the Grave
    are not much of a threat in comparison.
    
    To destroy the recon helicopter, send at least one unit moving to Southeast
    of your starting position. Once the recon helicopter appears, it will head
    for the Southeast border of the map. Assuming the unit you send has a high
    enough Move, you should have enough time to intercept and destroy it. Sending
    Storm or Rain is a good idea for this task.
    
    If you are unable to destroy the recon helicopter by turn seven, enemy 
    reinforcements will appear from the South. Finish off any enemies nearby
    and use any Repair S items that you have left. Stay put and let the 
    helicopters come by before you move onto the wanzers. The important thing
    is being able to minimize the amount of attacks coming your way. If not,
    you will have a hard time with the reinforcements.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 2
    MV: 14 Lv: 4 		Weapon Loadout:
    Body - 42		(P) MG(Grave), 1-1
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 1
    MV: 15 Lv: 4 		Weapon Loadout:
    Body - 42		(I) RD(F-1 Tonfa), 1-1
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Assault) - Total 1
    MV: 20 Lv: 4 		Weapon Loadout:
    Body - 70		(P) MG(Siege), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 3
    MV: 20 Lv: 4 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 7)
    
    ------------------------------------------------------------------------------
    Commander in Giza - Total 1
    MV: 12 Lv: 5 		Weapon Loadout:
    Body - 45		(P) RF(Winee), 2-3
    Arms - 26		(I) PC(Arm Punch), 1-1
    Legs - 34
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 1
    MV: 14 Lv: 4 		Weapon Loadout:
    Body - 42		(P) MG(Grave), 1-1
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 3
    MV: 20 Lv: 4 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Husky Mk.III - Total 1
    MV: 15 Lv: 4		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) MS(Bone), 3-5, 3 ammo
    Armor - None		(F) MS(Bone), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    
    Beat the mission and another cutscene will play out. At the base, head to the
    Mercenaries' Quarters and talk to Champ. Rain and Oddeye will then be added
    to Team Members at the Mercenaries' Quarters. Speak with Rain next and watch
    the cutscene that occurs. Pay Falcon a visit at Headquarters and Leave Base to
    do your next mission assignment.
    
    - Mercenaries' Quarters:
    Team Members - Champ
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 09 - Urban Assault Operation
    ------------------------------------------------------------------------------
    
    Enemies: 8 + 6 reinforcements
    Bosses: 0
    Units: 4
    Allies: 9
    Money: 4000 + 4068
    Difficulty: ***
    Winning Condition: Delta team completes their objectives.
    Losing Condition: Storm or Delta team destroyed.
    
    Briefing:
    
    Location - Pacific Huffman Hotel inside Freedom City.
    Objective - Eliminate the guerrillas occupying the Pacific Huffman Hotel.
    Other - A Sniper, Gray, will be assisting as backup.
    Picture - See the following.
    
    1. A picture of 6 Targets.
    2. A picture of Gray's profile.
    
    Strategy:
    
    If you already upgraded everyone's unit from the previous mission, you can
    avoid spending too much money at the Hangar. Equip a WS-20 Shield and some
    Repair S items on everyone. Also, set armor coating to Fire before you 
    begin the mission.
    
    This is your first extended mission so be prepared for a long battle. For
    the mission, you must help the Delta team with their objectives. The Delta
    team is well equipped to handle all enemies so don't worry about them. 
    First, remove all enemies by the hotel as soon as possible. Take out the
    Missileers first before focusing on the Attackers. Once enough enemies are
    destroyed, the Delta team will begin moving towards the hotel. Remove any
    opposition in their path at this point.
    
    After a few turns at the hotel, you need to cover the Delta team as they
    escape. Enemy reinforcements will appear behind the hotel as the Delta team
    starts moving out. To make your life easier, remove the enemies closest to
    the Delta team's escape points. If your units are heavily damaged or have
    destroyed parts, move them beside the Carrier that assists you. The Carrier
    has the features of a supply truck so don't be afraid to use it.
    
    Once the Delta team escapes, another wave of reinforcements will appear.
    In addition, your new objective is to head to the escape points towards
    the North end of the area. The mission ends once one unit moves on one of
    the escape points. If you don't want to deal with reinforcements, just head
    for the escape points.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 2
    MV: 16 Lv: 5 		Weapon Loadout:
    Body - 42		(P) MG(Grave), 1-1
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 32
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 2
    MV: 6  Lv: 5 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Zora 3A - Total 2
    MV: 16 Lv: 5 		Weapon Loadout:
    Body - 30		(I) PC(Arm Punch), 1-1
    Arms - 22		(I) PC(Arm Punch), 1-1
    Legs - 24		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - Impact		(F) MS(MGR-1B), 3-5, 2 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 6  Lv: 5 		Weapon Loadout:
    Body - 50		(F) MS(MGR-1B), 3-5, 2 ammo
    Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Faceless in Zearaid(Assault)
    MV: 18 Lv: 11		Weapon Loadout:
    Body - 84		(P) RF(Empire), 2-3
    Arms - 48		(P) MG(Mostro 24), 1-1
    Legs - 60		(N) SD(WS-14), 0-0
    Armor - Piercing	(N) SD(WS-14), 0-0
    Jobs:			Skills: None.
    Fight - 10
    Short - 12
    Long - 10
    Agility - 12
    ------------------------------------------------------------------------------
    Gray in Husky Mk.IV/Crusader(Sniper)
    MV: 17 Lv: 5 		Weapon Loadout:
    Body - 51		(P) RF(Winee), 2-3
    Arms - 39		(I) PC(Arm Punch), 1-1
    Legs - 39		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 10
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Zearaid - Total 2
    MV: 18 Lv: 6 		Weapon Loadout:
    Body - 84		(P) MG(Mostro 24), 1-1
    Arms - 48		(P) MG(Mostro 24), 1-1
    Legs - 60		(N) SD(WS-14), 0-0
    Armor - Piercing	(N) SD(WS-14), 0-0
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Attacker in Carrier - Total 1
    MV: 8  Lv: 5 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None.
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 2
    MV: 18 Lv: 5 		Weapon Loadout:
    Body - 150		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Carrier(Launcher) - Total 1
    MV: 14 Lv: 5		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Calm(Striker) - Total 1
    MV: 14 Lv: 5		Weapon Loadout:
    Body - 24		(I) PC(Arm Punch), 1-1
    Arms - 19		(I) PC(Arm Punch), 1-1
    Legs - 21
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (Delta team destroys the hotel)
    
    ------------------------------------------------------------------------------
    Missileer in Zora 3A - Total 4
    MV: 16 Lv: 5 		Weapon Loadout:
    Body - 30		(I) PC(Arm Punch), 1-1
    Arms - 22		(I) PC(Arm Punch), 1-1
    Legs - 24		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - Impact		(F) MS(MGR-1B), 3-5, 2 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    (Delta team escapes on the helicopter)
    
    ------------------------------------------------------------------------------
    Attacker in Scout Heli - Total 2
    MV: 20 Lv: 5 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Now it's official: Gray is now the fifth member of your motley mercenary
    team! And you can use him in the next mission! Anyways, set up his unit and
    when you're done, visit Falcon at Headquarters. Like in Mission 4, he gives
    you two mission choices...and you can only do one of them. Pick the one you
    like and Leave Base when ready.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 10A - Mail River Bridge Skirmish
    ------------------------------------------------------------------------------
    
    Enemies: 7 + 5 reinforcements
    Bosses: 0
    Units: 5
    Allies: 5
    Money: 400 + 5150
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Mail River Bridge.
    Objective - Escort the convoy past the gate bridge.
    Other - None.
    Picture - See the following.
    
    1. A picture of 3 supply truck Friends.
    
    Strategy:
    
    This mission is relatively easy, but make sure to set your armor coating to
    Fire and equip a WS-20 Shield on everyone. You need to protect Supply Cars
    from a wave of helicopters to the North in this mission. At this point, you
    can probably finish off a helicopter with one attack. Do this and after five
    get shot down, reinforcements will arrive below the bridge. Don't be scared
    by the enemy wanzer's high Leg HP since their other parts have much less HP
    to boot. That's all there is for this mission.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 7
    MV: 20 Lv: 5 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(Bone), 3-5, 3 ammo
    Legs - 0		(F) MS(Bone), 3-5, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Attacker in 20mmAAC - Total 2
    MV: 0  Lv: 7 		Weapon Loadout:
    Body - 80		(F) GR(Iguchi Type 7), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None
    Fight - 9
    Short - 11
    Long - 11
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Assault) - Total 3
    MV: 8  Lv: 5 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (5 Helicopters destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Husky Mk.III - Total 1
    MV: 18 Lv: 5 		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(P) MG(Grave), 1-1
    Legs - 120		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Husky Mk.III - Total 1
    MV: 18 Lv: 5 		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(P) MG(Grave), 1-1
    Legs - 120
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Husky Mk.III - Total 1
    MV: 18 Lv: 5 		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(P) MG(Grave), 1-1
    Legs - 120
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Husky Mk.III - Total 2
    MV: 18 Lv: 5  		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(I) RD(F-1 Tonfa), 1-1
    Legs - 120		(F) RK(Galbados), 3-5, 3 ammo
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 10, skip Mission 10B.
    
    ------------------------------------------------------------------------------
    Mission 10B - Tank Hunt
    ------------------------------------------------------------------------------
    
    Enemies: 13
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 0 + 4708
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Menasa Highway.
    Objective - Eliminate the convoy passing through the highway.
    Other - None.
    Picture - See the following.
    
    1. A picture of 7 Targets.
    
    Strategy:
    
    This is a relatively easy mission that involves only vehicles. The M.B.T.
    Attackers are the only real threat, but one attack can take them down at
    this point. Make sure you eliminate the Commander first to prevent the rest
    of the convoy from escaping. Save the Armored Cars last once the rest of
    the vehicles are destroyed.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Command Car - Total 1
    MV: 6  Lv: 7 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in M.B.T. - Total 4
    MV: 14 Lv: 6 		Weapon Loadout:
    Body - 80		(F) GR(Iguchi Type 7), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 10
    Agility - 9
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 4
    MV: 6  Lv: 5 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Carrier) - Total 2
    MV: 6  Lv: 5 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 6  Lv: 6 		Weapon Loadout:
    Body - 50		(F) RK(Galbados), 3-5, 3 ammo
    Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    If you took Mission 10A:
    
    Speak to Champ at the Mercenaries' Quarters before you report back to Falcon.
    Once you've seen the cutscene that follows, head to Headquarters to get your
    new orders. If you want to set up your wanzers, do so now. Leave Base once
    you're done.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Peter, Matt
    
    If you took Mission 10B:
    
    Speak to Champ at the Mercenaries' Quarters before you report back to Falcon.
    Once you've seen the cutscene that follows, head to Headquarters to get your
    new orders. If you want to set up your wanzers, do so now. Leave Base once
    you're done.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Peter, Matt
    
    ------------------------------------------------------------------------------
    Mission 11A - Valley Battlegrounds
    ------------------------------------------------------------------------------
    
    Enemies: 10 + 11 reinforcements
    Bosses: 0
    Units: 5
    Allies: 1
    Money: 0 + 6408
    Difficulty: ****
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Valley near Parunta Desert.
    Objective - Investigate a valley area near the Parunta Desert.
    Other - The chance of an enemy ambush exists.
    Picture - None.
    
    Strategy:
    
    This is a rough mission so if you haven't upgraded everyone's rides, do so
    now. Equip a WS-20 Shield and set armor coating to Fire before you begin.
    Additionally, put some Repair S items on for safety measures.
    
    When the mission starts, let the enemies move in before doing anything. Go
    after the helicopters and shoot them down first. By turn three, a large
    number of enemy reinforcements appear. You don't get much of a break as a
    second set of reinforcements appear by turn five. If you pay no attention
    to your positioning, you might be overwhelmed quickly. For safety reasons,
    take out the vehicles first then move to the East end of the map. The vast
    amount of enemy reinforcements appear to the South and West ends of the 
    map. Needless to say, don't rush in there or else you will get swarmed.
    
    When fighting the enemies, keep the Supply Car out of harm's way as much
    as possible. The Supply Car is basically another supply truck and given
    how much enemies show up, it's in your best interest to protect it. Focus
    fire on the more dangerous Missileers first to lessen the damage and you
    will come out of this alive.
    
    Mission Bonus:
    
    Husky Mk.IV + 1(Body) - head next to the building farthest to the Northwest.
    It's located between the building and debris by the map's borders.
    
    Sieger + 2(Rifle) - head next to the building farthest to the Northwest. 
    It's located between the building and debris by the map's borders. 2nd 
    playthrough.
    
    T.C.K. Assault + 1(Mobile Weapon) - head next to the building farthest to 
    the Northwest. It's located between the building and debris by the map's 
    borders. 3rd playthrough and above.
    
    BXD
    BSS
    SSS
    
    B - Building
    D - Debris
    S - Square
    X - Husky Mk.IV + 1, Sieger + 2, T.C.K. Assault + 1
    
    RIM-3 + 1(Grenade Launcher) - head next to the building by the Southeast. 
    It's located between the bottom of the building and debris next to it.
    
    Iguchi Type 7 + 2(Grenade Launcher) - head next to the building by the
    Southeast. It's located between the bottom of the building and debris next
    to it. 2nd playthrough.
    
    Heavy Pile + 2(Pile Bunker) - head next to the building by the Southeast.
    It's located between the bottom of the building and debris next to it. 3rd
    playthrough and above.
    
    SBS
    SBS
    DXS
    
    B - Building
    D - Debris
    S - Square
    X - RIM-3 + 1, Iguchi Type 7 + 2, Heavy Pile + 2
    
    Ibis + 1(Rifle) - head next to the building farthest to the Southeast. It's
    located between the top of the building and debris above it.
    
    Empire + 2(Rifle) - head next to the building farthest to the Southeast. 
    It's located between the top of the building and debris above it. 2nd 
    playthrough.
    
    Gloster + 1(Mobile Weapon) - head next to the building farthest to the 
    Southeast. It's located between the top of the building and debris above it.
    3rd playthrough and above.
    
    SDS
    SXS
    SBS
    
    B - Building
    D - Debris
    S - Square
    X - Ibis + 1, Empire + 2, Gloster + 1
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 3
    MV: 6  Lv: 6 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 2
    MV: 20 Lv: 6  		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(Bone), 3-5, 3 ammo
    Legs - 0		(F) MS(Bone), 3-5, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 3
    MV: 6  Lv: 5		Weapon Loadout:
    Body - 50		(F) RK(Galbados), 3-5, 3 ammo
    Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Assault) - Total 2
    MV: 6  Lv: 6 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Assault) - Total 1
    MV: 8  Lv: 2 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 3)
    
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 2
    MV: 16 Lv: 6 		Weapon Loadout:
    Body - 42		(P) MG(Grave), 1-1
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 32
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 2
    MV: 16 Lv: 6 		Weapon Loadout:
    Body - 42		(I) RD(F-1 Tonfa), 1-1
    Arms - 25		(I) RD(F-1 Tonfa), 1-1
    Legs - 32
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 11
    Short - 9
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in Husky Mk.III - Total 3
    MV: 14 Lv: 5 		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) RK(Galbados), 3-5, 3 ammo
    Armor - Impact		(F) RK(Galbados), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    (turn 5)
    
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 2
    MV: 16 Lv: 6 		Weapon Loadout:
    Body - 42		(P) MG(Grave), 1-1
    Arms - 25		(I) PC(Arm Punch), 1-1
    Legs - 32
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in Husky Mk.III - Total 1
    MV: 14 Lv: 5 		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) RK(Galbados), 3-5, 3 ammo
    Armor - Impact		(F) RK(Galbados), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Carrier) - Total 1
    MV: 6  Lv: 2 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 10, skip Mission 11B.
    
    ------------------------------------------------------------------------------
    Mission 11B - Supplies Destruction
    ------------------------------------------------------------------------------
    
    Enemies: 6 + 7 reinforcements
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 400 + 4122 (No containers), 5500 (All containers)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Warehouse.
    Objective - Destroy enemy forces occupying the warehouse.
    Other - Enemy reinforcements will arrive on turn 5. Destroy the containers
    before reinforcements arrive for extra money.
    Picture - None.
    
    Strategy:
    
    The mission is pretty straightforward, but has one thing worth noting. You
    can destroy the containers lying around the warehouse for extra money. If
    you're running low on funds, take your time in clearing the warehouse of its
    containers. As for the enemies, reinforcements appear by the fifth turn.
    There's nothing special about the enemy reinforcements, so don't fret when
    they do show up. 
    
    However, you will only receive the money bonus for any containers that are
    destroyed before reinforcements appear. So, if you only destroyed 12 of them
    before said reinforcements appear, you will only be paid for the 12 you
    destroyed. Make it a top priority to blow up the containers if you want easy
    cash.
    
    Mission Bonus:
    
    Vaje + 1(Body) - destroy the middle container in the set of containers 
    farthest to the Northeast.
    
    Egret + 1(Rocket Launcher) - destroy the middle container in the set of
    containers farthest to the Northeast. 2nd playthrough.
    
    Egret + 2(Rocket Launcher) - destroy the middle container in the set of
    containers farthest to the Northeast. 3rd playthrough and above.
    
    SCS
    SXO
    SCS
    
    C - Container
    O - Obstacle
    S - Square
    X - Vaje + 1, Egret + 1, Egret + 2
    
    Repair S(Item) - destroy the middle container in the set of containers
    farthest to the Southwest.
    
    Sunowl + 1(Missile Launcher) - destroy the middle container in the set of
    containers farthest to the Southwest. 2nd playthrough.
    
    Sunowl + 2(Missile Launcher) - destroy the middle container in the set of
    containers farthest to the Southwest. 3rd playthrough and above.
    
    SCS
    SXC
    SCS
    
    C - Container
    S - Square
    X - Repair S, Sunowl + 1, Sunowl + 2
    
    Vaje + 1(Arms) - destroy the East container in the set of containers above
    the row of trucks.
    
    Ours + 1(Legs) - destroy the East container in the set of containers above
    the row of trucks. 2nd playthrough.
    
    Flame Fox + 2(Flamethrower) - destroy the East container in the set of
    containers above the row of trucks. 3rd playthrough and above.
    
    XCS
    SCC
    TTT
    
    C - Container
    S - Square
    T - Truck
    X - Vaje + 1, Ours + 1, Flame Fox + 2
    
    Chipmunk(Backpack) - destroy the South container in the set of containers
    farthest to the Southeast.
    
    Repair SP(Item) - destroy the South container in the set of containers
    farthest to the Southeast. 2nd playthrough, but also available on the 3rd
    playthrough and above.
    
    SSC
    CSX
    CSS
    
    C - Container
    S - Square
    X - Chipmunk, Repair SP, Repair SP
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Command Car - Total 2
    MV: 6  Lv: 5 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Soldier in Carrier(Carrier) - Total 2
    MV: 6  Lv: 5 		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 11
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 6  Lv: 6 		Weapon Loadout:
    Body - 50		(F) RK(Galbados), 3-5, 3 ammo
    Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 5)
    
    ------------------------------------------------------------------------------
    Attacker in Galbo - Total 3
    MV: 16 Lv: 6 		Weapon Loadout:
    Body - 42		(I) RD(F-1 Tonfa), 1-1
    Arms - 25		(I) RD(F-1 Tonfa), 1-1
    Legs - 32
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 9
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli - Total 2
    MV: 20 Lv: 5 		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) MS(Bone), 3-5, 3 ammo
    Legs - 0		(F) MS(Bone), 3-5, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 10
    Long - 10
    Agility - 9
    ------------------------------------------------------------------------------
    Missileer in Husky Mk.III - Total 2
    MV: 14 Lv: 5 		Weapon Loadout:
    Body - 39		(I) PC(Arm Punch), 1-1
    Arms - 24		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) RK(Galbados), 3-5, 3 ammo
    Armor - Piercing	(F) RK(Galbados), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    Optional Target:
    
    ------------------------------------------------------------------------------
    Container in Container - Total 22
    MV: 0  Lv: 1 		Weapon Loadout: None.
    Body - 1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you took Mission 11A:
    
    At the Mercenaries' Quarters, have a chat with Rain. Alchemist will be added
    to Others in the Mercenaries' Quarters after this. Next, talk to Alchemist
    himself. He will leave the room once the conversation ends. Next, head to
    Headquarters to find out what Falcon's up to, and Leave Base to do your next
    mission.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Gray
    Others - Yuji(Tutorials), Peter, Matt
    
    If you took Mission 11B:
    
    At the Mercenaries' Quarters, have a chat with Rain. Alchemist will be added
    to Others in the Mercenaries' Quarters after this. Next, talk to Alchemist
    himself. He will leave the room once the conversation ends. Next, head to
    Headquarters to find out what Falcon's up to, and Leave Base to do your next
    mission.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Gray
    Others - Yuji(Tutorials), Peter, Matt
    
    ------------------------------------------------------------------------------
    Mission 12 - New Model
    ------------------------------------------------------------------------------
    
    Enemies: 3 + 4 reinforcements
    Bosses: 1
    Units: 5
    Allies: 4
    Money: 500 + 2240 (No Chimera), 437 (Chimera)
    Difficulty: ** (*** if engaging Chimera)
    Winning Condition: Supply trucks escape from the area.
    Losing Condition: Storm or all supply trucks destroyed.
    
    Briefing:
    
    Location - Docks.
    Objective - Protect the supply trucks from guerrillas occupying the area.
    Other - None.
    Picture - See the following.
    
    1. A picture of 4 supply truck Friends.
    
    Strategy:
    
    Before coming into the mission, set everyone's armor coating to Fire and give
    them WS-20 Shields. The mission itself isn't very difficult, but the setup
    is for what appears later in it. You need to clear enemies up ahead by the
    designated escape points before the supply trucks can move. There's not much
    opposition to deal with, but reinforcements will arrive on turn three. Stay
    ahead of the supply trucks and don't stray too far from them. They will get
    destroyed if enemies target them. With that said, take out the Missileers
    first before the Attackers.
    
    When turn five comes, an unknown mobile weapon will appear at the South end
    of the map. This mobile weapon is your first real boss and it packs a lot
    of firepower. Fortunately, you don't really need to destroy it. The mission
    ends once all supply trucks reach the escape points. Also, it will escape
    once its HP drops below 50% if it isn't destroyed. You can try to destroy it
    now, but chances are that it will retreat. Don't worry about it; you'll run
    into it later in the game.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Galbo SV - Total 2
    MV: 16 Lv: 7 		Weapon Loadout:
    Body - 48		(I) PC(Arm Punch), 1-1
    Arms - 36		(P) MG(22sn Leosocial), 1-1
    Legs - 36
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 12
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in Zigle 6B - Total 1
    MV: 17 Lv: 7 		Weapon Loadout:
    Body - 42		(I) PC(Arm Punch), 1-1
    Arms - 30		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Carrier) - Total 4
    MV: 8  Lv: 7		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 12
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 3)
    
    ------------------------------------------------------------------------------
    Attacker in Galbo SV - Total 2
    MV: 16 Lv: 7 		Weapon Loadout:
    Body - 48		(I) PC(Arm Punch), 1-1
    Arms - 36		(P) MG(22sn Leosocial), 1-1
    Legs - 36
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 12
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in Zigle 6B - Total 2
    MV: 17 Lv: 7 		Weapon Loadout:
    Body - 42		(I) PC(Arm Punch), 1-1
    Arms - 30		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 11
    Agility - 10
    ------------------------------------------------------------------------------
    
    (turn 5)
    
    ------------------------------------------------------------------------------
    Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
    MV: 15 Lv: 10		Weapon Loadout:
    Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
    Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 13
    Long - 13
    Agility - 10
    ------------------------------------------------------------------------------
    
    At the base, talk to Storm in the Mercenaries' Quarters. Alchemist will then
    be added to the Mercenaries' Quarters. Talk to him and a cutscene takes place.
    He will then leave the Mercenaries' Quarters. Upon the end of the cutscene,
    you won't have access to the Hangar and the Arena. Go to Headquarters and
    talk to Falcon next. Once you leave, you won't have access to the
    Mercenaries' Quarters as well. Save your game and Leave Base to fight...
    
    - Mercenaries' Quarters:
    Team Members - Storm
    Others - Yuji(Tutorials)
    
    ------------------------------------------------------------------------------
    Mission 13 - Arrest Spy
    ------------------------------------------------------------------------------
    
    Enemies: 0
    Bosses: 1
    Units: 1
    Allies: 3
    Money: 0 + 320
    Difficulty: *
    Winning Condition: Alchemist destroyed.
    Losing Condition: Storm destroyed or Alchemist escapes.
    
    Briefing:
    
    Location - O.C.U. Mercenary Base.
    Objective - Eliminate the enemy spy, Alchemist.
    Other - Storm will be deployed for battle on turn 3.
    Picture - None.
    
    Strategy:
    
    If you've been keeping Storm's ride up-to-date with the latest gear, this
    mission is a joke. Basically, you need to stop Alchemist from heading to
    the escape points outside the base. You only have Storm for this one and he
    won't be deployed until turn three comes. However, you do have three allies
    helping you out. Use them to soften up Alchemist and then finish him off
    with Storm.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Alchemist in Galbo SV(Assault)
    MV: 16 Lv: 13		Weapon Loadout:
    Body - 48		(I) PC(Arm Punch), 1-1
    Arms - 36		(P) MG(22sn Leosocial), 1-1
    Legs - 36
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Soldier in Jeep(Assault) - Total 2
    MV: 6  Lv: 2 		Weapon Loadout:
    Body - 100		(P) MG(Siege), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 1
    MV: 18 Lv: 3 		Weapon Loadout:
    Body - 150		(P) MG(Siege), 1-1
    Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Good bye, Alchemist. And back to the show! Head to the Mercenaries' Quarters
    and speak with anyone on the team. A cutscene will play out. Storm will be
    added to Team Members in the Mercenaries' Quarters after it ends. While you're
    there, talk to Ellen and find out what she's up to. Next, let's pay Falcon a
    visit at Headquarters. After you get the briefing, set up your rides and Leave
    Base when you're ready to roll.
    
    - Mercenaries' Quarters:
    
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Ellen, Peter, Matt
    
    ------------------------------------------------------------------------------
    Mission 14 - Crash Site Investigation
    ------------------------------------------------------------------------------
    
    Enemies: 8
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 2000 + 2950
    Difficulty: **
    Winning Condition: All enemy machines destroyed and collect all containers.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Wayne Mountains Highway.
    Objective - Find containers dropped from a group of destroyed helicopters.
    Other - None.
    Picture - None.
    
    Strategy:
    
    This is an easy mission so you don't need another trip to the Hangar. What
    you need to do here is collect all six containers around the map. To get a
    container, just stand on the space that has it. The containers are easy to
    identify since they're white boxes. On turn three, the enemy forces will
    show up. They're the same as the ones you've fought earlier so deal with
    them after you collect all containers.
    
    Mission Bonus:
    
    Moth VR.5 + 1(Body) - collect the container closest by the Southwest.
    
    T.C.K. Assault(Mobile Weapon) - collect the container closest by the 
    Southwest. 2nd playthrough.
    
    Repair SP(Item) - collect the container closest by the Southwest. 3rd
    playthrough and above.
    
    Crabesant + 1(Legs) - collect the container in the road by the center.
    
    Dasler Claw II(Right Arm) - collect the container in the road by the 
    center. 2nd playthrough.
    
    Dasler Claw II + 1(Right Arm) - collect the container in the road by the
    center. 3rd playthrough and above.
    
    Galbo MRX + 1(Arms) - collect the container farthest to the West.
    
    Frost HW(Body) - collect the container farthest to the West. 2nd 
    playthrough.
    
    Clinton Type + 1(Mobile Weapon) - collect the container farthest to the 
    West. 3rd playthrough and above.
    
    F-2 Tonfa + 1(Rod) - collect the container farthest to the Northeast.
    
    Heavy Pile + 1(Pile Bunker) - collect the container farthest to the 
    Northeast. 2nd playthrough.
    
    Keen Saber + 2(Rod) - collect the container farthest to the Northeast. 3rd
    playthrough and above.
    
    Acid Bomb(Item) - collect the container farthest to the East.
    
    Frost HW(Arms) - collect the container farthest to the East. 2nd 
    playthrough.
    
    K.O.N.G. X-II + 1(Mobile Weapon) - collect the container farthest to the
    East. 3rd playthrough and above.
    
    Smoke Grenade(Item) - collect the container farthest to the Northwest.
    
    Clinton Type(Mobile Weapon) - collect the container farthest to the 
    Northwest. 2nd playthrough.
    
    PSG-5(Rifle) - collect the container farthest to the Northwest. 3rd 
    playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Galbo SV - Total 1
    MV: 15 Lv: 8		Weapon Loadout:
    Body - 48		(I) PC(Arm Punch), 1-1
    Arms - 36		(P) RF(Empire), 2-3
    Legs - 36
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 13
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in Galbo SV - Total 4
    MV: 16 Lv: 8 		Weapon Loadout:
    Body - 48		(I) PC(Arm Punch), 1-1
    Arms - 36		(P) MG(22sn Leosocial), 1-1
    Legs - 36
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 13
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Helicopter in Scout Heli(Launcher) - Total 3
    MV: 20 Lv: 10		Weapon Loadout:
    Body - 70		(P) MG(Grave), 1-1
    Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
    Legs - 0		(F) RK(Galbados), 3-5, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 12
    Long - 12
    Agility - 10
    ------------------------------------------------------------------------------
    
    Interesting developments, huh? Well, talk to Gray at the Mercenaries' Quarters
    to find out what he thinks about it. After the cutscene ends, pay a visit to
    Headquarters for your next operation. Suit up your rides and then choose
    Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye, Gray
    Others: Yuji(Tutorials), Peter, Matt
    
    ------------------------------------------------------------------------------
    Mission 15 - Trespassing
    ------------------------------------------------------------------------------
    
    Enemies: 6
    Bosses: 3
    Units: 5
    Allies: 0
    Money: 1300 + 2206 (No Vampires), 625 (Wizard), 437 (Chimera), 625 (Berserker)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Forest near Caidens.
    Objective - Sweep the area of guerrilla forces.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Before you begin the mission, equip WS-20 Shields and set up armor coats
    to either Piercing or Impact. Also, load up on Repair items as Storm says in
    the briefing. You'll need it for the mission.
    
    You only have a few enemies to deal with at first, but they're not the real
    threat. Deal away with the lone Missileer and the vehicles surrounding it.
    Once they're dealt with, three unknown units appear by the West end of the
    map. You should know Chimera from Mission 12, but now he's accompanied by
    Berserker and Wizard. All three pilots are using better machines than what
    you have. Also, they're armed with battle skills to make things worst. The
    good news is that you only need to defeat or weaken one of them to end the
    mission. You have to deplete their overall HP below 30% in the latter case.
    
    This is easier said than done as all three can do a lot of damage to you
    with their weapons. Try to keep your distance from Berserker and Chimera as
    these two are more dangerous. Wizard is a lot less threatening and will
    not use his PSG-5 Rifle if you attack right next to him. Wizard resorts to
    his weaker Arm Punch at close range, which is more desirable for this
    encounter.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Command Car - Total 1
    MV: 6  Lv: 8 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 13
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in M.B.T. - Total 2
    MV: 14 Lv: 8 		Weapon Loadout:
    Body - 80		(I + F) BZ(Smasher), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 13
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 2
    MV: 6  Lv: 8 		Weapon Loadout:
    Body - 50		(P) MG(Grave), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 13
    Long - 10
    Agility - 10
    ------------------------------------------------------------------------------
    Missileer in Zigle 6B - Total 1
    MV: 17 Lv: 9 		Weapon Loadout:
    Body - 42		(I) PC(Arm Punch), 1-1
    Arms - 30		(I) PC(Arm Punch), 1-1
    Legs - 30		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 11
    Agility - 11
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (All enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Wizard in XW-N Alucard/X-07(Sniper)
    MV: 21 Lv: 10		Weapon Loadout:
    Body - 75		(P) RF(PSG-5), 2-4
    Arms - 55		(I) PC(Arm Punch), 25 x 1, 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 10		Guide I
    Short - 12
    Long - 13
    Agility - 10
    ------------------------------------------------------------------------------
    Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
    MV: 15 Lv: 10 		Weapon Loadout:
    Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
    Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Armor - None
    Jobs:			Skills: 
    Fight - 9		Guide I
    Short - 13
    Long - 13
    Agility - 10
    ------------------------------------------------------------------------------
    Boss - Berserker in XW-N Alucard/X-01(Striker)
    MV: 21 Lv: 10		Weapon Loadout:
    Body - 75		(I) RD(F-3 Hand Rod), 1-1
    Arms - 55		(I) RD(F-3 Hand Rod), 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 13		Double I
    Short - 10
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    
    A cutscene with the unknown enemies you just fought will play out after the
    mission is over. When you're back at the base, talk to Gray, Rain, or Oddeye
    to see some cool wanzer action. Afterwards, Storm will be added to Team
    Members at the Mercenaries' Quarter. As usual, sally forth to Headquarters
    and find out what's next. Make sure everyone's rides are up-to-date and that
    you stock up on items. Once you Leave Base, you'll see why...
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Peter, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 16 - Desert Ambush Operation
    ------------------------------------------------------------------------------
    
    Enemies: 4
    Bosses: 4
    Units: 5
    Allies: 0
    Money: 3000 + 625 (Wizard only), 3560 (All enemies destroyed)
    Difficulty: **** (***** if all enemies are destroyed)
    Winning Condition: Wizard destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Locusta Desert.
    Objective - Find and destroy the Mechanic type among the enemy forces.
    Other - None.
    Picture - None.
    
    Strategy:
    
    This next mission is going to be difficult so upgrade everyone's rides if
    you haven't done so. In particular, be sure to equip Ours Legs and WS-20
    Shields. Set armor coating to Impact and load up on Chaff and Repair S
    items. A few Flash and Smoke would be nice as well.
    
    The lone objective of the mission is to take out Wizard, the designated
    Mechanic type of the enemy forces. Wizard is accompanied by Berserker and
    Chimera as before. However, these three are joined by a fourth named pilot
    called Golem. Along with them are vehicles, three of which are basically
    supply trucks. Lastly, Wizard's wanzer has a unique part skill called
    Auto Repair, which allows him to repair and restore destroyed parts. With
    each passing turn, all parts will recover 12 HP if they aren't destroyed.
    This won't affect you if all you care about is Wizard, but you'll have
    a challenge if you're trying to get all of them.
    
    To start, go Southwest until you're close to getting off the cliffs. Any
    closer is a bad idea because all four named pilots will move and attack.
    You'll quickly be overwhelmed and likely take a lot of damage in the
    process. If you care about Wizard only, this won't apply to you. If not,
    draw each pilot one by one. Berserker and Golem are more likely to move
    in first from the team. Both are equally dangerous, but try to eliminate
    Berserker as his Double skill is more threatening than Golem's Stun. As
    in the previous mission, they will retreat if you drop their overall HP
    to less than 50%. Throw some Flash or Smoke on Berserker and Golem to
    minimize their threat level.
    
    With those two out of the way, go after Chimera next. Chimera retreats if
    his unit drops to less than 50% HP or if you destroy all supply trucks.
    Once Chimera is out, finish off the remaining vehicles and attack Wizard.
    Engage him from close range to avoid being hit by his PSG-5. The mission
    ends once he's gone. When you're going after Chimera and Wizard, use Chaff
    on your units to lessen the chances of being hit with their weaponry. Don't
    expect this to be easy and you may need some luck to pull it off. If you
    have Link Attack on someone, by all means use it. Set it up and watch the
    damage fly on any of the four named pilots.
    
    Mission Bonus:
    
    PSG-5 + 1(Rifle) - destroy Wizard.
    
    PSG-5 + 2(Rifle) - destroy Wizard. 2nd playthrough.
    
    Winee Plus + 2(Rifle) - destroy Wizard. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Wizard in XW-N Alucard/X-07(Sniper)
    MV: 21 Lv: 11		Weapon Loadout:
    Body - 75		(P) RF(PSG-5), 2-4
    Arms - 55		(I) PC(Arm Punch), 25 x 1, 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 10		Guide I
    Short - 12		Auto Repair
    Long - 15
    Agility - 10
    ------------------------------------------------------------------------------
    Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
    MV: 15 Lv: 12 		Weapon Loadout:
    Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
    Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Armor - None
    Jobs:			Skills: 
    Fight - 10		Guide I
    Short - 14
    Long - 14
    Agility - 9
    ------------------------------------------------------------------------------
    Boss - Berserker in XW-N Alucard/X-01(Striker)
    MV: 21 Lv: 12		Weapon Loadout:
    Body - 75		(I) RD(F-3 Hand Rod), 1-1
    Arms - 55		(I) RD(F-3 Hand Rod), 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 16		Double I
    Short - 10
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Boss - Golem in XW-N Alucard/X-05(Striker)
    MV: 21 Lv: 10		Weapon Loadout:
    Body - 75		(I) KN(Iron Lump), 1-1
    Arms - 55		(I) KN(Iron Lump), 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 15		Stun I
    Short - 9
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Commander in Command Car - Total 1
    MV: 6  Lv: 10  		Weapon Loadout:
    Body - 50		(P) MG(22sn Leosocial), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 14
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Soldier in Supply Car(Assault) - Total 3
    MV: 6  Lv: 10		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 14
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    
    Whew, that was a tough mission for sure. Let's hope we don't run into those
    black wanzers again. At the base, head to the Mercenaries' Quarters and talk
    to Rain. Watch the cutscene at the shooting range and once it's done, Storm,
    Oddeye, and Gray will be added to Team Members in the Mercenaries' Quarters.
    To progress, talk to Oddeye and Gray for more trips to the shooting range.
    Then, it's Headquarters time. If you used up your items from the last mission,
    do not leave without restocking them. Once that's done, Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ
    Others - Yuji(Tutorials)
    
    ------------------------------------------------------------------------------
    Mission 17 - Mercenary Base Defense
    ------------------------------------------------------------------------------
    
    Enemies: 4
    Bosses: 3
    Units: 5
    Allies: 4
    Money: 800 + 3987
    Difficulty: ****
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - O.C.U. Mercenary Base.
    Objective - Defend the base and destroy the enemy intruders.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Keep the setup from the previous mission, but you might want to consider
    changing your armor coats to Fire. Stock up on Chaff and Repair S items if
    you used them up earlier, as well as Flash and Smoke.
    
    If you're wondering why your setup shouldn't change, it's because you are
    up against Berserker, Chimera, and Golem again. This time, all three must
    be destroyed along with the other enemies that come with them. You have
    some allies to help out, but don't expect them to last very long. Start off
    by attacking the helicopters to the East and West. They should go down in
    one attack by now. Once all helicopters are destroyed, go after Berserker
    and Golem. Again, take Berserker out first before moving onto Golem and
    finally Chimera. Don't forget to use some Chaff for Chimera's attacks, and
    Flash and Smoke to deal with Berserker and Golem.
    
    Mission Bonus:
    
    Prototype Clinton(Mobile Weapon) - destroy Chimera.
    
    Prototype Clinton + 1(Mobile Weapon) - destroy Chimera. 2nd playthrough.
    
    Banyan(Mobile Weapon) - destroy Chimera. 3rd playthrough and above.
    
    F-3 Hand Rod + 1(Rod) - destroy Berserker.
    
    F-3 Hand Rod + 2(Rod) - destroy Berserker. 2nd playthrough.
    
    F-4 Hand Rod + 2(Rod) - destroy Berserker. 3rd playthrough and above.
    
    Iron Lump + 1(Knuckle) - destroy Golem.
    
    Iron Lump + 2(Knuckle) - destroy Golem. 2nd playthrough.
    
    Keen Saber + 2(Rod) - destroy Golem. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
    MV: 15 Lv: 13 		Weapon Loadout:
    Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
    Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
    Armor - None
    Jobs:			Skills: 
    Fight - 10		Guide I
    Short - 14
    Long - 14
    Agility - 10
    ------------------------------------------------------------------------------
    Boss - Berserker in XW-N Alucard/X-01(Striker)
    MV: 21 Lv: 12		Weapon Loadout:
    Body - 75		(I) RD(F-3 Hand Rod), 1-1
    Arms - 55		(I) RD(F-3 Hand Rod), 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 16		Double I
    Short - 10
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Boss - Golem in XW-N Alucard/X-05(Striker)
    MV: 21 Lv: 10		Weapon Loadout:
    Body - 75		(I) KN(Iron Lump), 1-1
    Arms - 55		(I) KN(Iron Lump), 1-1
    Legs - 60
    Armor - None
    Jobs:			Skills: 
    Fight - 15		Stun I
    Short - 9
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Helicopter in AAH34a(Launcher) - Total 4
    MV: 18 Lv: 10		Weapon Loadout:
    Body - 150		(P) MG(PAP 55), 1-1
    Arms - 0		(F) MS(Sunowl), 3-5, 3 ammo
    Legs - 0		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 12
    Long - 12
    Agility - 11
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Attacker in Crabesant - Total 1
    MV: 17 Lv: 10		Weapon Loadout:
    Body - 60		(I) PC(Arm Punch), 1-1
    Arms - 48		(P) MG(22sn Leosocial), 1-1
    Legs - 60		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 12
    Long - 12
    Agility - 11
    ------------------------------------------------------------------------------
    Attacker in Pabotte II - Total 1
    MV: 17 Lv: 10		Weapon Loadout:
    Body - 54		(P) MG(PAP 55), 1-1
    Arms - 33		(I) PC(Arm Punch), 1-1
    Legs - 39
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 12
    Long - 12
    Agility - 11
    ------------------------------------------------------------------------------
    Soldier in Twin Force(Sniper) - Total 2
    MV: 0  Lv: 10		Weapon Loadout:
    Body - 80		(I + F) BZ(Gnautz), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 12
    Long - 12
    Agility - 11
    ------------------------------------------------------------------------------
    
    Another cutscene with the unknown people play out after the mission. So, the
    story unfolds...and you should probably talk to some folks at the Mercenaries'
    Quarters too. Speak to Rain, then Ellen to find out what's going on. Ellen
    will leave the room once you're done talking to her. After the usual trip to
    Headquarters, Leave Base for your next mission.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Ellen, Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 18 - Restoration
    ------------------------------------------------------------------------------
    
    Enemies: 10
    Bosses: 1
    Units: 5
    Allies: 0
    Money: 800 + 4375
    Difficulty: ** (*** if all enemies are destroyed)
    Winning Condition: Defend the base for 10 turns.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - O.C.U. Mercenary Base.
    Objective - Defend the base from enemy intruders.
    Other - The mission will end after 10 turns if the enemy intruders are not
    destroyed.
    Picture - None.
    
    Strategy:
    
    Compared to the last two missions, this one is a breather in comparison. All
    you have to do is hold out for 10 turns or destroy all enemies within this
    time limit. The only real threat is the Prototype Clinton and it's nowhere
    near as dangerous as the named pilots from before. If you plan to sweep the
    enemies, eliminate the Missileers before going after the Prototype Clinton.
    The mobile weapon moves so slow that by the time you get the Missileers out,
    it will be right where you want it. Either way, just make sure you form a
    blockade to prevent the enemies from advancing into the base.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Commander in OSV-T Prototype Clinton
    MV: 10 Lv: 11		Weapon Loadout:
    Body - 200		(I + F) BZ(Boa 36), 1-4
    Arms - 0		(I + F) BZ(Boa 36), 1-4
    Legs - 0		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - None		(F) MS(Sunowl), 3-5, 3 ammo
    Jobs:			Skills: None
    Fight - 10
    Short - 15
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Attacker in Genem - Total 6
    MV: 16 Lv: 11		Weapon Loadout:
    Body - 66		(P) MG(PAP 55), 1-1
    Arms - 54		(I) SG(Catsray), 1-1
    Legs - 54
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 10
    Short - 15
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Missileer in Groppe - Total 4
    MV: 20 Lv: 11		Weapon Loadout:
    Body - 54		(I) PC(Arm Punch), 1-1
    Arms - 42		(I) PC(Arm Punch), 1-1
    Legs - 42		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Bone), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 15
    Agility - 11
    ------------------------------------------------------------------------------
    
    Head straight to Headquarters. After you find out what's going on, Leave Base
    and head to the Kill House.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 19 - New Weapons Test 1
    ------------------------------------------------------------------------------
    
    Enemies: 2 + 1 reinforcement
    Bosses: 0
    Units: 1
    Allies: 0
    Money: 800 + 1290
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Kill House.
    Objective - Participate in Lycov's experiment as the backup pilot.
    Other - None.
    Picture - None.
    
    Strategy:
    
    This mission is a joke, even with Storm alone. All you have to do is take
    out Lycov's test units. They are Striker units so they will always go last
    and have no way of countering ranged fire. If Storm has Duel, you can end
    this mission by aiming straight for the enemies' Body part. Not even the 
    reinforcement unit will pose a threat with the Duel skill.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Remote in Moth VR.5(Striker) - Total 2
    MV: 19 Lv: 11		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(P) PB(Heavy Pile + 1), 1-1
    Legs - 60
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 15
    Short - 9
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (all enemies destroyed)
    
    ------------------------------------------------------------------------------
    Remote in Moth VR.5(Striker) - Total 1
    MV: 19 Lv: 11		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(P) PB(Heavy Pile + 2), 1-1
    Legs - 60
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 15
    Short - 9
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    
    Back at the Mercenaries' Quarters, talk to Oddeye. Lycov will be added to
    Others at the Mercenaries' Quarters. Speak to him next for a fairly lengthy
    cutscene. It seems like he wants the crew to do some more testing for him.
    Head to Headquarters to find out the details, then Leave Base when ready.
    
    - Mercenaries' Quarters:
    Team Members - Oddeye
    Others - Suresh
    
    ------------------------------------------------------------------------------
    Mission 20 - New Weapons Test 2
    ------------------------------------------------------------------------------
    
    Enemies: 3 + 3 reinforcements
    Bosses: 0
    Units: 2
    Allies: 0
    Money: 800 + 2580
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Kill House.
    Objective - Participate in Lycov's part test session.
    Other - None.
    Picture - None.
    
    Strategy:
    
    This is like Lycov's last session, but slightly harder. You only have Storm
    and Oddeye for this one, but that's more than enough. Anyways, take out the
    test units ahead. Reinforcements will come after you get rid of the initial
    enemies. With the reinforcement Launchers, get close to avoid their fire 
    and blast them to bits.
    
    Mission Bonus:
    
    Soaera HR-RD(Computer) - complete the mission within 5 turns or less.
    
    Tiran + 1(Body) - complete the mission within 5 turns or less. 2nd 
    playthrough.
    
    Korl + 1(Body) - complete the mission within 5 turns or less. 3rd playthrough
    and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Remote in Moth VR.5(Assault) - Total 2
    MV: 18 Lv: 11		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(P) MG(Grave S), 1-1
    Legs - 60		(N) SD(WS-20), 0-0
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 10
    Short - 15
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    Remote in Moth VR.5(Striker) - Total 1
    MV: 19 Lv: 11		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(I) RD(F-4 Hand Rod), 1-1
    Legs - 60		(N) SD(WS-20), 0-0
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 15
    Short - 10
    Long - 10
    Agility - 11
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (all enemies destroyed)
    
    ------------------------------------------------------------------------------
    Remote in Moth VR.5(Launcher) - Total 2
    MV: 18 Lv: 12		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) MS(Goldias), 3-6, 2 ammo
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 15
    Agility - 11
    ------------------------------------------------------------------------------
    Remote in Moth VR.5(Launcher) - Total 1
    MV: 18 Lv: 12		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 15
    Agility - 11
    ------------------------------------------------------------------------------
    
    Stop by the Mercenaries' Quarters and chat with Rain. Oddeye and Gray will be
    added to Team Members, while Rain leaves. Now, talk to Oddeye for another
    cutscene. Learn more about her past and what made her take up the mercenary
    life. Once it's over, Rain will return to Team Members in the Mercenaries'
    Quarters. Falcon at Headquarters is next, and before you Leave Base, make sure
    you update your gear.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ
    Others - Yuji(Tutorials), Thomas
    
    ------------------------------------------------------------------------------
    Mission 21 - Through the Dust
    ------------------------------------------------------------------------------
    
    Enemies: 16
    Bosses: 1
    Units: 5
    Allies: 0
    Money: 800 + 6691 (No Dark Knight), 625 (Dark Knight)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Parunta Desert.
    Objective - Verify news of unknown containers found in the desert.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Time for some upgrading! Set up your units with the latest gear and be sure
    to equip Ours for your Legs and a WS-14 Shield. Equip some Chaff too, for
    extra safety. For armor coating, either Piercing or Fire will do for the
    mission.
    
    This desert mission doesn't involve anything more than just destroying all
    enemy forces. What is notable is that another one of those black wanzers
    that you've seen earlier will appear on turn two. Along with the black 
    wanzer is yet another named pilot, Dark Knight. Dark Knight's ride may not
    differ in terms of durability, but it has very strong weapons. Especially
    the Artassaut G, which can kill in one attack regardless if Speed is used
    or not. Fortunately, Dark Knight will retreat if destroyed or his wanzer's
    overall HP is less than 60%.
    
    Also, Dark Knight will attack nearby enemies as long as you stay out of
    his attack range. If you don't want to fight him, focus on the enemies to
    the East end of the map. All of the Missileers are stationed there so if
    you don't have Fire coats, throw some Chaff on your units. It won't be a
    pretty sight to have three or four Missileers ganging up on one unlucky
    victim. Other than that, collect the three containers if you want some new
    gear.
    
    Mission Bonus:
    
    WS-14 + 1(Shield) - collect the container to the South.
    
    Frost HW(Legs) - collect the container to the South. 2nd playthrough.
    
    WS-14B + 2(Shield) - collect the container to the South. 3rd playthrough and
    above.
    
    Frost + 1(Body) - collect the container to the North.
    
    Innova(Mobile Weapon) - collect the container to the North. 2nd playthrough.
    
    Gigas + 1(Mobile Weapon) - collect the container to the North. 3rd 
    playthrough and above.
    
    F-3 Hand Rod + 1(Rod) - collect the container to the East.
    
    K.O.N.G. X-II(Mobile Weapon) - collect the container to the East. 2nd
    playthrough.
    
    Innova + 1(Mobile Weapon) - collect the container to the East. 3rd 
    playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Moth VR.5 - Total 1
    MV: 16 Lv: 16		Weapon Loadout:
    Body - 66		(P) MG(22sn Leosocial), 1-1
    Arms - 54		(P) MG(Dark Hog), 1-1
    Legs - 60		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 11
    Short - 16
    Long - 15
    Agility - 11
    ------------------------------------------------------------------------------
    Attacker in Groppe - Total 3
    MV: 22 Lv: 13		Weapon Loadout:
    Body - 54		(P) MG(22sn Leosocial), 1-1
    Arms - 42		(I) PC(Arm Punch), 1-1
    Legs - 42
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 16
    Long - 11
    Agility - 11
    ------------------------------------------------------------------------------
    Attacker in Groppe - Total 2
    MV: 21 Lv: 13		Weapon Loadout:
    Body - 54		(P) RF(Empire), 2-3
    Arms - 42		(I) PC(Arm Punch), 1-1
    Legs - 42
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 16
    Agility - 11
    ------------------------------------------------------------------------------
    Attacker in Groppe - Total 2
    MV: 21 Lv: 13		Weapon Loadout:
    Body - 54		(I) RD(F-3 Hand Rod), 1-1
    Arms - 42		(I) RD(F-3 Hand Rod), 1-1
    Legs - 42
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 16
    Short - 11
    Long - 11
    Agility - 11
    ------------------------------------------------------------------------------
    Helicopter in AAH34a(Launcher) - Total 3
    MV: 18 Lv: 13		Weapon Loadout:
    Body - 150		(P) MG(22sn Leosocial), 1-1
    Arms - 0		(F) MS(Sunowl), 3-5, 3 ammo
    Legs - 0		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 13
    Long - 13
    Agility - 11
    ------------------------------------------------------------------------------
    Missileer in Genem - Total 2
    MV: 16 Lv: 12		Weapon Loadout:
    Body - 66		(I) PC(Arm Punch), 1-1
    Arms - 54		(I) PC(Arm Punch), 1-1
    Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 15
    Agility - 11
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 3
    MV: 12 Lv: 12		Weapon Loadout:
    Body - 100		(F) MS(Sunowl), 3-5, 3 ammo
    Arms - 0		(F) MS(Sunowl), 3-5, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 10
    Short - 10
    Long - 15
    Agility - 11
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 2)
    
    ------------------------------------------------------------------------------
    Boss - Dark Knight in XW-N Alucard/X-03(Assault)
    MV: 20 Lv: 21		Weapon Loadout:
    Body - 75		(P) MG(Artassaut G), 1-1
    Arms - 55		(I) RD(Kagiroi), 1-1
    Legs - 60		(F) MS(Goldias), 3-6, 2 ammo
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: 
    Fight - 16		Speed II
    Short - 18
    Long - 14
    Agility - 12
    ------------------------------------------------------------------------------
    
    Do whatever needs to be done, head to Headquarters, and then Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 22 - Arena Guards
    ------------------------------------------------------------------------------
    
    Enemies: 4 + 3 reinforcements
    Bosses: 1 + 1 reinforcement
    Units: 5
    Allies: 0
    Money: 5000 + 3763 (No Dark Knight), 625 (Dark Knight)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Arena District.
    Objective - Escort the Arena WAPs to the designated battle stadium.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Keep the same setup as before, with either Piercing or Fire for armor coats
    on everyone. Load up on Repair and Chaff items if you want to be safe.
    
    As you see before the mission starts, you have to deal with a black wanzer
    being piloted by Ogre. On turn two, Dark Knight and some of his lackeys 
    will join the fray as well. Ogre is a mandatory kill, but Dark Knight still
    remains an optional one. The latter will retreat under 50% or less overall
    HP or if destroyed. The other enemies are nowhere near as dangerous as both
    of them. However, it's a bad idea to leave them hanging if you opt to go
    after Ogre and Dark Knight first. Waste the enemies away from the two and
    then go after Ogre.
    
    Ogre is equipped with double Battle Tusks, which does as much damage as 
    Dark Knight's Kagiroi. The real danger, however, comes from his Double and 
    First skills. With both, Ogre can potentially destroy a unit without them
    getting a chance to act. To counter this, try to destroy one of his Arms or
    use Link Attacks. Once he's gone, go after Dark Knight next. His gear has
    not changed from last time so keep your distance. Link Attacks work wonders
    against Dark Knight and should be enough to severely, if not destroy, damage
    him. Just make sure you don't let him use the Artassaut G on you.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Ogre in XW-N Alucard/X-28(Striker)
    MV: 21 Lv: 15		Weapon Loadout:
    Body - 75		(P) PB(Battle Tusk), 1-1
    Arms - 55		(P) PB(Battle Tusk), 1-1
    Legs - 60		(N) SD(SX-30), 20 DF, 0-0
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: 
    Fight - 18		Double I
    Short - 10		First I
    Long - 10
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Avenir - Total 2
    MV: 14 Lv: 14		Weapon Loadout:
    Body - 84		(P) RF(Ibis), 2-3
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Avenir - Total 2
    MV: 15 Lv: 15		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) RD(F-3 Hand Rod), 1-1
    Legs - 60		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 16
    Short - 12
    Long - 10
    Agility - 12
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 2)
    
    ------------------------------------------------------------------------------
    Boss - Dark Knight in XW-N Alucard/X-03(Assault)
    MV: 20 Lv: 21		Weapon Loadout:
    Body - 75		(P) MG(Artassaut G), 1-1
    Arms - 55		(I) RD(Kagiroi), 1-1
    Legs - 60		(F) MS(Goldias), 3-6, 2 ammo
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: 
    Fight - 16		Speed II
    Short - 18
    Long - 14
    Agility - 12
    ------------------------------------------------------------------------------
    Missileer in Bizant - Total 3
    MV: 19 Lv: 14		Weapon Loadout:
    Body - 72		(I) PC(Arm Punch), 1-1
    Arms - 42		(I) PC(Arm Punch), 1-1
    Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    
    Okay, it's time for another round of mission branching! Before you progress
    and check in at the Mercenaries' Quarters, make a save. Actually, you should
    try upgrading everyone's gear before making a save. Both branching paths are
    tricky paths to navigate, but you might find one easier than the other. When
    you're ready, chat with Falcon at Headquarters and take your pick. If you are
    selecting the first option, don't Leave Base immediately. Check up on Champ
    and set him up with the following:
    
    Body - Frost + 1
    Arms - Frost
    Legs - Zearaid
    CPU - Soaera HR-RD
    BP - Race Horse
    L.Hand - Iron Lump + 1
    R.Hand - F-3 Hand Rod + 1
    L.Shoulder - None
    R.Shoulder - WS-14 + 1
    Items - Repair M x 3, Flash x 2
    Armor Coating - Impact
    
    The reason is that you will not get a chance to set up Champ's wanzer after
    Mission 23A, and it's important that he comes fully powered up. To that end,
    don't use any of his items in the upcoming mission.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 23A - Arena Bombs
    ------------------------------------------------------------------------------
    
    Enemies: 5 + 6 reinforcements
    Bosses: 0
    Units: 5
    Allies: 1
    Money: 5000 + 5040
    Difficulty: **
    Winning Condition: All enemy machines destroyed or remove all bombs.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Arena District.
    Objective - Remove the bombs inside the Arena district.
    Other - The mission will end after 15 turns if the enemy forces are not 
    destroyed.
    Picture - None.
    
    Strategy:
    
    This mission is timed, but you shouldn't worry about it. You'll have more 
    than enough time to complete your objectives within 15 turns or less. Other
    than destroying all enemies, you can also remove the bombs to end this 
    mission. The bombs can be removed by placing the Carrier adjacent to one of
    the Containers. Reinforcements show up by turn three so make sure to remove
    some of the opposition if you plan on doing this. That's about it for this
    one.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Avenir - Total 2
    MV: 14 Lv: 16		Weapon Loadout:
    Body - 84		(P) RF(Ibis), 2-3
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 66		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    Missileer in Bizant - Total 3
    MV: 18 Lv: 15		Weapon Loadout:
    Body - 72		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 12
    Short - 11
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Soldier in Carrier - Total 1
    MV: 14 Lv: 3 		Weapon Loadout: None.
    Body - 100
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 10
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 3)
    
    ------------------------------------------------------------------------------
    Attacker in Avenir - Total 3
    MV: 14 Lv: 16		Weapon Loadout:
    Body - 84		(P) RF(Ibis), 2-3
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 66		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    Missileer in Bizant - Total 3
    MV: 18 Lv: 15		Weapon Loadout:
    Body - 72		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 12
    Short - 11
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    
    Optional Target:
    
    ------------------------------------------------------------------------------
    Container in Container - Total 4
    MV: 0  Lv: 1 		Weapon Loadout: None.
    Body - 1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 23, skip Mission 23B.
    
    ------------------------------------------------------------------------------
    Mission 23B - Journalists
    ------------------------------------------------------------------------------
    
    Enemies: 9 + 5 reinforcements
    Bosses: 0
    Units: 5
    Allies: 1
    Money: 5000 + 5547
    Difficulty: ****
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Forest.
    Objective - Escort a team of journalists to the designated escape points.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Update your setups if you haven't done so with Zearaid Legs and a WS-20 
    Shield on everyone. Equip some Repair S items while you're at it and switch
    to Piercing coats if you haven't done so.
    
    This mission is difficult not for the enemy opposition, but for the fact that
    you need to protect Rachel. Rachel will try to move past the enemy blockade
    to the South of her position. Three wanzers are stationed there and will go
    after her once she's close enough. You need to destroy these three as soon
    as possible or else Rachel will be destroyed. As the mission starts, head
    West then go South to reach Rachel. Give her any Repair items when in range
    and remove the wanzers. At most, Rachel will last three turns with all of
    those wanzers attacking her.
    
    With Zearaid Legs, you should be able to reach her within two turns. Timing
    is crucial so don't waste any time getting to Rachel. Once the wanzers near
    her are out of the way, this mission is more or less over. Reinforcements
    appear on turn two, but avoid them until you clear Rachel's path.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Avenir - Total 3
    MV: 14 Lv: 16		Weapon Loadout:
    Body - 84		(P) RF(Ibis), 2-3
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 66		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Carrier - Total 3
    MV: 6  Lv: 16		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 12
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Missileer in Bizant - Total 3
    MV: 18 Lv: 15		Weapon Loadout:
    Body - 72		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
    Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
    Jobs:			Skills: None.
    Fight - 12
    Short - 11
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    
    Allies:
     
    ------------------------------------------------------------------------------
    Rachel Perkins in Jeep(Carrier)
    MV: 12 Lv: 16		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 12
    Agility - 16
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 2)
     
    ------------------------------------------------------------------------------
    Attacker in Avenir - Total 2
    MV: 14 Lv: 16		Weapon Loadout:
    Body - 84		(P) RF(Ibis), 2-3
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 66		(N) SD(WS-20), 0-0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 3
    MV: 6  Lv: 16		Weapon Loadout:
    Body - 50		(P) MG(Raptor FX), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 12
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    
    If you took Mission 23A:
    
    Talk to any of your team at the Mercenaries' Quarters to get the story going.
    Next, head to Headquarters because Falcon says that, gasp, Champ is in big
    trouble. Now you see why you should have set him up before making your
    mission choice known? Anyhow, Leave Base whenever you're ready to find out
    what kind of trouble Champ is against...
    
    - Mercenaries' Quarters:
    Team Members - Rain, Oddeye, Gray
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    If you took Mission 23B:
    
    At the Mercenaries' Quarters, talk to Rain. Rain and the journalist you just
    met, Rachel, apparently know each other. Once the two are done talking and
    getting caught up, Rachel will be added to Others at the Mercenaries'
    Quarters. As you know, Headquarters is next so get over there and find out
    what sort of business Rachel has on Huffman Island. Do some setups if you
    must, then select Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 24A - Champ
    ------------------------------------------------------------------------------
    
    Enemies: 6
    Bosses: 1 + 1 reinforcement
    Units: 5
    Allies: 0
    Money: 5000 + 3150 (No Monk or Manticore), 1250 (Monk), 437 (Manticore)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Arena District.
    Objective - Find and protect Champ from an unknown WAP in the area.
    Other - None.
    Picture - See the following.
    
    1. A picture of an urban district.
    
    Strategy:
    
    If you set up Champ prior to heading out for Mission 23A, you're fine as
    it is. You don't need to make adjustments to the other pilots other than a
    change to Piercing coats.
    
    The real fight involves Champ and Monk, who uses another one of those nifty
    black wanzers. Because of obstacles in the way, you cannot interfere with
    their duel. Storm and the others must deal with a few enemies, but they are
    easy kills if you came prepared. The mission will continue regardless if
    Champ wins or loses. However, for experience purposes, have him try to take
    out Monk. Monk uses Destroyers, which are extremely powerful melee weapons.
    With it, Monk only needs two hits to down Champ if the Body is hit and a 
    hit to remove the Arms and Legs. Needless to say, it's a killer weapon.
    
    If you plan on beating Monk, you need to disable one of his Arms and hope
    he doesn't use Double. For this to work, Champ needs to have Stun and 
    Double if you've been training him a lot. Even without Double, Stun alone
    will suffice with some help from Flash. After Champ wins or loses the duel,
    the obstacles will be removed and Manticore appears. If Champ loses, any
    destroyed parts will be restored to half HP. Move will be cut in half if
    he loses the Legs. The mobile weapon Manticore uses is strong, but it will
    retreat if its HP drops to less than 50%. Pull Champ out and have the rest
    finish off Manticore.
    
    Mission Bonus:
    
    Destroyers(Knuckle) - complete the mission.
    
    Destroyers + 1(Knuckle) - complete the mission. 2nd playthrough.
    
    Destroyers + 2(Knuckle) - complete the mission. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Monk in XW-N Alucard/X-12(Striker)
    MV: 20 Lv: 17		Weapon Loadout:
    Body - 110		(I + F) KN(Destroyers), 1-1
    Arms - 60		(I + F) KN(Destroyers), 1-1
    Legs - 75		(N) SD(SX-30), 20 DF, 0-0
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: 
    Fight - 17		First I
    Short - 12		Double II
    Long - 12
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 3
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 96		(P) PB(Heavy Pile), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 72
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 17
    Short - 12
    Long - 12
    Agility - 14
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 3
    MV: 21 Lv: 16		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 17
    Agility - 13
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    ------------------------------------------------------------------------------
    Boss - Manticore in Type 301 Gousai XM/X-17(Sniper)
    MV: 15 Lv: 22		Weapon Loadout:
    Body - 500		(P + F) CN(301 XM), 20 x 1, 1-4
    Arms - 0		(I) SG(301 XM), 3 x 6, 1-1
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 18
    Agility - 14 
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 23, skip Mission 24B.
    
    ------------------------------------------------------------------------------
    Mission 24B - Media Relations
    ------------------------------------------------------------------------------
    
    Enemies: 12
    Bosses: 1
    Units: 5
    Allies: 1
    Money: 5000 + 6450 (No Death), 1250 (Death)
    Difficulty: ****
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Gray destroyed.
    
    Briefing:
    
    Location - Forest.
    Objective - Protect the journalist, Rachel, from guerrillas in the area.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Before starting the mission, upgrade everyone's rides with the latest gear
    at the Hangar. Load up on Repair and Flash items as well. Set everyone's
    armor coating to Piercing before you do the mission.
    
    Once again, you must protect Rachel from being destroyed. The good thing is
    that you control Rachel this time around. The bad news is that the enemies
    are all going straight for her first. And speaking of enemies, you have to
    deal with another named pilot in Death. Death is stronger than all of the
    other enemies and can snipe with his Rifle. Fortunately, he starts far away
    from Rachel so that gives you some turns to prepare. As the mission starts,
    surround Rachel in a cross-like formation so none of the enemies can attack
    her directly. This will keep her out of harm's way for the most part.
    
    On the offensive, destroy the Attackers as they close in on Rachel. With
    Piercing coats, their attacks won't do too much damage to your units. Once
    you get rid of them, go straight for Death next. Like the previous named
    pilots, he will retreat if his overall HP drops to 50% or less. If you are
    trying to destroy him, disable his Left Arm with Duel or Guide. After this
    is done, eliminate Death with Link Attacks.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Death in XW-N Alucard/X-13(Sniper)
    MV: 19 Lv: 23		Weapon Loadout:
    Body - 110		(P) RF(Slab + 1), 2-3
    Arms - 60		(I) PC(Arm Punch + 1), 26 x 1, 1-1
    Legs - 75		(N) SD(SX-30), 20 DF, 0-0
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 20
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 11
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 96		(P) MG(Dark Hog), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 72
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 17
    Long - 12
    Agility - 14
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 1
    MV: 21 Lv: 16		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 17
    Agility - 13
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Rachel Perkins in Jeep(Carrier)
    MV: 12 Lv: 16		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 12
    Agility - 16
    ------------------------------------------------------------------------------
    
    If you took Mission 24A:
    
    Back at the base, talk to Champ at the Mercenaries' Quarters. He's certainly
    not in the best of moods, but Storm does what he can to cheer up his comrade.
    When the cutscene ends, check in with Falcon at Headquarters. Do the usual
    setting up, and Leave Base to get some unfinished business done...
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    If you took Mission 24B:
    
    After that wild field trip, speak with Rain at the Mercenaries' Quarters. Gray
    will be added to Team Members in the room once the conversation ends. Chat
    with Gray at the hospital next to get the story rolling. Once that's done,
    Headquarters is next. Check up on your units and when ready, Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 25A - A Group of Mobile Weapons
    ------------------------------------------------------------------------------
    
    Enemies: 4
    Bosses: 1 + 6 reinforcements
    Units: 5
    Allies: 0
    Money: 5000 + 5537
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Desert.
    Objective - Eliminate the retreating mobile weapon in the area.
    Other - None.
    Picture - None.
    
    Strategy:
    
    For this mission, you'll need Crof Legs and WS-14 Shields to get by. Set
    your armor coats to Fire before you move out of the base.
    
    For this mission, you'll be taking on Manticore again. Manticore's mobile
    weapon is unchanged from before, but that doesn't mean you should take it
    lightly. Deal with the other enemies in any way you see fit and go after
    Manticore with Link Attacks. Once he goes down, six Clinton Types will
    appear all over the map. Their weapons aren't much of a threat with those
    Fire coats so blow them away once they get close.
    
    Mission Bonus:
    
    Gloster(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type
    farthest to the North. It's located West of the road by the map's borders.
    
    Banyan + 1(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type
    farthest to the North. It's located West of the road by the map's borders.
    2nd playthrough.
    
    Algem + 1(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type
    farthest to the North. It's located West of the road by the map's borders.
    3rd playthrough and above.
    
    XSR
    SSR
    SSR
    
    R - Road
    S - Square
    X - Gloster, Banyan + 1, Algem + 1
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Manticore in Type 301 Gousai XM/X-17(Sniper)
    MV: 15 Lv: 22		Weapon Loadout:
    Body - 500		(P + F) CN(301 XM), 20 x 1, 1-4
    Arms - 0		(I) SG(301 XM), 3 x 6, 1-1
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 18
    Agility - 14 
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 2
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 96		(P) PB(Heavy Pile), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 72
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 17
    Short - 12
    Long - 12
    Agility - 14
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 2
    MV: 21 Lv: 16		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 17
    Agility - 13
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (Manticore destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Attacker in OSV-T Clinton Type - Total 6
    MV: 12 Lv: 19		Weapon Loadout:
    Body - 310		(I + F) BZ(Smasher), 1-4
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 16
    Long - 16
    Agility - 13
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 23, skip Mission 25B.
    
    ------------------------------------------------------------------------------
    Mission 25B - Escorts
    ------------------------------------------------------------------------------
    
    Enemies: 7
    Bosses: 2
    Units: 5
    Allies: 1
    Money: 5000 + 5470
    Difficulty: ***
    Winning Condition: All enemies destroyed.
    Losing Condition: Storm or Rachel destroyed.
    
    Briefing:
    
    Location - Airport.
    Objective - Escort Rachel to the designated escape point.
    Other - None.
    Picture - None.
    
    Strategy:
    
    The same setup from before will suffice for this mission. Just make sure
    you come prepared with Piercing coats and WS-20 Shields. Chaff and Flash
    will be useful too, so equip some of those.
    
    This mission is straightforward in that all you have to do is protect Rachel
    until she reaches the escape point by the sling helicopter. The hard part
    is fending off Death's goons and the Clinton Type that aids him. Death is a
    problem, but it's actually the Clinton Type that poses the biggest threat.
    It's armed with a Banish 2, a weapon that you won't get until the end of the
    game. One shot from that thing will destroy you no matter how well equipped
    your units are at this point. 
    
    Needless to say, take it down first with Link Attacks. If you want to be
    safe, throw Chaff on Rachel and Flash on the Clinton Type. Once the Clinton
    Type bites it, finish off Death with Link Attacks and the rest of the
    enemies. Death hasn't changed his gear since last time so make him pay for
    his cheap shot in the last mission!
    
    Mission Bonus:
    
    Slab + 1(Rifle) - destroy Death.
    
    Hexa G3 + 1(Rifle) - destroy Death. 2nd playthrough.
    
    Hexa G3 + 2(Rifle) - destroy Death. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Death in XW-N Alucard/X-13(Sniper)
    MV: 19 Lv: 23		Weapon Loadout:
    Body - 110		(I) PC(Arm Punch + 1), 26 x 1, 1-1
    Arms - 60		(P) RF(Slab + 1), 2-3
    Legs - 75		(N) SD(SX-30), 20 DF, 0-0
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills:
    Fight - 12		Guide II
    Short - 18
    Long - 20
    Agility - 14
    ------------------------------------------------------------------------------
    Boss - Attacker in OSV-T Clinton Type
    MV: 12 Lv: 18		Weapon Loadout:
    Body - 310		(I + F) BZ(Banish 2), 1-6
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 5
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 96		(P) MG(Dark Hog), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 72
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 17
    Long - 12
    Agility - 14
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 2
    MV: 21 Lv: 16		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) RK(Egret), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 17
    Agility - 13
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Rachel Perkins in Jeep(Carrier)
    MV: 12 Lv: 16		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 12
    Agility - 16
    ------------------------------------------------------------------------------
    
    If you took Mission 25A:
    
    Now that things are back to normal, talk to Rain in the Mercenaries' Quarters.
    As usual, the next place to visit is Headquarters itself. Check out the new
    wares, and Leave Base when you're done with business at the Hangar.
    
    If you took Mission 25B:
    
    You'll get a nice cutscene after the mission that shows the article Rachel
    writes. When things settle down, talk to Rain in the Mercenaries' Quarters. As
    usual, the next place to visit is Headquarters. Check out the new wares, and
    Leave Base when you're done with business at the Hangar.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 26 - Resumption
    ------------------------------------------------------------------------------
    
    Enemies: 4 + 4 reinforcements
    Bosses: 1
    Units: 5
    Allies: 2 + 3 reinforcements
    Money: 5000 + 4840 (No Nightmare), 1250 (Nightmare)
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Oddeye destroyed.
    
    Briefing:
    
    Location - Highway.
    Objective - Protect the convoy passing through the highway.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Before you sortie for this mission, give everyone Piercing armor coats.
    Even though this one's not hard, it's better to be safe than sorry.
    
    Anyhow, this is another escort mission in which you have to protect the
    Carriers from enemies. The initial Attacker bunch aren't that tough to
    handle, but they're not the real threat. At the start of turn three or if
    you manage to destroy three enemies, reinforcements arrive. Among them is
    Nightmare, who pilots yet another one of those mysterious black wanzers.
    Luckily, Faceless and the Delta team arrive at the same time to help you
    fend the enemy off.
    
    With the Delta team, you can relax and let them handle the kills. If you
    want to get more money and experience, then try to kill as many enemies
    as possible. Nightmare, much like the other pilots riding the black
    wanzers, will retreat once his overall HP drops below 30%. To prevent this
    from happening, use Link Attacks to destroy him.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 4
    MV: 16 Lv: 17		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) RF(Hexafire), 2-3
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 17
    Agility - 14
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Attacker in Carrier - Total 2
    MV: 14 Lv: 15		Weapon Loadout: None.
    Body - 210
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    
    Reinforcements(enemy):
    
    (turn 3 or 3 enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Nightmare in XW-N Alucard/X-14(Sniper)
    MV: 20 Lv: 22		Weapon Loadout:
    Body - 110		(I) PC(Arm Punch + 1), 26 x 1, 1-1
    Arms - 60		(P) RF(Slab + 1), 2-3
    Legs - 75		(N) SD(SX-30), 20 DF, 0-0
    Armor - Piercing	(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: 
    Fight - 12		Guide I
    Short - 17
    Long - 22
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 2
    MV: 17 Lv: 17		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 17
    Long - 12
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 2
    MV: 16 Lv: 17		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 17
    Agility - 14
    ------------------------------------------------------------------------------
    
    Reinforcements(ally):
    
    (turn 3)
    
    ------------------------------------------------------------------------------
    Faceless in Arpeggio(Assault)
    MV: 18 Lv: 24		Weapon Loadout:
    Body - 144		(P) MG(PAP 66), 1-1
    Arms - 96		(P) MG(PAP 66), 1-1
    Legs - 120		(N) SD(Firewall), 1-1
    Armor - Piercing	(N) SD(Firewall), 1-1
    Jobs:			Skills: 
    Fight - 14		Switch II
    Short - 20		Speed II
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Arpeggio - Total 2
    MV: 18 Lv: 17		Weapon Loadout:
    Body - 144		(P) MG(PAP 66), 1-1
    Arms - 96		(P) MG(PAP 66), 1-1
    Legs - 120		(N) SD(Firewall), 1-1
    Armor - Piercing	(N) SD(Firewall), 1-1
    Jobs:			Skills: None.
    Fight - 12
    Short - 16
    Long - 12
    Agility - 13
    ------------------------------------------------------------------------------
    
    Hm, so Oddeye knows Faceless eh? Well, let's chat to either of them at the
    Mercenaries' Quarters. A fairly lengthy cutscene takes place and at the end of
    it, Faceless leaves. So much for a happy, romantic reunion between the two.
    Getting back to the show, pay Falcon a visit in Headquarters for some serious
    news. Before you Leave Base, you should know that you won't be able to set up
    Oddeye's ride after Mission 27. Make sure her unit is up-to-date, and give her
    Fire armor coating...it'll come in handy.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Faceless, Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 27 - Codename
    ------------------------------------------------------------------------------
    
    Enemies: 7 + 5 reinforcements
    Bosses: 1
    Units: 5
    Allies: 1
    Money: 5000 + 6975
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Oddeye destroyed.
    
    Briefing:
    
    Location - Urban District.
    Objective - Investigate the area and find the missing Delta pilots.
    Other - None.
    Picture - None.
    
    Strategy:
    
    Set your armor coats to Piercing before you head out.
    
    This is a standard destruction mission so deal with the enemies in any way
    you see fit. There's a few Missileers, but they're in small numbers so a
    Fire coat isn't necessary. At the start of the third turn or when you take
    out six enemies, Nightmare will show up. Luckily, you can't get close to
    hit him and vice versa. On the fourth turn, Faceless will appear. You can't
    save him from Nightmare's attacks though. When Faceless is destroyed by
    Nightmare, more enemy reinforcements appear and he will retreat. Mop up
    the remaining enemies before going after their backups.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 3
    MV: 17 Lv: 19		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) RF(Slab), 2-3
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 13
    Long - 18
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 1
    MV: 17 Lv: 19		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 2
    MV: 20 Lv: 17		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) MS(Piz 8), 3-6, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 18
    Agility - 13
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 1
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) MS(Piz 8), 3-6, 2 ammo
    Armor - Piercing	(F) MS(Goldias), 3-6, 2 ammo
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 18
    Agility - 13
    ------------------------------------------------------------------------------
    
    Reinforcements(enemy):
    
    (turn 3 or 6 enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Nightmare in XW-N Alucard/X-14(Assault)
    MV: 20 Lv: 22		Weapon Loadout:
    Body - 110		(P) MG(PAP 66), 1-1
    Arms - 60		(P) MG(PAP 66), 1-1
    Legs - 75		(N) SD(SX-30), 20 DF, 1-1
    Armor - Fire		(N) SD(SX-30), 20 DF, 1-1
    Jobs:			Skills: 
    Fight - 12		Guide I
    Short - 17
    Long - 22
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 2
    MV: 17 Lv: 19		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    
    (Nightmare destroys Faceless)
     
    ------------------------------------------------------------------------------
    Attacker in Varsa - Total 3
    MV: 17 Lv: 19		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 96
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    
    Reinforcements(ally):
    
    (turn 4)
    
    ------------------------------------------------------------------------------
    Faceless in Arpeggio(Striker)
    MV: 19 Lv: 24		Weapon Loadout:
    Body - 1/144		(I) PC(Arm Punch), 1-1
    Arms - 1/96		(I) PC(Arm Punch), 1-1
    Legs - 1/120
    Armor - Fire
    Jobs:			Skills: 
    Fight - 14		Speed II
    Short - 20
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Uh oh, trouble's brewing back at the base. Oddeye's nowhere to be seen! Talk
    to Rain at the Mercenaries' Quarters, and then head to Headquarters. Falcon
    will give you all the info he has, so get your rides ready and Leave Base into
    the unknown...
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Gray
    Others - Yuji(Tutorials), Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 28 - Oddeye
    ------------------------------------------------------------------------------
    
    Enemies: 8 + 5 reinforcements
    Bosses: 1
    Units: 5
    Allies: 0
    Money: 3000 + 10410
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Oddeye destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Identify the Delta team's destroyers.
    Other - None.
    Picture - None.
    
    Strategy:
    
    If you set up Oddeye properly, you shouldn't have to worry about her too
    much here. For everyone else, set their armor coats to Piercing and bring
    some Repair items or restock if you have none left.
    
    At the start of the mission, move Oddeye away from the enemies. The rest
    of the crew will arrive on the next turn so don't fret. However, enemy
    reinforcements will also appear on the same turn. Don't rush inside the
    base until you've cleared away the Missileers and nearby Attackers. Once
    that's done, go after Nightmare. Nightmare is more dangerous here thanks
    to his upgraded wanzer and weaponry. If you have Duel or Guide, use it
    to disable Right Arm first. This leaves Nightmare only with his weaker
    Arm Punch, even though it's upgraded.
    
    Mission Bonus:
    
    Cobra + 1(Rifle) - destroy Nightmare.
    
    Hexa G3 + 1(Rifle) - destroy Nightmare. 2nd playthrough.
    
    Hexa G3 + 2(Rifle) - destroy Nightmare. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Nightmare in XW-N Alucard/X-14(Sniper)
    MV: 20 Lv: 22		Weapon Loadout:
    Body - 145		(I) PC(Arm Punch + 2), 27 x 1, 1-1
    Arms - 90		(P) RF(Cobra + 1), 2-4
    Legs - 120		(N) SD(SX-30), 20 DF, 0-0
    Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
    Jobs:			Skills: 
    Fight - 12		Guide I
    Short - 17
    Long - 22
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Orcus II - Total 3
    MV: 21 Lv: 19		Weapon Loadout:
    Body - 96		(I) PC(Arm Punch), 1-1
    Arms - 60		(P) MG(Mostro 24), 1-1
    Legs - 78
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Groppe SPV - Total 1
    MV: 17 Lv: 19		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun)
    Legs - 102
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    Missileer in Cicada II - Total 4
    MV: 16 Lv: 17		Weapon Loadout:
    Body - 144		(I) PC(Arm Punch), 1-1
    Arms - 96		(I) PC(Arm Punch), 1-1
    Legs - 114		(F) MS(Magic Box), 4-6, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 11
    Short - 11
    Long - 18
    Agility - 13
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 2)
    
    ------------------------------------------------------------------------------
    Attacker in Orcus II - Total 3
    MV: 21 Lv: 19		Weapon Loadout:
    Body - 96		(I) PC(Arm Punch), 1-1
    Arms - 60		(P) MG(Mostro 24), 1-1
    Legs - 78
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    Attacker in Groppe SPV - Total 2
    MV: 17 Lv: 19		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun)
    Legs - 102
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 12
    Short - 18
    Long - 13
    Agility - 14
    ------------------------------------------------------------------------------
    
    A long, major cutscene will play out so be prepared to do some reading. At
    least now, it reveals the true identity of the unknown black wanzers and the
    pilots behind them: the Vampires. The mystery thickens...
    
    ...and we're back to base! Converse with Champ or Gray to get Oddeye to show
    up to Team Members at the Mercenaries' Quarters. Now, talk to Oddeye herself
    for yet another long cutscene. Once that ends, it's Headquarters time! Oh,
    and you'll like what the next mission will have, so Leave Base soldier!
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Gray
    Others - Yuji(Tutorials), Matt, Gabriel
    
    ------------------------------------------------------------------------------
    Mission 29 - Operations against Armed Guerrillas
    ------------------------------------------------------------------------------
    
    Enemies: 5 + 15 reinforcements
    Bosses: 0
    Units: 5
    Allies: 1
    Money: 3000 + 8481
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Guerrilla Base near Peseta.
    Objective - Eliminate guerrillas headed for Grey Rock.
    Other - Hepaist will be assisting as backup.
    Picture - See the following.
    
    1. A picture of Hepaist's profile.
    
    Strategy:
    
    For your setup, choose either Piercing or Fire for armor coats. That's
    all you'll really need for this one.
    
    Hepaist makes his debut in this mission as your dedicated Mechanic and
    supply truck driver...and your sixth member on the team! As a supply truck
    driver, Hepaist's role is purely for support so protect him from enemies.
    Unlike other supply trucks, the one he uses can take a beating before it
    goes down. Still, don't put him out of the frontlines as he has no weapons
    equipped.
    
    Back to the mission, enemy reinforcements will arrive at the start of the
    second turn. When you destroy one of the Commander reinforcements, even
    more enemies will show up on the map. Luckily, most of them are in armored
    vehicles so destroying them isn't a problem. Be sure to eliminate all of
    the Missileers first before they cause more problems.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Orcus II - Total 2
    MV: 21 Lv: 21		Weapon Loadout:
    Body - 96		(I) PC(Arm Punch), 1-1
    Arms - 60		(P) MG(Mostro 24), 1-1
    Legs - 78
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in M.B.T. - Total 1
    MV: 14 Lv: 21		Weapon Loadout:
    Body - 80		(I + F) BZ(Boa 36), 1-4
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 12 Lv: 20		Weapon Loadout:
    Body - 100		(F) MS(Donkey), 3-6, 2 ammo
    Arms - 0		(F) MS(Donkey), 3-6, 2 ammo
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 2)
    
    ------------------------------------------------------------------------------
    Commander in Commander - Total 2
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) MG(Mostro), 1-1
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    (Commander to the Northwest destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Groppe SPV - Total 1
    MV: 17 Lv: 21		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 102
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 3
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) MG(Mostro 24), 1-1
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Cicada II - Total 1
    MV: 16 Lv: 20		Weapon Loadout:
    Body - 144		(I) PC(Arm Punch), 1-1
    Arms - 96		(I) PC(Arm Punch), 1-1
    Legs - 114		(F) MS(Magic Box), 4-6, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 12 Lv: 20		Weapon Loadout:
    Body - 100		(F) MS(Donkey), 3-6, 2 ammo
    Arms - 0		(F) MS(Donkey), 3-6, 2 ammo
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    (Commander to the Southeast destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Groppe SPV - Total 1
    MV: 17 Lv: 21		Weapon Loadout:
    Body - 120		(I) PC(Arm Punch), 1-1
    Arms - 84		(P) MG(Leostun), 1-1
    Legs - 102
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 2
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) MG(Mostro 24), 1-1
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Cicada II - Total 1
    MV: 16 Lv: 20		Weapon Loadout:
    Body - 144		(I) PC(Arm Punch), 1-1
    Arms - 96		(I) PC(Arm Punch), 1-1
    Legs - 114		(F) MS(Magic Box), 4-6, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 12 Lv: 20		Weapon Loadout:
    Body - 100		(F) MS(Donkey), 3-6, 2 ammo
    Arms - 0		(F) MS(Donkey), 3-6, 2 ammo
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Hepaist in Supply Car(Mechanic)
    MV: 14 Lv: 1 		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Let's celebrate Hepaist being the newest member of the team! Chat with either
    Rain or Hepaist at the Mercenaries' Quarters to start the celebrations! Well,
    Rain and Oddeye don't like him being part of the motley crew...but the guys
    don't seem to mind! When the cutscene ends, do a victory lap in Headquarters.
    Leave Base once you're finished customizing your wanzers.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Hepaist, Yuji(Tutorials), Thomas, Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 30 - Comrades
    ------------------------------------------------------------------------------
    
    Enemies: 10
    Bosses: 3 + 5 reinforcements
    Units: 4 + 1 reinforcement
    Allies: 0
    Money: 5000 + 16106 (No containers), 5500 (All containers)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Rain destroyed.
    
    Briefing:
    
    Location - Sakata Industries Facility.
    Objective - Destroy the designated targets at the facility.
    Other - Destroy the containers for extra money.
    Pictures - See the following.
    
    1. A picture of 1 supply truck, 2 WAP, and 1 container Targets.
    2. A picture of the Sakata Industries logo.
    
    Strategy:
    
    Upgrade everyone with the latest gear, especially Rain's, for the upcoming
    mission. Buy everyone Firewall Shields and set armor coating to Piercing.
    Even though you have Hepaist now, don't rely on him too much for repairs
    so restock on Repair items.
    
    This is your standard destruction mission with some twists. First, Storm
    won't be fighting until later in the battle so Rain becomes the temporary
    leader. Like with Storm, it's game over if she gets killed. Second, you can
    earn extra money by destroying the containers that were detailed in the
    briefing. There's a lot of them so take advantage of this opportunity. But,
    worry about that when most of the enemies have been taken out.
    
    Your first objective is to destroy the vehicle convoy before it reaches
    the escape points. Take out the nearby Armored Cars and SAM Launchers to
    clear the path to them. Once you've done that, you must destroy the enemy
    forces in the area. The Glosters are the main threats in this mission and
    at close range, their Machine Guns can destroy you quickly. If you have
    Duel and Guide, aim straight for their Body parts. Once the Glosters are
    removed, destroy all but one unit. Disable it, but don't kill it yet.
    
    With just one unit left, feel free to destroy all of the containers for
    easy cash. When you're satisfied with how many you destroy, eliminate the
    last unit. The hard part of the mission begins once that unit is killed.
    How so? Well, you have five more Glosters to deal with! Fortunately, this
    is when Storm returns to the battlefield. With him back, you can mount an
    assault on the Glosters and pound them hard with Link Attacks. Don't let
    them gang up on anyone at all costs if you don't want to lose any units.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Attacker in Gloster - Total 3
    MV: 12 Lv: 21		Weapon Loadout:
    Body - 120		(P) MG(Gloster), 15 x 5, 1-1
    Arms - 70		(P) MG(Gloster), 15 x 5, 1-1
    Legs - 100
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 2
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) VN(FV-24), 1-1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Type 65 - Total 2
    MV: 20 Lv: 20		Weapon Loadout:
    Body - 132		(I) PC(Arm Punch), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(F) MS(Donkey), 3-6, 2 ammo
    Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 12 Lv: 20		Weapon Loadout:
    Body - 100		(F) MS(Magic Box), 4-6, 2 ammo
    Arms - 0		(F) MS(Magic Box), 4-6, 2 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Soldier in Carrier(Carrier) - Total 4
    MV: 6  Lv: 21		Weapon Loadout: None.
    Body - 50
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (All enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Attacker in Gloster - Total 5
    MV: 12 Lv: 22		Weapon Loadout:
    Body - 120		(P) MG(Gloster), 15 x 5, 1-1
    Arms - 70		(P) MG(Gloster), 15 x 5, 1-1
    Legs - 100
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 16
    Agility - 15
    ------------------------------------------------------------------------------
    
    Optional Target:
    
    ------------------------------------------------------------------------------
    Container in Container - Total 22
    MV: 0  Lv: 1 		Weapon Loadout: None.
    Body - 1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Back at the base, chat with Rain or Gray at the Mercenaries' Quarters. Storm
    will be added to Team Members at the Mercenaries' Quarters once the talking
    is done. Next, speak to either Champ or Oddeye for some more cutscene fun.
    Once the team is done cheering up Storm, Headquarters awaits. Do the usual
    things, and Leave Base when you're ready to roll.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Hepaist, Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 31 - Bloodsucking Forces
    ------------------------------------------------------------------------------
    
    Enemies: 6 + 4 reinforcements
    Bosses: 4 + 1 reinforcement
    Units: 6
    Allies: 0
    Money: 10000 + 14015
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Meet with the Vampires contact.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For this mission, set everyone up with Arpeggio Legs and Firewall Shields.
    Add Fire armor coats to everyone and don't even think of changing it to
    something else! Throw in some Chaff and Repair items as well for safety.
    
    In this hot desert, the enemies are mostly using Fire-based weaponry like
    Flamethrowers and Missile Launchers. And if you don't have the proper
    coating, that results in a ton of damage to your team. Start off by going
    after the Missileers first in the desert area of the map. Do not engage
    any of the named pilots by the outpost until then. When the Missileer
    units hit the dirt, attack any of the named pilots. Two Vampires, Ifrit
    and Dark Knight, will appear along with more reinforcements by the
    desert. Luckily, Dark Knight helps us out so things aren't so bad!
    
    Anyhow, let Dark Knight handle Ifrit while you go after the named pilots
    and enemy reinforcements. Dark Knight's wanzer and gear are way stronger
    than Ifrit's and can take a bigger beating too. Even Ifrit's Switch II
    with his Hot Dog Flamethrowers won't hurt him as his black wanzer has
    Fire coating on. If you do want to cash in on easy experience, try to
    take Ifrit down with Link Attacks before Dark Knight does.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Amy in Prisomare(Assault)
    MV: 21 Lv: 21		Weapon Loadout:
    Body - 132		(F) FT(Hot Dog), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(N) SD(WS-14), 0-0
    Armor - Fire		(N) SD(WS-14), 0-0
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Salamander in Prisomare(Assault)
    MV: 21 Lv: 21		Weapon Loadout:
    Body - 132		(F) FT(Hot Dog), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(N) SD(WS-14), 0-0
    Armor - Fire		(N) SD(WS-14), 0-0
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Shaytan in Prisomare(Assault)
    MV: 21 Lv: 21		Weapon Loadout:
    Body - 132		(F) FT(Hot Dog), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(N) SD(WS-14), 0-0
    Armor - Fire		(N) SD(WS-14), 0-0
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Ukobach in Prisomare(Assault)
    MV: 21 Lv: 21		Weapon Loadout:
    Body - 132		(F) FT(Hot Dog), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(N) SD(WS-14), 0-0
    Armor - Fire		(N) SD(WS-14), 0-0
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Type 65 - Total 6
    MV: 20 Lv: 20		Weapon Loadout:
    Body - 132		(I) PC(Arm Punch), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(F) MS(Donkey), 3-6, 2 ammo
    Armor - Fire		(F) RK(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (named pilot is attacked for the first time)
    
    ------------------------------------------------------------------------------
    Boss - Ifrit in XW-N Alucard/X-21(Assault)
    MV: 20 Lv: 24		Weapon Loadout:
    Body - 110		(F) FT(Hot Dog), 1-1
    Arms - 60		(F) FT(Hot Dog), 1-1
    Legs - 75		(F) MS(Donkey), 3-6, 2 ammo
    Armor - Fire
    Jobs:			Skills: 
    Fight - 13		Switch II
    Short - 20
    Long - 20
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Type 90 - Total 1
    MV: 18 Lv: 21		Weapon Loadout:
    Body - 168		(P) VN(FV-24), 1-1
    Arms - 120		(I) PC(Arm Punch), 1-1
    Legs - 114
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Type 65 - Total 3
    MV: 20 Lv: 20		Weapon Loadout:
    Body - 132		(I) PC(Arm Punch), 1-1
    Arms - 78		(I) PC(Arm Punch), 1-1
    Legs - 108		(F) MS(Donkey), 3-6, 2 ammo
    Armor - Fire		(F) RK(Egret), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Dark Knight in XW-N Alucard/X-03(Assault)
    MV: 19 Lv: 28		Weapon Loadout:
    Body - 145		(P) MG(Artassaut G), 1-1
    Arms - 90		(I) RD(Kagiroi), 1-1
    Legs - 120		(N) SD(SX-30), 20 DF, 0-0
    Armor - Fire		(F) MS(Ceres), 6-8, 2 ammo
    Jobs:			Skills: 
    Fight - 18		Speed II
    Short - 22
    Long - 22
    Agility - 16
    ------------------------------------------------------------------------------
    
    Do a pit stop by Headquarters and then Leave Base when you're set.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Hepaist, Yuji(Tutorials), Matt, Gabriel, Suresh
    
    ------------------------------------------------------------------------------
    Mission 32 - Experimental Weapons Trial for Bloodsucking Forces
    ------------------------------------------------------------------------------
    
    Enemies: 3 + 2 reinforcements
    Bosses: 2
    Units: 5
    Allies: 0
    Money: 3000 + 6855
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Kill House.
    Objective - Participate in Lycov's final part test session.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For Lycov's last test run, switch to Piercing armor coats and keep the
    Firewall Shields equipped from the previous mission.
    
    Lycov is out to do some more testing and needs you to beat up the AI
    combatants he sends out. Deal with the AI-controlled units in any way you
    see fit and when they're all destroyed, Lycov sends out reinforcements.
    Among the reinforcements are two Seaking mobile weapons, which are quite
    dangerous with their Black Star Machine Guns. Go after them first with
    Link Attacks before disposing the other enemy reinforcements.
    
    Mission Bonus:
    
    Seaking(Mobile Weapon) - complete the mission within 6 turns or less.
    
    Seaking + 1(Mobile Weapon) - complete the mission within 6 turns or less.
    2nd playthrough.
    
    Gavel + 1(Mobile Weapon) - complete the mission within 6 turns or less.
    3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Remote in Prisomare(Assault) - Total 2
    MV: 22 Lv: 21		Weapon Loadout:
    Body - 132		(P + F) CN(Type 65), 1-1
    Arms - 84		(P + F) CN(Type 65), 1-1
    Legs - 108
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Remote in Prisomare(Assault) - Total 1
    MV: 22 Lv: 21		Weapon Loadout:
    Body - 132		(P + F) CN(Type 65), 1-1
    Arms - 84		(P + F) CN(Type 65), 1-1
    Legs - 108
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (All enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Remote in Seaking(Assault) - Total 2
    MV: 16 Lv: 21		Weapon Loadout:
    Body - 580		(P) MG(Black Star), 1-1
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Remote in Arpeggio(Launcher) - Total 2
    MV: 18 Lv: 20		Weapon Loadout:
    Body - 144		(I) PC(Arm Punch), 1-1
    Arms - 96		(I) PC(Arm Punch), 1-1
    Legs - 120		(F) MS(Skull), 3-6, 3 ammo
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Get ready to watch a long cutscene featuring unknown members of the Vampires
    and their future plans. Who are they talking to? Keep playing to find out.
    Speaking of which, a big operation is coming up. At Headquarters, you will
    get a lengthy explanation of it from Falcon. What, you have to divide your
    crew into two separate teams!? That's not good. Missions 33 and 34 are
    sequential missions with no rest in-between them. So, the only chance to save
    your progress is through Quicksave. If you fail Mission 34, you will have to
    redo the whole operation again.
    
    To make this easier for your teams, use the following setup:
    
    Team Leaders:
    
    Body - Zinc
    Arms - Prisomare
    Legs - Arpeggio
    BP - Tigre
    Shoulder - Firewall
    Items - Repair M x 3, Chaff, Flash, Smoke
    Armor Coating - Fire (Team A), Piercing (Team B)
    
    Team Members:
    
    Body - Prisomare
    Arms - Prisomare
    Legs - Arpeggio
    BP - Tigre
    Shoulder - Firewall
    Items - Repair M x 3, Chaff, Flash, Smoke
    Armor Coating - Fire (Team A), Piercing (Team B)
    
    The CPU and weapons will vary between units, of course. Team A has the harder
    part of the operation, while Team B has the easier part of it. If you got the
    Seaking from the previous mission, equip it on Storm. It will help a lot in
    terms of protecting Storm, and in shredding the enemy without much trouble.
    When you're all set for the big operation, Leave Base!
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Hepaist, Yuji(Tutorials), Thomas, Matt, Suresh
    
    ------------------------------------------------------------------------------
    Mission 33 - Air Force Base Assault
    ------------------------------------------------------------------------------
    
    Enemies: 10
    Bosses: 1
    Units: 4
    Allies: 0
    Money: 3000 + 7446 (No Dragoon), 1875 (Dragoon)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Rain destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Eliminate Dragoon and the base's defenses.
    Other - Team B members are Rain, Champ, Gray, and Hepaist.
    Pictures - None.
    
    Strategy:
    
    For setup notes, read the Intermission section after Mission 32.
    
    The first part of this operation involves Rain, Champ, Gray, and Hepaist.
    As in Mission 30, Rain is the designated leader so protect her at all costs
    to avoid game over. Anyways, the main threat of this mission is the
    appearance of the Vampire, Dragoon, after one enemy unit is destroyed.
    Dragoon is a Striker with a dangerous weapon called the F-X Imperial. This
    weapon is strong enough to take off parts in one strike and your Body parts
    aren't safe from this. Dragoon's skills are designed to take advantage of
    this, so unless you throw a Flash or Smoke at him, avoid engaging the Vampire
    at close range at all costs.
    
    Fortunately, Dragoon will retreat once his HP drops below 50% so you can
    relax a bit. Soften him up with Gray's long range fire and when he's in
    range, use Link Attacks to finish the job. When Dragoon retreats, finish off
    the remaining enemies in the area. If you're attempting to destroy him, aim
    straight for his Left Arm until it gets destroyed. Without it, the Vampire is
    forced to rely on his weaker Arm Punch for attacking.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Prisomare - Total 7
    MV: 22 Lv: 21		Weapon Loadout:
    Body - 132		(I) PC(Arm Punch), 1-1
    Arms - 78		(P) MG(FV-24), 1-1
    Legs - 108
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 3
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) MG(Raptor FX), 1-1
    Arms - 0
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (1 enemy destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Dragoon in XW-N Alucard/X-24(Striker)
    MV: 20 Lv: 25		Weapon Loadout:
    Body - 145		(P + F) PB(F-X Imperial), 1-1
    Arms - 90		(I) PC(Arm Punch + 2), 27 x 1, 1-1
    Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 24		Stun II
    Short - 16		First II
    Long - 13
    Agility - 16
    ------------------------------------------------------------------------------
    
    Mission 34 starts immediately after Mission 33, with no chance to save before
    the mission. Make sure you came prepared...
    
    ------------------------------------------------------------------------------
    Mission 34 - Fortress
    ------------------------------------------------------------------------------
    
    Enemies: 8
    Bosses: 1
    Units: 2
    Allies: 1
    Money: 3000 + 5949 (No Demon), 2125 (Demon), 2750 (All containers)
    Difficulty: ****
    Winning Condition: All containers destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Assist Dark Knight in destroying the designated containers.
    Other - Team A members are Storm and Oddeye.
    Pictures - None.
    
    Strategy:
    
    For setup notes, read the Intermission section after Mission 32.
    
    The second part of the operation involves Storm, Oddeye, and Dark Knight.
    However, Dark Knight can't be controlled manually so you only have Storm and
    Oddeye to work with. Their objective is simple: destroy the containers on
    the map. You don't need to battle everyone and with so few units, you're
    better off avoiding enemies. When you destroy one enemy or one container,
    Dark Knight will appear on the battlefield. Dark Knight can't be controlled,
    but you won't need to worry about him too much. 
    
    That's a good thing because when you take out a second enemy or container,
    another Vampire, Demon, will drop by. Demon has a unique ability in that he
    can act twice during his turn. Whether he moves or attacks, he can do it
    again. This makes him very dangerous because he can easily kill Storm or
    Oddeye with two consecutive attacks. Demon can also out-run you without a
    problem so dealing with him is top priority. Once his HP drops below 50%,
    he will retreat. As with the other Vampires, Link Attacks work wonders. It
    will also save your life to use Chaff, Flash, and Smoke against Demon, so he
    can't do much damage to you.
    
    When Demon retreats, continue on with the mission to destroy the rest of
    the containers. Avoid all enemies unless they get in the way. Since most
    of them are using Fire-based weaponry, your Fire coats will go a long way
    in reducing the damage. To be safe, use Duel and Guide to disable the
    Attackers' Right Arms first. This will greatly help you stay alive in this
    mission.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Zinc - Total 5
    MV: 16 Lv: 21		Weapon Loadout:
    Body - 162		(I) PC(Arm Punch), 1-1
    Arms - 102		(P) FT(Hot Dog), 1-1
    Legs - 144
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 2
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) MG(Raptor FX), 1-1
    Arms - 0
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 1
    MV: 12 Lv: 21		Weapon Loadout:
    Body - 100		(F) MS(Slay), 3-6, 3 ammo
    Arms - 0		(F) MS(Slay), 3-6, 3 ammo
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (2 enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Demon in XW-N Alucard/X-19(Assault)
    MV: 19 Lv: 30		Weapon Loadout:
    Body - 160		(F) FT(Snowman + 2), 1-1
    Arms - 90		(F) FT(Snowman + 2), 1-1
    Legs - 120		(F) RK(Wildgoose), 3-4, 3 ammo
    Armor - Piercing	(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 16		Switch II
    Short - 24		Speed II
    Long - 24		Act + 1
    Agility - 20
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Dark Knight in XW-N Alucard/X-03(Assault)
    MV: 19 Lv: 28		Weapon Loadout:
    Body - 145		(P) MG(PAP 66 + 2), 1-1
    Arms - 90		(I) RD(Kagiroi + 2), 1-1
    Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
    Jobs:			Skills: 
    Fight - 18		Speed II
    Short - 22
    Long - 22
    Agility - 16
    ------------------------------------------------------------------------------
    
    Main Target:
    
    ------------------------------------------------------------------------------
    Container in Container - Total 11
    MV: 0  Lv: 1 		Weapon Loadout: None.
    Body - 1
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 9
    Short - 9
    Long - 9
    Agility - 9
    ------------------------------------------------------------------------------
    
    Finally, a change of scenery for once! Instead of the mercenary base, you
    will now be staying at a supply camp...but nothing else changes! Let's chat
    with Champ or Oddeye and see how they're liking the new location. Gray will
    be added to Team Members, Hepaist to Others, and Oddeye will leave the
    Mercenaries' Quarters once the conversation ends. Now for some light-hearted
    fun, go chat with Gray or Hepaist. A hilarious cutscene takes place, ending
    with Oddeye returning to Team Members at the Mercenaries' Quarters. When you
    are done with the talking, visit Headquarters. Suit up your rides and Leave
    Base as new frontiers await!
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Sam, Dean
    
    ------------------------------------------------------------------------------
    Mission 35 - Hell's Bridge
    ------------------------------------------------------------------------------
    
    Enemies: 16
    Bosses: 2
    Units: 7
    Allies: 0
    Money: 10000 + 13340 (No Demon or Dragoon), 2125 (Demon), 1875 (Dragoon)
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Pursue the Vampires Numbers, Dragoon and Demon.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For setups, switch to Fire Coating and make sure everyone is armed with a
    Firewall Shield. Restock on Repair items if you used them up in the last
    operation.
    
    Roy, who is also Dark Knight of the Vampires, becomes your seventh and last
    member of the team. Roy comes with the same black wanzer he's been using,
    but you unfortunately can't customize it. It doesn't matter too much as Roy
    can easily hold his own against any enemies coming his way. Also, Roy can
    learn skills and be used in Link Attacks, which you should take advantage
    of. He can be extremely good if you put him to good use.
    
    Anyways, this mission is nothing special in terms of objectives. All you
    need to do is destroy all enemies and go after Demon and Dragoon. Those
    two Vampires won't be moving any time soon so don't fret too much. Start
    by shooting down all of the helicopters and Missileers first as they pose
    the most threat. Once they're taken out, move across the bridge and slay
    the Twin Force cannons and incoming wanzers.
    
    Once you're across the bridge, move to where Demon and Dragoon are and
    let loose on Link Attacks. Both of them will retreat if either one's HP
    drops below 70% or if one of them is destroyed. For safety reasons, go after
    Dragoon and avoid Demon at all costs.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Demon in XW-N Alucard/X-19(Assault)
    MV: 19 Lv: 30		Weapon Loadout:
    Body - 160		(F) FT(Snowman + 2), 1-1
    Arms - 90		(F) FT(Snowman + 2), 1-1
    Legs - 120		(F) RK(Wildgoose), 3-4, 3 ammo
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 16		Switch II
    Short - 24		Speed II
    Long - 24		Act + 1
    Agility - 20
    ------------------------------------------------------------------------------
    Boss - Dragoon in XW-N Alucard/X-24(Striker)
    MV: 20 Lv: 25		Weapon Loadout:
    Body - 145		(P + F) PB(F-X Imperial), 1-1
    Arms - 90		(I) PC(Arm Punch + 2), 27 x 1, 1-1
    Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 24		Stun II
    Short - 16		First II
    Long - 13
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Zinc - Total 2
    MV: 17 Lv: 21		Weapon Loadout:
    Body - 162		(P) MG(Wildgoat), 1-1
    Arms - 108		(P) MG(Wildgoat), 1-1
    Legs - 144
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Helicopter in HAH04 Cassowary(Launcher) - Total 4
    MV: 18 Lv: 21		Weapon Loadout:
    Body - 150		(P) MG(Raptor FX), 1-1
    Arms - 0		(F) MS(Slay), 3-6, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 16
    Long - 16
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Ratmount - Total 6
    MV: 14 Lv: 21		Weapon Loadout:
    Body - 168		(I) PC(Arm Punch), 1-1
    Arms - 102		(I) PC(Arm Punch), 1-1
    Legs - 144		(F) MS(Slay), 3-6, 3 ammo
    Armor - Piercing	(F) MS(Skull), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 14
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Remote in Twin Force(Sniper) - Total 4
    MV: 0  Lv: 21		Weapon Loadout:
    Body - 80		(I + F) BZ(Banish), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    Units:
    
    ------------------------------------------------------------------------------
    Roy in XW-N Alucard/X-03
    MV: 19 Lv: xx		Weapon Loadout:
    Body - 145		(P) MG(PAP 66 + 2), 1-1
    Arms - 90		(I) RD(Kagiroi + 2), 1-1
    Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
    Jobs:			Skills: 
    Fight - xx		Speed x
    Short - xx		Repair M(Item, 4)
    Long - xx
    Agility - xx
    ------------------------------------------------------------------------------
    
    Upon returning to the supply camp, talk to Oddeye or Roy at the Mercenaries'
    Quarters to progress the story. Roy talks more about what he knows of the
    Vampires and Faceless, who is actually one of his friends. Roy leaves Others
    at the Mercenaries' Quarters when he's finished talking about what he knows.
    Check your rides and, you guessed it, head to Headquarters. Now, let's Leave
    Base!
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Hepaist, Roy, Yuji(Tutorials), Sam, Dean
    
    ------------------------------------------------------------------------------
    Mission 36 - Vampire
    ------------------------------------------------------------------------------
    
    Enemies: 13
    Bosses: 6
    Units: 7
    Allies: 0
    Money: 3000 + 17054
    Difficulty: ****
    Winning Condition: Numbers destroyed.
    Losing Condition: Storm or Rain destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Eliminate the two Vampires Numbers.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Keep the same setup from the previous mission, but make sure you bring
    some Chaff along for the ride. Don't be shy to equip Repair items on your
    units as well.
    
    The objective of this mission is to eliminate Demon. Dragoon is not a
    mandatory kill in order to complete the mission, but you will miss out on
    an extremely strong melee weapon if you don't kill him. This objective is
    made harder by the fact that you have a lot of enemies to deal with. In
    addition, there's a unknown pilot controlling a large white wanzer only
    known as the X-00. Fortunately, you won't have to worry about it for the
    first five turns. The first problem is getting rid of the massive wave
    of enemies coming your way. There's a lot of Missileers and helicopters
    that can mess up anyone with a constant stream of missiles.
    
    Start by going straight for the Missileers and helicopters. Whoever gets
    hit by the missile barrages needs a Chaff and should stand by Hepaist's
    supply truck at all times. Once the Missileers and helicopters go down,
    clean up the nearby strays and then take down the approaching Glosters.
    Once everyone but Demon, Dragoon, and the X-00 are left, reload and use
    Repair items on your units. The Glosters are quite dangerous with their
    upgraded Machine Guns so be sure to aim straight for their Body parts.
    
    When ready, throw a Chaff on whoever will approach the Vampires. Demon
    will move in and attack with Wildgoose so be ready for this. What you
    don't want to see is the X-00 and Dragoon attacking on the same turn.
    Dragoon is still dangerous with the F-X Imperial, but the X-00 Punch is
    a nasty one too. Also, you won't be able to hit the X-00 at all as it
    dodges everything. With that said, take down Dragoon with Link Attacks
    first. Once he goes down, use Link Attacks to finish off Demon and end
    the mission.
    
    Mission Bonus:
    
    Snowman + 1(Flamethrower) - destroy Demon.
    
    Snowman + 2(Flamethrower) - destroy Demon. 2nd playthrough.
    
    24sr Greyeye + 2(Machine Gun) - destroy Demon. 3rd playthrough and above.
    
    F-X Imperial(Pile Bunker) - destroy Dragoon.
    
    F-X Imperial + 1(Pile Bunker) - destroy Dragoon. 2nd playthrough.
    
    F-X Imperial + 2(Pile Bunker) - destroy Dragoon. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Unknown in Unknown Model/X-00(Striker)
    MV: 25 Lv: 33		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 28
    Short - 9
    Long - 9
    Agility - 48
    ------------------------------------------------------------------------------
    Boss - Demon in XW-N Alucard/X-19(Assault)
    MV: 19 Lv: 30		Weapon Loadout:
    Body - 160		(F) FT(Snowman + 2), 1-1
    Arms - 90		(F) FT(Snowman + 2), 1-1
    Legs - 120		(F) RK(Wildgoose), 3-4, 3 ammo
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 16		Switch II
    Short - 24		Speed II
    Long - 24		Act + 1
    Agility - 20
    ------------------------------------------------------------------------------
    Boss - Dragoon in XW-N Alucard/X-24(Striker)
    MV: 20 Lv: 25		Weapon Loadout:
    Body - 145		(P + F) PB(F-X Imperial), 1-1
    Arms - 90		(I) PC(Arm Punch + 2), 27 x 1, 1-1
    Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 24		Stun II
    Short - 16		First II
    Long - 13
    Agility - 16
    ------------------------------------------------------------------------------
    Boss - Attacker in Gloster - Total 1
    MV: 12 Lv: 24		Weapon Loadout:
    Body - 120		(P) MG(Gloster + 1), 16 x 5, 1-1
    Arms - 70		(P) MG(Gloster + 1), 16 x 5, 1-1
    Legs - 100
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 20
    Long - 20
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Missileer in Gloster - Total 2
    MV: 12 Lv: 24		Weapon Loadout:
    Body - 120		(P) MG(Gloster + 1), 16 x 5, 1-1
    Arms - 70		(P) MG(Gloster + 1), 16 x 5, 1-1
    Legs - 100
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 20
    Long - 20
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Zinc - Total 1
    MV: 17 Lv: 21		Weapon Loadout:
    Body - 162		(P) MG(Wildgoat), 1-1
    Arms - 108		(P) MG(Wildgoat), 1-1
    Legs - 144
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Type 67C - Total 1
    MV: 18 Lv: 21		Weapon Loadout:
    Body - 132		(I + F) BZ(Banish), 1-4
    Arms - 102(L)/108(R)	(P) MG(Wildgoat), 1-1
    Legs - 132
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 2
    MV: 6  Lv: 21		Weapon Loadout:
    Body - 50		(P) MG(Cemetery 10), 1-1
    Arms - 0
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in M.B.T. - Total 2
    MV: 12 Lv: 22		Weapon Loadout:
    Body - 300		(I + F) BZ(Banish), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    Helicopter in HAH04 Cassowary(Launcher) - Total 4
    MV: 18 Lv: 21		Weapon Loadout:
    Body - 150		(P) MG(Raptor FX), 1-1
    Arms - 0		(F) MS(Slay), 3-6, 3 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 13
    Short - 16
    Long - 16
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Ratmount - Total 1
    MV: 14 Lv: 21		Weapon Loadout:
    Body - 168		(I) PC(Arm Punch), 1-1
    Arms - 102		(I) PC(Arm Punch), 1-1
    Legs - 144		(F) MS(Slay), 3-6, 3 ammo
    Armor - Piercing	(F) MS(Skull), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 14
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in SAM Launcher - Total 2
    MV: 12 Lv: 20		Weapon Loadout:
    Body - 100		(F) MS(Skull), 3-6, 3 ammo
    Arms - 0		(F) MS(Slay), 3-6, 3 ammo
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 13
    Short - 13
    Long - 18
    Agility - 15
    ------------------------------------------------------------------------------
    
    Units:
    
    ------------------------------------------------------------------------------
    Roy in XW-N Alucard/X-03
    MV: 19 Lv: xx		Weapon Loadout:
    Body - 145		(P) MG(PAP 66 + 2), 1-1
    Arms - 90		(I) RD(Kagiroi + 1), 1-1
    Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
    Jobs:			Skills: 
    Fight - xx		Speed xx
    Short - xx		Repair M(Item, 4)
    Long - xx
    Agility - xx
    ------------------------------------------------------------------------------
    
    Check up on Rain at the Mercenaries' Quarters to see how she's holding up. The
    conversation gets interrupted by Hepaist, who is more than happy to get her
    spirits up...in an angry way! Storm will be added to Team Members at the room
    once Hepaist is done apologizing to Rain. Pay Headquarters a visit as usual,
    and make sure you upgrade everyone's wanzers. When you're all set, choose
    Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Hepaist, Yuji(Tutorials), Sam, Dean
    
    ------------------------------------------------------------------------------
    Mission 37 - Mage Corps
    ------------------------------------------------------------------------------
    
    Enemies: 9 + 9 reinforcements
    Bosses: 5 + 6 reinforcements
    Units: 7
    Allies: 0
    Money: 10000 + 32930
    Difficulty: ****
    Winning Condition: Reach the X-00 and destroy it.
    Losing Condition: Storm or Rain destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Locate the X-00 B2 prototype.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For this operation, upgrade everyone's gear with the latest at the hangar
    and set everyone's armor coating to Piercing and equip Firewall Shields.
    Load up on Repair and Flash items as well before you head out.
    
    Although the objective of the mission is to destroy the X-00, you won't be
    able to do this. At the start of the second turn, a HAH04 Cassowary will
    come in to take away the X-00. This will occur on the next turn following
    its arrival on the map. Roy will also retreat from the battlefield at the
    same time, leaving you back to your crew of five and Hepaist. Anyways, go
    and destroy all of the Twin Force units around the area before confronting
    the Vampires squad. Make sure you resupply by Hepaist when you're done.
    
    The Vampires squad consisting of Druid, Necromancer, Shaman, and Witch all
    have Auto Repair like Wizard, but their parts recover 25 HP per turn. They
    are also armed with highly upgraded weapons and skills to back up their
    offensive capabilities. While Druid and Shaman are the squad's biggest
    threats, don't think Necromancer and Witch are pushovers. Witch has hover
    legs so she can chase you down easily. Use Link Attacks on Druid and
    Shaman first before you go after Necromancer and Witch.
    
    After you drop two Vampires, a ton of reinforcements will appear all over
    the map. Among them are six Glosters with upgraded Machine Guns too! In
    addition, you have eight other wanzers to fry and they're quite dangerous
    as a whole. With that said, you have two options to get by this potential
    disaster. The first is to destroy all enemies, which is easier said than
    done. The second is to survive for five more turns. Either way, you still
    need to take out the surviving Vampires to improve your survival chances.
    
    If you're going for survival, finish off the Vampires and keep moving so
    the enemies don't overwhelm you. Only fight enemies in your way and throw
    Flash on any nearby Glosters. If you're going to destroy the enemies, go
    after the Glosters and Missileers first. Throw Flash on anyone you're not
    attacking as to lessen the damage coming your way. Having Hepaist nearby
    also helps greatly, but don't expect him to last long if he is targeted
    by enemies.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Unknown in Unknown Model/X-00(Striker)
    MV: 25 Lv: 33		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 28
    Short - 9
    Long - 9
    Agility - 48
    ------------------------------------------------------------------------------
    Boss - Shaman in XW-N Alucard/X-15(Assault)
    MV: 20 Lv: 30		Weapon Loadout:
    Body - 160		(P) MG(PAP 66 + 2), 1-1
    Arms - 112		(P) MG(PAP 66), 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire
    Jobs:			Skills: 
    Fight - 18		Switch II
    Short - 24		Speed II
    Long - 24		Auto Repair
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Necromancer in XW-N Alucard/X-11(Sniper)
    MV: 21 Lv: 30		Weapon Loadout:
    Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
    Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire
    Jobs:			Skills: 
    Fight - 18		Guide II
    Short - 24		Auto Repair
    Long - 24
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Witch in XW-N Alucard/X-22(Sniper)
    MV: 21 Lv: 30		Weapon Loadout:
    Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
    Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire
    Jobs:			Skills: 
    Fight - 18		Guide II
    Short - 24		Auto Repair
    Long - 24
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Druid in XW-N Alucard/X-18(Striker)
    MV: 20 Lv: 30		Weapon Loadout:
    Body - 160		(P) PB(Battle Tusk + 2), 1-1
    Arms - 112		(P) PB(Battle Tusk + 2), 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 24		Double II
    Short - 18		First II
    Long - 24		Auto Repair
    Agility - 18
    ------------------------------------------------------------------------------
    Remote in Twin Force(Sniper) - Total 9
    MV: 0  Lv: 23		Weapon Loadout:
    Body - 80		(I + F) BZ(Banish), 1-4
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 2)
    
    ------------------------------------------------------------------------------
    Attacker in HAH04 Cassowary - Total 1
    MV: 18 Lv: 23		Weapon Loadout: None.
    Body - 150
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    
    (2 Vampires destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Attacker in Gloster - Total 6
    MV: 12 Lv: 23		Weapon Loadout:
    Body - 120		(P) MG(Gloster + 1), 16 x 5, 1-1
    Arms - 70		(P) MG(Gloster + 1), 16 x 5, 1-1
    Legs - 100
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Zinc - Total 5
    MV: 17 Lv: 23		Weapon Loadout:
    Body - 162		(P) MG(Wildgoat), 1-1
    Arms - 108		(P) MG(Wildgoat), 1-1
    Legs - 144
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Missileer in Ratmount - Total 3
    MV: 14 Lv: 23		Weapon Loadout:
    Body - 168		(I) PC(Arm Punch), 1-1
    Arms - 102		(I) PC(Arm Punch), 1-1
    Legs - 144		(F) MS(Slay), 3-6, 3 ammo
    Armor - Piercing	(F) MS(Skull), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 14
    Short - 14
    Long - 23
    Agility - 16
    ------------------------------------------------------------------------------
    
    Units:
    
    ------------------------------------------------------------------------------
    Roy in XW-N Alucard/X-03
    MV: 19 Lv: xx		Weapon Loadout:
    Body - 160		(P) MG(PAP 66 + 2), 1-1
    Arms - 112		(I) RD(Kagiroi + 1), 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
    Jobs:			Skills: 
    Fight - xx		Speed xx
    Short - xx		Repair M(Item, 4)
    Long - xx
    Agility - xx
    ------------------------------------------------------------------------------
    
    Chaos ensues after the mission ends...
    
    Once you regain control, talk to Rain at the Mercenaries' Quarters. You'll go
    through a number of cutscenes at the hospital, including a flashback about
    Storm's past, before you can proceed. You can't do much at this point, so
    enter Headquarters to get some new orders. You will only have Storm to use for
    the upcoming mission, but he will be accompanied by Roy. Still, make sure that
    Storm's unit is using the latest gear before you Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain
    Others - Yuji(Tutorials), Sam, Dean
    
    ------------------------------------------------------------------------------
    Mission 38 - Rescue
    ------------------------------------------------------------------------------
    
    Enemies: 5
    Bosses: 0
    Units: 2
    Allies: 0
    Money: 0 + 3660
    Difficulty: **
    Winning Condition: All enemy machines except for the vehicle destroyed.
    Losing Condition: Storm destroyed or the vehicle escapes.
    
    Briefing:
    
    Location - Unknown.
    Objective - Work with Roy to rescue Champ, Oddeye, Gray, and Hepaist.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Although you only have Storm and Roy for this one, the mission is quite
    easy. All you have to do is destroy the enemies guarding the truck before
    it reaches the escape points. If either Storm or Roy has Duel, just use
    that to finish off the enemies quickly.
    
    Mission Bonus:
    
    Godwit + 1(Legs) - complete the mission.
    
    Gavel(Mobile Weapon) - complete the mission. 2nd playthrough.
    
    Gigas(Mobile Weapon) - complete the mission. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Arpeggio - Total 3
    MV: 16 Lv: 23		Weapon Loadout:
    Body - 144		(P) MG(Uranio), 1-1
    Arms - 96		(I) PC(Arm Punch), 1-1
    Legs - 144
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Arpeggio - Total 1
    MV: 16 Lv: 23		Weapon Loadout:
    Body - 144		(I) SG(Catsray XX), 1-1
    Arms - 96		(I) PC(Arm Punch), 1-1
    Legs - 144
    Armor - Impact
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Armored Car - Total 1
    MV: 6  Lv: 23		Weapon Loadout:
    Body - 100		(P) MG(24sr Greyeye), 1-1
    Arms - 0
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    
    Units:
    
    ------------------------------------------------------------------------------
    Roy in XW-N Alucard/X-03
    MV: 19 Lv: xx		Weapon Loadout:
    Body - 160		(P) MG(PAP 66 + 2), 1-1
    Arms - 112		(I) RD(Kagiroi + 2), 1-1
    Legs - 130		(N) SD(SX-30 + 2), 22 DF, 0-0
    Armor - Fire		(F) MS(Ceres + 1), 6-8, 2 ammo
    Jobs:			Skills: 
    Fight - xx		Speed xx
    Short - xx		Repair M(Item, 4)
    Long - xx
    Agility - xx
    ------------------------------------------------------------------------------
    
    With Champ and Gray rescued, talk to either of them at the Mercenaries'
    Quarters and find out what happened to the others. Does Falcon know? Let's
    pay him a visit at the Mercenaries' Quarters. Before you Leave Base, upgrade
    Champ and Gray's rides...you'll need them at full strength.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye
    Others - Yuji(Tutorials), Sam, Dean
    
    ------------------------------------------------------------------------------
    Mission 39 - Complications
    ------------------------------------------------------------------------------
    
    Enemies: 4
    Bosses: 10
    Units: 3
    Allies: 0
    Money: 0 + 16770
    Difficulty: ****
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Check Roy's claims about Oddeye and Hepaist's whereabouts.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Your setups from Mission 37 should suffice, but make sure you switch your
    armor coats to Piercing. Also, Repair and Flash items are important so
    don't leave the base without them.
    
    The Vampires Druid, Necromancer, Shaman, and Witch return. Their gear and
    abilities remain unchanged from before, including Auto Repair. They still
    recover 25 HP to all parts for each passing turn and restore any parts
    that get destroyed. The difficult part lies in the fact that you only get
    Storm, Champ, and Gray for this mission. With only three units, taking on
    all four of them won't be easy. Additionally, you have to deal with six
    Clinton Types around the map as well.
    
    Start the mission off by staying put and letting the Clinton Types come
    near you. By now, Storm and Champ should be able to handle one of them by
    themselves. So, use Gray to weaken incoming Clinton Types while Storm and
    Champ destroy them. Use Repair items if anyone gets badly damaged by the
    attacks. At the start of the third turn, enemy wanzers will also join the
    fray. Fortunately, they will attack whatever is in the way, Vampires and
    Clinton Types included. Use this to your advantage and let them soften up
    the Vampires.
    
    Once you've cleared away the Clinton Types and enemy wanzers, use your
    Repair items on any heavily damaged parts. When ready, get in and take
    down Shaman first. Do this with Storm and Gray, while Champ uses a Flash
    on Druid. If you took out Shaman with either Storm or Gray alone, have
    them toss another Flash at either Necromancer or Witch. It's absolutely
    crucial that you disable them, even if it's temporary. With Shaman taken
    out, go after Druid next with a Link Attack to prevent him from going
    first. End this by finishing off Necromancer and Witch.
    
    Mission Bonus:
    
    PAP 66 + 1(Machine Gun) - destroy Shaman.
    
    FV-24B + 1(Vulcan) - destroy Shaman. 2nd playthrough.
    
    FV-24B + 2(Vulcan) - destroy Shaman. 3rd playthrough and above.
    
    Hexafire Mk.II + 1(Rifle) - destroy Necromancer.
    
    Hexa G3 + 1(Rifle) - destroy Necromancer. 2nd playthrough.
    
    Hexa G3 + 2(Rifle) - destroy Necromancer. 3rd playthrough and above.
    
    Hexafire Mk.II + 1(Rifle) - destroy Witch.
    
    Hexa G3 + 1(Rifle) - destroy Witch. 2nd playthrough.
    
    Hexa G3 + 2(Rifle) - destroy Witch. 3rd playthrough and above.
    
    Battle Tusk + 1(Pile Bunker) - destroy Druid.
    
    Battle Tusk + 2(Pile Bunker) - destroy Druid. 2nd playthrough.
    
    Crusader + 2(Rod) - destroy Druid. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Shaman in XW-N Alucard/X-15(Assault)
    MV: 20 Lv: 30		Weapon Loadout:
    Body - 160		(P) MG(PAP 66 + 2), 1-1
    Arms - 112		(P) MG(PAP 66), 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire
    Jobs:			Skills: 
    Fight - 18		Switch II
    Short - 24		Speed II
    Long - 24		Auto Repair
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Necromancer in XW-N Alucard/X-11(Sniper)
    MV: 21 Lv: 30		Weapon Loadout:
    Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
    Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire
    Jobs:			Skills: 
    Fight - 18		Guide II
    Short - 24		Auto Repair
    Long - 24
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Witch in XW-N Alucard/X-22(Sniper)
    MV: 21 Lv: 30		Weapon Loadout:
    Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
    Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire
    Jobs:			Skills: 
    Fight - 18		Guide II
    Short - 24		Auto Repair
    Long - 24
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Druid in XW-N Alucard/X-18(Striker)
    MV: 20 Lv: 30		Weapon Loadout:
    Body - 160		(P) PB(Battle Tusk + 2), 1-1
    Arms - 112		(P) PB(Battle Tusk + 2), 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
    Jobs:			Skills: 
    Fight - 24		Double II
    Short - 18		First II
    Long - 24		Auto Repair
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Attacker in Clinton Type - Total 6
    MV: 12 Lv: 23		Weapon Loadout:
    Body - 310		(P) MG(Uranio), 1-1
    Arms - 0
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (turn 3)
    
    ------------------------------------------------------------------------------
    Attacker in Type 67 - Total 4
    MV: 19 Lv: 23		Weapon Loadout:
    Body - 132		(P + F) CN(Type 67), 1-1
    Arms - 96		(P + F) CN(Type 67), 1-1
    Legs - 132
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 23
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    This is it! Head over to Headquarters and Falcon will give you the data you
    need to rescue the others. You won't be able to talk to Yuji for any
    tutorials, but at this point, you should already know how everything works.
    Whenever the preparations are complete, Leave Base and travel to...
    
    - Mercenaries' Quarters:
    Team Members - Storm, Champ, Gray
    Others - None
    
    ------------------------------------------------------------------------------
    Mission 40 - Memories
    ------------------------------------------------------------------------------
    
    Enemies: 5
    Bosses: 4 + 1 reinforcement
    Units: 5
    Allies: 0
    Money: 5000 + 14060
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Grey Rock.
    Objective - Rescue Oddeye and Hepaist from the Vampires leader, Lich.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Your setups from the previous mission will work, but make sure everyone has
    a WS-14B Shield equipped. Also, be sure to load Storm up with Repair items
    as he'll be needing it later in this mission. Finally, set your armor coats
    to Piercing.
    
    For this mission, you will regain control of Rain and Oddeye. Their setups
    may be lagging behind Storm, Champ, and Gray's so don't send them out to do
    battle recklessly. The main threat of this mission are the four X-00 units
    that Lich calls into battle. As with the previous X-00 unit you saw in the
    previous missions, these ones are dangerous in close combat. Furthermore,
    they come armed with Auto Repair abilities that can recover 46 HP for each
    passing turn. Needless to say, you'll be needing those Link Attacks.
    
    Start off by clearing away the nearby wanzers with your crew. Don't bother
    wasting time on them and go straight for their Body parts if you have Duel
    or Guide. Once these wanzers are down, let the X-00 units come close before
    you attack. Focus on one unit at a time and use Link Attacks against them.
    As their parts give off a lot of EXP, you might want to consider letting one
    unit regenerate to level up your proficiencies. Just make sure Storm's in
    good shape before you sink the last X-00.
    
    Once all enemies have been destroyed, Lich will come on the battlefield.
    However, you'll only have Storm to use against him...hopefully he's not in
    bad shape. You will have five turns to destroy Lich so don't try and camp
    somewhere on the map. Lich has the ability to act twice during his turn,
    much like Demon. Obviously, this can be very bad if you don't destroy his
    wanzer immediately. Destroying Lich ends this mission.
    
    Mission Bonus:
    
    Kagiroi(Rod) - complete the mission.
    
    Kagiroi + 1(Rod) - complete the mission. 2nd playthrough.
    
    Kagiroi + 2(Rod) - complete the mission. 3rd playthrough and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00a
    MV: 25 Lv: 24		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills:
    Fight - 26		Auto Repair
    Short - 13
    Long - 14
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00b
    MV: 25 Lv: 24		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills:
    Fight - 26		Auto Repair
    Short - 13
    Long - 14
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00c
    MV: 25 Lv: 24		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills:
    Fight - 26		Auto Repair
    Short - 13
    Long - 14
    Agility - 15
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00d
    MV: 25 Lv: 24		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills:
    Fight - 26		Auto Repair
    Short - 13
    Long - 14
    Agility - 15
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 3
    MV: 18 Lv: 24		Weapon Loadout:
    Body - 150		(P) MG(24sr Greyeye), 1-1
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 13
    Short - 26
    Long - 14
    Agility - 15
    ------------------------------------------------------------------------------
    Missileer in Zeroa - Total 2
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 156		(I) PC(Arm Punch), 1-1
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 14
    Long - 25
    Agility - 17
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (all enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Lich in XW-N Alucard/X-20(Assault)
    MV: 21 Lv: 28 		Weapon Loadout:
    Body - 160		(P) MG(PAP 66 + 2), 1-1
    Arms - 112		(I) RD(Keen Saber + 2), 1-1
    Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
    Armor - Impact
    Jobs:			Skills: 
    Fight - 14		Switch II
    Short - 26		Speed II
    Long - 22		Act + 1
    Agility - 15
    ------------------------------------------------------------------------------
    
    Some mysteries have been solved, while new ones have been introduced...and
    the game's not over yet! It's been a long journey, hasn't it?
    
    A few months later...
    
    ------------------------------------------------------------------------------
    2089-II SCENARIO						[2082]
    ------------------------------------------------------------------------------
    
    At the supply camp, talk to Rain at the Mercenaries' Quarters. Some story
    flashbacks will occur, with a timely interruption by Oddeye. Speaking of
    which, where is Oddeye? Let's go to Headquarters...huh, where's Falcon? Well,
    that doesn't matter since Roy is still around. From this point onwards, Roy
    will be doing the briefings with you. He gives you the whereabouts of Oddeye's
    location, so suit up and Leave Base!
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Gray
    Others - Sam, Dean
    
    ------------------------------------------------------------------------------
    Mission 41 - Eliminate Remnant Forces
    ------------------------------------------------------------------------------
    
    Enemies: 10
    Bosses: 1
    Units: 4
    Allies: 1
    Money: 0 + 11955
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Oddeye destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Locate Oddeye and the Vampires deserter.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Don't leave for this mission without Godwit Legs on anyone. Piercing armor
    coating is important, but not as crucial as those hover legs.
    
    The mission involves protecting Oddeye until she reaches the escape points
    at the other side of the road. The problem is that there are a few wanzers
    and a Banyan mobile weapon guarding it. While the Banyan poses the biggest
    threat, the wanzers by the road are as threatening. If Oddeye's jeep gets
    destroyed, it's game over. Start by moving right next to the Banyan and on
    the next turn, send it to the graveyard. Do the same for any units that go
    after Oddeye's jeep. To make sure that the jeep doesn't get attacked, use
    Free Cursor Mode and select Oddeye. Oddeye will only move in a straight line
    so form a blockade around the square she will be moving to.
    
    Mission Bonus:
    
    Ziege(Rifle) - head next to the rocks farthest to the Southwest. It's
    located to the East of the small rock by the map's borders.
    
    Ziege + 1(Rifle) - head next to the rocks farthest to the Southwest. It's
    located to the East of the small rock by the map's borders. 2nd playthrough.
    
    Ziege + 2(Rifle) - head next to the rocks farthest to the Southwest. It's
    located to the East of the small rock by the map's borders. 3rd playthrough
    and above.
    
    RXS
    RRR
    RRS
    
    R - Rock
    S - Square
    X - Ziege, Ziege + 1, Ziege + 2
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Attacker in Banyan
    MV: 14 Lv: 25		Weapon Loadout:
    Body - 450		(P) MG(Artassaut SP), 1-1
    Arms - 0		(I + F) BZ(Banish 2), 1-6
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 5
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 150		(P) MG(24sr Greyeye), 1-1
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 4
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 150		(P) MG(Ratmount), 1-1
    Arms - 120		(P) MG(Ratmount), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Missileer in Zeroa - Total 1
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 156		(I) PC(Arm Punch), 1-1
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 14
    Long - 25
    Agility - 17
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Oddeye in Jeep
    MV: 12 Lv: xx		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: xx
    Fight - xx
    Short - xx
    Long - xx
    Agility - xx
    ------------------------------------------------------------------------------
    
    With Oddeye back in the team, speak to Rain at the Mercenaries' Quarters.
    Oddeye explains where she was running off to, and how she met Aisha. Aisha's
    not around so let's try Headquarters. Once Roy's done with his fancy talk,
    Aisha will be added to Others at the Mercenaries' Quarters. Chat with the
    young lady and find out more about her connection with Oddeye. Once you do
    this, both Oddeye and Aisha will leave the Mercenaries' Quarters. Get what you
    need to do done, and then select Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 42 - Aisha
    ------------------------------------------------------------------------------
    
    Enemies: 14
    Bosses: 0
    Units: 5
    Allies: 1
    Money: 0 + 12200
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Aisha destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Escort Dr. Aisha in locating the remnants of the Vampires.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Don't get rid of those Godwit Legs for this mission! For other setup notes,
    get some Piercing coats and put some Chaff and Flash items on.
    
    Just like the previous mission, you have to protect someone and this time,
    it's Aisha. Unlike the previous mission, there's no escape points and you
    have a ton more enemies to deal with. There's no fancy strategy other than
    tailing Aisha and destroying all enemies that get close to her. Toss Flash
    at any enemies you're not attacking and Chaff on Aisha in case those pesky
    helicopters try to attack her. Stay on the offensive until the last enemy
    unit is destroyed.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 5
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(P) MG(PAP 66), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 2
    MV: 17 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(F) FT(Snowman), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 3
    MV: 17 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(P) RF(Hexafire Mk.II), 2-4
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 14
    Long - 27
    Agility - 16
    ------------------------------------------------------------------------------
    Helicopter in HAH04 Cassowary(Launcher) - Total 4
    MV: 18 Lv: 27		Weapon Loadout:
    Body - 150		(P) MG(Raptor FX), 1-1
    Arms - 0		(F) MS(Donkey DX), 4-8, 2 ammo
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 15
    Short - 22
    Long - 22
    Agility - 17
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Aisha Romariov in Jeep(Carrier)
    MV: 12 Lv: 21		Weapon Loadout: None.
    Body - 200
    Arms - 0
    Legs - 0
    Armor - None
    Jobs:			Skills: None.
    Fight - 14
    Short - 18
    Long - 13
    Agility - 15
    ------------------------------------------------------------------------------
    
    It looks like the Vampires aren't about to admit defeat just yet. The show
    must go on, so start by talking to Rain at the Mercenaries' Quarters. Next up
    is a trip to visit Roy at Headquarters. Customize your rides and Leave Base
    once you're set.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 43 - Late-night Rescue Mission
    ------------------------------------------------------------------------------
    
    Enemies: 6 + 9 reinforcements
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 0 + 15015
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Grey Rock.
    Objective - Rescue Dr. Aisha from the research building at Grey Rock.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For setup, take your pick of either Piercing or Fire armor coats.
    
    There's nothing special about this mission other than that reinforcements
    appear once all enemies have been destroyed. Deal with the enemy units in
    any way you see fit.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 3
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(P) MG(PAP 66), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 1
    MV: 17 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(F) FT(Snowman), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 2
    MV: 17 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(P) RF(Hexafire Mk.II), 2-4
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (all enemies destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 3
    MV: 17 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(F) FT(Snowman), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 3
    MV: 17 Lv: 25		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(P) RF(Hexafire Mk.II), 2-4
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 27
    Long - 14
    Agility - 16
    ------------------------------------------------------------------------------
    Missileer in Zeroa - Total 2
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 156		(I) PC(Arm Punch), 1-1
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 14
    Long - 27
    Agility - 17
    ------------------------------------------------------------------------------
    Missileer in Zeroa - Total 1
    MV: 18 Lv: 25		Weapon Loadout:
    Body - 156		(I) PC(Arm Punch), 1-1
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
    Armor - None
    Jobs:			Skills: None.
    Fight - 15
    Short - 14
    Long - 27
    Agility - 17
    ------------------------------------------------------------------------------
    
    Well, that one didn't go as planned. Let's head over to Headquarters and see
    what kind of ideas Roy can come up with. Once you've heard his thoughts,
    Leave Base to do some dirty work.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 44 - Investigation
    ------------------------------------------------------------------------------
    
    Enemies: 16
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 0 + 16400
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Investigate Dr. Aisha's whereabouts.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Your armor coating choices are Impact or Fire for this mission. Other than
    upgrading your parts, that's about it for this one.
    
    Your first objective is to head for the designated points on the map. When
    someone reaches the area, enemy units will appear on the following turn.
    It's an even split between Attackers packing a Circular Shotgun and the
    Missileers packing Donkey DX Missile Launchers. Whatever you do, be sure
    to disable the Arms holding their weapons. The Circular and Donkey DX hurt
    a lot so don't underestimate them.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Orgel - Total 8
    MV: 17 Lv: 27		Weapon Loadout:
    Body - 150		(I) PC(Arm Punch), 1-1
    Arms - 108		(I) SG(Circular), 1-1
    Legs - 120
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 28
    Long - 15
    Agility - 17
    ------------------------------------------------------------------------------
    Missileer in Flugel - Total 8
    MV: 16 Lv: 26		Weapon Loadout:
    Body - 174		(I) PC(Arm Punch), 1-1
    Arms - 132		(I) PC(Arm Punch), 1-1
    Legs - 156		(F) MS(Donkey DX), 4-8, 2 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 27
    Agility - 17
    ------------------------------------------------------------------------------
    
    Sigh, another dead end. Let's go to the Mercenaries' Quarters and speak with
    Oddeye to see if there are any new leads. Once the conversation ends, get to
    Headquarters and talk to Roy. Mission branching returns as Roy will give you
    two approaches for the next operation. Both are identical and only differ in
    terms of story, so pick the approach you want to go with. Once that's done,
    Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Storm, Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 45A - Gathering Information
    ------------------------------------------------------------------------------
    
    Enemies: 8
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 8000 + 8480
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Pose as staff to obtain data about the decoy's origins.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    This mission is simple...destroy everyone however way you see fit.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Type 67C - Total 4
    MV: 17 Lv: 27		Weapon Loadout:
    Body - 168		(P) MG(Type 67C), 1-1
    Arms - 108(L)/132(R)	(P) MG(Black Star), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 28
    Long - 15
    Agility - 17
    ------------------------------------------------------------------------------
    Attacker in Type 67C - Total 4
    MV: 16 Lv: 27		Weapon Loadout:
    Body - 168		(P) PC(Arm Punch), 1-1
    Arms - 132		(I + F) BZ(Thunderbolt), 1-4
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 28
    Long - 15
    Agility - 17
    ------------------------------------------------------------------------------
    
    If you did not pick the first option prior to Mission 45, skip Mission 45B.
    
    ------------------------------------------------------------------------------
    Mission 45B - Gathering Information
    ------------------------------------------------------------------------------
    
    Enemies: 8
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 8000 + 8480
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Pose as staff to obtain data about the decoy's origins.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    This mission is simple...destroy everyone however way you see fit.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Type 67C - Total 4
    MV: 17 Lv: 27		Weapon Loadout:
    Body - 168		(P) MG(Type 67C), 1-1
    Arms - 108(L)/132(R)	(P) MG(Black Star), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 28
    Long - 15
    Agility - 17
    ------------------------------------------------------------------------------
    Attacker in Type 67C - Total 4
    MV: 16 Lv: 27		Weapon Loadout:
    Body - 168		(P) PC(Arm Punch), 1-1
    Arms - 132		(I + F) BZ(Thunderbolt), 1-4
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 28
    Long - 15
    Agility - 17
    ------------------------------------------------------------------------------
    
    If you took Mission 45A:
    
    Now that we finally have a lead, chat with Rain and the others at the
    Mercenaries' Quarters. Watch the cutscene and then make a pit stop at
    Headquarters. If you haven't done any customization, do so now before you
    Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    If you took Mission 45B:
    
    Now that we finally have a lead, chat with Rain and the others at the
    Mercenaries' Quarters. Watch the cutscene and then make a pit stop at
    Headquarters. If you haven't done any customization, do so now before you
    Leave Base.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 46 - B-Organization Assault
    ------------------------------------------------------------------------------
    
    Enemies: 6 + 14 reinforcements
    Bosses: 0
    Units: 5
    Allies: 2
    Money: 10000 + 22020
    Difficulty: ***
    Winning Condition: Aisha rescued.
    Losing Condition: Storm or WAP carrying Aisha destroyed.
    
    Briefing:
    
    Location - Grey Rock.
    Objective - Rescue Dr. Aisha from the Vampires.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Upgrade everyone's rides if you haven't done so and be sure to load up on
    some Chaff items. Also, have someone equip the Riff Backpack if you haven't
    done so already. Lastly, you have the choices of either Piercing or Fire for
    your armor coating.
    
    This mission is split into several sections so let's tackle them one by one.
    For this mission, Tornado and his partner Napalm will assist you. They're
    pretty strong and won't need much maintenance, which is good because things
    will get crazy in this mission. To start, clear the initial resistances on
    the map. Once they're removed, the rescue points will appear on the map. A
    few enemies will appear as backup too. To make the next section easier, go
    and take out the reinforcements before approaching the rescue points.
    
    Once the reinforcements are destroyed, have someone head for the rescue
    points. When this is met, a ton of enemy reinforcements will appear. Also,
    escape points will appear on the map. Whoever rescued Aisha will need to
    cross these points for the mission to succeed. Use the next few turns to
    clear up the path to the escape points before crossing it. Once that unit
    is safely out of the battlefield, finish off the remaining enemies.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Perzea - Total 2
    MV: 18 Lv: 28		Weapon Loadout:
    Body - 156		(I + F) BZ(Thunderbolt), 1-4
    Arms - 132		(I) PC(Arm Punch), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 30
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Attacker in Flugel - Total 2
    MV: 16 Lv: 28		Weapon Loadout:
    Body - 174		(I) PC(Arm Punch), 1-1
    Arms - 132		(P) RF(Winee RR), 2-4
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Blizzaia 2 - Total 2
    MV: 16 Lv: 27		Weapon Loadout:
    Body - 204		(I) PC(Arm Punch), 1-1
    Arms - 144		(I) PC(Arm Punch), 1-1
    Legs - 180		(F) MS(Crane), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 27
    Agility - 18
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (all enemies destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Perzea - Total 2
    MV: 18 Lv: 28		Weapon Loadout:
    Body - 156		(I + F) BZ(Thunderbolt), 1-4
    Arms - 132		(I) PC(Arm Punch), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 30
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Attacker in Flugel - Total 2
    MV: 16 Lv: 28		Weapon Loadout:
    Body - 174		(I) PC(Arm Punch), 1-1
    Arms - 132		(P) RF(Winee RR), 2-4
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    
    (reach the rescue points)
     
    ------------------------------------------------------------------------------
    Attacker in Flugel - Total 3
    MV: 16 Lv: 28		Weapon Loadout:
    Body - 174		(I) PC(Arm Punch), 1-1
    Arms - 132		(P) RF(Winee RR), 2-4
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Blizzaia 2 - Total 7
    MV: 16 Lv: 27		Weapon Loadout:
    Body - 204		(I) PC(Arm Punch), 1-1
    Arms - 144		(I) PC(Arm Punch), 1-1
    Legs - 180		(F) MS(Crane), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 27
    Agility - 18
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Tornado in Zenith V(Assault)
    MV: 22 Lv: 31 		Weapon Loadout:
    Body - 240		(P) MG(Grave 2 + 2), 1-1
    Arms - 180		(P) MG(Grave 2 + 2), 1-1
    Legs - 228		(N) SD(WS-14B), 0-0
    Armor - Fire		(N) SD(WS-14B), 0-0
    Jobs:			Skills: None.
    Fight - 14
    Short - 28
    Long - 26
    Agility - 20
    ------------------------------------------------------------------------------
    Napalm in Zenith V(Sniper)
    MV: 22 Lv: 31		Weapon Loadout:
    Body - 240		(P) RF(Hexa G3 + 2), 2-4
    Arms - 180		(I) PC(Arm Punch), 1-1
    Legs - 228		(N) SD(WS-14B), 0-0
    Armor - Fire		(N) SD(WS-14B), 0-0
    Jobs:			Skills: None.
    Fight - 14
    Short - 26
    Long - 28
    Agility - 20
    ------------------------------------------------------------------------------
    
    Aisha's back with us! And with new information on the mysterious client of
    the Vampires, the B-Organization. Talk to Champ at the Mercenaries' Quarters
    to get the ball rolling, and then Roy at Headquarters. Leave Base when you're
    itching for some more wanzer action.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Aisha, Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 47 - Demon Seeds
    ------------------------------------------------------------------------------
    
    Enemies: 13
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 5000 + 14480
    Difficulty: **
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Acquire information on the B-Organization's PS Plan.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    You only need Fire armor coating to prepare for this operation.
    
    Like some of the previous missions, you'll have to do some recon and head
    to certain points on the map. Once someone reaches the designated points
    on the map, enemy units will appear on the next turn. That's about it for
    this mission so clean up these enemies in any way you see fit.
    
    Mission Bonus:
    
    Covet V300 + 1(Shotgun) - head next to the rock farthest to the Northeast of
    the facilities. It's located on the top level by the map's borders.
    
    Buren(Mobile Weapon) - head next to the rock farthest to the Northeast of 
    the facilities. It's located on the top level by the map's borders. 2nd 
    playthrough.
    
    Buren + 1(Mobile Weapon) - head next to the rock farthest to the Northeast of
    the facilities. It's located on the top level by the map's borders. 3rd
    playthrough and above.
    
    SRX
    RRS
    RSS
    
    R - Rock
    S - Square
    X - Covet V300 + 1, Buren, Buren + 1
    
    Algem(Mobile Weapon) - head next to the big rock farthest to the Northwest of
    the facilities. It's located on the top level and by the lower part of the
    big rock.
    
    Dragon Hands(Arms) - head next to the big rock farthest to the Northwest of
    the facilities. It's located on the top level and by the lower part of the
    big rock. 2nd playthrough.
    
    Dragon Hands + 1(Arms) - head next to the big rock farthest to the Northwest
    of the facilities. It's located on the top level and by the lower part of
    the big rock. 3rd playthrough and above.
    
    SRR
    XRR
    SSS
    
    R - Rock
    S - Square
    X - Algem, Dragon Hands, Dragon Hands + 1
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Blizzaia 2 - Total 4
    MV: 16 Lv: 28		Weapon Loadout:
    Body - 204		(I) PC(Arm Punch), 1-1
    Arms - 132		(I) SG(Circular), 1-1
    Legs - 180
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 30
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Attacker in Perzea - Total 3
    MV: 17 Lv: 28		Weapon Loadout:
    Body - 156		(P) MG(Black Star), 1-1
    Arms - 132		(P) RF(Winee RR), 2-4
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 30
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Blizzaia 2 - Total 6
    MV: 16 Lv: 27		Weapon Loadout:
    Body - 204		(I) PC(Arm Punch), 1-1
    Arms - 144		(I) PC(Arm Punch), 1-1
    Legs - 180		(F) MS(Crane), 3-6, 3 ammo
    Armor - Piercing	(F) RK(Probaton), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 27
    Agility - 18
    ------------------------------------------------------------------------------
    
    Things are getting pretty intense now, wouldn't you say? Chat with Rain,
    Champ, or Gray at the Mercenaries' Quarters and find out what their opinions
    are. Next, talk to Aisha or Oddeye and see what these two ladies are up to.
    Finally, it's back to that infernal Headquarters with Roy. Before you Leave
    Base, make sure you get all of your customization done first.
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Aisha, Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 48 - Retreating Forces
    ------------------------------------------------------------------------------
    
    Enemies: 12
    Bosses: 4
    Units: 5
    Allies: 0
    Money: 5000 + 19595
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Track down the retreating B-Organization WAPs.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Set your armor coats to Piercing before you head out.
    
    This is another simple mission that requires destroying all enemy units on
    the map. The enemies are spread out so engage them as they're closing in.
    Once you've eliminated them, enemy reinforcements will appear in the form
    of the Gavel and Gigas mobile weapons. They're not as strong as you might
    think, but feel free to use Link Attacks if you want to be safe.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Commander in Type 150 - Total 1
    MV: 22 Lv: 29		Weapon Loadout:
    Body - 192		(P) MG(Artassaut SP), 1-1
    Arms - 120		(I) PC(Arm Punch), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 34
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Attacker in Type 150 - Total 8
    MV: 22 Lv: 29		Weapon Loadout:
    Body - 192		(P) MG(Artassaut SP), 1-1
    Arms - 120		(I) PC(Arm Punch), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 34
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Pegase - Total 2
    MV: 12 Lv: 29		Weapon Loadout:
    Body - 228		(I) PC(Arm Punch), 1-1
    Arms - 156		(I) PC(Arm Punch), 1-1
    Legs - 204		(F) MS(Blackpanther), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Type 103 - Total 1
    MV: 20 Lv: 29		Weapon Loadout:
    Body - 192		(I + F) BZ(Boa 40), 1-6
    Arms - 108		(I) PC(Arm Punch), 1-1
    Legs - 144		(F) MS(Blackpanther), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (all enemies destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Attacker in Gavel - Total 2
    MV: 16 Lv: 33		Weapon Loadout:
    Body - 800		(P) VN(FV-24B), 1-1
    Arms - 0
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 15
    Short - 34
    Long - 28
    Agility - 18
    ------------------------------------------------------------------------------
    Boss - Attacker in Gigas - Total 2
    MV: 12 Lv: 33		Weapon Loadout:
    Body - 600		(P) MG(Artassaut SP), 1-1
    Arms - 0
    Legs - 0
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 15
    Short - 34
    Long - 28
    Agility - 18
    ------------------------------------------------------------------------------
    
    Back at the supply camp, speak with your team at the Mercenaries' Quarters.
    Now, get over to Headquarters because Roy has an important order for you.
    Head over to the Hangar to perform some setups and take advantage of the new
    gear that appears. This is the final time the Hangar will get new parts, so
    it's just down to the final stretch now. Once you're all finished, it's time
    to head into the U.S.N. itself...
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 49 - The Larcus Incident
    ------------------------------------------------------------------------------
    
    Enemies: 11 + 4 reinforcements
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 5000 + 18130
    Difficulty: **
    Winning Condition: Reach the designated points.
    Losing Condition: Storm or Oddeye destroyed.
    
    Briefing:
    
    Location - Larcus District.
    Objective - Investigate the B-Organization facility in the Larcus District.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    Upgrade everyone's gear and set your armor coats to Fire before leaving.
    
    This is another one of those recon missions so you should know what to do
    by now. Start off by clearing away the nearby defenses before heading for
    the designated points. Once you've done this, go to the designated points
    next. When someone reaches the area, you'll have to wait for one turn to
    get your next objective. After the turn is up, enemy reinforcements will
    show up by the escape points. Finish these enemies and then head for the
    escape points to end the mission.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Type 150 - Total 2
    MV: 21 Lv: 29		Weapon Loadout:
    Body - 192		(I + F) BZ(Boa 40), 1-6
    Arms - 120		(P) MG(Artassaut SP), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 34
    Long - 15
    Agility - 18
    ------------------------------------------------------------------------------
    Attacker in Tiran - Total 3
    MV: 18 Lv: 29		Weapon Loadout:
    Body - 204		(P) RF(Ibis 3), 2-4
    Arms - 144		(I) PC(Arm Punch), 1-1
    Legs - 180
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 34
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Pegase - Total 6
    MV: 16 Lv: 29		Weapon Loadout:
    Body - 228		(I) PC(Arm Punch), 1-1
    Arms - 156		(I) PC(Arm Punch), 1-1
    Legs - 204		(F) MS(Blackpanther), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (reach the designated points)
    
    ------------------------------------------------------------------------------
    Attacker in Tiran - Total 2
    MV: 18 Lv: 29		Weapon Loadout:
    Body - 204		(P) RF(Ibis 3), 2-4
    Arms - 144		(I) PC(Arm Punch), 1-1
    Legs - 180
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 15
    Long - 34
    Agility - 18
    ------------------------------------------------------------------------------
    Missileer in Pegase - Total 2
    MV: 16 Lv: 29		Weapon Loadout:
    Body - 228		(I) PC(Arm Punch), 1-1
    Arms - 156		(I) PC(Arm Punch), 1-1
    Legs - 204		(F) MS(Blackpanther), 3-6, 3 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 30
    Agility - 18
    ------------------------------------------------------------------------------
    
    It's time to venture into the heart of the B-Organization itself! Talk to
    your teammates at the Mercenaries' Quarters, and then head to Headquarters.
    Roy will give you the details behind the operation, so let's not let the
    C.I.U. down. Suit up your rides, and Leave Base to battle!
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Yuji(Tutorials), Ellen, Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 50 - Experimental Units
    ------------------------------------------------------------------------------
    
    Enemies: 8
    Bosses: 1 + 2 reinforcements
    Units: 5
    Allies: 1
    Money: 5000 + 15625
    Difficulty: ***
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm or Aisha destroyed.
    
    Briefing:
    
    Location - B-Organization Headquarters.
    Objective - Destroy the B-Organization's experimental X-00 models.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    If you didn't upgrade everyone's gear, do so now. Piercing or Fire will
    work for armor coating.
    
    You'll get Aisha for this mission and she can act as a Mechanic with her
    unit's Repair Backpack. Also, you need to protect her or else it's game
    over. Fortunately, the mission's not too hard so don't fret too much. The
    first enemy you'll face is another X-00 unit. Luckily, it lacks the Auto
    Repair capabilities of the previous ones you've fought so hammer away at
    it. When it's destroyed, two more X-00 units will show up along with a
    handful of reinforcements. Deal with them however way you see fit.
    
    Mission Bonus:
    
    Phantom(Leg) - destroy X-00a.
    
    Phantom + 1(Leg) - destroy X-00a. 2nd playthrough. Also available on 3rd
    playthrough and above.
    
    Phantom(Body) - destroy X-00b.
    
    Phantom + 1(Body) - destroy X-00b. 2nd playthrough. Also available on 3rd
    playthrough and above.
    
    Phantom(Arms) - destroy X-00c.
    
    Phantom + 1(Right Arm) - destroy X-00c. 2nd playthrough.
    
    Phantom + 1(Left Arm) - destroy X-00c. 3rd playthrough and above.
    
    SI Prototype VP-6Gr(Computer) - complete the mission. Also available on 2nd,
    3rd playthroughs and above.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00a
    MV: 25 Lv: 31		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 37
    Short - 15
    Long - 15
    Agility - 19
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (X-00a destroyed)
    
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00b
    MV: 25 Lv: 31		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 37
    Short - 15
    Long - 15
    Agility - 19
    ------------------------------------------------------------------------------
    Boss - Attacker in XW-Prototype Nosferatu/X-00c
    MV: 25 Lv: 31		Weapon Loadout:
    Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
    Legs - 240
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 37
    Short - 15
    Long - 15
    Agility - 19
    ------------------------------------------------------------------------------
    Attacker in Pegase - Total 3
    MV: 17 Lv: 31		Weapon Loadout:
    Body - 228		(P) MG(Wildgoat II), 20 x 6, 1-1
    Arms - 230(L)/156(R)	(P) MG(Mostro 3), 1-1
    Legs - 204
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 37
    Long - 15
    Agility - 19
    ------------------------------------------------------------------------------
    Attacker in Type 105 - Total 1
    MV: 21 Lv: 31		Weapon Loadout:
    Body - 216		(P) VN(FV-24B), 1-1
    Arms - 120		(I) PC(Arm Punch), 1-1
    Legs - 156
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 15
    Short - 37
    Long - 15
    Agility - 19
    ------------------------------------------------------------------------------
    Missileer in Vals - Total 4
    MV: 16 Lv: 30		Weapon Loadout:
    Body - 240		(I) PC(Arm Punch), 1-1
    Arms - 180		(I) PC(Arm Punch), 1-1
    Legs - 228		(F) MS(Blackpanther), 3-6, 3 ammo
    Armor - Piercing	(F) RK(Albatross), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 32
    Agility - 19
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Aisha Romariov in Type 301 Gousai RS(Mechanic)
    MV: 15 Lv: 25		Weapon Loadout:
    Body - 450		(P) MG(Type 301 RS), 8 x 5, 75%, 1-1
    Arms - 0		(P) MG(Type 301 RS), 8 x 5, 75%, 1-1
    Legs - 0		Backpack(Riff)
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 16
    Short - 18
    Long - 16
    Agility - 20
    ------------------------------------------------------------------------------
    
    Looks like war's brewing. At the Mercenaries' Quarters, talk to your team
    and you'll be treated to a number of cutscenes. Once the cutscenes end, pay
    Roy a visit at Headquarters. It seems he's surprised at what's going on too.
    Anyways, Roy has one last mission for us to do. So, whenever you're set and
    ready to roll, Leave Base. This is it...
    
    - Mercenaries' Quarters:
    Team Members - Rain, Champ, Oddeye, Gray
    Others - Aisha, Yuji(Tutorials), Sam, Dean, John
    
    ------------------------------------------------------------------------------
    Mission 51 - War
    ------------------------------------------------------------------------------
    
    Enemies: 11 + 10 reinforcements
    Bosses: 0
    Units: 5
    Allies: 0
    Money: 5000 + 11145
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: Storm destroyed.
    
    Briefing:
    
    Location - Unknown.
    Objective - Halt the U.S.N. Army's advance.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For a final mission, this is more of a breather than anything. None of the
    enemies pose any real threat and you can't really fail this. Once you take
    out nine enemies, reinforcements will arrive. Deal with them however way
    you see fit to finish the mission.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Vonart - Total 3
    MV: 16 Lv: 20		Weapon Loadout:
    Body - 108		(P) MG(Mostro 24), 1-1
    Arms - 72		(P) RF(Slab), 2-3
    Legs - 84
    Armor - None
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 2
    MV: 18 Lv: 20		Weapon Loadout:
    Body - 96		(P) MG(Dark Hog + 1), 1-1
    Arms - 72		(I) PC(Arm Punch), 1-1
    Legs - 72
    Armor - None
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 2
    MV: 19 Lv: 20		Weapon Loadout:
    Body - 96		(P + F) CN(Crof), 1-1
    Arms - 54		(P + F) CN(Crof), 1-1
    Legs - 72
    Armor - None
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 4
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) RK(Egret + 1), 3-6, 3 ammo
    Armor - None		(F) RK(Egret + 1), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (9 enemies destroyed)
    
    ------------------------------------------------------------------------------
    Attacker in Vonart - Total 2
    MV: 16 Lv: 20		Weapon Loadout:
    Body - 108		(P) MG(Mostro 24), 1-1
    Arms - 72		(P) RF(Slab), 2-3
    Legs - 84
    Armor - None
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 2
    MV: 18 Lv: 20		Weapon Loadout:
    Body - 96		(P) MG(Dark Hog + 1), 1-1
    Arms - 72		(I) PC(Arm Punch), 1-1
    Legs - 72
    Armor - None
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Attacker in Crof - Total 1
    MV: 19 Lv: 20		Weapon Loadout:
    Body - 96		(P + F) CN(Crof), 1-1
    Arms - 54		(P + F) CN(Crof), 1-1
    Legs - 72
    Armor - None
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 12
    Agility - 12
    ------------------------------------------------------------------------------
    Missileer in Zearaid - Total 5
    MV: 19 Lv: 17		Weapon Loadout:
    Body - 84		(I) PC(Arm Punch), 1-1
    Arms - 48		(I) PC(Arm Punch), 1-1
    Legs - 60		(F) RK(Egret + 1), 3-6, 3 ammo
    Armor - None		(F) RK(Egret + 1), 3-6, 3 ammo
    Jobs:			Skills: None.
    Fight - 12
    Short - 12
    Long - 16
    Agility - 12
    ------------------------------------------------------------------------------
    
    Watch the LONG cutscene that plays soon after and the credits that follow.
    Don't turn off your game just yet...
    
    ------------------------------------------------------------------------------
    Epilogue - And...
    ------------------------------------------------------------------------------
    
    Enemies: 12
    Bosses: 5
    Units: 5
    Allies: 1
    Money: 0
    Difficulty: *
    Winning Condition: All enemy machines destroyed.
    Losing Condition: None.
    
    Briefing:
    
    Location - Unknown.
    Objective - Unknown.
    Other - None.
    Pictures - None.
    
    Strategy:
    
    For all intents and purposes, this is a story mission. As such, you really
    can't die in here; all parts will always stay at 1 HP or higher. You also
    get Tornado again for this mission so feel free to do whatever you want in
    here. To clear it, get someone to the designated points once the initial
    enemy forces are dealt with. Innova reinforcements will appear shortly
    after, but they're nothing a good skill chain or Link Attack can't handle.
    
    Enemy Composition
    ------------------------------------------------------------------------------
    Attacker in Eldos - Total 3
    MV: 18 Lv: 30		Weapon Loadout:
    Body - 228		(P) VN(FV-24B), 1-1
    Arms - 156		(P) RF(Firebird), 2-4
    Legs - 204		(F) MS(Donkey DX2), 3-6, 4 ammo
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 35
    Long - 14
    Agility - 21
    ------------------------------------------------------------------------------
    Attacker in Korl - Total 3
    MV: 19 Lv: 30		Weapon Loadout:
    Body - 228		(P) MG(Korl), 1-1
    Arms - 168		(P) MG(Korl), 1-1
    Legs - 216
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 35
    Long - 14
    Agility - 21
    ------------------------------------------------------------------------------
    Missileer in Valiant - Total 6
    MV: 16 Lv: 31		Weapon Loadout:
    Body - 324		(I) PC(Arm Punch), 1-1
    Arms - 192		(I) PC(Arm Punch), 1-1
    Legs - 240		(F) MS(Donkey DX2), 3-6, 4 ammo
    Armor - Piercing	(F) MS(Paraina), 4-6, 4 ammo
    Jobs:			Skills: None.
    Fight - 16
    Short - 16
    Long - 34
    Agility - 21
    ------------------------------------------------------------------------------
    
    Reinforcements:
    
    (reach the designated points)
    
    ------------------------------------------------------------------------------
    Boss - Attacker in Innova - Total 5
    MV: 16 Lv: 30		Weapon Loadout:
    Body - 600		(P + F) CN(Long Force), 88 x 1, 6-9
    Arms - 0		(P) MG(Innova), 23 x 5, 1-1
    Legs - 0
    Armor - Piercing
    Jobs:			Skills: None.
    Fight - 14
    Short - 35
    Long - 14
    Agility - 21
    ------------------------------------------------------------------------------
    
    Allies:
    
    ------------------------------------------------------------------------------
    Tornado in Zenith V(Assault)
    MV: 21 Lv: 33		Weapon Loadout:
    Body - 240		(P) RF(Hexa G3 + 1), 2-4
    Arms - 180		(P) VN(FV-24B + 1), 1-1
    Legs - 228		(F) MS(Donkey DX), 4-8, 2 ammo
    Armor - Fire
    Jobs:			Skills: None.
    Fight - 14
    Short - 36
    Long - 26
    Agility - 20
    ------------------------------------------------------------------------------
    
    Congratulations, you've just completed Front Mission 2089: Border of Madness!
    
    ------------------------------------------------------------------------------
    4. ARENA							[AREN]
    ------------------------------------------------------------------------------
    
    The following section expands on the Arena data shown in my beginner's guide.
    For more information on how the Arena operates, see my beginner's guide on
    GameFAQs.
    
    Bet Guide:
    
    ------------------------------------------------------------------------------
    Pricing		Max Odds
    ------------------------------------------------------------------------------
    0		999.99
    50		999.99
    100		999.99
    300		999.99
    500		999.99
    800		999.99
    1000		999.99
    2000		999.99
    5000		999.99
    10000		999.99
    
    ARENA COMBATANTS
    ----------------
    
    The following are lists for all Arena combatants you can fight in throughout
    the game.
    
    ------------------------------------------------------------------------------
    Arena 01	Max Bet: 500
    ------------------------------------------------------------------------------
    
    Access: Mission 3 to Mission 8
    
    1. Sutherland in Scarlet Devil	Fight 13/Short 12/Long 0/Agility 36
    Armor Coating: None
    Skills - None
    
    2. Rudensky in Gust		Fight 0/Short 21/Long 0/Agility 28
    Armor Coating: None
    Skills - None
    
    3. Jorg in Calm			Fight 33/Short 0/Long 14/Agility 36
    Armor Coating: None
    Skills - None
    
    4. Alexander in Tendus		Fight 41/Short 0/Long 0/Agility 38
    Armor Coating: None
    Skills - None
    
    5. Adam in Pabotte		Fight 5/Short 20/Long 10/Agility 46
    Armor Coating: Impact
    Skills - None
    
    6. Adam in Avenir		Fight 14/Short 28/Long 0/Agility 97
    Armor Coating: Fire
    Skills - None
    
    ------------------------------------------------------------------------------
    Arena 02	Max Bet: 800
    ------------------------------------------------------------------------------
    
    Access: Mission 8 to Mission 16
    
    1. Werewolf in Zora 3A		Fight 5/Short 12/Long 0/Agility 37
    Armor Coating: Piercing
    Skills - None
    
    2. Jimmy in Zenith		Fight 8/Short 0/Long 14/Agility 44
    Armor Coating: Piercing
    Skills - None
    
    3. Demon V in Galbo		Fight 35/Short 0/Long 0/Agility 53
    Armor Coating: Fire
    Skills - None
    
    4. The Breaker in Giza		Fight 10/Short 0/Long 14/Agility 52
    Armor Coating: Fire
    Skills - First I
    
    5. Rich in Husky Mk.III		Fight 5/Short 28/Long 10/Agility 47
    Armor Coating: Piercing
    Skills - None
    
    6. Jango in Vapor		Fight 0/Short 21/Long 0/Agility 58
    Armor Coating: Fire
    Skills - None
    
    7. Hansen in Tempest		Fight 5/Short 0/Long 23/Agility 46
    Armor Coating: Impact
    Skills - Stun I
    
    8. Werewolf in Bizant		Fight 0/Short 49/Long 0/Agility 91
    Armor Coating: Impact
    Skills - None
    
    9. Jimmy in Stork		Fight 13/Short 66/Long 0/Agility 84
    Armor Coating: Piercing
    Skills - None
    
    10. Demon V in Zearaid		Fight 0/Short 66/Long 24/Agility 97
    Armor Coating: Impact
    Skills - None
    
    11. The Breaker in Orcus	Fight 12/Short 0/Long 24/Agility 71
    Armor Coating: Impact
    Skills - First I
    
    12. Rich in Crabesant II	Fight 0/Short 49/Long 0/Agility 87
    Armor Coating: Fire
    Skills - None
    
    13. Jango in Peregrine		Fight 14/Short 0/Long 59/Agility 169
    Armor Coating: Fire
    Skills - None
    
    14. Hansen in Crof		Fight 45/Short 0/Long 0/Agility 113
    Armor Coating: Piercing
    Skills - Stun I
    
    ------------------------------------------------------------------------------
    Arena 03	Max Bet: 1000
    ------------------------------------------------------------------------------
    
    Access: Mission 16 to Mission 25
    
    1. Charly in Zigle 6B		Fight 59/Short 0/Long 0/Agility 68
    Armor Coating: Impact
    Skills - Double I
    
    2. Kenny in Pabotte II		Fight 5/Short 0/Long 24/Agility 55
    Armor Coating: Piercing
    Skills - None
    
    3. Snowbird in Galbo SV		Fight 0/Short 36/Long 24/Agility 65
    Armor Coating: Impact
    Skills - None
    
    4. Smoker in Husky Mk.IV	Fight 7/Short 0/Long 33/Agility 69
    Armor Coating: Fire
    Skills - None
    
    5. Fork in Gein			Fight 12/Short 0/Long 36/Agility 74
    Armor Coating: Piercing
    Skills - None
    
    6. Charly in Zigle 11A		Fight 0/Short 49/Long 0/Agility 65
    Armor Coating: Impact
    Skills - None
    
    7. Kenny in Galbo MRX		Fight 29/Short 0/Long 24/Agility 74
    Armor Coating: Fire
    Skills - None
    
    8. Snowbird in Genem		Fight 10/Short 32/Long 10/Agility 94
    Armor Coating: Piercing
    Skills - None
    
    9. Smoker in Crabesant		Fight 9/Short 0/Long 28/Agility 89
    Armor Coating: Impact
    Skills - None
    
    10. Charly in Zikade		Fight 0/Short 62/Long 0/Agility 100
    Armor Coating: Impact
    Skills - None
    
    11. Kenny in Vonart		Fight 28/Short 0/Long 0/Agility 136
    Armor Coating: Fire
    Skills - None
    
    12. Snowbird in Varsa		Fight 35/Short 0/Long 0/Agility 167
    Armor Coating: Impact
    Skills - None
    
    13. Smoker in Mareraid		Fight 19/Short 0/Long 49/Agility 143
    Armor Coating: Impact
    Skills - None
    
    14. Marty in Groppe SPV		Fight 20/Short 66/Long 0/Agility 156
    Armor Coating: Fire
    Skills - None
    
    15. Smoker in Prosion		Fight 20/Short 78/Long 42/Agility 143
    Armor Coating: Fire
    Skills - None
    
    16. Marty in Ratmount		Fight 35/Short 55/Long 37/Agility 234
    Armor Coating: Piercing
    Skills - None
    
    ------------------------------------------------------------------------------
    Arena 04	Max Bet: 2000
    ------------------------------------------------------------------------------
    
    Access: Mission 25 to Mission 34
    
    1. Fork in Groppe		Fight 0/Short 52/Long 0/Agility 74
    Armor Coating: Fire
    Skills - Switch I
    
    2. Fork in Moth VR.5		Fight 19/Short 0/Long 43/Agility 94
    Armor Coating: Piercing
    Skills - None
    
    3. Fork in Orcus II		Fight 0/Short 83/Long 20/Agility 113
    Armor Coating: Piercing
    Skills - None
    
    4. Fox in Cicada II		Fight 26/Short 55/Long 0/Agility 182
    Armor Coating: Impact
    Skills - None
    
    5. Orden in Indos		Fight 0/Short 70/Long 0/Agility 195
    Armor Coating: Piercing
    Skills - None
    
    6. Bringer in Stork Mk.IV	Fight 31/Short 0/Long 31/Agility 136
    Armor Coating: Fire
    
    7. Joe the Apach in Novaraid	Fight 19/Short 24/Long 0/Agility 152
    Armor Coating: Impact
    Skills - Speed I
    
    8. Volcano in S-Orcus		Fight 20/Short 66/Long 0/Agility 192
    Armor Coating: Piercing
    Skills - None
    
    9. Snowbird in Blizzaia		Fight 35/Short 0/Long 66/Agility 240
    Armor Coating: Piercing
    Skills - None
    
    10. Fork in Type 67		Fight 0/Short 115/Long 25/Agility 182
    Armor Coating: Impact
    Skills - Switch I
    
    11. Fox in Orgel		Fight 0/Short 105/Long 0/Agility 172
    Armor Coating: Fire
    Skills - Switch I
    
    12. Orden in Zeroa		Fight 0/Short 119/Long 0/Agility 214
    Armor Coating: Impact
    Skills - None
    
    13. Bringer in Blizzaia 2	Fight 35/Short 84/Long 57/Agility 266
    Armor Coating: Piercing
    Skills - Speed I
    
    14. Joe the Apach in Perzea	Fight 0/Short 80/Long 86/Agility 188
    Armor Coating: Fire
    Skills - Speed I
    
    15. Volcano in Type 67C		Fight 0/Short 129/Long 0/Agility 208
    Armor Coating: Impact
    Skills - None
    
    16. Blue Eye in Flugel		Fight 0/Short 96/Long 82/Agility 237
    Armor Coating: Piercing
    Skills - None
    
    17. Brian in Korl		Fight 11/Short 80/Long 0/Agility 178
    Armor Coating: Piercing
    Skills - None
    
    18. Smoker in Prosion		Fight 0/Short 124/Long 0/Agility 143
    Armor Coating: Fire
    Skills - None
    
    19. Snowbird in Gloster		Fight 0/Short 131/Long 0/Agility 140
    Armor Coating: Impact
    Skills - Switch I
    
    ------------------------------------------------------------------------------
    Arena 05	Max Bet: 5000
    ------------------------------------------------------------------------------
    
    Access: Mission 34 to Mission 42
    
    1. Blue Eye in Frost		Fight 45/Short 0/Long 0/Agility 123
    Armor Coating: Fire
    Skills - Stun II
    
    2. Brian in Wildgoat		Fight 0/Short 105/Long 0/Agility 201
    Armor Coating: Piercing
    Skills - None
    
    3. Rocky in Arpeggio		Fight 25/Short 24/Long 37/Agility 182
    Armor Coating: Fire
    Skills - None
    
    4. Rocky in Zora 3A		Fight 0/Short 168/Long 0/Agility 58
    Armor Coating: Fire
    Skills - Switch II
    
    ------------------------------------------------------------------------------
    Arena 06	Max Bet: 10000
    ------------------------------------------------------------------------------
    
    Access: Mission 42 to Mission 46
    
    1. Longbow in Prisomare		Fight 0/Short 0/Long 115/Agility 152
    Armor Coating: Impact
    Skills - None
    
    2. Larry in Type 65		Fight 0/Short 105/Long 0/Agility 162
    Armor Coating: Piercing
    Skills - None
    
    3. Ford in Zinc			Fight 0/Short 84/Long 0/Agility 198
    Armor Coating: Impact
    Skills - None
    
    4. Longbow in Type 103		Fight 52/Short 0/Long 157/Agility 221
    Armor Coating: Fire
    Skills - None
    
    5. Larry in Blizzaia 2		Fight 61/Short 0/Long 99/Agility 266
    Armor Coating: Impact
    Skills - None
    
    6. Ford in Flugel		Fight 30/Short 0/Long 144/Agility 211
    Armor Coating: Impact
    Skills - None
    
    7. Mobbs in Pegase		Fight 70/Short 0/Long 59/Agility 292
    Armor Coating: Piercing
    Skills - None
    
    8. Layla in Algem		Fight 0/Short 131/Long 0/Agility 314
    Armor Coating: Piercing
    Skills - Speed III
    
    9. Storm in Wolf Head		Fight 0/Short 188/Long 33/Agility 340
    Armor Coating: Piercing
    Skills - Switch III
    
    10. Rain in Blue Iris		Fight 0/Short 110/Long 96/Agility 340
    Armor Coating: Fire
    Skills - Speed III
    
    11. Oddeye in Wild Cat		Fight 45/Short 0/Long 125/Agility 325
    Armor Coating: Fire
    Skills - None
    
    12. Champ in Claymore		Fight 126/Short 0/Long 0/Agility 355
    Armor Coating: Fire
    Skills - First III, Stun I
    
    13. Gray in Crusader		Fight 0/Short 0/Long 143/Agility 355
    Armor Coating: Fire
    Skills - None
    
    14. Monk in X-12		Fight 122/Short 0/Long 0/Agility 146
    Armor Coating: Fire
    Skills - First II, Double II
    
    15. Manticore in X-17		Fight 0/Short 24/Long 21/Agility 271
    Armor Coating: Fire
    Skills - None
    
    16. Chimera in X-09		Fight 0/Short 0/Long 39/Agility 163
    Armor Coating: Fire
    Skills - Guide I
    
    17. Berserker in X-01		Fight 63/Short 0/Long 0/Agility 146
    Armor Coating: Fire
    Skills - Double III
    
    18. Wizard in X-07		Fight 26/Short 0/Long 36/Agility 135
    Armor Coating: Fire
    Skills - Guide III
    
    19. Golem in X-05		Fight 70/Short 0/Long 0/Agility 135
    Armor Coating: Fire
    Skills - Stun I
    
    20. Ogre in X-28		Fight 87/Short 0/Long 0/Agility 146
    Armor Coating: Fire
    Skills - First I, Double I
    
    21. Dark Knight in X-03		Fight 50/Short 75/Long 28/Agility 135
    Armor Coating: Fire
    Skills - Speed II
    
    22. Death in X-13		Fight 26/Short 0/Long 82/Agility 124
    Armor Coating: Fire
    Skills - None
    
    23. Nightmare in X-14		Fight 0/Short 0/Long 141/Agility 148
    Armor Coating: Fire
    Skills - None
    
    24. Ifrit in X-21		Fight 0/Short 84/Long 82/Agility 124
    Armor Coating: Fire
    Skills - Switch II
    
    25. Dragoon in X-24		Fight 101/Short 0/Long 0/Agility 146
    Armor Coating: Fire
    Skills - Stun II, First II
    
    26. Demon in X-19		Fight 0/Short 120/Long 47/Agility 135
    Armor Coating: Piercing
    Skills - Switch II, Speed II
    
    27. Shaman in X-15		Fight 0/Short 175/Long 0/Agility 146
    Armor Coating: Fire
    Skills - Switch II, Speed II
    
    28. Necromancer in X-11		Fight 26/Short 0/Long 158/Agility 136
    Armor Coating: Fire
    Skills - None
    
    29. Druid in X-18		Fight 91/Short 0/Long 0/Agility 148
    Armor Coating: Fire
    Skills - Double II, First II
    
    30. Witch in X-22		Fight 26/Short 0/Long 160/Agility 135
    Armor Coating: Fire
    Skills - None
    
    31. Vampire in X-00 v.a.m.p.	Fight 124/Short 0/Long 0/Agility 368
    Armor Coating: Fire
    Skills - Double II, First II
    
    32. Roy in X-03			Fight 52/Short 81/Long 48/Agility 136
    Armor Coating: Fire
    Skills - Speed II
    
    33. Lich in X-20		Fight 42/Short 110/Long 25/Agility 136
    Armor Coating: Impact
    Skills - Speed II
    
    ------------------------------------------------------------------------------
    Arena 07	Max Bet: 10000
    ------------------------------------------------------------------------------
    
    Access: Mission 46 to end-game
    
    * Same as Arena 06 but one new addition after Gray *
    
    34. Aisha in S-Lady		Fight 0/Short 66/Long 33/Agility 638
    Armor Coating: Fire
    Skills - None
    
    ------------------------------------------------------------------------------
    5. SECRETS							[SECR]
    ------------------------------------------------------------------------------
    
    There are many secrets to Front Mission 2089: Border of Madness that you may
    be interested in. From secret weapons to game modes, there's enough material
    to keep you hooked on the game for more playthroughs!
    
    SECRET WEAPONS
    --------------
    
    After completing Mission 09, you can get your first secret weapon by talking
    to Oddeye at the Mercenaries' Quarters. When talking to her, you will be
    given three choices: Machine Guns, Shotguns, or Neither. Depending on what
    choice you select, an upgraded weapon can be purchased at the Hangar...
    
    Machine Guns:
    
    22sn Leosocial + 1 on the 1st playthrough.
    22sn Leosocial + 2 on the 2nd playthrough.
    Artassaut + 2 on the 3rd playthrough and above.
    
    Shotguns:
    
    Catsray + 1 on the 1st playthrough.
    Catsray + 2 on the 2nd playthrough.
    Catsray XX + 2 on the 3rd playthrough and above.
    
    Neither:
    
    Nail Fire + 1 on the 1st playthrough.
    Nail Fire + 2 on the 2nd playthrough.
    Flame Fox + 2 on the 3rd playthrough and above.
    
    Based on the choices you make, you can get a free weapon from talking to
    Suresh in the Mercenaries' Quarters later on after Mission 19.
    
    Machine Guns:
    
    Leostun + 1 on the 1st playthrough.
    Leostun + 2 on the 2nd playthrough.
    Artassaut Deux + 2 on the 3rd playthrough and above.
    
    Shotguns:
    
    Gale SG + 1 on the 1st playthrough.
    Gale SG + 2 on the 2nd playthrough.
    Circular + 2 on the 3rd playthrough and above.
    
    Neither:
    
    Piz 8 + 1 on the 1st playthrough.
    Piz 8 + 2 on the 2nd playthrough.
    Albatross + 2 on the 3rd playthrough and above.
    
    EXP FARMING
    -----------
    
    Looking for ways to amass large amounts of EXP without having to go through
    New Game+ over and over again? Fear not, there are quite a number of methods
    to farming EXP in missions. The following are the best methods of EXP farming
    in the entire game:
    
    1. Duel and Guide. These two skills are great for taking out enemy units by
    simply destroying the Body. However, you can use these skills to get more EXP
    by disabling the Arms and Legs of an enemy before aiming at their Body. This
    is a safe method of gaining EXP and preventing enemies from dealing damage at
    the same time.
    
    2. Multi-hit Weapons. Destroying a part yields a good EXP boost, but being 
    able to take off more than one yields extra EXP. An enemy that yields around
    50 EXP per part may give as much as 300 EXP if all parts are destroyed at
    the same time. Obviously, this is best when an enemy is weakened or later in
    the game where Job proficiencies are high.
    
    3. Dragon Hands. This weapon grants a large amount of EXP for every attack,
    even during a miss. Dragon Hands is the way to go for rapid EXP gains in the
    Fight parameter. Dragon Hands gives off 225 EXP for each attack with it 
    equipped. The catch? Dragon Hands can be procured only on the second 
    playthrough and above.
    
    MONEY FARMING
    -------------
    
    Have problems with funds to pay for everyone's wanzers and whatnot? Fear not,
    there is a solution to your problems! The best way to farm money is to win
    Arena battles repeatedly. Winning lots of money at the Arena may take a while
    but here are some methods on getting money quickly.
    
    1. Find Arena combatants that use only weapons corresponding to one class. If
    someone uses only Striker weapons, go with Assault weapons. If someone uses 
    Assault weapons, use Sniper or Launcher weapons. This makes winning much
    easier if you get the first action in every turn.
    
    2. Boost the Odds rate by equipping weaker gear. Basically, your chosen Arena
    combatant should have a unit and weapon loadout weaker than the enemy's. This
    increases your Odds rate in exchange for a higher chance of losing the match
    and losing money.
    
    3. Have the Duel and Guide skills. Just one of them is suffice enough for the
    Arena and being able to destroy an enemy quickly is good news for you. If you
    know the opposing combatant has a dangerous weapon, you can disable the Arm
    that has it. Otherwise, aim for the Body at all times.
    
    NEW GAME+
    ---------
    
    New Game+ is basically restarting the game with everything retained in the
    previous playthrough. Apart from the prospective of being able to plow every
    enemy until the end of the game, you can get special parts that cannot be
    accessed on the first playthrough. In addition, all mission rewards will be
    replaced with new, better ones in subsequent playthroughs. Likewise, you can
    also buy upgraded parts at the Hangar. The first time you clear the game, you
    will be able to purchase parts already upgraded to Rank 1. (all parts start
    at Rank 0 by default) The second time you complete the game, you will gain
    access to Rank 2 parts! You can only access this mode as long as you have a
    clear save file. If you do not, New Game+ cannot be accessed. 
    
    New Game+ retains the following data:
    
    - Pilot Level
    - Job Level
    - Pilot Skills
    - Parts
    - Weapons
    - Items
    - Money
    
    Obviously, beat the game once to unlock this mode. And don't be afraid to
    beat it more than once!
    
    PILOT SELECTION
    ---------------
    
    A feature from other Front Missions, the ability to select which pilots will
    participate in missions comes with New Game+. For the uninitiated, you are
    free to choose who gets to fight and who doesn't. Storm is mandatory for
    all missions though so don't bother trying to get rid of him. Also, you must
    take some of the other pilots during certain story-related missions as well.
    
    DIFFICULTY SETTINGS
    -------------------
    
    Upon beating the game once, you can play through the game on a different 
    difficulty setting. The difficulty settings multiply HP by a certain amount
    and also damage to a lesser extent. It is a bit of a lame reward but if you
    want more of a challenge, by all means go ahead and do it!
    
    Difficulty Settings Guide:
    
    ------------------------------------------------------------------------------
    HP	Damage		Availability
    ------------------------------------------------------------------------------
    1	1		Default game settings.
    2	1.5		Complete the game once.
    5	1.8		Complete the game once.
    10	2		Complete the game twice.
    
    On a minor note, the difficulty settings can be applied to New Game and New
    Game+ playthroughs.
    
    MUSIC TRACKS
    ------------
    
    If you've played other Front Mission entries before, you might be surprised
    to hear a lot of familiar tracks. That's because Front Mission 2089: Border
    of Madness reuses tracks from the other Front Mission games...it has no new
    tracks of its own! If you're interested in knowing what music tracks got the
    recycle treatment, read the following:
    
    ------------------------------------------------------------------------------
    Number 	Name			Game			Composer
    ------------------------------------------------------------------------------
    01	Canyon Crow		Front Mission 1st	Yoko Shimomura
    02	Rise to Action		Front Mission 1st	Noriko Matsueda
    03	Advanced Guard		Front Mission 1st	Yoko Shimomura
    04	Mercenaries		Front Mission 1st	Yoko Shimomura
    05	Take the Offensive	Front Mission 1st	Yoko Shimomura
    06	Decline			Front Mission 1st	Yoko Shimomura
    07	Force Stall		Front Mission 1st	Noriko Matsueda
    08	Manifold Irons		Front Mission 1st	Yoko Shimomura
    09	Bloody Temperature	Front Mission 1st	Noriko Matsueda
    10	Relative Thinking	Front Mission 1st	Noriko Matsueda
    11	Holistic Shot		Front Mission 1st	Yoko Shimomura
    12	Hard Drag		Front Mission 1st	Yoko Shimomura
    13	More and More		Front Mission 1st	Yoko Shimomura
    14	Win Back		Front Mission 1st	Yoko Shimomura
    15	Raise a Flag		Front Mission 1st	Noriko Matsueda
    16	The General Situation	Front Mission 1st	Noriko Matsueda
    17	Shallow Twilight	Front Mission 1st	Yoko Shimomura
    18	Optical City		Front Mission 1st	Noriko Matsueda
    19	Coaxial Town		Front Mission 1st	Yoko Shimomura
    20	Field Hospital		Front Mission 1st	Yoko Shimomura
    21	Arena			Front Mission 1st	Yoko Shimomura
    22	Shop			Front Mission 1st	Noriko Matsueda
    23	Bar			Front Mission 1st	Noriko Matsueda
    24	Setting Up		Front Mission 1st	Yoko Shimomura
    25	Military Government	Front Mission 1st	Noriko Matsueda
    26	Ominous			Front Mission 1st	Noriko Matsueda
    27	Martial Ecologist	Front Mission 1st	Yoko Shimomura
    28	Rage! Rage! Rage!	Front Mission 1st	Yoko Shimomura
    29	Tension			Front Mission 1st	Noriko Matsueda
    30	A Person Easily Elated	Front Mission 1st	Noriko Matsueda
    31	Karen			Front Mission 1st	Noriko Matsueda
    32	Elegie			Front Mission 1st	Yoko Shimomura
    33	Natalie			Front Mission 1st	Noriko Matsueda
    34	Fear			Front Mission 1st	Noriko Matsueda
    35	Terrible Density	Front Mission 1st	Noriko Matsueda
    36	Mad Pressure		Front Mission 1st	Noriko Matsueda
    37	Destructive Logic	Front Mission 1st	Yoko Shimomura
    38	Next Resolution		Front Mission 1st	Noriko Matsueda
    39	Defeat			Front Mission 1st	Noriko Matsueda
    40	Maria			Front Mission 1st	Hidenori Iwasaki
    41	Driscoll		Front Mission 1st	Hidenori Iwasaki
    42	Black Hounds		Front Mission 1st	Hidenori Iwasaki
    43	New Enemy Turn		Front Mission 1st	Hidenori Iwasaki
    44	Ending (U.S.N.)		Front Mission 1st	Hidenori Iwasaki
    45*	Tension			Front Mission 2		Noriko Matsueda
    46	Enemy Battle (Heavy)	Front Mission 2		Noriko Matsueda
    47	Network			Front Mission 3		Koji Hayama
    48	Enemy Attack		Front Mission 3		Koji Hayama
    49	Assault			Front Mission 3		Hayato Matsuo
    50*	Break Free		Front Mission 4		Hidenori Iwasaki
    51	Unsung Heroes		Front Mission Online	Hidenori Iwasaki
    52	In the Name of Honor	Front Mission Online	Ryo Yamazaki
    
    Notes:
    
    * - the arrangement of the music track used is from Front Mission Online.
    
    FRONT MISSION RECURRING CHARACTERS
    ----------------------------------
    
    For anyone who has played a previous Front Mission installment, you might be
    surprised to find some familiar faces in both scenarios. Some of those faces
    are even playable in the game! Anyways, here are the following characters 
    that make appearances in Front Mission 2089: Border of Madness. If you are
    new to Front Mission or have not played some of the games, spoilers will be
    mentioned for these characters. You have been warned so only read what you
    want to know.
    
    ------------------------------------------------------------------------------
    Tornado			2089-I and 2089-II Scenarios
    ------------------------------------------------------------------------------
    
    Location:
    
    Kill House (Mission 3)
    O.C.U. Mercenary Base (Mission 4, Mission 46)
    Grey Rock (Mission 46)
    Unknown (Epilogue)
    
    Time of Appearance: Mission 3 to Epilogue
    Alias: None
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: Yes
    Description:
    
    Tornado is the male protagonist of Front Mission 2089-II. Tornado is a former
    O.C.U. soldier, and is the commander of the Chariots mercenary outfit. His
    appearance in Front Mission 2089: Border of Madness expands on his time in
    basic training, as leader of the Chariots, and his whereabouts after the 2nd
    Huffman Conflict.
    
    In the game, Tornado makes two appearances in the 2089-I scenario, and two in
    the 2089-II scenario. Tornado is involved in cutscenes in the final training
    session in Mission 3, and appears later in the Mercenaries' Quarters in the
    2089-I scenario. In the 2089-II scenario, Tornado is involved in cutscenes in
    the assault on the B-Organization building in Grey Rock in Mission 46. He is
    involved in cutscenes during the Epilogue section as well. Tornado also has
    an indirect appearance through references in the 2089-II scenario through
    Roy, Champ, and Gray. Roy makes references to Tornado at the Headquarters,
    while Champ and Gray make them at the Mercenaries' Quarters after Mission 46.
    
    During Storm's third and final training session, Champ, Oddeye, and Tornado
    are discussing how they should fight. Champ and Oddeye want to go easy on the
    new recruit, but Tornado doesn't want to hold back. Storm doesn't mind having
    to work harder for the session and agrees all three of them should take it
    seriously. When Storm disables Tornado's wanzer, Tornado remarks that he was
    reckless and needs more improvement. Storm tells him that the mercenary that
    he has great potential in an Assault role. With Huffman on the brink of war,
    Storm tells Tornado his talents will be put to good use. In his mind, Tornado
    tells himself that he's not ready for war just yet.
    
    After the final training session, Storm visits Tornado at the mercenaries'
    quarters. As the two mercenaries meet, Tornado officially welcomes Storm to
    the island. Storm then inquires about the Chariots mercenary outfit, which
    is Tornado's assigned post. Oddeye comes in and asks Tornado what's on his
    mind. Tornado tells Oddeye if his codename, "Tornado", is a bit generic.
    Oddeye responds, saying there's nothing wrong with a weather-inspired name.
    Before he leaves, Tornado tells Storm to work with Oddeye and do his best to
    put up with her weird antics.
    
    At the B-Organization building in Grey Rock, the C.I.U. detects the presence
    of friendly units in the area. Addressing himself as Chariot 1, Tornado asks
    if Storm is around. Storm responds, revealing that Chariot 1 is now Tornado
    to Oddeye's surprise. Tornado tells Oddeye that it is him and she shouldn't
    worry too much about the situation. Tornado and Storm go over some details
    behind the enemy's forces. Once Tornado finishes briefing Storm on what needs
    to be done, he tells Napalm to get ready for battle. Upon listening into a
    conversation with some B-Organization soldiers, Tornado informs everyone
    about their plans to escape. 
    
    He also tells the C.I.U. forces that the Chariots will cut off the enemy's
    escape plans. Amazed, Champ asks Tornado how did he become a leader in such
    a short period of time. Tornado tells the mercenary that they can talk about
    it once the mission is over, and he signs off on the comms. After the C.I.U.
    rescues Aisha, Tornado informs Storm of enemies inbound and tells him that
    the Chariots will ensure a clear escape path. Moments after the two forces
    escape, Storm commends the Chariots for their work. Tornado acknowledges it,
    saying it's part of the job.
    
    After returning back to the supply camp, Storm, Champ, and Gray discuss the
    Chariots and their new leader, Tornado. Champ is proud to know that Tornado
    now leads the unit and his combat abilities have improved greatly since their
    last meeting. Gray notes that his skills were as good as the Vampires', so
    it's great to have such people on their side. At headquarters, Roy also
    praises the Chariots for their excellent performance in the last mission
    operation. The C.I.U. agent also adds that he has been working with Tornado
    and the Chariots to uncover the truth behind the Vampires. Roy believes that
    he would be a great asset to the C.I.U. if he joined them.
    
    3 years later since the outbreak of the 2nd Huffman Conflict in 2093, a C.I.U.
    force led by Storm travels to an unknown, large facility. Storm informs his
    team mates of their objective, telling Rain and Tornado to begin the attack.
    Tornado, now a C.I.U. agent along with Storm's team, works with the others to
    take out the facility's defenses and complete their objective - to acquire
    physical evidence of the B-Organization's role in the PS Plan and the BD
    Project.
    
    ------------------------------------------------------------------------------
    Sana			2089-I Scenario
    ------------------------------------------------------------------------------
    
    Location:
    
    O.C.U. Mercenary Base (Mission 2, Mission 19)
    
    Time of Appearance: Mission 2 to Mission 19
    Alias: None
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: No
    Description:
    
    Sana is the female protagonist of Front Mission 2089-II. Sana is a Captain in
    the O.C.U. Ground Defense Force, and is a member of the Chariots mercenary
    outfit. Her appearance in Front Mission 2089: Border of Madness expands on
    her time training new mercenary recruits on Huffman Island.
    
    In the game, Sana appears only once in the 2089-II scenario. She also has an
    indirect appearance through references in the same scenario through Lycov, a
    weapons developer. Lycov makes references to Sana at the Mercenaries' Quarters
    after Mission 19.
    
    Having cleared the second training session, Sana sees a new mercenary at the
    mercenaries' quarters and asks for a name. The mercenary replies with the
    codename Storm and asks for her name. Sana introduces herself as Sana, an
    Assault specialist from the Chariots. Intrigued, Storm asks what the Chariots
    is. Sana replies, stating that the Chariots is a mercenary outfit working for
    the army. Storm asks for some hints on how an Assault type pilot should
    position themselves in battle. Sana advises him to scout out the battlefield
    to choose the best spot to get within range to fire at the enemy. Before he
    embarks on his final training session, Sana wishes him the best of luck and
    leaves.
    
    After completing the first of Lycov's part tests, Lycov asks Storm if he has
    met Sana of the Chariots before. Storm responds, saying he met her some time
    ago during training. In his thoughts, Lycov is surprised that Storm already
    knew who Sana was. Lycov tells the mercenary that Sana was originally the
    commander of the Chariots, and was also one of his best participants for any
    part testing. He wonders what she's been up to as she hasn't communicated
    with him in months.
    
    ------------------------------------------------------------------------------
    Napalm			2089-II Scenario
    ------------------------------------------------------------------------------
    
    Location:
    
    Grey Rock
    
    Time of Appearance: Mission 46
    Alias: None
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: Yes
    Description:
    
    Napalm is one of the main characters in Front Mission 2089-II. Napalm is a
    long range weapons specialist, and is a member of the Chariots mercenary
    outfit. His appearance in Front Mission 2089: Border of Madness expands on
    his role as a long range weapons specialist in the Chariots.
    
    In the game, Napalm appears only once in the 2089-II scenario. He is involved
    in a cutscene before the assault on the B-Organization building in Grey Rock
    begins.
    
    Before the C.I.U. and Chariots teams attack, Storm and Tornado go over some
    details behind the enemy's forces. Once Tornado finishes briefing Storm on
    what needs to be done, he tells Napalm to get ready for battle. Tornado and
    Napalm support the C.I.U. by dealing with the security forces surrounding
    the building, and then ensuring the escape path was clear.
    
    ------------------------------------------------------------------------------
    Hyunh			2089-I Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    Huffman Highway
    
    Time of Appearance: Mission 36
    Alias: None
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: No
    Description:
    
    Hyunh is one of the main characters in Front Mission 2089-II. Hyunh is a
    mercenary associated with the O.C.U. Border Patrol Force. Her appearance in
    Front Mission 2089: Border of Madness expands on her relationship with former
    colleague and fellow mercenary, Hepaist.
    
    In the game, Hyunh appears only once in the 2089-I scenario. She is involved
    in a cutscene after defeating the Vampires, Demon and Dragoon, for the final
    time on the Huffman Highway.
    
    Some time after surviving a battle against an unknown white wanzer, a small
    force of vehicles and wanzers arrive on the Huffman Highway. Before any shots
    are fired, Roy confirms that this small force is emitting ally IFFs. Hyunh
    goes to talk with Storm, inquiring if there is a Hepaist amongst his unit.
    Surprised to hear her voice, Hepaist calls Hyunh out and wonders what she is
    doing. Hyunh replies, telling the old mercenary that her unit was around the
    area looking for some Vampire bounties to collect. Upon hearing that they had
    defeated two of them, she expresses her disappointments to Hepaist and tells
    her unit to "pack up and leave".
    
    ------------------------------------------------------------------------------
    Bacchus			2089-I Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    Huffman Highway
    
    Time of Appearance: Mission 36
    Alias: None
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: No
    Description:
    
    Bacchus is one of the main characters in Front Mission 2089-II. Bacchus is a
    mercenary associated with the O.C.U. Border Patrol Force. His appearance in
    Front Mission 2089: Border of Madness expands on his relationship with former
    colleague and fellow mercenary, Hepaist.
    
    In the game, Bacchus appears only once in the 2089-I scenario. He is involved
    in a cutscene after defeating the Vampires, Demon and Dragoon, for the final
    time on the Huffman Highway.
    
    Some time after surviving a battle against an unknown white wanzer, a small
    force of vehicles and wanzers arrive on the Huffman Highway. Before any shots
    are fired, Roy confirms that this small force is emitting ally IFFs. After
    Hyunh initiates dialogue with Storm and Hepaist, Bacchus remarks that the old
    mercenary is losing his touch. Bacchus urges Hepaist to quit the mercenary
    business while he's still among the living. After Hyunh signals her unit to
    get ready to leave, Bacchus tells Hepaist to stay alive so they can meet and
    catch up on old times.
    
    ------------------------------------------------------------------------------
    X-06 Raven		2089-II Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    B-Organization Desert Facility
    
    Time of Appearance: Mission 47
    Alias: Raven
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: No
    Description:
    
    Raven is one of the main characters in Front Mission 2089-II. Raven is one of
    the elite Numbers in the Vampires mercenary outfit, with the codename "X-06".
    His appearance in Front Mission 2089: Border of Madness expands on his duties
    with the B-Organization.
    
    In the game, Raven appears only once in the 2089-II scenario. He is involved
    in several cutscenes during and after an investigation of a B-Organization
    facility hidden in a desert.
    
    Deep inside the B-Organization desert facility, an unknown soldier detects
    the presence of five wanzers in the area. Raven acknowledges the soldier's
    news, telling him to begin the counterattack. The soldier complies, and a
    number of wanzers appear outside of the facility. Upon the destruction of all
    the wanzers, the soldier reports the failure to Raven. Raven then orders the
    soldier to destroy the facility and cover up their tracks. The Vampire adds
    that all relevant data was already extracted from the facility, so it serves
    no use to the organization. The soldier complies and detonates the facility.
    
    ------------------------------------------------------------------------------
    X-16 Griffon		2089-I Scenario
    ------------------------------------------------------------------------------
    
    Location: Forest
    Time of Appearance: Mission 8
    Alias: Griffon
    Appears in: 
    
    Front Mission 2089-II
    
    Playable: No
    Description:
    
    Griffon is one of the main characters in Front Mission 2089-II. Griffon is
    one of the elite Numbers in the Vampires mercenary outfit, with the codename
    "X-16". His appearance in Front Mission 2089: Border of Madness expands on
    his duties in gathering data on potential candidates for the PS Plan.
    
    In the game, Griffon appears only once in the 2089-I scenario. He is involved
    in several cutscenes before and after the attempt to locate the suspected
    enemy spy, Baggy.
    
    Upon detecting a small group of wanzers deep inside a forest, Griffon orders
    his subordinate, Griffon Eye, to destroy them. When Griffon Eye is unable to
    best the wanzers, he retreats. Sometime after the battle, Griffon reports to
    an unknown person about capturing new test subjects. The unknown person gives
    Griffon new orders, telling him that more test subjects are needed. Griffon
    complies with the order and then leaves, ending the meeting with the unknown
    person.
    
    ------------------------------------------------------------------------------
    Royd Clive		2089-II Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    Supply Camp (Mission 42, Mission 50)
    
    Time of Appearance: Mission 42 to Mission 50
    Alias: None
    Appears in:
    
    Front Mission 2089-II
    Front Mission 1st
    Front Mission Online
    Front Mission 2
    
    Playable: No
    Description:
    
    Royd is one of two male protagonists in Front Mission 1st, and one of the
    secondary characters in Front Mission 2089-II, Front Mission Online, and Front
    Mission 2. Royd is a former Captain in the O.C.U. Ground Defense Force, and is
    the commander of the mercenary outfit "Canyon Crows". His appearance in Front
    Mission 2089: Border of Madness expands on his military career on Huffman
    Island, and prior to the Larcus Incident.
    
    In the game, Royd actually doesn't make an appearance in either scenario.
    Rather, he appears indirectly through references in the 2089-II scenario from
    an O.C.U. soldier named John. John makes references to Royd at the
    Mercenaries' Quarters after Mission 42 and Mission 50.
    
    After learning that Aisha has mysteriously disappeared, John in the ready
    room mentions that any oddities will be reported by the O.C.U. Border Patrol
    Force division. John also adds that the division just enlisted the aid of a
    new recruit for its reconnaissance branch - a Captain Royd Clive from the
    Ground Defense Force division.
    
    Hours after the assault on the B-Organization's headquarters and the Larcus
    Incident, John expresses concern about Royd Clive's whereabouts. When asked
    about his relationship to the soldier, John replies that Royd is one of his
    good friends in the military. He doesn't know what happened to Royd, but is
    aware that his friend was on duty around where the incident took place. John
    hopes that Royd wasn't killed in battle during the outbreak of the incident.
    
    ------------------------------------------------------------------------------
    Dr. Mizette Brown	2089-II Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    Grey Rock (Mission 43)
    B-Organization Headquarters (Mission 50)
    
    Time of Appearance: Mission 43 to Mission 50
    Alias: Dr. Brown
    Appears in: 
    
    Front Mission 1st
    
    Playable: No
    Description:
    
    Dr. Mizette Brown is one of the main characters in Front Mission 1st. Mizette
    is a medical doctor who was involved with the O.C.U. Special Weapons Research
    & Development division, but soon quits for reasons unknown. His appearance in
    Front Mission 2089: Border of Madness expands on his work on biocomputers and
    the reasons behind his resignation.
    
    In the game, Dr. Brown appears only once during the 2089-II scenario. He is
    involved in a cutscene before the assault on a Grey Rock research building
    occurs. He also has an indirect appearance through references in the same
    scenario through Dr. Gilmore, a medical doctor who isone of his colleagues.
    Dr. Gilmore makes references to Mizette after destroying the B-Organization
    prototype wanzers in Mission 50.
    
    Inside a research building, an unknown officer asks how the plan is coming
    along. Dr. Brown wonders what's going on and demands answers from the officer
    in charge. The officer replies, stating that he just wants to know how it's
    progressing. Brown tells him that everything is going according to schedule.
    The officer tells the doctor that he brought an old friend along, whom Brown
    recognizes as Dr. Aisha. Aisha goes over the main plan in-depth, the details
    of which surprise Mizette. The officer asks Dr. Brown if he has any more
    questions about the plan. Mizette tells the officer that the plan is good,
    and he agrees with Aisha's recommendations. The unknown officer tells the
    two doctors not to fail as "they" are watching both of them.
    
    After the C.I.U. force destroys the B-Organization's defenses and secures its
    headquarters, Aisha locates Dr. Gilmore. Asking him about what Dr. Mizette
    Brown's whereabouts, Dr. Gilmore responds that he had left the organization
    three months ago. Dr.Gilmore adds that Mizette "disappeared from the face of
    the earth", as he could not get in touch with his former colleague.
    
    ------------------------------------------------------------------------------
    Dr. Gilmore		2089-II Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    B-Organization Headquarters
    
    Time of Appearance: Mission 50
    Alias: Gilmore
    Appears in: 
    
    Front Mission 1st
    
    Playable: No
    Description:
    
    Dr. Gilmore is one of the main characters in Front Mission 1st. Gilmore is a
    medical doctor who is involved with the U.S.N. Special Weapons Research &
    Development division, the Nirvana Institute. His appearance in Front Mission
    2089: Border of Madness expands on his research on biocomputers and related
    technologies.
    
    In the game, Dr. Gilmore appears only once during the 2089-II scenario. He is
    involved in several cutscenes before, during, and after the assault on the
    B-Organization's headquarters.
    
    Inside the B-Organization headquarter's, an officer discovers the presence of
    unknown machines and calls for Dr. Gilmore. The doctor asks what's going on,
    to which the officer replies that they are being attacked. The officer also
    orders Gilmore to deploy "it" in battle, despite the data being incomplete.
    Dr. Gilmore complies, releasing an X-00 Nosferatu from the building entrance.
    
    Upon destroying the Nosferatu, Dr. Gilmore wonders if the Vampires failed to
    gather enough testing information. Meanwhile, the B-Organization wonders how
    "it" could be destroyed. When asked what to do next, the officer yells at
    Gilmore and says that the machine's core system should have been perfected
    already. The doctor responds, noting that the research isn't even close to
    being perfected. Dr. Gilmore decides to send out more test units, wondering
    what Dr. Brown would do in his thoughts.
    
    After the destruction of the two reinforcement X-00 Nosferatu and the other
    enemy wanzers, the C.I.U. force secures the B-Organization building. Inside
    the building, the doctor wonders if he'll be arrested or killed on the spot.
    Aisha recognizes the doctor and asks if he is Dr. Gilmore. Gilmore, who sees
    Aisha, is surprised and calls out to her as Dr. Aisha. Aisha asks him if he
    was caught up in the crossfire and got injured. Upon hearing Dr. Gilmore say
    that he was not hurt during the battle, Aisha breathes a sigh of relief.
    
    Storm then questions Dr. Gilmore on the research that the organization has
    been conducting. Fearing death, the doctor tells him that the research was
    on how humans could interface with machines for combat purposes. When asked
    how far the research went, Gilmore says that it didn't go too far. The doctor
    then gives Storm a sample of the research in the form of a biocomputer. Dr.
    Gilmore then tells Storm not to interfere with "their" goals if they wish to
    live. Gilmore then leaves, stating that another client he works with might
    start wondering where he's been in the past few days.
    
    ------------------------------------------------------------------------------
    Patrick S. Winger	2089-II Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    U.S.N. Conference Room
    
    Time of Appearance: Mission 50
    Alias: Winger
    Appears in: 
    
    Front Mission 1st
    Front Mission Online
    Front Mission 5: Scars of the War
    
    Playable: No
    Description:
    
    Patrick is one of the main characters in Front Mission 1st, and one of the
    secondary characters in Front Mission Online and Front Mission 5: Scars of
    the War. Patrick is a Brigadier General in the U.S.N. Army, and is the
    commanding officer of the Special Forces Unit known as the "Black Hounds".
    His appearance in Front Mission 2089: Border of Madness expands on the
    speech he says to the media at the start of the 2nd Huffman Conflict.
    
    In the game, Patrick appears only once during the 2089-II scenario. At the
    supply camp, talk to your team at the Mercenaries' Quarters. This will
    trigger a number of cutscenes, one of which involves Patrick.
    
    As a reporter films live footage of the damage in the Larcus District, the
    broadcast switches over to a U.S.N. conference room. At the press conference,
    a news anchor introduces U.S.N. Brigadier General Winger to the public and
    the press. Brigadier General Winger makes a statement about the incident at
    Larcus. In it, he reveals that an O.C.U. reconnaissance unit attacked the
    munitions facilities in the Larcus District. At least four wanzers were seen
    by the security cameras and 62 casualties were reported. Patrick also reports
    that the O.C.U. claims the whole incident was a set-up, but do not have any
    proof of this. In reaction to this, the nation has declared war and intends
    to drive the O.C.U. out of Huffman. Thus, the 2nd Huffman Conflict begins.
    
    ------------------------------------------------------------------------------
    Yuji Kinoshita		2089-I and 2089-II Scenarios
    ------------------------------------------------------------------------------
    
    Location: 
    
    O.C.U. Mercenary Base (Missions 1-33)
    Supply Camp (Missions 34-51)
    
    Time of Appearance: Mission 1 to Mission 51
    Alias: Yuji
    Appears in: 
    
    Front Mission Online
    
    Playable: No
    Description:
    
    Yuji is one of the main characters in Front Mission Online. Yuji is a former
    wanzer pilot, instructor, and mechanic for the O.C.U. Ground Defense Force.
    His appearance in Front Mission 2089: Border of Madness expands on his duties
    as a wanzer instructor to new wanzer pilots on Huffman Island.
    
    In the game, Yuji appears in both the 2089-I and 2089-II scenarios. Yuji can
    be found at the Mercenaries' Quarters at all times, both at the O.C.U.
    Mercenary Base and the Supply Camp. However, Yuji will not be available
    during a select few story-heavy sections in both scenarios.
    
    At the mercenaries' quarters, Yuji trains Storm on the basics of wanzer
    combat. As Storm becomes more proficient at wanzer handling and takes more
    mission operations, Yuji teaches the mercenary about advanced wanzer combat
    techniques. Upon the completion of the first training session, Yuji teaches
    Storm about the basics of setting up wanzers such as auxiliary items. After
    an unexpected battle against unknown black wanzers in a forest, Yuji will
    teach Storm about the concept of Links and how to use them in battle.
    
    ------------------------------------------------------------------------------
    Ellen Taylor		2089-I and 2089-II Scenarios
    ------------------------------------------------------------------------------
    
    Location:
    
    O.C.U. Mercenary Base (Mission 4, Mission 6, Mission 13, Mission 17)
    Supply Camp (Mission 49)
    
    Time of Appearance: Mission 4 to Mission 49
    Alias: Ellen
    Appears in: 
    
    Front Mission Online
    
    Playable: No
    Description:
    
    Ellen is one of the main characters in Front Mission Online. Ellen is an
    O.C.U. soldier and is a member of the Chasm Owls unit. Her appearance in
    Front Mission 2089: Border of Madness expands on her time working with the
    Chasm Owls and defending the Mail River border.
    
    In the game, Ellen appears five times in both scenarios - four in the 2089-I
    scenario, and one in the 2089-II scenario. Ellen can be found in the
    Mercenaries' Quarters in both the O.C.U. Mercenary Base and the Supply Camp.
    On her final appearance, Ellen will give away a new weapon that has been
    upgraded. The first time around, this weapon is the Mostro 3 SZ + 2. On the
    2nd playthrough, this weapon is the FV-24B + 2. On the 3rd playthrough and
    above, this weapon is the Firebird + 2.
    
    After finishing the very first operation as newly minted mercenaries, a woman
    see Rain and calls out her name. Recognizing the voice, Rain meets with the
    woman and calls her Ellen. She formally introduces her friend to the rest of
    the group as Ellen Taylor. Storm greets himself to Ellen and asks what her
    codename is. Ellen responds, stating that she doesn't use codenames. Rain
    wonders what her friend is doing on Huffman Island, to which Ellen responds
    that she's doing recon duties with the army. Ellen asks Rain if she has seen
    or talked to her former boss, Lancer. Rain admits that she hasn't seen him in
    ages. Storm interrupts the two and tells them to find another time to talk.
    
    Upon returning from the defending a warehouse's containers, Rain greets Ellen
    at the mercenaries' quarters. She asks about Ellen's duties regarding her
    recon work. Ellen tells Rain that the job is standard operating procedure
    for that line of work. When asked further about the risks, Ellen reveals that
    she operates deep inside enemy territory. Rain can't believe that her friend
    is involved in very risky work. Ellen assures Rain that she won't be dying
    any time soon, and that her handlers don't give her suicidal assignments.
    Storm gets in the conversation, curious about the details behind Ellen's
    assignments. Ellen tells the two not to worry. She leaves after Rain tells
    her to stay alive.
    
    After taking care of the enemy spy, Alchemist, Ellen begins to talk about the
    aforementioned spy. Champ admits he never thought there would be a spy among
    their ranks. Rain agrees, saying they were all made fools of in the end.
    Ellen questions the mercenaries about what they intend to do next. Storm says
    that they have to press forward and forget that the event happened. Oddeye
    tells Storm not to be so indifferent about personal things. Ellen agrees with
    her and asks Storm why he thinks like that. Storm responds, stating how it's
    important to be a positive thinker in times like this. Ellen and Rain agree,
    and the two women end the discussion by wishing each other the best of luck.
    
    After repelling the unknown wanzers' attack on the O.C.U. Mercenary Base,
    Ellen asks the mercenaries if they are alright. Rain notices Ellen soon after
    and meets with her at the mercenaries' quarters. Ellen expresses relief at
    seeing the mercenaries come back alive. Storm admits things were pretty
    dangerous during the battle. He also thinks that the attackers were likely
    colleagues of the enemy spy, Alchemist. Ellen says that people always take
    risks when trusting someone, but insists that Falcon must have known this
    would happen. Rain asks Ellen to check up on these disturbances and report
    anything suspicious back to then. Oddeye and Gray wonder how Rain was able
    to find a friend like her.
    
    Upon returning from the first investigation of the Larcus District, Ellen
    sees the mercenaries and calls out for Rain. Surprised, Rain responds to her
    friend and asks how she's been holding up. Ellen tells Rain that she's still
    doing recon work, but not she's involved in top-secret military work. Rain
    is a bit shocked, wondering how Ellen got involved with the highest levels of
    the military. Ellen says she can't disclose her work, but hints that it has
    something to do with Lark Valley. Aware of her friend's work with the C.I.U.,
    Ellen gives Rain a special, customized weapon to use. Rain thanks Ellen for
    the weapon and says she'll put it to good use.
    
    ------------------------------------------------------------------------------
    Thomas Norland		2089-I Scenario
    ------------------------------------------------------------------------------
    
    Location: 
    
    O.C.U. Mercenary Base (Mission 20, Mission 30, Mission 32)
    
    Time of Appearance: Mission 20 to Mission 32
    Alias: Thomas
    Appears in: 
    
    Front Mission Online
    Front Mission 2
    
    Playable: No
    Description:
    
    Thomas is one of three main protagonists in Front Mission 2 and is one of the
    secondary characters in Front Mission Online. Thomas is a Captain in the
    O.C.U. Ground Defense Force, and is the commanding officer of the 89th Mobile
    Battalion, the "Dull Stags". His appearance in Front Mission 2089: Border of
    Madness expands on his duties when he was assigned to Huffman Island during
    the Huffman Crisis.
    
    In the game, Thomas appears three times during the 2089-I scenario. At the
    O.C.U. mercenary base, you can find Thomas at the Mercenaries' Quarters after
    Mission 20, Mission 30, and Mission 32. He will leave the Mercenaries'
    Quarters whenever you initiate a conversation with him.
    
    After completing the second of Lycov's part tests, Champ bumps into Thomas
    in the mercenaries' quarters. Thomas tells the mercenary to be respectful to
    superior officers. He introduces himself as Thomas Norland, and asks Champ
    to do the same in return. Upon hearing the mercenary's answer, Thomas says
    that young guys like him should be lucky that the O.C.U. and U.S.N. are
    putting them to good use. Champ brushes it off, asking the veteran soldier
    what he wants from him. Thomas replies that he needs a ton of war rations
    and after some persuasion, manages to convince Champ to hand them over.
    
    Upon returning to the base after shooting up a Sakata Industries facility,
    Gray bumps into Thomas. Thomas is quick to introduce himself as the great
    Thomas Norland, which makes the mercenary curious. When asked if he was the
    real deal, Thomas replies that he is Thomas Norland of Huffman fame. Now
    impressed, Gray asks the veteran soldier what he can do for him. Thomas says
    he needs war supplies such as food and ammunition. Gray asks why can't he
    make a formal request to the military heads. Thomas responds, saying that a
    good soldier always thinks of their comrades' well being first. After Gray
    gives Thomas his supplies, Hepaist wonders if Thomas is up to no good and
    thinks the soldier is masking his smuggling activities.
    
    Having completed the last of Lycov's part tests, Storm walks up to Thomas and
    asks him if he is Thomas Norland. Thomas replies with a confident "Yes".
    Storm then informs him that Hepaist believes he is smuggling goods as usual.
    Thomas is surprised, but brushes it off as just small talk. Storm then asks
    the veteran soldier if he's been conning Champ and Gray into giving him the
    goods. Thomas responds, stating that he'd never do anything stupid like that.
    The mercenary notes that Thomas served in Estonia prior to Huffman, wondering
    how the experience was. Thomas states that Estonia was a hellish war zone,
    and tells Storm that he smuggled supplies and gave them to its people. He
    believes that his actions were well justified given the circumstances.
    
    Lastly, Storm wonders how he knows Hepaist. The veteran soldier replies that
    the two are old friends since Basic. Thomas adds that Hepaist is a weird one,
    warning him not to pry into his comrade's secrets. As Thomas leaves the ready
    room, he tells Storm to stay alive so they can share some drinks in the near
    future.
    
    ------------------------------------------------------------------------------
    7. CREDITS							[CRED]
    ------------------------------------------------------------------------------
    
    Thanks to:
    
    - GameFAQs obviously
    - Front Mission: World Historica book for part wording and such
    - Square Enix for the Front Mission series
    
    This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
    including reprinting in electronic or print media, without express permission
    of the author is strictly forbidden.

    View in: