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    FAQ/Walkthrough by Deejai1220

    Version: 0.4 | Updated: 06/28/08 | Search Guide | Bookmark Guide

                        Soul Bubbles (DS) FAQ/Walkthrough
                                Table of Contents
                    Press Ctrl+F and enter a code listed
                to the right to jump to a section of the guide.
              1. Legal Disclaimer.........................[LD0]
              2. Version History..........................[VH0]
                    2.1 Version 0.25
                    2.2 Version 0.3
                    2.3 Version 0.x
              3. Introduction.............................[IN0]
              4. How to Play..............................[CT0]
                    4.1 Moving Psychopomp
                    4.2 Moving Bubbles
                    4.3 Masks
                    4.4 Important Objects
                    4.5 Collectibles
                    4.6 Options
              5. Enemies and Obstacles....................[EO0]
                    5.1 Enemies...........................[EO1]
                    5.2 Obstacles.........................[EO2]
              6. Unlockables..............................[UL0]
                    6.1 Ranks
                    6.2 Golden Clocks
                    6.3 Secret Messages
                    6.4 Gallery
                    6.5 Secret Levels
              7. Gameplay Tips............................[GT0]
                    8.1 Time and Rank
                    8.2 Less Baggage
              8. Walkthrough..............................[WT0]
                    8.1 Initiation Levels.................[WT1]
                    8.2 Tir Taingire......................[WT2]
                    8.3 Altjeringa........................[WT3]
                    8.4 ..................................[WT4]
                    8.5 ..................................[WT5]
                    8.6 ..................................[WT6]
                    8.7 ..................................[WT7]
                    8.8 ..................................[WT8]
                    8.9 ..................................[WT9]
              9. Credits..................................[CR0]
    1. Legal Disclaimer                                                [LD0]
    This guide is for personal use only. Any other use such as commercial
    distribution or unauthorized publication is prohibited. You may obtain
    permission to publish this guide by emailing me at deejai@myway.com.
    The guide is permitted for use on the following sites:
            (   ) www.Gamefaqs.com (   )
    2. Version History                                                 [VH0]
    Version 0.25                                                     6/24/08
    + General information, tips, enemies, obstacles, and the walkthrough are 
      done up to Altjeringa 1. 
    - The table of contents isn't functional.
    - The guide is unpolished.
    Version 0.3                                                      6/26/08
    + The Altjeringa 1 walkthrough is finished.
    + The guide has had cosmetic reconstruction.
    + Enemies and obstacles are now separate.
    + The table of contents is now functional and contains 3-digit Ctrl+F
    Version 0.x                                                      6/xx/08
    + The table of contents has been updated.
    + "Unlockables" now contains "Secret Messages".
    + "Controls" is now "How to Play" and has "Important Objects" added to
    + Rather than being an entire section, "Collectibles" is now a
      subsection in "How to Play".
    + Various minor tweaks and updates have been made.
    + The Altjeringa walkthrough is complete.
    3. Introduction                                                    [IN0]
    This is my first FAQ. Now, I'm not gonna lie, I'm not writing this
    because I like this game. In fact, I had never even heard of this game
    at the time I decided to write this. The real purpose of this guide is
    to score me the thirty dollar GameFAQs FAQ bounty. Now, that may seem
    shallow, but hear me out... Actually it is shallow, but here, take my
    guide. Your satisfaction is only collateral damage here and I'm not even
    gonna act it isn't. Enjoy.
    Feel free to contact me at deejai@live.com. Your contributions to this
    guide are welcome and you I will make sure you are credited.
    4. How to Play                                                     [CT0]
    4.1 Moving Psychopomp
    4.1a Great Spirit Tree
    From the Spirit Tree overview, you can see you calabash stash in the
    middle, seven surrounding worlds, a back arrow, and a down arrow. Tap a
    world to make Psychopomp move there. Double tap it to enter the world
    where you can enter levels the same way. If you tap the calabash in the
    middle, you will see how many calabashes you've collected. If you tap
    down arrow, you will go to the base of the Spirit Tree where there are
    three initiation levels. From here or from the Spirit Tree overview, you
    can press the back arrow on the bottom left to return to the main menu.
      *  *  *
    4.1b Gameplay
    Your screen will generally follow the spirits. To move your character
    (Psychopomp), click a spot on the screen and he will move there. To
    move your screen away from the spirits, slide your stylus to the edge of
    the screen. You can also bring up your map (hold down) and click
    somewhere to move there. Psychopomp is invincible and go anywhere. You
    can press start at any time during the game to restart, quit, or see
    your current time and stardust on the level.
    4.2 Moving Bubbles
    To move a bubble, blow on it. To blow, hold your stylus on the screen
    and drag it in a direction to make Psychopomp blow that way. Sliding
    the stylus farther will result in a blowing harder. You can blow for
    4-9 seconds before Psychopomp is winded depending on how hard you blow.
    When you run out of breath, just let go and blow again.
    4.3 Masks
    There are three masks which you will use throughout the game. A mask can
    be worn at any time by holding corresponding direction button. While
    wearing a mask, you gain a unique ability.
    4.3a Tiger Mask
    You will receive this mask at the start of Initiation 3. It allows you
    to cut obstacles and enemies as well as divide and combine bubbles. To
    wear this mask, hold right. Slide your stylus while wearing this mask to
    make a cut. To divide a bubble, cut a straight line from one side of the
    bubble to the other. To combine two touching bubbles, cut a line from
    the middle of one bubble to the middle of another.
      *  *  *
    4.3b Bird Mask
    You will receive this mask at the start of Tir Taingire 1. It allows you
    to create new bubbles. To create a bubble, hold up and draw a circle in
    and open space. This mask also allows you to increase the size of a
    bubble by creating a new bubble and binding it to another via the Tiger
      *  *  *
    4.3c Elephant Mask
    You will receive this mask with the Bird Mask. It allows you to deflate
    bubbles, even to the point of popping. To deflate a bubble, hold left
    and touch the bubble with the stylus. This can be used to collect items
    that are completely blocked off by making a new bubble inside the
    closed-off area.
    4.4 Important Objects
    4.4a Celestial Stones
    These are safe spots for spirits. When you start a level, you will find
    seven spirits gathered in one of these spheres.
      *  *  *
    4.4b Gateway Cube
    Placed at the end of a level this is your destination for your spirits.
    Let your spirit-filled bubble hover here for a few seconds and the
    spirits will enter.
      *  *  *
    4.4c All-Knowing Stones
    This is a stone with a question mark on it. All-Knowing Stones appear
    in many levels throughout the game. If you find one, tap it for a
    helpful hint.
    4.5 Collectibles
    4.5a Stardust
    Stardust will show you the way through the level. You can collect
    stardust by touching it with a bubble. Collecting more stardust will
    earn you a higher rank at the end of a level. When you collect the final
    piece of stardust in a level, it will glow green and make a different
      *  *  *
    4.5b Stardust Clusters
    Stardust clusters appear in more obscure locations than stardust and
    consist of a red star in the middle of eight surrounding stardust
    pieces. The red star is worth ten stars, making the cluster worth
      *  *  *
    4.5c Spirits
    Seven spirits are found at the beginning of a level, huddled together in a
    a celestial stone. To complete a level, at least one of those spirits
    must make it to the Gateway Cube at the end of the level. Spirits must
    be transported inside a bubble. If a spirit is left outside a bubble or
    celestial sphere for too long, it will die. 
    Note: The level will not end until all of the spirits enter the Gateway
    Cube and/or die.
    To advance to the next world, you must save fifteen spirits from the
    previous world.
      *  *  *
    4.5d Calabashes
    Vitamin filled treasures. Mmmmm... These, coupled with stardust and
    spirits, determine your rank for a level, but calabash are much more
    rare. There are three of them per level starting with Tir Taingire 2.
    When spirits are near a calabash, they will turn into hearts.
    Calabashes can only be collected by spirits. When replaying a level,
    calabashes that have already been collected will be blue.
    4.6 Options
    4.6a Sound
    Go here first and switch the sound to "Surround" if you're using the DS
    speakers. It makes the sound quality much better. The other two options
    are "Stereo" and "Headphones".
      *  *  *
    4.6b Gallery
    A gallery of unlockable images.
      *  *  *
    4.6c Credits
    View the names of the people responsible for Soul Bubbles. Tap the
    letters to make them break away and make a sound. Letters farther to the
    left will make lower sounds and letters to the right will make higher
      *  *  *
    4.6d Delete Save Data
    No surprises here.
      *  *  *
    4.6e Saving
    Saving is automatic in Soul Bubbles and happens whenever you exit a
    5. Enemies and Obstacles                                           [EO0]
    5.1 Enemies                                                        [EO1]
    5.1a Canaries
    These yellow birds will grab your bubble and toss it around like like a
    beach ball and will also toss it into wind channels. Tap them once or
    twice to kill them.
      *  *  *
    5.1b Owls
    These gray birds will grab your bubble and run off with it, preventing
    you from moving the bubble until you kill them. To kill these birds, cut
    them with your Tiger Mask.
      *  *  *
    5.1c Ravens
    These black birds are fast and will not hesitate to throw your bubble
    into spikes. One touch will kill them.
      *  *  *
    5.1d Bees
    More like a humming bird on drugs, these things will fly at your bubble
    and try to grab a spirit out of it. Two taps will take this sucker out.
      *  *  *
    5.1e Chameleons
    Chameleons are green lizards that attack with their tongues. A chameleon
    will attach its tongue to a bubble with a spirit in it and reel it in to
    eat a spirit inside. They will eat one spirit and then fall asleep, but
    to prevent this, you can either cut their tongue when they stick it out,
    or tap to stun them. Stunning won't release their grip, but it will
    prevent them from grabbing you in the first place. To kill them, cut
    their tongue and then tap them three times.
      *  *  *
    5.1f Moles (Itjaritjari)
    Moles are found with a pair of holes that look like really short tree
    stumps. They will pop out of one hole, grab your bubble, and throw it
    out the other. Tap them once to knock them out for a short duration.
    5.2 Obstacles                                                      [EO2]
    5.2a Wind Channels
    These will either help you or hurt you. Wind channels flow in one
    direction and will push your bubble in that direction. To pass through
    a wind channel blowing against you, use consistent blows.
      *  *  *
    5.2b Tight Spaces
    To get through a tight space, cut or deflate your bubble until you have
    small enough bubbles to blow through the space.
      *  *  *
    5.2c Mushroom Switches
    These switches generally open a nearby log door. To activate it, push
    it with a bubble. If there are two adjacent mushrooms, you will need to
    push both of them simultaneously. Do this by creating a bubble big
    enough to touch both of the switches.
      *  *  *
    5.2d Vines
    Vines will trap your bubble by sticking themselves to it. Cut them to
    free your bubble from their grasp.
      *  *  *
    5.2e Shroud
    Shroud is the black mass that prevent you from seeing a level before you
    venture it. Spirits will remove any surrounding shroud.
      *  *  *
    5.2f Moving Scenery
    To put it frankly, this is scenery that moves. They move in the way and
    they move out of the way. They come in two sizes, big and small. 
    Simple enough. Just blow past them.
      *  *  *
    5.2g Spikes
    Spikes don't move, but if your bubble touches one, it will pop. Take
    caution around these things.
      *  *  *
    5.2h Spinning Wheels
    Much like wind channels, these will move your bubble in the same
    direction they are spinning.
      *  *  *
    5.2i Closed-Off Areas
    To traverse an area with no entrance, draw a new bubble inside the area.
      *  *  *
    5.2j Sandstorms
    This is an area covered by airborne sand that blows back and forth. A
    wind channel with no sense of direction.
      *  *  *
    5.2k Fragile Rocks
    These are round rocks that can be broken. When a spirit gets near one, a
    hand-print will appear on it. Tap the rock to destroy it.
      *  *  *
    5.2l Falling Rocks
    These are harmless rocks that fall and knock your bubble out of the way.
    They are continuous, much like a wind channel.
      *  *  *
    5.2m Sturdy Rocks
    These are the same as fragile rocks except they are varied in shape and
    size, don't glow, and they break by sliding your stylus over them rather
    than tapping.
    6. Unlockables                                                     [UL0]
    6.1 Ranks
    The ranks are E, D, C, B, A, A+, and, S, in order from worst to best. Your rank
    depends on the amount of stardust, calabash, and spirits brought to the
    Gateway Cube. An S rank is given for 100 percent item collection in a
    level. When you receive an S, it will be gold rather than white like the
    other letter ranks.
    6.2 Golden Clocks
    Golden clocks are received by completing a level quickly, regardless of
    item collection. If you receive a golden clock, a message will appear at
    the end of the level that says "Faster than the wind!" After this, the
    clock next to your completion time will turn gold. 
    6.3 Secret Messages
    Upon completion of a level, you may receive one of the following
    messages for fulfilling a certain requirement.
    6.3a "Faster than the wind!"
    You finished the level very fast. This will give you a golden clock.
      *  *  *
    6.3b "Petal Blower!"
    I don't know what this one means. I got it when I finished Altjeringa 3
    in 33:03 with an S ranking. Maybe it just means you're extremely slow.
    Update: It's not for being slow. I got 53 minutes on Altjeringa 5 (S
    ranking) and got no message. It could be for blowing a lot of or all of
    the petals off the flowers in a level.
      *  *  *
    6.3c "Nature Lover!"
    Thanks to dirty_cowboy of GameFAQs. Here's his quote.
    "On a couple of levels I've had 'nature lover' on the end of level
    screen. I'm pretty sure I got that for not cutting plants or blowing
    petals off flowers (which I guess makes sense if it's going to call me a
    nature lover for it)..."
    6.4 Gallery
    6.5 Secret Levels
    7. Gameplay Tips                                                   [GT0]
    7.1 Time and Rank
    Your completion time and your letter rank on a level are completely
    independent of each other. This means that you can take as much time as
    you want to get an S rank, and you can be as sloppy as you want to get a
    golden clock.
    7.2 Less Baggage
    Remember, you only need to save one spirit to complete a level. So, if
    you just want to rush through a level and/or you're going for a golden
    clock, blow the spirits out of the celestial sphere and only bubble up
    one spirit, letting the rest of them die. This will significantly
    increase your mobility, but make sure you don't leave any protected
    spirits behind as this will prevent you from finishing the level.
    7.3 Impatience Is Key
    Another time shaver. When you reach the Gateway Cube, instead of
    hovering your bubble inside of it, use your Elephant Mask to pop the
    bubble and blow the spirit(s) to the cube. This will save you a few
    valuable seconds if you're going for a golden clock.
    8. Walkthrough                                                     [WT0]
    Your goal in each level is to get at least one of the the spirits you
    begin with to the Gateway Cube at the end of the level. This walkthrough
    will tell you how to S-rank every level.
    8.1 Initiation Levels                                              [WT1]
    There are no spirits in these levels. The goal is to bring the bubble to
    the Gateway Cube. These levels are just for getting the user acquainted
    with the control scheme and the story. On top of being incredibly easy,
    these levels also offer no rewards for quick completion or item
    collection. Your time is recorded, but your rank is not, and there are
    no golden clocks on these levels. There are 3 initiation levels. You
    receive the Tiger Mask at the start of Initiation 3.
    8.2 Tir Taingire - Where the wind blows                            [WT2]
    8.2a Tir Taingire 1
    Total Stardust: 62
    (There are no calabashes in this level)
    Bubble the spirits and head right. Open the log door and continue on the
    path until you reach another log door. Pass through that and grab the
    stars and the cluster above the branch. Keep going past the moving log
    and avoid the spikes on the lower left. Get the stars and pass through
    some more moving logs. Collect the stars along the way until you reach a
    small opening.
    Stardust Count: 30
    Go up and kill two ravens hovering by some spikes on the left. Grab the
    4 stars, move on past another moving log, collecting 4 more stars. Move
    past the bigger moving log to a couple of ravens by a spike pit again.
    Watch the spikes and tag the ravens, collecting 4 more stars before
    entering a wind channel. Once you get to the tight space, leave your
    bubble there and scroll the screen past there to cut the two owls who
    will gladly take anything you stick through there. If you bring your
    bubble right up to the space you will be able to see one of the owls.
    The other one is to the bottom right of that one. Just cut randomly
    until you hear a squishy sound. Go back to the bubble and get it through
    the tight space. Grab the stars and go left into a vine pit with some
    more stars. Cut the vines and grab the stars.
    Stardust Count: 54
    Get through another tight space and a log door. Go up and blow through a
    wind channel flowing against you. Grab the last few stars and hit the
    Gateway Cube.
      *  *  *
    8.2b Tir Taingire 2
    Total Stardust: 137
    Bubble up and head up-right above a branch for a star cluster. Go back
    and head down-right where there will be a spike pit on the right and a
    couple of ravens to throw you in it. Kill them and grab the stars.
    Head on left past a moving stone and circle around to collect the stars.
    Go through the log door where there will be a couple of stars and you
    will see your first calabash. Snag it and continue on until you collect
    the stars at the end of the tunnel.
    Stardust Count: 35
    Head up-right past the vines and curve around the top side of the spike
    island to get some stars. Now go up through a vine pit. Go right, go up,
    and get the star cluster to the left. Then go right into a tunnel of
    wheels. Once you're out, you'll see your first All-Knowing Stone. This
    particular stone knows nothing so just head right past it. Go up and
    grab the star cluster to the right. There's a bee to the left, but
    there's no use bothering him. Go back down and continue on through a
    tunnel. Grab some stars, kill two ravens, and avoid the spikes at the
    end. After that, you will come to an All-Knowing Stone.
    Stardust Count: 103
    Head left through a small space and a log door to grab a calabash. Go
    back and head right. Grab some stars and pass two moving stones. Now two
    bees will try to mug you. Four well-placed taps should do the trick.
    After murdering the bees, head up-right past another moving stone to
    grab the last calabash. Go back down through the small opening. Grab a
    few more stars and pass by the Gateway Cube for a star cluster before
      *  *  *
    8.2c Tir Taingire 3
    Total Stardust: 133
    Go down-right and you'll find a closed-off star cluster. Draw a bubble
    inside that area to grab the stars. Go back and go up to grab a few
    stars and head up left to circle around a rock to find some more stars
    and another closed-off cluster. Get the cluster and go down-right into a
    tunnel. Follow the tunnel into a grid of tight spaces between rocks.
    Pick up the scattered stars and grab the calabash near the top-left.
    Stardust Count: 57
    Go to the right and pass four log doors. You will see a wind channel
    flowing up and a few stars. Go past the wind channel into a cave with
    two canaries and a star cluster. These birds take two hits each and
    will try to throw you into the wind channel. Kill the birds, get the
    stars and head down against the wind channel for a calabash. Now, follow
    the wind upward and go right. Watch for the spike pit and squeeze
    out of the tunnel through the small opening to the up-right. Squeeze
    past one more opening and kill the two ravens by the spike pit. Get the
    stars and head right into a tunnel. Kill the raven in there and continue
    on to a wind channel with a few rocks. Grab the first four stars.
    Stardust Count: 95
    Follow the trail of stars through the middle until you find a passageway
    of spinning wheels. Go in and take a left to find the last calabash. Go
    back out and around the left side of the rock in the middle for some
    stars and take a left into a branch where you will see a stardust
    cluster. Draw a new bubble to get the cluster. Now go back to the spirit
    bubble and take a right to to grab a few more stars get out of the wind
    channel. Squeeze through the small opening and get the last few stars
    before tagging the Gateway cube.
      *  *  *
    8.2d Tir Taingire 4
    Total Stardust: 108
    Pop the switch to move the log and rush past the log before it moves
    back. Go left and down through the wind channel for a calabash and head
    back up with the wind all the way to the top. Go past the moving log for
    a star cluster and go back down to take a right at the opening right
    below you. Get past the moving log and follow the star trail down. Go to
    the right past another log to reach the cave exit and get a the stars.
    Stardust Count: 30
    There's a big open area with four bees and some stars. Get the stars,
    kill the bees, and go up through a passage past a few spikes and past a
    raven for a calabash. Tag the raven, bag the calabash and go back out.
    Go to the lower right and kill the raven by the spike pit. Pass through
    a series of moving stones and you'll reach a fork in the road. Take a
    left and follow the rotating stone panel down to another, making sure to
    grab the stars along the way. You'll reach two big logs moving up and
    down. Go between them and grab the three stars. Enter the wind channel
    and follow the stars until you find a small opening to the top right. Go
    through the opening to get a calabash. Go back out and head down and
    you'll see a couple of bees, a spinning wheel to the left, and a spike
    pit to the right. Kill the bees and head down and go left past some
    vines under a moving log to collect some stars. Continue past a similar
    obstacle for some more stars and go up into a cave with a spinning stone
    hook with some stars. Grab the stars, go down, and head left out of the
    Stardust Count: 78
    Continue left and take out two bees guarding some stars. Follow the star
    trail and take out the two ravens. Get the star cluster at the bottom
    and continue on left to the Gateway Cube.
      *  *  *
    8.2e Tir Taingire 5
    Total Stardust: 164
    Go left and follow the tunnel, collecting the stars as you go until you
    reach a wind channel flowing straight up. Enter the wind and go up to
    the first exit on the right. Continue past some moving stones and
    squeeze through the tight space to exit the tunnel and you'll be
    attacked by three bees. Kill them and go down through another tight
    space to get a few stars and you'll be back at the start. Go up and
    follow the wind channel in a complete circle around the lowest rock to
    get the stars. Now go back in the wind to the right and grab a few stars
    off to the right side near some moving stones. Go up through the rocks
    to get a star cluster and take a left past a downward path to get a few
    more stars. There should be a tight space to your top left and a wind
    channel to your bottom left. Enter the wind channel and take your first
    left. Grab the four stars and go back right all the way to the moving
    stones to the bottom right of where you got the star cluster.
    Stardust Count: 78
    Enter the tunnel and pass the series of moving stones and you'll find a
    bunch of spinning stones. Go right and into the stones. They should do
    the work for you until you reach an opening at the bottom. Go into it
    for a calabash and get back into the stones to continue your ride. The
    stones should take you along the entire stardust trail and spit you back
    near the start. Exit the tunnel and head back left past the wind
    channels to where the three bees where. Head left into a tunnel with
    wind flowing against you. Continue through there until you reach an
    opening to the right. Go into the tight space for a star cluster, and go
    even farther for calabash number two. Head out and back up the wind
    channel to exit the tunnel the same way you came in. Go up into the
    tightly grouped rocks and get all of the stars between them. You'll be
    attacked by a bee so take him out too. After the first group of rocks
    there will be another. Go between the rocks and grab the first few stars.
    Take a left into a cave to grab the last calabash. Go back through the
    rocks and follow the star trail up. You should see the Gateway cube, but
    before entering it, grab the four stars above it and the star cluster
    above the branch.
    8.3 Altjeringa - Where earth itches                                [WT3]
    8.3a Altjeringa 1
    Total Stardust: 132
    Go right past a few rocks and you'll see a star trail leading downward.
    Go to the right of the trail for a star cluster and then go back and
    follow the trail down into a sandstorm. Take a right and grab the four
    stars before leaving the storm. Continue right and past a moving rock
    and you'll see some fragile rocks to the upper right. Break the rocks
    and move through the passage to get a calabash. Go back out and go down
    through a star trail and exit the tunnel.
    Stardust Count: 30
    Continue on and you'll come to a star trail near a chameleon. Kill the
    chameleon and follow the trail down past an All-Knowing Stone and you'll
    find some more stars before some falling rocks. Get the stars and go
    left past the falling rocks to see a closed-off star cluster. Bubble the
    cluster and head back through the falling rocks and up the trail. Get a
    few more stars and you'll come to a couple of fragile rocks.
    Stardust Count: 60
    Tag the rocks and continue through. You'll find another fragile rock at
    the top. Break it and rocks will start falling on you. Go up through the
    rocks and through the tight space on the right for another calabash. Go
    back and to the left and follow the trail to a couple of mole holes.
    Whack the mole and continue past an All-Knowing Stone and a tight space.
    You'll find another All-Knowing Stone by some mole holes and a star
    trail. Go to the second mole hole and let the mole pull you through to
    the other side. Head left to grab some stars and smash the fragile rocks
    leading into the tunnel, grabbing the stars left behind the rocks. Keep
    going and you'll come to a mole hole by a couple of fragile rocks. Smash
    the rocks to reveal a star trail next to a chameleon. Follow the trail
    and kill the chameleon. Head up-right and snag the closed-off star
    cluster before bashing the mole to the right. Continue to the fragile
    rock and break it open. Keep going and you'll come to another mole. Let
    this mole grab you and take you to a cave. Go right to get the last
    calabash and let the mole grab you to pull you out. Follow the same path
    upward, bashing the two moles along the way, and continue on to the star
    trail between the moving rocks to exit the tunnel.
    Stardust Count: 110
    Head right to grab a few more stars and you'll find the Gateway Cube.
    Before entering it, grab the star cluster to the top right.
      *  *  *
    8.3b Altjeringa 2
    Total Stardust: 132
    Grab the star cluster in the top left, go back, and follow the star
    trail to the right all the way down into a sandstorm. Go down, and 
    squeeze into the tight space to the left for a calabash. Back out and
    continue to follow the star trail down to some fragile rocks. Break them
    and go down into a tunnel. Grab the first few stars and head into the
    tight space above you for a star cluster.
    Stardust Count: 56
    Go back out of the tight space and follow the stardust to your right
    past a discrete mole hole and eventually past some falling rocks. You'll
    get to a fork in the road where a mole will grab your bubble. Smack him
    and go up and to the right, through a tight space, for a cluster. Go
    out and to the left and follow the tunnel to a mole. Let him grab you.
    He will throw you into a cave with a calabash and a mole hole. Grab the
    calabash and exit via the tight space on the right, into some falling
    rocks. Go down and to the right, back to the fork in the road with the
    mole. Smack the mole again and take a right, following a star trail into
    another sandstorm. When you reach the sandstorm, go up and take out the
    chameleon to your right. Continue and take out the next chameleon on
    your left and head into the tight space on your left for a star cluster.
    Go out and continue upward past a series of aggressive moving rocks.
    After that, continue until you get to a few stars and a chameleon. Grab
    the stars, take out the chameleon, and grab a few more stars before
    being whisked back into a sandstorm and a fork in the road. Take a
    right and follow the trail to your last few stars where you'll find the
    Gateway Cube. Don't enter the cube. Go up to the left into a tight
    space. Move through the space, through some moving rocks, and through
    another space for the last calabash. Grab it and head home.
      *  *  *
    8.3c Altjeringa 3
    Total Stardust: 251
    Go to the lower right for a star cluster. Head back and follow the star
    trail to your left to a tight space to the bottom left. Before going
    through, break the sturdy rocky blocking a tight space to the top left.
    Squeeze through that space for a calabash, go back out, and go through
    the space to the bottom left. Let one of the two moles grab you and spit
    you out. Go left through a tight space and continue past a star trail
    and to a sturdy rock below an All-Knowing Stone. Break the rock and go
    down to find a closed-off star cluster. Grab it and go back to the star
    trail you passed earlier. Follow the trail down into a tight space and
    break through the sturdy rocks at the bottom. Go down through the
    tunnel, smack the mole that grabs you on the right, and continue along
    the star trail to some more sturdy rocks. Break through the rocks and
    keep following the tunnel to some more sturdy rocks blocking two
    different paths. Break the rocks and watch out for the mole hidden
    beneath them. Grab the cluster on the right and head back past the mole
    to continue along. Pass the All-Knowing Stone and go down into the
    pitch-black opal mine.
    Tip: Your map is your best tool here.
    Stardust Count: 90
    Go down-right all the way until your bubble stops. You down-left for a
    star cluster and head up-right into a curve that will take you left.
    Immediately after the curve, there will be an opening at the top. Pass
    by that to get the star cluster to the top-left, then go back to the
    opening and head up. You'll be able to see here. Smash the sturdy rocks
    and continue upward and to the right for a few more stars before you're
    taken back into the dark. Follow the brief path through some stars and
    you'll reach a giant fragile rock. Smash it and continue to some falling
    rocks. Go down and you'll see a star trail leading down to the right.
    Follow it to some sturdy rocks clogging a tight space to the left. Break
    the rocks and go into the cave for a star cluster. Go out and continue
    following the star trail up to the right where you'll find a chameleon.
    Take it out and go up to another rock-clogged tight space. Break the
    rocks and go up for your second calabash. Go out and continue right,
    following the star trail to a mole. Let the mole take you. Go down to a
    fork in the road where both paths are blocked by sturdy rocks.
    Stardust Count: 171
    Break the rocks on the right and follow the star trail past a mole and
    down into another opal mine. Go straight left to grab a star cluster,
    and then go back and go straight down all the way and you'll curve to
    the right into another star cluster. Go back and take your first left to
    continue. Go all the way left past a bottom opening for another cluster.
    Then go down into that opening and take your first right for the last
    calabash. Go back and go down, doing a u-turn to the left. Immediately
    after the u-turn, slip into the gap on the left which will lead you to
    your last stars in a cluster to the left. After grabbing that, go back
    and take a right, then go straight up, passing an opening on the right.
    Follow the tunnel to the Gateway Cube and enter it.
      *  *  *
    8.3d Altjeringa 4
    Total Stardust: 106
    Take a left, and follow the star trail down into the tunnel. Keep going
    past a moving rock and you'll find a star trail leading down. Follow it
    to a room with three moles. Let the one on the left grab you through.
    Grab the stars to the right and you'll see three more mole holes. Take
    the top one, pop out, take a right, and go down into the falling rocks.
    You'll find some fragile rocks to your right. Break them and go up to
    get a calabash. Go back up the falling rocks and take a right. Follow
    the trail to a mole. Let him take you. Go right and let the bottom mole
    grab you. Go up and grab a few stars and you'll be in another triple
    mole setup. Take the right mole and you'll pop out into a few stars
    above an All-Knowing Stone. Go right into an opal mine. Go down-right
    and stick to the bottom while sliding all the way down until you make
    a turn down and around to the left. Go left to some moving stones, and
    slip up the tight space between them at the top. You may need to cut
    your bubble in half for this one. Follow the trail to a calabash and go
    back to the moving stones and take a left. You'll do a little curve and
    come out into a lit cave, grabbing a few stars. You'll be flung into a
    mole, so make sure you smack him so you can grab the star cluster to the
    Stardust Count: 54
    Get grabbed by the mole. You'll pop out into three moles. Take the left
    one. You'll pop out with a star trail to your left and a closed-off star
    cluster to your right. Grab the cluster and follow the trail into a mole
    at the bottom. Let him grab you and you'll pop out to three moles. Let
    the top one grab you and you'll pop out to the first set of three moles.
    This time, take the mole on the right. Pop out and grab the stars to the
    right, passing a couple of moving stones. Grab the star cluster at the
    bottom right and the calabash in the tight space to the right before
    exiting via the mole at the top right. Now you're back to the first
    three moles again. This time, just take the mole with the dragonfly sign
    next to it. That would be left, down, left. Now you pop out and go down-
    left, avoiding the mole at the bottom and taking the tunnel up in the
    top left. You'll get your last few stars and see the Gateway Cube. Hop
      *  *  *
    8.3e Altjeringa 5
    Total Stardust: 138
    Go left, following the stardust until you reach a fork in the road.
    Break the sturdy rocks at the top and go through. Go right, grabbing the
    stars, and go up through another sturdy rock. Continue following the
    trail past some falling rocks, grabbing some stars, and eventually
    coming to an open area. Go up and break through the sturdy rock in the
    tight space. Go up-right past some falling rocks to the first calabash.
    Grab it and go back and to the left. There are two sets of fragile rocks
    at the top. At the bottom under the first hole at the top right, there
    will be a tight space with a star cluster in it. Grab the cluster, then
    head back out and go up and break the fragile rock at the top left. Some
    other fragile rocks will drop on you. Go up all the way past a mole,
    smacking him, and break the closed-off fragile rock on the left. It will
    release some rocks, revealing a star cluster that you can get by making
    a new bubble. Grab it and go back down to the mole, letting hime grab
    you. You'll pop out with three directions to choose from. Go up the
    middle for the stars.
    Stardust Count: 64
    Take a right. Break the fragile rock at the top and some rocks will fall
    down. Go up to the sturdy rock and break through it for a star cluster,
    and then go back down and take a right. Continue until you get to a
    sandstorm and you'll see a chameleon above you. Go into the tight space
    to the right for a calabash. Then come out go left, back past the fallen
    rocks and past a downward path, to a mole. Let the mole grab you. Pop
    out and go right. Break the rocks to the upper right and squeeze
    through the space. Continue and take your first turn up into a small
    space where you'll have to squeeze up again and you'll get a star
    cluster. Go back out and continue through the middle, grabbing the stars
    until the path splits into two, the lower path being a sandstorm. Take
    the upper path for the star cluster, smacking the mole at the top.
    Stardust Count: 130
    Head back down to go into the sandstorm. Grab the stars and
    break the sturdy rocks at the bottom.
    Tip: Rather than dragging your bubble back and forth accross the rock to
    break it, scroll the screen over to the rock to break it, Then go back
    to the bubble and take it down into the tunnel.
    Go down and break another set of sturdy rocks before grabbing the final
    calabash. Head back up and take a right. Go back into the tunnels past
    the sandstorm and take your first down to get grabbed by a mole. Go
    through the tunnel to the right, and follow the tunnel through the
    middle and through a sandstorm. Go up the tunnel on the left, collecting
    your last few stars before entering the Gateway Cube.
    8.4                                                                [WT4]
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
    8.5                                                                [WT5]
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
    8.6                                                                [WT6]
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
    8.7                                                                [WT7]
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
    8.8                                                                [WT8]
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
    8.9                                                                [WT9]
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
      *  *  *
    Total Stardust:
    8.10                                                               [WTF]
    Total Stardust:
      *  *  *
    Total Stardust:
    9. Credits                                                         [CR0]
    This guide was created by Deejai Justin. You can reach me at
    The game "Soul Bubbles" for DS was created by Mekensleep.
    www.GameFAQs.com also deserves credit as the source of my motivation.
    Their "FAQ Bounty" service offers money in the form of credit for people
    who contribute in-demand FAQs.

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