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    Walkthrough by dmon2

    Version: 0.1 | Updated: 06/16/09 | Search Guide | Bookmark Guide

    Pokemon Platinum Version Walkthrough
    by Matt Johnson
    Version 1.00
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    0. Table of Contents
    0. Table of Contents
    1. Legal Info...........................................................[isuyu]
    2. Welcome Back to Sinnoh...............................................[lolhi]
    3. The First Badge......................................................[colbj]
    3a. The Path to Oreburgh................................................[tptob]
    3b. Boss: Roark.........................................................[weont]
    4. The Second Badge.....................................................[frsbj]
    4a. The Return of Galactic..............................................[prlgx]
    4b. To Floaroma and Beyond!.............................................[bzlyr]
    4c. Boss: Mars..........................................................[hotty]
    4d. Journey Through the Forest..........................................[sherl]
    4e. Strolling Through Eterna............................................[glkha]
    4f. Boss: Gardenia......................................................[ahoae]
    5. The Third Badge......................................................[rlcbj]
    5a. Cut Play............................................................[krnar]
    5b. Neo TGEB............................................................[bsngh]
    5c. Boss: Jupiter.......................................................[hoty2]
    5d. Cycling Road........................................................[pstap]
    5e. Wayward Cave........................................................[ih8it]
    5f. Hearthome City......................................................[bgplc]
    5g. Boss: Fantina.......................................................[wawoh]
    6. The Fourth Badge.....................................................[cblbj]
    6a. Sub-Boss: Rival at Hearthome........................................[pwnzr]
    6b. To Solaceon.........................................................[dtoor]
    6c. Scouring Solaceon...................................................[sssss]
    6d. Lost Tower..........................................................[stped]
    6e. Second Stretch......................................................[a2vsc]
    6f. Veilstone City......................................................[abtym]
    6g. Boss: Maylene.......................................................[haaai]
    7. The Fifth Badge......................................................[fenbj]
    7a. The Grand Trainer Smackdown, Part One...............................[lolol]
    7b. Pit Stop in Pastoria................................................[psipc]
    7c. The Great Marsh.....................................................[gpitg]
    7d. The Grand Trainer Smackdown, Part Two...............................[rotfl]
    7e. Sub-Boss: Rival at Pastoria.........................................[pwnd2]
    7f. Boss: Crasher Wake..................................................[owooh]
    8. The Sixth Badge......................................................[mynbj]
    8a. A Chase and a Chore.................................................[cttgg]
    8b. Sub-Boss: Cyrus.....................................................[lhgge]
    8c. Soifin'.............................................................[yay!!]
    8d. To Canalave.........................................................[tclak]
    8e. Sub-Boss: Rival at Canalave.........................................[pwnd3]
    8f. Iron Island.........................................................[feiln]
    8g. Boss: Byron.........................................................[rorsh]
    9. The Seventh Badge....................................................[iskbj]
    9a. Boss: Saturn........................................................[phagh]
    9b. Boss: Mars..........................................................[hoty3]
    9c. The Icy Trek of Lame................................................[sryko]
    9d. Tour de Snow........................................................[didfm]
    9e. Boss: Candice.......................................................[ehhhe]
    10. The Eighth Badge....................................................[bcnbj]
    10a. Infiltrating the Monkey Cage.......................................[rokit]
    10b. Boss: Cyrus........................................................[srus2]
    10c. Boss: Saturn.......................................................[gaomo]
    10d. Mt. Coronet........................................................[mcadw]
    10e. Boss: Mars and Jupiter.............................................[2htez]
    10f. The Distortion World...............................................[bnpip]
    10g. Boss: Cyrus........................................................[btiph]
    10h. Boss: Giratina Origin Forme........................................[spfkh]
    10i. Sub-Boss: Azelf, Mesprit, Uxie.....................................[amull]
    10j. Sunny Exploration Time.............................................[tssck]
    10k. Boss: Volkner......................................................[hwahw]
    11. The Pokemon League..................................................[chkra]
    11a. Victory Road.......................................................[dcrbt]
    11b. Sub-Boss: Rival at Pokemon League..................................[pwnd4]
    11c. The Elite Four.....................................................[t3lt4]
    11d. Boss: Cynthia......................................................[spldt]
    11e. The Sinnoh Pokedex Elusive Pokemon List............................[tspdx]
    12. Welcome to the Postgame!............................................[tneil]
    12a. Sub-Boss: Flint and Volkner........................................[tbvtt]
    12b. National Pokedex Pokemon Update....................................[npdpm]
    12c. Legendary Pokemon..................................................[lhsag]
    12d. Victory Road and Route 224.........................................[vrart]
    13. The Battle Zone.....................................................[btlzn]
    13a. Route 225..........................................................[rttsx]
    13b. Route 226 and Route 227............................................[rnarn]
    13c. Boss: Mars.........................................................[hoty4]
    13d. Boss: Jupiter......................................................[hoty5]
    13e. Stark Mountain.....................................................[stmtn]
    13f. Route 228 and Route 229............................................[tmrtc]
    13g. Resort Area and Route 230..........................................[raarn]
    14. The Battle Frontier.................................................[oatef]
    14a. Battle Castle......................................................[scphk]
    14b. Battle Hall........................................................[opbtb]
    14c. Battle Tower.......................................................[gihtp]
    14d. Battle Factory.....................................................[tiaed]
    14e. Battle Arcade......................................................[tpisa]
    15. Turnback Cave.......................................................[grtna]
    16. The Battleground....................................................[gptlu]
    16a. Roark..............................................................[mjftn]
    16b. Gardenia...........................................................[owbtl]
    16c. Fantina............................................................[olwkp]
    16d. Crasher Wake.......................................................[osogf]
    16e. Maylene............................................................[tcaim]
    16f. Byron..............................................................[towra]
    16g. Candice............................................................[ntctt]
    16h. Volkner............................................................[epofa]
    16i. Buck...............................................................[cfaaa]
    16j. Cheryl.............................................................[citcc]
    16k. Marley.............................................................[rtths]
    16l. Mira...............................................................[qbnzp]
    16m. Riley..............................................................[ecgir]
    16n. Rival..............................................................[oyfto]
    17. In-Game Happiness...................................................[oawht]
    17a. Sinnoh Underground.................................................[aahbm]
    17b. Pokemon Super Contests.............................................[sepro]
    17b1. Super Contest Accessories.........................................[lklit]
    17c. Pal Park...........................................................[ifrtd]
    17d. Veilstone City Game Corner.........................................[wascm]
    17e. Daily Events Checklist.............................................[stded]
    17f. Resort Area Villa..................................................[ptsym]
    17g. Pokemon Center Battles.............................................[ostap]
    18. Competitive Battling 101............................................[widnt]
    18a. Individual Values and Characteristics..............................[nqtlt]
    18b. Effort Values and EV Training......................................[osfdq]
    19. Master Lists........................................................[alitg]
    19a. Poke Radar.........................................................[ciaci]
    19b. Pokemon Swarms.....................................................[ofwwh]
    19c. Poketch Applications...............................................[otdgg]
    19d. Abilities..........................................................[zzhng]
    19e. TMs and HMs........................................................[olnkt]
    20. Version History.....................................................[wtidd]
    21. Acknowledgements....................................................[thx2u]
    1. Legal Info                                                           [isuyu]
    Welcome! This document is copyright (c) 2009 by Matt Johnson. However, all
    trademarks and copyrights found in this document are owned by their respective
    copyright and trademark holders. No infringement of copyright is intended. This
    document may be printed, in part or in whole, for personal use ONLY.
    The following sites have my permission to post this walkthrough:
    GameFAQs       - http://www.gamefaqs.com
    PokeBeach      - http://www.pokebeach.com
    Only these guys will be allowed to post this document, so please don't ask.
    Check GameFAQs for the most recent updates. Also, if you e-mail me, it's
    important that you let me know what game you need help with. Since I also have
    walkthroughs for other games, please specify which game you need help with.
    If you don't want to e-mail me, you can always find me as PMJ on PokeBeach
    Sign up, it's free.
    Let's get started.
    2. Welcome Back to Sinnoh                                               [lolhi]
    * Receive a Pokedex.
    * Learn how to catch a Pokemon.
    Upon starting a new game, Professor Rowan introduces you to the world of
    Pokemon. If this is your first time playing, you can check out the information
    he has to offer. If not, just choose "no info needed."
    Choose the gender you wish to play as, then give you and your rival names.
    After a few more words, the game actually starts with the conclusion of a
    program on television about Professor Rowan. You can move now. Be sure to edit
    the options by pressing X to open the main menu.
    As soon as you take a single step, your rival bursts into your room and starts
    running his mouth about Professor Rowan. When he leaves, follow him downstairs
    and your mom will interrupt you stating the obvious: your rival already left.
    When you try to leave, she will warn you to stay out of the tall grass, lest
    you get mauled by the ferocious wildlife.
    Your rival's house is the one northwest of your own. Try to enter and he will
    smash into you on his way out. He'll say a few things and run back into his
    house. Follow him inside; he's upstairs in his room. He'll run his mouth more
    and then leave. Follow him again to Route 201.
    Your rival comes up with a genius plan: run as fast as you can through the
    grass, despite not having any Pokemon to defend yourself. As soon as he's two
    steps away from getting his face cleaved off, he is stopped by Professor Rowan.
    Professor Rowan has a little chat with himself and asks if you love Pokemon.
    With almost every other question in this game, you're not _really_ being asked
    your opinion. Say yes whether you want to or not, and after a few more words,
    Rowan will offer you guys Pokemon, but he doesn't have them with him.
    As if on cue, Professor Rowan's assistant will show up with the old man's
    briefcase. If you're a girl, it's a young man named Lucas; if you're a boy, the
    assistant is a girl named Dawn. I played as a male, so throughout this guide,
    any references to Dawn refer to Professor Rowan's assistant.
    You get first dibs on the Pokemon in Professor Rowan's briefcase.
    Turtwig, the one on the left, is Grass in type. In his final form, he gains a
    Ground type. He has good HP, Attack, and Defense stats, but poor everything
    else. Choose him if you like a physical tank who can take hits and dish them
    out as well.
    Chimchar, the one in the center, is a Fire-type. When he evolves, he gains a
    Fighting sub-type, and retains that type when he evolves again. His best stats
    are Attack, Special Attack, and Speed. Choose him if speed and power is your
    idea of awesome.
    Piplup, the one on the right, is Water. He gets a Steel sub-type in his last
    stage. His best stats are HP, Special Attack, and Special Defense. Choose him
    if you like a special tank with few weaknesses.
    When you choose your starter, your rival will take whatever one has a type
    advantage against yours (what a loser). After a few more words, Professor Rowan
    and his assistant will leave, leaving the two of you alone.
    Your rival will then ask if you are "up for this." You're not allowed to say
    no, so just say yes and get it over with.
    There's no strategy possible for this battle. Pick whatever one of your
    Pokemon's moves actually hurts the enemy and use it until the opponent dies.
    A funny thing to note: you can actually lose this battle, and this is a real
    battle: if you lose, you will lose 1/7 of your total money (in this case, $40).
    Back at home, your mom says you oughta go thank Professor Rowan for giving you
    a Pokemon. She gives you some hot new Running Shoes so you don't have to walk
    Run out to Route 201, where your rival has come up with another genius plan:
    catch the legendary Pokemon of Lake Verity.
    o-----------------------------o  Run left to Lake Verity. Once there, you will
    | LAKE VERITY POKEMON LISTING |  see a man talking about time and space. He
    o-----------------------------o  mentions his name is Cyrus to the Pokemon of
    | Bidoof            (all day) |  the lake, and then leaves. Your rival will
    | Starly            (all day) |  hear the Pokemon's cry and get super psyched
    o-----------------------------o  about catching it, but ooooooops! You guys
                                     don't have any Poke Balls! He decides to race
    you to Sandgem Town and leaves you alone.
    Leave Lake Verity. Take a note of the ledge here; as soon as you're able, go up
    and around back towards Twinleaf Town on the upper path. Examine the tile
    exactly one up and right of the lower left corner of the ledge for a
    TinyMushroom. If you're having trouble following my directions, come back later
    for it.
                                   Follow the path east through the grass, killing
    o---------------------------o  any Pokemon dumb enough to get in your way. When
    | ROUTE 201 POKEMON LISTING |  you reach the larger patch, talk to the person
    o---------------------------o  by the trees for a free Potion.
    | Bidoof          (all day) |
    | Starly          (all day) |  Upon arriving in Sandgem Town, Dawn will escort
    | Kricketot (morning/night) |  you to the lab, but your rival crashes into you
    o---------------------------o  yet again. He says a couple things and leaves.
    In the lab, Professor Rowan asks you a question. You have no choice but to say
    yes, so do so and receive a Pokedex. You now have a mission: complete the
    Sinnoh Pokedex.
    Your grand adventure begins right now!
    Leave the lab and Professor Rowan will startle the both of you into stopping.
    He gives you TM27, Return. Don't bother using it right now.
    Dawn will then show you the Pokemon Center and Poke Mart. She suggests you go
    tell your mom that you're leaving, and you don't have a choice in the matter.
    Before you do that, though, go south to Route 219 and pick up the Antidote.
    With the exception of one, all shops in the game will carry the same items. As
    you defeat Gym Leaders, more and more items will be available to you.
    After that, run run run back to Twinleaf Town, laying waste to anything you
    find, or take the easy path back.
    Back at home, your mom gives you a Journal. This is a pretty handy thing in
    case you don't play the game for a while and forget what you need to do.
    Just then, your rival's mother bursts in unannounced and says that she has
    something for him, but he took off already. Your mother offers his mother your
    services, and of course, you don't have a choice in the matter. Receive the
    Parcel to take to Jubilife City.
    Go back to Sandgem Town and leave north to Route 202. There, Dawn will show you
    how to capture a Pokemon, despite having been able to purchase and use Poke
    Balls at this point. After she's done, you get five free ones. Score! After a
    few more words, she leaves, meaning that you are _finally_ on your own.
    3. The First Badge                                                      [colbj]
    * Meet Looker.
    * Deliver the Parcel.
    * Have a fight against your rival.
    * Earn your first Badge.
    o---------------------------o  Continue on the path to Jubilife City, smashing
    | ROUTE 202 POKEMON LISTING |  the faces of all Trainers in your way.
    | Bidoof          (all day) |  Youngster Tristan  Lass Natalie  Youngster Logan
    | Shinx           (all day) |  Starly L5          Bidoof L5     Burmy L5
    | Starly          (all day) |  $80                $80           $80
    | Kricketot (morning/night) |
    o---------------------------o  There's a Potion to the left of Logan. North is
                                   Jubilife City.
    Upon entering, Dawn will
    welcome you and offer to take you somewhere. En route, you come across a silly
    guy who calls himself Looker. He's on the trail of Team Galactic, and gives you
    a sweet little item called the Vs. Recorder. This can be used to record a
    battle against your friends and hold onto downloaded videos from online. Change
    the background color by tapping the edges. After a few more words, he leaves
    you to your own devices.
    Dawn, thoroughly creeped out, points out the Trainer's School and then leaves.
    Nothing else to do for now, so you might as well enter.
    You'll spot your rival almost immediately upon entering, but hold on. You got
    things to do first. The kids on the right will battle you...
    School Kid Harrison         School Kid Christine
    Starly L6                   Bidoof L6
    $120                        $120
    ...and Harrison forks over a Potion (lame!) when you beat them both.
    The item ball next to your rival contains an X Attack, so pick it up. Speak to
    your rival to deliver the Parcel. Inside are two Town Maps, so your rival
    offers you one. He mentions Oreburgh City and takes off again. Looks like you
    have a new destination!
    If you try to leave north, you're stopped by the president of the Poketch
    Company. He mentions three clowns that are scattered throughout the city, and
    if you answer their questions correctly, you get a Poketch Coupon, one of three
    All the answers to the clowns' questions are "yes." The first clown is above
    the Pokemon Center. The second one is in front of the Poketch Company, on the
    west end of the city, and the third is blocking the entrance to Jubilife TV
    (you'll probably run into him second).
    Pick up the Potion hidden between some buildings below the Poketch Company.
    Bring all three coupons back to the president and you will get a Poketch of
    your very own, complete with a down button!!!!
    You get four free applications with the Poketch:
    1. Digital Clock - displays the time. Touch to make the screen glow.
    2. Calculator - performs basic math functions.
    4. Pedometer - Tracks steps taken. Press the button to reset.
    5. Pokemon List - Shows status of team. Touch a Pokemon to hear its cry.
    Above the Poke Mart is Jubilife Condominiums. On the first floor, talk to the
    girl next to the two Pokemon to receive a Quick Claw, a hold item that
    sometimes lets the holder attack first, even if it would normally go second.
    Leave west to Route 218. In the house, talk to the guy in red and say yes to
    get the Magikarp Stick, aka Old Rod.
    You can now fish in any body of water to find all the Magikarp you want!
    Continue on to pick up the X Accuracy.
    Go back to Jubilife and leave north out of the city.
    o---------------------------o  Immediately after leaving, go right, up through
    | ROUTE 204 POKEMON LISTING |  the grass, and pick up the Parlyz Heal. Back on
    o---------------------------o  the main path, continue north, fighting
    | Bidoof          (all day) |  everyone.
    | Budew           (all day) |
    | Shinx           (all day) |  Lass Sarah    Youngster Tyler    Lass Samantha
    | Starly          (all day) |  Shinx L7      Magikarp L8        Budew L7
    | Zubat             (night) |  $112          $128               $112
    | Wurmple     (morning/day) |
    | Kricketot (morning/night) |
    o------------------------------o  Enter Ravaged Path and pick up the Potion,
    | RAVAGED PATH POKEMON LISTING |  then go back to Jubilife City. Heal your
    o------------------------------o  Pokemon, and be sure to save. As soon as you
    |  Psyduck           (all day) |  leave east to Route 203, your rival jumps you
    |  Zubat             (all day) |  and wants a battle!
    My Team                       Find your starter. Friend's team is below it.
    o------------o-----o          o---------------o---------------o---------------o
    |    Name    | Lvl |  Money:  |   Chimchar    |    Piplup     |    Turtwig    |
    o------------o-----o   $900   o---------------o---------------o---------------o
    |      Ralts |  6  |          |     Starly L7 |     Starly L7 |     Starly L7 |
    |     Slugma |  5  |          |     Piplup L9 |    Turtwig L9 |   Chimchar L9 |
    |     Swablu |  6  |          o---------------o---------------o---------------o
    |    Shellos |  5  |
    |  Kricketot |  7  |  Now, you may be wondering where I got this team of super
    o------------o-----o  champions. The answer: Diamond. I bred them and traded
                          the eggs over just so I wouldn't get boosted Exp. and fly
    There's really no     through the game.
    need for strategy
    for this battle. Just whack his Pokemon until they die, healing when necessary.
    After winning, he will mention the Gym in Oreburgh City and leave. Go back and
    heal, then head back out to Route 203 and continue onward.
    3a. The Path to Oreburgh                                                [tptob]
    | ROUTE 203 POKEMON LISTING |  Youngster Michael
    o---------------------------o  Kricketot L7, Zubat L6
    | Abra            (all day) |  $96
    | Bidoof          (all day) |
    | Shinx           (all day) |  On the other side of the trees is a Poke Ball.
    | Starly          (all day) |
    | Zubat             (night) |  Youngster Dallas
    | Kricketot (morning/night) |  Shinx L8
    o---------------------------o  $128
    Youngster Sebastian            Lass Kaitlin
    Machop L8                      Bidoof L4, Budew L4, Starly L4, Abra L4
    $128                           $64
    Lass Madeline                  To the left of Madeline is an X Defend. Go up
    Psyduck L8                     and left through the grass for a Repel. Continue
    $128                           into the cave, Oreburgh Gate.
    o-------------------------------o  Upon entering, you will receive HM6, Rock
    | OREBURGH GATE POKEMON LISTING |  Smash, from a friendly hiker. There are only
    o-------------------------------o  two Trainers for you to trample here for
    | Geodude           (all day)   |  now:
    | Psyduck           (all day)   |
    | Zubat             (all day)   |  Camper Curtis          Picnicker Diana
    o-------------------------------o  Starly L7, Shinx L7    Bidoof L9
                                       $112                   $144
    Catch a Geodude on your way out.
    Enter Oreburgh City and you will be escorted to the Gym. Your rival's blocking
    the entrance, though... forget him, though. Go back to the town entrance. In
    the first building, go upstairs. The girl on the left will give you a Dusk
                                   In the building next door, someone offers you an
    o---------------------------o  Abra for a Machop. You can catch a Machop right
    | ROUTE 207 POKEMON LISTING |  now by leaving the city north to Route 207 and
    o---------------------------o  scouring the grass. There's a Poke Ball in the
    | Geodude         (all day) |  corner, so you might as well head out there now
    | Machop          (all day) |  and pick that up.
    | Ponyta          (all day) |
    | Zubat             (night) |  In that same building, head upstairs. A guy here
    | Kricketot (morning/night) |  wants to see a Geodude. Show him one and he will
    o---------------------------o  give you a Heal Ball as thanks.
    Leave here now. Above the Pokemon Center is the Oreburgh Museum, but what we
    want is the house southeast of there. Inside, go upstairs and speak to a boy
    for a Great Ball.
    Now head back to the Pokemon Center. In it is a guy who will ask you what kind
    of Trainer you'd like to be. Your answer determines what sprite people will see
    in the Union Room.
    Go downstairs and get the Pal Pad. If you connect to Nintendo WFC here, you'll
    get your friend code.
    Head south from the Pokemon Center. Go right into the work area and head all
    the way to the southeasternmost corner of the city. Talk to the guy here and
    he'll give you a Super Potion.
    Go to the left side of the work area and you'll find a Yellow Shard and Dire
    Hit waiting for you to pick them up.
    Head south into Oreburgh Mine.
    o-------------------------------o  Go down the first flight of stairs, then
    | OREBURGH MINE POKEMON LISTING |  hang a right and pick up the Poke Ball.
    | Geodude           (all day)   |  Continue south. When you hit a fork, head
    | Onix              (all day)   |  left and pick up the Escape Rope.
    | Zubat             (all day)   |
    o-------------------------------o  Talk to the worker to initiate a battle.
    Worker Colin
    Geodude L6, Machop L8
    Talk to the guy in the red hat - that's Roark. He'll demonstrate Rock Smash for
    you and then leave. There's another worker for you to beat.
    Worker Mason
    Geodude L9
    Head to the Gym now, remembering to pick up the Potion lying nearby.
    3b. Boss: Roark                                                         [weont]
    Roark only has two subordinates, and neither of them are mandatory. However,
    since you can't fight them after you defeat Roark, you may as well just thrash
    them now.
    Youngster Jonathon               Youngster Darius
    Geodude L11                      Geodude L9, Onix L9
    $144                             $144
    Make sure you heal and save before attempting to fight Roark. If you're
    underleveled, his Pokemon will destroy you.
    My Team                    Roark's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Geodude L12 |       Onix L12 |   Cranidos L14 |
    o------------o-----o Money o----------------o----------------o----------------o
    |      Ralts |  9  | ----- |    Rock Throw  |                |          Leer  |
    |     Slugma |  8  | $1680 |  Stealth Rock  |                |       Pursuit  |
    |     Swablu |  7  |       |                |                |      Headbutt  |
    |    Shellos |  9  |       |                |                |                |
    | Kricketune | 10  |       o----------------o----------------o----------------o
                          At this point in the game, I didn't record all of Roark's
    moves - just the noteworthy ones. I wasn't sure Roark's Pokemon had four moves
    to begin with. The important ones are listed, though.
    Roark's special technique is Stealth Rock. It hits Pokemon that switch in, and
    based on their susceptibility to Rock, they take more or less damage. Chimchar
    should steer clear of this battle unless he's evolved, and so should any bugs
    or fliers that you have. Machop from Route 207 will really help here, if you
    started with Chimchar.
    The real threat here is Cranidos. As you can see, I was very underleveled for
    this fight, and I almost lost. Cranidos is incredibly strong for this stage of
    the game, and Headbutt is a really powerful move. To anyone who remembers
    getting stomped down by a L16 Raticate in Red and Blue: Cranidos's Headbutt is
    kind of like that. Pure terror.
    Roark has two Potions on him that he will use in battle. You don't want him
    using them on Cranidos if you can help it, so try to get him to use them on his
    other Pokemon by sending their HP low rather than killing them outright (which
    you will be very tempted to do if you are using Piplup or Turtwig).
    Defeating Roark will earn you the Coal Badge, the right to use Rock Smash out
    of battle, and TM76, Stealth Rock.
    Leave the Gym and your rival will speak to you. He mentions Eterna City, which
    happens to be our next destination as well!
    4. The Second Badge                                                     [frsbj]
    * Meet Team Galactic.
    * Get two new Poketch apps.
    * Get the Fashion Case.
    * Meet a Team Galactic Commander and defeat her.
    * Learn about wild double battles.
    * Get the Explorer Kit.
    * Earn your second Badge.
    Now that you have a Badge, all Poke Marts will now carry Super Potions,
    Awakenings, Burn Heals, Ice Heals, Escape Ropes, and Repels. Take note and
    stock up!
    Teach a Pokemon Rock Smash. You'll be using this throughout the whole game, so
    you will want to teach it to someone in your active party.
    Eterna City is north of Oreburgh City. Only problem is, you can't go north
    because you don't have a bike yet, so we're stuck taking the long way around.
    Heal your Pokemon, then go back into Oreburgh Gate.
    *** Oreburgh Gate ***
    Go north at the fork and bust the rocks to access the next section. In the next
    room, continue smashing rocks and pick up TM70, Flash. Save this TM. You'll
    need it later.
    You can find Golbat here, but they're rare.
    Loop around and pick up the Big Pearl lying on the ground. We're
    done here for now, so get on out of here and make your way back to Jubilife
    4a. The Return of Galactic                                              [prlgx]
    Looker stops you upon arriving and mentions the new Global Terminal. If you
    have Wi-Fi enabled, it's definitely worth a look.
    Try to leave north out of the city and you will see a scene where Professor
    Rowan lays a verbal beating on some goons with wacky hair who want the
    professor's research notes! You and Dawn step up to the plate to take care of
                                            Dawn's Pokemon will end up being the
    Galactic Grunt and Galactic Grunt       one you and your rival didn't take.
    Stunky L11, Glameow L11                 This is your first Double Battle, so
    $880                                    I'll explain a few new things. Some
                                            moves, like Turtwig's Razor Leaf or
    Piplup's Bubble, hit both foes. Damage is cut by 25% because of this. When you
    select a move to do, all available targets will have a purple border. When you
    pick an attack that hits both foes, or you and your partner, or everyone, their
    names will be connected in purple. Keep this in mind when you fight.
    Your best bet here is to focus on Stunky, as his Screech attack can cause
    trouble. Once he dies, Glameow will fall easily.
    After the whooping, the two of them leave you in peace. After a few more words,
    Dawn and Rowan will leave. A fat guy will then come up to you and give you a
    Fashion Case and a suggestion to check out Jubilife TV.
    Feel free to do just that. On the first floor you can speak to Felicity behind
    the counter to play the lotto; a random number is generated, and if any ID of
    any Pokemon you own matches that number's digits, you can earn a prize. If you
    can collect a Pokemon with ID numbers whose last number is 0-9, you can win a
    backdrop accessory every single time. Grand prize is a Master Ball, the
    ultimate in capture technology, so do try every day for one.
    On the second floor, the guy in the middle will give you a mask that matches
    your starter.
    On the third floor, go down and talk to the guy standing by the lady. He'll ask
    you to input some data. Tell him "EVERYONE HAPPY" and then "WI-FI CONNECTION."
    This will unlock Mystery Gift for you. Any time Nintendo has a special giveaway
    that involves Wonder Cards, you can utilize Mystery Gift to get it!
    Okay, we're done here. Be sure to stop by the Poketch Company and talk to the
    president to receive the #3 Memo Pad app. It's a nifty little application, but
    the stuff you write vanishes when you switch apps.
    Time to continue with our quest.
    4b. To Floaroma and Beyond!                                             [bzlyr]
    Go to Ravaged Path again. It's north of Jubilife City, remember? Now that you
    have Rock Smash, you can progress to the east, but before you do, bust up the
    rocks to your left and pick up TM39, Rock Tomb.
    Right when you leave, there's some more Trainers for you to take money from.
    Aroma Lady Taylor
    Budew L9, Cherubi L11              Pick up the Awakening next to her.
    Bug Catcher Brandon                Twins Liv & Liz
    Wurmple L10, Kricketot L11         Pachirisu L11 x2
    $176                               $352
    Head left around the fence for TM09, Bullet Seed.
    *** Floaroma Town ***
    If you traded the Shaymin offered by Toys'R'Us from Diamond and Pearl to
    Platinum, put it in your party and speak to the girl next to the town sign to
    receive the Gracidea, the Key Item needed to turn Shaymin into its Sky Forme.
    It will remain in this forme until you put it in the PC, enter the Union Room,
    or go on Wi-Fi, or until night falls.
    In the house above the Pokemon Center, talk to the little girl and tell her yes
    to receive TM88, Pluck.
    Take a good look at the house with the berries by it. This is the Pick a Peck
    of Colors Flower Shop, or PPCFS for short. Go inside and talk to the girl on
    the left for a Sprayduck, which you will need to water any berries you plant
    and grow. The girl on the right (not behind the counter) will give you a free
    berry numbered 1-5 every day. The girl behind the counter sells Contest
    accessories, but she requires berries, not money. If you want to buy them,
    you'll have to do a lot of planting of the berries you receive. Depending on
    the berry you're growing, it shouldn't take more than a week to get the one you
    want. Just plant the same berry in every plot of dirt you can. A lot of berries
    give 5 when ripe if you water them enough, so in a patch of four, that's 20
    berries right there! The rarer berries will take probably between two to three
    weeks to grow enough for the items here. They're accessories for the patient
    Heal your Pokemon and leave Floaroma Town due east. Get stopped by a girl
    asking for help. Continue east to Valley Windworks.
    o----------------------------------o  Pick up the Potion, and speak to the
    | VALLEY WINDWORKS POKEMON LISTING |  grunt to start trouble.
    | Buizel                 (all day) |  Galactic Grunt
    | Bidoof                 (all day) |  Glameow L13
    | Pachirisu              (all day) |  $520
    | Shellos                (all day) |
    o----------------------------------o  Owned by a kid. :D
    He'll lock himself inside the windworks, so go back to Floaroma Town. In the
    northwest corner is the entrance to Floaroma Meadow, where you'll need to go
    next. You'll have to fight the two grunts here one after the other with no
    break in between, but it shouldn't be that tough.
    Galactic Grunt                Galactic Grunt
    Stunky L13                    Zubat L11 x2
    $520                          $440
    The two of them will leave after this, leaving the Works Key behind. The guy
    will let you have that, and also throws in ten Honey as thanks.
    Now that you have Honey, you can make use of honey trees! There's one just to
    your right. Some Pokemon are found only through this method, but all of them
    will be shown to you at least once over the course of the game, so don't worry
    about spending hours finding the rare ones. A total of seven Pokemon can be
    found. Here are the Pokemon you can find. Encounter rates are from SPP:
           Wurmple - 30%         Burmy - 15%         Heracross - 4%
            Combee - 20%       Cherubi - 15%          Munchlax - 1%
             Aipom - 15%
    Here's how the trees work. Slather some honey. Come back in like eight or nine
    hours. Examine the tree and enjoy your new Pokemon. You'll know that a
    Pokemon's on your tree when you see the branches shake.
    Please note that while you can't change what Pokemon appears on the tree, you
    can change the gender (if you're after the elusive female Combee) of the
    Pokemon you find by saving before examining the tree, then reloading if it's
    the wrong one.
    Once the Pokemon has consumed the honey on the tree, it'll leave, so you have
    to be prudent in going back to the tree to check on it. I don't know how long a
    Pokemon will stay on the tree, so it's best to go back quickly once eight or
    nine hours have passed.
    I'm a big Contest nerd, so I grow lots of berries. I use honey trees that are
    near berry patches so I can kill two birds with one stone. Since I have to
    water the berries every few hours, I can easily check for a Pokemon on my honey
    Go back to Valley Windworks and use the key to get inside. The grunt you beat
    before will freak out and run off to alert his boss. Nothing to do now but
    clean house.
    Galactic Grunt                Galactic Grunt
    Zubat L13                     Glameow L11, Stunky L11
    $520                          $440
    Make sure you heal up and save before talking to the chick with the red hair.
    4c. Boss: Mars                                                          [hotty]
    My Team                    Mars's Team
    o------------o-----o       o----------------o----------------o  Mars is one of
    |    Name    | Lvl |       |      Zubat L15 |    Purugly L17 |  Team Galactic's
    o------------o-----o Money o----------------o----------------o  3 - I mean 4 -
    |      Ralts | 11  | ----- |          Bite  |       Scratch  |  commanders. She
    |     Slugma | 11  | $1360 |         Toxic  |      Fake Out  |  isn't packing a
    |     Swablu | 10  |       |                |  Faint Attack  |  lot of heat,
    |    Shellos | 11  |       |                |                |  but the guns
    | Kricketune | 11  |       o----------------o----------------o  she does have
    o------------o-----o                                            can be quite
                          destructive. Zubat is like an upgraded version of every
    Zubat you've seen so far, with Bite and Toxic to mess with your strategy.
    Purugly is the biggest threat. It's the evolved form of Glameow, and with
    evolution brings more power. Fake Out will be Purugly's first move. It goes
    first and causes flinching. Luckily, it only works on the very first turn.
    Scratch can put the hurt on your frailest Pokemon, and Faint Attack can hit any
    Rock-types you're using to block Purugly's Normal moves. Purugly has the Thick
    Fat ability, which cuts damage from Fire- and Ice-type moves, so avoid using
    those two types on her.
    Purugly is holding an Oran Berry.
    After the battle you overhear Charon, Team Galactic's newest commander, suggest
    that they leave. Mars gets annoyed by this newbie telling her what to do, but
    she agrees anyway and everyone leaves.
    Head outside and Looker will appear and be amazed that you took down Team
    Galactic by yourself.
    Team Galactic has cleared the area, so you are free to go to Route 205. It's a
    long way, so make sure you heal before you go on.
    4d. Journey Through the Forest                                          [sherl]
    o---------------------------o  Our next destination is Eterna Forest, and Route
    | ROUTE 205 POKEMON LISTING |  205 is the way there. There're a lot of Trainers
    o---------------------------o  to beat up here, and about halfway there, you
    | Bidoof          (all day) |  can rest your Pokemon at the rest house.
    | Buizel          (all day) |
    | Pachirisu       (all day) |  Camper Jacob          Hiker Daniel
    | Shellos         (all day) |  Ponyta L14            Geodude L10/L11/L12
    o---------------------------o  $224                  $384
    Aroma Lady Elizabeth           Camper Zackary        Hiker Nicholas
    Roselia L14                    Aipom L14             Onix L14
    $448                           $224                  $448
    Battle Girl Kelsey             Next to Nicholas is an X Sp. Def. Next to Kelsey
    Machop L15                     is a Repel.
                                                       Go down from the rest house
    Picnicker Karina      Picnicker Siena              and have a fight with Siena,
    Piplup L14            Bidoof L12, Pachirisu L12    making sure you pick up the
    $224                  $192                         Super Potion nearby. Go left
                                                       under the bridge and pick up
    Upon entering the forest, you will be joined       a free Heal Ball. Go back to
    by a young woman named Cheryl who enlists your     the rest house and continue
    help in passing through the forest. She and        north to Eterna Forest.
    her Chansey will join your party for the whole
    time you are in Eterna Forest, and as an extra added bonus, she will completely
    restore your entire team after every single battle.
    o-------------------------------o  Because Cheryl is in your party, any wild
    | ETERNA FOREST POKEMON LISTING |  Pokemon you run into will have a partner,
    o-------------------------------o  meaning 2v2 wild Pokemon battles! Be aware
    | Beautifly           (all day) |  that you can't catch a Pokemon until you
    | Bidoof              (all day) |  kill its partner. The Trainers in Eterna
    | Budew               (all day) |  Forest will likewise battle the two of you
    | Buneary             (all day) |  in 2v2 if you walk between them. If you
    | Cascoon             (all day) |  speak to them instead, you'll battle against
    | Dustox              (all day) |  them by yourself (Cheryl will still heal you
    | Gastly              (all day) |  after the battle, however).
    | Silcoon             (all day) |
    | Wurmple             (all day) |  Use this opportunity to level up. I can't
    | Hoothoot              (night) |  stress this enough. Being completely healed
    | Kricketot     (morning/night) |  after every battle, even wild Pokemon
    o-------------------------------o  encounters, means you don't have to worry
                                       about being poisoned by Poison Sting or
    killed by a lame critical hit. Cheryl's Pokemon won't take any of your
    experience either, so you don't have to worry about splitting the experience.
    Double the wild Pokemon means twice the experience, and with Chansey's fairly
    powerful Egg Bomb attack, you can rest assured that the battles will go by
    pretty quickly. By the time you leave Eterna Forest, your whole party should be
    around L20 if you want to stand a chance against the Gym Leader.
    All right, now that the introductions are out of the way, it's time to tackle
    this thing. Go left for an Antidote. A short distance above that is a moss-
    covered rock, used to evolve Eevee into Leafeon. You'll get your own Eevee
    later, so don't sweat it. Head right and go up to the only battle you _have_ to
    play in the doubles style.
    Bug Catcher Jack and Lass Briana                         Follow the path here,
    Wurmple L11, Silcoon L13, Beautifly L15; Pachirisu L16   picking up the Parlyz
    $496                                                     Heal. Two more people
                                                             await that you can
    Psychic Lindsey and Psychic Elijah                       fight together if you
    Abra L17 x2                                              want.
                                                             Down in the corner is
    Bug Catcher Donald and Bug Catcher Phillip               a Net Ball. More 2v2
    Burmy L14 x2; Wurmple L11, Cascoon L13, Dustox L15       awaits!
                                                             There's a Potion to
    Psychic Kody and Psychic Rachael                         the right of them. At
    Meditite L17; Psyduck L17                                the fork, go up for
    $1088                                                    another battle.
    Follow the path for a Green Shard. The exit to Eterna Forest is just ahead, so
    stay away from there until you are sufficiently leveled. Cheryl will thank you
    for your assistance with a Soothe Bell and take her leave. Exit the forest.
    Do battle against the guys on the bridge.
    Fisherman Joseph                   Fisherman Andrew
    Goldeen L17                        Magikarp L8/L10/L12 x2/L14/L16
    $544                               $512
    Fisherman Zachary                  The grass here yields the same encounters as
    Magikarp L14 x2, Goldeen L16       in Eterna Forest. South of him is a Guard
    $448                               Spec. Eterna City awaits!
    4e. Strolling Through Eterna                                            [glkha]
    Time to get everything done so we can earn us another Badge.
    As soon as you enter the city, go straight up and then to the right. You'll be
    stopped by your rival, who escorts you to see Eterna's statue. You'll see Cyrus
    here, and after a few words, he and Cyrus will both leave.
    Examine the tile directly behind the statue for a Draco Plate.
    Go left and meet a woman named Cynthia who very generously offers you HM1, Cut.
    This is another essential TM that you will be using all game long, so keep a
    Cutter in your active party.
    o----------------------------o  This gem of a store is next to the statue.
    o----------------------------o  The medicine is cheap and effective, but it's
    | Heal Powder...........$450 |  bitter. Your Pokemon will hate it. It's great
    | EnergyPowder..........$500 |  for powering up the move Frustration, but you
    | Energy Root...........$800 |  don't have it yet, and continued use of your
    | Revival Herb.........$2800 |  Pokemon will get them to like you. Just stay
    o----------------------------o  away from this place.
    Go into the Pokemon Center and speak to the girl in the middle for the #6
    Friendship Checker app.
    In the house to the right is Underground Man, and speaking to him will get you
    an Explorer Kit.
    He has a few things for you to do, and it doesn't take very long, so let's get
    it over with.
    Make sure you talk to him after he finishes talking to get a new task!
    For the first task, just go Underground. Resurface and talk to him to get some
    Then, go Underground and dig out something, anything, from the walls. Use the
    top screen to find digging locations. Resurface and you will get some spheres.
    Go Underground again and plant a sphere. Resurface and you will get a Digger
    Use the Digger Drill and you will get items for your base.
    Decorate your base and you will receive a doll that matches your starter.
    After that's done, link up with a friend and successfully steal their base's
    flag to get a Pretty Gem from the Underground Man. You can also store up to 12
    items in your base, and remove 1 Big Boulder.
    Steal 3 flags to receive a Shiny Gem for your base, the ability to place up to
    15 items, and remove 5 Big Boulders.
    Capture 10 flags for a Mystic Gem. You will also be able to use a radar in your
    PC that can show you where all the hidden stuff is in the underground, as well
    as remove 10 Big Boulders.
    If you complete the boring task of stealing 50 flags, you will be rewarded with
    a Glitter Gem. In addition to that, you will be able to remove all Big Boulders
    from your secret base.
    That's all for that lamer. For more information regarding the Sinnoh
    Underground, see section 17a.
    Ignore the building above the Poke Mart for now and enter the building next to
    the Poke Mart. This is Eterna Condominiums, where you can get your Pokemon's
    names changed at no cost to you!
    The boy above him wants to trade. He offers his Chatot for your Buizel. On the
    second floor, talk to the old lady for TM67, Recycle.
    Leave Eterna City through the east exit to reach Route 211.
    o---------------------------o  Head into the grass and examine the empty tile
    | ROUTE 211 POKEMON LISTING |  for a Great Ball. There's a Trainer hidden in
    |    WEST OF MT. CORONET    |  the grass. Can you see him?
    | Bidoof          (all day) |  Ninja Boy Zach
    | Bronzor         (all day) |  Zubat L14 x3
    | Chingling       (all day) |  $112
    | Machop          (all day) |
    | Meditite        (all day) |  Cross the bridge and nuke this hiker.
    | Noctowl           (night) |
    | Zubat             (night) |  Hiker Louis
    o---------------------------o  Geodude L14, Onix L18
    Smash the rock and continue.
    Bird Keeper Alexandra
    Starly L17, Hoothoot L17
    Go down to collect TM12, Taunt. Head into Mt. Coronet after that.
    o-----------------------------o  You can't get very far into the mountain right
    | MT. CORONET POKEMON LISTING |  now, which is just as well - you'd be murdered
    |  FIRST FLOOR, SOUTH SINNOH  |  by the horrible beasts that lurk on the higher
    o-----------------------------o  floors.
    | Bronzor           (all day) |
    | Chingling         (all day) |  Examine the rock directly in front of you for
    | Geodude           (all day) |  an EnergyPowder. Smash the rock and collect
    | Machoke           (all day) |  the Ice Heal, then leave. Head back to Eterna
    | Meditite          (all day) |  City for the Gym challenge.
    | Nosepass          (all day) |
    | Zubat             (all day) |  Make sure you pick up the hidden Super Potion
    | Cleffa      (morning/night) |  hiding behind the Gym!
    4f. Boss: Gardenia                                                      [ahoae]
    Upon approaching the Gym, Gardenia will greet you and let you know that your
    rival told her all about you. The rules state that you have to fight all the
    Trainers before you can take on Gardenia, and of course that is most definitely
    not a problem. She heads inside to wait.
    Lass Caroline                Aroma Lady Jenna     The path is incredibly
    Cherubi L17, Roselia L17     Budew L15/L16/L17    straightforward. When you
    $272                         $544                 beat a Trainer, the path
                                                      changes, allowing you access
    Aroma Lady Angela                                 to the next Trainer.
    Roselia L19
    Make sure you heal and save...
    My Team                    Gardenia's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Turtwig L20 |    Cherrim L20 |   Roserade L22 |
    o------------o-----o Money o----------------o----------------o----------------o
    |     Kirlia | 20  | ----- |       Reflect  |     Safeguard  |    Grass Knot  |
    |     Slugma | 20  | $2640 |     Sunny Day  |    Grass Knot  |    Stun Spore  |
    |     Swablu | 21  |       |    Grass Knot  |    Leech Seed  |  Magical Leaf  |
    |    Shellos | 20  |       |    Razor Leaf  |  Magical Leaf  |  Poison Sting  |
    | Kricketune | 20  |       o----------------o----------------o----------------o
                          Starting with this, I've been being as thorough as I can,
    although you'll find later on that some of the Gym Leaders have been quite
    stubborn in their usage of moves... took me ages to find out Roserade's last
    move was Stun Spore.
    All right, to battle! Gardenia leads with Turtwig, and his moveset is pretty
    wacky. The idea behind Sunny Day is to set up Cherrim's Flower Gift ability,
    boosting its Attack and Special Defense. Fortunately, it has a welcome side
    effect of powering up her team's glaring weakness to Fire, so if you've got
    Monferno on your side, feel free to roast Gardenia's entire team. Reflect
    blocks physical attacks and makes things that much harder... Grass Knot is
    Gardenia's special technique. It's a special-based Grass-type attack that deals
    more damage if the target is heavy. Unless you're cheating and using a bunch of
    man monsters, Grass Knot's base power will be relatively low, so don't worry
    about it.
    All in all, Gardenia is not a difficult Gym Leader to beat. Any Fire- or
    Flying-types on your team should be able to walk all over her with their STAB
    Keep in mind that Gardenia has two Super Potions to use, and Roserade is
    holding a Sitrus Berry. Defeat her to earn the Forest Badge, the right to use
    Cut out of battle, and TM86, Grass Knot.
    5. The Third Badge                                                      [rlcbj]
    * Play with Cut!
    * Meet and defeat the second of Team Galactic's Commanders.
    * Traverse Route 206.
    * Meet Mira and conquer Wayward Cave.
    * Make it to Hearthome City and earn your third Badge.
    It may not sound like a lot, but you've got a lot of battles ahead of you! Your
    Pokemon should level up a lot (my party of five leveled up 7-9 times each) by
    the time you're done with it all, so you should be in good shape for the Gym
    5a. Cut Play                                                            [krnar]
    All right. While you may want to head north to get inside that building, don't
    go charging in there just yet. There's fun to be had now that we have two
    *** Route 205 ***
    Go underneath the forest entrance to find trees you can cut through. Continue
    on that path and you'll find a girl who gives you a Big Tree accessory. South
    of her is a SilverPowder to the left and TM82, Sleep Talk, to the right.
    *** Eterna Forest ***
    I'm sure you saw the trees blocking your path north, right at the exit.
    Approach this spot for a scene with Gardenia. Cut your way onto the grounds,
    pick up the Ether in the corner, and enter the house.
    Old Chateau has no Trainers in it, but plenty of wild Gastly for you to beat.
    They're the only one you're going to find, but you can find Gengar in the room
    with the painting in it if you are playing with a Pokemon GBA game in the DS's
    GBA slot.
    Go up the steps to your left and enter the room for an Old Gateau.
    Go into the center door on the same floor and enter the far left room for a
    Dread Plate. On the other side of the hallway, in the far right room, is TM90,
    Next to the room with the Dread Plate in it is a TV. If you've come here at
    night, you can get Rotom if you thump the TV. It is required that you encounter
    him here for his Pokedex data - no Trainer uses Rotom over the course of the
    game. He is at L20. You can breed more, so capture him and be on your way.
    Go downstairs and enter the middle door. An item ball with a Rare Candy is on
    the left side, and on the far right, a Big Pearl waits for you.
    Okay, fun time is over. Make your way back to Eterna City and head to the north
    side of town. Cut your way in, and make sure you pick up TM46, Thief, to the
    right before you enter the building.
    5b. Neo TGEB                                                            [bsngh]
    The Team Galactic Eterna Building is the place where Team Galactic has taken
    the townspeople's Pokemon. The bicycle shop owner has gone in to save them, but
    no one's heard from him in a while.
    Immediately upon entering, you attract the attention of a grunt who is actually
    Looker in disguise. (He even reveals himself in plain view of the grunt at the
    front desk, and nothing happens! What an idiot.) He will give you a tip on
    which of the stairs will take you up, and which leads to a dead end. You'll be
    exploring all of these dead ends anyway, so his tip is useless.
    Galactic Grunt and Galactic Grunt                Start things off by fighting
    Zubat L16, Glameow L18; Zubat L17, Stunky L17    the grunts by the stairs on
    $1400                                            the left. You can fight them
                                             singly if you want. Go up the stairs
    Galactic Grunt                           and speak to the grunt here to start
    Croagunk L19                             a battle.
                                             Pick up the X Speed here and go
    Galactic Grunt                           downstairs. Head up the other set of
    Glameow L19                              stairs for another battle.
                                             Go up the stairs on the far right.
    Galactic Grunt                           Fight this guy. Pick up the X Special
    Stunky L16, Croagunk L16, Glameow L16    and go up the stairs that you passed.
                                             Fight this scientist before you head
    Scientist Travon                         up the stairs on the far right. There
    Kadabra L20                              is a Blue Shard and a Revive on the
    $960                                     ground.
    Go back downstairs and up the stairs you passed. You'll come across a dude as
    well as a chick in purple hair. You can pick it up later, but you may as well
    sneak past her and pick up the Up-Grade on the far side of the room. Hold onto
    it, because you can use it later.
    There's a fight coming, so save before you talk to ol' purple-hair.
    5c. Boss: Jupiter                                                       [hoty2]
    My Team                    Jupiter's Team
    o------------o-----o       o----------------o----------------o  Like Mars, ol'
    |    Name    | Lvl |       |      Zubat L21 |   Skuntank L23 |  purple-hair has
    o------------o-----o Money o----------------o----------------o  a Zubat. Take
    |     Kirlia | 21  | ----- |          Bite  |       Screech  |  note of the
    |     Slugma | 20  | $1840 |    Giga Drain  |    Poison Gas  |  moves it has.
    |     Swablu | 22  |       |   Wing Attack  |   Night Slash  |
    |    Shellos | 22  |       |                |   SmokeScreen  |  Skuntank is a
    | Kricketune | 21  |       o----------------o----------------o  real menace.
    o------------o-----o                                            Night Slash is
                          really strong, and it has a high critical hit ratio,
    making it even more annoying to battle. Screech is there to cause havoc as
    always, and his other two moves aren't all that important, just annoying.
    Skuntank is holding a Sitrus Berry, and that's all the healing you'll see from
    Jupiter. It can be a tough battle, especially if you're underleveled.
    After your victory, Team Galactic will clear out of Eterna City. Go to the bike
    shop to be stopped by Cynthia, who will force an egg on you. Make room if
    necessary and receive the Egg. It has a Togepi inside. Enter the bike shop and
    receive your free Bicycle for being such a pal earlier.
    5d. Cycling Road                                                        [pstap]
    Now that you have a Bicycle, you can get to Route 206, affectionately known as
    Cycling Road.
    In the building before the actual route, you'll meet Dawn's father, another of
    Rowan's aides. If you have seen at least 35 Pokemon, he'll give you an Exp.
    Cycling Road is actually pretty straightforward - it's a singular path straight
    down. Defeat anyone in your way.
    Cyclist Axel                Cyclist Megan                 Cyclist James
    Pikachu L21                 Staravia L21                  Ponyta L21
    $672                        $672                          $672
    Cyclist Nicole              Cyclist John                  Cyclist Ryan
    Starly L17/L18/L19          Starly L18, Staravia L20      Shinx L21
    $608                        $640                          $672
    Cyclist Rachel              Cyclist Kayla
    Ponyta L20, Shinx L18       Pikachu L21
    $576                        $672
    In the building at the bottom, you'll receive a Flag accessory if you talk to
    the girl.
    You probably noticed that you're on a bridge, and you can access the bottom
    part of Route 206 with Cut. Before you go slicing up the trees, it's time to
    take a break.
    Go to Oreburgh City and buy lots and lots of Repel. Like, 20. You're gonna want
    them in this side dungeon. Pick up an Escape Rope if you don't have any. While
    we're here, stop back in Oreburgh Gate. You can use the bike in here to jump
    the ramps in the lower level (make sure you're in fast gear) to get TM31, Brick
    Okay, got your anti-Pokemon sprays? Great. Just one last thing to do, and
    that's beat on the Trainers on Route 207.
    Just to the right of the slope connecting Oreburgh City and Route 207 is a
    little path you can find with some Trainers here.
    Youngster Austin
    Buizel L18, Luxio L18, Gligar L21
    Up and left...
    Hiker Kevin
    Geodude L17 x2/L19, Onix L19
    Go down the bridge, where you can dowsing for a Rare Candy. Head right and take
    care of the girl.
    Battle Girl Helen
    Machop L21, Meditite L21
    And now take care of the three Trainers remaining.
    Hiker Justin                  Picnicker Lauren and Camper Anthony
    Geodude L20, Nosepass L20     Pachirisu L22; Chimchar L22
    $640                          $704
    There's a Super Potion lying nearby that you probably already picked up. Try to
    enter Mt. Coronet and Dawn will stop you and ask you to pick a hand. It doesn't
    matter what you pick, because you get the Vs. Seeker anyway. As an extra added
    bonus, you get one of the sweetest Poketch apps in the game - #7 Dowsing
    Machine. This little baby will use the power of sonar to detect items hidden
    underground. I suggest keeping this as your active app all the time, as there
    will be numerous times I will tell you to dowsing for a hidden item, and you
    will need to use it in order to find the item.
    Since I don't point out the exact location, you'll need to know how to use it
    The grid represents your current location. The very middle represents the tile
    you're standing on. Go ahead and tap the center of the screen. It should react
    and you'll see a blinking dot on the touch screen. This dot is the location of
    the hidden item.
    All you do now is move to the item and pick it up, using the Dowsing Machine as
    a guide. Once you reach it, press A to examine and pick up the item. If you tap
    the touch screen and the blinking dot is on the center square, you did it
    wrong. You're standing on the item. Get off of it, turn around, and examine the
    tile you were just standing on.
    Pick up the hidden Great Ball.
    Stay out of the mountain for now. Go back to Route 206 and cut the trees on the
    right side. Don't go running fast just yet - hidden just above that is another
    tree you can cut that is hiding a PP Up from view!
    o-----------------------------o  Now you can start running. When you see the
    |  ROUTE 206 POKEMON LISTING  |  honey tree, hang a left and pick up a Burn
    o-----------------------------o  Heal. Go back to where you came from, continue
    | Geodude           (all day) |  north. You'll see a Super Repel... and an
    | Gligar            (all day) |  opponent!
    | Machop            (all day) |
    | Ponyta            (all day) |  Hiker Theodore
    | Kricketune  (morning/night) |  Onix L18/L20
    | Zubat               (night) |  $640
                                     Go around the tree and then head left under
    the bridge. Pick up the Poison Barb and then stand on the tile of grass that is
    directly below the rock, right next to the bridge. Take two steps right and
    head straight up.
    5e. Wayward Cave                                                        [ih8it]
    o------------------------------o  Welcome to the secret section of Wayward
    | WAYWARD CAVE POKEMON LISTING |  Cave, and the only place where you can
    o------------------------------o  find Gible in the wild.
    | Bronzor            (all day) |
    | Geodude            (all day) |  Don't bother lighting up this room. Go left
    | Onix               (all day) |  and down the stairs.
    | Zubat              (all day) |
    | Gible    (B1F only, all day) |  Ride your bike in fast gear so you have
    o------------------------------o  enough speed to go up the slope. Continue
                                      straight ahead, and then jump all the ramps
    to land next to a Max Ether. Hop the nearby ledge and then hit the ramp again
    in slow gear so you don't fly over the rock.
    Put yourself back in fast gear, jump the ramp above you, cross the log, and
    then jump the ramp leading right for a Grip Claw. Jump back left, cross the log
    above you, and jump just the first ramp. Pick up the Rare Candy, then go back
    to where you were and jump both ramps.
    Use your bike skills to make it over this last ramp. Go straight down and up
    the stairs. Inside this tiny room is TM26, Earthquake.
    Use an Escape Rope to get out of here. Head right and up after getting out of
    the narrow bridge path to find the _real_ Wayward Cave.
    *** Wayward Cave ***
    To get through this place, you will need Rock Smash. To get through without
    going insane, you'll also need Flash. It's the only place you really need it,
    so teach it to a junk Pokemon if you want (or anyone in your current party -
    it's a TM and you can get infinity more later on).
    This place is enormous. It's one of the most frustrating places in the game,
    and it's really easy to get lost in here. There are lots of Trainers and hidden
    items to be had, so spray on some Repel and let's get going.
    Follow my instructions carefully. I will take it nice and slow so you don't get
    Smash the rock above you and go up. When you get to another rock, smash that
    too, and go up again. Smash a third rock and then follow the path left for a
    battle (or two), ignoring any other rocks you see.
    Lass Cassidy                 Youngster Wayne
    Buneary L22                  Staravia L17, Ponyta L20, Shellos L20
    $352                         $320
    Smash the rock here and pick up TM32, Double Team.
    Go up, right, and smash the rock. Go down and fight.
    Hiker Reginald               Hiker Lorenzo
    Geodude L20 x2               Onix L22
    $640                         $704
    Dowsing for a Red Shard.
    Go up, up, right, up, left, and smash a rock. Go down for another battle.
    Camper Diego                 Picnicker Tori
    Aipom L22                    Psyduck L22
    $352                         $352
    Pick up the Revive.
    Go up, right, and smash a rock. Go down and pick up the Escape Rope. From
    there, go right, down, and smash a rock. Go right and fight!
    Picnicker Ana                Camper Parker
    Hoothoot L22                 Buizel L20, Shinx L20
    $352                         $320
    Below them, dowsing for a Great Ball. Go left, and then left again. You'll hit
    a dead end. Dowsing for a Green Shard. At the fork, go down, smash a rock.
    Go down again, and smash another rock.
    Go right, up, right, and you'll encounter the last two Trainers in here.
    Collector Terry              Ruin Maniac Gerald
    Gible L22                    Geodude L19, Bronzor L21
    $1408                        $1008
    Dowsing for a Blue Shard.
    Go up and smash a rock. Go up and left and talk to the girl. This is Mira, and
    she's lost. It's up to you to take her to safety.
    Like Cheryl, Mira will completely and fully cure your entire team after every
    fight. Fights are even easier with Mira on board because her Kadabra will
    slaughter all Geodude, all Zubat, and most Onix in a single hit. Bronzor gets
    3HKOed by Shock Wave, but that's what you're here for. Fighting Bronzor can get
    pretty annoying because of Hypnosis and Confuse Ray, but tough it out. The
    experience here is too good to waste.
    From Mira's location, follow these steps to reach the exit:
    - Right, down, left, down, left.
    - Up, left, up, up, left, up.
    - Left, down, right, down, down, down.
    Mira won't leave your party until you touch the exit, so once you approach it,
    you can just chill in that area and level up to your heart's content.
    Mira doesn't give you anything but her thanks for rescuing her, so you'll have
    to settle for the warm and fuzzy feeling in your heart.
    Go back to Route 207 and head through Mt. Coronet. You'll see a short scene
    with Cyrus. Leave through the east exit to Route 208. You'll have a few more
    battles until you reach the next town.
    Hiker Jonathan          Black Belt Kyle           Go down and get the Great
    Onix L22                Machop L23                Ball. Bacok on the main path,
    $704                    $552                      continue right.
    Hiker Robert            Aroma Lady Hannah         Smash the rock by Robert to
    Nosepass L22            Roselia L18, Combee L22   get an Ether.
    $704                    $704
    o---------------------------o  Artist William
    | ROUTE 208 POKEMON LISTING |  Mime Jr. L20, Bonsly L20
    o---------------------------o  $960
    | Bibarel         (all day) |
    | Bidoof          (all day) |  There's a hidden TinyMushroom in the empty patch
    | Budew           (all day) |  of grass in the field. To the right is a guy who
    | Ralts           (all day) |  will give you an Odd Keystone.
    | Roselia         (all day) |
    | Zubat             (night) |  In the house lives the guy everyone calls the
    o---------------------------o  Berry Master, and he loves to give out Berries.
                                   You're deserving of one, so he gives you a
    random berry. You can get one every day. Pretty sweet deal. If you talk to the
    young girl and say yes, you get the #8 Berry Searcher app. This is invaluable
    if you're an avid berry farmer, as this will tell you when there are Berries
    ripe for the picking.
    The woman sells Mulch to assist in berry growth:
    Growth Mulch - berries grow in 75% of the normal time, soil dries faster
    Damp Mulch - berries grow in 125% of the normal time, soil dries slower
    Stable Mulch - ripe berries stay longer before falling
    Gooey Mulch - ups the no. of times new plants grow where mature plant withers
    That's all for now. It's brand new city time!
    5f. Hearthome City                                                      [bgplc]
    Welcome to Hearthome City. The third Badge is in sight, but first... scope the
    Buneary rushing towards you! Luckily, you stop the little critter before she
    goes running too far, and what appears to be the Buneary's (she's just a baby!
    Everyone on the count of three, one two three awwwwwwwwwwww) owner, a foxy lady
    by the name of Keira, appears and recalls the thing before any more trouble is
    caused. You are asked to come to the Contest Hall so you can get thanked
    You can now explore the city in its entirety, and there are many things to do.
    Start by going up and all the way right. Enter a building next to a woman and
    her child. Go up to the upper floor and talk to the girl for a Shell Bell.
    Leave that place and go next door. This is the Pokemon Fan Club. If you speak
    to the chairman, you'll get a Poffin Case for storing Poffin. The girl behind
    him is a happiness checker. She'll tell you how much your lead Pokemon likes
    Heal and save, then enter the house next to the Pokemon Center. This is Bebe,
    and she runs the PC Storage System in Sinnoh. She offers you an Eevee of your
    very own, which you'd be silly not to accept.
    Remember that moss-covered rock in Eterna Forest? If you head back there with
    Eevee in your party and level it up near that rock, it'll evolve into Leafeon.
    Amity Square has two sections, and you'll have to enter each section to get all
    the items. Start with the left side. Your starter will get you in, so put him
    in your party if he's not already.
    Every 200 steps you take in Amity Square, your Pokemon will find an item.
    Usually they're accessories, but sometimes they'll find berries as well. It'll
    help if you have the Pedometer app active and use that to track 200 steps. Talk
    to your Pokemon simply by turning around and pressing A.
    Cross the bridge to the right and pick up TM43, Secret Power. Go right and up
    to pick up TM45, Attract.
    Leave and head to the other side of Hearthome City. Enter the right side of
    Amity Square here. Go all the way up and pick up an Amulet Coin. Step into the
    teleporter and continue to do so until you come across a guy who will give you
    a random accessory every day. He changes his location daily, so you'll have to
    do a bit of searching. Pick up the Spooky Plate when you come across it and get
    outta here.
    Head to the Contest Hall. Watch a scene with Keira and your mother, receiving a
    Tuxedo (or Dress) and Glitter Powder (or perhaps a random accessory). If you
    talk to the person above them when the scene is over, you'll get a free Poffin.
    The chick with the fruity purple hair is Fantina, so talk to her and she'll
    head back to the Gym.
    Badge time.
    5g. Boss: Fantina                                                       [wawoh]
    The Gym is pitch dark and you can't see anything! (not really) The way the Gym
    works is like this. Find the blue tile on the ground. Take note of the symbol,
    then enter the door at the top of the room with a tile that matches the symbol
    you saw. If you screw up at any time, you go back to the beginning.
    The tiles change with every entrance, so I can't guide you through that part,
    but I _can_ tell you all the Trainers in here!
    Lass Molly           Youngster Danny               School Kid Mackenzie
    Misdreavus L23       Gastly L20, Drifloon L22      Drifloon L21 x2
    $184                 $352                          $420
    Ace Trainer Katherine          School Kid Chance   Ace Trainer Allen
    Haunter L23, Misdreavus L24    Gastly L23          Gastly L21/L22, Haunter L24
    $1440                          $460                $1440
    Heal and save before fighting Fantina.
    My Team                    Fantina's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Duskull L24 |  Mismagius L26 |    Haunter L24 |
    o------------o-----o Money o----------------o----------------o----------------o
    |     Slugma | 27  | ----- |       Pursuit  |       Psybeam  |      Hypnosis  |
    |     Kirlia | 27  | $3120 |   Will-o-Wisp  |   Confuse Ray  |   Confuse Ray  |
    |     Swablu | 28  |       |  Future Sight  |   Shadow Ball  |   Shadow Claw  |
    |    Glaceon | 28  |       |  Shadow Sneak  |  Magical Leaf  |  Sucker Punch  |
    |    Shellos | 29  |       o----------------o----------------o----------------o
    | Kricketune | 28  |
                          Thanks to the wonderful world of trading, I took the
    Eevee I got from Bebe and evolved it into Glaceon, completing my team. Happy ^^
    Before I get to the strategy, take a look at my team's levels. They make
    Fantina look like a joke. The majority of that training was done in about an
    hour, inside Wayward Cave training with Mira. This is why you keep losing to
    the Elite Four, people! Level up!
    Now then, strategy. Duskull is very tame. The only threatening move he has is
    Will-o-Wisp, so keep physical attackers out. Ideally, lead with a Fire-type to
    make Duskull all but harmless.
    Haunter is very much the same way. Shadow Claw is Fantina's special technique.
    It has a high critical hit ratio, but it does a whopping 0 damage to Normal-
    types. Send one out for a good time. Be wary of Hypnosis. Sucker Punch would do
    some good damage if Haunter had a decent Attack stat, or if he was Dark-type.
    Neither is true, so the damage is nothing serious.
    Like most Gym Leaders, they have one threatening Pokemon, and Fantina's is
    Mismagius. She packs a very powerful STAB Shadow Ball that will OHKO any
    Pokemon it hits super effectively, and severely dent anything it hits
    neutrally. You can make life easier by using a Normal-type, forcing Misdreavus
    to use Psybeam or the ultra-weak Magical Leaf (don't count on it though).
    Psybeam is still pretty strong, though, so don't bank on taking too many hits
    from Misdreavus.
    Misdreavus holds a Sitrus Berry, and Fantina has two Super Potions at her
    disposal to heal her Pokemon. This can be one tough fight. Defeat Fantina to
    earn the Relic Badge, the right to use Defog out of battle, and TM65, Shadow
    6. The Fourth Badge                                                     [cblbj]
    * Defeat your rival!
    * Solve the mystery of Solaceon Ruins.
    * Head to Veilstone City and earn your fourth Badge.
    Now that you have three Badges, all shops will now carry Great Balls, Revives,
    and Super Repels. Awesome!
    Three down, five to go. The path to Route 212 is blocked, so you have to leave
    east to Route 209. Heal and save before you do, though...
    6a. Sub-Boss: Rival at Hearthome                                        [pwnzr]
    My Team                       Find your starter. Rival's team is below it.
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl | Money |    Chimchar    |    Piplup      |     Turtwig    |
    o------------o-----o ----- o----------------o----------------o----------------o
    |     Kirlia | 27  | $2700 |   Staravia L25 |   Staravia L25 |   Staravia L25 |
    |     Slugma | 27  |       |   Prinplup L27 |     Grotle L27 |   Monferno L27 |
    |     Swablu | 28  |       |    Roselia L23 |     Buizel L23 |    Roselia L23 |
    |    Glaceon | 28  |       |     Ponyta L23 |     Ponyta L23 |     Buizel L23 |
    |    Shellos | 29  |       o----------------o----------------o----------------o
    | Kricketune | 28  |
    o------------o-----o  The only thing you really have to worry about here is
                          Staravia. It knows Double Team and Endeavor, which can
    get really annoying when all your attacks miss and Endeavor knocks your HP down
    to almost nothing, only to get KOed next turn by a weak move because you
    missed... _again._
    If you're underleveled, your rival's starter might give you a little trouble,
    but other than that, this battle shouldn't be too difficult, especially since
    you just got done stomping on Fantina's face.
    After the battle, he mentions Solaceon Town, so it's time to head there.
    6b. To Solaceon                                                         [dtoor]
    o---------------------------o  The path to Solaceon Town is remarkably
    | ROUTE 209 POKEMON LISTING |  straightforward. There aren't very many side
    o---------------------------o  paths to take here. Make sure your Pokemon are
    | Bibarel         (all day) |  fully healed and head out into the wilderness.
    | Chansey         (all day) |
    | Ralts           (all day) |  PKMN Breeder Albert
    | Roselia         (all day) |  Budew L20, Bonsly L20, Pichu L20, Eevee L20
    | Staravia        (all day) |  $960
    | Duskull           (night) |
    | Zubat             (night) |  Go into the grass and dowsing for a Great Ball.
    o---------------------------o  There's also a visible one up in the corner.
    Talk to the fisherman on the bridge and tell him yes for a Good Rod. Unlike the
    Old Rod, this can actually catch something not named Magikarp! Hooray!
    Break time!
    Now that you have a fishing rod that can actually do something useful, you've
    gained access to a few Pokemon. You can now find these Pokemon, in addition to
    Magikarp, at these locations by fishing with the Good Rod:
         Eterna City: Barboach
       Oreburgh Gate: Barboach
    Mt. Coronet (1F): Barboach
        Ravaged Path: Barboach
           Route 203: Goldeen
           Route 204: Goldeen
       Route 205 (n): Barboach
       Route 205 (s): Finneon
           Route 208: Goldeen
           Route 209: Goldeen
           Route 218: Finneon
           Route 219: Finneon, Lumineon
       Twinleaf Town: Goldeen
    Valley Windworks: Finneon
    Future Pokemon encounter listings will now include Pokemon able to be obtained
    by fishing with the Good Rod (shown by GR in the encounters list), except
    Magikarp, who can be caught everywhere with the Good Rod. If you want
    any of these Pokemon, now's a good time to backtrack to get them. Time to move
    on! And remember, Joggers only fight in the morning!
    Jogger Richard                    Twins Emma & Lil
    Luxio L23                         Bonsly L22; Mime Jr. L22
    $736                              $704
    Follow the path down once you reach the Pikachu-thing and pick up a Hyper
    Potion, then go back and continue your beatings.
    Pokekid Danielle                  Jogger Raul
    Pichu L22                         Staravia L23
    $176                              $736
    PKMN Breeder Jennifer
    Budew L20, Cleffa L20, Eevee L20, Mime Jr. L20
    Examine the wreck in the corner. Place the Odd Keystone in it. Come back here
    once you've spoken to 32 people Underground and you'll do battle against a L25
    Spiritomb. Be sure to save beforehand. Getting Spiritomb is lame; you don't
    wanna be screwed cause you accidentally killed it.
    An easy way to do this (and increase other Underground stats as well) is to use
    a friend's game. Diamond and Pearl will also work here. Put your secret bases
    next to each other. In your Platinum, give your friend a base accessory. This
    accomplishes two things:
    - flag turns on that says "I spoke to this friend" and adds 1 to count
    - flag turns on that says "I gave a friend a gift" and adds 1 to count
    As long as those flags are on, any time you talk to the friend, it won't count
    towards any totals. Have your friend give the accessory back. This won't turn
    the flag off, but you'll want your item back for when it does.
    In your Platinum, steal your friend's flag. This should take two seconds
    because your bases are right next to each other. If you want to have your
    friend steal your flag, you can. Now you have +1 "stole friend's flag" count.
    Once you register the flag on your PC, both flags are shut off. As soon as you
    exit, you can give your friend an item and it will count towards your total.
    This cycle of give/receive/steal/repeat gets boring really quick, but it's the
    fastest method of logging 32 people spoken to for the purposes of Spiritomb.
    Don't worry about finding one for the Pokedex; you'll see one a lot later.
    By the honey tree, dowsing for a Revive. Go into the hole and pick up the Ether
    and continue on. Examine the rock in the hole by the slope for a Stardust.
    Cowgirl Shelley
    Ponyta L23
    Go left through the grass and up the slope for a Calcium. From there, go back
    to where Shelley was, then go right. Cut the tree in your way and pick up TM47,
    Steel Wing. Take on the two lovebirds running around and finish up.
    Young Couple Ty & Sue
    Buizel L23; Buneary L23
    6c. Scouring Solaceon                                                   [sssss]
    When you set foot in Solaceon Town, your rival appears again. He mentions Poke
    Ball seals, as well as getting an HM, Defog, in the ruins.
    First things first. Talk to the guy in the hat on the main road and he'll give
    you the #10 Pokemon History app. This displays the latest Pokemon you've
    obtained, through trades or capture. Kinda lame.
    Next to the Pokemon Center is the Pokemon News Press. There's a guy in here who
    will ask you to show him a Pokemon. This Pokemon is randomly selected from any
    Pokemon you've seen before. If it's in your Pokedex, it's fair game. You have
    until midnight to show him what he asks. If you succeed, you get a Heart Scale
    and 3 Poke Balls. The balls are worthless, but the Heart Scale is worth doing
    this for. Check this guy out every day and help him if you can.
    Head north and enter the house the old man is standing in front of. This is the
    day care, where you'll be going to breed your Pokemon. Put a Pokemon in the day
    care, exit and re-enter the building and there will be a guy in there who will
    give you the #9 Day-Care Checker app. This nifty little application will notify
    you if the Pokemon in the day care have made an egg. Pretty neat if you're a
    breeder on the go.
    Go east above the houses and you'll see some ledges. Go all the way to the
    right and hop down twice. You'll have a choice of two ledges. Jump the left
    ledge for an Ether. Our destination is the far right cave, Solaceon Ruins.
    *** Solaceon Ruins ***
    Solaceon Ruins is a maze of sorts. To get to the bottom, you have to follow a
    certain path, which is actually literally spelled out for you on the mural at
    the top of the room. However, there are hidden items to be had, so completely
    ignore that and just follow what I say instead.
    In the very first room, go down the top left stairs. Examine the rock for a
    Fire Stone. Head back into the main room and go down the top right set of
    Go down the lower left set of stairs and fight this dude.
    Ruin Maniac Karl
    Geodude L19/L21, Bronzor L23
    Go down the lower left set of stairs in this room and extract the Water Stone
    from the rock. Go back into the room you were just in and go down the top right
    Go up and then down the top left stairs. In this room, go down the lower right
    stairs and take the free ThunderStone hidden in the rock. Back in the room you
    were just in, enter the top left stairs.
    Finally, go down the lower left set of stairs.
    The mural reads:
    Collect your cash and prizes: a Nugget; HM5, Defog; a Mind Plate; and an Odd
    Use an Escape Rope or walk out, but before you leave, go back into the ruins
    and talk to the hiker you passed on the way down. Agree to lend him your Defog
    HM and he'll reward you with a Green Shard.
    There's no Gym in Solaceon Town, so we can move on, but before we do, there's
    one more thing we have to pick up. You probably spotted a house on your way to
    the ruins. Inside that house is a girl who gives you a Seal Case to put seals
    in. If you bring him Unown, the kid will give you 10 seals of the letter it
    If you want to get all the seals, you'll have to catch the entire alphabet of
    Unown. Each of the main rooms has a different letter Unown in it; the rest of
    the Unown can be found in the dead-end rooms. The final two Unown, ! and ?,
    must be obtained later, so don't worry about them for now. Just focus on
    capturing the 26 regular Unown.
    You won't use Defog all that much, so it's okay if you teach it to a junk
    Pokemon if you want. You'll need it for this next part, so leave south and go
    to the tower you passed on Route 209.
    6d. Lost Tower                                                          [stped]
    o----------------------------o  It is imperative that you have Defog if you are
    | LOST TOWER POKEMON LISTING |  trying to go up this tower. Fog is the absolute
    o----------------------------o  worst weather to fight in - everyone's accuracy
    | Gastly           (all day) |  is severely cut, ensuring miss after miss after
    | Zubat            (all day) |  miss. Save yourself some trouble and use Defog.
    | Duskull            (night) |
    o----------------------------o  Go up to the second floor.
    Youngster Oliver                               There's Honey in a rock, as well
    Mothim L20, Chatot l21, Barboach L19           as a kid who's itching to lose.
    $336                                           Pick up the Oval Stone and head
                                                   to the third floor.
    Roughneck Kirby   Pokefan Leonard
    Cleffa L23        Pichu L19 x2, Pikachu L22    To Kirby's left is a Revive.
    $552              $1408                        Advance to the fourth floor.
    Pokefan Rebekah   Belle & Pa Beth and Bob      Young Couple Mike & Nat
    Bonsly L23        Ponyta L23 x2                Murkrow L23; Misdreavus L23
    $1472             $2576                        $2944
    Before you go to the top floor, be sure to pick up TM27, Return.
    Blow the fog away and talk to the old ladies. One will give you a Spell Tag,
    and the other will give you a Cleanse Tag. You can't warp out, so you have to
    walk down... it's lame, but at least there's only five floors. When you get
    out, heal up and head north out of Solaceon Town to Route 210.
    6e. Second Stretch                                                      [a2vsc]
    o---------------------------o  The grass on Route 210 is very tall. You won't
    | ROUTE 210 POKEMON LISTING |  be able to bike through it. You can run,
    o---------------------------o  however, so that's good. Head into the grass and
    | Chansey         (all day) |  beat this redneck.
    | Geodude         (all day) |
    | Ponyta          (all day) |  Rancher Marco            Bike up the slope. If
    | Roselia         (all day) |  Ponyta L24               it's morning, fight the
    | Scyther         (all day) |  $960                     jogger.
    | Staravia        (all day) |
    | Hoothoot          (night) |  Jogger Wyatt
    | Noctowl           (night) |  Pikachu L24
    o---------------------------o  $768
    Either way, go right and down the stairs. Talk to the guy standing at the ledge
    for TM51, Roost. Go back down and head north to fight the farmer and his
    Belle & Pa Ava & Matt
    Rapidash L24; Ponyta L24
    Go up the slope on the left.
    Twins Teri & Tia                    PKMN Breeder Kahlil
    Pikachu L23; Clefairy L23           Elekid L23, Happiny L23
    $736                                $1104
    Gather the Super Repel and hop down.
    PKMN Breeder Amber
    Magby L23, Togepi L23
    Head into the house here. You can by either one or twelve Moomoo Milk here,
    $500 each. They heal 100 HP. It's a great deal, so don't hesitate to stock up.
    There are a few fights in here, as well.
    Waitress Kati              Collector Fernando            Collector Edwin
    Clefairy L25               Heracross L25                 Munchlax L25
    $800                       $1600                         $1600
    Leave and continue east.
    o---------------------------o  Route 215 suffers from eternal rain, so it'll be
    | ROUTE 215 POKEMON LISTING |  constantly raining in your battles. Sorry, Fire-
    o---------------------------o  types!
    | Abra            (all day) |
    | Kadabra         (all day) |  Ruin Maniac Calvin
    | Lickitung       (all day) |  Bronzor L23, Shieldon L23
    | Marill          (all day) |  $1104
    | Staravia        (all day) |
    o---------------------------o  You probably already snagged the Max Ether, but
                                   get it if you didn't.
    Jogger Craig
    Luxio L22/L24
    If you talk to the karate dude you come across, he will give you TM66, Payback.
    Dowsing after the bridge for a Revive.
    Cut the tree and fight.
    Black Belt Gregory
    Machop L23 x3
    Grab the Fist Plate on the ground and return to the main path.
    Black Belt Derek
    Croagunk L26
    Head up the steps and go down for a Hyper Potion. Go back up and head right.
    Black Belt Nathaniel
    Croagunk L21, Meditite L24, Machop L24
    Go right and down a bit. Cut the tree and pick up TM34, Shock Wave.
    Jogger Scott
    Staravia L25
    Go up into the grass and pick up an HP Up. Dowsing for an Ultra Ball. Go back
    down and left. Hop the ledge for a Full Heal. This next fight you can do
    singles or doubles.
    Ace Trainer Dennis and Ace Trainer Maya
    Gligar L24, Drifblim L25, Buizel L24; Roselia L24, Ralts L24, Lickitung L25
    Destination dead ahead!
    6f. Veilstone City                                                      [abtym]
    Go straight up and pick up the Star Piece. Though you may want to sell them,
    hold onto them. You can make better use of them later.
    In the house above the Pokemon Center is a guy who will give you a Porygon,
    free of charge, if you have room in your party. Porygon needs the Up-Grade to
    evolve, so feel free to give him the Up-Grade you got in the TGEB.
    In the northeast corner of the town is the Galactic Veilstone Building. Ignore
    the actual building and instead pay attention to the Rare Candy on the left
    side of the building.
    Head to the southwest corner of town and head up the stairs. If you try to
    enter the Gym, you'll see a scene with Dawn and Crasher Wake, Gym Leader of
    Pastoria City. The bald guy you passed will give you TM63, Embargo, if you
    speak with him. Two houses down, a clown will give you a Coin Case if you can
    win at his game.
    Take note of the house next to that. Once a day, the girl here will massage a
    Pokemon and increase its happiness a little. You'll also get a free accessory
    out of it, so everyone wins.
    If you enter the sparkly building across the street, you can get a total of 70
    free Coins by talking to the people inside.
    If you want more details on the Game Corner, check section 17d.
    And now, it's time for everyone's favorite place!
       ******  V E I L S T O N E  C I T Y  D E P A R T M E N T  S T O R E  ******
    o-------------------------o  If you speak to the    o-------------------------o
    |       FIRST FLOOR       |  old lady by the door,  |         BASEMENT        |
    o-------------------------o  she will give you a    o-------------------------o
    | Poke Ball..........$200 |  mask that matches      | Figy Berry..........$20 |
    | Great Ball.........$600 |  Dawn's starter.        | Wiki Berry..........$20 |
    | Ultra Ball........$1200 |                         | Mago Berry..........$20 |
    | Escape Rope........$550 |  The Poffin in the      | Aguav Berry.........$20 |
    | Poke Doll.........$1000 |  basement is awesome.   | Iapapa Berry........$20 |
    | Repel..............$350 |  If you plan on doing   |                         |
    | Super Repel........$500 |  Contests, come here    | All Poffin........$6400 |
    | Max Repel..........$700 |  first. Great stuff.    |                         |
    | Grass Mail..........$50 |                         | 1 Lava Cookie......$200 |
    | Flame Mail..........$50 |  On the first floor,    | 10 Lava Cookies...$2000 |
    | Bubble Mail.........$50 |  be sure to stock up    o-------------------------o
    | Space Mail..........$50 |  on Max Repels and
    |                         |  Full Heals, selling    o-------------------------o
    | Potion.............$300 |  the other curative     |      SECOND FLOOR       |
    | Super Potion.......$700 |  items you've picked    o-------------------------o
    | Hyper Potion......$1200 |  up and still have.     | X Speed............$350 |
    | Max Potion........$2500 |                         | X Attack...........$500 |
    | Revive............$1500 |  You don't have the HP  | X Defend...........$550 |
    | Antidote...........$100 |  to warrant purchasing  | Guard Spec.........$700 |
    | Parlyz Heal........$200 |  Hyper Potions yet, so  | X Accuracy.........$950 |
    | Awakening..........$250 |  save your money. Moo-  | X Special..........$350 |
    | Full Heal..........$600 |  moo Milks are better.  | X Sp. Def..........$350 |
    o-------------------------o                         |                         |
                                 On the second floor,   | Protein...........$9800 |
    o-------------------------o  you can get the #11    | Iron..............$9800 |
    |       THIRD FLOOR       |  Counter app. It helps  | Calcium...........$9800 |
    o-------------------------o  when EV training. It   | Zinc..............$9800 |
    | TM83 Natural Gift.$2000 |  can count up to 9999.  | Carbos............$9800 |
    | TM17 Protect......$2000 |                         | HP Up.............$9800 |
    | TM54 False Swipe..$2000 |  The third floor has a  o-------------------------o
    | TM20 Safeguard....$2000 |  variety of TMs for
    | TM33 Reflect......$2000 |  sale. The expensive    o-------------------------o
    | TM16 Light Screen.$2000 |  ones aren't really     |      FOURTH FLOOR       |
    | TM70 Flash........$1000 |  worth buying at this   o-------------------------o
    |                         |  stage of the game, so  | Yellow Cushion.....$500 |
    | TM38 Fire Blast...$5500 |  save your money. Stay  | Cupboard..........$1000 |
    | TM25 Thunder......$5500 |  away from TM83, too.   | TV................$4500 |
    | TM14 Blizzard.....$5500 |                         | Refrigerator......$1000 |
    | TM22 SolarBeam....$3000 |  The 4th floor sells    | Pretty Sink.......$3000 |
    | TM52 Focus Blast..$5500 |  items for your Secret  |                         |
    | TM15 Hyper Beam...$7500 |  Base, including a      | Munchlax Doll.....$2000 |
    o-------------------------o  number of dolls.       | Bonsly Doll.......$2000 |
                                                        | Mime Jr. Doll.....$2000 |
    On the fifth floor, talk to the buff dude on the    | Mantyke Doll......$3000 |
    right for a Sticky Barb. The infamous vending       | Buizel Doll.......$3000 |
    machine is here, too. When you buy one, you might   | Chatot Doll.......$3000 |
    get one free! Sweet deal!                           o-------------------------o
    When comparing Lemonade, $350 each and heals 80 HP, to Moomoo Milk, $500 each
    and heals 100 HP, you will spend less money on the Lemonades than you will the
    Moomoo Milks. It'll cost you $3500 with Lemonade compared to $4000 with Moomoo
    Milks to heal 800 total HP. However, since you can buy Moomoo Milks a dozen at
    a time, you'll be saving time by purchasing them in bulk. Since $500 is really
    not that big a deal, I would recommend against buying Lemonade, or any of the
    other ones, either.
    Time to take on the Gym. Get over there!
    6g. Boss: Maylene                                                       [haaai]
    Maylene's Gym is pretty cool. To progress through the Gym, you have to push
    punching bags (just walk into them) so they knock over weights, clearing you a
    Start by going above the dude by the entrance. Push the punching bag to the
    right, then fight the guy in the ring.
    Black Belt Colby
    Machoke L23/L27/L25
    Go around the punching bag to Colby's right and push the next one you see
    north. Fight the two guys in any order.
    Black Belt Darren                           Black Belt Rafael
    Machop L25, Meditite L25, Machoke L25       Croagunk L26, Machoke L26
    $600                                        $624
    Go around the punching bag by the ring and push the next punching bag left
    On the left side of the Gym, you will see two punching bags. Push the one on
    the right up, left, and then down, crushing the weights.
    Go underneath the punching bag you left alone, now that you can get to it, and
    push it up, and then to the right. Fight the last guy.
    Black Belt Jeffery
    Heracross L28
    Go around him and push the bag next to him down, and then right. You've just
    cleared yourself a path to Maylene. Go straight up through the path you made
    and push the final punching bag twice to the right. As usual, heal and save.
    My Team                    Maylene's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Meditite L28 |    Machoke L29 |    Lucario L32 |
    o------------o-----o Money o----------------o----------------o----------------o
    |     Slugma | 30  | ----- |      Fake Out  |      Strength  |     Bone Rush  |
    |     Swablu | 31  | $3840 |     Confusion  |     Rock Tomb  |    Force Palm  |
    |    Glaceon | 31  |       |     Rock Tomb  |   Karate Chop  |    Metal Claw  |
    |  Gastrodon | 31  |       |   Drain Punch  |  Focus Energy  |   Drain Punch  |
    |  Gardevoir | 31  |       o----------------o----------------o----------------o
    | Kricketune | 31  |
    o------------o-----o  I was disappointed to find that Maylene didn't have a
                          Toxicroak... or a Machamp, for that matter.
    Like most Gym
    Leaders, Maylene is fairly easy to beat. Meditite can cause a few problems
    early on because his ability, Pure Power, doubles his Attack stat. The only
    thing you have to watch out for is Drain Punch. It heals the user by half the
    damage done to the opponent. Fortunately, Drain Punch doesn't have a lot of PP,
    and Meditite isn't that bulky, so a few good strong hits should take him out.
    Machoke is... weird. Aside from the random critical hit from Karate Chop
    (boosted by Focus Energy), you don't have anything to worry about.
    On both Machoke and Meditite, Rock Tomb is meant to hit your birds for big
    damage. Keep that in mind.
    Lucario is Maylene's best Pokemon. His ability, Steadfast, boosts Lucario's
    Speed by 1 stage if you make him flinch, so avoid using moves that may make the
    opponent flinch. All of Lucario's attacks have low base power, so unless you're
    _really_ underleveled, you shouldn't have too much trouble taking him down.
    Keep in mind that Lucario is Fighting/Steel, so he's neutral to both Psychic
    and Flying. He has a Fire weakness, but be wary of Bone Rush. Force Palm is his
    most devastating attack (though that isn't saying much), and it can paralyze.
    None of Maylene's Pokemon are holding any curative berries, and in all the
    times I fought her trying to get her to use something, not once did she heal
    her Pokemon, even when her Lucario was literally within an inch of his life.
    Perhaps she's too proud to heal her Pokemon? Defeat Maylene to earn the Cobble
    Badge, the right to use Fly out of battle, and TM60, Drain Punch.
    7. The Fifth Badge                                                      [fenbj]
    * Deal a blow to Team Galactic.
    * Earn your fifth Badge.
    Yeah, it really doesn't look like a lot, but nothing too major happens here.
    You will, however, be doing a lot of battling and fun-having, so no worries.
    7a. The Grand Trainer Smackdown, Part 1                                 [lolol]
    Areeeeeeee youuuuuuuuuuuu readyyyyyyyyyyyyyyyyyyy????????????
    In all seriousness, that's basically what the path to the fifth Badge is; you
    laying the smackdown on a bunch of Trainers. Before we get to the good stuff,
    we have to make it out of Veilstone City.
    As soon as you exit the Gym, Dawn approaches you and informs you that two
    Galactic dudes jacked her Pokedex, and she wants your help in getting it back.
    She heads for the warehouse by the city's entrance and will wait for you there.
    Heal up and head on over for a Tag Battle with Dawn.
    Galactic Grunt and Galactic Grunt
    Zubat L24, Croagunk L26; Zubat L24, Stunky L26
    After that, you get the Pokedex back, the grunts run like cowards, and Dawn
    leaves. Just then, Looker shows up and starts talking about stuff. He'll take
    you inside the warehouse and actually point out the item ball on the ground,
    which contains HM2, Fly. Pick it up when he finally shuts up, and teach it to
    someone post haste!
    Make use of your new HM by flying to Jubilife City. Head to the Poketch Company
    and speak to the president for the #13 Marking Map app. This is pretty helpful
    to mark places on your map you want to remember - I use it to keep track of
    honey tree locations.
    Also, make a quick stop in Floaroma Town. Leave the town due south and head
    east, off the path. You'll see a tree you can cut. Follow this path to someone
    who will give you TM78, Captivate. You can come get this much earlier, but
    you'd have to do quite a bit of walking, and Captivate isn't that great a move
    for the main story. I saved it for when you can get around more easily to
    mention it.
    You still can't go south from Hearthome yet, so the Grand Trainer Smackdown
    will begin in Veilstone City. Fly back there and leave through the south exit
    onto Route 214.
    *** Route 214 ***
    Route 214, like a lot of routes, has two paths to take. We'll be taking the
    upper path first, since it's easier.
    Psychic Abigail
    Chingling L23, Drifloon L25, Kirlia L27
    Go into the cave and pick up TM28, Dig. In this cave you will find Geodude and
    Hippopotas. If you've been capturing Unown and had this cave extended,
    Hippopotas becomes slightly more common. If you captured all 26 Unown, you will
    be able to leave out the other side to capture Unown ! and ?
    Ruin Maniac Bryan
    Bronzor L24, Cranidos L26
    o---------------------------o  Head into the grass to fight this guy, you can't
    | ROUTE 214 POKEMON LISTING |  reach him from the other side.
    | Graveler        (all day) |  Collector Jamal
    | Geodude         (all day) |  Porygon L27
    | Houndour        (all day) |  $1728
    | Rhyhorn         (all day) |
    | Zubat             (night) |  Moving on!
    | Goldeen     (fishing, GR) |
    o---------------------------o  Ruin Maniac Ronald
                                   Shieldon L27
    Go south into the grass and    $1296
    pick up the Red Shard. Now
    go up while staying left of the sign and pick up the Big Root lying there.
    Time to head up the right side now!
    Collector Douglas                          Psychic Mitchell
    Jolteon L24, Flareon L24, Vaporeon L24     Duskull L26, Kadabra L26
    $1536                                      $832
    To the left of Mitchell is a Carbos, if you're willing to pick it out of the
    empty tile in the grass. Dowsing for it.
    Beauty Devon                              | There are 3 different Wormadam,   |
    Wormadam L24 x3          o----------------+ all different types. Green is     |
    $1344                    | Bug/Grass, brown is Bug/Ground, pink is Bug/Steel. |
    Dowsing near her for a
    Big Mushroom. Almost done here!
    Collector Brady
    Skorupi L21, Carnivine L21, Tropius L21, Croagunk L21, Yanma L21, Tangela L21
    A Max Repel above him, and...
    PI Carlos
    Goldeen L30
    Heal up if you need to, then scurry back south to Valor Lakefront.
    o---------------------------------o  Welcome to the front door of Lake Valor.
    | VALOR LAKEFRONT POKEMON LISTING |  The path is being blocked, so you can't
    o---------------------------------o  get in. Pick up the Ultra Ball if you
    | Bibarel               (all day) |  didn't already and dowsing around for
    | Girafarig             (all day) |  another Big Mushroom.
    | Houndour              (all day) |
    | Staravia              (all day) |  Head south to the residential area. The
    | Kricketune      (morning/night) |  girl you'll see in front of the house
    o---------------------------------o  lost her key. We'll be picking it up
                                         shortly, so just ignore her for now.
    If you're here between 8 AM and
    11 PM, you can enter the Seven Stars Restaurant, where you can fight double
    battles every day! The Trainers here change every day, but their teams don't!
    Here's a list of all of them, in the order of their chairs from left to right:
    Artist Ismael & Beauty Harley   Rich Boy Roman & Lady Kylie
    Kricketune L28; Psyduck L26     Lickitung L26; Cleffa L24, Clefairy L26
    $2800                           $8320
    Gentleman Leonardo & Socialite Rebecca     Collector Eugene & Aroma Lady Alison
    Chatot L27; Purugly L27                    Feebas L28; Roselia L28
    $10800                                     $2688
    School Kid Esteban & Pokefan Meredith
    Quagsire L26; Pichu L26, Pachirisu L26
    Veteran Emanuel & Lass Blythe
    Machoke L28, Bronzor L28; Chinging L25, Buneary L25
    Cameraman Darryl & Reporter Valerie        PI Kendrick & Beauty Gabriella
    Magnemite L26, Mr. Mime L26; Kirlia L26    Rhyhorn L31; Finneon L26
    $1872                                      $5176
    Scientist Emilio & PKMN Breeder Kaylee
    Kadabra L27; Aipom L26, Marill L26, Swablu L26
    Remember, you won't see all of these Trainers in one go, but the ones you do
    fight today will be willing to fight tomorrow, so be sure to stop in and train.
    The money's not bad, either, making this a great spot to use the Amulet Coin if
    you're not already spamming the daylights out of it.
    Go south now, turning left at the fork. In a ditch below the pool is a PP Up.
    *** Route 213 ***
    Enter the house on the left that you should be passing right now. A clown
    inside will give you TM92, Trick Room.
    The building to the south of here is a rest house. You can get healed by
    speaking to the officer behind the desk.
    Outside, you'll find a Yellow Shard. Dowsing around here (not down the stairs)
    for the Suite Key. Go return it to the girl who lost it and follow her inside.
    Talk to her again for a White Flute.
    Back to Route 213, head down to the beach. There are two Trainers here:
    Tuber Chelsea     Tuber Jared       o-----------------------------------------o
    Marill L28        Shellos L25/L26   | Remember, even though both Shellos look |
    $112              $104              | different, they're both straight Water. |
    Dowsing on the beach for a total
    of two Pearls and a Heart Scale. When you find them, move west.
    Fisherman Kenneth
    Remoraid L25 x2, Gyarados L28
    The beach has more hidden items for you to find. Again, find two more Pearls
    and another Heart Scale in this area.
    The house is the home of one Dr. Footstep. If your lead Pokemon is happy with
    you (and actually has a footprint), he will give them a Footprint Ribbon.
    o---------------------------o  Almost halfway done!
    o---------------------------o  Beauty Cyndy
    | Shellos         (all day) |  Glameow L29
    | Wingull         (all day) |  $1624
    | Buizel          (all day) |
    | Chatot      (morning/day) |
    | Remoraid    (fishing, GR) |  Bust the rock to her left and reward yourself
    o---------------------------o  with TM40, Aerial Ace.
    7b. Pit Stop in Pastoria                                                [psipc]
    Welcome to the halfway point. The fifth Gym is here, and if you really wanted
    to, you could go fight it right now. However, there are a lot more things to
    do, and the experience is much more useful now than later.
    Time for the tour. The very first house you come across has a guy in it that
    will give you a scarf for use in Contests if your lead Pokemon's condition is
    maxed out in any given stat. You can get one scarf for each Contest stat, for a
    total of five scarves.
    A real easy way to max out your Contest stats is to buy the corresponding
    Poffin from the Veilstone City Department Store. Eight of them should max you
    out, for a total of $51,200 spent. The beauty of it is that each of the Poffin
    you buy will max out two stats, so really you only need to spend $153,600 to
    get scarves for all five stats. Considering that you have the Vs. Seeker, the
    Amulet Coin, and some rich Trainers to fight (and you'll be hitting the jackpot
    once you get done with Route 212), getting 153k is going to be cake.
    Back in town, talk to the girl with the parasol to receive a mask that matches
    your rival's starter.
    Moving southward, you'll find some houses and the Poke Mart. The building
    northeast of the Poke Mart is the house of the Move Tutor. Bring this guy Heart
    Scales, and he'll make your Pokemon remember attacks they learn by level up.
    Sweet deal.
    Next door is a kid who wants to see both male and female versions of Combee at
    the same time (put them both in your party). He offers a Macho Brace if you do.
    Combee is only obtained through honey trees; slap some honey on a couple of
    trees and come back in 8-9 hours. If it's a Combee, catch it. When you're
    trying to find the other gender (probably female), save before you examine the
    tree. If it's a Combee, you can reset the game to make the game re-generate the
    Combee's data, which gives you the chance of changing its gender (they're
    rarely female though, so good luck).
    Talk to the girl at the table in the house to the left of the Poke Mart and
    she'll give you a special berry that cuts damage from a certain type of attack.
    She will do this once a day, and the berries she gives can only be obtained
    from her, so make it a point to visit her every day and plant the one she gives
    you to grow more.
    Just before you leave the city, you'll see a small bit of fence by some trees.
    Enter the gap in the fence and dowsing in this area for a Zinc.
    There's just one more thing that you need to do before you can resume the
    destruction, and that's take a trip into the Great Marsh. There are some items
    and a new Poketch app to get here, so suck it up and go there.
    7c. The Great Marsh                                                     [gpitg]
    Talk to the girl that's _not_ behind the counter and she will offer to play a
    game with you. Capture 5 Pokemon in one session for a prize!
    If you go upstairs and pay 100 bucks to look in the binoculars, you can see
    what the daily Pokemon is. The Great Marsh has its own set of Pokemon to find,
    but you can also check here for some Pokemon that will only be appearing today.
    Pay $500 to get in.
    Your time in the Great Marsh is based on steps. Your game ends when you take
    500 steps or run out of Safari Balls, whatever comes first.
    Capturing Pokemon here is lame. First, you can't hurt anything. Before you ask,
    yes you can find shiny Pokemon here, and yes they will not hesitate to run away
    if you provoke them.
    You can chuck mud or bait at them if you get mad and want to throw something
    that's not a Safari Ball. Throwing bait makes them want to run away for some
    reason, but if they don't, your capture rate will increase while they eat.
    Throwing mud makes them harder to catch, but also makes them less likely to
    Right now, the focus is to pick up all the items lying around. You'll
    definitely run out of time, but just pay to get back in and resume where you
    left off.
    o-----------------------------o  The Great Marsh is divided into six Areas.
    | GREAT MARSH POKEMON LISTING |  Most Pokemon will appear all over the marsh,
    o-----------------------------o  but a few of them are found only in certain
    | Bibarel           (all day) |  Areas.
    | Quagsire          (all day) |
    | Tangela           (all day) |  Tropius is _only_ in Areas 1 and 2.
    | Wooper            (all day) |  Noctowl is _not found_ in Areas 5 or 6.
    | Yanma             (all day) |  Hoothoot is _not found_ in Areas 1 or 2.
    | Hoothoot            (night) |
    | Noctowl             (night) |  There are also a small handful of Pokemon that
    | Tropius       (morning/day) |  will only appear if you check the binoculars
    | Barboach      (fishing, GR) |  upstairs in the lobby. They appear wherever
    o-----------------------------o  you see them in the marsh. They are listed
    o-------------------------------o  These Pokemon change every day, so if you
    | Carnivine  Roselia  Toxicroak |  don't find the one you want, come back
    | Croagunk   Skorupi            |  tomorrow if you can stomach trudging through
    | Drapion    Staravia           |  the swamp.
    You will start in Area 6. Go right and talk to the dude with green hair and
    he'll give you a Shard of a random color every day. Go all the way right and
    into the muck. Dowsing near the trees for a Max Repel. Remember that you have
    to be standing on the surface and not buried in it if you want to find any
    hidden items. On dry land, you'll see an item ball that contains a Red Shard.
    Go up around the water to the other side. Go straight up from the water and
    you'll see a Poke Ball lying on the ground. Claim it. You're now in Area 4.
    Cross the bridge left to Area 3.
    Go down and left until you see some logs. Go up to find a Great Ball. Head
    straight down and you should spot the Great Ball below the trees. Loop around
    and snag it. South of there, dowsing for a Big Mushroom. Take the tram back to
    Area 3. Go left and muck your way to the center, where you can dowsing for a
    Leaf Stone. Take the tram to Area 1.
    Go down and then left for a free Poke Ball. Go north now, sticking to the left
    side, past the main area, up into the corner. Here, dowsing for a Rare Candy.
    Go directly east and you will find a Yellow Shard. Continue east, going north
    around the trams, to find another Blue Shard. You're in Area 2 now.
    If you go east yet some more, you can dowsing for a Toxic Plate, but it's
    really hard to dowsing for since you gotta hit it exactly or it won't appear on
    the radar.If you look very carefully into the muck, you'll notice darker areas
    in the marsh. These are places where you'll get stuck. What you want is the 3x5
    vertical rectangular patch with a log and a 2x2 patch of grass above it.
    Examine the tile in the upper right corner of this rectangle (one tile above
    the grass) for the Plate.
    Go down through the marsh until you find two logs. In a little area to the
    left, you can dowsing for a Hyper Potion. Nearby is a visible Green Shard.
    That's all for item snatching. If in any game you catch 5 Pokemon (they don't
    have to be different species) or more, the girl from the lobby will give you
    the #23 Matchup Checker app. This very useful app will tell you how compatible
    two Pokemon in your party are in the day care. Tap a Pokemon's sprite to cycle
    through your party. When you have two you'd like to match up, press the heart
    in the center to make the Luvdisc move closer to each other (Luvdisc is a
    Pokemon that is not in the Sinnoh Pokedex - why would there be an app that
    features them?). If any of the hearts light up at the top, you've got a match
    and they can make an egg if you put them in the day care. The more hearts that
    light up, the easier it is to make an egg. If the Luvdisc turn away, the two
    Pokemon you are comparing are in incompatible Egg Groups and will not make an
    egg if you put them in the day care.
    7d. The Grand Trainer Smackdown, Part Two                               [rotfl]
    Welcome to Route 212, place of eternal rain and sludge!
    Go up into the muck and dowsing for an Ultra Ball. When you go back and reach
    the bridge, travel underneath it (pretty slick there) and pick up the Revive.
    Back to the beginning now, go left into the main area.
    o---------------------------o  PKMN Ranger Taylor
    | ROUTE 212 POKEMON LISTING |  Carnivine L28, Luxio L30
    |   WEST OF PASTORIA CITY   |  $1800
    | Buizel          (all day) |  Dowsing to the left of the girl for a Full Heal.
    | Croagunk        (all day) |  To the left, you'll see an Elixir, and dowsing
    | Quagsire        (all day) |  south of that for a Rare Candy. Dowsing by the
    | Shellos         (all day) |  Elixir for a Max Repel.
    | Remoraid    (fishing, GR) |
    o---------------------------o  Back on dry land, you will find a house and one
                                   more fight.
    Parasol Lady Alexa
    Goldeen L27, Bibarel L27
    These are the moves you can learn at this location, as well as the moves he
    will teach you:
    o--------------o---o---o---o---o  Inside the house is one of the few houses in
    |     Name     | R | B | Y | G |  the game where a guy will teach your Pokemon
    o--------------o---o---o---o---o  some attacks for certain shards. There are a
    |   Air Cutter | 2 | 4 | 0 | 2 |  total of four colored shards - red, yellow,
    |         Dive | 2 | 4 | 2 | 0 |  blue, and green. Just talk to the man in the
    |   Fire Punch | 2 | 6 | 0 | 0 |  hat and tell him what Pokemon you wish to
    |  Fury Cutter | 0 | 8 | 0 | 0 |  teach moves to, and he will tell you every
    |     Icy Wind | 0 | 6 | 0 | 2 |  move that the Pokemon can learn. Whether or
    |    Ice Punch | 2 | 6 | 0 | 0 |  not you can afford the move is another story.
    |    Knock Off | 4 | 4 | 0 | 0 |
    | Ominous Wind | 0 | 6 | 0 | 2 |  These are the moves you can learn at this
    | Sucker Punch | 0 | 6 | 2 | 0 |  location, as well as the costs of each move.
    | ThunderPunch | 2 | 6 | 0 | 0 |
    |        Trick | 0 | 4 | 4 | 0 |  You can dig shards out of the Underground,
    |  Vacuum Wave | 2 | 4 | 0 | 2 |  or trade Star Pieces for them later.
    | Zen Headbutt | 0 | 4 | 4 | 0 |
    o--------------o---o---o---o---o  You're still holding on to them... right?
    Continue east.
    Fisherman Juan         Fisherman Josh            Fisherman Travis
    Gyarados L29           Goldeen L27 x2            Barboach L24/L25; Gyarados L26
    $928                   $864                      $800
    Take the bottom path for now.
    Collector Dean
    Umbreon L27, Espeon L27
    Go up the stairs and cross the log to the right for TM62, Silver Wind.
    The last Trainer in this section is a little ways away from Dean. He's a cop,
    and cops will only fight you at night!
    Policeman Danny
    Hoothoot L26, Machop L26
    Now go back to the fishermen and take the upper path. Cut the tree and take the
    south path when you reach the fork. Cross the bridge and dowsing for a Big
    Mushroom. Back on the main path, jump the ledge and head into the watery grass
    where a lone dude waits for a loss.
    Scientist Stefano
    Kadabra L30
    Pick up the Full Heal and go north now, fighting these two in 2v2 if you wish.
    There's a Blue Shard nearby, so don't forget about that either.
    PKMN Ranger Allison          PKMN Ranger Jeffrey
    Marill L29, Leafeon L29      Monferno L31
    $1740                        $1860
    After these two, the rain ends, but the fights sure haven't. There's still a
    lot more fun to be had!
    o---------------------------o  Hidden behind the Trainer Tips sign is an
    | ROUTE 212 POKEMON LISTING |  Elixir. Above the small lake you can cut a tree
    |  SOUTH OF HEARTHOME CITY  |  and follow the path up for TM11, Sunny Day.
    | Kirlia          (all day) |  Go back to where you cut the tree and head up
    | Marill          (all day) |  the upper path, to an enclosed section with a
    | Roselia         (all day) |  few Trainers to fight, and two you can play in
    | Staravia        (all day) |  doubles.
    | Goldeen     (fishing, GR) |
    Policeman Caleb             Rich Boy Jason        Lady Melissa
    Hoothoot L23, Machop L27    Prinplup L27          Cherubi L27
    $1080                       $4320                 $4320
    There's a Green Shard on the side of the mansion. Head inside for the most
    difficult challenge you will ever face over the course of the game.
    Go inside the mansion and speak to the maid on the far left if you wish to take
    part in the 5-Maid Knockout Exact-Turn Attack Challenge!
    Here's the deal. You have a set amount of turns to defeat all five maids and
    their Pokemon. A turn counts as both you and the opponent making a move. If you
    can defeat the maids in the number of turns alloted, you get the chance to play
    in a bonus battle. First, the five maids:
    Maid Belinda    Maid Sophie     Maid Emily      Maid Elena      Maid Clare
    Clefairy L25    Clefairy L27    Clefairy L29    Clefairy L31    Clefairy L33
    $1000           $1080           $1160           $1240           $1320
    Sure, it sounds easy, and actually defeating them is pretty easy. Here's the
    catch: they all know Endure. A use of Endure wastes a turn, because they will
    survive any attack you launch. Endure outprioritizes every damaging attack and
    never fails on the first try, and has a 50% success rate on the second
    consecutive use.
    This is why this is so difficult to win. If you have 5 turns to win and any of
    them uses Endure at all, _you lose._
    Now then, if you are actually successful in defeating all the maids and earning
    the right to take part in the bonus battle, you should know a few things about
    The bonus Trainer uses just one Pokemon: A L35 Blissey. The moves change
    depending on the Trainer, but they all have one thing in common. Each of them
    are holding a Rare Candy, so you can steal it from them for a free Rare Candy.
    If only it were that easy.
    Each Blissey also has Fling, which chucks the user's held item. They'll usually
    do this quickly, sometimes on the very first turn.
    Unfortunately, there isn't anything you can do about it. To ensure that you at
    least get to play in the bonus battle, you'll need a Pokemon that can kill a
    Pokemon between turns. There are only three Pokemon who can do this: Abomasnow,
    Hippowdon, and Tyranitar. Unless you've been trading from other versions, the
    only one you currently have access to is Hippowdon (through his pre-evolution,
    Hippopotas, found in Maniac Tunnel, who conveniently also has Sand Stream).
    Also unfortunately, none of them can learn a move that switches the item of the
    battlers, so you can only switch out for someone with a move like Thief or
    Trick and hope they don't use Fling. If they do, reset and try again.
    In the room by the 5MKETAC, there's a Luxury Ball. In the room next to it, you
    will get another Soothe Bell. Next to that room you can find a Protein in the
    trash can, as well as rest your Pokemon.
    Head to the other side of the mansion, into the office of the owner of the
    mansion, Backlot. Make sure you read the book on his table: you'll receive
    Pokedex data on Manaphy. It's essential for completing the Sinnoh Pokedex, so
    don't forget about it! There's also an item ball which contains TM87, Swagger.
    Fun note: Come back to Backlot's office between 2 AM and 5 AM and the guard by
    his statue will be gone. You don't get anything for touching it, and you won't
    get busted for it later, but if you _really_ want to touch it, do it then.
    o-------------------------------o  The Trophy Garden is located in the back of
    | TROPHY GARDEN POKEMON LISTING |  the mansion, straight ahead from the front
    o-------------------------------o  door. There isn't anything worthy of note
    | Roselia             (all day) |  here, but once you've beaten the game, there
    | Staravia            (all day) |  are a few goodies to be had.
    | Pichu               (all day) |
    | Pikachu             (all day) |  You can capture a Pichu or Pikachu here if
    | Kricketune    (morning/night) |  you want, but other than that, this place
    o-------------------------------o  serves no purpose at this point in the game.
    All right. Time to finish up. Leave the mansion and head up the middle path.
    Gentleman Jeremy            Socialite Reina          Policeman Dylan
    Chatot L27                  Roselia L27              Hoothoot L26, Machop L24
    $5400                       $5400                    $960
    Policeman Alex              Policeman Bobby
    Hoothoot L25, Machop L25    Hoothoot L24, Machop L26
    $1000                       $1040
    Just north of there is Hearthome City, bringing the Grand Trainer Smackdown to
    a glorious end. Your team should be nice and strong now, more than strong
    enough to smash Crasher Wake into submission. Heal, save, and fly to Pastoria
    City and head to the Gym.
    7e. Sub-Boss: Rival at Pastoria                                         [pwnd2]
    My Team                        Find your starter. Rival's team is below it.
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl | Money |    Chimchar    |    Piplup      |     Turtwig    |
    o------------o-----o ----- o----------------o----------------o----------------o
    |    Altaria | 38  | $3600 |   Staravia L34 |   Staravia L34 |   Staravia L34 |
    |    Glaceon | 38  |       |   Prinplup L36 |     Grotle L36 |   Monferno L36 |
    |   Magcargo | 38  |       |    Roselia L32 |     Buizel L32 |    Roselia L32 |
    |  Gardevoir | 37  |       |     Ponyta L32 |     Ponyta L32 |     Buizel L32 |
    |  Gastrodon | 39  |       o----------------o----------------o----------------o
    | Kricketune | 38  |
    o------------o-----o  Yeah, you probably got jumped the same as I did.
    7f. Boss: Crasher Wake                                                  [owooh]
    Follow the path straight up. Hit the yellow switch, and fight the kid.
    Tuber Jacky
    Bibarel L32
    Go down the stairs next to him, cross the bridges going north. Go up the two
    flights of stairs and hit the green switch. Fight the guy.
    Fisherman Walter
    Whiscash L33
    Go down the stairs and cross the bridge a little further south, ignoring the
    yellow switch. Fight the guy standing by the blue switch.
    Sailor Damian
    Wingull L31, Pelipper L31
    Step on the blue switch and go south on the new path opened to you. A little
    girl wishes for defeat - do not hold out on her.
    Tuber Caitlin
    Azurill L27, Azumarill L31, Marill L29
    Straight up is another guy.
    Fisherman Erick
    Goldeen L28, Gyarados L31, Seaking L31
    Step on the green switch. Go down the stairs and go all the way down to the
    yellow switch (skipping the two switches next to each other). Then, go all the
    way up, then left. Go up a couple stairs and fight the last guy here.
    Sailor Samson
    Wingull L29, Shellos L30, Golduck L31
    Hit the switch and cross over to increase your Badge collection by one.
    My Team                    Crasher Wake's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Gyarados L33 |   Floatzel L37 |   Quagsire L34 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 38  | ----- |          Bite  |         Brine  |          Yawn  |
    |    Glaceon | 38  | $4440 |         Brine  |        Crunch  |      Mud Shot  |
    |   Magcargo | 38  |       |       Twister  |      Aqua Jet  |     Rock Tomb  |
    |  Gardevoir | 40  |       |     Waterfall  |      Ice Fang  |   Water Pulse  |
    |  Gastrodon | 39  |       o----------------o----------------o----------------o
    | Kricketune | 38  |
    o------------o-----o  The first thing you'll notice is that Crasher Wake leads
                          with Gyarados, who has Intimidate, so you'll not want to
    lead with a physical attacker. As for actually fighting it, he's pretty tame.
    Brine is Crasher Wake's special technique. If the target is below half its HP,
    it does double damage. This can do some big damage... just not on Gyarados. His
    Special Attack is laughable, really.
    Quagsire is fairly standard, but it's weird that he's missing Brine,
    considering that he would be the best user of it on Crasher Wake's team. Yawn
    will put your Pokemon to sleep if they're still in at the end of the following
    turn, so be wary of that.
    Floatzel is the strongest Pokemon that Crasher Wake has. Luckily, Aqua Jet has
    low power, but it has priority. Brine is weak, but it still has a really high
    base power when you're below half HP, and combined with Floatzel's naturally
    high Speed, it can net some surprise KOs.
    He has a Hyper Potion to heal his Pokemon, and Floatzel is holding a Sitrus
    Berry. If, like me, you're higher in level than his Pokemon, you're not gonna
    have a lot of trouble with this fight. Defeating Crasher Wake will earn you the
    Fen Badge, the right to use Surf out of battle, and TM55, Brine.
    8. The Sixth Badge                                                      [mynbj]
    * Become Cynthia's lackey.
    * Face off against the leader of Team Galactic.
    * Play with Surf!
    * Remind your rival who's boss.
    * Scope out Iron Island.
    * Earn your sixth Badge.
    Now that you have five Badges, all shops now carry Ultra Balls, Hyper Potions,
    Full Heals, and Max Repels! Super cool.
    Go around Crasher Wake and follow the path to the entrance. As soon as you
    leave, your rival starts talking to you, going on about his new master, Crasher
    Wake, but then Crasher Wake comes out and tells him he's a dumb liar and needs
    to shut his mouth. Your rival mentions a bomb at the Great Marsh, causing
    Crasher Wake to freak out and head straight for the marsh.
    Hold off on following him for now and fly to Jubilife City. Go to the Poketch
    Company and talk to the president for the #14 Link Searcher app. By tapping it,
    it scans the surrounding area and tells you how many people are connected
    wirelessly. Considering that you can just look around you and see how many
    people are connected, you're only getting this just to have them all.
    Go back to Pastoria City and head to the Great Marsh, where you will hear a
    tremor. A Galactic grunt will run out of the marsh, diss Crasher Wake, and take
    off running. Crasher Wake investigates the marsh and instructs you two to not
    let anyone in while he does so. Your rival, still super eager to please Crasher
    Wake, tells you that he'll stand guard while you go chase that dude down.
    8a. A Chase and a Chore                                                 [cttgg]
    Head east through Route 213, speaking to the grunt as you hunt him down.
    Eventually, he will tire of running and agree to fight you.
    Galactic Grunt
    Croagunk L31
    He'll slowly walk away after that, after which Cynthia will appear and gives
    you the SecretPotion to take care of the Psyduck blocking the path to the
    second half of Route 210. She also gives you an Old Charm to deliver to her
    granny in Celestic Town.
    The Psyduck group is north of Solaceon Town. You may have noticed them blocking
    the path north when you first conquered Route 210.
    Fly to Solaceon Town and pick up someone with Defog. Go to Route 210 and
    examine the Psyduck. Use the SecretPotion on them and they'll leave, leaving
    you free to explore.
    o---------------------------o  Head to the left for a Max Repel. There's a
    | ROUTE 210 POKEMON LISTING |  Trainer hidden in the grass nearby.
    | Bibarel         (all day) |  Can you find him?
    | Machoke         (all day) |
    | Machop          (all day) |  Ninja Boy Brennan
    | Meditite        (all day) |  Zubat L30, Skorupi L32
    | Scyther         (all day) |  $256
    | Swablu          (all day) |
    | Hoothoot          (night) |  Dowsing around here for a Full Heal. Head right
    | Noctowl           (night) |  for another hidden Trainer.
                                   Ninja Boy Fabian
    Above him is a Hyper Potion.   Croagunk L31 x2
    If you head right, you can     $248
    dowsing for another Hyper
    Potion. Northwest of this kid, you can dowsing for an Ultra Ball. In the upper
    right corner, there's a third Trainer.
    Ninja Boy Bruce
    Stunky L33
    Go up and right into the short (tall) grass for a Nest Ball. Back on the main
    path, go up and immediately use Defog to make your life easier.
    Straight above you is a discolored spot of grass that a Trainer's hiding in.
    Ninja Boy Joel
    Zubat L29, Golbat L29, Stunky L29, Skorupi L29
    Head left on either path.
    Ace Trainer Alyssa
    Aipom L32, Girafarig L32, Grotle L33
    And above her is a forced 2v2 battle!
    Double Team Zac & Jen
    Gyarados L36; Raichu L36
    Ace Trainer Ernest
    Scyther L32, Probopass L31, Luxio L34
    Go left across the log and head straight into the kid hidden in the dirt.
    Ninja Boy Davido
    Mothim L33
    Go down, smash the rock blocking your path to the item ball containing TM30,
    Shadow Ball, and go back to the main path.
    Black Belt Adam
    Machoke L34
    Down the stairs and to the right is another hidden kid.
    Ninja Boy Nathan
    Stunky L31, Golbat L31
    Pick up the Smoke Ball and continue left.
    Bird Keeper Brianna                        Veteran Brian
    Hoothoot L31, Noctowl L33                  Tangela L32, Ponyta L32, Buizel L32
    $1056                                      $2560
    Celestic Town is dead ahead.
    First things first: exploration time. Start with the Pokemon Center. Heal your
    Pokemon if needed. A guy in here will give you a free Great Ball every day if
    your lead Pokemon is happy. It's kinda lame, but it's free. If you ever find
    yourself in this neck of the woods again, stop in and pick one up.
    Moving left, the house next to the Pokemon Center has a dude in it who will
    give you the #12 Analog Watch app. It's... an analog watch. Yep.
    The building in the northwest corner serves as this town's Poke Mart. You can
    buy Repeat Balls here, which helps a lot in catching the Unown. They act like
    Master Balls for them once you catch one.
    In this same building, the guy behind the counter will give you three pairs of
    glasses depending on the time of day you speak to him. Talk to him in the
    morning for Choice Specs, during the day for BlackGlasses, and at night for
    Wise Glasses. You can only do this once, unfortunately, so you can only get one
    pair for each.
    Go back to the south side of town and head into the pit. Go to the ledge on the
    right for a Dragon Fang. Speak to the goon blocking your way into the ruins and
    mess with him.
    Galactic Grunt
    Houndour L32, Golbat L30
    After that, you will meet the elder of Celestic Town and deliver the Old Charm
    as ordered. She suggests you go check out the ruins, so do that.
    Examine the wall in the back and the elder will talk about it. Cyrus will show
    up just then and offer you to challenge him in battle. If you say no, you will
    have a chance to heal and save if you haven't already, so tell him yes once
    you've prepared.
    8b. Sub-Boss: Cyrus                                                     [lhgge]
    My Team                    Cyrus's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Sneasel L34 |     Golbat L36 |    Murkrow L36 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 40  | ----- |         Slash  |          Bite  |    Drill Peck  |
    |    Glaceon | 39  | $6480 |     Ice Punch  |    Air Cutter  |   Night Shade  |
    |   Magcargo | 40  |       |                |    Supersonic  |  Faint Attack  |
    |  Gardevoir | 40  |       |                |                |                |
    |  Gastrodon | 39  |       o----------------o----------------o----------------o
    | Kricketune | 39  |
    o------------o-----o  I apologize for not getting all of Cyrus's attacks, but I
                          did get everything that mattered, which you'll notice is
    not a lot at all. He's really easy to beat. Ice Punch on Sneasel is probably
    the biggest thing you have to worry about, perhaps Drill Peck from Murkrow.
    Golbat is your typical Golbat that you have seen on every Zubat/Golbat user in
    the entire game... nothing special at all. This is what the leader of Team
    Galactic is capable of? Ha! Crasher Wake could destroy this guy easily!
    Cyrus will leave after you shame him. Her grandmother will hand over HM3, Surf,
    as thanks. Leave the ruins and Cynthia will appear briefly, mentioning Canalave
    City. That's where the next Gym is, but we just got the ability to cross the
    water! There's a whole 'nother half of Sinnoh to explore!
    8c. Soifin'                                                             [yay!!]
    Before we get soifin', there's a few things on Route 211's west side we need to
    take care of. Heal up and leave through the west exit. Get on the plateau and
    go nuts.
    Bird Keeper Katherine
    Noctowl L34
    Talk to the green-haired dude for TM77, Psych Up.
    Ruin Maniac Harry
    Bronzor L28/L30/L32
    Ninja Boy Nick
    Skorupi L32, Croagunk L30
    Go down and right for a Carbos and one more fight.
    Black Belt Sean
    Croagunk L31, Machoke L31, Meditite L31
    You can go into Mt. Coronet and pick up and Escape Rope, but that's all in
    Okay, you've gained a new Pokemon-finding method, so I'll now recap all areas
    up to this point in which you can find Pokemon by surfing:
         Eterna City: Golduck, Psyduck
         Great Marsh: Quagsire, Wooper
       Oreburgh Gate: Golbat, Golduck, Psyduck, Zubat
    Mt. Coronet (1F): Golbat, Zubat
        Ravaged Path: Golbat, Golduck, Psyduck, Zubat
           Route 203: Golduck, Psyduck
           Route 204: Golduck, Psyduck
       Route 205 (s): Gastrodon, Shellos, Tentacool, Tentacruel
       Route 205 (n): Golduck, Psyduck
           Route 208: Golduck, Psyduck
           Route 209: Golduck, Psyduck
           Route 212: Golduck, Psyduck
           Route 213: Gastrodon, Shellos, Tentacool, Tentacruel, Wingull
           Route 214: Golduck, Psyduck
       Twinleaf Town: Golduck, Psyduck
    Valley Windworks: Gastrodon, Shellos, Tentacool, Tentacruel
    And now, to continue on our journey. Head south from Sandgem Town and surf.
    o---------------------------o  Your first victims are a couple little kids you
    | ROUTE 219 POKEMON LISTING |  can probably fight in doubles if you're slick
    o---------------------------o  enough.
    | Pelipper        (surfing) |
    | Tentacool       (surfing) |  Tuber Trenton            Tuber Mariel
    | Tentacruel      (surfing) |  Shellos L31/L33          Marill L31/L33
    | Wingull         (surfing) |  $132                     $132
    Dowsing for a Zinc and continue south.
    o---------------------------o  SwimmerF Jessica                  SwimmerF Erica
    | ROUTE 220 POKEMON LISTING |  Goldeen L30 x2/L31, Seaking L33   Finneon L35
    o---------------------------o  $528                              $560
    | Pelipper        (surfing) |
    | Tentacool       (surfing) |  Pick up the Max Repel, then go down for a Splash
    | Tentacruel      (surfing) |  Plate. Continue east.
    | Wingull         (surfing) |
    | Finneon     (fishing, GR) |  SwimmerM Adrian
    | Lumineon    (fishing, GR) |  Remoraid L32, Tentacool L30, Octillery L34
    o---------------------------o  $544
    Pick up the Carbos, staying low while you go right to one more Trainer.
    SwimmerF Vanessa
    Golduck L35
    Go back to where you picked up the Carbos and then go north.
    SwimmerM Vincent
    Pelipper L33, Gastrodon L33
    To your right, an optional 2v2 fight.
    SwimmerF Claire         SwimmerM Erik
    Floatzel L35            Tentacruel L35
    $560                    $560
    You'll see a swimmer to the east, but you can go north and west through the
    rocks next to him to fight a lone girl.
    SwimmerF Katelyn
    Buizel L32, Medicham L32, Seaking L32
    o---------------------------o  Now take on the swimmer you passed up.
    o---------------------------o  SwimmerM Dillon
    | Floatzel        (all day) |  Remoraid L33, Floatzel L33
    | Girafarig       (all day) |  $528
    | Roselia         (all day) |
    | Sudowoodo       (all day) |  Pick up the Protein on land and then continue
    | Pelipper        (surfing) |  east.
    | Tentacool       (surfing) |
    | Tentacruel      (surfing) |  Fisherman Cory
    | Wingull         (surfing) |  Finneon L30/L32/L34
    | Finneon     (fishing, GR) |  $1088
    | Lumineon    (fishing, GR) |
    o---------------------------o  To the right of him, you'll find an Ultra Ball.
                                   Down into the grass, dowsing for a Hyper Potion
    To the north and west a bit,   and a Max Revive.
    you'll find a Pure Incense.
    Dowsing by the house here for a Big Mushroom. Inside, the guy here will ask you
    to bring him a Pokemon of a certain level. If you can show him one, he will
    give you a Black Belt. Do it again the next day and he'll give you an Expert
    Belt. Do it on a third day and you will receive a Focus Sash. You can repeat
    this process as many times as you like.
    Continue east, staying low, you'll encounter a young lady.
    Ace Trainer Shannon
    Cherrim L34, Lopunny L35, Azumarill L34
    Keep going and you will find TM81, X-Scissor, and another Trainer. Dowsing in
    the grass here for a Carbos.
    Ace Trainer Jake
    Staraptor L35, Girafarig L36
    Skip over Pal Park and go left.
    Collector Ivan
    Togetic L35
    That's all for this area. Moving on! Fly to Jubilife City and go north to Route
    204. Go around the fence on the left and surf downward for a Sea Incense. Surf
    northeast on the other bit of water and pick up an HP Up.
    Go to Ravaged Path and smash the rocks blocking your way to the water. Follow
    the path on the water to the end for TM03, Water Pulse. Back at the beginning,
    break the rocks in your path and you will find a Luck Incense.
    Fly to Floaroma Town, heal your Pokemon, and go east to Valley Windworks. Surf
    around the other side of the fence for an Electirizer. Dowsing for a Max
    Elixir. Surf a little more to the right for TM24, Thunderbolt.
    Go to Route 205 just to the west and surf west, and then north. You'll reach
    Fuego Ironworks. Jump off going south and you'll enter Floaroma Meadow.
    There are four item balls, containing a Leaf Stone, Ultra Ball, Rare Candy, and
    Miracle Seed. There are also 5 Honey, a Hyper Potion, a Max Revive, a Full
    Heal, and a Revive that are hidden in the flowers. South of there is Floaroma
    Town, so don't jump the ledge. Instead, go back north and surf to the other
    side, where Fuego Ironworks is at.
    o---------------------------------o  Dowsing in the grass for an Ultra Ball,
    | FUEGO IRONWORKS POKEMON LISTING |  and dowsing on the side of the building
    o---------------------------------o  for a Big Mushroom. Enter the large
    | Floatzel              (all day) |  building.
    | Magnemite             (all day) |
    | Magmar                (all day) |  Get familiar with this place, because
    | Gastrodon             (all day) |  you'll be coming back here often. Begin
    | Pelipper              (surfing) |  by going left, picking up the Yellow
    | Tentacool             (surfing) |  Shard. Go left, up, and fight.
    | Tentacruel            (surfing) |
    | Wingull               (surfing) |  Worker Dillan
    | Finneon           (fishing, GR) |  Machop L33, Machoke L33
    o---------------------------------o  $1320
    Go right, and then up into the enclosed area. Pick up the Calcium. Go up and
    left to the area you just came from, then go down and take the bottom path
    right. You will end up next to a dude to battle.
    Worker Holden
    Magnetmite L32 x3
    Go down and pick up the Red Shard you passed over, and then go back up to where
    Holden is. Step on the panel on the right and then on the next panel to go for
    a little ride. Pick up the Blue Shard, then go up and right to pick up the
    Green Shard that you passed on your way.
    Go into the little enclosed square and then step on the panel on the right to
    end up next to a drum. Go right and up and pick up the Fire Stone. Go straight
    down and step on the panel pointing down. You'll be next to three that are
    pointing left. Step on the top one, and have a battle.
    Worker Conrad
    Magmar L35
    Go back into the room with all the panels in it, being careful not to step on
    any, and pick up the Rock Incense. Go back to where you fought Conrad and step
    on the panel leading up.
    Pick up the item ball containing TM35, Flamethrower, and speak to the fat man.
    This is Mr. Fuego, and he'll give you a Star Piece when you talk to him.
    The cool thing about Mr. Fuego is that he will take any Star Pieces you have
    (including the one he just gave you) and give you one of each colored Shard in
    return. Considering that you will need all the Shards you can get to learn
    moves, this is a sweet deal.
    Step down to the exit and enjoy your new swag!
    Fly to Oreburgh City and enter Mt. Coronet from Route 207. Surf across the
    water for a Protein. Go back, up some stairs, then down to some more water you
    can surf across for a Dawn Stone.
    Fly to Hearthome City and go west to Route 208. Get on the mountain and
    continue left until you can go north on a bridge. Do so, pass the karate man,
    and go down to the water. Surf right for another battle.
    Fisherman Cody
    Barboach L33, Gyarados L33
    Fly to Eterna City. On the eastern side of town, there's some water you can
    surf on. On the other side, there's a hidden Moon Stone.
    Fly to Hearthome City. Go south to Route 212. When you hit the water, surf and
    pick up the Iron. Continue south until you hit more water. Cross it for a Rose
    Continue south more, through the rainy part, until you get to the first spot
    you can surf. Cross the water and pick up TM84, Poison Jab. Go east. When you
    hit the fishermen, surf to the two tiles underneath the trees. Dowsing for Max
    Fly to Pastoria City and leave east to Route 213. Head to the beach, get in the
    water, and go east. You'll come across two paths. Take the lower path and
    you'll come across a swimmer with a really weird swimming pattern.
    SwimmerF Haley
    Psyduck L31, Azumarill L35
    You'll see a Sailor on dry land, but skip him for now. You should see a break
    in the rocks below you, enabling you to go left. Do so.
    SwimmerM Sheltin
    Gyarados L32 x3
    On the small bit of land to his left, there's a visible Max Revive, and a
    hidden Big Pearl you can dowsing for. Go back to the sailor and take him out.
    Sailor Paul
    Tentacool L31, Pelipper L31, Machoke L34
    Surf through the rocks going north, and fight the two people here.
    SwimmerM Evan        SwimmerF Mary
    Golduck L32/L34      Finneon l33, Pelipper L33
    $544                 $528
    Above them is a Water Stone. If you want, you can surf your way south around
    all the rocks and then dowsing for a Big Pearl.
    Fly to Hearthome City and go east to Route 209. Go to the Pikachu kid and go
    around to the grass. There's a single tile you can surf on. Follow this path
    for TM19, Giga Drain.
    Fly to Oreburgh City and head to Oreburgh Gate's lower level. Surf to your left
    to find an old man all by his lonesome.
    Veteran Grant
    Riolu L34, Graveler L34, Staraptor L34
    One last thing to do. Fly to Veilstone City and leave south to Route 214.
    Immediately you will see some water you can cross. A Rare Candy awaits.
    Time to progress. Fly to Jubilife City.
    8d. To Canalave                                                         [tclak]
    Leave west to Route 218. It's a small route, but we haven't been able to
    actually get anywhere until now.
    o---------------------------o  As soon as you get there, surf straight up and
    | ROUTE 218 POKEMON LISTING |  right for a Rare Candy. Back on land, you'll
    o---------------------------o  quickly find that the route is split by large
    | Floatzel        (all day) |  boulders. Surf below the rocks two dudes
    | Mr. Mime        (all day) |  standing next to a Hyper Potion. Pick it up and
    | Gastrodon       (all day) |  then waste them.
    | Chatot      (morning/day) |
    | Gastrodon       (surfing) |  Fisherman Miguel
    | Shellos         (surfing) |  Gyarados L33 x2
    | Tentacool       (surfing) |  $1056
    | Tentacruel      (surfing) |
    o---------------------------o  Fisherman Luc
                                   Remoraid L29 x2/L30/L31, Gyarados L31
    Now you can go on the         $992
    northern path.
    Sailor Skyler               Guitarist Tony
    Mantyke L32, Machoke L34    Kricketune L33, Magnemite L33
    $1088                       $792
    In the building to your left, you'll speak to Dawn's father again, who will
    upgrade your Pokedex to enable it to compare male and female versions of
    Pokemon. Mostly useless, kinda nifty, just be happy you've got it.
    Welcome to Canalave City!
    Head right into the first house you see and talk to the person on the right for
    TM48, Skill Swap.
    Above the Poke Mart is the Move Deleter. Come here if you want to get rid of
    some HMs on your Pokemon. At this stage of the game, the only HM you don't need
    anymore is Cut (you can use it one more time right before you get the 8th
    Badge), so you can get rid of it if you want. Make sure you have a spot
    on your team for Surf, Strength, and Rock Smash; you will want to make sure you
    also have a teammate for Waterfall and Rock Climb, two HMs you will get later.
    Heal and save before crossing that bridge...
    8e. Sub-Boss: Rival at Canalave                                         [pwnd3]
    My Team                        Find your starter. Rival's team is below it.
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl | Money |    Chimchar    |    Piplup      |     Turtwig    |
    o------------o-----o ----- o----------------o----------------o----------------o
    |    Altaria | 45  | $3820 |  Staraptor L36 |  Staraptor L36 |  Staraptor L36 |
    |    Glaceon | 42  |       |  Heracross L37 |  Heracross L37 |  Heracross L37 |
    |   Magcargo | 41  |       |   Empoleon L38 |   Torterra L38 |  Infernape L38 |
    |  Gardevoir | 42  |       |   Roserade L35 |   Floatzel L35 |   Roserade L35 |
    |  Gastrodon | 41  |       |   Rapidash L35 |   Rapidash L35 |   Floatzel L35 |
    | Kricketune | 45  |       o----------------o----------------o----------------o
                          As you can see, your rival's added a Heracross to his
    team, as well as raised and evolved the rest of his crew. If you started with
    Turtwig, be very wary of Infernape. It's quite fast, very strong, and can put a
    hurtin' to you if you're not careful.
    Those of you facing Roserade should be careful of Toxic Spikes. Anyone you
    switch in will be poisoned, so take Roserade out before that happens.
    Floatzel is very fast, as you're probably familiar with. Luckily, the worst
    thing you have to worry about there is Aqua Jet.
    After you thrash him, he mentions Iron Island and then leaves.
    o-------------------------------o  Go back and heal. If you have a team of 6
    | CANALAVE CITY POKEMON LISTING |  Pokemon, drop someone in the PC for now. It
    o-------------------------------o  doesn't matter who, but just make sure you
    | Gastrodon           (surfing) |  have at least one open spot in your party.
    | Shellos             (surfing) |  We're headed to Iron Island, and encounters
    | Tentacool           (surfing) |  are high. Make sure you have plenty of Max
    | Tentacruel          (surfing) |  Repels on you.
    | Finneon         (fishing, GR) |
    o-------------------------------o  Cross the bridge and go south to the dock.
                                       Before speaking to the sailor, surf downward
    and pick up the cleverly hidden TM89, U-turn.
    Do you have an open spot on your team? If so, talk to the sailor and have him
    take you to Iron Island.
    8f. Iron Island                                                         [feiln]
    o-----------------------------o  All right. This place isn't too huge, so let's
    | IRON ISLAND POKEMON LISTING |  get it done.
    | Golbat         (everywhere) |  At the entrance, you'll find that a dude is
    | Graveler       (everywhere) |  blocking the way. He introduces himself as
    | Geodude           (1F only) |  Riley and gives you HM4, Strength. He'll head
    | Zubat             (1F only) |  inside, so you should really follow him in.
    | Onix           (1F, B1, B2) |
    | Steelix        (B2/B3 only) |  You'll be met with two paths. Go left for now.
    | Pelipper          (surfing) |
    | Tentacool         (surfing) |  Camper Lawrence
    | Tentacruel        (surfing) |  Aipom L34, Floatzel L36
    | Wingull           (surfing) |  $576
    | Finneon       (fishing, GR) |
    o-----------------------------o  Go up the steps and pick up the Protector. Go
                                     around this platform and get the other item
    ball containing a Yellow Shard. Go down the other set of stairs in the entry
    room now.
    Go down for an Escape Rope. Go back up and then right. When you get a chance to
    go down stairs, skip it and stay on the upper path. Go down for a Max Repel.
    Now go down the stairs, and then left. Dowsing in this corner for a Star Piece.
    Head down and take on the girl.
    Picnicker Summer
    Raichu L37
    Go up the steps above her, then down and left for a Revive. Go back to the
    stairs to Summer's right and head to the lift. Once you're down it, head down
    the right stairs.
    Worker Noel
    Magnemite L34/L36
    Head right for an Elixir. Go back and then follow the path down.
    Worker Braden
    Steelix L37
    Pick up TM23, Iron Tail, and then go to the other side of the barricade and
    dowsing for a Star Piece.
    Head back to the beginning of this area and then go down the left set of
    stairs. Riley will join you here.
    As with Cheryl and Mira before him, Riley will completely restore your whole
    team after every battle, even ones he doesn't participate in, making this a
    great spot to get levels. I was already past Riley's Lucario at this point, but
    if your party isn't, make sure they at least match him before you leave here.
    His Lucario just falls short of OHKOing everything in here, which is
    stupendously lame, but do what you can.
    Now then, head left for some doubles goodness.
    Hiker Damon                             Hiker Maurice
    Nosepass L35, Onix L33, Steelix L34     Graveler L35, Rhyhorn L35
    $1088                                   $1120
    Far to the left of them is a Dusk Ball. Go up the nearby stairs and then go
    down the side for a Magnet.
    Go back to the main area and head straight down.
    Worker Brendon                          Worker Quentin
    Geodude L33 x2, Machoke L36             Magnemite L34, Machop L34, Graveler L34
    $1440                                   $1360
    Go up the stairs to your left and pick up the Max Potion. Go down past the
    workers and up onto a platform, where you can dowsing for a Star Piece. To the
    right, you'll find an HP Up.
    Go back to the entrance to this room and go straight down.
    Black Belt Kendal                       Battle Girl Tyler
    Toxicroak L38                           Medicham L38
    $912                                    $608
    Go down, up the steps to the right, and then back up for an Ultra Ball. Go back
    down past the stairs and dowsing for an Iron Plate in the pit. It can be pretty
    hard to trigger with the Dowsing Machine, so it may just be quicker to blindly
    select tiles until you hit it.
    Go down the steps and continue left. Dowsing for a Star Piece. Go up the steps
    for a Red Shard, then go down into the two Trainers left.
    Ace Trainer Jonah
    Quagsire L35, Hippopotas L8, Staraptor L36
    Ace Trainer Brenda
    Lopunny L38, Medicham L35, Kirlia L36
    Before you go any further, use this opportunity to train your Pokemon. Once
    you're content with their levels, go down and approach the bad guys.
    Galactic Grunt and Galactic Grunt
    Zubatl L34, Houndour L34, Golbat L34; Glameow L34, Croagunk L34, Stunky L34
    After the battle, Riley will give you an egg if you have an open space in your
    party. The egg contains Riolu, pre-evolution of Lucario. It takes a while to
    hatch... you should already have Riolu registered as seen in your Pokedex if
    you've been following this guide, so hatching it is not necessary (if you
    haven't, it's Veteran Grant in Oreburgh Gate B1F). By all means, feel free if
    you're bent on not holding onto eggs, or if you want to raise your very own
    If you don't have an open spot in your team, Riley will sit here and wait for
    you to come back with one, and he'll give you the egg then. However, that means
    sailing back to Iron Island and then trekking through the whole cave again.
    You're better off just getting it now.
    Riley leaves your party after that. Get on the lift, pick up the Shiny Stone,
    and then get on the next lift. Enter the cave that doesn't lead outside to a
    separate room with a Metal Coat. Dowsing in here for a Nugget.
    The other door leads to sweet, sweet freedom! Sail back to town, heal up, and
    go straight to the Gym.
    8g. Boss: Byron                                                         [rorsh]
    Byron's Gym is pretty huge, but a lot of it is open space. You'll be using
    lifts to get through the Gym. Start by going up to the first guy.
    Black Belt Ricky
    Steelix L38                   Step on the left lift.
    Worker Jackson
    Magnemite L34 x3              Go back down and head right.
    Worker Gary
    Magnemite L37                 Step on the lift on the right. Continue on.
    Ace Trainer Cesar
    Scizor L40                    Continue to a fork. When you reach it, go up as
    $2400                         far as you can.
    Worker Gerardo
    Magnemite L35 x2              Take the lifts next to him. The rest is one way.
    Black Belt David              Ace Trainer Breanna
    Steelix L35/L37               Bronzor L35/L36/L38
    $888                          $2280
    When you get to Byron, be sure to save.
    My Team                    Byron's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Magneton L37 |    Steelix L38 |  Bastiodon L41 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 45  | ----- |    Tri Attack  |      Ice Fang  |         Taunt  |
    |    Glaceon | 45  | $4920 |   Metal Sound  |     Sandstorm  |    Stone Edge  |
    |   Magcargo | 44  |       |   Thunderbolt  |    Earthquake  |   Metal Burst  |
    |  Gardevoir | 45  |       |  Flash Cannon  |  Flash Cannon  |  Iron Defense  |
    |  Gastrodon | 45  |       o----------------o----------------o----------------o
    | Kricketune | 45  |
    o------------o-----o  Flash Cannon is one of the coolest attack names ever.
    The toughest part of this fight is at the very beginning. Magneton's got great
    Special Attack, great STAB moves on both of his types, and a solid third attack
    on anything that might resist the first two. Metal Sound makes your day worse
    by sharply dropping your Special Defense, which pretty much spells KO on the
    next turn if you don't switch out.
    That said, Magneton has a nasty 4x weak to Ground, so basically any Ground move
    will knock his lights out instantly.
    Steelix may look tough, but his bark's worse than his bite. Flash Cannon does
    almost nothing to anything. The only thing you gotta worry about is Earthquake.
    Ice Fang will hit your fliers hard, but really, any Water-type you have should
    be able to outspeed and OHKO with a powerful STAB Surf.
    Bastiodon may look weak, but he can be pretty tricky to beat if you're not
    careful. The trick is to force you into attacking with Taunt, then knock back
    your attacks for double with Metal Burst. Stone Edge is Bastiodon's only means
    of direct attacking, so if you can Taunt him yourself, he's gonna find himself
    using Struggle after five turns. Bastiodon isn't particularly powerful anyway,
    so the only way Stone Edge is going to spell doom for you is if 1) you're weak
    to it and 2) he gets a critical hit. It has a high critical hit ratio, so it
    may happen more often than you think.
    Bastiodon is holding a Sitrus Berry, and Byron will utilize one Full Restore to
    save his Pokemon. Defeat him to get the Mine Badge, the right to use Strength
    out of battle, and TM91, Flash Cannon!
    9. The Seventh Badge                                                    [iskbj]
    * Gain access to and investigate Lake Valor.
    * Meet and defeat another Team Galactic Commander.
    * Defeat Mars again.
    * BLIZZARD!!!
    * Earn your seventh Badge.
    Hate the blizzard. Hate the blizzard. Hate the blizzard. Hated it last game,
    still hate it now. Ugh.
    Your rival stops you as soon as you exit the Gym, and tells you to head to the
    library. He goes and stands right in front of it, so get going. Head for the
    top floor for a scene with Professor Rowan, Dawn, and your rival. Bonus points
    to Professor Rowan for cutting the crap and admitting that none of you have a
    choice and you all would have been forced to do his bidding anyway!
    An explosion is heard, and the TV is watched. Looks like the guy who just sat
    around and waited for Azelf to appear hit the jackpot, as he caught the
    explosion on tape. It just so happens that the explosion happened at Lake
    Valor, where Rowan is sending you.
    Before we move on, go to Oreburgh Gate's lower level. Surf to your left and
    head down the stairs. Push the rock here for an Earth Plate. Just a bit above
    that is a rock to crush and a boulder to push barring your path to TM01, Focus
    Now head to Lake Valor from Veilstone City.
    9a. Boss: Saturn                                                        [phagh]
    Upon arriving at Lake Valor, you'll find that the whole thing has been blown
    away. Magikarp are strewn everywhere, and a few grunts are still lingering.
    Time to take care of business.
    The path is pretty straightforward, but after this first guy, you can dowsing
    for an HP Up. Be sure to grab it; after the lake fills up again, you won't be
    able to get it.
    Galactic Grunt                 Galactic Grunt
    Glameow L35, Murkrow L35       Golbat L37
    $1400                          $1480
    Galactic Grunt
    Croagunk L33, Stunky L33, Houndour L33, Glameow L33
    Head into the cave and save.
    My Team                    Saturn's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |     Golbat L38 |  Toxicroak L40 |    Bronzor L38 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 46  | ----- |          Bite  |       Revenge  |     Gyro Ball  |
    |    Glaceon | 45  | $3200 |         Toxic  |      Mud Bomb  |     Rock Tomb  |
    |   Magcargo | 45  |       |    Air Cutter  |    Poison Jab  |   Shadow Ball  |
    |  Gardevoir | 45  |       |    Supersonic  |  Faint Attack  |  Iron Defense  |
    |  Gastrodon | 45  |       o----------------o----------------o----------------o
    | Kricketune | 45  |
    o------------o-----o  I hate Saturn and his stupid hair. Being introduced so
                          late in the game gives him no real reason to fight you
    other than just being a part of Team Galactic. At least Mars and Jupiter fought
    you early on and have a reason to want vengeance. Saturn is just... there.
    Saturn's Golbat is nothing special. Dispatch it as you would any other one.
    Toxicroak you gotta watch out for, he'll beat you silly. He has a 4x Psychic
    weakness, so if you want a real easy time, send a Psychic-type out and watch
    him cry as he goes second (more like doesn't get a turn) and dies. He has a
    Sitrus Berry, but that doesn't mean much when he gets nuked in one hit.
    Bronzor isn't really anything great either. Gyro Ball has 5 PP and low base
    power on... well, everything in-game, really. Yawn... man I hate Saturn.
    Beat him and he leaves, but not before mentioning Lake Verity.
    Fly to Twinleaf Town, heal up, and head to Lake Verity.
    9b. Boss: Mars                                                          [hoty3]
    o-----------------------------o  Go go go!
    o-----------------------------o  Galactic Grunt   and   Galactic Grunt
    | Bidoof            (all day) |  Croagunk L37           Glameow L33
    | Starly            (all day) |                         Golbat L33
    | Golduck           (surfing) |  $2920                  Murkrow L36
    | Psyduck           (surfing) |
    | Goldeen       (fishing, GR) |
    Galactic Grunt                Galactic Grunt
    Stunky L35, Houndour L35      Houndour L34, Glameow L36
    $1400                         $1440
    My Team                    Mars's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |     Golbat L38 |    Purugly L40 |    Bronzor L38 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 46  | ----- |          Bite  |         Slash  |     Gyro Ball  |
    |    Glaceon | 45  | $3200 |         Toxic  |      Fake Out  |   Confuse Ray  |
    |   Magcargo | 46  |       |    Air Cutter  |      Hypnosis  |  Extrasensory  |
    |  Gardevoir | 45  |       |    Supersonic  |  Faint Attack  |  Iron Defense  |
    |  Gastrodon | 45  |       o----------------o----------------o----------------o
    | Kricketune | 45  |
    o------------o-----o  I like Mars. Unlike Saturn, Mars has a reason to be angry
                          with you and want revenge. She's my favorite Commander.
    However, no matter
    how cool Mars is as a person, her team is filled with lots and lots of sucky.
    Her Golbat is an exact copy of Saturn's... her Bronzor is much better than
    Saturn's by a million miles, though that isn't really saying much. Purugly is,
    of course, the big threat here. Hypnosis is as annoying as ever, and Thick Fat
    does you no favors, either. Slash's high critical hit chance can cause big
    problems, and as always, Faint Attack will slam on your ghosts thinking they
    can be slick and block all her attacks.
    Purugly is holding a Sitrus Berry.
    After her defeat, Galactic clears out. Rowan wants you to check on your rival,
    who went to Lake Acuity far in the north. It's not gonna be a fun trip...
    Before you leave, surf left on Lake Verity and you'll come across a big field
    with an item ball that contains TM38, Fire Blast.
    To get to Lake Acuity, we have to pass through Mt. Coronet. Fly to Eterna City.
    9c. The Icy Trek of Lame                                                [sryko]
    To get through this lamefest, you will need Rock Smash and Strength. To get all
    the items, you will need Surf as well. To make life a lot easier, bring Defog.
    Enter Mt. Coronet from the Eterna side. Begin by busting the rock in your path
    and push the boulder up to get TM69, Rock Polish. Head right, going north at
    the exit and pushing the boulder up out of your way. Smash some rocks to your
    left for a Rare Candy. Head to the stairs, but before you go down them, examine
    the rock for a Red Shard.
    o-----------------------------o  Use Defog here. Smash the rock blocking the
    | MT. CORONET POKEMON LISTING |  Ultra Ball. The rock underneath it holds a
    |  BASEMENT, 1F NORTH SINNOH  |  Green Shard.
    | Bronzor           (all day) |  Go up until you hit the second flight of
    | Chingling         (all day) |  stairs. Go down them, bust the rock in your
    | Golbat            (all day) |  way and push the boulder aside. Claim the Soft
    | Graveler          (all day) |  Sand and head to the water.
    | Machoke           (all day) |
    | Meditite          (all day) |  On the northern end, dowsing for a Blue Shard.
    | Nosepass          (all day) |  Jump in the lake.
    | Clefairy    (morning/night) |
    o-----------------------------o  There's a Light Clay on a small bit of land,
                                     and a Max Elixir straight above that.
    Go left and break the rock in
    your way. Dowsing between the two rocks above you for a Star Piece. Go up the
    steps and push the boulder aside blocking a Revive. To your right is a path
    with a couple rocks to smash leading to a Full Restore.
    Go back to the far left side and head up to the stairs.
    In the next room, follow the path to a cave leading north. In this small room
    you will find a NeverMeltIce. Dowsing for a Nugget. Leave and go west to leave
    the cave.
    o---------------------------o  Welcome to the jungle... the frozen, barren
    | ROUTE 216 POKEMON LISTING |  jungle. This is Route 216, and it's completely
    o---------------------------o  covered in snow.
    | Graveler        (all day) |
    | Meditite        (all day) |  Because you're going through snow, you won't be
    | Snover          (all day) |  able to ride your bike at all from here on out.
    | Sneasel         (all day) |  Also, the snow is deeper in some places, so you
    | Noctowl           (night) |  won't be able to run in those places. If that
    | Snorunt           (night) |  weren't enough, sometimes the snow is so deep
    o---------------------------o  that your walking speed is halved or even
                                   _quartered._ Thankfully those places aren't too
    common, but it doesn't stop this place from being any more lame. And to top it
    all off...
    Since it's snowing, this means that it will be hailing in all your battles.
    While this does nothing to power up or hinder any types, it will damage all
    types _except_ Ice-types between turns. It's... really lame. I suggest turning
    off the animations if you haven't done it already, just to save your sanity.
    Let's get this over with.
    Start by going straight left to a guy.
    Ace Trainer Blake
    Ambipom L39, Porygon2 L40
    Go back to the entrance and go up the stairs leading down. Before you cross the
    bridge, dowsing for a PP Up. Cross up and go left past the next bridge for a
    Full Heal. Continue on and fight.
    Ace Trainer Maria
    Golduck L38, Rapidash L39, Sudowoodo L38
    Continue on, pick up the Revive. Head down the stairs back to the main path and
    go left.
    Ace Trainer Laura          Skier Edward
    Tropius L42                Sneasel L39
    $2520                      $1248
    The house is a rest house.
    Ace Trainer Garrett
    Mr. Mime L37, Dusclops L39, Scyther L39
    o---------------------------o  The snow picks up here, but it won't affect your
    | ROUTE 217 POKEMON LISTING |  battles any more than usual. When you get here,
    o---------------------------o  Maylene stops you to say a few things and then
    | Sneasel         (all day) |  takes off. Continue your journey upward.
    | Snover          (all day) |
    | Swinub          (all day) |  Ace Trainer Dalton
    | Snorunt           (night) |  Electabuzz L40, Magmar L40
    o---------------------------o  $2400
    Go up and left for a Blue Shard. Head straight up from here to find a young
    Skier Madison
    Snover L39
    Dowsing above her for a Nugget.
    Back at the tree, go directly east and you'll see an item ball (it contains an
    Ultra Ball), and probably get jumped by a kid hiding in the snow.
    Ninja Boy Matthew
    Golbat L39
    In this area, dowsing for a Full Heal. Take out the dude.
    Skier Shawn
    Snover L35/l36/L37
    Go up until you find two trees. To the left, you'll see an Iron. Dowsing above
    the two trees for another Ultra Ball.  Head straight up for a Rare Candy and
    TM07, Hail. Go left and you'll come across a house. The item ball behind it
    contains HM8, Rock Climb. In the house, talk to the hiker and he will give you
    an Icicle Plate if you have the Rock Climb HM in your inventory. Leave the
    house and fight the Trainer just a little below it on the left side.
    Ninja Boy Ethan
    Skorupi L37, Golbat L37
    Go straight up and you will find a girl to battle.
    Skier Lexie
    Piloswine L37, Glaceon L37
    If you head east from here, you'll see a skier dude. Waste him.
    Skier Bjorn
    Swinub L36, Sneasel L38
    Continue north. Between the tree and the house, dowsing for a Max Revive.
    Inside the house is a girl who will give you a Spell Tag.
    Above this house is a rock covered in ice. This is where Eevee evolves into
    Glaceon, so if you want one, this is the place to get it. If you don't have
    Eevee in your party, this place isn't a huge walk from Snowpoint City, so no
    worries here.
    Follow the trees left, going north when you are able.
    Black Belt Luke                          Ace Trainer Olivia
    Croagunk L37, Riolu L37, Machoke L37     Kirlia L38, Buneary L38, Seaking L39
    $888                                     $2280
    o----------------------------------o  The snow lightens up here, but it'll
    | ACUITY LAKEFRONT POKEMON LISTING |  still hail in your battles. Have you had
    o----------------------------------o  enough yet?
    | Sneasel                (all day) |
    | Snover                 (all day) |  Attempt to progress and you'll see your
    | Swinub                 (all day) |  rival, up on the ledge above you. He
    | Snorunt                  (night) |  mentions that you need to get Snowpoint's
    o----------------------------------o  Gym Badge if you want to get up to where
                                          he is, and then runs off to chase Team
    Galactic. Continue right, making sure you pick up the Ultra Ball hiding in the
    corner. Go a bit further to the right and the Icy Trek of Lame officially,
    finally, comes to an end.
    9d. Tour de Snow                                                        [didfm]
    Because the city is covered in snow, you still won't be able to ride your bike
    here. That's okay, though, because the city isn't that large.
    You'll notice the Gym straight ahead of you. While you could go take on the Gym
    Leader right now, you may as well do everything you can before doing so.
    The town branches off into seven paths, with the Gym in the center of town, so
    use that if for some mystical reason... you get lost.
    In the northwest house is a girl who will trade you her Haunter for your
    Medicham. You can catch your own Medicham later, so don't trade her yours if
    you have one of your own. The Haunter is holding an Everstone, so it won't
    evolve when she trades it to you.
    Next door is Snowpoint Temple. You can't go in there, so ignore it for now.
    o--------------o---o---o---o---o  There are two dudes in the northeast house.
    |     Name     | R | B | Y | G |
    o--------------o---o---o---o---o  One of them will tell you a trendy saying
    | Helping Hand | 2 | 0 | 4 | 2 |  every day. Talk to him every day to add a new
    |  Last Resort | 0 | 0 | 0 | 8 |  word to your word bank. There are quite a few
    |  Magnet Rise | 0 | 2 | 4 | 2 |  words, so you'll be coming back for a couple
    |        Snore | 2 | 0 | 4 | 2 |  weeks if you want to get them all.
    |        Spite | 0 | 0 | 8 | 0 |
    |        Swift | 0 | 2 | 2 | 4 |  The other guy will teach you the moves listed
    |    Synthesis | 0 | 0 | 2 | 6 |  to the left. A lot of them, except for Magnet
    |       Uproar | 0 | 6 | 0 | 2 |  Rise, and Helping Hand if you're into 2v2,
    o--------------o---o---o---o---o  are pretty much useless.
    Directly east of the Gym, you can dowsing for a Rare Candy. That's all for this
    town, so go down into the Pokemon Center, heal up (talk to Maylene for a tip on
    fighting the Gym Leader) and head to the Gym.
    9e. Boss: Candice                                                       [ehhhe]
    The goal here is to bust your way through the snowballs that are blocking your
    path to the Gym Leader. The trick here is that you can only go in one direction
    at a time due to the slippery floors. It can get pretty confusing, but I'm
    going to walk you through it literally one step at a time. When I say to move
    in a direction, I mean press the D-pad one time in that direction.
    Do not press another direction until you stop moving. This is imperative if you
    want to not get confused by my directions.
    You should see one tile of snow to the right of the entry area. Step on it.
    Step up, sending you crashing through some snowballs and up to the next level.
    Step up again to fight your first battle.
    Ace Trainer Anton
    Glalie L44
    Right, down.
    Ace Trainer Savannah
    Snorunt L39/L40, Glalie L42
    Left, left (you won't break through), down. You should be on near two
    snowballs. Press left three times and then press up.
    Ace Trainer Sergio
    Snover L41, Sneasel L42
    Press right three times. You will crash through a snowball.
    Down, left, left. Another snowball cleared.
    Down, left, left. Down, left three times, up, right. Five snowballs gone.
    Left, down, left three times, up. You should be back at the snow patch you were
    on before.
    Up, right, down, down.
    Ace Trainer Brenna
    Sneasel L40, Snorunt L40, Snover L41
    Press right. You've cleared another snowball.
    Ace Trainer Isaiah
    Piloswine L44
    Down, left four times, up. Remember this spot?
    Up, right, down, right. You've cleared another snowball.
    Left, down, down, left, left, down, right. You're in between two snowballs now.
    Walk straight up.
    My Team                    Candice's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Sneasel L40 |  Piloswine L40 |  Abomasnow L42 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 46  | ----- |         Slash  |          Hail  |     Avalanche  |
    |    Glaceon | 45  | $5280 |     Ice Shard  |     Avalanche  |   Focus Blast  |
    |   Magcargo | 46  |       |    Aerial Ace  |    Earthquake  |   Water Pulse  |
    |  Gardevoir | 45  |       |  Faint Attack  |    Stone Edge  |   Wood Hammer  |
    |  Gastrodon | 45  |       o----------------o----------------o----------------o
    | Kricketune | 45  |                                         |   Froslass L44 |
    o------------o-----o  Four Pokemon?? Whoa, stepping it up!   o----------------o
                                                                 |       Psychic  |
    Candice leads with a Sneasel. I'm sure you're familiar with  |      Blizzard  |
    it by now. Pretty fast, kinda strong, really frail, dies in  |   Double Team  |
    one hit to pretty much anything? Faint Attack is the worst   |   Shadow Ball  |
    thing coming from him. Ice Shard is weak, but has priority   o----------------o
    and STAB.
    Piloswine is mildly dangerous, with a powerful Earthquake at his disposal.
    Avalanche is Candice's special move. It's a physical attack with negative
    priority. If the user is hurt before the move is launched, it will have double
    strength. I suggest using a Water-type against Mamoswine to protect you from a
    superpowered Avalanche, and to hit on weakness as well.
    Abomasnow, evolution of Snover, will start up an eternal hailstorm when he
    comes into play. If she hasn't used Froslass yet, it's suggested you change the
    weather if at all possible. Abomasnow is strong, and his moveset reflects this.
    That said, Abomasnow has a ton of weaknesses - Bug, Flying, Rock, Fighting,
    Steel, and especially Fire can all hit him super effectively. Fire hits him
    hardest. One hit will take him out, so if you can hit him before he hits you,
    that's pretty much good game.
    Froslass is Candice's best Pokemon. She can be pretty tough to beat for a few
    reasons. The biggest reason is a STAB Blizzard that will never miss if it's
    hailing, so you need to change the weather ASAP if you are able. The next
    reason is because of Froslass's ability, Snow Cloak. It increases evasion by
    20% in hail, so any move with 100% accuracy now has 80% accuracy. To top it all
    off, Froslass knows Double Team, sending your accuracy even further down the
    tubes. Top it off with a powerful Shadow Ball (and for some reason, Psychic)
    and you've got a tough and powerful monster. The good news is, like Sneasel,
    Froslass is very frail and can't take a hit. Strike hard and fast before she
    can get too many Double Teams in, and you'll have her KOed in no time.
    Froslass has a Sitrus Berry attached, and Candice will use both a Hyper Potion
    and a Full Restore to cure her beasts. Get through this battle for the Icicle
    Badge, the ability to use Rock Climb out of battle, and TM72, Avalanche.
    10. The Eighth Badge                                                    [bcnbj]
    * Check up on your rival at Lake Acuity.
    * Storm the Galactic HQ and defeat Cyrus and Saturn.
    * Ascend Mt. Coronet and defeat Mars and Jupiter.
    * Put an end to Cyrus's ambitions in the Distortion World.
    * Stop Giratina before the two worlds merge.
    * Head to Sunyshore City and earn your eighth and final Badge.
    Now that you have seven Badges, all shops will now carry Max Potions. You
    probably won't ever need to buy them, but it's good to know that you don't have
    to go to Veilstone City Department Store just to buy them anymore.
    Before you do anything, fly to Jubilife City and head to the Poketch Company.
    Speak to the president and he will give you the #16 Move Tester app. Don't know
    your type matchups? This is perfect for you.
    We have access to a new HM now, so it's time to go cross the world and get all
    the items you can get!
    Fly to Hearthome City and go west. There's a wall you can climb if you go north
    past the hiker on the bridge and down the stairs by the karate kid.
    Hiker Alexander
    Graveler L38, Probopass L40
    Smash the upper rock and examine the wall for a Star Piece.
    Fly to Pastoria City and go east to Route 213. Climb up the wall here and
    dowsing for an HP Up. Pick up the visible item ball which contains TM05, Roar.
    Climb down and go east to the end of the beach. Surf north on the water and
    you'll see a wall to climb. There's a Sun Stone in the wall. Enter the house
    and talk to the guy here and he will give you the #15 Coin Toss app. Touch the
    coin and it'll flip. Very simple, yet very effective.
    South of there you'll see a wall to climb down, where you can do so for a
    Go to the left of the Seven Stars Restaurant. Go up the stairs and stand two
    tiles to the right of the house. You can climb down the wall here. Follow the
    path to the end for an Iron and TM85, Dream Eater.
    Fly to Celestic Town. Pick up someone with Defog and leave west to Route 211.
    Bust the rocks on the plateau and climb up. Face right and press A for a
    Calcium. Go left and claim TM29, Psychic.
    Now go through Celestic Town to the east side, blow the fog away, and go until
    you find the walls to climb. You'll find one Trainer here:
    Dragon Tamer Patrick
    Gible L34
    There's a Zinc on the ledge. Don't pass it up. There are some stairs to your
    left, by walls you climbed. Go down the stairs and dowsing for a Shiny Stone.
    Inside the house is an old lady who will teach your Dragon-types the move Draco
    Meteor if their happiness is maxed out. It isn't very useful for in-game, but
    knowing where to find this girl is very helpful. Too bad you'll have to have
    someone with Rock Climb every time you want to access her.
    Now fly to Snowpoint City. Heal up if you need to and backtrack all the way to
    Route 216, right near the entrance to Mt. Coronet. There's a wall to climb.
    Go right.
    Black Belt Philip  Skier Kaitlyn            Skier Bradley
    Machoke L40        Swinub L36, Snover L38   Snorunt L36, Snover L36, Swinub L36
    $960               $1216                    $1152
    Head right a Mental Herb, then an HP Up, then a girl.
    Skier Andrea
    Snover L39
    Continue to the end for a Max Potion and TM13, Ice Beam.
    Go back to Acuity Lakefront, climb up the wall, and pick up the Reaper Cloth to
    the right. Go north into the lake for a scene with your rival, who's just been
    whooped by Jupiter.
    o-----------------------------o  She suggests _not_ going to their HQ in
    | LAKE ACUITY POKEMON LISTING |  Veilstone, so we're going to completely ignore
    o-----------------------------o  that. After your rival has a revelation and
    | Bibarel           (all day) |  leaves (without running this time - Jupiter
    | Golduck           (all day) |  really must have done a number on him), you're
    | Psyduck           (all day) |  free to do the same, but not before surfing
    | Sneasel           (all day) |  across the lake to a field that contains TM14,
    | Snover            (all day) |  Blizzard.
    | Snorunt             (night) |
    | Golduck           (surfing) |  Fly to Veilstone City. To the left of the
    | Psyduck           (surfing) |  Pokemon Center, you can finally climb up the
    | Goldeen       (fishing, GR) |  wall here and claim the Full Incense. Go to
    o-----------------------------o  the northeast corner of town and speak to the
                                     grunt. He'll run off. Looker will come now and
    inform you that he has the key to get inside their HQ. It's a bad idea to just
    go in there guns blazing, so the two of you will infiltrate their hideout from
    the back.
    Go to the warehouse, where you picked up Fly. Looker will unlock the door and
    rush in, signaling the start of your mission.
    10a. Infiltrating the Monkey Cage                                       [rokit]
    Start by taking the free Dusk Stone before you go down the stairs. The first
    part is almost completely linear:
    Galactic Grunt
    Golbat L41
    Go up at the fork for a Zinc. Resume killing.
    Galactic Grunt
    Houndour L38, Murkrow L40
    Up two sets of stairs...
    Galactic Grunt
    Glameow L41
    Time for some warp action. Step on the right panel and take TM49, Snatch. Back
    in the first room, step on the left panel and then go up the steps. You can
    warp here, so do so and continue on.
    Scientist Fredrick
    Kirlia L40, Kadabra L40
    Get the Dubious Disc lying nearby, then go down the stairs. Go left and you'll
    find two item balls. One contains TM36, Sludge Bomb, and the other contains the
    Galactic Key. Feel free to use it on the door here as a shortcut of sorts when
    you have to go.
    Go back to the room with the warp panel and the stairs. This time, go up the
    stairs and go go go.
    Galactic Grunt
    Glameow L37, Croagunk L39, Murkrow L38
    Galactic Grunt        Galactic Grunt
    Stunky L41            Murkrow L39, Stunky L39
    $1640                 $1560
    Use the key on the door here and pick up TM21, Frustration.
    Leave this place and go to the northeast building now.
    Now that you have the Galactic Key, you can get into the main part of the
    building. Despite the lobby being filled with grunts, no one says a thing when
    you unlock the door with the key you're not supposed to have. Oh well!
    Galactic Grunt        Galactic Grunt
    Golbat L40/L38        Golbat L39, Houndour L39
    $1520                 $1560
    At the fork, continue right. Take the top warp for a Green Shard. The bottom
    warp leads to a Max Revive. Head back to the fork now, and go up.
    Scientist Darrius
    Porygon2 L42
    Warp and watch the scene. When it's finished, go left. Examine the bed on the
    right's lower tile for a Poke Doll. You can also rest in the bed to get your
    team fully healed. I think it's a bit weird that you would go to sleep while
    deep in the enemy's main HQ, but whatever.
    Go up the stairs and fight these grunts however you wish.
    Galactic Grunt                            Galactic Grunt
    Croagunk L38, Stunky L38, Glameow L38     Stunky L38, Croagunk L40
    $1520                                     $1600
    You'll see three teleporters. Step on the middle one to be lead to a Max
    Elixir. The right one leads to a Protein (hidden behind the boxes). The left
    one takes you further in. Go up the steps, use the key, and save.
    This is one of the most lucrative boss battles in the game, so equip the Amulet
    Coin beforehand for big bucks.
    10b. Boss: Cyrus                                                        [srus2]
    My Team                    Cyrus's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Sneasel L44 |     Crobat L44 |  Honchkrow L46 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 50  | ----- |         Slash  |          Bite  |      Astonish  |
    |    Glaceon | 48  | $8280 |       Screech  |    Air Cutter  |    Drill Peck  |
    |   Magcargo | 50  |       |     Ice Punch  |    Supersonic  |   Night Shade  |
    |  Gardevoir | 47  |       |  Quick Attack  |   Poison Fang  |  Faint Attack  |
    |  Gastrodon | 47  |       o----------------o----------------o----------------o
    | Kricketune | 50  |
    o------------o-----o  Ha! Got all his moves this time. There aren't really any
                          surprises for you this time around. Sneasel is nothing
    special. You've seen plenty at this point in the game, I'm sure. Screech can
    cause problems if you don't kill him fast, but that's all worth noting.
    Crobat is the evolved form of Golbat. It's just as annoying as ever. Poison
    Fang has a 50% chance to inflict toxic poison, so cure that ASAP.
    Honchkrow's the only new face. It evolves from Murkrow and has a really nice
    Attack score. Drill Peck and Faint Attack are the best moves he has to offer.
    Electric-types, Magnemite line in particular, star here for hitting on his
    weakness and resisting Drill peck (Magnemite line resists FA and Astonish too).
    Honchkrow holds a Sitrus Berry, and Cyrus has a Hyper Potion to use here.
    After the battle, he will give you a Master Ball (_save it_) and say that he's
    off to Mt. Coronet. He'll take off, leaving you to save Azelf, Mesprit, and
    Uxie. Go right and warp. Follow the path, picking up the Full Restore on the
    way, and enter the next room. Before you talk to Saturn, save.
    10c. Boss: Saturn                                                       [gaomo]
    My Team                    Saturn's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |     Golbat L42 |  Toxicroak L44 |    Bronzor L42 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 50  | ----- |          Bite  |     X-Scissor  |     Gyro Ball  |
    |    Glaceon | 49  | $3520 |    Air Cutter  |    Poison Jab  |   Confuse Ray  |
    |   Magcargo | 50  |       |   Confuse Ray  |   Brick Break  |   Shadow Ball  |
    |  Gardevoir | 48  |       |   Poison Fang  |  Faint Attack  |  Extrasensory  |
    |  Gastrodon | 47  |       o----------------o----------------o----------------o
    | Kricketune | 50  |
    o------------o-----o  All three of Saturn's Pokemon have upgraded movesets, but
                          they're still as jokey as ever. Toxicroak is still the
    only dangerous one, but that nifty 4x weakness to Psychic will do him in in
    less time than it took you to read this sentence. He is holding a Sitrus Berry,
    and Faint Attack can hit your Psychic-types hard, but what chance does he have
    when he dies in a single hit?
    When you beat Saturn, he steps aside and invites you to free the pixies from
    their prisons, since they're no longer needed. Do so and everyone will run away
    aside from Charon, who is even more useless than Saturn is.
    It's time to confront Cyrus once and for all at Mt. Coronet!
    You will have an one-time opportunity to catch a legendary Pokemon. While you
    could easily catch it with the Master Ball, it's a stationary Pokemon, so you
    can just chuck Ultra Balls or Dusk Balls at it until you capture it. Make sure
    you stock up before continuing. Take no fewer than 30 of each ball you buy.
    When you're ready, fly to Oreburgh City.
    10d. Mt. Coronet                                                        [mcadw]
    To complete this dungeon, you will need Surf, Strength, Rock Smash, and Rock
    Leave Oreburgh City to Route 207 and head east into Mt. Coronet.
    o-----------------------------o  Surf across the water and climb up to some
    | MT. CORONET POKEMON LISTING |  stairs. In the next room, you'll see a Max
    |           2F - 7F           |  Repel lying there. Examine the white rock for
    o-----------------------------o  a Red Shard. Push the rock in your way until
    | Bronzong          (all day) |  it's not in your way anymore. Go down for an
    | Golbat            (all day) |  Escape Rope. Go up the steps here, then go
    | Graveler          (all day) |  left, down, and out of the cave. Pick up the
    | Machoke           (all day) |  Timer Ball, climb down and get the Iron, then
    | Medicham          (all day) |  head back inside.
    | Nosepass          (all day) |
    | Chimecho         (4F+ only) |  Go up now, cross the bridge, then go down at
    | Chingling      (1F-6F only) |  the fork for TM80, Rock Slide. Go up for a Max
    | Clefairy    (morning/night) |  Revive, then follow the path to the end for a
    o-----------------------------o  scene with Looker where he gives you a Black
    Enter the door and go up the
    stairs. Go down the stairs on the right. Examine the rock inside the pit for a
    Star Piece. Go back one room and head north to begin the purge, one Galactic
    Grunt at a time.
    Galactic Grunt
    Stunky L43
    Before you head downwards, dowsing for a Max Repel.
    Galactic Grunt
    Murkrow L43
    o-----------------------------o  Welcome to the summit! Oh boy, it's snowing!
    | MT. CORONET POKEMON LISTING |  Guess what that means?!
    |           SUMMIT            |
    o-----------------------------o  Go right, into the grass. Dowsing for a Max
    | Abomasnow         (all day) |  Repel when you start going upwards. Climb up
    | Absol             (all day) |  the wall and enter the cave to your right.
    | Chingling         (all day) |  Dowsing for a Blue Shard.
    | Machoke           (all day) |
    | Medicham          (all day) |  Go up the steps and examine the lone rock here
    | Nosepass          (all day) |  for a Stardust. Go down to the water and smash
    | Snover            (all day) |  the rock between the two unbreakable rocks.
    | Golbat              (night) |  Stand there, face the wall, press A for a Heal
    | Noctowl             (night) |  Powder.
    Back outside, climb up the second wall and head right into the grass. The empty
    tile at the beginning is hiding an Energy Root, and there's a Star Piece in the
    rock. Climb down just one level and go down, push the boulder out of your way,
    and bust the rock when you get to it. Examine the rock for a Blue Shard. Go up
    the stairs and into the cave.
    o-----------------------------o  Go straight up.
    |         SUMMIT CAVE         |  Galactic Grunt
    o-----------------------------o  Houndour L40 x2, Golbat L40
    | Golbat            (all day) |  $1600
    | Graveler          (all day) |
    | Machoke           (all day) |  Smash the rock in the corner and examine the
    | Medicham          (all day) |  rock it was blocking for a Sun Stone. Use the
    | Nosepass          (all day) |  Dowsing Machine if you're having trouble.
    | Chingling      (1F-6F only) |  Above the cave entrance that you see by the
    | Clefairy    (morning/night) |  water, dowsing for a Full Heal, then continue.
    Galacic Grunt
    Stunky L42, Golbat L40
    Go right without going down the stairs and dowsing for an Ultra Ball. Now go
    down and dowsing for a Max Revive. Head right, which takes you outside again.
    Dowsing for a Star Piece. You'll have to break a rock to get it.
    Go up as far as you can and examine the rock for a Moon Stone. Go down into the
    pit by whatever means you want and enter the cave.
    Galactic Grunt
    Golbat L43
    Climb down and then go right, up to the next level, and then left to the next
    level. Examine the rock for a Green Shard. Now go up the right side of the
    Galactic Grunt                      Galactic Grunt
    Murkrow L39 x2, Glameow L42         Croagunk L38/L42, Stunky L40
    $1560                               $1680
    Go all the way left and down. Break the rock, stand where it was, face left,
    press A for a Green Shard. Go up to the steps, go down them, and climb down.
    There's a Stardust in the white rock those two rocks are blocking. Smash one
    and claim your prize.
    Go up and dowsing for a Max Potion.
    Go down, break the two rocks nearest you, and examine the little white rock it
    was blocking for a Heal Powder.
    Break your way further south, climb back up, and get out of the cave. Climb up
    left and go down the stairs leading up. Push the rock out of your way, go down
    the stairs once, and dowsing for a Revival Herb. Continue left and dowsing for
    a Full Restore. When you reach the stairs leading down, go on that path to the
    end and examine the rock for a Stardust. Now go back up the two flights of
    stairs and into the cave. You're almost finished!
    It's just one straight path to the end now. When you hit the grunt, dowsing for
    a Full Restore.
    Galactic Grunt
    Houndour L40, Glameow L48
    Go down and dowsing for a Rare Candy. Continue.
    Galactic Grunt                 Galactic Grunt
    Glameow L41, Golbat L41        Golbat L39, Croagunk L40, Murkrow L41
    $1640                          $1640
    Exit to Spear Pillar. The two grunts you have to fight in 2v2, so get it done.
    Galactic Grunt and Galactic Grunt
    Croagunk L39/43; Stunky L41, Glameow L41
    Save before you go any further... equip the Amulet Coin as usual for dollars++.
    10e. Boss: Mars and Jupiter                                             [2htez]
    My Team                    Mars's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Bronzor L44 |    Purugly L46 |     Golbat L44 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 50  | ----- |     Gyro Ball  |         Slash  |          Bite  |
    |    Glaceon | 51  | $7360 |   Confuse Ray  |      Hypnosis  |    Air Cutter  |
    |   Magcargo | 50  |       |  Extrasensory  |    Aerial Ace  |   Confuse Ray  |
    |  Gardevoir | 50  |       |  Light Screen  |   Shadow Claw  |   Poison Fang  |
    |  Gastrodon | 50  |       o----------------o----------------o----------------o
                               Jupiter's Team
    This is really one of
    the easiest fights in the  o----------------o----------------o----------------o
    game because your rival    |    Bronzor L44 |   Skuntank L46 |     Golbat L44 |
    will be helping you out.   o----------------o----------------o----------------o
    Not only that, but he has  |       Reflect  |    Poison Jab  |     Mean Look  |
    his entire team of six     |     Gyro Ball  |   Night Slash  |    Air Cutter  |
    Pokemon with him, so you   |    Rock Slide  |   SmokeScreen  |    Giga Drain  |
    really have no reason at   |  Extrasensory  |  Flamethrower  |   Sludge Bomb  |
    all to lose this battle.   o----------------o----------------o----------------o
    None of my Pokemon could learn Rock Climb, so I had to put away Gardevoir (the
    only one with no HM moves) for someone who could... he's not worth listing.
    Okay, battle tactics. The stakes are high and both ladies are bringing their A
    game this time. They each lead with Bronzor, which is tremendously confusing
    because you don't know which Bronzor is doing what move. Mars's Bronzor is on
    the right; Jupiter's is on the left. They have Reflect and Light Screen between
    them, and it will be the first move each does.
    Fortunately, they're both really slow, so you might be able to OHKO one before
    it gets a chance to set up a screen. Don't rely on Munchlax for support. He
    will focus on bolstering his own defenses. Your best bet is to kill him off so
    your rival will send in something worth your time, like Staraptor. Once
    Staraptor comes out, stuff gets beaten down by Close Combat, and that's good.
    Remember, Mars's Purugly has Thick Fat. Both Purugly and Skuntank have moves to
    hit their resistances, so do be careful. Both hold a Sitrus Berry, but neither
    lady will use any items on their Pokemon.
    After the battle, your rival leaves, but not before fully curing your whole
    team. Sweet job, rival!
    After the battle, Cyrus will summon Dialga and Palkia to Spear Pillar to create
    his new world, but someone has other plans...
    The appearance of Dialga and Palkia will mark them as seen in your Pokedex.
    10f. The Distortion World                                               [bnpip]
    Before Cyrus can do anything, an enormous shadowy figure appears, and after
    dripping shadow all over the place, completely envelops the screen in darkness.
    When you can see again, Dialga, Palkia, the shadow, and Cyrus have all gone. A
    small portal is all that remains.
    Cynthia comes and mentions that in the legend of time and space, there was a
    third Pokemon whose name was never meant to be spoken - Giratina. The summoning
    of Dialga and Palkia to Spear Pillar caused Giratina to freak out and attack.
    Spear Pillar has become distorted due to the anomaly Giratina created. Cynthia
    asks you to head in there and set things right before the whole world is
    destroyed. When you're prepared, tell her you're ready, and the two of you will
    enter the Distortion World.
    There are no wild Pokemon in the Distortion World. There aren't any items here,
    either, visible or otherwise. The path is mostly straightforward. There are
    platforms that will take you places when you step on the discolored tiles on
    them. All the ones except for the ones you need to go on lead to dead ends.
    To go to the next platform, just walk to it and you'll jump to the next one
    automatically. If it's not letting you jump, then you can't jump there.
    If you find a path that looks like you can progress, you can't. The platform
    will disappear when you get closer. Approach all the dead ends you find - the
    platforms you need to progress will appear when you get near them.
    Make your way to Cyrus. He'll say a few things, and then leave. This is where
    things get a bit tricky. Go down, right, and then up, and then right and down.
    You'll come across an elevator that takes you down. Uxie will appear, hover
    over a rock, and then leave. Activate Strength and push the rock down the hole.
    Go around, down, and jump to your left. Mesprit will appear and do the same
    thing Uxie did. Push the rock into the hole. Go left and up. Giratina will fly
    by, and continue. Stay near the top and make your way to a platform you can get
    on. Continue on and Giratina will fly by again. You'll come across a waterfall
    that you will traverse automatically if you approach it in the water. At the
    bottom (top?), you'll see Azelf do the same thing his buddies did. Push that
    rock into the hole.
    Go left, jump the ledge, and ride the elevator to the lower level. The three
    pixies will each be standing by one of three blue pits. Push the boulders into
    whatever pit the pixies are standing by and a path will open to you. Head to
    Cynthia and speak with her. Get on the platform and ride it to the final area.
    Cynthia and Cyrus will share a few words. When they've finished talking, save
    your game, and then talk to Cyrus.
    10g. Boss: Cyrus                                                        [btiph]
    My Team                    Cyrus's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Houndoom L45 |   Gyarados L46 |    Weavile L48 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 50  | ----- |    Dark Pulse  |      Ice Fang  |      Fake Out  |
    |    Glaceon | 51  | $8640 |   Will-o-Wisp  |     Waterfall  |     Ice Punch  |
    |   Magcargo | 51  |       |  Flamethrower  |    Earthquake  |     X-Scissor  |
    |  Gastrodon | 50  |       |  Thunder Fang  |   Giga Impact  |   Night Slash  |
    | Kricketune | 50  |       o----------------o----------------o----------------o
    o------------o-----o                        |  Honchkrow L46 |     Crobat L46 |
                          Now this is a team!   o----------------o----------------o
    Cyrus's team has vastly improved since the  |       Psychic  |         Toxic  |
    last time you fought him. All of them have  |     Heat Wave  |     Air Slash  |
    exceptional movesets. With a nearly 100%    |    Drill Peck  |   Confuse Ray  |
    offensive arsenal, you can tell that Cyrus  |   Night Slash  |  Cross Poison  |
    isn't holding back for this final battle.   o----------------o----------------o
    Houndoom will be your first opponent. Right off the bat, Houndoom will come at
    you with strong hits from Dark Pulse and Flamethrower, while putting the hurt
    on your Water-types with Thunder Fang. Despite the weakness, Water-types are
    still your best bet here. Thunder Fang can miss, and Houndoom has a poor Attack
    stat, so you'll survive the attack even if it hits.
    If you have an Electric-type attack, use it on Gyarados for some free exp. It's
    really a shame that such a devastating Pokemon can be neutered so easily... if
    you don't have any Electric-type moves on your team, you're in for a little
    more trouble. His Special Defense is quite high, so special attacks won't do
    too much unless he's weak to them. Switch whatever got Intimidated out of
    battle and bring someone in who can deliver strong, physical hits to take him
    on. Be careful, though. Gyarados has exceptional type coverage, and he will
    have no problems with hitting your Pokemon super effectively. Water Pokemon
    work best here, taking away Gyarados's most reliable attacking option. When
    Giga Impact hits, you get a free turn to do whatever you want, so watch for
    that opening and take advantage of it.
    Weavile can cause you a lot of problems if you don't take it out right away by
    using a Fighting attack. Ice Punch and Night Slash are the main STAB moves and
    can cause lots of damage to your weaker Pokemon. Fake Out can pick off a
    Pokemon in the red, so keep your HP high at all times, especially once Weavile
    enters the fray. X-Scissor provides no additional coverage, but the people in
    this game really like giving Dark-types Bug-type moves. He holds a Sitrus
    Honchkrow got the biggest improvements out of all Cyrus's Pokemon. Everything
    but Drill Peck was dropped in favor of something much sexier. Like Weavile,
    Night Slash can cause huge amounts of damage if it hits critically. Heat Wave
    is taught via a Move Tutor you haven't even met yet, and its use is to fry
    Steel-types, who would otherwise wall this set. You can tell that Cyrus is
    really not screwing around anymore. Psychic gives Honchkrow the option to hit
    Poison-types super effectively, but that's really it. He won't use it often.
    Your best bet is to use a fast Electric-type (or Electric move) to outspeed and
    OHKO with your Electric move of choice. A Heatproof Bronzong gets special
    mention because Heatproof nullifies the extra damage from Heat Wave and shrugs
    off all the other moves.
    You've been seeing it and its forms all game, but Cyrus's Crobat is the best
    set you've fought yet. Fortunately, that's not saying much - it is still easily
    dispatched with one of its many weaknesses. You'll still probably have to deal
    with some annoyance first. Air Slash has a 30% flinch rate, and while the
    damage isn't too stellar given Crobat's bad Special Attack, the possibility of
    a flinch is certainly annoying. Cross Poison is a new addition - it has a high
    critical hit ratio in addition to being able to poison. Toxic and Confuse Ray
    you are familiar with.
    After the fight, Cynthia will completely cure your Pokemon, and it's a good
    thing she does - you've got a tough fight coming up. Proceed north to the end
    of the path, where you will encounter Giratina. After it "quietly eyes you,"
    save your game. You won't get a chance after that, and unless you chuck the
    Master Ball at it, you seriously might just die.
    10h. Boss: Giratina Origin Forme                                        [spfkh]
    It is in this author's humble opinion that the fight against Giratina-O -
    Giratina Origin Forme - is the hardest required Pokemon boss fight in any main
    Pokemon game, ever.
    Giratina-O is _no joke._ I usually don't suggest using the Master Ball on
    stationary legendaries, but really, this fight can go from tolerable to
    downright impossible in as little as three turns. This is not an easy fight.
    Before I get into the strategy, I will tell you right now that if you want to
    save yourself the hassle and just use the Master Ball on Giratina right now,
    feel free. There is no shame in doing so, and I would not chastise you for it.
    Skip the rest of this and go to the next section.
    For those brave souls who would dare to capture Giratina with a Poke Ball
    without a 100% capture rate, read on...
    Giratina-O is Level 47. He is Ghost/Dragon in type, isn't holding an item, and
    has the Levitate ability, which causes all damage-dealing Ground moves to miss.
    Giratina has one of the lowest capture rates in the game. Starly has a capture
    rate of 255. Gible, a fairly rare Pokemon, has a capture rate of 45. Giratina's
    capture rate is 3.
    Yeah. Without some good luck on your side, you're going to be here for a while.
    Let's go over each of Giratina-O's moves.
    Ominous Wind: 5 PP, 60 power, 100 accuracy, special-based Ghost-type move. Has
                  a 10% chance to raise all the user's stats by 1 stage.
    AncientPower: 5 PP, 60 power, 100 accuracy, special-based Rock-type move. Has a
                  10% chance to raise all the user's stats by 1 stage.
     Dragon Claw: 15 PP, 80 power, 100 accuracy, physical-based Dragon-type move.
                  Has no added effects.
    Shadow Force: 5 PP, 120 power, 100 accuracy, physical-based Ghost-type move.
                  User vanishes on the first turn, granting immunity to all
                  attacks. Attacks on the second turn. Hits through Protect and
                  Detect 100% of the time.
    If you can manage to stall Giratina-O for 30 turns, you've got this match won.
    Of course, that's easier said than done, considering Giratina-O has 10 chances
    to raise all of his stats by 1 stage each. It's a 10% chance, but you really do
    not want him to get that boost. Giratina-O is strong enough as it is. With too
    many boosts, he will literally rip through your team with Dragon Claw and
    Shadow Force.
    The only good thing that can come from boosted stats is less damage done to
    him, making it easier to bring his HP as low as possible for capture. If you
    can put him to sleep, do so to maximize your chances at capturing him.
    You should know that you can't throw a Poke Ball when Giratina-O uses Shadow
    Force and vanishes. You can't catch what you can't see!
    To progress, you need to capture or defeat Giratina-O. After you do so, you'll
    be treated to a short scene between Cynthia and Cyrus. When the scene is over,
    step into the portal and you'll be taken back to the real world.
                                        You end up in a place called Sendoff
    o--------------------------------o  Spring. This place is east of Route 214.
    | SENDOFF SPRING POKEMON LISTING |  If you try to walk back, you'll recognize
    o--------------------------------o  it as soon as you get there. Cynthia
    | Graveler             (all day) |  conveniently blocks the way inside a cave.
    | Bibarel              (all day) |  She suggests you go talk to Rowan - he was
    | Chingling            (all day) |  worried about you. You have nothing to do
    | Staravia             (all day) |  here right now, so fly to Sandgem Town and
    | Dusclops             (all day) |  enter Rowan's lab. Rowan will tell you that
    | Golbat                 (night) |  you should challenge Sunyshore City's Gym
    | Golduck              (surfing) |  so you can get to the Pokemon League. He
    | Goldeen          (fishing, GR) |  also mentions that Azelf, Mesprit, and Uxie
    o--------------------------------o  have returned home, so it's time togo pay
                                        them a visit.
    10i. Sub-Boss: Azelf, Mesprit, Uxie                                     [amull]
    Go to any city that sells Dusk Balls and stock up on a lot, like 50. Pastoria
    works fine. If you have a strong Pokemon with False Swipe, bring him too. When
    you're all set, go to Lake Acuity and surf to the middle of the lake to
    challenge Uxie. Save before you attack him.
    Uxie is Level 50. He is Psychic in type, isn't holding an item, and has the
    Levitate ability, which causes all damage-dealing Ground moves to miss.
    This is such an easy battle - it's a great relief from fighting Giratina-O.
    Here are his moves:
           Swift: 20 PP, 60 power, special-based Normal-type move. Never misses.
            Yawn: 10 PP, 0 power, Normal-type status move. Makes the opponent fall
                  asleep at the end of the next turn.
    Future Sight: 15 PP, 80 power, special-based Psychic-type move. Hits at the end
                  of the turn after the turn after this move was used.
         Amnesia: 20 PP, 0 power, Psychic-type status move. Raises user's Sp.Def by
                  2 stages.
    We're starting easy here. Uxie has nothing that's particularly threatening to
    your party, so get his HP as low as you can (not hard with Uxie's bulk), put
    him to sleep if you're able, then start throwing and don't stop. Dusk Balls
    work best here because Uxie is in a cave. It still may take a while, though, so
    keep your cool.
    Now it's time for the tougher battle. Azelf waits for you in Lake Valor.
    o----------------------------o  Before you go into the cave, surf west and
    | LAKE VALOR POKEMON LISTING |  then, on land, go east into the field for a
    o----------------------------o  TM25, Thunder.
    | Bibarel          (all day) |
    | Golduck          (all day) |  Azelf is Level 50. He is Psychic in type, isn't
    | Psyduck          (all day) |  holding an item, and has the Levitate ability,
    | Staravia         (all day) |  which causes all damage-dealing Ground moves to
    | Golduck          (surfing) |  miss.
    | Psyduck          (surfing) |
    | Goldeen      (fishing, GR) |  This fight is harder than the battle against
    o----------------------------o  Uxie. First things first: move data!
           Swift: 20 PP, 60 power, special-based Normal-type move. Never misses.
          Uproar: 10 PP, 50 power, special-based Normal-type move. User repeats the
                  move over the next 2-5 turns. During this time, no Pokemon can
                  fall asleep, and any sleeping Pokemon will wake up.
    Future Sight: 15 PP, 80 power, special-based Psychic-type move. Hits at the end
                  of the turn after the turn after this move was used.
      Nasty Plot: 20 PP, 0 power, Dark-based status move. Raises user's Sp.Atk by 2
    This fight sucks!
    Azelf is the complete opposite of Uxie. Azelf is very, very frail, and can die
    to the slightest super effective hit in one blow. Go at him with Psychic- or
    Fighting-type attacks so your attacks do half damage, then start up the False
    Swipes once his HP get low.
    It sounds so easy. Unfortunately, it's anything but, for a few reasons. The
    biggest problem you'll have is Nasty Plot. Azelf is strong enough as it is, but
    with repeated use, his moves become insanely powerful. If you have a Ghost-type
    to block Swift and Uproar, by all means, use him. Another blow dealt is Uproar;
    while Azelf is using it, you can't put him to sleep. Like Giratina, Azelf has a
    capture rate of 3, so you really need to have patience and a little luck to
    catch him successfully.
    For the final encounter, head back home and go to Lake Verity. Mesprit awaits.
    Talk to Mesprit and he will run away (he will still be added to your Pokedex as
    seen). Rowan will come into the cave and mention that perhaps this is a game
    Mesprit wants to play... you can use the Marking Map (it's #13, you should have
    gotten this a long time ago, the Poketch Company president gives it to you
    after your third Badge) to track Mesprit's movements. You can find Mesprit
    anywhere in any field on the world map. Mesprit will switch routes whenever you
    switch locations, so find the changing point between a city and a route.
    Alternate stepping between those two tiles and you will change Mesprit's
    location with every step.
    To find him, it's suggested that you utilize Max Repel to block the route's
    normal monsters. If your lead Pokemon is L50 or below, the only Pokemon you
    will run into is Mesprit. Mesprit can change routes as early as one battle, so
    it's very helpful to utilize Max Repel.
    The difficulty doesn't stop here, though. Mesprit is a huge jerk and will run
    away instantly when you encounter him. Mesprit is incredibly annoying to chase
    down, so if you still have the Master Ball, now's the time to use it.
    Fortunately, there is a silver lining. Anything you manage to do to Mesprit
    before it flees will stay on it. If you can manage to put Mesprit to sleep, he
    will stay asleep forever, since he never will take a turn to try and wake up.
    That said, Mesprit flees immediately, so you get one shot to catch it. For this
    battle, Dusk Balls will only work if you're trying to catch Mesprit at night.
    For any other time, you'll want Quick Balls, available in Celestic Town. These
    work at best efficiency for the first five turns after the battle starts. The
    battle against Mesprit only lasts one turn, Quick Balls are the best option
    outside of just throwing a Master Ball.
    Alternatively, you could completely ignore Mesprit since all you need is his
    Pokedex data, and you have it now.
    To progress, you'll need to go to Valor Lakefront's residential area and head
    east onto the newly opened Route 222.
    10j. Sunny Exploration Time                                             [tssck]
    o---------------------------o  Go up into the grass. You'll see three small
    | ROUTE 222 POKEMON LISTING |  paths that go left. In the middle one, dowsing
    o---------------------------o  for a PP Up. Back on the main path, fight the
    | Electabuzz      (all day) |  first dude.
    | Floatzel        (all day) |
    | Luxio           (all day) |  Rich Boy Trey
    | Magneton        (all day) |  Luxray L45
    | Mr. Mime        (all day) |  $7200
    | Pelipper        (all day) |
    | Wingull         (all day) |  There are two paths, but you can get more stuff
    | Chatot      (morning/day) |  on the upper path, so go that way first. Before
    | Pelipper        (surfing) |  you go up the steps, go underneath it and pick
    | Tentacool       (surfing) |  up the Full Restore.
    | Tentacruel      (surfing) |
    | Wingull         (surfing) |  Beauty Nicola
    | Remoraid    (fishing, GR) |  Lopunny L45
    o---------------------------o  $2520
    Go down the stairs, then above the next stairs you see to an optional path
    leading to some grass. Dowsing for an Ultra Ball. Head right to a tree you may
    slice. Do so and go down for a Carbos. Back on the main path, you will see a
    dude who will give you TM56, Fling. Move on:
    Policeman Thomas             Sailor Marc       Tuber Conner
    Noctowl L43, Machoke L43     Mantyke L45       Remoraid L44
    $1720                        $1440             $176
    Go left now, taking out the Trainers you missed. Smash the rock and dowsing for
    a Full Restore and a TinyMushroom. Pick up the Quick Ball, surf to the right,
    and dowsing for a Big Mushroom.
    Back on the main path, pick up the PP Up between the two houses. Enter the one
    on the left and speak to the Pikachu at the top of the house in the middle.
    Poke Kid Janet
    Pikachu L42/L43?
    Dowsing outside for a Heart Scale. Now just go left, thrashing people in the
    Tuber Holly          Fisherman Cole                    After Cole, dowsing for
    Remoraid L44         Gyarados L43 x2, Remoraid L40     a Heart Scale.
    $176                 $1376
    Fisherman Brett
    Magikarp L43, Feebas L42, Finneon L42
    Fisherman George                                       After George, dowsing
    Magikarp L41, Gyarados L42, Remoraid L41, Finneon L41  for a Pearl.
    Fisherman Alec
    Magikarp L42, Gyarados L45
    Now go back to the end and fight the last sailor. You probably fought him
    Sailor Luther
    Wingull L41, Gastrodon L43, Machoke L42
    To the east is Sunyshore City.
    o--------------------------------o  When you enter, you get stopped by a dude
    | SUNYSHORE CITY POKEMON LISTING |  who calls himself Flint. He's a member of
    o--------------------------------o  Sinnoh's Elite Four. He wants you to give
    | Pelipper             (surfing) |  Volkner a really good battle, because he's
    | Tentacool            (surfing) |  become bored with battling. Everyone sucks
    | Tentacruel           (surfing) |  and he keeps on winning his battles.
    | Wingull              (surfing) |
    | Remoraid         (fishing, GR) |  All right, we can do that, but first...
                                        Head right to the Pokemon Center. Before
    you go past this point, head to the PC and pick up three Pokemon with the
    following natures: Serious, Naive, Quirky. If you have any of them with you,
    get a Pokemon that knows Rock Climb and put it into your party as well.
    Leave, then go north to the Poke Mart. Skip that and enter the building with
    the sign next to it. This is Sunyshore Market, and you'll want to remember this
    building. The girl on the left will give your lead Pokemon a ribbon if it has
    all its EV points allocated. If they don't get the ribbon at this point, don't
    worry. You can come back later on and check. You get EV points by battling
    The guy in the upper left corner sells Poke Ball seals. The list changes every
    day, so you might as well stock up on today's seals. They're cheap, too, so you
    don't really have a reason not to.
    Go right and up the stairs to the second level. Continue going up and to the
    right for two houses. In the right is a girl named Julia who is a lonely
    housewife and wants you to regale her with tales while her husband's away...
    Tomorrow. Come back to see her tomorrow and she'll ask you to tell her
    something that has to do with the topic she's talking about, but it doesn't
    matter what you say to her. You will still get a ribbon for your lead Pokemon.
    You can do this once a day, every day, so it's a real easy way to get ribbons.
    Just make sure you talk to her today so she tells you to come back tomorrow!
    Go down, right, and down again to come across a wall you can climb. Do so and
    enter the house here who makes his own Poketch apps. Talk to him with a Pokemon
    with a Serious nature in your party and he will give you the #17 Calendar app,
    which is just a calendar for the month and day your DS is currently set to. You
    can tap a date and it will darken. Tap it again and it will go back to normal.
    Speak to him with a Pokemon with a Naive nature in your party for the #18 Dot
    Artist app. You can draw using this app. Every time you touch a spot, the area
    will darken up to three shades. It's kinda cool.
    Finally, talk to him with a Quirky-natured Pokemon for the #19 Roulette app.
    Using the stylus, you can draw your own roulette wheel! Tap the top button to
    start, and tap it again to stop. Tap the C button to clear the screen.
    Go back to the solar panel bridge and head south. Hit the wall, then turn right
    and go straight ahead until you hit the ledge. Examine the last tile for a Zap
    Plate. Enter the lighthouse and you will be automatically taken to the top
    floor. The guy with the yellow hair is Volkner. Speak to him and he'll head
    back to the Gym. You can reach it by going north on the solar panels up to
    Julia's house, then go left until you reach it. Talk to Flint to get him to
    move out of the way, put your team back together, then go inside and claim
    10k. Boss: Volkner                                                      [hwahw]
    The plan here is to make your way to Volkner by stepping on switches that turn
    the gears, and in turn will turn the path so you can get somewhere.
    Step on the green switch. Go back to the entrance and another path has opened;
    step on the switch on the left. Fight the girl you now have access to.
    School Kid Tiera
    Pachirisu L47
    In the next room, step on the blue switch three times. You can now get up the
    stairs on your left. Follow this.
    School Kid Forrest
    Magneton L47
    Step on the blue switch right next to him once, then the green switch once. You
    can now get up the stairs on your right.
    Guitarist Jerry                   Pokekid Meghan
    Magnemite L44, Luxio L44 x2       Pikachu L42 x4
    $1056                             $336
    There's a battle immediately after entering the third room.
    Guitarist Lonnie
    Raichu L47
    Step on the red switch once. A new path opens to a second red switch, which you
    will step on exactly once.
    Ace Trainer Destiny               Guitarist Preston
    Electabuzz L41, Raichu L48        Luxio L45 x2
    $2880                             $1080
    Step on the green switch twice. Follow the path to the blue switch and step on
    it just once. Go up and then down the stairs to your right.
    Ace Trainer Zachery
    Electabuzz L47, Magneton L48
    Go down to the beginning of this room and step on the red switch on the right,
    just once. Go back up the stairs on your left and follow the newly opened path
    to your last Badge.
    My Team                    Volkner's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |    Jolteon L46 | Electivire L50 |     Raichu L46 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 52  | ----- |     Iron Tail  |    Fire Punch  |   Charge Beam  |
    |    Glaceon | 52  | $6000 |   Charge Beam  |   Giga Impact  |   Focus Blast  |
    |   Magcargo | 52  |       |  Quick Attack  |  Quick Attack  |   Signal Beam  |
    |  Gardevoir | 51  |       |  Thunder Wave  |  ThunderPunch  |  Quick Attack  |
    |  Gastrodon | 51  |       o----------------o----------------o----------------o
    | Kricketune | 52  |                                         |     Luxray L48 |
    o------------o-----o  Is 4 Pokemon the standard now? Too     o----------------o
                          bad it took them 7 Gym Leaders...      |        Crunch  |
                                                                 |      Ice Fang  |
    Volkner is a pretty tough Gym Leader, but he has two very    |     Fire Fang  |
    big weaknesses that he really has no answer for. If you use  |  Thunder Fang  |
    either of them against him, you'll win with ease.            o----------------o
    The first, easiest, and probably most obvious tactic to use against him is a
    Ground-type. With their Electric immunity, Volkner's most powerful moves now do
    no damage against you, leaving them super weak non-STAB moves to tickle you
    with. Gastrodon and Quagsire get special mention for resisting Iron Tail, Fire
    Punch, Ice Fang, and Fire Fang as well as all Electric attacks.
    The second method is a little more obscure. If you lead with a Gardevoir or
    Porygon2 and either of those Pokemon have Trace, you will trace Jolteon's Volt
    Absorb. Now his most powerful moves will heal you. For all intents and
    purposes, you're still immune to them, but the side effect is better.
    If you're not using either of those strategies against him, read on for some
    tips against Volkner.
    Jolteon is good at two things - being REALLY FAST and spamming Charge Beam.
    Unless you have a significant level advantage over Jolteon, it's probably going
    to go first. Charge Beam is Volkner's special move. It's a weak move, but it
    has a 70% chance to raise the user's Special Attack if it hits (it has 90
    accuracy). It's easy to brush off at first, but once those boosts build up,
    it's going to sting a _lot_. Not like he needs it, but Quick Attack will pick
    off any Pokemon in the red before it can act. Watch out for that. Iron Tail is
    a poor move, but it's Jolteon's only real offense against Ground-types. You
    have nothing to worry about there. Keep in mind that his Volt Absorb ability
    will heal him if you use Electric moves on him, but that shouldn't really be a
    problem in the first place.
    Electivire is Volkner's toughest Pokemon. His ability, Motor Drive, increases
    his Speed by 1 stage if you hit him with an Electric attack. It'll do no
    damage, either, so don't use any Electric moves on him (not that you would
    anyway). You've had a little experience with Giga Impact. It's the best thing
    Volkner can do against Ground-types, and if that Ground-type is also a Rock-
    type, you are free to watch as all his moves tickle you.
    Raichu is the only Pokemon Volkner has that can actually do some decent damage
    to Ground-types. The good news is that Focus Blast has silly accuracy, so he
    might just miss only to end up dead from an Earthquake.
    Luxray is a strong Pokemon. He is male and has Rivalry (ATK boost if fighting a
    Pokemon of the same gender), which complements his completely offensive
    moveset. To counter this, either break him in two with a Ground-type (Ice Fang
    will hurt if he gets a turn, though) or use a Pokemon with no gender, or better
    yet, a female, to weaken Luxray's moves.
    For being the last and toughest Gym Leader in Sinnoh, this fight is an enormous
    disappointment. Breeze through this yawnfest for the Beacon Badge, the right to
    use Waterfall out of battle, and TM57, Charge Beam.
    11. The Pokemon League                                                  [chkra]
    * Come face to face with the hottest Gym Leader EVER.
    * Pass the ultimate test - Victory Road.
    * Have a final showdown with your rival.
    * Defeat the Elite Four and become Champion of Sinnoh.
    Now that you have eight Badges, all shops (except the Veilstone City Department
    Store, for some reason) will now carry Full Restores, the epitome of healing!
    You've gained the right to use another HM out of battle, but you don't have it!
    Let's fix that. Go down to the ground level of town and head to the beach at
    the north end. You and your rival will be humbled (not really) by the grace and
    beauty of the hottest Gym Leader ever: Jasmine, Contest aficionado and Gym
    Leader of Olivine City in Johto. She will bestow HM7, Waterfall, upon you.
    Thank her profusely, for she single-handedly enabled you to progress (unless
    you're using Seaking, you jerk).
    Time to play. Teach someone Waterfall and fly to Hearthome City!
    Leave west out of the city. Do you remember that fisherman you fought a long
    time ago, standing in the middle of the water? You can ascend the waterfall
    near him for a Carbos. When you pick it up, get back on the main path and go
    straight into Mt. Coronet. You'll need Rock Climb, Rock Smash, and Strength, so
    grab those if you don't have them in your party already.
    Go back to the summit. Climb up the wall and head right into the cave. Surf on
    the water and go up the waterfall to the cave you passed over earlier. There's
    a rock in here hiding a Stone Plate - the visible item balls contain an Adamant
    Orb and a Lustrous Orb. Do not get rid of these. Leave them in your bag.
    Continue normally through Mt. Coronet until you reach the second summit area.
    Enter the cave in the pit and climb your way down to the lowest level. When you
    came here the first time, a Galactic grunt blocked the path to an extra
    section, which happens to be an exit. Go into the cave he blocked and you'll
    find a short path to an item ball that contains TM02, Dragon Claw. In the rock
    above that is a Nugget. Push the boulder out of your way and leave east out of
    the mountain.
    Fly to Celestic Town and go east. Don't bother with Defog, you're not gonna
    need it. Go back to the surf area and ascend the very first waterfall. Get on
    land, stand in the northwest corner, face up, and press A for a Meadow Plate.
    Go down to ground level and surf left. Go up the next waterfall, continue left,
    go down, and then left again for a Wave Incense.
    Okay, that's it. Time to move on. Fly back to Sunyshore City and head north
    into the water to Route 223.
    o---------------------------o  Step into the shallows and dowsing for a Heart
    | ROUTE 223 POKEMON LISTING |  Scale.
    | Mantyke         (surfing) |  SwimmerF Miranda      SwimmerF Aubree
    | Pelipper        (surfing) |  Lumineon L45          Bibarel L43, Azumarill L43
    | Tentacruel      (surfing) |  $720                  $688
    | Remoraid    (fishing, GR) |
    o---------------------------o  SwimmerM Oscar
                                   Mantyke L41, Remoraid L42, Mantine L43
    To Oscar's left are some       $688
    rocks you can swim through
    for TM18, Rain Dance.
    SwimmerF Paige                         SwimmerM Colton
    Marill L41, Wingull L42, Golduck L43   Wingull L40, Octillery L44, Pelipper L44
    $688                                   $704
    SwimmerM Ricardo       SwimmerF Crystal              Before going up, pick off
    Tentacruel L45         Wingull L42, Seaking L44      the guy to Crystal's left.
    $720                   $704
    SwimmerM Wesley
    Floatzel L43, Tentacruel L43
    Land to the north and pick up the Ultra Ball before fighting the next guy.
    Sailor Zachariah
    Pelipper L40, Machoke L42, Gastrodon L44
    Dowsing for a Heart Scale, then make your way north.
    SwimmerF Gabrielle           Past her is a Dive Ball.
    Golduck L45
    SwimmerF Cassandra
    Lumineon L44, Pelipper L42   On the shallows to the side, there's a Rare Candy.
    $672                         Just one more guy to take care of here.
    o--------------------------------o  SwimmerM Troy
    o--------------------------------o  $720
    | Pelipper             (all day) |
    | Tentacruel           (all day) |  Welcome to the Pokemon League! Go up the
    | Wingull              (all day) |  waterfall and heal up. Victory Road is dead
    | Remoraid         (fishing, GR) |  ahead.
    11a. Victory Road                                                       [dcrbt]
    o------------------------------o  To get through this final dungeon, you will
    | VICTORY ROAD POKEMON LISTING |  need Surf, Strength, Rock Smash, Waterfall,
    |         FIRST FLOOR          |  and Rock Climb.
    | Steelix            (all day) |  Cross the bridge and climb down the wall.
    | Gabite             (all day) |  Head left to your first trial.
    | Golbat             (all day) |
    | Graveler           (all day) |  Psychic Bryce
    | Onix               (all day) |  Haunter L43, Gengar L46, Gardevoir L46
    | Rhydon             (all day) |  $1472
    | Rhyhorn            (all day) |
    Above him you will find TM41, Torment. Climb back up the wall and head right.
    Go down the stairs to the next person.
    Bird Keeper Hana
    Noctowl L45, Togetic L47
    Cross the bridge next to her for a Max Repel. Go back up to the top level,
    cross the bridge going north, climb down, and go left to some stairs. You'll
    see the next person shortly after going up them.
    Ace Trainer Mariah
    Blissey L45, Glalie L46, Magnezone L48
    Go up past the stairs to the end and examine the rock for a Nugget. Then go up
    the stairs you passed to the second floor.
    o------------------------------o  Go left here. Bust the rock and push the
    | VICTORY ROAD POKEMON LISTING |  boulder out of your way. push the second one
    |         SECOND FLOOR         |  to the right so you have room to rid. Jump
    o------------------------------o  the ramp and smash the rock above the wall.
    | Steelix            (all day) |  Put the bike in slow gear and jump the ramp
    | Gabite             (all day) |  leading to a Max Elixir. Jump the rock with
    | Golbat             (all day) |  fast gear and you'll find yourself back at
    | Graveler           (all day) |  the entrance. Head south now. Smash a rock in
    | Magneton           (all day) |  your path and you'll see three rocks to push.
    | Onix               (all day) |  Push the one on the right down, then push the
    o------------------------------o  left one out of your way. Fight the nearby
    Ace Trainer Omar
    Mamoswine L45, Rampardos L48, Mothim L46
    Push the _left_ boulder down, then go around and smash the rock. Push the
    boulder back up out of the way and continue.
    Ace Trainer Sydney
    Clefable L47, Torterra L48
    Push the boulder to the right, opening a path north.
    Veteran Clayton
    Staraptor L47, Lickilicky L47
    Go down the stairs, then immediately go back up them. The boulders you pushed
    are now back in their original positions, meaning you can now push the boulder
    south, opening the path east. Push the boulder you get to as far right as you
    can, dowsing for a Full Restore, then open your path north. Jump the ramp in
    fast gear to get another Full Restore. Then go east around the ramps.
    Double Team Al & Kay
    Staraptor L50; Ambipom L50
    Jump twice in fast gear and you'll be rewarded with TM71, Stone Edge. There's
    nothing else here, so go back down the stairs you just went down.
    Climb down. Don't jump the ledge! Follow the path to one more guy and some
    Black Belt Miles
    Machamp L48                To his right, dowsing for an Ultra Ball.
    o------------------------------o  Welcome to the basement! When you get to the
    | VICTORY ROAD POKEMON LISTING |  water, surf to the guy standing nearby and
    |           BASEMENT           |  waste him.
    | Azumarill          (all day) |  Psychic Valencia
    | Floatzel           (all day) |  Chimecho L44, Absol $5, Dusknoir L46
    | Gabite             (all day) |  $1472
    | Golbat             (all day) |
    | Graveler           (all day) |  Go up into the water again to the waterfall,
    | Onix               (all day) |  but don't go up it just yet.
    | Steelix            (all day) |
    | Floatzel           (surfing) |  There's a guy to your right who just can't
    | Golbat             (surfing) |  sit still. Feel free to slap him up.
                                      Ace Trainer Henry
    Pick up the Ultra Ball and go     Rhydon L47, Carnivine L48
    down to some more water. Cross    $2880
    it, go up the stairs, and take
    out the couple.                   Double Team Jo & Pat
                                      Lumineon L50; Rapidash L50
    Surf left and go up the stairs    $12000
    for a Rare Candy sitting all by
    its lonesome. Backtrack to the waterfall and this time, ascend it. Go down the
    waterfall standing by this guy and claim TM59, Dragon Pulse. Go back up and go
    Dragon Tamer Ondrej
    Altaria L45, Gabite L47
    Continue on this path to some more stairs. You're back on the first floor
    again. Be absolutely sure you don't jump any ledges or you'll have to start
    over again! Just two more Trainers to go against and you're home free.
    Veteran Edgar
    Porygon-Z L46, Empoleon L46, Tangrowth L46
    Go left past him and follow the path to the end for a Razor Claw. Go up the
    steps by Edgar and cross the bridge. Continue right under the bridge and you'll
    see a dude blocking your way further. That's fine. You'll be coming back here
    after you beat the game. Pick up the Zinc and then go back to where Edgar
    stands. Go south between the two large structures, left, and up the wall.
    Dowsing for a Max Revive, then go left into another side room. Push the top and
    bottom boulders to the side, then push the last one out of your way to get
    TM79, Dark Pulse.
    Go back to the main area and climb up the wall on the right to your last fight.
    Dragon Tamer Clinton
    Gible L43, Swablu L45, Gabite L47
    What a disappointment. Leave the cave. Stand to the left of the sign that says
    "Pokemon League Ahead", take five steps left, and press A for a Sky Plate.
    Ascend the waterfall and prepare to become a winner.
    As soon as you enter the Pokemon League, STAY AWAY from the guy in the middle.
    Make sure you are fully healed and your game is saved before you even try it.
    11b. Sub-Boss: Rival at Pokemon League                                  [pwnd4]
    My Team                        Find your starter. Rival's team is below it.
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl | Money |    Chimchar    |    Piplup      |     Turtwig    |
    o------------o-----o ----- o----------------o----------------o----------------o
    |    Altaria | 54  | $5100 |  Staraptor L48 |  Staraptor L48 |  Staraptor L48 |
    |    Glaceon | 54  |       |  Heracross L48 |  Heracross L48 |  Heracross L48 |
    |   Magcargo | 54  |       |    Snorlax L49 |    Snorlax L49 |    Snorlax L49 |
    |  Gardevoir | 60  |       |   Empoleon L51 |   Torterra L51 |  Infernape L51 |
    |  Gastrodon | 54  |       |   Roserade L47 |   Floatzel L47 |   Roserade L47 |
    | Kricketune | 54  |       |   Rapidash L47 |   Rapidash L47 |   Floatzel L47 |
    o------------o-----o       o----------------o----------------o----------------o
    Other than the Snorlax your rival has added to his team, this is basically the
    same fight you had back in Canalave. This is the last time you'll be forced to
    fight against your rival, so he's pulling out all the stops here. Watch out for
    Staraptor's Close Combat, it will destroy anything weak to it.
    After that battle, he will leave you to do what you came here to do.
    A word of caution: The Elite Four are very, very strong. Take a look at my
    team. My Gardevoir was L60 at this point _before_ I even set foot in Victory
    Road. I thought I'd be able to get my whole team caught up by the time I was
    finished, but, well, you see how great of a job I did. To avoid extreme
    massacre and over-reliance on items, your team should be hovering around the
    L60 range. The highest leveled Pokemon you'll see is 62.
    When you've healed and stocked up on items, save your game and walk through.
    11c. The Elite Four                                                     [t3lt4]
    The Elite Four signal the end of the main story. You have to fight all four of
    them, plus the Champion, in a row. The only healing you get is any items you're
    Each member of the Elite Four will carry two Full Restores, and their highest
    leveled Pokemon will be holding a Sitrus Berry.
    Be sure to heal up between fights. Be careful on saving, though - sometimes, no
    matter what you do, you won't be able to win, and you'll be stuck giving up
    some money.
                              === Round 1: Vs. Aaron ===
                               ===  Money: $6360 ===
    o---------------o  Each one of the Elite Four will use five Pokemon. Unless you
    |   Yanmega L49 |  have one of your own, the majority of these Pokemon you will
    |    Scizor L49 |  be seeing for the first time, like Vespiquen and Drapion.
    |   Drapion L53 |
    | Heracross L51 |  Below are in-depth strategies for taking out each of Aaron's
    | Vespiquen L50 |  Pokemon. Remember, the opponents' levels rise very quickly,
    o---------------o  so if you're having trouble here... go back and train.
    o---------o  Moveset: Air Slash, Bug Buzz, Double Team, U-turn
    | Yanmega |     Type: Bug/Flying
    o---------o  Ability: Speed Boost (+1 Speed at the end of between turns)
    Right off the bat, Aaron sends out a dangerous threat in Yanmega. Speed Boost
    is an incredible ability, one you absolutely cannot let go unchecked, or
    Yanmega will simply tear through your team. Throw Double Team into the mix and
    you've got a very annoying bug. Fortunately, if U-turn is used, all those
    boosts go away. You'll probably end up hitting Scizor (I've noticed Aaron likes
    to U-turn to him), but the point is, Yanmega isn't in play anymore.
    While Yanmega is a great Pokemon, it happens to be weak to, well, just about
    anything. Fire, Ice, Electric, and especially Rock will all put an enormous
    hurt on him, just to name a few. Be mindful that Air Slash will become extra
    annoying once he starts going first with it, and Bug Buzz is very powerful.
    o--------o  Moveset: Iron Head, Night Slash, Quick Attack, X-Scissor
    | Scizor |     Type: Bug/Steel
    o--------o  Ability: Swarm (Bug-type damage x 150% when HP < 1/3 max HP)
    Scizor is a tough Pokemon, to be sure. Its typing allows it only one weakness -
    Fire. It's a big one, too, 4x effective. Four out of Aaron's five Pokemon have
    a Fire-type weakness, so feel free to utilize that for smooth sailing.
    Iron Head and X-Scissor both provide powerful STAB. Night Slash hits ghosts
    super effectively, and Quick Attack finishes off your weakened Pokemon. Don't
    forget about Iron Head's 30% flinch rate, either.
    o---------o  Moveset: Aerial Ace, Cross Poison, Ice Fang, X-Scissor
    | Drapion |     Type: Poison/Dark
    o---------o  Ability: Battle Armor (prevents critical hits on this Pokemon)
    Drapion only knows offensive attacks, so you'd better be prepared to start
    taking hits. As Aaron's strongest Pokemon, it will be holding a Sitrus Berry.
    Cross Poison is the only move you _really_ should worry about here. Ground
    Pokemon, the one type that can hit Drapion super effectively, will be chomped
    by Ice Fang. X-Scissor hits Psychic- and Dark-types hard, which is about the
    only reason the move is even used.
    o-----------o  Moveset: Close Combat, Megahorn, Night Slash, Stone Edge
    | Heracross |     Type: Bug/Fighting
    o-----------o  Ability: Swarm (Bug-type damage x 150% when HP < 1/3 max HP)
    Heracross is like Drapion, only on a much deadlier scale. Megahorn and Close
    Combat are both very powerful STAB moves that will ruin anything weak to them,
    and will still put the hurt on things taking the hits neutrally. Night Slash
    beats down Psychic- and Ghost-types who resist the main STAB moves - keep in
    mind that Megahorn will rip through any Psychic-types who enter the fray.
    That said, Heracross is not amazingly fast, but any Psychic-type you pit
    against him shouldn't have any problem outspeeding him. Just don't switch them
    directly into Megahorn or Night Slash. If you can predict Close Combat coming,
    that's your opening to bring your Psychic-type in. Heracross also has a lethal
    double weakness to Flying, so really, anything with Fly will kill him in 1 hit.
    Just make sure you go first to avoid being destroyed by Stone Edge.
    o-----------o  Moveset: Attack Order, Defend Order, Heal Order, Power Gem
    | Vespiquen |     Type: Bug/Flying
    o-----------o  Ability: Pressure (Being attacked takes 2 PP instead of 1)
    Vespiquen is a neat Pokemon with three moves exclusive to her, all of which are
    present here. Attack Order is the main form of offense here - it's a strong
    physical-based Bug-type move with a high critical hit ratio. Defend Order
    raises Defense and Special Defense by 1 stage each, and Heal Order gives
    Vespiquen half her maximum HP back. You should not dawdle in killing Vespiquen,
    since it's very easy for her to PP stall you with Defend/Heal Order, and you
    need all the PP you can get for the fights ahead.
    Her biggest weakness is Rock - if you have Stealth Rock, half her HP are gone
    the second she comes into play. Like Yanmega, Vespiquen has a trillion other
    weaknesses, so just hit her as hard as you can as fast as you can. _Unlike_
    Yanmega, Vespiquen is embarrassingly slow, so you should find no problem going
    first and delivering a swift KO.
                              === Round 2: Vs. Bertha ===
                               === Money: $6600 ===
    o---------------o  Bertha is a user of Ground-types. Her team really has a lot
    |  Whiscash L50 |  of potential, but thanks to the automatic abilities given to
    |     Golem L52 |  trained Pokemon, she goes from queen of sand to silly joke.
    |   Gliscor L53 |
    | Hippowdon L52 |  Lucky you!
    | Rhyperior L55 |
    o---------------o  Grass-types will shine here, as will anything with Surf.
    o----------o  Moveset: Aqua Tail, Earth Power, Sandstorm, Zen Headbutt
    | Whiscash |     Type: Water/Ground
    o----------o  Ability: Oblivious (Blocks Captivate and becoming attracted)
    Powerful as Whiscash is, it will fall to a single Grass attack. Energy Ball,
    Grass Knot, Leaf Storm, even Giga Drain will bring him down in one hit.
    To "combat" Grass-types, which are usually part Poison, Whiscash can use Zen
    Headbutt to hit them super effectively. Aqua Tail and Earth Power are physical
    and special, respectively. Each of them provide STAB, although they aren't as
    strong as they could be.
    Really, you should just Grass it to death.
    o-------o  Moveset: Earthquake, Fire Punch, ThunderPunch, Sandstorm
    | Golem |     Type: Rock/Ground
    o-------o  Ability: Rock Head (Prevents recoil damage)
    Surf it.
    o---------o  Moveset: Earthquake, Fire Fang, Ice Fang, Thunder Fang
    | Gliscor |     Type: Ground/Flying
    o---------o  Ability: Hyper Cutter (Prevents Attack stat reduction)
    Gliscor has a 4x weakness to Ice. Abuse it.
    If you can't, just know that Gliscor can hit almost every Pokemon in the game
    super effectively with this set, so be fast in taking it down.
    o-----------o  Moveset: Crunch, Earthquake, Stone Edge, Yawn
    | Hippowdon |     Type: Ground
    o-----------o  Ability: Sand Stream (An eternal sandstorm begins upon entry)
    Why Bertha doesn't lead with Hippowdon is beyond me, but the sand helps
    Bertha's Rock-types by jacking their Special Defense stats up by 150%. Note
    that, provided you're high enough in level, this won't save Golem or Rhyperior
    from getting destroyed by Surf. If Gliscor had Sand Veil instead of Hyper
    Cutter, that could cause problems, but it doesn't. If Rhyperior had Solid Rock
    instead of Lightningrod, you might be in trouble, but it doesn't. How sad.
    Speaking of Surf, Hippowdon will still get annihilated by it, despite not being
    4x weak to it.
    o-----------o  Moveset: Avalanche, Earthquake, Megahorn, Rock Wrecker
    | Rhyperior |     Type: Ground/Rock
    o-----------o  Ability: Lightningrod (Draws in Electric moves in 2v2 play)
    Surf it.
                               === Round 3: Vs. Flint ===
                                ===  Money: $6840 ===
    o---------------o  You've met Flint already, in Sunyshore City. I don't really
    |  Houndoom L52 |  like this guy. He's got a great team, but the fire-based
    |   Flareon L55 |  puns are just too much. I would bet anything he and Blaine
    |  Rapidash L53 |  from Kanto are best of friends. I bet they get into fights
    | Infernape L55 |  over which one of them is hotter.
    | Magmortar L57 |
    o---------------o  YOU'D BETTER HAVE BURN HEAL LOL
    o----------o  Moveset: Dark Pulse, Flamethrower, Sludge Bomb, Sunny Day
    | Houndoom |     Type: Dark/Fire
    o----------o  Ability: Early Bird (sleep lasts half its normal duration)
    If you've been struggling to get through the Elite Four, it's likely that
    Flint's Houndoom will be the one that ends you. Dark Pulse and Flamethrower are
    powerful STAB options that have good neutral coverage together. Sludge Bomb is
    absolutely worthless - any Grass-types that are weak to Poison get singed by a
    much stronger Flamethrower anyway.
    Sunny Day is a very important part of Flint's strategy, so if you can use any
    weather, especially Rain Dance, use it as soon as possible to neuter him as
    much as you can. Remember that Water moves do half damage in the sun. Your best
    option against him is something not weak to either of its STAB moves that can
    hit him super effectively.
    Despite the presence of Sunny Day, Water-types will still prove useful against
    his entire team, but this is not the cakewalk you had last fight. It's all
    business from here on out, so you'd better be prepared for what's to come.
    o---------o  Moveset: Giga Impact, Overheat, Quick Attack, Will-o-Wisp
    | Flareon |     Type: Fire
    o---------o  Ability: Flash Fire (When hit by a Fire move, bearer's Fire moves
                                      do 150% more damage; immune to Fire damage)
    Ah, Flareon, also known as the
    greatest disappointment in the game. Flareon has never been known for its
    attacking prowess, but Flint sure tries with this set. Despite Flareon's super
    high Attack stat, the main form of offense is Overheat (a special-based move).
    In the sun, it's absurdly powerful the first time it hits. Fortunately for you,
    that first hit is all you have to worry about. Flint's too dumb to switch out,
    so once that first Overheat is fired, it's smooth sailing from there.
    Giga Impact, despite not being boosted by STAB, can still hurt a lot coming
    from Flareon's gigantic Attack stat. It requires a turn of rest after use,
    though, so use that to heal or get a kill in.
    o----------o  Moveset: Bounce, Flare Blitz, SolarBeam, Sunny Day
    | Rapidash |     Type: Fire
    o----------o  Ability: Run Away (100% escape rate vs. wild Pokemon)
    In the sun, Rapidash is a very potent threat. Sunny weather eliminates the
    charge turn needed for Solarbeam, allowing him to disintegrate your Water-,
    Rock-, and Ground-types. He won't have much trouble using it first, either, due
    to his high Speed rating. A sun-enhanced Flare Blitz can even plow through
    things that resist it, so be careful if you take on Rapidash in the sun.
    Your best option here is actually a good Fire-type with either Return or an
    alternative STAB option. Fire-types resist both Fire and Grass, Rapidash's main
    forms of offense.
    o-----------o  Moveset: Earthquake, Flare Blitz, Mach Punch, ThunderPunch
    | Infernape |     Type: Fire/Fighting
    o-----------o  Ability: Blaze (Fire-type damage x 150% when HP < 1/3 max HP)
    Those who chose Turtwig have already had a little practice with battling
    Infernape; otherwise, this is the first you've seen him. This flavor of ape is
    physically based, and he runs the set well. He can hit tons of things super
    effectively, and of all Flint's Pokemon, Infernape's Flare Blitz is the most
    deadly in the sun. ThunderPunch smashes Water- and Flying-types, Earthquake
    will destroy other Fire-types, and Mach Punch will pick off anything low in HP.
    Infernape is fast, powerful, and has great coverage, so it's very hard to
    switch something in safely without being threatened. Water-types won't get
    OHKOed by ThunderPunch, so that's your chance to get in there and Surf.
    o-----------o  Moveset: Flamethrower, Hyper Beam, SolarBeam, Thunderbolt
    | Magmortar |     Type: Fire
    o-----------o  Ability: Flame Body (30% chance to burn opponent if hit by a
                                        contact move)
    Magmortar is strong. In fact, he's
    Flint's strongest Pokemon. Magmortar is unique among Fire Pokemon due to access
    to Thunderbolt to bash any Water-types he comes across. SolarBeam is here, too,
    nuking Rock- and Ground-types before they can blink. Rounding off the set of
    100% destruction is Hyper Beam - while it doesn't hit anything for double
    damage, it still hurts a lot.
    Water- and Fire-types work well here. If it's not sunny, Flint will still waste
    a turn to charge up SolarBeam if it'll hit your Pokemon super effectlively.
    That's your chance to either KO with Surf or switch to something that resists
    Grass, like a Flying-type. Just watch out for Thunderbolt afterwards.
                              === Round 4: Vs. Lucian ===
                               ===  Money: $7080 ===
    o---------------o  Lucian is the fourth, final, and most difficult of the
    |  Mr. Mime L53 |  Elite Four to defeat. His team is very frail physically, so
    |    Espeon L55 |  you'll be taking advantage of that during this fight.
    |   Gallade L59 |
    |  Alakazam L56 |  That said, a lot of Lucian's Pokemon are pretty fast, so you
    |  Bronzong L54 |  will also want to make sure you can take a hit or two unless
    o---------------o  you want to die a swift, brutal death. Dark-types'll help.
    o----------o  Moveset: Psychic, Reflect, Light Screen, Thunderbolt
    | Mr. Mime |     Type: Psychic
    o----------o  Ability: Soundproof (Blocks moves based on sound)
    Lucian starts things off relatively tame with Mr. Mime. He's pretty fast and
    has decent strength. He's not the least of your worries, but not the biggest
    threat either. Depending on your lead, he may use Reflect or Light Screen first
    to help defend against your assault. He only has two attacking moves, but it's
    unlikely you'll have anything that can resist both of them. Steelix gets
    special mention for taking 0 from Thunderbolt and pittance from Psychic.
    o--------o  Moveset: Psychic, Quick Attack, Shadow Ball, Signal Beam
    | Espeon |     Type: Psychic
    o--------o  Ability: Synchronize (Mirrors BRN, PAR, and PSN on the foe)
    All the Pokemon that evolve from Eevee suffer from a disease I like to call the
    "no good moves" disease. Symptoms include having a sucky movepool.
    Signal Beam will bash any Dark-types you try to use, although Houndoom gets
    props for taking neutral damage from it. Espeon is very fast and very strong,
    but at the cost of being very frail. If you can resist Psychic, you'll be good
    to go. If not, just slam him with strong neutral attacks and he'll fall quick.
    o---------o  Moveset: Drain Punch, Leaf Blade, Psycho Cut, Stone Edge
    | Gallade |     Type: Psychic/Fighting
    o---------o  Ability: Steadfast (+1 Speed if bearer flinches)
    Gallade is a monster. He can hit nearly everything in the game super
    effectively and has a huge Attack score to match, so shrugging off his hits
    just isn't going to happen. The good news is that Gallade isn't all that fast.
    Being part Fighting has taken away his Dark weakness, but it's added a Flying
    one. Staraptor is a good switch-in on anything but Stone Edge - Intimidate will
    cut damage from Psycho Cut (unless he hits critical), and you'll take nothing
    from Drain Punch and Leaf Blade. You can follow up with Fly or Brave Bird for a
    surefire OHKO on the next turn. If you're not using Staraptor, anything with
    Fly will put a huge dent into him, if not OHKO him.
    o----------o  Moveset: Energy Ball, Focus Blast, Psychic, Recover
    | Alakazam |     Type: Psychic
    o----------o  Ability: Soundproof (Blocks moves based on sound)
    Alakazam is the special-based monster on Lucian's team. Even faster and
    stronger than Espeon, Alakazam is capable of tearing through your Dark- and
    Steel-types with a super powerful Focus Blast (if it hits). If your Pokemon
    aren't strong enough to take his hits, you may find yourself sacrificing
    members of your team until you can bring someone in who can take a hit and then
    KO him like that. If Lucian made better use of Recover, he could thwart this
    plan, but he's an idiot. Lucky you! Physical attacks are the way to go here.
    o----------o  Moveset: Calm Mind, Earthquake, Gyro Ball, Psychic
    | Bronzong |     Type: Steel/Psychic
    o----------o  Ability: Levitate (Blocks Ground-type damage)
    It's really lame that every Bronzor user in the game kept their Bronzor
    unevolved so this would be the first time you fought someone who used one. If
    you didn't find any in Mt. Coronet, this'll be your very first time seeing one!
    Anyway, unlike the rest of Lucian's team, Bronzong is a super tank with a good
    defensive typing. Calm Mind will send his Special Defense to huge levels (and
    power up Psychic, don't forget that), but unless you're Calm Minding alongside
    him, he should only do it once or twice. Gyro Ball hits fast Pokemon hard, so
    keep that in mind. Levitate removes his Ground weakness, leaving Fire as your
    only option to hit him super effectively. Beware of Earthquake, however.
    Once you defeat Lucian, heal up as best you can. One more fight to win... save
    before exiting the lift room. You're taken straight into battle once you enter.
    11d. Boss: Cynthia                                                      [spldt]
                          === Final Battle: Vs. Cynthia ===
                                ===  Money: $12400 ===
    o---------------o  This is not an easy fight. Cynthia uses some of the biggest
    | Spiritomb L58 |  cheaters Pokemon has ever seen, and fortunately for you, she
    |   Lucario L60 |  doesn't do a very good job of abusing this fact.
    |   Milotic L58 |
    |  Garchomp L62 |  She's also one of the only Trainers in the game with a full
    |  Roserade L58 |  team of 6 Pokemon. How lame is that?
    |  Togekiss L60 |
    o---------------o  She's also packing _4_ Full Restores. Keep that in mind.
    o-----------o  Moveset: Dark Pulse, Psychic, Shadow Ball, Silver Wind
    | Spiritomb |     Type: Ghost/Dark
    o-----------o  Ability: Pressure (Being attacked takes 2 PP instead of 1)
    Spiritomb is surprisingly strong and has two powerful STAB options to use
    against you. His typing translates to 0 weaknesses, so you'll have to just
    batter him with everything you've got. He's very tanky with good defenses. It's
    probably your first time seeing one, but don't worry too much. The worst is yet
    to come...
    o---------o  Moveset: Aura Sphere, ExtremeSpeed, Shadow Ball, Stone Edge
    | Lucario |     Type: Fighting/Steel
    o---------o  Ability: Steadfast (+1 Speed if bearer flinches)
    This dude's tough, no two ways about it. Aura Sphere is really strong and will
    never miss, ever. ExtremeSpeed is the granddaddy of priority moves. Unlike the
    rest of the ones that pick off Pokemon in the red, ExtremeSpeed will take stuff
    out from the yellow range. Watch out for that. Stone Edge demolishes any Fire-
    types you throw his way, and Lucario is fast enough to outspeed a lot of them.
    Fortunately, his defenses aren't all that stellar, so a few good neutral hits
    should bring him down.
    o---------o  Moveset: Dragon Pulse, Ice Beam, Mirror Coat, Surf
    | Milotic |     Type: Water
    o---------o  Ability: Marvel Scale (Defense x 150% with a Special Condition)
    Milotic is a very tough Pokemon with a good balance of offensive and defensive
    capability. She likes to spam Mirror Coat, which will throw back any special
    attack you hit her with for twice the power. It has negative priority, so
    you'll get a chance to go before her move if she uses it. It's very, very hard
    to OHKO her, so you'll want to weaken her to about half with other moves before
    you go for that Thunderbolt or Energy Ball.
    o----------o  Moveset: Dragon Rush, Earthquake, Flamethrower, Giga Impact
    | Garchomp |     Type: Dragon/Ground
    o----------o  Ability: Soundproof (Blocks moves based on sound)
    Garchomp is the strongest Pokemon Cynthia has. A single Ice Beam will bring him
    down if you're strong enough, but you need to survive Garchomp's Dragon Rush
    before that can happen. If you manage to go first, great work. If not, at least
    you can take solace in the fact that Dragon Rush's accuracy ain't the greatest,
    and it can miss quite often.
    o----------o  Moveset: Energy Ball, Extrasensory, Sludge Bomb, Toxic
    | Roserade |     Type: Grass/Poison
    o----------o  Ability: Natural Cure (Special Conditions cured when recalled)
    A fair threat, but probably the weakest link in Cynthia's team. Being a Grass-
    type, Roserade is weak to a billion different types. It shouldn't be too
    difficult to take her down.
    o----------o  Moveset: Air Slash, Aura Sphere, Shock Wave, Water Pulse
    | Togekiss |     Type: Normal/Flying
    o----------o  Ability: Hustle (ATK x 1.5; physical attacks have 80% normal acc)
    Be thankful Togekiss doesn't have Serene Grace... despite that slight reprieve,
    Togekiss remains annoying as ever. Luckily, Togekiss lacks any form of healing,
    so any damage you do will stay there. Be wary of Air Slash's flinch rate and
    remember that Water Pulse can confuse. Rock-types will be smeared by Aura
    Sphere as well as Water Pulse, so you should take Togekiss on with an Electric-
    type if you have one.
    When you defeat Cynthia, you'll see a scene where you are inducted in the Hall
    of Fame. When your game is saved, you can turn the game off, or watch the
    11e. The Sinnoh Pokedex Elusive Pokemon List                            [tspdx]
    When you restart the game and head downstairs, your mom stops you and says that
    your rival mentioned a ship sailing from Snowpoint City. Before you head there,
    check your Pokedex. Do you have 210 Pokemon seen? If yes, move onto the next
    section. If you don't, this is where you will find everything you'll be
    I realized it's really quite silly to make a list of every location of every
    Pokemon, when in reality a good chunk of them are impossible to miss and in
    order to miss the others, you would have to go out of your way to avoid
    fighting. Only a small handful are elusive enough to avoid being seen, and this
    is where I will list those Pokemon. Of course, if you've been following this
    guide, you shouldn't be missing anything.
    If you're missing a Pokemon that isn't on this list, let me know. This list
    assumes you've beaten the game, so beat the Elite Four before checking.
    #046   Wormadam: Beauty Devon, Route 214
    #065   Drifloon: Psychic Abigail, Route 214
    #114      Unown: Wild, Solaceon Ruins
    #115      Riolu: Veteran Grant, Oreburgh Gate
    #138     Feebas: Fisherman Brett, Route 222
    #146       Uxie: Lake Acuity cavern
    #147    Mesprit: Encounter in Lake Verity cavern
    #148      Azelf: Lake Valor cavern
    #151    Manaphy: Read the book on Mr. Backlot's table, Route 212
    #152      Rotom: The TV inside Old Chateau, at night
    #209      Absol: Psychic Valencia, Victory Road B1F
    Important note:
    You are about to obtain the National Pokedex. As soon as you do, the Elite Four
    will drastically increase their levels - Aaron's weakest Pokemon is L65.
    Cynthia's Garchomp, her strongest, is L78. They will never go back to the way
    they were before, so if you want to use the Elite Four to level up at all, make
    sure you fight them as often as you can until you're happy with your levels.
    Also note that you cannot explore the next area in full if you do not have the
    National Pokedex, so you must do that if you want to continue.
    When you are ready, fly to Sandgem Town and visit the lab. Speak to Professor
    Rowan and you'll see a scene with Professor Oak, where he will upgrade your
    Pokedex to National mode. Rowan will give you a Poke Radar, which will let you
    find even more Pokemon hidden in the grass. For more information on all the new
    Pokemon that you can find in Platinum with the National Pokedex, see section
    12. Welcome to the Postgame!                                            [tneil]
    Congratulations on beating the main story! Of course, you're not done yet.
    There are lots of other places to go.
    Before we get going, there are a few things to do. For starters, Pal Park has
    been opened up. For information on that, see section 17c. You can also fly
    there. Why don't you do that now?
    Professor Oak will give you the #20 Trainer Counter app here. This records
    chains of Pokemon found using the Poke Radar. The top three are displayed, and
    if you are using the Poke Radar currently, your current chain will be displayed
    at the top of the screen.
    There are two more apps you can get by speaking to the girl to your left. She
    wants to see some exotic Pokemon. The first is Snorlax. Get one into your game,
    put it into your party, and she will reward you with the #21 Kitchen Timer app.
    It's a Snorlax-themed timer that counts down from a maximum of 99:59.
    The second Pokemon she wants to see is Kecleon. You can actually get Kecleon
    through the Great Marsh's binoculars, but that requires a bit of luck. No
    matter the means, if you bring her one she will give you the #22 Color Changer
    app. This will change the background color of the Poketch. Definitely cool.
    With this, you should have 23 Poketch apps:
    01 Digital Watch         09 Day-Care Checker         17 Calendar
    02 Calculator            10 Pokemon History          18 Dot Artist
    03 Memo Pad              11 Counter                  19 Roulette
    04 Pedometer             12 Analog Watch             20 Trainer Counter
    05 Pokemon List          13 Marking Map              21 Kitchen Timer
    06 Friendship Checker    14 Link Searcher            22 Color Changer
    07 Dowsing Machine       15 Coin Toss                23 Matchup Checker
    08 Berry Searcher        16 Move Tester
    If you're missing one or more, see section 19c for their locations.
    There is a girl on the second floor that will give you stuff depending on the
    GBA Pokemon game currently in Slot 2 of your DS. Having Ruby, Sapphire, or
    Emerald will yield the Underground, Seafloor, and Sky backdrops respectively;
    FireRed and LeafGreen will net you a Crown and Tiara accessory respectively.
    For more information on Pal Park, see section 17c.
    If you'd like to make a small trip into the Distortion World again, as well as
    get the item that lets you keep Giratina in his Origin Forme, see section 15.
    Byron can now be found in the lone house on Iron Island. If you talk to him,
    he'll give you a Metal Coat.
    Where you are now is the Battle Zone - a bit of land northeast of the mainland
    that you can't get to until you've beaten the Elite Four. You can't explore the
    rest of the island until you get the National Pokedex, so there's really no
    reason in coming here until you do.
    As soon as you get here, your rival greets you and takes you over to the
    entrance to the Battle Frontier, where Flint and Volkner are waiting for you.
    If you leave your rival hanging here, you'll have an opportunity to heal and
    save, but once you're ready, approach them and have at it.
    12a. Sub-Boss: Flint and Volkner                                        [tbvtt]
    My Team                    Flint's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Houndoom L56 |    Flareon L56 |  Magmortar L58 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 55  | ----- |     Sunny Day  |      Overheat  |     SolarBeam  |
    |    Glaceon | 57  | 13920 |    Dark Pulse  |   Giga Impact  |    Fire Punch  |
    |   Magcargo | 55  |       |   Sludge Bomb  |   Will-O-Wisp  |   Thunderbolt  |
    |  Gardevoir | 60  |       |  Flamethrower  |  Quick Attack  |  Flamethrower  |
    |  Gastrodon | 57  |       o----------------o----------------o----------------o
    | Kricketune | 55  |
                               Volkner's Team
    Fair warning: I didn't     o----------------o----------------o----------------o
    record these movesets.     |     Luxray L56 |    Jolteon L56 | Electivire L58 |
    They're from Bulbapedia,   o----------------o----------------o----------------o
    so there may be some       |        Crunch  |   Charge Beam  |    Fire Punch  |
    inaccuracies. If there     |      Ice Fang  |   Double Kick  |   Brick Break  |
    are, I apologize. Please   |     Fire Fang  |   Pin Missile  |   Giga Impact  |
    let me know if you find    |  Thunder Fang  |  Quick Attack  |  ThunderPunch  |
    any.                       o----------------o----------------o----------------o
    Like the battle against Mars and Jupiter, your rival will be using his entire
    team. It's a 12-on-6 battle. Unfair fight much?
    Try to take out Flint first. His Pokemon are more dangerous than Volkner's.
    Their movesets remain mostly unchanged from the initial battle; Jolteon
    actually got _worse._
    After you defeat them, the crowd will disperse. You'll meet a dude named Buck
    who lives north of here. He suggests you come chill. Your rival will also get a
    taste of his own medicine as he is slammed into hardcore by his father, the
    Tower Tycoon. After a brief reunion, everyone leaves, and you're let loose.
    Now that you have gained access to the Battle Frontier and the rest of the
    world, go to the left of the Fight Area (where you are now) and then head up as
    if you're leaving to Route 225. Talk to the guy here for the Super Rod!!!!
    The Super Rod has its own catch possibilities. With the exception of one area,
    you will never find any Pokemon you could normally catch with the Old Rod or
    Good Rod. For what you can find now, see below.
    12b. National Pokedex Pokemon Update                                   [npdpm]
    There are 283 additional Pokemon in the National Pokedex for your capturing
    pleasure. Before I start covering the Battle Zone, you should know that you can
    go back to routes you've already visited and find more Pokemon by use of a
    variety of methods. I will cover them all here, one at a time, starting with...
    *** Great Marsh Binoculars ***
    Exeggcute, Gulpin, Kangaskhan, Kecleon, Paras, and Shroomish can now be found.
    *** Trophy Garden ***
    Every day, go talk to Mr. Backlot. He'll tell you a story about a certain
    Pokemon if you tell him yes twice. That Pokemon will now appear in the Trophy
    Garden along with the standard fare. They are as follows:
       Azurill - Bonsly - Castform - Chansey - Clefairy - Cleffa - Ditto - Eevee
    Happiny - Igglybuff - Jigglypuff - Marill - Meowth - Mime Jr. - Minun - Plusle
    Save before you talk to him. If you don't like the Pokemon he talks about, just
    reset and try again until you get the one you want.
    *** The Super Rod ***
    Instead of catching Magikarp and something else with the Super Rod, you will
    now always find Gyarados... and something else. This section covers the
    "something else" when fishing with the Super Rod:
       Canalave City: Lumineon, Staryu
         Eterna City: Whiscash
     Fuego Ironworks: Lumineon, Shellder
         Great Marsh: Carvanha, Whiscash
         Iron Island: Lumineon, Qwilfish
         Lake Acuity: Seaking
          Lake Valor: Seaking
         Lake Verity: Seaking
    Mt. Coronet (1F): Whiscash
    Mt. Coronet (4F): Dragonair, Dratini, Whiscash
    Mt. Coronet (B1): Feebas, Whiscash
       Oreburgh Gate: Whiscash
      Pokemon League: Luvdisc, Octillery
        Ravaged Path: Whiscash
           Route 203: Seaking
           Route 204: Seaking
       Route 205 (n): Whiscash
       Route 205 (s): Lumineon, Shellder
           Route 208: Seaking
           Route 209: Seaking
           Route 210: Whiscash
       Route 212 (s): Octillery
       Route 212 (n): Seaking
           Route 213: Octillery
           Route 214: Seaking
           Route 218: Lumineon
           Route 219: Lumineon
           Route 220: Chinchou, Lumineon
           Route 221: Lumineon
           Route 222: Octillery
           Route 223: Octillery
      Sendoff Spring: Seaking
      Sunyshore City: Seaking
       Twinleaf Town: Seaking
    Valley Windworks: Lumineon, Shellder
    *** Poke Radar ***
    To use the Poke Radar, just walk into a patch of grass and use it. You'll see
    some grass tiles shake. Approach one to be taken into a battle. Depending on
    the route you're on, you may find these Pokemon:
       Eterna Forest: Nincada
     Fuego Ironworks: Aron
          Lake Valor: Wobbuffet
         Lake Verity: Wobbuffet
    M.Coronet Summit: Loudred
           Route 201: NidoranF, NidoranM
           Route 202: Sentret
           Route 204: Sunkern
       Route 205 (n): Slowpoke
       Route 205 (s): Sunkern
           Route 206: Baltoy
           Route 207: Stantler
           Route 208: Smeargle
           Route 209: Kirlia
       Route 210 (n): Bagon
       Route 210 (s): Miltank, Tauros
       Route 212 (n): Smeargle
       Route 212 (s): Grimer
           Route 211: Tyrogue
           Route 213: Swellow
           Route 214: Poochyena
           Route 217: Piloswine
           Route 221: Nidorina, Nidorino
           Route 222: Flaaffy
    Valley Windworks: Mareep
     Valor Lakefront: Nidorina, Nidorino
    Remember that the Poke Radar only works in grass, so it won't work in caves or
    on water.
    *** Swarms ***
    If you talk to Dawn's sister in her house in Sandgem Town, she will tell you
    about a Pokemon swarm once every day. Head to the route she mentions and you
    have a good chance of encountering these Pokemon:
       Eterna Forest: Slakoth
           Route 201: Doduo
           Route 202: Zigzagoon
           Route 203: Cubone
           Route 206: Larvitar
           Route 207: Phanpy
           Route 208: Dunsparce
           Route 209: Snubbull
           Route 214: Spoink
           Route 215: Drowzee
           Route 217: Delibird
           Route 218: Voltorb
           Route 221: Farfetch'd
           Route 222: Skitty
    Valley Windworks: Electrike
    *** GBA Slot Pokemon ***
    If you are playing on a DS or a DSlite, you can put any Game Boy Advance
    Pokemon game into Slot 2 and use that to encounter even more Pokemon.
           Ruby = R; FireRed = FR; Sapphire = S; LeafGreen = LG; Emerald = E
    Acuity Lakefront: Ursaring (LG)
       Eterna Forest: Caterpie (FR), Kakuna (LG), Metapod (FR), Pineco (E),
                      Seedot (R), Weedle (LG)
         Great Marsh: Arbok (FR)
         Iron Island: Mawile (R), Sableye (S)
         Lake Acuity: Lunatone (S), Solrock (R), Teddiursa (E)
          Lake Valor: Lunatone (S), Solrock (R)
         Lake Verity: Lunatone (S), Solrock (R)
    Mt.Coronet (2F+): Lunatone (S), Solrock (R)
    O. Chateau (2F*): Gengar (E FR LG R S)
           Route 201: Growlithe (FR)
           Route 202: Lotad (S), Seedot (R)
           Route 203: Lotad (S), Pineco (E), Seedot (R)
           Route 204: Caterpie (FR), Lotad (S), Pineco (E), Seedot (R), Weedle (LG)
           Route 205: Lotad (S)
           Route 208: Zangoose (R), Seviper (S)
           Route 209: Vulpix (LG)
       Route 210 (n): Zangoose (R), Seviper (S)
       Route 210 (s): Nuzleaf (R), Pineco (E), Seedot (R)
       Route 212 (s): Ekans (FR), Lombre (S), Lotad (S)
           Route 213: Vulpix (LG)
           Route 216: Ursaring (LG)
           Route 217: Ursaring (LG)
      Sendoff Spring: Lunatone (S), Solrock (R)
        Wayward Cave: Sandshrew (LG)
    * - Found only in fifth room from left
    Each of these methods will now be shown in the Pokemon listing for the new
    locations you will encounter for the rest of the game. Pokemon caught by the
    Super Rod will be shown by SR. GBA slot Pokemon will be listed alongside their
    respective games, and if the route you're on has a swarm, that'll be listed as
    12c. Legendary Pokemon                                                  [lhsag]
    Of course, there are going to be some legendary Pokemon that have been unlocked
    as well. This section assumes you have the National Pokedex. I'll get the jerks
    out of the way first:
    *** Articuno, Zapdos, and Moltres ***
    Talk to Professor Oak in the house next to the Gym in Eterna City. He will give
    you an Up-Grade and inform you that the three Kanto birds have been sighted in
    Hoenn. Use the Marking Map app to track them down. Each is L60, you have no way
    to know which one you're chasing until you actually fight them, and they all
    run away on the very first turn. Good freakin' luck.
    If you don't have any Master Balls, Quick Balls are the next best thing.
    *** Cresselia ***
    Fly to Canalave City and enter Sailor Eldritch's house. Talk to the boy's
    mother, then talk to Sailor Eldritch and agree to help him. You'll be taken to
    Fullmoon Island. Walk the path and talk to Cresselia. She takes off and leaves
    a Lunar Wing behind. Pick it up, sail back to the mainland, and use it on the
    boy (or keep it forever, your choice). Either way, you can now have fun hunting
    down Cresselia. She's L50 and will take off on sight. Have fun!
    Quick Balls should be used here if you don't have any Master Balls.
    *** Regice and Registeel ***
    In order to capture these Pokemon, you will need a special Regigigas in your
    party. It was given out through Toys'R'Us. There is a Regigigas available in-
    game, but it does not activate these Pokemon's events.
    Again, make sure you have Regigigas in your party at all times. You'll need
    Strength as well.
    Regice is found in a cave in Mt. Coronet. Enter from the Celestic Town side and
    make your way past the fog room. In the room leading to Route 216, you'll see a
    path leading north into a room that had a NeverMeltIce in it when you visited
    it on your way to Snowpoint City. With Regigigas in your party, it becomes
    Iceberg Ruins. Step on all the tiles you see on the floor in whatever order you
    like. When you do, an earthquake will happen. Save your game before you examine
    the statue in the back. Once you do, a L30 Regice will attack.
    Next, Registeel. His cave is located on Iron Island, towards the end, where you
    found a Metal Coat. Inside Iron Ruins, step on all the tiles. Save before
    examining the statue, because a L30 Registeel will jump you if you do.
    *** Regigigas ***
    For this, you'll need Regirock, Regice, and Registeel in your party.
    Fly to Snowpoint City. Head to Snowpoint Temple and try to get in. You'll get
    blocked as usual, but Candice will come and give you permission to enter.
    o----------------------------------o  You might wanna bring some Max Repels.
    | SNOWPOINT TEMPLE POKEMON LISTING |  Teach Strength to one of the golems.
    | Golbat                 (all day) |  The path is straightforward for a bit. On
    | Sneasel                (all day) |  B1F there's a Calcium.
    | Smoochum               (1F only) |
    | Jynx             (B1F and below) |  B3F is where it gets interesting. Most of
    o----------------------------------o  the floor is icy, like in Candice's Gym.
                                          You'll see two tiles leading down to the
    ice. Step on the right one and go down, left, up, right, up. This will take you
    to the next level.
    On the next floor, you'll see a boulder to push. Push it above the ice and use
    that to give you a wall to hit so you can pick up the Full Heal.
    The second you hit the next floor, take one step left and go down onto the ice.
    After that, go down, right, up, left, down, right, up. Save your game.
    Regigigas is L1. This makes him the lowest level wild Pokemon in any Pokemon
    game to date. Of course, this means that he is beyond easy to kill. If you're
    not using False Swipe, don't bother trying to hit him unless you are bringing
    other Pokemon that are around L1.
    Dusk Balls will be your best option here.
    This marks the end of catching up. To get started with your postgame happiness,
    head back to the Pokemon League side of Victory Road.
    12d. Victory Road and Route 224                                         [vrart]
    o------------------------------o  Our goal is Route 224, but we have to pass
    | VICTORY ROAD POKEMON LISTING |  through Victory Road first. That means you
    |   NATIONAL POKEDEX CAVE 1F   |  will need Strength, Defog, Rock Climb, and
    o------------------------------o  Waterfall.
    | Floatzel           (all day) |
    | Gabite             (all day) |  Remember where that guy was that was blocking
    | Golbat             (all day) |  your path? He's gone now, so you can enter
    | Graveler           (all day) |  the section he blocked.
    | Onix               (all day) |
    | Steelix            (all day) |  Climb down the wall, go up, up the stairs,
    o------------------------------o  cross the bridge, and enter the cave.
    o------------------------------o  Blow the fog away once you hit the basement.
    | VICTORY ROAD POKEMON LISTING |  You'll meet another friend. She's a rather
    |   NATIONAL POKEDEX CAVE B1F  |  sad girl named Marley who enlists your help
    o------------------------------o  in going through this cave. This, of course,
    | Azumarill          (all day) |  means that you cannot get the surfing-only
    | Dewgong            (all day) |  Pokemon until after you get through the cave
    | Floatzel           (all day) |  and Marley leaves your party.
    | Gabite             (all day) |
    | Golbat             (all day) |  Only Magikarp and Gyarados can be found with
    | Graveler           (all day) |  their respective rods, so no additional
    | Dewgong            (surfing) |  fishing information is shown.
    | Floatzel           (surfing) |
    | Lapras             (surfing) |  Push the boulder out of the way and get
    o------------------------------o  started.
    Ace Trainer Micah              Ace Trainer Brandi
    Metang L55, Ludicolo L56       Marowak L54, Kangaskhan L57
    $3360                          $3420
    There are more rocks you can push to the side in order to proceed north.
    Psychic Landon                 Psychic Desiree
    Shuppet L53, Alakazam L55      Mr. Mime L54, Mismagius L54
    $1760                          $1728
    Just above them you'll find a rock you can push out of your way to two paths
    that lead to two items, but you can't get them both at the same time. The upper
    path leads to a Full Restore, and the item nearest you leads to a Dusk Stone.
    Just leave this area and re-enter if you'd like to pick up them both. When
    you're prepared, continue to the right.
    Veteran Terrell                          Black Belt Eddie
    Parasect L53, Rhydon L54, Magmar L55     Mankey L51, Machoke L53, Infernape L55
    $4400                                    $1320
    Dragon Tamer Joe                         Bird Keeper Autumn
    Dratini L52, Gabite L56                  Murkrow L54, Xatu L54
    $1792                                    $1728
    Psychic Kendra                           Psychic Deandre
    Chimecho L52, Gengar L55, Haunter L52    Dusknoir L56
    $1760                                    $1792
    Veteran Brenden                                Black Belt Willie
    Forretress L54, Gyarados L54, Hippowdon L54    Heracross L54, Machamp L54
    $4320                                          $1296
    If you head up the stairs here, Marley will leave your party, enabling you to
    get to the rest of the cave. Dowsing by the exit for an HP Up. Go up the steps
    to find a Nugget. Go down across two bits of water and then head left. You'll
    work your way through a little maze that isn't really a maze to get to them.
    Ace Trainer Arthur        Ace Trainer Clarice
    Gastrodon L54             Swalot L53
    Beedrill L54              Ninetales 54
    Electrode L55             Magnezone L66
    $3300                     $3360
    Go down and left to some stairs by more water. Dowsing here for an Ultra Ball.
    Surf straight down for a Leftovers. Head left and you'll be back at the
    entrance. Go up to the stairs, go down them and head right, down a second
    flight of stairs.
    Go straight ahead here, and down to a dead end. Dowsing for a Rare Candy. Now
    go up, walking through the maze that... really isn't a maze. When you reach the
    fork, go north and use the Dowsing Machine to find an Ultra Ball.
    That's all for now, so now go back to the place where Marley left your party
    and exit the cave.
    o---------------------------o  Ah, sunlight... as soon as you get outside, you
    | ROUTE 224 POKEMON LISTING |  can dowsing for a Zinc. This route's not too
    o---------------------------o  large, but there are a lot of Trainers to fight.
    | Beautifly       (all day) |  Head north and get started.
    | Dustox          (all day) |
    | Floatzel        (all day) |  Ace Trainer Ruben
    | Gastrodon       (all day) |  Nuzleaf L56, Gyarados L57
    | Gloom           (all day) |  $3420
    | Pelipper        (all day) |
    | Roselia         (all day) |  Pick up the Up-Grade and continue.
    | Weepinbell      (all day) |
    | Oddish            (night) |  Veteran Armando
    | Bellsprout  (morning/day) |  Muk L53, Lickitung L56, Mightyena L53
    | Gastrodon       (surfing) |  $4480
    | Pelipper        (surfing) |
    | Tentacruel      (surfing) |  Dowsing for a Rare Candy. Go left.
    | Octillery   (fishing, SR) |
    | Remoraid    (fishing, GR) |  Psychic Brittney
    | Natu              (swarm) |  Drowzee L55, Alakazam L57
    | Shuckle    (GBA, Emerald) |  $1824
                                   Now follow the path up through the trees.
    Psychic Maxwell
    Misdreavus L58, Haunter L54
    You'll reach a dead end here, but surf to the right for a PP Max. Come back to
    the shore and go up the stairs here, go right a little bit and dowsing for an
    Ultra Ball.
    Now go back to Armando and go past him to the beach. Dowsing for a Pearl. Surf
    down, staying left, for a Razor Claw. Back on land, continue.
    Black Belt Carl
    Tyrogue L55, Hitmonlee L59
    Dowsing for a Heart Scale. There's a Big Pearl to your right that also must be
    searched for. The tiny rock next to the water contains a Pearl.
    Ruin Maniac Larry
    Aerodactyl L57
    Don't forget about this semi-hidden person behind the tree just above him.
    Ace Trainer Jamie
    Metagross L60
    Go right to reach the water. Surf up and pick up the Ultra Ball and Repeat
    Ball, then go back on land to the end of this route.
    Dragon Tamer Hayden
    Altaria L56, Seadra L56
    Pick up the Destiny Knot. There's nothing else here; fly to the Fight Area.
    13. The Battle Zone                                                     [btlzn]
    The Battle Zone is the name of the northeast island. It's home to a few routes,
    lots of Pokemon not native to Sinnoh, Stark Mountain, and the Battle Frontier
    (more on that in section 14). This section will cover the actual routes that
    make up the Battle Zone. Your mission will start at the west end, where you got
    the Super Rod. Route 225 is just north of there. Bring Rock Climb.
    13a. Route 225                                                          [rttsx]
    o---------------------------o  As soon as you're able, go left and climb up the
    | ROUTE 225 POKEMON LISTING |  wall. Pick up the Razor Fang. Climb back down
    o---------------------------o  and go north. You'll find three chicks here, and
    | Fearow          (all day) |  you can fight two of them in doubles if you
    | Graveler        (all day) |  want.
    | Machoke         (all day) |
    | Raticate        (all day) |  Bird Keeper Audrey
    | Rattata         (all day) |  Taillow L51, Farfetch'd L53, Pidgeot L55
    | Spearow         (all day) |  $1760
    | Banette           (night) |
    | Golduck         (surfing) |  PKMN Ranger Ashlee
    | Psyduck         (surfing) |  Linoone L55, Arbok L55
    | Barboach    (fishing, GR) |  $3300
    | Whiscash    (fishing, SR) |
    | Makuhita          (swarm) |  Psychic Daisy
    | Mankey       (Poke Radar) |  Slowpoke L52, Slowbro L56
    | Primeape     (Poke Radar) |  $1792
                                   Slice the trees for a Rare Candy.
    Go left here, up the steps,
    and then down once you get to the next steps. Cross the bridge for an HP Up.
    Cross the bridge again. When you reach the bottom level, go right under a
    bridge and head up some stairs. Cross the bridge and dowsing for a Rare Candy.
    Follow this path. Cross two more bridges and dowsing for a Big Mushroom.
    Continue on this path to another Trainer.
    PKMN Ranger Dwayne
    Skarmory L54, Donphan L54, Golduck L54
    Pick up the Revive and go.
    Ace Trainer Rodolfo
    Starmie L55, Vibrava L56
    The guy in the house will give you a Fresh Water. Dowsing outside for a Leaf
    Stone. Cut the tree, pick up the Lax Incense, and go.
    Ace Trainer Quinn
    Pinsir L55, Lanturn L56
    Continue on for a Green Shard. In the grass, go left to another guy.
    Ace Trainer Deanna
    Flaaffy L55, Tropius L56
    In the grass above the trees, dowsing for an Ultra Ball. Climb up the wall.
    Dragon Tamer Geoffrey
    Gabite L53, Altaria L55
    Pick up the Dawn Stone and be on your way. Next area is to your right.
    13b. Route 226 and Route 227                                            [rnarn]
    o---------------------------o  Before we continue, we'll take a pit stop in the
    | ROUTE 226 POKEMON LISTING |  Survival Area. There's not a whole lot here
    o---------------------------o  for you to do right now. Pick up TM42, Facade,
    | Machoke         (all day) |  in a house in the southeast corner of the area.
    | Graveler        (all day) |  From there, go left and dowsing for a PP Up.
    | Raticate        (all day) |
    | Wingull         (all day) |  Heal, stock up on any items you need, and head
    | Rattata         (all day) |  east to Route 226. You'll need Rock Climb and
    | Fearow      (morning/day) |  Surf now, and Strength and Rock Smash later.
    | Pelipper        (surfing) |
    | Tentacruel      (surfing) |  Immediately, go north and climb up the wall
    | Wingull         (surfing) |  here. Head left and you'll see a house. Before
    | Horsea      (fishing, GR) |  entering, pick up the Red Shard.
    | Relicanth   (fishing, SR) |
    | Seadra      (fishing, SR) |  This is the     o--------------o---o---o---o---o
    | Krabby            (swarm) |  final shard     |     Name     | R | B | Y | G |
    | Mankey       (Poke Radar) |  house, and the  o--------------o---o---o---o---o
    | Primeape     (Poke Radar) |  same place      |    Aqua Tail | 6 | 0 | 0 | 2 |
    o---------------------------o  Cyrus went to   | AncientPower | 6 | 0 | 0 | 2 |
                                   teach Heat      |       Bounce | 4 | 0 | 2 | 2 |
    Wave to his Honchkrow. Some of the best moves  |  Earth Power | 6 | 0 | 0 | 2 |
    in the game can be learned here, such as       |     Endeavor | 4 | 0 | 4 | 0 |
    Aqua Tail, Earth Power, Heat Wave, Outrage,    |  Gastro Acid | 4 | 0 | 2 | 2 |
    and Seed Bomb.                                 |    Gunk Shot | 4 | 2 | 0 | 2 |
                                                   |    Heat Wave | 4 | 2 | 0 | 2 |
    It's unfortunate that Rock Climb is required   | Iron Defense | 4 | 2 | 2 | 0 |
    to reach this location, but what can you do?   |    Iron Head | 6 | 0 | 2 | 0 |
                                                   |     Mud-Slap | 4 | 4 | 0 | 0 |
    Climb back down the wall and go right. Climb   |      Outrage | 6 | 0 | 2 | 0 |
    up another wall and take on the pacing dude.   |      Rollout | 4 | 2 | 0 | 2 |
                                                   |    Seed Bomb | 4 | 0 | 0 | 4 |
    Ace Trainer Graham                             |  Signal Beam | 2 | 2 | 2 | 2 |
    Tyrogue L55, Hitmonchan L59                    |   Superpower | 8 | 0 | 0 | 0 |
    $3540                                          |      Twister | 6 | 0 | 0 | 2 |
    If you climb up the wall, there are some
    berries, but if you'd rather not pick them, just climb down the right side to
    To the right, climb down first, then head left for a Carbos. Climb back up and
    then up once more. Pick up the Lagging Tail, go up the steps.
    Bird Keeper Geneva             Dragon Tamer Stanley
    Fearow L55, Xatu L57           Dratini L55, Altaria L57
    $1824                          $1824
    Climb down the wall on the right; TM53, Energy Ball, awaits.
    Climb back up, then go down the left wall. At the shore, climb up another wall
    and dowsing for a TinyMushroom, PP Max, and a Big Mushroom.
    Get in the water. Surf down and left under the rocks and dowsing for a Heart
    Scale on the little plot of land. Head back to the girl in the water and take
    her out.
    SwimmerF Lydia
    Marill L54, Wailmer L54, Spheal L54
    In the house is a dude who will upgrade your Pokedex to read foreign Pokedex
    entries. To get you started, he offers to trade you his German Magikarp for
    your Finneon.
    Directly above his house, across the water, lies a Rare Candy.
    Surf below his house, making sure you're underneath the rocks, to another dude.
    SwimmerM Wade
    Carvanha L52 x2, Sharpedo L56
    Surf east above the rocks now. On land, head up to Route 227.
    o---------------------------o  Route 227 leads to Stark Mountain, the Sinnoh
    | ROUTE 227 POKEMON LISTING |  region's resident volcano. Ash will fall from
    o---------------------------o  the sky, but it won't affect your battles.
    | Camerupt        (all day) |
    | Fearow          (all day) |  You'll be using the bike a lot here. Keep the
    | Graveler        (all day) |  bike in fast gear. Follow the path north to a
    | Numel           (all day) |  ramp and a dude.
    | Rhydon          (all day) |
    | Rhyhorn         (all day) |  Ace Trainer Saul
    | Skarmory        (all day) |  Tauros L61
    | Weezing         (all day) |  $3660
    | Golbat            (night) |
    | Poliwag         (surfing) |  Jump the next ramp.
    | Poliwhirl       (surfing) |
    | Barboach    (fishing, GR) |  PKMN Ranger Felicia
    | Whiscash    (fishing, SR) |  Skiploom L59, Lopunny L59
    | Spinda            (swarm) |  $3540
    | Torkoal      (Poke Radar) |
    o---------------------------o  Jump the ledge and go left for a scene. You can
                                   rest in the house here, but if you ever want to
    see the light of day again, tell her no after you've finished resting.
    Continue on and you'll meet Buck again; agree to help him out. Go left for a
    Yellow Shard. Jump the ledge and climb down the wall. Dowsing for a Max Repel.
    Head right for a Charcoal. Climb back up the wall and and ride across the log
    for a Zinc.
    Ace Trainer Mikayla
    Seviper L56, Persian L56, Absol L56
    Jump the ledge and head right to get back on the main path. Go through the
    grass to the northwest corner and pick out the Star Piece in the rock. Now head
    east and jump a couple ledges to another dude.
    Black Belt Griffin
    Breloom L58, Medicham L58
    o--------------------------------o  A bit more north, and you'll be at the base
    | STARK MOUNTAIN POKEMON LISTING |  of Stark Mountain. There are just a few
    |            OUTSIDE             |  more things we need to do before we head
    o--------------------------------o  inside, though. As soon as you head up the
    | Camerupt             (all day) |  stairs, go immediately west.
    | Fearow               (all day) |
    | Graveler             (all day) |  Dragon Tamer Darien
    | Numel                (all day) |  Dragonite L60
    | Rhydon               (all day) |  $1920
    | Rhyhorn              (all day) |
    | Skarmory             (all day) |  Climb down the wall next to him, then climb
    | Weezing              (all day) |  up the wall to your left. Pick up the Life
    | Golbat                 (night) |  Orb. Go back to the grass and this time go
    | Torkoal           (Poke Radar) |  up to some stairs on the left side. Pick up
    o--------------------------------o  the Max Elixir on your way down. Head left
                                        at the bottom for a small scene with some
    Galactic goons. Before you enter the mountain, heal and save.
    13c. Boss: Mars                                                         [hoty4]
    My Team                    Mars's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Bronzong L58 |    Purugly L60 |     Golbat L58 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 54  | ----- |     Gyro Ball  |         Slash  |          Bite  |
    |    Glaceon | 62  | $4800 |   Confuse Ray  |      Hypnosis  |    Air Cutter  |
    |   Magcargo | 65  |       |  Extrasensory  |    Aerial Ace  |   Confuse Ray  |
    |  Gastrodon | 64  |       |  Light Screen  |   Shadow Claw  |   Poison Fang  |
    | Kricketune | 72  |       o----------------o----------------o----------------o
    This fight took me completely by surprise! I wasn't prepared at all... Gardie
    had to get left behind again because Rock Climb was needed, my levels were not
    at all close to each other... I'm surprised I managed to record all her moves
    (which, to my dismay, I note have not changed AT ALL since your battle at Spear
    Pillar) and still win on the first try.
    Anyway, like I said, the moves haven't changed. Not a single one. The only
    differences is an evolution - finally - for her Bronzor. You'd think that after
    suffering three defeats at your hand, she'd try to mix it up a little, but... I
    guess not. The only thing that's even remotely fearsome about this battle is
    her levels, but oooops! You've been dealing with stuff around this level for
    quite some time already. It almost makes you wonder why she's even bothering to
    waste her time fighting you.
    13d. Boss: Jupiter                                                      [hoty5]
    My Team                    Jupiter's Team
    o------------o-----o       o----------------o----------------o----------------o
    |    Name    | Lvl |       |   Bronzong L58 |   Skuntank L60 |     Golbat L58 |
    o------------o-----o Money o----------------o----------------o----------------o
    |    Altaria | 54  | ----- |     Gyro Ball  |    Poison Jab  |     Mean Look  |
    |    Glaceon | 62  | $4800 |   Confuse Ray  |   Night Slash  |    Air Cutter  |
    |   Magcargo | 65  |       |  Extrasensory  |   SmokeScreen  |    Giga Drain  |
    |  Gastrodon | 64  |       |  Light Screen  |  Flamethrower  |   Sludge Bomb  |
    | Kricketune | 72  |       o----------------o----------------o----------------o
    Jupiter jumps you straight out of your battle with Mars, and what a surprise -
    her moves aren't any different from before, either. What a waste.
    After the battle, Mars and Jupiter will quit Team Galactic (!) to go on their
    own adventures, leaving Charon to take care of the remaining grunts. They will
    head deeper into the mountain. Don't let them get away!
    13e. Stark Mountain                                                     [stmtn]
    o--------------------------------o  Amazing how fast Charon and his buddies
    | STARK MOUNTAIN POKEMON LISTING |  went as soon as they went off screen, huh?
    | Golbat               (all day) |  Go down the steps and go left. Push the
    | Graveler             (all day) |  rock out of your way and continue left to
    | Magcargo             (all day) |  an Escape Rope. Head right now. Push the
    | Numel                (all day) |  top and bottom boulders, enabling you to
    | Rhydon               (all day) |  clear a path by pushing the middle boulder
    | Rhyhorn              (all day) |  either up or down. From here, go down for a
    | Slugma               (all day) |  PP Up. Go up now, push the boulder out of
    o--------------------------------o  your way, and head to the end. By a rock
                                        you can smash, there's a Full Heal. Break
    the rock and continue on. Push the next boulder so it's between the two stairs,
    which will let you pick up the Full Restore. Dowsing for a Star Piece. Go up
    some more stairs and into the next room.
    When you reach the end of this path, Buck will join your party. Three guesses
    what he does for your entire team after every battle, and the first two don't
    Stark Mountain is a candidate for largest dungeon in the game. It's not all
    that hard to navigate - it's just enormous. There are a few places you can't
    reach and shortcuts you can't take because you're not allowed to use Rock Climb
    with someone in your party, so you're stuck running everywhere.
    Start by heading left. Go down the stairs and follow this path to the end. Go
    left now, push the rock out of your way, and fight your first battles.
    Ace Trainer Jasmin                    Ace Trainer Stefan
    Drapion L61                           Pupitar L58, Torterra L61
    $3660                                 $3660
    South of them is TM50, Overheat. Go back to the stairs you passed, head left up
    them. Just above them is more stairs you can go left down; follow this path to
    the end and examine the wall for a Flame Plate. Now go back up the stairs and
    go down. You'll see more stairs leading left. Go down them and go around the
    pit, to more fights.
    Ace Trainer Kassandra                 Ace Trainer Keenan
    Jumpluff L58, Onix L58, Ampharos L59  Primeape L58, Electabuzz L58, Banette L59
    $3540                                 $3540
    A Rare Candy lies in wait at the end of the pit to your left.
    Go back to the beginning now, where Buck joined you. Head right now, past the
    stairs, and go up immediately. Break the rock in your path, go down the nearest
    flight of stairs, and examine the rock for a Star Piece. Push the rock out of
    your way and fight this wacky pair.
    Black Belt Ray                        Bird Keeper Krystal
    Breloom L58, Toxicroak L58            Staravia L55, Fearow L57, Noctowl L59
    $1392                                 $1888
    Go up the left side until you find the stairs leading into the pit to your
    right. Claim the Calcium, then go back to the rock you pushed out of your way.
    Go back up the stairs here and go south. At the fork, go right.
    Ace Trainer Abel                      Ace Trainer Monique
    Glalie L59, Crobat L60                Luxray L58, Gliscor L58, Ursaring L59
    $3600                                 $3480
    Go left and down the steps. Dowsing for a Max Revive and then head right.
    Psychic Sterling                      Psychic Chelsey
    Solrock L57, Gallade L59              Lunatone L57, Gardevoir L59
    $1888                                 $1888
    In the pit to your left is an Iron Ball. Go up from the two psychics. Just past
    the stairs, a Stardust is hidden in the rock. Continue north until you can go
    left. There should be stairs just above that. Go up them and dowsing for an
    Iron, then go left as planned to two more guys.
    Dragon Tamer Kenny                    Veteran Harlan
    Bagon L57, Vibrava L57, Shelgon L57   Raticate L57, Drifblim L58, Shiftry L59
    $1824                                 $4720
    Go up the stairs here and pick up the Max Revive to your left. Now go down and
    right, down at the fork, and left up the first stairs you see. Continue left,
    then go up to stairs leading left. At the bottom of those stairs, go up. It is
    possible to not take these two on at the same time, but that would require you
    to come back after Buck leaves. Just nuke 'em right now.
    Ace Trainer Skylar                    Ace Trainer Natasha
    Loudred L58                           Wigglytuff L58
    Rampardos L59            $6960        Gardevoir L59
    Pelipper L58                          Medicham L58
    Break the rock to your left and continue. When you reach the end, dowsing for a
    Fire Stone. Go up the steps leading down right here.
    Dragon Tamer Drake                    Black Belt Jarrett
    Gible L57, Gabite L57,     $3264      Machamp L60
    Dragonair L57
    Follow the path left. Push the rock out of your way, head up the stairs, and
    Buck will leave your party. Don't turn around just yet. Head inside for a scene
    where Charon will get busted and then arrested.
    You'll be outside after the scene's end. By now I'm sure you've heard about the
    importance of the Magma Stone and the Pokemon it keeps in check. Its name is
    Heatran, and it is waiting for you in the room where Looker and Charon were.
    It's L50, so it shouldn't be all that hard to take on.
    Head back into Stark Mountain anyway; there are items to be had!
    Make your way to the main area, where Buck joined you. Go right, past the
    stairs, and then up. Smash the rock, go up and then right. Climb down the wall
    to reach a Max Elixir. Climb back up and go right, down the stairs, and then as
    far up as you can go. Climb the wall here for a Nugget.
    Go back to the beginning. Go left, down the stairs, and then up the stairs
    leading left. Go straight down and climb down the wall for an Ultra Ball. Go
    back up and right down the stairs, then climb the wall to your right for an
    Ultra Ball.
    That's all for the items in here. If you'd like to go nab Heatran, just go up
    and start climbing. After three walls, you'll see a wall you can climb up by
    some people to your right. Heatran is in the next room. If you want to get him
    later, just Escape Rope outta here and make your way back to Route 227.
    13f. Route 228 and Route 229                                            [tmrtc]
    Route 228 is east of Route 226, through a gate. It'll be sandstorming all the
    time, so all your battles will have a sandstorm weather effect. You'll need
    Rock Smash here. First guy is right above the entrance.
    Ace Trainer Jose
    Golduck L56, manectric L57, Sandslash L56
    Go into the pit to your right for a Protector. By the pit below you is a guy
    hidden in the sand.
    Black Belt Davon
    Tyrogue L54, Makuhita L54, Machamp L57
    Go down into the pit and into the cave.
    If you bring the Toys'R'Us promotional Regigigas to this cave, it becomes Rock
    Peak Ruins. If you step on all the tiles, a L30 Regirock will attack you if you
    examine the statue in the back. Either way, pick up the Hard Stone.
    Leave and go up the right slope, then up another slope, to another person.
    Dragon Tamer Keegan
    Trapinch L57, Vibrava L57
    Now go back to Davon and head south.
    o----------------------------o  Ace Trainer Moira
    |  ROUTE 228 POKEMON LISTING |  Sandslash L56, Claydol L57, Gastrodon L56
    o----------------------------o  $3420
    | Cacnea           (all day) |
    | Cacturne         (all day) |  In the grass, dowsing for a Full Restore. Smash
    | Diglett          (all day) |  the rocks on the ledge nearby that are blocking
    | Dugtrio          (all day) |  your way to a Shed Shell.
    | Hippowdon        (all day) |
    | Rhydon           (all day) |  On the ground, go up a bit and right for an
    | Poliwag          (surfing) |  Iron.
    | Poliwhirl        (surfing) |
    | Barboach     (fishing, GR) |  In the house is an old dude who will teach
    | Whiscash  (fishing, GR/SR) |  Hydro Cannon to Blastoise, Empoleon, Swampert,
    | Beldum             (swarm) |  or Feraligatr; Blast Burn to Infernape,
    | Sandslash (GBA, LeafGreen) |  Charizard, Typhlosion, or Blaziken; and Frenzy
    o----------------------------o  Plant to Torterra, Venusaur, Sceptile, and
                                    Meganium, and even then, only if their
    happiness is high enough. Pretty sure you'll need maximum happiness here.
    Continue south. Below the palm trees is a small rock. In it is a Star Piece.
    PKMN Ranger Krista                  PKMN Ranger Kyler
    Lairon L57, Marowak L57             Exeggcute L55, Empoleon L58, Zangoose L55
    $3420                               $3428
    To the left is TM37, Sandstorm. Go up the slope to your south and cross the log
    below you for a Shiny Stone. Back on the main path, continue south.
    Ace Trainer Meagan
    Delcatty L57, Abomasnow L58
    You need to go up the slope here. It's a bit tricky since you don't have any
    room to ride.
    Psychic Corbin
    Xatu L56, Gallade L56
    Go down and left into the grass. Dowsing for a PP Max. Cross the log to your
    right and dowsing for a Calcium.
    Get back to the main path and continue south. You're almost done!
    o---------------------------o  Go right through the really tall grass to the
    | ROUTE 229 POKEMON LISTING |  first Trainer.
    | Beautifly       (all day) |  Ace Trainer Sandra
    | Dustox          (all day) |  Dugtrio L55, Ninetales L54, Raichu L54
    | Illumise        (all day) |  $3240
    | Pidgey          (all day) |
    | Roselia         (all day) |  Continue right for a Full Restore.
    | Volbeat         (all day) |
    | Ariados           (night) |  Head down and left into the trees. There's a guy
    | Ledian          (morning) |  here, kinda hidden, who will give you a Nugget.
    | Masquerain      (surfing) |  If you talk to him again, he'll give you another
    | Surskit         (surfing) |  one. Pretty sweet deal.
    | Goldeen     (fishing, GR) |
    | Seaking     (fishing, SR) |  Go south from here. Pick a tree, cut it up, get
    | Pinsir            (swarm) |  the Protein.
    | Nuzleaf       (GBA, Ruby) |
    | Venomoth     (Poke Radar) |  Now go up to Sandra and head left. Right before
    | Venonat      (Poke Radar) |  the tall grass ends, you should see a small rock
    | Pineco     (GBA, Emerald) |  underneath the huge trees. There's a tree you
    | Lombre    (GBA, Sapphire) |  can cut that's right underneath it that's
    o---------------------------o  blocking your way to a Reaper Cloth.
    Now just go south to a couple of people who want to lose to you really bad.
    Ace Trainer Felix              Ace Trainer Dana
    Dusclops L55, Salamence L56    Mightyena L55, Kirlia L56
    $3360                          $3360
    Head down into the Resort Area.
    13g. Resort Area and Route 230                                          [raarn]
    The Resort Area is basically a fun zone. If you head to the right, you'll see
    the Ribbon Syndicate. To enter, you must have a total of ten ribbons on all the
    Pokemon in your party. This is an easy task. If you have a team of six, that's
    six ribbons right there - each Pokemon gets one for being in your party when
    you defeated Cynthia. By this point, your team should have all their EVs
    allocated, so they can each get another ribbon by talking to the girl in
    Sunyshore City. If you still need some, you can get a free ribbon every day
    from Julia, also in Sunyshore City. Dr. Footstep will also give your lead
    Pokemon a ribbon if its happiness is high enough at any time.
    The Ribbon Syndicate is really only useful for one thing - on the second floor,
    you can get a Pokemon massaged by an elite massage crew. This massage is great
    for your Pokemon, and raises happiness by a lot, more than the Veilstone girl.
    At the front desk, you can purchase ribbons for your Pokemon. They
    automatically get stuck on your leader, so keep that in mind if you buy them.
    The first ribbon costs $10,000. This is chump change at this point. The second
    ribbon can be yours for the low, low cost of $100,000!
    What do you say? Interested?
       > I'll take one
         Don't need it
    This is a pretty steep price to pay for anything, especially something as lame
    as a ribbon, but it gets worse. The final ribbon will literally cost you
    everything you have - $999,999.
    Jeremy and Reina on Route 212 are still the best places to go for cash. At
    their best, they will fork over $24,400 a fight if you equip the Amulet Coin.
    Even if they don't yet give you that much per fight, it's still the fastest
    (and safest) place to make money.
    There's a Nugget somewhere in the Resort Area, probably on that patch across
    the water by the bridge, but I forget its exact location. My notes sucked.
    o-----------------------------o  Fishing in the Resort Area will get you
    | RESORT AREA POKEMON LISTING |  nothing but Magikarp, which is why no fishing
    o-----------------------------o  information is listed in the Pokemon listing.
    | Golduck           (surfing) |  By fishing with the Super Rod, you can
    | Psyduck           (surfing) |  encounter Magikarp of literally any level,
    o-----------------------------o  from 1 to 100, inclusively. You don't get
                                     anything for catching a L100 Magikarp, but
    hey. It's something to do, right?
    To the right of the Pokemon Center is the main reason you'll ever want to come
    here anymore; the Villa. Tell this guy yes and it's yours, no strings attached.
    Outside the Villa, dowsing for a Nugget.
    For more information on the Villa, see section 17f.
    One last route remains, and you'll need Surf to get through it. It's west of
    the Resort Area. Bring Rock Smash for fun times.
    o---------------------------o  You'll find the first guy just to your left.
    o---------------------------o  SwimmerM Kurt
    | Floatzel        (all day) |  Krabby L51, Corphish L51, Kingler L54
    | Gloom           (all day) |  $864
    | Pelipper        (all day) |
    | Roselia         (all day) |  You'll find the next Trainer pacing to and fro
    | Weepinbell      (all day) |  just west of Kurt.
    | Oddish            (night) |
    | Bellsprout  (morning/day) |  SwimmerF Joanna
    | Pelipper        (surfing) |  Luvdisc L52, Lapras L54
    | Sealeo          (surfing) |  $864
    | Tentacruel      (surfing) |
    | Remoraid    (fishing, GR) |  Head up for the next one.
    | Octillery   (fishing, SR) |
    | Wailmer     (fishing, SR) |  SwimmerF Mallory
    | Wailord     (fishing, SR) |  Surskit L52, Lombre L54
    | Corsola           (swarm) |  $864
    | Togepi       (Poke Radar) |
    o---------------------------o  Follow the rocks down and left.
    SwimmerM Glenn
    Octillery L53, Poliwhirl L53
    Head up into the grass, bust the rock by the stairs, stand where it was, face
    up, press A for a free Water Stone. Go down the stairs to your right, bust the
    rock, and claim your new Rare Candy. Head to the northen end, bust the rock,
    and examine the last tile for an Ultra Ball. On the left side, smash another
    rock for a Blue Shard.
    Get back in the water and continue left. Almost finished (really)!
    SwimmerF Sophia                    SwimmerM Sam
    Delibird L53, Mantine L53          Sealeo L53, Gastrodon L53
    $848                               $848
    Fight Area's just to your left. There are some berries just north of the shore,
    don't forget about those if that's your thing.
    Congratulations! You've gone everywhere you can go in the game!
    At this point, all that remains is the Battle Frontier (covered in the next
    section) and the Battleground (covered in section 16). I refer you to those
    locations for any further use out of this guide.
    14. The Battle Frontier                                                 [oatef]
    Located in the Fight Area, the Battle Frontier is essentially one giant mini
    game. There are five facilities here, each with their own Frontier Brains for
    you to manhandle.
    Upon entering, your Vs. Recorder will be updated. You can now check it to keep
    track of your progress in the Battle Frontier.
    Let's take a minute and head to the center area. There are three
    places here that you can spend your hard-earned BP. The upper left lady will
    give you three scratch-off cards for 1 BP. When you choose them, use the stylus
    to scratch three areas. If you match three Pokemon, or use Ditto to match them,
    then you win the prize listed. In the case of berries, you'll earn 3; if your
    prize is Nugget, you will only get one, unfortunately.
    The real items you'll be spending your BP on are the ladies closer to the exit.
    o-------------------o  A lot of items can only be    o------------------------o
    |     LEFT LADY     |  obtained here. Note you can   |       RIGHT LADY       |
    o-------------------o  buy vitamins for 1 BP. The    o------------------------o
    | Protein.........1 |  "Power" items are used only   | TM06 Toxic..........32 |
    | Calcium.........1 |  for EV training. See section  | TM73 Thunder Wave...32 |
    | Iron............1 |  18b for information on that.  | TM61 Will-O-Wisp....32 |
    | Zinc............1 |  The Toxic and Flame Orbs      | TM45 Attract........32 |
    | Carbos..........1 |  will poison and burn the      | TM40 Aerial Ace.....40 |
    | HP Up...........1 |  holder. White Herb restores   | TM31 Brick Break....40 |
    | Power Bracer...16 |  status when it's lowered.     | TM08 Bulk Up........48 |
    | Power Belt.....16 |  The Power Herb will allow a   | TM04 Calm Mind......48 |
    | Power Lens.....16 |  Pokemon to skip the first     | TM81 X-Scissor......64 |
    | Power Band.....16 |  turn of a 2-turn charge       | TM30 Shadow Ball....64 |
    | Power Anklet...16 |  attack. BrightPowder reduces  | TM53 Energy Ball....64 |
    | Power Weight...16 |  the accuracy of the foe when  | TM36 Sludge Bomb....80 |
    | Toxic Orb......16 |  held; Choice Band makes any   | TM59 Dragon Pulse...80 |
    | Flame Orb......16 |  physical attack stronger,     | TM71 Stone Edge.....80 |
    | White Herb.....32 |  but limits you to the first   | TM26 Earthquake.....80 |
    | Power Herb.....32 |  move you pick, regardless of  o------------------------o
    | BrightPowder...48 |  whether or not Choice Band
    | Choice Band....48 |  powers it up. Focus Band will sometimes leave you with 1
    | Focus Band.....48 |  HP when hit with a move that would otherwise kill you.
    | Scope Lens.....48 |  The Muscle Band makes physical moves a little stronger.
    | Muscle Band....48 |  The Choice Scarf is like the Choice Band, but this item
    | Focus Sash.....48 |  instead jacks your Speed way up. Pretty nifty for those
    | Choice Scarf...48 |  slow-but-powerful Pokemon. As far as the lady on the
    | Razor Claw.....48 |  right goes, you've seen most if not all of these at some
    | Razor Fang.....48 |  point in the game used on someone's Pokemon, or picked
    | Rare Candy.....48 |  up the TM yourself. It should be noted that this is the
    o-------------------o  only place to get TMs 04, 06, 08, 63, and 71.
    As mentioned before, there are five facilities you can challenge in the Battle
    Frontier. They'll be covered in a clockwise manner, starting in the lower left.
    IMPORTANT NOTE: Rotom's special formes cannot be used in the Battle Frontier.
    He will revert back to his standard forme _after_ you've registered him, when
    it's way too late to do anything about it.
    14a. Battle Castle                                                      [scphk]
    The Battle Castle is located in the southwest corner of the Battle Frontier.
    It's unique among Battle Frontier facilities; unlike everywhere else, you are
    not healed after each battle.
    The way it works is this: Take your team of three in and fight a Trainer.  All
    Pokemon get put to L50, and you are stripped of your items. Depending on how
    well you do, you will earn Castle Points - CP - that you can only spend here.
    You'll be given 10 CP to start. Before each battle, you can spend accumulated
    CP in any way you wish. CP can be used to cure your Pokemon, restore their
    moves, buy items for them... you can even find out information on your foe's
    team using a little CP.
    Below is a list of everything you can do for your Pokemon with CP.
    o----------------------------o  o------------------------o
    | Restore all HP........10   |  | Cheri Berry........2   |
    | Restore all PP.........8 @ |  | Chesto Berry.......2   |
    | Restore all HP/PP.....15 * |  | Pecha Berry........2   |
    | Heal Rank 2..........100   |  | Rawst Berry........2   |
    | Heal Rank 3..........100 @ |  | Aspear Berry.......2   |
    o----------------------------o  | Persim Berry.......2   |
                                    | Lum Berry..........5   |
    o-------------------------------o Sitrus Berry.......5   |         Key
    | Rental Rank 2........150        Berries 36-52......5 @ |         ---
    | King's Rock...........10 @      Rental Rank 3....150 @ |
    | Quick Claw............15 @      White Herb.........5 * |    - No rank needed
    | Power Herb.............5 @      Focus Band........15 * |  @ - Rank 2 required
    | Shell Bell............15 @      Focus Sash........10 * |  * - Rank 3 required
    | Metronome.............10 @      Leftovers.........20 * |
    | Light Clay............10 @      BrightPowder......20 * |
    | Grip Claw.............10 @      All Lenses........20 * |
    | Big Root..............10 @      All Choice items..20 * |
    | Toxic Orb.............10 @      Muscle Band.......20 * |
    | Flame Orb.............10 @      Wise Glasses......20 * |
    | Light Ball............15 @      Expert Belt.......20 * |
    | Thick Club............15 @      Life Orb..........20 * |
    o---------------------------o  And of course, you can mess with your opponent's
    | Identity check........1   |  team, too. You might want to seriously consider
    | Pokemon's Level +5....1   |  buying the Pokemon's summary; not only is it
    | Pokemon's Level -5...15   |  cheap, you'll find out their item, nature,
    | Pokemon's Summary.....2   |  ability, and all stats. You can probably guess
    | Pokemon's Moves.......5 @ |  what Pokemon it is based on that information
    | Summary Rank 2.......50   |  alone, especially if you get an ability only 1
    o---------------------------o  Pokemon has, like Pure Power.
    When you've spent CP to your heart's content, exit and start the battle.
    A few more helpful tips for this place:
    - Don't bother wasting 1 CP on checking the first Pokemon's identity. You can't
    switch your Pokemon order, so save your CP.
    - If you increase the opponent's level by 5, you'll earn more CP. This is
    helpful for building up CP early on, when the enemies are easy to defeat.
    - If any of your Pokemon die in battle, Darach will revive them if you win the
    fight, but they will be at 1 HP! Don't forget to heal them!
    - Watch your PP carefully. They won't be restored after a battle. One of the
    first things you should buy is the second Heal rank so you can restore PP,
    especially if a member of your team is using a Choice item on a move with low
    PP, like Fire Blast.
    After 20 consecutive wins, your 21st match will be against Castle Valet Darach.
    He will use Staraptor, Houndoom, and Empoleon. Win this battle to earn a Silver
    Print for your Vs. Recorder. You'll get CP for beating Darach, too.
    After your third streak of 7, you will gain the ability to skip any battle for
    a whopping 50 CP per time. I wouldn't recommend doing this much, although it
    can help you in a pinch.
    If you can manage to string together 48 wins, Darach will challenge you again,
    this time using Entei, Gallade, and Empoleon. If you can beat him, your print
    will be upgraded to a Gold Print.
    14b. Battle Hall                                                        [opbtb]
    The Battle Hall is found on the west end of the Battle Frontier, above the
    Battle Castle.
    The slogan here is "Let Each Pokemon Seek No. 1," but really what they're
    saying is, "Let Each Pokemon Except Pokemon We Have Banned Such As Shaymin And
    Giratina Seek No. 1."
    Other than your basic banned list of legendaries, you can use any Pokemon you
    want, as long as that Pokemon is at least L30.
    Here's how it works. You take just one Pokemon in and fight. No levels are
    changed, and you get to use whatever item you like.
    When you go in, you'll be presented with a big board that features all
    seventeen types and a grayed out mystery box in the corner. Each type starts at
    L1 and increases to L10. When you choose a type, you will fight a Pokemon that
    is of that type. For example, if you choose Fire, your opponent could be a
    Chimchar. Sub-types are also taken into consideration; you might also get
    Houndour as your opponent of the Fire category since Houndour is Dark/Fire.
    Keep this in mind when you choose your Pokemon. Remember that it's a one-on-one
    fight. Your Pokemon should know a wide variety of moves to handle multiple
    types. When choosing your warrior, it should be a Pokemon that does not have
    too many weaknesses. This means that Grass-types should not even be considered.
    Pokemon with one weakness will work fantastically, like Swampert and Kingdra.
    Dragons also work well; Dragon is a fairly obscure type, and it's only weak to
    itself and Ice. Kingdra gets special mention because his only weakness is
    Your first opponent in the type you pick will be several levels underneath your
    Pokemon, and will be ridiculously easy to defeat. The enemies get progressively
    stronger, but you'll not notice any real challenge until at least the 41st
    A few helpful tips for this place:
    - Get rid of your weaknesses first. If you're using Garchomp, for example, it
    would be wise to take out all ten levels of Dragon and Ice, since they threaten
    Garchomp the most. After that, you might want to get rid of the Water-type
    because Water can carry both Dragon and Ice as secondary sub-types. By that
    point, you've defeated 30 opponents, hopefully without any trouble. Even if you
    somehow lose, you've at least lost early on and not when you've got a big
    streak going. That's a lot easier to deal with.
    - Make sure you have a way to deal with Shedinja. Get rid of the Bug and Ghost
    types as soon as possible so you will never see him again. Toxic is the easiest
    way to get rid of him, but if you're using Abomasnow, Hippowdon, or Tyranitar,
    then you've got the match won (providing you don't get OHKOed by Shedinja's
    move). This is another reason that it's important to use something with few
    weaknesses; the fewer threats you have, the better.
    - Know what Pokemon can learn what moves. For example, I had a streak going
    with my Breloom (a Pokemon you should NEVER use here) and fought an Electric-
    type Pokemon. Turns out my opponent was Manectric. I have a Choice Scarf
    equipped, so I know I'm gonna go first. I slam Manectric hard with Superpower.
    He hangs on with a Focus Sash and uses Flamethrower for the OHKO. Game over.
    This is a shining example of why it's important to use something without a lot
    of weaknesses so things like this don't happen to you.
    - Be as high a level as you can. The higher level you are, the longer the
    opposition will take before they match you in level. The longer you can keep
    the advantage, the better.
    Defeat ten opponents in a row to win BP. You don't get a lot early on, but if
    you can build a streak up, the BP starts to add up. If you can manage to kill
    50 Pokemon in a row, you will be challenged by Hall Matron Argenta. She's the
    grayed out mystery square in the corner. She can be a bit difficult because she
    can use any Pokemon allowed here, including Shedinja, so if you're on your
    fifth round, make sure your Pokemon has something to deal with Shedinja, should
    you face it. You'll get a Silver Print for defeating her.
    If your Pokemon can defeat all 10 levels of all 17 types - a streak of 170 -
    Argenta will challenge you again, again using a random Pokemon of a random
    type. Come out on top for an updated Gold Print.
    14c. Battle Tower                                                       [gihtp]
    The Battle Tower is at the north end of the Battle Frontier, directly above the
    Debuting in Pokemon Crystal, the Battle Tower has been the source of much
    frustration and many, many horror stories. It's almost like anything goes here.
    It's the closest thing in-game to competitive play, but if you think there are
    any real rules here... you're in for some disappointment.
    There are no fancy battling gimmicks here - just straight battling. Take your
    team of three in and go as long as you can without losing. That's all there is
    to it. It gets pretty ridiculous later on - be prepared to lose to random Quick
    Claw activations, BrightPowder misses, Fissure hits, and everyone's favorite...
    the dreaded critical hit.
    A few helpful tips:
    - If you wanna win here at all, your Pokemon have _got_ to be EV trained,
    preferably with high IVs. See section 18 for information on IVs and EVs.
    - You only have three Pokemon. The fewer weaknesses they have, the better. Make
    sure you have an answer for as many Pokemon as you can, as you will probably
    see your team's biggest threat at some point up the tower.
    - Make sure you have at least two Pokemon that can deal with Shedinja. You
    don't wanna lose because of that jerkface.
    The boss here is Palmer, the Tower Tycoon. You met him earlier with your rival.
    This time, he will challenge you if you can make it to the end of 3 streaks. As
    your 21st opponent, he will use Dragonite, Rhyperior, and Milotic - not
    necessarily in that order, unfortunately. If you can best him, you'll get a
    Silver Print. Not only that, but you will receive a Bronze Trophy for your
    secret base. As an extra added bonus, each of your team of three will receive a
    special ribbon, just for being in your party.
    It's a challenge, but if you can defeat 48 Trainers in a row, Palmer will be
    your final match in your seventh streak. His three Pokemon will be Heatran,
    Cresselia, and Regigigas. Keep in mind that Regigigas's Slow Start ability
    cripples him for five turns. Use this time to set yourself up for a sweep.
    Winning here will get you a Gold Print, a Gold Trophy for your secret base, and
    another ribbon (different from before) for your team of three.
    14d. Battle Factory                                                     [tiaed]
    The Battle Factory is located on the right side of the Battle Frontier, north
    of the Battle Arcade.
    You probably remember this place from Emerald. It works the same way. You
    surrender your entire team in exchange for rental Pokemon. Their levels depend
    on whatever battle method you choose - L50 or Open Level (L100). At first, you
    will be given a choice of six Pokemon. You get to choose three out of those six
    to start things off. At the end of every battle, you have the option of
    exchanging one of your team's members for a Pokemon you just defeated.
    Here's the catch: you don't know what it can do until the next battle. It's
    very important to remember the moves used during your fight - this can help you
    gauge a Pokemon's strength.
    On your first streak, you will be told the identities of all three of your
    opponent's Pokemon. This makes it very easy for you to determine what Pokemon
    to take into battle.
    Of course, it gets harder the farther you go. On your second run, you'll be
    told only two Pokemon - your opponent's lead and one of their reserves. On the
    third streak, you'll only be told your opponent's lead and that Pokemon's most
    powerful attack. For every run after that, you'll be told something about the
    types on your opponent's team. You either get no information (they don't care
    about the types) or a certain type (skilled with the Dark-type or whatever). If
    you get a certain type here, you can guarantee that at least two of the three
    Pokemon the opponent has will be that type. Now, while this makes it easy for
    you to build your team to counter them, keep in mind that while they don't lie
    to you, there are a lot of Pokemon out there. You might think that packing a
    bunch of Electric-types to take out your opponent's Flying-type team is good,
    but too bad one of them is Gliscor and he walks all over you.
    Some more helpful tips:
    - Keep in mind that you can't change who your leader is. If you exchange your
    leader for a Pokemon, that new Pokemon becomes your leader.
    - Make sure your reserve Pokemon can cover the weaknesses of your leader. Since
    you can't switch who you lead with, a lot of times you will have to switch your
    leader out for someone more favorable.
    - For each streak, there's only one of each Pokemon. What this means is that if
    you have a Feraligatr, for example, you will never see a Feraligatr in your
    streak of 7. Make sure you remember what the Pokemon you _don't_ pick can do -
    you'll be better prepared to face them should you run into them again. This
    also helps if you lose; you'll do better next time if you know what you're up
    If you can get through twenty Trainers, the last opponent on your third run
    will be Factory Head Thorton. Before the battle, Thorton will mention that the
    device he has reveals your whole team, and he does not hesitate to demonstrate
    that indeed he does know your entire team. Don't worry, though. He doesn't
    _really_ know what your Pokemon are. He'll be using rental Pokemon, just like
    you. If you can beat this jerk, you'll get a Silver Print.
    Four streaks later, Thorton will challenge you again as your 49th opponent,
    again using rentals as you are. You'll receive a Gold Print for winning.
    14e. Battle Arcade                                                      [tpisa]
    The Battle Arcade is in the lower right corner of the Battle Frontier.
    Here's how this facility operates. You choose three Pokemon and send them in.
    Your held items, if any, are temporarily surrendered. Before each match, you'll
    get to spin the wheel, so to speak, to determine various effects on your
    battle. Considering you can see your opponent's entire team, you can really
    screw the opponent's team over since _you_ always get to spin the wheel.
    Keep in mind that the cursor will stop exactly when you tap the button, not a
    couple spaces before or after.
    Also keep in mind that you will see the same icons in both red and black. Black
    affects you; red affects your opponent. Don't be confused.
    A lot of the effects are easy to tell. For example, a lightning bolt icon will
    paralyze all Pokemon; a flame icon will burn them all. A few of them aren't so
    clear, though...
    Some of the icons will have a miniature 3x3 board with either an up arrow, down
    arrow, or question mark. What these do is speed up, slow down, or randomize the
    movement speed of the cursor on the next round (nothing will happen for your
    current battle). Avoid the question mark one like the plague; even with a sped
    up game board, you can still get the outcome you like with some precision.
    Obviously, the slow board is the favorable one.
    There's one with small lines surrounding a blank space. This is the "free
    space," if you will. Getting this means nothing will happen.
    Avoid the tornado icon - it will bring fog, and no one wants to fight in a fog.
    If you land on the berry icon, the player's team will all get a random berry
    from 1-10 for the duration of the battle.
    Later on, you'll see a "BP" icon. Landing on this will net you 1 BP, for free.
    The Lv icons will increase or decrease a player's team's levels by three each.
    A few more helpful tips:
    - Paralyze your opponent's team whenever possible.
    - Weather brought by the roulette lasts forever. If your Pokemon can take
    advantage of the weather, feel free to do so. Don't hesitate to use the weather
    to weaken the opponent (making it sunny if they have a powerful Water-type, for
    - Don't dawdle in making a roulette selection. If you take too long, the game
    will decide for you.
    Defeat 20 foes and Arcade Star Dahlia will challenge you. As you'll see, she'll
    use Dusknoir, Medicham, and Ludicolo. Her Dusknoir knows Trick Room, so DO NOT
    paralyze her team. Her Ludicolo is also physically based, so if you can burn
    them all, do that for an easy win. You'll get a Silver Print for winning.
    If you can manage to battle your way through 48 total opponents, Dahlia will
    fight you again, this time using Zapdos, Blaziken, and Togekiss. Mamoswine will
    work excellently here. A Gold Print is for you if you emerge victorious.
    15. Turnback Cave                                                       [grtna]
    You've actually been to Turnback Cave before, but you couldn't get inside yet
    because Cynthia was blocking the way in. Now that you have the National
    Pokedex, she's gone and this cave is yours for exploring. It's at the north end
    of Sendoff Spring. You'll need Rock Climb to get in, and if you really want,
    bring Defog (or Max Repels) and Rock Smash.
    o-------------------------------o  Turnback Cave is a giant maze, but it's not
    | TURNBACK CAVE POKEMON LISTING |  anything special. There are three pillars
    o-------------------------------o  that you must come across before you enter
    | Golbat           (everywhere) |  30 rooms. This is what P1 and P2 refer to in
    | Chimecho*                     |  the Pokemon listing. Some will only appear
    | Bronzong           (after P1) |  before or after certain pillars.
    | Dusclops           (after P1) |
    | Bronzor           (before P1) |  Chimecho is weird. It only appears after the
    | Duskull           (before P1) |  first pillar in the morning or at night, but
    | Gastly            (before P1) |  if you've passed the second pillar, you can
    | Chingling         (before P2) |  find it all day.
    | Haunter           (before P2) |
    | Solrock           (GBA, Ruby) |  All the rooms are square. There are a lot of
    | Lunatone      (GBA, Sapphire) |  rocks you can break, but none of them are
    o-------------------------------o  actually blocking your path. Just go around.
    If you manage to hit three pillars, the next room you will enter will be the
    end. In here you will find a Rare Bone and a portal to the Distortion World. In
    there is a short path that you can take and find the Griseous Orb. Let Giratina
    hold this and he will remain in his Origin Forme until you remove it, go on Wi-
    Fi, or enter the Union Room.
    After that, get back to Turnback Cave and enter any door to go to the entrance.
    16. The Battleground                                                    [gptlu]
    The Battleground is located in the Survival Area. It's unavailable to you until
    after Charon gets arrested.
    Basically, this place is a place for really tough Trainers to hang out. All the
    Gym Leaders of Sinnoh hang out here; you can also find Buck, Cheryl, Marley,
    Mira, and Riley here as well. They will all use 5 Pokemon, levels ranging from
    61 to 66, depending on who it is you're fighting. All the Gym Leaders use
    upgraded version of their teams, with new National Pokedex additions, and your
    former party members also have super strong, varied teams as well. Everyone has
    two Full Restores to heal their Pokemon, and the Pokemon with the highest level
    will hold a Sitrus Berry. When defeated, everyone will fork over $7800.
    Every day, the people in the Battleground change. Unfortunately, you can only
    battle a person in there once a day. It's a real shame, because it's a great
    place to level up if you can't defeat the Elite Four again.
    Each Gym Leader and strategies for defeating them is listed below. Gym Leaders
    are listed in the order you fought them; party members are listed in
    alphabetical order after Volkner. I won't go into too much detail. After all,
    while they're all tough opponents, defeating the Gym Leaders should be just as
    easy as it was before.
    16a. Roark                                                              [mjftn]
    o----------------o----------------o----------------o  Roark is just as easy to
    | Aerodactyl L62 |      Golem L61 |  Probopass L61 |  defeat as he was when you
    o----------------o----------------o----------------o  fought him back in the
    |    Aerial Ace  |    Earthquake  |     Discharge  |  beginning of the game.
    |    Earthquake  |    Stone Edge  |    Stone Edge  |  However, he's got a few
    |    Stone Edge  |   Brick Break  |   Earth Power  |  new tricks. The most
    |   Dragon Claw  |  Flamethrower  |  Stealth Rock  |  notable of these is his
    o----------------o----------------o----------------o  Tyranitar, whose Sand
    |  Rampardos L63 |  Tyranitar L65 |                   Stream will provide a
    o----------------o----------------o  Special Defense boost for his entire team.
    |     Avalanche  |        Crunch  |  That said, Surf will still destroy him if
    |    Earthquake  |     Fire Fang  |  you're powerful enough. Probopass is the
    |    Head Smash  |    Aerial Ace  |  only one with Stealth Rock, so you won't
    |  Zen Headbutt  |    Stone Edge  |  have to worry about that much at all. Be
    o----------------o----------------o  mindful of Rampardos's horrifying power.
    16b. Gardenia                                                           [owbtl]
    It's sad that a person of  o----------------o----------------o----------------o
    Gardenia's caliber can be  |   Jumpluff L61 |  Bellossom L61 |    Cherrim L62 |
    taken out so easily. The   o----------------o----------------o----------------o
    obvious choice here is to  |         Toxic  |       Ingrain  |         Toxic  |
    just send out a Fire-type  |        Bounce  |     Sunny Day  |     SolarBeam  |
    and burn her team to the   |     Sunny Day  |    Giga Drain  |     Sunny Day  |
    ground. While Jumpluff's   |    Aerial Ace  |   Drain Punch  |    Leech Seed  |
    Speed is doubled in the    o----------------o----------------o----------------o
    sun, it is not a threat                     |   Torterra L63 |   Roserade L65 |
    and can be handled fairly easily. Torterra  o----------------o----------------o
    can Earthquake you, but his low Sp. Def     |        Crunch  |    Hyper Beam  |
    should equal a OHKO by Flamethrower or      |    Earthquake  |    Leaf Storm  |
    Fire Blast. If you don't have a Fire-type,  |    Stone Edge  |   Shadow Ball  |
    Ice Beam will also do a fine job of         |   Wood Hammer  |   Sludge Bomb  |
    making you $7800 richer in a heartbeat.     o----------------o----------------o
    16c. Fantina                                                            [olwkp]
    o----------------o----------------o----------------o  Most of Fantina's team is
    |    Banette L61 |   Drifblim L61 |   Dusknoir L62 |  pretty easy to defeat.
    o----------------o----------------o----------------o  Banette should pose no
    |   Thunderbolt  |       Psychic  |       Protect  |  problem, and as long as
    |   Shadow Claw  |    Baton Pass  |    Rock Slide  |  you don't waste time
    |   Will-o-Wisp  |   Silver Wind  |   Double Team  |  letting Dusknoir set up,
    |  Faint Attack  |  Ominous Wind  |  Shadow Punch  |  he should go down pretty
    o----------------o----------------o----------------o  quickly, too. Mismagius
    |  Mismagius L63 |     Gengar L65 |                   and Gengar are the ones
    o----------------o----------------o  you wanna watch out for; their high Speed
    |       Psychic  |       Psychic  |  and Special Attack stats could mean a bit
    |   Shadow Ball  |       Thunder  |  of trouble for you. Be diligent in taking
    |   Thunderbolt  |    Fire Blast  |  out Drifblim ASAP as well; if he gets any
    |  Magical Leaf  |   Shadow Ball  |  boosts from Silver/Ominous Wind, he can
    o----------------o----------------o  Baton Pass them to his teammates.
    16d. Crasher Wake                                                       [osogf]
    Your best friend in this   o----------------o----------------o----------------o
    fight is any Pokemon that  |   Sharpedo L61 |   Quagsire L61 |   Gyarados L62 |
    knows an Electric move     o----------------o----------------o----------------o
    and a Grass move. They'll  |         Slash  |          Surf  |          Bite  |
    take out everyone but      |        Endure  |          Yawn  |     Aqua Tail  |
    Ludicolo in one hit.       |      Aqua Jet  |    Earthquake  |     Avalanche  |
    Other than that, basic     |   Night Slash  |    Stone Edge  |   Giga Impact  |
    type matching will do you  o----------------o----------------o----------------o
    right; Wake's moves suck.                   |   Floatzel L63 |   Ludicolo L65 |
    Ludicolo is the top threat; avoid making    o----------------o----------------o
    it rain to keep his Speed at a reasonable   |         Brine  |          Surf  |
    level. Once you get him out of the way,     |        Crunch  |      Ice Beam  |
    the rest of Wake's team should fall pretty  |      Aqua Jet  |   Energy Ball  |
    easily. Quagsire has Damp, not Water        |      Ice Fang  |   Focus Blast  |
    Absorb, so you can use Water moves on him.  o----------------o----------------o
    16e. Maylene                                                            [tcaim]
    o----------------o----------------o----------------o  The easiest way to win
    |  Hitmontop L62 |    Breloom L62 |   Medicham L63 |  this fight is to set up
    o----------------o----------------o----------------o  on Hitmontop. Calm Mind,
    |      Fake Out  |         Spore  |     Ice Punch  |  Dragon Dance, anything.
    |    Aerial Ace  |     Seed Bomb  |    Fire Punch  |  Max out and then waste
    |   Triple Kick  |    Mach Punch  |  Hi Jump Kick  |  her. Lucario stops you
    |  Quick Attack  |    Stone Edge  |  ThunderPunch  |  from mindlessly walking
    o----------------o----------------o----------------o  all over her with Psychic
    |    Machamp L64 |    Lucario L66 |                   or Flying, but that's one
    o----------------o----------------o  Pokemon, and not even he will stop you if
    |    Cross Chop  |     Bone Rush  |  you've boosted your stats up. Watch out
    |    Earthquake  |   Drain Punch  |  for Breloom's Spore and Lucario's Close
    |    Rock Climb  |  Close Combat  |  Combat. For a _really_ good time, send out
    |    Stone Edge  |  ExtremeSpeed  |  any Ghost-type you like and watch Maylene
    o----------------o----------------o  squirm as she tries to kill it.
    16f. Byron                                                              [towra]
    Byron seems to actually    o----------------o----------------o----------------o
    have gotten worse from     |   Skarmory L61 |    Steelix L61 |  Magnezone L62 |
    the last time you fought   o----------------o----------------o----------------o
    him. His Steelix still     |     Rock Tomb  |      Ice Fang  |    Supersonic  |
    has a goofy set, but       |    Drill Peck  |     Gyro Ball  |   Thunderbolt  |
    the sandstorm will jack    |   Night Slash  |     Sandstorm  |  Flash Cannon  |
    up the Sp. Def of his      |  Stealth Rock  |  DragonBreath  |  Thunder Wave  |
    Rock-types, which may      o----------------o----------------o----------------o
    result in you eating a                      |  Bastiodon L63 |     Aggron L65 |
    Metal Burst. Magnezone is the only real     o----------------o----------------o
    threat, but he, like most of Byron's team,  |          Rest  |     Avalanche  |
    cowers in fear to any Ground-type. Water    |   Metal Burst  |    Earthquake  |
    and Fire will also take Byron's team out    |  AncientPower  |    Stone Edge  |
    with relative ease. While he's easy to KO,  |  Iron Defense  |   Metal Burst  |
    don't underestimate Aggron - he's strong.   o----------------o----------------o
    16g. Candice                                                            [ntctt]
    o----------------o----------------o----------------o  Candice, like most Gym
    |    Weavile L62 |  Abomasnow L61 |  Mamoswine L61 |  Leaders, doesn't have a
    o----------------o----------------o----------------o  real answer to the one
    |         Slash  |       Ingrain  |          Hail  |  type that would seriously
    |         Taunt  |     Avalanche  |     Avalanche  |  ruin her. Mamoswine has
    |     Avalanche  |   Wood Hammer  |    Earthquake  |  Earthquake, and Glaceon
    |  Faint Attack  |  GrassWhistle  |  AncientPower  |  has Water Pulse, but
    o----------------o----------------o----------------o  if your Fire-type can KO
    |   Froslass L63 |    Glaceon L65 |                   them in one hit, then
    o----------------o----------------o  you're basically home free. Froslass and
    |          Hail  |      Blizzard  |  Glaceon's Snow Cloak abilities will be
    |      Blizzard  |   Mirror Coat  |  activated once Abomasnow hits the field,
    |   Confuse Ray  |   Shadow Ball  |  so you might want to change the weather.
    |  Ominous Wind  |   Water Pulse  |  Hail also makes Blizzard never miss, so
    o----------------o----------------o  that's another reason to change it.
    16h. Volkner                                                            [epofa]
    Though Volkner has a       o----------------o----------------o----------------o
    Lanturn, it won't do much  |    Jolteon L61 |     Raichu L61 |     Luxray L62 |
    if it gets killed in one   o----------------o----------------o----------------o
    shot. Lanturn has a ton    |   Charge Beam  |   Brick Break  |        Crunch  |
    of HP, though, so you      |   Double Kick  |   Charge Beam  |      Ice Fang  |
    might not get a OHKO.      |   Pin Missile  |  Light Screen  |     Fire Fang  |
    Aside from the free win    |  Quick Attack  |  Thunder Wave  |  Thunder Fang  |
    you get from sending out   o----------------o----------------o----------------o
    Hippowdon or something,                     |    Lanturn L63 | Electivire L65 |
    Volkner has an illness called the "no       o----------------o----------------o
    strong moves" disease. Symptoms include     |          Surf  |    Fire Punch  |
    only having a couple powerful attacks on    |      Ice Beam  |   Brick Break  |
    your entire team. Lanturn and Jolteon are   |     Discharge  |   Giga Impact  |
    the threats; once they're dead, the rest    |   Signal Beam  |  ThunderPunch  |
    shouldn't be too hard to take out.          o----------------o----------------o
    16i. Buck                                                               [cfaaa]
    o----------------o----------------o----------------o  Buck is not very hard to
    |    Shuckle L61 |    Torkoal L61 |    Umbreon L62 |  defeat. His team's best
    o----------------o----------------o----------------o  stat is Defense, and he
    |          Rest  |       Protect  |       Psychic  |  has a big weakness to
    |         Toxic  |      Eruption  |    Dark Pulse  |  Water. Surf is a better
    |       Protect  |    Earthquake  |   Confuse Ray  |  option than Waterfall
    |     Sandstorm  |   Will-o-Wisp  |   Double Team  |  here due to it being
    o----------------o----------------o----------------o  special-based, bypassing
    |   Dusknoir L63 |    Claydol L65 |                   Buck's tough Defense
    o----------------o----------------o  stats. It's hard to say what the biggest
    |     Ice Punch  |       Psychic  |  threat is. It's either Claydol, with his
    |    Fire Punch  |     Calm Mind  |  Calm Mind sweep potential, or Umbreon, and
    |   Shadow Ball  |   Earth Power  |  his Double Team spamming. Torkoal's got a
    |  ThunderPunch  |  AncientPower  |  powerful Eruption, but he's so slow that
    o----------------o----------------o  you can easily hit him before he hits you.
    16j. Cheryl                                                             [citcc]
    Cheryl is a jerk.          o----------------o----------------o----------------o
                               |  Wobbuffet L61 |   Drifblim L61 |   Hariyama L62 |
    No two ways about it;      o----------------o----------------o----------------o
    there is no fight more     |        Encore  |           Fly  |    Earthquake  |
    annoying than this. The    |       Counter  |         Toxic  |    Stone Edge  |
    fact that she leads with   |     Safeguard  |       Protect  |  Bullet Punch  |
    a Wobbuffet should be      |   Mirror Coat  |  Ominous Wind  |  Close Combat  |
    proof of this.             o----------------o----------------o----------------o
                                                |    Wailord L63 |    Blissey L65 |
    Shadow Tag prevents switching, so whoever   o----------------o----------------o
    you have as a lead is stuck fighting until  |         Brine  |         Toxic  |
    one of you dies. Unless you have a stat-    |     Avalanche  |       Counter  |
    boosting move, it's probably going to be    |    Earthquake  |       Psychic  |
    you. Thankfully, Cheryl is too stupid to    |   Water Spout  |    Softboiled  |
    abuse Encore and Counter/Mirror Coat.       o----------------o----------------o
    All of Cheryl's Pokemon have tons of HP, making killing them in one hit
    difficult, and near impossible without using their weakness.
    Blissey is the #1 threat here; if you don't have a physical Fighting-type
    attack to dispatch her, you run the risk of getting Countered for a guaranteed
    OHKO, followed by Softboiled next turn, wasting your hard-earned damage.
    In the case of Wobbuffet, Drifblim, and especially Blissey, Taunt is their
    worst nightmare. It leaves Blissey stuck firing off weak Psychics, and
    Wobbuffet will Struggle for four turns, which will kill her. Wailord and
    Hariyama are just beefy hitters. Water Spout is insanely strong if Wailord's at
    full HP, so just keep hitting it and his most effective attacking option will
    be neutered. Hariyama is powerful and isn't reliant on his HP to deal damage.
    However, he is very slow. Use that to your advantage.
    16k. Marley                                                             [rtths]
    o----------------o----------------o----------------o  Marley's team focuses on
    |    Ninjask L61 |  Electrode L61 |     Crobat L62 |  going first using blazing
    o----------------o----------------o----------------o  Speed. Fortunately, all
    |         Slash  |       Thunder  |     Air Slash  |  that speed comes at the
    |     X-Scissor  |    Hyper Beam  |   Confuse Ray  |  cost of mediocre strength
    |    Aerial Ace  |   Double Team  |   Double Team  |  and survivability, so her
    |  Swords Dance  |  Thunder Wave  |   Poison Fang  |  team isn't too difficult
    o----------------o----------------o----------------o  to beat.
    |    Weavile L63 |   Arcanine L65 |
    o----------------o----------------o  Like Yanmega, Ninjask has Speed Boost, and
    |     Ice Punch  |        Crunch  |  Ninjask has Swords Dance, making him a top
    |     Ice Shard  |   Flare Blitz  |  threat. Luckily, he can't Baton Pass the
    |    Aerial Ace  |  ExtremeSpeed  |  boosts to his teammates, but you should
    |   Night Slash  |  Thunder Fang  |  still take him out as soon as you can.
    o----------------o----------------o  Crobat and Electrode know Double Team, so
                                         they should also be eliminated ASAP.
    Ground-types reduce Electrode to a
    quivering pile of upside-down Poke ball, leaving Hyper Beam as his only means
    of offense. However, he might also start piling on the Double Teams, so make
    sure you can get that OHKO. You've seen Weavile a billion times before - you
    know how to deal with it.
    Arcanine has Intimidate. His Sitrus Berry helps soften the self-damage he'll be
    inflicting from Flare Blitz, but most of the time he'll be so busy doing that
    that you can just Surf him to death or something.
    16l. Mira                                                               [qbnzp]
    For such a little girl,    o----------------o----------------o----------------o
    Mira packs a lot of heat.  |  Porygon-Z L61 |     Gengar L61 |  Magnezone L62 |
    All of her Pokemon are     o----------------o----------------o----------------o
    potent special attackers,  |       Psychic  |       Psychic  |       Thunder  |
    and all their STAB moves   |    Dark Pulse  |   Energy Ball  |    Hyper Beam  |
    hurt a lot.                |    Tri Attack  |   Shadow Ball  |  Flash Cannon  |
                               |   Thunderbolt  |   Sludge Bomb  |  Thunder Wave  |
    Her lead is a shining      o----------------o----------------o----------------o
    example of this. Porygon-                   |   Togekiss L63 |   Alakazam L65 |
    Z is tied with Alakazam for the highest     o----------------o----------------o
    Special Attack stat in the game. Nothing    |       Psychic  |       Psychic  |
    is safe from its wide variety of attacks.   |     Air Slash  |     Calm Mind  |
    Your best chance at beating it (as well as  |   Aura Sphere  |    Hyper Beam  |
    the rest of Mira's team) is just to trade   |  ExtremeSpeed  |   Focus Blast  |
    blows with her. As long as you're using a   o----------------o----------------o
    Pokemon that she can't hit for double
    damage, you should be able to take them all out pretty quickly. Watch out for
    the occasional surprise Hyper Beam from Alakazam and Magnezone, and be thankful
    that Porygon-Z doesn't know it.
    16m. Riley                                                              [ecgir]
    o----------------o----------------o----------------o  Riley can be one tough
    |      Absol L61 |   Ursaring L61 |  Metagross L62 |  customer to handle; his
    o----------------o----------------o----------------o  entire team consists of
    |    Psycho Cut  |         Slash  |    Hammer Arm  |  manly men with super high
    |   Night Slash  |     Avalanche  |   Meteor Mash  |  Attack stats. Anything
    |  Quick Attack  |    Aerial Ace  |  Bullet Punch  |  with Intimidate will take
    |  Swords Dance  |   Shadow Claw  |  Zen Headbutt  |  him down a notch, but be
    o----------------o----------------o----------------o  aware that Metagross's
    |  Salamence L63 |    Lucario L65 |                   Clear Body blocks it. Be
    o----------------o----------------o  careful pitting a Fighting-type against
    |        Crunch  |     Bone Rush  |  Absol - that's precisely why he carries
    |     Fire Fang  |    Blaze Kick  |  Psycho Cut. As with your other friends,
    |   Dragon Claw  |  Close Combat  |  you must rely on basic type matching to
    |                |  ExtremeSpeed  |  win. Metagross, Salamence, and Lucario are
    o----------------o----------------o  the major threats in this battle.
    Fire attacks are your best bet against Metagross, and they will handle Lucario
    as well; obviously, an Ice move will make short work of Salamence.
    16n. Rival                                                              [oyfto]
                                   Find your starter. Rival's team is below it.
    At this point in the game, o----------------o----------------o----------------o
    your rival will stand      |    Chimchar    |    Piplup      |     Turtwig    |
    outside the Battleground   o----------------o----------------o----------------o
    and, if you talk to him,   |  Staraptor L61 |  Staraptor L61 |  Staraptor L61 |
    will talk about dumb       |  Heracross L62 |  Heracross L62 |  Heracross L62 |
    stuff. However, if it's    |    Snorlax L63 |    Snorlax L63 |    Snorlax L63 |
    Sunday, he will challenge  |   Empoleon L65 |   Torterra L65 |  Infernape L51 |
    you to a duel! It is       |   Roserade L59 |   Floatzel L59 |   Roserade L59 |
    recommended that you save  |   Rapidash L59 |   Rapidash L59 |   Floatzel L59 |
    before speaking to him,    o----------------o----------------o----------------o
    simply because he is the
    most powerful Trainer in   o----------------o----------------o----------------o
    the world - he will        |    Chimchar    |    Piplup      |     Turtwig    |
    eventually put Cynthia     o----------------o----------------o----------------o
    to shame, putting his      |  Staraptor L71 |  Staraptor L71 |  Staraptor L71 |
    entire team past her most  |  Heracross L72 |  Heracross L72 |  Heracross L72 |
    powerful Pokemon. The      |    Snorlax L73 |    Snorlax L73 |    Snorlax L73 |
    three teams you see to the |   Empoleon L75 |   Torterra L75 |  Infernape L75 |
    right are the three stages |   Roserade L69 |   Floatzel L69 |   Roserade L69 |
    your rival goes through    |   Rapidash L69 |   Rapidash L69 |   Floatzel L69 |
    before he makes his long-  o----------------o----------------o----------------o
    held dream of being the
    best finally come true.    o----------------o----------------o----------------o
    The strategy for each      |    Chimchar    |    Piplup      |     Turtwig    |
    battle won't change - just o----------------o----------------o----------------o
    the levels. Your Pokemon   |  Staraptor L81 |  Staraptor L81 |  Staraptor L81 |
    are going to have to be    |  Heracross L82 |  Heracross L82 |  Heracross L82 |
    top notch if you want to   |    Snorlax L83 |    Snorlax L83 |    Snorlax L83 |
    have any chance at coming  |   Empoleon L85 |   Torterra L85 |  Infernape L85 |
    out on top.                |   Roserade L79 |   Floatzel L79 |   Roserade L79 |
                               |   Rapidash L79 |   Rapidash L79 |   Floatzel L79 |
    17. In-Game Happiness                                                   [oawht]
    Everything below this point revolves around the things you can do on the side
    when you're not out saving the world (or, in the case that you've saved the
    world already, things you can do when bored). The Great Marsh is covered in
    detail in section 7c, so I won't be covering it here.
    Better get all the complicated stuff out of the way first and finish up easy.
    17a. Sinnoh Underground                                                 [aahbm]
    The Sinnoh Underground (henceforth referred to as "the Underground") is the
    huge network of tunnels found underneath the Sinnoh region. The Underground's
    tunnels are divided very unevenly, into six different areas.
    You should have already done the Underground tutorial with Underground Man when
    you first arrived in Eterna City. You should also be familiar with the basics
    of digging, creating a secret base, and burying Traps and Spheres.
    This section will explain the various parts and treasures of the Underground in
    greater detail.
    | Sphere Care |  If you bury a sphere, it will remain in the exact spot you   |
    o-------------o  buried it. It will, very slowly, grow in size the longer it  |
    |  remains buried. The maximum size any Sphere can be is 99; it can't grow    |
    |  bigger than that.                                                          |
    |                                                                             |
    |  There are five different types of Spheres - Red, Blue, Green, Pale, and    |
    |  Prism.                                                                     |
    |                                                                             |
    |  There's also a second method for increasing the size of your Spheres, and  |
    |  that's to combine them. You can combine as many as you want, but only      |
    |  Spheres of the same color. The downside to doing this is that you don't    |
    |  get to simply add the two Spheres together and get one big one.            |
    |                                                                             |
    |  To combine your Spheres, simply bury them on the same tile. The biggest    |
    |  size Sphere you bury will absorb all other Spheres at 1/4 their size,      |
    |  rounded down. If 1/4 of that number would be less than 1, it rounds up     |
    |  to 1.                                                                      |
    |                                                                             |
    |  For example, say you bury three Red Spheres, sizes 2, 15, and 16. Since    |
    |  the Red Sphere 16 is the largest Sphere you bury, it will absorb the 2     |
    |  and 15. A fourth of 15, rounded down, is 3; a fourth of two is less than   |
    |  1, so that turns to 1. When you pick up the three spheres, you'll get a    |
    |  Red Sphere 20.  It does seem like a ripoff, but them's the breaks.         |
    |                                                                             |
    |  So, what do you do with these Spheres? The only thing you can do with      |
    |  them is trade them to the Hikers you find for Traps and items for your     |
    |  Secret Base.                                                               |
    |                                                                             |
    | Sphere Trading |  You can think of Spheres as currency in the Underground.  |
    o----------------o  Spheres are the only thing the Hikers will accept. It's   |
    |  exact change only, however, and you won't get change for Spheres you give  |
    |  them. Let's say a Hiker wants a Red Sphere 8 for his item, and you've got  |
    |  a Red Sphere 7 and a Red Sphere 62. The Red Sphere 7 isn't big enough, so  |
    |  he won't take it, so you've got two options here; either fork over the 62  |
    |  or find some way to make that 7 an 8. If you give him the 62, he'll love   |
    |  you forever, but you're not going to get a Red Sphere 54 as change for     |
    |  your transaction.                                                          |
    |                                                                             |
    |  Yeah. It's a scam, I know. It's because of this that you don't always      |
    |  want to combine every Sphere you find. There are some items that are       |
    |  ridiculously expensive, but you can soften the cost by trading the stuff   |
    |  you dig up for Spheres.                                                    |
    |                                                                             |
    | Traps |  Traps are found two ways. You can either find them in the ground,  |
    o-------o  or you can buy them from a Trap merchant underground. You should   |
    |  know that if you tap the Touch Screen, you'll be able to see places you    |
    |  can dig for treasure nearby. If you see a spot on the ground flash, and    |
    |  you didn't bury a Sphere there, it's a trap. Face it and press A to pick   |
    |  it up.                                                                     |
    |                                                                             |
    |  Traps in the field aren't much use since your friend can easily find them  |
    |  and pick them up without activating them. You can buy different Tools      |
    |  that serve the same purpose. Those go in your Secret Base and, unlike      |
    |  normal Traps, can be activated multiple times.                             |
    |                                                                             |
    |  You can also trade traps you find for Spheres at any Trap merchant.        |
    |                                                                             |
    | Digging 101 |  Digging is the main attraction in the Underground. There     |
    o-------------o  are lots and lots of treasures to be found in the walls,     |
    |  including evolution stones, special Plates, fossils, and some items you    |
    |  can only find in the Underground.                                          |
    |                                                                             |
    |  To get started, look at the top screen. Flashing yellow areas are places   |
    |  you can dig. Walk to a location and tap the Touch Screen to pinpoint a     |
    |  digging spot. when you get there, face that spot and press A.              |
    |                                                                             |
    |  Once inside, you will be informed of how many items are in that            |
    |  particular spot, anywhere from 2 to 4. Then you'll get a chance to         |
    |  excavate them. The wall is never the same; it varies in thickness in some  |
    |  areas, and you'll need to dig more to reach the item (if there is one).    |
    |                                                                             |
    |  You get two tools to dig with; a pickax, and a hammer. You get 49 strikes  |
    |  with the pickax, and 25 with the hammer, before the wall crumbles and you  |
    |  lose any items you haven't completely unearthed yet. A strike with the     |
    |  hammer counts as two with the pickax, so you can keep track of how many    |
    |  strikes you have left with either item.                                    |
    |                                                                             |
    |  I personally use the hammer to bust through tough sections of the wall,    |
    |  and then use the pickax to pick off the last few spots to get the item.    |
    |                                                                             |
    |  Items (not Spheres) you successfully dig up are added to your treasure     |
    |  sack. You can see what you currently have by looking in the Treasures      |
    |  submenu. You can either take these items and put them in your Bag (the     |
    |  one you carry above ground), or find a Treasure merchant and trade them    |
    |  for Spheres. This is a good way to get big Prism and Pale Spheres, as      |
    |  they're pretty rare.                                                       |
    |                                                                             |
    | Secret Bases 101 |  You should really already have a secret base, as the    |
    o------------------o  creation of one is part of Underground Man's tutorial.  |
    |                                                                             |
    |  But what if you want to make a different one? Are you screwed? You bet.    |
    |                                                                             |
    |  Just kidding. In order to move to a different location, you'll need a      |
    |  Digger Drill, just like you got in the tutorial. Trap merchants will       |
    |  sell you Digger Drills, but the Sphere they want might not be the one you  |
    |  have. If that's the case, try and get the one they want.                   |
    |                                                                             |
    |  Okay, so you've got your secret base. But it's filled with rocks!          |
    |                                                                             |
    |  In case you don't remember, you earn the right to remove those Big         |
    |  Boulders from your secret base by capturing your friends' flags out of     |
    |  their own secret bases. Capturing a total of 50 will let you remove them   |
    |  all, but in case you don't feel like doing that, capturing 10 will let     |
    |  you remove 10 of them.                                                     |
    |                                                                             |
    |  You can obtain items for decorating your secret base a number of ways.     |
    |  The easiest way is to buy them from Goods merchants. You can also get      |
    |  a good number of items from Mr. Goods, who is explained in the subsection  |
    |  below this one. You can get a couple from the Fight Area, but most of      |
    |  them are obtained in the Underground.                                      |
    |                                                                             |
    | Decorating Secret Bases |  Okay, so you're ready to make your base look     |
    o-------------------------o  pretty. What do you do?                          |
    |                                                                             |
    |  Underground Man is a good place to start. He will give you items for       |
    |  capturing your friend's flags. Capture 1 for a Pretty Gem, 3 for a Shiny   |
    |  Gem, 10 for a Mystic Gem, and 50 for a Glitter Gem. He will also give you  |
    |  some items for decoration over the course of his tutorial.                 |
    |                                                                             |
    |  Mr. Goods in Hearthome City will give you items for doing certain things   |
    |  in-game. He'll give you a Globe that looks identical to the one you find   |
    |  in the GTC lobby if you successfully connect over Nintendo WFC, and he'll  |
    |  fork over a Gym Statue (like what you see at the entrance of Gyms) if you  |
    |  defeat all eight Gyms. He'll also give you different trophy cups for       |
    |  winning the Master Rank in any Super Contest, as well as neat-looking      |
    |  crystals for either talking to 100 people underground, digging up 100      |
    |  fossils, trapping 100 people, or giving 100 items to people.               |
    |                                                                             |
    |  The rest you gotta buy from the Hikers underground. There are all sorts    |
    |  of items to buy, and to list them all here would be very time-consuming,   |
    |  not to mention near impossible because the lists change every single day.  |
    |                                                                             |
    17b. Pokemon Super Contests                                             [sepro]
    Remember Pokemon Contests? Sure you do. Anyone who played Ruby, Sapphire, or
    Emerald is familiar with them. Remember how they work?
    Well, forget all of it.
    Pokemon Contests, now known as Pokemon Super Contests, are run completely
    differently than the Contests you're familiar with, so in order to get a clear
    view of how they work, you need to forget everything you learned about them so
    far. Nothing is the same.
    If you want to enter a Super Contest, you'll need to go to the Contest Hall in
    Hearthome City. It's a few steps to the right of the Pokemon Center.
    Oh wait, I'm getting ahead of myself. Let's start with the basics, shall we?
    | Contest Types |  You may have noticed a couple extra screens on the         |
    o---------------o  Pokemon info screen you weren't familiar with. You may be  |
    |  asking yourself, "Why is my Surf a Beauty-type? I thought it was Water?"   |
    |                                                                             |
    |  These are Contest types. There are five in all, and they are as follows:   |
    |                                                                             |
    |                     Cute - Tough - Beauty - Smart - Cool                    |
    |                                                                             |
    |  All attacks are classified into one of these five categories. Now then,    |
    |  if you press Right on the Pokemon info screen after the battle moves, you  |
    |  will see a pentagon with each of the five types I listed at each angle.    |
    |  You'll also see a bar at the bottom that says "Sheen." It's probably an    |
    |  empty bar at this point, but you're going to be filling it soon.           |
    |                                                                             |
    |  If you press Right from the Condition screen (what I described above),     |
    |  you come to the Contest Moves screen, where you can see the Contest types  |
    |  of your Pokemon's known moves. If you press A, you can see each attack's   |
    |  effect in a Super Contest.                                                 |
    |                                                                             |
    |  It is a general rule to keep battling Pokemon and Contest Pokemon totally  |
    |  separate. When crafting a good Super Contest moveset, don't think at all   |
    |  how that Pokemon would fare in battle. It's not important here. What may   |
    |  seem as a ridiculous moveset in battle may actually be a very effective    |
    |  moveset for Super Contests, and vice versa.                                |
    |                                                                             |
    | Baking Poffin |  In order to succeed in Pokemon Super Contests, you will    |
    o---------------o  need to raise your Super Contest stats, similar to the     |
    |  way you raise your stats to succeed in battle. Raising your Super Contest  |
    |  stats is a little bit different than raising your normal stats, though.    |
    |                                                                             |
    |  You should have gotten the Poffin Case already. I'll assume you have it.   |
    |                                                                             |
    |  In order to increase your stats, you're going to need berries. If you      |
    |  look in the Bag's Berries Pocket, you can check the tag of that berry to   |
    |  see what kind of stat it raises.                                           |
    |                                                                             |
    |  You'll notice that instead of types, there are five flavors listed here.   |
    |  Each flavor corresponds with the type of that color:                       |
    |                                                                             |
    |      Sweet/Cute | Sour/Tough | Dry/Beauty | Bitter/Smart | Spicy/Cool       |
    |                                                                             |
    |  You're only allowed to feed your Pokemon a certain number of Poffins, so   |
    |  you can't waste time using low-level berries. Those are best suited for    |
    |  battle, anyway.                                                            |
    |                                                                             |
    |  The best Poffin berries are #31-35. They're pretty rare though, so if you  |
    |  don't have them or don't want to take the time involved to grow lots of    |
    |  them, the second best batch are #26-30. DON'T BOTHER WITH ANYTHING LESS.   |
    |                                                                             |
    |  The berries I want you to get are pretty hard to obtain. The only way to   |
    |  get them is through Amity Square. For every 200 steps you take in there,   |
    |  whatever Pokemon you bring with you will have found an item. Rarely, it's  |
    |  a berry. Very rarely, it's one of the berries you should want.             |
    |                                                                             |
    |  You can also migrate them from Ruby, Sapphire, or Emerald. It's easier to  |
    |  get them in those games. Migrate some over and start growing.              |
    |                                                                             |
    |  If you've got them, you can also make Poffins out of the pinch berries     |
    |  (#51-57). They're actually WAY better than #31-35, but they're so hard to  |
    |  get, they're not feasible for Poffin making. The Poffin that comes from    |
    |  them is REALLY GOOD though, consider using them if you can get your hands  |
    |  on some.                                                                   |
    |                                                                             |
    |  Now for the actual baking process. If this is your first time baking       |
    |  Poffin, you're going to want to use a loser berry (#16-20) as practice.    |
    |  Don't want your super berries going to waste, do you? Head to the Poffin   |
    |  House, next to Hearthome City's PokeMart. Inside, talk to the lady at the  |
    |  center table to get started.                                               |
    |                                                                             |
    |  You may choose to bake Poffins alone or with friends using DS Wireless     |
    |  Communications. All those involved then choose a berry to cook. You'll     |
    |  get a stronger Poffin if everyone chooses the same berry.                  |
    |                                                                             |
    |  Once the berries are dropped in, cooking starts! You will see an arrow     |
    |  pointing in a certain direction, either left or right. Use the stylus and  |
    |  spin the Poffin batter in that direction. If you spin too fast, the        |
    |  batter will overflow; if you spin too slow, the batter will burn. Like I   |
    |  said, it takes some getting used to. You're going to want to shoot for a   |
    |  speed that puts the batter at the outer edge or somewhere near it. Don't   |
    |  get frustrated if you spill some; keep practicing.                         |
    |                                                                             |
    |  The batter will go through several phases of cooking, and at any time      |
    |  during this you will need to spin in the other direction. When this        |
    |  happens, stop spinning and quickly start the other way to get the Poffin   |
    |  batter back up to stirring speed. When the Poffin is in its final stage    |
    |  of cooking (it appears brown and there are clearly visible colors, the     |
    |  Poffin can no longer spill from the pot and you can spin as fast as you    |
    |  want. Be careful, though - you still might need to change directions!      |
    |                                                                             |
    |  Afterwards, everyone who participated gets a Poffin based on how well      |
    |  you did. Look inside the Poffin Case to see its stats. To the right is     |
    |  the Poffin's level. The higher the level, the richer the flavor, and the   |
    |  more the Poffin's stat will be boosted. On the bottom you'll see five      |
    |  circles that represent each flavor. The circles with the circles around    |
    |  them are reminders of what stat the Poffin boosts. The number next to it   |
    |  is the smoothness level. This tells you how much it will boost the Sheen   |
    |  meter when you feed it to your Pokemon. Poffin won't affect your Pokemon   |
    |  once its Sheen meter is full, so you want to shoot for a low smoothness    |
    |  level so you can get the most out of your Poffin.                          |
    |                                                                             |
    |  Of course, if you have multiple people to bake with, your Poffins will     |
    |  turn out better than if you had done it alone. But you must be careful;    |
    |  the five flavors form what I call a weakening circle. Look at any of your  |
    |  Pokemon's Condition screen. Each type (flavor) will weaken the one next    |
    |  to it in a counterclockwise fashion. For example, a berry that increases   |
    |  the Cool stat will weaken a berry that increases the Tough stat. By that   |
    |  same token, a Tough-increasing berry will weaken a Smart-increasing        |
    |  berry. Smart decreases Cute, and Cute decreases Beauty, which in turn      |
    |  decreases Cool. When baking with friends, it's important that you make     |
    |  sure that your berries work together. Like I said before, if everyone      |
    |  picks the same berry, you won't have to worry about this happening.        |
    |                                                                             |
    |  Once you're comfortable with baking, you can move on to the actually       |
    |  useful berries. After you've obtained a good amount, you can start giving  |
    |  them to your Pokemon.                                                      |
    |                                                                             |
    |  But wait! There's more! New to Pokemon Platinum is the legendary Poffin    |
    |  store, found in Lilycove City Department Store's basement! There's a lady  |
    |  here who will sell you all types of Poffin for $6400 each. You can         |
    |  actually skip baking altogether and just buy six or seven of these. The    |
    |  ones you want to buy are anyone with the stat you're looking for listed    |
    |  first. For example, if you're looking for Sour Poffin, you'll want any     |
    |  Poffin that says Sour-(anything). (anything)-Sour will work, but it won't  |
    |  be as effective.                                                           |
    |                                                                             |
    |                                                                             |
    |  But hold on now. You can't just have any old Pokemon for your Contests.    |
    |  Well, yeah you can, but there's a trick to getting a superstar.            |
    |                                                                             |
    |  o---------o---------------------------o  Take a look at the Trainer Memo   |
    |  | Adamant | Likes Spicy, Hates Dry    |  on any of your Pokemon. Below     |
    |  | Bashful | Happily eats anything.    |  its characteristic you'll see     |
    |  |    Bold | Likes Sour, hates Spicy   |  what kind of food it likes. This  |
    |  |   Brave | Likes Spicy, Hates Sweet  |  is actually the flavor of Poffin  |
    |  |    Calm | Likes Bitter, Hates Spicy |  your Pokemon likes, and it's      |
    |  | Careful | Likes Bitter, Hates Dry   |  affected by its nature. All       |
    |  |  Docile | Happily eats anything.    |  Pokemon of the same nature will   |
    |  |   Hardy | Happily eats anything.    |  like the same flavor of Poffin.   |
    |  |   Hasty | Likes Sweet, Hates Sour   |  A list of each nature, as well    |
    |  |  Gentle | Likes Bitter, Hates Sour  |  as its preferred Poffin flavor,   |
    |  |  Impish | Likes Sour, Hates Dry     |  can be seen to the left. Natures  |
    |  |   Jolly | Likes Sweet, Hates Dry    |  that don't increase or decrease   |
    |  |     Lax | Likes Sour, Hates Bitter  |  a stat ("neutral natures") will   |
    |  |  Lonely | Likes Spicy, Hates Sour   |  eat any flavor of Poffin well;    |
    |  |    Mild | Likes Dry, Hates Sour     |  this is shown by the phrase       |
    |  |  Modest | Likes Dry, Hates Spicy    |  "Happily eats anything." on the   |
    |  |   Naive | Likes Sweet, Hates Bitter |  Trainer Memo screen. However,     |
    |  | Naughty | Likes Spicy, Hates Bitter |  these Pokemon aren't really       |
    |  |   Quiet | Likes Dry, Hates Sweet    |  suited for Contests since they    |
    |  |  Quirky | Happily eats anything.    |  can't take advantage of the       |
    |  |    Rash | Likes Dry, Hates Bitter   |  flavors. You're more than         |
    |  | Relaxed | Likes Sour, Hates Sweet   |  welcome to feed a Pokemon a       |
    |  |   Sassy | Likes Bitter, Hates Sweet |  flavor it hates or doesn't love,  |
    |  | Serious | Happily eats anything.    |  but you will get the best         |
    |  |   Timid | Likes Sweet, Hates Spicy  |  results by sticking with its      |
    |  o---------o---------------------------o  favorite kind.                    |
    |                                                                             |
    |  Of course, now that you can purchase Poffin, you can actually get your     |
    |  Pokemon's Contest stats so high that you can win the Master Rank in all    |
    |  Super Contests with a single Pokemon. Here's what you do:                  |
    |                                                                             |
    |  1. Buy enough Poffin to maximize two contest stats (between 6 and 8).      |
    |     Let's use Spicy and Dry as an example. It's important to buy them, not  |
    |     make them, because of the static smoothness amount.                     |
    |  2. Buy a few Poffin that increase two _other_ stats. In this example,      |
    |     we'll use Sour and Sweet. Don't buy enough to max them out. While you   |
    |     _can_ get four maxed out stats, you'll neglect the fifth stat.          |
    |  3. Buy a few more Poffin that increase one of the stats from the second    |
    |     set and the last stat. In this example, you'll need one that mainly     |
    |     increases Bitter - the fifth stat - and either Sour or Sweet.           |
    |                                                                             |
    |  You won't max out the final three stats, but they will end up so high      |
    |  that you'll be able to win any rank in any contest; my Glaceon currently   |
    |  has 33 ribbons. Nineteen of them are from Super Contests (because I        |
    |  neglected the fifth stat, I cannot beat the Master Rank Smart Contest,     |
    |  although it should say something that I was able to win the first three    |
    |  ranks with _no Poffin investment!_ ).                                      |
    |                                                                             |
    | Fashion Accessories |  So your Pokemon's Super Contest stats are maxed.     |
    o---------------------o  Think you're ready for a Super Contest now?          |
    |                                                                             |
    |  Not yet you aren't. You still have more preparation to do. You got the     |
    |  Fashion Case in the beginning of the game. Filling it with backdrops and   |
    |  Accessories is key to being successful in Super Contests. Most of the      |
    |  backdrops are obtained through the lottery in Jubilife TV. If you can get  |
    |  Pokemon with ID numbers with the fifth digit each digit from 0 to 9, you   |
    |  will win 5th prize every day (a backdrop).                                 |
    |                                                                             |
    |  As far as the Accessories go, there are a few ways to get them:            |
    |  - Walk with your Pokemon in Amity Square for 200 steps (Accessories are    |
    |    the most common item they'll find)                                       |
    |  - Pick a Peck of Colors Flower Shop in Floaroma Town                       |
    |  - Veilstone City massage girl                                              |
    |  - Pastoria City scarf man                                                  |
    |  - Guy wandering the eastern side of Amity Square                           |
    |                                                                             |
    |  These come in handy during the Super Contests. Preparation complete!       |
    |                                                                             |
    Okay, _now_ you can go to the Contest Hall. Head straight up and talk to the
    lady at the counter and she will ask you which rank you'd like to challenge.
    You must beat each rank in order - first Normal, then Great, then Ultra, and
    finally Master rank.
    You can only fight the next rank with the Pokemon you beat the previous rank
    with. So if your Pikachu beats the Normal rank, you can't hatch a Starly egg
    and take it to the Great rank - Starly would have to start at Normal rank like
    everyone else.
    Then you'll need to pick the type of Super Contest you'd like to enter. Pick
    whatever one you've got the best stat in.
    Finally, you'll have to choose your Pokemon to enter. You can pick anyone, and
    not just the one with the Poffin fed to it, so make sure you know who you're
    A quick change of clothes, and you're ready to go!
    | ROUND ONE - VISUAL |  Pokemon Super Contests are divided into 3 rounds.     |
    o--------------------o  The first of these is the Visual Competition, where   |
    |  you dress your Pokemon up nice and make the others looks like shmucks.     |
    |                                                                             |
    |  After the introductions, you're given a theme to dress to. This is where   |
    |  all the Accessories and backdrops you've been getting come into play.      |
    |  Some Accessories do better in certain themes than others. I'll just list   |
    |  the best Accessories to use for each theme, in alphabetical order for      |
    |  easy reference.  For a list on how to get all Accessories and backdrops,   |
    |  see section 17b1.                                                          |
    |                                                                             |
    |  THE SHAPELY - Award Podium, Big Leaf, Big Tree, Black Pebble, Black        |
    |                Specs, blue Flower, Cape, Carpet, Chimchar Mask, Colored     |
    |                Parasol, Cube Stage, Flag, Flower Stage, Fluffy Bed, Glass   |
    |                Stage, Glitter Boulder, Gold Pedestal, Googly Specs,         |
    |                Gorgeous Specs, Heroic Headband, Jagged Boulder, Lace        |
    |                Headdress, Mini Pebble, Mirror Ball, Old Umbrella, Orange    |
    |                Flower, Peculiar Spoon, Photo Board, Pink Flower, Piplup     |
    |                Mask, Professor Hat, Red Flower, Retro Pipe, Round Pebble,   |
    |                Seashell, Shed Claw, Shed Horn, Silk Veil, Snaggy Pebble,    |
    |                Spotlight, Spring, Standing Mike, Stump, Surfboard, Sweet    |
    |                Candy, Thick Mushroom, Top Hat, Turtwig Mask, Wealthy Coin,  |
    |                White Flower, Yellow Flower                                  |
    |                                                                             |
    |  THE SHARP - Big Scale, Black Beard, Blue Feather, Cape, Colored Parasol,   |
    |              Flag, Narrow Leaf, Narrow Scale, Old Umbrella, Professor Hat,  |
    |              Purple Scale, Red Feather, Shed Claw, Shed Horn, Spring,       |
    |              Standing Mike, Surfboard, Thin Mushroom, White Beard, White    |
    |              Feather, Yellow Feather                                        |
    |                                                                             |
    |  THE CREATED - Award Podium, Black Beard, Black Moustache, Black Specs,     |
    |                Blue Balloon, Blue Barrette, Cape, Carpet, Chimchar Mask,    |
    |                Colored Parasol, Confetti, Cube Stage, Flag, Flower Stage,   |
    |                Fluffy Bed, Glass Stage, Glitter Powder, Gold Pedestal,      |
    |                Googly Specs, Gorgeous Specs, Green Balloon, Green           |
    |                Barrette, Heroic Headband, Humming Note, Lace Headdress,     |
    |                Mirror Ball, Old Umbrella, Peculiar Spoon, Photo Board,      |
    |                Pink Balloon, Pink Barrette, Piplup Mask, Professor Hat,     |
    |                Red Balloon, Red Barrette, Retro Pipe, Shiny Powder, Silk    |
    |                Veil, Spotlight, Spring, Standing Mike, Surfboard, Sweet     |
    |                Candy, Top Hat, Turtwig Mask, Wealthy Coin, White Beard,     |
    |                White Moustache, Yellow Balloon, Yellow Barrette             |
    |                                                                             |
    |  THE NATURAL - Big Leaf, Big Scale, Big Tree, Black Fluff, Blue Feather,    |
    |                 Blue Flower, Blue Scale, Brown Fluff, Eerie Thing, Green    |
    |                 Scale, Jagged Boulder, Narrow Leaf, Narrow Scale, Orange    |
    |                 Flower, Orange Fluff, Pink Flower, Pink Fluff, Pink Scale,  |
    |                 Poison Extract, Pretty Dewdrop, Puffy Smoke, Purple Scale,  |
    |                 Red Feather, Red Flower, Seashell, Shed Claw, Shed Horn,    |
    |                 Shimmering Fire, Small Leaf, Snaggy Pebble, Snow Crystal,   |
    |                 Sparks, Stump, Thick Mushroom, Thin Mushroom, White         |
    |                 Feather, White Fluff, Yellow Feather, Yellow Flower         |
    |                                                                             |
    |  THE COLORFUL - Cape, Carpet, Colored Parasol, Confetti, Eerie Thing,       |
    |                 Flag, Gorgeous Specs, Poison Extract, Professor Hat, Top    |
    |                 Hat, and anything with a color in the name EXCEPT FOR       |
    |                 White Flower, White Fluff, and White Moustache              |
    |                                                                             |
    |  THE SOLID - Award Podium, Big Scale, Big Tree, Black Pebble, Black Specs,  |
    |              Blue Scale, Carpet, Colored Parasol, Flag, Flower Stage,       |
    |              Glass Stage, Glitter Boulder, Gold Pedestal, Googly Specs,     |
    |              Green Scale, Jagged Boulder, Mini Pebble, Mirror Ball, Narrow  |
    |              Scale, Old Umbrella, Peculiar Spoon, Photo Board, Pink Scale,  |
    |              Professor Hat, Purple Scale, Retro Pipe, Round Pebble,         |
    |              Seashell, Shed Claw, Shed Horn, Snaggy Pebble, Spotlight,      |
    |              Spring, Standing Mike, Stump, Surfboard, Sweet Candy, Wealthy  |
    |              Coin                                                           |
    |                                                                             |
    |  THE BRIGHT - Award Podium, Big Scale, Colored Parasol, Determination,      |
    |               Glass Stage, Glitter Boulder, Gligger Powder, Gold Pedestal,  |
    |               Lace Headdress, Mirror Ball, Mystic Fire, Seashell, Shed      |
    |               Claw, Shed Horn, Shimmering Fire, Shiny Powder, Silk Veil,    |
    |               Snow Crystal, Sparks, Spotlight, Thin Mushroom, White Beard,  |
    |               White Feather, White Flower, White Fluff, White Moustache,    |
    |               Yellow Balloon, Yellow Barrette, Yellow Feather, Yellow       |
    |               Flower                                                        |
    |                                                                             |
    |  THE GAUDY - Award Podium, Big Scale, Black Beard, Black Moustache, Black   |
    |              Pebble, Black Specs, Blue Balloon, Blue Barrette, Blue Scale,  |
    |              Cape, Carpet, Chimchar Mask, Colored Parasol, Confetti, Cube   |
    |              Stage, Determination, Flag, Flower Stage, Fluffy Bed, Glass    |
    |              Stage, Glitter Boulder, Glitter Powder, Gold Pedestal,         |
    |              Gorgeous Specs, Green Balloon, Green Barrette, Green Scale,    |
    |              Heroic Headband, Humming Note, Lace Headdress, Mini Pebble,    |
    |              Mirror Ball, Narrow Scale, Photo Board, Pink Balloon, Pink     |
    |              Barrette, Pink Scale, Piplup Mask, Professor Hat, Purple       |
    |              Scale, Red Balloon, Red Barrette, Red Feather, Round Pebble,   |
    |              Shimmering Fire, Shiny Powder, Silk Veil, Spotlight, Spring,   |
    |              Standing Mike, Surfboard, Sweet Candy, Top Hat, Turtwig Mask,  |
    |              Wealthy Coin, White Beard, White Moustache, Yellow Balloon,    |
    |              Yellow Barrette, Yellow Feather                                |
    |                                                                             |
    |  THE FLEXIBLE - Big Leaf, Black Beard, Black Fluff, Black Moustache, Blue   |
    |                 Balloon, Brown Fluff, Cape, Carpet, Confetti,               |
    |                 Determination, Eerie Thing, Flag, Fluffy Bed, Glitter       |
    |                 Powder, Green Balloon, Heroic Headband, Humming Note,       |
    |                 Mystic Fire, Narrow Leaf, Orange Fluff, Pink Balloon, Pink  |
    |                 Fluff, Poison Extract, Pretty Dewdrop, Puffy Smoke, Red     |
    |                 Balloon, Shimmering Fire, Shiny Powder, Silk Veil, Small    |
    |                 Leaf, Snow Crystal, Sparks, Spring, White Beard, White      |
    |                 Fluff, White Moustache, Yellow Balloon                      |
    |                                                                             |
    |  THE FESTIVE - Carpet, Colored Parasol, Flower Stage, Glass Stage, Glitter  |
    |                Boulder, Glitter Powder, Gold Pedestal, Gorgeous Specs,      |
    |                Humming Note, Lace Headdress, Mirror Ball, Mystic Fire,      |
    |                Pretty Dewdrop, Shimmering Fire, Shiny Powder, Silk Veil,    |
    |                Snow Crystal, Sparks, Spotlight, Top Hat, Wealthy Coin       |
    |                                                                             |
    |  THE INTANGIBLE - Blue Balloon, Carpet, Confetti, Determination, Eerie      |
    |                   Thing, Flag, Glitter Powder, Green Balloon, Heroic        |
    |                   Headband, Humming Note, Mystic Fire, Photo Board, Pink    |
    |                   Balloon, Poison Extract, Pretty Dewdrop, Puffy Smoke,     |
    |                   Red Balloon, Shimmering Fire, Shiny Powder, Silk Veil,    |
    |                   Snow Crystal, Sparks, Spotlight, Yellow Balloon           |
    |                                                                             |
    |  RELAXATION -	Black Beard, Black Fluff, Black Moustache, Black Pebble,      |
    |               Black Specs, Blue Scale, Brown Fluff, Cape, Eerie Thing,      |
    |               Jagged Boulder, Narrow Scale, Old Umbrella, Poison Extract,   |
    |               Top Hat                                                       |
    |                                                                             |
    |  You get 60 seconds to dress your Pokemon. Depending on the rank you're     |
    |  competing in, you'll be able to use different amounts of Accessories.      |
    |                                                                             |
    |  In Normal Rank, you get 5 Accessories to work with. In Great, Ultra, and   |
    |  Master, you can use up to 10, 15, and 20 Accessories, respectively.        |
    |                                                                             |
    |  If you're content with your Pokemon's look, you can tap Done to stop the   |
    |  clock and start judging. You'll then be introduced to each contestant's    |
    |  Pokemon, and the audience will fawn over all of them. The more hearts you  |
    |  see, the higher that Pokemon's rating. Once everyone's been revealed,      |
    |  it's time for the second round.                                            |
    |                                                                             |
    | ROUND TWO - DANCE |  After the Visual Competition comes the second round,   |
    o-------------------o  the Dance Competition. This is where each Pokemon      |
    |  takes turns showing off their stuff through dance.                         |
    |                                                                             |
    |  NEW TO POKEMON PLATINUM: FOUR UNIQUE DANCES!!!!!!!!!                       |
    |                                                                             |
    |  As a Contest aficionado, I was STOKED to learn that each rank has its own  |
    |  specific dance for round two of the Hyper and Master ranks! It's a shame   |
    |  that Hyper and Master have the same tune to dance to, but it's still an    |
    |  improvement over Diamond and Pearl!                                        |
    |                                                                             |
    |  If you're a backup dancer:                                                 |
    |                                                                             |
    |  Watch the bottom screen carefully. You must match exactly the color and    |
    |  beat of where the leader danced. As you go up in rank, it's increasingly   |
    |  harder to follow the leader's dance exactly.                               |
    |                                                                             |
    |  If you're the leader:                                                      |
    |                                                                             |
    |  The goal in this round is to make the other Pokemon screw up so your       |
    |  score goes up and theirs goes in the crapper. To help you do this, you're  |
    |  going to want to try making your dance as complex as you can. There are a  |
    |  few tricks you can utilize to help you accomplish this.                    |
    |                                                                             |
    |  o-----------------------------------------------------------------------o  |
    |  | Tip 1 - Step in all directions. If you tap the same thing every time, |  |
    |  |         your backup dancers will have no problem keeping up with you. |  |
    |  |         By mixing it up even just a little, you force your opponents  |  |
    |  |         to think. It may seem insignificant, but it helps.            |  |
    |  |                                                                       |  |
    |  | Tip 2 - Put a break in your steps. By waiting to finish taking your   |  |
    |  |         steps, you're breaking your opponents' concentration, more so |  |
    |  |         if your steps are off-beat.                                   |  |
    |  |                                                                       |  |
    |  | Tip 3 - Step off-beat. You should never dance with the music. Doing   |  |
    |  |         so makes your steps incredibly easy to follow. You'll notice  |  |
    |  |         there are pale blue lines between the green ones. Step on the |  |
    |  |         blue ones - these mark the half-beat. Try mixing it with a    |  |
    |  |         step or two in tune with the music to shake things up.        |  |
    |  |                                                                       |  |
    |  | Tip 4 - Step to the front last. When you step to the front, your      |  |
    |  |         Pokemon will briefly hide the music score from view. Near the |  |
    |  |         beginning of your dancing, put a step that you will hide by   |  |
    |  |         using your final step to step to the front. If your opponents |  |
    |  |         rely on the right side of the score to help them, temporarily |  |
    |  |         blocking their first step can really mess them up.            |  |
    |  |                                                                       |  |
    |  o-----------------------------------------------------------------------o  |
    |                                                                             |
    |  Be especially careful dancing to the Beauty contest's slow beat. You'll    |
    |  lose points not only if you don't match the other Pokemon's steps, but     |
    |  if you don't step in time with the music, you'll get a low score as well!  |
    |                                                                             |
    |  After everyone has taken a turn at being the lead dancer, it's time for    |
    |  everyone's favorite part... the Acting Competition.                        |
    |                                                                             |
    | ROUND THREE - ACTING |  The final round is most like the second round of    |
    o----------------------o  the old Contests from past games. Each Pokemon      |
    |  takes turns performing moves for a Judge and score points based on how     |
    |  everyone else does. That's the only similarity between Super Contests and  |
    |  old Contests, so continue reading pretending you've never even heard of    |
    |  those outdated Contests.                                                   |
    |                                                                             |
    |  Each Pokemon gets four turns to appeal to one of three Judges using that   |
    |  Pokemon's known moves. All attacks are divided into 5 Contest types;       |
    |  Cool, Beauty, Tough, Smart, and Cute. Each attack has a base value of      |
    |  zero to three hearts, and most attacks can let you get additional hearts   |
    |  if certain conditions are met.                                             |
    |                                                                             |
    |  The person with the highest score at the end of the second round gets to   |
    |  go first in round 3. Choose a move, and then choose a Judge to appeal to.  |
    |  After all four Pokemon have appealed, all four Pokemon will receive extra  |
    |  hearts based on how many Pokemon appealed to that Judge. If no opponent    |
    |  appealed to your Judge, you get +3 hearts. If 1 opponent appealed to your  |
    |  Judge, you both get +2 hearts. If 2 opponents appealed to your Judge, the  |
    |  three of you each get 1 extra heart, and in the unlikely case everyone     |
    |  picks the same Judge, no one gets any extra hearts.                        |
    |                                                                             |
    |  And before you go asking, no, you can't tell who your opponents will       |
    |  appeal to. Yeah, it sucks, but them's the breaks. Deal with it.            |
    |                                                                             |
    |  Above each Judge's head is a meter. This is called the Judge's Voltage.    |
    |  Each time your Pokemon appeals with a move that matches the Super Contest  |
    |  you're participating in (for example, the Cool-type Aerial Ace in a Cool   |
    |  Contest), the Judge's Voltage will go up by 1. If any Pokemon can make     |
    |  any Judge's Voltage meter completely fill up by making it increase for     |
    |  the 5th time, that Pokemon gets bonus hearts. If you can max Jordan's or   |
    |  Keira's Voltage, you get +5 hearts. Since Dexter is the head Judge, you    |
    |  get +8 hearts for maxing his Voltage.                                      |
    |                                                                             |
    |  Doing this isn't as easy as you might think. There exist moves that stop   |
    |  all Judges' Voltage from rising for the rest of the turn, as well as       |
    |  moves that lower all Judges' Voltage by 1. You also have to remember that  |
    |  there are 3 different Judges to perform for. Maxing out any Judge's        |
    |  Voltage is quite a task, to be sure.                                       |
    |                                                                             |
    |  Also, using the wrong type of move will lower a Judge's Voltage by 1. It   |
    |  can be used as a strategy tactic to stop an opponent from maxing out a     |
    |  Judge's Voltage, but most times it's just dumb. Not all moves that aren't  |
    |  of the same type as your Super Contest will lower the Voltage; just the    |
    |  types that aren't on either side of it on the type wheel. In case you've   |
    |  got no idea what I'm talking about, here's a list for you.                 |
    |                                                                             |
    |          o--------------o--------------------------o                        |
    |          | Contest Type | Moves that lower Voltage |                        |
    |          o--------------o--------------------------o                        |
    |          |         Cool | Cute, Smart              |                        |
    |          |       Beauty | Smart, Tough             |                        |
    |          |         Cute | Tough, Cool              |                        |
    |          |        Smart | Cool, Beauty             |                        |
    |          |        Tough | Beauty, Cute             |                        |
    |          o--------------o--------------------------o                        |
    |                                                                             |
    |  A few tips:                                                                |
    |                                                                             |
    |  At the end of each round and all hearts are given, the Pokemon with the    |
    |  lowest amount of hearts will appeal first unless someone does a move that  |
    |  messes with the order. Keep that in mind.                                  |
    |                                                                             |
    |  Use attack effects to your advantage. For example, Ice Shard makes your    |
    |  Pokemon appeal first next turn, regardless of heart total. Ice Beam gets   |
    |  you additional hearts if your Pokemon appeals first. Get it?               |
    |                                                                             |
    |  Stay away from moves like Horn Drill that give you +15 hearts if everyone  |
    |  chooses the same Judge. It's not gonna happen, and if it does, it won't    |
    |  happen again. Just don't use them, you will kick yourself for it.          |
    |                                                                             |
    |  Don't sell yourself short when feeding Poffin. You need to make sure your  |
    |  Poffin is the best of the best. Master Rank is very tough; you'll be       |
    |  competing against very tough opponents. Jasmine and Johanna (your mother)  |
    |  are the toughest people out there; unless you do extremely well (and by    |
    |  that I mean you're winning at the end of round two), you stand almost no   |
    |  chance of winning. The good news is that Fantina sometimes participates.   |
    |  While her Drifblim will excel in the first two rounds (the way the two     |
    |  other ladies do), she will crash and burn in round three. You'll still     |
    |  need to do very well and keep up with her in the first two rounds so you   |
    |  can pass her up on round three.                                            |
    |                                                                             |
    |  After the final round of appeals, the total score from all three rounds    |
    |  is shown. Whoever has the highest score is the winner!                     |
    |                                                                             |
    |  Every time you win a Super Contest, your Pokemon's portrait will be hung   |
    |  in the lower left corner of the Contest Hall.                              |
    |                                                                             |
    17b1. Super Contest Accessories                                         [lklit]
    If you're going to be a winner in Super Contests, you're going to need
    Accessories to help you smoke the competition in the first round. Scope out
    this list of all the Accessories, as well as where to get them.
    A side note: The Pick a Peck of Colors Flower Shop, in Floaroma Town, is
    abbreviated as PPCFS in this list.
    |    Award Podium | Awarded for winning the Master Rank Tough Contest.        |
    |        Big Leaf | Randomly picked up in Amity Square by Buneary, Drifloon,  |
    |                 | Jigglypuff, Psyduck, Shroomish, Skitty, and Torchic.      |
    |       Big Scale | Randomly picked up in Amity Square by Chimchar, Clefairy, |
    |                 | Happiny, Infernape, Monferno, Pachirisu, and Pikachu.     |
    |        Big Tree | Given by a woman south of Eterna Forest. (need Cut)       |
    |     Black Beard | Randomly picked up in Amity Square by Buneary, Drifloon,  |
    |                 | Empoleon, Piplup, Prinplup, and Psyduck.                  |
    |     Black Fluff | Randomly picked up in Amity Square by Jigglypuff,         |
    |                 | Shroomish, Skitty, and Torchic.                           |
    |    Black Pebble | Randomly picked up in Amity Square by Jigglypuff,         |
    |                 | Shroomish, Skitty, and Torchic.                           |
    | Black Moustache | Randomly picked up in Amity Square by Clefairy, Grotle,   |
    |                 | Happiny, Pachirisu, Pikachu, Torterra, and Turtwig.       |
    |     Black Specs | Trade for 20 Wepear Berries at the PPCFS.                 |
    |    Blue Balloon | Awarded for winning the Great Rank Beauty Contest.        |
    |   Blue Barrette | Awarded for winning the Normal Rank Beauty Contest.       |
    |    Blue Feather | Randomly picked up in Amity Square by Buneary, Drifloon,  |
    |                 | and Psyduck.                                              |
    |     Blue Flower | Trade for 30 Cornn Berries at the PPCFS.                  |
    |      Blue Scale | Randomly picked up in Amity Square by Chimchar, Clefairy, |
    |                 | Monferno, Infernape, and Skitty.                          |
    |     Brown Fluff | Randomly picked up in Amity Square by Clefairy, Grotle,   |
    |                 | Happiny, Pachirisu, Pikachu, Torterra, and Turtwig.       |
    |            Cape | Trade for 250 Cornn Berries at the PPCFS.                 |
    |          Carpet | Trade for 100 Spelon Berries at the PPCFS.                |
    |                 | If your starter was Chimchar, you get it from a guy on 2F |
    |                 | of Jubilife TV. If your starter was Piplup, you get it    |
    |   Chimchar Mask | from a woman in the Safari Game observatory. If your      |
    |                 | starter was Turtwig, you get it from a woman on 1F of the |
    |                 | Veilstone City Department Store.                          |
    | Colored Parasol | Trade for 50 Magost Berries at the PPCFS.                 |
    |        Confetti | Trade for 30 Razz Berries at the PPCFS.                   |
    |           Crown | Given by a woman on the upper level of the Pal Park       |
    |                 | observatory with FireRed in the GBA slot.                 |
    |      Cube Stage | Awarded for winning the Master Rank Smart Contest.        |
    |     Eerie Thing | Randomly given by the Veilstone City massage lady.        |
    |            Flag | Given by a woman in the house leading to Cycling Road.    |
    |    Flower Stage | Awarded for winning the Master Rank Cute Contest.         |
    |      Fluffy Bed | Trade for 150 Watmel Berries at the PPCFS.                |
    |     Glass Stage | Awarded for winning the Master Rank Beauty Contest.       |
    | Glitter Boulder | Randomly picked up in Amity Square by Buneary, Drifloon,  |
    |                 | Grotle, Psyduck, Torterra, and Turtwig.                   |
    |  Glitter Powder | Randomly given by the Veilstone City massage lady.        |
    |   Gold Pedestal | Awarded for winning the Master Rank Cool Contest.         |
    |    Googly Specs | Trade for 20 Nomel Berries at the PPCFS.                  |
    |  Gorgeous Specs | Trade for 40 Pinap Berries at the PPCFS.                  |
    |   Green Balloon | Awarded for winning the Great Rank Smart Contest.         |
    |  Green Barrette | Awarded for winning the Normal Rank Smart Contest.        |
    |     Green Scale | Randomly picked up in Amity Square by Grotle, Jigglypuff, |
    |                 | Shroomish, Skitty, Torchic, Torterra, and Turtwig.        |
    |   Determination | Randomly given by the Veilstone City massage lady.        |
    | Heroic Headband | Awarded for winning the Ultra Rank Tough Contest.         |
    |    Humming Note | Randomly given by the Veilstone City massage lady.        |
    |  Jagged Boulder | Randomly picked up in Amity Square by Grotle, Jigglypuff, |
    |                 | Shroomish, Skitty, Torchic, Torterra, and Turtwig.        |
    |  Lace Headdress | Awarded for winning the Ultra Rank Cute Contest.          |
    |     Mini Pebble | Randomly picked up in Amity Square by Clefairy, Happiny,  |
    |                 | Pachirisu, and Pikachu.                                   |
    |     Mirror Ball | Trade for 250 Durin Berries at the PPCFS.                 |
    |     Mystic Fire | Randomly given by the Veilstone City massage lady.        |
    |     Narrow Leaf | Randomly picked up in Amity Square by Empoleon, Piplup,   |
    |                 | and Prinplup.                                             |
    |    Narrow Scale | Randomly picked up in Amity Square by Empoleon, Grotle,   |
    |                 | Piplup, Prinplup, Torterra, and Turtwig.                  |
    |    Old Umbrella | Trade for 50 Pamtre Berries at the PPCFS.                 |
    |   Orange Flower | Trade for 15 Magost Berries at the PPCFS.                 |
    |    Orange Fluff | Randomly picked up in Amity Square by Chimchar, Clefairy, |
    |                 | Happiny, Monferno, Infernape, Pachirisu, and Pikachu.     |
    |  Peculiar Spoon | Randomly given by the Veilstone City massage lady.        |
    |     Photo Board | Trade for 200 Belue Berries at the PPCFS.                 |
    |    Pink Balloon | Awarded for winning the Great Rank Cute Contest.          |
    |   Pink Barrette | Awarded for winning the Normal Rank Cute Contest.         |
    |     Pink Flower | Trade for 10 Bluk Berries at the PPCFS.                   |
    |                 | Randomly picked up in Amity Square by Empoleon,           |
    |      Pink Fluff | Jigglypuff, Piplup, Prinplup, Shroomish, Skitty, and      |
    |                 | Torchic.                                                  |
    |      Pink Scale | Randomly picked up in Amity Square by Buneary, Drifloon,  |
    |                 | Jigglypuff, Psyduck, Shroomish, Skitty, and Torchic.      |
    |                 | If your starter was Piplup, you get it from a guy on 2F   |
    |                 | of of Jubilife TV. If your starter was Turtwig, you get   |
    |     Piplup Mask | it from a woman in the Safari Game observatory. If your   |
    |                 | starter was Chimchar, you get it from a woman on 1F of    |
    |                 | the Veilstone City Department Store.                      |
    |  Poison Extract | Randomly given by the Veilstone City massage lady.        |
    |  Pretty Dewdrop | Randomly given by the Veilstone City massage lady.        |
    |   Professor Hat | Awarded for winning the Ultra Rank Smart Contest.         |
    |     Puffy Smoke | Randomly given by the Veilstone City massage lady.        |
    |    Purple Scale | Randomly picked up in Amity Square by Clefairy, Empoleon, |
    |                 | Happiny, Pachirisu, Piplup, Prinplup, and Pikachu.        |
    |     Red Balloon | Awarded for winning the Great Rank Cool Contest.          |
    |     Red Feather | Randomly picked up in Amity Square by Clefairy, Empoleon, |
    |                 | Happiny, Pachirisu, Piplup, Prinplup, and Pikachu.        |
    |      Red Flower | Trade for 10 Razz Berries at the PPCFS.                   |
    |      Retro Pipe | Trade for 120 Pamtre Berries at the PPCFS.                |
    |    Round Pebble | Randomly picked up in Amity Square by Chimchar, Grotle,   |
    |                 | Monferno, Infernape, Torterra, and Turtwig.               |
    |    Red Barrette | Awarded for winning the Normal Rank Cool Contest.         |
    |        Seashell | Randomly given by the Veilstone City massage lady.        |
    |                 | Randomly picked up in Amity Square by Empoleon,           |
    |       Shed Claw | Jigglypuff, Piplup, Prinplup, Shroomish, Skitty, and      |
    |                 | Torchic.                                                  |
    |       Shed Horn | Randomly picked up in Amity Square by Grotle, Jigglypuff, |
    |                 | Shroomish, Skitty, Torchic, Torterra, and Turtwig.        |
    | Shimmering Fire | Randomly given by the Veilstone City massage lady.        |
    |    Shiny Powder | Randomly given by the Veilstone City massage lady.        |
    |       Silk Veil | Awarded for winning the Ultra Rank Beauty Contest.        |
    |      Small Leaf | Randomly picked up in Amity Square by Chimchar, Clefairy, |
    |                 | Happiny, Infernape, Monferno, Pachirisu, and Pikachu.     |
    |   Snaggy Pebble | Randomly picked up in Amity Square by Buneary, Drifloon,  |
    |                 | Grotle, Psyduck, Torterra, and Turtwig.                   |
    |    Snow Crystal | Randomly given by the Veilstone City massage lady.        |
    |          Sparks | Randomly given by the Veilstone City massage lady.        |
    |       Spotlight | Trade for 80 Nomel Berries at the PPCFS.                  |
    |          Spring | Randomly given by the Veilstone City massage lady.        |
    |   Standing Mike | Trade for 80 Bluk Berries at the PPCFS.                   |
    |           Stump | Randomly picked up in Amity Square by Chimchar,           |
    |                 | Infernape, and Monferno.                                  |
    |       Surfboard | Trade for 180 Wepear Berries at the PPCFS.                |
    |     Sweet Candy | Trade for 30 Nanab Berries at the PPCFS.                  |
    |  Thick Mushroom | Randomly picked up in Amity Square by Grotle, Torterra,   |
    |                 | and Turtwig.                                              |
    |   Thin Mushroom | Randomly picked up in Amity Square by Buneary, Chimchar,  |
    |                 | Drifloon, Infernape, Monferno, and Psyduck.               |
    |           Tiara | Given by a woman on the upper level of the Pal Park       |
    |                 | observatory with LeafGreen in the GBA slot.               |
    |         Top Hat | Awarded for winning the Ultra Rank Cool Contest.          |
    |                 | If your starter was Turtwig, you get it from a guy on 2F  |
    |                 | of of Jubilife TV. If your starter was Chimchar, you get  |
    |    Turtwig Mask | it from a woman in the Safari Game observatory. If your   |
    |                 | starter was Piplup, you get it from a woman on 1F of the  |
    |                 | Veilstone City Department Store.                          |
    |    Wealthy Coin | Randomly given by the Veilstone City massage lady.        |
    |     White Beard | Randomly picked up in Amity Square by Buneary, Chimchar,  |
    |                 | Drifloon, Infernape, Monferno, and Psyduck.               |
    |   White Feather | Randomly picked up in Amity Square by Buneary, Chimchar,  |
    |                 | Drifloon, Infernape, Monferno, and Psyduck.               |
    |    White Flower | Trade for 10 Nanab Berries at the PPCFS.                  |
    |     White Fluff | Randomly picked up in Amity Square by Chimchar, Empoleon, |
    |                 | Infernape, Monferno, Piplup, and Prinplup.                |
    | White Moustache | Randomly picked up in Amity Square by Empoleon, Piplup,   |
    |                 | and Prinplup.                                             |
    |  Yellow Balloon | Awarded for winning the Great Rank Tough Contest.         |
    | Yellow Barrette | Awarded for winning the Normal Rank Tough Contest.        |
    |                 | Randomly picked up in Amity Square by Clefairy, Happiny,  |
    |  Yellow Feather | Jigglypuff, Pachirisu, Pikachu, Shroomish, Skitty, and    |
    |                 | Torchic.                                                  |
    |   Yellow Flower | Trade for 15 Rabuta Berries at the PPCFS.                 |
    |    Yellow Fluff | Randomly picked up in Amity Square by Clefairy, Happiny,  |
    |                 | Pachirisu, and Pikachu.                                   |
    17c. Pal Park                                                           [ifrtd]
    Most of the things you can do in Pal Park is covered in section 12. This
    section goes over the Catching Show, the game used to get Pokemon from previous
    games. Using Pal Park, you can bring any Pokemon from Ruby, Sapphire, Emerald,
    FireRed, or LeafGreen into Pokemon Platinum in a process called migrating.
    Migrating has a few rules:
    - You can only migrate once per cartridge per 24 hour period. If you have more
    than one GBA Pokemon game, you may migrate using each of them, but only once
    per day. You have to wait 24 hours before migrating with the same game again.
    - You have to migrate six Pokemon. No more, no less.
    - You can only migrate a Pokemon that is not in your party.
    - You can not migrate any Pokemon that knows Cut, Fly, Surf, Strength, Flash,
    Rock Smash, Waterfall, or Dive.
    - Your can not migrate an egg.
    Be warned that you can never put your Pokemon back onto your GBA game, so be
    absolutely sure you want them in Platinum before migrating them.
    Once you have successfully migrated your six Pokemon into Platinum, go to Pal
    Park and talk to the guy at the counter. Agree to begin the Catching Show and
    he will send you into the actual Pal Park. You will be given six Park Balls
    with which to recapture the migrated Pokemon. These are not actual Poke Balls,
    and they cannot fail when used. Your Pokemon will still retain all of its
    original info; what ball it was captured in, the OT and his or her ID number,
    moves, whether or not it's shiny, etc.
    There are five areas in Pal Park - grass, forest, pond, mountain, and ocean.
    Each of the first 386 Pokemon have a certain area in which they are found, and
    to chronicle them all here would be absolutely ridiculous. It's also pointless
    because all you get for doing well is a silly berry that does not matter.
    After you're finished, you get told your score and then you receive the berry
    prize. You are then asked if you want to put your Pokemon in PC Boxes. If you
    say no, you will replay the Catching Show again. All the Pokemon will be in the
    same spots you first found them in, so if you're really that anal about getting
    a really high score, just keep playing until you're happy. Legendary Pokemon
    will give you a higher score, but they're harder to find in the field. Use some
    common sense when searching; you're not going to find Kyogre in the forest.
    That's all there is to it!
    17d. Veilstone City Game Corner                                         [wascm]
    The Game Corner, in Veilstone City, is home to the slot machine that has been a
    staple since Red and Blue. You can get some cool prizes, most of which you can
    only find here.
    | Step 1: Getting Started |  This is easy. Inside the Game Corner, you can    |
    o-------------------------o  buy Coins from the lady behind the counter in    |
    |  increments of 50, for 1000 money each, or in increments of 500, for 10000  |
    |  money each. It's suggested that you only buy Coins 500 at a time, to save  |
    |  time if nothing else.                                                      |
    |                                                                             |
    |  You can also score a few free Coins by talking to the other people.        |
    |                                                                             |
    | Step 2: Play the Slots |  Now that you've got Coins, you can play to your   |
    o------------------------o  heart's content (or until you run out of Coins).  |
    |                                                                             |
    |  Step up to any open slot machine and press A to start playing. Press X to  |
    |  insert 3 Coins. In doing so, you'll win if you match three in a row going  |
    |  either horizontally or diagonally. Then you can press X or Down to start   |
    |  the reels.                                                                 |
    |                                                                             |
    |  Exit at any time by pressing Start.                                        |
    |                                                                             |
    |  o--------------------------o  Press Y to stop the left reel, B to stop     |
    |  | MATCH 3 SYMBOLS AND WIN. |  the middle reel, and A to stop the right     |
    |  o--------------------------o  reel. You can stop them in any order, but    |
    |  | 7 7 7 ...............100 |  you'll do better if you stop them from the   |
    |  | G G G ...............100 |  left (Y, B, A). You win varying amounts of   |
    |  | R R R ....15 + free spin |  Coins for matching three symbols in a row,   |
    |  | Cherry on left.........2 |  shown in the list to the left. This is       |
    |  | Cherry in 1st 2 spots..4 |  called Normal Mode.                          |
    |  | Three Pikachu.........10 |                                               |
    |  | Three Moon Stones.....15 |  On the Touch Screen, you'll notice the       |
    |  o--------------------------o  occasional ball that shakes. I'm not sure    |
    |                                what triggers it opening, but if you do,     |
    |  you get what's known as Clefairy Mode. You'll see either a Ditto acting    |
    |  as Clefairy, a normal Clefairy, or a shiny Clefairy (light pink, green     |
    |  ears). During Clefairy mode, it becomes easier to match 7s and Gs. If you  |
    |  successfully line up 777 or GGG, you will enter Clefairy Bonus.            |
    |                                                                             |
    |  During this time, you'll see Clefairy pointing towards one of the slots.   |
    |  Stop the slots in the order Clefairy points to them and you will always    |
    |  get RRR (Replay). This nets you 15 Coins. You get 15 spins in Clefairy     |
    |  Bonus. If you match Replay 15 times, you'll get a total of 225 Coins.      |
    |  After your last spin, there's a chance that you can continue Clefairy      |
    |  Bonus and spin 15 _more_ times depending on what kind of Clefairy you see  |
    |  during Clefairy Bonus. If Ditto appears, your chances are small, and if    |
    |  the Clefairy is shiny, you've got a great chance. Normal Clefairy yields   |
    |  a normal chance.                                                           |
    |                                                                             |
    |  On occasion, you'll see that the moon turns red. If it ever does, you      |
    |  need to completely ignore Clefairy's instruction, because the red moon     |
    |  makes Clefairy tired (and decreases your chances of continuing Clefairy    |
    |  Bonus). After that spin, you may follow Clefairy as normal.                |
    |                                                                             |
    |  If you manage to do Clefairy Bonus 10 times in a row (spin 150 times),     |
    |  talk to the lady who sells Coins and she'll give you TM64, Explosion!!!!   |
    |                                                                             |
    | Step 3: Cash Out |  Leave the Game Corner and enter the building to the     |
    o------------------o  right. This is where you come to spend all the Coins    |
    |  that you've accumulated. A list of everything you can buy is shown below.  |
    |                                                                             |
    |  o---------------------------o  All of the hold items can only be bought    |
    |  |     GAME CORNER PRIZES    |  here; this is also the only place you can   |
    |  o---------------------------o  find TMs 58, 75, 44, 10, 74, and 68. Since  |
    |  | Silk Scarf...........1000 |  it's going to cost you an arm and a leg to  |
    |  | Wide Lens............1000 |  buy any of this stuff, here's how much      |
    |  | Zoom Lens............1000 |  each item will cost you in actual money:    |
    |  | Metronome............1000 |                                              |
    |  | TM90 Substitute......2000 |   1000 Coins: $20000                         |
    |  | TM58 Endure..........2000 |   2000 Coins: $40000                         |
    |  | TM75 Swords Dance....4000 |   4000 Coins: $80000                         |
    |  | TM32 Double Team.....4000 |   6000 Coins: $120000      As you can see,   |
    |  | TM44 Rest............6000 |   8000 Coins: $160000      the good stuff    |
    |  | TM89 U-turn..........6000 |  10000 Coins: $200000      ain't cheap.      |
    |  | TM10 Hidden Power....6000 |  15000 Coins: $300000                        |
    |  | TM27 Return..........8000 |  20000 Coins: $400000                        |
    |  | TM21 Frustration.....8000 |                                              |
    |  | TM35 Flamethrower...10000 |  Fortunately, you shouldn't ever need to     |
    |  | TM24 Thunderbolt....10000 |  buy Giga Impact, so 300 grand is the most   |
    |  | TM13 Ice Beam.......10000 |  you should ever have to spend here.         |
    |  | TM29 Psychic........10000 |                                              |
    |  | TM74 Gyro Ball......15000 |  At game's end, getting $200000 is not all   |
    |  | TM68 Giga Impact....20000 |  that hard; it's certainly faster than       |
    |  o---------------------------o  actually earning those 10,000 Coins to buy  |
    |                                 the good TMs (which is mainly the reason    |
    |  you'll be coming back here). The cheap stuff can be easily obtained, so    |
    |  you can at least take comfort in that.                                     |
    |                                                                             |
    That's all for the Game Corner.
    17e. Daily Events Checklist                                             [stded]
    The land of Sinnoh is chock full of cool people and places, and there are a
    number of activities that you can do every single day. This section is exactly
    what the title says it is: a checklist of everything you can do once a day. "A
    day" according to your game is when the clock hits midnight, _not_ 24 hours.
    You can do an event at 11:59 PM, leave, walk in a minute later, and do the same
    event again.
    Without further ado, the list:
    - Pokemon Center Battles (see section 17g for "more info")
    - New swarm from Dawn's sister in Sandgem Town
    - Felicity's Drawing in Jubilife City
    - Next sequence for the old guy on Route 221
    - Free berry from girl in Pick a Peck of Colors Flower Shop in Floaroma Town
    - Drifloon appears at Valley Windworks (Fridays only)
    - Trendy saying in Snowpoint City
    - Free Great Ball from guy in Celestic Town's Pokemon Center
    - Free berry from Berry Master on Route 208
    - Try your hand at the 5-Maid Knockout Exact-Turn Attack Challenge!
    - New Pokemon found by Mr. Backlot in the Trophy Garden
    - Newspaper reporter in Solaceon Town
    - Free berry from girl in a house in Pastoria City
    - Free shard from guy at entrance of Great Marsh
    - New Pokemon found in binoculars in Great Marsh
    - New Trainers at the Seven Stars Restaurant
    - Massage in Veilstone City
    - Rival battles you at Survival Area (Sundays only)
    - Battleground Trainers change
    - Massage in Resort Area
    - A new ribbon from Julia in Sunyshore City
    - New seals in Sunyshore Market
    17f. Resort Area Villa                                                  [ptsym]
    The Villa is located in the southeast corner of the Resort Area. It doesn't
    cost you anything to buy - all you gotta do is tell the guy blocking your way
    there that you will take it off his hands, and it's yours.
    The Villa is completely empty when you first purchase it, but you'll be given
    an order form that you can use to purchase decorations and pimp it out. You
    start with a Table, which is free. The order form is found on the table; just
    examine it when you'd like to buy another item. Some of the stuff is really,
    really expensive, so make sure you spend lots of time battling Jeremy and Reina
    on Route 212 and taking them for all they're worth.
    Below is a list of all the items you can purchase. Some of them you will not be
    able to purchase until you complete certain requirements, which will be
    detailed to the right of the list. Items without anything listed to the right
    are available from the beginning, and it's entirely possible that you have
    already unlocked some of these requirements by the time you get here.
    | Table..............$0 |
    | Big Sofa......$120000 |
    | Small Sofa.....$90000 |
    | Bed...........$187000 |
    | Night Table....$58000 |
    | TV............$220000 |
    | Audio System..$160000 |
    | Bookshelf.....$150000 |
    | Rack..........$127000 |
    | Houseplant....$120000 |
    | PC Desk.......$168000 |
    | Music Box......$25300 |  Purchase "Rack"
    | Pokemon Bust..$150000 |  Obtain any 1 Silver Print from the Battle Frontier
    | Pokemon Bust..$150000 |  Obtain all 5 Silver Prints from the Battle Frontier
    | Piano.........$146700 |  Beat the Elite Four 10 times total
    | Guest Set.....$208000 |  Beat 50 Trainers in the Battleground
    | Wall Clock.....$52000 |  Plant 50 berries
    | Masterpiece...$140000 |  Hatch 30 Eggs
    | Tea Set.......$108000 |  Purchase "Guest Set"
    | Chandelier....$120000 |  Take 300,000 steps
    Fun fact: Completing your villa will set you back $2,500,000.
    Don't worry about the Chandelier. By the time you reach the Resort Area, for
    the first time, you'll have taken roughly 200,000 steps. I actually got it
    before I got the Guest Set, the Piano, and the second Pokemon Bust.
    17g. Pokemon Center Battles                                             [ostap]
    On certain days, you may find certain Trainers in various Pokemon Centers
    throughout the game. I didn't bother recording them because they change every
    day. What you find one day you may not find another day.
    So yeah. They're a waste of time anyway.
    18. Competitive Battling 101                                            [widnt]
    So you wanna play competitive Pokemon? This'll help you learn all you'll need
    to know if you're one of those brave souls who still plays on Wi-Fi and EV
    trains their own Pokemon, or if you want to get anywhere in the Battle Tower.
    It's even more in depth than my previous guides. I didn't think it could be
    done, but... there you go.
    18a. Individual Values and Characteristics                              [nqtlt]
    Individual Values, or IVs for short, are six hidden values ranging from 0 to
    31, inclusively. There is a value for each of your Pokemon's six core stats:
    HP, Attack, Defense, Special Attack, Special Defense, and Speed. These numbers
    are hidden, as I said - there is no way to find out in-game exactly what your
    Pokemon's IVs are. These numbers are also set in stone; they are generated when
    your Pokemon is created and can never be changed.
    What does "when your Pokemon is created" mean? Simple. Your Pokemon is created
    when one of three things happens:
    1) it is given to you (think Bebe's Eevee)
    2) you encounter it in the wild (any wild Pokemon)
    3) you get an egg from the Day-Care Man (_NOT_ when the egg hatches)
    Pokemon received in trades have already been created by that Pokemon's OT, so
    those Pokemon's IVs can't be changed.
    Exceptions to this are Mesprit and Cresselia; their IVs are generated when you
    speak to them (which makes them flee), NOT when you first encounter them in the
    wild. Keep that in mind if you're looking to get competitive ones!
    While you can't check precise IVs without the use of a third-party program such
    as an IV calculator, you can guess at some of them by utilizing two methods.
    o--------------------------o---------o--------o  The first is your Pokemon's
    |      CHARACTERISTIC      |   STAT  | LAST # |  characteristics. You can find
    o--------------------------o---------o--------o  these in the Trainer Memo,
    | Loves to eat.            |      HP | 0 or 5 |  below the location your
    | Often dozes off.         |      HP | 1 or 6 |  Pokemon was obtained.
    | Often scatters things.   |      HP | 2 or 7 |  Characteristics are a short
    | Scatters things often.   |      HP | 3 or 8 |  phrase that normally serves no
    | Likes to relax.          |      HP | 4 or 9 |  purpose, but their job is to
    o--------------------------o---------o--------o  tell you - at a glance - what
    | Proud of its power.      |  Attack | 0 or 5 |  your Pokemon's highest IV is.
    | Likes to thrash about.   |  Attack | 1 or 6 |
    | A little quick tempered. |  Attack | 2 or 7 |  Each stat has five phrases
    | Likes to fight.          |  Attack | 3 or 8 |  that the game uses to
    | Quick tempered.          |  Attack | 4 or 9 |  determine what characteristic
    o--------------------------o---------o--------o  your Pokemon will have,
    | Sturdy body.             | Defense | 0 or 5 |  depending on the last digit of
    | Capable of taking hits.  | Defense | 1 or 6 |  that stat's IV. Here's a list
    | Highly persistent.       | Defense | 2 or 7 |  of all 25 characteristics, the
    | Good endurance.          | Defense | 3 or 8 |  stats they correspond to, and
    | Good perseverance.       | Defense | 4 or 9 |  the IVs that go along with
    o--------------------------o---------o--------o  them. Remember, it's the _last
    | Highly curious.          | Sp. Atk | 0 or 5 |  digit_ of the IV the game is
    | Mischievous.             | Sp. Atk | 1 or 6 |  looking for.
    | Thoroughly cunning.      | Sp. Atk | 2 or 7 |
    | Often lost in thought.   | Sp. Atk | 3 or 8 |  Remember, IVs can go from 0 to
    | Very finicky.            | Sp. Atk | 4 or 9 |  31. This means that you'll
    o--------------------------o---------o--------o  want your Pokemon to have any
    | Strong willed.           | Sp. Def | 0 or 5 |  of the second Characteristics
    | Somewhat vain.           | Sp. Def | 1 or 6 |  listed from the top of each
    | Strongly defiant.        | Sp. Def | 2 or 7 |  set (because the last number
    | Hates to lose.           | Sp. Def | 3 or 8 |  is 1). If your Pokemon doesn't
    | Somewhat stubborn.       | Sp. Def | 4 or 9 |  have any of those five special
    o--------------------------o---------o--------o  Characteristics, your Pokemon
    | Likes to run.            |   Speed | 0 or 5 |  has no stats with an IV of 31
    | Alert to sounds.         |   Speed | 1 or 6 |  and can therefore be released.
    | Impetuous and silly.     |   Speed | 2 or 7 |
    | Somewhat of a clown.     |   Speed | 3 or 8 |  If you do manage to get one of
    | Quick to flee.           |   Speed | 4 or 9 |  the five good Characteristics,
    o---------------------------------------------o  you still need to check to see
                                                     if that Pokemon has a 31 in
    that stat. Remember, the number corresponds to all numbers ending in 1 or 6, so
    your highest stat could be 1, 6, 11, 16, 21, or 26.
    In the event your Pokemon has two or more IVs that are the highest stat and the
    same number, the Characteristic will be random between them. For example, if
    your IVs were 30/20/9/18/30/30, in the order HP/Atk/Def/SpAtk/SpDef/Speed, that
    Pokemon's Characteristic would either be "Loves to eat," "Strong willed," or
    "Likes to run," because the highest stat is 30 (ends in 0).
    The second method involves a guy in the Battle Tower, conveniently located a
    few steps away from the PC. He will tell you the overall range of your IV
    total, what your Pokemon's highest stat is, and how high it is. He has a
    special saying if that stat is 31, just to make things a little easier for you.
    I don't have specifics on what he says at this time.
    18b. Effort Values and EV Training                                      [osfdq]
    Unarguably the most important aspect of competitive battling, my wonderful
    guide to effort values is the so easy to follow, it's insane. It is even
    improved from my Diamond version guide. Still... a lot of it is cut and paste.
    To be a serious battler, one must know about the sometimes-not-so-wonderful
    world of effort values, or "EVs" for short. In a nutshell, EVs are part of what
    make your Pokemon unique. Each and every Pokemon that you capture starts with 0
    effort points. At maximum, a Pokemon can earn 510 effort points.
    You can allocate these 510 points in almost any way you choose in each stat
    (HP, Attack, Defense, Speed, Special Attack, Special Defense), with the max
    points for one stat being 255, meaning you can't put more than 255 points into
    any one stat. The process of putting these values into the stats you want is
    called EV training.
    Have you ever heard anyone tell you "You shouldn't Rare Candy your Pokemon to
    L100, they'll be weaker?" This is only half true. When you use a Rare Candy,
    your Pokemon is instantly sent to the next level. There's a reason the game
    says your Pokemon was "elevated" to the next level rather than "grew" when you
    level up through experience. You gain EVs from killing Pokemon, and for every
    four EVs you get in one stat point, your maximum stat total at L100 goes up by
    Here's an example to illustrate this. Let's say that you have two identical L1
    Pokemon with the same IVs in the same stats. Let's also assume that you use 99
    Rare Candies to put one of them at L100, leaving the other one at L1. At L100,
    let's just say that the L100 Pokemon has an Attack stat of 300.
    Now let's EV train the second one. Remember, you can only have 255 EVs in any
    one stat. Since every four EVs equals one stat point, and four does not go
    equally into 255 (you end up with a remainder of 3), the 3 extra points are
    worthless and best put into another stat. So, we'll put 252 instead of the full
    255, so we don't waste EVs. At one stat for every four EVs, that's a total of
    63 points (252 divided by 4 is 63).
    Once we have all our EVs allocated, using Rare Candies has no consequences. For
    the sake of example, we have given the second Pokemon 252 EVs in Attack, and
    then used enough Rare Candies to make the second Pokemon L100. Its Attack stat
    is 363. Do you see why? Three hundred was the maximum. By pumping the Attack
    stat with EVs, we've increased the maximum amount by a whopping 63 points!
    That's a humongous difference and could change a 2HKO to a OHKO.
    Needless to say, the more EVs you put into one stat, the stronger that stat
    will be. Your Pokemon will be much better if you take the time to EV train.
    I'll go into ultra ridiculous detail to make sure you understand.
    ---------------------------| Part One: Preparation |---------------------------
    The first thing you must do is decide on a good nature for your Pokemon, but
    before you can do that, you have to ask yourself a question. What is it you
    want your Pokemon to do? For example, if you want your Pokemon to be a physical
    sweeper - that is, beat the oppponent's Pokemon into submission using strong
    physical attacks - you'll probably want an Adamant nature. There are four
    natures that will boost your Attack stat, including Adamant, but Adamant would
    be the best choice.
    Why? Because Adamant lowers your Special Attack stat. Physical sweepers could
    care less what their Special Attack is, since physical attacks do more damage
    with a higher Attack stat. Adamant boosts the Attack stat. You could go with
    Brave, which lowers your Speed, which is not something you want to do since all
    physical sweepers can benefit from being faster.
    When choosing a nature, it's best to choose one that puts a natural negative
    stat drop into a stat you don't need. In this case, Adamant is a fantastic
    nature for us; it increases the Attack stat (which we will use for hurting the
    opponent) and decreases the one stat physical attackers never care about -
    Special Attack. Even though we might not be EV training in a stat we won't use,
    like Defense, we want the values to be as high as possible, so it's best to
    decrease the opposite attacking stat (because it is of no use to us).
    Here's a list of the 25 natures and their effects on your Pokemon's stats.
      Hardy: (no change)        Bold: +DEF, -ATK            Timid: +SPD, -ATK
     Lonely: +ATK, -DEF       Docile: (no change)           Hasty: +SPD, -DEF
      Brave: +ATK, -SPD      Relaxed: +DEF, -SPD          Serious: (no change)
    Adamant: +ATK, -SP.ATK    Impish: +DEF, -SP.ATK         Jolly: +SPD, -SP.ATK
    Naughty: +ATK, -SP.DEF       Lax: +DEF, -SP.DEF         Naive: +SPD, -SP.DEF
                 Modest: +SP.ATK, -ATK          Calm: +SP.DEF, -ATK
                   Mild: +SP.ATK, -DEF        Gentle: +SP.DEF, -DEF
                  Quiet: +SP.ATK, -SPD         Sassy: +SP.DEF, -SPD
                Bashful: (no change)         Careful: +SP.DEF, -SP.ATK
                   Rash: +SP.ATK, -SP.DEF     Quirky: (no change)
    As long as we're on the subject of a physical sweeper, I will continue to use
    that as an example. When deciding on a role for your Pokemon, you must take its
    base stats into account. Pokemon with a very low Attack stat do not make good
    physical sweepers. You'll want to take Pokemon that naturally have a very high
    Attack stat and can learn a wide variety of strong physical attacks.
    Rhyperior has a very high Attack stat and can learn so many physical attacks
    it's downright RIDICULOUS. Let's use him as an example.
    Before anything, we need to decide what ability we want, if we even get a
    choice. Lucky for us, Rhyperior has two abilities; Lightningrod and Solid Rock.
    While Lightningrod has its uses in Double Battles, for a physical sweeper
    Rhyperior, Solid Rock is obviously the better choice. We'll go with that.
    So... how to obtain Rhyperior? First you'll need a Rhyhorn. Check the Pokedex
    to see if you can obtain your Pokemon in the wild. If you can, good. If you
    can't, you'll have to get one from your friend. In Rhyhorn's case, you can get
    one in the wild at Route 227 as well as Stark Mountain, so I'll go there.
    Now comes a relatively easy part - catching a Rhyhorn. Once we have one in
    custody, we need to take a look and see if, first and foremost, it has the
    ability we want. In this case, we'd like Solid Rock, but Rhyhorn doesn't have
    that ability. What we want is Rock Head - it will turn into Solid Rock when it
    becomes Rhyperior. Release any Rhyhorn you catch that have the Lightningrod
    ability - you will never get Solid Rock out of that.
    So we have a Rhyhorn, and it's got Rock Head. Good. But what's its nature?
    If it's anything but Adamant, we gotta ditch it. That's the only one we want.
    Probability dictates that it would take a very long time to catch an Adamant
    Rock Head Rhyhorn straight from the wild. And it would. Lucky for you, there
    are 2 methods you can use to partially control this.
    Firstly, the Synchronize ability has a field bonus that raises the chances of
    wild Pokemon you run into having the same nature as the Pokemon with
    Synchronize. This Pokemon must be leading your party. If your Pokemon with
    Synchronize has an Adamant nature, finding that Adamant Rhyhorn just got a
    whole lot easier. Now it comes down to getting one with Rock Head, which I'm
    sad to say cannot be controlled and all it takes is some good old-fashioned
    The second method, and probably the easier method, is through breeding.
    ----------------------------| Part Two: Breeding |----------------------------
    Diamond and Pearl's Day Care is found in Solaceon Town, on the upper left side.
    It's northwest of the Pokemon Center, and an old man is standing outside.
    Inside this house you'll find a woman, the Day-Care Lady. She will raise two of
    your Pokemon for you for a base price of 100 money each, that you pay when you
    pick up the Pokemon. While in her care, any Pokemon you leave will each gain 1
    experience point for each and every step you take. When you want your Pokemon
    back, it will cost 100 money plus 100 more money for every level your Pokemon
    gained while in her care.
    However, if you put two Pokemon of the opposite gender, and those two Pokemon
    are of the same Egg Group, your Pokemon will eventually make an egg in some
    yet-to-be-discovered manner. The egg is always discovered by accident, because
    the people have no idea how it got there. Are these people even qualified to be
    caring for others' Pokemon if they can't even be bothered to watch them? Geez.
    If you give an Everstone to the female of the pair, you get a 50% chance to
    pass the female's nature onto the baby. This is extremely helpful.
    But finding two Pokemon in the same Egg Group can be a pretty tough thing to do
    (you'd be surprised). Fortunately, we don't even care about that. We're going
    to abuse, abuse, and abuse some more the powers of Ditto, king of breeding.
    Ditto is genderless, but it can breed with anything capable of making an egg.
    Well, almost anything. Odd as it is, Ditto can't breed with itself.
    The Everstone trick works with Ditto, but only if it's acting as the female -
    meaning give the Everstone to Ditto if the other Pokemon is male.
    Let's say we couldn't catch us an Adamant-natured Rock Head Rhyhorn. That's
    okay, because Rhyhorn + Ditto = more Rhyhorn! All right!
    To take advantage of the Everstone trick, we'll need a male Rhyhorn. It
    shouldn't be too hard to find one of those. I will now magically have one, just
    for the sake of moving things along! *holds it up for display*
    Now we'll need a Ditto. Since we're using the Everstone trick, Ditto has to
    have an Adamant nature. And now for the bad news - in Platinum, Ditto is only
    found by Mr. Backlot. Fortunately, you can save before you talk to him, and if
    he doesn't say he saw Ditto, reset and try again.
    There's no way to absolutely ensure it has an Adamant nature, but you can help
    it have one by using the Synchronize trick I described above.
    Another (and probably easier) method is to migrate one from Emerald, where
    Ditto are much more common. In Emerald only, they can be found in the Desert
    Underpass after beating the Elite Four. Use the Synchronize trick or just get
    plain lucky, either way get yourself an Adamant Ditto. I will now magically
    have one for the sake of example. *holds it up on a plate to prevent oozing*
    So we stick the two of them in the Day Care. How long do you have to wait for
    an egg? Well, the Day-Care Man can help you out with that one. Talk to him
    outside and he'll tell you your two Pokemon are doing well.
    What he says next is what you need to pay attention to. He'll say a variety of
    things that tell how well your two Pokemon like each other, including things
    "They don't seem to like each other much."
    "They seem to get along."
    "They seem to get along very well."
    Or something to that extent. Anyway, if he says anything EXCEPT:
    "The two prefer to play with other Pokemon more than with each other."...
    You will eventually make an egg. The above sentence means the two Pokemon you
    left are in different Egg Groups and will never make an egg. Even if he tells
    you that your Pokemon don't like each other very much, they'll still eventually
    make an egg.
    The best line to hear is "They seem to get along very well." The way to get
    this is to use two Pokemon of the same species, but different OT numbers.
    Every time you change locations (as in move to a different route, town, city,
    etc.), the two Pokemon you left have a chance to make an egg. The more the two
    like each other, the higher this chance is. You can check if an egg has been
    made by using the Day-Care Checker app which you should have already (if not,
    the guy sitting inside the Day Care gives it to you). The Day-Care Man will
    also be facing right instead of down when he has an egg to give.
    Once you receive this egg, you're stuck with it forever until you hatch it. No
    releasing Eggs! You can trade it to a different version, but that egg will sit
    forever until it is hatched. To hatch an egg, keep it with you in your party,
    then take steps. Every Pokemon has a set amount of steps to be hatched.
    Most are 5280 steps, or somewhere near there. Either way, it's quite a lot. The
    questions is: how do you hatch eggs quickly?
    Answer: find a Pokemon that has the Flame Body or Magma Armor abilities.
    Putting them on your party will shorten the number of steps you need to take to
    hatch an egg. I have heard reports from everywhere that they cut the steps
    needed in half but I have tested this myself and there is no way it was cut by
    half. If you have any reason why this happened to me (I was hatching Magikarp
    eggs, incidentally), please let me know. At any rate, those two abilities will
    chop a good fraction of steps off your total, which saves time.
    In Emerald you were given a huge strip of land to ride back and forth on, right
    near the Day Care, to make hatching eggs that much easier. You get the same
    thing in Platinum. Hop on your bike and get into fast gear. Leave the city
    north to Route 210 and line yourself up with the mud slope. Go all the way up,
    never changing direction. Now go down until you can't anymore. See? It's big.
    It's 123 steps from one end to the other.
    While you're hatching that first egg, your two Pokemon will no doubt make more
    eggs since you're changing locations all the time. It is suggested that you
    carry two or three eggs on your person at all times, so in the event one egg
    isn't what you're looking for, you can release it and not have to start from
    scratch. If it does end up being what you want, you can either hatch the
    remaining eggs or trade them to friends.
    Lo and behold, we now have our Adamant Rock Head Rhyhorn!
    You're all set. Now comes the hard part - actually training.
    ---------------------------| Part Three: Training |---------------------------
    Before you even head out into the field, you need to give your Pokemon
    vitamins. You should be familiar with them - you've probably picked up some
    over the course of the game. They are the items that increase a Pokemon's base
    stat, go by the name of Carbos, Zinc, HP Up, etc.? Yeah, you know what I mean.
    These are actually used for EV training. What they do is give your Pokemon 10
    EVs for the stat the item corresponds to. So if you give your Pokemon a Zinc,
    that Pokemon gets 10 EVs in Special Defense. They count towards the 255 you can
    put into your stat.
    I'm sure you've also noticed that sometimes when you try to feed your Pokemon a
    vitamin, it will say "It won't have any effect." This is because vitamins have
    a limit to how many EVs they can give, and that limit is 100. Once your Pokemon
    has at least 100 EVs in any stat, vitamins for that stat will have no effect.
    This is why you need to give your Pokemon all the vitamins it can take BEFORE
    you go training in your stat. All it does is lighten the load for you. It's not
    required, but recommended.
    But what if you mess up? What if you're not paying attention and you feed your
    Pokemon a vitamin and doesn't need? Or some time down the road you decide it
    was a bad idea to invest 252 EVs in Defense, and you'd rather train in HP
    instead? Are you screwed? Not at all. Like there are vitamins to increase EVs,
    there are certain berries that will decrease EVs (and boost happiness a little)
    every time they are fed to a Pokemon. The berries in particular are #21-26.
    Each berry will drop EVs in the stat they correspond to by 10.
    In Diamond and Pearl only, if you feed a Pokemon an EV-reducing berry and that
    Pokemon has at least 101 EVs in that stat, that single berry will set the EVs
    to 100. This is true whether you have 101 EVs, 183 EVs, even if you have 255
    EVs in a stat, that one berry will drop it to 100. Each berry fed after that
    will reduce it by 10 until the stat reaches zero. It's extremely helpful, and
    saves you on berry consumption too.
    Most of your EV training will be done the old-fashioned way; murdering wild
    Pokemon. But wait! You can't just go around defeating any Pokemon you want.
    This is the difficult part, and it can take a while.
    Each Pokemon, when killed, gives the Pokemon that killed it one, two, or three
    points in one stat, a value you cannot see, that starts at zero when you catch
    or hatch the Pokemon. Some Pokemon give one point in multiple stats. These
    points are effort points, the things you're looking for. Pokemon holding the
    Experience Share will gain the base EVs your leader kills. You can use that to
    give EVs to Pokemon who are weak (probably the Lv.1 eggs you'll be hatching).
    Here's an example.
    Say you have an Empoleon, like me. Empoleon kills a Starly. Since Starly gives
    1 point in Speed, Empoleon now has 1 Speed EV.
    If I have that Adamant Rock Head Rhyhorn from before, he probably could take
    out that Starly on his own. But let's say for the sake of example that that
    Starly was genetically engineered and knows Water Gun, a move that surely would
    wreck my poor Rhyhorn. So I give it the Exp. Share to keep it safe while my
    Empoleon goes to town. So from that Starly, Empoleon gets 1 EV for Speed
    because he's the one that killed it. Since any Pokemon holding the Exp. Share
    gets the base value of EVs from whatever was killed, my Rhyhorn gets 1 EV in
    Speed, too.
    There are some places where you can go where many of the wild Pokemon there
    give specific kinds of effort points, making training a little less random.
    Unfortunately, not many places like that exist in Diamond and Pearl. You're
    going to be doing a lot of fleeing... below are spots I think are the best
    spots for EV training. Feel free to e-mail me a spot of your own and if I think
    it's better than what I got, I'll add your spot and give you credit.
    At Lake Verity, you can only find Bidoof and Starly. Bidoof give 1 HP. Starly
    give Speed, so run away from them.
    Average level: 2
    Fish in Twinleaf Town with the Super Rod and you will only run into Gyarados
    and Seaking. Both give 2 points each.
    Average level: Varies (32-53)
    Inside Ruin Maniac's Cave/Tunnel, the only things you will find are Geodude and
    Hippopotas. Both give 1 point each.
    Average level: 23
    In the room where you can Surf in Victory Road, stay on the water and you will
    find mainly Floatzel with the occasional Golbat. They both give 2 points each.
    Average level: 38
    For a slightly easier place to reach, you can surf on Route 228. Poliwhirl give
    2 points, and Poliwag give 1. They're the only Pokemon you'll see.
    Average level: 45
    Alternatively, fish anywhere with the Old Rod. Magikarp give 1 point each.
    Average level: 7
    Old Chateau has only Gastly inside, and they give 1 point in Special Attack.
    From the entrance, if you go up the stairs and into the center room, then into
    the room to the right of the room in front of you (you'll know it's the right
    room because in it is a purple picture with red eyes that vanish if you get
    close), you'll find Gengar if you have any Pokemon GBA game in the GBA slot of
    your DS. They give 3 points. Gastly give 1.
    Average level: 16
    Alternatively, surf in the Resort Area. You will only run into Golduck (who
    give 2 points) and on occasion, Psyduck (who give 1 point).
    Average level: 44
    Surfing on Route 223 will yield Tentacruel, Pelipper, and Mantyke. Mantyke
    give 1 point, and Tentacruel give 2. Pelipper give 2 points in Defense, not
    Special Defense, so just run from them.
    Average level: 32
    But wait! There's more!
    There are three, count 'em three, ways to make EV training easier. The first is
    with the Macho Brace. This hold item doubles the effort points you get, but
    halves the Speed of the Pokemon holding it for as long as the Pokemon holds it.
    To get it, get both a male and female Combee in your party and talk to the boy
    in the hat in the house directly above Pastoria City's PokeMart.
    Example time!
    If my Empoleon equips the Macho Brace and kills a Starly, he gets 2 points
    in Speed because Starly gives 1, and Macho Brace doubles it for 2 total points.
    Now, you could do that forever, but we get a slew of new items to help us. I
    call these the Power items because the word Power is in their names. They're
    obtainable only in the Battle Frontier, and you can only get them as prizes in
    the Exchange Service Corner for 16 BP each.
    What these do is add four EV points to the stat they correspond to. This is
    important to remember; it adds four points. No multiplying involved here.
    So if my Empoleon equips the Power Anklet (the Speed Power item) and kills a
    Starly, he gets 5 points because Starly gives 1, and the Power Anklet ADDS FOUR
    for a total of 5 points.
    These items are pretty cool because you can mix and match EVs. Example:
    My Empoleon has the Power Lens equipped (the Special Attack Power item) and
    kills a Starly. He gets 1 Speed point from the Starly he killed, and also 4
    Special Attack EVs from having the Power Lens equipped. You can either turbo
    charge EV training in a single stat, or do a little of both at once! It's easy!
    Finally, there's the Pokemon virus, or Pokerus for short. Pokerus is shown as
    PKRS on the Summary Screen (and only there), and you can find it next to the
    Pokemon's level. This will also double effort points gained from a battle.
    So if my Empoleon equips the Macho Brace and has PKRS and then kills a Starly,
    he gets 4 points in Speed because Starly gives 1, PKRS doubles it to 2 and then
    Macho Brace doubles it again for a total of 4 points.
    But if my Empoleon instead has the Power Anklet equipped and I kill another
    Starly, I get TEN POINTS in Speed; Starly gives one. The Power Anklet ADDS FOUR
    to make it five. PKRS doubles that to make a whopping 10 points from killing a
    single Starly! Holy easy training Batman!
    Quite easy. And very effective.
    Oh, and before I forget. Are you forgetful? Can't remember if you gave yourself
    credit for taking out that Starly? The Counter app can help you keep track of
    your numbers so you don't sell yourself short.
    ------------------------------| Part Four: PKRS |------------------------------
    You now know how awesome PKRS is. But how do you get it?
    It's very hard to catch Pokerus (you have better chances of seeing a Shining
    Pokemon). The healer lady will tell you that your Pokemon have been infected
    after healing at a Pokemon Center, and it should go away shortly. YOU DO NOT
    WANT THIS TO HAPPEN. Here's how to preserve it.
    When initially told you've been infected, there is a chance your entire party
    will be infected. At least one will be. Catch a Pokemon you don't care about
    (henceforth referred to as Pichu). PKRS spreads from the center of your team;
    let Pichu sit between two Pokemon that are infected (or next to one that is).
    Kill off a few wild Pokemon and wait for Pichu to become infected. Then all you
    do is deposit Pichu in the box (if you have more than one Pichu, mark the
    infected Pichu with all six marks so you know that's the one you want) and
    wait until you need to EV train someone else. As long as Pichu sits in the box,
    PKRS will never go away. It's a good idea to infect multiple Pichu in the event
    your PKRS mysteriously vanishes from one before you get a chance to put it
    back, as a safeguard of sorts. To infect your team, put the Pichu in the center
    of your team (on the right side). It will eventually spread, starting with the
    middle, throughout your team.
    Like I said, it's _extremely_ rare to get Pokerus. Some people are just lucky,
    though, and get it almost right away. Others can have a box full of Shining
    Pokemon and still not have Pokerus. Don't find it, it'll find you.
    Or just trade with someone who will give it to you. That works too.
    That should do it. Any questions, comments, anything at all, e-mail me.
    19. Master Lists                                                        [alitg]
    Because every good guide needs one; this is the collection of lists of
    everything in the game, starting with the Pokemon, then... not Pokemon.
    19a. Poke Radar                                                         [ciaci]
    For those who want all the game's Poke Radar Pokemon in one convenient list.
       Eterna Forest: Nincada                    Route 211: Tyrogue
     Fuego Ironworks: Aron                   Route 212 (n): Smeargle
          Lake Valor: Wobbuffet              Route 212 (s): Grimer
         Lake Verity: Wobbuffet                  Route 213: Swellow
    M.Coronet Summit: Loudred                    Route 214: Poochyena
           Route 201: NidoranF, NidoranM         Route 217: Piloswine
           Route 202: Sentret                    Route 221: Nidorina, Nidorino
           Route 204: Sunkern                    Route 222: Flaaffy
       Route 205 (n): Slowpoke                   Route 225: Mankey, Primeape
       Route 205 (s): Sunkern                    Route 226: Mankey, Primeape
           Route 206: Baltoy                     Route 227: Torkoal
           Route 207: Stantler                   Route 229: Venomoth, Venonat
           Route 208: Smeargle                   Route 230: Togepi
           Route 209: Kirlia              S. Mtn (outside): Torkoal
       Route 210 (n): Bagon               Valley Windworks: Mareep
       Route 210 (s): Miltank, Tauros      Valor Lakefront: Nidorina, Nidorino
    19b. Pokemon Swarms                                                     [ofwwh]
       Eterna Forest: Slakoth                    Route 218: Voltorb
           Route 201: Doduo                      Route 221: Farfetch'd
           Route 202: Zigzagoon                  Route 222: Skitty
           Route 203: Cubone                     Route 224: Natu
           Route 206: Larvitar                   Route 225: Makuhita
           Route 207: Phanpy                     Route 226: Krabby
           Route 208: Dunsparce                  Route 227: Spinda
           Route 209: Snubbull                   Route 228: Beldum
           Route 214: Spoink                     Route 229: Pinsir
           Route 215: Drowzee                    Route 230: Corsola
           Route 217: Delibird            Valley Windworks: Electrike
    19c. Poketch Applications                                               [otdgg]
    Number, location, function, usage.
    1. Digital Clock - available at beginning
    This is a digital representation of your DS's clock. It's the clock the game
    goes by, so if you're ever questioning exactly how long until midnight, take a
    look at this app. If you tap the Touch Screen, it lights up.
    2. Calculator - available at beginning
    A standard calculator for basic mathematical functions. If the answer to your
    math problem is a number between 1 and 493, and you have that Pokemon in your
    Pokedex, you will hear that Pokemon's cry when you hit the equals button.
    3. Memo Pad - Poketch president after you have 1 Badge
    A very basic note pad for writing down notes. Anything you write vanishes when
    you switch apps, so it has limited usage.
    4. Pedometer - available at beginning
    One of the most helpful applications the Poketch has, the Pedometer app keeps a
    running count of your total steps taken. Whether you're tracking your trek to
    300,000, or counting down the steps until your new egg hatches, the Pedometer
    app is definitely worth your display.
    5. Pokemon List - available at beginning
    Team-at-a-glance. It shows the HP of all your team members, and grays them out
    if they have a status effect on them. This is a good app to have on if you want
    something to look at... or if you're _really_ forgetful about the status of
    your team, I suppose.
    6. Friendship Checker - a girl in Eterna City's Pokemon Center
    If you hold the stylus down on a Pokemon, you will see a relative gauge of its
    happiness - you'll either see no hearts, a single heart, or two hearts of
    varying sizes (it actually cycles from small -> medium -> large). Pokemon that
    evolve through happiness need two small hearts to fulfill the happiness quota.
    Two large hearts signifies max happiness. Use this to keep track of your
    Pokemon's happiness, obviously.
    7. Dowsing Machine - Dawn at Route 207 Mt. Coronet entrance
    Finds hidden items. This is the app that I usually have active. How to use the
    Dowsing Machine in detail is covered in section 5d. There are lots and lots of
    goodies hidden underground, so you should probably keep this one active a lot,
    too. As far as I know, the location of every hidden item in the game is covered
    in the guide - if you find one I don't have listed, let me know.
    8. Berry Searcher - Berry Master at his house on Route 208
    If you're an avid berry farmer, this will be immensely helpful to you. An icon
    will be displayed over any route that you have already visited that has berries
    ready for picking.
    9. Day-Care Checker - Day Care after you leave any Pokemon to be raised
    If you have two Pokemon breeding, this app will let you know if they have made
    an egg by showing a little egg between the two Pokemon. If, like me, you like
    to stay near Solaceon Town to get your hands on the egg ASAP, then this app is
    entirely worthless. If you're content to leave your two Pokemon there and then
    go about your business, you might just find some use for this app.
    10. Pokemon History - guy in a hat in Solaceon Town
    Shows the most recent Pokemon you've obtained. Completely worthless.
    11. Counter - Veilstone City Dept. Store 2F
    Tap the touch screen to increase the counter by 1. It goes up to 9999, then
    rolls over to 0000. I use it to keep track of the EVs I've given my Pokemon. I
    trust it more than I do my own memory.
    12. Analog Watch - A guy in Celestic Town
    It's an analog watch. I prefer the Digital Watch for more precise timekeeping,
    but at least this one can light up, too.
    13. Marking Map - Poketch president after you have 3 Badges
    This is another app I use frequently. In the lower right corner are six
    markers. You can drag these markers around with the stylus and place them
    wherever you like. Use it to remember locations of things. I use them to keep
    track of honey trees that are near berry patches, so I can do both at the same
    time. You also use the Marking Map to track down all the roaming Pokemon later
    in the game, so it's really one you will definitely want to get.
    14. Link Searcher - Poketch president after you have 5 Badges
    Displays all users of wireless connection nearby. This app is outclassed by
    your own two eyes - wireless connectivity doesn't have such large range that
    you could actually find people that aren't within like ten feet of you. Just
    look around if you want to see how many people are connected wirelessly. Most
    of the time, it's gonna be NO ONE. Get this app just to get it and be done.
    15. Coin Toss - Route 213 (Rock Climb required)
    Flips a coin. For those life-changing, ultra-tough decisions.
    16. Move Tester - Poketch president after you have 7 Badges
    Displays type matchups. I use this a lot for those obscure type matchups. Does
    Ground resist Bug? Does Fighting resist Poison? It's a neat app that is very
    helpful to anyone hoping to become a good battler.
    17. Calendar - Sunyshore City (Rock Climb & Serious-natured Pokemon required)
    The calendar reflects the date on your DS. If you tap a date, you can gray it
    out. It's used for marking special occasions.
    18. Dot Artist - Sunyshore City (Rock Climb & Naive-natured Pokemon required)
    Think of this as a souped-up version of the Memo Pad. You can make a picture
    with this, but only if you're awesome. Unlike the Memo Pad, however, anything
    you do to the Dot Artist remains until you change it.
    19. Roulette - Sunyshore City (Rock Climb & Quirky-natured Pokemon required)
    One of the more fun apps to play with. Using the stylus, you can draw your own
    roulette wheel, then use the buttons on the side to play with it. It's a neat
    alternative to the Coin Toss app.
    20. Trainer Counter - Prof. Oak in Pal Park lobby
    Displays top 3 chains of Pokemon found by the Poke Radar, and displays current
    chain if you are currently using it. No other use than that.
    21. Kitchen Timer - Girl in Pal Park lobby with Snorlax in your party
    Set a time, then watch it count down. When it hits zero, Snorlax will beat its
    belly to signify this. It's... got limited use in Pokemon. You're probably
    better off using a _real_ kitchen timer than using your DS if you're trying to
    cook something in real life.
    22. Color Changer - Girl in Pal Park lobby with Kecleon in your party (Kitchen
                        Timer required)
    I'm really glad
    they added this. It changes the color of your Poketch background. How cool is
    that? No longer do you have to display that boring green! Mine's purple now. :)
    23. Matchup Checker - Girl in Great Marsh lobby after you catch five total
                          Pokemon in one game)
    This neat little app
    is an egg tester. Tap the Pokemon on either side to cycle through the Pokemon
    in your party. Tap the heart in the middle to check them. If the Luvdisc move
    enough to make at least one heart at the top light up, they'll make an egg if
    you stick them in the Day Care. The more hearts that light up, the easier it is
    for them to make an egg.
    19d. Abilities                                                          [zzhng]
    Each Pokemon has one (sometimes two, but only one of the two at a time) of 123
    different abilities that are designed to help it in battle. This is a list of
    each and every one of them. Some abilities also have a field bonus, that change
    how things work even out of battle. Here's how to read it:
    This is where you'll find descriptions of what the ability does.
    Field bonus: If the ability has a field bonus, you'll see it written below the
    Pokemon that can         in a list going           three to a row; it
    have that ability        down like this.           depends on how many
    will be listed           It won't always be        Pokemon have that ability.
    This Pokemon's STAB is increased to 2x.
    Eevee             Porygon-Z
    If this Pokemon is KOed by a contact move, the attacker loses 1/4 of its
    maximum HP.
    Drifblim          Skuntank
    Drifloon          Stunky
    Weather effects are cancelled. This means that SolarBeam still requires a
    charge in the sun, Thunder can miss in rain, etc.
    If you survive a critical hit, Attack is set to +6, no matter what it was set
    at before. If the critical hit hits a Substitute, Anger Point activates.
    Mankey            Tauros
    When this Pokemon comes into battle, you are notified if the opponent has one
    of the following attacks:
    - a move that hits you super effectively
    - Selfdestruct or Explosion
    - a OHKO move
    Barboach          Toxicroak        Wormadam
    Croagunk          Whiscash
    Opposing Pokemon cannot flee unless they are Flying-type or have the Levitate
    Field bonus: If a Pokemon with this ability leads your party, encounter rate
    goes up.
    Diglett           Trapinch
    Sleeping foes take 12.5% of their maximum HP in damage between turns.
    Prevents critical hits.
    Anorith           Drapion          Kabutops
    Armaldo           Kabuto           Skorupi
    When this Pokemon's HP fall below 1/3, its Fire-type moves do 50% more damage.
    Blazkien          Charmeleon       Cyndaquil         Quilava
    Charizard         Chimchar         Infernape         Torchic
    Charmander        Combusken        Monferno          Typhlosion
    During harsh sunlight, this Pokemon's Speed stat is multiplied by 150%.
    Bellossom         Hoppip           Shiftry            Tangrowth
    Bellsprout        Jumpluff         Skiploom           Tropius
    Cherubi           Nuzleaf          Sunflora           Victreebel
    Exeggcute         Oddish           Sunkern            Vileplume
    Exeggutor         Seedot           Tangela            Weepinbell
    Prevents stat reduction. Does not block self-inflicted stat reduction.
    Beldum            Metang           Regirock            Tentacool
    Metagross         Regice           Registeel           Tentacruel
    Weather effects are cancelled. This means that SolarBeam still requires a
    charge in the sun, Thunder can miss in rain, etc.
    Golduck           Psyduck
    This Pokemon's type changes to the type of move that directly damaged it last.
    If this Pokemon is hit by a multi-hit move, this Pokemon's type changes after
    the first hit.
    Accuracy of this Pokemon's attacks is increased by 30%.
    Field bonus: If a Pokemon with this ability leads your party, chances increase
    that any Pokemon that may hold an item will have one.
    Butterfree        Venomoth         Yanma
    Nincada           Venonat
    When a contact move is done to this Pokemon, and the foe is of the opposite
    gender, there is a 30% chance the foe will become attracted.
    Field bonus: If a Pokemon with this ability leads your party, chances increase
    that wild Pokemon will be the opposite gender of this Pokemon.
    Clefable          Delcatty         Jigglypuff          Wigglytuff
    Clefairy          Igglybuff        Skitty
    Explosion and Selfdestruct fail when used if this Pokemon is in play.
    Golduck           Poliwag          Poliwrath            Quagsire
    Politoed          Poliwhirl        Psyduck              Wooper
    When this Pokemon comes into play, it will receive a boost in either Attack or
    Special Attack depending on the lower defense stat of the foe. If Defense is
    lower, Attack is raised; if Special Defense is lower, or if the two stats are
    the same, Special Attack is raised. In a 2v2 battle, the target Pokemon is
    randomly selected.
    Porygon           Porygon-Z
    When this Pokemon enters battle, the current weather changes to rain. This
    lasts the entire battle, unless a conflicting weather move is used, or a
    Pokemon with the Drought, Sand Stream, or Snow Warning abilities is brought
    into play.
    When this Pokemon enters battle, the current weather changes to harsh sunlight.
    This lasts the entire battle, unless a conflicting weather move is used, or a
    Pokemon with the Drizzle, Sand Stream, or Snow Warning abilities is brought
    into play.
    During harsh sunlight, this Pokemon's HP decrease by 1/8 of its maximum between
    turns. During rain, this Pokemon restores 1/8 of its maximum HP between turns.
    Regardless of weather, this Pokemon restores 25% of its maximum HP if hit by a
    Water-type attack, and takes 25% more damage from Fire-type moves.
    Croagunk          Parasect
    Paras             Toxicroak
    Sleep lasts for half the duration it normally would. This includes sleep
    inflicted by using Rest.
    Dodrio            Houndoom         Ledyba             Seedot
    Doduo             Kangaskhan       Natu               Shiftry
    Girafarig         Ledian           Nuzleaf            Xatu
    When this Pokemon is hit by a contact move, there is a 10% chance the attacking
    Pokemon will be put to sleep, poisoned, or paralyzed. The Insomnia ability
    blocks the sleep effect, the Immunity ability blocks the poison effect, and the
    Limber ability blocks the paralyze effect.
    Breloom           Parasect
    Paras             Shroomish
    Super effective damage damage is cut by 1/4.
    Mime Jr.          Mr. Mime
    When this Pokemon is hit by a contact move, there is a 30% chance the attacking
    Pokemon will be burned. The Water Veil ability blocks this effect.
    Field bonus: If a Pokemon with this ability is in your party, eggs hatch in
    roughly 2/3 the time. This effect can not be stacked with other Pokemon with
    the Flame Body or Magma Armor abilities.
    Slugma            Magcargo         Magmortar
    Magby             Magmar
    When a Fire-type move is done to this Pokemon, this Pokemon receives a 50%
    increase in damage to its Fire-type attacks instead of taking damage. The boost
    in Fire damage only happens once, but this Pokemon will continue to be immune
    to Fire-type attacks.
    Arcanine          Heatran          Ninetales          Rapidash
    Flareon           Houndoom         Ponyta             Vulpix
    Growlithe         Houndour
    During harsh sunlight, the Attack and Special Defense of this Pokemon and its
    partner is multiplied by 150% each.
    This Pokemon changes its type depending on the weather. In no weather, it is
    Normal; during rain, it is Water; during hail, it is Ice; during harsh
    sunlight, it is Fire. Sandstorm has no effect on this Pokemon's type. This
    ability does not work if the Pokemon is not Castform.
    When this Pokemon is brought into battle, the move on the opponent's Pokemon
    with the highest base power is revealed. All moves without a fixed base power
    are assigned a specific value, and will be revealed if that value is the
    highest number. In a 2v2 battle, only 1 move total is revealed, and the
    opponent is randomly selected. If two moves have the same base power, one of
    them is randomly selected.
    Drowzee           Jynx
    Hypno             Smoochum
    When this Pokemon comes into play, the opponent's hold item is revealed. In a
    2v2 play, an opponent is randomly selected; the opponent's identity is not
    Banette           Stantler
    Berries that activate at 25% or less HP now activate at 50% or less HP instead.
    Linoone           Zigzagoon
    If this Pokemon is asleep, burned, paralyzed, or poisoned, this Pokemon's
    Attack stat is multiplied by 150%. Pokemon with this ability do not suffer an
    Attack drop if they are burned.
    Hariyama          Machoke          Raticate           Taillow
    Heracross         Machop           Rattata            Tyrogue
    Larvitar          Makuhita         Swellow            Ursaring
    This Pokemon takes 50% less damage from Fire damage and burn between turns.
    Bronzong          Bronzor
    No effect in battle.
    Field bonus: If this Pokemon is not holding an item, it may acquire Honey after
    any battle.
    Doubles Attack in battle. If this ability is lost, Attack returns to normal.
    Azumarill         Marill
    Physical damage from this Pokemon is multiplied by 150%. Any physical-based
    move done by this Pokemon has 80% of its normal accuracy.
    Field bonus: If a Pokemon with this ability leads your party, higher-level wild
    Pokemon become more common.
    Corsola           Remoraid         Togepi
    Delibird          Togekiss         Togetic
    During rain, any major status effects present on this Pokemon are cured between
    Dewgong           Phione
    Manaphy           Seel
    This Pokemon's attack can not be directly lowered by moves like Growl. If this
    Pokemon uses a move that lowers its own Attack stat, Hyper Cutter will not
    block it.
    Corphish          Gliscor          Krabby             Pinsir
    Crawdaunt         Kingler          Mawile             Trapinch
    During hail, this Pokemon restores 1/16 of its maximum HP between turns. Blocks
    hail damage.
    Glalie            Snorunt          Walrein
    Sealeo            Spheal
    No effect in battle.
    Field bonus: If a Pokemon with this ability leads your party, encounter rate
    goes up.
    Chinchou          Starmie          Volbeat
    Lanturn           Staryu
    Prevents poisoning.
    Snorlax           Zangoose
    Prevents flinching. This includes by Fake Out.
    Abra              Farfetch'd       Kadabra            Sneasel
    Alakazam          Girafarig        Lucario            Snorunt
    Crobat            Glalie           Riolu              Zubat
    Dragonite         Golbat
    Prevents sleeping. This includes by Rest.
    Ariados           Honchkrow        Murkrow            Shuppet
    Banette           Hoothoot         Noctowl            Spinarak
    Drowzee           Hypno
    When this Pokemon comes into play, the foe's Attack stat is reduced by 1 level.
    In a 2v2 battle, both opponents will have Attack reduced. The Clear Body, Hyper
    Cutter, and White Smoke abilities block this effect.
    Field bonus: If a Pokemon with this ability leads your party, lower-level wild
    Pokemon become scarce.
    Arbok             Hitmontop        Mightyena          Stantler
    Arcanine          Luxio            Salamence          Staraptor
    Ekans             Luxray           Shinx              Staravia
    Granbull          Masquerain       Snubbull           Tauros
    Gyarados          Mawile
    The power of Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch,
    Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor
    Mash, Shadow Punch, Sky Uppercut, and ThunderPunch is increased by 20%. It does
    not power up Sucker Punch.
    Prevents accuracy reduction.
    Field bonus: If a Pokemon with this ability is on your team, lower-level wild
    Pokemon become scarce.
    Chatot            Hoothoot         Pidgey             Sneasel
    Farfetch'd        Noctowl          Sableye            Spearow
    Fearow            Pelipper         Sentret            Starly
    Furret            Pidgeot          Skarmory           Wingull
    Hitmonchan        Pidgeotto
    Hold Items have no effect on this Pokemon. However, all hold items that halve
    Speed when held still reduce Speed.
    Buneary           Lopunny
    During harsh sunlight, this Pokemon can not be affected by any major status
    effects. Any status effects already present on this Pokemon are not cured.
    Hoppip            Leafeon          Tangela
    Jumpluff          Skiploom         Tangrowth
    Damage-dealing Ground-type moves fail when used on this Pokemon.
    Azelf             Claydol          Haunter            Mismagius
    Baltoy            Cresselia        Koffing            Rotom
    Bronzong          Duskull          Latias             Tauros
    Bronzor           Flygon           Latios             Solrock
    Carnivine         Gastly           Lunatone           Unown
    Chimecho          Gengar           Mesprit            Vibrava
    Chingling         Giratina-O       Misdreavus         Weezing
    In a 2v2 battle, all single-target Electric attacks done by a Pokemon other
    than this Pokemon will target this Pokemon, regardless of whether or not it was
    the original target.
    Cubone            Marowak          Rhyhorn
    Electrike         Rhydon           Rhyperior
    Prevents paralysis.
    Ditto             Hitmonlee
    Glameow           Persian
    When the foe uses a HP-draining attack (such as Mega Drain) on this Pokemon,
    the foe loses HP equal to the amount that would have been gained.
    Gulpin            Tentacruel
    Swalot            Tentacool
    This Pokemon will only be damaged by direct damage.
    Clefairy          Cleffa
    Prevents freezing.
    Field bonus: If a Pokemon with this ability is in your party, eggs hatch in
    roughly 2/3 the time. This effect can not be stacked with other Pokemon with
    the Flame Body or Magma Armor abilities.
    Camerupt          Slugma
    Prevents any Steel-type Pokemon from fleeing.
    Field bonus: If a Pokemon with this ability leads your party, Steel-type wild
    Pokemon appear more frequently.
    Magnemite         Magnezone        Probopass
    Magneton          Nosepass
    If this Pokemon is affected by a major status effect, this Pokemon's Defense is
    multiplied by 150%.
    If a Pokemon with the Plus ability is this Pokemon's partner in 2v2, this
    Pokemon's Special Attack is multiplied by 150%.
    Moves that would be blocked by the opponent's ability will work. For example,
    Surf from this Pokemon would hurt a Pokemon with Water Absorb rather than heal
    Cranidos          Rampardos
    When an Electric-type move is used on this Pokemon, Speed increases by 1 level.
    This Pokemon's type matches the held Plate. Also prevents forced item removal.
    This ability does not change this Pokemon's type if this Pokemon is not Arceus.
    Upon being recalled, all major status effects are removed.
    Altaria           Chansey          Roselia            Starmie
    Blissey           Corsola          Roserade           Staryu
    Budew             Happiny          Shaymin            Swablu
    The attacks of this Pokemon and the Pokemon attacking this Pokemon will never
    Machamp           Machop
    All attacks done by this Pokemon are Normal-type instead of their usual types.
    Delcatty          Skitty
    Prevents attraction. Captivate fails when used on this Pokemon.
    Barboach          Lickitung        Slowbro            Swinub
    Illumise          Mamoswine        Slowking           Wailmer
    Jynx              Numel            Slowpoke           Wailord
    Lickilicky        Piloswine        Smoochum           Whiscash
    When this Pokemon's HP fall below 1/3, its Grass-type moves do 50% more damage.
    Bayleef           Grotle           Meganium           Treecko
    Bulbasaur         Grovyle          Sceptile           Turtwig
    Chikorita         Ivysaur          Torterra           Venusaur
    Prevents confusion. This includes by Swagger.
    Glameow           Purugly          Smeargle
    Grumpig           Slowbro          Spinda
    Lickilicky        Slowking         Spoink
    Lickitung         Slowpoke
    No effect in battle.
    Field bonus: This Pokemon may pick up an item after the battle if it isn't
    already holding an item. The type and rarity of items found depend on this
    Pokemon's level.
    Aipom             Meowth           Phanpy
    Ambipom           Munchlax         Teddiursa
    Linoone           Pachirisu        Zigzagoon
    If a Pokemon with the Minus ability is this Pokemon's partner in 2v2, this
    Pokemon's Special Attack is multiplied by 150%.
    This Pokemon recovers 1/8 of its maximum HP between turns if it is poisoned,
    rather than taking damage.
    Breloom           Shroomish
    When this Pokemon is hit by a contact move, there is a 30% chance the attacking
    Pokemon will be poisoned. The Immunity ability blocks this effect.
    Budew             NidoranM         Roserade
    Nidoking          Nidorina         Roselia
    Nidoqueen         Nidorino         Seadra
    NidoranF          Qwilfish
    When a move is used on this Pokemon, an extra PP is used.
    Field bonus: If a Pokemon with this ability leads your party, encounter rate
    goes up.
    Absol             Dusclops         Lugia              Suicune
    Aerodactyl        Dusknoir         Mewtwo             Vespiquen
    Articuno          Entei            Palkia             Weavile
    Deoxys            Giratina         Raikou             Zapdos
    Dialga            Ho-Oh            Spiritomb
    Doubles Attack in battle. If this ability is lost, Attack returns to normal.
    If this Pokemon is affected by a major status effect, its Speed is multiplied
    by 150%.
    Granbull          Poochyena        Ursaring
    Mightyena         Teddiursa
    During rain, this Pokemon recovers 1/16 of its maximum HP between turns.
    Lombre            Ludicolo
    Moves that cause recoil damage have their base powers increased by 20%.
    If this Pokemon is the same gender as its foe, Attack is increased by 25%. If
    this Pokemon is the opposite gender of its foe, Attack is reduced by 25%. If
    the foe has no gender, this ability does nothing.
    Luxio             Nidoqueen        Nidorina
    Luxray            NidoranF         Nidorino
    Nidoking          NidoranM         Shinx
    Prevents recoil damage. This doesn't include Life Orb damage; it is not recoil.
    Aerodactyl        Cubone           Marowak            Rhyhorn
    Aggron            Geodude          Onix               Shelgon
    Aron              Golem            Relicanth          Steelix
    Bagon             Graveler         Rhydon             Sudowoodo
    Bonsly            Lairon
    When a contact move is done to this Pokemon, the foe will be damaged by 1/16 of
    its maximum HP.
    Carvanha          Sharpedo
    No effect in battle...
    Aipom             Dunsparce        Poochyena          Rattata
    Buneary           Eevee            Ponyta             Sentret
    Dodrio            Furret           Rapidash           Snubbull
    Doduo             Pachirisu        Raticate
    When this Pokemon enters battle, the current weather changes to sandstorm. This
    lasts the entire battle, unless a conflicting weather move is used, or a
    Pokemon with the Drizzle, Drought, or Snow Warning abilities comes into play.
    Hippopotas        Tyranitar
    During sandstorm, this Pokemon's evasion rises by 20%. Blocks sandstorm damage.
    Field bonus: If a Pokemon with this ability leads your party, encounter rate
    goes down in sandstorm.
    Cacnea            Dugtrio          Gible              Sandshrew
    Cacturne          Gabite           Gligar             Sandslash
    Diglett           Garchomp         Gliscor
    Ghost-type's immunity to Fighting- and Normal-type moves is ignored.
    Kangaskhan        Miltank
    Effect percentages double.
    Blissey           Happiny          Togekiss
    Chansey           Jirachi          Togepi
    Dunsparce         Shaymin-S        Togetic
    Prevents switching and fleeing. If the foe's Pokemon has Shadow Tag, this
    ability does nothing.
    Wobbuffet         Wynaut
    If this Pokemon is affected by a major status effect, there is a 33% chance it
    will be removed between turns.
    Arbok             Dragonair        Kakuna             Pupitar
    Burmy             Dratini          Kricketot          Seviper
    Cascoon           Ekans            Metapod            Silcoon
    Prevents critical hits.
    Buneary           Eevee            Ponyta             Sentret
    Clamperl          Crawdaunt        Lapras             Omastar
    Cloyster          Kingler          Omanyte            Shellder
    Corphish          Krabby
    Prevents added effects.
    Caterpie          Venomoth         Wurmple
    Dustox            Weedle
    Stat changes are doubly effective.
    Bibarel           Numel
    Moves that hit 2-5 times will always hit 5 times.
    Cloyster          Shellder
    Attack and Speed are each halved for 5 turns after this Pokemon enters battle.
    Buneary           Eevee            Ponyta             Sentret
    Critical hits do 3x normal damage instead of 2x.
    Drapion           Octillery        Seadra
    Horsea            Remoraid         Skorupi
    During hail, this Pokemon's evasion rises by 20%. Blocks hail damage.
    Glaceon           Piloswine
    Froslass          Swinub
    When this Pokemon enters battle, the current weather changes to hail. This
    lasts the entire battle, unless a conflicting weather move is used, or a
    Pokemon with the Drizzle, Drought, or Sand Stream abilities comes into play.
    Abomasnow         Snover
    During harsh sunlight, this Pokemon gains a 50% boost in Special Attack and
    loses 1/8 of its maximum HP between turns.
    Sunflora          Tropius
    Super effective damage is cut by 25%.
    Camerupt          Rhyperior
    Sound moves - Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice,
    Metal Sound, Perish Song, Roar, Roar of Time, Sing, Sonicboom, Supersonic,
    Screech, Snore, and Uproar - have no effect on this Pokemon.
    Electrode         Mime Jr.         Voltorb
    Exploud           Mr. Mime         Whismur
    This Pokemon's Speed goes up by 1 level between turns.
    Ninjask           Yanmega
    When this Pokemon is hit by a contact move, there is a 30% chance the attacking
    Pokemon will be paralyzed. The Limber ability blocks this effect.
    Field bonus: If a Pokemon with this ability leads your party, Electric-type
    wild Pokemon appear more frequently.
    Ampharos          Electrode        Manectric          Pikachu
    Electabuzz        Elekid           Mareep             Raichu
    Electrike         Flaaffy          Pichu              Voltorb
    This Pokemon always goes last.
    When this Pokemon flinches, its Speed increases by 1 level.
    Gallade           Riolu
    No effect in battle.
    Field bonus: If a Pokemon with this ability leads your party, encounter rate
    goes down.
    Grimer            Skuntank
    Muk               Stunky
    Prevents forced item removal.
    Gastrodon         Gulpin           Shellos
    Grimer            Muk              Swalot
    In a 2v2 battle, all single-target Water attacks done by a Pokemon other than
    this Pokemon will target this Pokemon, regardless of whether or not it was
    the original target.
    Finneon           Lumineon
    Gastrodon         Shellos
    Fissure, Guillotine, Horn Drill, and Sheer Cold always fail when used against
    this Pokemon.
    Aggron            Geodude          Magnezone          Shieldon
    Aron              Golem            Nosepass           Shuckle
    Bastiodon         Graveler         Onix               Skarmory
    Bonsly            Lairon           Pineco             Steelix
    Donphan           Magnemite        Probopass          Sudowoodo
    Forretress        Magneton
    Roar and Whirlwind fail when used on this Pokemon.
    Cradily           Octillery
    This Pokemon's critical hit ratio is increased by one level.
    Absol             Murkrow
    When this Pokemon's HP fall below 1/3, its Bug-type moves do 50% more damage.
    Ariados           Heracross        Ledyba             Scyther
    Beautifly         Kricketune       Mothim             Spinarak
    Beedrill          Ledian           Scizor             Volbeat
    During rain, this Pokemon's Speed stat is multiplied by 150%.
    Buizel            Horsea           Ludicolo           Omanyte
    Clamperl          Huntail          Lumineon           Omastar
    Feebas            Kabuto           Luvdisc            Qwilfish
    Finneon           Kabutops         Magikarp           Relicanth
    Floatzel          Kingdra          Mantine            Seaking
    Goldeen           Lombre           Mantyke            Surskit
    Gorebyss          Lotad
    When this Pokemon becomes burned, paralyzed, or poisoned, the foe likewise
    becomes burned, paralyzed, or poisoned. The Water Veil ability blocks the burn
    effect, the Limber ability blocks the paralyze effect, and the Immunity ability
    blocks the poison effect.
    Field bonus: If a Pokemon with this ability leads your party, chances increase
    that wild Pokemon will have the same nature as this Pokemon.
    Abra              Gardevoir        Mew                Umbreon
    Alakazam          Kadabra          Natu               Xatu
    Espeon            Kirlia           Ralts
    All moves done to this Pokemon have a 50% success rate while this Pokemon is
    Chatot            Pidgey
    Pidgeot           Spinda
    Any attack with 60 or less base power has its base power multiplied by 1.5.
    Ambipom           Persian          Scyther
    Hitmontop         Scizor           Smeargle
    This Pokemon takes half damage from Fire- and Ice-type moves.
    Azumarill         Hariyama         Munchlax           Snorlax
    Azurill           Makuhita         Purugly            Spheal
    Dewgong           Marill           Sealeo             Spoink
    Grumpig           Miltank          Seel               Walrein
    Doubles damage of moves used by this Pokemon that are not very effective
    against its target.
    Illumise          Yanmega
    Venomoth          Venonat
    When this Pokemon's HP fall below 1/3, its Water-type moves do 50% more damage.
    Blastoise         Feraligatr       Piplup             Swampert
    Croconaw          Marshtomp        Prinplup           Totodile
    Empoleon          Mudkip           Squirtle           Wartortle
    When this Pokemon enters battle, it gains the foe's ability to use as its own.
    In a 2v2 battle, an opponent is randomly selected. Trace fails if the
    opponent's ability is Multitype.
    Gardevoir         Porygon2
    Kirlia            Ralts
    This Pokemon cannot use an attack if it used an attack last turn.
    Slaking           Slakoth
    Ignores the foe's stat increases (except Speed).
    Bibarel           Bidoof
    This Pokemon's Speed stat doubles when its held item is used, lost, or stolen.
    Drifblim          Drifloon
    Prevents sleeping. This includes by Rest.
    Field bonus: If a Pokemon with this ability leads your party, higher-level wild
    Pokemon become more common.
    Delibird          Primeape
    Mankey            Vigoroth
    This Pokemon restores 25% of its maximum HP instead of losing HP when it is hit
    by an Electric-type attack.
    Chinchou          Lanturn
    This Pokemon restores 25% of its maximum HP instead of losing HP when it is hit
    by a Water-type attack.
    Lapras            Politoed         Poliwrath          Vaporeon
    Mantine           Poliwag          Quagsire           Wooper
    Mantyke           Poliwhirl
    Prevents burns.
    Goldeen           Wailmer
    Seaking           Wailord
    Prevents stat reduction. Does not block self-inflicted stat reduction.
    Field bonus: If a Pokemon with this ability leads your party, encounter rate
    goes down.
    This Pokemon takes no damage from moves that do not hit it super effectively.
    This Pokemon can still be damaged by indirect damage, such as poison.
    19e. TMs and HMs                                                        [olnkt]
    If you need details on finding specific TMs or HMs, just do a ctrl + F search
    for "TMxx" or "HMx" substituting xx for the TM number and x for the HM number.
    There are a few abbreviations for more common locations. They are as follows:
    ESC - Exchange Service Corner (in the Battle Frontier)
    GCPE - Game Corner Prize Exchange (where you cash in Coins for prizes)
    VCDS - Veilstone City Department Store
    TM01 - Focus Punch                         TM51 - Roost
    Oreburgh Gate                              Route 210
    TM02 - Dragon Claw                         TM52 - Focus Blast
    Mt. Coronet                                VCDS
    TM03 - Water Pulse                         TM53 - Energy Ball
    Ravaged Path                               Route 226, ESC
    TM04 - Calm Mind                           TM54 - False Swipe
    ESC                                        VCDS
    TM05 - Roar                                TM55 - Brine
    Route 213                                  Prize for defeating Crasher Wake
    TM06 - Toxic                               TM56 - Fling
    ESC                                        Route 222
    TM07 - Hail                                TM57 - Charge Beam
    Route 217                                  Prize for defeating Volkner
    TM08 - Bulk Up                             TM58 - Endure
    ESC                                        GCPE
    TM09 - Bullet Seed                         TM59 - Dragon Pulse
    Route 204                                  Victory Road, ESC
    TM10 - Hidden Power                        TM60 - Drain Punch
    GCPE                                       Prize for defeating Maylene
    TM11 - Sunny Day                           TM61 - Will-o-Wisp
    Route 212                                  ESC
    TM12 - Taunt                               TM62 - Silver Wind
    Route 211                                  Route 212
    TM13 - Ice Beam                            TM63 - Embargo
    Route 216, GCPE                            Veilstone City
    TM14 - Blizzard                            TM64 - Explosion
    Lake Acuity, VCDS                          Veilstone City Game Corner
    TM15 - Hyper Beam                          TM65 - Shadow Claw
    VCDS                                       Prize for defeating Fantina
    TM16 - Light Screen                        TM66 - Payback
    VCDS                                       Route 215
    TM17 - Protect                             TM67 - Recycle
    VCDS                                       Eterna City
    TM18 - Rain Dance                          TM68 - Giga Impact
    Route 223                                  GCPE
    TM19 - Giga Drain                          TM69 - Rock Polish
    Route 209                                  Mt. Coronet
    TM20 - Safeguard                           TM70 - Flash
    VCDS                                       Oreburgh Gate, VCDS
    TM21 - Frustration                         TM71 - Stone Edge
    Galactic Warehouse, GCPE                   Victory Road, ESC
    TM22 - SolarBeam                           TM72 - Avalanche
    VCDS                                       Prize for defeating Candice
    TM23 - Iron Tail                           TM73 - Thunder Wave
    Iron Island                                ESC
    TM24 - Thunderbolt                         TM74 - Gyro Ball
    Valley Windworks, GCPE                     GCPE
    TM25 - Thunder                             TM75 - Swords Dance
    Lake Valor, VCDS                           GCPE
    TM26 - Earthquake                          TM76 - Stealth Rock
    Wayward Cave, ESC                          Prize for defeating Roark
    TM27 - Return                              TM77 - Psych Up
    Prof. Rowan, Lost Tower, GCPE              Route 211
    TM28 - Dig                                 TM78 - Captivate
    Ruin Maniac's Cave/Tunnel                  Route 204
    TM29 - Psychic                             TM79 - Dark Pulse
    Route 211, GCPE                            Victory Road
    TM30 - Shadow Ball                         TM80 - Rock Slide
    Route 210, ESC                             Mt. Coronet
    TM31 - Brick Break                         TM81 - X-Scissor
    Oreburgh Gate, ESC                         Route 221, ESC
    TM32 - Double Team                         TM82 - Sleep Talk
    Wayward Cave, GCPE                         Route 205
    TM33 - Reflect                             TM83 - Natural Gift
    VCDS                                       VCDS
    TM34 - Shock Wave                          TM84 - Poison Jab
    Route 215                                  Route 212
    TM35 - Flamethrower                        TM85 - Dream Eater
    Fuego Ironworks, GCPE                      Route 213
    TM36 - Sludge Bomb                         TM86 - Grass Knot
    Galactic Warehouse, ESC                    Prize for defeating Gardenia
    TM37 - Sandstorm                           TM87 - Swagger
    Route 228                                  Pokemon Mansion
    TM38 - Fire Blast                          TM88 - Pluck
    Lake Verity, VCDS                          Floaroma Town
    TM39 - Rock Tomb                           TM89 - U-turn
    Ravaged Path                               Canalave City, GCPE
    TM40 - Aerial Ace                          TM90 - Substitute
    Route 213, ESC                             Old Chateau
    TM41 - Torment                             TM91 - Flash Cannon
    Victory Road                               Prize for defeating Byron
    TM42 - Facade                              TM92 - Trick Room
    Survival Area                              Route 213
    TM43 - Secret Power                        HM1 - Cut
    Amity Square                               Eterna City
    TM44 - Rest                                HM2 - Fly
    GCPE                                       Galactic Warehouse
    TM45 - Attract                             HM3 - Surf
    Amity Square, ESC                          Celestic Town
    TM46 - Thief                               HM4 - Strength
    Eterna City                                Iron Island
    TM47 - Steel Wing                          HM5 - Defog
    Route 209                                  Solaceon Ruins
    TM48 - Skill Swap                          HM6 - Rock Smash
    Canalave City                              Oreburgh Gate
    TM49 - Snatch                              HM7 - Waterfall
    Galactic Warehouse                         Sunyshore City
    TM50 - Overheat                            HM8 - Rock Climb
    Stark Mountain                             Route 217
    20. Version History                                                     [wtidd]
    Version 0.1 - June 16, 2009
      Initial release. Hopefully, there won't be too many additions to this guide.
      Please, if you have something to ask, make sure I haven't already covered it
      in the walkthrough. The fastest way to reach me is through PB Forums:
      Sign up, it's free.
    21. Acknowledgements                                                    [thx2u]
    - Yeah, that's right, me. Me, me, me.
    - I'm not doing this again! This is my last full guide! I hope you guys enjoy!
    The Pokemon Company
    - Face it, without them, we'd all have to find something else to do.
    CJayC (GameFAQs)
    - Gotta thank the one who makes GameFAQs possible, without him we are nothing.
    Members of PokeBeach Forums
    - You guys know what you helped with ;D
                            / This document is copyright \
                            \  (c)2009 by Matt Johnson.  /
    E-mail: shika at mail dot com

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