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    FAQ/Walkthrough by DragonKnight387

    Updated: 01/05/13 | Search Guide | Bookmark Guide

    Infinite Space FAQ/Walkthrough
    By Alex Lee “dragonknight387”
    E-mail: alexlee387@yahoo.com
    Complete version
    Copyright 2012 by Alex Lee on 11/25/2012
    1/23/2012 Began work on walkthrough
    1/25/2012 Added Sidequest section 30KB
    5/21/2012 Took a long break before deciding to get back to the walkthrough.
    Added an index. 49 KB
    5/22/2012 Added Blueprint locations 58KB
    5/25/2012 Finished Act 1 of the walkthrough. 69 KB
    6/1/2012 Decided to add a section devoted to where to recruit characters. 95KB
    6/4/2012 Decided to add a character flag to show the earliest time to recruit
    a character 100KB.
    6/8/12 Added module and ship flags as warning to people who are looking for
    those blueprints 107 KB.
    6/15/2012 Completed one playthrough 126 KB.
    1/4/2013 Added a comprehensive character recruitment section. 228KB
    Hello everyone, this is my Infinite Space FAQ. This is my attempt to write a
    sillier, full length walkthrough that also gives advice on how to play the game
    as you go. Now, there are a lot of spoilers in the walkthrough because these
    events make it easier to find the part of the walkthrough that you need to use.
    Also, I will write down when to set flags to recruit characters and make
    reference to various characters giving stat increases. If you don’t have the
    character, check into the character recruitment list for details. As for ship
    and blueprint modules, you’ll have to look at the sections set aside for
    those to find those blueprints you’re looking for. Ship and modules that you
    can buy in stores are NOT covered by the flags. You have been warned.
    In case I didn’t do so later in the walkthrough, I give a lot of thanks to
    Katal1.His preliminary work was incredibly helpful in finding a lot of
    Commands [CMND]
    	Act 1
    Chapter 1 [A1CHP1]
    	Chapter 2 [A1CHP2]
    	Chapter 3 [A1CHP3]
    	Chapter 4 [A1CHP4]
    	Chapter 5 [A1CHP5]
    	Chapter 6 [A1CHP6]
    	Chapter 7 [A1CHP7C]
    		Kalymnos [A1CHP7K]
    		Nova Nacio [A1CHP7N]
    	Chapter 8
    		Kalymnos [A1CHP8K]
    		Nova Nacio [A1CHP8N]
    	Path rejoins [A1CHP8C]
    	Act 2
    	Chapter One [A2CHP1]
    	Chapter Two [A2CHP2C]
    		Rebels [A2CHP2R]
    	Chapter Three [A2CHP3]
    	Chapter Four [A2CHP4C]
    	Chapter Five [A2CHP5]
    	Chapter Six [A2CHP6]
    	Chapter Seven [ATCHP7C1]
    		Normal route [A2CHP7N]
    		Starburst route [A2CHP7S]
    Sidequest [QSIDE]
    	Ropesk [SIDE1]
    	Lutzk [SIDE2]
    	Central [SIDE3]
    	Kalymnos [SIDE4]
    	Regeinland [SIDE5]
    Blueprint Location [BPRINT]
    Ships [BSHIP]
    Modules [BMOD]
    Fighters [BFGHT]
    Characters [RCHAR]
    Commands [CMND]
    Typically gets your ship into range for your weapons to work. A weapon will
    fire if the blue icons above your ship(s) HP are, well, blue. If not, they will
    be red. This command is necessary for attacking and in some cases, defending.
    You can also press A.
    Moves the ships(s) away from the enemy. Both commands work to help keep your
    ship(s) within optimum firing range. Your opponent will also be moving around
    in the same way. You can also press Y.
    This command makes your ship wait in one spot. The only reason to do this is
    so that your command gauge fills faster, which is necessary to send orders.
    You can also press B.
    The Command Gauge
    This gauge governs your ability to issue orders. This bar’s rate is heavily
    affected by the fatigue gauge.
    Allows you to avoid Barrage, but normal attacks will hit more often.
    Normal attack
    All weapons that can fire will fire one attack. Even if a weapon shoots 2 or
    3 per salvo, it still only counts as 1 attack. The X2 and X3 are damage
    multipliers. This attack is accurate and will usually hit.
    All weapons that can fire will fire three times and is quite devastating. If
    the enemy is Dodging, this command does no damage. The best way to use this
    command is right after the enemy attacks or barrages. Right after the attack,
    they are unable to dodge, which allows you to launch your own devastating
    counterattack.The AI likes to activate dodge as soon as possible, so your
    normal attacks will be quite effective. The best strategy for you is to also
    activate dodge, retreat until you have a full command gauge and once they
    attack, you can barrage them to death.  While normal attacks will do more
    damage to you, barrages are capable of sinking your ships outright, so
    leave dodge on!
    Board the enemy’s ship. It’s only available after the first encounter with
    Valantin. You must be right next to the enemy in order to use it. It activates
    a rock paper scissors battle, but the commands are leader<shoot<slash<leader.
    There really isn’t much to do except equip security modules, have more crew
    cabins, and characters that have high combat. The only other thing is to time
    your commands so that they DON’T sync up with the enemies. Issue your orders
    when your opponent’s command gauge is about half to do as much damage as you
    can. Some characters have special commands that are upgraded melee attacks.
    Commander=leader, Deathblow=slash, Marksman=shoot.
    Launch Fighters from every ship that has them. Fighters start off weak, but
    become beastly near the end of the game.  There are several reasons why you
    should use fighters.
    1. D.P.S. They are the poison element in this game and will continue to do
    damage to the targeted ship until they are forced back by enemy fighters or AA
    guns or run out of flight time. They also ignore fleet formation, so the ship
    in the rear will take as much damage as the one in front.
    2. They hold enemy fleets in place. Even though they’re only attacking one
    ship, the entire fleet will keep in formation. Also, the AI will activate their
    fighters or AA commands, so you know they’re not dodging. It makes them easier
    to predict and barrage.
    3. It is the best way to repel enemy fighters. If two fighter squadrons meet,
    they will start duking it out and dislodge your fleet from the fighters,
    making it easier for you to retreat.
    The other way to dislodge enemy fighters is to use the ship mounted AA guns
    you installed. However, they are a liability for a couple of reasons.
    1. They take up one weapon slot. AA guns typically go into the small or medium
    size weapon category. Since these guns are only use against fighters and never
    against capital ships, these weapons will always be red unless fighters are
    attacking. So this reduces the amount of attacks you can launch against the
    enemy ships.
    2. They take a while to kill enemy fighters. And the nastiest part is that you
    are not dislodged from the fighters the entire time you have AA guns firing.
    You are just one big sitting duck vulnerable to barrages in the meantime. If
    the game allowed you to move while AA guns are firing and shooting down enemy
    fighters, this command would be useful, but as it stands, completely
    Final Roar
    Special command 1 functions like barrage, but at a higher critical rate.
    Only available after settling the dispute between Alatyr and Druitesk. Very
    powerful command as a critical hit ignores armor and does the weapon’s full
    Special command 2 varies from character to character. Ones that have a C next
    to their skill will be able to use this command and must be placed in the
    first officer position.
    Special command 3 is the ship's ability. Certain ships have a C command listed,
    which functions like a barrage, but hits all ships and is really pretty to look
    at. It also has infinite range.Unfortunately,after using this attack, the
    command gauge freezes up for some time. What's worse, the damage for this
    attack quickly becomes outdated and regular attacks end up being more
    Learning to target is very important because the enemy’s evasion rate varies
    on where their ships are. Under the enemy ship classification
    (e.g. m, dd, cg, cv, bb) there are three arrows. The highlighted arrow
    indicates the position within their fleet. Ones with the arrow on the left
    side are in front. Ones to the right side are in the rear, and of course,
    ones in the middle are, well, in the middle. Target the ones in the front
    first, as they have the lowest evasion. Typically, their flagship, ship 1,
    is at the rear and is hard to hit. So, when attacking, it’s best to take out
    the ships at the front to reduce the evasion rate of the ships in the center
    and rear. The AI also does the same thing and will typically attack your ships
    in front or your weakest ship. But never EVER put your flagship in front, for
    it blows up, it’s game over. It’s best to put it at the rear.
    An attempt to flee from the battle. It doesn’t always work, but sometimes it’s
    worth a try. If you reach the very rear of the combat zone, this command will
    appear in place of back. Note that if there’s no escape from a battle, this
    command will not show up.
    Chapter 1 [A1CHP1]
    Now that you know the basics of combat, we’ll finally play as the protagonists
    of the game. What? You mean that pirate ship that just blew up that fleet all
    by itself isn’t my ship? ‘Fraid not. Nope, you’ll be working with much humbler
    ships for quite a while.
    So now we’ve following Nia as she is in a dogfight with a much smaller
    government’s ships. Fortunately, the Daisy can handle this bunch. This is so
    easy as one normal attack is enough to take him out. But wait a minute.
    Weren’t there two other ships? Oh wait, here they are. They cinematically
    shot you down!
    So now we’re reading the narration of the protagonist-dare I say it-hero of
    our story. Many parts of this game have dialog so we’ll being seeing this sort
    of thing a lot. Just enjoy the story. Me, I just enjoy Nia barely wearing a
    top. And the use of the word “Grus.” Grus is a constellation, but everyone in
    this story uses it as an expletive. Fans of Battlestar Galatica have a similar
    word called “frak.” I don’t know what that collection of stars did in order to
    earn the ire of all of humanity, but that’s neither here nor there. Don’t
    worry about money, it’s paid automatically. And what do you know, Yuri’s a
    mechanic!How convenient! Don’t worry about those strange, tall figures with
    the eerie music playing. Surely they can’t be that important?
    So, Nia asks Yuri if he’s scared, and you can have a choice in your dialog.
    Choose “Yeah” to get a bonus +20 EXP to ship management.
    So, now we’re at the map screen. You can scroll through depth by pressing up
    and down or the shoulder buttons. But let’s just go to Bagut. Now, on the way
    to places, you can be ambushed by other enemies in random encounters. If it’s
    marked “no escape” it’s probably an event battle and I’ll write down what we
    need to do. At any rate, seceding is not an option.
    Two more ships just like the one that Nia took out. You don’t have to worry
    about a cutscene that shoots you down again and just blow them up.
    Pew pew pew!
    Now that’s done, we hear about the political situation on Ropesk and the rest
    of the sector. Sheesh, the Panilov guy really needs to loosen up.
    Now we’re in dock and all ships are repaired for free, and everyone gets to
    relax too. I would too if I had to listen to that song over and over. Y’know,
    for a planet that has over a billion residents, you’d think they’d have more
    than just one tavern. Oh well, I guess we’ve got no choice but to go in. And
    we have more dialogue choices.
    Tavern-“Talk to Nia” to advance the story. Let this be a lesson, be careful
    about showing rare things in public. You never know if some thug wants to take
    it. Select “Go to Grus” to get a +5 bonus to combat. Either way, we get a new
    plasmic sword and a body suit. Though I suspect the reason Nia can’t fit in
    anymore is because of her fantastic knockers. Enter the tavern again. Now that
    Yuri’s got that plasmic sword, they’ll back off and Torlo will be a lot more
    helpful to you from here on out. So, let’s head out for Hapsal. But before we
    get there, Panifov threatens you by holding a hostage. What a charmer that guy
    is. Don’t you think that it’s odd that Yuri said he there wasn’t anyone else
    he wanted to say goodbye to and now suddenly he’s got a sister? Well, that’ll
    be explained in due time.
    Tavern-So, looks like we need to talk to Nia. She has a plan, but she’ll
    execute it after we get to Toropets.
    So now we have 10000 G from the Epitaph. Well, whatever we’re buying is
    still better than Nia’s junky Daisy.  Buy both blueprints. They’re both cheap
    and the more blueprints you have, the better. Go to Shipyard to build a ship.
    It doesn’t matter whether which one you choose; the stat differences are
    negilible. Now that you own it, you can add modules and weapons to it.
    After you’re done remodeling, Nia will work under you. She has natural
    affinity for Navigation because of her Ace Helmsman skill, but she can handle
    artillery positions too. Just remember that whenever you’re assigning
    positions, fill up all the assistant positions so that Yuri will add his
    skill if the lead position is empty. For example, place Nia as a Helmsman,
    not as Chief Navigator so that her score plus Yuri’s score will add up. If
    she’s in a lead position, only her score will be used.
    Boss Battle Panilov
    So now we blast Panilov out of the sky! First, target one of his escort ships
    to quickly get through the first phase. Two attacks should take it out or a
    barrage. The second phase has him use that oversized laser cannon. It’ll count
    as a barrage, so activate your dodge. Then just after he fires it, use your
    own barrage on him and the other escort ship. One barrage and one regular
    attack should be enough to take him out.
    Well, now that you’ve saved the damsel in distress, let’s see where she’ll
    most useful. She can work in the kitchen with her Amateur Chef Skill, but
    she’s far more useful as First Officer. “But her leadership score is so low!”
    you say. That’s true, but she comes with one of the best command skills in
    the game, Medic (it’ll eventually upgrade to Mercy Angel, an even better
    skill). What this skill does is repair some durability to your ships,
    making it the only healing skill you’ll have for a good long while. Now, off
    to Hapsal.
    Tavern-Remember when Torlo was telling you about the gate guard, well, now’s
    the time to cross that gate. The guard won’t take bribes, but he’ll take
    “something like a 100G.” Talk to your friends to get a bonus to +1 artillery
    for Yuri and Kira.
    Once you’re on the way to the void gate, Torlo shows up and becomes a member
    of your crew. You don’t need to assign him now, but when you get planet side,
    stick him in an artillery position in the meantime. Once you get to the gate,
    you can talk to the guard or fight him. If you talk to him, he’ll act like he
    wasn’t bribed at all. That ass, we bribed him fair and square! Shoot the ones
    in front and work your way to the flagship. 2 normal attacks for each ship
    ought to do it.
    Chapter 2 [A1CHP2]
    Character flags: Radamir, Rufina, Zakhar/Dedon, Poplo, Gadina, Karlo
    Module flag: Shield Frame 1, Navigation Bridge 1
    Crossing the void gate seems to give Kira and Yuri headaches. How weird when
    no one else has ever had that happen to them. Well, let’s head to a nearby
    planet to rest up. Now, you have to avoid random encounters because right now,
    you are outclassed by the Novigorod Pirates. Your fatigue bar should be really
    high about now, so we should head over to Popash.
    Tavern-the bartender will tell you about the current political situation
    withinthe Lutsk sector. Do so to continue with the story.
    Tavern-Talk to the old man. Keep talking to him until he offers to teach you.
    Doing so gets you Fleet Leader 2. Now you can have both the Daisy and your own
    ship working together. Remember what I said about sticking your flagship
    behind your other ships. Now that you have two ships, you can start shooting
    those Novogorod pirates down. After taking three squadrons down in random
    encounters, you’ll be attacked by Dedon Galkin.
    Boss Battle Dedon Galkin
    It doesn’t even matter if you win or lose this one. His ship is quite powerful
    for you right now. You could beat him on new game+ because you’d have much
    higher stats and Final Roar. In any case, the Elgava forces will arrive to
    assist, but they won’t capture Galkin. The Commander will invite you to Lutsk
    Base, but we don’t have to go that far yet.
    Tavern-You’ll get Tatiana, who’s useful as a control operator. Recruit her and
    we can go to Lutsk base.
    Lutsk Base
    HQ-If you don’t recruit Tatiana before you get here, you’ll be turned away at
    the door. After getting her, you’ll be able to speak to him. Keep talking to
    all the officers. Aside from Vladykin, they sure are standoffish and not at all
    Lodgings-Come to his quarters to get more information and a mission and the
    blueprints for a new ship. Now you can replace that Daisy with a real ship.
    That is, when you’ve scraped up enough money to do so.
    Tavern-“Talk to the military man.” If he’s supposed to be a spy, he sure could
    look more pirate-y. If you don’t say “We’ll buy you a few drinks” you will
    literally buy him drinks, which cost money. After getting the data chip, head
    back to report in. If you recruited him, talk to Polpo for a +1 Navigation to
    Yuri after you fight Dedon Galkin a second time.
    Dedon Galkin 2
    Same as before. But he doesn’t seem all that interested in fighting. Go figure.
    Lutsk Base 2
    Lodgings-After being told you can do whatever, you should just wander around
    for a while. At some point, Nia will tell you about the encrypted message. I
    don’t know, if I were Yuri, I would have let her off, but then we’d have one
    less crew member. Good call I guess. After this cutscene, head back to Lutsk
    base for your next mission. Oleg will give you a choice to take the direct
    route or the indirect route. Whichever you choose will start the mission.
    Onward to the Pirate Base
    Looks like an ambush. Vladykin will order you to proceed without him, so it’s
    going to be your fleet that will actually raid the pirate base. Just as it
    seems hopeless, Galkin saves the day and lightens your load. The only
    interesting thing to note is that his flagship uses a special similar to
    Panilov, but with missiles instead of lasers. It still counts as a barrage, so
    dodging is more useful than in normal battles. Once you get planetside and
    inside the building, take the first right to continue the story. Depending
    which whether you took the indirect route or not, Zakhar will either die
    outright or fall into a coma.
    Lutsk Base 3
    HQ-Mission accomplished! Now talk to Vladykin will give you the blueprint for
    Galkin’s ship. I don’t recommend building it right now, if at all. Tatiana
    will join up as a crew member. But before we head out to Central Elgava, let’s
    do some sightseeing. If you’ve recruited Karlo, head back to Perekop and visit
    to make missile weapons available. Do some sidequests if you want. Just as
    soon as you try to leave the Lutsk sector, the pawnshop on Toropets will tell
    you thatyour epitaph has been stolen, so you’ll be heading back to Ropesk
    It looks like your epitaph was taken by Novigorod pirates and it’s up to us to
    follow the trail. Unfortunately for you, that pirate with the big ship in the
    tutorial battle took them out and now he has it. The only good news is that
    he’ll board your ship and start a melee battle. The first one teaches you
    about melee combat. After winning that one, Valantin will come at you full
    force.There’s no way you can win this fight, but that doesn’t matter. Ouch,
    looks like Yuri won’t be watching 3D tv for a while. Actually, I wouldn’t have
    minded Yuri with an eyepatch, but looks like they can regenerate eyes now.
    Well, now you can go to Central Elgava now.
    Chapter 3 [A1CHP3]
    Character flag: Feodor, Larrisa, Ratai
    Ship flag: Novik, Gnevny
    Module flag: Shield Generator 2, Sick Bay 2, Observation Room 1, Analysis
    Room 1
    Central HQ-Vladykin will give you a couple of missions and incentive, but not
    information, about the epitaphs. He’ll invite you to his quarters for a private
    Lodgings-Vladykin will teach you Fleet Leader 3 and the blueprints for a
    Borodino class Battleship, arguably the best ship for a long time. I highly
    recommend grinding G to pay for it, as it will make the mission against Argun
    Medic organization-Coming here now will consist of having to donate 500G. The
    first time will add a +2 Medicine to Nia, Kira, or Tatiana. I would go with
    Tatiana myself, but it’s pretty useless given that all their positions are not
    in sickbay. The third donation will get you blueprints.
    Tavern-“Talk to Dedon Galkin.” You’ll get Ian as a new party member. You could
    make him first officer, as his command ability raises accuracy or stick him as
    an operator. I’d go for the latter so that Kira can still use medic. Galkin
    will give you more mission details. He’ll tell you to recruit Gen Nadiy.
    Nazhatin 2
    We’ll just have to backtrack all the way to Nezhatin to pick up Gen. If you
    makea stop at another spaceport, Ian will ask you if you’re qualified to be
    captain. Say yes to get a +30 EXP to leadership.
    Tavern-Gen will come along after you talk to him. He’ll want you to go to
    You just have to drop him off here. Seeing as how he told you not to interfere,
    you might as well make some progress against Argun by going to Gorodok. On the
    way, pirates will tell you about how the Driutesk forces are hiring mercenaries
    for their war. News of it has reached all points in this sector.
    Tavern-Still, let’s get some information on Argun. Sabik will tell you about a
    meteoroid storm. Basically, you’ll need to have deflector module 1 to traverse
    it without taking damage, which they’ll make later. Ian will get kidnapped, but
    you can still catch them before they enter the storm. Melania is not so lucky
    and is on the planet Medyn. We can’t rescue her yet, so let’s check in on Gen.
    Deviagorsk 2
    Tavern-Talking to Gen reveals that he and Alik are the ones spreading rumors of
    mercenary work. He’ll also join use as a temporary crew member. He’s quite
    useful in a number of positions. He’s a better operator than Ian or Tatiana,
    he has some anti-ship skills, and his Formation Foe will make ships in the back
    row as easy to hit as ones in the front row.
    Now that he’s done that, it’s time to attack those mercenaries. You’ll have to
    fight three battles in the local area. The only catch is you cannot destroy the
    regional ship or its game over. Once that’s done, the mission will be complete
    as Central Elgava steps in. For a large government, they sure do need a lot of
    help to resolve disputes. At least Gen will teach you Final Roar.
    There aren’t that many sidequests to do right now, but you might as well do
    what’s available during your money grinding. Argun’s base of operations is
    difficult to attack without a Borodino-class battleship. If you don’t, you will
    incur heavy losses.
    The first battle is against 5 ships, lead by the same ship Balik had. Just work
    your way through the cannon fodder, then the destroyers, and then the flagship.
    After this battle, you can retreat back to Gorodok for repairs before the
    second battle.
    Boss Battle Balik 2
    Ian sure is panicked by the enemy flagship. Still, the same measures you used
    in the first fight should be fine. Still, this fight is more difficult because
    your fatigue bar is so high. Use hit and barrage/Final Roar attacks as that is
    the safest way to take down his support ships and his flagship. This is a
    battle of attrition and heavy losses will be received without the use of Medic.
    Medyn Landing
    Melee fights require preparations in order to get things going your way. Assign
    Gadina or Torlo in the secondary security post (you can have them occupy both
    posts, but Yuri’s score will not be added). Install security rooms for higher
    fight values, and add crew modules for more people. All of these preparations
    give you a higher margin of error against the enemy. Borodino comes with 600 to
    start, which is another reason to buy it. Keep going up to the third floor to
    receive 300G. On the fourth floor is Balik and his melee fight. After you cut
    down Balik, continue on to the fifth floor and one more melee fight. Argun is
    a coward and will beg for his life. Choose “show him no mercy” three times. If
    you choose to spare his life at any time, he will give you a keycard to
    Melania, but it’s a trap as she’s wired with explosives, severely injuring you
    and killing her. If you show him no mercy, he’ll hand you the explosive card
    and only Yuri is injured. Either way, Kira will avenge him by blasting Argun’s
    head off. You’ll have to head to the right-most ??? in area 1 to find the Medic
    Organization ship. Looking up to see Kira and Nia’s faces sure is a sight for
    sore eyes. Torlo’s not so much.
    Zvengorod 2
    Lodgings-Speak with Vladykin. Now he’ll finally give you information on
    Elgava’s work on epitaphs. He’ll tell you the last known coordinates of that
    ship. It’s quite far away, past Ostrog, so your fatigue bar will be quite high.
    When you feel like you’re ready, stop at Ostrog for a pit stop, and then head
    further in. Note that your fatigue bar will rise if you head further in, so if
    you want, install modules that increase livability and assign crewmembers to
    the chef positions.
    Boss Battle Tefed Mudakov
    He has five ships under his command, with four destroyers and his cruiser
    flagship. Combined with your high fatigue bar, this fight is very similar to
    Balik 2. Heal if necessary and have patience; that command gauge is not going
    to charge quickly. If only some of your weapons are in range, use Final Roar
    instead of barrage. That extra critical will make up for less number of
    After defeating Mudakov, it turns out that he wasn’t the one who attacked the
    probe ship. So who could it have been?
    There’s a module shop here, so buy up all the blueprints. Once you get to the
    Tavern-Talk to the oddly dressed man to continue the story. Nia will ask you to
    leave them alone. After you’re done wandering, talk to Semias to find out what
    happened to the probe ship.
    Forest-you can take a walk here with Kira.
    Meadow-You can also wander around here.
    Lodgings-Speak with Vladykin. Boy, he sure does spend a lot of time in his
    quarters. One would assume he’d be at work in Central HQ, which he’ll head to
    after your report. Once he puts you on the trail to Heraklion, he’ll allow you
    to enter the ship design company on Chernesk. Katal1’s guide also points out
    that visiting Ketryzn allows you to get +5 EXP in ship management in exchange
    for 300G. He’s right; it is useless. Before you leave Elgava for Kalymnos, Gen
    and Alik will leave your party. Don’t worry, we’ll see them again at some
    Chapter 4 [A1CHP4]
    Character flag: Marjeno, Nobelo/Garni, Rhea, Leo, Nerissa, HELP
    Ship flag: Volos, Selene
    Module flag: Anti Aircraft control room 1
    Tavern-The bartender will tell you about current events about the Kreios
    pirates are running amok. Somehow, Kreios’s group keeps getting stronger
    despite their leader being imprisoned. As a result, this situation has put the
    Sector Security Agency on edge and they’ve set up blockades. I highly recommend
    doing sidequests now because one of them sets flags for recruitment for a new
    character. If you talk to your friends long enough, Karlo will ask you to
    sightsee. Ask “why?” to get +1 Science for Yuri.
    Tavern-If you recruited Gadina, she’ll beat up the champion of the tavern brawl
    and give you 500G. Isn’t that nice of the gorilla lady?
    Minas’s Lab-This is the place to pick up Professor Minas. He will give you a
    long-winded lecture about what needs to be done next. Just listen to Kira; she
    knows what we’re supposed to do. But because of the pirates, we need to be
    cleared to go to those ruins. Minas is an excellent researcher and is the only
    character you can get in the main game that has Mad Scientist. He’s also
    necessary to recruit another character.
    Note: Until you’re invited to the Sector Security Agency, the ??? between
    Heraklion and Dodecanese is blockaded. To get to Dodecanese, you must use area
    2 right-most ??? and scroll down to get there.
    Tavern-Some guys are picking on a guy from a different country. Select “Let’s
    help him!” to get +20 EXP to combat for Yuri and Torlo. This brawl will also
    attention from Pappas; He sure is easy-going for a cop. Talk to the trader and
    refuse his 100G three times to set his first recruitment flag.
    Once you’re on your way to Veroia, you’ll run into a battle in progress. You
    can choose to attack the pirates, which sets Adorinda Nobelo’s flag or help
    defend the passenger ship for Nikolao Garni’s flag. Either way, Delis will
    invite you to Veroia and Sector Security Agency’s headquarters.
    Security Agency-So, it looks like the military doesn’t want to help the Sector
    Security patrol, and they sure seem flustered about what to do. The commander
    will ask you if you can make it on your own. You can say you’re not to continue
    with the main story, but it’ll lock you out of recruiting two new members, so
    say that you are. If you say “I’m confident,” it will clear up the blockade
    that’s been keeping you from using the direct path between Heraklion and
    Dodecanese. Now that you’re not confident, Ioannov will let you in on the
    secret plan.
    Tavern-Just talk to Pappas, Delis will just tell you to speak to Pappas. He
    wants you to find Celina Soufias. He’ll also allow you to access the design
    company on Volos. I’d strongly replacing your weakest ship with either an
    Askold or Eudora cruiser, as they allow for hangars, which will be useful
    later in this chapter.
    Area around Zante
    Go to one of the ??? around Zante to find Celina doing battle against an LMC
    ship. Yuri may want to talk to her, and it’s a good thing she’s not
    interesting in fighting you. And that other captain doesn’t seem thrilled that
    you interrupted their fight. Can’t get much recognition huh? After that scene,
    come back to the same ??? to find Celina. She won’t listen to Yuri, but Nia
    certainly has a way with words. It sure is weird that Celina wants to be
    arrested and sent to prison, but that’s what she wants.
    Veroia 2
    Security Agency-They’re going to use Celina’s plan, just to see what Kreios is
    doing, and Nia will leave your team temporarily to keep an eye on her. Say “You
    can’t do that!” to get +20 Leadership EXP for Yuri. So, head over to the upper
    left ??? for the next event. That Oort interception cloud is quite impressive,
    but warden Glaucus is less so, though I can’t exactly blame him for staring.
    Now, you’ll have to wander around ports for a while. The first 3 will activate
    a scene with Celina and Nia breaking out. The next 3 will inform you
    something’s gone wrong. Good thing that Ian has a plan to find out.
    Area around Zante 2
    Basically, he wants you to capture a Krieos captain and interrogate him. So,
    head to the area near Zante where you found Celina and look for a five ship
    Boss Battle Terzi
    You’ll know it’s the right one if a Eudora cruiser is the flagship. You can
    destroy the other ships around him to make an easier time of it, but you have
    to get right next to him to activate the melee command. Honestly, I really
    hate melee battles because there’s really no way to predict what the
    opponent’sgoing to do. You just have to outnumber them and try your best.
    Veroia 3
    After capturing their captain, Yuri will *ahem* interrogate him. Don’t worry;
    all that happened to Terzi is that his arms have scars on them now. He’s no
    amputee, just a hostage that you will use to invade Skantzoura. You should head
    to Veroia to inform the Sector Security agency on this news. Ioannaov will hand
    you the blueprints for Hangar 1, Maintenance 1, and AA weapons. Earlier in this
    guide, I recommended the Askold or the Eudora to your fleet. Adding fighters is
    the reason, and Gadina can finally put that Ace Pilot combat skill to use. I’ve
    already explained the importance of using fighters over AA guns, so I’ll just
    cover the part about invading Skantzoura.
    Invading Skantzoura
    After saying “yes” to Ioannaov, you’ll be locked into a course. If you can
    avoid any battles, do so, as you need to keep your ships in tip-top shape for
    the mandatory battles ahead. Good thing our ships have plot armor or they’d
    never have made it through that interception cloud.
    You’ll be up against a five ship fleet. I used 16 Grif fighters and they’ll be
    able to repel the enemy’s. Not sure if you can use less fighters or ones not
    focused on interception, but this combination will definitely work. If you can
    use barrages against ships using AA, do so. It’s a hit.
    Now that you’ve landed on the planet, you’ll have a few melee battles to deal
    with. Don’t worry about running out of troops, as they’ll be restored after
    every battle.
    West-This building contains 700 guards, but no Nia or Celina.
    East-700 guards, and if you’ve recruited Rhea, you’ll get Leo now. Another
    group of 700 guards and Pappas as a prisoner. He’ll tell what was really going
    Admin-You should head to the Obsevation room to find secret passage, and then
    Warden’s office to go in and find Nia…and Krieos. It looks like he’s been here
    a while. It looks like we’ll be following Celina. Be sure to add all your new
    crewmembers before you leave.
    Boss Battle Glaucus
    This fight is similar to the last battle except for the high fatigue bar. It
    seems like the only time they want to make a boss fight is to make your party
    tired first, not by sending in ships that are more powerful than their rank and
    file. Oddly enough, you don’t have to melee to capture him; you can just fight
    him normally.
    Investigating Mytilene
    After than long fight, you can head to Mytilene. But stop by at Veroia to pick
    up blueprints for a Volos cruiser, Selene destroyer, and 5000G. You can talk
    to Leo to get blueprints of AA control room 2. The trip to Mytilene is a long
    one, and will fill up your fatigue gauge. Despite the place being abandoned,
    there’s a spaceport here. Boy, those AI really are autonomous. Minas will tell
    you that you need to go to Tineo in Nova Nacio.
    Chapter 5 [A1CHP5]
    Character Flags: Beleko
    Fighter Flags: Skoryi, Orlan
    Tavern-but likely on any tavern in Nova Nacio, Nerissa will get into a fight
    with Torlo. “Make Torlo apologize” for you to get Leadership EXP +30.
    Guard Post-Only available after you decide to invade Spetses. Talk to Valso to
    get access to the fighter design company.
    Tavern-Pay the bartender 500G to unlock the guild here. If you’ve recruited
    Soneto, she will start talking about how she was sexually harassed. Say “I’m
    sorry to hear that” to get +5 fame.
    Observatory- Aminda will review the information you’ve gathered on Mytilene.
    It’s going to take a while, so explore the rest of this sector.
    If you go to the ??? between Shelo and Riveli, you’ll pick up a Kalymnos ship
    heading for Populara. If you go to a tavern right now, Ian will lecture Torlo
    into a +1 to Ship Management.
    Lanco Hotel-Find out what the Sector Security is doing here. Seems like they
    don’t want our help even though they know we can handle it. Well, you’ll just
    have to wander around until Vladykin will tell you to head to Zvenigorod.
    Back to Zvenigorod
    Central HQ-Vladykin will finally tell you what the probe ship saw and we see
    A MASSIVE FLEET. Nia grows pale at the sight of it, I wonder why. Nia advises
    Vladykin to form an alliance with Kalymnos and Nova Nacio, but he’s not
    completely convinced of the threat. If anything, the Elgava government still
    thinks they can assimilate this new fleet, despite their incompetence at
    managing the planets they have now.
    Tavern-Meet with Semias. Looks like this Lugovalos just keeps getting more and
    more dangerous the more we learn about them. She’ll want to put the Daisy under
    maintenance. If it’s the only ship in your fleet, Semias will give you a
    Perekop and you will lose 1000 fame. This Perekop will have its name written
    in katakana writing, which means that the localization team thought that you
    wouldn’t be silly enough to sell all your ships and have the Daisy as the
    flagship. It says jiyumee, for the curious.
    You can’t go back to Elgava after this point, so if you want to do sidequests,
    now’s the time to do so.
    Observatory-The analysis should be done by about now…well, almost. But at least
    we can stay at that swanky hotel on this planet. Visit Nia’s room, as the other
    two are asleep, and a sweet, somber scene plays between the two. The next
    morning, Aminda will tell you that she may have found a way to locate epitapts.
    The projected location of the nearest one is in the Spetses sector.
    Along with Ioannov’s murder, that just gives us another reason to head over
    Hotel-Speak with Pappas, as you can only go to Kalymnos right now. He’ll brief
    you on why they allied with Celina in the first place. But despite all this
    evidence, the Security Agency doesn’t want to risk a diplomatic incident.
    Frankly, declaring war against a country that supports slavery doesn’t sound
    like a political disaster in the first place, but I suppose that’s just me.
    Tavern-Come here after talking with Pappas to discuss what you’re going to do.
    I suppose a little vigilantism isn’t such a bad thing in this case. When you’re
    about to leave port, Garni shows up if you saved the passenger ship earlier in
    the game, and Nobelo shows up if you attack the pirates instead. Personally,
    I think Nobelo is the better crewman as she has the Amateur Chef skill, which
    is rarer than Garni’s Abacus skill. We can leave for Spetses now, but I’d
    recommend going to Rivelli to talk to Valso to pick up new fighter blueprints.
    Guard post-Valso will give you permission to buy the fighter blueprints on this
    planet. Make sure to prepare your ship to have some form of anti-fighter
    defense, preferrable fighters.
    Campaign of Spetses
    The best preparations that I can think of is to have fighters of your own to
    avoid fighter lock. Also, this campaign is going to raise your fatigue meter,
    so start buying modules that increase livability, such as the mess hall,
    crew quarters, sickbay, and so on. While we’re on that thought, have as many
    crew members as you can for the chef positions.
    You can use planets to rest up as light defenses are covering the beginning
    Tavern-If you’ve recruited Feodor, he’ll give you a chance of gaining 100 fame
    for 500G.
    As we get further in, it looks like the guy that fought Celina is now fighting
    Valantin. This cutscene battle ends much like what happened with Celina.
    Well, now we get to see this brash captain’s face.
    Tavern-“Talk to the young man” for his help with Ian’s plan. It’s not a bad
    plan, but it all hinges on whether both teams can survive long enough for
    Valatin to do the heavy lifting.
    Tavern-If you have Barberis, talking to the zero-g dog will increase his skill
    in artillery, navigation, or ship management.
    Now, this is where the battles become more difficult and complex. Ian will
    tell you we need to lure them out. That means that we just retreat to the very
    end of the map and never fire a single shot until the invisible timer runs
    out. Do this two times and only after you reach the Kilkis sector are you
    allowed to fight back with Pappas, though he doesn’t join your fleet or
    anything like that. A five ship fleet attacks. Take out the destroyers first
    and save the carrier for last. In fact, I’d recommend healing with medic
    until the boss fight to preserve as much fighting strength as possible. Once
    you’re saved by the Corsair’s cutscene powers of mass destruction, we can
    proceed to the boss fight.
    Boss Battle Beleko
    Head to Alonnisos for the boss fight against Beleko. What’s unique is that his
    ship is in the middle, which makes for a tempting target. Destroying the
    flagship before all others ends the fight. Don’t do it if you want to recruit
    him later. Take out his other ships and leave the flagship alone to set his
    recruitment flag. His special ability is Iron Wall, but it’s not that big of
    a deal, especially with Final Roar. This is a long battle because of that
    fatigue gauge, but if you’ve raised livability, it should be fine. Assuming
    you destroyed his escort first, the second stage of the battle starts, where
    Belenko will try to fight solo in his carrier. Because the carrier has weak
    anti-ship weapons, you should have the advantage.
    Fort Cadmus-400 troops
    Prison-400 troops
    Cadmus is too much of a coward to lead his men and flees into the desert ruins.
    Once you corner him, the campaign is effectively over, as Cadmus dies
    regardless of Yuri’s actions. Seems like everything should be fine, but then
    Valantin shows up. At least he’s not coming for the other eye, but now we have
    to follow him into the dead gate next to the blockade. Choose “go through the
    gate” for Leadership EXP +30.
    Into the undead gate
    Well Yuri, if you’re definition of safe is some weird space where there’s space
    screaming and disappearing gates, then I guess we just have different standards
    of safety. “Ask Gavril Minas” for Leadership EXP +30. Now, this choice is
    important. Choose “Look for Valantin” to continue the story. The other two
    choices will be game over by non-existence. Valantin will give you that little
    hint that’ll keep you alive. For someone that stabbed Yuri in the eye, he sure
    is surprisingly helpful.
    Chapter 6 [A1CHP6]
    Character flags: Katida, Marjeno, Lotuso, Sceptro
    Irvest Sector
    So we’ve now ended up in a new, recently explored system that has many
    inhabitable planets. I guess they’re in a different part of Irvest. Set course
    for NN-005. It looks like Kira and Yuri are the only ones that even remember
    the Flux sector, the same people who get headaches. Interesting coincidence,
    isn’t it?
    Desert-Receive a science lesson on terra-forming, which results in Yuri’s
    science skill to increase by 1. It costs 1000G.
    We will be unable to head back to any previous areas after entering the
    Magellanic Stream.To continue out of this sector, talk to Cico. He’ll join you
    on a temporary basis and come with his own, overpowered ship. I wish a lot of
    other characters came with their own ships on a temporary basis, like Pappas or
    Vladykin. When you try to leave port, we find out that we have to take Katida
    to Kashtano for the rare medicine we need.
    Just an important note, while traveling through the Mangellic Stream, we need a
    ship like Cico’s in order to deal with the random encounters; without him, we
    might as well be throwing rocks at those jackals. And traveling near a
    supergiant star will reduce the durability and crew of all your ships. If you
    have maintenance officers and a staffed sickbay, it shouldn’t be a problem, but
    Nia wasn’t kidding when she said this place was dangerous.
    Out of the frying pan and into the…okay, yeah it’s pretty safe here at this
    trading outpost.
    Trader’s Guild-Meet with Pipra. Okay, maybe we did land in fire anyway given
    her lecherous attitude. Pay your respects in the form of 2000G to gain access
    to the Red Bazaar on Kranio. Talk to her again to gain access to Zefiro. You
    can also sell fame to her for money. Her rate is 20G per 1 point, so:
    Personally, I don’t find her fees worth it. Fame is much harder to accumulate
    than money. Money can be easily and consistently be found in enemy encounters,
    doing sidequests, installing holds on your ships, and selling ships. The only
    way to consistently find Fame can only be gained from enemy encounters.
    Tavern-You can talk to your friends after talking to Pipra for Nia and Tatiana
    to start talking about beauty products. Yuri’s Ship Management skill +1 as a
    result. Talking to Nia will continue the plot. We need to sneak into that
    trade convention. Maybe someone in the LMC will take the threat of Lugovalos
    seriously, but to do that, we’re going to have to travel to all the planets
    in the area to get the items we need.
    The Black Bazaar-Only really accessible after Katida temporarily joins your
    party. This is where we can get fake IDs. You can come here earlier without
    Katida, but all the forger will say is that he needs a good copy to work from.
    The White bazaar
    Daily necessities-Cleaning supplies for 500G. Grants Yuri Ship Management +2
    Medicine-The first time, the clerk will refer you to the hospital for the drug
    that Katida needs. She will be hospitalized and recovering after you find out
    about it. Nobelo will leave your crew at this point. Come back to the shop to
    buy some actual medicine for 800G. Grants Yuri Medicine +2
    Clothes-The first item is a party dress 1200G. This is a quest item so you’ll
    have to buy it sooner or later. The second item is a bunch of boxer shorts for
    50G, which increases Yuri’s Ship Management EXP +50.
    Blue Bazaar
    Marjeno, the trader you may or may not have saved in Kalymnos has his shop set
    up here. If you’ve set his recruitment flag, he gives you his equipment at
    50% discount.
    Research equipment-1000G can be reduced to 500G. Increases Yuri’s
    Science skill by +2.
    Sports equipment-400, can be reduced to 200G. Increases Yuri’s Combat by +1
    Flowers-These can only be obtained after talking to Katida in the hospital.
    He has two kinds of flowers for sale, real ones for 300G and fake ones for 10G.
    Buy the real ones to set her second recruitment flag.
    Once you’ve bought everything from his store, he’ll join if you’ve also
    rejected his reward twice earlier. He’s a decent accountant, and odds are you
    don’t have anyone in that position yet.
    Hospital-You can visit Katida in the hospital. Seesh, she sure is a ditz. You
    can yell at her to set the first of her recruitment flags. If you lecture her,
    she can’t be recruited at all. The second flag is to buy the real flowers
    Marjeno is selling. Whatever it is you decide to do, you’ll have to come back
    here after learning that you need fake IDs to enter the trade conference.
    Don’t worry if you decided to be cheap about the flowers, she’ll still be
    happy enough to help you out with that.
    Scenic Tower-Cico will want to put the moves to Kira, and you literally have no
    choice but to agree. He’ll just keep pestering you until you do. When you try
    to leave the planet, Yuri will want to check in on Kira and Cico. Good thing we
    showed up, huh? And now we can access the Black Bazaar on Kranio, which is
    necessary to get the fake IDs.
    Tavern-You should talk to the bartender to find the location of the trade
    Trade Hall-When you do learn the location, you’ll get clues as to how to enter.
    Basically, you need to have the party dress and fake IDs. Once you have all
    these things, you can enter the trade conference. I’m tempted to say Nia looks
    fantastic in that dress, but then again, I always think she looks incredible.
    Anyways, talk to the Young Man in Black. The other two aren’t interested in
    hearing about Lugovalos. Unlike Vladykin, at least Bastian is actually taking
    this seriously.
    Taking Katida home
    Now that we’re done all that we can here, it’s time to head back to the void
    gate in area 1. On the way back, Cico will get mad at you and leave your fleet.
    That fight was totally his fault. You also can’t go back to Kashtano to
    reorganize your fleet. Unfortunately, without Cico, you’ll have no choice but
    to flee every battle. Set course for the RG sector. Kira will think there’s a
    spaceport around her. Look for it until you find it. Then you’ll be able to
    reorganize your fleet for the upcoming boss fight.
    Boss Battle Oisin
    The first part of this battle will trap your fleet with mines. You must use
    your fighters and/or AA guns to take them out. Don’t worry about Oisin; he’s
    all the way on the other side of the map so his weapons won’t hit you. Once the
    mines are taken care of, Cico will show up and distract him so that you can
    start this boss fight in earnest. I’d rather that Cico just blow him up just
    like the last few jackals earlier. Course, your weapons will do just as well
    against his ship. One to two final roars will be enough to take him out.
    Chapter 7 [A1CHP7C]
    We’re almost about to drop off Katida, but then Pappas will call us about an
    emergency, something that affects an entire nation. What could it be?
    Tavern-If you talk to your friends before dropping off Katida, she’ll offer
    you an entire star system. Answer No thanks to avoid -30 to fame.
    Lanco HQ-come here to drop her off. She and Nobelo/Garni will leave your crew
    and you won’t have the chance to recruit them again until much later in the
    Lanco Hotel-Lanco will tell you what has happened to start the war between
    Kalymnos and Nova Nacio. He will give you 20000G as thanks for saving Katida.
    After talking it over with everyone in the tavern, now you’ll get to choose
    which side to take. Now, there’s a fork in this path: Nova Nacio or Kalymnos.
    Nova Nacio provides the opportunity to recruit some excellent officers but
    less impressive ships. Kalymnos gets you mediocre officers but better ships.
    Nova Nacio gets you more modules, but some whould say Kalymnos has a better
    story. If this is your first playthrough, I recommend taking Nova Nacio
    simply because the missions are easier.
    Kalymnos [A1CHP7K]
    Character flag: Terzi, Xenakis, Pappas
    Ship flag: Thalia, Adrasteia
    If this is your first playthrough, I see you decided not to listen to me. Very
    well, I’ll give you advice on getting past this part without the benefit of
    New Game plus. Beleko will join you if you’ve set his recruitment flag. He is
    a really good character best suited for security or artillery.
    Tavern-Talk to your friends to talk to Palmo. His navigation skill will
    increase +2. Talk to him again to get Artillery +2.
    Allied HQ-You’ll briefed on what missions you’ll need to do. Delis will join
    your crew, but he isn’t all that useful. Glavanis will give you 5000G.
    Tavern-Some guy will hit on Soneto and because of her, Yuri, Torlo, or Ian
    will get Artillery +1.
    Irvest Sector
    HQ-Terzi is here as a mercenary captain. He’s a recruitable character, but we
    won’t reap the benefits until much later in the game. Delis will tell you to
    escort a transport ship. Yes, another NPC ship. Unlike Cico, this ship can’t
    fight worth a damn. You’ll have to take it to CL 617 and then come back. To
    recruit Terzi, go to the ??? next to you first. If you finish your mission
    before investigating, you’ll be too late to save him from Pavlov. If you do
    save Terzi, you’ll set his recruitment flag and if you decide to “see what we
    can retrieve,” you can, you’ll get blueprints for a Thalia class battleship.
    Complete the mission for 3000G.
    HQ-Verga will order us to retake CL 665. Before we leave, unequip any weapons
    that can hit multiple targets, such as the MRV missiles. On the way there,
    Delis will tell us to take down a transport ship. We can’t shoot it down.
    We need to rely on fighters and single targeting weapons. You will capture
    Villo, but Delis’s racism gets the better of him. “Stop him” to get Fame +20.
    Once you reach CL 665, the battle is already underway and you’ll have to fight
    a carrier and two cruisers. It’s nothing you haven’t already fought before. We
    won, but Abato shows no mercy. But before we leave to collect our reward of
    5000G, check in the tavern.
    CL 665
    Tavern-talk to the middle aged man with Sceptro. Give Delfeno 500G to increase
    your fame +50.
    Final days of the war
    Once you’ve completed those two missions, Verga will tell you about project
    Stelalumo actually is. Maybe Bush should have been looking for WMDs here
    instead of Iraq; he would have had a better chance of success. It looks like
    the lynchpin of their defense is a Paradizo-class carrier. Once you get to
    Najbaro, the battle’s already underway and you’ll immediately have to take out
    Nova Nacio’s best ship.
    Nacion carrier
    It looks like the lynchpin of their defense is a Paradizo-class carrier with
    two battleships. What’s worse is that even the carrier does decent damage. It’s
    best to have as many fighters as you can carry to takes care of its fighters
    and to use Final Roar to take out the battleships as quickly as you can.
    After defeating the enemy fleet, Verga wants you to evacuate so he can use his
    Thalia class ships to knock the moon out of orbit to destroy the laser. Looks
    like Verga likes to fight fire with fire. “Talk to Deacon Verga” for Yuri
    Leadership +10 EXP. Verga won’t listen. “Talk to Vlasis Delis” to get fame +50.
    But before you can get groundside...
    Boss Battle Abato
    Abato will attack you with his one ship. Unfortunately, there’s no time to rest
    and he has many powerful long-range weapons at his disposal, and he also can
    use Final Roar ON YOU. The best you can do is to use fighters and close the
    distance so he can only use his weakest weapon against you. Just use normal
    attacks close range and you should be fine.
    Once you’ve taken care of him, you will be aiding in the evacuation and so will
    Terzi if he’s alive.
    Control Center-600 troops will attack you in two waves. Turns out the control
    room was empty. Torlo’s right; it does suck to be them. “Evacuate without
    Delis” to get fame +30.
    Leave the planet as there’s nothing more you can do. It turns out that Pappas
    stayed behind to help out. Now, we just take the civilians to Byzantium. Don’t
    worry, you don’t have to escort an NPC ship this time.
    Shelter-Come here to talk to Terzi. Turns out he actually does care for people.
    I think this is also a recruitment flag for him, but I’m not entirely sure.
    Joint HQ-Pappas is alive and recruitable, but Delis is not. Verga will still
    insist he was in the right about dropping a moon on a colony. Glavanis will
    tell you to patrol the area for a while. “A while” consist of three random
    Nova Nacio [A1CHP7N]
    Character flag: Letero, Merita, Luko, Pavlov
    Ship flag: Paradizo
    Module flag: Deflector 4, Mess Hall 2, Deflector 4, Mess Hall 2
    So you decided to listen to me and go with Nova Nacio. Lanco will give you
    10000G and as you leave port, Beleko will join you if you’ve set his
    recruitment flag.
    Tavern-A zero-G dog will hit on Soneto and she’ll make him teach Yuri, Torlo,
    or Ian artillery skill +1. Talk to your friends to get a conversation between
    Minas and Leo to get Yuri Science skill +2.
    Tavern-Palmo will gain Navigation skill +2 upon entry.
    Irvest Sector
    Joint HQ-Captain Valso is here. He will introduce you to Letero, who will be
    keeping an eye on us. He’s decent in maintenance with his machine geek skill.
    Please Letero, stop using a bowl to help cut your hair. Valso will brief you on
    a couple of missions to harass the enemy.
    This planet is very successful for terraforming, but why is this place so
    strategically important? It must have something to do with Project Stelalumo.
    Najbaro HQ-Merita will order you to take out 3 battleships around CL-665.
    Don’t worry, it’s not as bad as it seems. The only thing to point out is
    that the Pallas and Ianthe have lasers that function like Panilov’s ship.
    You can always use CL-665 to rest up in between battles. The Thalia class
    has a five ship fleet, but one to two Final Roars should be enough to take
    it out. Abato will show up, but the same basic strategy applies. Fortunately
    Abato isn’t all that interesting in fighting us to the death and will flee if
    you do enough damage to him. “Don’t go after him” to get Yuri leadership EXP
    +50. Letero sure is a coward. Come back when you’re done to get 3000G.
    Universala HQ-Pavlov will start talking to you. Letero will order us to destroy
    4 transports around CL-617. This mission is even easier than taking down the
    battleships. Pavlov will race off. Go after him to find that his ship was
    wrecked by a group led by a battleship. If you have at least 5000 fame, he
    will join you. He’s a pretty good navigator because of his Ace Helmsman skill.
    You’ll also get deflector 4, which is the best deflector in the game. Come back
    when you’re done to get 2000G.
    Tavern-If you’ve recruited Sceptro, he will want Yuri to give 500G. You’ll get
    Fame +50.
    The final days of the war
    After completing both mission, Kalymnos will begin their offensive against
    Ermeno. The fleet admiral will order Valso’s team to reinforce Najbaro.
    Two waves of Thalia class ships are here, but the strategy remains the same.
    After breaking through and seeing that their plan is to crash the moon into
    the planet, Abato attacks.
    Boss Battle Abato
    Now he’s interested in a fight to the death. He has many long range weapons
    and Final Roar. The best strategy is to close the gap and hit him with close
    range weapons. His ship can take a lot of punishment, but as long as you don’t
    take as much as him, you can win through attrition.
    “Talk to Letero” to get Fame +10. We find out that this Stelalumo is a high
    powered laser that has enough firepower to destroy the moon.
    Najbaro 2
    Najbaro HQ-It looks like Merita knew about the project. Unfortunately, it
    wasn’t complete and it’s output is at 50 percent.
    Control Bunker-unlocks after talking to Merita. There are two waves of 600
    troops to defend an empty bunker. Letero will volunteer to stay behind to get
    it working. “Evacuate without Antonio” to gain Fame +30. He’ll have trouble
    firing until Merita fixes the problem. I guess Letero isn’t as good as he
    thinks he is. Come back here to pick them up and have both of them join you.
    Merita is a decent Operator with her cool & calm skill.
    Chapter 8
    Module Flag:Captain's Cabin 2 (Nova Nacio only)
    The path is still split, but will rejoin later on when you need to head through
    the Magellanic Stream.
    Kalymnos [A1CHP8K]
    Katal1’s guide says to avoid visiting Bascilisus during this chapter as there
    is a glitch where Delis will be recruited again and because of this glitch,
    the gates randomly decide not to work and some story events won’t trigger. I
    don’t quite know about the full effect of the glitch, but do we really want a
    zombie Delis on our ship? Maybe if he was maxed out with ComeBackKid then I’d
    consider it.
    Shelter-Come here to talk to Terzi. Turns out he actually does care for people.
    I think this is also a recruitment flag for him, but I’m not entirely sure.
    Joint HQ-Pappas is alive and recruitable, but Delis is not. Verga will still
    insist he was in the right about dropping a moon on a colony. Glavanis will
    tell you to patrol the area for a while. “A while” consist of three random
    battles. Kira will collapse and you will be forced to take her to Byzantium
    hospital. The weird thing is, she’ll still be in whatever position you’ve
    set for her even though she has broken ribs. What a trooper!
    Hospital-You enter automatically. Kira will leave your crew, as well as
    Tatiana, Torlo, Minas, Ian and Radamir if you’ve recruited him. Glavanis
    will tell us that Elgava was essentially subjugated by Lugovalos. Odds are
    there’s no one in the SMC that can stand a chance against them now. The only
    hope is Regeinland, but that means going through the Magellanic Stream. We’ll
    let’s hope Nia called on some good backup. Villo will join you, but he’s
    pretty mediocre.
    Nova Nacio [A1CHP8N]
    Ermeno 2
    Torlo suggest giving 2000G in food.
    Shelter-If you’ve given the refugees the 2000G Torlo asked for, you’ll get some
    Joint HQ-Valso will brief you on how the battle went and Ulmo is annoyed at
    Yuri’s sense of honor. He’ll order you to patrol the area and take out three
    enemies in random encounters. Kira will collapse and you must take her to the
    hospital. Despite her broken ribs, she’ll still function as a crew member. That
    little girl is tougher than she looks.
    Hospital-This event activates automatically. Several members of your crew:
    Kira, Torlo, Ian, Tatiana, Minas, and Radamir if you’ve recruited him, will
    leave. Valso will run in and tell you that the Central Elgavan navy has been
    completely defeated. The only hope left if whether Regeinland will send aid,
    so Nia tells us we need to get to Kashtano. Hopefully the back-up she ordered
    will be as good as Cico.
    Common Route[A1CHP8C]
    The fork comes together after entering the Magellanic stream.
    On the way over, Celina will be the NPC ship escorting you. I’m with Yuri,
    what embarrassing secret could she have? Now preparing for the next few battles
    will be somewhat weird. Select your two best ships and equip them for high
    livability and the best weapons you can get. The high livability is not for
    the Act 1 battles, but in preparation of Act 2.
    Kashtano 2
    Trader’s Guild-So the response of most of the nations was to surrender, except
    Kalymnos. Fortunately, Lugovalos isn’t insane. Like Rome, they only kill those
    who oppose them. Nia will make the call for reinforcements and Pipra will tell
    us that Semias is around the area.
    Tavern-“Talk to Semias Alastar” to find out that there’s a hidden starlane.
    Eremon seems to jar Nia for some reason. Semias will join, and he’s an
    excellent navigator or security chief.
    Kashtano 3
    Trader’s Guild-Eremon will make a personal appearance, along with several
    dozen members of his goon squad. Looks like even Eremon needs help in
    travelling through the Magellanic Stream, but Nia will stop him by threatening
    to kill Pipra. No real loss, in my opinion. Nia, “a weathered old crone”? You,
    Niall Eremon, have no taste in women! Good thing Regeinland showed up, and
    judging from Desmond’s reaction, their technology is formidable enough to
    warrant concern.
    Tavern-After finding out about Regeinland’s reinforcements, “talk to your
    friends” to prompt a conversation with Beleko. Yuri will get leadership EXP
    Battle against Lugovalos
    Set course for Abandoned if you’ve unlocked it. The Lugovalian fleet is in the
    RG Sector and that’s where you can start your flanking attempt. It looks like
    the Elgava military is supposed to hold up their flank. With Celina with you,
    you can just blow past them. Nia will yell at Yuri about the realities of war
    and then plants a full kiss on the lips. I’m so jealous right now. Once you
    hit the RG sector, you’ll be attacking the Elgava ships guarding their flank.
     You’ll be able to blow past them without too much effort.
    Boss Battle Eremon
    The first stage of this battle is brief. Just attack him once to find every
    non-critical hit only does 1 damage or not attack at all. With cutscene power,
    Yuri will declare that the ship is impervious to damage. Then Valantin uses his
    own cutscene powers of mass destruction and make Eremon’s ship vulnerable.
    Unfortunately this is the time that Celina will leave your fleet and you’ll
    have no time to replace that empty slot. Much like Abato, his ship can hit
    hard and from far way, so you’ll just have to rely on fighters and close range
    After you win that fight, Nia will board Eremon’s ship by herself and Semias
    will force us to retreat through the void gate. Nia Nia Nia, the first rule
    of killing people is to shoot first, not talk to them. That’s why you got
    sliced. Bastian will fire the Exalaser, and buy the LMC some time to prepare
    for Lugovalos. Let’s hope they prepare accordingly.
    And to be absolutely clear…
    You will not be able to return to any of these areas for a good, long time,
    and even then, the sidequests in Act 1 can’t be completed in Act 2.
    Act Two
    Chapter One [A2CHP1]
    Character flags:
    Module flag: Security 7
    Ten years have passed and Yuri and all of his crew have been arrested for
    knowing about the Lugovalian threat. Wow, Yuri became a giant. Now this whole
    prison part makes very little sense to me as apparently its co-ed and the
    prisoners don’t appear to be wearing a uniform.
    Day 1
    Take a tour of the area before visiting the East Block.
    Go to Franny Porollo’s cell-She sure does try to throw herself at Yuri, but
    it’s pretty neat she has surveillance on the prison complex.
    Go to Semias Alastar’s cell-Semias will tell us about a useful cellmate that
    might have some information we can use. Talk to him again to get Yuri’s Combat
    Go to Gen Nadiy’s cell-So, it looks like old man Gen and Alik have also been
    arrested for the same crime Yuri was. Talk to Gen to learn Fleet Leader 4,
    which allows us to finally have four ships in a fleet. Wish we had it sooner.
    Return to Yuri’s cell when you’re done talking to the other inmates.
    Day 2
    Franny will pass a schedule of transports to Yuri for us to deliver to Alik.
    Gen’s cell-Alik is busy working on figuring out the intervals between plasma
    storms for us to pass through safely.
    Franny-Not only can she hack their security, she also knows where our weapons
    are stored.
    Semias-he’ll introduce us to Thomas, who knows where our ships are. How
    convenient for us.
    Return to Yuri’s cell when you’re done. Alik will tell you his findings.
    It doesn’t sound like good news, so if we plan to escape, it’ll be based on
    Day 3
    Prison complex-Regardless, we attempt to break out of here. The path is linear,
    and once Yuri gets his sword back, he’ll gain combat +2. There’s 800 guards
    standing in your way. You only have 1000 crewmembers to work with, but this
    fight is perfectly winnable. Then Dodungo will block your escape. He outnumbers
    you with 1200 men, but you should be able to outdamage him pretty quickly. What
    a meathead…or lack of a head for getting in our way instead of helping us
    escape. Yuri’s gotten ruthless now. Guess he learned Nia’s lesson pretty well.
    But we still have the problem of the plasma storms appearing at random
    intervals. What could the solution be? Apparently, it was mostly an illusion
    and that shooting at it solves the problem. Kinda wish a lot of problems were
    just that simple.
    Set course for Labico and on the way, we can attack a transport fleet with one
    destroyer. If there’s any difficulty in this fight, it’s the lack of
    preparation and a high fatigue bar. If you’ve had high livability modules set
    before act 1 finished, then the command gauge should be fine.
    Don’t build any new ships just yet, at least until you can access the
    blueprints on Acerenza.
    Tavern-“Talk to your friends” to get Franny to sew you new clothes. Apparently
    they’re so hideous that Yuri would rather stick with his prison clothes.
    Yuri’s ship management skill +1 regardless.
    Union HQ-Pay 1000G to enter the HQ where Jovani will greet you. Sure he’s a
    heavy-set guy, but I think the weight’s all in his hair. Jovani will ask you
    what happened to Kashtano. Don’t tell him to get Yuri’s ship management +1.
    He’ll get you access to the chart bank on this planet and access to neighboring
    Acerenza. Now, when he says to only land on Acerenza and Labico, those are the
    only two places you can visit. Any other place will simply gun Yuri down as he
    gets off the ship.
    Chart Bank-You don’t have to come here, but you can to find out the basic
    political situation within the LMC. But there’s no information on where the
    penal colonies are.
    Check out the Clothier-Mariana will make you a new suit for 1000G. When she
    says that it’ll take her time, it’s just three random encounters. Once you
    pick up you new suit, it turns out that Mariana is Pipra’s granddaughter. Ugh,
    that means that at some point, someone actually had sex with her to give birth
    to Mariana’s mother. I’m not sure I can get that out of my head. Anyways,
    she’ll tell us that we need to take a VIP hostage to get us the leverage we
    need to get the rest of our crew members back. When you’re ready, head over
    to the ??? next to Cino.
    Check out the arms dealer-his first product is sell guns to either Franny or
    Alik for 500G or both for 900G, which increases their combat +1. Neither
    crewmember is likely see combat, so just pick whoever. The next offer is
    to sharpen Yuri’s sword, which gives Yuri combat +2 for 3000G.
    Boss Battle Shildo
    This battle flat out demands you to board their ship for melee combat. It is
    impossible to go ship to ship as their weapons are far too powerful. Use
    fighters to hold the ship in place while you close the distance. The simple
    fact is that you will lose at least one ship rushing the enemy. Give all your
    ships security modules and as many crew modules as you can install. Also add
    Semias as the assistant security officer so that his score adds with Yuri’s.
    1600 initial force
    800 led by Shildo. He’s quite good at melee.
    After defeating Shildo, Yuri asks Glorinda to be their hostage. Regardless of
    your choice, he’ll let her go as she threatens you with suicide. What a
    gentleman to keep her from needing to do that. Glorinda will tell you the
    location of your crewmembers. Hopefully, Franny’s wrong about it being a trap,
    but why would Yuri want to get trapped in one?
    4 ship fleet, but their weapons aren’t all that dangerous provided you have
    deflector 4. I accidentally left my Eudora ship in front because of the fight
    with Shildo, and it didn’t sink in this battle. If you don’t have it, well,
    they can do decent damage, but they’re still not much tougher than the
    pirates you’ve been fighting.
    After this, we get most of our crew members back! It’s time to put our crew
    back in their proper places.
    As so as we leave, Regeinland and Libertas will trap us. They both want us to
    surrender to them, so there’s only one logical choice…surrender to Regeinland.
    At least we have reason to believe that Regeinland is willing to fight
    Lugovalos. It seems as though surrendering is part of Gen’s plan. I sure
    hope we don’t land in prison again for that.
    Chapter 2 [A2CHP2C]
    Character Flag-Andreas, Basadre and Jimenez/Ochoa and Lozano, Mariana,
    Ship flag: Castilla
    Module flag: Navigation Bridge 8, Lookout 2
    If you have the money, build an Agrell battleship. It is quite possibly the
    best battleship for half of this act and a good support ship for the other
    Tavern-“talk to friends” to prompt a conversation with Karlo to get combat +2
    for him.
    Alpha Quadrant HQ-It looks like Regeinland needs our help and makes Yuri a
    special officer in their forces to finally take measures to fight Lugovalos.
    Seems like they should have done that from the get-go instead of waiting ten
    years. We’ll be free to travel without the fear of being gunned down at the
    spaceport, yay! After wandering for a while, Scneizer will ask us back. We
    don’t have to go immediately so do the sidequests first.
    Rentinen 2
    Alpha Quadrant HQ-Scneizer will tell us to resolve the Escondido Civil war,
    now we have a choice between supporting the government forces or the rebels.
    I recommend the government forces on the first playthrough as the rebel forces
    are faster to destroy. Visit Canopus and Octans for information about the
    rebels. Dietrich may be accompanying us, but he never joins our fleet like
    Cico or Celina. Some escort he is. Anyway, Escondido ships have a great deal
    of armor and will be able to shrug off just about every non-critical hit.
    Rebel Route [A2CHP2R]
    Character flag: Arturo and Jimenez
    If this is your first playthrough, I see that you have decided not to listen to
    me and join a rebel who fights for the pride of their nation. I’m guessing you
    also chose Kalymnos just to spite me. Very well, I’ll help out as best I can.
    Agua Clara
    Before you get here, Gen will feel quite sick, more so than usual. Lozano,
    Ochoa’s second in command will tell you to meet at the Zaga House.
    Zaga House-Ochoa will tell us to go to Adis void gate and to take the
    government’s capital, Dorado. He knows about Yuri’s interest in epitaphs.
    Maybe he knows more about them and if there’s one nearby.
    Wandering around this part of this sector, you may run into a shield ship. This
    ship is nearly impervious to ship weapons; if an attack hits that is not a
    critical, it does about 1 point of damage. Fighters seem to do normal damage to
    it, but the best strategy is to use formation foe so that you can target the
    ships behind the shield ship with no penalty. We’ll be seeing a lot of these
    shield ships during this campaign.
    Seizing the void gate
    A five ship fleet is holding position here, but there’s nothing special about
    Tavern-“Talk to the laborer” He’ll charge 3000G for some technology that sets a
    flag for a new type of ship. Well worth the price I think. It also sets the
    recruitment flag for him and you can get Emiliano at Labico’s Union HQ. He’s a
    pretty good navigator to boot. Suddenly 3000G isn’t all that expensive, now is
    The battle of Dorado
    The defenses at Dorado also have a shield ship, and the best way to take it out
    is with formation foe and to take out the support ships quickly so that you can
    use fighters indefinitely. After clearing out the forces stationed at Dorado,
    Ochoa will set up his base on this planet. Gen will be even sicker. Well, the
    man is 80 years old...
    Tavern-“Talk to the merchant.” He will have difficulty with projections and
    will ask for an experience accountant. Anyone in the accounting department will
    be eligible for ship management +2.
    Talk to Osvaldo Ochoa-This is unlocked after talking to Lozano once at Front
    Line HQ. Ochoa will tell you more about their relationship and why it became
    frayed over the years. Talking to him will set a recruitment flag for a couple
    of officers.
    Front Line HQ-Ochoa is not in right now, getting anxious at having to fight
    his best friend Arturo. Ochoa’s orders are simple; take down their flagship.
    His ship is escorted by four shield ships. Gen’s formation foe will make this
    battle easy, but if you take his help, you will lose 200 points of fame.
    EE-ZZ sector
    Boss Battle Basadre
    The Navarra is surrounded by 4 shield ships, but they have none of their ships
    have anti-fighter capabilities. Assuming you didn’t bring Gen, the safest
    course of action is to use fighters only to do damage. Gen’s formation foe is
    the easiest option which is why taking his help is such a steep penalty. This
    battle will take a long time, but extremely easy otherwise. I guess that’s why
    it’s call the EE-ZZ sector. I suspect that the enemy plans to bore you to death
    in order to win. The Eberlin carrier is the best ship for this battle because
    it can carry 60 fighters.
    Now that you’ve won, go back to Dorado to collect your reward, chiefly among
    them is an epitaph. There’s nothing left to do here, so we might as well leave.
    Arturo and Jimenez will join if you set their recruitment flag in this chapter.
    Arturo comes with Iron Wall and Jimenez has no skills. The Holy Nation of Adis
    and the Federation decide to team up to subjugate Escondido, rendering Ochoa’s
    victory meaningless.
    Government Route [A2CHP2G]
    Character flag: Ochoa, Lozano
    Set course for Presidio. I prefer this route because the characters that can be
    recruited are better, the battles aren’t as tedious, and the only way to
    complete the sidequest on Cino has to be with this route.
    Jimenez will greet us as we approach the planet. Basadre will tell us to clear
    out the fleets on Guadalajara and Agua Clara. Both fleets have five ships with
    one battleship. All of their ships can take a lot of punishment, so use Final
    Roar to expedite the process of blowing them out of the sky.
    Tavern-“Talk to friends” eventually, if Letero is in your party, he will give
    you 800G.
    Tavern-“Talk to the laborer” He’ll charge 3000G for some technology that sets
    a flag for a new type of ship. Well worth the price I think. It also sets the
    recruitment flag for him and you can get Emiliano at Labico’s Union HQ. He’s a
    pretty good navigator to boot. Suddenly 3000G isn’t all that expensive, now is
    Agua Clara
    Tavern-“talk to the navigator” to learn that Ochoa’s ship has a cloaking
    HQ-Talk to Basadre to tell him about the cloaked ship. Then, if you haven’t
    already, arm your ships with weapons that have Multi-Atk listed to hit an
    entire fleet at once. He’ll order you to patrol and find Ochoa.
    Boss Battle Ochoa
    The Alfonso is invisible and can’t be targeted. The only way to hit his ship is
    to use weapons that attack an entire fleet, such as Particle lasers or MVR
    missiles. Formation foe is useful because Ochoa’s ship is in the center.
    Fighters are useful for locking him down, but because they only attack one
    ship, don’t use them to destroy the ships. If the Alfonso is the only ship
    left, he will flee and your crew will complain. You can choose to take a hint
    on how to destroy Ochoa’s ship, but you will receive a penalty to fame.
    You’ll get an epitaph for your trouble once you report in to Basadre. Now that
    the civil war is settled, head back to Regeinland in triumph. But as you’re
    about to leave, Arturo was assassinated with a car bomb, most likely by the
    Federation or Adis. Ochoa, if he’s been recruited, will howl at the news.
    Chpater 3 [A2CHP3]
    Character flag: Formich
    Ship flag: Erebos
    Module flag:  Analysis Room 2
    Rentinen 2
    Alpha Quadrant HQ-Regardless of whose side you took during the civil war, Sankt
    is pleased with the result and their evaluation of us is complete. It appears
    that the wreckage of an Elgavan ship, which means there’s a void gate to the
    SMC. It seems the reason why the Federation was focused on silencing everyone
    who knew about Lugovalos because they didn’t have a plan in place to deal with
    the eventual invasion. “Talk to Dietrich Schneizer” if you’ve bought Emiliano’s
    information back in Guadaiajara to get plans for the shield ship; it’s can be
    useful in defending your other ships. “Talk to Lord Roth” and he’ll add Nele
    and Dietrich to our crew temporarily.
    Until we complete our mission of investigating the SMC, we will be unable to
    return for a while.
    While passing though this sector, we will encounter a flux zone. Apparently
    they’re becoming more and more commonplace. Head to the Unstable Gate to see a
    gate fluctuate. Answer “Video he saw on Rentinen” to get Yuri science skill +1.
    So, we need to use the epitaph we got on Escondido to fix the gate.
    Spetses Frontier
    Boss Battle Valso/Glavanis
    Whoever you fight is determined by whose side you chose during the Irvest war.
    He will attack us under orders from Lugovalos. Their ships, while a definite
    improvement over Act 1 ships, are no match for yours. The officer will die and
    “accidentally” leave some data behind to help us.
    You’ll have to fight 50 Lugovalos troops. Their attack is enormous and if
    you’re not careful, you really could lose this fight. Dietrich will say that
    they’re “amazing specimens” and given that they were knocking around hundreds
    of your troops around, he’s got a point.
    Tavern-“Talk to the bartender” He’ll start talking about a woman pirate that
    is still resisting the empire. He’ll point you to an informant on Oenus
    Tavern-“talk to the bartender” here to find the informant you’ve been looking
    for. Then “talk to the informant” to find out where Celina is. Miltos will
    start talking trash about the resistance, and Yuri will cut him down and not
    pay the money. That was some Grand Theft Auto action right there. You should
    head to the Sardis belt to meet up with Celina. She’s got some good news about
    the crew members we’ve left here. Semias will ask where Nikitas is, and he got
    captured. “No rescue Nikitas first” to engage in a sidequest. Choose “Okay…”
    to avoid it.
    Spetses (optional)
    This sidequest really pays off if you chose Nova Nacio during the Irvest War.
    Those who chose Kalymnos will get something too, but it’s not nearly as good.
    We have to hunt down Baranga’s fleet, destroy it, and rescue the prisoners he
    has in Fort Cadmus.
    At the blockade, there is a 5 ship fleet, all cruisers and destroyers. It’s
    nothing you haven’t fought before.
    Boss Battle Baranga
    Baranga’s fleet consist of his Erebos and four Eudora cruisers. Seeing as
    how most of his fleet consist of SMC ships, focus on taking them out. Normal
    attacks should be sufficient to bring his support ships down. One Final Roar
    should be enough to take him down. I don’t see why Celina had so much
    difficulty with him. I think she was just asleep on the job for losing to
    such a weak bounty hunter.
    Fort Cadmus-“Search the second floor” to rescue Mihhaelo Luko/Xenakis Luko has
    Ace Pilot 3, which makes him fantastic. Xenakis is a decent navigator, but
    you’ve probably got three navigators if you like to recruit characters, so he’s
    “Search the great hall” to find Nikitas and return to the Sardis Belt to drop
    him off.
    Kalymnos Junction
    This place is a lot emptier than it used to be, probably because Lugovalos
    implemented a scorched-earth policy to subjugate them. Check out the planets
    to pick up some modules, ship designs and a new character, but for the most
    part, go to Skantzoura.
    Prison (west)-This is the only part that is open. The resistance fighters
    fight you with 800 troops, but it shouldn’t be a big deal to take them out.
    After settling that problem, the resistance force will join up. Wow, Kira
    got hot, Torlo’s been hitting the gym, and Tatiana…has eighties hair. Not
    only that, but Kira’s medic skill gets upgraded to Mercy Angel. And if
    you’ve recruited Radamir, he and Rufina will join you. Radamir is as useless
    as always, but Rufina has the Amateur chef skill, making her the perfect chef.
    Also, if you’ve set the recruitment flags for Zakhar and Terzi, they will now
    join you.
    As for Ian, he’s missing and Minas and Aminda are held prisoner on Mytilene
    to research the epitaphs, which is where we’re heading to next.
    There’s a five ship fleet of Elgavan ships. Seeing as how you’ve been taking
    down Elgavan and Nova Nacio/Kalymnos ships on the way over, they’re hardly a
    threat. Once you get to the surface, Ian has turned traitor and is leading the
    ground forces (1200). For some reason, the troop he commands isn’t half as
    toughas those on Orion. Some chief of security he is if his men aren’t even
    the best at fighting.
    Desmond’s lab-two waves of 1200 troops will attack, but they are no tougher
    than Ian’s group. If you’ve set Katida’s recruitment flags, she will join after
    this point. Another group will attack, but they’re only as difficult as the
    first two. Desmond will hold Minas hostage like the coward he is. He’ll start
    rambling about the artificial epitaph and activate it, but all it does is fuse
    him with the gate.Well, Minas and Aminda will join. Aminda is an okay character
    who might have been more useful if she was just a bit nuttier and had the mad
    scientist skill. Oh well, at least her base science skill is high.
    As soon as you leave, Ian will tell you that a massive fleet is heading our
    way, so we need to make tracks straight to the void gate. If you make paths
    that do not go straight to the void gate, you will get trapped and it’s
    game over. You are also barred from using spaceports, so there’s no way to
    heal the fatigue gauge. Katal1 makes the recommendation of using Kira’s Mercy
    Angel to combat this gauntlet of about 5 SMC fleets. I also make the
    recommendation to install sickbays on all of your ships and use crewmembers
    with Machine Geek to repair the ships outside of battle.
    Boss Battle Cico
    Because Cico can only use SMC ships, he doesn’t actually pose a threat to you.
    He doesn’t even have fighters so you can just fighter lock him and blow his
    ships up with impunity.
    After entering the void gate, they’ll give up pursuit. Lucky for us they don’t
    want to take a chance and start a premature invasion. On the way back, Torlo
    will tell Nele that he wants to give us a blueprint. Enter the tavern BEFORE
    you leave the sector or you will not get it. Yuri will get new clothes that
    make him look like a giant wolf. And I was just getting used to his pirate
    captain clothes.
    Chapter 4 [A2CHP4C]
    Character flags: Phyllis, Hanno, Galatas, Anchjo
    Module flag: Mess Hall 6 Shield Frame 4 or Shield Frame 6
    Now that the Federation knows about the Lugovalian threat, the assembly is
    panicked and Orders wants to seize control over the Federation to firmly place
    it under Libertas’s thumb.
    Rentinen 3
    Tavern-“Talk to friends” to talk to Dietrich. He will be reviewing his report on
    Lugovalian ships. Yuri’s control skill +1 as a result. Choose “good luck with
    that” to increase Dietrich’s control skill +1. Needless to say this happens
    before going to Alpha Quadrant headquarters.
    Alpha Quadrant HQ-Apparently Lord Roth is a celebrity, much to Nele’s chagrin.
    She’ll leave your crew to clean up after Lord Roth’s mess. Weimar and Sankt
    will brief you on the political situation. We will be allowed to travel all
    throughout this sector, although Dietrich will leave the crew. Now is the time
    to do some sidequests. As always, character recruitments are found in the
    walkthrough, but quests offered by NPCs are found in the sidequest section.
    Kallas & Co.-This place is locked until you rescue Kallas, who is in the ???
    next to Noldau. He’s under attack by pirates. After blowing them out of the
    sky, he’ll be thankful enough to allow you access to his company. Visit again
    and Poplo will think about leaving your crew. Choose “I’d like for you to stay”
    to keep him.
    Tavern-If Rapiro and Xenakis were recruited, they will get into a fight over
    Xenakis owing 3G. Tell Xenakis to pay up to get Fame +50 and leadership EXP
    +30 for Yuri.
    Rental Lab-Despite your friends’ protest about the fee, Minas desperately wants
    to use the lab here. To create the module blueprint, choose “go for it.” Well
    worth it, in my opinion. Subsequent visits cost 1000G the first two times to
    get science +1 for one member of your R&D team. It will increase to 3000G for
    the next three times. After that, it increases to 5000G permanently. These
    visits, clearly, are not worth it.
    General HQ-Followers of Adis are protesting, and a brief explanation of their
    religion is given. Basically, they live in fear of their god’s wrath and demand
    that no one will go out into space. Well, we’re here to see Dietrich to relax
    with some ten year old liquor. As we leave, Libertas has begun their invasion
    into smaller, weaker nations. Wander around for a short while before heading
    back to Retinen to find out Regeinland’s position.
    Retinen 4
    Alpha Quadrant HQ-Regeinland has decided to head up the coalition to fight
    Libertas. Before fighting Libertas, Zenito and Enemonzo will have to be
    brought to heel. While it is presented as two choices, ultimately it is three.
    Enemonzo Government [A2CHP4G]
    Character Flag: Teodore or Adolfo, Aria.
    Ship flags: Impero, Pola
    I think this route is the easiest one of the bunch. It also has the worst
    characters to recruit, although the Impero is an excellent ship. Capture Lavena
    to select this route. To give you an idea of their ship capabilities, you’ve
    actually been fighting their regularships at Beligrate. With the ships you have
    now, the enemy is even more unimpressive, with the exception of Teodore
    Boss Battle Teodore
    Teodore is their best commander, and while you’re making progress, he will
    ambush you and start melee combat immediately with 3200, but no gameover.
    Instead, he will deplete your troop numbers to reduce your command gauge.
    If you do beat him, he becomes recruitable. Assuming you can’t beat him,
    just install sickbay modules so that your crew members can be healed during
    battle.  Don’t feel too bad if you lose the first time, his troop numbers
    don’t replenish afterwards, so it is possible to beat Enemonzo’s troll without
    the benefit of new game+. If you defeat him, you gain 200 fame.
    Tavern-“Talk to the bartender.” He needs a caterer, so choose someone in the
    chef positions to get +2 to ship management and 100G.
    Tavern-For 500G a game, the bartender will play a gambling game. He wants you
    to choose between spades, clubs, and hearts. It’s all random, so there’s no
    way to game the system.
    The enemy has been massing forces on their home planet.. I defeated Teodore
    on a regular playthrough with the attrition method stated above, but if you
    didn’t feel like doing that, he’ll be here. Having Mercy Angel might be a
    good idea because your maintenance crew won’t have time to make repairs in
    between battles.
    Boss Battle Aldolfo (and maybe Teodore)
    There are three waves in this battle.The first wave consists of a 4 ship fleet.
    Mostly cruisers. This would be Teodore’s fleet if you haven’t
    defeated him. If Teodore’s alive, he will add his own ship to this fleet. If
    Teodore is here, he’s a very good ship commander as he likes to use barrage
    right after you attack, just like you probably do. You can go for Teodore’s
    ship to end the battle quickly.
    Second wave. Also mostly cruisers.
    Third wave. Aldofo’s fleet. He can use Inciter to raise his critical hit
    percentage. He can also launch fighters, but only as a defense against your
    own. As usual, use barrage, fighters and final roar to take out the support
    ships before going after the flagship. Aldofo’s just not that tough. You can
    also take out the flagship without taking out its escorts.
    After defeating Aldofo’s, Ettore will hastily surrender, as he is a coward
    without any commanders. Enemonzo’s forces are now under Regeinland’s control.
    While Lugovalos is still assembling forces in the SMC.
    Enemonzo Orsino [A2CHP4O]
    Character flag: Beltrone, Gino
    Ship flag: Lepanto, Minerva
    Module flag: Observation Room 2, Battle Sim 2
    Choose "Invade Mezenzana" for this route. Zanetti seems to be talking about the
    ZR, whatever that is. Something that might be too powerful for the defense of
    the system. Again, most of the enemy forces focus on the defense of their
    capital instead of going out to meet you. Personally, I’ve felt this route to
    be the most canon out of the three as it effects the story more than the other
    Tavern-The bartender will warn you about con artists. Well, the Orsino Employee
    is just that type of person. Yuri’s fame will -100 to fame if you don’t give
    him the money, but you lose 1000G if you do help him.
    Gino will be panicked at your quick pace. He will cower and focus on defending
    his ship instead of actually fighting. As such, the first two waves are largely
    unimpressive as they are just the random encounters you’ve fought earlier. As
    you approach Gino, he will cover the escape of the Impero, as it is the control
    ship for the ZR.
    Boss Battle Gino
    This ships around him are a bit tougher than usual, so use Final Roar to
    quickly dispatch them. The Zanetti can do decent damage, but overall, it’s not
    that impressive.
    It turns out that Orsino HQ wasn’t even important to Zanetti and he plans to
    cut and run, which means Gino was defending a strategically unimportant area.
    Orsino HQ-Well, we might as well investigate why that large ship left the
    battle area so quickly. On the second floor, there’s 1000G. Naughty Yuri, you
    stole someone’s check. Check the second floor after checking the basement to get
    a company ID. This card unlocks the basement. This area looks like the place
    where they built that ship. Beltrone is also here and will tell you about the
    purpose of the Impero and the ZR. Well, I guess I can understand Kira’s
    apprehension given that he looks like a scarecrow. You can also recruit him now,
    but according to Katal1 guide, it also affects what blueprints you’ll get.
    Tavern-After recruiting Beltrone, talk to him to modify the R&D equipment to
    make it easier for him to use. This also makes it harder for other crew members
    to use and Yuri’s -100 to fame.
    Head all the way to the void gate past this sector. I would assume that if you
    don’t, the ZR fires and its game over.
    Boss Battle Impero
    The Impero is a formidable ship with the same escort ships that Gino had. It
    can also launch fighters and can take significant amounts of punishment.
    Despite that, this fight is just a longer version of fighting Gino.
    Despite the loss of the Impero, Zanetti’s going to fire anyway. The ZR is
    overloaded and the ships that were caught in the blast. The ships are
    spaceworthy, but everyone inside was microwaved.
    Zenito [A2CHP4Z]
    Character flag: Georgo, Etoso
    Ship flag: Crepuscolo, Nahab, Absoluta
    Module flag: Control unit 4 or 5
    This route is really meant for new game+ files, though it is technically doable
    now. The ship and module blueprints are considered to be the best out of all of
    them, but the boss fights are the most difficult. Schneizer will tell you to
    search for a Zenitonian ship. Check the upper ??? in area 1 to find a lone
    Zenitoian ship fleeing pursuit. It will take damage and you’ll have to take
    out two destroyers. Torlo will find one survivor, but seeing as how it was
    manned with one person, he saved one hundred percent of the crew. The survivor
    will start panicking, but Kira will give him a hug and he’ll calm down. I could
    sure use a hug, I’m just as lonely as he is. Well, now that that’s settled, set
    course for the void gate to Zenito. Once you’re there, the Zenitonian, Georgo,
    will talk to you, but finds it difficult due to a lack of practice. He’ll tell
    you and the other Regeinland officers that Zenito wants to be neutral, but
    there are two factions vying for control.
    Ampule Bar-The rough equivalent to a tavern, but with synthehol instead of
    alcohol. Talk to Letero and he will tell you about their technology, gaining
    Yuri’s Science skill +2. Head further in and you’ll be attacked by Rubriko’s
    Boss Battle Rubriko
    He comes at you with a five ship fleet and all of them use plasma weapons.
    These weapons are advanced forms of solid ammo weapons and can do significant
    damage. To give you an idea of how much damage he can do, I was using a shield
    ship, and it went down to less than half HP from absorbing those hits. Their
    large cruisers, Kajto class, are practically battleships given how much damage
    they can absorb. His flagship, the Absoluta can also launch fighters. Angel
    Mercy is practically a requirement given how much damage they can do to you.
    Also, because of the Absoluta’s NOS control system, the evasion rate of his
    ships is higher than normal. The only way to do consistent damage is to use
    fighters and the Eberlin would be best way to do damage as it’s the first
    carrier to be able to launch 60 fighters.
    As you wander around this sector, Rubriko will attack you for the second time.
    Because he can transfer himself into new bodies, he is practically a zombie.
    “Talk to Georgo Zinko” to get Yuri’s Leadership EXP +50. Keep count of how
    many times you’ve defeated him.
    Pirate’s Lair-This is unlocked after speaking to the zero-G dog on Nederand.
    The pirate captain here will ask you to leave. Call him a “liar” and you’ll
    fight 1600 troops who seem to want to give you every advantage. Further in,
    there’s 1200 in the next room. All this death for only 2500G.
    Rubriko is also here. The only difference is that his destroyers are in the
    rear, but it’s the same boss fight otherwise.
    Sensorium Tower-This place is the server for all Zenitonians to communicate
    with each other. Go to the third floor to speak with the Queen. She’ll also
    explain how Rubriko keeps coming back to life. Talk to Georgo after she tells
    you to keep casualties to a minimum and she’ll unlock the basement facilities.
    As soon as you leave, Yuri will compare and state his preference between
    Zenito and Lugovalos.
    Rubriko will be defending this planet. Give your other officers something to
    Qualia Net-Georgo will think that Rubriko may have more servers than this one,
    but Franny has an idea. Check the basement before heading to the top. Check the
    central terminals on the top floor for Franny to hack the system to keep
    Rubriko from coming back.
    Once you leave, the Queen will tell you the location or Rubriko’s base on Juna.
    If you haven’t decided to get an Eberlin, now would the time to do so. Also,
    replace all your weapons that attack all ships with single attack weapons.
    The Regeinland fleet has assembled for their assault on Juna. Rubriko’s main
    force is here, with the largest ship he has available: a giant hexagonal donut.
    I could go for one with sprinkles. You are allowed to retreat to Marshalo in
    between battles.
    3 ship wave of cruisers.
    4 ship wave of cruisers.
    Boss Battle Rubriko
    This is the last time you’ll have to fight him, but his ship is quite powerful.
    The most notable thing is that he has the comeback kid. This skill is the most
    broken skill in the game as it REVIVES destroyed ships. He will use this skill
    if any of his ships are destroyed. He can launch fighters. Because there
    is no way to destroy his escort, you have no choice but to take out his
    flagship. The most reliable way is to use fighters, as many as you can get
    your hands on. The other is to use Gen’s Formation Foe so that your ships can
    shoot at him. Just be careful, as Rubriko’s fleet can sink your ships and can
    tear through even a shield ship. If you are making no headway by trying to take
    out his escorts first, Dietrich will destroy the escorts and stop his comeback
    kid skill. However, you will fame -50.
    Qualia net-enter to take the 620 troops stationed here. Turn left to get 800G
    and turn right to continue. There’s another wave of 620 troops. Once you get to
    the fifth floor, Franny wants to know how many Rubriko clones have been killed
    so far. The wrong answer results in your death. The answer is four. Now that
    you’re in Rubriko’s secret lab. He has no idea that his system was hacked and
    transfers out, only to kill himself with…himself.
    Regardless of whether you recruited Georgo, the Queen on Nederand will give you
    a prototype module and ship blueprints.
    Chapter 5 [A2CHP5]
    Character flag: Sombra or Naturo, Gardner Twins, Etoso or Aldolfo
    Module flag: Observation room 2, Simulation Room 2
    Ship flags: Lepanto BB, Minvera O
    Fighter flags: EOF-006 EIT-2000
    It seems that Yuri is just as popular with the ladies as Lord Roth is. Kira is
    staring daggers as if she was Yuri’s ball and chain. I have no idea why incest
    is such a popular hentai idea these day.
    Tavern-talk to Nerissa to gain Yuri Maintenance +2.
    Alpha Quadrant HQ-Now that Enemonzo and Zenito have been defeated, Regeinland’s
    policy is to invade Libertas and defeat Orders, which is a daunting prospect
    and one that will weaken the entire LMC in the war with Lugovalos. Fortunately,
    the regular Libertasian forces are unsure of what to do, which leaves the forces
    under Orders to be the ones to defeat. Lord Roth will invite you to Royal Fleet
    HQ on Ambach.
    General HQ-what you get here is dependent on what choices you’ve made during
    the last chapter.
    Orsino-If Beltrone was recruited, he will give you some module blueprints. If
    not, you’ll get ship blueprints from Orsino's COO.
    Enemonzo-If Teodore was recruited, choose “that won’t be necessary” to increase
    fame +50. If not, you can get a new character. If not, Aldolfo can be
    Zenito-you can get a new character or set a flag to get new fighter blueprints
    later on.
    Royal Fleet HQ-Lord Roth may say that Nele is just is adjutant, but really,
    she’s as close to a wife as he’ll get. He and Yuri will have a heart to heart
    about Yuri’s motivations for unifying the LMC. Come back in to set a flag for
    a new character.
    Wander around for a while and Celina will tell you that Lugovalos is ready to
    invade. After that, wander around some more and you’ll be told to head back to
    Alpha Quadrant HQ-Sankt will order the majority of Regeinland’s forces to fight
    Orders. He will assign Yuri to find Orders’ base of operations and take it out.
    We know it’s a station known as “Taurus.” Head over there by using the void
    gate near Canopus.
    A joint Regeinland-Enemonzo fleet is here and will follow us. We don’t get to
    command them unfortunately.
    Any planet in this sector
    Stop by any planet in this sector and Anchjo will ask you if he can leave his
    post to keep his appointment. Agree to get Fame +1000 or refuse and get Yuri
    Leadership Exp +30. You can also visit Gen on any planet. Choose “talk to
    Thomas Veil” to get Yuri’s leadership EXP +50. It turns out he’s a spy for
    President Brian, who was the one who arranged for our ships to be in Lari in
    the first place. Thomas will tell us to head to Arenberg. Despite him being in
    a hospital bed, Gen is still usable as a character. How a bedridden man reports
    to work every day is a mystery to me.
    Tavern-It appears that Lennox isn’t here. Ask the bartender and he’ll act like
    he’s hiding something. You can pay him 100G or rough him up. Either way, you’ll
    suffer fame -50. He’ll tell you that he’s been captured by pirates on
    Tavern-If Phyllis and Luko were recruited, Phyllis gets piloting +1 after
    losing to him in a game. Also, according to Katal1, after the events at the
    smuggler’s base have been completed, talking to Luko gives Yuri piloting +2.
    Smuggler’s base-The first wave is 1200 troops. It’s just a warm-up for the boss
    Boss Battle Zachman
    Ugh, enough with the bone jokes! 1600 troops and is very skilled in melee, so
    it is very important to prepare with high level security modules, the best
    characters that have the Space Warrior stat like Torlo or preferably Ochoa if
    you have him. As always, try to enter your commands so that they don’t sync up
    to do the most damage. Unlike with Teodore, you must defeat him on your first
    go and can’t wear him down with attrition tactics.
    After defeating them, they’ll flee and you’ll be able to bust Lennox out. He’ll
    tell you they’re using a hidden starlane and the ZR 2. Zanetti had another one
    of these weapons of mass destruction lying around and sacrificed the first one
    as test data for this one. Dubya really should check into this game; he’d have
    a higher chance of finding WMDs here.
    Now, the route you take to attack the Taurus is very important. Until the ZR 2
    is destroyed, you MUST take the right-most starlanes down. When you get to the
    right most ??? in area 3, there will be a transport ship. Back all the way up
    and secede to follow it. Destroying it gets about 1040G. It looks like the
    route is hidden with holographic asteroids. I guess those boneheads are
    actually smart. Oh no! Now they’ve got me doing it!
    Tavern-You can sell it to the “dangerous-looking man.” You can find the ore at
    the nearby Phermeon mine. You can sell it him for 5000G and fame -500.
    ZR sector
    So the Taurus and its fleet are defending the ZR 2. There are two 5 ship fleets
    defending the WMD. They are aggressive in their use of fighters and their
    plasma weapons are also an upgraded version of missiles and can do significant
    damage. I recommend liberal use of Mercy Angel to keep your ships’ durability
    and crew numbers up. You can also engage in hit and run tactics by heading back
    to Mensa after each battle. Be cautious and use Mercy Angel, fighters, and
    Final Roar to take out the two waves.
    As soon as the ZR is down, Regeinland will begin to attack en masse. Not only
    that, but after you take out the ZR 2, you will be able to explore most of this
    sector. For example, if you head up to the middle of Area 4, you’ll be able to
    find Rastaban, where you can pick up the Garner Twins.
    Taurus Sector
    Once you’re ready, it’s time to take out Chairman Evans. He has a sizable
    fleet presence to defend his fortress, which is a giant solid ammo slinging
    fortress. Its first volley will knock out Schneizer/Serreno’s flagship out
    of the fight. 2 five ship fleet, similar to the fleets you’ve fought earlier.
    Remember to be cautious, use Mercy Angel and fighters, and you should be able
    to preserve most of your fighting strength for the boss battle ahead.
    Boss Battle Evans
    The Taurus is a lot like the fight with Abato, he has many powerful long range
    weapons that can obliterate ships without excellent defenses. Worse of all, he
    has medic that heals for 4000 and AA guns which reduces the power of your
    fighters. Basically, the strategy is to get as close as you can for cover and
    back up just enough to use most of your weapons to Final Roar him with your
    small to medium range weapons. Long range weapons aren’t useful because to be
    in range to use yours means you’re in range of his weapons. It’s a long boss
    fight, but you’ll wear him down eventually.
    Without Orders, his fleet will begin to scatter, which gives Lord Roth the
    opening he needs to rout the enemy forces. We’ll be ordered to head to the LMC
    capital Merylgild.
    Tavern-you should go “talk to the old man” with Beleko to get medicine +2 for
    any one member in sick bay.
    Chapter 6 [A2CHP6]
    Character flags: Festono, Marshalo, Kitson, Nobelo/Garni, Barbero
    Ship flags: Evstafi or Independence and Freedom, Spohr, Alliance, Regal,
    Bastian, Renkonti, Tigro, Aglo, Patrolo, Najtingalo, Mayr
    Module flag: Study Hall 3, Training Room 2 Enemonzo Bridge 2, Battle Simulation
    Room 3, Captain’s Cabin 3, Zenito Bridge 2, Studio level 2 reference Room 3
    Fighter flag: Manovro, Kometo (2nd play through only)
    The flags for characters, modules, and ships are quite strict in this chapter.
    It is highly recommended that you cover these flags as soon as possible in the
    ship (especially the Evstafi and Spohr), modules, and character indexes. Also,
    unlock the Trade Hall by going to the Nacion embassy ASAP. Since they are
    technically sidequest stuff, they aren’t mentioned in the walkthrough.
    Now that Regeinland is the top dog of the LMC, we’ll need to head to the
    capital of the Federation to finally organize for the war with Lugovalos.
    The president will call for a summit with every nation in the LMC. Libertas
    backs down on their seizure of the government and finally unite to fight
    Lugovalos. Tatiana will call us over to Gen’s deathbed. His last gift to Yuri
    is his treatise on strategy, which gets us Fleet Leader 5.
    Star Child (unlocked with Garner Twins)-“check out goods for sale” to see
    Thomas buying as much music as he can. “Leave him alone” to fame +20.
    Galactic Federation HQ-enter the president’s office, as he also wonders what
    Lugovalos’s ambitions actually are. Adis seems to be the first nation to be
    established and they might know something about epitaphs, but we’ll have to
    deal with that later.
    Tavern-After talking to Sankt, talk to Thomas to talk about Evans. Say
    “prodigious, wasn’t he?” to get fame +20.
    Now that we have some free time, we should visit the embassies in this sector.
    Tavern-“Talk to the SEGA employee” to get +2 to artillery for anyone in the
    artillery posts.
    Libertas Embassy-Come here to find out if there are any Orders stragglers out
    there. “Offer to shake hands” with Bernard for Fame +50. Indeed there are
    Orders remnants near Garlen. Bernard will offer to board your ship to talk the
    rebels down. The choice here affects whether you can get a new ship or a new
    character. Check the respective indexes for more information.
    Boss Battle Kitson
    Kitson can use final roar, but his fleet only consists of three ships, with his
    carrier upfront! Destroy it first so his fighter abilities are severely
    weakened. Aside from final roar, he’s not much of a threat.
    Regardless of whether Kitson is alive or not, the mission was a success. Wander
    around for a bit and Sankt will tell you to head back FSN. The Lugovalian
    invasion has begun and has wiped out Admiral Carrol’s fleet. Eremon may have
    killed Nia, but he really is an excellent admiral.
    FSN-There are more Adis protestors here giving a giant cold shoulder to
    everyone. Visit Sankt on the second floor for the briefing. Sankt will order
    us to find Zanetti because he’s afraid that some of the LMC nations will
    switch sides if morale plummets any further.
    Gibraltar Sector
    Frontline HQ-Horton will give you the extra details. They figure that Zanetti
    is nearby because he’s drifting towards enemy territory. Do a couple of
    sidequests while you’re here, but don’t go past Annon until you’re ready to
    track Zanetti down.
    Tavern-Talk to the soldier with Andreas in your crew to get +2 to navigation
    foranyone assigned to those posts.
    Boss Battle Zanetti
    Zanetti did not bring a sizable escort with him, just his ship and two
    cruisers, none of which can launch fighters. With your significant fighter
    presence and superior numbers, you should be able to sink his fleet quickly
    even without the use of final roar.
    After getting the ZR 2 blueprints and possibly Gino if you went the Orsino
    route, you’ll have to head back. Rest up at Annon and make any last-minute
    preparations you need to make, as you’ll be intercepted by Eremon’s fleet.
    Yuri will try to run, but will be penned in. If Katida was not recruited, she
    makes herself known here. She got hot in a crazy sort of way. Yuri will have to
    make a choice. “Surrender” to get Yuri leadership skill +2 or “Fight to the
    death” and get Yuri leadership -2. Before Yuri gets to answer Eremon, the
    Desmond Gate will start rampaging here and give us an opening to escape. You
    can stop at Berge for a rest, but for the most part, this place is a gauntlet
    of unavoidable battles. The greatest threat is when a fleet is lead by Sirona
    Cruisers. Depending how powerful your weapons are, they can take up to 2 to 3
    final roar attacks and can launch fighters.
    About halfway back, the crew will feel exhausted. You can than ask Kira for
    onion sandwiches to recover by whatever the chef’s skills are. Tatiana heals
    for 50 percent by giving us energy drinks. The Garner Twins will do a show and
    restore fatigue completely.
    Once you pass Wiseman, you’ll be ambushed by Ursula. She’ll engage you, but you
    only have to wait her out a short time before Torlo says that we can’t do any
    actual damage. Bernard will sneak up on her and save us with his cutscene
    powers and scare her away.
    Tavern-after the battle, talk to Festono and say “no” to get Yuri’s navigation
    skill +1.
    Now, your crewmembers will say they want to take a break, so just head back
    here to rest up.
    FSN HQ-there are still Adisists protesting, creeping out the crew. Talk to
    Sankt to give him the ZR 2 blueprints. He’ll also tell you that more
    demonstrations like that are occurring all over the Federation. If Adis is
    planning to backstab the Federation while it’s busy dealing with the invasion,
    then Sankt is right. Head over to Lennox’s office and you’ll hear that he went
    missing on Luzir. Damn, that chrome dome seems to disappear a lot. Hopefully,
    he hasn’t been kidnapped again.
    Tavern-fortunately, he wasn’t kidnapped. He’s investigating a void gate
    accident where a transport ship failed to appear at the other end. It could be
    that the gates are becoming unstable, but this is the first time this sort of
    thing happened.
    Once you pass through a void gate, Minas will speculate that the headaches
    related to Yuri’s ability to use epitaphs, believing that there’s a correlation
    between the two.
    Regeinland Embassy-Lord Roth is feeling better now that he knows he’ll be
    getting a new ship. The only reason to talk to them is to move the story
    along; they don’t have anything useful or interesting to tell us other than
    that Enemonzo forces like having wine at every meal. Perhaps their state of
    inebriation was the reason why they lost to Regeinland.
    LMC Observatory-Minas and Aminda know the director here and he’ll say that he
    also recorded the Drone Higgs reaction. With this link to the Desmond gate,
    Alik thinks he can figure out a way to predict when it appears. Alik and Franny
    will leave the crew for a short while. You’ll have start wandering around until
    Sankt wants you. Then go back to Lenoi to pick them up with the key to defeat
    FSN HQ-Merril has succeeded in launching an attack on the Andalucia sector and
    it’s only a matter of time before Libertas panics and lets their frontline
    collapse to defend their home turf. So we just need to go past the Gibraltar
    sector to get to the battlefield.
    Andalucia sector
    This sector also has a flux zone which has served as a bunker for Beyer’s
    forces.Yuri’s plan is essentially the same as Merril’s. So we just need to
    liberate the planets in this sector. You can pick up some ship and module
    blueprints on these planets, as well as new characters.
    Tavern-“talk to the zero-g dog” to gain artillery +2 for anyone assigned to the
    artillery post.
    When you’re ready, set course for Pedan and Merril will find you. Alik wants
    you to go to five waypoints before heading to the ??? in area 2. So go to the
    waypoints in this order: ???, Pedan, ??? (3) then Pedan, area 2 ??? (2)=5
    waypoints. After he catches us, Merril will give us 10 seconds to answer, but
    the Desmond gate will show up at just the right time.
    Boss Battle Merril
    With his carrier, he can launch many fighters. If you don’t have a lot of
    fighters, his can overpower you and leave you trapped. His AA guns are also
    pretty effective, so your fighters will be acting more as a supporting fire.
    His cruiser escorts are the most dangerous and should be taken out with one to
    two final roars. Without his escorts, Merril just doesn’t have the firepower
    to be dangerous.
    After we’ve taken out Merril, it looks like he was able to sneak in a few hits
    to our engine, leaving us stranded. Franny gets out and fixes the engine while
    everyone else is panicking, but a stray piece of rubble smashes into the ship.
    Like bugs on a windshield!...okay, that was too soon. Now Yuri wants to set
    course for the flux sector next to Quraso. He’ll fly in and wish the Desmond
    gate and the flux sector gone. Alik will be unavailable for a little while and
    if Franny was assigned to a post, you’ll have to assign a replacement. At least
    Beyer can handle the rest in securing the sector. You might as well head back
    to the Central sector for now.
    Central sector
    A series of events will occur while you wander around. Torlo and Tatiana will
    get married and Yuri actually will consider doing what was recommended, as he
    will ask Minas to test if Yuri and Kira are actually related. Then, visit any
    planet to view Minas’s report. Turns out their not, which means the incest vibe
    we’ve been getting isn’t there anymore. But leave it to Yuri to look at a gift
    horse in the mouth.
    If you want to set the third flag for the Evstafi, come here after you’re more
    famous than Lord Roth (he’s 38th in the rankings). Lord Roth will greet you and
    show off the new ship he got. If certain requirements were not fulfilled, he
    will give you the blueprints for his ship. If not, he’ll let on that you’ll get
    something better later on.
    Once all of these events have been fulfilled, go to Oz. The game doesn’t give
    you explicit orders but that is where you’re supposed to go.
    Front Line HQ-Norton will tell you that Ursula’s fleet is charging headlong
    against the front line. Because of her shield ships, the Libertasian forces
    can’t do any damage to it. Alik will gain the confidence he needs to truly be
    Gen’s protégé. Alik’s stats will increase Leadership +5, Navigation +3 Control
    +3 Artillery +3 and use Formation Foe. He also starts looking up instead of
    Tavern-Alik will flat out tell you to use Formation Foe to fight Ursula. Choose
    “That’s what I plan on doing” to get Yuri leadership skill +1.
    Head to Annon to find Ursula.
    Boss Battle Ursula
    If you fought against Basadre, this fight is very similar. If you didn’t,
    basically you must only destroy the flagship with fighters. If you find the
    idea of using fighters somehow distasteful, use Alik’s formation foe to make
    it easier to hit the flagship. Her shield ships are invincible, so don’t even
    bother attacking them.
    Ursula will try to charge us, but one Yuri’s guns will take out her bridge.
    Boom! Headshot!...err bridge shot…yeah. After Ursula’s defeat, Norton will
    order an all-out attack and drive the Lugovalians back, forcing them to fortify
    their positions. Ursula never was much of a strategist. After defeating Ursula
    and viewing the random events, Director Lennox will send a message and believes
    that Adis was behind the void gate accidents.
    FSN HQ-The Adisist protestors are still hanging around, but they’re not doing
    anything as usual. Go to the third floor to Lennox’s office. Lennox thinks that
    Adis may have some type of special technology that allows them to manipulate
    the void gates to malfunction. Coupled with run-of-the-mill terrorism, Adis
    seems to be involved even though the evidence is circumstantial at best. Sankt
    will order us to invade Adis. As such, we should prepare and visit the
    embassies in the area.
    Chapter 7 [A2CHP7C1]
    Character flag: Glorinda or Shildo, Valenberg, Larson
    Ship flag: Independence, Freedom
    Fighter flag: Laterno (2nd playthrough only)
    Much like the last chapter, recruitment for characters also have strict time
    limits, so do get them immediately.
    Tavern-Phyllis will ask you to play a game against her. Choose “Sure” to get
    Yuri’s piloting +1. Choose “No thanks” to get Phyllis’s piloting +1.
    Enemonzo Embassy-Ettore the 235th is here, and if Teodore is in your party,
    he’ll give you 10000G. If not, he’ll act like you’ve recruited him and give
    you 10000G. Perhaps Ettore is senile and that’s why he makes bad decisions.
    When you’re ready, head to the void gate behind Lenoi. Go past the Adis lane
    and head into Aids proper. Once you meet up the Regeinland forces here, you’ll
    begin your invasion once you reach the Wolf-Rayet line. I recommend having
    Mercy Angel as you won’t have enough time to repair between battles.
    Answer “hit them swift and hard” to get Yuri’s leadership EXP +50. There are 4
    waves consisting of cruisers. Then you’ll get to Vanbeleg holding the line with
    synchronized fire.
    Boss Battle Vanbeleg
    His barrages can be devastating due to the oversized laser cannon ships flying
    escort. Use barrages (but not Final roar) to destroy those cannon ships. Once
    they’re out of the way, he’ll be no threat to you.
    After defeating him, Roth will want to split forces.
    Normal Route [A2CHP7N]
    Character flag; Atlaso, Batdarga
    Ship flag: Dalbaa, Lugshih
    I recommend this route on a first playthrough as you don’t have to go out and
    get another ship to fly through the area.
    You’ll be ambushed by satellite weapons. Kira will find the control ship and
    we’ll fight it on its own. The Hicheeh-class ships satellite attack is a
    special, so dodging it will protect you from it.  Search around area 2 until
    you find a planet.
    Can anyone pronounce that name? Cause I sure can’t.
    Tavern-you should “talk to the bartender” to find out that some crewmembers are
    planning to mutiny. This information costs 1000G. Once you learn that, add
    security modules on your ships to catch them before they act. “Talk to the
    middle-aged man.” He’ll ask if you are from Regeinland. Answer “yes” to unlock
    the pirate TV station.
    TV station-say “Dochin sent us” to enter. You’ll get Atlaso. While she’s a
    mediocre character, she can help you disable the attack satellites that you
    fought earlier.
    1 wave of cruisers and the boss battle. I suppose if their attack satellites
    are working, this planet would be formidable. If not, it falls like a house of
    cards…to giant battleships shooting giant lasers.
    Boss Battle Batdarga
    He has the Dalbaa and two control ships. Even if you destroy the control ships,
    he’ll be able to use their special attack. If you’ve recruited Atlaso, he can’t
    use the satellite special, which hampers his options. With only three ships, you
    should be able to sink his escorts and flagship quickly.
    Starburst route [A2CHP7S]
    Ship flags:Tsahih BB
    Before you go any further in this route, you must build a Danzi ship and set it
    as part of your fleet. Otherwise, weapon range will be reduced to nearly half
    and you suffer fame penalties the entire way.
    Zaazhad will ambush you and engage in hit and run tactics. If you do not have
    the Danzi in your fleet, you will suffer the fame -50 just after the boss
    Boss Battle Zaazhad
    He has an unremarkable 4 ship fleet. Scratch that, his ship is remarkable;
    his ship looks ridiculous. He has a carrier that can launch fighters and a
    cruiser front line. Once you destroy his cruisers with final roar, you can go
    after the flagship directly or take out his carrier. The only difficulty in
    this boss battle is whether you bring the Danzi in your fleet or not. If you
    don’t, it will be very difficult to use your large guns to bear on him because
    the effective range is tiny silver.
    Tavern-you should “talk to the bartender” to find out that some crewmembers are
    planning to mutiny. This information costs 1000G. Once you learn that, add
    security modules on your ships to catch them before they act. Now, you can head
    straight for Yanogoron, but I’d recommend heading to Suronzon, which is off to
    the left side of area 4.
    Suronzon (optional)
    Before you head into dock, Zaazhad will make his last stand here with only 1000
    ships. The boss fight’s the same as before.
    Tavern-Say “I agree” for your first officer to get leadership +2.
    Common route [A2CHP7C2]
    With that hierarch out of the way, there’s only one Hierarch left to defeat.
    Head to Yanogoron. If you’ve installed the security rooms after learning about
    the mutiny to get fame +100. If not, they mutiny and you’ll have half
    crewmembers and fame -400.
    Myagmar is making his last stand here, and he has two waves of gravity cannons
    at his disposal devastating the fleet. Activate dodge to avoid the special
    attack. If not, your ship will be fighter locked. No, it doesn’t launch
    fighters at you, but it kind of does. Just as we take out those two waves,
    those gravity cannons use cutscene shots that would spell doom for us if Lord
    Roth didn’t shoot those spheres out. He’ll flank the enemy and they’ll be
    routed. If only those gravity sphere cannons lived up to their potential, then
    we the players would actually afraid of them.
    Boss Battle Myagmar
    He can use inciter and has a full fleet to fight you. With two battleships, he
    can do significant damage and absorb a great deal of damage. Mercy Angel is the
    best skill to use to keep your ships in the fight. Focus on Ship 2 to take out
    his tank, then take out his cruisers to reduce his firepower.
    After defeating Myagmar, Adis will surrender to avoid further bloodshed. At
    least Bogd isn’t petty like Panilov. But why demand the same thing if they’re
    so different? Myagmar will hail Yuri and say that the patriarch knows about
    his ability to use epitaphs. How does he know this if he hasn’t seen it
    himself? Set course for Yanagoran to find out.
    Patriarchal Court-“I’m ready” to continue the story. Yuri, Kira, and Minas are
    the only ones allowed in. What occurs next is a very long conversation that
    turns the story on its head. It turns out that Bogd had not been the one to
    affect the void gates and does not have the technology to do so. It is the
    sign of the universe coming to an end caused by the Overlords. It turns out
    that the Overlords are the creators of the universe who gave humanity the
    technology to travel though space. And he knows that Yuri can stabilize flux
    sectors because he knows he’s an Observer and Kira’s is meant to observe him
    and send information back to them. All of the patriach’s claims seem to be
    loosed-brained nonsense, but he has proof at the Ark of the Progenitors.
    Head to the void gate next to Yanagoran and search for Paramelia. Bogd and
    Myagmar will follow you. There’s no penalty for wandering around, nor are
    there any random encounters to worry about.
    Ark of the Progenitors-There’s only one thing to do and that’s to visit the
    Ark of the Progentors. This terminal has access to the Overlords and Bogd
    reveals Taranis’s motivation to unite humanity under his rule and to find the
    true void gate. Kira will hack it regardless of the dangers, but the Overlords
    will discover her attempt immediately and activate their “phage program”
    whatever that is. Kira has essentially been deleted from existence, leaving an
    android and an epitaph.
    As you leave, Cico will ambush you.
    Boss Battle Cico
    Cico uses a balanced fleet with a carrier and his battleship. He can also use
    inciter to boost his critical chances. This battle is essentially no different
    than with Myagmar.
    Cico will tell us that the Emperor is sending his main fleet of a zillion ships
    to crush the LMC. Yuri tells Cico to ask about the Overlords to broker a truce.
    Head back to central to inform Lennox and the president about all that has
    happened. Minas will also let you have a moment of his time provided it’s not
    on Escranto (there’s not enough room to display the option).
    The Coalition fleet’s finally been assembled.
    Galaxy Federation HQ-time to meet the president. Weimar was sent to negotiate
    an armistice, but Eremon turned him down. It’s just as well, as Taranis wants
    to invade anyway.
    Talk to Minas-Minas will float the theory that Observers are meant to stabilize
    flux sectors into whatever the Observer desires. He will also want to examine
    Kira’s body for information.
    Once these two events occur, the president will tell you that Sankt is holding
    a meeting at FSN headquarters.
    FSN HQ-Eremon’s forces outnumber by over 2 to 1 and is using a two-pronged
    attack to keep the pressure on. Coupled with Lugovalos’s main fleet, Yuri
    will estimate that there are over a million ships. Yuri, just because Cico
    said zillion does not mean that he has a million. Anyways, the only plan left
    is to use a dead gate and use it to attack the emperor from behind. Roth and
    Schneizer will follow with their own fleets.
    Head to the dead gate in Andalucia to open it with the epitaph. Just as you’re
    about to cross over, the enemy will attack and Dietrich will hold them off by
    deciding to use the second Krebs. Like older brother, like...younger brother.
    I guess that expression doesn't quite work here.
    Until you defeat the emperor, there is no going back to the LMC. Also, this is
    the last time you’ll ever be in the SMC. There aren’t any sidequests or
    characters to pick up anyway. Head to the Spetses sector and run smack dab
    into Eremon’s fleet.
    There are 2 waves of enemies. If Katida is with the Lugovalian forces, she’ll
    go after Roth and devastate his ship and crew. If she was recruited, then there
    is no boss fight.
    Boss Battle Katida
    She has a full fleet, but if you have Alik’s Formation Foe, you can just take
    out her flagship with one to two Final Roars.
    If you have fought Katida, Roth will fire the hi-stream blaster to break open a
    hole in the enemy formation which kills Katida. Personally, I think this scene
    is one of the best in the game and a good argument against recruiting Katida.
    If she was recruited, Roth fires the hi-stream blaster without a hitch and
    tell you to take out Eremon.
    Another 5 ship wave, built like Katida’s fleet. You must destroy all ships, so
    this boss fight is a bit harder than hers.
    Boss Battle Eremon
    Finally, the moment Yuri’s been waiting for. This battle is so destined, it
    gets its own music. You only need to take out Eremon’s ship so use fighters or
    formation foe.
    Eremon is so vain he’d rather not even think about Nia and try to ram Yuri’s
    ship in a futile act, much like a certain Elgavan officer who did the same
    thing. “I believe I felt a slight bump” indeed. If you’ve taken damage, rest
    up at Oenus until you’re ready to attack the Emperor himself. I recommend
    setting Alik as your first officer at this point.Once you’ve rested up, head
    to the Sardis Belt when you’re ready.
    There's one five ship wave and once it is defeated, Taranis himself will deploy
    his own ship, which does not have that astral object smasher, as it's attached
    to the living quarters. Apparently, when two observers engage, the Overlords
    panic and decided to activate their phage system, which is seems to be an
    escalation of their previous actions.
    Boss Battle Taranis
    The Abnoba and Epona are invulnerable. Therefore, you must focus your fire on
    the Seonaidh only, the flagship. Alik’s formation foe and fighters are
    excellent at doing just that. Despite that, his ship has high armor values, so
    the most expedient way of doing damage is to use Final Roar only. Much like the
    fight against Evans or Abato, he has many powerful long-range weapons, so
    closing the distance would be preferable.
    Macklin will sacrifice the Abnoba and the Epona to get the flagship out by
    activating his gate system. Without the emperor, his troops’ morale plummets
    like a stone, leading to an armistice.
    Chapter 8 [A2CHP8]
    Head to the gate and pass the Voyage cluster. Visit the new planets before
    going to Annon, as going to Annon leads to
    The peace talks are going well enough and a cease-fire was signed. Yuri
    suspects that Ian may have been playing the long game all along, but he’ll
    deny it. Cico will want to go to Federation HQ and will follow us.
    Once you leave, the phage purge system takes effect and starts wiping out the
    planet. They’ll do this to every planet and the void gates will malfunction and
    cut off all sectors from each other. The fights themselves aren’t that tough
    because they only come at you in limited numbers. Their weapons do fairly
    decent damage, but seeing as how you’ve beat the Lugovalians, they aren’t all
     that tough. Valantin will once again save us. After crossing the void gate,
    Minas will speculate that the Overlords plan to use the universe to serve as
    raw material and the purpose of the Observers is to stabilize flux zones, to
    the best of his, and our knowledge.
    Federation HQ-The Adisists start speaking up, not that their words really
    matter in the grand scheme of things. The home planets of every country are
    being torn apart like Annon with no way to stop the phages. It’s a good thing
    that Valantin has a plan. “Talk to Minas” to cut to the chase and have a
    general idea of where the true gate is. All we have to do is pick up a part
    from Adis to upgrade the Corsair’s gate system.
    Head to the Adis lane and meet up with the Haruul being escorted by the
    Emperor. This will go off without a hitch, but apparently Lugovalos can’t send
    their gate ships to the LMC even though they have a few left.
    Head back to Merylgild and the surviving Hierarchs will join you. Now is the
    time to make preparations. Given that the journey will be long with no
    spaceports, I recommend setting someone with the medic skill. Also, the recent
    surplus you’ve received from all those boss battles can be used to build up as
    many battleships as you need. Uninstall the security modules; there won’t be
    any melee battles and focus on upgrading weapons and anti-ship accuracy. Having
    the best armor for your front-line ships will help out too.
    FSN HQ-come here when you’re ready to leave. Everyone that is important is here
    ready to fight. There really isn’t a plan other than to go out and destroy the
    gate with whatever’s available. The phages will arrive and there’s no choice
    but to head off now.
    Once you get to Jupiter, everything will be restored, even though there’s no
    need to. Yuri will call Valantin if he’s a Tracker. The real fighting starts at
    Mars. After you take out the phages here, a few more come from the rear and
    Valantin will hold them off.
    Minas was right; the void gate is here, but it’s being powered by the sun
    surrounded in a Dyson sphere. That sucks and blows…okay, that joke was
    terrible. Two waves of phages will attack, but their numbers are low, so you
    should be able to get through them with minimal damage. The crew may be
    complaining about damage. I guess even one sliver is a concern, evne though
    maintenance probably already repaired it. Then the largest phage
    will gate out, dwarfing all the others. Taranis will focus all of his
    firepower on the sphere while everyone else provides interference.
    Boss Battle Elite Phage
    This is it. The final battle. It’s heavily armored, so much so that anything
    less than a final roar will only scratch it. Fighters, as always, will do full
    damage. So long as your ships have the best weapons and armor you could afford,
    you should be able to do enough damage to bring it down in three to four final
    roars. If you lose too many ships, you may have no choice but to rely on
    fighters and medic to heal.
    Taranis will ram his ship to take out the sphere. Too bad he didn’t use his
    astral object smasher laser. If he had brought it with him,that Dyson sphere
    would have been cracked. What happens next is quite ambiguous. Personally, I’d
    rather have the story end after defeating Taranis, but oh well. If there were
    more players like you around, this ending would have been criticized just as
    hard as ME3’s ending. Well, at least now you have a new game+ file. All money
    and characters' experience is transferred over to the new game+, but not
    blueprints or Fleet Leader rank.
    Given that there are a lot of points of no return in this game, it is
    recommended that you do these quests ASAP. Now, I wrote down where these
    points of no return are in the walkthrough.
    Ropesk [SIDE1]
    Available: When you first get to Hapsal.
    Radamir will ask you to deliver a package to Bagut. It pays 300G. A simple
    mission as he gives you all the instructions.
    Available: When you first get to Toropets
    The bartender wants you to deliver cargo to Bagut for 250G.
    Available: When you first get to Bagut.
    Talking to the bartender for information reveals an event battle within area 1.
    But this quest is only possible with your own ship, not the Daisy. This
    transport ship will flee as quickly as it can, so the only way to take it down
    is to use normal attacks every chance you get. 1150 G ain’t so bad for some
    safe piracy.
    Lutzk [SIDE2]
    Available: When you first get to Perekop. The bartender here will ask you to
    deliver some sensitive materials and it’ll pay 700G. The catch is, engaging
    in battle will break the cargo, even if you don’t get hit. You’d have to pay
    500G instead. So escape whenever possible.
    Available: After Balik has been defeated.
    The bartender here wants you to collect tabs on Ruza, Popash, and Lutzk. Talk
    to the tough-looking guy, the male adventurer, and the adventurer. After doing
    all that, go back to collect 1000G.
    Central [SIDE3]
    Available: When you first get to Chernesk.
    Talk to the middle-aged man. He’ll talk about how his daughter is sick and she
    needs medicine. So head to Zvenigorod’s hospital and get some from there for
    150G. Deliver to get the blueprints for Novik and Gnevny destroyers.
    Available: After settling the dispute between Alatyr and Druitesk
    The bartender wants you to pick up Nadja Musin on Alatyr. But she won’t leave
    work unless you help her with her work. Go to Buzhsk and select “the magnetic
    field value.” Selecting the others will result in an annoyed Nadja, but she’ll
    let you try again. Take her to Ostrog and someone will take a shot at her.
    She’ll ask for you to take her in. If you don’t, the next time you visit the
    lab, you’ll find out she had committed suicide. Either way, you’ll get 400G.
    Recruiting gets you another character for Cool & Calm, which aids in
    Operations, but with two other characters occupying those spots, you should
    use her high science skill instead. Once you recruit her, talk to your friends
    in the tavern for her conversation. Select "I wonder what he had to do?” to get
    +20 to fame.
    Available: After defeating the Novigorod pirates.
    The bartender wants to find a missing ship near Ostrog. It’s a random
    encounter, so keep running around Ostrog to find it. Once you do, Nia will pick
    it up using the robotic arm. It pays 1100G. Not bad considering you didn’t have
    to fight for it.
    Available: After defeating the Novigorod pirates.
    The bartender wants you to kill some pirates for 850G. So go to the ??? in the
    center of area 3 to start the battle. Like he said, these guys are small fry
    and after beating the Novigorod pirates, this is nothing.
    Available: After completing the first sidequest on Driutesk.
    He wants you to go to Paozero for 450G. Simple.
    Kalymnos [SIDE4]
    Available: When you first get to Kalymnos.
    He wants you to go to Dodecanese for mining. This also set a flag for
    Barberis’s recruitment. For this first job, he’ll pay you 500G. If this is the
    second mining job, he adds an extra 100G
    Available: When you first get to Kalymnos.
    This is the exact same job, but to Zante instead. It pays 500G, If this is the
    second mining job, he adds an extra 100G
    Available: After completing the first Volos quest.
    The barkeep wants you to go to Nerekhta to deliver a trunk for 1200G.
    Regeinland [SIDE5]
    Available: When you first get to Regeinland. The barkeep wants you to deliver
    some cargo to Mindesfelde for 1800G.
    Available: After completing the first Zeippern quest. The barkeep wants you to
    pick some Fioros flowers to combat an illness affecting a school. It pays
    3000G. Go to Daiano’s forest. Anastasia will yell at you until Semias tells her
    about the job we’re doing. She’ll hitch a ride to Zeippern with us. Deliver the
    flowers and Anastasia will leave the crew.
    Available: When you first get to Regeinland. The bartender wants you to take
    out some pirates near the void gate to Xeos Belt for 2000G.
    Available: After completing the first Ischlausen barkeep quest. He wants you to
    make Pipra deliver a package for 2300G. Go to Acerenza’s Bazaar and “Check out
    the Clothier” to get Pipra to give you the package.
    Available: Talk to the Merchant to find out about a pirates’ Lair on the
    planet. Turn left and go forward on the second floor to get 1300G.
    Right for a melee battle (800HP) to get access to the third floor and another
    melee battle (1200 HP). You’ll get some module blueprints.
    Available: Technically doable at any time, but can only be accomplished when
    you first get to Escondido Government Side. The archaeologist wants you to get
    an Arraigado pot. The pot cost 500G and recieve 8000G. If, on the other hand,
    you bought the Presidio pot for 1000G, you get 100G.
    Available: When you first get access to this area.
    “Talk to the merchant” to find out about his missing briefcase, later on,
    you’ll be able to visit the planet Nizia and ask the bartender. Return here
    with it to pick to receive blueprints.
    Available: When you first get access to this area.
    The pirates’ lair on Treumark is linear and has 800 troops, then two waves of
    1200. The loot inside is 1800G, 500G and 50G.
    Available: When you first get to this area.
    “Talk to the bartender” and go to Alpha quadrant HQ and General HQ on Rentinen
    and Gunnitz respectively for 3500G.
    Available: After the first Mondschutz quest.
    “Talk to the bartender to deliver cargo for 800G. The bartender on Noldau will
    give you 1500G. Don’t know if this is a glitch or not, but the actual amount
    is 1400G.
    Avaiable: When you first get access to the area.
    The pirates’ lair is revealed by the drunkard on this planet, but don’t go in
    until you buy the zero G dog on Noldau a drink. He’ll tell you that there’s a
    trap inside. 1200 enemies ambush you. When the route presents you with left,
    right, or straight, go straight.
    Federation [SIDE6]
    Available: When you first get to this area.
    Talk to the merchant to hear that he wants an autograph of Lord Roth. Go to
    Ambach’s tavern and buy them from the bartender for 100G.
    Available: After speaking to President Brian.
    The bartender wants you to deliver a package to Wahlstatt in the Hinwald sector
    for 3000G.
    Available: After the first Doleway quest.
    He wants you to go to the ??? next to Doleway and eliminate the pirates for
    Available: When you first get to this area? Definitely after defeating Kitson.
    The bartender wants you to free a hostage for 5500G. Enter the pirates’ lair
    on this planet. 1600 initial force. 2000 second wave. I found the second wave
    to be about as hard as Zachman, but if you still have those modules you have
    set up for the Zachman fight, you should be fine.
    Gibraltar Sector
    Available: When you first get to this sector. NOTE: after escaping from the
    Lugovalian trap, you will not be able to get back to Annon for a LONG TIME.
    The young man is worried about his girlfriend who’s stranded on Annon. Pick her
    up at the tavern and head straight back to Boulog to get some blueprints.
    Avaiable: When you first get to this sector. NOTE: after escaping from the
    Lugovalian trap, you will not be able to get back to Annon for a LONG TIME.
    Pirates’ Lair. 1200 pirates block your path, then you’ll get 3000G after the
    first wave. 1600 pirates are further in. After that, you’ll get some module
    Andalucia Sector
    Available: when you first get to this sector. NOTE: this area is blocked off
    after Merril is defeated, so do this quest ASAP.
    On Satiada, talk to the “wealthy-looking man” and if you have Larissa, she’ll
    cure him and he’ll offer you a gift, 5000G or a strange medallion. The
    medallion is a key to a pirates’ lair on Nemetona, where you’ll get some
    Blueprints Locations [BPRINT]
    Ship [BSHIP]
    Perekop DD
    Otlichny DD
    Lutzk Base
    Orfey DD (Speak to Vladykin multiple times to receive one of these two
    Derzky DD (Speak to Vladykin multiple times to receive one of these two
    Rurik CG (after defeating Balik)
    Borodino BB (Speak to Vladykin)
    Novik (Complete the middle-aged mans quest)
    Gnevny (Complete the middle-aged mans quest)
    Skorry (After reporting on the Probe ship)
    Askold (After reporting on the Probe ship)
    Derkzy or Orfey (After reporting on the Probe ship and was the ship you did not
    choose from Vladykin).
    Ilithyia CG
    Themis DD
    Volos (After defeating Glaucus)
    Selene (After defeating Glaucus)
    Pallas BB
    Eudora CG
    Zephyr CG
    Kalliope DD
    Chloris CG
    Daphne CV
    Kolonio CV
    Kamarado CG
    Admiralo DD
    Ianthe BB
    Eudora CG
    ??? near CL 617
    Thalia BB (must save Terzi and choose to salvage the wreckage)
    Nejo (must side with Nova Nacio and go to Lanco HQ)
    Act two
    Junkyard (requires 6000+ fame)
    Sodality (requires 7000+ fame)
    Fellowship BB (requires 12000+ fame)
    Agrell BB
    Kraus CG
    Seitz DD
    Eberlin CV
    Scheidt CG
    Bruch O
    Castilla O (only if you bought Emiliano’s information and talk to Dietrich
    Palayo BB
    Aragon CG
    Churruca DD
    Rapido DD
    Navarra BB (after defeating Basadre)
    Alfonso O (after defeating Ochoa)
    Spetses (must defeat Baranga first)
    Erebos BB
    Chios (must be act two)
    Thalia A BB
    Daphne 2 CV
    Any planet in the Voyage sector
    Paradizo CV(must visit Torlo in the tavern before leaving Voyage sector and
    have sided with Nova Nacio during the Irvest war).
    Adrasteia BB (must visit Torlo in the tavern before leaving Voyage sector and
    have sided with Kalymnos during the Irvest war).
    Gluck GC
    Homilius CG
    Dandolo BBf
    Fiume CG
    Zara CG
    Impavido DD
    Roma CG
    Trento CG
    Kajto CG
    Misio CG
    Plugilo DD
    Area next to Daiano
    Pola CG (Must have defeated Teodore in melee combat).
    Enemonzo (must have have defeated Teodore in melee combat)
    Harmonio (must talk to the zero-G dog on Nederand and infilitrate the hideout.
    You must spare the lives of the pirates here).
    Crepuscolo BB
    Nahab O
    Nederand (given by the Queen after defeating Rubriko)
    Absoluta BB
    Merylgild (must have talked to Brad Lennox in his third floor office)
    Alliance CG
    Regal CG
    Bastian DD
    Evstafi BB (Bernard must talk to Kitson, you must talk to Bernard after he
    saves you from Ursula, and you must have higher fame rating than Lord Roth
    right after defeating Merril and before he shows you his new ship. Once all
    three have been cleared, go to Merylgild and after you are ordered to invade
    Adis, take the elevator to meet with Brian so that he will give you the
    Haruul (given by Myagmar)
    Impero BB (must have recruited Teodore)
    Nizia (talk to Dietrich during the first time you’re in the embassy).
    Janitsch CV
    Graun O
    Danzi O
    Mayr BB (must not have locked the flags for the Evstafi)
    Praetoorius BB (after visiting the Ark of the Progenitors)
    Schop O (after visiting the Ark of the Progenitors)
    ??? just below Garlen
    Spohr BB (must save the prototype before defeating Kitson)
    Liberty CG
    Bastian 2 DD
    Escranto (unlocked by giving Kompaso the ZR 2 blueprints in the trade hall)
    Renkonti CV
    Tigro CV
    Aglo BB
    Patrolo CG
    Najtingalo DD
    Nebula BB
    Galaxy CV
    Magellan CG
    Graymuth (must visit Orders HQ before beginning the Adis invasion and have
    Independence CG
    Freedom BB
    Zuudnutag (must choose the normal route)
    Ongots CG
    Notsoh BB
    Solongo CG
    Lugshih M(get at the TV station after recruiting Atlaso)
    Dalbaa BB (must have recruited Atlaso and defeat Batdarga)
    Suronzon (must choose the starburst route)
    Tsahih BB (defeat Zaazhad)
    Shamdah CG
    Demzhih CV
    Yalah O
    Buyan CG
    Ayanga CG
    Yanagoran (get from Myagmar)
    Almas BB
    Belenus BB
    Toutatis CV
    Sirona CG
    Belisana O
    Modules [BMOD]
    Act One
    Security 1
    Accounting 1
    Sickbay 1
    Elgava Bridge 2
    Crew Cabin 2
    Fire Control Room 2
    Anti-Ship Control Room 1
    Radar Room 2
    Amplifier 1
    Shield Frame 1 (must recruit Karlo).
    Pirate Base (must find it in the maze)
    Navigation Bridge 1
    Milesk Sector
    Second Bridge 1 (after the fight with Valantin).
    Shield Generator 2 (Donate 500G 3 times to Medic Organization)
    Sick Bay 2 (Donate 500G 3 times to Medic Organization)
    Alatyr (The entire store only appears after the dispute is settled).
    Elgava Bridge 3
    Fire Control Room 3
    Radar Room 3
    Engine Room 3
    War Room 1
    Deflector 1
    Analysis Room 1 (must have recruited Nadja Musin and help move her equipment
    from the science lab.
    Security Room 2
    Thruster Control 1
    Hold 2
    Crew Cabin 3
    Mess hall 1
    Accounting Office 2
    Observation Room 1 (Ratai must be in your party and you must go to the meadow.)
    AA Control Room 1
    Engine Room 3
    Sick Bay 3
    Nav Sim Room 1
    Science Lab 1
    Shop 1
    Deflector 2
    Elgava Bridge 4
    Navigation Bridge 2
    Anti Ship Control Room 2
    Briefing Ro 1
    Study Hall 1
    Shield Generator 1
    Hangar 1 (before attacking Skantzoura)
    Maintainence Room 1 (before attacking Skantzoura)
    Anti Aircraft control room 1 (talk to Leo after rescuing him from Skantzoura)
    Second Bridge 2
    Lookout 1
    Engine Room 4
    Hangar 2
    Captain’s Cabin 1
    Thruster Control Room 2
    Amplifier 2
    Nova Nacio Bridge 1
    Nav Bridge 3
    Radar Room 4
    Maintenance 2
    Briefing Room 2
    Training Room 1
    Shop 2
    Nature dome 1
    Bascilicus (will open after visiting Allied HQ)
    Elgava Bridge 5
    2nd Bridge 3
    Navigation Bridge 6
    Hold 3
    Reference Room 1
    Security Room 3
    Deflector 3
    Shield Frame 2
    Shiled Generator 3
    Nova Nacio Bridge 2
    Navigation Bridge 4
    Navigation Bridge 7
    Fire Control Room 4
    Radar Room 5
    Hangar 3
    Hold 3
    Crew’s Mess 1
    Battle Sim Room 1
    Science Lab 2
    Thruster control Room 3
    Around CL-617 (must save Pavlov)
    Deflector 4
    Mess Hall 2
    Ermeno (must have given Torlo 2000G in refugee aid)
    Captain’s Cabin 2
    Act two
    Nacio Bridge 1
    Nacio Bridge 2
    Fire Control room 5
    Antiship control room 3
    Engine Room 5
    Crew cabin 4
    Thruster Control room 4
    Amplifier 3
    Ischalasusen (on the third floor of the Pirates’ Lair).
    Navigation Bridge 8
    Lookout 2
    Mess Hall 6 (if Radimir and Rufina were recruited)
    Escondido Bridge 1
    Cre Cabin 5
    War Room 2
    Security Room 5
    Deflector 5
    Shield Frame 3
    Orion (act 2)
    Lugovalos Bridge 1
    Second Bridge 2
    Engine Room 6
    Maintenance Room 3
    Sick Bay 4
    Accounting Office 3
    Deflector 5
    Security 7(must have recruited Zografos and go into the tavern)
    Analysis Room 2(Inside Minas’s lab and Leo must be recruited)
    Shield Frame 4 (Must use the lab and approve Minas’s request).
    Shield Frame 6 (Must use the lab and approve Minas’s request. Must also have
    the information Emiliano sold you back in Escondido).
    Regeinland Bridge 1
    Lookout 3
    Reference 2
    Zevio (beat the bartender at his game)
    Enemonzo Bridge 1
    Nasvigation Bridge 11
    Sick Bay 5
    Security Room 6
    Studio 1
    Stadium 1
    Shield generator 4
    Control unit 4
    Orsino Bridge 1
    Orsino Bridge2
    Second Bridge 4
    Fire Control Room 6
    Antiship control Room 4
    Engine Room 8
    Crew cabin 6
    Messhall 3
    Shield Frame 5
    Thruster Control Room 6
    Zenito Bridge 1
    Anti Air Control Room 3
    Radar Room 6
    Engine Room 7
    Hangar 4
    Messhal 4
    Study Hall 2
    Science Lab 3
    Control Unit 4 (say “no way” to Minas’s request)
    Control Unit 5 (say “go for it” to Minas’s request)
    Anti Air control room 4
    Analysis 3
    Gunnitz (must visit General HQ after recruiting Beltrone).
    Ovservation room 2
    Simulation Room 2
    Fire control Room 7
    Maintenance 5
    Crew’s Mess 2
    War Room 3
    Navigation Simulation Room 2
    Nature Dome 2
    Merylgild (must go into the Star Child office twice and remove the Garner
    Twins from your crew)
    Study Hall 3
    Training Room 2 (must complete this merchant’s sidequest)
    Shop 3 (must complete this merchant’s sidequest)
    Libertas Bridge1
    Libertas Bridge 2
    Fire Control Room 8
    AntiShip Control Room 4
    Radar Room 8
    Engine Room 9
    Hangar 4
    Crew Cabin 6
    Briefing Room 4
    Deflector 7
    Thruster Control Room 7
    Libertas Bridge 3
    Anti Air Control Room 5
    Mess hall 5
    Sick Bay 7
    Training Room 3
    Stadium 3
    Boulog (find the young man’s girlfriend and return her to him)
    Enemonzo Bridge 2
    Annon (in the pirates’ lair)
    Battle Simulation Room 3
    Captain’s Cabin 3
    Area 6 leftmost ??? in Gibraltar sector
    Zanetti BB (given by Gino)
    Nemetona (must unlock the pirates’ lair with the wealthy man’s medallion)
    Zenito Bridge 2
    Studio level 2
    Reference Room 3
    Libertas Bridge 4
    Navigation Bridge 12
    Ani Ship Control Room 5
    Engine room 10
    Security Room 8
    Shield Generator 5
    Amplifier 4
    Adis Bridge 2
    Nasvigation Bridge 14
    Radar Room 9
    Engine Room 12
    Sick Bay 8
    Science Lab 4
    Deflector 8
    Shiled Frame 7
    Thruster Control Room 8
    Adis Bridge 1
    Navigation Bridge 13
    Fire Conrol Room 9
    Security Room 9
    Amplifier 5
    Lugovalos Bridge 2
    Lugovalos Bridge 3
    Fire control Room 10
    Radar Room 10
    Engine Room 13
    Maintenance Room 6
    Top 100
    Xeos Belt bridge 1
    Navigation Bridge 5
    Security Room 4
    Top 90
    Maintenance Room 4
    Briefing Room 3
    Gym 2
    Top 80
    Radar room 7
    Shop 4
    Thruster Control room 5
    Top 70
    Regeinland Bridge 2
    Navigation Bridge 9
    Sick Bay 6
    Top 60
    Regeinland Bridge 3
    Navigation Bridge 15
    Engine room 14
    Top 50
    Regeinland Bridge 4
    Deflector 9
    Control Unit 3
    Top 40
    Shield frame 8
    Thruster Control Room 9
    Kreusser BB
    Top 30
    Lykourgos BB
    Deflector 10
    Shield Generator 6
    Top 20
    Eleganta CV
    Thruster Control Room 10
    Amplifier 6
    Top 10
    Picaroon BB
    Top zero-G dog
    Corsair BB
    Fighters [BFGHT]
    Riveli (Needs Valso’s introduction letter)
    Citadelo (must side with Nova Nacio)
    Nizia (on 2nd playthrough, choose the blueprint over the new crewmember)
    (refuse to recruit Etoso).
    Escranto (on 2nd playthrough, recruit Glorinda)
    Characters [RCHAR]
    This guide is for all the characters that can be found in Infinite Space.
    Any one with the word "EXTRA" is only obtainable in the Extra mode and is not
    recruitable during the main game. The recruitment for the characters in the
    main story do contain spoilers as the story is necessary in finding where and
    when these characters can be found.
    Also a nasty part about Extra mode is that some characters simply do not show
    up. This is due to the new game+ file, where if on your last playthrough, you
    choose a certain route, the characters on the other route don't show up at all.
    So far, the only solution to this problem is to have multiple new game+ files
    that have different routes from each other. Mind you, this is only if you plan
    to use those characters in Extra mode. Database-wise, the characters will be
    recorded and you can look up their bio at any time at the main menu.
    Story branch
    			One recomendation
    			       /  \
    			Galkin	  Zakhar
    			       \  /
    			       /  \
      			Recruit   Not recruit
    			Katida	   Katida
    		   (Nova Nacio)   (Kalymnos)
                           []		[]
    			Rebels	   Government
    			[]		[]
    			Sombra	   Naturo
                           /    \      /    \
    		Lavena	   Mesenzana	Zenito
    	       /    \		[]	   []
           Teodore   Aria & Aldolfo []	   []
    		               Kitson    Evstafi & Kyle
           		              	[]	   []
    				Shildo	 Glorinda
    				[]	   []
    			     Normal      Starburst
    			Another recommendation
    			  Galkin  Zakhar
    			       /  \
      			Recruit   Not recruit
    			Katida	   Katida
    		   (Nova Nacio)   (Kalymnos)
                           []	      []
    			Government   Rebels
    			[]	      []
    			Sombra	   Naturo
                           /    \      /    \
    		Lavena	   Mesenzana	Zenito
    	       /    \		  []	   []
           Teodore   Aria & Aldolfo   []	   []
             []           []          []       []
           Kitson    Evstafi & Kyle   []       []
             []           []	  []	   []
    	 []	      []	Shildo	 Glorinda
    	 []	      []
           Normal      Starburst
    It would take 4 New Game+ or before the final battle save files to retain
    all characters. A lot of the decisions would be repeated, as choosing
    Nova Nacio or Kalymnos constitute two choices, while choosing between
    Lavena, Mesenzana, and Zenito counts as three. And because of recruiting
    Teodore or Aria and Aldolfo, there are actually 4 branch paths.
    Fortunately,there are 5 save files (well 6, but auto-save takes a painfully
    long time so it is possible to have 4 save files and one Extra file.
    Personally, I'd rather be missing a few characters in Extra mode, as you
    have WAY more than you can possibly use. Database-wise, all your findings
    are recorded so even if you have one new game+ file and play with that to see
    all the branching points, it'll record all characters encountered, so you can
    100% it with just one file.
    Abato EXTRA
    Bio: An infamous pirate who is always at the top of the rankings. Michijo bears
    a strong grudge against Nova Nacio, and when the Irvest war broke out, he
    decided to side with Kalymnos.
    Age: 58
    Lvl 31
    Leadership 40	Science 17
    Control 41	Piloting 30
    Navigation 45	Medicine 25
    Artillery 41	Management 22
    Maintenance 27	Combat 39
    Special Abilities
    Space Warrior Lvl 3
    Final Roar lvl 2
    Recruitment: Automatic.
    Bio: Prince of the Grand Duchy of Enemonzo and second in line for the throne.
    Adolfo is also a fleet admiral who commands the Enemonzon fleets. he is a
    bright and cheerful person, and has the dignity and grace of royalty.
    Age: 26
    Lvl 11
    Leadership 24	Science 16
    Control	16	Piloting 15
    Navigation 19	Medicine 11
    Artillery 21	Management 9
    Maintenance 16	Combat 13
    Special Abilities
    Iron Wall lvl 2
    Recruitment: First, you must choose to invade Lavena in Act two, chapter four.
    Then, you must not recruit Teodore during that chapter. After completing the
    invasion of Enemonzo, go to Gunnitz and accept Aldolfo's offer to join.
    Bio: A boy who travels the sea of stars with Gen Nadiy. Gen took him in after
    Alik's home planet was decimated, leaving him a refugee. Although only seven
    years old, Alik already shows great promise as a tactician.
    Age: 7
    Lvl 2
    Leadership 18	Science 13
    Control 2	Piloting 4
    Navigation 11	Medicine 15
    Artillery 10	Management 14
    Maintenance 11	Combat 2
    Special Abilities
    Formation Foe lvl 5 (can learn only in the story)
    Recruitment: Automatic.
    Bio: The director of the Ludoviko Tani Observatory in Nova Nacio. Aminda is a
    favorite former student of Professor Gavriil Minas, whom she helps with his
    epitaph research.
    Age: 37
    Lvl 7
    Leadership 9	Science 29
    Control	9	Piloting 6
    Navigation 7	Medicine 16
    Artillery 8	Management 10
    Maintenance 15	Combat 6
    Recruitment: Automatic.
    Bio: A popular cartoonist who plies his craft in and around the Regeinland
    Age: 29
    Lvl 5
    Leadership 3	Science 7
    Control	4	Piloting 4
    Navigation 4	Medicine 6
    Artillery 3	Management 3
    Maintenance 6	Combat 5
    Special Abiliies
    All-seeing lvl 2
    Recruitment: First, do the first Mondschutz quest, then go to Cino and leave
    port. He will be hanging around here.
    Bio: A doctor in private practice on Zeippern. Anastasia is known throughout
    the Federation for her impressive skill in medicine.
    Age: 37
    Lvl 5
    Leadership 9	Science 10
    Control	11	Piloting 6
    Navigation 7	Medicine 25
    Artillery 6	Management 20
    Maintenance 10	Combat 6
    Special Abilities
    Scapel Star lvl 1
    Recruitment: First, accept the second Zeippern quest where you must pick
    Fioros flowers. Then go to Daiano's forest where she'll scold you. Then you'll
    take her to Zeippern to complete the quest. After completing this Zeippern
    quest, come back into the tavern to get her to join permanently.
    Argun EXTRA
    Bio: An old pirate boss of the local Novgorod Pirate in central Elgava. From
    his long years of experience, Argun has gained the cruel ability of finding
    and exploiting his opponents' weaknesses.
    Age: 76
    Lvl 24
    Leadership 26	Science 24
    Control 12	Piloting 5
    Navigation 18	Medicine 33
    Artillery 20	Management 17
    Maintenance 24	Combat 7
    Special Skill
    Cool & Calm lvl 3
    Recruitment: Defeat all sector bosses in Lutsk sector.
    Bio: Anchorwoman of the "Wings of Freedom" program airing on an underground
    station in Adis. Fajra opposes the tyranny of Adisism, which restricts
    space travel.
    Age: 23
    Lvl 5
    Leadership 9	Science 10
    Control	24	Piloting 7
    Navigation 6	Medicine 11
    Artillery 6	Management 14
    Maintenance 8	Combat 5
    Recruitment: On the normal route during the invasion of Adis, visit the pirate
    TV station on Zuudnutag. Answer “Dochin sent us” to get her on the team.
    Bio: Lord Roth's aide. A capable officer, Nele has worked with him for eight
    long years.
    Age: 29
    Lvl 12
    Leadership 21	Science 14
    Control 39	Piloting 9
    Navigation 26	Medicine 16
    Artillery 15	Management 30
    Maintenance 9	Combat 15
    Special Skills
    Cool & Calm lvl 2
    All Seeing lvl 2
    Mr. Precise lvl 2.
    Recruitment: Automatic, but temporary in the main story.
    Balik EXTRA
    Bio: A boss within the Novgorod Pirates in the Lutsk Sector of Elgava. Balik
    has close ties to some of the soldiers in Lutsk, and wreaks havoc throughout
    the sector.
    Age: 45
    Lvl 16
    Leadership 17	Science 5
    Control 10	Piloting 15
    Navigation 18	Medicine 9
    Artillery 25	Management 21
    Maintenance 6	combat 24
    Special Skill
    Space Warrior lvl 2
    Recruitment: Defeat all sector bosses in Lutsk sector.
    Bio: A highly skilled resource miner, Loukas has worked at virtually every
    mine throught Kalymnos.
    Age: 42
    Lvl 5
    Leadership 13	Science 6
    Control	5	Piloting 13
    Navigation 8	Medicine 10
    Artillery 9	Management 14
    Maintenance 15	Combat 19
    Recruitment: Complete the sidequests on Volos and Chios. These are the
    missions where you have to mine for ore. Once you’ve completed both, visit
    the tavern and he’ll say that there’s no more work and he’ll join.
    Bio: A lieutenant, junior grade, in the 283rd Fleet of the Enemonzon Central
    Forces. He is a survivor of one of the fleets that was destroyed by the
    Lugovalian Empire.
    Age: 27
    Lvl 5
    Leadership 6	Science 14
    Control	11	Piloting 16
    Navigation 10	Medicine 15
    Artillery 10	Management 10
    Maintenance 14	Combat 9
    Special Ability
    AA Genius lvl 3
    Recruitment: Pick him up at the Ancasta tavern before defeating Merril.
    Bio: Born into the powerful Basadre clan, he is now the young head of state of
    Escondido. Arturo is a passionate idealist who burns with the desire to
    transform Escondido into a completely independent nation. Escondido
    currently exists under the protection and exploitation of the major nations.
    Age: 27
    Lvl 11
    Leadership 29	Science 5
    Control	14	Piloting 13
    Navigation 15	Medicine 15
    Artillery 15	Management 26
    Maintenance 9	Combat 19
    Special Abilities
    Iron Wall lvl 2
    Recruitment: Must choose the rebels during the Escondido civil war. After
    seizing Dorado, talking to Lozano ONCE to hear that Ochoa is at the tavern
    drinking to calm his nerves. Ochoa will tell you to about his history with
    Arturo. Then, complete the chapter and you will get the prisoners to join.
    Bastian EXTRA
    BiO: The captain of the Royal Fleet of the Republic of Regeinland. A proud
    Regeinlandic military officer, Bastian has an extremely strong sense of duty.
    Age: 28
    Lvl 8
    Leadership 25	Science 13
    Control	18	Piloting 15
    Navigation 23	Medicine 13
    Artillery 32	Management 10
    Maintenance 14	Combat 27
    Special Abilities
    AS Genius lvl 3
    Mr Precise lvl 2
    Recruitment: Automatic.
    Bio: The third of the Four Hierarchs of Adis. Batdarga defends the fortress
    planet Hadmuzh, the second line of dfeense against the Galatic Federation.
    Age: 51
    Lvl 15
    Leadership 41	Science 34
    Control	28	Piloting 8
    Navigation 22	Medicine 29
    Artillery 30	Management 26
    Maintenance 28	Combat 8
    Special Abilities
    Cool & Calm lvl 3
    Medic lvl 2
    Recruitment: Must choose the normal route against Adis. You must also have
    recruited Atlaso to get him.
    Baum EXTRA
    Bio: A captain in the Regeinalndic Forces. In a military organization that
    values ability, Helmine has distinguished herself as a fleet commander.
    Age: 31
    Lvl 9
    Leadership 26	Science 9
    Control 13	Piloting 11
    Navigation 22	Medicine 15
    Artillery 18	Management 8
    Maintenance 11	Combat 22
    Special skill
    FTR Expert lvl 1
    Recruitment: Automatic.
    Bio: Military adviser to Cadmus, the feudal lord of the Dominion of Spetses,
    and admiral of his fleet. He owes his life to Cadmus the First, the previous
    feudal lord, and so repays this debt to his son, the current Lord Cadmus.
    Age: 41
    Lvl 9
    Leadership 24	Science 7
    Control	12	Piloting 8
    Navigation 20	Medicine 9
    Artillery 21	Management 18
    Maintenance 11	Combat 25
    Special Abilities
    As Genius lvl 1
    Space Warrior lvl 2
    Iron Wall lvl 2
    Recruitment: During the campaign of Spetses, take out his other ships
    and leave the flagship alone to set his recruitment flag. Then, just after
    you decide to side with Nova Nacio or Kalymnos during the Irvest war, he will
    Bio: Chief engineer of Shipyard No. 2 of the Orsino Foundation. Siro is in
    charge of the unit control system of the control ship Impero for the
    super weapon ZR.
    Age: 52
    Lvl 7
    Leadership 7	Science 23
    Control	7	Piloting 8
    Navigation 18	Medicine 7
    Artillery 11	Management 18
    Maintenance 29	Combat 6
    Special Abilities
    Machine Geek lvl 3
    Star Engineer lvl 2
    Recruitment: Must choose the Mesenzana route. You can talk to him right after
    he tells you about the ZR. Alternatively, you can finish up the chapter, go to
    Gunnitz and pick up the reward there, and fly back to pick up Beltrone.
    Bernard EXTRA
    Bio: The fleet admiral commanding the Orders forces in the battle of Hinwald.
    Douglas is an illustrious commander and is loyal in his service to Daniel
    Evans, Chairman of Orders.
    Age: 49
    Leadership 66	Science 15
    Control 28	Piloting 11
    Navigation 32	Medicine 13
    Artillery 46	Management 26
    Maintenance 19	Combat 15
    Special Skill
    AS Genius lvl 4
    Inciter lvl 4
    Recruitment: Automatic.
    Beyer EXTRA
    Bio: A rear admiral in the Regeinlandic Forces. One of Regeinland's top fleet
    Age: 37
    Lvl 24
    Leadership 35	Science 10
    Control	24	Piloting 9
    Navigation 18	Medicine 6
    Artillery 21	Management 15
    Maintenance 14	Combat 23
    Special Abilities
    AS Genius lvl 2
    Iron Wall lvl 3
    Recruitment: Automatic.
    Bogd EXTRA
    Bio: The patriarch and head of state of the Holy nation of Adis. He fears the
    repercussions of mankind's spread into space.
    Age: 99
    Lvl 99
    Leadership 79	Science 84
    Control	7	Piloting 7
    Navigation 10	Medicine 57
    Artillery 9	Management 28
    Maintenance 61	Combat 7
    Special Abilities
    Mad Scientist lvl 5
    All-seeing lvl 5
    Recruitment: Defeat all sector bosses in Adis.
    Borisova EXTRA
    Bio: The captain of a probe ship that left the Small Magellanic cloud on an
    Epitaph reserach expedition but then became lost. Lyudmila was also a scholar
    and head of the Zvenigorod Academy. Niall Eremon saved her life, and she became
    his aide.
    Age: 27
    Leadership 14	Science 28
    Control 27	Piloting 13
    Navigation 6	Medicine 18
    Artillery 6	Management 30
    Maintenance 13	Combat 3
    Special Skill
    Cool & Calm lvl 3
    Recruitment: Automatic.
    Brian EXTRA
    Bio: The president of the Galactic Federation. Brian is caught in the
    conflict between the Federation's two national assemblies: the Federation
    Assembly, which consists almost entirely of Libertasian members, and the
    Interplanetary Assembly, which also includes members from the surrounding
    nations. Despite the difficulties, he still works to bring lasting peace
    to the Federation.
    Age: 58
    Lvl 44
    Leadership 44	Science 12
    Control	15	Piloting 7
    Navigation 10	Medicine 12
    Artillery 7	Management 87
    Maintenance 8	Combat 6
    Special Abilities
    Medic lvl 4
    Recruitment: Automatic.
    Cadmus EXTRA
    Bio: The second-generation feudal lord of the dominion of Spetses. Cadmus stays
    holed up in his own autonomous nation, and has never steeped a foot out into
    Recruitment: Automatic.
    Age: 49
    Lvl 3
    Leadership 3	Science 5
    Control	2	Piloting 3
    Navigation 2	Medicine 4
    Artillery 2	Management 4
    Maintenance 3	Combat 4
    Carrol EXTRA
    Bio: A fleet admiral of the Libertasian Forces. he commands a fleet that
    defends the void gates in Libertas' border sectors.
    Age: 46
    Lvl 14
    Leadership 20	Science 17
    Control	17	Piloting 6
    Navigation 15	Medicine 8
    Artillery 20	Management 11
    Maintenance 8	Combat 9
    Recruitment: Automatic.
    Celina EXTRA
    Bio: A no-nonsense pirate who maintains her status at the top of the rainkings.
    Celina is not one to be trifled with, and has no qualms with stamping out
    anyone who gets in her way.
    Age: 26
    Lvl 77
    Leadership 50	Science 20
    Control 22	Piloting 48
    Navigation 43	Medicine 15
    Artillelry 71	Management 3
    Maintenance 21	Combat 72
    Special Skill
    AS Genius lvl 5
    Maneuver Ace lvl 5
    Recruitment: Defeat all sector bosses in Xeos.
    Cico EXTRA
    Bio: A boy traveling through the sea of stars alone. His single-minded quest is
    to become stronger. Whenever Cico encounters a zero-G dogs with a high level of
    Fame, he never misses the opportunity to challenge them to a battle.
    Age: 16
    Lvl 30
    Leadership 56	Science 21
    Control	23	Piloting 30
    Navigation 48	Medicine 19
    Artillery 40	Management 21
    Maintenance 30	Combat 56
    Special Abilities
    Space Warrior lvl 3
    Final Roar lvl 1
    Coyle EXTRA
    Bio: Head of the viceroyalty established by Lugovalos after it conquered most
    of the Small Magellanc cloud. Kendrick has ruled many occupied territories
    before this in his career.
    Age: 52
    Lvl 21
    Leadership 30	Science 18
    Control 37	Piloting 5
    Navigation 8	Medicine 22
    Artillery 12	Management 71
    Maintenance 10	Combat 11
    Special Skill
    Abacus lvl 3
    Medic lvl 3
    Recruitment: Defeat all sector bosses in Andalucia sector.
    Dardanos EXTRA
    Bio: The warden of the prison planet Skantzoura in Kalymnos.
    Age: 46
    Lvl 5
    Leadership 15	Science 4
    Control	6	Piloting 14
    Navigation 6	Medicine 4
    Artillery 10	Management 15
    Maintenance 8	Combat 12
    Recruitment: Automatic.
    Deimos EXTRA
    Bio: The warden of the prison planet Lari. Deimos is the younger brother of
    Dardanos Glaucus, and bears a bitter grudge against Yuri for defeating his
    older brother.
    Age: 42
    Lvl 5
    Leadership 15	Science 7
    Control	6	Piloting 4
    Navigation 5	Medicine 6
    Artillery 8	Management 16
    Maintenance 7	Combat 17
    Recruitment: Automatic.
    Bio: An ensign in the Kalymnos Sector Security Agency. Vlasis is involved in
    trying to rid the sector of pirates.
    Age: 28
    Lvl 5
    Leadership 7	Science 11
    Control	17	Piloting 15
    Navigation 14	Medicine 13
    Artillery 11	Management 14
    Maintenance 13	Combat 10
    Recruitment: Must choose to side with Kalymnos during the Irvest war. He is a
    temporary crewmember in the story.
    Desmond EXTRA
    Bio: A soldier of the Lugovalian vanguard Fleet. He is proud of being a
    natural-born citizen of Lugovalos proper. Trevor is Eremon's adjuntant, but
    can't hide his dissatisfaction with having a foreigner from a conquered planet
    as his superior.
    Age: 28
    Lvl 11
    Leadership 14	Science 24
    Control	17	Piloting 18
    Navigation 5	Medicine 16
    Artillery 11	Management 31
    Maintenance 6	Combat 5
    Recruitment: Defeat all sector bosses in Andalucia sector.
    Bio: A commander in the Regeinlandic Space Armored Fleet, he's an honest and
    reliable career soldier. Dietrich gives his all for the sake of his homeland
    and the Large Magellanic Cloud as a whole.
    Age: 30
    Lvl 7
    Leadership 23	Science 15
    Control	25	Piloting 10
    Navigation 23	Medicine 10
    Artillery 24	Management 14
    Maintenance 11	Combat 28
    Special Abilities
    AS Genius lvl 1
    AA Genius lvl 1
    Inciter lvl 2
    Recruitment: Automatic, but temporary in the main story.
    Dodungo EXTRA
    Bio: The top dog of the West prison block on the prison planet Lari, and Yuri's
    rival there. A former boxer, Dodungo has complete confidence in his fighting
    Age: 29
    Lvl 5
    Leadership 12	Science 4
    Control	5	Piloting 9
    Navigation 7	Medicine 5
    Artillery 11	Management 13
    Maintenance 4	Combat 12
    Recruitment: Automatic.
    Bio: A freelance zero-Gdog who uses the Xeos Belt Union as his base of
    operations. Emiliano is good friends with Jovani Taglienti.
    Age: 22
    Lvl 5
    Leadership 11	Science 11
    Control 17	Piloting 13
    Navigation 16	Medicine 12
    Artillery 12	Management 18
    Maintenance 14	Combat 17
    Special Abilities
    Ace Helmsman lvl 1
    Recruitment: Go to the Guadalajara tavern and “Talk to the laborer” He’ll
    charge 3000G for some technology that sets a flag for a new type of ship.
    Then, go to Labico’s Union HQ to recruit him.
    Eremon EXTRA
    Bio: The commander of the Lugovalian vanguard Fleet.Niall's forces invaded the
    Small Magellanic Cloud and conquered it with amazing speed.
    Age: 26
    Lvl 35
    Leadership 60	Science 14
    Control 47	Piloting 25
    Navigation 50	Medicine 13
    Artillery 39	Management 14
    Maintenance 20	Combat 40
    Special Abilities
    Cool & Calm lvl 5
    Inciter Lvl 4
    Recruitment: Defeat all sector bosses in Andalucia sector.
    Bio: The captain of the Zenitonian seventh Fleet, Abrahamo served under Admiral
    Mikelo Rubriko. After Mikelo was defeated, Abrahamo was sent to the
    Interplanetary Assembly as a visiting officer.
    Age: 50
    Lvl 7
    Leadership 19	Science 16
    Control 27	Piloting 10
    Navigation 18	Medicine 15
    Artillery 22	Management 8
    Maintenance 17	Combat 9
    Special Abilities
    AA Genius lvl 3
    Recruitment: Must have chosen the Zenito route. Choose “let’s accept their
    offer” to get him at Gunnitz.
    Ettore EXTRA
    Bio: Sovereign of the Grand Duchy of Enemonzo. Ettore the 235th's nation is
    officially aligned with the Interplanetary Assembly, but, along with Chairman
    Zanetti of the Orsino Foundation, he privately supports the Federation
    Age: 53
    Lvl 17
    Leadership 25	Science 14
    Control 11	Piloting 8
    Navigation 4	Medicine 10
    Artillery 6	Management 20
    Maintenance 8	Combat 4
    Recruitment: Defeat all sector bosses in Enemonzo.
    Evans EXTRA
    Bio: Chairman of the Federation Assembly as well as chairman of Orders, a
    military organization. Daniel's goal is to unify the Galactic Federation under
    the leadership of Libertas.
    Age: 52
    Lvl 41
    Leadership 72	Science 15
    Control 20	Piloting 7
    Navigation 23	Medicine 8
    Artillery 15	Management 54
    Maintenance 9	Combat 10
    Special Abilities
    Medic lvl 4
    Recruitment: Defeat all sector bosses in Hinwald sector.
    Falko EXTRA
    Bio: The prime minister and king of Nacio. Micchaelo belongs to the
    Interplanetary Assemblly, and maintains cordial relations with Regeinland.
    Age: 59
    Lvl 6
    Leadership 31	Science 13
    Control 18	Piloting 7
    Navigation 7	Medicine 14
    Artillery 6	Management 19
    Maintenance 9	Combat 6
    Recruitment: Automatic.
    Bio: A member of the Medic Organization, an Elgavan group of medical
    volunteers. He values human life beyond all else.
    Age: 36
    Lvl 5
    Leadership 8	Science 14
    Control 7	Piloting 7
    Navigation 15	Medicine 21
    Artillery 4	Management 11
    Maintenance 10	Combat 9
    Special Abilities
    Scalpel Star lvl 2
    Recruitment: After dealing with Argun and Balik, go to Nerekhta’s Medic
    Organization to find the people who saved Yuri’s life. This will set the flag
    to recruit both Feodor and Larissa. After you speak to Feodor, enter the Medic
    Organization again to hear that they are in trouble on Ruza. Head there and
    check in the tavern. After they tell you their story, they’ll join your party.
    Bio: A mercenary officially registered with Kallas & Company. Mihijo is a
    veteran spacefarer.
    Age: 62
    Lvl 6
    Leadership 21	Science 26
    Control 22	Piloting 11
    Navigation 17	Medicine 20
    Artillery 16	Management 27
    Maintenance 19	Combat 7
    Special Abilities
    AA Genius lvl 1
    Recruitment: In Kallas & Co.’s office on Hydrus, talk to him three times but
    don’t recruit until he drops his price to 2000G. Alternatively, you could pay
    him his initial asking price.
    Bio: Elgava's defense minister. A shrewd man, Rudak is asked for his opinions
    by President Saburov on a daily basis. Rudak acts as a mediator between
    government and military, and doesn't take sides on the Conservative versus
    Reform Faction issue.
    Age: 49
    Lvl 5
    Leadership 28	Science 11
    Control 26	Piloting 7
    Navigation 9	Medicine 11
    Artillery 9	Management 30
    Maintenance 13	Combat 8
    Special Abilities
    Cool & Calm lvl 2
    Medic lvl 2
    Recruitment: First order of business is visit the Sector Security Agency in
    act 2, then talk to the soldier in the tavern. He’ll point out a wanderer in
    the bar. Talk to the wanderer and tell him “the name’s Yuri” to get him to
    Bio: Born on the Libertasian frontier planet of Morien, Franny is an excellent
    engineer with a cheerful yet rough disposition. When imprisioned on the
    prison asteroid Lari, Franny became friends with Yuri and helped plan their
    Age: 18
    Lvl 3
    Leadership 6	Science 14
    Control 14	Piloting 9
    Navigation 8	Medicine 7
    Artillery 5	Management 12
    Maintenance 14	Combat 7
    Special Abilities
    Machine Geek lvl 2
    Recruitment: Automatic, but temporary in the main story.
    Bio: The second in command of the Trump Mercenary Squadron, a gropu whose
    activities center mainly in and around Elgava. Along with Poplo, Gadina has
    been seraching for a ship captain with a high level of Fame.
    Age: 35
    Lvl 3
    Leadership 9	Science 2
    Control 6	Piloting 15
    Navigation 9	Medicine 8
    Artillery 15	Management 7
    Maintenance 7	Combat 17
    Special Abilities
    Ace Pilot lvl 1
    Marksman 1
    Recruitment: In the Lutzk guild, if you have 200 fame and 300G, she will join.
    Bio: A mercenary officially registered with Kallas & Company. Theodore is
    well-versed in all aspects of operating a ship.
    Age: 32
    Lvl 6
    Leadership 11	Science 6
    Control 11	Piloting 18
    Navigation 17	Medicine 7
    Artillery 20	Management 13
    Maintenance 9	Combat 19
    Special Abilities
    Star Engineer lvl 4
    Recruitment: Must unlock Kallas & Co. on Noldau. Visit the staff assignment
    room to hire him for 8000G.
    Bio: Balik's right-hand man and second in command of Balik's division of the
    Novgorod Pirates.
    Age: 52
    Lvl 4
    Leadership 12	Science 8
    Control 9	Piloting 14
    Navigation 17	Medicine 13
    Artillery 14	Management 15
    Maintenance 9	Combat 13
    Recruitment: First, before you begin your assault on the Novigorod pirates in
    Lutsk, tell Vladykin that you want to take the indirect route. Then, when you
    get to Volos, visit the Defense post 3 times for him to appear.
    Bio: Twin teenage sisteres Callie and Briana are the stars of a hot pop music
    duo, called the GG Girls, based in the Libertas Sector.
    Age: 13
    Lvl 1
    Leadership 5	Science 1
    Control 9	Piloting 2
    Navigation 1	Medicine 3
    Artillery 1	Management 5
    Maintenance 1	Combat 1
    Special Abilities
    Angel Voice lvl 5
    Recruitment: Right after destroying the ZR 2 but before destroying the Taurus,
    find Rastaban in the Hinwald sector. These two are doing a show. Talk to them
    to set the first flag. They’ll bug you to get on your ship, but Yuri will tell
    them that he’ll pick them up later when the Taurus has been destroyed. Then,
    you must drop them off on Merylgild and visit them at Star Child studios and
    enter their office ONCE. Enter twice, and it turns out they tricked you and
    will leave your crew.
    Lvl 4
    Leadership 13	Science 12
    Control 15	piloting 15
    Navigation 15	Medicine 14
    Artillery 16	Management 24
    Maintenance 13	Combat 14
    Special Skill
    Abacus lvl 2
    Ace Helmsman lvl 1
    Recruitment: During chapter 4, the Sector Security agency will be under attack.
    You’ll be presented two choices. Choose “defend the passenger ship” to set his
    flag. He will temporarily join in act 1 during your invasion of Spetses. To get
    this character to join permanently, Katida must not have been recruited earlier
    and talk to him on Nemetona during act two.
    Bio: A legendary tactician who once worked for the General Staff Headquarters
    of the Central Elgavan Forces. Gennadiy Alabyshev disliked being fettered,
    howerever, and now spends his days traveling under the assumed name of
    "Gen Nadiy."
    Age: 72
    Lvl 10
    Leadership 31	Science 13
    Control 14	Piloting 4
    Navigation 13	Medicine 13
    Artillery 9	Management 17
    Maintenance 14	Combat 6
    Special Abilities
    Cool & Calm lvl 4
    AS Genius lvl 2
    Formation Foe lvl 5
    Recruitment: Automatic, but temporary in the main story.
    Bio: A Zenitonian technology officer. Georgo has the deep trust of
    Queen Safira, and can command fleets using neural operationg system
    (NOS) technology.
    Age: 23
    Lvl 5
    Leadership 4	Science 18
    Control 5	Piloting 17
    Navigation 21	Medicine 20
    Artillery 19	Management 6
    Maintenance 21	Combat 4
    Special Abilities
    Star Engineer lvl 1
    Scalpel Star lvl 1
    Recruitment: You must choose to invade Zenito and say that you trust him when
    Baum asks.
    Bio: The son of Saverio Zanetti. Per his father's wishes, Gino heads up the
    Orino Foundation, but he is plagued by an indecisive nature.
    Age: 41
    Lvl 6
    Leadership 11	Science 19
    Control 14	Piloting 6
    Navigation 16	Medicine 12
    Artillery 6	Management 8
    Maintenance 15	Combat 6
    Recruitment: Must choose the Mesenzana route. You’ll get him after you defeat
    Glavanis EXTRA
    Bio: A lieutenant in the Kalymnian defense forces that guard the border against
    their potential enemy, Nova Nacio. Jacen seems to have a feeling of antagonism
    toward the Sector Security Agency, which is in charge of ridding the area of
    Age: 29
    Lvl 9
    Leadership 21	Sciencee 9
    Control 18	Piloting 14
    Navigation 22	Medicine 11
    Artillery 25	Management 12
    Maintenance 13	Combat 16
    Special Abilities
    Cool & Calm lvl 1
    AS Genius lvl 1
    Bio: Fleet admiral of the Nacion Space Force and daughter of Prime Minister
    Michaelo Falko. An intelligent woman, Glorinda knows that, although she is an
    admiral, she serves more as a figurehead to boost morale.
    Age: 28
    Lvl 2
    Leadership 17	Science 15
    Control 12	Piloting 16
    Navigation 9	Medicine 8
    Artillery 7	Management 5
    Maintenance 6	Combat 8
    Special Abilities
    FTR Expert lvl 2
    Recruitment: Go to the Nacio embassy after you’ve been told to invade Adis.
    When Falko asks you if there’s a special someone in Yuri’s life, answer “yes.”
    Then talk to him again and choose her over Shildo.
    Bio: A zero-G dog who used to work for the Federation Security Network.
    Balthasar is currently registered as a freelancer with Kallas & Comapny.
    Age: 49
    Lvl 5
    Leadership 3	Science 8
    Control 5	Piloting 1
    Navigation 2	Medicine 3
    Artillery 6	Management 23
    Maintenance 5	Combat 3
    Special Abilities
    Abacus lvl 3
    Recruitment: Must unlock Kallas & Co. on Noldau. Visit the staff assignment
    room to hire him for 4000G.
    Bio: An android. After the old HELP broke down, Professor Gavriil Minas
    revamped it into a combat droid with a female appearance.
    Lvl 1
    Leadership 1	Science 1
    Control 12	Piloting 1
    Navigation 1	Medicine 20
    Artillery 1	Management 1
    Maintenance 20	Combat 27
    Special Abilities
    Cool & Calm lvl 5
    Space Warrior lvl 2
    Medic lvl 2
    Recruitment: Must have Minas in your party. Use the Help robot and keep
    searching through topics. Search through about 20 to 30 topics and when you
    leave, it’ll break down. Oddly enough, you can still consult HELP anyway.
    Anyways, after this event, Minas will make you the android HELP.
    Horton EXTRA
    Bio: Kevin Norton's adjuntant. William uses his expert skills at analyzing
    information to advise Kevin Norton.
    Age: 34
    Lvl 6
    Leadership 17	Science 15
    Control 24	Piloting 15
    Navigation 22	Medicine 13
    Artillery 14	Management 8
    Maintenance 16	Combat 20
    Recruitment: Automatic.
    Bio: A boy born on the frontier planet of Gorodok in the Interplanetary Union
    of Elgava. Ian's intelligence impressed Dedon Galkin so much that Dedon
    recommended that Ian join Yuri in his travels.
    Age: 15
    Lvl 3
    Leadership 14	Science 12
    Control 12	Piloting 5
    Navigation 8	medicine 8
    Artillery 5	Management 8
    Maintenance 7	Combat 2
    Special Abilities
    Cool & Calm lvl 1
    Mr. Precise lvl 1
    Recruitment: Automatic, but temporary in the main story.
    Ioannov EXTRA
    Bio: A lieutenant commander in the Kalymnos Sector Security Agency, and Belen
    Pappas and Vlasis Delis's commanding officer. Silas is a rational military man
    capable of making calm, reasoned decisions.
    Age: 43
    Lvl 12
    Leadership 21	Science 7
    Control 18	Piloting 16
    Navigation 18	Medicine 14
    Artillery 14	Management 21
    Maintenance 16	Combat 20
    Special Abilities
    All-seeing lvl 2
    Bio: Aide to Arturo Basadre. Rogelio is highly trusted by Arturo as a
    political advisor on internal affairs.
    Age: 41
    Lvl 6
    Leadership 14	Science 8
    Control 18	Piloting 11
    Navigation 8	Medicine 19
    Artillery 13	Management 21
    Maintenance 13	Combat 18
    Recruitment: Same as Basadre
    Jovani EXTRA
    Bio: Jovani represents the Xeos Belt Union, and is very accommodating to zero-G
    Age: 37
    Lvl 16
    Leadership 16	Science 33
    Control 16	Piloting 12
    Navigation 20	Medicine 33
    Artillery 8	Management 28
    Maintenance 29	Combat 9
    Special Abilities
    Star Engineer lvl 3
    Scalpel Star lvl 1
    Medic lvl 3
    Kallas EXTRA
    Bio: The president of Kallas & Company, a private military company that spreads
    throught every nation in the Large Magellanic Cloud.
    Age: 55
    Lvl 10
    Leadership 29	Science 21
    Control 11	Piloting 7
    Navigation 9	Medicine 5
    Artillery 10	Management 35
    Maintenance 14	Combat 7
    Bio: The son of the former president of the weapons company, Efimov, Inc., on
    the planet Perekop. The company was acquired by the Novgorod Pirates in a
    hostile takeover, and now Karlo hides away on the planet Klaipeda. He was in
    the middle of developing weapons and modules to get his revenge on the Novgorod
    Pirates when he first met Yuri.
    Age: 34
    Lvl 3
    Leadership 7	Science 11
    Control 11	Piloting 10
    Navigation 10	Medicine 7
    Artillery 11	Management 7
    Maintenance 16	Combat 9
    Bio: The granddaughter of Jozefo Lanco. Perhaps due to her wealthy upbringing,
    Katida is a carefree, cheerful and somewhat naive girl with an adventurous
    Age: 15
    Lvl 1
    Leadership 6	Science 9
    Control 7	Piloting 7
    Navigation 4	Medicine 4
    Artillery 4	Management 2
    Maintenance 6	Combat 2
    Recruitment: First, visit her on the hospital on Strategio. “Yell at her” to
    set the first flag. Then, go buy the real flowers for 300G. Then when
    Lanco asks you which side to take during the Irvest war, choose Nova Nacio.
    Bio: Yuri's little sister and only living relative. Kira is very attached to
    Yuri. She wants to be by his side, no matter what it takes, and she'll do
    absolutely anything for him.
    Age: 14
    Lvl 1
    Leadership 1	Science 5
    Control 10	Piloting 1
    Navigation 2	Medicine 11
    Artillery 1	Management 11
    Maintenance 5	Combat 1
    Special Abilities
    Amateur Chef lvl 1
    Medic Lvl 1 (upgrades to Mercy Angel in the story)
    Recruitment: Automatic, but temporary in the main story.
    Bio: An Orders captain and aide to Admiral Douglas Bernard. Carl has great
    faith in Orders chairman Daniel Evans as well. Even after the Battle of
    Hinwald, Carl opposes the Interplanetary Assembly out of loyalty to Chairman
    Age: 38
    Lvl 8
    Leadership 21	Science 10
    Control 38	Piloting 8
    Navigation 29	Medicine 10
    Artillery 26	Management 12
    Maintenance 14	combat 16
    Special Abilities
    Iron Wall lvl 1
    Recruitment: On your first visit to the Libertasian embassy, when Bernard
    wants to join your ship to convince the rebels to stand down, say “Sorry,
    but…” to set his flag.
    Kompaso EXTRA
    Bio: The president of Kompaso corporation, a warship manufacturer in Nacio.
    Age: 52
    Lvl 6
    Leadership 20	Science 22
    Control 9	Piloting 13
    Navigation 14	Medicine 8
    Artillery 8	Management 23
    Maintenance 25	Combat 5
    Recruitment: Automatic.
    Lanco EXTRA
    Bio: The president of Lanco Warship Manufacturing, a large Nova Nacion company.
    With a strong desire for economic growth in the Small Magellanic Cloud,
    Jozefo pursues peace negotiations with Kalymnos.
    Age: 68
    Lvl 11
    Leadership 23	Science 27
    Control 13	Piloting 6
    Navigation 14	Medicine 10
    Artillery 7	Management 31
    Maintenance 32	Combat 5
    Special Skill
    Abacus lvl 3
    Recruitment: Defeat all sector bosses in Nova Nacio.
    Bio: Feodor Kuchin's daughter. Always by her father's side, Larissa is
    thoroughly devoted to her life as a medical volunteer.
    Age: 16
    Lvl 4
    Leadership 7	Science 10
    Control 8	Piloting 9
    Navigation 6	Medicine 15
    Artillery 6	Management 13
    Maintenance 9	Combat 5
    Special Abilities
    Medic lvl 1
    Recruitment: Same as Feodor.
    Bio: Captain of the Beta Sector Fleet of the Galactic Federation. Kyle
    attempted to apprehend Yuri as Yuri was carrying out his pirate activities
    in the Xeos Belt Union.
    Age: 38
    Lvl 6
    Leadership 21	Science 18
    Control 10	Piloting 16
    Navigation 20	Medicine 17
    Artillery 18	Management 14
    Maintenance 14	Combat 13
    Special Abilities
    AS Genius lvl 2
    Recruitment: You must not have recruited Kitson. Go to Orders HQ after
    Sankt orders you to attack Adis. Then go to the Libertasian embassy to
    recruit him.
    Lennox EXTRA
    Bio: The director of the Galactic Federation's Federation Security Network
    Age: 42
    Lvl 13
    Leadership 29	Science 16
    Control 35	Piloting 15
    Navigation 29	Medicine 15
    Artillery 18	Management 20
    Maintenance 14	Combat 28
    Special Abilities
    All-Seeing lvl 4
    Recruitment: Defeat all sector bosses in Galaxy Federation Central.
    Bio: A civilian scientist. He was confined to the prison planet Skantzoura for
    some time. Leo took part in the development of the defensive Oort Interception
    Age: 35
    Lvl 4
    Leadership 3	Science 15
    Control 4	Piloting 12
    Navigation 7	Medicine 4
    Artillery 13	Management 2
    Maintenance 17	Combat 6
    Special Abilities
    Machine Geek lvl 2
    Recruitment: Must recruit Rhea first. You’ll pick him up automatically at
    Bio: A technical ensign of the Nova Nacion Space Force. During the Irvest War,
    Antono boarded Yuri's ship as a temporary crew member.
    Age: 28
    Lvl 5
    Leadership 5	Science 15
    Control 10	Piloting 5
    Navigation 9	Medicine 11
    Artillery 7	Management 10
    Maintenance 22	Combat 5
    Special Abilities
    Machine Geek lvl 1
    Recruitment: Must choose Nova Nacio during the Irvest war. After they fire
    the giant laser, come back to Najbaro and dig them out of the wreckage.
    Bio: A zero-G dog who can always be found at the guild on Subpremi. An
    artillery expert, Nichjo is always ready to dole out lessons on artillery
    skills if the price is right.
    Age: 35
    Lvl 5
    Leadership 10	Science 7
    Control 12	Piloting 10
    Navigation 9	Medicine 6
    Artillery 22	Management 10
    Maintenance 10	Combat 22
    Special Abilities
    AS Genius lvl 1
    Recruitment: Talk to the man with the upturned chin, as he raises the
    artillery skill +1 to Yuri, Torlo, or Nia for 100G. Talk to him again to
    recruit him for 1000G.
    Bio: Aide to Osvaldo Ochoa. Sandalio's strong suit is internal affairs, and
    he acts as Osvaldo's advisor.
    Age: 32
    Lvl 4
    Leadership 10	Science 14
    Control 19	Piloting 11
    Navigation 12	Medicine 22
    Artillery 8	Management 18
    Maintenance 14	Combat 9
    Recruitment: Same as Ochoa.
    Bio: An ace pilot in the First Fleet Aglo Squad of the Nova Nacion Space Force.
    Mihhaelo reacted strongly against the Lugovalian Empire when it took over his
    Age: 28
    Lvl 5
    Leadership 15	Science 8
    Control 4	Piloting 31
    Navigation 13	Medicine 8
    Artillery 12	Management 6
    Maintenance 13	Combat 8
    Special Abilities
    Ace Pilot lvl 3
    Recruitment: Must choose Nova Nacio during the Irvest war and must volunteer
    to rescue Nikitas. He is one of the prisoners in Fort Cadmus.
    Macklin EXTRA
    Bio: Admiral of the Macklin Fleet, the most powerful fleet of the Lugovalian
    Empire. A reticent older man, but a seasoned commander. Even the emperor
    consults him on military strategy from time to time.
    Age: 75
    Lvl 87
    Leadership 90	Science 23
    Control 77	Piloting 15
    Navigation 93	Medicine 29
    Artillery 57	Management 24
    Maintenance 27	Combat 17
    Special Abilities
    Cool & Calm lvl 3
    Formation Foe lvl 4
    Recruitment: Defeat all sector bosses in Xeos.
    Bio: She runs a clothing sore on the planet Acerenza in the Xeos Belt Union.
    Mariana is Pipra's granddaughter.
    Age: 28
    Lvl 3
    Leadership 8	Science 9
    Control 11	Piloting 12
    Navigation 13	Medicine 13
    Artillery 8	Management 15
    Maintenance 9	Combat 7
    Special Abilities
    Abacus lvl 1
    Recruitment: After freeing your crew on Beligrate, talk to the Acerenza
    bartender to hear that she’s disappeared. Go to the clothier and ask Pipra
    what happened to her. Mariana stormed out after her grandmother made some bad
    investments with her granddaughter’s money. She will now be on Retinen and you
    can pick her up.
    Bio: A trader born in Nova Nacio. Paulo went to Kalymnos looking for business,
    but ended up being persecuted for being a Nova Nacion.
    Age: 22
    Lvl 4
    Leadershp 6	Science 9
    Control 11	Piloting 6
    Navigation 10	Medicine 11
    Artilllery 6	Management 20
    Maintenance 8	Combat 5
    Special Abilities
    Abacus lvl 1
    Recruitment: When you first meet him on Dodecanese, save him from being beaten
    up. Then, he will offer to give you 100G. Decline to accept 3 times. Then,
    when you get to Strategio, buy all his wares to get him to join.
    Bio: A mercenary officially registered with Kallas & Company. Aleksandro is
    well-versed in all aspects of operation a ship.
    Age: 45
    Lvl 7
    Leadership 15	Science 17
    Control 11	Piloting 18
    Navigation 16	Medicine 24
    Artillery 21	Management 12
    Maintenance 25	Combat 21
    Special Abilities
    AS Genius lvl 1
    Recruitment: In Kallas & Co.’s office on Hydrus, hire him for 6000G.
    Martiro EXTRA
    Bio: An admiral that leads the main fleet of the Nova Nacion Space Force.
    Tajlero keeps the enemy in check in order to bring the Irvest Sector under
    Age: 51
    Lvl 18
    Leadership 47	Science 12
    Control 8	Piloting 12
    Navigation 22	Medicine 9
    Artillery 16	Management 18
    Maintenance 10	Combat 5
    Special Skill
    AS Genius lvl 3
    Cool & Calm lvl 2
    Maneuver Ace lvl 4
    Recruitment: Defeat all sector bosses in Nova Nacio sector.
    Melania EXTRA
    Bio: A young girl who works at the tavern on the planet Gorodok. She loves to
    Age: 15
    Lvl 1
    Leadership 1	Science 2
    Control 6	Piloting 1
    Navigation 2	Medicine 4
    Artillery 2	Management 11
    Maintenance 1	Combat 1
    Recruitment: Automatic.
    Bio: A technical ensign who was sent to the planet Najbaro as a controller for
    Project Stelalumo.
    Age: 24
    Lvl 5
    Leadership 9	Science 11
    Control 20	Piloting 8
    Navigation 6	Medicine 11
    Artillery 7	Management 10
    Maintenance 6	Combat 8
    Special skill
    Cool & Calm lvl 1
    Recruitment: Same as Letero.
    Merril EXTRA
    Bio: An ensign of the Lugovalian Forces. He was born in Lugovalos-conquered
    territory but became Ursula Macklin's adjutant after she discovered his genius
    as a tactician.
    Age: 30
    Lvl 21
    Leadership 49	Science 23
    Control 59	Piloting 10
    Navigation 33	Medicine 20
    Artillery 31	Management 23
    Maintenance 18	Combat 10
    Special Skill
    Cool & Calm lvl 5
    AS Genius lvl 3
    Formation Foe lvl 2
    Recruitment: Defeat all sector bosses in Andalucia sector.
    Bio: A genius scientist with a lab in Kalymnos. Professor Minas is known
    throughout the Large and Small Magelanic Clouds as a leading authority on
    Epitaph research.
    Age: 74
    Lvl 5
    Leadership 7	Science 32
    Control 5	Piloting 4
    Navigation 9	medicine 14
    Artillery 6	Management 8
    Maintenance 14	Combat 4
    Special Skill
    Mad Scientist lvl 2
    Recruitment: Automatic.
    Mudakov EXTRA
    Bio: Commander of the regional Lutsk Forces division of the Elgavan military.
    Age: 35
    Lvl 4
    Leadership 16	Science 7
    Control 7	Piloting 7
    Navigation 14	Medicine 7
    Artillery 18	Management 7
    Maintenance 7	Combat 8
    Recruitment: Defeat all sector bosses in Central Elgava.
    Bio: A scientist who devotes herself to resarching rare metals at the National
    Science Research Lab on the planet Alatyr.
    Age: 26
    Lvl 3
    Leadership 3	Science 17
    Control 5	Piloting 3
    Navigation 3	Medicine 9
    Artillery 4	Management 5
    Maintenance 12	Combat 3
    Special Skill
    Cool @ Calm lvl 3
    Recruitment: Take the quest the bartender offers on Ostrog. He wants you to
    pick up Nadja Musin on Alatyr. But she won’t leave work unless you help her
    with her work. Go to Buzhsk and select “the magnetic field value.” Selecting
    the others will result in an annoyed Nadja, but she’ll let you try again. Take
    her to Ostrog and someone will take a shot at her. She’ll ask for you to take
    her in. If you don’t, the next time you visit the lab, you’ll find out she
    had committed suicide.
    Bio: The first of the Four Hiearchs of Adis. Myagmar devotes his outstanding
    skills as a fleet commander to serving and protecting Patriarch Bogd.
    Age: 37
    Lvl 12
    Leadership 39	Science 23
    Control 17	piloting 15
    Navigation 32	Medicine 15
    Artillery 29	Management 17
    Maintenance 11	Combat 21
    Special Skill
    AS Genius lvl 3
    Inciter lvl 3
    Recruitment: Automatic.
    Bio: A lieutenant, junior grade, in Nacio's 1094th Fighter Unit. Volo is one of
    the top ace pilots in Nacio's Forces.
    Age: 31
    Lvl 7
    Leadership 12	Science 9
    Control 9	Piloting 36
    Navigation 8	Medicine 10
    Artillery 12	Management 13
    Maintenance 12	Combat 11
    Special Skill
    Ace Pilot lvl 3
    Recruitment: After your first visit to Royal Fleet HQ, come back in again.
    Roth will say that he envies the fact that our crew women don’t have to wear
    uniforms. Say “You think so?” to set his flag. Then, go to the Regeinland
    embassy on Nizia after speaking to the president. Then, talk to Nele to have
    him join.
    Bio: A crackerjack civilian engineer. with her ambiguous looks and rough way of
    speaking, Nerissa is often mistaken for a young boy.
    Age: 24
    Lvl 3
    Leadership 7	Science 10
    Control 13	Piloting 13
    Navigation 17	Medicine 5
    Artillery 8	Management 11
    Maintenance 17	Combat 8
    Special Skill
    Machine Geek lvl 2
    Recruitment: Go to one of the ??? in area 1’s Kalymnos Junction sector. The
    ship will suffer engine trouble. Basically, space barnacles clogged the
    engine. A passing ship will see you and Nerissa will punch her captain and
    come over to repair the engine. Then go to Thira to see her there. She’s
    unemployed due to her punching out aforementioned captain and will join.
    Bio: A female launcher. For a fee, she helps people leave their home planet to
    journey into space. Nia is the one who first brought Yuri out to the sea of
    Age: 23
    Lvl 4
    Leadership 16	Science 9
    Control 12	Piloting 11
    Navigation 11	Medicine 12
    Artillery 18	Management 10
    Maintenance 9	Combat 18
    Special Skill
    Ace Helmsman lvl 1
    Death Blow lvl 1
    Recruitment: Automatic, but temporary in the main story.
    Nikitas EXTRA
    Bio: A member of the pirate crew led by Celina Sioufas. Gilles is solely
    responsible for maintaining and servicing her pirate ship.
    Age: 37
    Lvl 48
    Leadership 17	Science 28
    Control 48	Piloting 38
    Navigation 59	Medicine 28
    Artillery 38	Management 53
    Maintenance 49	Combat 32
    Special Skill
    Ace Helmsman lvl 3
    Star Engineer lvl 4
    Recruitment: Defeat all sector bosses in Xeos Belt.
    Bio: The secretarial office manager at Lanco warship Manufacturing. Adorinda
    strives to support the Lanco family in every way, both in her professional
    capacity, and on a more personal level, too.
    Age: 27
    Lvl 4
    Leadership 14	Science 16
    Control 14	Piloting 9
    Navigation 6	Medicine 15
    Artillery 13	Management 21
    Maintenance 12	Combat 7
    Special Skill
    All-seeing lvl 1
    Amateur Chef lvl 3
    Recruitment: During chapter 4, the sector security agency will be under attack.
    You’ll be presented two choices. Choose “attack the pirates” to set her flag.
    She will temporarily join in act 1 during your invasion of Spetses. To get this
    character to join permanently, Katida must not have been recruited earlier
    and talk to her on Nemetona during act two.
    Norton EXTRA
    Bio: Commander of the Galactic Federation fleet. But it is rumored that Daniel
    Evans, the chairman of Orders, is the one who truly controls the military, and
    that Kevin Norton actually has very little effective authority.
    Age: 60
    Lvl 56
    Leadership 82	Science 13
    Control 53	Piloting 6
    Navigation 24	Medicine 16
    Artillery 22	Management 72
    Maintenance 8	Combat 14
    Special skill
    AS Genius lvl 4
    AA Genius lvl 4
    Iron Wall lvl 5
    Recruitment: Defeat all sector bosses in Galaxy Federation Central.
    Novikov EXTRA
    Bio: A captain in the Central Elgavan Forces, Mogilek is Oleg Vladykin's
    Age: 43
    Lvl 5
    Leadership 18	Science 7
    Control 14	Piloting 8
    Navigation 14	Medicine 6
    Artillery 13	Management 17
    Maintenance 9	Combat 11
    Recruitment: Defeat all sector bosses in Central Elgava.
    Bio: The young head of the famous Ochoa clan, rivals of the Basadre clan.
    Osvaldo's goal is to build a nation free from all influence and interference
    from other nations.
    Age: 34
    Lvl 11
    Leadership 23	Science 6
    Control 8	Piloting 16
    Navigation 19	Medicine 5
    Artillery 19	Management 24
    Maintenance 16	Combat 22
    Special Skill
    Space Warrior lvl 2
    Commander lvl 5
    Recruitment: Must side with the government in the Escondido civil war. After
    finding out about Ochoa’s cloaked ship, go back to Dorado and talk to Jimenez
    FIRST. He’ll tell you that Basadre likes to go out to the meadow to think. Go
    to the meadow and talk to him to set his recruitment flag. Once that flag’s
    been set, finish your business in Escondido and you’ll get them to serve you.
    Oisin EXTRA
    Bio: A freelance zero-G dog wh travels the cosmos. Oisin's manner of speech is
    a bit odd, but he is very skiled at combat. For his own mysterious reasons,he
    tenaciously attempts to hunt Cico down, with the clear intention to kill him.
    Age: 20
    Lvl 5
    Leadership 26	Science 15
    Control 6	Piloting 29
    Navigation 30	Medicine 15
    Artillery 29	Management 14
    Maintenance 22	Combat 39
    Special Skill
    Final Roar lvl 3
    Recruitment: Automatic.
    Bio: A former emploee of Lanco warship Manufacturing and a member of the guild
    on the planet Hermeta. A verteran engineer, Palmo joined the guild in a quest
    to find a better ship.
    Age: 45
    Lvl 4
    Leadership 15	Science 10
    Control 7	Piloting 12
    Navigation 18	Medicine 6
    Artillery 8	Management 16
    Maintenance 14	Combat 9
    Special Skill
    Star Engineer lvl 1
    Recruitment: First, pay the bartender on Hermeta to unlock the guild. He will
    want you to quote a figure. Say 800G or he’ll be insulted and demand 1000G.
    Panfilov EXTRA
    Bio: Once a famous adventurer, he discovered and developed the planet of
    Ropesk, which later became an autonomous dominion of Elgava. But fearing the
    exodus of his people from Ropesk, he issued a ban on space travel, making them
    virtual prisoners on the ground.
    Age: 71
    Lvl 17
    Leadership 20	Science 21
    Control 11	Piloting 16
    Navigation 20	Medicine 12
    Artiller 21	Management 19
    Maintenance 20	Combat 10
    Special Skill
    AA Genius lvl 3
    Recruitment: Defeat all sector bosses in Lutsk sector.
    Bio: An ensign who hunts down pirates for the Kalymnos Sector Security Agency.
    He entered the agency at the same time as vlasis Delis. Belen is afffable and
    almost too easygoing at times, but he has his own code of principles that he
    rigidly follows.
    Age: 29
    Lvl 5
    Leadership 9	Science 5
    Control 13	Piloting 16
    Navigation 20	Medicine 5
    Artillery 17	Management 9
    Maintenance 14	Combat 17
    Special Skill
    Marksman lvl 1
    Recruitment: After choosing to side with Kalymnos during the Irvest war, go to
    Byzantium after the truce is declared and talk to him to get him to join.
    Pavlis EXTRA
    Bio: The fleet admiral of the main Kalymnian Forces during the Irvest war.
    A true career soldier, Ptolemy feels a sense of pride every time he stands
    on the battlefield.
    Age: 59
    Lvl 19
    Leadership 49	Science 9
    Control 13	Piloting 7
    Navigation 22	Medicine 13
    Artillery 39	Management 16
    Maintenance 12	Combat 18
    Special Skill
    AS Genius lvl 3
    Iron Wall lvl 4
    Recruitment: Defeat all sector bosses in Kalymnos.
    Bio: A surviving boss of the Kreios Pirates. A frank and open-hearted man,
    Yianni doesn't get hung up on the past. His passion is to build and fly fast
    Age: 28
    Lvl 5
    Leadership 16	Science 8
    Control 9	Piloting 17
    Navigation 22	Medicine 11
    Artillery 14	Management 14
    Maintenance 13	Combat 20
    Special Skill
    Ace Helmsman lvl 2
    Maneuver Ace lvl 1
    Recruitment: Must choose Nova Nacio durin the Irvest war. Letero will order us
    to destroy 4 transports around CL-617. Pavlov will race off. Go after him to
    find that his ship was wrecked by a group led by a battleship. If you have at
    least 5000 fame, he will join you.
    Bio: A young girl who spends all her time at the Kallas & Company branches on
    Noldau and Hydrus. Even though Phyllis is young, she has surprisingly good
    piloting skills.
    Age: 15
    Lvl 1
    Leadership 2	Science 3
    Control 4	Piloting 19
    Navigation 13	Medicine 2
    Artillery 7	Management 4
    Maintenance 7	Combat 3
    Special Skill
    Ace Pilot lvl 1
    Recruitment: Now this character is difficult and expensive to recruit. Use
    stat enhancement rooms in any Kallas & Co. to increase the skill of anyone
    assigned to those positions. It starts off at 1000G for the first 4 times,
    4000G the next 3 times. After that, it permanently increases to 8000G.
    Leave and reenter BEFORE you pay 8000G to meet her. Never-ever-pay 8000G
    before she joins or she won’t show up at all.
    Pipra EXTRA
    Bio: The leader of the Trader's Guild on Kashtano, a key planet in the
    Magellanic Stream. Well-versed in the space routes in both the Large and Small
    Magellanic Clouds, she can get her hands on almost anything.
    Age: 58
    Lvl 19
    Leadership 13	Science 15
    Control 7	Piloting 4
    Navigation 9	Medicine 14
    Artillery 4	Management 49
    Maintenance 17	Combat 5
    Special Skill
    Abacus lvl 5
    Recruitment: Automatic.
    Bio: The leader of the Trump Mercenary Squadron, a group whose activities
    center mainly in and around Elgava. At the guild on Ltsk, Poplo has been
    searching for a ship captain with a high enough level of Fame.
    Age: 38
    Lvl 4
    Leadership 12	Science 4
    Control 8	Piloting 10
    Navigation 15	Medicine 8
    Artillery 11	Management 8
    Maintenance 6	Combat 14
    Special Skill
    All-seeing lvl 1
    Commander lvl 2
    Recruitment: In the Lutzk guild, if you have 200 fame and 500G, he will join.
    Bio: The proprietor of a tavern on Hapsal. Radimir is a glib talker, and can
    come across as being rather superficial.
    Age: 49
    Lvl 2
    Leadership 4	Science 4
    Control 8	Piloting 5
    Navigation 4	Medicine 5
    Artillery 4	Management 4
    Maintenance 10	Combat 4
    Recruitment: Talk to him in his bar on Hapsal after completing the job he
    offers you. He will talk about how his bar is going under. After that, go to
    Lutzk and talk to Rufina after getting Tatiana. She will complain about her
    no-good ex-husband mooching her for money. Now, go back to Hapsal and talk to
    Radamir again to get him to join.
    Bio: A former Nova Nacion soldier and a member of the guild on Acerenza.
    Age: 49
    Lvl 5
    Leadership 11	Science 16
    Control 11	Piloting 12
    Navigation 16	Medicine 11
    Artillery 10	Management 8
    Maintenance 23	Combat 13
    Special Skill
    Star Engineer lvl 3
    Recruitment: Visit the Acerenza guild and talk to the tall man. He’ll join for
    Bio: A student of astronomy originally from the planet Volodarev. The party
    discovered Ratai illegally loitering at the Zvenigorod spaceport trying to
    measure cosmic radiation.
    Age: 21
    Lvl 2
    Leadership 5	Science 13
    Control 4	Piloting 4
    Navigation 4	Medicine 7
    Artillery 4	Management 8
    Maintenance 9	Combat 3
    Special Skill
    All Seeing lvl 1
    Recruitment: Go to Volodarev’s meadow after talking to Semias Alastar. A
    farmer will talk about his son who’s doing research. Then, go to Zvenigorod to
    meet with Ratai, who’s doing some research before the guard gives him the
    business. He will then ask to join your crew.
    Bio: A former communications operator on a transport ship.
    Age: 30
    Lvl 3
    Leadership 8	Science 10
    Control 16	Piloting 11
    Navigation 6	Medicine 8
    Artillery 12	Management 14
    Maintenance 10	Combat 9
    AA Genius lvl 1
    Recruitment: First, when the Sector Security Agency commander asks you if
    you’re confident to travel to Mytilene. Answer “I’m confident” to gain access
    to the Spider Web. Go there to pick her up in a derelict ship.
    Rocco EXTRA
    Bio: The first mate of the Bad-to-the-Bone Pirates. Rocco has surpisingly good
    combat skills in spite of his wispy frame.
    Age: 33
    Lvl 66
    Leadership 22	Science 26
    Control 59	Piloting 72
    Navigation 82	Medicine 40
    Artillery 46	Management 41
    Maintenance 53	Combat 38
    Special Skill
    All Seeing lvl 2
    Abacus lvl 3
    FTR Expert lvl 5
    Recruitment: Automatic.
    Roth EXTRA
    Bio: Commander of the Royal Fleet of the Republic of Regeinland, also know as
    "Hartwig." "Roth" is not his birth name, but rather a title bestowed upon the
    most outstanding of the nation's military officers. Lord Roth is a tactican
    with some of the greatest leadership skils in the Galactic Federation.
    Age: 34
    Lvl 27
    Leadership 39	Science 11
    Control 33	Piloting 22
    Navigation 59	Medicine 11
    Artillery 42	Management 7
    Maintenance 16	Combat 62
    Special Skill
    Space Warrior lvl 5
    AS Genius lvl 5
    Inciter Lvl 4
    Recruitment: Defeat all sector bosses in Regeinland.
    Rubriko EXTRA
    Bio: commander of Zenito's Core Fleet, Mikelo learned of the Lugovalian threat
    from Orders. In an attempt to save the Zenitonian race, Mikelo created his own
    separate network.
    Age: 49
    Lvl 28
    Leadership 44	Science 34
    Control 36	Piloting 15
    Navigation 29	Medicine 61
    Artillery 23	Management 11
    Maintenance 39	Combat 10
    Special Skil
    AA Genius lvl 4
    Mr. Precise lvl 4
    Recruitment: Defeat all sector bosses in Zenito.
    Bio: The propietress of a tavern on the planet Lutsk.
    Age: 52
    Lvl 2
    Leadership 7	Science 6
    Control 12	Piloting 5
    Navigation 3	Medicine 10
    Artillery 5	Management 17
    Maintenance 4	Combat 5
    Special Skill
    Amateur Chef lvl 1
    Recruitment: Must have recruited Radamir. She will join in act two.
    Saburov EXTRA
    Bio: The president of the Interplanetary Union of Elgava. He knows very well
    how to use the clout of his superpower nation, and is crafty when it comes to
    international negotiations.
    Age: 67
    Lvl 11
    Leadership 14	Science 5
    Control 7	Piloting 3
    Navigation 5	Medicine 3
    Artillery 5	Management 16
    Maintenance 4	Combat 3
    Recruitment: Automatic.
    Safira EXTRA
    Bio: The queen of Zenito. In the interest of universal peace and the ultimate
    fate of mankind, Queen Safira maintains neutrality at all times.
    Age: 72
    Lvl 66
    Leadership 47	Science 62
    Control 63	Piloting 5
    Navigation 5	Medicine 88
    Artillery 7	Management 7
    Maintenance 36	Combat 3
    Special Skill
    Scalpel Star lvl 4
    Mercy Angel lvl 5
    Recruitment: Defeat all the sector bosses in Zenito.
    Sankt EXTRA
    Bio: The commander of the ALpha Quadrant Fleet of the Republic of Regeinland.
    Luitger hopes to take steps to thwart the Lugovalian threat independently of
    the Galatic Federation.
    Age: 57
    Lvl 21
    Leadership 48	Science 11
    Control 28	Piloting 9
    Navigation 20	Medicine 13
    Artillery 25	Management 11
    Maintenance 19	Combat 19
    Special Skill
    Inciter lvl 3
    Recruitment: Defeat all sector bosses in Regeinland.
    Bio: A hard-drinking zero-G dog who hangs out at the guild on Subpremi. An
    expert fighter pilot, Johano will teach his piloting skills to anybody who will
    buy him a drink.
    Age: 25
    Lvl 5
    Leadership 4	Science 6
    Control 15	Piloting 19
    Navigation 14	Medicine 9
    Artillery 10	Management 10
    Maintenance 13	Combat 13
    Recruitment: talk to the man with wild hairstyle as he raises the piloting
    skill +1 to Yuri, Torlo, or Nia which costs 100G. Talk to him again to recruit
    him for 1200G.
    Bio: A self-proclaimed jack-of-all-trades, he wanders far and wide throught the
    Small Magellanic Cloud. Semias is well informed on what's happening in every
    sector of the galaxy at any given time.
    Age: 49
    Lvl 6
    Leadership 15	Science 12
    Control 15	Piloting 13
    Navigation 25	Medicine 8
    Artillery 16	Management 14
    Maintenance 14	Combat 24
    Special Skill
    Ace Helmsman lvl 1
    Death Blow lvl 2
    Recruitment: Automatic.
    Bio: A lieutenant commander in the Enemonzon Sector 248 Patrol Fleet, Aria has
    excellent knowledge of fleet operation.
    Age: 32
    Lvl 6
    Leadership 17	Science 13
    Control 22	Piloting 13
    Navigation 22	Medicine 14
    Artillery 18	Management 13
    Maintenance 18	Combat 20
    Recruitment: Must choose to invade Lavena and not recruit Teodore. During the
    attack on the ZR 2, send her fleet to intercept the Taurus. Then pick her up
    at the embassy on Doleway.
    Bio: A captain in the Nacion Space Force. Advisor to Admiral Glorinda Falko and
    commander of the entire Nacion Force, Jochjo is a reliable and loyal officer.
    Age: 52
    Lvl 7
    Leadership 14	Science 13
    Control 27	Piloting 17
    Navigation 25	Medicine 8
    Artillery 28	Management 16
    Maintenance 16	Combat 18
    Recruitment: Go to the Nacio embassy after you’ve been told to invade Adis.
    Falko will want to give you a new crewmember. Choose him over Glorinda to get
    Bio: An employee of Kompaso corporation who works as a test pilot.
    Age: 35
    Lvl 7
    Leadership 10	Sciecne 15
    Control 11	Piloting 25
    Navigation 14	Medicine 13
    Artillery 10	Management 11
    Maintenance 21	Combat 10
    Special Skill
    Star Engineer lvl 1
    AA Genius lvl 2
    Recruitment: You must accept the sidequest on Garlen to rescue him.
    After completing the Garlen sidequest, come to the Trade Hall on Escranto.
    Talk to Kompaso twice and Sincera will join.
    Bio: An ensign in the Nacio National Defense Space Force, Sector 2. Marajha
    graduated from the Nacion National Defense Academy with high honors.
    Age: 24
    Lvl 2
    Leadership 6	Science 5
    Control 6	Piloting 18
    Navigation 8	Medicine 4
    Artillery 12	Management 6
    Maintenance 9	Combat 4
    Special Skill
    Ace Pilot lvl 1
    Recruitment: After your first visit to Royal Fleet HQ, come back in again.
    Roth will say that he envies the fact that our crew women don’t have to wear
    uniforms. Say “maybe you’re right” to set her flag. Then, visit the Regeinland
    embassy on Nizia and talk to Nele to have her join.
    Bio: A rookie engineer and a member of the guild on the planet Hermeta. Brava
    has excellent navigation skills and is looking for a captain with a suitably
    high lvel of Fame.
    Age: 22
    Lvl 3
    Leadership 4	Science 11
    Control 15	Piloting 15
    Navigation 10	Medicine 7
    Artillery 10	Management 13
    Maintenance 17	Combat 4
    Recruitment: In the Hermeta guild. She will charge a total of 600G.
    Taranis EXTRA
    Bio: The 117th Emperor of Lugovalos. Hailed as the greatest ruler since the
    nation switched to an imperial regime, emperor Taranis continues his conquest
    of space with unrivaled leadership.
    Age: 38
    Lvl 99
    Leadership 98	Science 48
    Control 43	Piloting 44
    Navigation 84	Medicine 43
    Artillery 95	Management 46
    Maintenance 43	Combat 95
    Special Skill
    Space Warrior Lvl 5
    Inciter lvl 5
    Recruitment: Defeat all sector bosses in Xeos.
    Bio: A childhood friend of Torlo Adkin. Tatiana has a frank, outspoken nature,
    and seems to be unaware of her natural beauty.
    Age: 18
    Lvl 1
    Leadership 4	Science 5
    Control 9	Piloting 5
    Navigation 8	Medicine 8
    Artillery 8	Management 10
    Maintenance 4	Combat 6
    Special Skill
    Cool & Calm lvl 1
    Recruitment: Automatic.
    Bio: Prince of the Grand Duchy of Enemonzo and first in line for the throne.
    Teodore is especially good at making surpirse attacks, and enjoys employing
    sneaky tactics whenever possible. Feared by his enemies, he has earned the
    nickname "the bloody Prince."
    Age: 29
    Lvl 5
    Leadership: 18	Science 8
    Control 4	Piloting 16
    Navigatin 24	Medicine 3
    Artillery 26	Management 11
    Maintenance 5	Combat 30
    Special Skill
    Space Warrior lvl 2
    Inciter lvl 3
    Recruitment:Must choose to invade the Grand Duchy of Enemonzo during act 2,
    and then choose to go on the Lavena route. Then, you must defeat Teodore in
    melee combat (you are allowed multiple tries and he does not replenish his
    troop numbers).
    Bio:A mid-level leader of the Kreios Pirates. Terzi comes across as arrogant,
    but he is actually quite cowardly when cornered.
    Age: 33
    Lvl 4
    Leadership 15	Science 8
    Control 6	Piloting 16
    Navigation 16	Medicine 13
    Artillery 17	Management 18
    Maintenance 8	Combat 15
    Special Skill
    AA Genius lvl 2
    Recruitment: Must choose Kalymnos during the Irvest war. Delis will tell you
    to escort a transport ship. Yes, another NPC ship. Unlike Cico, this ship can’t
    fight worth a damn. You’ll have to take it to CL 617 and then come back. To
    recruit Terzi, go to the ??? next to you before making the delivery. If you
    finish your mission before investigating, you’ll be too late to save him from
    Pavlov. You will then get him after dealing with the resistance on Skantzoura
    in act 2, same as Zakhar.
    Bio: A man imprisoned on the prison planet Lari. Thomas seems well-informed
    about a variety of things. Although he can sometimes appear to be a bit
    shallow, his navigation skills are top-notch.
    Age: 28
    Lvl 5
    Leadership 9	Science 7
    Control 16	Piloting 16
    Navigation 25	Medicine 11
    Artillery 16	Management 18
    Mintenance 15	Combat 15
    Special Skill
    Ace Helmsman lvl 1
    Recruitment: Automatic.
    Bio: A boy born on the planet of Bagut in the Dominion of Ropesk. Torlo is the
    leader of a transport gang.
    Age: 16
    Lvl 2
    Leadership 9	Science 3
    Control 6	Piloting 6
    Navigation 11	Medicine 3
    Artillery 11	Management 10
    Maintenance 7	Combat 10
    Special Skill
    Space Warrior lvl 1
    Marksman lvl 1
    Recruitment: Automatic.
    Ulgiati EXTRA
    Bio: Danilo became the COO of the Orsino Foundation after Saverio and Gino
    Zanetti left.
    Age: 46
    Lvl 3
    Leadership 15	Scienc 17
    Control 6	Piloting 3
    Navigation 4	Medicine 4
    Artillery 6	Management 19
    Maintenance 3	Combat 5
    Recruitment: Automatic.
    Ulmo EXTRA
    Bio: The chairman of the Joint Chiefs of Staff of Nova Nacio. Luchjo is the man
    responsible for moving Project Stalalumo forward during the Irvest War.
    Age: 44
    Lvl 3
    Leadership 23	Science 14
    Control 40	Piloting 8
    Navigation 13	Medicine 5
    Artillery 11	Management 21
    Maintenance 22	Combat 6
    Special Skill
    AA Genius lvl 4
    Recruitment: Automatic.
    Ursula EXTRA
    Bio: Galvin Macklin's only daughter. Ursula's current fleet commander position
    is due not to her illustrious family, but to her impressive leadership
    Age: 33
    Lvl 26
    Leadership 40	Science 16
    Control 31	Piloting 21
    Navigation 23	Medicine 9
    Artillery 48	Management 6
    Maintenance 14	Combat 28
    Special Skill
    Space warrior lvl 3
    Inciter lvl 2
    Recruitment: Defeat all sector bosses in Andalucia sector.
    Valantin EXTRA
    Bio: An infamous pirate who travels far and wide across the cosmos. his very
    name strikes fear into the hearts of the masses. Valantin's ship, the Corsair,
    is said to be the greatest in the universe.
    Age: 33
    Lvl 22
    Leadership 89	Science 52
    Control 44	Piloting 46
    Navigation 94	Medicine 34
    Artillery 98	Management 49
    Maintenance 56	Combat 99
    Special Skill
    Space warrior lvl 5
    Final Roar lvl 5
    Recruitment: Defeat all sector bosses in Xeos.
    Valso EXTRA
    Bio: A captain in the Nova Nacion Space Force Joint Command. Vilchjo firmly
    believes that the purpose of having a military force is to prevent wars from
    Age: 39
    Lvl 11
    Leadership 24	Science 15
    Control 15	Piloting 13
    Navigation 21	Medicine 11
    Artillery 15	Management 15
    Maintenance 13	Combat 13
    Special Skill
    AA Genius lvl 3
    Recruitment: Automatic.
    Bio: The second of the Four Hiearachs of Adis. Vanbeleg defense the Wolf-Rayet
    Line, the first line of defense against the Galactic Federation.
    Age: 43
    Lvl 13
    Leadership 33	Sciecne 16
    Control 8	Piloting 13
    Navigation 29	Medicine 8
    Artillery 30	Management 7
    Maintenance 17	Combat 28
    Special Skill
    Final Roar lvl 3
    Recruitment: During the battle at the Wolf-Rayet line, you must take out his
    escorts first before destroying his ship to set his flag.
    Verga EXTRA
    Bio: A political counselor and member of the People's Committee in the Kalymnos
    Cluster. During the Irvest war, Deacon took on the role of monitoring the
    military's movements.
    Age: 54
    Lvl 20
    Leadership 21	Science 11
    Control 17	Piloting 6
    Navigation 5	Medicine 11
    Artillery 6	Management 38
    Maintenance 10	Combat 5
    Recruitment: Automatic.
    Bio: A technical ensign of the 205th Nova Nacion Technical Support Unit.
    he's one of the technical experts who knows about the starlight power
    generaing plan in the Irvest Sector, project Stelalumo.
    Age: 29
    Lvl 6
    Leadership 14	Science 13
    Control 7	Piloting 11
    Navigation 11	Medicine 12
    Artillery 12	Management 16
    Maintenance 20	Combat 15
    Recruitment: Automatic.
    vladykin EXTRA
    Bio: A commander in the Central Elgavan Forces. Even in military circles, he
    is known as a staunch Reform Faction supporter. he is on a campaign to rid the
    nation of pirates.
    Age: 32
    Lvl 8
    Leadership 21	Science 6
    Control 13	Piloting 8
    Navigation 16	Medicine 7
    Artillery 18	Management 12
    Maintenance 10	Combat 13
    Recruitment: Defeat all sector bosses in Central Elgava
    Weimar EXTRA
    Bio: A member of the Interplanetary Assembly of the Galactic Federation.
    Originally from Regeinland, Norbert hopes for the unification of the Large
    Magellanic Cloud through the use of a council system.
    Age: 48
    Lvl 8
    Leadership 14	Science 10
    Control 14	Piloting 6
    Navigation 8	Medicine 8
    Artillery 6	Management 40
    Maintenance 7	Combat 7
    Recruitment: Automatic.
    Bio: chief navigator of Task Force 823 of the Kalymnian Second Fleet. Leandro
    opposes the Lugovalian Empire and started his own resistance campaign.
    Age: 36
    Lvl 5
    Leadership 8	Science 14
    Control 9	Piloting 14
    Navigation 21	Medicine 8
    Artillery 13	Management 8
    Maintenance 12	Combat 12
    Special Skill
    Ace Helmsman lvl 1
    Recruitment: Must choose Kalymnos during the Irvest war and must volunteer to
    rescue Nikitas. He is one of the prisoners in Fort Cadmus.
    Bio: A boy who travels out into the sea of stars to solve themysteries of the
    Epitaph that his father left to him. Yuri has a strong sense of adventure and
    curiosity about the unknown, as well as a fierce, competitive streak.
    Age: 16
    Lvl 1
    Leadership 8	Science 7
    Control 4	Piloting 6
    Navigation 8	Medicine 2
    Artillery 8	Management 9
    Maintenance 11	Combat 6
    Special Skill
    Fleet Commander lvl 1(upgrades in story)
    Commander lvl 1
    Final Roar 1 (taught by Gen)
    Recruitment: So automatic that he’s assigned a permanent post.
    Bio: The fourth of the Four Hierarchs of Adis. Zaazhad leads the Zone Security
    Force in patrolling his nation's territory against intruders.
    Age: 36
    Lvl 10
    Leadership 19	Science 22
    Control 26	Piloting 20
    Navigation 36	Medicine 23
    Artillery 19	Management 12
    Maintenance 18	Combat 7
    Special Skill
    All Seeing lvl 2
    Maneuver Ace lvl 3
    Recruitment: Must choose the starburst route and defeat him at Suronzon.
    Zachman EXTRA
    Bio: The captain of the Bad-to-the-Bone Pirates, the most infamous and cruel
    pirates in the known universe. He is skilled at strategizing, and has an
    uncanny ability to survive even the worst-case scenarios.
    Age: 44
    Lvl 90
    Leadership 52	Science 22
    Control 42	Piloting 70
    Navigation 58	Medicine 28
    Artillery 91	Management 34
    Maintenance 27	Combat 61
    Special Skill
    Space Warrior lvl 3
    FTR Expert Lvl 5
    Recruitment: Defeat all sector bosses in Xeos.
    Bio: Originally from the planet Bagut, he is now a lieutenant, junior grade,
    in the Central Elgavan Forces. As Commander Vladykin's subordinate, Zakhar
    infiltrated the Novgorod Pirates as a spy. He is Tatiana's beloved older
    Age: 31
    Lvl 5
    Leadership 17	Science 7
    Control 11	Piloting 17
    Navigation 12	Medicine 11
    Artillery 17	Management 12
    Maintenance 17	Combat 22
    Special Skill
    Space Warrior lvl 2
    Recruitment: During the pirate operation in act 1 chapter 2, choose the direct
    route. Then, when you get to Zvenigorod, visit the hospital to check in on
    him. The doctor should say that they don't have the means to cure him, but the
    LMC might have what they need. Then, during act 2 chapter 3, he will join
    after dealing with the resistance forces on Skantzoura.
    Zanetti EXTRA
    Bio: The chairman of the Orsino Foundation and a prominent figure in the
    business world. Saverio is originally from the Grand Duchy of Enemonzo,
    but is currently based on his own mega-corporation's planet.
    Age: 65
    Lvl 13
    Leadership 38	Science 29
    Control 10	Piloting 18
    Navigation 33	medicine 9
    Artillery 28	Management 60
    Maintenance 39	Combat 8
    Special Skill
    Machine Geek lvl 3
    Star Engineer lvl 2
    Recruitment: Defeat all sector bosses in the Hinwald sector.
    Bio: A former Kalymnia zero-G dog and a member of the guild on Acerenza.
    Lvl 6
    Leadership 5	Science 12
    Control 20	Piloting 11
    Navigation 20	Medicine 8
    Artillery 10	Management 16
    Maintenance 18	Combat 15
    Recruitment: Visit the Acerenza guild and talk to the pale man and he’ll join
    for 1500G
    Unlisted characters
    Bio: An AI information android provided by the Cosmic Trade Authority to help
    zero-G dogs along in their travels.
    Age: 99
    No stats and no recruitment.

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