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    FAQ/Walkthrough by InfernoCrossing

    Version: 1.3 | Updated: 01/19/09 | Search Guide | Bookmark Guide

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    V. 1.0
    FAQ Began: 9/27/08
    Game Released: 9/22/08
    Copyright 2008 InfernoCrossing
    Hello there FAQ reader. My guess is that the reeason you chose to read this
    FAQ is because you either need help on this game, which in this case is
    Kirby Super Star Ultra, or you need some information that my FAQ provides
    you. Fear not, for I shall tell you about the wonder called Kirby Super Star
    Ultra. Now then, let's begin!
    1. Version History
    2. Introduction
    3. Controls/Screen
    4. Spring Breeze
    5. Dyna Blade (In Progress)
    6. The Great Cave Offensive (In Progress)
     16.1. Treasure List
    7. Gourmet Race
    8. Revenge of Metaknight (In Progress)
    9. Milky Way Wishes (In Progress)
    10. The Arena
    11. Revenge of the King (In Progress)
    12. Metaknightmare Ultra (In Progress)
    13. Helper to Hero
    14. The True Arena 
    15. Mini-Games
      15.1 Kirby Card Swipe
      15.2 Kirby on the Draw
      15.3 Snack Tracks
      15.4 Megaton Punch
      15.5 Samurai Kirby
    16. Enemies (In Progress)
    17. Bosses (In Progress)
    18. Abilities
    19. Bonus Content
    20. Frequently Asked Questions (FAQ)
    21. Credits 
    22. Contact Information
    23. Permitted Websites
    24. Copyright Inormation
    V. 1.0-September 27, 2008
    Started to work on this as soon as I got the game, but after I finished part
    of it or course. I got the Table of contents and Spring Breeze down. I'll
    hopefully have Dyna Blade and The Great Cave Offensive within the next 2
    days. I also got all the mini-games done today. What a night, eh? Before
    bed, though, I finished  up Gourmet Race, Credits, Contact Information, part
    of the FAQ, and Copyright information. I also finished up the basic skeleton
    and I'm going to submit it to GameFAQS right now.
    V. 1.5-October 2, 2008
    It's finally added to the FAQS list! Huzzah! In celebration, I added a new
    section called "Items", which, of course, I'll work on afterwards. For now,
    though, I've finished up a large variety of things today, as well as 
    Sunday night. I've finished up The Arena, Helper to Hero, Bonus Content,
    Samurai Kirby, and Megaton Punch. This officially makes the mini-game section
    finished! *throws confetti*
    I also added some stuff into the FAQ, Controls, and I've started to work on
    the Enemy/Ability and Bosses sections, as well as most of the game modes. 
    Just hang tight while I type this up for you all. It's a large update, but
    it's also well-worth it.
    One more thing for this update. Several websites have asked permission of me
    to post my FAQ on their site. Thus, I've added a section called "Permitted
    Websites". In it will be a list of sites that I've given my permission to 
    display my FAQ.
    V 1.2 October 4-6, 2008
    No I didn't downgrade the FAQ. I just adopted a new FAQ Version display 
    format. I hope it's not too much trouble for you guys.
    I've worked on a bit more than half of The Great Tree Offensive. It's taken me
    a large portion of my weekend to do it and I'm proud of my progress.If you
    want the whole thing, which includes a list of the treasures and their
    respective areas, you'll have to wait until the next update. I think 30KB+
    is good enough for the moment.
    Another update to the FAQ is completion of the Abilites section and the
    separation of it from the Enemies section. They are now separated for easier
    reference. The Bosses section hasn't been touched much, but it's definitely
    going to be a lot larger in the next update.
    V 1.3 October 7, 2008-January 18, 2009
    The largest  gap to date. Also one of the smallest updates to date. I
    don't remember what I did, but it added 10kb. I hope all my current
    readers had a great New Year! Although Kirby is still no substitute for
    your loved ones.
    Millions of gamers around the world know about the "super tough pink puff"
    named Kirby. Kirby even has a show that's played on a handful of stations.
    As the cute little pink ball grew, Nintendo released games based on it.
    One game titled "Kirby Super Star" for the SNES was a huge hit. It wasn't
    until now, though, that a remake of it has been released. 
    As you might think, Kirby Super Star Ultra has everthing the original one
    had, and you're right! But, a lot of new improvements have been made since
    it's original came to pass. For starters, the sprites and the graphics have
    obviously been tuned up a bit. Also, you've got a nice dose of new game
    modes to try out! Let's dive on into the fun, shall we?
    Honestly, did you think you could go through the game without knowing the
    controls for it? Well, you COULD just go ahead and learn them by yourself,
    but I recommend you know what you're doing first, before you let go of that
    uber and awesome ability you're totally owning with.
    +Menu Controls+
    L-Shoulder Button: Nothing
    R-Shoulder Button: Nothing
    Directional Pad: Mover cursor
    A Button: Confirm/Select
    B Button: Cancel
    Y Button: Nothing
    X Button: Nothing
    Start Button: Confirm
    Select Button: Nothing
    *NOTE* You can also tap what you want to choose
    +Game Controls+
    L-Shoulder Button: Guard 
    R-Shoulder Button: Guard 
    Directional Pad: Left/Right: Walk Down: Crouch/Swallow
    A Button: Jump
    B Button: Inhale
    Y Button: Jump
    X Button: Create Helper (with Ability)
    Start Button: Pause
    Select Button: Pause
    +Water Controls+
    L-Shoulder Button: Guard 
    R-Shoulder Button: Guard 
    Directional Pad: Move Around
    A Button: Swim (Tap to swim faster)
    B Button: Shoot Water
    Y Button: Swim (Tap to swim faster)
    X Button: Nothing
    Start Button: Pause
    Select Button: Pause
    +Combo Controls+
    Down Button + A/Y: Slide
    Up Button: Enter Door/Open Treasure Chest
    Tap Left or Right twice: Dash
    Tap A: Float
    Tap B while floating in Air: Shoot Air
    Not only do you need to know just what the heck you're about to do, you
    also need to know what you're looking at. With the help of this FAQ (as
    well as your own eyes) you should know what you're doing so you can master
    that art of "seeing".
    +Main Menu+
    -Screen 1-
    This is the screen where you select what file you want ti use. This is also
    where you can begin group sub-games and 2-player Spring Breeze.
    -Screen 1b-
    This is where you can choose a 1-player adventure or a 2-player adventure.
    If you choose 2-player, be sure to have a buddy near you. This game doesn't
    connect to the Nintendo Wifi Connection.
    -Screen 2-
    This is where you select what mode you want to play in. In the beginning,
    you're limited to only Spring Breeze and somemini-games. As you progress,
    however, you'll gain more modes to choose from.You can also choose to view
    cut-scenes you've seen before and change your options.
    -Screen 3-
    This is the screen that you get to after selecting a mode that isn't a
    sub-game. Here, the details of the mode is displayed below and the "New Game"
    and "Continue" options are displayed on the top.
    -Screen 4-
    This is the screen you get to if you pick a mini-game. On the top screen,
    it tells you to choose choose what level you want you're mini-game to be.
    The bottom screen gives you game info and has the selection area where you
    can choose what level you want the game to be.
    -Screen 5-
    This screen is where you get to when you touch/select the theater icon. On
    the top screen, you have Kirby pretending he's a movie director with 
    sunglasses. The bottom screen is where you choose what scene you want to see.
    -Screen 6-
    This is the options screen. From here you can adjust your sound settings,
    view the beginner's show again, or erase your file. On the top, Kirby is
    sitting on what appears to be a box holding a wrench and screwdriver.
    +Pause Menu+
    -Screen 3- 
    You can get to this screen by simply pressing the Start button in-game.
    From here, you can either continue your game, or quit.
    -Screen 3b-
    This gives you a plain description of the Kirby ability you have now. This
    doesn't give you the controls to press.
    -Screen 3c-
    This screen (or sometimes screens) tells you what moves you can use in
    detail. This/These screen(s) DO give controls to press.
    +Bottom Screen In-Game+
    The bottom screen in-game tells you many things, althoguh you'll probably
    rarely check. It tells you Kirby's current health, his partner's current
    health, if he has one, how many lives you have left, what your score is,
    what stage you're on, the title of the stage, and what mode you're playing.
    Now that we've gotten through all the nitty-gritty stuff, let's move
    onto the walkthroughs. Before, we move, though, let me just tell you
    first about my format before each walkthrough. First, I'll give you the
    difficulty of it, then the description of it, then the game's fact on it,
    and then my opinion. The form for this one is as followed:
    Difficulty: *
    Description: All of the food in peaceful Dream Land has been stolen! This
                 must be the work of King Dedede!
    Game Statement: This game is easy fun! It's simple enough for new players
                  to enjoy.
    My Opinion: Easy like Sunday morning. You really don't need a walkthrough
                for this.
    Alright, let's get this bad boy roared up!
    There's trouble in Dream Land! King Dedede and his soldiers have stolen
    ALL the food in Dream Land! Here comes our hero, riding in on the Spring
    Breeze! Some call him...Kirby. Let the adventure begin!
    -Stage 1-
    -Room 1-
    Enemies: 6
    5 Junk Enemies
    1 Laser Doo
    Just like most of the rooms in this mode, this is simple. You'll first
    see a Laser Doo. You can either bypass it or grab it's ability. The next
    5 enemies don't give you anything special, so just kill them off. Simply
    jump over the hills and the gorge near the end and jump on top of the
    Warp Star near the end.
    -Room 2- (BOSS)
    Enemies: 2
    5 Junk Enemies
    1 Poppy Bros. Senior
    This room is your first boss battle. Kill of the Poppy Bros. or use it as
    ammo. Keep attacking the Poppy Bros. Senior with whatever you can throw at
    it until it dies. All he does is jump around and throw bombs. If you 
    inhale it, you get the Bomb ability.
    Once your done with him, keep moving on. Watch out for the flying enemy
    and the Poppy Bros that are in here. Just below where the flying enemy
    appears are blocks that you can destroy. They arre hiding food, but they
    also hide a Poppy Bros. Stand guard and press on to the door, but watch
    out for the giant cat animal-thing near the end.
    -Room 3-
    Enemies: 4
    1 Laser Doo
    3 Junk Enemies
    You're inside a tree. Okaaaay. Watch out for the Laser Doo near the
    beginning, since you might jump into it or it's beam. The is some food
    at the sides of the tree that are protected by blocks, and a Maxim Tomato
    is hidden behind some blocks as well.
    -Room 4- (BOSS)
    Enemies: 1
    1 Giant Tree
    Just simply fall through the holes. Eventually you'll get yourself in a
    skirmish between you and a Giant Tree. It attacks by dropping apples on top
    of you. Nutrition hurts, doesn't it? Just bash until it will make a nice
    batch of floorboards. Grab the shiny object and enjoy the show.
    -Stage 2-
    -Room 1-
    Enemies: 5
    1 Knuckle Joe
    4 Junk Enemies
    How you got from a forest to a group islands, I'll never know. Anyways,
    watch out for the Knuckle Joe near the beginning. Then, keep wary of the
    waters below. They contain 2 junk enemies. The door at the end is also guarded
    by two enemies, so watch out.
    -Room 2-
    Enemies: 5
    1 Chilly
    2 Junk Enemies
    1 Spike Ball
    This room is a bit of a hazzard if you're low on health. Drop down, but watch
    out for the enemy. There's some food in a room to the left, but watch out for
    the spikes below you. Proceed on and you hit a fork. The upper area contains
    a door that leads to a 1-up. The bottom area contains a Chilly and a Spike
    Ball blocking a door. I recommend you go to the upper area first, then the
    lower area.
    -Room 3-
    Enemies: 0
    Grab the 1-up, but watch out for the falling walnuts!
    -Rooms 4-
    Enemies: 11
    2 Burning Leos
    8 Junk Enemies
    1 Spike Ball
    There are two ways you can take this room. The first way is to just grab
    the Invincibili-Pop and rampage into the next room. The next way is to
    avoide the 'Pop and head on as normal. I recommend the 'Pop way since it'll
    make the next room a breeze. This room can be deadly, so watch out if you
    don't eat the 'Pop.
    -Room 5- (BOSS)
    Enemies: 5
    1 Mr. Frosty
    4 Junk Enemies
    If you grabbed the 'Pop, just run into Mr. Frosty at least 3 times and he's
    a goner. If you didn't use whatever you can against him. He may look somewhat
    cute, but don't go easy on him. He gives you the power of Ice once you defeat
    him and inhale him. Afterwards, grab the Warp Star. You'll automatically
    KO the 4 enemies in your way.
    -Room 6-
    Enemies: 3
    1 Crasher
    1 Sir Kibble
    1 Blade Knight
    This is just the room you need in order to prepare for a boss battle. You
    have 3 choices here- Cutter, Sword, or Crash. Cutter and Sword will last
    a while, but Crash Kirby will eliminate both of the bosses in one fell swoop.
    Choose whichever one you want, grab the banana and Maxim Tomato if you wish,
    then proceed. 
    -Room 7- (BOSS)
    Enemies: 2
    1 Lololo
    1 Lalala
    These guys are pretty simple to defeat, if you have Crash Kirby that is.
    Just press B and they're goners. If not, use whatever ability you have, or
    inhale and then exhale the blocks they're pushing. Be wary, though. They
    sometimes push Spike Balls, which will hurt. Once they're both downed, you'll
    be taken onto an island with a shiny thing. Grab it and press onto the next
    -Stage 3-
    -Room 1-
    Enemies: 9
    2 Blade Knights
    5 Junk Enemies
    2 Cannons
    Now you're on clouds. Not only that, but you can STAND on them too. I guess
    it's best not to follow the Laws of Nature then. Anyways, try to refrain from
    falling down. If you do, you can imagine that plummeting to the planet from
    a cloud will hurt. A lot.
    Jump to the next cloud with a Blade Knight on it, and then head onto the
    solid structure. Watch out for fire from cannons on the way. Once you're
    there, do what you want with the Blade Knight and head on through the door.
    If you wish to try to inhale the flying orange enemies, don't. They'll go
    rapid on you. If you press on farther than the door, 2 treats will fall from
    the sky. Aren't you already in te sky? Okaaay.
    -Room 2-
    Enemies: 6
    1 Simirror
    1 Laser Doo
    2 Sir Kibbles
    2 Junk Pokes
    This room is somewhat crowded, so be on your toes. There's nothing too
    special about it, besides some food. Just bash your way through and move on.
    -Room 3-
    Enemies: 4
    4 Junk Enemies
    This room might kill you if you aren't careful. Watch out when you're flying.
    Be sure to grab the food if you're low on health. Move on through the door
    that you can reach by jumping or flying to it.
    -Room 4- (BOSS)
    Enemies: At least 2
    ? Laser Doo(s)
    1 Kracko Jr.
    This guy will spawn Laser Doos and drop bombs on you. Not only that, but 
    it'll also run into you deliberately. Avoid it and hit it while it's
    stationary. Once it's down, hop onto the Warp Star.
    -Room 5-
    Enemies: 9
    1 Mike
    8 Junk Enemies
    This room is tricky to maneuver with the Flower Chomps around. The spiky
    brick might hurt you as well. Grab the Mike and use Mic Kirby to eliminate
    the junk enemies trapped within the blocks. Press on through the door.
    -Room 6-
    Enemies: 7
    2 Sir Kibbles
    2 Laser Dees
    2 Rockies
    1 Junk Enemy
    This room is incredibly simple. Or is it? Float up to the door level,
    defeating and inhaling enemies when necessary. Once you get up to the door
    level, though, you can either enter through the obvious door, or you can
    go to the moon! Either way, they both lead to the same final area.
    -Secret Room-
    Enemies: 2
    1 Sleepa
    1 Bonkers
    This room contains a huge amount of food, as well as a 1-up. Grab what you
    want and head on down. At the bottom, Bonkers waits for you, as well as a
    Sleepa. Inhaling the Sleepa will cause you to go to sleep. Usually this'll
    be a good thing, since you'll regain energy. But during the thick of a hot
    right, it can make you lose more health. Use the Sleepa as ammo, if you can,
    and destroy Bonkers. Watch out for his hammer and walnut attacks, though.
    If you inhale him, you get the hammer ability.
    -Room 7- (BOSS)
    Enemies: At least 1
    ? Laser Doo(s)
    1 Kracko
    Remember the Kracko Jr? His daddy is here. He's bigger, spikier, and more
    of a threat than his son. What a chip of the old block, that kid. Avoide him
    at all costs until he's stationary. Then you can unleash on him. Repeat this
    until he joins his son. Once he's down, grab the shiny thing and enjoy the
    -Final Stage-
    -Room 1- 
    Enemies: 3
    1 Rocky
    1 Laser Doo
    1 Junk Enemy
    You start off rolling right through a Rocky. You can do with it whatever you
    want. The same thing goes with the other enemies that occupy this room.
    Just be sure you're prepared for what's coming up.
    -Room 2- (BOSS)
    Enemies: 1
    1 King Dedede
    This is it. This is what you've been playing for. Make sure you're at least
    at half health. Otherwise, you'll have a hard time. He'll swallow you, he'll
    swing at you, and he'll pounce on you. Attack him with everything you've got.
    Eventually, the King will fall.
    +Spring Breeze Ending+
    Kirby will grow to the size of some freakin' huge mountain and bring the
    castle to the people that own the food. The food will rain down and the
    people will rejoice. It will say "To be continued..." at the bottom.
    Difficulty: ***
    Description: Dyna Blade has disrupted the crops. There must be a reason. But
                 first, this has to stop!
    Game Statement: Five stages of adventure await! Perfect your copy and helper
    My Opinion: If you still haven't grasped the basics of this game yet, this
                mode will make you hurt a bit. You don't really have to perfect
                your copy and Helper Skills just yet. But if you already did,
                congrats. I guess...
    Most of you probably already know about a giant bird named Dyna Blade. If you
    don't then don't sweat it, you'll be personally aquainted soon enough. 
    Before you go playing this mode all wily-nily, though. Dyna Blade is no
    pushover. Althoguh getting to Dyna Blade shouldn't be too hard, even if you're
    just a slightly seasoned rookie. With 5 stages laid out right in front of you,
    why are you reading? Let's move, people!
    What was that shadow that flew through the sky!? No worries, though, right?
    Nothing bad can happen in this serene-looking scene. The Flowers are dancing
    (which is kinda odd since they don't have feat...), the butterflies are
    fluttering around carelessly, and our favorite pink puff is taking a nap
    under a tree. Nothing can go wrong...
    Or so we thought. Dyna Blade has just flew through this area, damaged the
    flowers, scatters the butterflies, cuts down the hills (somehow), and cuts 
    down the tree Kirby is sleeping under. It's a miracle he's still alive. It's 
    even more of a miracle that he's still asleep. but that soon changes when an 
    apple hits him on the head.
    Observing the scene, Kirby chases after Dyna Blade in order to find out
    exactly what's happening.As Kirby runs, a feather appears in the forground.
    -Stage 1-
    This section is currently being produced. Hang tight.
    Difficulty: ****
    Description: Kirby finds himself lost in a deep cave full of peril...and 
    Game Statement: Find all 60 treasures and get out safely!
    My Opinion: Hardcore, puzzle-solving, helper-utilizing, ability-using,
                thumb hurting fun! 
    We all love treasure. So does Kirby. But what we need to do here is to
    survive this darn place. 60 treasure chests to be found, and millions of
    gold to get as well. Although the gold doesn't really matter, as it's just
    a point system designed to work well with this particular mode. If you love
    back-tracking to get treasures you've missed or if you like using Kirby's
    abilities to solve hidden puzzles, click HERE!
    ....did you fall for that? Darn. Anyways, if you REALLY love that kind of
    stuff, then this mode is just ripe for you. Put on your treasure hunting...
    styluses..I guess. You know what I mean.
    Nothing is cuter than Kirby wearing a Safari cap and a backpack while taking
    a nice walk and singing/humming (Kirby's doing SOMETHING music-related, but 
    we can't really figure out exactly what it is since all we see are music 
    notes) at the same time. But it's about to get a little less cute...
    Suddenyl, he walks into a large and deep hole with a bent up warning sign
    near it. After falling quite a distance (and somehow surviving...), Kirby
    wakes up to find that he's fallen into some sort of cave. Forget bravery,
    let's just get the heck out! ....while collecting treasure of course.
    -Stage 1-
    -Room 1-
    Enemies: 0
    Hmm. Who knew that falling through a hole on the ground would make you land in
    the bottom of a tree. Remember kids, science stinks!
    Alright, there's nothing much to see in this first room, although you'll be
    seeing it again. But for the meantime, just dash your cute little pink self to
    the door on the far right.
    -Room 2-
    Enemies: 10
    1 Laser Doo
    2 Knuckle Joes
    6 Junk Enemies 
    Are you ready for your first treasure? Avoid the first Knuckle Joe and keep
    moving to the right until you see the pretty blatant treasure chest that's out
    in the open. 
    Chest #1
    Treasure: Gold Medal
    Value: 10,000 G
    Stay at the bottom and keep going right. You should come upon a pillar with
    two Flower Chomps around it. Destroy the top section of the pillar to reaveal
    a door. Enter said door.
    -Room 3-
    Enemies: 0
    To save a bit of time, just fly to the end of the room, then swim down. Then
    grab the treasure that's at the bottom of the water.
    Chest #2
    Treasure: Gold Coin
    Value: 1,000 G
    Now head back to Room 2
    -Room 2-
    Enemies: 10
    1 Laser Doo
    2 Knuckle Joes
    6 Junk Enemies 
    Alright, now move on to the right until you come along three bomb blocks that
    are in your way. Destroy the first and third one. Do NOT destroy the second
    one. Doing so will result in having to leave and enter the room again to
    refresh it. After destroying the blocks, head on through the passage that you
    made. Destroy the blocks and bomb block in your way, although watch out for
    Gator that might give you a visit. Grab the treasure.
    Chest #3
    Treasure: Whip
    Value: 6,800 G
    Before we move on, you have to make a choice. Do you want an ability that
    moves fast, or an ability that can fire at a distance. If you chose the
    ability that can fire at a distance, grab the Laser Doo. If you want the
    ability that can move fast, head on through the door at the far right. Don't
    forget to avoid the Knuckle Joe.
    -Room 4-
    Enemies: 9
    3 Birdons
    6 Junk Enemies
    If you haven't gotten the beam ability, grab the Wing ability fro mthe Birdon.
    I suggest getting the Wing ability since it has the ability to launch feathers
    and also moves fast.
    Climb down (or fall, your choice) the ladder. You'll be able to go either
    through the water or through a puzzle that test your agility. We're going
    through the puzzle first.
    *NOTE: Do everything that I'm about to say as fast as you can. If you mess up,
    don't worry. There are doors and floor areas that will take you back to the
    outside of the puzzle.
    Run over the first switch and keep moving to the bottom-left. Take a breath if
    you need it. Run to the switch to the left and launch a projectile at the
    switch to the right. Jump through the given path.
    Take a short breath. We're almost there. Get on top of the switch you see and
    get up the ladder. Or, if you have the Wing ability, fly to the top. Run over
    the switch that you see and ignore the door. If you did this correctly, you
    should enter a small little oasis-like room. Grab the treasure (of course).
    Chest #4
    Treasure: Crystal Ball
    Value: 200,000 G
    Not a bad prize, huh? Hit the bomb and get out of the room to return to the
    *NOTE: You can stop going fast now.
    Alright. Remember that water path? Well head on through there and swim. The
    first time you get out of the water, you should two blocks above you. Hit
    them and enter the room they were trying to conceal...poorly. Grab any find
    that you need and grab the treasure.
    Chest #5
    Treasure: Lucky Cat
    Value: 500 G
    That's all the treasure we can get in this area. Swim to your left and enter
    the door. Or, if you need something, destroy the bomb block to back to the 
    main ladder. 
    -Room 5-
    Enemies: 14
    2 Laser Dees
    1 Spike Ball
    11 Junk Enemies
    There's a whole lotta junk in this room Just try to deal with it.
    At the beginning, you should see 5 blocks. You can jump on the first and last
    two blocks, but do NOT jump on the middle one. If you do, refresh the room.
    Once you get out of that magma pit, go to the left, but watch out for the
    swinging Laser Dee. It may look cute, but it can be annoying. Especially with
    two enemies closing in on you.
    Once you defeat him, though, you'll notice another pillar. Destroy the top of
    it and you'll notice that the treasure chest will land on top of the block
    that you shouldn't have stepped on. Go back down to the pit and grab the
    treasure chest.
    Chest #6
    Treasure: Seiryu Sword
    Value: 142,000 G
    Now head to the left until you see a floor tile that allows you go through it.
    It has a bomb block beneath it with a pancake. Destroy ther block to reveal a
    small corridor. Head on through to get the treasure with a hint of Easter Egg.
    Chest #7
    Treasure: Screw Attack
    Value: 80,000 G
    Your eyes do not deceive. If you haven't gotten the reference yet, the Screw
    Attack is used in Metroid games, another series owned by Nintendo.
    Head back up a keep going straight up. You should be near a breakable pole
    part again. But don't break this one. Instead, go to the right and break the
    bricks on that side (this is assuming you still have the Wing ability. If you
    don't have it, then just enter through the left as I said before), Now break
    all the bricks on the right side until a chest pops out. You know what to do..
    Chest #8
    Treasure: Echigo Candy
    Value: 8,000 G
    You should be in front of a door right now. If you want to, enter the door. It
    leads to a save room where you can restore full health and save your game. If
    not, just skip ahead a bit.
    -Save Room 1-
    Enemies: 0
    Just simply walk onto the platform. It will automatically restore your health.
    It gives you the option to save your game. Do what you wish and head back 
    through the door you used to get in.
    -Room 5-
    Enemies: 14
    2 Laser Dees
    1 Spike Ball
    11 Junk Enemies
    Head to the right and past the ladder, but stop before the cliff. You should
    be on top or near two regular blocks. Break them and you should enter a small
    room with a pole block. Break it and the water path will be cleared. Enter
    the water path by going to the left and dropping through two floors. Swim all
    the way to the right. You can eat the cake if you want to for some health.
    Once you get back on land, defeat the enemy with a boomerang surrounded by
    four regular blocks.
    Now you should be in a well-like area. Grab the Maxim Tomato if needed to the
    left of the well. Now destroy the bomb block to get out. Now destroy the face
    block to release the treasure chest. Go back to the well to get it.
    Chest #9
    Treasure: Phanto Mask
    Value: 278,000 G
    Now go back up and enter the door on the left.
    -Room 6-
    Enemies: 18
    1 Bonkers
    4 Sir Kibbles
    5 Plasma Wisps
    2 Smirrors
    2 Spike Balls
    4 Junk Enemies
    This room is going to be a tough one, so just follow my lead...
    Head to the right until you see a Bonkers. You can either defeat it or you
    can just simply destroy the blocks to make him fall a thousand feet below. Now
    head up the ladder and make your way to the left, but not too far left or
    you'll come across two Plasma Wisps. Climb up the ladder and enter the cannon.
    Shoot yourself straight up to get the treasure.
    Chest #10
    Treasure: Star Stone
    Value: 82,100 G
    Now backtrack yourself to the first ladder that you took going up in this
    room. This time, climb up the ladder that's slightly to the left of it. Now
    move to the right again and you'll be on a ladder that leads to two floor. For
    now, head all the way to the bottom. Watch out for the Smirror and Sir Kibble
    here. Destroy the block and watch out for the Spike Balls. Now head inside
    the room that those two were occupying and grab dat treasure yo.
    Chest #11
    Treasure: Beast's Fang
    Value: 7,300 G
    Sorry about that language. Anyways, go back to the ladder and go to the level
    that you previously skipped. Dodge or destroy the enemies and move to the
    right. Head up the ladder and do the same thing. Once you head up the next
    ladder, you can go to the left to get some food, or you can move onto the
    right side. Either way, head all the way to the right and enter the door.
    -Room 7-
    Enemies: 12
    1 Sir Kibble
    5 Junk Enemies
    3 Smirrors
    3 Tac
    If you don't have the Cutter ability on you, then inhale the Sir Kibble that
    you see as soon as you enter the room. Cut the platform that you see if you
    need some health. Keep heading right until you see a couple of bomb blocks
    that are blocking a treasure chest. The bombs are on both sides of it, so 
    be sure to take them all out. Once you destroy all the blocks, the chest 
    should land on a small strip of land. Grab n' Go!
    Chest #12
    Treasure: Bandanna
    Value: 1,990 G
    We're almost done with all the treasure chests in this area. Move onto the
    left area. Cut down the platform you see after the Smirror. Jump through the
    shaft it made and head to the left. You'll come along a 1-up and a Treasure 
    Chest. You can grab them in any order you wish.
    Chest #13
    Treasure: Seasons Heart
    Value: 250,000 G
    Congratulations! If you've followed this FAQ correctly, then you should have
    all the treasures in the Sub Tree. If you look at the touch screen, you should
    see a gold coin next to the Kirby statue. A Gold Coin means you have all the
    tresures in that particular area. Don't get this confused with the Gold Coin
    Alright, now head back up and to your right. Enter the door/
    -Room 8-
    Enemies: 0
    Inside this room are three abilities you can pick up, as well as a Maxim
    Tomato to restore your health to perfection. You can choose from:
    -Magic (I highly suggest Kirby takes this ability)
    -Sword (I highly suggest Kirby's partner takes this ability)
    Prepare yourself wisely in this room, as you are about to face a boss battle
    pretty soon. 
    -Room 9- (BOSS)
    Enemies: 1
    1 Fatty Whale
    In the beginning there's nothing much to do. You can marvel at the background
    for a bit if you want. But don't lose track of what we're really here to do.
    Head over to right until the screen stops following you.
    Fatty Whale is here! 75% blubber, 20% horn, 5% pixels, all boss! Fatty Whale
    has a variety of attacks he uses against you. He will bounce along the edge,
    he will splash into the lake, causing rubble and (somehow) enemies to pop out
    of nowhere. And sometimes he'll just swim along. But don't get too cocky when
    he does that, since he'll burst water out, causing a huge wipeout that'll make
    Kirby and his partner go sky high.
    If you have Mirror on Kirby, attack whenever you have the chance and guard
    whenever you don't. Your partner should take care of the rest of Fatty Whale's
    Before you move on, check your treasures. You should have 13 of them and your
    total gold should be 1,067,690 G. If you're missing a treasure, find out what
    you're missing. Once you do...
    Head on over to the door to your right. 
    -Rail Station 1-
    Enemies: 11
    11 Junk Enemies
    A simple room. You can either take the long way and walk all the way to the
    end, or you can just hop in one of the Wagons, tap the direction you want to
    go, and enjoy thie slaughter. Grab the Maxim Tomato near the beginning if you
    need it. Once you reach the end, do the usual.
    -Stage 2-
    -Room 1-
    Enemies: 6
    6 Junk Enemies
    Welcome to the new stage! I bet you can't guess what it's theme is...
    Start out this stage by swimming down through the water. Avoid the enemies
    on your way down, though. Ignore the door and keep going down. Grab that
    first chest you see.
    Chest #14
    Treasure: Dime
    Value: 10 G
    Now head to your left and break the bricks there. Eventually, you shoul reach
    a thin corridor with a treasure and a 1-up. Grab them in any order your little
    heart desires.
    Chest #15
    Treasure: Glass Slipper
    Value: 120,000 G
    Backtrack to that door that you ignored and enter it.
    -Room 2-
    Enemies: 0
    There are four doors in this room. Each of them leads to a different room.
    Which door will it be, Princess? Let's drop down one level and enter the door
    with the glowing star first.
    -Save Room 2-
    Enemies: 0
    Just simply walk onto the platform. It will automatically resotre your health.
    It gives you the option to save your game. Do what you wish and head back 
    through the door you used to get in.
    -Room 2-
    Enemies: 0
    Now then. let's head to the left door, shall we? If you don't want to go
    through that door first, I won't force you, although you'll have to skip
    around my guid a bit if you do since I'm going in order of the treasures and
    nothing else.
    -Room 3-
    Enemies: 14
    3 Crashers
    1 Poppy Bros.
    10 Junk Enemies
    Head to the left and go down one level. You should either be on a ledge that
    overlooks a treasure chest, or be near one. Either case, press the switch and
    the brick wall that was blocking the chest will come open. Grab n' Go!
    Chest #16
    Treasure: Goblet
    Value: 800 G
    Now head straight down until you see a button. Don't push it just yet. Move
    to the right side of it and then shoot it with a water blast. Now hold the
    Up Directional-Pad button and you should obtain the...
    Chest #17
    Treasure: Saucepan
    Value: 10 G
    Swim to the left while aboiding the squid-like enemies. Get the Crash ability
    from the Crasher and keep going left. Eventually you should come upon a wall
    whose button is on the other side that blocks a treasure chest. Use your Crash
    ability to open the door, but be quick about it. It won't stay open for long
    (just like most bars in real life...). Grab the treasure chest.
    Chest #18
    Treasure: Brass Knuckle
    Value: 20,000 G
    Now that you're on this side of the tracks, move left until you find another
    pool of water. Go to the bottom and hit the button to activate another current
    that you can ride on. Head up and go to the ledge to your left with a Crasher
    and a treasure chest on it. Either swallow the Crasher and get the Crash 
    ability again, or you can avoid it and go straight to the creme de la creme
    aka the treasure chest.
    Chest #19
    Treasure: Amber Rose
    Value: 22,100 G
    Now head up one more level until you see a ledge with an enemy on top of a 
    bomb brick. You can either use your Crash ability to activate the brick, or 
    you can grab the bomb ability from the enemy and do the same thing. Either
    way, you'll be lead into a small room with some strong winds. Try to float
    your way to the door in the middle and enter it.
    -Room 5-
    Enemies: You don't need to know this information yet
    Simply grab the two beautiful beauties that are cornering you and leave.
    Chest #20
    Treasure: Fish Fossil
    Value: 8,250 G
    Chest #21
    Treasure: Beast Fossil
    Value: 24,220 G
    -Room 3-
    Enemies: 14
    3 Crashers
    1 Poppy Bros.
    10 Junk Enemies
    Head on back to the area with the current that you previously activated.
    Keep moving on up again until you see a Crasher. Grab it. Move onto the 
    right until the Poppy Bros. comes out. Use your Crasher ability to destroy
    it as well as the brick hiding one of the treasure chests. 
    Chest #22
    Treasure: Machine Parts
    Value: 121,300 G
    This treasure references to Kirby: Air Ride for the GameCube. It's a part of
    one of the legendary machines called the Hydra.
    Move to the righ again and destroy the bomb block. Now make your way back to
    the main room.
    -Room 2-
    Enemies: 0
    Save your game if necessary. Once you do, head through the middle door this
    time around.
    -Room 4-
    Enemies: 19
    3 Spike Balls
    2 Sir Kibbles
    2 Gims
    2 Capsule J2s
    10 Junk Enemies
    If you see the treasure chest at the bottom, don't go for it yet. The water
    currents are too strong for you to swim to it. For now, swim up and avoid the
    enemies. Watch out for the Gim enar the surface as well. Run to your right
    and dive back into the water. Navigate your way through the blocks and enemies
    until you reach a fork in the....water. The left side has some food and an
    enemy guarding it if you need to replenish some health. Otherwise, go to the
    star block, destroy and go up until you reach a treasure chest.
    Chest #23
    Treasure: Bucket
    Value: 200 G
    Now get back into the water and make your way to the right. Go up until you
    reach land again. Go right and drop down into an area with a lot of spikes
    and two moving platforms. The one on the right leads to a Maxim Tomato if you
    need it. If not, go to the left one. Drop down where it ends and ride the 
    moving platform on that level. When you reach another split path, choose
    the left platofmr again. Break the blocks that are blocking the platform to 
    reveal the next treasure.
    Chest #24
    Treasure: Power Paintbrush
    Value: 222,000 G
    Now go back and take the platform on the left this time. Go into the water
    and make your way to the left side. Watch out for the Spike Balls that are in 
    this area. Try to stay to the bottom. Eventually, you should come up on that
    treasure chest that we saw earlier. Rock n' Roll baby!
    Chest #25
    Treasure: 100-Dollar Coin
    Value: 10,000 G
    Let's head back to the main room, shall we?
    -Room 2-
    Enemies: 0
    Save if you want to. Only one door remains that we haven't gone through yet.
    Let's enter the final door on the far right this time.
    -Room 5-
    Enemies: 14
    5 Tacs
    3 Spikes Balls
    4 Wheelies
    2 Junk Enemies
    A lot of enemies sometimes seem to pop out of nowhere in this room, so stay on
    your toes.                 
    Float over the strip of land over your head and push the button their. Spikes
    should pop out and a treasure chest will appear. Avoid the spikes and grab the
    treasure chest.
    Chest #26
    Treasure: Ancient Gem
    Value: 68,000 G
    Now jump over the ledge and climb down the ladder. Move to the right, but try
    to avoid the theif if you have an ability. Break the bricks and eventually a
    treasure chest should come out of one of them.
    Chest #27
    Treasure: Falcon Helmet
    Value: 41,000 G
    Now get out of that room and climb up the ladder. Head right and climb up
    another ladder. Go right again and go through the floor and down the ladder.
    Head right until you see a bomb block near a treasure chest that's guarded
    by a Wheelie. Break the block and grab the treasure chest.
    Chest #28
    Treasure: Cell Phone
    Value: 40,210
    The next chest will likely take at least some damage from Kirby and his
    partner, so be wary.
    Head to the left and make your way up. Once you reach a fork where you can
    either go up or down, go down. There should be a Maxim Tomato to the left of
    you. If you don't have full health, grab it. Make your way through the wind
    tunnel on the right side. There are sine Gordos and spikes that will make this
    trip even harder and more potent. Once you reach the end, grab the Maxim 
    Tomato in any order you please.
    Chest #29
    Treasure: Truth Mirror
    Value: 500,000 G
    Now break the bomb block above you and make your way up and to the left
    until you reach a door. Enter it.
    -Room 6-
    Enemies: 0
    It's a rest room. You know what this means. Choose your abilities and
    replenish your health. Your avilable abilities are:
    I have no suggestions since they are all effective against the upcoming boss
    battle. Now check yourself before you wreck yourself. You should have 29
    treasures out of 60. Your monetary worth should be 2,265,790. If you have all
    of that and a gold coin next to the stage, you have all the treasures in this
    stage. If you don't, check what you need and hurry back. When you get back, or
    if you didn't backtrack, head through the door on your right.
    -Room 7- (BOSS)
    Enemies: 1
    1 Computer Virus
    The Computer Virus is probably my favorite boss in the game. You don't
    battle it in the fast-paced action that you're used to. You battle it
    turn-by-turn. That means you have a limited time to attack all three enemies
    that this boss will throw at you/ You'll first battle a Slime. Then you'll
    battle a puppet. After those two, you'll face off against the magician. Just
    block when it's your opponent's turn and you should leave easily.
    Once you beat it, head to the right and enter the door.
    -Rail Station 2-
    Enemies: 6
    You know the drill by now/ Just grab the Maxim Tomato to replenish your health
    and ride the cart to the end. Once you reach the end, enter the door.
    -Stage 3-
    -Room 1-
    Enemies: 0
    Welcome to the Old Tower! I bet lots of people visit this place...
    Don't freak out, just let Kirby fall to the ground. Now head to the right and
    enter the shiny door.
    -Save Room 3-
    Enemies: 0
    Just simply walk onto the platform. It will automatically resotre your health.
    It gives you the option to save your game. Do what you wish and head back 
    through the door you used to get in.
    -Room 1-
    Enemies: 0
    Now head to the left until you reach the really large door. Don't go through
    the normal door to the far left just yet. We'll get there in a bit.
    -Room 2-
    Enemies: 12
    4 Cannons
    2 Bio Sparks
    6 Junk Enemies
    Head to the second level in this area and start bouncing on each of the
    springs until you are taken to a door. Watch out for the cannons, though, as
    they'll continually launch cannonballs at you. Enter the door that you were
    taken to.
    -Room 3-
    Enemies: 2
    2 Gordos
    See those two Gordos? They're protecting the next treasure. Hit the block on
    the very right side to make sure they don't touch the treasure too much. Now
    hit the block under the treasure and grab it.
    Chest #30
    Treasure: Star Tiara
    Value: 408,200 G
    You're halfway there! Congratulations! Now get out....of this room.
    -Room 2-
    Enemies: 12
    4 Cannons
    2 Bio Sparks
    6 Junk Enemies
    Now head back down to the first level. Go all the way to the right and
    enter the door.
    -Room 4-
    Enemies: 6
    1 Laser Dee
    2 Sir Kibbles
    3 Junk Enemies
    Make your way to the top of this room by repeatedly climbing the ladders.
    There are some Sir Kibbles near the tops of some ladders, so watch out. At the
    top, as Laser Dee will drop near the ldder, right next to a Sir Kibble as
    well, so watch out. Once you head to the door, you know what to do...
    -Room 5-
    Enemies: 7
    3 Cannons
    2 Smirrors
    2 Sir Kibbles
    You have two choices right now, either make your way through this room
    cautiously or quickly. Since you're not on a time budget, I suggest you move
    slowly. Move to the left until you see a bomb block in the ground. Destroy it
    and follow the passage it leads you to. Watch out for the cannons, though.
    Endure the trip and you shall be rewarded. young Padawan.
    Chest #34
    Treasure: Unicorn's Horn
    Value: 80,300 G
    Now make your way out of there and go through the door on the left side.
    -Room 6-
    Enemies: 1
    1 Bonkers
    Whatever you do, DON'T hit the bomb on the floor. After you defeat the
    Bonkers, get the hammer ability from it. You'll see why later. Move to the
    right until you hit a switch. A tresure box will fall down as if saying you
    should take it...which you should.
    Chest #35
    Treasure: Three-Star Cane
    Value: 222,000 G
    Now let's head back to Room 2, shall we?
    -Room 2-
    Enemies: 12
    4 Cannons
    2 Bio Sparks
    6 Junk Enemies
    Now move to go to the bottom leftmost door this time.
    -Room 7-
    Enemies: 0
    You should have the Hammer ability on you right now, so smash that stake and
    move into the door it was blocking.
    -Room 8-
    Enemies: 0
    Simply ride the two elevators down. The ride takes a bit, so try to find
    something to distract yourself with. I personally like making Kirby jump and
    watching him float... Once you reach the bottom, go through the door you see.
    -Room 9-
    Enemies: 2 Burning Leos
    There are two paths here. First, Let's take the top path.
    -Room 10-
    Enemies: 1 Jukid
    A tresure chest will be visible at the top of the screen, but you have to
    fight off a Jukid first. Once you smirch it's honor, grab the chest.
    Chest #31
    Treasure: Koopa Shell
    Value: 800 G
    Now head back to Room 9.
    -Room 9-
    Enemies: 2 Burning Leos
    The bottom-right door is where it's at now. Try to avoid the Leos, though.
    -Room 11-
    Enemies: 8 Gordos
    This is one heck of a tresure chest to grab. Avoid the Gordos as best you can.
    Keep floating until ou reach the door at the end of the room. Now jump into
    the current and swim to the bottom when you get near the chest. Consider
    yourself lucky if you get this right the first time.
    Chest #
    This game mixes up four awesome things-Kirby, food, platforming, and racing.
    It's pretty fast-paced and the tracks take some time before you can actually
    go through them fast. 
    Difficulty: **
    Description: King Dedede has challenged Kirby to see who's the hungriest
                 gourmet! Who will reach the goal first? Speed up to eat, eat to
    Game Statement: You can eat and run for the goal versus a friend as well!
    My Opinion: Pretty fast-paced. It's also kinda frustrating at times.
    *NOTE* Several people I know got dizzy after playing this a few times. Don't
           play this for too long and too many times.
    This mode has 2 ways to play, Time Attack and Grand Prix. Time Attack has
    no need to be discussed in detail. I'll just describe the Grand Prix in some
    moderate detail. I WILL describe the three tracks, though.
    Kirby flys off to take his midday nap. While flying through the skies of
    Dream Land, Kirby starts thinking about several kinds of food. After he
    reaches his napping spot, he takes a nap. When he wakes up, he discovers
    that King Dedede is in front of him, and he has challenged Kirby to an 
    eating challenge!
    +Grand Prix+
    In Grand Prix mode, you race King Dedede in three consecutive races on three
    different stages. As discussed before, you have to eat more food than King
    Dedede. Don't act cocky, since Dedede is no pushover. Not only do you have to
    eat as much as you can within each racing track, though, you also have to
    get to the end of the track first. Finishing first is completelly optional,
    though. But finishing first nets you a bonus 30 points. That means, even if
    you don't collect any food at all but win every race, you get 90 points in
    the end.
    After racing through all of the courses, you are brought to a screen that
    will tally up your points. It first adds up the amount of food you've 
    collected. Then, it gives you any bonus points you've earned via winning 
    races. If you win, you are treated to 1 more total win. You sure showed
    that so called "King", didn't you?
    +Time Attack+
    The title makes this mode pretty self-explanatory, but I prefer to describe
    this to those people who don't care about titles.
    Time Attack is basically a way of improving your racing skills on the
    individual courses. If it's your first time racing on that course in Time
    Attack, then you race by yourself. But once you've established a record
    on the course, the next time you play it, a Ghost Kirby will copy that path
    of your run that was the fastest. 
    In short, it's a little like Grand Prix, but without Dedede and the food.
    There are 3 different courses in this mode, and I'll try to describe them
    as best as I can.
    -Pumpkin Grand/Course 1-
    This course is very straightforward. All you really have to do is dash. The
    obstacles that prevent you from dashing all the way to the end are water
    and some blocks. 
    For water, you have 2 choices. You can either suck it up and plow right
    through it, or you can jump over it and save time. Although if you mess up
    the timing of the jump, you might just end up in the water.
    For the blocks, you have 2 choices as well. You can either slide right through
    them, or you can grab the 2 treats that are stuck inside them. Getting the
    treats would take a lot of time for Kirby, though.
    Near the end, you'll come across a succession of raised and lowered roads.
    I found that the best way to get through this part is to jump at the height
    of the first raised ramp. Then to jump again at the end of the next path,
    and jump one more time over the final raised path. After that, just dash to
    the finish line.
    -Corn Hall/Course 2-
    Keep dashing and jump once you see the second red arrow. Once you land,
    jump one more time. Dash down the slope and jump onto the ledges. If you
    jump of off each one correctly, you should hit the ground on the top of a
    raised path. Afterwards, float to the top of the high path and jump as soon
    as you get near the edge. Once you land, jump one more time. If you did that
    correctly, you should've cleared that large room.
    Dash up the ledges that lead left and right.You'll need to double-jump to
    reach each ledge. Afterwards, keep dashing until you reach a fork in the
    road. If you go up the ladder, jump on top of the ledges and keep dashing
    and jumping until you reach the finish line. If you take the straight route,
    jump over the raised paths and slide into the blocks. Float to the top of the
    raised path and dash to the finish line.
    -Onion Garden/Course 3-
    This is sure to cause frustration, even with a walkthrough.
    Dash until you reach the area where you can get abilities. Grab the Wing
    ability.Dash and drop into the hole. Jump over the blocks and dash until
    you reach an area that has spikes covering all the walls. Fly through this
    area with precision. Try not to get hit.
    After you finish that part up, fly over the water below and dive into the
    hole thats after it. Be sure to break the blocks that's blocking the hole.
    Now fly into the first corridor you get to. Keep flying until you reach a
    thing wall of blocks. Break them and fly forward, but keep low. Now fly up
    the column that your reach. Then dive down and keept to the left. Dash until
    you reach the water. Swim around the bend. Once you reach the fork go to the
    left. Dash from cloud to cloud, going down. Fly up at the very first area 
    you're able to. Once you hit the top, dash to the freeddom of the final
    *NOTE* There are more abilities than the Wing ability available in this
    course. If the Wing method doesn't suit you, mix and match which ones you 
    Difficulty: ****
    Description: The masked swordsman Meta Knight disrupted the peace of Dream
                 Land! Take down his airship, the Halberd!
    Game Statement: Face daunting timed challenges and overcome close scrapes.
    My Opinion: Nothing like fast-paced action at 3 in the morning! (Fun game)
    Apparently Meta Knight just ticked the heck out of Kirby, and now Kirby is
    on the move to take out his ship, the Halberd, before he goes any further
    than he already did. Nothing like kicking a heavy-accented flying swordsman.
    The REAL problem, though, is actually getting to him. So...do you think you
    can? Then let's find out.
    One more thing before you go. In my opinion, this the second most emotional
    game mode for me. Don't blame me if you get a tear rolling down your cheek
    since you've been warned.
    Whoa. That is a HUGE ship. Meta Knight has launched an attack against the
    Dream Land kingdom and plans to rule. Here comes Kirby now on a Warpstar,
    but is Kirby enough to defeat a menace of this magnitude?
    "Reactor 1, output normal."
    "Adjust the balancer to...0003!"
    "Let's raise the anchor."
    "Check anti-gravity plant 1, 2, 3 Ok!!"
    "Release the sails, solar level 288!"
    "The time has come. The time to show our power!"
    "Dream Land's lazy lifestyle will end! I will rule!
    -Stage 1-
    This section is currently being produced. Hang tight.
    Difficulty: *****
    Description: The moon and the sun are fighting and you must settle it! Help
                 us, comet at galaxy's end!
    Game Statement: Collect Copy Essences Deluxe to use Copy Abilities anytime!
    My Opinion: The world selection screen is somewhat annoying. But besides
                that, this mode is pure fun!
    This mode can be pretty frustrating in the beginning, since you can't inhale
    and swallow in order to copy the abilities of your enemies. Instead, you have
    to collect Copy Essence Deluxes in order to regain your abilities. You can
    cycle through the abilities you've collected on the touch screen.
    Having unlimited ability-usage is fun, right? Not when you have to fight as
    hard as you can to regain them. Trust me, leave no stone unturned. Can you
    handle the heat? Well let's start cooking to find out...
    The Great Fountain has something to say. Listen to your elders..
    "In the year ????, the Sun and Moon began to fight day and night."
    Hey, what's that cute little thing that's bouncing on a ball doing
    behind you?
    "Hey, hey, hey! Can you make peace between Sun and Moon?"
    "You need to ask the giant comet Nova for help! But first, there's something
    we must do."
    "To ask Nova, we must gather power from all the stars around us."
    "It will be difficult Kirby, but you can do it. We are counting on you. 
    Good luck!"
    And just like that, Kirby sets off on an adventure that will span planets
    and defy the laws of physics...again...
    -Planet 1-
    This section is currently being produced. Hang tight.
    Most of you people that are reading this FAQ know the term "endurance".
    Well, Super Star Ultra mashes it's endurance mode into a harsh mode called
    "The Arena". As the name suggests, it's like an arena battle. But this time,
    you can only heal a limited amount of time, you can only switch between
    the choices given to you between battles, and you don't face normal enemies.
    You face bosses. All of them. It doesn't matter what mode they were in, they
    have all been invited to receive a pummeling from you.
    Difficulty: ******
    Game Description: Why cab't people stop fighting? When the pink terror raises
                      his fist,even the strong tremble in fear...
    Game Statement: Every boss you've fought is here! You think you can take them
    My Opinion: Even though it's 6 full stars, you can beat it after it beats
                you a few times. If you're lucky and have mastered this game, you
                might even make it through on your first try. It's not the
                ability that makse the Kirby, it's your button pressing and
                quick reflexes. I guess the ability helps also...
    Before you attempt to blast through this mode, I suggest you read up a bit
    on the bosses. You may use my FAQ if you wish, because that's the reason
    I put the "Bosses" section separately. You should also probably find a
    particular skill you're very good at and master using it. If you can't,
    there's a good chance you'll get massacred out there. Remember, you can
    use your partner to conserve a skill.
    A trophy, shiny and golden. We all know that our tough little pink puff
    loves shiny things, and know he's serious. The top screen shows Kirby as
    Fighter Kirby, even though going through The Arena as Fighter Kirby is
    completely your choice. Then, in the foreground, it shows an oh so familiar
    face coming upon Kirby. The battle for the Golden Trophy has begun!
    +The Arena Battles/Resting Places+
    The battles in The Arena are completely randomized each time. Since that is
    the case, I can't write a pinpoint accurate walkthrough for this mode. But,
    I can give you some useful hints, descriptions, tips, among other things.
    That's what I'm here for, baby. That's what I'm here for.
    Before your first battle, you're given access to every single ability in the
    game. The only ones you aren't able to use are ones that let you ride a
    vehicle, like a Wheelie Bike. Use this opporunity wisely. This is the only 
    time you're able to freely choose what ability to use.
    Most of the battles will take place in the area where you originally fought
    the indicated boss. You won't be immediately placed in the thick of the
    battle, usually. You still have to jump/fall/move to a certain area, or,
    in Metaknight's case, grab something to initiate the battle. The only
    battles where you'll be put directly into the heat are the All-Star battles,
    which are battles against various sub-bosses, like Bonkers. The rest are as
    I indicated.
    After your first battle and every battle afterwards, except that last one,
    you're limited to only two abilities. Yup. Only two. These are randomly
    selected and are placed to the bottom right and bottom left of the resting
    area, which I'm about to inform you about.
    -Resting Area-
    The resting area is the only area where you are able to take a breather.
    Since you  have to plow through 20 bosses, some tough and some easy, I 
    recommend you rest up a bit here from time to time. Go eat some crackers
    or peaches and grab yourself some nice cold water.
    You're not the only one that deserves a rest too you know. Kirby needs to
    regain his own health. While smashing and chopping your way to battle number
    20, Kirby's most likely going to be sustaining some damage from time to time.
    One the top of the screen in the resting area are some Maxim Tomotoes. If you
    haven't figured it out yet, these little wonders restore your health fully.
    Be cautious, though. You only have 5 of them to use up. But, everytime you
    use one up, a normal tomato grows in it's place after the next battle. A
    normal tomato replenishes your health by about 1/4. So, all-in-all, you
    can replenish your life 6 1/4 times.
    Even if you have a Maxim Tomato or two waiting for you in the resting
    area, don't try raging into a battle with only a thin bar of health left.
    This is pretty dangerous and risky, since you don't have any lives yet. Once
    you're down, you're down. You can't save in The Arena, so once you lose, it's
    game over.
    As I've told you before, the only area where you can freely choose what
    ability you want to use is the area right before the first battle, similar
    to the bonus area in other Kirby games where all the abilities are stockpiled.
    There's an elevator near the left side, and one near the right side for easy
    That's the only time where you can be carefree. Be careful about your 
    decisions. After that, the resting place where you'll continually be sent
    back to will only have 2 abilities you can choose from. The only other
    place within The Arena that you can choose an ability is during the
    Computer Virus battle, and those disappear rather quickly, are random,
    and move fast. When you're sure you're ready for the next battle, stroll on
    up to the door like your bad Kirby self, and move onwards to victory.
    Here's a list of all 19 bosses you'll face in The Arena:
    -Computer Virus
    -Lololo and Lalala
    -Main Cannon #2
    -Whispy Woods
    -King Dedede
    -Wham Bam Rock
    -Meta Knight
    -Heavy Lobster
    -Twin Woods
    -Galactic Nova Core
    -Chameleo Arm
    -Mid-Boss All Stars Part 1: Chef Kawasaki, Bonkers, Bugzzy
    -Mid-Boss All Stars Part 2: Poppy Bro Sr., Mr. Frosty, Iron Mam, Jukid
    -Bandana Waddle Dee
    -Dyna Blade
    -Fatty Whale
    If you need any help with any of the bosses, you're free to browse my
    "Bosses" section as needed. Fortunately for you, though, you've already
    faced these bosses already, so you should know what the heck you're
    doing during your battle against it/him/her/them.
    +Revenge of the King+
    Difficulty: *****
    Description: King Dedede demands revenge! Will he finally reign victorious 
    over his age-old nemesis?!
    Game Statement:  King Dedede wants revenge! Careful, he's serious this time!
    My Opinion: If you step Spring Breeze up a couple of notches, you get this.
                Pretty uncreative, but still a great mode.
    Remember when I said that Revenge of Meta Knight was the second-most emotional
    mode for me? Well, this is number one.
    As I said before, this mode is basically Spring Breeze kicked up a couple of
    notches. Spring Breeze is no longer a breeze, and the enemies have gotten a
    little more craftier. It's going to scratch a bit, but you can do it! Just
    make sure you have a tissue or two near you.
    No, that wasn't a screamer.
    You've beat him up once already, and he's mad now. King Dedede wants to 
    justify his defeat with the defeat of Kirby. As the camera zooms out, you
    can feel the presence of a more serious tone, mostly because of the thunder
    I guess.
    Outside of the castle, a large balloon-like  enemy patrol the castle. but
    that's something to save for later. For now, let's stick to the task at hand,
    opening up a can of WHOOPA on King Dedede again!
    -Stage 1-
    This section is currently being produced. Hang tight.
    Difficulty: *****
    Description: That cool knight's reappeared! Defeat foes to store power, then
                 touch the screen to use abilities! He trains as he journeys...
    Game Statement: Bring a sword knight with you to the comet at galaxy's end!
    My Opinion: In all honesty, this mdoe is longer than hard. But it's still
                preety awesome to play through the game as Meta Knight.
    Instead of copying the abilities of his opponents, Meta Knight saves up points
    to use for special abilities of his own. The four abilities, as well as
    they're point values:
    Knight Call-2 pts
    Meta Quick-8 pts
    Heal-10 pts
    Mach Tornado-30 pts
    Each enemy gives you two points, while some bosses give you ten points. You
    can save up a total of 50 points. I guess this prevents people from abusing
    the points. It's a long journey, but you mgiht just make it...
    Meta Knight is on top of a cliff. Sitting. Watching. He suddenyl pulls out
    his sword and sets off on a mission to become an even greater swordsman, the
    best swordsman in the universe! Let's follow him. Better yet, let's CONTROL
    -Stage 1-
    This section is currently being produced. Hang tight.
    Are you tired of playing as Kirby all the time? Want a change of pace?
    Well Nintendo put this little wonder into the que to relieve your pink-filled
    life. You're able to play as any of the 20 helpers available to you.
    That's not all. Now you have to battle 13 bosses, including one boss even
    Kirby hasn't faced yet? Do you think you're up for it? Hehehehe...
    Difficulty: ******
    Game Description: Kirby's not the only hero! Helpers can be heroes, too!
                      We'll prove it in an all-star battle!
    Game Statement: Beat 13 foes as one of many Helpers! Master each one!
    My Opinion: It was too big to be a mini-game, so it just HAD to be a game
                mode. With a new change of pace, d'ya think you can handle the
                heat? Fortunately for you, you only have 13 foes to beat. But,
                if you're playing as something unfamiliar to you, this could
                turn into hell.
    +Battles/Resting Area+
    During Helper to Hero, you can only choose one Helper to use. You can NOT
    switch Helpers during battle. There are no pick-ups you can use in the
    Resting Area, nothing.
    Difficulty: *******
    Description: The last battle, without a doubt! Beat 10 tough foes, including
                 the final four!
    Game Statement: All the new bosses are here! Beat em' to be the true master!
    My Opinion: THE hardest mode on this game. If you had a hard time dealing with
                the original arena, then you'll absolutely tear your hair off
                while playing this mode.
    Holy fudge. This mode may have eight less bosses than the original Arena, but,
    somwehow, the difficulty has been stepped up a bit
    The same rules apply from the original Arena, but you've still got a lot of
    obstacles to overcome in order to beat this mode. I will describe it just as I
    did with the original Arena.
    By the way, at a glance, it looks like it removed the original Arena to put
    this bad boy in there. Don't panic, it's still there. If you select The True
    Arena, then you'll be lead to another selection screen where you can select
    The Arena or The True Arena.
    A trophy, shiny, golden, and royal. We all know that our tough little pink 
    puff loves shiny things, and we know he's even more serious this time around.
    The top screen shows Kirby as Hammer Kirby, even though going through The 
    True Arena as Hammer Kirby is completely your choice. Then, in the foreground,
    it shows an oh so familiar face coming upon Kirby. It then shows four of the 
    toughest bosses in the game getting ready for an attack on Kirby. Do you think
    you can handle all of them? You do? Alright then...the battle for the Royal 
    Golden Trophy has begun!
    This doesn't have seven stars of difficulty for nothing, people. Even though
    you're only facing 10 opponents, you're facing 6 tough amped-up bosses, and
    the Elite 4 of this game-Masked Dedede, Wham Bam Jewel, Galacta Knight, and
    Marx Soul. You've come a long way from your training in Spring Breeze, are you
    The battles will take place in the original area your first met the boss.
    You met the Kabula in the skies over Mt. Dedede, so you'll be battling it in
    said skies. The only boss where this doesn't apply is Marx Soul. You'll be
    battling him in some dimensional-rift-like area. It's a nice look for the
    one of the thoughest obsses in the game. Who knew that cute little thing that 
    was hopping on that ball would turn out so evil? I blame the schools.
    -Resting Area-
    The intial resting area is completely the same. You still get all the
    abilities to choose from...in the beginning. As I said before, all subsequent
    battles will then consist of only two randomly chosen abilities.
    The major difference between The Arena and The True Arena's resting places is
    that you don't get Maxim Tomatoes anymore. That's right, you go straight to
    regular tomatoes. Now you'll have to get used to conserving your food. 
    Here's a list of all 10 bosses that you'll be facing against in The True
    -Whispy's Revenge
    -Kracko's Revenge
    -Kracko Jr's Revenge
    -Lololo and Lalala's Revenge
    -True Mid-Boss All Stars: Mr. Tick Tock, Grand Wheelie, Phan Phan, Flaming Leo
    -Masked Dedede
    -Wham Bam Jewel
    -Galacta Knight
    -Marx Soul
    A Kirby game just isn't Kirby without a pink puff that totally owns in it.
    What? You thought I was going to talk about mini-games? Mini-games aren't a 
    major aspect of Kirby games, but they sure are fun! 
    The way I'll tell you the games beforehand is like this. I'll tell you the
    directions first, and then my opinion on it. After giving you a rough
    description of it, I'll give you some tips and tricks.
    +Kirby Card Swipe+
    Directions: Observe the cards on the touch screen. Touch the same card on
                the touch screen. The first one to get 3 cards right wins.
    My Opinion: Pretty fun game. In fact, it's my favorite one.
    To win this game, you'll need some pretty good reflexes. You'll also need
    a good memory to memorize the cards on the bottom.
    -Tips and Tricks-
    -Memorize the cards on the bottom while you can
    -Try to keep the stylus near the middle of the cards
    +Kirby on the Draw+
    Directions: Tap targets as they appear. To reload, tap the bar on the bottom.
                Watch out for the bombs!
    My opinion: It's not too bad. It could've been a little better, though.
    It's harsh on the upper levels. Even on the bottom levels you'll probably 
    work up a sweat. To win the upper levels, try to be as fast as you can with
    tapping the stylus. Practice makes perfect.
    -Tips and Tricks-
    -Practice. It's pretty basic, but useful for this mini-game
    -If you want to, tap anything that moves. Sometimes you'll rack up so many
     points that bombs will barely hurt your points
    -Try to keep the stylus near the middle of the screen
    +Snack Tracks+
    Directions: Beware of bombs on your track. Tap bugs and rocks to get rid of
                them. Tap rocks twice. Eat the good food.
    My opinion: Pretty hard, even on easy levels
    This game is REALLY hard beause of the gap between the top and bottom 
    screens. Also, you'll need really good hand-eye coordination for it. Just
    don't try to hard. It hurts your eyes.
    -Tips and Tricks-
    -Just because it's a Maxim Tomato doesn't mean it's always good. Some
     Maxims have worms on them. Be sure to get rid of them
    -Don't stare at one single screen for too long
    -You can still tap when you're stunned
    -Only pay attention to what's going on in your own track. Diverting your eyes
     might make you miss something important
    +Megaton Punch+
    Directions: Mind the power gauge and watch the pendulum.
    My Opinion: I'm loving this game right now. I'm pretty confident that you'll
    like it as well!
    In short, easy and simple fun. All you have to do is time yourself so you can
    outpunch your opponent. There's nothing to it, but yet, it's highly enjoyable.
    -Tips and Tricks-
    -You're not being timed, so don't rush yourself
    -If you're taking your time, do the best you can do to find the rhythm of
    the obstacles
    -The obstacles will briefly flash white when they reach maximum power. But
    don't press the button at that point. Try to press it slightly earlier than
    before it flashes
    +Samurai Kirby+ 
    Directions: Press any button immediately when you see "!"
    My Opinion: You think you have good reflexes? Try this game on for size.
    In all honesty, I haven't beaten normal mode yet....please don't judge me.
    Either way, though, it's still pretty addicting.
    This game is not for the faint of heart. Trust me. It's also pretty addictive,
    so it's basically a blessing in disguise. Either way, it's one of my favourite
    Kirby mini-games.
    -Tips and Tricks-
    -As soon as you see ANYTHING that wasn't on the screen when you began, hammer
    on all 4 of the buttons. It might just be my opinion, but I think pressing
    all 4 buttons might help you a bit
    -I find it easier to take a breath during the scene where Kirby sees the
    enemy. Then hold your breath.
    -The sign at the bottom-right of the screen informs you of your reaction-time.
    It doesn't count in seconds. I believe it counts in millis or tenths seconds.
    Any Kirby game has a variety of enemies that you can defeat. Some of the 
    enemies also give you special abilites that you can utilize in order to make
    Kirby kick bad-guy butt even harder, and sometimes, even more stylish. If
    you need a little help with the types of enemies that are out there that might
    damage Kirby a bit, just refer to this section. Also included here is the list
    of abilities. I'll describe them once we get there. For now, here's the form
    for enemy descriptions:
    Physical Description*:
    Special Notes:
    *: Physical appearance changes depending on what game mode you're playing.
    Regardless of that, I'll give you a physical description of it. The only
    major thing that changes is usually the color. Although some game modes will
    completely change it's physical appearnce.
    Name: Smirror
    Ability: Mirror
    Physical Description: The Smirror looks basically like a wizard.
    Partner: Yes
    Special Notes: None
    Name: Gordo
    Ability: None
    Physical Description: A Gordo is a small and spiky ball that's completely
    Partner: No
    Special Notes: It's indestructible
    Name: Sir Kibble
    Ability: Cutter
    Physical Description:  Basically a helmet that can throw boomerangs. But this
    helmet has arms and legs, althoguh kinda stubby
    Partner: Yes
    Special Notes: None
    Name: Rocky
    Ability: Stone
    Physical Description: Basically a rock with a rope tied around it's head
    Partner: Yes
    Special Notes: It does practically nothing when it's not your partner
    Name: Wheelie
    Ability: Wheel
    Physical Description: It's a living wheel...
    Partner: Yes
    Special Notes: Can be pretty annoying if you're running fast and there are
    plenty of these things around. You can also hop on one to become a Wheelie
    Name: Tac
    Ability: Copy
    Physical Description: Kind of like a Ninja, but with a green sack on it's
    back and some seriously squinty eyes
    Partner: Yes
    Special Notes: When it's not your partner, Tac will be able to steal your
    ability from you. When he does that, you can only destroy him.
    Name: Birdon
    Ability: Wing
    Physical Description: A bird that's a bit larger than Kirby
    Partner: Yes
    Special Notes: None
    Name: Capsule J2
    Ability: Jet
    Physical Description: A ston-like enemy with a jetpack on it's back
    Partner: Yes
    Special Notes: Can be dangerous if you're moving a bit too slow
    What's a game without it's share of thougher monsters called bosses? Kirby
    Super Star Ultra has a nice variety of these bosses. If you need help on any
    of the bosses, or if you need some info on the bosses, reference this section.
    The form for the bosses are as followed:
    Known Attacks:
    *: By class, I mean to classify whther it's a boss or a sub-boss. Keep in mind
    that some sub-bosses are also classified as enemies since they can be your
    **: There are several strategies for most, if not all, of the bosses. I'll try
    to put up a strategy that'll be fit for most abilities, but mostly for the
    regular Kirby.
    Name: Whispy Woods
    Class: Boss
    Appearance: A giant tree.....nothing more
    Known Attacks:
    -Blows wind at you
    -Makes apples fall on you
    Strategy: If you have an ability, simply keep close to the bottom of it and
    repeatedly attack it. If you're normal Kirby, just attack it with apples. It's
    a pretty simple boss.
    Name: Poppy Bros. Sr.
    Class: Sub-Boss
    Appearance: A giant Poppy Bros. Jr
    Known Attacks:
    -Throws bombs at you
    -Jumps on you
    Strategy: Try to keep your distance and either attack with your ability or
    turn it's bombs back on it.
    Name: Mr. Frosty
    Class: Sub-Boss
    Appearance: It looks like a walrus that's wearing trousers
    Known Attacks:
    -It swallows you
    -It throws various-sized ice blocks at you
    -It tries to tackle you
    Strategy: Keep at a distance and either fire away at it from a distance or
    turn it's ice blocks back on it. Staying too close will make him swallow you.
    Name: Computer Virus
    Class: Boss
    Appearance: Has many sub-enemies. It's basic outlook looks like a standard RPG
    Known Attacks:
    -Will freeze Kirby or Helper
    -Will Damage by launching many kinds of projectiles, from talons to normal
    -Will guard itself, which rasis it's defense
    -Will charge power, which raises it's attack the next turn
    Strategy: It's like a turn-based game. Your opponent attacks and then you
              attack. When the enemy comes down for you to attack, launch
              everything you can at it. The enemy won't go back up until you've
              launched at least one attack at it.
              When the enemy goes back up, prepare for anything. Guard and stand
              to the edge of one of the fields. If the enemy plays around or if it
              doesn't do anything to attack, get back near the attack center.
    Name: Lololo and Lalala
    Class: Boss
    Appearance: They're two little balls of...fun. One is colored pink and the
                other is blue.
    Known Attacks: 
    -They will push blocks at you
    -They will push Gordos at you
    Strategy: Basically, all these guys do is push stuff. If you don't have an
              ability, suck up the block they're pushing and spit it out at them.
              If they're pushing Gordos, avoid them and get in the back of them to
    Name: Main Cannon #2
    Class: Boss
    Appearance: It looks like a giant turret with a base that has a mini-cannon on
    Known Attacks:
    -It's claw will drop bombs on you
    -It's claw will grab you
    -It's base cannon will launch a highly powerful beam in a straight line
    -It's main cannon will fire several bombs at you in rapid succession
    Strategy: Try to stay near the main cannon. If the claw tries to grab you, fly
              away or avoid it. If the base is about to fire a beam, duck below it
              or stay on top of it. If the claw tries to bomb you. suck the bomb
              and attack the cannon with it. If you have an ability, then you
              should try to make the bomb land on a cannon.
    Name: Meta Knight
    Class: Boss
    Appearnace: Meta Knight wears a mask, and has a blue cape. The most vibrant
                aspect of him is his sword.
    Known Attacks:
    -He will turn into a tornado
    -He will launch a large column that will do intial damage and falling damage
    -He will launch some meteor-like projectile at you
    -He will launch a wave at you with his sword
    -He will launch a shockwave that travels on the ground
    -He will attack like Sword Kirby
    Strategy: Ah, the quick and powerful Meta Knight. Try to attack from a
              distance. If you can't, try to get behind him so that his wave and
              sword attacks won't do much damage, if they even hit.
    Name: Kracko
    Class: Boss
    Appearance: It's a large cloud with a really large eye. It has some spikes
                sticking out from it.
    Known Attacks:
    -It will release a Waddle Doo
    -It will attack the entire ground with lightning
    -It will attack one part of the ground with a lot of lightning
    -It will send 2 lightning rays out from it's eyes
    -It will run into you
    -It will use an electric barrier to protect itself
    -It will launch electrical attacks diagnally and then horizantally and
    Strategy: This is a pretty tough boss if you like to fly. If it's about to
              fly along the ground. fly to the upper center of the stage. If it's
              about to launch lightning (you'll know this since his eyes changes
              depending on what he's about to do), avoid him at all costs. 
              Attack when he's flying or along the ground. If he's stationary,
              there's a good chance that he might fly into you, and then you'll
              take some pretty heavey damage.
    Name: Kracko Jr.
    Class: Boss
    Appearance: Like a Kracko, but without spikes and without the cloud. It will
                instead have 4 circles orbiting it.
    Known Attacks:
    -It will run into you
    Strategy: It's a lot smaller than a Kracko, as well as a lot faster. It has
              no real defenses, besides just running into you. Attack while it's
              either flying or floating in the ground. If it's stationary, it
              might move into you, so be cautious.
    Name: Heavy Lobster
    Class: Boss
    Appearance: It's a giant metal version of a lobster. Watch out for those
    Known Attacks:
    -It will drive into you
    -It will launch fire at you
    -It will jump up very high to attack you
    -It will release a mini Lobster
    -It will jump and turn around in mid-air
    Strategy: Heavy and big by nature, the Heavy Lobster is supposedly durable...
              it's not. Stay to the back of the Heavy Lobster. That's it's only
              blind spot. If it turns around, float behind it. Just rinse and
              repeat until it falls apart.
    Name: Dyna Blade
    Class: Boss
    Appearance: It's a giant bird. A giant and somewhat colorful bird.
    Known Attacks:
    Name: Twin Woods
    Class: Boss
    Appearance: It looks like two Whispy Woods at the same time.
    Known Attacks:
    -They will blow wind at you
    -They will blow tornados at you
    -They will drop Worms/Apples/Gordos at you
    -They will launch chunks of themselves at you
    -They will spin and drop more projectiles than usual
    Strategy: It's like fighting two Whispy Woods at the same time. Only they have
              more attacks. If you want to survive, try not to stay in the middle
              unless you're able to negate damage from several projectiles and
              wind at the same time. Just work on one tree at a time, and pretty
              soon, this place will make a nice mansion.
    Name: King Dedede
    Class: Boss
    Appearance: It's Kind Dedede! The huge penguin that wears a jacket, a hat, and
                uses a hammer as a weapon!
    Known Attacks:
    -He will tackle you
    -He will inhale and then exhale you
    -He will try to smash you with his hammer
    -He will float in the air
    -He will smash his hammer in rapid succession
    -He will jump high, smash is hammer, and keep it there until he reaches the 
    Strategy: Dedede is more of a Melee fighter, so try not to stay too close to
              him unless you won't take too much damage. Launch anything you have
              at him from a distance. His tackles are pretty much a surprise, so
              you can either guard from them or run away. Just keep hammering from
              a distance until you overthrow the King.
    A Kirby game isn't Kirby without it's share of abilities. Durign the entire
    course of the game, you'll be relying on the abilities of both you and your 
    partner, no matter what mode it is. So all of those techiniques are too
    confusing for you? Do you need some information on some abilites? Well fear
    not, good citizen, for I am here to help. And the form for this section looks
    like this. *drum roll*
    List of moves:
    Special Notes:
    Without further ado, let's learn the secrets of our inner ability, shall we?
    Helper: Burning Leo
    Description: Burn bright with fire power! Light the fuse! Yow! Hot! You're on
                 fire, man! Yoww!
    List of Moves:
    B: Fire Breath
    D-Pad + B: Aim Fire
    Hold B + Hold Left D-Pad: Fireball Inferno
    Dash + B: Burn
    B in air: Fireball Spin
    B prior to landing: Fireball Roll
    Special Notes: None
    Helper: Chilly
    Description: Freeze foes with icy breath! Kick ice cubes into others! When you
                 dash, you skate!
    List of Moves:
    Dash: Skate
    B: Ice Breath
    B in air: Ice Sprinkle
    Dash + B in air: Super Ice Sprinkle
    Dash + Hold B: Ice Storm
    B + B + B: Ice Storm
    Up/Down/Right D-pad + B near foe: Ice Suction
    Ice Suction + B: Ice Ejection
    Tap Frozen Foe: Ice Kick
    Special Notes: If you have an invincible status on you, simply dash and you'll
                   take down easy foes in a flash. When you dash, you also attack.
    Helper: Blade Knight
    Description: You wield the kind of blades! At full health, you shoot beams!
                 Show your sword mastery!
    List of Moves:
    B: Chop
    B with full health: Sword Beam
    B after Chop: Uppercut
    B + B + B: Multisword Attack
    Dash + B: Stab
    Dash + B in air: Sword Spin
    B in air: Chop and Thrust
    Down D-Pad + B in air: Down Thrust
    Special Notes: Looks a lot like Link from the Legend of Zelda series, huh?
                   Kirby has the sword and hat! I wonder... Someone should check 
                   the back of Kirby's hand...
    Helper: Birdon
    Description: Midair spins and shuttle loops! Spread your winfs and fly, little
                 Kirby! Doesn't that feel good?
    List of Moves:
    B: Feather Gun
    Dash + B: Condor Head
    Down D-Pad plus B in air: Bomber Head
    Dash, Jump, and Down D-Pad +B: Condor Dive
    Up/Down/Left D-Pad + B near foe: Toss
    B after Toss: Shuttle Loop
    A/Y in air: Hover Flap
    Special Notes: Not so fun flying around in an area filled with magma and 
                   spikes...so don't try it.
    Helper: Smirror
    Description: This mirror has odd powers! Deflect projectiles or project
                 doubles  of yourself!
    List of Moves:
    B: Mirror Cut
    Hold B: Reflect Force
    Dash + B: Mirror Body
    Left/Right Shoulder Button: Reflect Guard
    Special Notes: Reflect guard will reflect projectiles. It will also damage
                   enemies that attack you physically.
    Helper: Gim
    Description: This isn't just any yo-yo! Swing up and down, or break-spin!
                 Try 'em all to look cool!
    List of Moves: 
    B: Yo-Yo Throw
    Dash + B: Break Spin
    Up d-Pad + B: Yo-Yo Up
    Down D-Pad + B: Yo-Yo Down
    Dash + B in air: Jump Spin
    Up/Left/Down D-Pad + B near foe: Hammer Drop
    Down D-Pad then Up D-Pad + B: Gazer Spiral
    Special Notes: None
    Helper: Parasol Waddle Dee
    Description: Guard against falling objects! Twirl to attack or just drift.
                 Or do a parasol throw!
    List of Moves:
    B: Parasol Swing
    Hold B: Parasol Shield
    Dash + B: Parasol Drill
    Down D-Pad + B in air: Parasol Dive
    Up/Down/Right D-Pad + B near foe: Circus Throw
    Drop: Parasol Drift
    Down D-Pad while dropping: Drift Stall
    B Underwater: Parasol Drill
    Down D-Pad + B Underwater: Parasol Dive
    Special Notes: Even if you're just walking, the parasol will protect you from
                   projectiles that are falling. It doesn't protect against some
                   attacks, however.
    Helper: Bonkers
    Description: This hammer packs a wallop! Punish stakes and blocks! When it's
                 on fire, foes beware!
    List of Moves:
    B: Hammer
    Fash + B: Hammer Swing
    B in air: Giant Swing
    Dash + B in air: Ultra-Giant Swing
    Up D-Pad + B: Hammer Flip
    Dash + X: Hammer Throw
    Special Notes: Stakes are small wooden things in the ground. The only two
                   abilities that can flip a stake are Stone and Hammer
    Helper: Bio Spark
    Description: Hide in shadows and darkness. Use Ninja skills on your mission.
                 You're a ninja! A NINJA! Cool...
    List of Moves:
    B: Knife Throw
    Hold B: Quad Shock
    Dash + B: Dash Attack
    Down D-Pad + B in air: Ninja Kick
    Up/Down/Right D-Pad + B near foe: Air Drop
    Take Damage + B: Hide Guard
    Push on Wall in Air: Wall Cling
    Wall Cling + A or Y: Wall Jump
    Special Notes: Hide Guard only lasts a little bit, but while you're in Hide
                   Guard, you are invincible.
    Helper: Waddle Doo
    Description: Flail this beam like a whip. It has many useful attacks. Try to
                 store up a super shot!
    List of Moves:
    B: Beam Whip
    Dash + B: Cycle Beam
    Dash + B in air: Beam Blast
    Up/Down/Right + B near foe: Capture Beam
    Hold B and Release: Beam Blast
    Special Notes: The beam can go through some walls.
    Helper: Knuckle Joe
    Description: Hi-yaa! Hold the B Button longer for a stronger blow! That punch
                 is an instant KO!
    List of Moves:
    Tap B: Vulcan Jab
    Hold B: Smash Punch
    Dash + Tap B: Leg Sweep
    Dash + Hold B: Spin Kick
    Tap B in air: Down Kick
    Hold B in air: Double Kick
    Up D-Pad + Hold B: Rising Break
    Up/Down/Right + B near foe: Grab foe
    Grab + B: Arm Throw
    Grab + Left/Down D-Pad + B: Judo Throw
    Special Notes: You can repeatedly tap B for a long series of Vulcan Jabs.
    Helper: Bugzzy
    Description: This burns with fighting spirit! Grab foes and throw 'em! Learn
                 all 8 throws to be a champ!
    List of Moves:
    B: Dash Grab
    Dash + B: Turbo Dash Grab
    Down D-Pad + B in air: Pinpoint Kick
    B when Grabbing: Fury Stomp
    B near foe: Lift
    Lift + Up D-Pad: Back Breaker
    Lift + Down D-Pad: Body Slam
    Lift + Right D-Pad: Pile Driver
    Lift + Left D-Pad: Big Suplex
    Lift + B: Torrent Lariat
    Lift + A/Y: Rock Drop
    Lift + All but Down D-Pad in air: Air Body Slam
    Lift + Down D-Pad in Air: Plunge Body Slam
    Special Notes: With this ability, watch your aim. You can attack enemies for
                   massive damage, but you might accidentally grab a block.
    Helper: Plasma Wisp
    Description: Tap the +Control Pad to make and store an electric charge! Plasma
                 shots go through walls.
    List of Moves:
    No Charge + B: Plasma Needle
    Some Charge + B: Plasma Arrow
    More Charge + B: Plasma Spark
    Lots of Charge + B: Plasma Lazer
    Tons of Charge + B: Plasma Wave
    Max Charge: Plasma Barrier
    Plasma Barrier + B: Plasma Attack
    Special Notes: By charge, they mean the amount of times you rotate the D-Pad.
                   1 Rotation= Some Charge
                   2 Rotations= More Charge
                   3 Rotations= Lots of Charge
                   4 Rotations= Tons of Charge
                   5 Rotations= Max Charge
                   A full rotation consists of rotating the D-Pad a full 360
                   degrees. That means making sure it tilts Up, Left, Down, and
    Helper: Rocky
    Description: Pound! Pound! CRUSH! Change into many heavy forms. When on a
                 sloper, you'll sliiiiide.
    List of Moves:
    B: Stone Change
    B in air: Stone Smash
    Dash + B: Turbo Stone
    Special Notes: Kirby is invincible when he's Stone.
    Helper: Sir Kibble
    Description: Throw a boomerang all over! Slash! Jab! Strike! You can even cut
    List of Moves:
    B: Cutter Boomerang
    Dash + B: Cutter Dash
    Hold B in air: Sweep Cutter
    Down D-Pad + B in air: Cutter Drop
    B near foe: Cleaving Cutter
    B + B + B near foe: Nonstop Cutter/Final Cutter
    Special Notes: If you see a rope, you can cut it with a single boomerang
    Helper: Wheelie
    Description: Roll to be nearly invincible or ride a Wheel Helper! Beware
                 thorns and holes.
    List of Moves:
    B: Dash/Stop Dash
    Dash + A/Y: Brake
    Dash + Hold A/Y: Go Slow
    Dash + Left D-Pad: Turn
    Dash + Repeatedly Turn: Turn Jump
    Special Notes: If you have a Wheelie as your helper, you can jump on it. When
                   you're on a Wheelie, you turn into a separate ability called a
                   Wheelie Rider, which I will also cover.
    =Wheelie Rider=
    Helper: Wheelie
    Description: Hop on your bike, Wheelie Rider! Go for a drive with a friend.
                 Use teamwork to roll ahead!
    List of Moves: 
    B: Rider Dash/Rider Release
    A/Y: Rider Jump
    Rider Dash + Left D-Pad: Turn
    Dash + Repeatedly turn: Turn Jump
    Up D-Pad + A/X/Y: Dismount
    Special Notes: You can only enter this ability if you have a Wheelie helper.
                   If you had an ability prior to this, when you dismount, you'll
                   receive your ability back. 
                   You can also slide and climb ladders normally in this mode.
    Helper: Poppy Bro Jr.
    Description: Grab a bomb and hold the buttom to set the throw angle. Toss and
                 it'll go Ka-BOOM!
    List of Moves:
    B: Ready Bomb
    Ready Bomb + B: Bomb Throw
    Dash + Bomb Throw: Straight Throw
    B near foe: Bomb Drop
    Down D-Pad + B: Bomb Set
    Special Notes: You can set angle while holding B when using Bomb Throw.
    Helper: Tac
    Description: Use a strange light to analyze and then copy foes abilities.
                 Might you learn weird ones?
    List of Moves:
    B: Analyze Beam
    Special Notes: Analyze Beam copies a foes ability. If you use it on a normal
                   enemy, nothing will happen. If you use it on a Tac, it will
                   destroy it.
    Helper: Nothing
    Description: Just a li'l while longer...please. Let me sleep...
    List of Moves: 
    You can't do anything until Kirby wakes up. Good night...
    Special Notes: Pretty much useless. In some past games, using Sleep Kirby
                   can replenish your health, but it doesn't do that in this game.
    Since the day after the dawn of video gaming, you have always received
    bonuses or more content after completing various tasks. The harder the tasks,
    the better the reward (usually). KSSU continues this tradition with many more
    modes than the original 6 you see. This is the list of the bonuses you can
    get, along with what you need to do to get it or unlock it.
    Bonus                            Task to Do
    Unlock Dyna Blade----------------Finish Spring Breeze
    Unlock The Great Cave Offensive--Finish Spring Breeze
    Unlock Gourmet Race--------------Finish Spring Breeze
    Unlock Revenge of Metaknight-----Finish Dyna Blade, Gourmet Race, and save
                                     once in The Great Cave Offensive
    Unlock Milky Way Wishes----------Finish The Great Cave Offensive and
                                     Revenge of Metaknight
    Unlock The Arena-----------------Finish Milky Way Wishes
    Unlock Revenge of the King-------Finish Milky way Wishes
    Unlock Metaknightmare Ultra------Finish Revenge of the King
    Unlock The True Arena------------Finish Metaknightmare Ultra, The Arena,
                                     and Helper to Hero
    Unlock Megaton Punch Mini-Game---Finish Revenge of the King
    Unlock Samurai Kirby Mini-Game---Finish Metaknightmare Ultra
    Unlock Video 00------------------Finish Helper to Hero with all 20 helpers
    Unlock Video 34------------------Finish The True Arena
    Unlock Video 35------------------Finish All Modes and get 100%
    Q. Your FAQ doesn't have ____. Why?
    A. Even when it'll be complete, my FAQ won't cover everything. Sorry.
    Q. I give you information for ____. Why aren't I in your credits list?
    A. Most likely someone else gave me the information first. But if the next
       version still doesn't have the information, notify me. I only give credit
       to people who gave me the info first.
    Q. You totally stole my idea! n00b!
    A. Writing a FAQ was your idea? The only one thing I used to help me was
       a FAQ written by Wolf4knowledge prior to this, and I only needed some
       ideas for a Table of Contents. Wolf, if you read this, thank you.
    Q. You took information that I made first without notifying me.
    A. As much as I probably doubt that, it's probably possible. If you link
       me to the original article where you conceived it, as well as showing me
       proof that you are the true owner, then I will oblige to give you credit.
    Q. Your FAQ doesn't have ____. How can I send it to you?
    A. Scroll down to the Contact Information section.
    Q. Can I use your FAQ on my site?
    A. Ask me for my permission via email. Whether I deem you and your site 
       worthy or not, I'll still reply.
    Q. You don't have the enemies named properly.
    A. I know that. That's why I made up makeshift names until I figure out
       what their really names are. For now, I'm just naming that giant blue
       penguin thing King Dedede.
    Q. Was that a joke?
    A. Was it that obvious?
    InfernoCrossing-For creating it
    GameFaqs-Intended site to host this FAQ
    CJayC-For creating GameFAQS
    SBAllen-For leading GameFAQS after CJayC stepped down
    Wolf4knowledge-For passively helping me out with the Table of Contents
    Nintendo-For holding onto the Kirby franchise since humble beginnings
    If you have any questions you wish to tell me about, email me at:
    Please don't send me spam. Hate mail will be accepted and maybe replied.
    Although, I don't check my email often. 
    If you wish to contact me on the boards, just make an ATTN topic.
    This is a list of ALL the websites that have my permission to use this FAQ.
    If you see ANY websites that are using this FAQ that aren't on this list, then
    their using it without my consent. Report this to me as soon as you can using
    the information I've given above.
    This is for personal use only, you may not put this  in your site or use 
    it to make a profit. Do not distribute this document, or alter it in any 
    way shape or form. It can be printed  out for personal use only. You 
    can NOT use this document without my permission.
    Copyright 2008 InfernoCrossing/Junee Aranico

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