=============================================================================== Contents =============================================================================== 1. Version History..................[VER] 2. Introduction.....................[INT] 3. In-Game Knowledge................[INK] 3.1 Alchemist Rank...................[ALR] 3.2 Friendship Level.................[FRL] 3.3 Trait Almanacs...................[TRA] 3.4 Resorts..........................[RES] 4. Events...........................[EVE] 4.1 Character Events.................[CHE] 4.1.1 Hans.............................[CEH] 4.1.2 Gillian..........................[CEG] 4.1.3 Fitz.............................[CEF] 4.1.4 Kilbert..........................[CEK] 4.1.5 Kyle.............................[CEY] 4.1.6 Beaux............................[CEB] 4.1.7 Liese............................[CEL] 4.1.8 Claus............................[CEC] 4.2 Miscellaneous Events.............[MSE] 4.2.1 Important Events.................[IME] 4.2.2 Character Request Events.........[CRE] 4.2.3 Accomplishment Events............[ACE] 5. Endings List.....................[EDL] 6. walkthrough......................[WLK} 7. Contact.............................[CTC] 8. Copyright...........................[CPR] =============================================================================== 1. Version History [VER] =============================================================================== 11/9/2009 Version 1.00 Finished basic in-game knowledge required to get all endings, all endings walkthrough, character events and miscellaneous events. =============================================================================== 2. Introduction [INT] =============================================================================== Atelier Annie ~ Alchemists of Sera Island ~ is a time-management turn based strategy rpg game. This game features several endings which shows your accomplishments during your play. This mini guide will help you to create a perfect playthrough that are able to see all endings in just ONE playthrough. But because of the nature of the requirements for the endings it is deemed impossible to create this perfect playthrough during the first playthrough. =============================================================================== 3. In-Game Knowledge [INK] =============================================================================== This section pretty much covers all in-game aspects that will determine the type of ending that you will get. =============================================================================== 3.1. Alchemist Rank [ALR] =============================================================================== ALchemist Rank only applies to Annie. You can see your current rank when you access the party menu. Alchemist rank can be raised by synthesising items. Each time you synthesise an item, your alchemy experience will rise. When you have enough experience your alchemy level will rise. Alchemy level is not the same as alchemy rank. Alchemy rank is determined by your alchemy level. You have to rise several level in alchemy before your alchemy rank changes. The best way to rise your alchemy rank is by synthetising low-level items such as candles, dark clods. Just synthesise one item each time. The experience gotten from synthetising 10 items or 1 item at a time is pretty much the same. =============================================================================== 3.2. Friendship Level [FRL] =============================================================================== For Annie's friends they have friendship level stat instead of alchemist rank. This can be viewed in the same position as Annie's alchemist rank. The game listed this stat as amity. The game will not inform you if friendship level changes so you have to check them personally. The highest level for friendship level is Best. As far as i know, friendship level will never decrease so it is very easy to maintain. Friendship level is easy to raise. Just take the friends that you want to level to the gathering points and level up them. Each time they level up, most likely their friendship level will also raise. Just keep leveling them up until they reach Best. =============================================================================== 3.3. Trait Almanacs [TRA] =============================================================================== As specified in the game, you will be able to assign special traits to the items you synthesised. Just as the in-game help says you can assign traits by adding supplements during synthesising. However this method is not 100% foolproof. Very often the items synthesised will not get the desired trait. Trait Almanacs are special books that can be used in special synthetising method. Using this method the items synthetised is guaranteed to have the desired trait. This is why trait almanac are very useful and very important. Trait Almanacs can also be carried over to your next playthrough. That way you won't have to collect them all over again. Each trait has a trait almanac associated with them. SInce there are 17 traits in-game there are also 17 trait almanacs that you can collect. Some of them are easy to find while others take some efforts to get them. I will list all the trait almanacs and how to get them here. Normal Almanac : Default Almanac that you will get when starting the game. Red Almanac : Sold at the Library since the beginning Blue Almanac : Sold at the Library since the beginning Yellow Almanac : Sold at the Library since y1 m10 Green Almanac : Sold at the Library since y1 m10 Purple Almanac : Sold at the Library since y1 m10 Orange Almanac : Completing one of the Bakery resort quests. Gold Almanac : COmpleting one of the HOtel resort quests. Black Almanac ; Completing one of the Theater resort quests. White Almanac : Completing one of the Hotel OR Market resort quests. Big Almanac : Completing one of the Aquarium resort quests. Small Almanac : Completing one of the Park resort quests. Cool Almanac : Completing one of the Hotel OR Market resort quests. Cute Almanac : Completing one of the Theme Park resort quests. Aroma Almanac : Completing one of the Spa resort quests. Powerful Almanac : Completing one of the Museum resort quests. Quality Almanac : Received by seeing one of Liese's character events. Since some of the resorts are mutually exclusive to each other, some of the almanacs are also mutually exclusive. For example Gold Almanac and Big Almanac are mutually exclusive because you can only build a hotel or an aquarium during one playthrough. To get all Almanacs you have to do at least two playthroughs. =============================================================================== 3.4. Resorts [RES] =============================================================================== Resorts are commercial buildings that can be built using resort development funds. This commercial buildings will develop income that adds to the resort development funds. The first time you receive development funds is when you turn in your first assignments. AFter that you can talk to Pepe at the shop to start building resorts. Just as shop, resorts generate income depends on the fame of the resort. The higher the fame of a resort, it will attract more clients and that means more income. To raise a resort's fame, complete the quests provided by the resort manager. Each resort level only provides several quests at a time. To unlock additional quests, you have to upgrade the resort by talking to Pepe and ask him to renew the resort. Each resort also have a special creatures that acts a mascot for the resort. Mascots are not only used as a decoration. When Annie talks to them, they can also helps Annie collecting materials at spesific gathering points. Mascot must be recruited by taking a special quest from the manager. There are 10 resorts available in the game. However only 5 can be build during each playthrough because there are only 5 development areas where you can build resorts. Some resorts also have some exclusive items such as Trait Almanacs. Here I will list the development areas where resorts can be build, their manager, what resorts can be build on them, their initial development costs, mascots for each area and how to recruit them. AREA I -------- Manager : Clara Mascot : Hoox How to Recruit : Go to Quarry and pay 1000 cole to recruit him. Resorts : Park (10 Million Cole), Spa (23 Million Cole) Notable Items : Park (Small Almanac), Spa (Aroma Almanac) AREA II -------- Manager : Albrecht Mascot : Inata How to Recruit : Go to Fruitful Woods, return and defeat some monsters. Resorts : Theater (20 Million Cole), Museum (29 Million Cole) Notable Items : Theater (Black Almanac), Museum (Powerful Almanac) AREA III -------- Manager : Kenner Mascot : Frosh How to Recruit : Go to Basin, wait one month, return and give him a Fiery Puff. Resorts : Theme Park (15 Million Cole), Beach (17 Million Cole) Notable Items : Theme Park (Cute Almanac) AREA IV -------- Manager : Jasmine Mascot : Lapin How to Recruit : Go to Ice Forest, visit him 2 more times to recruit him. Resorts : Bakery (10 Million Cole), Market (13 Million Cole) Notable Items : Bakery (Orange Almanac), Market (Cool and White Almanac) AREA V -------- Manager : Mueller Mascot : Katze How to Recruit : Go to Lone Island, return and give him a Magical Pom Pom. Resorts : Hotel (13 Million Cole), Aquarium (26 Million Cole) Notable Items : Hotel (Cool, Gold and White Almanac) Aquarium (Big Almanac) =============================================================================== 4. Events [EVE] =============================================================================== Events is what drives this game's plot. Events also effects access to some parts of the game. They can also give you items or make you lose items instead. Most events are non-missable especially character events. Other events will not trigger if you don't have spesific requirement. NOte that you can do some events in the same day without restriction unless mentioned otherwise. Most events will be listed in the following format : Time : This can be a duration, start date, or date restriction. Place : Where to trigger the event Triggers : what triggers the event Description : Short description what transpires in the event Note : Additional note about the event Events will ALWAYS trigger if all requirements are fullfilled. In the case event do not trigger, try waiting a few days before triggering it again. =============================================================================== 4.1 character Events [CHE] =============================================================================== Character Events are events that associated with a character. This events will be listed in a chronological order. Events will not trigger if the previous events has not been seen. As far as i know, these events are non-missable. In my 2nd playthrough, I almost miss all Liese's events, then at y3m10, I trigger the required event and then i was able finish all her events in one day time. =============================================================================== 4.1.1 Hans [CEH] =============================================================================== Time : From y1m1 Place : Main Plaza Description : Hans is mistaken as a girl. Time : From y1m2 Place : Committee HQ Description : Daniel admiring Hans as a respectable senior. Time : From y1m3 Place : Workshop Description : Hans is talking about himself Time : From y2m5 Place : Workshop Description : Hans learned that Annie is scared of her grandfather. Time : From y2m5 Place : Workshop Description : Hans' nervousness. Time : From y2m8 Place : Workshop Description : Hans the Unexpected. Time : From y2m11 Place : Restaurant Description : Hans teaches Annie about table manner. Time : From y2m2 Place : Fruitful Woods Description : Hans helps Annie who falls down. Time : From y2m2 Place : Main Plaza Description : Hans is fluent in foreign language. Time : From y3m4 Place : Committe HQ Description : Hans received a letter that request for his return. Time : From y3m5 Place : Main Plaza Description : Hans received a letter from his father. Time : After the last event, date unknown Place : Committee HQ Description : Hans' decision. =============================================================================== 4.1.2 Gillian [CEG] =============================================================================== Time : From y1m10 Place : Library Description : Discussion abut medical herbs. Time : From y1m11 Place : Committee HQ Description : Saving Gillian from punishment Time : From y1m2 Place : Library Description : Discussion with Melody. Time : From y2m4 Place : Committee HQ Description : Gillian's Background Time : From y2m6 Place : Workshop Description : Medical Stew Madness Time : From y2m10 Place : Main Plaza Description : Gillian's skipping... again. Time : From y2m12 Place : Basin Description : Herb Diving Time : From y3m5 Place : Basin Description : Reason to become a knight Time : From y3m7 Place : Library Description : Gillian's Background Time : From y3m7 Place : Committee HQ Description : Report to Commander Brookhart Time : From y3m8 Place : Library Description : Conclusion =============================================================================== 4.1.3 Fitz [CEF] =============================================================================== Time : From y2m7 Place : Workshop Description : Fitz's Gift to Annie Note : The reward of this event is Sweets Legend recipe book. Time : From y2m7 Place : Workshop Description : Double Chibi ^_^ Time : From y2m7 Place : Main Plaza Description : Sweet Fitz saves a kitten. Time : From y2m7 Place : Workshop Description : Fitz the sleeping princess. Time : From y2m7 Place : Workshop Description : Fitz's new dish. Time : From y2m11 Place : Workshop Description : Double Tsundere Attack ^_^ Time : From y2m2 Place : Workshop Description : Fitz is responsible for the house and restaurant. =============================================================================== 4.1.4 Kilbert [CEK] =============================================================================== Time : From y1m2 Place : Main Plaza Description : Training session. Time : From y2m4 Place : Workshop Description : Outdoor Break Time : From y2m4 Place : Workshop Description : Poor Pepe's Hammock Time : From y2m7 Place : Weapon Shop Description : Kilbert's Past =============================================================================== 4.1.5 Kyle [CEY] =============================================================================== Time : From y1m9 Place : Main Plaza Description : Failed Experiment Time : From y1m11 Place : Workshop Description : Store Robot Time : From y1m12 Place : Weapon Shop Description : Missing Kyle Time : From y1m3 Place : Library Description : Nice Kyle Time : From y2m6 Place : Workshop Description : Cauldron Explosion Time : From y2m8 Place : Main Plaza Description : Letter from Homeland Time : From y2m9 Place : WOrkshop Description : A problem for Kyle Time : About 1 week after the previous event Place : Workshop Description : A problem for Kyle : Solution Time : From y2m11 Place : Weapon Shop Description : Suspicion for Kyle Time : About 1 week after the previous event Place : Weapon Shop Description : Suspicion cleared. Time : After the previous event Place : Committee HQ Description : Report to Hans about cleared suspicion =============================================================================== 4.1.6 Beaux [CEB] =============================================================================== Time : From y1m10 Place : Workshop Description : Returning the favor Time : From y1m1 Place : Workshop Description : Let me deliver it for you. Time : About 1 week after the previous event Place : Workshop Description : Byue lost in town found by Hans Time : From y2m4 Place : Workshop Description : Reason for working alone. Time : From y2m6 Place : Workshop Description : Stalker Beaux. Time : From y2m12 Place : Main Plaza Description : Beaux the Hero. Time : From 3ym7 Place : Main Plaza Description : Precious Compass Time : About 1 day after the previous event Place : Workshop -> Weapon Shop Description : Compass Fixed. Bye bye Beaux. Note : Required for True/Normal Ending Time : About 1 month after the previous event Place : Workshop Description : Beaux .... again. Note : Required for True/Normal Ending =============================================================================== 4.1.7 Liese [CEL] =============================================================================== Time : Only at m10 starting from y2 Place : Quarry Description : Liese the Merchant Note : This event only triggered at m10 if you trigger at y3 it will be too late to get True/Normal Ending Time : Only at m11 starting from y2 Place : Fruitful WOods Description : Eat or to be eaten Note : This event only triggered at m11 if you trigger at y3 it will be too late to get True/Normal Ending Time : From y2m11d22 Place : General Shop Description : Lesson to bargain. Time : From y2m12d9 Place : Main Plaza Description : Life Lesson Time : From y2m1d27 Place : Workshop Description : Liese's Advice Time : From y2m2d20 Place : Committee HQ Description : Flirting with Hans Time : From y2m3d2 Place : Library Description : Research in the Library NOte : Reward from this event is Quality Almanac Time : From y3m5d12 Place : Adventurer's Guild Description : Famous Liese Time : From y3m6d25 Place : General Shop Description : Secret Meeting with Bentner Time : From y3m7d29 Place : Main Plaza Description : Randell Soldiers' Search Time : At Least 5 days after the previous event Place : General Shop -> Committee HQ -> Adventurer's Guild Description : Bye bye Liese NOte : Needed for True/Normal Ending Time : At Least 1 month after the previous event Place : General Shop -> Main Plaza Description : Liese... You're Back! NOte : Needed for True/Normal Ending =============================================================================== 4.1.8 Claus [CEC] =============================================================================== Claus' events are somewhat random and rather hard to trigger. Keep coming back to the event place periodically to check. Time : From y1m4 Place : Basin Description : First Meeting Time : From y1m10 Place : Quarry Description : Second Meeting Time : From y2m4 Place : Fruitful Woods Description : Third Meeting Time : From y2m10 Place : Committee HQ Description : Ask Hans about Claus Time : After the previous Event Place : Crater Description : Claus Identity Revealed Time : About 1 month after the previous Event Place : Main Plaza Description : Claus' Departure =============================================================================== 4.2 Miscellaneous Events [MSE] =============================================================================== =============================================================================== 4.2.1 Important Events [IME] =============================================================================== These events are important in a way that they will affect the game such as access to new gathering points. Some will also affects what ending in the end. Name : Fruitful Woods opened Time : After y1m8d20 Triggers : Annie's Level >= 5 Place : Workshop Name : Ice Forest opened Time : After y1m11d9 Triggers : Annie's Level >= 10 Place : Workshop Name : Crater opened Time : After y1m2 Triggers : Annie's Level >= 15 Place : Committee HQ -> General Shop Name : Lone Island opened Time : About 1 month after resort in area V is built (Aquarium or Hotel) Triggers : Annie's Level >= 15 Place : Adventurer's Guild Name : Cave opened Time : After y2m10d11 Triggers : Annie's Level >= 20 Place : Library -> Weapon Shop Name : Rock Puni Discovered! Triggers : Annie's Level >= 30 Place : Adventurer's Guild Name : Fenrir Awakens! Triggers : Annie's Level >= 35 AND See All Claus' Events Place : Ice Forest Name : Ifrit Born! Triggers : Annie's Level >= 40 Place : Main Plaza -> General Shop Name : Demon Lord Appears~ Triggers : Annie's Level >= 45 Place : Committee HQ Name : Pepe's Review 1 Time : y3m4d5-y3m4d15 Triggers : Best/True Ending Requirements Place : Workshop Note : Needed for Best/True Ending Requirements Name : Pepe's Review 2 Time : After y3m4d16 Place : Workshop Note : Requirements for other endings Name : Writer's Dream Time : After y3m12 Triggers : Might need to complete (and see?) almanac completion event. Place : Library Note : Reward is Author's Recipe needed for Famous Writer's Ending. =============================================================================== 4.2.2 Character Request Events [CRE] =============================================================================== These are events where characters asks Annie to bring them some item(s). They are mostly useless events and can be skipped. But some also rewards exclusive items such as Royal World 1 Recipe Book and Medical Journal Recipe Book. These events will not occur if you don't have the necessary recipe. There are no spesific time when these events occur. All Request Events will occur at the workshop. Hans ---- Request : 1 Fluffy Shoes (Lizard Tail is rare drop from Lizardmen) Request : 1 Skill Drop Request : 1 Mercurius Eye Request : 1 Sun Cuff Request : 1 Shooting Star Reward : Royal World 1 Recipe Book Gillian ------- Request : 1 Supplement 1 Request : 1 Hot Chocolate Fitz ---- Request : 1 Eisen Bar Request : 1 Veggie Plate Request : 1 Goat Milk Request : 1 Living Rag Request : 1 Magical Flag Kilbert ------- Request : 1 Buffer Request : 1 Pure Ore & 1 Black Clay Request : 1 Mega Bomb Request : 1 Ryubi Ring Request : 1 Silk Kyle ---- Request : 1 Dark Clod Request : 1 Primal Egg Request : 1 Living Mop Request : 1 Emerode Request : 1 Caphite Beaux ----- Request : 1 Veggie Stew Request : 1 Glass Sphere Request : 1 Punish Blitz Request : 1 Globe Request : 1 Kokoron Liese ----- Request : 1 Black Clay Request : 1 Red Ore Request : 1 Living Broom Request : 1 Silk Request : 1 Azuro Reward : Medical Journal Recipe Book =============================================================================== 4.2.3 Accomplishment Events [ACE] =============================================================================== These events marks the accomplishments that Annie reached in the game. They sometimes gives nice rewards. Triggers : Complete Friend Almanac Place : Committee HQ Description : Help Daniel complete residents List Triggers : Complete Enemy Almanac Place : Committee HQ Description : Help Commander Brookhart with his training regime. Triggers : Complete Item Almanac Place : General Shop Description : Help Old Jacob remember items' names. Triggers : See Item, Friend, Enemy Almanacs Completion Event Place : Workshop Description : Pepe reluctantly give Annie a reward for completing the almanacs. Reward : 1 Purple Mabinogion Triggers : Annie's Lvl 50 Place : Weapon Shop Description : Annie's recognized as adventurer Reward : 1 Normal Torten Mace Triggers : Annie's Alchemy Rank Master (might need to keep raising alchemist level after Master Rank) Place : Committee HQ Description : Daniel presents an award for accomplished alchemist to Annie. =============================================================================== 5. Endings List [EDL] =============================================================================== This list will consist of the requirements of getting the endings. Note that these endings don't have an official names. These names are thought up by me to make it easier to understand. 1. True Ending -------------- Finish all 6 assignments with Gold Rank. Reach Best Friendship level with everyone See Beaux' Departure and Return Events (His last 2 events) See Liese's Departure and Return Events (Her last 2 events) Reach at least lvl 20 in alchemy and adventure. Has more than 100 Million Resort Development Fund. Build all 5 resorts with all of them at least at lvl 2. See Pepe's Review 1 Event (y3m10d5-y3m10d15) Successfully synthesis Cosmic Conis 2. Normal Ending ---------------- Same requirements as True Ending but don't synthesis cosmic Conis 3. Adventurer Annie ------------------- Defeat Rock Puni, Fenrir, Ifrit and Demon Lord (See Annie's Lvl 50 Acccomplishment Events?) 4. Royal Alchemist's Apprentice ------------------------------- Don't satisfy the requirement for Adventurer Annie Ending Reach Alchemy Rank Master 5. Business Woman Annie ----------------------- Don't satisfy the requirements for Adventurer Annie, Royal Apprentice Endings Has more than 100 Million Resort Development Fund. Has at least 500 Thousand personal cash. (See All Lesie's Events?) 6. Famous Writer Annie ---------------------- Don't satisfy the requirements for Adventure, Royal Apprentice, Business Woman Endings. Complete Item, Friend and Enemy Almanac. Synthesis and keep Magical Pen item. (See all Almanacs Completion Events?) 7. Bad Ending ------------- Don't satisfy the other endings criteria. =============================================================================== 6. Walkthrough [WLK] =============================================================================== Before starting a new playthrough that can get all endings there are some preparations that need to be done before (and in the previous playthrough). Some of them are crucial while others will help a lot if you prepare them. Crucial things that needed to be prepared : - Best Equipments for your main Party. I usually use Gillian and Lesie for my Main party. But it's up to you on who will be in your main party. Buy them the best armors and weapons and synthesis accessories. - Cash Prepare at least 450 thousand cash before hand. This is necessary for the business woman ending. You can prepare less cash than this if you are sure that you can have at least 500 thousand before the game ends. - Materials Gather materials in your previous playthrough, especially materials that are unavailable at the store. Prepare some supplements and supplement materials as well. Pure Spring and Pure Water are usually needed a lot in the first stages of the game. Prepare sufficient amount of them. - Almanacs Try to complete the Item, Friend, and Enemy Almanacs. Note that these Almanacs are shared in all your 3 saves. SO if you get a new item, and save in a slot, then load another slot then the item will still be in the almanac. Exceptions for this are the 10 items needed for true/normal ending and 4 boss monsters in the Enemy Almanac. Items created from Royal World 1, Medical Journal and Sweets Legend can also be omitted because you can get them in this playthrough. - Trait Almanacs Since Trait Almanacs can be carried over from previous playthroughs, it is a good idea to collect them before. Additional things that can be prepared before : - Equipments for non main party Because you need to reach Best Friendship with all Character, it is a good idea to prepare equipments for them. - Items for Quests These items are needed to complete quests. It will helps a lot if you prepare them before. 15 Pure Water, 30 Normal Klein Weed, 30 Normal Belladonna, 25 Aroma Belladonna (collect from fruitful woods), 33 Athena Water, 35 Eisen Bar, 40 Cant Holtz, 45 Dragee, 1 Normal Veggie Plate, 1 Big Veggie Plate, 1 Small Veggie Plate, 1 Normal Mushroom Plate, 1 Big Mushroom Plate, 1 Small Mushroom Plate, 1 Normal Veggie Stew, 1 Normal Pazza, 1 Normal Seafood Salad, 1 Blue Short Sword, 4 Red Short Swords, 1 Blue Orde Uniform, 1 Red Orde Uniform, 1 Blue Durable Outfit, 1 Red Slayer Sword, 1 Yellow Adventure Outfit, 5 Hot Milk, 4 Bomb, 10 Chocolate, 5 Schwer Metal, 5 Hot Chocolate, 10 Kokoron, 2 Azuro, 5 Spirit's Tears. When all preparations are complete, we can start the new playthrough that will help us to see all endings. General things that needed to be remembered when doing this walkthrough. - When you're in town, visit all places to trigger all events available. Try to get all available character events especially Beaux and Lisie. Some character request events can also be fulfilled if you needed the reward otherwise just ignore them. Do not leave town until you are sure that no more events will occur at the time. - You will need to level all character until they reach Best Friendship Level. SO keep switching them around until they reached the desired level then leave them be. Stick to your main party after all character have reached Best Friendship level. - Remember when the gathering points open event. Try to reach that level before the event so there's no delay. Keep leveling up in the gathering points that gives the most experience. - Resorts fame needed for each one is at least 100. This can be achieved by completing all lvl 1 resort quests. You may not be able to recruit all mascots right away but try to recruit them asap. Also keep note about your resort development funds. Try to build the resorts asap. The resorts that you need to build for this playthrough are Park, Bakery, Hotel, Theater and Theme Park. AFter you have built all 5 resorts and have 100 fame for all of them, you can leave them alone. - Claus' events are needed to summon Fenrir needed for Adventurer ending. Don't forget to trigger them whenever you can. First Semester (y1m4 - y1m9) ---------------------------- First, synthesize the necessary assignment item and turn it in. It will reward you 14M development fund. Talk to Pepe and built a Park. Go to the park and finish all available quests. Go to the Quarry and recruit the mascot for the park. REturn to the park to finish the mascot quest. Return to town and upgrae the park to level 2. Keep doing guild quests until your shop fame reaches 100. Go to gathering points with 2 Annie's friends to level them. Try to reach level 5 before the date for the Fruitful Woods Opening. Then activate the event to access Fruitful Woods. After reaching level 5, keep spending your time in town and level up your alchemy until it reach Expert Rank. Near the end of the first semester you should have about 10 Million. Use it to build the Bakery. Visit the Bakeryand complete the quests there. Take the mascot quest but ignore it for now. Keep leveling up until the next semester. Second Semester (y1m10 - y1m3) ------------------------------ Quickly synthesise the necessary assignment item and submit them. Use the new reward development fund to build a new resort. Complete all quest in that resort. Then keep leveling up and building your friendship level. Don't forget to trigger Claus' event and all other character events. Third Semester (y2m4 - y2m9) ---------------------------- Synthesise the assignment items and submit them. Keep building and upgrading resorts. Trigger all character events. Claus' outdoor event should be completed too. Keep leveling up so you can tackle the bosses later. Fourth Semester (y2m10 - y2m3) ------------------------------ Synthesise the purple warhammer. With your current level, you should have no problem defeating the basin boss without the hammer. SUbmit the purple warhammer and get the gold prize. * IMPORTANT * DOn't forget to activate Lesie's character events at Quarry and Fruitful Woods. If you miss them then you will have to wait a year before you can activate them. And by then it will be too late to get the True/Normal Endings. At this semester you will probably reach Lvl 30, prepare yourselves and active the Rock Puny event. Defeat it. Keep leveling up. Fifth Semester (y3m4 - y3m9) ------------------------------ Synthesise the two monuments and give them quality trait. Submit them and you will get a gold prize. You can get quality Almanac from Lesie's character event. This is probably the most crucial part. Finish and check all the endings requirement. All characters should have Best in friendship level. All Beaux and Lesie's character events should be completed too. You should have 100M in resort development funds at the end of the semester if you've done everything correctly. You should probably summon and beat Fenrir at this point. You could probably try to defeat Ifrit too. But whatever you do, leave at least one boss alive so you don't accidentally stuck at the adventurer's ending. Try to get your cash to 500 thousand too. Sell all unused things. * IMPORTANT * At the end of the semester, at y3m9d30. Save at Slot 1. Sixth Semester (y3m10 - y3m3) ------------------------------ Let's do the True/Normal Endings First. Go to the Workshop at y3m10d5 - y3m10d15. If everything goes well, there will be an event where Pepe tells Annie that Hans is waiting for her at the committee HQ. Go to Committee HQ, Hans will explain the situation. Go to General Shop and ask Lesie's advice. Go to the Library for Melody's help. Go back to General Shop. You will now need to visit all 5 resorts to gather materials. Visit Bakery and Theme Park first because you will need to get 5 days to get the material. At the Theme Park, the manager will ask for 5 Spirit's Tears for the material. Give him the items and get the material. Once you got all materials, you can start synthetising the two items needed for Cosmic Cosnis item. After you synthethise the two items, pass the time until it's y3m3d14. SAVE YOUR GAME AT SLOT 2. Now you can access the True/Normal Endngs by loading from Slot 2. Synthesise the Cosmic Cosnis and pass the time and you will get the True ending. DOn't Synthesise the Cosmic Cosnis and pass the time and you will get the Normal Ending. If your Item Almanac is not complete, load from Slot 2 and synthesise Cosmic Cosnis then save at Slot 3. After that load the game from slot 2. Your Item Almanac should be completed. Now let's do the other endings. Load the game from Slot 1. View the Pepe's Review 2 event after y3m10d16. If your Enemy Almanac is not complete, complete it now by defeating bosses. After that save at slot 3. When the almanac is complete, load the game from slot 1. Save and load your game while leveling up your alchemy untilit is just a step away from master rank. Pass the time until its y3m12. Get the author's recipe from Melody at the Library. Then pass the time until it's y3m3d14. SAVE THE GAME AT SLOT 3. If you want the adventurer ending, kill the last boss then pass the time. If you want the Royal Alchemist Apprentice ending, synthesise items until you reach Master Rank then pass the time. If you want the Business Woman Ending, make sure that your money is at least 500 thousand then pass the time. If you want the Star Writer Ending, synthesise a magical pen, then make sure your money is below 500 thousand. You can spend it in buying weapons or armors. Then just pass the time and you will get the ending if all your almanacs is complete. IF you want the Bad ending, just make sure your money is below 500 thousand and just pass the time. There you go. You now have access to all endings in just one playthrough. Good job ^_^. =============================================================================== 7. Contact [CTC] =============================================================================== Any Questions, Comments, Concerns, Corrections, or other general feedback can be sent to firstname.lastname@example.org Please mention the FAQ in the subject line of any emails so I don't mistake it as spam =============================================================================== 8. Copyright [CPR] =============================================================================== Design of this FAQ is entirely by me. Informations provided comes from in-game data. Additional informations provided and compiled from Japanese Wiki at http://game-pit.jp/wiki/annie Use of this FAQ for any reason must be with my permission and credited to me upon use.