###############################################################################
Arumana no Kiseki FAQ by Bippo Ernesti (Created 10/7/2009, Released 10/8/2009)
Copyright 2009 Joona Säkkinen (Bippo Ernesti)

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
###############################################################################

Contact me at bippoernesti@yahoo.com for any comments, questions or
corrections about this FAQ.


===============================================================================
                               Table of Contents
===============================================================================

 1. Version History     (VHI)
 2. Introduction        (NTR)
 3. Story               (STY)
 4. Controls            (CTL)
 5. Weapons             (WPN)
 6. Items & Pick-ups    (ITM)
 7. Enemy/Threat List   (ETL)
     -Enemies             (ENM)
     -Threats             (THR)
     -Bosses              (BSS)
 8. Walkthrough         (WTR)
     -Stage 1             (ST1)
       -Boss 1             (BS1)
     -Stage 2             (ST2)
       -Boss 2             (BS2)
     -Stage 3             (ST3)
       -Boss 3             (BS3)
     -Stage 4             (ST4)
       -Boss 4             (BS4)
     -Stage 5             (ST5)
       -Boss 5             (BS5)
     -Stage 6             (ST6)
       -Boss 6             (BS6)
 9. Credits & Thanks    (CRD)


===============================================================================
                               1. Version History                         (VHI)
===============================================================================

(10/8/2009) Ver. 1.00 First release, has pretty much everything vital done.

(10/9/2009) Ver. 1.01 Switched places between "Threats" and "Bosses". Also
                      added the search codes for "Enemies", "Threats" and
                      "Bosses" in their respective sections. Other small fixes.

(10/14/2009) Ver. 1.02 Fixed some reverse directions.

(12/8/2009) Ver. 1.10 Added score information. Also added "Flying Skull" to the
Stage 6 Boss info. Added Boulder's health info, also put it in "Enemies". Added
"Hits Needed" info on each enemy.


===============================================================================
                                2. Introduction                           (NTR)
===============================================================================

Hi, this is the first FAQ I've created. I hope you will find this useful and
easy to read. I chose this game because there weren't any FAQs for the game
at the time of writing this. The story isn't explained in the game more than
the first cutscene so I will borrow parts from Wikipedia to explain the story
as well as I can.

If you don't know already, you can browse through the FAQ a bit quicker using
the CTRL+F command.


===============================================================================
                                   3. Story                               (STY)
===============================================================================

In a village, a red magical jewel called Arumana was resting peacefully on a
shrine, until one day, the jewel was stolen, turning the villagers into stone.
It is up to the main protagonist to retrieve Arumana and restore peace in the
village.


===============================================================================
                                  4. Controls                             (CTL)
===============================================================================

Directional pad: Pressing up on the D-pad will make the player climb up a rope.
Pressing down on will make the character duck down, or if hanging on a rope,
climb down. Pressing left or right will make the character move in their
respective directions.

Select button: Changes weapons.

Start button: Pauses game during gameplay. Used to start the game in the title
screen.

B button: Makes the character throw/shoot your chosen weapon. When pressing up
at the same time, the character throws out a grappling hook. Is also used to
detonate thrown bombs.

A button: Makes the character jump.


===============================================================================
                                  5. Weapons                              (WPN)
===============================================================================

------
Dagger
------
Your default weapon, has low strength and a short throwing distance.

Strength: 1
Speed: Average
Distance: Short

------
Bomb
------
A powerful bomb. Short throwing range. Flies in an arc, is detonated by
pressing the B button. The explosion lasts for roughly two seconds, the
hit radius is much smaller than the animation, making successful hits
difficult. The explosion will not damage you.

Strength: 5
Speed: Slow
Distance: Short

------
Pistol
------
A decent gun. Bullets fly far and quick.

Strength: 2
Speed: Fast
Distance: Long

------
Bolas
------
A throwing weapon. Flies diagonally upwards. Has decent strength.

Strength: 3
Speed: Fast
Distance: Long

------
Orb
------
A magical orb. Damages all enemies on the screen. Quite weak. Enemies defeated
with this don't give score.

Strength: 1
Speed: N/A
Distance: N/A

------
Mace
------
A heavy mace. Flies in an arc. Deals decent damage. Can be used to break
certain walls.

Strength: 2
Speed: Slow
Distance: Short


===============================================================================
                              6. Items & Pick-ups                         (ITM)
===============================================================================

--------
Dagger
--------
Gives you 10 Daggers.

--------
Bomb
--------
Gives you 10 Bombs.

--------
Pistol
--------
Gives you 10 Bullets.

--------
Bolas
--------
Gives you 10 Bolas.

--------
Orb
--------
Gives you 10 Magical Orbs.

--------
Mace
--------
Gives you 10 Maces.

--------
Chicken
--------
Restores your health fully.

--------
Necklace
--------
Adds an extra bar to your health. Up to 8 bars total (3 Necklaces). The health
bars reset to 5 after dying.

--------
1UP Hat
--------
Gives you an extra life.

--------
Arumana
--------
The magic jewel. Game is cleared once collected.


===============================================================================
                              7. Enemy/Threat List                        (ETL)
===============================================================================

Enemies (ENM)
-------------

Enemies that have a red-black-white palette instead of their regular one carry
random items varying from ammunition to Chicken legs. Snakes (at least visibly)
do not seem to have that variation. Also, Scorpion palettes don't change at all
so there is no telling when a Scorpion is carrying an item.

------------
Henchman
------------
Basic enemy, walks and jumps around.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 100
Appears first: Stage 1
Appears in: Stage 1, Stage 4, Stage 5, Stage 6

------------
Snake
------------
Another basic enemy, leaps at you when near. Can also appear in water.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 300
Appears first: Stage 1
Appears in: Stage 1, Stage 4

------------
Scorpion
------------
A small yet troublesome opponent, walks around like a normal Henchman.

Health: 2
Hits Needed:
 Dagger: 2
 Bomb: 1 (0,4)
 Pistol: 1
 Bolas: 1 (0,66666667...)
 Orb: 2
 Mace: 1
Score: 300
Appears first: Stage 2
Appears in: Stage 2, Stage 3, Stage 5, Stage 6

------------
Rifleman
------------
Similar to a Henchman, but carries a rifle and shoots at you when he sees you.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 100
Appears first: Stage 2
Appears in: Stage 2, Stage 3, Stage 5, Stage 6

------------
Fat Henchman
------------
Similar to a Henchman, but lobs rocks at an arc.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 200
Appears first: Stage 2
Appears in: Stage 2, Stage 3, Stage 6

------------
Bat
------------
A small bat, flies around in small groups.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 200
Appears first: Stage 3
Appears in: Stage 3

------------
Hawk
------------
Flies high up, randomly dives at you.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 300
Appears first: Stage 3
Appears in: Stage 3

------------
Undead
------------
Walks around, will eventually resurrect after being defeated.

Health: 2
Hits Needed:
 Dagger: 2
 Bomb: 1 (0,4)
 Pistol: 1
 Bolas: 1 (0,66666667...)
 Orb: 2
 Mace: 1
Score: 200
Appears first: Stage 3
Appears in: Stage 3, Stage 6

------------
Spider
------------
Walks on ceilings, jumps down at you when above you.

Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1 (0,2)
 Pistol: 1 (0,5)
 Bolas: 1 (0,33333333...)
 Orb: 1
 Mace: 1 (0,5)
Score: 200
Appears first: Stage 3
Appears in: Stage 3, Stage 6

------------------
Boulders
------------------
Big boulders that fall down from the ceiling.

Health: 255
Hits Needed:
 Dagger: 255
 Bomb: 51
 Pistol: 128 (127,5)
 Bolas: 85
 Orb: 255
 Mace: 128 (127,5)
Score: 100
Appears first: Stage 4
Appears in: Stage 4


Threats (THR)
-------------

------------------
Fire
------------------
One of the various threats, can appear from ceilings, walls or the floor or
occasionally appearing from skull statues.

Appears first: Stage 1
Appears in: All Stages

------------------
Spears
------------------
Can be shot out of ceilings, floors and walls, they travel at an average speed.

Appears first: Stage 1
Appears in: All Stages

------------------
Spikes
------------------
Found rarely in the game, falling into them will cause instant death.

Appears first: Stage 2
Appears in: Stage 2, Stage 5

------------------
Collapsing Ceiling
------------------
When caught by the Collapsing Ceiling, it will push you through the ground
to the bottom of the screen, killing your character. Can be destroyed with the
Mace.

Appears first: Stage 2
Appears in: Stage 2

------------------
Boulders
------------------
Big boulders that fall down from the ceiling.

Health: 255
Hits Needed:
 Dagger: 255
 Bomb: 51
 Pistol: 128 (127,5)
 Bolas: 85
 Orb: 255
 Mace: 128 (127,5)
Score: 100
Appears first: Stage 4
Appears in: Stage 4


Bosses  (BSS)
-------------

--------------------
The Water Monster
--------------------
A dragon that spits fireballs at you, also has three fireballs circling around
to prevent getting closer easily.

Health: 16
Hits Needed:
 Dagger: 16
 Bomb: 4 (3,2)
 Pistol: 8
 Bolas: 6 (5,33333333...)
 Orb: 16
 Mace: 8
Score: 5,000
Boss of: Stage 1
Difficulty: Easy
Suggested Weapon: Pistol

--------------------
The Old Sage
--------------------
An old sage that lives on the mountains, summons bolts of lightning at you
from four directions.

Health: 20
Hits Needed:
 Dagger: 20
 Bomb: 4
 Pistol: 10
 Bolas: 7 (6,66666667...)
 Orb: 20
 Mace: 10
Score: 5,000
Boss of: Stage 2
Difficulty: Easy
Suggested Weapon: Bolas

--------------------
Skull Statues
--------------------
Four possessed skull statues that shoot lasers that explode into more lasers
when colliding with a wall or another laser

Total Health (with 1-3 Gray Statues): 240
Total Hits Needed (with 1-3 Gray Statues):
 Dagger: N/A
 Bomb: N/A
 Pistol: N/A
 Bolas: N/A
 Orb: N/A
 Mace: 80
Total Health (Gray Statues disabled): 64
Total Hits Needed (Gray Statues disabled):
 Dagger: 64
 Bomb: 13 (12,8)
 Pistol: 32
 Bolas: 22 (21,33333333...)
 Orb: 64
 Mace: 32
Total Score: N/A (with 1-3 Gray Statues)
Total Score: 5,000 (Gray Statues disabled)
Boss of: Stage 3
Difficulty: Normal
Suggested Weapons: Pistol, Bolas

Brown Statue (with 1-3 Gray Statues)
------------
Health: 240
Hits Needed:
 Dagger: N/A
 Bomb: N/A
 Pistol: N/A
 Bolas: N/A
 Orb: N/A
 Mace: 80
Score: N/A
Resists: All weapons except Mace (deals 3 damage).

Brown Statue (Gray Statues disabled)
------------
Health: 16
Hits Needed:
 Dagger: 16
 Bomb: 4 (3,2)
 Pistol: 8
 Bolas: 6 (5,33333333...)
 Orb: 16
 Mace: 8
Score: 5,000

Gray Statues (all three have the same stats)
------------
Health: 16
Hits Needed:
 Dagger: 16
 Bomb: 4
 Pistol: 8
 Bolas: 6 (5,33333333...)
 Orb: 16
 Mace: 8
Score: N/A

--------------------
Giant Spider
--------------------
A gigantic spider that jumps around and shoots web at you.

Health: 32
Hits Needed:
 Dagger: 32
 Bomb: 7 (6,4)
 Pistol: 16
 Bolas: 11 (10,66666667...)
 Orb: 32
 Mace: 16
Score: 5,000
Boss of: Stage 4
Difficulty: Easy
Suggested Weapon: Bolas

--------------------
The Spitter Plant
--------------------
A large yellow that appears from the sides and shoots rocks.

Health: 36
Hits Needed:
 Dagger: 36
 Bomb: 8 (7,2)
 Pistol: 18
 Bolas: 12
 Orb: 36
 Mace: 18
Score: 5,000
Boss of: Stage 5
Difficulty: Easy
Suggested Weapon: Bolas

--------------------
The Possessed Statue
--------------------
The final boss, carries the Arumana on its forehead. Spits out small agile
skulls that fly at you.

Total Health: 64
Hits Needed:
 Dagger: 64
 Bomb: 13 (12,8)
 Pistol: 32
 Bolas: 22 (21,33333333...)
 Orb: 64
 Mace: 32
Total Score: 20,000 (excluding Flying Skulls)
Boss of: Stage 6
Difficulty: Hard
Suggested Weapon: Orb

Flying Skull
------------
Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1
 Pistol: 1
 Bolas: 1
 Orb: 1
 Mace: 1
Score: 100

Left Eye
------------
Health: 32
Hits Needed:
 Dagger: 32
 Bomb: 7 (6,4)
 Pistol: 16
 Bolas: 11 (10,66666667...)
 Orb: 32
 Mace: 16
Score: 10,000

Right Eye
------------
Health: 32
Hits Needed:
 Dagger: 32
 Bomb: 7 (6,4)
 Pistol: 16
 Bolas: 11 (10,66666667...)
 Orb: 32
 Mace: 16
Score: 10,000


===============================================================================
                                8. Walkthrough                            (WTR)
===============================================================================

You start the game with three lives and five bars of health.

The default Hi-Score is 50,000.


----------------------
Tips for the adventure
----------------------

You start the game with 30 daggers. If you waste the daggers, you will get up
to 50 daggers, this happens every time you use up your last remaining weapon. 

Ducking is a good way of avoiding projectiles, since the top half of the
character's body doesn't recognize a hit. This makes traversing small caves a
lot easier. Unfortunately you can't attack when ducking.

You can reach different areas with your grapple if you time your jumps well. I
mention this a lot in this walkthrough. I call it "jump grappling", except for
the first stage walkthrough, so that you could get used to the way it works.
The jump grapple is performed like this, press B, while the grapple is flying,
jump toward/away from the target and since the grapple follows you, it can
reach greater heights/lengths.

If you are going for a high score, avoid zapping enemies with the Orb, the
game doesn't give you points for defeating enemies with it.

Now start the game, switch to disk side B and welcome yourself to...


---------------------------------
Stage 1 - The Caverns       (ST1)
---------------------------------

Items
-----
Bolas
Bomb x3
Chicken
Mace x2
Necklace
Orb x2
Pistol x2


Enemies and threats
-------------------
Fire
Henchmen
Snakes
Spears
The Water Monster (B)


Walkthrough
-----------

Proceed right, when reaching the cave, watch out for the doorway-like caves,
enemies spawn from those. Proceed until you see a platform with a Snake spawn,
throw your grappling hook (Up + B) under the platform, climb the rope and grab
the Bomb. Proceed right until you see another platform similar to the one
before, climb up the platform and grab the Mace. Go right a little and start
climbing up the platforms, but be wary, the left wall will shoot Spears
when you climb/jump up towards the platform with the Pistol. Climb there
cautiously, collect the Pistol, climb onto the next platform and jump over the
small gap.

Now, there is a secret here, select your Mace, go near the left wall, throw a
couple of Maces to break the wall. Here you will find a Necklace (adds an extra
health bar), a Chicken leg and a Mace. Go back right (destroy any respawned
parts of the wall) and climb up onto the platform on the right (above the
Henchman spawn), then climb on the next platform and the camera should reveal
Bolas above you. Throw your grapple and then jump when the grapple is about to
reach the wall. If done correctly, you should be able to climb and grab it.
Note that you could also just throw the grapple, climb till you reach the top
and then press left to grab them, but it is better to learn the trickier way
as soon as possible, for it will come in handy later.

Now, either jump left or climb left, if you went on the higher platform, watch
out for the Fire trap on the left end of the platform. The lower path has two
Fire traps right after the Henchman spawn. When you reach a wall on the left,
go down until you see an Orb, jump and grab it, then resume climbing. You will
reach an elevator platform, jumping on these is really tricky, so it would be
much better if you threw the grapple towards the left wall and jumped before it
reaches the wall. When you have the rope high enough, jump on it, hang until
the elevator goes below you and drop down from the rope (by either throwing a
new one or pressing Left/Right + A).

Ride the elevator up, then grapple and jump to reach the platform above you,
climb up and there's another elevator waiting for you on the right. It is much
easier to just jump on this one, but if you want to be sure, just stand on the
edge of the platform and grapple the wall on the right, you should just barely
reach it. Climb on the platform above and the camera should reveal a platform
with a Bomb on it. Climb up and grab 'em if you need the extra Bombs. Proceed
right (but look out for the Fire trap) until you see a Pistol with a stone step
on the right side. Jump on the step, then grapple and jump to get it. Start
going right again.

Carefully avoid the four Fire traps when going right. After reaching a small
gap, drop straight down until you drop on a small platform, grapple right to
reach a platform with an Orb on it. Get it and drop down, keep dropping until
you find two ways leading left and right. Go right, but watch out for three
Fire traps. Continue until you reach a wall and drop down. Grab the Bomb,
then head left until you reach the boss door, which you enter by just walking
by it.

------------------------------------
Boss #1 - The Water Monster    (BS1)
------------------------------------

Health: 16
Hits Needed:
 Dagger: 16
 Bomb: 4 (3,2)
 Pistol: 8
 Bolas: 6 (5,33333333...)
 Orb: 16
 Mace: 8
Score: 5,000
Difficulty: Easy
Suggested Weapon: Pistol

This boss is quite simple, it slowly swims at you while spitting fireballs
at you, there are also three fireballs circling around the boss, your best bet
would be to just stay back and shoot it a couple of times with your Pistol,
dodge if it spits a fireball. The boss should be dealt with in a matter of
seconds. Of course, if you want a more gutsy approach, you could go next to
it and throw Bolas at it. This will probably damage you more so I wouldn't
suggest it if your health was low.

After defeating the boss, you will move on to...


---------------------------------
Stage 2 - The Mountains     (ST2)
---------------------------------

Items
-----
1UP
Chicken x3
Dagger
Mace x3
Necklace
Orb x2
Pistol x2


Enemies and threats
-------------------
Collapsing Ceiling
Fat Henchmen
Fire
Riflemen
Scorpions
Spears
Spikes
The Old Sage (B)


Walkthrough
-----------

At the very beginning you should see an elevator platform and a bit of the
spike pit below. If you don't trust your jumping, you could try jump grappling
to the right wall and try landing on the elevator platform from the rope. If
you wish, you could also grab the Mace on the right. When you climb on the
platform above the elevator, you will encounter a new enemy - Scorpions! They
are pesky and can be hard to hit sometimes. There is another elevator to the
right, jump or jump grapple to get on it. Ride it up and climb on the next
platform, then jump on the next elevator. Grab the Necklace on the right if you
wish. On the top, there is a Pistol to the left, try jump grappling so that the
grapple hits the corner on the left, then grab the Pistol, switch to the Mace
and throw one on the wall slightly below the corner to reveal a secret
passage. Walk through and drop down to get a 1UP, then climb back up,
proceed right and as always, watch out for Fire traps.

On the right you will encounter another new enemy - Riflemen, much like
Henchmen, but with rifles. The tight passageway does not give you any room to
jump, but luckily, you can actually duck under the Riflemen's bullets. After
reaching a wall, start climbing up while avoiding the Spears shooting from the
walls. You should be able to duck under the first, the second one doesn't need
ducking. The wall on the second left-side platform (fourth when counting both
sides) is breakable, so whip out your Mace and smash the wall open to find
some Chicken and a Mace. Resume climbing, but watch out for more Spears from
the walls. You should reach outside again, climb up a couple of platforms and
you should see an Orb, grab it, Orbs are needed in the future. Proceed right
until you reach a drop, after dropping, jump from that platform's right edge
and keep pressing Right and you should land on a horizontally moving platform.

Jump right when the platform reaches its end, there is a Chicken leg and an
Orb. Drop down and you will see a new enemy spawn on the left - the Fat
Henchmen, like Henchmen, but they lob rocks at you. You should also see a
passage to the right with some Fire traps, enter the passage and keep running
right, because the ceiling will start to collapse behind you. If you get
caught by the Collapsing Ceiling, it will push you through the ground to the
bottom of the screen, killing you instantly. After running away from the
Collapsing Ceiling, you will come across a wall, which means you have to climb
again. Climb up a couple of platforms and you will see a small ledge on the
left with a Dagger. Grapple there and get on the elevator. There will be a
Pistol on the left, grab it if you so please, but watch out for the Spear
launcher on the ceiling above the Pistol. After getting the Pistol, grapple to
the right, either on the ground or the ceiling of the entrance and then proceed
right.

After dropping down a ledge, go left and grab the Mace, then walk left until
you drop down enough to see a Chicken leg below the platform. Drop once more,
jump left on the edge and grapple at the right time to reach the Chicken. Drop
down and go right until you reach the boss door. The boss is waiting for you.

------------------------------------
Boss #2 - The Old Sage         (BS2)
------------------------------------

Health: 20
Hits Needed:
 Dagger: 20
 Bomb: 4
 Pistol: 10
 Bolas: 7 (6,66666667...)
 Orb: 20
 Mace: 10
Score: 5,000
Difficulty: Easy
Suggested Weapon: Bolas

This boss can be a bit of a pain, as he can summon four lightning bolts that
fly towards you. Fortunately, that is all he can do, excluding him flying at
you. I suggest using the Bolas since they deal better damage than the Pistol
and he tends to fly somewhere above you so you also have a better shot at him.
You could also deal with the boss with some Orbs, but they will come in very
handy later, so you should keep as many as you can. Either way, just jump over
or duck under the bolts and attack when you can.

When you beat him, you will advance to...


---------------------------------
Stage 3 - The Creepy Ruins  (ST3)
---------------------------------

Items
-----
1UP
Bolas x3
Chicken x2
Dagger
Mace x2
Necklace
Orb x2
Pistol x3


Enemies and threats
-------------------
Bats
Fat Henchmen
Fire
Hawks
Riflemen
Scropions
Spears
Spiders
Undead
Skull Statues (B)


Walkthrough
-----------

Right off the bat you will see a platform up to the right with a Dagger on it,
grapple on one of the monster statues' foreheads, climb up and grapple again.
Walk to the right edge of the platform and you should see an edge of another
platform on the right. Jump grapple there and you will encounter a new enemy -
Bats! They aren't an enormous threat, but they are still worth looking out
for. Keep climbing the platforms until you reach the top, look out here for
another new enemy - Hawks. They swoop down, diving right at you. If you are
accurate with your shots, you could try with some Bolas, but a much safer
method is to throw and detonate Bombs right where you are standing, this way
you will have a small "barrier" of sorts when a Hawk dives at you. Orbs work
too, but try not to waste too many.

Go right until you drop on a small platform under the one you just were on.
Here you have two choices, you can either drop down here and choose the
underground passage, or skip the section and jump grapple on the skull statue
to the right.

If you chose the LOWER path: Drop down, you will encounter two more fresh
enemies - Spiders and Undead! Spiders walk on ceilings and jump down at you
when you walk under them, Undead walk around like Henchmen, only slower, the
thing that makes Undead different is the fact that they will resurrect after
a while (if you've played Castlevania, they're like the Red Skeletons).
Grapple left (where the Spider spawn is) and grab the Mace there, drop down
afterwards. Oh no, a dead end!

Nope, throw your Mace on the ground right of the Rifleman spawn and it will
reveal a hole. When you drop down, look out! The wall on the right will shoot
Spears at you, which you luckily can duck under them. Exit on either side of
the platform, but be careful, the left edge has a Spear trap shooting from the
ceiling and the right edge has you drop next to a Fire trap, but you can avoid
it by pressing left right after dropping from the platform. Now, drop down
again and go to left until you find a Chicken leg. Grab it if you need the
health, then proceed right. You'll soon find a way up coated with Fire
breathing skull statues. Climb up while looking out for the Fire and remember
to grab the Orb on the way.

When you reach the top, walk left and grapple on the leftmost monster statue.
Climb up and you should see an elevator to the left. Jump grapple to the left
wall and drop on the elevator, then grapple on the right wall and try to time
it so the grapple hits on the middle of the upper stone slab, throw a Mace
between the slabs and it will reveal a passage. Advance until you find a Mace,
a Pistol, Bolas and a Necklace. Return to the elevator. When the elevator is as
high as possible, try jump grappling on the platform above you to grab the
Chicken leg, this is where you would've landed had you taken the upper route.
Remember to look out for the Hawks, they are really bothersome here. Now,
grapple left to get the Orb, then jump back to the platform. Go to the right
edge of the platform and jump grapple on the stone slab to the right. Climb up
and walk right to find a 1UP, grab it and go back. Drop down from the place and
you should land next to a passage to the right.

If you chose the UPPER path: Jump grapple on the skull statue, grab the Orb,
jump right, grab the Chicken and stand on the right edge. You should see a
ledge to the right, jump grapple there, climb and walk right, grab the 1UP. Go
back and drop down, you should land next to a passage to the right.

The paths have now connected. Grapple to get inside, then go right a little.
When you see a Pistol, DON'T jump instantly to grab it!! There is a Spear that
shoots from the wall to the right! Instead, walk under it (the Spear can't hit
you unless you jump) and time your jump to grab it and avoid getting hit by the
Spear. Go right and you will see a way up. Start climbing the tower, ignore the
opening on the right, there's nothing there. Jump/grapple on the elevator and
grapple left. Climb up and hug the wall so the elevator doesn't push you off
the platform. Jump/grapple on the elevator, ride it up (you could use an Orb
to shoo away the Bats) and grapple right.

Grapple on the next platform and then get on another elevator. Ride it up (Orbs
work well here too) and grapple to the platform above you. Climb on the next
platform and get on yet another elevator. Ride it (use Orbs again) and you
should see Bolas and a platform above it on the right. Try grappling so that
you can reach the Bolas and then climb up to the platform. Climb to the next
platform and an identical situation occurs. Get on the elevator, ride it up
(Orbs, again) and you should see a Pistol with a platform above it to the
right. Grapple so that you can reach the Pistol and climb up the platform. You
should see a small platform to the left, climb there and you should already see
the boss door. Climb there and enter to meet the boss.

------------------------------------
Boss #3 - Skull Statues        (BS3)
------------------------------------

Total Hits Needed (with 1-3 Gray Statues):
 Dagger: N/A
 Bomb: N/A
 Pistol: N/A
 Bolas: N/A
 Orb: N/A
 Mace: 80
Total Hits Needed (Gray Statues disabled):
 Dagger: 64
 Bomb: 13 (12,8)
 Pistol: 32
 Bolas: 22 (21,33333333...)
 Orb: 64
 Mace: 32
Total Score: N/A (with 1-3 Gray Statues)
Total Score: 5,000
Difficulty: Normal
Suggested Weapons: Pistol, Bolas

Brown Statue (with 1-3 Gray Statues)
------------
Health: 240
Hits Needed:
 Dagger: N/A
 Bomb: N/A
 Pistol: N/A
 Bolas: N/A
 Orb: N/A
 Mace: 80
Score: N/A
Resists: All weapons except Mace (deals 3 damage).

Brown Statue (Gray Statues disabled)
------------
Health: 16
Hits Needed:
 Dagger: 16
 Bomb: 4 (3,2)
 Pistol: 8
 Bolas: 6 (5,33333333...)
 Orb: 16
 Mace: 8
Score: 5,000

Gray Statues (all three have the same stats)
------------
Health: 16
Hits Needed:
 Dagger: 16
 Bomb: 4 (3,2)
 Pistol: 8
 Bolas: 6 (5,33333333...)
 Orb: 16
 Mace: 8
Score: N/A

The statues shoot laser beams from their eyes, when the lasers collide, they
explode into more lasers. This can get tricky, but the directions they explode
in depend on your position and their aim isn't too accurate.

When you enter the room, you fall on a platform, the Brown Statue moving
vertically on the left and the three Gray Statues are in fixed positions. Right
when you fall, walk left just a bit so that the first hit doesn't get you. Stay
on the left side of the platform you're on and shoot at the middle Gray Statue.
Once it is disabled, drop down right below the platform and go near the right
stone step. Whenever the lasers of the bottom Gray Statue and the Brown Statue
meet, duck down and the laser should miss you. The upper Gray Statue can't hit
you here. Shoot the bottom Gray Statue until you disable it, then jump over the
stone you were previously near to, walk to its other side and stay next to it.
The lasers shouldn't be able to hit you here unless you walk to the middle.
Switch to your Bolas and throw them at the last remaining Gray Statue. Once the
last statue is disabled, the Brown Statue will become weak, but it will still
keep shooting lasers about every five seconds. These lasers seem to have better
accuracy, so be careful. Use the Bolas to finish off the Brown Statue and the
boss will be beaten.

After that ordeal, you will proceed to...


---------------------------------
Stage 4 - The Cliffs        (ST4)
---------------------------------

Items
-----
1UP
Bomb
Chicken x4
Dagger
Mace
Necklace
Orb x2


Enemies and threats
-------------------
Boulders
Fire
Henchmen
Snakes
Spears
Giant Spider (B)


Walkthrough
-----------

When you start, you should see two platforms, get on the higher one. Go left
and climb the small platform with the Snake spawn, then jump grapple to the
platform above you. Grab the Necklace and ignore the Orb for now, go right.
Cross the gap once you get to it. Climb to the platform above. If you need
extra Daggers for some reason, you can collect the Dagger by jumping right from
the platform. If you did get it, climb back up. Now, you should see many small
platforms above you, grapple the rightmost one and climb up. Ready your Mace
and destroy the wall on the right, you'll find a Mace and a Bomb. Return to the
small platform. Grapple to the ledge next to you (above the wall you busted)
and avoid the Fire trap. Proceed right and avoid two more Fire traps. You will
see an elevator, look out, when you get close, the wall on the right will shoot
Spears at you, duck under them to stay safe.

Get on the elevator, ride it up, grab the Chicken on the right if you need to.
Either grapple from the elevator or jump grapple from the small platform onto
the platform to the left. Walk off the left edge of the platform and grab an
Orb. Remember the Orb I told you to ignore before? Well, if you want it, I'll
tell ya how to get it. You should now be standing on the platform where you
grabbed the other Orb.

Jump grapple to the platform on the left and climb on it, then drop down on the
left side of the platform. Walk left a little and you should start seeing small
platforms, proceed left until you reach the edge of a bigger platform. Jump
left and keep pressing left as you fall. You should land directly on the Orb.
Now, climb back to the platform after the elevator.

Jump grapple to the left platform for a little shortcut. Climb on one of the
platforms above you and proceed left. Once you're on a bigger platfrom, go to
the edge and you should see an elevator. If you can't see it, try centering the
camera by walking left and right a little. When you see it, get on it and ride
it up. You will see a Chicken leg on the left side of the elevator, if you want
to grab it, try grabbing it when the elevator is going down, makes it easier to
land back on it. You might also see a horizontally moving platform on the right
side, but getting on it here is very annoying. Instead, ride the elevator all
the way up and grapple the platform on the right.

Now start jumping on the small platforms and proceed right until you reach a
wall. Drop down from the rightmost platform and you should land on one of the
horizontally moving platforms. Jump on the platform right of the moving
platform and then jump off the platform as far right as you can. After falling
a little, be prepared to grapple a platform to the right, if you get on it,
grab the 1UP on the platform, drop down and hold right. You should land on a
similar platform with some Chicken on it, grab it and drop down. You will land
on a raft and start going right. Look out for the Snakes in the water and the
Boulders falling from the ceiling. You will eventually come across the last
item in the stage, a Chicken leg. Grab it and survive until the you reach the
waterfall. If you go as far up as possible when on the raft and hold left when
the auto-scrolling is pushing you, you are supposed to drop down, but holding
left will make the character land on the platform and you can walk back a
little. Suddenly you'll be on a raft again. After you've had your fun, drop
down properly and proceed right and you will find the boss door. Ready your
Bolas and enter it.

------------------------------------
Boss #4 - Giant Spider         (BS4)
------------------------------------

Health: 32
Hits Needed:
 Dagger: 32
 Bomb: 7 (6,4)
 Pistol: 16
 Bolas: 11 (10,66666667...)
 Orb: 32
 Mace: 16
Score: 5,000
Difficulty: Easy
Suggested Weapon: Bolas

This boss is really simple, it just jumps around spitting webs at you. The best
tactic is to stand close to it as the webs it spits do not hurt you when you're
right next to it as it spits them. So throw your Bolas at it while trying to
stay close and the boss should be dealt with quickly.

After beating the Giant Spider, you will find yourself in...


---------------------------------
Stage 5 - The Mine Shaft    (ST5)
---------------------------------

Items
-----
1UP x2
Chicken x2
Bolas
Mace x2
Necklace x5
Orb x2
Pistol


Enemies and threats
-------------------
Fire
Henchmen
Riflemen
Scorpions
Spears
Spikes
The Spitter Plant (B)


Walkthrough
-----------

This place has quite a few routes, but only one that reaches to the boss. In
any case, from the start, you see a Necklace. Grabbing it is quite a pain, you
can either jump grapple from the platform you start on so that the grapple hits
the wall on the right side of the Necklace. Another way is to get on the curved
part of the rail below the Necklace. Throw your grapple right and jump left
before the grapple hits the wall, you should just barely reach it this way.
After getting it, go left, look out for the numerous Rifleman spawns and Fire
traps. When you reach a curved rail, jump over it and drop down, drop down
again and grab the Necklace if you need it. Drop down until you reach the
bottom, go right and grab the 1UP. Then climb back up to the point where you
started the stage at.

Go right from there until you can drop down, drop and continue right. When the
rail ends you should see a Necklace. Jump right from the edge of the rail, if
you land on the platform under the rail, the wall on the left will shoot Spears
at you. The platform you're on should be a gray rocky one, to the right of that
is a wall with another Spear shooter, so be careful. Grab the Necklace if
needed and drop down, watch out for another Spear shooter there, too. Drop down
again and you'll land on a rail, drop again and ignore the Spear shooter on the
right, it can't reach you. Drop down and get on the rail, if you fall into the
small gap, grapple (on the gray rocks) out of there and get on the rail.
Proceed left, but look out for a Fire trap and a Spear shooter right after the
second Rifleman spawn. Remember to duck under the bullets of the Riflemen. A
little further after the third Rifleman spawn will have another Spear shooter,
so watch your step. You'll see a curved rail, jump over it and drop down.

You will see some Chicken on the left, grapple on the left wall to get it. Go
left and drop down, watch out for another Fire trap on the edge of the rail.
When you are below the rail, there will be another Fire trap right under the
earlier one. Drop down all the way and go right until you see a mine cart.
Grapple on the curved rail and get on the mine cart. The mine cart will move on
its own, there will be some Riflemen coming at you from a spawn in front of
you, but ducking in the minecart makes you pass through them unscathed. You
will pass a platform and a Necklace, you can grab the Necklace if you wish, but
leave the platform alone. The mine cart will drop down on a lower rail and it
will sometimes glitch in a way that makes you pass through the mine cart, bump
into it, damage you and make the cart change directions. This doesn't happen
every time, but when it does, you have to go and get on a new mine cart. If the
fall is successful, the mine cart will head towards a wall, duck down and it
will break the wall, revealing a passageway. If you aren't on top of the cart,
the wall will not break. After going through the wall, a drop will soon follow.
The next part of the stage walkthrough is not necessary, but can get you extra
goodies.

Jump off the cart (to the left so that you won't drop), grab the Orb and center
the camera. Go to the edge of the rail and you should see a gray rock platform
on the right, jump grapple there and jump grapple to get the 1UP. Drop down on
the right side and walk right, you will see two gray rock platforms, climb on
either one and then climb on the rail above, climb on the platform above that,
you should see a Mace, grab it. Climb on the rail above and climb the gray rock
platforms. You will see some Chicken, grab it if you need healing. Go left
until you're in a dead end. Climb on the gray rock platform in the wall and
throw a couple of Maces at the wall, you will get some Bolas, a Mace and a
Necklace. Walk back and drop down from the gray rock platform, walk right until
you see a rail and above it two spawns, a Henchman spawn on the left and a
Rifleman spawn on the right. On the left side of the left (Henchman) spawn is
breakable floor, throw a Mace to break it and drop down. Walk left while
ducking the Riflemen's bullets and looking out for the numerous Fire traps.
When you reach the curved rail, jump over it and drop down. Jump grapple to get
the Orb you see on the left. You are now standing on the gray rock platform I
told you to ignore before. Drop down, go left and jump on the mine cart again
and ride it through the wall.

This time, stay on the cart, wait till it drops and ride it until another wall
is on the way. Ride the cart through that wall and then jump off the cart. Get
on the gray rock platform and you should soon see the boss door. There is a
Pistol on the other side, if you want it, go to the edge of the rail under the
platform and grapple the other side of the platform. Then grapple carefully and
grab the Pistol. Enter the boss door and you'll be fighting against...

------------------------------------
Boss #5 - The Spitter Plant    (BS5)
------------------------------------

Health: 36
Hits Needed:
 Dagger: 36
 Bomb: 8 (7,2)
 Pistol: 18
 Bolas: 12
 Orb: 36
 Mace: 18
Score: 5,000
Difficulty: Easy
Suggested Weapon: Bolas

This boss isn't too tough, though you might get hit some times due to the
amount of rocks it spits. With the Bolas, you can quite easily reach the boss
anywhere. You can also take a safer approach and get as far as possible and try
attacking the boss whenever possible.

Once you have disposed of the boss and switched the disk to side A, you will
finally reach...


---------------------------------
Stage 6 - The Cursed Temple (ST6)
---------------------------------

Items
-----
1UP x2
Chicken x3
Necklace x5
Orb x4
Arumana (B)


Enemies and threats
-------------------
Fat Henchmen
Fire
Henchmen
Riflemen
Scorpions
Undead
The Possessed Statue (B)


Walkthrough
-----------

The final stage, hurry! Retrieve the Arumana! You start from a dead end, climb
up the two platforms, go right and drop, then continue right. You will
eventually find a Necklace, grab that, then go back and climb the platform you
saw before, then go to the right edge and climb the platform above and a little
to the left of you. Climb two more platforms and go left to grab an Orb, then
go right and grapple the platform on the right. Ignore the elevator (it's
completely useless) and grapple the platform above you. Go right, drop down and
proceed right until you find some Chicken, avoid the fire breathing skull
statues. Grab the Chicken and climb the platform as well as the one above it
(if you wish to go back to the beginning, the wall on the left is breakable).
Get on the elevator on the right, ride it up and grapple the platform above.
Climb the platform above you and go left, walk left and climb up the platforms.
Go right and you will see a big gap. If you want a Necklace, drop down and stay
on the left side. Climb back up to where you dropped from. Grapple to the right
side of the gap's roof and climb on the other side. Go right a little and drop
down while looking out for the Fire traps. When you fall, there is a Chicken
leg on the left side, then there is an Orb on the right side after the Chicken.

After dropping down, proceed right, climb the two platforms. Don't go right,
it's just a dead end. Grapple the platform above you, then climb the platform
above you from the left side. Climb three more platforms, go right, climb on
the next platform and then on the one above it. Looks like a dead end? Break
the wall on the left with a Mace and grapple the platform there. Climb up the
platforms and go right, you will notice another gap. If you need a Necklace,
drop on the left side and then climb back up to this point. If not, proceed.
Grapple to the right side of the gap's roof and climb to the other side. Go
right, but be careful, there's a Spear shooter on the wall to the right. Duck
under the Spear, drop down and instantly duck under another Spear (from the
right wall). Walk left, drop and immediately duck under yet another Spear (from
the left wall). Go right and drop down two floors, get on the platform under
the elevator and walk left, there is a 1UP. Walk back right and drop down a
couple of floors.

Go right, go under the platform, there is a Spear shooter in the ceiling but
you should be able to run under it. Keep running and you'll pass another
Spear shooter in the ceiling. Proceed right until you see a Necklace, get it
and get on the platform to the left. Get on the elevator next to the platform
and ride it up, grapple on the left side of the platform above you. Climb up
four platforms, a passage to the left should be visible. If you want extra
goodies, climb up the other two platforms and go right (you might notice that
the Fat Henchman spawn is actually misaligned) and you will see a gap. Cross
the gap with your grapple to get a 1UP, then drop down on the right side to get
an Orb, then jump left to drop on a Necklace. Climb back to the place where the
left passage was.

Walk left and grab the Chicken leg under the platform, climb back up and
grapple the platform on the left, above you. Walk left, climb up twice and
then climb up the on platform above you. Walk right and jump on the next
platform, walk to the right edge of the platform and jump grapple to the small
block on the right side above you. I recommend you get the Orb to the right,
jump grapple right and get them. Jump grapple back to the small block. Now this
can be tricky, throw the grapple and just before it disappears, jump so that it
will hit the platform to the far upper right corner. Climb up and walk left,
you should now see the final boss door. Ready your Orb enter the door.

------------------------------------
Boss #6 - The Possessed Statue (BS6)
------------------------------------

Total Health: 64
Hits Needed:
 Dagger: 64
 Bomb: 13 (12,8)
 Pistol: 32
 Bolas: 22 (21,33333333...)
 Orb: 64
 Mace: 32
Score: 20,000 (excluding Flying Skulls)
Difficulty: Hard
Suggested Weapon: Orb

Flying Skull
------------
Health: 1
Hits Needed:
 Dagger: 1
 Bomb: 1
 Pistol: 1
 Bolas: 1
 Orb: 1
 Mace: 1
Score: 100

Left Eye
------------
Health: 32
Hits Needed:
 Dagger: 32
 Bomb: 7 (6,4)
 Pistol: 16
 Bolas: 11 (10,66666667...)
 Orb: 32
 Mace: 16
Score: 10,000

Right Eye
------------
Health: 32
Hits Needed:
 Dagger: 32
 Bomb: 7 (6,4)
 Pistol: 16
 Bolas: 11 (10,66666667...)
 Orb: 32
 Mace: 16
Score: 10,000

This boss spits out dozens of small skulls that fly toward you and they are a
real pain in the butt to kill/dodge. This boss is very, VERY hard without the
Orb, so I hope you gathered a lotta them. If you have enough Orbs (32 at the
very least) you can just mash on the B button and stand in one of the corners.
If you don't have a sufficient amount of Orbs, just use up all you have and
switch to the Bolas and throw them at the eyes. You could also try being
courageous by grappling to the skulls above the eyes and throw as many Maces as
it takes to destroy 'em. When you defeat the statue, the Arumana will drop to
the ground. Collect it and you will clear the game.

Congratulations! You did it! You recovered the Arumana and restored peace to
the village! All there is left is to watch the ending. You can continue from
the beginning if you wish.


===============================================================================
                             9. Credits & Thanks                          (CRD)
===============================================================================

GameFAQs for hosting this FAQ.

Konami for creating Arumana no Kiseki, a great action platformer.

Nintendo for creating the Famicom and Famicom Disk System.

Thanks for reading this FAQ! See you later!