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    Boss FAQ by Apollo

    Version: 2.5 | Updated: 09/09/99 | Search Guide | Bookmark Guide

    The Legend of Zelda: Link's Awakening
    Boss Strategy Guide
                      The Legend of Zelda: Link's Awakening
                            Boss Strategy Guide Version 2.5
                        Copyright 1999 XSceptor@aol.com
                                            -September 9, 1999
    A. Introduction
    B. Version History
    C. Boss Strategies
        1. Moldorm
        2. Genie
        3. Slime Eyes
        4. Angler
        5. Slime Eel
        6. Facade
        7. Evil Eagle
        8. Hot Head
        9. The Final Nightmare
           a. Giant Blob
           b. Agahnim
           c. Moldorm
           d. Ganon
           e. Lanmola
           f. Dethl
    D. Mini-Boss Strategies
        1. Rolling Bones
        2. Hinox
        3. Dondogo Snakes
        4. Cue Ball
        5. Grommas
        6. Smasher
        7. Grim Creeper
        8. Blaino
    E. Credits
    A. Introduction
    In this strategy guide I will tell you the name of each boss,
    the location of each boss, the strategy for defeating each
    boss, and which Sirens' Instrument you receive for defeating
    each boss.
    The setup will go as follows:
    Boss Number. Boss Name--Location of Boss~Level Name*(an asterisk
    if you should have potion for the battle)-Difficulty: 1-10 (1 easiest-10 hardest)
    Items Needed:
    Strategy for defeating boss.
    -Instument received for defeating boss:
    -Number of hits it takes with Level 1 sword:
    -Number of hits it takes with Level 2 sword:
    -Other weapons used in battle:
    B. Version History
    Version 1.0-July 21, 1999. First version of the FAQ. I'm working on
    a mini-boss section for this FAQ.
    Version 1.5-July 22, 1999. Added some mini-boss strategies.
    Fixed some of the text at the top of the FAQ, it was way out
    of alignment.  Changed some of the difficulty ratings.
    Version 2.0-July 24, 1999. Completed the mini-boss section.
    Once again changed the some of the difficulty ratings.
    Version 2.5-September 9, 1999. Updated the strategy for 
    Slime Eyes. Changed some mini-boss difficulty ratings. For
    some reason I forgot to add Blaino to the mini-boss section,
    but I added him now, so don't worry!
    C. Boss Strategies
    1. Moldorm--Level 1~Tail Cave -Difficulty: 2
    Items Needed: Sword, Roc's Feather/Sheild
    When you begin fighting the boss, hit him in the tail. He will 
    speed up so either block with your sheild, or dodge him with
    Roc's Feather.  It is pretty easy to dodge Moldorm when he 
    speeds up, but just make sure that he doesn't push you off the
    edge of the platform, or you will fall into the room below and
    you will have to start the Nightmare all over again! To avoid 
    falling off the edge, stay close to the center of the platform. 
    You can try and hit him when he speeds up, but just remember 
    that you must hit his tail only.
    -Instrument: Full Moon Cello
    -Level 1 Sword: 4 hits
    -Level 2 Sword: 2 hits *(See note at end of FAQ)
    2. Genie--Level 2~Bottle Grotto* -Difficulty: 4
    Items Needed: Sword, Power Braclet/Roc's Feather
    *Before the battle, you should get some Potion from Crazy Tracy.
    When the battle begins, the Genie will throw 8 fire balls at you.
    Dodge these by simply walking around the room being sure to 
    stay one step ahead of the fire balls being thrown, or you can switch 
    your Braclet with Roc's Feather and jump away from the balls 
    as they are thrown. After he throws the fire balls at you he will go
    into his bottle. While the bottle his hopping around the room, hit 
    it with your Sword. When the bottle is immobilized, pick it up with
    your Power Braclet and throw it against the wall. The Genie will
    come back out and throw 8 more fire balls at you. Dodge them as 
    before. After you have thrown the bottle against the wall three 
    times, it will break and the Genie will float around the room.While 
    he does this you will see double images of him. When the images 
    come together, he will throw a fire ball at you. Dodge it by jumping,
    and then hit him with your sword. After you hit him, he will split into
    two images again. Repeat the process of dodging the fire balls and
    hitting him until he is dead.
    -Insturment: Conch Horn
    -Level 1 Sword: 8 hits
    -Level 2 Sword: 4 hits
    3. Slime Eyes--Level 3~Key Cavern-Difficulty: 3.5
    Items Needed: Sword, Pegasus Boots/Roc's Feather
    When you first enter the room, you must ram into the wall
    with your Pegasus Boots on to make the boss fall down.
    When Slime Eyes is on the floor, charge at the center of the
    eye with your Pegasus Boots on. It takes 4 or 5 _direct_ hits
    to make Slime Eyes split into two. (The hits must be non-stop.)
    Once it is split, pick one of the eyes and concentrate on it. 
    Hit it once with your sword. After you hit it, it will fly up above
    the room. Watch for it's shadow and jump away from it.  
    While it is falling, jump once to avoid getting knocked down 
    on the floor. When it is back on the ground, hit it again. Jump
    to avoid the shadow, and then jump again to avoid getting 
    knocked onto the ground. Repeat this process of hitting and 
    jumping until the eye dies.Do the same to the other eye until it 
    is dead.
    -Instrument: Sea Lily's Bell
    -Level 1 Sword: 8 hits, 4 per eye
    -Level 2 Sword: 4 hits, 2 per eye
    4. Angler--Level 4~Angler's Tunnel*-Difficluty: 4
    Items Needed: Sword, Flippers (used automatically)
    When you enter the Nightmare's Lair, climb the ladder down into
    the water.  When the battle starts, hit him with your sword as many
    times as you can.  Becareful to dodge the little fish that swim by
    you during battle.  Sometimes Angler will charge at you. When he
    charges, dodge him and he will hit the wall. When he hits the wall,
    rocks will come falling through the water. Dodge the rocks and
    little fish and hit Angler if you can.  Keep repeating the process of
    hitting him and dodging him if he charges. To get some extra damage
    on the boss, use the swinging blade technique.
    -Instrument: Surf Harp
    -Level 1 Sword: 10 hits
    -Level 2 Sword:   5 hits
    5. Slime Eel--Level 5~Catfish's Maw*-Difficulty: 5
    Items Needed:  Sword, Hookshot
    When you enter the Nightmare's Lair, stay at the door. When the
    fight begins, the boss will punch a hole in the middle of the room
    with it's tail. Next it will smash four holes into the wall with it's head.
    When it's finished smashing all of it's holes, get _behind_ it's tail and
    stay close behind it all the way through the battle.  When Slime Eel's
    head pops out of a hole near you, grab it with your Hookshot and
    then hit it with your Sword as many times as you can.  After you hit
    it keep moving, or otherwise the tail will catch up with you and cause
    you damage.  Sometimes when you grab the head with the Hookshot
    it will come all the way out and move around the room. Move away
    from it while remaining behind the tail, otherwise you will sustain heavy
    damage from the decoy and the tail.  When the decoy comes out all the
    way and moves around the room don't try and hit it because it is_just_a
    decoy and any damage you put on it won't damage the boss. Keep
    grabbing the head with the Hookshot and hitting it with your Sword
    until it is dead. Remember to always stay close behind the tail. A good
    way to stay behind the tail is to move around the hole in the center of
    the room.
    -Instrument: Wind Marimba
    -Level 1 Sword: 16 hits
    -Level 2 Sword:   8 hits
    6. Facade--Level 6~Face Shrine*-Difficulty: 5.5
    Items Needed: Bombs, Power Braclet/Sword/Sheild
    This is the first battle in the game in which you do not attack the
    boss with your sword.  When you first enter the Nightmare's Lair,
    even before Facade appears on the floor, go around to all four of
    the pots in the four corners of the room, pick them up and break
    them.  Facade should appear after you have broken the third pot.
    When you can, go and brake the fourth pot. When all the tiles start
    to come up off of the floor, break them with your Sword, or block
    them with your Sheild. I recommend that you get into a corner and
    block all the incoming tiles with your sheild. After all the tiles are
    gone, holes will begin to randomly appear on the floor. Dodge
    these as best as you can and walk onto Facade. Don't worry, as
    long as you stand on top of Facade, you can't get hurt! When you
    are on  it's face, drop a bomb on it. When it explodes the face will
    disappear for a second or two.  When the face reappears, drop
    another bomb.  Stay on Facade and keep dropping bombs until
    it dies.
    -Instrument: Coral Triangle
    -Level 1 Sword: -
    -Level 2 Sword: -
    -Bombs: 5
    7. Evil Eagle--Level 7~Eagle's Tower*-Difficulty: 7
    Items Needed:  Hookshot, Shield
    One thing to remeber for this battle-Never fall off of the tower
    or you will have to start the Nightmare all over again! When you
    get on top of the tower, get to the center of it and stay at the
    center of it as much as you can. When Evil Eagle flies by you,
    hit it's beak with your Hookshot. This can get kind of difficult
    because sometimes he flies very high, and sometimes he flies
    directly towards you. In either case, you must use your Hookshot
    _before_ Evil Eagle flies by you, or else your timing will be off
    and he will fly right on by. When Evil Eagle suddenly stops and
    hovers vertically in the air, this is your cue to use your Sheild.
    While he flaps his wings, hold your Sheild out to protect you
    from the feathers, and to prevent you from being blown off the
    edge. If you are not close enough to the center of the platform
    when he starts to flap, then you will fall off the edge whether you
    are using your sheild or not. When he is done flapping, get back
    to the center of the platform and get ready to hit him again. Try
    not to get hit too many times by Evil Eagle, because he can take up
    to three hearts away from you from each hit. Remember to stay close
    to the center of the platform, and hit him whenever you have the
    -Instrument: Organ of Evening Calm
    -Level 1 Sword: -
    -Level 2 Sword: -
    -Hookshot: 6 hits
    8. Hot head--Level 8~Turtle Rock**-Difficulty: 8
    Items Needed: Magic Rod, Roc's Feather
    When the fight begins, as soon as Hot Head jumps out of the
    lava, hit him as fast as you can with the Magic Rod.  The hits
    you get on him must be_continous_, or otherwise when he
    jumps back into the lava he will rejuvinate. If he does go back
    into the lava, wait until he comes back out and hit him quickly.
    Don't let up on him even if it looks like he is going to bounce
    into you; if he touches you while he is in the air, you can't get
    hurt. When you hit him enough times, his 'lava shell' will break
    off. All you need to do is hit him a couple more times until he
    is toast (not that he isn't toasted enough as it is). During battle,
    always watch out for the lava that he splashes out when he
    jumps back in. If you get hit by just one drop of lava you will
    lose FOUR hearts. To avoid the lava that he splashes at you,
    quickly jump out of the way. Don't bother with your sheild 
    because it can't protect you from lava. (The double star next
    to the bosses location indicates that I VERY strongly suggest
    you have some potion with you. This battle isn't easy, and
    without potion, you could die in less than four hits from the
    -Instrument: Thunder Drum
    -Level 1 Sword: -
    -Level 2 Sword: -
    -Magic Rod: 12 hits
    9. Final Nightmare--Final Level~The Egg**
    The Final Nightmare has 6 forms. For each form I will tell
    you it's name, what items you need to defeat it, how many
    hits is takes to defeat it, and it's difficulty level. Always stay
    on your guard, because you fight these last 6 bosses one 
    right after the other.
    a. Giant Blob
    Items Needed: Magic Powder
    When you start this battle, make sure you have magic powder
    equiped.  When the Blob is hopping around the room, walk up
    to it and sprinkle some magic powder on it. Don't try to hit it
    with your Sword or anything else because nothing else works.
    -Magic Powder: 3 hits
    -Difficulty: 2.1
    b. Agahnim
    Items Needed: Sword, Roc's Feather
    As soon as he is formed, go to the end of the room opposite
    of where he is and face him (For example: If he is at the top
    of the room, you move to the bottom of the room and face
    him).  When he charges up his energy ball and throws it at
    you, swing your Sword when the ball is close enough to you
    to bat the magic back at him.  Sometimes he throws some
    other object at you. When he throws it, jump out of the way
    as best as you can, because it will break apart and damage
    -Magic thrown back at Aghanim: 4 hits
    -Difficulty: 4
    c. Moldorm
    Items Needed: Sword, Sheild
    This is a re-creation of the boss from Tail Cave. You
    attack him the same way; by hitting him in the tail. This
    time, though, you must hit him more times. He speeds
    up as before, and if you let him slow down, you will
    have to start him all over again.  Use your sheild if you
    can't hit him and he is charging at you.
    -Level 1 Sword: 14 hits
    -Level 2 Sword:   7 hits
    -Difficulty: 4.3
    d. Ganon
    Items Needed: Sword, Pegasus Boots
    Right when he forms, do the charging sword attack with
    your Pegasus Boots and Sword. Keep charging, even if
    you take a little damage. If you let up on Ganon, you will
    take heavy damage. Immediately after you start hitting him,
    he will throw six bats at you which will damage you if you
    let them start chasing you. After Ganon throws his bats, he
    will throw his staff at you and the charge. The staff and the
    charge both hurt you. If you keep hitting him from the start
    of the battle, you will take little damage.
    -Charges to Ganon: 6
    -Difficulty: 6.5
    e. Lanmola
    Items Needed: Hookshot/Magic Rod/Boomerang
    Lanmola isn't too hard to beat, but if you let it start
    chasing you, you will take heavy damage.  To avoid 
    taking any damage, line up with Lanmola before he is
    even fully formed and hit him with the Hookshot, or
    Magic Rod, or Boomerang.  Trust me, if he chases
    you, you could take very heavy damage.
    -Hookshot/Magic Rod/Boomerang: 1 hit (you only
    need to hit him once with one of the weapons, not
    all three of them.)
    -Difficulty: 3.5
    f. Dethl
    Items Needed: Arrows/Boomerang, Roc's Feather
    This is it. The final battle of the game, and it isn't all that easy.
    When Dethl forms, jump over it's swinging arms. You will
    _constantly_ be jumping in this battle. When it opens it's eye
    shoot an arrow into it, or throw the boomerang into it. After
    you hit it, it will speed up. It will continue to speed up every
    time you hit it, which can make this battle very difficult. Unlike
    Moldorm, Dethl does NOT slow down. When ever it's eye
    opens again, shoot it as fast as you can. Always stay below
    Dethl during battle, or else it's arms will deal heavy damage
    to you. If you have enough heart containers (not hearts, heart
    containers. I recommed you have at least 11) you should be
    fine.  If you don't have enough have enough heart containers,
    but you still have a potion, then you should be fine too. If you
    don't have enought heart containers and you don't have any
    potion, then good luck.
    -Arrows: 16 hits
    -Boomerang: 1 hit (Using the Boomerang is obviously easier,
    but try using Arrows for a challenge. When you use the
    Boomerang, it must be a _direct_ hit into the center of the
    -Difficulty: 4.8 (with Boomerang), 9.7 (with Arrows)
    D. Mini-Boss Strategies
    In this section there is no recommendation for potion. Most of
    these bosses are simple to defeat. For their location, I will tell
    you which levels they are located in.
    1. Rolling Bones--In Levels: 1, 8~Difficulty: 2
    Items Needed: Sword, Roc's Feather
    Rolling Bones is one of the easiest mini-bosses in the game.
    All you have to do is jump over the rolling thing and hit Rolling
    Bones with your Sword. To damage him more, use the your
    swinging blade technique.
    -Level 1 Sword: 8 hits
    -Level 2 Sword: 4 hits
    2. Hinox--In Levels: 2, 7, 8~Difficulty: 3.5
    Items Needed:  Sword/Hookshot/Magic Rod
    To defeat Hinox, all you have to do is hit him with one of
    the weapons listed above and dodge his bombs. Becareful
    though; sometimes he might come at you and pick you up,
    and then he throws you.  If he throws you onto weak floor,
    then you might fall through.
    -Level 1 Sword: 8 hits
    -Level 2 Sword: 4 hits
    -Hookshot: 3 hits
    -Magic Rod: 2 hits
    3. Dondogo Snakes--In Levels: 3, 6, 8~Difficulty: 3.8
    Items Needed: Bombs
    Bombs are the only weapons that will harm the Dondogo
    Snakes.  All you have to do is throw the bombs so that
    the Snakes eat them.  An easy way to make sure they will
    eat the bombs is to wait until they are hudled into a corner,
    and then throw bombs at them.  Becareful in Level 6 because
    there is always the possibility that you might throw bombs
    into the pits accidentaly.
    -Bombs: 6 bombs, 3 per Snake
    4. Cue Ball--In Level: 4, 8~Difficulty: 3.2
    Items Needed: Sword
    Yet another easy mini-boss.  First of all, get to the left of the
    block (level 4), or the left side of the lava (level 8). When Cue
    Ball comes to the top or bottom left corner of the room, hit it
    in the abdomen (big round part of it's body). After you hit it,
    it will spin and turn around.  Sometimes it will go all the way
    around the room, or it might just turn around and come back.
    To get more hits in on Cue Ball, use can use the swinging blade
    technique. Watch out for the lava in Level 8!
    -Level 1 Sword: 8 hits
    -Level 2 Sword: 4 hits
    5. Grommas--In Level: 5~Difficulty: 3.9
    Items Needed: Hookshot/Arrows
    To defeat these spider-like creatures, all you have to do
    is hit them in the eye (mouth?) when it opens.  When they
    open up, they will shoot at you; so becareful.  Sometimes
    they will speed up, and sometimes they will charge at you,
    so watch out!  To make this battle easier, I suggest you
    concentrate on one Gromma at a time, preferably the one
    at the bottom first.
    -Hookshot: 12 hits, 6 per Spider
    -Arrows: 6 hits, 3 per Spider
    6. Smasher--In Level: 6, 8~Difficulty: 4.3
    Items Needed: Lv 2 Power Braclet
    This is one strange creature (It reminds me of a dog).  As
    it hops around the room, it will throw it's ball at you.  All
    you have to do is pick up the ball and throw it back at him.
    You must pick it up before Smasher does, or you will have
    to wait until he throws it again. Be sure not to get hit by the
    ball or Smasher!
    -Hits by the ball: 4 hits
    7. Grim Creeper--In Level: 7~Difficulty: 5
    Items Needed: Sword, Sheild
    I would say this is the hardest mini-boss, although some
    people would say it is the easiest.  To defeat the Grim
    Creeper all you have to do is kill all six of the birds in
    one pass. It seems easy enough, but if you miss all six
    on the first pass, then they regroup in a different patern
    and it could become difficult.  If you don't hit all the of
    the birds in one try, they will keep coming back until you
    do (all six come back). You can use your Sheild to block
    the birds if you want, but it really isn't neccesary. He will run
    away once you defeat all 6 birds in one pass.
    -Sword: Kill all 6 birds in one pass
    8. Blaino--In Level: 8~Difficulty: 6.9
    Items Needed: Sword, Roc's Feather
    I lied...this is the hardest mini-boss.  The only place you
    can attack this guy is on the side, unless he is getting ready
    for a punch; then you can hit him on the front side.  If you
    can get to the side of him (which is very hard to do), hit
    him with your sword as many times as you can. Or, you can
    just wait until he winds up for an uppercut and then hit him,
    but be careful!! If he uppercuts you (the punch where he
    winds up first), it will knock you all the way to the beginning
    of the dungeon!!  Just avoid his front side and you should do
    just fine.
    -Level 1 Sword: 16 hits (Extremely difficult!)
    -Level 2 Sword: 8 hits
    D. Credits
    First of all I would like to thank GameFAQs for putting my
    guide on their site. Second, I would like to say that all of the
    information in the FAQ is mine, and you may not change it
    or modify it in_any_ way. You may use this FAQ on your
    site if you want, buy you must get my permission first. Other
    than using is on you site, you can not use this FAQ for any
    other reason. Thank You.
    I would also like to thank http://www.world-of-nintendo.com
    for the Game Genie code to get the Level 2 Sword.
    The Legend of Zelda: Link's Awakening and all other Zelda games
    are Copyright 1986-1998 Ninteno Inc.
    Copyright 1999 XSceptor@aol.com
    Thank You for reading my FAQ!
    *Technically you can't get the Level 2 Sword until you have
    collected 20 seashells.  But there is a Game Genie code which
    allows you to get the Level 2 Sword at the beginning of the
    game (02C-745-E6E), so I have put the Level 2 Sword thing
    at the end of every boss for those of you who decided to use
    the code to get the Sword early.

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