Game Trivia

In German versions of this game, when a Buzz Blob turns into a Cukeman, they will make some rather sexual comments, an extreme rarity in the Zelda series. Examples include "Nie ohne kondom" ("Not without a condom!") and "Gib mir deinen saft, ich geb'dir meinen" ("Give me your juice, I'll give you mine").

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In the localized version of this game, you can give a Hook to a fisherman for a Necklace, and then give that to a mermaid for a Scale from her tail. However, in the Japanese version, Link will be given a pink bra in lieu of a necklace.

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Early notes from the design period of development show notes that say "What about 1P mode?", indicating that Link's Awakening was originally to be multiplayer in nature.

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Originally, this game was intended to be a remake of the SNES title The Legend of Zelda: A Link to the Past, though it later branched off during development as its own title. This fact is still remnant in early promotion materials for the game, showing graphics, enemies, and maps much akin to A Link to the Past.

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Development of Link's Awakening began as an after-hours project by lower staff members at Nintendo, when other members joined on the project after executives took notice to the work in progress and requested that it be its own original title rather than a port of A Link to the Past.

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Series producer Eiji Aonuma once said if Link's Awakening hadn't been made after A Link to the Past, Ocarina of Time would've been very different.

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Though previous Zelda games utilized trading one item in exchange for another item, Link's Awakening was the first in the series to utilize a "Trading Sequence" which needed to be completed in order to finish the game. Future Zelda games would follow this trading process.

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This was the first game in the franchise not to feature Zelda, Ganon, or the Triforce in any way, shape or form. It was also the first Zelda game not to take place in Hyrule.

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The original release of Link's Awakening in 1993 marked the longest time gap before another Zelda game would be released. The next entry in the series, Ocarina of Time, was released in 1998.

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Director Takashi Tezuka wanted the game's world to have a similar feeling to the American television series Twin Peaks, which features characters in a small town. He suggested that the characters of the game be written as "suspicious types", akin to those in the TV show.

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Writer Yoshiaki Koizumi came up with the idea of the island in a dream, and also conceived the interactions with the other characters in Mabe Village.

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Link's Awakening took 18 months to develop.

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Co-writer Kensuke Tanabe came up with the idea of an egg on top of a mountain. He explained he really wanted to see this design and concept in a video game and was given the chance to base the story of Link's Awakening around this idea.

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Shigeru Miyamoto was not as involved with the staff members of Link's Awakening despite that he was the producer. Rather, he was mainly the game tester, and from there would give his opinions which influenced the development team.

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Link's Awakening was the first video game to be composed by Minako Hamano and Kozue Ishikawa.

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The game's trading sequence was based on the Japanese folktale "The Legend of the Straw Millionaire" in which a man becomes incredibly wealthy by making a series of trades starting with a single piece of straw.

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In promotion of the game's US release, Nintendo sponsored a crosscountry train competition called the Zelda Whistle Stop Tour. The event, which lasted three days, allowed selected players to test Link's Awakening in a timed race to complete the game.

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Famous Quotes

Shopkeeper: I wasn't kidding when I said pay! Now you'll pay the ultimate price!!

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Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands...

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BRRING! BRRING! BRRING! CLICK!
Bucket Mouse: Yeees! It's the Bucket Mouse! Thanks for calling! ...Well...
CLICK!

???... You must have dialed a wrong number...

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Madam MeowMeow: Ho! Ho! Ho! My BowWow is so proud of his fine fur coat!

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Mini Bow-Wow: Make-up! Jewels! Dresses! I want it all! Sigh... And some new accessories would be nice...

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Marin: What a relief! I thought you'd never wake up! You were tossing and turning... What? Zelda? No, my name's Marin! You must still be feeling a little woozy. You are on Koholint Island!

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Marin: Follow the lane south to reach the beach where I found you. Since you washed ashore, lots of nasty monsters have been in the area, so be careful, okay?

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Tarin: Well, Link, ya finally snapped out of it... Name's Tarin... Hope yer feelin' better... What? How did I know your name? You think it's weird eh? Well, I saw it on the back of this shield!
You got your Shield back! You can use it to flip enemies!

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Tarin: Hey! What are ya doin' in my chest?! Where'd you learn to do such a thing?!

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Tarin: Oh, yeah... Some other stuff like this washed up on the beach... If'n you go look watch out for monsters! Ever since you showed up, Link, I've seen 'em all over the place!

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Shopkeeper: Hey! Welcome! See something you like?! Just bring it here!

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Shopkeeper: Hey! You! Stop! You gotta pay! Put it back!

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Shopkeeper: Aye Caramba! Kid, you have a lot to learn, trying to buy something you have no use for!

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Shopkeeper: Sorry, kid! You don't have the Rupees! Come back when you have the cash!

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BRRING! BRRING!
Ulrira: Hello! It's me, Ulrira! Ask me anything about the island! If you get lost, give me a call! Bye!
CLICK!

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Ulrira: Er... Uh... Hmm... How to say... Please call... Outside... ...

It seems that old man Ulrira is a shy guy, in person...

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Link checked the chest. Wow! This is a nice chest!

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Ulrira's Wife: YAHOO! I'm fine, and you?!

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Fisherman: How about some fishing, little buddy? I'll only charge you 10 Rupees...

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Fisherman: You have to have more passion! Live a little!

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Fisherman: You're short of Rupees? Don't worry about it. You just come back when you have more money, little buddy.

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Kid: Hey, man! When you want to save just push all the Buttons at once! Uhh... Don't ask me what that means, I'm just a kid!

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Kid: Well, it seems that after you save, you will start at the last door you went through... I'm not really sure why that is 'cause I'm just a kid!

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Kid: I heard that you can press SELECT to look at the island map... But, I don't understand what they mean by that...

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Kid: When you're running out of Hearts, you'd better enter a house or cave... Why? I have no idea, I'm just a kid!

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'Selecting The Item That's Right For You'

'You can select your favorite item for the A and B Buttons on the Sub-Screen. Using different items, you can fight without a sword! Try many different things to find what's right for you!'

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'Auto Map and Memo Guide Book'

'You can see an island map by pressing the SELECT Button. The dark parts of the map are places you have not yet visited. Move the cursor and press the A Button to get more information about an area, or to replay the message you got there...'

Ahhh! How convenient!

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'Secrets Of The Whirling Blade'

'The Whirling Blade technique has been handed down from generation to generation by the family of the hero. To use it, hold down the Sword Button and build up your power. When you have enough, you can release the Button! Can you master this?'

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'How To Handle Your Shield Like a Pro!'

'If you hold the Button down, you can defend yourself from enemy attacks and you can fillip some enemies, too... Besides the standard shield there is also a mirrored variety which can defend against beams!'

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Connection to Other Media

The frog you learn "Frog's Song of Soul" from is actually Wart, the antagonist of Super Mario Bros 2 (or Doki Doki Panic, if you prefer the true original source). The reason he introduces himself as Mamu is that it's his original Japanese name, and the translators probably overlooked the connection.

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The lonely letter writer, Wright, is based off of the advisor character from the SNES SimCity game known as Dr. Wright.

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