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    FAQ/Walkthrough by Ken-Oh-Ki

    Version: 1.0 | Updated: 08/10/00 | Search Guide | Bookmark Guide

    Dragon Ball Z 1: Gokou Hishouden
    Faq version 1.0
    By Casey Anderson (Ken-Ohki00)
      I. Updates
      II. Game Info
      III. Introduction
      IV. Starting Your Game
      V. Explanation of the Battle System
         A. The Main Menu
         B. [Physical Attacks]
         C. [Movement]
         D. [Power Up]
         E. [Energy Attacks]
         F. [Done]
         G. The Battle
         H. Defending Yourself
         I. The End
      VI. Story Mode
         A. The Beginning
         B. 23rd Tenkaichi Budokai
         C. Kami's Training
         D. Raditzu
         E. Kaiousamma's Training
         F. The Saiyai-jin Attack
      VII. Tournament
      VIII. 2 Player Fight
      IX. Kaiousamma's Training
      X. Credits
    I. Updates
    8-6-00:  Started this faq.
    8-8-00: Finished this faq.
    II. Game Info
    Release Date: 1994 (Japan)
    Publisher: Bandai
    Platform: Game Boy
    Features: Super Game Boy Supported, 2-Player Support 
    III. Introduction
         Hello!  This is my faq for the first Dragonball Z game for the
    Game Boy.  While reading this, you should keep in mind that I know 
    almost no Japanese, though I do have a basic understanding. It will 
    help you if have a basic understanding of Japanese too.  I can 
    recognize, read, and translate the, characters' names in English, but 
    that's all.  All the terms I use to describe the options are ones I 
    made up, but I think they'll do.
         Anyway, this document serves as a full walkthrough for the game 
    and also provides explanations for the battle systems and for the 
    moves.  So,...I guess that's all I have to say.
    IV. Starting Your Game
         After booting up your Game Boy you will be greeted with a title 
    screen asking you press start.  Doing so you will take you to another 
    screen with four options.  From top to bottom, here's what each option 
    takes you to:
         [Story Mode]
         [2 Player Fight]
         [Kaiousamma's Training]
         Story Mode takes you through, well, part of the story of the 
    Dragonball saga.  Tournament mode takes you into the action of a 
    Tenkaichi Budokai.  Two-player mode pits your trained Gokou against a 
    player your friend picks.  Kaiousamma's Training lets you practice the 
    four mini-games that you get to play in the story mode.  Select one 
    then go to the appropriate section of my faq.
    V. The Battle System
         I guess this is a good as place as any to put the explanation of 
    the battle system.
    Directional Pad-move cursor
    Select-no use
    Start-no use
         Now for on-screen information.  There will be a picture of you and 
    a picture of your opponent on the screen.  There will also be a HP (Hit 
    Points) meter, a KI meter, a SP (Speed) meter, and a BE (Battle 
    Experience) meter for both you and your opponent.  The HP meter shows 
    how much health you have.  The KI meter shows you how much ki you have 
    to attack with.  The SP meter determines when you get to attack.  The 
    BE meter shows you how strong you are.
         When your SP meter is full, the other player's picture and 
    information is taken away and replaced with a "map" telling where you 
    are (center) relative to your opponent (somewhere not in the center).
    You will also notice a number of dark circles.  The number of circles 
    you have determines how many attacks you can perform.  After selecting 
    a move, a dragonball is put in one circle.  You start out with three 
    empty circles.
        A. The Main Menu
         There will be five Kanji symbols in the box at the bottom of the 
    screen.  Each leads to another menu with moves or attacks (except for 
    [Done], guess what it does).  I have listed all the moves and what 
    category they are in below.  If there is a * beside the move you DON'T 
    start out with it.  Here are the options for the main menu (Everything 
    I put in [] is a selectable option):
    [Physical Attacks][Movement][Power Up][Senzu*][Energy Attacks][Done]
        B. [Physical Attacks]
         Let's start out with [Physical Attacks].  Once you select this, 
    you are taken to another screen with two options:
    Select one of those and you will be taken to another screen where you 
    choose which punch or kick you want to use.  At the beginning, you only 
    have one option, [p1] or [k1], but later you will learn [p2*], [p3*], 
    [k2*], and [k3*].
       C. [Movement]
         Now for [Movement].  This option moves you around the battlefield.  
    After selecting this there will be five more options:
    [+1][+2][-1][-2][In front of your opponent]
    The first two, [+1] and [+2], moves you one or two spaces closer to 
    your opponent respectively.  [-1] and [-2] move you one or two spaces 
    away from your opponent respectively.  The last option put you directly 
    in front of your opponent (I think...).
        D. [Power Up]
         The third option is [Power Up].  This restores a portion of you ki 
        E. [Energy Attacks]
         [Energy Attacks] takes you to the more powerful attacks of the 
    game.  Here are the options it takes you to:
    [Ki Attacks][Taiyou-Ken][One-Pattern][Kaiou-ken*][Special Attacks]
         [Ki Attacks] gives you the option of choosing, well ki attacks.  
    You start out with two, but you learn more later on.  Here are the two 
    you start out with:
    [Regular Blast][Kamehameha][Chou-Kamehameha*][Genki Dama*]
         [Taiyou-Ken], or "Sun Flare," blinds your enemies and makes it 
    easier to land a blow.
         [One-Pattern] lets you use the one pattern technique.  You can 
    only use the [2x] at first, but later you can use [3x*] and [4x*].
         [Kaiou-Ken*] is, well, you know what it is.  You can only go up to 
    [x4], though.  You should know that the more that you use the [Kaiou-
    Ken], the less Ki energy you will be able to gather after you use the 
    attack.  Only use this when you really need to.
         [Special Attacks] are special moves that aren't [Ki Attacks], but 
    are a little more that simple punches and kicks.
        F. [Done]
         The last option on the first menu is [Done].  If you don't want to 
    attack or use all your turn, select this.
        G. The Battle
         After you use up all your dragonballs, you can watch what happens 
    at the top of the screen.  It's not too hard to figure out what's going 
    on.  Anyway, once your turn is over, the opponent's speed meter will 
    fill and it will be his turn.  That brings me to the next subject...
        H. Defending Yourself
         When it is your opponent's turn, he most likely will attack.  When 
    he does you are given the option to defend your self.  Three Kanji 
    symbols will appear:
    [Block][Dodge][Don't Even Try]
         Selecting [Block] will take you two a mini-game.  There will be a 
    long meter at the bottom of the screen and a 10-second timer.  The 
    object of the game is to press the A button when the little arrow above 
    the meter is over the darkest markers on the center of the meter.  The 
    closer to the center of the marker, the less damage you take.  If the 
    timer runs out the marker will stop moving and you will get hit and 
    take full damage.  The speed of the arrow is determined by the strength 
    of the enemy, the strength of the attack, and the distance between you 
    and your enemy.
         Selecting [Dodge] takes you to a "simon says" type of mini-game.  
    You will see a dragonball with a "Z" in the middle.  Arrows pointing 
    up, down, left, and right will appear.  Quickly press the corresponding 
    direction on the directional pad.  How fast you must press it is 
    determined by the strength of the enemy, the strength of the attack, 
    and the distance between you and your enemy.
         Press [Don't Even Try] if you want to beat up badly.
        I. The End
         O.K., you will either win or lose (duh...).  If you lose, you 
    return to the title screen.  If you win, your stats will increase and 
    you will go on to the next section of the game.
    V. Story Mode
         After selecting the first option, Story Mode, you have three 
    options to choose from.  Actually, the first two aren't options, 
    they're save files.  The third option you can change by selecting it 
    then pressing the A button.  The default option (which is written in 
    Katakana) makes the game save automatically.  Choose the second option 
    (which is written in Hiragana) if you don't want to save your game.  In 
    either case, choose which file you want use, it doesn't matter.  I have 
    no idea what the next screen of options does, but I think it may be 
    difficulty selection.  Now for some action...
      A. The Beginning
         Contrary to what you might think, this game does no take place at 
    the beginning of Dragon Ball Z.  The game opens at Kami's lookout a 
    little before the 23rd Tenkaichi Budokai.  After Gokou and Kami chat a 
    bit, Gokou fights himself, well not himself, but rather a clone of 
    himself.  I think his name is Kopi-Gokou.  Anyway prepare for your 
    first battle.
         Kopi-Gokou's stats and moves are the same as yours, except you're 
    a little faster.  I don't really have a full-proof strategy, but here 
    are some basic hints for the battle, in fact for all battles.
         *Make sure you have enough ki to complete the attack you want to 
         *You're strongest attacks are easily dodged by you opponent.  To 
    improve you odds of landing a blow you can use [Taiyou-Ken], move [In 
    front of your opponent], and [Kaiou-ken] (I think the [One-Pattern] 
    might help too).
         *Using the [-2] [Movement] at the end of your turn will help by 
    either wasting one turn of the enemy's by forcing him to move closer to 
    you or, if he doesn't move closer, his attacks will be less effective.
         *I your Ki is nearly completely empty, spend four or five 
    dragonballs on [Power Up].  On your next turn unload with some weaker 
    attacks that don't cost more that 5 Ki.  Keep doing this until you Ki 
    is as high as you like.
         Um...that's all I can think of now.  If you have any strategies 
    send them to me.
         So anyway, after the fight you go to Karin's Tower where he gives 
    you a [].  Then Gokou goes off to the 23rd Tenkaichi Budokai.  
      B. 23rd Tenkaichi Budokai
         When you arrive you are given two option, [Talk] or [Stats] where 
    you can look at your stats.  Look at your stats if you want to then 
    choose [Talk].  You can talk to two different people; it doesn't matter 
    which option you choose.  Then you will go back to the [Talk]/[Stats] 
    screen.  Select [Talk], then you will be able to talk to (from top to 
    bottom) [Bulma], [Kamesennin], or someone I don't know (can anyone tell 
    me).  I think it might be Lunch... Anyway, it doesn't matter which one 
    you choose.  After a while of dialog, Kuririn shows up.  He starts to 
    freak out cuz' he can't believe it's really Gokou.  Then come [Yamcha] 
    and [Tenshinhan].  Keep pressing [Talk] when that menu comes up and 
    talk to different characters if you get stuck.  Eventually, Piccolo 
    will show up.  Then there will be more talking.  After awhile Chi-chi 
    will show up and get really mad at Gokou because he doesn't recognize 
    her.  Then the announcer will appear and you will have eight numbered 
    options to choose from.  It doesn't matter which one you choose.  For 
    your first fight, you will be pitted against either Chi-Chi, Tao-pie 
    pie, Kuririn, Yamcha, or Dr. Gero (I think...).  For your next fight 
    you have to fight against Tenshinhan, and for the third you have to 
    fight Piccolo.  So here's your strategy for surviving the 23 rd 
    Tenkaichi Budokai.
         The first of the three battles shouldn't be too hard. The only 
    thing that is different from the first battle is that there is an extra 
    option on the main menu.  In-between [Power Up] and [Energy Attacks] is 
    [Senzu Bean].  That's right, you have a HP restoring [Senzu Bean]!  You 
    should save it for the last fight, though.  Anyway, after that battle 
    you will fight with Tenshinhan.
          This fight, you will be able to select up to four turns instead 
    of three.  You also might gain some new moves sometime during this 
    battle.  The only thing you really need to worry about is when he uses 
    Kikouhou.  Don't worry about it too much though as he doesn't always 
    use it.  If he does end up using it you may have to use the [Senzu 
    Bean] if hits you with it.  He also is able to counter your attacks, 
    but I've only seen him do this when he has almost no HP left.
         After the battle you will see some scenes with Piccolo and the 
    Denshi Jar.  Some talking between all the fighters commence.  Then you 
    will fight him.  After getting him below 500 HP, Piccolo says some 
    things and then powers up and becomes huge.  He calls himself "Big Ma" 
    (Big Demon).  The fight continues.  When he is around 400 HP some more 
    events will occur.  Gokou launches a Kamehameha and flies down 
    Piccolo's throat.  He comes out with the Denshi Jar and Tenshinhan sets 
    Kami free.  You fight the rest of the battle uninterrupted.  After it 
    is over you see Gokou lying on the ground almost dead.  Yajirobe shows 
    up and gives Gokou a Senzu bean.  Some talking and animations follow.  
    Gokou finally recognizes Chi-chi when he has a flashback to years 
    earlier.  They fly off together.  The next scene happens when they are 
    married and living together.  
      C. Kami's Training
         Like I said, this section opens at Gokou and Chi-chi's house.  
    Gokou says something and Chi-chi look's really mad.  Apparently she 
    doesn't want Gokou to train at Kami's Lookout.  As dangerous as it is 
    to defy the wishes of Chi-chi, Gokou goes to train anyway.  When he 
    arrives Gokou and Kami talk a bit, and then you will be able to select 
    some mini-games from a menu.  Here are your options:
    [HP Booster]
    [KI Booster]
    [SP Booster]
         You can only train three times, so decide which stats you want to 
    boost.  Keep in mind that all training exercises boost you BP.  Here's 
    how to train:
         [HP Booster] is the only one you won't be familiar with.  There is 
    a bar at the bottom of the screen, half shaded, half not.  An arrow 
    will slowly move to the shaded end of the bar.  Press A as fast as you 
    can to keep it at the non-shaded end.  If you do this you move on to 
    the next level.  Simple, eh?  There are a total of seven levels.
         The [KI Booster] is the easiest of the three, in my opinion.  
    Basically it's the same thing as the [Block] mini-game.  Stop the arrow 
    in the middle of the bar.  There also are a total of seven stages.
         Lastly, the [SP Booster] is just like the [Dodge] mini-games.  
    Press the control pad button that corresponds with the arrow.  Once 
    again, there are seven stages.
      D. Raditzu
         Finally, we're in Dragonball Z!  The scenes play through just like 
    the first few episodes of the series, so let's just skip to the fight.
         If you didn't use the [Senzu Bean] in the Piccolo fight, you'll 
    notice that you still have it.  You also will notice that you have five 
    dragonballs now.  Nothing too bad to worry about.  Raditzu can 
    counterattack, but not often enough to be a big threat.  If you can't 
    seem to hit him, try powering up to your max Ki, then use a [Taiyou-
    Ken], [Power Up], a [3x*] [One-Pattern], and finish with a [Kamehameha] 
    or a [Chou-Kamehameha*].  You can also use a [Taiyou-Ken] and then some 
    weaker moves such as [p2], [k2], or [Head-Butt].  Anyway, once he has 
    about 800 HP, Piccolo joins in the fight, but he won't be able to lay a 
    finger on Raditzu.  A little later, Gokou and Piccolo stop fighting and 
    talk a bit.  Piccolo says he will charge up his special move if Gokou 
    can keep him busy.  A little later, Piccolo launches his Makkanosappo, 
    but it will miss (what a surprise!).  The fight will continue until you 
    get Raditzu's HP below 100.  Gohan will attack Raditzu, and then Gokou 
    will hold Raditzu down.  Piccolo launches his Makkanosappo and the 
    fight is over.
         Before Raditzu dies, Piccolo tells him of the dragonballs.  Vegita 
    and Nappa hear this through Raditzu's scouter.  Bulma and Kuririn show 
    up and talk a little bit.  Then Gokou dies and you can see how his 
    stats increased.
     E. Kaiousamma's Training
         You are treaded to a scene of Nappa and Vegita talking then 
    heading to Earth.  Meanwhile Gokou is about to start on his journey to 
    Kaiousamma.  That's right, you have to travel along Snake Way.
         Well, it shouldn't take you as long to get there as it did Gokou, 
    but you should still hurry.  Why?  Because the quicker it takes you to 
    get there the more the training time you have!  You may want to 
    practice this before you try it for real, so go to [Kaiousamma's 
    Training] from the main menu after you turn you Game Boy on and see 
    section IX for details.
    -Snake Way-
    Directional Pad-Move Gokou
    Hold right and B, then press A-Fly (release A to stop flying)
      -Running into a wall with B pressed causes you to fall backwards.
      -Falling off snake way causes you to stop for several seconds.
         Anyway, you will see two meters at the bottom of the screen.  The 
    first is a "Fuel" meter.  It empties very quickly, so only Fly if you 
    really need to.  The second tells you how far along you are on Snake 
    Way.  There also is a timer.  If you get to Kaiosamma's before the 
    timer get to 200, and then you can have three training exercises.  If 
    you get there between 200 and 250 seconds, then you can undergo two 
    training exercises.  Arrive over 250 seconds and you'll only have time 
    for one exercise.
         Once you arrive Kaiousamma tells you how many exercises you have 
    time for.  Then, you get to choose from this list:
    [Genki Dama]-Boosts Ki
    [Catch Bubbles]-Boosts Speed
    [Kaiou-ken]-learn Kaiou-ken up to x4.
         If you only get to choose one, choose [Kaiou-ken] as it will prove 
    to be the most useful for your final three fights.  Next, would be the 
    [Genki Dama] exercise.  I recommend practicing for these like you did 
    for Snake Way.  You may get one shot at these so you better be able to 
    ace all of them, especially [Kaiou-ken].  You should practice this 
    until you can get to [Kaiou-ken] x4 easily.
    -[Genki Dama]-
    Control Pad-Move Cursor
          Hit the 10 blocks with 10 Genki Damas.  You have 10 seconds to 
    hit each block.  That's all there is to it.
    -[Catch Bubbles]
    Press A and B alternately to walk
         You have 60 seconds to catch Bubbles 5 times.  Simple huh?
    Press A and B when prompted
         This is the only mini-game that's hard to explain.  OK, here it 
    goes.  It opens with Gokou trying to learn Kaiou-ken.  He has 60 
    seconds.  There is a meter with a ball in the middle.  Commands on the 
    ball will alternate between A and B.  Keep pressing A and B and the 
    meter will start to fill.  When the meter is full, a timer in the lower 
    left-hand corner of the screen will count down from 10 to 0.  When it 
    get to 0, you will have reached Kaiou-ken x1.  Little waves of energy 
    come out from the sides of the meter to the ball in the center.  When a 
    wave of energy reaches the center you press either A or B.  Waves 
    coming from the right side of the meter to the center will tell you to 
    press A.  Waves coming from the other side tell you to press B.  Press 
    them at the right time 10 times, and you will move on to Kaiou-ken x2.  
    The waves are much faster now, but you can still see them.  Press A or 
    B at the right time 10 times and you will moves up to Kaiou-ken x3.  
    You can hardly see the waves now, so it's all guesswork from here.  
    Once you get to Kaiou-ken x4, the game will stop.  All this will make 
    much more sense when you practice this.  Try to get to Kaiou-ken x4 
    when you do it for real or else you won't have Kaiou-ken x4 for the 
    hardest battle of the game.
         After you finish training, Kaiousamma will talk of the Saiya-jin a 
    bit, then Gokou goes back to Earth.
    F. The Saiyai-jin Attack
         Gokou will meet up with Kami and then Karin, who gives you a 
    [Senzu Bean](You'll have two if you still have the one from the 3rd 
    Tenkaichi Budokai!).  When you arrive at the battlefield you see 
    Piccolo sacrifice himself for Gohan.  Some talking goes on, then you 
         First up is one of the Sabamen.  You shouldn't need to use your 
    [Senzu Bean] until the Vegita fight.  Unless you caught all five 
    Bubbles at Kaiousamma's, the Sabamen will be faster than you, but that 
    shouldn't be too much of a problem.  The only thing you should be 
    careful about is one of his attacks (don't know what it's called...) 
    where some kind of liquid shoots out of his head.  Try to dodge it 
    because it can really hurt you.  Just keep using [Taiyou-Ken] to blind 
    him and/or a [One-Pattern] then pummel him with whatever you like.  You 
    won't need to test out the [Kaiou-Ken].  If you do decide to use it 
    though, remember that you won't be able to gather as much ki energy 
    when you [Power Up].
         The Nappa battle won't be as easy as the last.  His normal attacks 
    can cause 100+ HP of damage while his ki attacks can cause between 200 
    and 500 HP.  You'll notice that you have six dragonballs now.  I find 
    that the best way to take this guy down is to hit him with your weakest 
    attacks.  [p1], [k1], and [Regular Blast] work best, but you can 
    sometimes get a [Throw] in too.  If you get low on HP, try to use your 
    highest x [Kaiou-ken] you have and unload the weak attacks.  Hopefully 
    you can take him down before he kills you, because you really need to 
    save that [Senzu Bean] you have.  Anyway, you shouldn't have too much 
    of a problem if you follow my advice.  Now for the hard one...
         Vegita is the last and hardest opponent in the game.  You'll have 
    all seven dragonballs, but so does Vegita.  Vegita also has 9999 HP!  
    This is going to be a long fight, but now, even your weakest attacks 
    cause around 150-200 HP of damage.  Vegita's attacks, however, cause 
    between 250-600 each turn.  You should still have that [Senzu Bean], if 
    now it will be near impossible to beat him.  Use it when your health is 
    around 2500-1500.
         Anyway, there are two ways to do this.  The first and longest is 
    to just use [p1] and [k1].  They are the only moves you can hit him 
    with most of the time.  Don't be afraid to speed up the process a 
    little when he's around 4000 HP by using [Kaiou-Ken].  The second 
    requires you to have a max KI of around 160.  The very first turn of 
    the battle you must use [Taiyou-Ken] twice, then [Genki-Dama].  If you 
    don't know how to use this, here's a simple explanation: Select [Genki-
    Dama] twice.  Why?  The first time you use [Genki-Dama] in battle makes 
    you gather energy.  The second time you use it you fire the [Genki-
    Dama].  Use you last three turns to power up.  The next time you 
    attack, power up three or four times then use [p1] or [k1] the last 
    three or four turns.  The next time you attack, go back to what you did 
    the first turn: power up if you need to, [Taiyou-Ken] twice, [Genki-
    Dama] twice, then power up.  Granted, it won't hit Vegita every time, 
    but because it's so powerful it doesn't matter.  Even if Vegita blocks 
    it, it causes about 700 HP damage.  If it does hit Vegita, it will 
    cause between 1300-2000 damage!
         Keep fighting Vegita until you've got most of his health down, I 
    think somewhere between 3500-2500.  During this time Vegita will see 
    he's outclassed and decides to turn Ohazaru.  His attacks will be much, 
    much stronger now so don't be afraid to use that [Senzu Bean] now if 
    you haven't.  Keep using the same strategies as before.  Be careful 
    because he attacks now cause between 300-700 HP damage.  Also, any 
    speed advantage you had on Vegita will now be gone.  On the bright side 
    of things he's so big that it's hard for him to dodge any of your more 
    powerful [Physical Attacks].  Keep fighting until he's down to below 
    500 HP.  When this happens you've won!  Yajirobe will pop out of 
    nowhere and cut off Vegita's tail, then, well you know what happens...
    VII. Tournament
         This is basically a Tenkaichi Budokai without the plot line.  Not 
    much explaining to do.  You can use the Gokou that you built up from 
    the Story Mode.  The strongest enemies that you've faced in the Story 
    Mode are entered in the Tournament.  The stronger you are the stronger 
    your enemies will be.  Also, if you had a [Senzu Bean], you'll have one 
    here too.
    VIII. 2 Player Fight
         You (Gokou) fight against a friend who plays one of many different 
    characters.  After you select this from the main menu you are taken to 
    another menu.  I don't know what this one does, just pick a job.  Then 
    you are taken to a menu with your save files.  Choose the one you beat 
    the [Story Mode] with to get these characters (in the same order):
         I know what you're thinking, Codes or Passwards??  That's right, 
    select the last option and you're taken to some sort of code or 
    passward screen.  It's pretty useless considering I don't know any 
    codes for it...Oh well.. .Here's the list of characters if you use the 
    file that has no data on it:
         In a week or two I'll make a moves list for all these characters, 
    IX. Kaiousamma's Training
         This option lets you play the four mini-games I discussed in    
    VI. Story Mode E. Kaiousamma's Training.  After selecting this it takes 
    you to a menu that I don't what's for, so just choose an option.  
    You're taken to a menu where you choose from four options:
    [Genki Dama]
    [Catch Bubbles]
    [Snake Way]
         See VI. Story Mode E. Kaiousamma's Training to learn how to play 
    X. Credits
         I've written this faq all myself so far, but if you have something 
    to contribute or if you found a mistake I'll put your name here.  Just 
    e-mail me at kenohki00@hotmail.com.  E-mail me if you have any questions 
    too.  If you want to put this faq on another site besides 
    www.gamefaqs.com, feel free to do so, but put it up in its entirety and 
    make sure to credit me.  Any reproduction of any portion of this faq 
    without contribution to me is forbidden.  It is also forbidden to use 
    this faq for money making purposes.
    Copyright 2000 Casey J. Anderson

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