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    FAQ/Walkthrough by SubSane

    Version: 0.9 | Updated: 04/05/07 | Search Guide | Bookmark Guide

                           INDIANA JONES AND THE LAST CRUSADE
                                 FAQ/WALKTHROUGH, v0.9
                             Based on the Game Boy version
                           Written and maintained by SubSane
                              Last Updated April 05, 2007
         1.1 About the Game
         1.2 About the Guide
    2.0 BASICS
         2.1 Game Start
         2.2 Status and Menu Screens
         2.3 Controls
         2.4 Items
         3.1 Exploring the Caves
         3.2 Escaping on the Train
         3.3 Entering the Catacombs
         3.4 Assault on Castle Brunwald
         3.5 Escape the Airship
         3.6 The Three Trials
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION ========================================================
                                  1.1  About the Game
    Indiana Jones, that famed archaeologist and pilferer of rare antiquities, has
    had many adventures. One of the most famous is his quest to rescue his father
    from the Nazis and recover the holiest of holies: the Holy Grail, Jesus
    Christ's cup from the last supper. In this quest he travels to Italy, Germany,
    and the ancient city of Alexandretta all while fighting off Adolph Hitler's
    minions of evil and romancing a double-crossing (and quite hot) Austrian
    This version of Indiana Jones and the Last Crusade was released on the Game Boy
    in 1993.
                                  1.1  About the Guide
    It's your basic text-only walkthrough, and luckily for you the game is rather
    short, which means this is a short walkthrough.
    To find a specific word in the guide, preferably by referencing the table of
    contents at the top, hold Ctrl and press F on your keyboard. That will open a
    Find screen that you can use to find the word you're looking for.
    ===== 2.0 BASICS ==============================================================
                                    2.1  Game Start
    Start Game
    Select this to begin the game.
    Here you can toggle the music On and Off.
    Enter Code
    Select this to enter a code for a specific level. Codes are revealed after you
    complete levels.
                              2.2  Status and Menu Screens
    Status Screen
    Indy Health: The bar in the bottom-left corner represents Indy's health.
    Ammo Remaining: When a weapon is equipped you can check how much ammo you
                    still have.
    Time: Each stage is timed, and the timer in the center tells you how much time
    Boss Health: The Boss meter on the right shows the boss' remaining health.
    Pause Screen
    Here you can view the score and remaining lives.
                                     2.3  Controls
         Command     |  Character Action               |  Other           
         D pad       |  Move Indy, climb ropes         |  Navigate menus
         B button    |  Attack                         |  -
         A button    |  Jump                           |  -
         Select      |  Switch weapon                  |  -
         Start       |  Pause game                     |  Select in menus
                                       2.4  Items
        Item              |  Purpose of item
        Heart             |  Regain health
        Hourglass         |  Regain time
        Torch             |  Light up dark areas for a limited time
        Whip              |  A weapon with more attack strength than the fists
        Gun               |  Each gun powerup has three shots of ammo
        Cross of Coronado |  A required item found in the first level
        Tablet Pieces     |  These required items are found in the third level
        Cross Shield      |  A shield you must pick up in the third level
        Diary Pieces      |  These are required items in level four
        Biplane Key       |  This is required to complete level five
    ===== 3.0 WALKTHROUGH =========================================================
                                3.1  Exploring the Caves
    Required Item: Cross of Coronado
    This first level is fairly introductory with only Indy's fists as weapons and
    simple goons as enemies. Avoid the first falling spikes (a platform game
    classic), and grab the torch. From there you can make your way down to the
    bottom level using the ropes, and remember to duck under the goon's knives
    when you pass by him. He's out of reach, so don't bother trying to attack him.
    Once at the bottom head to the right. Duck under the guy's bullets and get
    close enough to punch him a couple of times. If you need health you can climb
    the short rope up to the rafters to pick up a heart. Beyond this you'll come
    across two more guys and your first hourglass, which resets your time. At the
    end of the path will find a stretch of water which for some reason hurts Indy.
    Jump and grab the ropes to cross over the water, but watch for falling spikes.
    You'll need to move down a bit to make the jump from one rope to the next.
    After this you'll find the end of the path and several ropes leading up to
    the top. From there you must turn left or right. If you would like some time
    and health powerups you can go to the right, however if you're confident that
    you have enough of both then you can make your way to the left. 
    Watch for those two guys on the ropes and get on the path. Here you'll face
    more goons and find more powerups, but nothing new. Don't worry if the torch
    goes out while walking; there's a torch just below this level, after you pass
    a knife thrower. From that torch you must continue to the right until you see
    two ropes. Grab the heart on the platform between them then climb down, where
    you must walk to the left again.
    Walk and fight your way through. You'll pass some small platforms and climb
    over a mound of stones, but don't stop until you reach a solid wall and a long
    rope leading up. Climb up and then climb a few feet up the next rope. On this
    lone rope you'll face a climber moving up and down. Wait for him to come down,
    then follow him up until you have enough space to jump to the next platform on
    the left. Jump onto it and wait for the climber to descend then jump across the
    rope to the entrance on the right. Follow this path (and collect the torch and
    hourglass along the way) until you have to climb down a rope on your left.
    Here you'll find the glowing Cross of Coronado, an item that is required to
    advance to the boss of the level.
    After grabbing the cross you'll need to drop to the ground and walk along the
    same ground to the left until you reach that rope with the climber. Follow him
    up just like before but continue up the rope on the left this time. From there
    climb the rope on the right and enter the tunnel to move on to the boss.
    Boss: Man with 2x4
    The guy wielding the 2x4 may seem tough, but his simplistic attacks are easy
    to avoid. First, his swings are slow and can easily be avoided by staying away
    when he gets ready to swing. The spikes he drops from the ceiling always fall
    in the same spot, so those aren't a problem either.
    To defeat this guy, wait for him to swing his weapon then approach and punch
    him. Back away and return to the left before he gets another chance to swing,
    then repeat the attack. It will take about 15 hits to defeat him but don't
    dawdle or you'll run out of time.
                                3.2  Escaping on the Train
    Required Item: None
    This one is as straight forward as they come. Proceed to the right while
    jumping between cars, jumping over rhino horns and giraffe heads, and killing
    goons. The gun goons are as simple as they were in the caves, but the knife
    throwers can duck which may put you at a disadvantage if you like to duck and
    wait. Get as close as possible when you see a knife thrower and duck to punch
    him, but don't sit still too long or they'll hit you. You should also pick up
    the whip along the way.
    Continue along until you reach the final car.
    Boss: Big Native with Arrows
    Whip out the whip and prepare for a more an easy battle. First of all, this
    guy's arrows inflict much more damage than the last boss, so avoid them at all
    costs. Next position yourself in the gap to the left of the native. You can
    duck down on the right side of that gap and whip away for massive damage, but
    when you see him duck down you'll need to jump onto the raised platforms to
    jump over his arrow. Continue whipping and jumping over the low arrows to
    easily defeat the guy.
                              3.3  Entering the Catacombs
    Required Item: 4 Pieces of a Tablet, Cross Shield
    Head to the right and jump over all the gaps. You'll also want to avoid the
    drops of sludge from the ceiling. Eventually you'll find a rope leading down
    into the depths of the catacombs; Climb down the rope and jump out to the right
    when you see a platform appear. Grab the glowing item to get the first piece
    of the tablet.
    Continue down and grab the heart near the rope if you need it, then head left.
    Walk along the path and avoid the drops, and stop at every gap to make sure
    there isn't an obstacle on the other side that is going to knock you down into
    a hole. You can kill the rats by ducking and punching them, if you want to be
    cruel about it. You'll find the second piece of the tablet on a ledge at the
    end of this path.
    Down the rope to the third level, hoorah! Pick up the heart and walk along
    to the right. The sludge drops get more frequent in this area so watch your
    step. You'll also face pits full of bones... man, those old school guys sure
    were a macabre bunch. If you see your time ticking dangerously low don't
    worry about it. There is an hourglass on this level just past the first bone
    pit. Get to the rope at the end and climb down then turn left over the bones.
    A few more rats, a whip, and a rope later you'll be down on the fourth level.
    Kill the gun-toting shriner and then grab that heart on the left before you
    continue. After facing another shriner you'll find a rope. Jump past the rope
    to find the third piece of the tablet.
    Down the rope and to the left you'll find another shriner and the second
    hourglass in this level. Climb down the next rope and jump to the left to find
    the final tablet piece tucked away in a corner below a rock overhang.
    Head down and to the right from there to find oil pools and burning rats. Avoid
    both types of obstacles and get to the ropes at the end. You'll have to climb
    the ropes and make your way to the left to find the Cross Shield. After that
    simply punch the wall protecting the knight's tomb to proceed to the boss.
    Boss: Fire Breather
    This fat guy's not a problem. Wait on the left and jump over the fireball when
    he blows it out, then whip him two or three times and return to the left.
    Repeat that incredibly simple attack pattern to defeat him.
                            3.4  Assault on Castle Brunwald
    Required Item: 4 Pieces of a Diary
    Proceed to the right from one platform to the next. You'll want that whip along
    the way, of course. Climb the ladders to find your first Nazi. These guys move
    and attack just like previous gun enemies, however their bullets inflict more
    damage than previous versions. To avoid getting hit you should try and pounce
    on these guys when their backs are turned, so you can punch away without the
    risk of injury.
    Walk to the left and make a long jump to the next rope. From there you can
    climb up a bit to find a platform with a Nazi and the first piece of the diary.
    Return to the long rope and climb to the top where the open door is. Use your
    whip to grab the wood on the right and whip across the gap. Kill this Nazi
    quickly and jump up to a small platform on the right to find the second piece
    of the diary.
    Jump onto a small higher platform on the left and then follow this path as it
    ascends to the right. At the end of this path you'll find the third piece of
    the diary on a lone platform to the left. Quickly return to the long platform
    just below a door and look for a wooden hook that you can whip on the left.
    Swing across the gap and kill the Nazi to find an hourglass. Climb up via the
    ladder on the left and kill yet another Nazi, and just past him you'll find the
    fourth and final piece of the diary. 
    Continue up a ladder, through a few more Nazis, and across another gap to reach
    an open door in the top-right corner of the level. You're clear to finish the
    level by walking to the right.
    Boss: Giant Toy Nazi
    This guy might as well be a toy soldier because his attacks are regular and
    his movements are stiff as a board. Like the native back at the train this guy
    has a high shot and a low shot. You can duck under the high shot and attack
    while he shoots, then back up a little bit and jump over the low shot. Use the
    gun if you like for massive damage then finish him off with some whip action.
                                3.5  Escape the Airship
    Required Item: Biplane Key
    Follow the path by climbing up one ladder and then halfway up the next ladder.
    The Nazis here are real tough and I suggest avoiding them altogether, so wait
    for him to walk to the left and then quickly climb up and get to the next
    ladder on the right. From that point simply follow the path and go up ladders
    until you see a ladder leading down to a lower level. Skip that ladder and
    proceed to the next one on the right that leads up. Wait on the ladder until
    the Nazi appears and turns left then quickly follow him all the way to the left
    where you'll find a key. Grab it and return to the ladder.
    Climb down and then climb down that other ladder that leads down to a lower
    level. Wait on the left and whip the Nazi to his doom then continue along up
    the ladders along the path. When you reach a long stretch of walkway wait for
    the Nazi to turn right and then follow him all the way to the next ladder.
    He'll walk far enough to give you time to climb down.
    Continue climbing down at this point and you'll reach what appears to be an
    eating hall with black walls and windows. Kill the Nazi with a few whips and
    walk to the left through more sets of ladders. You'll also find an hourglass
    and a gun between the short ladders.
    Below that will be a sitting area with black walls. Proceed to the right and
    climb up the long ladder to fight a few more Nazis. Make sure you head all the
    way to the right to find a Nazi and a gun powerup nearby. Head down more
    ladders from there to reach the biplane at the bottom of the airship.
    Boss: Plane Pilot
    Start by using all of your gun ammo to inflict the most damage, then get close
    for some more whip action. His attack pattern is just like nearly every other
    boss thus far, so jumping and ducking is the order of the day. The one note here
    is that his low bullets are higher than usual so you'll need to make sure to
    time your jumps to make the bullet pass under Indy just as he's at his highest
    point. After a relatively short battle the pilot will be dead and you'll be on
    your way to the final level.
                                 3.6  The Three Trials
    Required Item: None
    The final level is in a cave near the ancient city of Alexandretta. But this
    isn't any old cave - it's the cave the houses the Holy Grail! Indy's goal is
    to get past three trials and prove he's worthy of the Grail.
    Walk along until you see a gap and a Nazi on the other side. You can't touch
    the Nazi without getting knocked into the pit, so wait for him to turn his back
    then jump onto the platform and get whippin'! Once he's dead you'll come across
    a platform with two circular blades slicing through it. Wait for the blades to
    be at the top or bottom before walking through.
    Keep jumping over gaps and whipping Nazis from a safe distance. You'll see some
    platforms spelling out IEHOVA ("God" in Hebrew) at one point. There's no
    puzzle here, but keep that word in mind for later. Simply walk across and keep
    going to the right.
    After more platforms, Nazis, and blades, you'll find another set of spelling
    platforms. This time you'll need to remember to only step on letters that
    spell out IEHOVA in that order. Continue along to the black abyss and then
    keep walking to find an invisible platform. Get past the final blade to
    complete the trials.
    Now you must make a choice. Which chalice was the one Jesus and his crew drank
    from at the last supper? The answer is the plain-looking cup, the "cup of a
    carpenter," second from the left. Make sure to choose the correct one or you'll
    be forced to start the game all over again!
    If you chose wisely you'll see the ending and the names of all the fine folks
    who developed the final version of the Indiana Jones and the Last Crusade
    video game. Congratulations!
    ===== 4.0 CODES & SECRETS =====================================================
    Level Codes
    Level 2: 0C1103115B
    Level 3: B112041231
    Level 4: 7613051309
    Level 5: 2F14069344
    ===== 5.0 LEGAL / MISC. =======================================================
                                 5.1  Version History
    April 5: Version 0.9
    Well, whip me in the ass and call me Marion... the FAQ's all done!
                                  5.2  Guide Credits
    Thanks to:
    1. George Lucas, Steven Spielberg, and the rest of the cast and crew from the
       original Indiana Jones films for creating some of the memorable characters
       and adventures from my childhood.
    2. Wilson Lau, whose 'Bart vs. the Space Mutants' guide inspired me to write
    3. Ubisoft and NMS Software Ltd. for creating the game.
    4. The whole freakin' FAQ community for hard work and dedication. Rock on.
    5. Thank YOU for reading. After all, I didn't write this for my own health...
                               5.3  Contact Information
    The address is: subsane@gmail.com
    The issue of too many e-mails isn't a problem, so I'll most likely respond to
    any questions (for now). But, I do delete e-mails without a subject. Put
    'Indiana Jones FAQ' or something similar in the subject line.
                                   5.4  Legal Stuff
    1. Indiana Jones ® and The Last Crusade ™. Indiana Jones is a registered
       trademark of Lucasfilm Ltd. ™ and © 1989, 1993 Lucasarts Entertainment Co.
    2. This guide copyright © 2007 SubSane. This guide may be distributed freely
       as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
       private use and may not be reproduced for commercial purposes.
       If I discover that this guide has been altered in any way and is being
       displayed publicly, I reserve the right to have the guide removed from that

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