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    FAQ/Walkthrough by SubSane

    Version: 1.1 | Updated: 08/28/03 | Search Guide | Bookmark Guide

                       Based on the Game Boy version
                     Written and maintained by SubSane
                       Last Updated  August 28, 2003
         1.1 Game Details
         1.2 Story
    2.0 BASICS
         2.1 Game Start
         2.2 Status and Menu Screens
         2.3 Controls
         2.4 Items
         2.5 Points
         3.1 Up the Beanstalk 
         3.2 Outside the Castle
         3.3 The Giant's Cupboard
         3.4 Soup Du Jour
         3.5 The Giant's Room
         3.6 Escape from the Castle
         3.7 Down the Beanstalk
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION =============================================
                            1.1  Game Details
    This game was released in 1993, the third installment of the Gameboy
    Bart trilogy. Developed by Software Creations.
                                1.2  Story
    Once upon a time, there was a poor family with a son named Bart. The
    family was so poor, they sent Bart into town to sell the family cow.
    On his way to town a miser traded some magical beans and a slingshot
    to him for the cow. 
    When Bart took the beans back home, his father Homer tried to eat them,
    then spit them out the window. He sent Bart to his room for the night.
    The next morning, Bart saw that a giant beanstalk had grown into the
    sky. He grabbed his slingshot and headed up the beanstalk.
    ===== 2.0 BASICS ===================================================
                               2.1  Game Start
    Press Start
    Choose this option to begin the game.
                         2.2  Status and Menu Screens
    From left to right:
    The Bart face represents the number of remaining lives for a stage.
    The white bar in the middle is the remaining health.
    Gold Coins
    The total number of accumulated points.
    The numbers above the gold coins are your points.
                              2.3  Controls
    Command        |  Character Action               |  Other           
    Start          |  Pause                          |  -
    Select         |  Use special weapon             |  -
    Left           |  Walk or jump left              |  -
    Right          |  Walk or jump right             |  -
    Up             |  Climb vines                    |  Slow parachute
    Down           |  Climb vines                    |  Speed parachute
    B button       |  Use slingshot                  |  Parachute spin
    A button       |  Jump                           |  -
                                 2.4  Items
        Item         |  Purpose of item
        Gold coin    |  Needed to complete each stage, get energy
        Dynamite     |  Use it to destroy all enemies on screen
        Paper plane  |  Use it to kill enemies in one shot
        Black ball   |  Temporary slingshot upgrade
        Golden goose |  Need it to beat the "Giant's Closet" level
        Harp         |  Need it to beat the "Giant's Closet" level
        Money bag    |  Need it to beat the "Giant's Closet" level
        Golden egg   |  Temporary invincibility
                                 2.5  Points
        Action/Item  |  Number of points
        Money bag    |  900 points
        Stage enemy  |  200 points
        Boss         |  200 points
        Gold coin    |  100 points
        Dynamite     |  100 points
        Paper plane  |  100 points
        Black ball   |  100 points
    ===== 3.0 WALKTHROUGH ==============================================
                            3.1  Up the Beanstalk                     
    Gold coin requirement: 40 coins
    Enemies: Beetles, hornets, flies
    Believe it or not, this is the one of the hardest levels in the game.
    Although basic, there are way too many enemies and other obstacles
    that hurt you, not to mention that if you fall too far you will lose
    a life. I'll go through what I can to make the stage as easy as
    When you start off you'll see a beetle. To kill him just stay far
    enough away to see the pattern, then time your shots to kill him. It
    takes two hits. Always remember that your shots are infinite and you
    have no timer. NEVER take a risk because you're trying to get through
    quicker. Trust me, it's better to wait and be careful, otherwise you
    will not beat this game. 
    One other thing, if you die you have to start all over again!!! That's
    right, you lose all the coins you've gathered and a life, and you get
    sent back to the beginning of the level. So, don't die!!!
    Anyway, kill it and collect the first 3 coins. Coin count is now 3.
    Keep in mind that you get energy for the coins you collect. Ya know, a
    little extra help. Then pick up the dynamite stick. The dynamite stick
    is used to destroy all the enemies on screen, but don't use it yet. 
    When you reach the vine, use the thin leaves to bounce up. Collect the
    next 3 coins to get a total of 6. Kill the next beetle. When you come
    across the circle of flies, press select to use the dynamite stick and
    kill them. Directly under you there should be a hanging vine and some
    coins. To get to the vine, fall off the left edge and quickly hold right
    to grab the vine. Collect the next 3 coins to have a total of 9 coins. 
    From here jump to the long vine on the left and climb up, beware of
    the beetle and the thin spot in the ground. To kill the beetle just
    stand to the left, next to the thin spot. Then jump over the thin
    spot, to the left. Use the leaves on the left to get those 3 coins,
    then carefully fall off the edge and avoid the flies to get the 3
    coins on the left. You now have a total of 15 coins. Go back up and
    head to the right. Collect the 3 coins hanging next to the vines, then
    climb to the bottom of the longest vine and jump to the right platform.
    Hopefully you jumped low enough to avoid the spikes and flies on the 
    top platform. Kill the beetle and get the dynamite stick, then go back
    to the vine farthest right. Jump up and jump over the spikes. This is
    often hard to do because, well, it's damn hard! You will most likely
    get hit, but try your best to make it over. Get the 3 coins to have 21. 
    Make your way back to the right, jumping over the spikes and flies.
    Bounce up the right vine and kill that beetle when it's on the
    opposite end. Keep going up the vine to collect the dynamite stick
    then go left. Kill the hornets with two hits each. When you climb up
    the vine on the left, make sure your body is turned to the right. A
    spiky beehive will fall on the left, so be careful of it. Kill the
    beetles and pick up the next 2 coins to have 23. 
    When you reach the right edge, fall and hold left to grab the vine
    and the paper planes. If you still had the dynamite stick, try and go
    somewhere where there are flies on the screen and use the dynamite to
    kill them before you get the planes. Climb down that vine until you're
    nearly at the bottom. If you were at the correct spot, when you jump
    to the left you should be able to grab the next vine. If you were at
    the wrong spot then you'll either fall short and go down, or land on
    the platform above. Once you manage to get to the vine, make another
    small jump to the left and collect those 4 coins, you now have 27
    When you go right and see the leaves to bounce on, wait a second.
    There is a long vine far to the right that has 3 coins, and the only
    way to get them is to bounce on the far right of the first leaf. When
    you jump, go far enough to hit the leaf as far right as possible. If
    you did it right you should bounce past the second leaf and over to
    the vine. You now have 30 coins. Climb up the vine and kill the beetle
    with a plane, then climb up the next vine and collect the dynamite
    and the 2 coins to the left to get 32 coins, only 8 to go! 
    Climb back down the vine because if you jump you might die, then head
    left. Collect another dynamite and use it on the flies then bounce up
    the left side. Get the next 3 coins and kill the beetle. Bounce up
    the next vine and collect the next 2 coins for a total of 37 coins.
    Go all the way to the platform and head right, but only grab the
    coins when the beetle is on the opposite side. Kill it if you want
    the dynamite stick. 
    Well, you are done with the coin collecting, and you also got an
    energy boost from collecting all the coins, so head up the leaves
    and use the dynamite stick on the flies. At this point there are
    extra coins on the vine to the left and the one above you, but you
    shouldn't need them. If you do, grab as many as you need. Climb up
    the vine above you, but keep your body to the right. The falling
    spike hive may hit you. 
    Kill that beetle and grab the black ball to get a temporary slingshot
    upgrade. With it, it only takes one hit to kill an enemy. Head to the
    right to meet the "boss" of the level.
    The Homer beetle is simple to beat. When you enter the area stay to
    the left. Wait for him to climb down and shoot him, then jump right
    over. Make sure to time your shots so it hits him when he hits the
    floor. If you picked up the slingshot upgrade it takes 15 hits, if
    you didn't it'll take 20 hits. I mean really, it's too easy isn't it?
    Well, finally out of here.
                            3.2  Outside the Castle                     
    Gold coin requirement: 30 coins
    Enemies: None
    Whoa, that previous section was too long, wasn't it? If you managed
    to beat the first stage, then you know all the basics. I'll try to make
    this section shorter.
    Ok, the basics about this level. The white clouds are permanent but
    sometimes have lightning bolts on them, the moving grey clouds are also
    permanent but you have to move as they move, and the grey clouds that
    don't move are bouncy, so you can bounce on them once and they
    disappear. If you need to use one again, they reappear after a few
    seconds. I don't need to point out any coins because you collect them 
    as you go right, they are real easy to spot.
    Ok, go right getting all the coins you see and avoiding the lightning
    bolts. Whenever you bounce on a grey cloud, always hold right. There
    should be a platform to land on, and if you miss the grey cloud will be
    gone, and thou will fall to thy doom. So, uh, keep going right until
    you see a chain. 
    Avoid the missiles (were there missiles in Jack and the beanstalk?
    eh...), and hop down the lower left platforms to get the egg. The egg
    gives you invincibility, so grab it and head back to the chain and go
    right. When you reach the tower, be careful around the holes. They shoot
    out air that can knock you off the platform. Keep going right and you
    should get all the coins you need pretty quick, so keep going right 
    getting everything you can.
    Eventually you'll reach the boss, the Burns cloud. This guy is a bit
    trickier than the last boss, but I'll tell ya the pattern. First of all
    head to the right. When he goes towards you, you have to shoot him and
    jump up so you avoid him. He will go across like this THREE times.
    After the third time, stand in the middle and jump over him as he goes
    across. He will then go across the top of the screen shooting bolts and 
    stay on the other side shooting lightning bolts. 
    Stay on the far left and you should be fine. He will then repeat the
    same pattern, meaning he'll go across the floor at you THREE times
    again. After the third time, just stand in the middle and go back to
    the right side. He will repeat the same pattern as the first time. The
    VERY important trick here is to time your shot so that you can hit him
    and still have time to jump up. Although it may seem easy, it is 
    actually quite hard. It takes nearly 30 hits to beat this guy!!!
    Well, it took me awhile. Hopefully you still had the dynamite stick 
    to use. Good luck. 
                          3.3  The Giant's Cupboard                     
    Gold coin requirement: 35 coins
    Enemies: Rats
    Ok, this stage is sorta easy. I'd say medium difficulty. As you go
    along, you want to jump over the thumb tacks, which is an easy task.
    You see those rat traps? Well, you don't want to touch the spike on
    the right of them. You do want to use the spring on the left side of
    them. The rats are simple to kill, only 2 hits with a normal shot, 1
    hit with the upgrade. These aren't as slow as the beetles, so stay far 
    away. As for the candles, you have to walk across when they are
    flickered out. You only get like a second, so move very fast. Also,
    every once in a while a pen will fall down the screen. Very easy to
    Alright, just head right, jumping over tacks, killing rats, and using
    the springs to jump over obstacles. Eventually you'll pass some candles
    and some tacks, and you'll see some coins. Grab the 1 coin you can reach
    from above, then keep going right. You'll get a good ol' slingshot
    upgrade and 3 more coins, bringing you to a total of 4. Go back across
    the candles and make sure to hit that spring as far to the left as
    possible. If you don't you'll land right on the spike across the gap.
    Get those 4 coins to have 8. Avoid the pen and go left to collect the
    dynamite stick and 4 coins to get a total of 12. Go the top way to the
    right, avoiding the pen and killing the rat. Go up the steps to get 4
    more coins and have 16 total. Waste whatever upgrade shots you have
    left, then fall down that hole to collect another upgrade and 11 coins. 
    After you fall, head back up to the spot you were just at. Go across
    the gaps for 7 more coins, and a total of 34. Kill the rat and go
    over to the candles. Quickly grab the egg at the bottom and try to get
    across as many candles as possible. The coins you get here will finish
    the coin requirement. Continue to the right and reach the end to finish
    the level. Guess what, no boss!
                             3.4  Soup Du Jour                     
    Gold coin requirement: 15 coins
    Enemies: None
    This is a simple level. Avoid the salt shaker from the top and the
    bubbles in the soup. The way the level works is for every coin you
    grab, another appears on another meatball. 
    When you're jumping from meatball to meatball never stand still on
    the middle ones. Sometimes they sink into the soup, causing you to
    die. Also remember to always jump from one to another, never drop
    onto a lower one, because you can't. You'll just fall and die. After
    easily getting the 15 coins, it's on to the next level.
                           3.5  The Giant's Closet                     
    Gold coin requirement: 30 coins
    Enemies: Rats, fire flies
    This one's relatively easy too. First of all, you may notice that
    whenever you walk into a light area, you flash as if hurt. Well, you're
    not getting hurt. Whenever you get into a light area, you have about
    5 or 6 seconds to get out before a giant hand comes down and smashes
    you, making you lose a life. So just remember to stay in the dark
    areas as much as possible.
    If you head straight to the right you should find 5 coins and a
    dynamite stick. From there go straight up and left to find the money
    bag the giant's wife mentioned earlier. If you go up and right into the
    light area you'll get 4 coins, then just jump over the rat and quickly
    go into the gap between the two lamps. Collect the next 4 coins and
    kill the rat, then jump over or use the dynamite stick on the fire
    flies. Get the upgrade and the 3 coins right next to it, then quickly
    go through the light area. I mean quick, ignore the rat in the way! Get
    the next 3 coins and kill that rat if you like. You now have 19 coins. 
    When you jump on that small platform, quickly jump off and to the
    right. The platform disappears and you'll fall if you stay on. Get
    the next 3 coins, then the paper planes and another 3 coins. Coins
    now totaled at 25. Go across quickly again and you'll find 4 more
    coins. I suggest ignoring any rats if you are in a light area, it's
    just a waste of valuable seconds to kill them. Anyway, go right
    again and you'll find the last coins you need to meet the requirement.
    If you go down and left, jumping the small platforms, you'll find the 
    giant's harp. Remember to go through as quickly as possible. 
    Next there is a platform below the top-right one. Take the bottom
    path and make your way across the small platforms, as carefully as
    possible. You're near the end, so make a mad dash for the finish
    line. You'll find the giant's golden goose and the exit. Guess what,
    no boss, again!!!
                         3.6  Escape from the Castle                     
    Gold coin requirement: None
    Enemies: None
    This stage is basically you going backwards through the "Outside the
    Castle" level, except a lot quicker. Remember to always stay to the
    left, because if the right of the screen gets you, you'll lose a life
    when the giant gets you. 
    If you don't see anything, wait a second or two for a platform to
    appear. It's too easy to lose a life, but it's still possible. Just
    make definite jumps and stay to the left.
                           3.7  Down the Beanstalk                     
    Gold coin requirement: None
    Enemies: Ducks, beetles
    This one is also really simple. As you go down, remember that holding
    down will speed you up, holding up will slow you down. Along the way
    you'll come across ducks, beetles, and spikes. You can kill the ducks
    by pressing B to do a little attack spin. There is one simple way to
    get down the beanstalk: follow the coins! The coins will lead you to
    the bottom with no problem. Sometimes you may get stuck on a platform,
    in which case quickly get to a gap and keep falling. If the top of
    the screen reaches you, the giant will take 1 life away. Anyway, once
    you reach the bottom, go to the left and grab the axe to finally
    finish the level.
    Congratulations you skilled bastard, you just beat the game!!!
    ===== 4.0 CODES & SECRETS ==========================================
    Game Shark codes for all Gameboy Versions
     Unlimited lives
     Unlimited energy
    ===== 5.0 LEGAL / MISC. ============================================
                            5.1  Version History
    August 28: Version 1.1
    - - - - - - - - - - - -
    Oy, more mistakes to fix.
    June 24: Version 1.0
    - - - - - - - - - - -
    I rewrote the whole thing, essentially. Might as well start this over
    at 1.0. Have fun!
                             5.2  Guide Credits
    Thanks to...
    1. Matt Groening. The man created 'The Simpsons', which has been on
    the air for 14 years and is still going strong. Shine on you crazy
    bearded bastard!
    2. If I thank Matt Groening, then I also have to praise the hundreds
    of individuals who are involved with the show. To the writers, voice
    actors, animators, producers, gofers, and every other person
    involved... thank you!
    3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space
    Mutants' guide. It inspired me to write guides for Simpsons video
    4. Software Creations and Nintendo for making the game possible.
    5. Gameshark.com for the Gameshark codes.
    6. Thank YOU for reading. After all, I didn't write this for my own
                          5.3  Contact Information
    The address is: subsane@gmail.com
    The issue of too many e-mails isn't a problem, so I'll most likely
    respond to any questions (for now). But, I do delete e-mails without
    a subject. Put 'Bart and the Beanstalk' or something similar in the
    subject line.
                              5.4  Legal Stuff
    1. "Bart and the Beanstalk" is copyright  1993 Acclaim Entertainment
    Inc. The Simpsons and any related Simpsons characters are property of
    Twentieth Century Fox Film Corporation.
    2. This guide copyright  2002-2003 SubSane. This guide may be
    distributed freely as long as it remains in it's ORIGINAL and UNALTERED
    form. It is only for private use and may not be reproduced for
    commercial purposes.
    If I discover that this guide has been altered in any way and is being
    displayed publicly, I reserve the right to have the guide removed from
    that location.

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