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    FAQ/Strategy Guide by RedIsPoetic

    Version: 1.00 | Updated: 05/01/12 | Search Guide | Bookmark Guide

    A FAQ/Walkthrough for the Game Boy Completion Project:        ©2012 Jesse Paech
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                    |          FAQ/Walkthrough by              |
                    |                     RedIsPoetic          |
                    |          Version:          1.00          |
                    |          Last Updated:                   |
                    |                      01/05/2012          |
      |Like this author's page on Facebook! http://www.facebook.com/redispoetic|
                                 |                 |
                                 |Thanks very much!|
    |                                                                             |
    |                               Introduction                       [01.0.0]   |
    |                                                                             |
    Welcome to my Stargate FAQ! This is written for the Gameboy Completion Project.
    If you're interested in what we do, check us out on the FAQ Contributor's
    Board. Stargate is a simple puzzle game that requires little thought to play.
    It is played in a Tetris-style fashion, but you view the playing area from the
    top down. The playing area is also a complete circle (ie. you can place tiles
    on any segmet of the circle, you move left and right to move this tile around
    the circle as it drops). You aim to get three of the same type of tile stacked
    consecutively in one segment of the circle. These tiles disappear and that type
    of tile gets 'crossed off of the list' of the tile stacks that you need to
    achieve to win. The concept is simple and the game itself is.
    With the basic idea of the game explained, let's get on with the guide!
    |                                 Contents                         [02.0.0]   |
                   |                                              |
                   |   Introduction                    [01.0.0]   |
                   |   Contents                        [02.0.0]   |
                   |   The Basics                      [03.0.0]   |
                   |     - Controls                    [03.1.0]   |
                   |     - Menus                       [03.2.0]   |
                   |   How To Play                     [04.0.0]   |
                   |   Skill Mode                      [05.0.0]   |
                   |   1P Battle Mode                  [06.0.0]   |
                   |   2P Battle Mode                  [07.0.0]   |
                   |   Version History                 [08.0.0]   |
                   |   Legal Notice                    [09.0.0]   |
                   |   Contact Me                      [10.0.0]   |
                   |   Credits                         [11.0.0]   |
                   |   Conclusion                      [12.0.0]   |
                   |                                              |
      Using The Table of Contents
      To skip to a particular section of the guide, press CTRL + F. This will
      bring up the search bar. Now enter or copy and paste the tag next to the
      section you wish to skip to into the search bar. Press enter and you will
      skip to the appropriate section.
    |                                                                             |
    |                               The Basics                         [03.0.0]   |
    |                                                                             |
    Explained below are the basics of navigating the menus and in-game. These will
    help you with the very simple aspects of the game. This area doesn't cover
    actual gameplay. For that you must skip ahead to section [04.0.0], the 'How To
    Play' section.
    |                                Controls                          [03.1.0]   |
    The controls for the main menu, in-game and the map screen for 1P Battle Mode
    are explained below. On the left is a list of each button on the Gameboy. On
    the right is the corresponding function for that button for that particular
    aspect of the game.
    Main Menu
    A ........ No Use
    B ........ No Use
    Up ....... Moves cursor up the menu
    Down ..... Moves cursor down the menu
    Left ..... Changes Music or Mode options (if highlighted)
    Right .... Changes Music or Mode options (if highlighted)
    Start .... Selects the highlighted option
    Select ... No Use
    A ........ Flips the tile
    B ........ If held down, the tile will drop quickly towards the bottom of the
               game board
    Up ....... No Use
    Down ..... Moves tile one segment close to the bottom of the game board each
               time that it's pressed; it can be used to speed up the placement of
    Left ..... Move tile anti-clockwise
    Right .... Move current tile clockwise
    Start .... Pauses/unpauses game
    Select ... No Use
    Map Screen - 1P/2P Battle Mode
    A ........ Selects currently highlighted sector
    B ........ No Use
    D-Pad .... Moves cursor around the map screen
    Start .... No Use
    Select ... No Use
    |                                 Menus                            [03.2.0]   |
    The only two menus in this game are the
    Main Menu
    Skill Mode ....... If selected, Skill Mode will begin.
    1P Battle Mode ... If selected, 1P Battle Mode will begin.
    2P Battle Mode ... If selected, 2P Battle Mode will begin. You will be unable
                       to highlight or select this option unless you're currently
                       linked to another Gameboy with a second Stargate cartridge.
    Music ............ Turns Music On or Off. Pushing right while this is selected
                       turns the Music Off. Pushing left turns it On. By default,
                       Music is turned On.
    Mode ............. selects difficult. Pushing right while this is selected
                       selects Hard. Pushing left selects Easy. By default, it is
                       on Easy.
    |                                                                             |
    |                               How To Play                        [04.0.0]   |
    |                                                                             |
    The Context
    <In-Game Text>
    Giza, Egypt-1928. Professor Langford is at a dig site near the Great Pyramid.
    Huge coverstones are found, engraved with hieroglyphics. A few meters away a
    quarts ring is unearthed. The ring measures almost twenty feet in diameter and
    has unrecognizable hieroglyphics. It remains a mystery for more than half a
    Present Day - Daniel Jackson deciphers the true meaning of the hieroglyphics.
    The coverstones read: A million light years into the sky is Ra, Sun God. Sealed
    and buried for all time his... Stargate.
    </In-Game Text>
    The Board
    The game 'board' (for want of a better term), consists of seven segments
    arranged in a full circle which you can move the current tile around. Each
    segment can stack up to eight tiles. Once eight tiles are stacked on a single
    segment, you lose and the game ends. This is unless the final tile completed a
    stack, in which case, the three tiles in the stack disappear and play
    continues. There are a total of twelve normal hieroglyphics and two special
    tiles. How the normal tiles and special tiles behave is explained below.
    The normal hieroglyhpics are:
     - Bird
     - semicircle with small circle inside above it
     - Eye
     - Spikes
     - Fish
     - Crooked Cross
     - Hook
     - Spiral
     - Beetle
     - Waves
     - Pole (Segmented)
     - Pole (Two Dots)
    Two random hieroglyphics are displayed on a normal tile, one on each side.
    The special tiles are
     - Triangle with eye in it/Arrow
     - Blank/Blank
    See below to learn about how these two tiles behave.
    How To Play
    The game is played on a board. You will stack tiles on this circular board with
    the aim of creating three-high stacks of the same kind of tile. One tile
    appears at a time. When it is placed, another tile immediately appears. After a
    tile appears, it immediately starts dropping. You must move the tile around and
    place it in a way that you form the stacks to help you win. The tile drops
    until it hits tile below it, at which point it stops and is placed on the tile
    that it hit.
    Tiles are two-sided. They can be flipped to view the hieroglyphic on either
    side. Flip to check the other side, then decide which hieroglyphic will help
    the most, switch to it and place it in the best position.
    Along the top of the screen are seven tiles. These tiles show which ones
    you're aiming to stack three of, one on another. When you manage to do that,
    the corresponding tile at the top will become faded, signalling that you've
    achieved a three-high stack with it.
    Whenever you manage that, the three tiles will disappear from the board, but
    any ones beneath them will remain. When a three-high stack is achieved for all
    seven tiles, you win the level.
    The tile in the top-left of the screen, but just below the seven tiles that
    you need to create stacks of, is a preview of one side of the next tile. In the
    top-right corner is a preview of one face of the tile that will come after. Use
    this to plan ahead to a certain degree, although you should always check the
    other side of the tile before placing it.
    You should place each tile methodically. Whenever you get a tile, check both
    sides. If both sides feature a hieroglyphic that you need to create a stack of,
    choose either side and place it on an empty segment of the board. If only one
    side features a hieroglyphic that you need, flip so that side faces up and
    place it on an empty segment.
    If you get a tile with two hieroglyphics that are no use to you, place it on an
    empty segment. At lower levels, you can make this your trash pile where you can
    place any tile that's no use to you. It should be to one edge of the tiles that
    you're actually making use of.
    At high levels, it is better to pick one side and turn it into a three-high
    stack of the same tile to clear it. This way, you're less likely to clutter up
    the game board and lose. If you get another useless tile, place it next to this
    tile and try and make a three-high stack of that one.
    If you receive a tile with two hieroglyphics that are useful to you and there
    are already tiles for each hieroglyphic, then choose the hieroglyphic with a
    stack of two already on the board and place it on that. If they both have the
    same amount, then choose the one with other tiles placed under it. If there are
    the same amount of tiles under both segments, choose either and place it there.
    It you receive a tile with one hieroglyphic already on the board, useful or
    not, place it on that tile.
    If all tiles are full and you receive a useful tile that isn't already on the
    game board, place it on the lowest useless tile.
    If you receive a tile with a Triangle Hieroglyphic with an eye in it on one
    side and an arrow on the other, place it on the highest stack of useless tiles
    on the board. If there are more than one tied for highest, choose either one,
    although it's better to clear whichever one is more likely to get in the road.
    If you receive a Blank Tile, use it on the highest useful stack. If there
    aren't any useful stacks, place it on an empty segment.
    Keep following these steps until you have achieved stacks with all of the
    needed tiles.
    Special Tiles
    While most tiles act the same, there are two special tiles that act
    Triangle With Eye In It/Arrow Tile: Whenever this tile is placed with the arrow
    face-up, all tiles (if there are any) underneath it will be removed from the
    If the triangle with the eye in it is placed face-up, all of the tiles on the
    board with the same hieroglyphics as the face-up side of the tile that the
    triangle-with-the-eye-in-it tile is placed on is removed.
    Blank Tile: This tile acts as a wild-card. It can take the form of any normal
    tile and can be used in conjunction with two tiles of the same type to form a
    three-high stack as normal.
    General Tips
     - If one stack reaches four tiles high, you should consider focussing as much
       attention as possible on it to bring the height of the stack down.
     - The height of stacks and the height of the tile that you're currently moving
       can be hard to judge, therefore it's generally smarter to go the long way
       around to the segment that you want to place your current tile on instead of
       taking a shorter route over a high stack.
     - Look ahead! If you are unsure which side of a tile will be more useful to
       you, look at the previews of the next two tiles, if one matches with one of
       the sides of your tile, play the tile that side up.
     - Use the pause between tiles to check the preview of the next tile and see if
       it will be useful to you. As soon as you get it, flip it and check if the
       other side is useful.
     - The ability to quickly match up Hieroglyphics on the current tile and the
       seven that need to be stacked is an invaluable skill. Practise to polish it
     - If you play a Blank Tile on other tiles, but this doesn't complete a stack,
       make sure that you remember what it's underneath it. Also, if you
       accidentally (or are forced to) play a tile on a different tile, remember
       what's underneath it too, this will make it much easier to reclear the board
    |                                                                             |
    |                               Skill Mode                         [05.0.0]   |
    |                                                                             |
    In this mode you have no direct opponent. You are trying to complete as many
    'addresses' (getting all seven stacks displayed along the top of the screen is
    one address). None of the tiles already on the board are removed when you
    complete an address, but the seven tiles that you need to make three-high
    stacks of change. It keeps repeating itself in this way until you finally lose.
    The level will go up every time around 30 tiles are placed. When you move to
    the next level, the tiles will begin falling faster. When you reach around
    Level 9, the speed at which tiles fall starts becoming insane. You want to
    complete as many addresses as quickly as possible, before things become
    extremely hard.
    The bottom right corner of the screen displays the total number of tiles that
    have been placed on the board. The middle value displays your current level and
    the bottom left corner displays the number of addresses that you've completed.
    Bonus Score Calculations
    Drop Piece (W/B Input) ..... 10 points each
    Stack of Three ............. 100 points each
    Beginner Address ........... 200 points each
    Intermediate Address .......
    Pro Address ................
    Expert Address .............
    Clear Stargate .............
    When you lose, Daniel Jackson will say:
     "Well done, you should try a Stargate Battle Mode next."
    If you earn a highscore, you will be asked to input a three letter name for the
    For how to play this mode, see section [04.0.0], 'How To Play'.
    |                                                                             |
    |                              1P Battle Mode                      [06.0.0]   |
    |                                                                             |
    You play the role of Daniel in this mode. Therefore any references to Daniel
    refer to you, the player. You are fighting to keep Ra from taking over your
    star system in this mode. This is done through multiple rounds. If you win a
    round, you take control of that sector of the star system. If Ra wins, then he
    takes control of that sector. Play continues
    "Daniel, we now know that your Stargate is a doorway."
    "The doorway leads to another star system controlled by Ra."
    "You have to come with us through the gates and shut them down to keep Ra from
    attacking our planet."
    "Only you know how to decipher the markings..."
    When Ra chooses a sector to attack
    Ra will choose a Stargate.
    Ra has attacked Sector __. Go to Sector __ immediately.
    "Master - allow me to defeat this human."
    "Go at once, Horus - but do not fail me."
    When Ra wins sector
    "Ra, the gate is open!"
    "Excellent! Open them all and prove yourself my champion!"
    When Daniel chooses a sector to attack
    Daniel, choose a Stargate.
    *Must choose an empty sector*
    When Daniel wins sector
    "Master - I must report that the human has defeated me."
    "You fool! Do not return until all the gates are open."
    The map screen grid is as follows:
       1   2   3   4   5   6   7
    A|   |   |   |   |   |   |   |
     |   |   |   |   |   |   |   |
    B|   |   |   |   |   |   |   |
     |   |   |   |   |   |   |   |
    C|   |   |   |   |   |   |   |
     |   |   |   |   |   |   |   |
    D|   |   |   |   |   |   |   |
     |   |   |   |   |   |   |   |
    E|   |   |   |   |   |   |   |
    If there is an 'R' in a sector of the grid, Ra owns that sector.
    If there is a 'D' in a sector of the grid, Daniel owns that sector.
    If there is a greyed out sector, this sector is unselectable and neither side
    can take control of it.
    After a sector is chosen, gameplay commences. You must complete the stacks that
    you need to as quickly as possible. If you're too slow, Ra will win. If you're
    completing them quickly, you'll win. It's unlikely that you'll completely fail
    or that you'll finish an address, so each round is fairly short.
    For how to play this mode, see section [04.0.0], 'How To Play'.
    The only difference that's noteworthy is that Horus, Ra's subordinate, will
    sometimes add two or three random tiles to a random stack in your game board,
    often making it very difficult for you to utilise. Whenever a stack begins
    getting too high (five or more tiles), you need to try and lower the height of
    it immediately.
    The winner of a round gets to choose the sector to attack next. Rounds continue
    until one player owns enough sectors to win.
    |                                                                             |
    |                              2P Battle Mode                      [07.0.0]   |
    |                                                                             |
    This mode acts in the same way as 1P Battle Mode, but you're playing against a
    human oppenent instead of the game's AI. The map screen is also used in the
    same way, with whichever player is the winner selecting the next place on the
    map screen to play for. If a player claims enough spaces on the map screen,
    they are the winner.
    Both players play the game in this mode and the first person to finish the
    address is the winner of that space on the map screen.
    |                              Version History                     [08.0.0]   |
    VERSION 1.00     Dates: 21/04/12 - 23/04/12, 1/05/12
    Change Log:
    - All done!
    Notes: Just a one-time update for this thing. It's a small game so it won't
    take too long. :)
    |                               Legal Notice                       [09.0.0]   |
    Copyright © 2012 Jesse Paech (aka. RedIsPoetic).
    This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected
    under copyright laws. It cannot be reproduced or edited in any form. It is for
    personal use only, unless I grant permission to do otherwise. No profit is to
    be made from this guide, directly or indirectly, it is totally free. I take no
    responsibility for any error or mistake found within this guide.
    The following sites have my permission to host this guide:
    If you want this placed on your site, ask permission. It is illegal to host
    this on an unauthorized site.
    If you would like the guide placed on your site, email me:
    Make the subject of your email something related to the guide and I'll
    eventually end up reading it.
    If you are hosting this guide, make sure that you're updating the file on
    your site soon after the guide is officially updated on GameFAQs.
    |                                 Contact Me                       [10.0.0]   |
    If you have any additions, constructive criticism, want to say thanks or
    anything relating to the guide in general feel free to contact me at:
    [Remove the asterisks. Replace the second with a '@' symbol and the fourth with
    a full stop. Spam Bot avoidance FTW.]
    Make the subject 'Stargate' or something like that.
    No spam or any other crap though please.
    I'm happy to hear about almost anything including but not limited to:
    - typos
    - corrections on information
    - any missing information
    - formatting feedback
    - overall feel of guide
    - etc. etc.
    Of course, you will be credited for any help you give me (if it is actually
    helpful). Credit for major things will not only be given in the devoted
    'Credits' section but also where the information is directly placed within the
    NOTE: One thing I would love to hear from a reader is the Bonus Score
    Calculations for Skill Mode. If anyone knows these, please email about them!
    |                                 Credits                          [11.0.0]   |
    Thanks to Probe Entertainment Limited for making this game.
    Thank you to CJayC and SBAllen of course!
    Thanks to you, the reader, for reading this guide! You're the reason I write!
    |                                Final Word                        [12.0.0]   |
    Woot, woot! Another guide down. I hope you've enjoyed this little puzzle game
    and have found this guide to be of help. Until next time!
      - RedisPoetic
                ___         _____   ___
             | |   / __    |  |   _|   /_   __ _|_' __  |
             | |__/ /  \__/|  |  / |__/  \ /  \ | ||    |
             | |  \/___/   |  |  \ | /    \___/ | ||    |
             | |   \___\__/|__|__/ | \____/___  |/||__/ |
             |                                          |
    Copyright (C) 2012 RedIsPoetic

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