Review by Andy787
Reviewed: 02/20/02 | Updated: 02/20/02
It's time to make some cRRrrAAAaaa@@@zzzy money! ...literally, Acclaim.
Crazy Taxi, developed by Sega's (aptly named) Hitmaker, was one of the biggest arcade hits in recent years. Drawing large crowds around it's taxi/arcade cabinet hybrid set up, the game had an all-around 'coolness' to it. It had excellent new graphics, a cool licensed sound track, and the fast and furious game play that makes classic arcade games the classics that they are. Needless to say, Crazy Taxi would soon become one of the biggest exclusive titles to Sega's ill-fated Dreamcast system. That is, until Sega decided they could no longer go on as a first party, in which they immediately licensed out Crazy Taxi, one of their biggest franchises, to what is normally considered the joke of the video game industry -Acclaim. Now in Acclaim's hands, Crazy Taxi has been ported to the Playstation 2 already, and has now quickly made it's way to the Gamecube.
Now the premise of Crazy Taxi is simple; pick up passengers and take them to their destination, delivering as many passengers and making as much money as possible within the time limit. You'll quickly learn the ins and outs of the two large cities, making trips faster, and of course, saving valuable time. A few skills you will learn along the way will also help with the time saving, such as the speed boost and power slide.
You'll also be quick to note the various ways of squeezing out even more change from your poor passenger's pockets. You'll be making those insane jumps, swerving in and out of traffic, and sliding your ass off in no time, and strangely enough, this is what your passengers pay the extra bucks for! All of these factors come together for some really great score (money) driven game play to see who has the maddest skillz, and the largest pocket book. Bragging rights included.
Now the graphics are a different story all together. While the cities are large and teaming with life, the life it's teaming with doesn't look so hot. All of the player and pedestrian models look pretty chunky and animate stiffly. The vehicles also suffer the same 'dullness' as the player models, with stiff animation and very dull textures. Much of the cities' textures are also quite boring, especially the grass and water textures. On the other hand however, most of the buildings do look great, as does your actual cab. The whole game also has that great anti-aliased look that accompanied most Dreamcast games.
One of the main things the Crazy Taxi games are known for are their fast-paced, adrenaline-filled sound tracks, which feature licensed songs from both The Offspring and Bad Religion. Everything else does well to add to that punchy, up-beat atmosphere, from the constipation-ridden announcer, to the passengers and their quick, cheesy one-liners. The sound effects are also very nice for the most part, though the only ones really present in the game are that of your cab.
All in all, Crazy Taxi has held up well on it's journey to Gamecube, for the most part at least. It's a blast to play for a week or so, but after you've played through it's few modes your fair share, and finished the sub-games, that's pretty much it (unless you've got some competitive friends). Crazy Taxi is an action packed game that's definitely well worth a rent, and if you missed out on the Dreamcast version, adding this one to your Gamecube library would be a safe bet.
Rating: 3.5 - Good
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