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    Gold Medal FAQ by weggy100

    Version: Final | Updated: 05/11/02 | Search Guide | Bookmark Guide

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    Rogue Leader Gold Medal Guide by Weggy
    Table of Contents
    I.     Introduction
    II.    Version History
    III.   Secret Ship Locations
    IV.    Powerup locations
    V.     General Strategies
    VI.    Death Star Attack
    VII.   Ison Corridor Ambush
    VIII.  Battle of Hoth
    IX.    Prisons of the Maw
    X.     Razor Rendezvous
    XI.    Vengeance on Kothlis
    XII.   Imperial Academy Heist
    XIII.  Raid on Bespin
    XIV.   Battle of Endor
    XV.    Strike at the Core
    XVI.   Death Star Escape
    XVII.  The Asteroid Field
    XVIII. Triumph of the Empire
    XIX.   Revenge on Yavin
    XX.    Endurance
    XXI.   Contact
    XXII.  Thanks
    XXIII. Un-Legal
    Rogue Leader for the GCN is absolutely amazing.  It's lots of fun, and 
    has the best graphics i've ever seen for any video game.  It has a 
    fairly long play time, and plenty of hidden stuff to keep you coming 
    back for more.  It's also not so impossible you'll get frustrated.  An 
    average gamer should be able to go through it in about 5-10 hours.
    The lengthy play time of this game comes in getting Gold Medals on each 
    stage.  Medals unlock hidden craft, and theyre just plain cool to have 
    ^_^.  Some Gold Medals are seemingly impossible to get, hence the 
    purpose of this guide.  Hopefully you'll get some tips to guide you on 
    your way, young Jedi.
    Also, I'm assuming you have the upgrades, as well as Slave1 for 2 of the 
    And please!  I'd like to fill this FAQ not just with my 
    strategies (though they did work very well).  Send in yours so I can add 
    Version History
    Version 1.0 - 11/23/01 - Initial Release
    Initial Release of the FAQ.  Contains all my strategies up to Imperial 
    Academy Heist.
    Version 1.1 - 11/26/01 - 1st Update
    Improved Walkthru for Prisoners of the Maw.  Finished the walkthrus for 
    every mission.
    Version 1.2 - 11/28/01 - 2nd Update
    Added accuracy boosters and quick tips due to the suggestion of the 
    board members.  Added all the Gold Medal Requirements.  Added all powerup 
    and secret ship locations.  Added the Naboo Fighter to the recommended 
    ship for some levels.  Gave more in-depth strategy for Endurance (since 
    I finally beat it!  Woohoo!)
    Version 1.3 - 11/30/01 - 3rd Update
    I know, I know.  I promised more strategies, but I forgot to add the TIE
    Fighter to the hidden ship section and people keep E-Mailing me about it.
    Version 1.4 - 1/4/02 - 4th Update
    Its been a while since I've updated, but I really haven't gotten any new 
    strategies!  People have sent me small things here and there, but
    CECOMP64@aol.com, Scott Demarest (eat_man_00@hotmail.com), Jim 
    (jameso@elwood.net), ChewyLS (ChewyLS@aol.com) and Steckman17@aol.com have 
    sent me full blown strategies!  Thanks guys! It's worth mentioning they're 
    not the only ones who sent in strategies.  Check out the thanks section for 
    more info.
    Version 1.5 - 1/24/02 - 5th Update
    An update?  Can it be true?  There isn't much to say here, as the amount of
    strategies people have been sending me has dwindled to pretty much nil.  Too 
    bad really.  Anyway, Starkweather (todayistheday25@msn.com) and Alan Sentman
    (frankmanhog@yahoo.com) have sent me some strategies.  Also, someone pointed
    out to me I missed the Advanced Concussion Missile Upgrade.  Doh.  Finally, I
    added the "General Strategies" section, which unfortunantly only has 2 entries.
    I think this will be a good oppurtunity for people to contribute though.  I 
    changed the "Un-legal" Section, as well as the difficulties, and a few minor
    things here and there.
    Version 1.6 - 1/27/02 - 6th Update
    Well, ProtoDude (Bubbeast115@aol.com) sent me a pretty good DSA Strategy. Since
    that level is such a pain in the ass, I figured I'd add it.  He also sent a BoE
    strategy.  LegolasTheArcher9 (Legolas_the_Archer9@hotmail.com) also adds a 
    nifty tip for general strategies.  I also changed the Endurance section a lil 
    bit, and added 2 of my own tips to general strategies.
    Version 1.7 - 2/20/02 - 7th Update
    Well I just noticed that all my dates still said 2001 ^_^.  In this update, I
    added the ASCII Art at the beginning, touched up the FAQ so it's easier to
    read, and added a tip from metalsandman (rfwassup@yahoo.com) for TotE.  Also, 
    the TIE Bomber *IS NOT PLAYABLE*.  Let me say that one more time... The TIE 
    Bomber "IS NOT PLAYABLE*.  I've also put this note in the secret craft FAQ.  
    Please, my inboxis cluttered by questions about the TIE Bomber.  So if you send 
    me an e-mail on it, don't expect a response.
    FINAL UPDATE - 5/11/02
    Alright, I decided to give a quick update here... As I said, this FAQ is
    completed as far as I'm concerned.  I would however, give a great big thanks
    to everyone on the Rogue Leader board.  That was my first REAL hangout at
    GameFAQs, and this was my frist real FAQ.  So thank you, ImalilPissed, Bleh,
    CyricZ, snooozer, Zo23, ChewyLS, reggemS, RogueLeader2, and everyone else.  You
    put up with my newbie questions until I myself was no longer a newbie, and gave
    me the confidence to go on writing other FAQs.  Even though I never post on the
    board anymore, don't think I'm not watching you guys ^^.  I will always 
    remember you guys as giving me my first online home.  In fact, the popularity
    I gained there still follows me.  Its... creepy.  Anyway, I've ranted enough,
    peace out guys!
    Secret Ship Locations
    Millenium Falcon - Get Bronze Medals or better in all 10 standard missions.
    Slave 1 - Get Silver Medals or better in all 10 standard missions as well as 
    the first 2 secret missions with the Millenium Falcon. (Death Star Escape and 
    Asteroid Field)
    Darth Vader's TIE Advanced X1 Prototype - Get Gold Medals on all 15 missions.
    Naboo Starfighter - Complete Tatooine Training in its entirety at all 4 times
    of the day.  That means no red can appear on the mission results.  You can set
    the Gamecube's clock by holding A when it starts up so you don't have to wait 
    until morning, afternoon, etc.  You can't use the ship until you complete the 
    game though.
    TIE Fighter - You need to get this twice in Imperial Academy Heist.  During the 
    night, avoid all the sensors.  When the canyon forks, take the left road.  
    You'll see a cutscene telling about an Imperial Facility there.  Fly up to it, 
    and you'll see a TIE Fighter pilot near the right side of the station.  Kill 
    him, and a symbol will appear of the fighter.  Switch craft, and steal the 
    shuttle.  Instead of the mission ending where it should, continue to fly back 
    to the station and pick up your pilot to end the mission. During the day, 
    ionize all the sensors.  Then, turn around and fly over the mountain range.  To 
    your left, theres a large canyon with a single sensor dish.  If you turn on 
    your targeting computer, there's a TIE parked next to it.  It will get up and 
    start to fly away.  Shoot a charged ion blast at it, and it will change 
    directions.  After landing, there will be a rebel symbol over it.  Change 
    craft, and finish the mission as normal.
    Again I say, the TIE Bomber is NOT playable.
    Powerup Locations
    Advanced Shields - Death Star Attack - At the start of the 2nd stage, dive
    close to the ground.  Turn about 15 degrees to the left.  It's sitting on a
    small building next to a turret.
    Advanced Proton Torpedoes - Ison Corridor Ambush - At the beginning of the 
    level, dive down under the Frigate to fly through a large piece of debris.  The 
    powerup is inside of it.
    Advanced Lasers - Battle of Hoth - After the AT-ATs blow up the shield
    generator, fly back to it to find the upgrade in the rubble.  These are VERY 
    Advanced Cluster Missiles - Prisoners of the Maw - In between the weapons 
    storage and comunications tower, theres a dome.  Bomb it for the upgrade.
    Advanced Proton Bombs - Razor Rendezvous - Go as fast as possible to the other 
    side of the Star Destroyer to see a Llamda shuttle.  Kill it for the upgrade.  
    It will run away if you wait too long.
    Homing Proton Torpedoes - Vengeance on Kothlis - Once you get to the Destroyer, 
    fly through a hole on the left side of the bridge.
    Advanced Concussion Missiles - Imperial Academy Heist - In your Y-Wing, fly 
    through one of the hangers at the academy.
    Cluster Proton Bombs - Imperial Academy Heist - Take a speeder during the night 
    and fly through the hanger on the opposite side of the academy from the 
    Concussion Missile Upgrade.
    Homing Concussion Missiles - Raid on Bespin - Take out the balloon at the 
    beginning, and head to the second platform.  Blow up the tanker, and in the 
    rubble of the tanks will be the upgrade.
    Homing Cluster Missiles - Battle of Endor - Take out the left Star Destroyer, 
    and wait until it falls all the way.  While it's hanging there in space, fly 
    down to it.  The upgrade will be in the hanger. (Kudos to whoever figured out 
    this easier way to get it)
    Advanced Targeting Computer - Strike at the Core - At the final straightway 
    before the core, fly under some pipes on the right side.
    General Strategies
    -When trying to evade enemy fire, I find the best way is to decelerate and 
     accelerate very rapidly by clicking the buttons.  So you can still go about 
     your objective while putting up a bit of defense.
    -Many may have noticed this, but try not to shoot the squad leader of a group 
     unless you want them to scatter, and get off your back.  If your going for a 
     gold, that probably means no.  Refer to the ascii diagram.
    Group 1: |-O-| |-O-| |-O-| |-O-| |-O-|
    Group 2:       |-O-|
             |-O-|       |-O-|
    -It's mentioned in the manual, but the fastest way to turn is to click both L 
     and R.
    -Also, if your wondering what targeting computer efficiency is, read the 
     manual.  The more you use the computer, the more that goes down.
    -LegolasTheArcher9 (Legolas_the_Archer9@hotmail.com) recommends that if your 
     having trouble seeing TIEs, especially on space levels like BoE, turn on black 
     and white mode.  You can do this by entering the code LIONHEAD, or just 
     turning  the color down on your TV.
    Death Star Attack
    Difficulty: 10/10
    Recommended Ship: X-Wing
    Whoah!  First level of the game and they throw you a near impossible 
    gold!  Don't worry, it gets a lot easier.
    First off, theres an insanely high kill count, as well as an insanely 
    low time.  You'll be trying this one over and over again.
    As soon as the level starts, take out the deflection tower.  Make a 90 
    degree turn and take out the other one, as well as the small turret next 
    to it.  Continue on, and take out yet another, as well as the 2 small 
    turrets near it.  Go to the next one and take out 3 turrets.  The next 
    one has 1, and the last one in this line has 3.  Make about a 100 degree 
    turn to the left, and take out the 2 on your way.  Then take out this 
    tower and its 2 guarding turrets.  Aim a bit to the right, and take out 
    the final tower in this line and the 6 turrets around it.  Make another 
    90 degree turn to the left, and youll be told theres 2 more to go.  Take 
    out the final 2 deflection towers and as many defending turrets as you 
    can.  If you hear base 1 say, "We're running out of time!" you may want 
    to consider restarting.
    For the next section with the TIEs, it's pretty much pure skill.  At the 
    start make a 90 degree turn to the left, and dive to take down a gun on 
    your way.  You should see a 5 fighter squad.  Since the TIEs behave 
    randomly, I can't help you after that.  But if theres a long distance 
    between you and the next squad, feel free to take down guns on your way.  
    You also can use 3 seeking torpedoes at your liesure.  Use the 4th torp 
    on the last fighter. As soon as you fire it, dive down and kill as many 
    guns as you can before you switch to the trench.
    At the start of the trench, close your S-foils until you come into range 
    of the guns.  You really need to move fast here, yet you also need to 
    take down as many guns as possible.  Never, ever hit the brakes.  
    Hopefully youll take down about 3/4s of them.
    In fact, the only time you should brake is when the TIEs attack you.
    When Vader attacks, fire as many shots as you can into him.  He should 
    make 2 passes on you.  When he approaches for the 3rd, dont bother to 
    slow down.  Close the S-Foils and move.  Han should approach shortly and 
    destroy him if you've kept your speed up.  After Han attacks it should 
    be a straightaway to the exhaust port.  If its not, your in trouble. ^_^  
    That leaves you 2 torps to fire at the exhaust port, just in case you 
    ProtoDude (Bubbeast115@aol.com) has this to say:
     A good way to gauge kills is to take out all but one tower in the first part 
    while taking out any and all turrets along the way. With one tower left take 
    out any remaining turrets you may have missed until you hear "We're running 
    out of time" then take out the last tower. Killing TIEs fast determines your 
    time so get good and try take them out in groups and kill them all before 
    they split up. If you see a lone TIE in the distance use a torpedo, but don't 
    use more than 4, you'll want at least two for the exhaust port. Take out 
    around 4/5 of the turrets in the trench and close your S-foils in between 
    turrets. When the first group of TIEs come brake then speed up right away and 
    shoot them down. Close the S-foils in between turrets but shoot as many as 
    you can. When the second group of TIEs come do the same. When Vader comes the 
    1st time brake then close the S-foils. Do not shoot. Remember to take out 
    turrets when Vader exits the trench. When Vader comes again ingnore him and 
    close the S-foils. Han will take him out before he can do any significant 
    damage. When you see the end of the trench get low to the bottom of the 
    trench and fire a torpedo. Close the S-foils and follow the torpedo. If you 
    miss, which you shouldn't if your flying straight and were low when you 
    fired, fire another torpedo immediately.
    Gold Medal Requirements________________________________________________________
    Time: 6:05
    Enemies: 91
    Accuracy: 39%
    Friendlies Lost: 0 
    Lives Lost: 0
    Targeting Computer Efficiency: 100%
    Accuracy Boosters______________________________________________________________
    -The Deflection Towers take quite a few hits to kill.
    -Lord Vaders TIE is invincible and a large target.
    Quick Tips_____________________________________________________________________
    -The Turrets and TIE Fighters only take one Quad shot.
    -Don't ever slow down in the trench excpet when the Fighters are attacking.  
     You don't have time for it.
    Ison Corridor Ambush
    Difficulty: 1/10
    Recommended Ship: Slave1
    Slave1 doesn't have many uses, but this is one of them.  As long as you 
    have clusters seekers, this mission is very easy.  Just keep your wings 
    in formation since clusters seek friend or foe.
    Gold Medal Requirements________________________________________________________
    Time: 4:11
    Enemies: 40
    Accuracy: 19
    Friendlies Lost: 2
    Lives Lost: 0 
    Targeting Computer Efficiency: 72%
    Accuracy Boosters______________________________________________________________
    -Accuracy shouldn't be a problem with cluster seekers.
    Quick Tips_____________________________________________________________________
    -If 2 Squads are heading towards each other, wait until they come close 
     enough to take out both with one cluster.
    -Only use lasers if your out of clusters.  Then again, if you run out of 
     clusters you probably want to restart anyway.
    Battle of Hoth
    Difficulty: 5/10
    Recommended Ship: Snowspeeder
    This is a fairly easy mission as long as you remember one thing - 
    troopers don't count as kills!  (Major, major thanks to Terminsel for 
    pointing that out to me) When the mission starts, hit your boosters and 
    head down the canyon.  Tell your wings to attack the guns.  Slow down to 
    take out as many probe droids as possible, hopefully all of them.  Do not
    brake though.  After they're destroyed, head over the hill to the left.  
    There will be a very steep drop, and your speeder will lose altitude because 
    of it.  Fly up the next hill, and make a right.  You should see 3 AT-STs.  
    Kill all 3, then look behind them.  You should see a box recently dropped by
    a shuttle.  Stick around for a couple seconds until you see an AT-ST 
    emerge.  Kill him, then kill the box.  Turn back around, and scrap the 4 
    AT-STs near the ion cannon.  Make a left, and take out the final 3.  
    Now make a left, and there will be an AT-AT escorted by 3 AT-STs.  Take 
    out all 3, then head towards the other 3 AT-ATs.  Kill the 3 AT-STs 
    escorting them.  Hit your boosters and take down the 3 critical AT-ATs.  
    On your approch, shoot them with lasers to keep your accuracy up.  When 
    they're destroyed, you'll appear in a canyon.  You can tell your wings 
    to flee here.  Take out the 3 probe droids, and then fly onto the top of 
    the hill to your right.  You should soon see a group of probe droids in 
    a rocky canyon.  Hit your brakes and take down as many as possible, but 
    don't turn around if you miss a few.  Hit your booster towards your 
    objective.  If you didn't kill all the probe droids from the beginning, 
    you'll have another chance to here.  Quickly switch craft.
    Look skyward and slightly to the left.  You'll see Imperial Fighters 
    incoming.  Kill the 3 TIE Fighters with a head on approach.  Turn back 
    to the right and there will be 2 Squadrons of 3 Bombers.  Take out all 6 
    with a combination of lasers and 4 homing torpedoes.  Look accross the 
    valley to the other transports, and there will be 2 bombers here.  Lock 
    on and fire your remaining 2 torps.
    Gold Medal Requirements________________________________________________________
    Time: 5:00
    Enemies: 43
    Accuracy: 53%
    Friendlies Lost: 22
    Lives Lost: 0
    Targeting Computer Efficiency: 100%
    Accuracy Boosters______________________________________________________________
    -The AT-ATs are invincible to lasers, but can increase your accuracy.
    -The required AT-STs take quite a few hits themselves.
    Quick Tips_____________________________________________________________________
    -The probe droids are necessary kills.  Don't neglect them.
    -The ground troops are unnessary kills.  Neglect them.  ^_^.
    -Always go full speed while wrapping the tow cable.
    -Keep your wings away by telling them to flee or attack something you don't
     care about.
    -Seeker torpedoes are your best friend against TIEs.
    Prisons of the Maw
    Difficulty: 6/10
    Recommended Craft: Y-Wing
    Keep your wings in formation in the asteroid field.  Avoid any 
    asteroids, and steer your wings away from asteroids to.  Keep heading 
    towards your objective, and on your way you should see tankers.  Destroy 
    every one, starting with the left.  Head back towards your objective.  
    When you see the shield, send your wings out against the fighters to 
    keep them off you.  Quickly disable 3 generators.
    When you get to the planet, head for the prison building.  Keep your 
    wings in formation the entire mission.  Bomb the 2 groups of AT-PTs on 
    your way.  After clearing the guns there, move on to the weapons 
    storage.  Destroy 3 AT-PT groups on your way there.  Clear out the guns, 
    and destroy the 3 AT-PTs on your way to the relay.  Also destroy a group 
    by the far left gun protecting the relay.  Once you get there, attack 
    the sensors.  Head for the hanger, and gain altitude so you can see 
    every AT-PT group possible.  Bomb every one that isn't drastically out 
    of your way.  You should get about 6 or 7 of them.  Then take out the 
    hanger guns, and protect the shuttle.  Keep your wings in form and take 
    out the fighters that attack it.  Only aim when you have a clear shot 
    though, as you need to keep the accuracy high.  With any luck you'll get 
    the gold.
    Gold Medal Requirements________________________________________________________
    Time: 9:19
    Enemies: 63
    Accuracy: 75%
    Friendlies Lost: 2
    Lives Lost: 1
    Targeting Comuter Efficiency: 75%
    Accuracy Boosters______________________________________________________________
    -The tankers in the Asteroid Field take lots of hits.
    -The Lambda shuttles take quite a few as well, if you see one.
    -The gun towers are virtually invincible to laser fire.
    -The only buildings that incrase accuracy are the sensor dishes you have 
     to destroy.
    Quick Tips_____________________________________________________________________
    -The Cluster Proton Bombs are not necessary.  
    -Only shoot at TIEs if you have a good shot.
    -Most Buildings and all asteroids don't count as kills.
    -Faitaoni14@aol.com also adds this tip:  When you reach the satellite dishes 
     and you're low in bombs. You kamiakze. (after you use up all of the bombs). 
     That's it. I know that sounds stupid, but it saves you time instead of waiting 
     for your bmobs to recharge. The gold metal allows you to have a death like the 
     battle of endor and Razor Rendozous. That's just a little thing I noticed. 
    Razor Rendezvous
    Difficulty: 5/10
    Recommended Craft: B-Wing, X-Wing, Naboo Starfighter
    There is very short time on this mission, so you need to move fast.  At 
    the very start close your S-Foils and head to the first generator.  Take 
    out as many TIEs of the approching 3-ship squad as possible, but aim 
    carefully.  Until you get into laser range of the generator, lock on to 
    anything you can and fire torpedoes.  Destroy the generator, and fly off 
    to the back of the ship.  After you get a fair distance, turn back 
    around and target the other generator.  Lock on to the small gun near it 
    while firing lasers.  You don't have time for a second pass, so use as 
    many torpedoes as need be.  When it's destroyed, make a sharp dive to 
    the left, and destroy 1 turbolaser.  Then kamikaze into the ship.
    When you respawn, head for the generator underneath.  On your approch, 
    lock on and torp any guns you can.  Again, you don't have time for a 
    second pass, so use torps if need be for the generator.  After it 
    explodes, quickly close the S-Foils and fly around to the top.  Open up 
    on the command center, or ram it.  This mission may take quite a few tries.
    Steckman17@aol.com adds this:
    For starters, close your S-foils and fly over the frigate to your left. 
    Open it when you see a squad of TIEs flying over the Star Destroyer's hull. 
    When in range, lock onto one of them with a torp, and then acquire another 
    target, either another TIE or one of the ion cannons along the side of the 
    Destroyer, and destroy it with a torp.
    When you get in range, fire one potshot into the two small turrets next to 
    the nearest generator, then launch 5 torps into the generator to destroy it. 
    From where you are when you destroy the generator, fire 5 more torps into 
    the other generator, and smash into one of the ion cannons on the far side 
    of the ship from where you start.
    When you respawn, close your S-foils and fly to the ships belly. When you 
    reopen your S-foils, take out two turrets surrounding the generator, then 
    unload 8 torps into the generator. After you do that, close your S-foils, 
    fly to the top of the ship, and ram the command deck. 
    Jim (jameso@elwood.net) also adds his 2 cents:
    First gold I got was on Razor Rendezvous, and I had a very easy time
    at it. I right away told my wings to fight tie to protect the rebel
    ship, then speed right to the top of the Destroyer. Making sure to use
    my homing missles on anything they could grab, I slammed the first
    shield with lasers. It would blow, and I would wind up behind the
    destroyer. At that point, I would turn around as quick as I could and
    do the same from the back on the second shield. When that blew, I
    would then fly toward the front of the destroyer, leaving my lasers
    off, taking out everything I could with my homing missles, then let my
    self die. With the second life, I would go right away under the
    destroyer and take out the third and final shield with missles and
    lasers. I found that if I did not get it on one pass, I would not be
    able to beat the level, so I just wasted most of my missles on it.
    When it would blow, I would have about 4 missles left. From there, I
    would swoop around to the top of the destroyer, heading strait for the
    command deck. Finger off the laser, and shooting the last of my
    missiles at whatever I would get a lock on. Then just ram the command
    Using that approach, not being very good at the game I was able to
    slam the requirments for gold in a very short period of time. The
    trick was to get your missles off on enough different targets on the
    first life. And if you did not destroy any of the shields on one pass,
    the falcon is too klunky to turn around. I was able to beat the level
    in right around 50 secs this way.  (Ed. Note: Apparently, he recommends 
    the Falcon.  Anyone who thinks he's nuts say "Aye!")
    And if 3 strategies weren't enough, ChewyLS (ChewyLS@aol.com) adds another:
    From the beginning, head straight for the first generator. Kill one of the 
    three TIE's that approach you, and charge your ion cannon. Shoot the left 
    generator with the ion cannon, and while it's still flashing  blue, drop 3 
    bombs on the generator (advanced proton bombs or advanced cluster bombs).  
    Repeat with the right generator, and drop some bombs on the top of the SD. 
    Crash after this. When you respawn, head for the bottom generator, charge 
    your ion cannon, shoot the generator, and rapidly tap "A" to fire two lasers 
    instead of one each time. Kill the bottom generator, and head from the 
    command deck from the front end of the SD. While heading for the command 
    deck, drop bombs onto the top side of the SD to kill some guns. Crash into 
    the command deck and you're done.
    Gold Medal Requirements________________________________________________________
    Time: 1:19
    Enemies: 10
    Accuracy: 60%
    Friendlies Lost: 0 
    Lives Lost: 1
    Targeting Computer Efficiency: 85%
    Accuracy Boosters______________________________________________________________
    -The shield generators will provide you with all the accuracy you'll need.
    Quick Tips_____________________________________________________________________
    -Always look for the option for R2 to repair your ship.
    -Count your kills so you can be sure to get 10.
    -Ramming the command center doesn't take a life and still kills the 
     Destroyer (as long as the shields are down that is).
    Vengeance on Kothlis
    Difficulty: 7/10
    Recommended Craft: Slave1
    This craft has one more use before being put on the scrap heap.  Start 
    out by attacking the 2 fighters on the far left of the radar.  These 2 
    TIE Interceptors will quickly destroy you if you don't take them out 
    first.  Turn back towards the transport to see 5 TIE Fighters coming in.  
    Cluster them, and turn straight ahead to cluster the 5 TIE squad.  Turn 
    left towards the mountains.  Wait until the 2 ship squad on the left and 
    the 3 ship squad approaching from the right are fairly near each other, 
    and take them out with 1 cluster.  Head back towards the transport, and 
    look straight ahead.  You should spot 2 TIE Fighters a fair way off.  
    Cluster them, and look to the mountain to your right.  Cluster the other 
    2 TIE Interceptors fast approaching.  Wait until 2 squads of fighters 
    converge near the engines, and cluster them.  Head back to the 
    transport, and get a fair distance behind it.  2 more fighters should 
    attack.  Finish them off to eliminate all fighter threat for now.  Fire 
    all remaining clusters at the Star Destroyer to eliminate as many guns 
    as possible.
    You have the same speed as the transport while braking, so get on its 
    right side near the front.  That way you'll immediatly switch craft 
    after the custscene.  Tell your wings to stay in formation and quickly 
    wrap up all 3 AT-ATs.  Switch to the Y-Wing.  Head towards the bow of 
    the ship, and bomb the 3 Troopers with E-Web blasters on the way.  Drop 
    about 3 bombs near the front of the ship to take out virtually every 
    troop there.  Start bombing AT-PTs, with your wings in form.  If theres 
    only 1 or 2 in a group, don't bother to use a bomb - simply laser them.
    Sometime the ground troops will ask you what to do.  Tell them to attack 
    the AT-PTs.  The next time they ask, tell them to defend.  This will 
    drag out the mission until right before the required time.  Continue to 
    bomb AT-PTs until they ask you to breach the hull.  Hopefully you have 
    at least 10 bombs.  Drop all but 3 on the hull.  Then use those 
    remaining 3 or 4 on the turbolasers on the far side of the ship.  Go 
    back to bombing AT-PTs until the commandos tell you they're all gone.
    At this point, go engage the fighters.  You need to keep your accuracy 
    up, so only shoot if you have a good shot.
    Gold Medal Requirements________________________________________________________
    Time: 9:55
    Enemies: 100
    Accuracy: 27
    Friendlies Lost: 2
    Lives Lost: 0
    Targeting Computer Efficiency: 85%
    Accuracy Boosters______________________________________________________________
    -If theres only a few AT-PTs in a group, use lasers instead of having 
     the clusters from a bomb miss.
    -The Star Destroyer's Turbolasers take quite a few hits to kill.
    -AT-ATs are here again, so you can raise your accuracy with them.
    -Only shoot at TIEs if you've got a clear shot.
    Quick Tips_____________________________________________________________________
    -Fire all your clusters at the Star Destroyer right before you land for
     gun kills.
    -Kill all the troopers at the front of the ship with a bomb or two.
    -Try to conserve bombs to take out the Destroyer's hull in one pass.
    -If theres no enemies to kill for the time being, shoot any remaining 
     guns with lasers.
    Imperial Academy Hiest
    Difficulty: 5/10
    Recommended Craft: Y-Wing
    In order to get the gold here, you need to do this mission in the day, 
    so you have the Y-Wing.  If it's not day, you can always set your 
    Gamecube's clock to morning.
    On the approach ionize every sensor, but try to keep your speed up.  
    Once you get to the last sensor, take the canyon to your right.  You'll 
    appear in an imperial base.  Fly around to every platform and drop 2 
    bombs on each - one on both sides.  This will take down the parked 
    fighters, making your job easier and earning kills.  Do this for all 3 
    platforms, then move towards your objective.  You'll appear in another 
    base.  Bomb all 3 platforms again.  Finally head for your objective 
    again and you'll be at the academy.  If you've been here before you know 
    theres lines of parked fighters.  Laser about 4 rows of them.  Save at 
    least 2 rows on the left quadrant while approaching though - you can 
    destroy those with the shuttle while fleeing.  Also, bomb all 8 guns.  4 
    are around the tower, another 4 by the shuttle.  Steal it, and laser the 
    2 remaining rows on your way out.  Head to the objective, but use the 
    rear gun sparingly.  You need to keep accuracy high.  In fact, if you 
    think you'll make it without being destroyed, don't use it at all.
    Gold Medal Requirements________________________________________________________
    Time: 4:11
    Enemies: 51
    Accuracy: 49%
    Friendlies Lost: 0
    Lives Lost: 0
    Targeting Computer Efficiency: 100%
    Accuracy Boosters______________________________________________________________
    -The sensor dishes can improve your accuracy.
    -If your playing with the speeder at night, theres more AT-ATs.
    -You can shoot the turrets instead of bombing them to improve accuracy.  
     Not the buildings though.
    -Tap the fire button for the rear gun.  Never hold it in.
    Quick Tips_____________________________________________________________________
    -The lined up TIEs make for easy kills.
    -Watch your time.  You don't have a lot to spare.
    -Don't dogfight with the TIEs at all.
    Raid on Bespin
    Difficulty: 4/10
    Recommended Craft: X-Wing, Naboo Starfighter
    It's best if you come back and get the gold after you have the X-Wing.  
    You don't need the speed here, and the X-Wing is much more durable.  
    Making that requirement where you can't die a lot easier.
    Start off the mission by heading for the balloon straight ahead.  Come 
    underneath it and shoot the gas tanks, causing the whole balloon to 
    explode.  Not only does it look very cool, it kills every gun on the 
    thing instantly.  Do this for every balloon.
    Next turn your attention to the two TIE Interceptors hovering about.  
    Use 1 seeker torpedoe on each.  Move onto the next group of platforms, 
    and tell your wings to go after fighters. Take out the 2 balloons in 
    this area.  Wait around until the tanker gets a fair distance from the 
    platform, then destroy it.  If it explodes too soon it will take a lot 
    of tanks with it.
    Move on to the last group of platforms, and take out all 4 balloons near 
    them.  You can dogfight now, but it's not necessary and will probably 
    just reduce your accuracy.
    After the cutscene you'll be in the city itself.  Tell your wings to 
    engage the fighters.  Follow your objective to each generator, but take 
    out every balloon you can on the way to each one.  Hopefully when you've 
    destroyed all 3 generators, there won't be a single balloon hovering 
    above.  You can also switch to the cloud car in this area, but its best 
    to stay in the X-Wing unless your shields are critical.
    When all 3 generators are destroyed, head for your objective again.  
    Tell your wings to form up.  Destroy the last 2 balloons in the level.  
    Gain altitude, and take out the TIE Bombers with your seeker torpedoes.  
    There's usually a squad or 2 of TIE Interceptors hovering around here, 
    but destroying them is completely optional.  Keep killing Bombers until 
    the mission is complete.
    Gold Medal Requirements________________________________________________________
    Time: 6:40
    Enemies: 110
    Accuracy: 65%
    Friendlies Lost: 29
    Lives Lost: 0 
    Targeting Computer Efficiency: 72%
    Accuracy Boosters______________________________________________________________
    -The turrets in and around Cloud City can improve kills as well as take plenty 
     of hits.  They shouldn't be necessary though.
    -Use seekers on TIEs instead of lasers.
    -You can kill each individual turret on the balloons, but it is time 
     consuming and dangerous.
    -The tanker can take quite a few lasers.
    Quick Tips_____________________________________________________________________
    -Shoot the fuel tanks on the balloons for easy kills.
    -It's not neccessary to dogfight, save the 2 in the beginning and bombers
     at the end.
    -The Cloud Car is there if your probably going to die.
    Battle of Endor
    Difficulty: 4/10 or 9/10.  This is a mission some have no trouble with,
    while others think it's impossible.
    Recommended Craft: X-Wing, Naboo Starfighter
    There isn't a whole lot to say about the first part of this level, since 
    it's just one huge dogfight.  Keep your wings in formation and 
    immediatly turn around at the mission start to head for the fighters.  
    Kill as many as you can.  Eventually that annoying lady from the medical 
    frigate will gripe at you.  Send off your wings after the fighters.  
    Dogfight until the TIE Bombers show up.  Take out as many as you can on 
    the first run, and follow up by taking out some more.  Then just go back 
    to dogfighting whoever you see.  When Lando (or a bad voice 
    impersonation of Lando) says the frigate isn't going to last much 
    longer, go kill the TIE Bombers.
    On the second part, close your S-Foils and head after the Star 
    Destroyer.  Keep your wings in formation.  Wait until the large squadron 
    of fighters passes under you, then tell your wings to go engage them.  
    Open your S-Foils when you get in range and make a run on the first 
    generator.  Don't slow down though.  Fly over the generator to the back 
    of the ship, get a fair distance away, and turn around.  Hold in the 
    brake and kill both generators.  The Star Destroy is so focused on 
    everything else he probably won't even fire back.  Dive straight down, 
    then come up for the last generator.  Swing back around to the bridge 
    and destroy it.
    Your shields probably aren't in the greatest of shape here, but your 
    allowed one death.  Head off to the second Star Destroyer and use the 
    same strategy.  I guess he learns from how easily you took out his pal 
    because his guns will be focused more on you.  Follow the same strategy 
    for this ship as well.  When it goes down, you should have time to fight 
    a couple of TIE Interceptor Squadrons before the mission ends.  Use 
    seeker torpedoes on them if you have any left.
    Scott Demarest recommends you take the Y-Wing for this mission:
    In the beginning immediately turn around and keep your wings in formation. 
    Once the fighters appear tell your wings to engage them. The Y-Wing can take 
    massive damage so their is almost no chance of dying yet. You can even take 
    repeated hits from Darth Bob and mantain green shield strength (besides, 
    you'll be taking pretty wide turns anyway, so Bob shouldn't be a problem). 
    Just fly behind all the TIEs and take out as many as you can. Since the 
    Y-Wings shoot straight linked fire you'll have some accurate shots. You'd be 
    surprised how many fighters you can take out in one pass. Once the frigate 
    lady starts up fly over and continue to fire and cover it. Once the bombers 
    come fly behind them and take out as many of them as possible. Then just 
    engage whatever flies in front of you. Once lando informs you that the 
    frigate won't last much longer take out the rest of the bombers.
    Skip the cut scene and go full speed toward the ISDs (yes it takes a while 
    =). Once the fighters pass you, send your wings to engage them. Go to the 
    left ISD and take out the bottom generator. Fly underneath the right ISD and 
    take out that bottom generator as well. Now fly back toward the  left ISD 
    and take out its right-top generator. Once it's gone make a strafing run 
    against some turrets (you can use some proton bombs if you want). Fly behind 
    it, turn around and take out the remaining generator. Now that the left ISD 
    has no generators left, leave it and go take out the right ISD's left top 
    generator. Now fly behind it, turn around and take out the remaining 
    generator. While your passing over the ISD take out some turrets. Now get 
    some distance, turn around, and using lasers take out the bridge. Now take 
    out the bridge of the left ISD. With both ISDs dead take cover behind Home 
    1. Feel free to engage fighters if your shields are still healthy. But keep 
    far far distance from the Star Destroyers and only shoot if you have a clear 
    By doing this I easily reached the Gold Medal requirements and lost no 
    lives. You just have to be careful and monitor the D-pad icon. While 
    attacking the ISDs you want to hit repair as soon as it appears.
    Alan Sentman (todayistheday25@msn.com) has an alternate Strategy:
    I found I was consistantly short on kills for this mission, and when I had 
    enough kills, I'd mess up some other aspect.  I finally solved the kill 
    problem by taking out the 6 turbolasers on the bridge of the two star 
    destroyers.  This is advantageous in two ways. First they make nice easy kills, 
    and you can hit them first, and easily switch aim over to the shield generators 
    after only a few shots.  Second, I found your lasers tend to auto aim over to 
    them, so you shoot straighter, especially at the bridge, if you take them out.  
    Between the two Star Destroyers, that's 12 extra kills from the bridge 
    turbolasers, without wasteing much time, so if someone's finding themselves 10 
    kills short, as I was, this should help greatly.
    ProtoDude (Bubbeast115@aol.com) again shares his insight:
    Turn around as soon as the mission starts. Speed ahead and engage the middle 
    diamond of Interceptors. Take out at least four of them then turn and engage 
    the Fighters that came from the right side when you're facing the ISD fleet. 
    Fighters seem easier to kill. When you hear the annoying lady scream for help 
    head over to the medical frigate and blast TIEs. Stay by the frigate for the 
    majority of the first segment, as most of the TIEs are concentrating on 
    destroying it. When the bombers arrive get to the side of them. If you head 
    straight at them all of them will lock on to you and you'll have about 100 
    missiles on your tail which will destroy you instantly. Take ou the majority of 
    the bombers but not all. If their are any Fighters or Interceptors left destroy 
    most of them before taking out the last few bombers. Don't die in this part. 
    Once the second segment starts speed ahead to the left ISD. Take out as many 
    TIEs as possible while still going stright. Go under the ISD and destroy the 
    reactor. Get a ways behind the ISD then turn around and destroy both 
    generators. Use torps as needed. When that's done crash into the right ISD's 
    bridge to destroy it. Now blast the left ones bridge with 1 or 2 torps. Go 
    after fighters immediately. The mission ends soon so rack up some kills. Use 
    all your remaining torps to do so. 
    Gold Medal Requirements________________________________________________________
    Time: 10:00
    Enemies: 60
    Accuracy: 31%
    Friendlies Lost: 6
    Lives Lost: 1
    Targeting Computer Efficiency: 80%
    Accuracy Boosters______________________________________________________________
    -The only one I could think of are the Turbolasers, but you don't have 
     much time to spare.  The shield generators should provide enough accuracy.
    Quick Tips_____________________________________________________________________
    -If you attack the left destroyer first, it seems to fire at you a lot less.  
    -Attack the left generator of that destroyer to the other one can't fire at 
    Strike at the Core
    Difficulty: 5/10
    Recommended Craft: X-Wing
    The basic idea of this mission is that you have to stay close to the 
    Falcon.  If it gets too far away, it will automatically be destroyed.
    Keep your S-Foils open and take out the first group of ships take flys 
    over, and the second.  By now the Falcons fairly far away, so close your 
    S-Foils to catch up.   Open them again to destroy the 3rd wave.  Close 
    them again to get close, then open them again to destroy the 4th.  At 
    this time you'll be near the core entrance.  While flying over the 
    surface you also need to destroy 4 guns to get the necessary kill 
    Once inside, waste the 3 fighters attacking the Falcon ASAP.  Close your 
    S-Foils until you get close, and open them to waste the guys tailing 
    you.  Repeat this process until you get to the core.  Take out the power 
    regulator, and fly out.  Keep your S-Foils closed the whole time, but 
    slow down on all the turns.  If you get a chance, go ahead and just pass 
    the Falcon.  The mission will automatically end when you get to the 
    exit.  The medal for this level itself isn't all that hard to get, it's 
    the difficulty of the entire level.
    Jason Conner (frankmanhog@yahoo.com) has an alternate method:
    On the strike at the core mission, after you have entered the death star, 
    shoot the ties immediately in front of you, and boost PAST the falcon. Yes, 
    fly right past it and don't look back. Make sure to stay ahead of it the 
    whole way through. the falcon will NOT get shot down (for some reason). as 
    soon as you get to the core room, hit the breaks, and HIT THE DECK. the 
    falcon will fly overhead, as well as a PANTLOAD of ties. however, they stay 
    in a pretty tight group so it will take you all of 5 seconds to waste them 
    all. the just shoot the reactor and haul ass.
    Gold Medal Requirements________________________________________________________
    Time: 5:05
    Enemies: 41
    Accuracy: 32%
    Friendlies Lost: 0 
    Lives Lost: 1
    Targeting Computer Efficiency: 95%
    Accuracy Boosters______________________________________________________________
    -Scott Blanchard (scottyb_01085@yahoo.com) sends in his accuracy boosting
     i've found 2 things that help a lot, in fact, my accuracy was 84% when 
     i won gold (required for gold was only 32%). 1) take out more guns than
     necessary in the first part. after each set of ties is shot down, take 
     the time to knock out 3-4 guns each time. you can't miss them, and they 
     add to your kill count, too. 2) once you're in the death star, you would 
     have to play really stupid to get han shot down.  use the extra time you 
     have to fly right up on every single tie fighter, and only shoot when you 
     have him right in front of you. with any luck or skill, you shouldn't miss 
     a single shot while in the death star.
    Quick Tips_____________________________________________________________________
    -Close your S-Foils to stay close to the Falcon.
    -Remember to kill 4 surface turrets.
    -The Power Regulator only takes 1 torpedoe or 1 Quad Blast.
    -Keep your S-Foils closed the entire time during the escape.  Just slow
     down on tunrs and speed up on straightaways.
    -Pass the Falcon and get out ASAP if you get a chance.
    Death Star Escape
    Difficulty: 3/10, or 9/10.  Another mission others breeze by, while others
    scream bloody hell at their cube.
    Recommended Craft: You can't choose - your in the Falcon's turret
    I can't write a walkthru for this, it's just pure skill.  Don't fire 
    unless you have a clear shot, and don't fire when the TIEs are far away.  
    You'll probably have to play this one about 5-10 times until you get 
    lucky or start to remember the TIEs flying patterns.  Good Luck.
    CECOMP64@aol.com apparantly has too much time on his hands.  Because he
    sent me a breakdown of all the fighter formations:
    When the level starts shoot twice to hit the two ties right in front 
    of you. The next group of ties come from the top left of your screen and 
    fly diagonally down and right, immediately followed by three ties from 
    the left side of the screen. If you fail to kill all of these ties, they 
    will come back from the right side along with three from the left. After 
    these are all destroyed three ties fromt he top left fly downwards and 
    farther left immediately followed by another group from 9 o'clock. These 
    two groups of ties merge in the middle for a brief time, so if you center 
    your gun there you should be able to get most of them. Once these are 
    destroyed, a group from the right and one from the left will come out at 
    the same time. Kill these to find a few come out from the left followed by 
    3-4 from the right. These are the "few more." Once you kill the last
    stragglers from this group you'll be faced with "two more." This is the 
    hardest part of the level. Just be sure that you don't shoot at them if 
    they're ridiculously far off in the distance. If you keep your gun near 
    the top, you'll be able to get them fairly early on. 
    HINT: You can aim higher than you think. 
    Gold Medal Requirements________________________________________________________
    Time: 1:20
    Enemies: 35
    Accuracy: 16%
    Friendlies Lost: 0 
    Lives Lost: 0
    Targeting Computer Efficiency: 100%
    Accuracy Boosters______________________________________________________________
    Quick Tips_____________________________________________________________________
    -Freakyaliendude (jaspergate@aol.com) tells me: In the Death Star 
     Escape you can use the C-Stick to fire farther to the Side/Top/Bottom 
     of the screen then just holding the reg one. (Am I the only one who
     didn't know this? ^_^)
    The Asteroid Field
    Difficulty: 2/10
    Recommended Craft: Your stuck with the Falcon again
    This is a very easy mission, since all you do is fly straight the entire 
    time.  Thanks to a suggestion from Dante, turn on enemy camera so you 
    can see when the TIE Fighters are behind you.  When the game starts to 
    scroll back, tap the fire button until it scrolls forward again.  During 
    this time just dodge asteroids, because the lasers will probably kill 
    you eventually.  When you get to the Star Destroyer, don't bother to 
    destroy anything on it.  You should have plenty of kills already.  Just 
    touch the symbol to end this walk in the park.
    Gold Medal Requirements________________________________________________________
    Time: 4:34
    Enemies: 50
    Accuracy: 10%
    Friendlies Lost: 0 
    Lives Lost: 1
    Targeting Computer Efficiency: 75%
    Accuracy Boosters______________________________________________________________
    -Keep the enemy camera on so you can see the TIEs.
    -Tap the gun.  Don't hold it in.
    Quick Tips_____________________________________________________________________
    -Try to stay level so you don't go under or over the objective.
    -The Asteroids don't count as kills or accuracy.
    Triumph of the Empire
    Difficulty: 4/10
    Recommended Craft: TIE Advanced Prototype
    How can something so evil feel so good?  It's time to turn the tables on 
    those Rebel Scum and kick them off the Death Star.
    Keep your wings in formation.  Simply follow your radar and kill every 
    group of Rebel Fighters with Cluster Seekers.  All the 3 ship squads 
    usually take 2 salvos.  Don't fire a single laser here.  When the first 
    easy part is over, you should have about half your clusters left.
    At the start of the Trench, dive down and take out the 3 Y-Wings with 
    lasers.  Easy targets since they fly fairly straight.  Head out of the 
    trench and use your clusters on any Squads flying around.  Make your way 
    towards your objective, but the fighters should be your primary target.  
    Dogfight until you either run out of clusters or the objective cone 
    switched sides on your radar - meaning the fighters in the trench have 
    passed you.  Immediatly chase after them and laser all 3 to death.  Head 
    out of the trench once more and finish off more fighters if you have 
    clusters left.  Then head for the final group and laser them as well.
    Gold Medal Requirements________________________________________________________
    Time: 4:00
    Enemies: 32
    Accuracy: 35%
    Friendlies Lost: 3
    Lives Lost: 0
    Targeting Computer Efficiency: 100%
    Accuracy Boosters______________________________________________________________
    -The straight flying fighters in the trench are easy pickings for lasers.
    -Don't ever dogfight with lasers.
    -metalsandman (rfwassup@yahoo.com) says: When you are shooting down the Y and 
     X-Wings in the trench, switch to cockpit view. It helps immensely with
    Quick Tips_____________________________________________________________________
    -Keep your wings in formation the entire time or just tell them to flee.
    -Don't die to get more clusters.
    Revenge on Yavin
    Difficulty: 6/10
    Recommended Craft: TIE Advanced Prototype
    Keep your wings in formation.  Go straight ahead and take out the 
    transport peering over the hill.  Fly a distance away, and swoop back 
    around to destroy the other.  If you see a Rebel Transport high above 
    about to escape, let it go.  After the other transport is destroyed, 
    turn around and head to the far right base. (right relative to your 
    starting location)  Along the way theres 2 valleys with Rebel Fighters 
    in them.  They all have thier shields down, so it only takes one cluster 
    per squad.  Finish off the 4 transports in this area.  If one starts to 
    flee, make it your prime target.  Your braking speed is just about equal 
    to thier cruising speed, so you can easily get behind them and fill them 
    with lasers.  After all 4 are destroyed, head off to the final base and 
    its 3 transports.  Along the way you'll see another valley with Rebel 
    Fighters.  Cluster them and finish off the transports.  After that, 
    you'll see a cutscene.  Use this time to engage Rebel Craft.  You want 
    to get rid of most of your clusters here, so kill as many things as 
    possible.   Tell your wings to form up if they're left.  Keep an eye on 
    the door of the base, because it will open a second time.  (The first 
    time, it briefly opened to let 3 X-Wings out immediatly after the 
    cutscene.  It closes to fast for you to get in though) While inside, use 
    any clusters you may have left on the transports.  Shoot to kill 
    everyone , but focus on the forward most 3, as they'll be trying to 
    escape soon.  Kill all the transports for the gold.
    Gold Medal Requirements________________________________________________________
    Time: 4:19
    Enemies: 36
    Accuracy: 65%
    Friendlies Lost: 15
    Lives Lost: 0 
    Targeting Computer Efficiency: 100%
    Accuracy Boosters______________________________________________________________
    -The transports themselves take tons of hits with lasers.
    -If for some weird reason you need more accuracy, the Corellian Corvettes 
     take many as well.
    Quick Tips_____________________________________________________________________
    -The fighters on the ground are easy kills.
    -You must fly inside the base to meet the time requirement.
    -Not really a tip, but if you fail the mission Vader shoots down a TIE
     Fighter saying "Failure is unnaceptable!" or something.  It's really cool! ^_^
    Difficulty: 8/10
    Recommended Craft: X-Wing, Naboo Starfighter
    It's pretty much up to you what craft to use.  With the X-Wing you'll have
    to start the "chicken" tactic earlier due to your lack on manuverability. 
    The N-1 has weaker shields though.
    Dogfight until around wave 20-30.  They'll start to get tough 
    at this point.  Do head on passes on them, then fly to the other side 
    until they're at the bottom of the radar.  Turn around, do another head
    on pass.  Repeat over, and over, and over again.  After wave 99, you'll
    fight Vader.  He takes quite a few lasers or 2 homing advanced torpedoes.  
    Don't bother to shoot him with lasers for accuracy, because a few lasers 
    won't matter compared to how many you've fired so far.
    Gold Medal Requirements________________________________________________________
    Time: 400:00
    Enemies: 1300
    Accuracy: 8%
    Friendlies Lost: 0
    Lives Lost: 12
    Targeting Computer Efficiency: 0%
    Bryan Fink (fincdgs@optonline.net) tells me his strategy guide says the
    number of kills needed is 1300.  Thanks Bryan!
    And in case your wondering how your allowed 12 lives, every 10 waves Lambda 
    shuttles appear, which give you an extra life.
    Accuracy Boosters______________________________________________________________
    -The Lambda shuttles.
    -Vader's TIE.
    Quick Tips_____________________________________________________________________
    -A ship with a R2 unit to repair damage is essential.
    -The Y-Wing doesn't have the speed to gain distance for head on runs.
    -Use your Targeting Computer as much as you want.
    If you want to contact my poor, tortured soul, you can do so at 
    michael@satcen.com  Any questions or comments are appreciated.  Spam is 
    not appreciated unless you like to be flamed.
    -Thanks to CJayC of course, for running the best gaming site on the web
    -Special Thanks to me, for having the endurance for having the patience 
     to get nearly every gold.
    -Thanks to Factor5, Lucasarts, and Nintendo for bringing us this great 
     game, with the exception of Endurance.
    -Of course I should mention everyone who contributed strategies so far.  
     The  list is: CECOMP64@aol.com, Scott Demarest (eat_man_00@hotmail.com), 
     Jim (jameso@elwood.net), Steckman17@aol.com, Faitaoni14@aol.com, Scott 
     Blanchard (scottyb_01085@yahoo.com), ChewyLS (ChewyLS@aol.com), Bryan Fink 
     (fincdgs@optonline.net), Freakyaliendude (jaspergate@aol.com), Starkweather 
     (todayistheday25@msn.com), Alan Sentman (frankmanhog@yahoo.com),  
     LegolasTheArcher9 (Legolas_the_Archer9@hotmail.com), ProtoDude 
     (Bubbeast115@aol.com), and metalsandman (rfwassup@yahoo.com).
    -Thanks to CyricZ for letting me borrow the Gold Medal Requirements.  
     Check out his great FAQ here: 
    -A very special thanks to Terminsel for telling me how to get the gold 
     in Hoth by not shooting troopers.   You rock man.
    -A special thanks to Dante (sorry, I forget the rest of your name!) for 
     suggesting to me to turn on enemy camera for the asteroid field.
    -Thanks to Pa007 from the boards.  I enjoy your posts.
    -Also thanks to snooozer, Zo23, bleh, ChewyLS, ImaLilPissed, reggemS, 
     ProtoDude, RogueLeader2, and everyone else from the Rogue Leader board.
    -Thanks to Meijer for having a Gamecube left for me!  =)
    -Oh yes.  The TIE Bomber is not playable. =)
    As opposed to most FAQs who prohibit you from doing just about anything 
    to them, I allow people to distribute, change, post, or basically do 
    whatever they want to this FAQ.  Giving credit to me is entirely optional.
    Except that the TIE Bomber is not playable...

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